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Showing content with the highest reputation on 2019-10-17 in all areas

  1. Some comparisson: Shields in rank order and alphabetical. Hastatii - Basic Rank: Hastatii - Advanced Rank: Hastatii - Elite Rank: Triarii - Basic Rank: Triarii - Advanced Rank: Triarii - Elite Rank:
    2 points
  2. Ho fatto un'altra mappa, ma questa volta è una mappa scaramuccia, questa mappa è una mappa continentale con molti biomi e con 6 giocatori. Questa mappa è totalmente inventata. Great Island.xml Great Island.pmp
    1 point
  3. Hi all! I am new to 0ad development (my name is 'Riz' in the IRC chat). I am looking to work on this bug for my first contribution https://trac.wildfiregames.com/ticket/5338 . It seems quite simple. I know from reading the docs that the source code will be somewhere in the binaries directory, but this documentation doesn't go into detail about where it might be (according to what I remember reading) https://trac.wildfiregames.com/wiki/Finding_Your_Way_Around#data Could anyone help me to find the relevant code to make this change? Also, any tips about how to do so would be awesome! Thx Riz
    1 point
  4. @Stan` i only need to finish a handgrip, and extraordinarii italic designs to finish the scutums (from what is covered in the main game) you can start reviewing for preparation pre-commit. Let me know if files are needed. 23 shields variants so far (22 excluding the gorgon face). Haven't done any thunder yet. The wooden spina gets damage too: And looks really nice! All the textures use the same normal map (3 in total) Boss still works a prop point for have variation. But at least the spina doesnt. Already tweaked some of the spearman idles to avoid clipping and Testudo, but still need to tweak some attacking and testudo walk + anti cavalry. Cutted a little hole in the back zone to give some depth. Bronze rim have a good specular map looking and bronze boss also: Gonna see if i include a covered in leather back zone shield for elite triarii. And if i bake a 3rd color variation for the back zone.
    1 point
  5. @Lion.Kanzen Strange I can open it with no issue on PSCS2 Maybe this link https://trac.wildfiregames.com/browser/art_source/trunk/promotional %26 public relations/print/Poster_A3_297x420mm.pdf
    1 point
  6. This applies for many press media like posters and similar. I'd put the last wildfire logo or the 0 AD logo. It's like a radio ad the last thing you read, it's the most important thing and what stays in your head. Because Westerners read in Z form (from left to right). This in english is called Z pattern hierarchy. It is said that in a poster the same thing happens and advertisers pay more for the lower right corner. No use more than 3 fonts... Another. Text is very inconsistent in this last line. Even with logos, look like there more prominent than others. No same font, no same size. https://www.interaction-design.org/literature/article/visual-hierarchy-organizing-content-to-follow-natural-eye-movement-patterns
    1 point
  7. Using this https://www.screentogif.com/
    1 point
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