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Showing content with the highest reputation on 2019-06-12 in all areas

  1. How we see borg- How someone else sees borg- "Resistance is Futile!"
    7 points
  2. I might have something for the former.
    5 points
  3. Women in 0 A.D. basically fill the function of villagers in the game, but I don't think that enough consideration has been put into how they function especially for a game that attempts to pay close attention to history. First, it is odd to have them as the primary economic unit when slaves by and large filled that role. This been mentioned before so I'll leave it there. Next, while there are exceptions such as amongst various Celtic tribes and Sparta, most societies had women restricted to household related duties such as bearing and raising children, and doing other indoor activities at least to my understanding. This comes to my main point; women shouldn't be available to a faction unless there is good precedent for them having a larger role. Of course they didn't necessarily go out to chop wood or mine, but that is an RTS abstraction that I think can still exist. Granted, I am mainly speaking from a general knowledge of women's place in the ancient world from my familiarity with Roman and Athenian societies and at that, my study on the subject has hardly been thorough. I would appreciate any thoughts on the matter: especially concerning cultures I haven't mentioned.
    4 points
  4. 4 points
  5. gotta love that ancient HVAC
    3 points
  6. Nice.. Wouldn't it make more sense to function as a special building that increases productivity from farms (food can be stored longer, less waste, more net food surplus)? And how about an option to upgrade them with bâdgir (Persian windcatcher/windtower): I think @LordGood was actually interested in the windtowers. Persian windmills are also quite interesting, but I'm not sure exactly how far back they date.
    3 points
  7. What if... what if... at the start of the match, similar to Hyrule Conquest, you choose a hero to lead your civ. That hero gives you different choices at each phase up.
    3 points
  8. Just brainstorming a little How about expanding the economy just a tad, by using the CC to recruit several economic units: Farmers (60% female, 40% male): used for farming, gathering fruits/berries. Can only build farm, fields and coral. labourers (100% male): used for mining and logging. Can only build mines, logging camps and CC. builders (100% male): used for building anything and everything, except for fields. Can't gather. slaves (50% male, 50% female): can be used to boost the output of farmers, labourers and builders, but can't initiate anything themselves and have a very low health. Unlocked in second or third phase (or become available after capturing "gaia settlements") For the rest the, CC would have one armed trash unit as a militia for emergencies and a scout (cav with very low health which can double as a hunter). Most of the military units can only build military structures and the CC. Citizen soldiers can still be used for mining and logging, and can build mines and logging camps, but work at a lower rate than labourers. There is nothing like the healing touch of beautiful young lady. I'd like the healers in-game to be female. They can be recruited from the temple (priestesses) like priests and basically take over the priests' current job. Priests are instead used to boost morale, which was part of their actual function, to make the soldiers believe that their fight was ordained by the gods. This is either achieved by adding morale to the game, or, simply by increasing defense and/or attack stats for units nearby the priests. In other cases, women should be civ-specific, like the Mauryan maidens or Scythian Amazons, warrior Xiongnu women and specific heroes already in-game. In the future, if we can have animations for the buildings, it would be nice to see a bunch of animated women in the market place, buying and selling their produce.
    3 points
  9. I suppose I should clarify. Currently they seem to represent free women, and in that specific case, I can't really say it makes much sense except for factions in which women had an expanded role. If female slaves are available, I think that the argument for them doing hard labour is viable. It doesn't seem very accurate, but there is a point in which 0 A.D. has to separate itself from historical simulators. I think that we can work to be more intention, however about accurate depictions. Perhaps Vestal Virgins could be a trainable healing unit for Rome. Also it seems that women were the priestesses for Athen's cult of Athena, and a handful Athenian women who were citizens apparently were merchants.
    3 points
  10. I am in favor of females for religious units, military units among specific cultures (nomads, Mauryan etc.) and as heroes (Boudicca). But as the main "productive" unit, no. Really the game is skipping the most important feature of the ancient times: slavery. Free women were not working as miners or as lumberjacks. Enslaved women were mostly working in shops, in houses and in fields (and in brothels...). This is sad that women didn't have a more prominent role in history, but it is like that and we cannot change the past (only change the present and the future).
    3 points
  11. Borg look sexy in carapace and ocular implant.
    3 points
  12. I'd like to give to the Persians a small special building called "Yakhchāl" or "Ice House" in English. 3 model variations would be nice. Build limit of 5. Adds +5% health to all units with an aura. They would get 1 as their special starting structure. Persian units could have a -20% train time buff (or have extra training techs to this effect), but a -10% health debuff. Building Yakchals would mitigate this and adds a nice cultural touch.
    2 points
  13. Just from casual reading I read that they were used to create and store ice, as well as preservation of food. The ice itself was also used to preserve food. It probably wasn't used to store grains, but it was used for things like meat and dairy. I'm not an expert though, just an idea.
    2 points
  14. Are you saying this is the first fridge in history?
    2 points
  15. I'm actually totally for it.
    2 points
  16. "Cisterns" seems more like it should be a technology rather than an actual buildable structure. (as always, see Persians in Delenda Est, lol) I'd looove it if we could give to the Persians a small special building called "Yakhchāl" or "Ice House" in English. We should get rid of the weird "Tacara" object and give them something more unique like this. 3 model variations would be nice. Build limit of 5. Adds +5% health to all units with an aura. If special starting structures are implemented in core game, they can start with 1. Persian units could have a -20% train time buff (or have extra training techs to this effect), but a -10% health debuff. Building Yakchals would mitigate this and adds a nice cultural touch. Either that, or someone could help me add them to Delenda Est instead.
    2 points
  17. yes , is kind trying to some civilian to adventure in an province to exploit resources. but are hard to defend, so is risky. settlements to provide laborers to agricultural or mine.
    2 points
  18. If you are banned and create an account right away, this will increase your ban. At least that's what happened to me. I get 7 days if I remembered. eae farmelius
    2 points
  19. I really thought about it, just like this cyborg.
    2 points
  20. I guess so. Just use basic_trans, and instead of making it full alpha transparency add color.
    2 points
  21. 2 points
  22. I can't wait for a CBA map.
    2 points
  23. Would be to have this as a rms with a certain number of players.
    2 points
  24. From wave 100, it is impossible to play, in wave 118 the game crashing. I think I could have gone up to wave 200. The units died easily at this stage, and I still had 35 towers to up. My suggestion for this would be to increase the units' status and decrease the quantity. This should help in balancing and lag. Your mod is very fun, congratulations!!!
    2 points
  25. how i can add water? (later I'll improve the look and textures.)
    2 points
  26. 2019-06-12_0005.zip
    1 point
  27. 1 point
  28. Just had a player quit on me without resigning - Mativen1983 with a rank of 1483 (I'm 1367 myself). Other players in the lobby suggested he'd done it before in order to hold his inflated ranking. I don't know if you can watch the whole replay with just that file I sent but it's clear that he's 1200 at best. @user1 @Hannibal_Barca Thanks and sorry for making a fuss Bwana commands.txt
    1 point
  29. lol, I just mentioned these windmills in another topic: I tried looking it up and sadly they seem to belong to a different time-frame than our game
    1 point
  30. meh, I like my modded age2 graphics better Great to see the vanilla byzantines aren't sharing the middle eastern set anymore
    1 point
  31. I don't see evidence they were used as granaries. Source? Wind catchers could be a nice upgrade. I want to keep these simple though. The mod is already quite complex.
    1 point
  32. Nice, I will make a map on this style.
    1 point
  33. Hey thanks for following through, @user1, @elexis, @Hannibal_Barca I'm getting quite a few reports like this do you know why it happens ?
    1 point
  34. As requested, all posts off-topic (and those flaming and/or trolling) have been split elsewhere. Those with value in them may be restored in/as a different thread, later. However, to everyone who posted before the split, regardless of who they be: Be. Nice. It is acceptable to disagree with someone else. It is not acceptable to insult, to demean, or be overly aggressive in your posts. I hope that is clear to everyone. No exceptions. Oh, and please keep on-topic in future, thanks!
    1 point
  35. Just look at the role of women in the Tower defence mod ( )
    1 point
  36. Cool! I think it'd interesting to add a slowing towers and ground mines.
    1 point
  37. @feneur please, this is already getting ridiculous. lul
    1 point
  38. @borg- here is. I'm developing the concept of poverty and rural for those can't live near of civic center city. concept from Pharaoh and Caesar city builders. instead let them build in neutral territory they can populate a neighborhood around a water supply.
    1 point
  39. Thank you for keeping this in evidence.
    1 point
  40. Any... the thing is replace them. because are ugly.
    1 point
  41. by the way, nice textures (terrain) you have more ideas how fix the vanilla ugly terrain textures?
    1 point
  42. Balancing isn't like submitting code on phabricator. Others have tried explaining it to you that this isn't some AAA or any other kind of commercial game development enterprise. When balancing an alpha game, nothing is "out of scope," especially when it is essentially one guy doing his best to make something good out of the gameplay. The team can choose to implement the whole mod, parts of it, or none at all. The team could choose to delegate the gameplay and balancing to him, someone else, a small team of balancers, or no one at all. None of this is "out of scope" as long as that's how the team wants it done. So, that argument is largely invalid. How can you say "this" or "that" doesn't belong in a game which is still in alpha? lol, come on.
    1 point
  43. All of the models are in the public.zip of the installed version the one issue that you run into accessing them from there is that the model textures are in dds format(compressed) so you can do as @borg- suggested and get the whole development version or just use your web browser and just the needed files part of the svn repo that most people do not download is the actual Art repo where the original source files are kept this includes both the .blend are texture files in png or jpg formats either method will work just pick the one most convenient for you. Enjoy the Choice
    1 point
  44. You should download the svn version of the game, so you can find all models.
    1 point
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