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Showing content with the highest reputation on 2017-10-04 in all areas

  1. hi I'm just edited Alpine Valleys map I'm new to 0AD I want know where is possibile share custom map with other users. Z4k
    3 points
  2. Blaming the forum to get 2 likes...
    2 points
  3. About Oniversalis : Age of Exploration is a total conversion project for the game 0 A.D Empires Ascendant.This modification will bring the era of colonisation to the world, beginning with the late middle ages and ending with the 18th century.The player will be able to research different types of technology (such as gunpowder weaponry), recruit different and special units and build different buildings with different roles as different nation across the world, such as: Spain, England, France, Austria, Prussia, Portugal, Moghul Empire, Mayans, Aztecs, Muscovy and many other. Features A complete new era with a lot of changes from 0 A.D A total of 22 civilizations (not sure what the limit is, some no that important may be deleted) : Spain,Portugal,France,England,Austria,Brandenburg,Denmark,Sweden,Novgorod,Byzantium,Wallachia,Ottoman Empire,Serbia,Poland-Lithuania,Mamluks,Mughal Empire,Golden Horde,Yuan Dynasty,Aztec Empire,Maya,Inca,Pueblo,Iroqouis Confederacy,Japanese Empire Changing the gameplay from a fast-ending game in a long game that may take times to complete. New resources such as Spices and Gunpowder. A huge amount of buildings (you will need special units as you evolve to build new important buildings). A huge amount of technologies, as it was the era of the Renaissance and the Industrial Revolution. Lots of different military and civilian units. etc. Team -Vasikle - Developer and project leader (works on models, maps, textures,UI and almost evrything) {[ King of Romania ]} -Dan The Strategist - Mapper {[ Mayor of England ]} -Lion.Kazen - 2D Art and UI {[ Conquistador ]} -Stanislas69 - 3d Models and textures {[ Le Roi ]} +around 10-20 non-quality mappers and modellers. {[ Insolent Aztec Peasants ]} Thank you for viewing this mod ! Please remember to watch and support us.
    1 point
  4. Hi everyone, You'll find here slightly modified female meshes. Not a big deal... just to give female actors a (IMHO) nicer look. If @stanislas69 didn't suggested me strongly to post it, I would never have made public this personal modification. In the game, the differences are quite unnoticeable: Original meshes are on the right. A better view in Atlas: (people offended by breast nudity shouldn't open this) You'll find the modified meshes used by the game in the first archive. If you don't already know where to put them, create the '../art/meshes/skeletal/new' folder in the 'mods/public' of your local folder. Friendly, newFemMeshes.zip amazonMesh.zip
    1 point
  5. It's missing SetLastFormationTemplate() in OnGlobalEntityRenamed(). (I guess my patch at D756 is missing that too.)
    1 point
  6. The kingdom of Kush: NEWS! Vox Populi (mod) makes an updated and playable version of the Kushites available! After Delenda Est(download here), a second mod, Vox Populi (by @Hannibal_Barca) , has now featured the Kingdom of Kush as a playable faction, debuting many new models by @LordGood, replacing all Ptolemaic (building) placeholders, and adding many new units created by @wowgetoffyourcellphone, with additions like new weapons and hairstyles by @stanislas69. About Vox Populi: "This mod tries to address the main "weaknesses" of the current release: it aims to balance "op/up" units, it adjusts technologies and introduces some variety along the way As the name implies (Vox Populi = Voice of the People) , this mod is open to all suggestions of the 0 A.D. community and there is a high chance that if several "known" players agree on a suggestion, it could be added in here." Download here: https://wildfiregames.com/forum/index.php?/topic/22869-vox-populi-the-ultimate-balance-mod/ Special thanks to everybody involved in the development of this faction so far. Progress over the last few months has been considerable, largely due to the efforts of LordGood and Wowgetoffyourcellphone, and now Hannibal_Barca has given us the distinct pleasure of trying out all the new goodies for ourselves, in-game, along with many new balance considerations, aimed at improving gameplay. Thank you all! Screenshots:
    1 point
  7. Could be nice. Maybe consolidation of the current meshes (scaffolds damage variants etc) though some siege engines variations would be nice. Somebody made an attempt should probably ping him
    1 point
  8. I think we need elephant stables and siege workshops for all the civs where applicable tbqh
    1 point
  9. @lucasduarteThere are some fantasy mods lying around and one medieval mod. Thanks for the feedback!
    1 point
  10. (Screw the forums.) which is less than 25, so even with our current 29 bit entity ids that should not be a problem. And that value is something I'd consider an upper bound and not something any normal game would even come close to.
    1 point
  11. The myth of the Amazons may have been inspired by some scythe tribes (which could use female horse archer squads), according to some historians. But the cutted breast thing is very unlikely.
    1 point
  12. Strictly speaking, there is little to no historical evidence of the Amazons existing, only foreign writings.
    1 point
  13. If I recall correctly, there's no historical evidence of cutted boobs, only foreign writings. Propaganda, fear, exotism...
    1 point
  14. here - meaning you are in the correct thread.
    1 point
  15. Using the Pack component doesn't seem a good idea. Indeed, as I tried to explain in another place to another person, the Pack component does more than it seems to do (such an unit has a specific unit AI behavior). If you really want to do something like that, some modders used the Upgrade feature (with an entA -> entB, entB -> entA upgrade schema). (Though it has an hack flavour.) It should (it was sold with the feature). Each one should have a name.
    1 point
  16. @rjhwinner03: every single game I know has been built on an engine. It would be weird to do it differently because it allows you to create a fast, low-level engine (that has f.e. highly optimized rendering) and create a game on top of it in a more convenient programming language. In case of 0 A.D., the programmer team wrote their own engine in C++ (called Pyrogenesis) and programmed a game on top of it in JavaScript. Pyrogenesis doesn't have such a nice GUI to create your game in though... (like UE4 and Unity) But honestly, if you didn't know about this stuff, I'd advise to improve your programming knowledge first because creating a game like this (from scratch) is a very complicated task and not really suitable for newcomers (and also not for intermediate programmers btw)
    1 point
  17. Sorry guys I don't trust you
    1 point
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