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  1. How is that possible? I'm genuinely curious.
    2 points
  2. Pyramids and the Temple to Amun Pyramids: fig. 116 Kushites built many different types of pyramids. Here are a few of the most interesting in terms of features: fig. 117 Before the Italian "explorer" Guiseppe Ferlini destroyed more than 40 pyramids in search of treasure in the 1830's, many of the pyramids in Meroe were still largely intact. fig. 118 A collection of various Kushite pyramid reconstructions. Temple to Amun: Here are some images for models of the special building, the Temple to Amun, in Napata. All other Kushite temples to Amun including the one at Meroe follow nearly identical patterns: fig. 119 fig. 120
    2 points
  3. In art interest what things are useful to view, the 3D textures can be better. The references I can help with help from other Latin American guys about new world colonies/ and Libertadors wars against the Spanish rule.
    1 point
  4. http://trac.wildfiregames.com/wiki/XML.Entity.Traits.Promotion
    1 point
  5. The repository can be found here: https://github.com/0ADMods/terra_magna The ModDB page of Rise of the East will be altered for the Terra Magna. Rise of the East's subforum will also be altered. Yet, for a proper transformation I need some things like a logo (which is in progress) and a few showcasing screenshots (there is a showcase scenario being made). As soon as I have everything I need I will perform the official transition from Rise of the East to Terra Magna with an announcement and everything (I want to introduce the transformation properly)
    1 point
  6. I still think the unit experience system is too slow though...that's why players could choose at the fortress whether to dope the champions with extra attack points, or enable the civil units to get experience faster/instantaneously (like the system used in delenda est)...
    1 point
  7. The stripes indicating rank are at the top left corner of the unit portrait
    1 point
  8. I was thinking to swap Sword Cavalry (from 20 to 21 considering the spear cavalry walk speed reduction that @Hannibal_Barca proposed) and Spear Cavalry walk speed (down to 20) in order to make Spear Cavalry less effective at women raids expecially in phase 1, manteining coherence with their infantry counterpart and give an attack multiplier bonus to spear cavalry in order to be more effective vs other cavalry classes despite its low attack rate.
    1 point
  9. It's more an example of how not to do a mod. The actual difference between whatever version of the public mod they ended up using (I haven't found enough time to look at the most recent release) consists of a few templates, some textures, a few maps, and some gui files that are mostly badly edited copies of other files. I suspect someone with a clue how to actually create a mod, some motivation, and a bit of time could create a working (and relatively tiny) mod out of that "full game" easily.
    1 point
  10. Talking about random map scripts, where one can change the number of players arbitrarily between 1 and 8.
    1 point
  11. 'Chu talkin 'bout? 0 AD does have a unit experience system that levels units up to veteran and elite ranks as they fight.
    1 point
  12. What you choose to do in a game is up to you but facts are facts... https://en.m.wikipedia.org/wiki/Deforestation As for cutting all of the trees in a war, hell yes... in history, armies did laid waste to an entire forest. Look it up in some various wars where mass tree cuttings were done. Reseeding don't happen overnight, it takes well more than 10 years to get a significant amount of tree growth to occur in nature IF the conditions are favorable. Sometimes it isn't, so the trees either takes even longer to grow up or don't grow back at all. Even if the conditions are great for growing, 10 year old trees are pretty slim and puny in comparison to the old growth. Also check out the secondary forest growth vs original forest growth. The biodiversity goes down HARD, with extremely limited number of species making a successful inroad back into the area while the rest doesn't come back. Let me guess, you haven't been to a place that is growing back after a large harvest of lumber occurred at a specified time in the past. I promise you... This aspect of trees disappearing in the RTS is very much realistic and does correspond with the history of real life AND does reflect the fact that trees and undergrowth do not simply spring back into existence automatically. Even forests that was specifically replanted might or might not flourish and takes a lot of seasons to get on track back to being an actual forest.
    1 point
  13. Alexander the Great's catafalque and castrum doloris -- funerary bier -- would be perfect for this object. It nice and historical and not generic. http://www.ancient-origins.net/opinion-guest-authors/tomb-alexander-great-part-1-001807?nopaging=1
    1 point
  14. #4004: enhancement: Increase playerlimit Unfortunately needs c++ changes throughout the engine and all random maps need to be reworked. Performance issues can be countered by reducing population capacity proportionally.
    1 point
  15. Most (if not all) important centers in ancient Kush had a temple to Amun: Naqa, Napata, Meroe, Dangeil, Basa, Kawa, Qasr Ibrim, Sanam, El Hassa, Tabo… I'm afraid it was too common, and too functional to be a wonder. These temple complexes served an important (economic, religious and military) purpose in Kushite society. Too important to make them an "optional" wonder. The cult of Amun formed a kind of shadow government that even challenged Kingship. They operated through this network of temple complexes, and it would be nice to see this reflected in a functional way (metal trickle, and the ability to recruit professional soldiers). And what would we do with the pyramids, if the temple to amun becomes the wonder?
    1 point
  16. Hello Hello! First of all, apologies for my absence. I’m back in Belgium, and working full time again. Reuniting with family and friends I haven’t seen in years. Getting important paperwork done. It’s a little hectic, to say the least. @LordGood “I would find the most prominent Kushite-specific techs (ie. I would consider a metal mining passive bonus to emphasize their massive metalworking industry.) and one or two "special buildings". One of those special buildings could be a "cult statue" though I would think Justus would want the freedom to define that template himself in DE for example, the Carthaginians get triple wall health, and they get embassies and Cothons as special buildings Zapotecs have an infantry speed and melee attack bonus at the cost of armor, and they have a ball court special building (or they should, its modelled but doesn't have an entity behind it yet)” I agree. Non-champion Kushite units should have a speed and melee attack bonus at the cost of armor. (Nubian?) Archers should become increasingly accurate as they gain experience (represented by 1 feather, 2 feathers and 3 feathers in their hair). Horses and chariots should have speed and attack bonus. Units should have low food cost. On the flip-side champion units are expensive (high wood and metal cost). Many small things add to a single big advantage: Kushites are good for rushing. The Temple to Amun should be their special building (very Egyptian looking). It should have a small metal trickle (they were economic centers, as much as spiritual) and should be able to recruit an elite unit, called the “warriors of Amun”, modeled after New Kingdom South Egyptian temple guards of Nubian origin, like the Nakhtu-aa (fig 97), with armor piercing hatchets. Obviously, the distinctive Sudanese pyramids were a trademark feature for the Kushites. @wowgetoffyourcellphone “Their pyramids. Full stop. Make these a defining characteristic of the civ somehow. Possibile features: • Make building pyramids a prerequisute for phasing • Make them integral to the economy somehow -- trickle? • Maybe make each new pyramid add to the territory effect of buildings • Each new pyramid can cost more than the last -- see DE cult statues for this • Perhaps all of the above or a combination or something I haven't thought of.” I like those! Don’t know what could be the trickle though? I think “prerequisite for phasing”, “territory effect for buildings” and “increasing cost for each new pyramid” are the winners here. As Lordgood said, instead of a single wonder, they could have three (modest) pyramids, one for every phase. Scythians are cool… Even more unique than the Kushites, in terms of game-play. It will be interesting to see how mobile structures will be implemented. @balduin I kind of agree with you on the market, but not entirely. The pictures you shared look like any generic contemporary market in most places in Africa. Although I like the idea of fabrics covering the stalls. Less formal, more chaotic. Is good...
    1 point
  17. "Deforestation is not just accurate." Wrong, flat out wrong... it is actually historically very accurate. The Lebanese Cedar used to grow all over the Levant region (think Syria, Israel, etc between Turkey and Egypt). Now it's barely found in the wild because it was highly valued for its excellent wood quality and the region became the semi-desert that people today are more familiar with. It's not an isolation happenstance because it did happen in North Africa too, the area around the Atlas mountains were a more fertile land in Ancient times than today. Same for Italy, it used to be covered in forests but the Romans changed it. For England, the results of various invanders are pretty interesting. The Romans and the Anglo-Saxons favored different parts of England. One had favored the hilltops, left the lowlands alone, but the other favored the valleys and left the hilltops alone. The patchwork of forests and grasslands formed the famous Downlands on that island, and it was that way until the industrial revolution then of course everything went through yet a lot more changes. Anyway, in the Ancient times, deforestation was a common occurrence, and it led to soil erosion to the extent where ancient harbors keep filling up with silt in the water. The port cities were often clogged up and then abandoned for a location on the shoreline that now had moved further away from the land throughout decades of cyclical booms and busts. So the RTS games definitely got this one quite accurate as a people do need to establish a new location in order to continue harvesting lumber, stone or metal.
    1 point
  18. I too suggest Scythians. I was going to add them to DE, but I think better to collaborate. I have try some tests with movable buildings and it work just fine, using the Upgrade feature already in the game, meaning no need for new feature.
    1 point
  19. I would suggest Scythians, as a nomadic civ for cultural and gameplay pov
    1 point
  20. Are all Tropical Forests, Rainforests? Only a small percentage of the tropical forests are rainforests. To be a tropical rainforest, forested areas must: Lie between the Tropic of Cancer and the Tropic of Capricorn. Receive rainfall regularly throughout the year (80-400 inches per year). Remain warm and frost free all year long (mean temperatures are between 70° and 85°F) with very little daily fluctuation.
    1 point
  21. I'm sure you no made that mistake because mostly of people even me thinks in Brazil territory when thinks in the Amazonia. than my country but can think all this sites are a jungle. The Mayan monuments may be were found in a jungle.
    1 point
  22. The indigenous people of Amazon looks like this.
    1 point
  23. In a Amazon rainforest ( Amazonia/Amazonas) you can found many kind of insects/bugs , very like in swamp. but there a type of animal that you can found over mostly of American / Americas country. This one most iconic animal from here. In my country is the national bird. The biodiversity of plant species is the highest on Earth with one 2001 study finding a quarter square kilometer (62 acres) of Ecuadorian rainforest supports more than 1,100 tree species. The other is the Jaguar. This other animal is very import special for iconography and myths.
    1 point
  24. Is very different And Zapotces are/were located in highland zone, the feeling is very different than a tropical jungle. in a jungle the wet in the summertime is different. Because the humidity and dry have different effects, not only in the humans, the fauna is different, for example you can found many lizard type of animals like a crocodile or the famous anaconda but you never see a kind of animal outside that.
    1 point
  25. Scenario maps were the original maps back in the day, before Random map scripts were developed and eventually many of the Scenario maps were converted to Skirmish maps.
    1 point
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