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  1. You usually want to prepare some sword cavalry trained in barracks to destroy (not capture) catapults. If the enemy is guarding them well, you'll first need to distract their army or wait for a good moment. A sword cavalry hero is even better for this, can easily destroy catapults sneakily when the enemy is not watching, or he can destroy one or two of them even when the enemy notices (because the hero is tough). If you have a lot of slingers, you can try attacking catapults from a distance with them. It's quite slow compared to swordsmen, but it can be a way to go if the enemy units don't let your melee units near. If you already have a fortress, using rams against the catapults is another option. Catapults can target rams and destroy them quite fast until the rams get near. However, if you manage to get one or two rams in a close distance, you can destroy many catapults fast before you lose the rams. If you don't have a lot of metal or stone, infantry spearmen are one of the worse but usable option. I would never advise to use any skirmisher units against any siege weapons because they deal basically no damage to them. Even women have a higher chance of success. A combination of different counter units, especially from different sides at once, has the best chances to succeed.
    2 points
  2. I've been trying to unify the interface icons for units a bit with the help of @Lion.Kanzen here is what I got so far: You can try those mods: shield-icons.zip white_icons.zip yellow_icons.zip Or look at the SVG in full quality shield-icons-svg.zip white-icons-svg.zip yellow-icons-svg.zip
    1 point
  3. Well, we never got this issue with nsisbi. The last time we used it it was this version: https://sourceforge.net/projects/nsisbi/files/nsisbi3.03.1/ Maybe trying this version will work for you.
    1 point
  4. 1 point
  5. No need to apologize, and there is no rush. Great! Lovely! You mean Iphicrates and Xenophon? Iphicrates should indeed have a péltê, however, Xenophon should be a spearman (the Ten Thousand he led was a mercenary hoplite force), not a javelinist. Something else: the infantry swordsman attack animations (hacking, slashing, and stabbing) look great for those armed with true swords (brit, cart, gaul, kush, ptol, rome), but the stabbing looks quite silly for those armed with other weapons (e.g. kush_infantry_clubman, kush_champion_infantry_amun, kush_champion_infantry_apedemak, maur_champion_infantry), so would it be possible to have a “hack only, no stabbing” attack animation for those armed with axes, maces, sabres, etc. instead of true swords?
    1 point
  6. indeed. Also, this is a problem when you want to "gaia" your allies
    1 point
  7. These look really nice. A big improvement.
    1 point
  8. badosu vs Boudica: 2-0 Banned: ptols (boudica), brits (badosu) Civs: gauls, sparta, romans (badosu) - gauls, sparta, seleucids (boudica) badosuvsboudica.zip
    0 points
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