Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2017-04-29 in all areas

  1. Some screenshots of things to come: WIP file (not ready to be played!): wild_lake.zip Similarly planned: Wild Mountain Wild Continent Wild Bay Wild Canyon Wild Coast This will include many additions to the random biome system for random maps sooo, if you have any plans to extending it beyond random maps (which I endorse) speak up now ^^ If anyone happens to have a better name than "Wild" that would be very welcome. Also some flavor text for each of the maps would be nice
    6 points
  2. Mostly OpenGL 2.0, GLSL uses #version 110, @Yves tries to work on version for OpenGL 4 (i.e. instancing).
    2 points
  3. Is there a way to easily determine what stage/phase an ally is in? Is this something that could be (proposed to be) added to the Diplomacy screen @ some point? Or is there a current way to view this?
    1 point
  4. I don't actually think they must be trained individually. We could dynamically add units to a bataillon. But that doesn't change that they need to be treated as a single entity.
    1 point
  5. The score can be best method. Like AoE 2 HD or rise of Nations. You can read that in that "space info".
    1 point
  6. Well I meant something outside of / besides the chat message ...
    1 point
  7. The last changes get you a notification when an ally/enemy reach a phase.
    1 point
  8. There are an example why is bad idea have only battalion without individual role. min 4:39. You don't need a battalion for do simple task like that.
    1 point
  9. Limiting the number of units one can produce of a specific type is a bad choice. Units should have particular roles that make them able to be defeated by specific tactics or unit compositions. For instance, horse archers could be good at hit-and-run, but when fighting the more cost-effective foot missile soldiers, though they may win in some brief engagements, the cost would strain an opponents eco. Also, foot archers could have good range and decent damage, yet due to line of sight restrictions, they could not fight to their full potential without other units doing recon.
    1 point
  10. Now four Pinoys lol. One is pesky(me)me. I know Spyrth is but I just kept mum coz he's doing great with his passion.
    1 point
  11. Fanatic rushes can be very deadly. If you look away for 10 seconds you might find a lot of your women/cavalry dead. Here I provide in the pack 3 replays where I used them successfully. 1 of the replays is a 1v1 against ffm, the others are team games. fana rush.7z
    1 point
  12. Amphibian Hoplite - Unrelenting Pressure One of these days I'm bound to forget where I got these replays from.
    1 point
  13. 3v3 Boudica (1588), phoenixdesk (1330), Marcopolo123 (1118) VS 2017-04-20_0003.zipkizitom (1625), Khosrov (1383), palank_svn (1458) The second team had no wood and army at the beginning, also the first team smashed the centre of defence and the rest of 2nd team armies. But they lost all their army when attacking fortress on the North and ran out of the wood
    1 point
  14. I'd say the notification square is the most important part. RoN did have a busy UI.
    1 point
  15. Please no, half the UI in Rise of Nation didn't serve any useful purpose and just took up the screen.
    1 point
×
×
  • Create New...