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  1. Hey guys, here's the final version. Please let me know if you like it or have any feedback on how to improve Also, how should I send the file? I mean, which format and size? Please let me know so I can send it correctly, instead of downloading it from this post. I also lowered the saturation a bit in the interface preview. Ingame preview Full portrait
    5 points
  2. Hello 0 A.D. Community Here is another map upload. This map was intended to be a symmetric map using a lush jungle design. Hope you enjoy the map. Pics (5) (Updated) More Vegetation Jungle Valley (2).pmp Jungle Valley (2).xml
    3 points
  3. More champions cup coverage via @Agora_0AD
    3 points
  4. Yeah, Maurya and Mauryan are both correct, Maurya being more correct. Truth be told, I was actually just trying to differentiate the mod from the core game. "Romans (Principates)" doesn't really make sense grammatically, but I use Principates all the same (I also like how it sounds next to historical terms like Optimates and such).
    2 points
  5. Because the empire is known as the Maurya Empire, or the Maurya Dynasty, founded by Chandragupta Maurya. "Mauryan" is also often used as an adjective though.
    2 points
  6. Hello team first of all i really admire your jobs so far awesome! i want to help this community for Persian translation / Sound as much as i can , iv prepared these sounds, i really appreciate if you can share your feedback so i can improve them , any advise appreciated https://drive.google.com/open?id=1aHfSmyLUi7AuwMZ9o152XG8D20sLphcD Thank you
    1 point
  7. We are playing this game from internet cafe so that's why(same IP address) we all banned i think... can you do something about that please ? "by the way myself(who opens this topic) not playing this game anymore... so because lack of English my friends asked me to open this topic..." ~edit Our in game nicknames; hsynersoy YilmazGNG M.T ~thanks
    1 point
  8. He always has a new excuse, now he accuses me of using cheat hahahaha. pro jc just a humiliating game borg- vs nuub jc.rar
    1 point
  9. Hi, @dmzerocold! Thanks for sending in the voice clips! Did you apply any post-processing or conversion to these files? What equipment are you using to record this? I ask because they are at a very unusual sample rate (384 kHz). Final delivery of voice files for the game will be mono in 44.1 kHz at 16-bit, so anything higher than that is really unnecessary. Furthermore, it appears your actual physical recording equipment could only capture frequencies up to about 8 kHz and support frequencies up to 22.05 kHz, so recording at such a high sample rate is essentially useless. Take a look at this spectrograph generated from one of your takes- Across the X domain is time, and across the Y domain is frequency (labeled on the right, 0-192 kHz). The brighter the color on the spectrograph, the more sound is at that particular frequency at that point in time. You can see that above 8 kHz, the pickup of the microphone diminishes drastically, like a lowpass filter was applied (this is probably the design limit of the microphone, my guess it is a webcam mic or telephony mic). At 22.05 kHz, it essentially stops recording anything of relevance (which is to be expected for something designed to record 44.1 kHz files). All that black space at the top, from 22.05 kHz to 192 kHz, is basically wasted space- it has no relevant or valuable data in it- that's why there's no point to recording at 384 kHz; you're not even getting any reliable signal up there to record unless you're using a $1500+ calibrated test microphone. I would suggest that, if you are not doing any post-processing, then perhaps your equipment is not capable of recording the full frequency range necessary (0-20 kHz) for a video game voice over. Ideally we should be seeing a fairly consistent response in that range with nice, dark colors surrounding the voice, something like this: I've circled the same 8 kHz point (note that this file is displaying at 44.1 kHz, so the top of the graph is 22.05 kHz rather than 192 kHz as it is in yours). Notice that although, like in your voice, the bulk of the information is below about 4 kHz, there is still some valuable information up above 8 kHz, mostly what we call 'sibilance'. Without this, 's' sounds tend to appear more like 'f' sounds and also some of the character of your voice is lost, making it harder to understand and identify. If you've ever spoken to someone on the phone and thought it was someone else for a minute, that's why! Above is a clip of your recording now as it appears in the same sample rate as mine. Notice that the sibilance shown above is missing/cut off and there is less sound from 2 to 4 kHz than in my recording. My best guess is that these are issues related directly to the microphone you are using rather than the rest of your recording process. In summary, setting a higher sample rate on your computer won't enhance what isn't being captured in the first place. Unless your equipment is malfunctioning or improperly configured, resulting in that 8 kHz 'cut', you may want to consider borrowing some other equipment to see if you can get a better sound. 2nd critique- There is also a very large amount of noise in the background of the clip (all that 'pink speckles' you can see from 0-8 kHz in your recording, verus the purple and black in my recording). There are a huge number of causes of noise, including environmental sources like air conditioners, refrigerators, open windows, computer fans, and so on. In addition, there may be something in your signal flow (that is, the path the sound takes from hitting the diaphragm of the mic to being recorded on your computer as 1's and 0's) that is adding that noise. For example, if you are working with a budget consumer microphone, such as a webcam mic, it may not have adequate noise performance to record clean audio, and typically there's no real way to get around that. On the other hand, if you are recording even a very good mic but with very low gain at the preamplifier, and then add lots of gain digitally in your recording software, you will get poor noise performance there as when you record a certain 'noise floor' is "baked" into the recording and digital gain makes everything equally louder, including that noise floor. For example, here I intentionally recorded with the gain on my preamp turned down, and then used the digital gain in my recording software to make up the difference. You can see that the previously black background has now turned purple, showing how much more noise is in the recording- The lower the noise we can record, the better the end result will be! So, a few tips for reducing noise in general- Turn off anything that makes noise in your recording environment. Find a location which is enclosed and away from any sources of sound like busy streets. Record as close to your mic as you can, preferably 4-8 inches (10-20 cm). The closer you get, the louder your voice will sound at the mic and thus the quieter noise will appear. There are some downsides to recording close to a mic, so try holding it in different positions- above your mouth pointed slightly down towards it, below your mouth pointed slightly up towards it, and so on, to find what sounds best. Record at 44.1 kHz 16-bit in Mono (although you can also record at 24-bit if you want, this really won't change anything at this sort of noise level). Make sure any analog amplification is turned up before using any digital gain. For example, if there is a gain knob on the microphone or the preamplifier itself, use that before using the slider in Windows or your recording application. If your microphone can be configured to different frequency ranges (for example, some webcam or USB mics), make sure it is set to 44.1 kHz too. If you still have similarly noisy results, perhaps consider borrowing a different microphone from a friend. Even something like a Blue Snowball should give significantly cleaner and better sounding results.
    1 point
  10. Oh you have dreads ? cool ! I seen a lot of dreads in Oslo because alot of different cultures hairstyles but where I live on the fjords not much of a diversity heh Mostly just Norwegians/swedes. Yes I been growing my hair since I was born {mum never cut my hair other than trims as she has long hairs herself,and my 2 sisters also},and now at age 22 my hair is down to my lower ankles when it hits my toes that's when it gets trimmed. I love my long hair because I can do it in several styles from viking to medieval. I usually wear my hair in two braids with norse hair beads at the ends {get a lot of Bruhnhilda jokes heh} Long hair is very powerful/spiritual/and beautiful,and a bit of a work of art. love being unique and called the girl with the longest hair. I really got into growing my hair is because I have the genetics where I can,and,my hair grows so fast, plus it is poker straight and thick so I can do a lot with it. My hair is golden in the water but in summer it becomes a lemon color! Here in Norway not many women wear very long hairs and if they do it's usually to the waist or they wear extensions. I was always more a romantic,and always wanted to be like my forebears than the modern girl,and rather live in the past than now heh Plus my long hair is perfect for reenacting but rule #1 do not slip chain mail over your body fast with your hair down lol Wow I talked about hair too long lol next subject. Yes the south African accent is beautiful,and strong,kind of reminds me of my Bergensk which is a combo of Danish/german,and very strong when spoken. Sounds like you are a very unique look to yourself heh I look like every Scandinavian girl walking down the street,nothing interesting lol When I visited California in USA people thought I was a California girl until I opened my mouth than they were like "even better" lol Welcome to America". Yes genes are interesting heh My father has dark brown hair/blues eyes and my mum is totally pale with blonde hair/blue eyes so I have a sister with dark brown hair and blue eyes lol We look so different. Her hair is also wavy over my straight silky hair. Yes mixed can either look Germanic or African. Same goes with Asians {mind my English lol}
    1 point
  11. I don't I guess it'll be better to start off historic research (Osprey might be fine) than to rely on the current model
    1 point
  12. because the mesopotamian is known as tehy breed chicken first time of the human history.
    1 point
  13. Ha, I also have "meters" of hair, but it's nothing like Rapunzel, lol... More like something in between Ziggy and Damian Marley I am an English and Dutch speaker. I can understand Afrikaans a little bit. It sounds like a thick accent, or a dialect of Dutch. But there are always a some mystery words making it difficult to understand the details. My mom is actually Belgian/German/Polish, with a bit of a "Nordic", actually Germanic, look (blond hair, blue eyes). I definitely don't have that Nordic/Germanic look though, lol! My sister and her Haitian fiancée (also West African and West European ancestry) have a one year old boy, with pretty African looking features and and a soft afro, but he's relatively light-skinned, his hair is blond and he has blue eyes, like my mom! Their next kid might be as dark as Shaka Zulu, who knows. When mixed people have kids together, they can go any direction. Genes are pretty cool...
    1 point
  14. Yes you can record multiple variations. It should be.
    1 point
  15. Hello @dmzerocold and welcome to the forums. Thanks for recording those voices, that's something we've been needing for some time. I can't really check either the sound quality, or the language, but it sounds okay. I'm leaving it to @Samulis and @OmriLahav to give you advice on how to improve it, or to remaster it for the game
    1 point
  16. I will definitely take some pictures when I get a chance . We farm fruit mostly, avocados, dragonfruit, blueberries and more
    1 point
  17. 1 point
  18. In Spanish is Mauria = Maurya https://es.wikipedia.org/wiki/Imperio_Maurya https://en.wikipedia.org/wiki/Maurya_Empire But the demonym is Mauryan -an adding the suffix
    1 point
  19. I wouldn't be too sure about that. The concept of convoys for a caravan implies that they are receiving some protection from soldiers. A better thing for this would be to have the trade carts be guarded and be able to fight back against would be attackers. This probably would be a bit much, making the simple addition of armour to be a fair abstraction. In summary, since any guard would have some amount of armour, it provides armour for the caravan directly.
    1 point
  20. Why is it "Mauryas" and not "Mauryans"?
    1 point
  21. Hi all, For the past few months, I've been working on taking stock of the existing sound effects in the game and recording some new material. I currently have generated a catalog of about 10 GB of raw recordings to go through, and I've been making slow but steady headway editing this material to get down to final sound effects that can go into the game (cut, process, clean, convert). That probably sounds like a lot, but after all the editing and converting from 48kHz/24-bit .wav to the .ogg vorbis format, the end result is maybe going to be 150-300 MB total. This first set will mostly be ambiance sound effects, spurred on by @stanislas69. I currently have 83 sound files in this category, which I've temporarily placed in a public dropbox folder (click the link below, then click 'download' in the top right corner of the page to download it all in one go). All of these sounds are from my own recordings, most of which were specifically recorded for this project. https://www.dropbox.com/sh/7m5tg9ln1xjmlnw/AAD2hD-Aorl1YkYXPqcgJpUea?dl=0 I don't have XML files generated yet, but the naming convention (a subtle but clearer evolution upon the original convention) should be more or less finalized, based on one discussed in my application thread, implemented here for feedback with revisions proposed by GunChleoc- With the naming convention, we basically inserted two extra underscores, so the values are [name]_[type]_[intensity]_[variation]. Type is like the difference between two different birds or microphones, while variation is two different takes done by the same bird or microphone setup. Within a type and intensity you are essentially guaranteed a certain degree of similarity. Intensity is how much of whatever is going on, for example, some calm, sparse waves versus stronger, more stormy waves, or one person walking versus 20 people walking. The thunder sounds are a good example of the difference. I think Implementation would probably be to make one .xml file for each name_type (e.g. bird_1.xml, bird_2.xml, etc.). I have temporarily organized the files into six categories under 'Ambiance'- Forest Plains Swamp Thunder Water Coast Flowing (e.g. streams, rivers, waterfalls- encoded in the intensity parameter of the name) Rain Wind I would also like to reiterate that this is just the beginning, and that over time more files and likely categories will be added (e.g. 'desert', 'Mediterranean', etc.). With that in mind, I am looking for people interested in recording ambiances for the game, specifically those living in Europe, Africa, or the Middle East who have access to quiet, un-populated areas (e.g. natural parks, rural areas, etc.). As I live and work in New England, I do not exactly have an easy way to record all the different climates of the world, as much as I would enjoy a vacation. You don't need much in terms of equipment, just a little hand-held device like a Zoom H1 with a windscreen would do just fine (a cell phone's built-in mic isn't quite good enough). Find a quiet spot (edit: by that I mean as far away from any sound of human activity as possible, not really 'quiet'), move the dial until the sound is between -24 and -12 on the display, press record while holding it (or mounting it on a tripod/stand) towards the sound source (and away from any unwanted sound), remain very quiet and still for a minute or two, then stop the recording. I can take care of the rest! Anyway, let me know what you all think, if you have any feedback, questions, or concerns, it is all welcome (especially before I edit too many of these!). A quick preview of what I have coming up next to edit. I plan to make new tasks for each of these sets for clarity, but continue using the same dropbox- Horse, chicken, and cow sounds (walking, vocalizing, eating) Loads of foley, movement, fire, and weapon sounds
    1 point
  22. I'd say a Wiki Page is always good. And I'd rather do it know that later, as you always can change it later, but will not be forgotten. Edit: I just created a page for you @Samulis I'd would be great if you could populate the page: https://trac.wildfiregames.com/wiki/SoundNamingConventions
    1 point
  23. Latest video - cheers, guys. Feedback appreciated...
    1 point
  24. Hello 0 A.D. community, Here's a map for the taking if anyone who wants to use, or play it. The map is inspired from a castle named Molivos Castle on the island Lesvos off the West coast of current day Turkey. A link to the Wiki page for more info of the city that houses the castle: https://en.wikipedia.org/wiki/Mithymna Enjoy! Lesvos Castle (2).pmp Lesvos Castle (2).xml
    1 point
  25. Farms around the world would be interesting From fjords to the beautiful plains of south Africa to UK to USA
    1 point
  26. South Africa is so beautiful ! I been called a South African boer girl lol I guess Norwegians look like the dutch as we are mostly blonde hair with blue eyes {well not all}. Are you dutch ?
    1 point
  27. We need details! What kind of farm? Any pictures? Maybe we should make this into a "farms around the world" topic
    1 point
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