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Showing content with the highest reputation on 2020-03-09 in Posts

  1. Okay, so how about making a post for WOOD, STONE, and METAL?
    6 points
  2. Hi there, It's been a while since my last post... I've talked with Elexis about generated map and he told me to look at the script in the red sea map, I tried to do generate new maps importing real maps in the map editor. This is what I've found out: -the map downloaded from NASA is very high res, even too much, so the result is that uploading the weight-map sometimes you can get a mess of vertices. to fix that I did some experiments using lower res map and the result seems to be better, to eliminate noise even more I worked in blender with the compositor. in weight map white= high black = low Since the sea dept does not influence the game play I decided to simplify it by changing the colors of the sea in full black, then I've created a mask of all the continents. I wanted to keep some of the info about mountains and remove some of the details so I've applied a blur effect just before the oceans mask, in this way mountains are less likely to be spiky and the map requires less smoothing in editing, at the same time the margin between sea and land remains sharp and it doesn't get blurred. You can see the node editor in the blender file if this explanation is not clear. I think this may simplify the creation of geographical maps, by working in gimp, just by selecting the zone of interest form the world weight map, scale it (i find that 1000 x 1000 is a good compromise with map size at least for my hardware) and then edit the texture and resources from the editor without having to work from scratch. let me know what you think I hope that helped, here's a link to download all the stuff. the coast is still too high, I'm working to make it better. I've used the old version of blender . https://filebin.net/of3ha3x763e6dfne is there a way to automatically add texture based on the height?
    2 points
  3. This is for sure the best thing I read today
    2 points
  4. Schweinezerg (Romans) - MarcAurel (Spartans) Uknown Land Normal Desert biome. A pretty interesting generation where players start with a lot of extra food and minerals, separated by a River which has major impact in map control. metadata.json commands.txt
    1 point
  5. No I believe you can only import the height. However I guess one of RMGEN's painters might be able to deduce textures depending on height. Maybe @FeXoR or @nani would know.
    1 point
  6. Hi. I would like to report Logan123 for leaving a rated 1v1 game. My username is serbemas. @user1 @Hannibal_Barca commands.txt
    1 point
  7. Thanks; it's working now!
    1 point
  8. commited today https://trac.wildfiregames.com/changeset/23526
    1 point
  9. Seems good. Maybe Cassiuellaunos instead of Cassiuellaunus for the ancient hero of the Catafalque.
    1 point
  10. Also you need package mod. The only case where you do not need it is if you only touch XML or JS files.
    1 point
  11. Where did you put them? Pyromod needs to be double clicked on and zip needs to be put in a folder with the same name in the mods folder and its mod.json must be put next to it.
    1 point
  12. andremf ended game without resign when he was losing . @user1 @Hannibal_Barca andremf_replay.tar.gz
    1 point
  13. Valihrant (Seleucids) vs Stockfish (Romans) A short and interesting match on Ratumacos. metadata.json commands.txt
    1 point
  14. I made a video casting this match. Full quality will be available after youtube finishes processing. There were a few mistakes in analysis, the casting flow and the audio from 0ad was not correctly processed to the video, but I am satisfied for my first attempt. It's a pretty fun match to watch. Hope you enjoy it!
    1 point
  15. I played my first game of the release against borg-. It's an 1v1 in mainland with chosen civs, borg- had seleucids, i took macedonians. I tried a spear cav rush and borg- decided to boom making many spearmen to ensure my attacks won't do many damage. Even if i didn't kill many men, i still achieved to disrupt borg-'s food production which is the advantage of rushing with spear cav. These little harrassements then let the place to stronger engagements including many units, who decided the winner. commands.txt
    1 point
  16. In other words they were giving product placement for 0 A.D. this early. That's an impressive marketing campaign.
    1 point
  17. Thanks for uploading. Maybe playing another game against Rome would help to decide if swordsmen need buffing. I think they aren't supposed to counter spear cavalry, but neither do I think borg would play the same strategy replacing spearmen with swordsmen. Maybe it's not a coincidence Romans also have spear cavalry. :-)
    1 point
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