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Showing content with the highest reputation on 2018-02-20 in all areas

  1. Exactly... When it comes to Kushites it's impossible not to come across this forum when you're doing a bit of in depth searching. And indeed, by no means is it limited to the Kushites. When I'm searching for good reference stuff for other 0AD factions, much of the best stuff redirects back to some thread on this very forum, lol... Anyway, I have my suspicions about Civ VI and their "Nubians" as well... Hey, it's open-source and I don't own most of the reference material anyway, so who cares, right... What I don't get about Total War is that they have such beautiful models, yet increasingly negligent in the historicity department. It's like historical-fantasy now... Those female archers? Sexy, but what's the source, other than that one dude saying their women also fought (which I believe, but that doesn't mean you know what they looked like). Why do they use falcatas? Why does the female swordswoman (?) carry a Touareg hide shield? Why do Kushites employ Greeks in giant towered African war-elephants of the large bush-elephant type? I'm going to lose my @#$% over those zebra hide shields... Nabatean cavalry uses Seleucid horse-crown? Sabaeans look like Hellenised Persians... And that's just the intro-video.. I'd be more impressed if they didn't just try to monetise free mods.
    2 points
  2. 2 points
  3. @Lion.Kanzen Hmmm... They just reused the content from the free mods, which in themselves are just reskins, and slapped a price on it... Concept art is cool though: Their Lion-dude looks a lot like a combination of our own lion-dude and our full scale armour hero... But it's not like I haven't shared Total War (mod) references here
    2 points
  4. http://richg42.blogspot.co.uk/2018/02/some-lessons-learned-while-developing.html I'm not sure if this reading can help you. @elexis
    1 point
  5. Hi all, Pleased to meet you. *waves* I tried my hand at making a map, only, as always, I enthusiastically start with the bit I see in my mind, without thinking of game structure, so even though I'm 99% happy with it, I have a player 1 (Maggimix) that always comes up as the human player, while I need to start the map with the human player as Caesar and aligned with Traitorix. (player 2, 3). Can this be done? Also; I noticed the editor sometimes quietly stops doing something right, or something, anyway, trees and such I place aren't selectable in the running game and I can only select them in the editor with alt-click. Anything I'm doing to cause this I'm unaware of? Thanks!! invasion_of_britain_by_KzoneDD.pmp invasion_of_britain_by_KzoneDD.xml
    1 point
  6. Now I remember well isn't first time a saw female armor...
    1 point
  7. That the good, i need to admit I like action trailer of TW. those guys being attacked in an ambush --- What about these ladies. -------------- I think is because the huge references the forum have. not only Kushites, I try to select the best and rare references to share wirh you guys. many users can find our game searching in Google like me in 2004. my input was "Roman strategy game".
    1 point
  8. i will do the others with feathers, and the crest. rome coolus.7z the kush blend file don't have the texture images, try using this:
    1 point
  9. Nice ! You could generate a curvature map using xnormal (two colors), remove the red by adding a substracting red layer and overlay that on the texture. That would give a subtle touch of a wearyness to the texture. Also, you can apply a bump map to the texture when you bake to make it look a bit less flat Can you upload the blend ? Can you make variations ? Here is an example with the kush skullcap of the bump. kush_skullcap1.blend
    1 point
  10. I feel like this would be good, as camels don't wander around the desert on trade routes unattended. And the merchant would give us a chance to incorporate player colour.
    1 point
  11. @Majorix Fair enough but you are missing out
    1 point
  12. 1 point
  13. So I guess AoE DE is nothing to worry about huh? I'm curious what they'll come up with for AoE IV... It seems like this DE was just to keep the memory alive and spark some interest in the upcoming 4th instalment... If it's anything like DE, they better just not...
    1 point
  14. At some point testing it in game would be better. In the end that's the goal
    1 point
  15. if its still needed i could import the slinger animations with props and textures if he has blender, so it would be more easy to see the exactly seconds, and pause the animation too.
    1 point
  16. Yeah check the audio folder. It's a mess but there are a lot of unused sounds in there. I should have made a video just didn't have the time.
    1 point
  17. @nils You can watch the animations in the Map Editor no need to learn blender the animations are actually defined in separate XML files. Enjoy the Choice
    1 point
  18. A pretty decent video to understand first impressions: A random selection of comments: That's why I stopped playing, as much as I like the game you have no time to establish a colony before the A.I. slaughters you. Oh but once you get good and play online with friends in PvP or PvAI it gets awesome! I love dominating the seas with OP ships harassing the enemies then dropping a swift land attack from another side while simultaneously stealing their resources. Muahahahah But yeah by default this game throws you in at the deep end. I kind of like that. It's not a game that holds your hand as you play. It's a game that takes your hand then violently mauls it for every little failure until you learn. if it was super easy people would just play AOE2 The latest version has a tutorial built in. You can also set each AI to sandbox mode and just play around with it. The music is simply awesome and free for download, btw. it's the best game ever that one!! (in the opensource and non openra world) What is the minimum spec for this game???? You could probably run it with a potato connected to a raspberry pi. Awesome game...! hahahahhahaha how do you expect to win with a hand full of solider!! you must expand as quickly as possible. increase your workforce, increase your army, increase your resource and area of dominance. Conquer all other nations. this the game I play everyday, when i get a chance Not for the faint of heart Yeah when you play this prepare to get the crap kicked out of you. You'll be starting out, especially bad if you're getting your bearings, then you'll just have the wrath of God drop out of nowhere and unleash unholy blitzkrieg on you.. [Hahahahahaha...! I died when I read that one...] Dude you need to use trump tactics! Build a big fat wall and towers along it! PS: I suggest you to install the game from the official ppa. The game build version you were playing is from 2016 lol https://play0ad.com/download/linux/ I get swamped by the enemy too. Neat game though. Age of Empires? Is that you? Mate, this game kicks ya butt nearly all the time but the visuals a good and teaming up helps..is fun me thinks.. The AI can be a little brutal, though they've improved the balance in newer versions. Once you know what to build and how to manage resources, you'll find it much easier to prepare yourself for that zerging mofo. 0 ad really disappointed me years ago I think most of these "concerns" will be addressed with the introduction of different behaviours for the AI and improved tutorial in the new alpha... The AI is fine (could even be tougher), first-timers just need to be able to ease in to it a little.
    1 point
  19. @stanislas69 Thank you! It looks so lovely On a side-note: in order to react adequately to posts without having to comment, I wish there was a blue "like" buton in the form of a thumbs up, and a red "love" button, in the form a heart, to nuance beteween, "hey, that's pretty cool", and "oh my god, I looove this!"
    1 point
  20. https://www.sierratoysoldier.com/ourstore/pc/Roman-Testudo-c1414.htm
    1 point
  21. Maybe decorate the leather straps for team color?
    1 point
  22. A nice Achaemenid town where a Satrap can spend his retirement days. Screenshot is comprised of 100% entity, it can be copy-pasted throughout the map in Atlas as capturable areas to add more challenge and life in a map.
    1 point
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