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  1. Change most of the gathering resources sounds for nein.ogg music. Compatible with other mods. DOWNLOAD nein.pyromod nein.mp4
    4 points
  2. About Hyrule Conquest and Myself Hyrule Conquest is a mod for 0 A.D. that pits factions and races from the Legend of Zelda universe against each other. It has 6 factions, the Kingdom of Hyrule, the Zora Dominion, the Gohma, the Kokiri, and the Gorons. I am IronWolf, I'm a relatively new content creator for the Hyrule Conquest community. Making everything from build order videos, how to's, metagame theory crafting, and more! I want to reach out to those in both the 0AD and Hyrule Conquest communities to come and participate in the first Hyrule Conquest tournament! Download Hyrule Conquest here - https://www.moddb.com/mods/hyrule-conquest Prizes -There will be a prize for the victor of the tournament which will be a $20 Steam Code Gift Card! Registration Player's interested in competing in the tournament have until September 7th, 2018 to state their tag that they wish to enter the tournament under as well as the time zone they live in. This is to make organizing matches easier for both parties. They will post this on the WildFire Games Forum thread for the tournament and once they do, they will be added to the bracket. Any users trying to enter via Challonge are allowed to make an account and add themselves to the bracket however, they must submit their tag and time zone on the forums. Any users who failed to do so and have added themselves to the bracket will be removed by September 8th. The Bracket page - https://challonge.com/WarOfTwilight Tournament Rounds Round 1 of the tournament will begin on September 8th, 2018 at 12:00pm Eastern Standard Time. Players in this round will have until September 15th, 2018 at 12:00pm Eastern Standard Time to get in contact with their opponent, play their match, and submit it to a judge. Further times for future rounds will be determined at a future date. Game Settings Pop Limit - 300 Starting Resources - Low Speed - Normal Mode - Conquest Unrated No Treasure No Relics Not Explored Not Revealed Map Spies Allowed Cheats Disable Game Speed Normal No Ceasefire Tournament Rules Faction Rulings - Players are allowed to change factions at any point between games Unit Rulings - There are no banned units as of version 0.3 of Hyrule Conquest Building Rulings - There are no banned buildings as of version 0.3 of Hyrule Conquest Maps - The players will play the first game on Gerudo Desert and the second one on Death Mountain. Should the match go to a third game, a double blind Rock, Paper, Scissors will be issued via a judge and the winner will pick between Gerudo Desert and Death Mountain. However, both players may opt to agree to either Gerudo Desert of Death Mountain without having to do Rock, Paper, Scissors. Player Ethics - Players will treat each other with respect and honor. Should any player act in a toxic or unsportsmanlike manner, please report this to a judge and provide a screenshot or some other form of evidence of the player in question. No coaches or outside aid will be allowed during a tournament match but players will be permitted up to 5 minutes of coaching time between games should they choose to. Also, any form of collusion or intentional loss of matches will result in complete disqualification from the tournament on a first time offence. Second offenders will receive a temporary ban from War of Twilight events and a third offense will result in a permanent ban from all War of Twilight events. Connection Errors - Should a player disconnect from a game, the game will be paused and will remain so for up to 5 minutes in wait for the disconnected player to try and reconnect to the match. Should the player not reconnect within 5 minutes of the game being paused, it will result in the loss of the single match. Should the player continue to have multiple connection errors throughout the set, all matches for that set will be forfeit. Reporting Matches - Matches will be recorded via the Wildfire Games Forum Tournament Thread where the victors of the match will post the score of their match, who their opponent was, and the replays of the matches played. Updates on new opponents will also be provided in the Forum Thread as well. [Edited] Bugs and Game Exploits There are a few bugs in the current version of the game. Some can break things while others can be overlooked. The following are a list of all the BANNED exploits: No Hero Selection Screen - Should this happen, the players will restart the match so that the player that this happens to may be allowed to pick their hero Producing Units from Captured Kokiri Buildings - There is a bug where if someone captures a Kokiri structure they can produce Kokiri units from it. No one is allowed to exploit this bug Picking your Hero but not being able to train him/her - Sometimes even after you have picked your hero you still will not be able to train them. This bug is rare but should it happen, the solution is to leave and rejoin the game. The opposite player will pause the game and wait for up to 5 minutes for the player who was missing their hero to return. The following are a list of all the PERMITTED exploits: Gohma Egg Ingoring Population Cap - While this bug may come across as broken, more often then not it turns around to bite the Gohma player should they be constantly ignoring it which is the reasoning for its legality. The way it works is the Gohma Queen unit can lay eggs to turn into units which can exceed the population cap you are currently at. However, if you have gone over your population cap, you will not be able to produce any units or eggs from buildings until you've gone back under your population cap. Notes from the Organizer Discord - Here is a link to my personal discord server where we discuss everything related to Hyrule Conquest. This includes everything from strategies, tournaments, lore, matchmaking, replays, informational videos. If you would be interested in updates on the tournament or any future events, I would encourage you join! YouTube - Here is a link to my YouTube channel where I upload all kinds of Hyrule Conquest content! I will be trying to upload several replays from the tournament along with commentary so if you want to review some of your matches or watch some of the other amazing games that happened be sure to tune in and check out my channel! [EDIT] Hey guys! Quick update on the tournament! I just wanted to let you all know thank you for your continued support of the event I really appreciate it and it means a lot to me There was something that I wanted to address with the ruleset. Most of the rules as well as the tournament schedule will remain the same except for the Hero selection system and the way judges will be issued out. Hero Banning System This idea was given to me by Feldfeld and it is something I personally agree with. Due to certain heroes becoming a bit of an issue within the metagame as of recently. Because of this, the hero banning format was created. The way this will work is before each set, both players will ban ONE hero from the opposing faction's list of heroes. For example: Let's say I am going to be playing as the Kingdom of Hyrule and my opponent will be playing as the Kokiri. Both players will select their civilization and then message a judge which of your opponent's heroes you wish to ban. So for this example if I am playing as the Kingdom of Hyrule, I will tell the judge that I wish to ban Saria. Simultaneously, the other player will tell the judge who they wish to ban so for this example let's say my opponent wishes to ban Link. After both players tell the judge what they wish to ban, the judge will let them know what heroes they can't play and then the players will continue on and play the rest of the Best of 3 set. Should either player intentionally select a banned hero, a judge should be alerted and informed so that they may issue a strike to that player as well as a lose of that game but not the set. So let's say for example if Link was banned but I picked Link anyway and played him, a judge will be informed and it will result in me automatically losing the game. Judge Issuing There are currently 3 judges involved with the War of Twilight team at the moment. These judges being users rain_ironwolf, Darkinterloper, and Exodarion. You will need to get in contact with at least one of these judges before you and your opponent can play your match in order to issue out hero bans. You will also need to get in contact with one of these judges should your set go to a third match in order to have them issue out a double blind rock-paper-scissors. Lastly, should any of the rules be broken or any unsportsmanlike conduct is seen, please send a replay + a screenshot of the discrepancy in question to one of these judges and they will address it as soon as they can. Replays This is just a friendly reminder that after EVERY tournament set, either you or your opponent will need to send a zipped file to one of the judges with all of the replays of your match. These replays need to be in individual folders in order to distinguish between games. For example: Let's say you send a zipped file of your match to a judge and you played 3 games within that set. You will need to have 3 folders in that zipped filed named game 1, game 2, and game 3. You are not required to name them this just so long that it is clear as to which game is which within the match. THANK YOU EVERYONE I REALLY APPRECIATE YOUR SUPPORT SO MUCH!!! I CANT WAIT FOR THE TOURNAMENT TO START! [EDIT] ROUND ONE WINNERS MATCHUPS Jofursloft vs. BaskomWelford FeldFeld - [BYE] ValihrAnt vs. Palaiologos Zolrolt vs. nani Hannibal_Barca vs. CAGD_lulofun
    3 points
  3. Nice map in theory. Some minor issues where you have resources that are inaccessible or there are 10 units stuck trying to reach a single tree. commands.txt metadata.json
    3 points
  4. Greek acropolis overlooking a bay nestled in rocky mountains
    3 points
  5. All four ideas are implemented, check the options and HotKeys.
    1 point
  6. Player name: nani Timezone: GMT +2 I played very little Hyrule so I will probably lose quick but will try.
    1 point
  7. After the decline of the proud cities along the Indus River , civilization shifted to the fertile Ganges River Valley, where the Mauryan Empire began... We have a clear window into politics, society and economics thanks to primary sources such as the Arthasastra, the Ashokan edicts, Kharosthi inscriptions, Brahmi scholars and the brief encounters that may have occurred between Greeks and Mauryan during the conquest of Alexander the Great.
    1 point
  8. Just my two cents on the farms around Civic Centres. There were in history farming villages with centralised locations that could be comparable to the Civic Centre. I would personally argue that instead of limiting the placement of farms, have there be more variables such as fertile land (as already mentioned). Furthermore, I'd say that Civic Centres could be understood to have a different function. They could have an aura to encourage the building of other structures that would require the administration necessary to keep them running. In that way, the temples, markets, and blacksmiths would be in a location that makes sense while farms, though possible to place around Civic Centres, would be unideal due to the space they require.
    1 point
  9. Good comments. But I'm pretty sure defense towers are capped. Did the ai build 7 civic centers? AI not upgrading the defense towers is an issue with core game I think. AI doesn't upgrade blacksmith techs because the cost/research time choice to unlock blacksmith techs confuses it.
    1 point
  10. So the AI enemies don't upgrade militarily as shown with blacksmith research not done as well as fort upgrades {AI is hardest). They do some economic upgrades but not all. I can build my empire though and just be contented with some skirmishes if they don't attack. So far doesn't need food mod and works so well and did not experience any error after that first one. Maybe pc issue on OSX. IMO this mod is really good for MP games. Military foot units don't gather resources but dropsites and farmstead buildable anywhere posses a better MP gameplay and SP as well (just make AI attack). Units have more attack damage is much better than very slow ones, but should not apply to damage a structure easily (just on flesh or organic).
    1 point
  11. Iberians get towers in the random map Snowflake Searocks, not walls. (I'd agree with making it an option if I'd agree to the options system in multiplayer)
    1 point
  12. Jofursloft vs RolandSC2 Mainland: RolandSC2 won Oasis: Jofursloft won Lake: Jofursloft won Rivers: RolandSC2 won African Plains: Jofursloft won Jofursloft vs RolandSC2.zip
    1 point
  13. I don’t finish off the AI opponent. It’s more fun to let them keep on attacking and fail. It’s more fun to build an empire with its beautiful structures and thriving community despite war. I play the game to infinity. Strobghold AI march very disciplined despite harassment. And they are not like 0ad who’s bulk attacking units gets held up by a single outpost.
    1 point
  14. Person forgot to harvest the berries. Never build farms and not take berries!! Squares are rectangular As for the marketcc I'm not a fan, we got really nice actors for them and its a lot neater like this.
    1 point
  15. locating starting mines and quarries at a greater distance from the centre separating the metal mines from the stone quarries, so one could spawn e.g. to the east of the centre, the other to the north-west, instead of both directly adjacent to each other removing the hard-coded Iberian walls Are three great improvements I've been hoping for for quite some time. As for the farms, I think 2:1 rectancles are just as unnatural as 1:1 squares or any other arbitrary shape and size; if you want more realism, people should be able to designate areas as farmland, rather than having fixed field structures. Furthermore, I would recommend merging the market into the centre. In Antiquity the agora/forum/marketplace/central square was the centre simultaneously of politics and litigation, as well as of commercial and social life; besides, many towns grew out of trading posts. Making 0 A.D.'s centre function as a market would increase realism and improve gameplay: trade routes can only be from centre to centre, from centre to port, from port to centre, or from port to port, but no longer to structures at the edge of your territory or “in the middle of nowhere”. The AI would have to be adopted, though.
    1 point
  16. I would love if there was a feature, where when a citizen soldier is used to gather resources, then he would become just a regular unarmed villager. There should be like a armory building, where unarmed male villagers can go to, to turn into soldiers, there should be like a raid bell or something similar, so that when an attack happens, these unarmed citizens can become citizen soldiers. I believe in this way, raids can still be feasible, as citizen soldiers would be vulnerable to raiders when they are used as workers and this is also historically accurate, as citizen soldiers did not carry their weapons and armors at all times. This could be like a conscription idea, where male (and female in certain factions) villagers can become miltia or basic citizen soldiers when it is times of war. I hope I was clear in explaining this concept.
    1 point
  17. Will end up in players building fields at the edge of the map and building house walls around them to protect women during raids. And because the fields will have most of the houses around them players will also make their market there, meaning that the market ends up in the middle of farmlands which are far away from the CC and have only one entrance as far away from the enemy as possible. I think the best way to do it is to still let players build their fields around the CC, but have farmlands (like in Delenda Est) that increase farming rate by 2-4x (depends how much you don't want players farming around the CC) scattered around the edge of their territory. Would be a nice compromise for now. Also what about corrals? I'm sure having a huge slaughtering grounds in the middle of a city isn't more realistic than farming in the middle of it.
    1 point
  18. Have you ever been to a farm? Or have you ever been to the center of any town or city anywhere in the world? lol, sorry... I just really hope that 0AD can breath new life into the RTS genre by getting rid of those stale 90's conventions, instead of dogmatically adhering to them. It's time for some new and revamped formulas. Not the same old, same old logical fallacies. 0AD can and should be much more than just glorified nostalgia (I know it already is, but we can do better, even with minor changes here and there). Triggers me every time... Farms belong on the outskirts while markets belong in the center! How does this not upset you? lol...
    1 point
  19. For random maps. It could also be developed to a gamesetup option (no starting mines, small starting mines, regular starting mines, extra mines) (for random maps).
    1 point
  20. Not only food but wood too though it should be much much slower than food. People can’t last living without using wood to cook. Well it’s just a game. Stamina or attrition damage could really add gameplay. 0ad or AoE units are really 100% efficient which are not realistic. RoN’s attrition gameplay makes the player to be more cautious, tactical and strategic on military activities. It is annoying only for those who can’t play decent or advanced. Supply wagons just prevent further HP deterioration. Attrition tech is very expensive for good players that they don’t even research it until later when the resources are piling up. Attrition damages don’t deter good players from doing their raids.
    1 point
  21. Great composition but the foliage seems to have a feeling of dullness maybe changing the color (darkness ex.) could give a feeling of move variation or dynamism. Anyway looks fantastic.
    1 point
  22. "We've lost, call back the remaining men." "We've already lost too much lives. Our sons, brothers, fathers and companions. Those men that we hold dear." "Ride away from here, escort the wounded and make way to the refuge camp, from there, move everyone to the safety of the capital. Tell the High King what happened here."
    1 point
  23. 1 point
  24. A very open battleground is possible. Hoping the AI will not bypass the enemy units instead of trying to destroy fortifications. I will do an A22 game before the next alpha comes.
    1 point
  25. Saving wolf and boars. Practicing to post Screenshots.
    1 point
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