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  1. Basically the huge majority should be changed, the current names for the Celtic units are mostly based on modern Celtic languages (for example modern Welsh). I made a list of names from my various proposals based on ancient Gaulish or old Celtic languages. Here a summary: Cingetos. Designate a member of the warrior class, litt. "those-who-walk-in-front". Catucos. Meaning combatant, from the root Catu-, fight. Batoros. Meaning "who-hit-hard" or "who-knocks", a fighter. Ambactos. Meaning "who-is-around", a satellite companion, a client or a servant. Not necessarily a low status since the word evolved in ambassador. Eporedos. Meaning a cavalryman or a knight. High-member of the warrior-class. Epossos. Meaning a cavalryman or a knight. High-member of the warrior-class. Marcacos. Meaning a cavalryman. The word Marcos is a synonym of Epos for the horse but could be used for a different type. Bagauda. Meaning combatant or bellicose, associated with rural revolts and brigands during the Roman Empire. Selgos. Meaning hunter. Telmiuicos. Meaning slinger from a reconstruction based on Telmi- for the sling and Uicos for victorious, which gives litt. "victorious-by-the-sling". Talmoris. From the Old Breton Talmorion equivalent of the Latin funditoribus, a dative plural word for Slinger. Bariogaisatos. Meaning "furious spearman", from the word Bario- (angry, furor) and the word Gaisa- (spear). Adretos. Meaning "who-runs-fast", an attacker. Comaterecos. Meaning patrician or senator. Agrocuna. Meaning war-dog or battle-dog. From Agro- (battle) in Gaulish and Cuna (Dog) in Primitive Irish. Epouanos. Meaning litt. "horse-killer". Soliduros. Attested word for the bodyguard of the Sotiates' King. Adscoros. Meaning attendant or retainer. Uerouicos. Meaning victorious warrior, great fighter, litt. "very-victorious". Uassos. Meaning servant or serf. Talanos. Meaning support or supportive person. Excingos. A attacker or a warrior, litt. "who-get-out-to-fight". Namantobogios. Meaning "smasher of enemies". Essedon. Attested word for the chariot in general. Used in the context of war chariot by the Romans. Argos. Meaning champion or noble. Caur. Old Irish for champion, same logic than in the Gaulish Cauaros, another word for champion. Changelog for the current rosters. [file name] ; [specific name i.e. native language] ; [generic name i.e. English equivalent in game] ; [literal meaning for future reference] ; [used language] brit_catafalque.xml ; Cassiuellaunos ; Catafalque ; Passionated Leader ; Gaulish brit_cavalry_javelinist_b.xml ; Marcacos ; Raiding Cavalry ; Horseman ; Gaulish brit_cavalry_swordsman_b.xml ; Eporedos ; Celtic Cavalry ; Cavalryman ; Gaulish brit_champion_cavalry.xml ; Essedon ; Celtic Chariot ; Chariot ; Gaulish brit_champion_infantry.xml ; Argos ; Celtic Champion ; Champion ; Gaulish brit_hero_boudicca.xml ; Boudica ; Hero Charioteer ; Victorious ; Gaulish brit_hero_caratacos.xml ; Caratacos ; Hero Swordsman ; Beloved ; Gaulish brit_hero_cunobelin.xml ; Cunobelinos ; Hero Cavalry Swordsman ; Strong as a Dog ; Gaulish brit_infantry_javelinist_b.xml ; Adretos ; Skirmisher ; Who-runs-fast ; Gaulish brit_infantry_slinger_b.xml ; Talmoris ; Celtic Slinger ; Slinger ; Old Breton brit_infantry_spearman_b.xml ; Catucos ; Celtic Spearman ; Combatant ; Gaulish brit_ship_fishing.xml ; Longos ; Fishing Boat ; Long Boat ; Gaulish brit_ship_merchant.xml ; Nauson ; Merchantman ; Ship ; Gaulish brit_ship_trireme.xml ; Pontos ; Medium Warship ; Ship ; Gaulish brit_siege_ram.xml ; Molton ; Battering Ram ; Ram ; Gaulish brit_support_female_citizen.xml ; Bena ; Celtic Woman ; Woman ; Gaulish brit_support_healer_b.xml ; Druid ; Healer ; Wise ; Gaulish brit_support_trader.xml ; Uogition ; Trader ; Carrier ; Gaulish brit_war_dog_b.xml ; Agrocuna ; War Dog ; Battle Dog ; Archaic Irish gaul_catafalque.xml ; Ambiorix ; Catafalque ; King in All Directions ; Gaulish gaul_cavalry_javelinist_b.xml ; Marcacos ; Raiding Cavalry ; Horseman ; Gaulish gaul_cavalry_swordsman_b.xml ; Eporedos ; Celtic Cavalry ; Cavalryman ; Gaulish gaul_champion_cavalry.xml ; Uerouicos ; Gallic Noble Cavalry ; Victorious Warrior ; Gaulish gaul_champion_fanatic.xml ; Bariogaisatos ; Naked Fanatic ; Furious Spearman ; Gaulish gaul_champion_infantry.xml ; Soliduros ; Celtic Champion ; Champion ; Gaulish gaul_hero_brennus.xml ; Brennos ; Hero Swordsman ; Commander ; Gaulish gaul_hero_vercingetorix.xml ; Uercingetorix ; Hero Cavalry Swordsman ; King of the Great Warriors ; Gaulish gaul_hero_viridomarus.xml ; Britomaros ; Hero Spearman ; With Great Discernment ; Gaulish gaul_infantry_javelinist_b.xml ; Adretos ; Skirmisher ; Who-runs-fast ; Gaulish gaul_infantry_slinger_b.xml ; Talmoris ; Celtic Slinger ; Slinger ; Old Breton gaul_infantry_spearman_b.xml ; Catucos ; Celtic Spearman ; Combatant ; Gaulish gaul_ship_fishing.xml ; Longos ; Fishing Boat ; Boat ; Gaulish gaul_ship_merchant.xml ; Nauson ; Merchantman ; Ship ; Gaulish gaul_ship_trireme.xml ; Pontos ; Medium Warship ; Ship ; Gaulish gaul_siege_ram.xml ; Molton ; Battering Ram ; Ram ; Gaulish gaul_support_female_citizen.xml ; Bena ; Celtic Woman ; Woman ; Gaulish gaul_support_healer_b.xml ; Druid ; Healer ; Wise ; Gaulish gaul_support_trader.xml ; Uogition ; Trader ; Carrier ; Gaulish
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  2. Hello!! It has been some time since I've replied here, so I apologize if that is problematic! But I guess I just wanted to give an update on the progress of the mod! I've been slowly working on it though don't have much to show unfortunately. I am still figuring it out but its all making sense the more I work on it, though the endless folders are quite confusing. So far I've managed to make one of the maps that'll be apart of the mod and I've been crawling my way through the first factions units. Without a 3D artist though it has been kind of hard though since I can't really visualize everything and finding one has been impossible. I ended up taking the 3D modeling into my own hands since I do have some experience though I have no clue how to make something for a game. I've just been sticking to what I've noticed in the 0 AD models in that they don't have a whole lot of geometry which is nice! Kind of makes things easier! The only thing that I am wondering how to tackle is creating the non-humans, I have little confidence in my ability to put together something that looks proportionally correct and believable. So far I've only modeled a handful of the weapons in the mod. Here is what they look like! https://imgur.com/a/rgHBfCZ I am wondering now though, how do I put these weapons into the game? I tried to follow it with the folder structure and what not but got super confused and turned around with how many folders I was going through and eventually set it aside. Thank you for reading! I hope you have a wonderful day!
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  3. @ffffffff extremely talented hacker and programming genius please implement this.
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  4. i am sorry but i cannot to fix this, i am working on something else right now and i do not have time to investigate this issue. you would need to wait for vladislav, he already knows what is the problem, he just needs to find more time, please be patient
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  5. please unban linuxxx. he is a great friend of mine and an ardent follower of Allah.
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  6. Still use the Atlas tools lol, trick is to use it before you start messing around with entities. Still lags, but that just means you have to go slow. I'll have to make a mapmaking tutorial one of these days
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  7. http://blog.lookandwalk.com/en/blog/mazinguide/56
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  8. Dongchong, an Ancient Chinese Ship A special naval war vessel which was designed to move fast to attack enemy vessels. Silla Junk Vessel. more junk ships. http://www.1-2-3-korea.com/seoul-baekje-museum/ 5-2Seabattles.pdf
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