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Showing content with the highest reputation on 2017-12-10 in all areas

  1. As done in https://code.wildfiregames.com/rP20631, we should update all gatherer actors so that they can support having idle carrying animations. This should/could be done incrementally, but in general I think a class of unit should be done across all civs at once.
    2 points
  2. Removing 2 extra bones on the back legs i got this @Sundiata this is what you mean?
    2 points
  3. @Alexandermb Is it just to fast or is there something wrong ? croc_swim.dae
    1 point
  4. 1 point
  5. They would probably just rely on Periokoi or some foreigners. I would personally say that the latter is a much more likely case since cavalry were generally the wealthier stratum of society. I would personally say that Olynthian Allied Cavalry would be plausible since they were employed during the Corinthian Wars.
    1 point
  6. Another relevant thing to consider adding is walking empty animations. In that sense, when units are assigned an economic role, they walk using the implements they are using for the task even if they have no resources.
    1 point
  7. @Lion.Kanzen Maybe you could advise this in the 0 a.d en espaƱol @Sundiata I think that list only shows the popularity but not the games ranking award (that of course should have relation, but is not the same)
    1 point
  8. Minor ranting : I'll add updating those actors to my list of tasks. It's a good occasion to clean up the actor files.
    1 point
  9. @Alexandermb Maybe you want to do the missing seeding animation? As far as I can see, here are some WIP files, but I guess @stanislas69 could know more about this:
    1 point
  10. Come on people, VOTE!!! 17 hours left!!! We can do a lot better than rank 101!
    1 point
  11. This is up now, feel free to share with your friends
    1 point
  12. Done..ish. How about posting this on Facebook as well?
    1 point
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