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Showing content with the highest reputation on 2017-07-13 in all areas

  1. See GameDataPaths for where to find the logs with the full error messages, which does include the first error (which in some cases is the reason for the others). Still not sure if you fixed all errors, since that last post of yours does not tell.
    2 points
  2. Sorry for the late reply. The 146cm Three Kingdom Wu sword is kept at Ezhou Museum, Hubei, China. The museum has a website (in Chinese, for obvious reason), although this sword is not displayed on their site. http://www.ezbwg.com/ The Osprey books give only the most rudimentary outline of ancient Chinese military, and their illustrations (on Chinese armies) are really crap. The lack of research material in English is regrettable, although understandable, as even the Chinese ones are fragmentary and basically all over the place. For example, apparently there exists a Eastern Han Dynasty brick carving that depicts a soldier spanning a WINDLASS CROSSBOW, but no one seems to be talking about it or even aware of it.
    2 points
  3. 2 points
  4. Aah, yes, I see... Anyway, probably still a useful model for the Kushites, if only as a reference? On another note, balduin had mentioned in an earlier post, that papyrus doesn't grow everywhere along the banks of the Nile in Sudan, so papyrus fishing boats wouldn't have been ubiquitous. Seen as we know dugout canoes were also used by the people of Kush, and they are still used by some of the people in South Sudan today, we can use those as the reference for the Kushite fishing boat. This would also help distinguish them from Ptolemies or Egyptians, giving them a little more of an African touch.
    2 points
  5. The Boats of Kush In this post, I will aim to clarify the still somewhat open question of boats in ancient Kush. We know that they had them, and that they used them for transport, fishing, trade and warfare. The only thing that was actually missing is are period depictions of Meroitic boats. But, as luck would have it, I have finally found an example of a Meroitic period boat, carved in a relief on the inside of one of Meroe's pyramid chapels. This image proves my earlier assumptions that Meroitic riverine culture was essentially very similar to that of ancient Egypt, probably due to the fact that this particular type of Nile valley boat was actually developed as early as the Mesolithic period in central Sudan. "Hieroglyphs showing a boat felluka(?) inside the pyramid in Nubian pharaohs and kings necropolis in Meroe Nubia Sudan" In the following spoiler, you can see a collection of Neolithic petroglyphs of Nile valley boats of various sizes, from the Neolithic/pre-Kerma period in Sudan. A very clear illustration of thousands of years of Nile valley boat culture remaining remarkably unchanged. I will now repost a number of higher res versions of images from the tomb of Huy (tt40), King's son of Kush, or Viceroy, to the Egyptian Pharaoh Ramesses II.These Viceroys of Kush were Nubian Royalty, recruited by the New Kingdom Pharaohs, as their local representatives in Kush. They would become the ancestors of the Napatan, and later Meroitic Kings. The images are interesting because they show a large array of vessels, belonging to Huy, coming from Kush, bearing tribute to the pharaoh. For all intents and purposes, these boats can be seen as Kushite, and once again illustrate the continuing tradition of these particular types of Nile valley boats. These are the references that should be used for Kushite boats. @stanislas69, Maybe we could see some more of that lovely looking boat of yours?
    2 points
  6. They can, you are just unable to use the system to run them at the same time.
    1 point
  7. I didn't quote the manual that tells you what you'd have to do to run a task in the background without a reason. I also didn't tell you how I got to that information so you ignore it. I'll also not help avoid reading the documentation even if you PM me (also stop doing that to everyone instead of actually trying to read answers). And no, I don't have access to the lobby server anymore, and the script is unlikely to help you since that is a bog-standard init script that also doesn't hold your hand in any way. TL;DR: Read the earlier reply, then read the manual, then read your system documentation.
    1 point
  8. If I understand what attrition damage is it will be included if #1910is commited at some point.
    1 point
  9. This is a bug. (Fixed in A22: r19573) To reenable the lighthose: Delete your persistmatchsettings file. (https://trac.wildfiregames.com/wiki/GameDataPaths)
    1 point
  10. Here's what this faction needs: -Decide on unit roster, then create a thread for reference gathering and art progress. - Repeat the above for all other aspects of the civ.
    1 point
  11. ^^ If this game has been in development for such a long time, why in the hell am i hearing about it now? I wish i would have heard about it years ago. Great job so far!! I look forward to hanging out and see what else you guys improve. I'm about to start playing and from videos i've watched i'm sure it's going to be a blast. Thanks!
    1 point
  12. Either you played a map where this building is disabled (i only know a map "belgian uplands" or something like that), or it is a bug triggered in game setting. If i recall well, if you select this map where the building is disabled, then choose another map, the lighthouse will remain disabled even if it shouldn't. Maybe a dev will confirm, not sure of what i said.
    1 point
  13. No. 0 A. D. is already good enough for just playing it.
    1 point
  14. Complicated put those in a single rounded Emblem. but I have the basic elements to make my own.
    1 point
  15. For the emblem, look no further than the reliefs of the Ram-headed Amun, the Kushite state-god. In those days, Amun reigned supreme...
    1 point
  16. I like those bricks and the color , Justus you can give a retouch to Persian textures as same way you did with Egyptian in DE. @wowgetoffyourcellphone
    1 point
  17. Put some Egyptian placeholders mixed with @LordGood's Kushite buildings. Made some special modifications to some textures.
    1 point
  18. If it looks a little bit like the Acropolis of Athens, then i'm in the right direction.
    1 point
  19. Mostly OpenGL 2.0, GLSL uses #version 110, @Yves tries to work on version for OpenGL 4 (i.e. instancing).
    1 point
  20. Nah, pretty much just what you'd expect, haha
    1 point
  21. They're not quite done yet, but they're close. Sorry, I can't help but tease haha
    1 point
  22. A mysterious civilization inhabits the jungles of 0 AD...
    1 point
  23. Maybeplayer get something like this when player trains a hero: Since you have a hero to lead your men, you can have these policy that toggle their behavior. Attack or Capture. of course, player can override groups of selected units if they wish to.
    1 point
  24. Reconstruction by Cang Ning Jun (蒼凝君) of Mu Feng Guo Jia (沐風國甲, can be roughly translated to “Wind-bathing National Armour”). Cang Ning Jun is not his real name. Available at Taobao. No, really. Let's just say Han warrior kick @#$%. Not sure about the scarfs, but given that Han Dynasty fought Xiongnu in the desert, it was not out of place. Good showcase of how long a two-handed Han sword can be, and more importantly, Han quiver. That being said, the swords seem overly ornate, and I am also not too sure about the boot.
    1 point
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