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Showing content with the highest reputation on 2019-09-18 in all areas

  1. When you lose the mission, the entire Gohma army retreats into the forest
    4 points
  2. "A Carthaginian shekel, dated 237–227 BC, depicting the Punic god Melqart (equivalent of Hercules/Heracles), most likely with the features of Hamilcar Barca, father of Hannibal Barca; on the reverse is a man riding a war elephant" Carthago Nova, Spain: I noticed Hamilcar doesn't have a unit portrait yet. It's always nice to base a portrait on an actual period depiction of the person, so this coin should be very useful towards that end.
    3 points
  3. Thank you for your work, @Angen! It's a decent start, but there is certainly room for improvement: Could you number the instructions? E.g. "Step 1 / x". The red box at the top of the window is empty; why not put something in there? Perhaps the name of that step? Sometimes there is so much text in the window you have to scroll. Why not make the vertical size dynamic to avoid that? For the actual objectives, please replace the hyphen-minus with a bullet (copy-paste •), capitalize the first word, and end with a full stop. E.g. "• Order 1 Female Citizen to pick fruit.\n" instead of "- task woman to collect fruit\n". Not everyone is proficient in English; be precise and try splitting long sentences into multiple shorter, succinct ones. Please follow the English style guide: Use "Structure", not "building" Always capitalize classes (e.g. "Cavalry", not "cavalry") Check for typos, e.g. "comming" [sic], "Excelent" [sic] Check interpunction, articles (is your native tongue a Slavic language?), grammar, etc.
    2 points
  4. Overrepresentation of the Corinthian helmets during the Peloponnesian war. An aquilifer with a masked helmet during the last Punic War. Vercingetorix wearing a scabbard and a helmet type from the 4th and 3rd centuries BC. The Britons nonexistent helmet on the right and a shield boss already outdated for the 1st century AD. Julius Caesar and Roman officers like Peplum movies clichés.
    2 points
  5. Some crazy artwork for Total War II by Mariusz Kozik https://www.artstation.com/lacedemon Aurelian, conquest of the Palmyrene Empire Auxiliary vs Dacian Cataphract Camel cataphract Spartans Peloponnesian War Hannibal at the gates Rise of the Republic Siege of Carthage Caesar in Gaul Vercingetorix Battle of Colchester The Huns!
    2 points
  6. The ptolemies are the best civilization in multiplayer, just that they can be difficult to handle when we're not used to them/multiplayer.
    2 points
  7. Well, I personally don't rush, which is maybe why I'm not doing well. But correct, a faction shouldn't be limited to just one single strat. Granted, this all could be stemming from the fact that I just might be terrible at the game , but I've been trying to look at this from a standpoint of two equal players Except for the metal and wood required to build their not-extremely-slow resource gatherer. Can't argue with that and I'm aware that they can still be effective in early game when paired with a large amount of camel archers, but camels can't provide a ton of help to your economy compared to infantry, and other civs can have that early game attack/defense power cheaply and without making their economy suffer. Because for every resource you spend on camels, that resources you can't spend on ranged units, or pikes, or women that are arguably better for your overall economy. Again, maybe I'm just not using them right, or am just bad, but while the Ptolemies can definitely pick up steam as the game progresses, I'm just worried that they have only 2 units that are considered "normal" citizen soldiers i.e. not merc, champions, or artillery. Granted, Athens is also in the same boat, but they have a whole host of other issues as well.
    2 points
  8. A recommendation: please try and treat each other with respect. Bash the game all you want, but please hold back when it comes to other people. Calling someone sweet cheeks is not necessarily over the border, but it's getting close, so please don't go any further.
    2 points
  9. I just ran into this in a game I played: I don't think unfinished buildings should count to the victory conditions. I spent 10 mins running cav all over the map looking for the last unit of my AI enemy, and after using cheats to fully reveal the map, it turns out they placed the foundation of a dock but never started it. But because the dock is a production building, the game wouldn't let me win till I destroyed it, but obviously there was nothing the AI could do with it, it had nobody left to actually finish it.
    1 point
  10. Just now, I tested the latest SVN22925. When I saved the game, the error occurred: ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property'hotkey'does not exist printf.format@globalscripts/sprintf.js:66:1intf@globalscripts/sprintf.js:50:16getRepairTime Tooltip@gui/common/tooltips.js:455:3displaysingle@gui/session/details.js:277:34update: LectionDetails@gui/session/selection_details.js:483:3 update GUIObjects@gui/session/session.js:945:2 onTick@gui/session/session.js:815:3__eventhandler65(tick)@session:0:1 ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property'hotkey'does not exist printf.format@globalscripts/sprintf.js:66:1intf@globalscripts/sprintf.js:50:16getRepairTime Tooltip@gui/common/tooltips.js:455:3displaysingle@gui/session/details.js:277:34update: LectionDetails@gui/session/selection_details.js:483:3 update GUIObjects@gui/session/session.js:945:2 on SimulationUpdate@gui/session/session.js:876:2__eventhandler68 (simulation update)@session simulation update:0:1 ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property'hotkey'does not exist printf.format@globalscripts/sprintf.js:66:1intf@globalscripts/sprintf.js:50:16getRepairTime Tooltip@gui/common/tooltips.js:455:3displaysingle@gui/session/details.js:277:34update: LectionDetails@gui/session/selection_details.js:483:3 update GUIObjects@gui/session/session.js:945:2 on SimulationUpdate@gui/session/session.js:876:2__eventhandler68 (simulation update)@session simulation update:0:1 ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property'hotkey'does not exist printf.format@globalscripts/sprintf.js:66:1intf@globalscripts/sprintf.js:50:16getRepairTime Tooltip@gui/common/tooltips.js:455:3displaysingle@gui/session/details.js:277:34update: LectionDetails@gui/session/selection_details.js:483:3 update GUIObjects@gui/session/session.js:945:2 on SimulationUpdate@gui/session/session.js:876:2__eventhandler68 (simulation update)@session simulation update:0:1 ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property'hotkey'does not exist printf.format@globalscripts/sprintf.js:66:1intf@globalscripts/sprintf.js:50:16getRepairTime Tooltip@gui/common/tooltips.js:455:3displaysingle@gui/session/details.js:277:34update: LectionDetails@gui/session/selection_details.js:483:3 update GUIObjects@gui/session/session.js:945:2 on SimulationUpdate@gui/session/session.js:876:2__eventhandler68 (simulation update)@session simulation update:0:1 ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property'hotkey'does not exist printf.format@globalscripts/sprintf.js:66:1intf@globalscripts/sprintf.js:50:16getRepairTime Tooltip@gui/common/tooltips.js:455:3displaysingle@gui/session/details.js:277:34update: LectionDetails@gui/session/selection_details.js:483:3 update GUIObjects@gui/session/session.js:945:2 on SimulationUpdate@gui/session/session.js:876:2__eventhandler68 (simulation update)@session simulation update:0:1 ERROR: JavaScript error: globalscripts/sprintf.js line 66 Error: [sprintf] property'hotkey'does not exist printf.format@globalscripts/sprintf.js:66:1intf@globalscripts/sprintf.js:50:16getRepairTime Tooltip@gui/common/tooltips.js:455:3displaysingle@gui/session/details.js:277:34update: LectionDetails@gui/session/selection_details.js:483:3 update GUIObjects@gui/session/session.js:945:2 on SimulationUpdate@gui/session/session.js:876:2__eventhandler68 (simulation update)@session simulation update:0:1
    1 point
  11. @Stan` im preparing a commit to move all old helmets into a new folder inside helmets called "old", also in the texture folder as well. im checking first for every changed file path and variant so after this patch i'll let you know in case i miss something and checkref found them.
    1 point
  12. @Nescio, @Genava55, dudes, I just casually bumped into a Nubian Khopesh! It's from Zuma, an archaeological site 40 km downstream from Napata/Jebel Barkal and 10 km south of El Kurru, deep in Kushite territory. The archaeological site is associated with post-meroitic to early Christian Nubian tumuli graves, but the khopesh may have come from an as of yet undiscovered Kushite or perhaps even Egyptian gravesite. Personally I think the most attractive tentative explanation is that these Post-Meroites may have supplemented their own grave goods with items looted from the nearby royal Kushite cemeteries (both Napatan and Meroitic period). Weapons are frustratingly rare finds in Sudanese archaeology, and the khopesh in general is a rare find anywhere, so finding a khopesh, intact no less, in the archaeological record, so close to Kushite royal cities and cemeteries is pretty cool... https://issuu.com/sudarchrs/docs/s_n06_zurawski/16
    1 point
  13. 'Parently I'm just crazy then ;P
    1 point
  14. Ptolemies are the best civ. Bordering on being overpowered late game. With the merc hero, mercs are crazy cheap. Plus, there is a fixed cost tech which literally promotes your whole army to rank 2. When I stopped playing multiplayer, the whole meta kinda revolved around them.
    1 point
  15. And the work of Mariusz Kozik is not what we could call "accurate" (although it is beautiful)
    1 point
  16. Should be fixed in rP22923
    1 point
  17. Not necessarily. Those archers were also slow-moving, so bringing them back won't address the complaint about Walking Speed. The usual strategy for Wood-gathering is to simply use Women anyway. Their numbers make up for the difference in gathering speed. The main thing I'm gonna agree is that the Ptolemies shouldn't be limited to a single strat... and Rushing is the only practical strat for them.
    1 point
  18. Nubian bowmen don't make a lot of sense as their main starting unit, but removing them from the roster entirely was probably a mistake. From Ptolemy II onwards, the Ptolemies took turns with the Kushites ruling Lower Nubia, which is the area south of the 1st cataract (Philae, Elephantine and Aswan) and north of the 2nd cataract (between Buhen and Semna). They called it the Dodekaschoinos, and had garrisons there and undoubtedly made use of local troops to supplement their own as guard units or for their campaigns against Kush. The extent to which "Aethiopians" were used in the north of Egypt by the Ptolemies is difficult to say, but there are a number of depictions of "ethiopian" axe-men in Ptolemaic terracotta's from Alexandria. Frank M. Snowden Jr. literally wrote the book on "Blacks in Antiquity - Ethiopians in the Greco Roman experience", which actually received an award of merit from the The Society for Classical Studies (SCS), formerly known as the American Philological Association (APA) and although it's rather old (1970), it's still one of the most cited works on the subject of blacks in the Hellenic, Hellenistic and Roman world. On the subject of Ptolemaic activity in Lower Nubia and their relations with Meroitic Kush, the following excerpt is interesting (last paragraph in particular) "Aethiops" in Ptolemaic Egypt (archers, spearmen (?) and axemen):
    1 point
  19. I know its kinda off topic for this thread, but imho, the speed should only be affected by formations. But I know formations are still kinda iffy right now.
    1 point
  20. No... It needs to be cut down into smaller patches and be reviewed and committed one by one or something like that. Changes need to be documented in detail as well I believe. Needs to be alpha 24 compatible. And needs to be play tested extensively. It just seems to be the most promising balance mod for application to vanilla and seems to address a good number of alpha 23 concerns. It just requires a lot of volunteer work and coordination to get done.
    1 point
  21. Mido is unhappy with the recent events.
    1 point
  22. Well you need to edit the prop point in the animation directly. You cannot do it through the game.
    1 point
  23. First mission progress
    1 point
  24. I don't know what happened in this instance, I quite clearly remember they were available a few weeks ago. Thanks @Pudim for fixing!
    1 point
  25. I just wanted to share this terrible idea i had while sketching hoplites
    1 point
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