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Showing content with the highest reputation on 2018-04-14 in all areas

  1. I'm , developing new techniques. WIP.
    2 points
  2. Changing the Loot/er code should be easy, but not sure how to implement the garrisoning if it's not a treasure. Players often look at resources of allies, then decide how much donations are needed. But if it takes a half a minute or longer when one is suprised by a fight, then it might be hard to coordinate. If the unit has to travel, it might be too dangerous to transport. That might be considered a feature, not a bug, but I'm dubious.
    1 point
  3. However you can download the preview of the release already https://trac.wildfiregames.com/wiki/BuildInstructions. On Windows it's just installing tortoise svn to download the code (make sure that all players fetch updates before starting a multiplayer game)
    1 point
  4. Unfortunately, even for us, the answer to that is "when it is ready". We're really excited about revealing it, but excitement does not give extra time to work on it, alas...
    1 point
  5. You should recommend him/her 0ad instead ;P
    1 point
  6. 1 point
  7. Yay all the Kokiri units and heroes and everything is done: As usual, details:
    1 point
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