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Showing content with the highest reputation on 2019-07-11 in all areas

  1. I think I should share my useful life hack with you. When you have a feeling that the game takes too much of your time, all you need is use the magic Alt + F4 shortcut.1 It gets you out of there instantly and you are now free to do whatever you want with your time. There is no need for the devs to manage your free time for you. Isn't that great? As a bonus, when everyone takes care of themselves and their kids, developers will have more capacity to add new features into the game, so everyone can profit from that. 1) Does not apply to rated games.
    4 points
  2. The purpose of this topic is to show in a simple and basic way how to improve your skills in 0a.d with 20 simple tips. 1- SHIFT button. Extremely important, mainly for order of buildings and micro. for example when picking up some wood collectors to build a house, hold the SHIFT button and right click on the house and then again on the wood, so immediately after finishing the house, they will automatically collect wood again. Your enemy is dancing in front of you, and your units missing shots, then select your units, hold SHIFT button, and select the stopped units you want to hit, so after killing the first selected enemy unit, they will fire in the next, avoiding that you shoot the dancer. You have selected 40 units, and you need to select more, keep SHIFT Button press, and select the 15 units, so you have 55 units selected. If you have enough wood and want to build 10 houses, keep SHIFT pressed, select the house and click 10 times in map. SHIFT greatly facilitates the construction of walls (make a test). 2- CTRL button: mainly required to select units. Let's imagine that you have 10 archers, 10 lancers and 10 women, you select them all, then in their interface show 3 small squares in the center with 10 archers, 10 lancers and 10 women. If you hold CTRL Buttom and click on the square of the 10 women, then you take the 10 women out of the selection, stay only 10 archers and 10 lancers, its is very important especially when suffering from harassment. CTRL button is also a shortcut key for storing units in buildings. Select the units, keep CTRL button press, and right click on the building. 3- U buttom. Shortcut button so that the units exit from within the buildings. 4- Two left mouse click. Press two left-clicks on mouse on archers for example, then all archers in your sight will be selected. 5- H button. Your units attacked the nearest unit. 6- Dance: the units automatically attack the nearest units, then select a unit and send it to the front, then click with it from side to side, you can use the SHIFT for this. 7- Storage. Must be made as close just to wood, fruit and hunting as possible. Metal and stone must have a distance that fits the units between the metal/stone to the storage. Doing too close will make your units have to walk a unnecessary distance. If necessary, make two or three. As your wood is cut make new Storages. When there is enough space for a new storage. 8- Outpost: Vision wins game, simple as that. Have vision so you will not have any more surprises. 9- keep some women close to the men, so that the collect gain 10%. 10- Tips for using with CTRL and U. I'll use an example that I only use at the moment (I did not see anyone else use until then). you are playing with iberians, and you are collecting outside the walls, so your enemy attacks you with some horses, you have no way to defend, and the gates are too far for you to run, what do you do? Select your units, press CTRL and click for units to enter the tower of the walls, then quickly click the U button several times so that the units exit quickly (Do not forget to select for the tower to unload the units inside the city). The same can be done with several types of constructions, in several occasions, use your imagination. 11- manipulation of animals: some animals can be manipulated in your favor. If the animal is too far from its storage or CC, hit him, and continues to walk behind it (no more hits), this will take the animal to the desired location. Walruses are aggressive animals, so if you hit a shot at him, they will go after you. then it is important that you select a unit and walk on the map giving a one hit on each,(preference ranges unit) and then send your unit back to your city, all walruses will follow. 12- Buildings within the radius of attack of the CC. An important tip especially for the beginning of the game, keep your houses and other possible constructions within reach of your CC, if your enemy rush you, he probably could not convert his constructions (If this happens, you probably lost the game). 13- Avoid fighting within range of towers and castles. Just fight if it's in your favor, if that does not happen, fight in another region, or make small attacks in multiple places at once. This is a regular mistake among beginners. 14- Whenever possible, make economic upgrades. Serious error between beginners and good players too, and plsssss, baskets upgrade are very, very important, basically you reduce 50% of walking time (first upgrade). 15- In fights whenever possible have melee/tank units on the front. Has already been proven in several tests that melee + ranged can win fights vs only ranged (Of course this depends on several factors). 16- Use constructs like houses/barracks to reach some resources beyond the edge. 17- keep in mind some basic things about factions / units. You are playing on Mauryans and your enemy is Romans, you do not know what strategy he used, but you should avoid some. Example, If he is a smart player it is likely that he will use spear horses against you for the simple fact that archers can not stop them, so what should you do? Make some lancers instead of archers, this will block it. 18- Preferably to armor upgrades rather than attack. Armor upgrades are cheaper, and reach more soldiers than attack upgrades. 1350 for +1 armor for melee and ranges units or 1500 for 20% attack only ranges units? 19- Balance eco. This is the most mistake among all players. Try to keep your economy always balanced and in progress. If you are collecting fruits, and they are running out, do not expect them to end up for making some farms, make before. If you are going to attack/defense, do not use all your units of a particular resource, only in special harassment and specific strategies. This will cause your economy to stop, you will have to switch resources, and this will see a snowball. 20 -keep an eye on the time. Minutes are important so you knew how well or how bad it is going. For me, for example, I know that if I'm in the minute 14 and I'm still in phase 2 in a game without major problems, I'm late, If I am playing against a good player, I can be in serious trouble. Maybe I even have a larger population, but if it has some rams or elephants, this can complicate me. I memorized some schedules, this facilitates my games, I know when to attack, pass phase, and i also know when the enemy probably attacked me in a probable rush. Well there are several other tips, but I hope that in a simple way I can help raise the level of the gameplay. Tips from other players are very welcome.
    3 points
  3. Edit: Hello all! I meant to reply to this thread with my repository a long time ago but... Here is my Thracian mod with the thracian units that are already in 0 ad and @Stan`'s thracian buildings from https://github.com/0ADMods/thracians https://github.com/lefty-studios/thracians
    3 points
  4. In my 0abc mod I've implemented various resource trickles; units consume food, champions also consume silver, houses consume wood relative to their population capacity, structures with default arrows consume food, wood, and silver, etc. And yes, initial food cost is reduced. I think it works fine, but I'm biased, of course. As a consequence resource amounts can turn negative. When one resource does, a player is prevented from spending any resources until all are positive again. I don't know how that can be changed, but it does represent debts and famine (though not starvation). In Cossacks, if your food stock is 0, units will start dying at random. If your gold is 0, your strongest units will revolt, turn gaia, and start attacking you. If coal or iron are 0, cannons, ships, buildings, etc. were unable to fire. Cossacks is, however, a different game (it has no population limit, either).
    3 points
  5. Hi, I'm unable to reproduce this problem. My steps: Install (old) 0 A.D. 0.0.23-alpha on Windows 10. Run game, observe it's old version. Open multiplayer lobby, observe the old warning message, lack of players. Close game. Install new 0 A.D. 0.0.23b-alpha (uninstalls old version first) Run game, observe it's the new version. Open multiplayer lobby, observe it's full of players. My suggestion was to try wiping out the user.cfg file, but that didn't seem to help either, and this seems to be a different problem anyway. I feel like the installer is being incorrectly downloaded or confused during the install process (or else the game is somehow installed in multiple locations at once).
    2 points
  6. Plot twist: The rating doesn't stabilize.
    2 points
  7. It makes sense that a ranged attacker would shoot at the line of still targets shooting back at them, rather than the one target breakdancing out in front. Following Sundiata's proposal, dancing would still cause some arrows to be wasted (rewarding the micro), but it won't completely disable the lesser player's army. Is there a thread that explains ranged unit targeting priority?
    2 points
  8. Hello! I was advised to report the issue in the forum, i'm trying to create an account ingame to play multiplayer, the issue is that after the registration prompt (Login Name, Password and Accepting the terms) it takes me to the login box maintaining the info registered before, but when the "Connect" box is pressed it shows the following error: "Authentication failed, incorrect password or account doesn't exist" even though it is the same input filled before. If i try to register again, a new error appears indicating that an account has been registered already with the same IP and it needs a cooldown. Thanks guys! Login: Quintus Edit: All Fixed now by the Team! Amazing.
    1 point
  9. borges, one year has passed, tip list need to be bigger stronger sexier and larger!
    1 point
  10. you need a girlfriend or a real thing man.
    1 point
  11. A question: Will people not just remember who you are and play/not play with you regardless of which account you play with in this kind of scenario? It might take a match or two before people realize, but would that really make enough of a difference to make it worthwhile. It also seems unfair towards the people who might want either a more difficult or an easier match if someone joins who are of unknown skill level and then turns out to either let his team down or crush the other players.
    1 point
  12. I just committed a tool to easily setup water height for maps. Just select the tool and click on a terrain where you want a plane of water (if you need more precision just zoom in). No need to spend time with the water slider anymore
    1 point
  13. It's already in SVN (you can get it by downloading last SVN). And it'll be in the next release (A24).
    1 point
  14. Here is a tiny A23 mod with six Thracian units (actors, icons, templates; three ranks each), made with existing art assets: thracians.zip [EDIT]: As you can see the swordsmen use the Iberian falcata; they actually should have a sica, but I need a new weapon prop for that; see https://wildfiregames.com/forum/index.php?/topic/26405-request-sica-and-falx/
    1 point
  15. I tried, it doesn't work (it does nothing).
    1 point
  16. I'll take this opportunity to make another plug for Battalions, since doing this with a Battalion would be suicide for a whole bunch of soldiers.
    1 point
  17. Nice little guide, @borg-. Should help a lot of rookie players. This^ kind of thing I would really like the team to look into minimizing in the gameplay. I think these are the kinds of "tips" which are really exploits of poor unit behavior, things @Sundiata has lamented. Not a slam on you, borg, since players play with the game they are given, not what they wish it to be.
    1 point
  18. Hello, the main problem with classical tournament system is that some good players can be disqualified in firsts rounds if they have to challenge other good players. Here below, I made a little picture of a different tournament system which works pretty simply and give a full stable ranking of players. 1° Display players (here, 8 for example) randomly 2° For each Round and for each color, 2 players have to fight 3° The winner will go in the upper color, and the loser in the downer color 4° Repeat Rounds until the ranking seems to stabilize (can create a stat for that) or after an arbitrary number of rounds (but at least 4 rounds if 8 players) ---> Final - 1 5° For the final, in each color, the winner will occupy the first place
    0 points
  19. Alt+F4 2 2) but should apply for useless moralizing speech
    0 points
  20. Round 3 ranking is not closer to Round 4 than Round 1 is ?
    0 points
  21. @Boudica it's not like 0AD is helping you doing something with your life. In your case, this idea could help you to find a job
    0 points
  22. 2019-04-22 [19:16:40] suron has been banned: Making multiple accounts. 24 hrs (ends at 2019-04-23 20:16:40.284997 UTC). Time remaining: 23 hours, 59 minutes 2019-06-05 [12:53:42] suron has been banned: Making multiple accounts. 48 hrs (ends at 2019-06-07 13:53:42.540422 UTC). Time remaining: 1 days, 23 hours, 59 minutes 2019-07-10 [13:20:25] suron has been banned: Making multiple accounts. 72 hrs (ends at 2019-07-13 14:20:25.272572 UTC). Time remaining: 2 days, 23 hours, 59 minutes
    0 points
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