Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2018-08-20 in all areas

  1. This mod contains experimental gameplay features which might not be perfect yet. Also I am aware of some bugs (but if you find any, please report them). NEVER MIX (ENABLE) THIS MOD WITH ANOTHER MODS AND PATCHES WHICH ARE NOT VITAL FOR GAME. I WILL NOT SOLVE CONFLICTS FROM THEM. github repository https://github.com/SlavomirSlovenkai/0ad-gameplay-mode For more changes reade here: https://wildfiregames.com/forum/index.php?/topic/24764-battalion-test-mode/&do=findComment&comment=367259 Features: Phasing is cost free and automatic. Phase requirements Town phase 5x House 1x Market 1x Farmstead 25x Citizen City phase 15x House 1x Blacksmith 1x Market 1x Temple 40x Citizen General You need 1 Farmstead for every 4 Fields to build. Fields has to be build at minimum distance 80 from Civ centre. Soldiers can not gather and can build only military/defense buildings. Cavalry can still hunt. New unit Hunter available in village phase from civic centre. It is melee unit with nice slaughter attack and weak melee, so you can hunt animals even you do not have access to cavalry. New support unit Male. Can build special and military/defense buildings, also storehouse and corral. Only Female can build House, Farmstead, Field, Temple, Market. Melee infantry is trained in barracks, ranged infantry in range barracks, cavalry in stables. Stances got rework. Technologies Every soldier is locked by technology (or more) For example: Spears -> Spearman Spears -> Pikes -> Pikeman Spears -> Hoplite (tech - as they have special formation) -> Hoplite (unit) Swords -> Swordman Javelin -> Javelin throwers Archery -> Archers Cavalry + Swords -> Sword riders (tech) -> Cavalry Swordsman Champions + Swords -> Champion swordsman (tech) -> Champion Swordsman ( unit) Cavalry + Champions -> Champion Cavalry + Swords -> Champion Cavalry Swordsman (unit) Every unit starts with no armour and no shields (some civilisations have shields from start). There are 2 available unit upgrades in the row ( every unit class has its own upgrades ). Each one adds some equipment to the unit, but they needs to be unlocked. For example: Swords + Shields -> Swordsman upgrade (tech - giving shields to swordsmen) Champions are trained fully equipped, but that equipment has to researched. Melee weapons, infantry melee units upgrades and melee infantry champions are researched in barracks. Ranged weapons, infantry ranged units upgrades and ranged infantry champions are researched in range barracks. All kinds of cavalry, their upgrades and champions are researched in stables. Cavalry and champion cavalry itself are researched in corrals. Champions are researched in civic centre. Siege weapons are researched and build in siege workshop. Training is done by garrisoning units into barracks/range/stables. While they are inside, they get experiences and rank up. Units with lower or no rank fights worse ( exception are champions and heroes). You can train them by fighting but they will probably die fast (especially when your enemy has better trained troops than you). As this takes some time, to train unit from nothing to basic rank takes 30 seconds, to advanced next 30 seconds (60 seconds), to elite next 30 seconds (1 minute and 30 seconds), to fully trained in total 2 minutes. You should care about your troops more and you will not want to throw them away and let them fall in battle for nothing. Damage types and armour: Fire -> Special units ( add-on damage, small compared to others, but no unit has strong protection against fire ) Pierce -> Spear, Pike Hack -> Sword Crush -> Slinger, Club, Mace Missile -> Archer, Javelin Range units have minimal range when they can use their weapons, if they cannot they use weak melee attack. Range unit according to spread: Slinger, -> Javelin -> Archer Melee units have MissChance, which is the most 0.5. It means that unit has 50% chance to miss target with attack. Spread and MissChance gets lower as unit levels through experiences. Champions and Heroes now have chance to deal critical damage, what means they can find weak spot and kill enemy with one single attack. Shields and armour Protection is divided between armour itself and shield (based on shield type and armour type unit is wearing). Bigger shield means higher protection than smaller one ( also shield from metal/iron means better protection than shield from wood - roman shields are exception ) Also Chain armour gives more protection than some basic kind of armour. Wearing helmets means extra protection. Attacking unit from back (melee or missile) removes protection given by shield. Rams are 100% missile proof, but weak against all kinds of melee attacks, also their attack rate is reduced. Capturing happens by garrisoning units into enemy building ( aka they brake doors and go in ). To deal with them defender has to garrison troops with better capture rate as enemy does. If attacker and defender are equals in capturing strength and defender owns more than 0.5 of the building or defender is stronger and owns whole building, troops of attacker slowly loose health. Exception are walls ( and maybe later another buildings ), where garrisoned units are visible and they fight against each other. Attacker has to use siege towers to ungarrison units on the wall. Rams and Siege towers requires minimum number of units to be garrisoned to be able to move. Rams requires minimum number of units to be garrisoned to be able to attack, When Gate is under 50% of health it is force opened even if was locked before and remains broken ( unable to close ) until its health is above 80%. Friendly fire is enabled. So you really want units upgrades to not miss their targets. Ammunition ranged units have certain count of arrows/stones/javelins to use. They will get it back slowly. Some champion units (e. g. persian immortals) can switch to bows, throw javelins or spears. Every range unit has ability to disable range attack. Running on command draining energy. Energy is required for running and melee attacks. When melee unit has no energy fights worse ( melee units have some chance to miss ). Melee cavalry can Charge with double click on enemy unit. This drains energy as running. Charging is done to the position enemy is staying, so when he moves, target place is fixed. While units are charging they deal mount damage (no armour can save you from this damage) to every enemy unit they pass around and they deal extra damage when they reach target position. When they charge into formation turned towards them, they get anti-charge damage. Hero selection on the start of the game and auto spawn after that. No resurrection later. Formations They have attack and armour bonuses to overcome units fighting in no formation. Control Selecting one unit from formation means selecting whole formation. You can ROTATE one unit or whole formation with Shift + R and right click to position you want them to face towards. -------- ( Still working on changes )
    5 points
  2. So, I was thinking of changing how the Blacksmith works. Basically, what you would have are instead of "technologies" that you research once, you would task the smithy to manufacture certain weapons or armor, which would then affect the cost and stats of soldiers. So, what you would do is "upgrade" the Blacksmith to different versions of itself, each one with an aura that boosts units in the prescribed way. So, task the smithy to manufacture swords, by Upgrading the blacksmith building to the sword-making version of itself, which would have an aura that boosts sword units and makes them cost more (because you're equipping them with fancy new sharp swords with +20% attack). I don't know all the details yet, I'm just conceptualizing for now. I was thinking of doing something similar with Markets and having a tax trickle feature that replaces Bartering.
    4 points
  3. Roman spear cavarly (melee) fight against Athenian cavarly skirmisher (ranged) like total war game's range units, range unit switch to (very weak) swordsman automatically when enemy melee unit nears. but in 0.a.d, range unit(jevelinest, slinger, archer) can be range attack no matter enemy unit nears. i think there shouid some kind of aura for range unit that cannot attack range attack when enemy unit in the aura players shouid fallback their range unit when enemy unit nears what do you think about it??
    2 points
  4. Just my two cents on the pierce discussion. While spears do obviously have the same attack function as arrows, melee combat has enough nuances that I don't think that it qualifies for them to have the same type of attack. For that matter, the predominant way for a legionnaire to attack was by stabbing, but they don't get pierce attack. The basis for how easily units can defend against projectiles should mainly rest on the shield they use followed by their armour. If I were to calculate the ranged and melee armour of units, I would have a shield and armour value for them based on the type of shield and armour used. For melee attacks, the shield value would be halved and with melee attacks, the shield value would be the total amount for ranged attacks. Any attacks that get past the shield then make their way to the armour, which again detracts from the attack. If concepts like flanking are introduced on a unit to unit level, it could become even more nuanced. Also, I think that the wall use in that way demonstrates that there should be a change in how they function. I would recommend making the turret aspect an upgrade to wall connectors. Prior to that point, ranged units would have to man them like walls for any effect.
    2 points
  5. Didn't know this is being worked on. Cool! So would it apply to melee archers as well (drawing a dagger)?
    2 points
  6. It is a planned feature. See the status of the ticket #252 on trac.wildfiregames.com .
    2 points
  7. 0 A.D. Empires Ascendant Alpha 23 Ken Woods Mod Hyrule Conquest It would be great if video makers can include all these in their descriptions and/or titles somehow, but then the title would get Hella long.
    2 points
  8. So So game breaking... One could spam hundreds of sheep and lag the game like crazy.
    1 point
  9. I would love to see them involved in this mod as well because if I mix 1000 a.d. and aristea then the game freaks out.
    1 point
  10. Garrisoned military could quite slowly train up to rank 1, and also to one rank below the highest ranked unit they are garrisoned with - possibly with respect only to the same type of soldier. The speed of that garrison training could decrease according to the total population size. That could contribute a subtle counter balance on the pressure to just churn out units as fast as possible, which will always be a priority, but is not yet restrained by any counter effects like corruption or inefficiency.
    1 point
  11. In case patch for 252 which is WIP will progress slow, maybe ( at least I hope ) D1595 will be pushed before that as it is just range check.
    1 point
  12. If you try to build the game with a different build system, you'd need to know which dependencies are needed. Because it seems, that you didn't install SpiderMonkey. Old != invalid. Also we can't use brew yet, because brew supports well only 10.11+, 10.5–10.10 are supported on a best-effort basis (https://docs.brew.sh/Installation), but we support 10.9+ (for bundles 10.7+). I don't think that the brew can fully replace the script, because we need to use custom compilation options and to patch some libraries anyway.
    1 point
  13. Make them have to pay resources to breed sheep and have a breed time like all the other balanced factions
    1 point
  14. i play on windows 10 with a laptop (my pc is a desktop similar but i'm away from home 4gb ram Nvidia Geforce gt520 amd sempron 145 overclocked) with i3 processor, 2gb ram, intel HD Graphics 4000, basic hard drive WDC WD3200BPVT - 22JJ5T0 ATA device, i can only play 0 ad whitout chrome, in my pc i play while i use blender and have around 5 or 7 chrome tabs open whitout problem. Never experienced shut down while playing and my only problem is related to ram usage but i'm installing win 7 lite for play while using chrome. Usually if your pc is Intel processor it will shut down when overheated for safety. AMD wouldn't shut down until your pc burn while you play so you need to be aware, try checking your pc Fan and clean it and remove any dust, otherwise try having your laptop with lower temperature.
    1 point
  15. Hi guys! I've been producing a lot of videos recently regarding Hyrule Conquest and I have bee trying to promote the game in hopes that a competitive community will grow I hope anyone who plays the game would take a look at some of my guides and for those that don't play HC, download the mod and give it a try! I'm always willing to play with new players and help them out. Hope you all enjoy!
    1 point
  16. @rain_ironwolf wow! nice! I haven't found your videos before because I always search by 0 a.d., maybe if you put "0 A.D." in the title of your videos it will show up more in the search? I will watch all of them
    1 point
  17. Hi guys! I've been producing a lot of videos recently regarding Hyrule Conquest (Legend of Zelda mod for 0AD) and I have bee trying to promote the game in hopes that a competitive community will grow I hope anyone who plays the game would take a look at some of my guides and for those that don't play HC, download the mod and give it a try! I'm always willing to play with new players and help them out. Hope you all enjoy!
    1 point
  18. If I remember correctly Ptolemy corrals, storehouse and houses are free but longer time to build. All others have costs.
    1 point
  19. Rathcroghan, Royal irish iron age site. https://www.irishtimes.com/culture/heritage/researching-rathcroghan-the-tara-of-the-west-1.2828490 https://youtu.be/K7iTshfqG1c Bloodgate Hill, british Iron Age Fort http://www.norfarchtrust.org.uk/bloodgate
    1 point
  20. At least all user accounts that logged in within the last 8 months should be restored. IPv6 gamelist issue was solved (hosting without STUN). Ratings were fixed (Dunedans gamereport patch was applied) So it seems all jumpscares of the server upgrade passed.
    1 point
  21. It's here! Check out the trailer: And download it here: https://www.moddb.com/mods/hyrule-conquest/downloads/hyrule-conquest-03
    1 point
×
×
  • Create New...