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Showing content with the highest reputation on 2019-01-13 in all areas

  1. Good Morning to All. I am submitting my application to help with documentation and whatever else I can do to help. Thank you for your time and consideration. Hope to hear from you soon. Thanks, Dok Position: Anything dealing with documentation. Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Are you sure you are not wanting to work on something programming related? (Then you don't need to send in an application form.) Yes and No (See the “Short Essay” for more information.) Name: Ralph Wildermuth aka. Dok Email: doktorgm@gmail.com Location: Arizona, Southwest USA Availability: 15 to 20 hours a week until no longer needed. Age: 68 Occupation: I am currently employed by a major Defense Contractor as the documentation manager and tech writer on a Department of Defense program for the software development and maintenance of a tactical biometrics system for the Army. Skills and Experience: I spent 20 years in the Army, many of which were spent as a Master Instructor in control of three national strategic level intelligence systems’ courses for the Army. I was responsible for designing, developing, creating course materials, and teaching many individuals from all service branches on how to operate National Strategic Asset equipment. As a contractor, I developed and wrote the course of instruction for combining two Military Occupational Specialties into one new specialty. Currently, and for the last 13 years, I am the documentation lead for all documentation associated with the development and maintenance of the software and hardware integration for the Army’s biometrics collection program. Motivation: I enjoy the work and understand that the lives of many servicemen and women rest on the accuracy of our system and the documentation that supports it. My interest in helping with 0AD is to be able to contribute, in a meaningful way, to the gamers who love the game and want to know more about it. Personality: I thank god every day for the opportunity to contribute what I can to my adopted family, my country, and whoever else needs my help. Short Essay: I have been a fan of RTS games for a few years now. I am currently into Empire Earth, and now more into 0AD. I started with Age of Empires many years ago, moved to the Total War series, with a smattering of time messing with Empire Earth. I recently got re-interested in Empire Earth. I noticed that all of the games have one thing in common; there is a vast knowledge base for each of the games, but the data is so spread out that it is hard to find a good one-source document. I started working on a guide that I call the Empire Earth Bible, so I can keep track of what is what. What caught my eye in 0AD was the graphics and it nudged me to do some more research on the game. My research led me to Wildfire games. The idea of getting involved nearer to the beginning of a project, instead of after it is released, excited me. I am interested in trying a lot of things, such as art generation and programming, but my experience is in documents for now. I use graphics extensively in my day job and when I develop websites. I have experience with several graphics programs. I have personal subscriptions to Adobe Creative Cloud Suite, Autodesk, and I also have other programs, such as On1 Photo RAW 2019, and Snagit. I just recently downloaded Blender and GIMP in hopes of pursuing my interest in game graphics; additionally, I am currently learning JavaScript. Interests and Hobbies: I am into RTS gaming, building and repairing my own computers, photography, martial arts, watching and helping my brothers kids grow up. I also develop websites in my spare time among many other interests. Staff: Not to my knowledge Community: TWcenter, EE.heavengames, and now 0AD. Favorite Game: Empire Earth, but 0AD is caching up fast. I also still like playing Total War: Napoleon occasionally. Work Examples: Most of my latest examples, in the documentation line, are controlled by the government and are not available for public review at this time. Here are a few pages from my first draft of the 0AD Bible and EE Bible I am compiling at the moment, mostly for myself. These are both in the early draft stages and much of it is in the original text as I found it. Only the styling has been added at this point.
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  2. in the super old videos of 0ad I noticed that there was an entire different soundtrack before the soundtrack we know today was composed, does anyone know where to find it? better yet, does anyone know where I can find the super classic version of the game to see how the game changed over time?
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  3. You can find old windows binaries and source code here https://releases.wildfiregames.com/, probably won't compile
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  4. The full Lossless music can be found here → https://trac.wildfiregames.com/browser/audio
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  5. Hey @odalman You should be fine playing 0 A.D. on this box, though don't expect huge performance (It will be quite decent though). With graphics at a reasonable amount, and not too many units you should be fine (We are waiting for a patch to thread the pathfinder which will hopefully improve performance) If you go for it, let us know ! EDIT: @feneur, might need to unlock his account.
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  6. I don't or I follow the instructions on the wiki. But while you can build it with VS2015 it breaks the code.
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  7. Try disabling Glsl and postprocessing in the settings before you start the match. Do you have any antivirus software installed?
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  8. attach the crashlog.txt and crashlog.dmp files https://trac.wildfiregames.com/wiki/GameDataPaths
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  9. As I've mentioned a few days ago on IRC, I'm also working on a battalion system. We might be able to share ideas and code, if you don't mind. I've only had a brief look at your code on github. I might want to copy parts of it, especially the battalion selection code. Is that OK for you? I've uploaded the current state to github: https://github.com/Yves-G/0ad/tree/BattalionSystem Feel free to copy if you find anything you can use. It's still very experimental and unfinished in the current state. There's a demo map included with (currently) just two melee battalions that can attack eachother.
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  10. Hi Itms, and thank you for the warm welcome. I am sorry if I led you to believe I was only interested in user side documentation. I am definitely interested in all forms of documentation that are needed. I would be glad to help with the technical documentation as well. Just point me in the right direction and I will see what I can do to help. And, thanks again. Dok
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  11. Hello Dok, and thank you very much for your application! Welcome to the community We would be very interested in a contributor in the area of documentation. More specifically, we need two kinds of documentation: Documentation for players, just like the Game Bible you are showcasing above. Please keep us updated about this guide! Technical documentation, for contributors, modders, etc. You don't seem to propose your help in this area, but you seem to have the perfect skills for it, and we would really need a hand there. Would you be interested by any chance? For both matters, I think the best place for you to get some work to start contributing would be the IRC channel: #0ad-dev on QuakeNet (use this link if you don't have an IRC client). Most people there, including me, are in European time zones though. The forums here are still a great place to chat with the community, especially if you want to find enthusiasts for your game guide
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  12. Hi, I was in the mood to update my map, so I made some design detail changes and repaired a few mistakes. The file is attatched to the first post. A fence placed in order to make citizen feel more comfy on the cliffs of the persian town. The red sea now has sime underwater structure. And I just realized that the map on the first page is very ountdated ... it did not even contain the Kushite town. Greetings and everyone have a happy new year! mimesot
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