Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2018-01-14 in all areas

  1. All the members of Wildfire Games wish you a Happy New Year 2018. May it be full of wonderful surprises and of achievements in your projects and personal lives! As for 0 A.D., the year ended with a great recognition from our community of players and followers: we were awarded a Honourable Mention in IndieDB's Indie of the Year competition! This is the best we can achieve considering we already made it to the top 5 in 2012 and cannot be ranked again... unless we enter the Released category! Be sure that we are headed towards that direction. We are looking forward to all the new things happening to the game in 2018 and we thank you, old-timers and newcomers in the community alike, for being a part of it
    16 points
  2. The original (as far as I know) definition of Alpha/Beta stage is to use the Alpha stage to implement the features that the game needs, and the Beta phase for fixing bugs. Nowadays it seems like many developers don't really follow these definitions however (especially with many games continuing to add features even after the game has been released).
    5 points
  3. Being a historical project, we observe New Year according to the Julian calendar: Old New Year
    5 points
  4. Looks like a fun lot of units to edit again...
    3 points
  5. A nice Achaemenid town where a Satrap can spend his retirement days. Screenshot is comprised of 100% entity, it can be copy-pasted throughout the map in Atlas as capturable areas to add more challenge and life in a map.
    3 points
  6. The permanent alpha stage is actually one of 0 A.D.'s greatest assets. I hope it'll never be finished
    2 points
  7. Should i use this ? @stanislas69 this means i could delete the files i made for the front armor/saddle and make this use the variants for better looking
    2 points
  8. Happy New Year! Much success with the further development of this wonderful project!
    2 points
  9. Hello, this was reported by @GunChleoc six months ago and the issue came from Transifex and their new PO parser (which Tutorials uses because it's a recent resource, while others still had (have?) the old parser). Was the issue fixed at some point only to reappear, or is the bugged parser still in production after such an amount of time? You should contact Transifex directly. Their support is usually quick to answer questions so at least we have an update on the issue.
    2 points
  10. Open the file with Notepad++ set the language to XML that should show you if the file is mal-formed(got syntax errors) if it does try cleaning it up in Notepad++ then try the Actor Editor again. Enjoy the Choice
    2 points
  11. How about this variant? I used the scale texture above.
    2 points
  12. This game has gone though a lot of improvement since I first encountered it, around 2012, I think? Happy new year everyone! Hoping that more contributors would join this cause.
    1 point
  13. For pixel art, look at Imgur there are some nice dumps for that. Also deviant art. Stuff like this https://imgur.com/gallery/tFxyX
    1 point
  14. Hello.If someone need good free high-quality cinematic sound effects for your projects, u can find them at these sites : https://www.lucidsamples.com/free-sample-packs/181-free-sound-effects-sfx-pack.html http://www.freesfx.co.uk/ https://www.audiomicro.com/free-sound-effects http://www.orangefreesounds.com/category/sound-effects/ http://sweetsoundeffects.com/
    1 point
  15. Better have a stroke than a lawsuit that forbids us from making 0 A.D.
    1 point
  16. The saddle needs to have other texture and be another mesh apart.
    1 point
  17. In order to address this reoccuring topic, we had added the "beta" to http://trac.wildfiregames.com tickets. But the list is incomplete and may contain false positives. The priority list on trac seems more accurate.
    1 point
  18. Alright, thank you for informing me
    1 point
  19. But I open the gates to Janus.
    1 point
  20. Technically you have until the 31st of January.
    1 point
  21. Current solution is don't use these materials, because it has wrong rendering algorithm (I have ideas only in mind, currently I'm still pretty busy with our GUI rendering). Actual ticket is #4219 (last fix was by @elexis: r18890).
    1 point
  22. Nah nothing I can do sadly. It's due to the usage of the grass fancy, so unless you remove it and use the non fancy version there is no easy fix. Maybe @vladislavbelov has a fix. It's also due of a bug that's been reported in trac. Related Tickets #45 Enhance Terrain Blending #2073 Terrain Overlay Disappear with GLSL #2953 Terrain incorrect shadow rendering #3674 Terrain textures differs between ARB and GLSL
    1 point
  23. @wackyserious I'll commit them when I have some time they look good ! One thing though those normals shouldn't bump the stripes They look way cleaner than the previous one.
    1 point
  24. Very minor. The Ptolemaic champ_cav's horse doesn't have a chamfron, it should use the same horse texture as the pers_cav_spear
    1 point
  25. yes: https://en.wikipedia.org/wiki/Age_of_Empires_II#Multiplayer
    1 point
  26. I don't forget this project and I'm still working (rather lazily ) on it. But I have no substantial advance to show yet. Thanks for your interest !
    1 point
  27. If this art is for the Cataphract, my opinion is if it could look a little more hellenistic, that would be great. Plus, keep in mind that Lord Good's art of the Cataphract is the centerpiece of a loading screen. So for the cataphracts to not actually look like that might be weird.
    1 point
  28. Definitely this idea needs to wait until the Pathfinder can handle it. One of the biggest problems with the game now is the lag with too many units in the game.
    1 point
  29. Hello @justforgames What version of the game have you download on Debian ? Are you sure it's the latest ? Do you have a 4K monitor ? Are your drivers up to date ? Are you using the proprietary drivers ?
    1 point
  30. To be sure, the latest file i uploaded of the walk variant works or theres anything i need to fix? IIRC @wowgetoffyourcellphone said it was calling horse01 animations when its now called horse, i did the fixes in my file but didn't uploaded. Horse_Trot_walk_animations.7z
    1 point
  31. As far as I understand it you can sell it for as much as you want, but you have to provide it for free as well. Hypothetically you could also sell any art/code that is not based on 0 A.D. art/code separately without having to provide it for free, but in practice, it's probably hard to define exactly what is separate enough.
    1 point
  32. Formations have not been fully implemented and the pathfinder(the code that figures out where and how to move units) still needs some work it is being worked on though. Enjoy the Choice
    1 point
×
×
  • Create New...