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Showing content with the highest reputation on 2017-11-08 in all areas

  1. Included in the Blend file: Rider animations. Rein animations. Horse animations. Weapons and Shields (Including crossbow). All armors and blankets. Have textures attached so it won't end looking pink. Have the byzantine cataphract cloth armor i've made too in case people want to make a texture for a full body armor they will have the UV's and the mesh for testing. This is how will be seen when open: Red: Legs Green: Belly Turquoise: Tail Purple: Spine. Yellow: Knee's and shoulder helpers. Blue: Head (Green on head are Ears). For exporting an animation after baking using the action capture tool, selecting the whole armature is needed (What is seen first is the helpers i've made for make the animations) This is the whole armature selected: The two dots under the armature capes are for the props, they aren't needed for baking actions neither the 3rd one, thats for configurations of hoofs rotation. For baking attack long animations FPS is needed to be set in "32". Some actions aren't needed and are just placeholders or are broken feel free to delete them if want to. Files *Updated* 07/04/18 >Blender files Horse.7z
    3 points
  2. Oh! I thought I had already committed that one with the gaul one. so yes
    2 points
  3. Also, according to the design document, they should be wielding the longsword single-handed while wielding a shield on their other hand. A quick search online about the Kirkburn mail tunic, most of the samples found in illustrations and reconstructions depict the kirburn mail tunic as something very similar to what the Republican Roman army have copied to their Celtic neighbors.
    2 points
  4. Looks nice. Should have a clasp in the front methinks at the top near his throat. Maybe torques can be props around the neck:
    2 points
  5. @LordGood Committed. I preserved the old files. They will throw a warning if reactivated, because they didn't have ao.
    1 point
  6. team 1 manuelh-mace mirza-murians team 2 K4AOS-cartago soloooyo-iber in this game team 1 good start at green epic lucky rush and the blue vengance more good for dont protec news areas this error cost economie pop army and allies .... 2017-08-01_llanura africana.zip
    1 point
  7. Ups! wrong file uploaded now its no longer attached.
    1 point
  8. >>Space for gif's<< Cavalry 2 handed spear cavalry small shield Archer cavalry swordsman cavalry javelin death Attack animations have no shield version too
    1 point
  9. And if the pc won't explode in the process, last time i've made the drekkar gif's the recorder + gif's web page consumed the whole cpu (AMD Sempron 145 Single core 2.80ghz) now i learned to use blender renderer a bit so it will be easier
    1 point
  10. Brit champions represents the king bodyguard made from nobles. Maybe they are depicted being too old?
    1 point
  11. Pretty sure he wont anytime soon, he's last known to have been working on the horses though. had a pretty amusing way of making death animations lol. That said I'm more than a little wary of touching the mesh or skeletons themselves, just in case he comes back with some work for us. Lord knows that unit upgrade was given to us all at once I'm assuming the skeletons and vertex groups are still intact or things would already be acting weird. Sounds compatible but without thorough testing I can't be sure
    1 point
  12. I think occasionally a horse or two could be turned around. Where player color? Shields would help.
    1 point
  13. Yes, will definitely use that when everything is settled/finalized
    1 point
  14. 1 point
  15. Hi and glad you went a bit specific as the *.rar one wouldn't work on my system (unrar-free producing empty *folders* in place of command.txt files). Now I should be able to replay these with Camelius and Borg as wished EDIT: Nice to watch replays! thx Camel.
    1 point
  16. A small development update on the 512x512 texture upgrade (A, B and C are 256x256s which I did a few weeks after my last upload, The one in the left is the latest 512x512)
    1 point
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