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Showing content with the highest reputation on 07/06/2019 in Posts

  1. It's already almost a week, but Emperior hasn't got over his defeat and it has come to him spreading some false accusations about my supposed cheating. Today he compared me to JC and that was the time when I decided to take actions. So here we are, let's put the replay here for everyone to judge. We picked a less played civilizations, so this probably could be a nice game to watch on its own. Teams: r4pt0r, Boudica, PhyZic vs. Emperior, Unknown_Player, darkcity The encounter we were talking about happened at 30:00. I had 50 archers, 6 elephants and 5 pikemen. Emperior tried to counte
    3 points
  2. when you post funny stuff but no one likes it anyway
    3 points
  3. Please look over the map resize patch. It was looking very promising with some really handy features.
    2 points
  4. Hello Everyone, this is a old thread but, I'm starting to be more active, and I'm working in atlasUI once again. For now I'm going to fix some behaviors from atlasUI (like variations, osx, xcode, etc) and adding some QoL for map makers. We hope to bring yours a better tool for map makers.
    2 points
  5. So when the new version of this comes out, will the game have to be redownloaded to the PC?
    1 point
  6. Thank you for the explanation, very interesting.
    1 point
  7. Thanks for pointing that out! Indeed I didn't look outside the gui folder when tweaking the gui. It now works: Posted some feedback at https://code.wildfiregames.com/D2047 Another thing, when you have insufficient population capacity to train units, the population numbers flash orange every 0.5 s. Similarily, I want resource amounts to flash orange when they're negative (because of resource trickle rates in my mod). If you have time and are willing to, then perhaps you can figure out how to do that?
    1 point
  8. Defence stance is different than dance, are totally different. For me only dance should not be allowed. If you do not allow hero in defence stance so priest should not be allowed for example.
    1 point
  9. I read fieldfield talking today about having decreasing gathering rates for each additionnal units put in a single feld, was that related ? (it might be someone else but I read somewhere else that historical accuracy is important only as long as it doesn't have a negative impact on the wordplay). Introducing negative externalities/decreasing returns could help to reduce the exponential growth effect. For example, we could also have a lower gathering rate for each additional units using the same storehouse. Then how many dropsites you build wouldn't be just a question of distance to r
    1 point
  10. When i move my Hero, Emperior ask me to stop dance, when i retreat my hero, Emperior ask me to stop lure, when i put my hero on defence stance, Emperior bans me from his host for having my hero running away
    1 point
  11. Here is a tiny A23 mod with six Thracian units (actors, icons, templates; three ranks each), made with existing art assets: thracians.zip [EDIT]: As you can see the swordsmen use the Iberian falcata; they actually should have a sica, but I need a new weapon prop for that; see https://wildfiregames.com/forum/index.php?/topic/26405-request-sica-and-falx/
    1 point
  12. More generally, Atlas should share the same keyboard shortcuts as the game, at least for everything that is UI-related.
    1 point
  13. about minimap what do you think about this image
    1 point
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