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  1. Hi guy. I have release the Alpha 21 Delenda Est here: http://www.moddb.com/mods/0-ad-delenda-est/downloads/delenda-est-alpha-21-release It is compatible with Alpha 21 Ulysses. The mod, like the game, is not 100% complete. It is a snapshot, like alpha 21, of the progress. I did not include the isometric config file because I decide to upload that separately for its own discussion. I know there are bugs, but let's see what bugs you guys find. Since this release will probably have lots of bug I decide not to make a huge article about it. Consider it a sneak peek for the "real" official first release for Alpha 22.
    3 points
  2. @everyone, please share your Alpha 21 replays here and advertise this topic among other players Replays for previous versions can be found by 'replays' tag: https://wildfiregames.com/forum/index.php?/tags/replays/
    2 points
  3. Hey guys just wondering what you all think on the new changes. What do you think has become stronger, what is weaker, and what is viable. Personally, even though I haven't played too much of a21, from what I could tell champs have been heavily nerfed (rightly so) when it comes to destroying buildings, which indirectly buffs rams and crush units such as the Mauryan Yoddhas and the Iberian Champion Cavalry Skirmisher. However I don't think either of the civs are OP since they lack in other areas. The good old Skiritai commando rush pretty much got an overall buff, and Spartans also got another buff which is the ability to get champions at phase 2, granted they are very expensive but it can be worth the rush. So Spartans seem to be in a very good position imo. Civs like Macedonians, Britons, Iberians and Mauryans will continue to have good late game since they still have strong champs and battering rams, however they wont be as strong as people will most likely start using rush tactics with citizen soldiers and 2nd phase champions. This is just my personal opinions, what are your guys thoughts?
    2 points
  4. My section is done And the full overview: Who's next? Community_Map.zip
    2 points
  5. We desperately need a (feathered, because we do value accuracy) velociraptor that is then player controlled and can be spawned by a cheatcode ("It's a UNIX system! I know this!"). I might have been asking people to make that for years, maybe someday someone actually will do that[*]. For other animals we should (or do already) include at least an extinct elephant species, and I guess woolly rhinoceroses and mammoths would be nice to have for some mods. Also a great RTS did feature time travel and dinosaurs in its campaign, and a few strange units might be nice for mods or maps (invasion, tower defense, ...). [*] Bribes possibly available.
    2 points
  6. Last time I checked, it was not in SVN.
    2 points
  7. Necesitas cambiar alguna opciĆ³n cualquiera, para que se cree el archivo de opciones, luego cambias el idioma y listo.
    1 point
  8. what i'd recommend is to take some inspiration from Empire Earth II, which also had a capturing feature (though 0ad's functions is much better). in EE2, when units (just infantry in that one) are told to capture a building, they walk up to it and essentially start saber-rattling, raising their weapons over their heads and shaking them as it looks like they're shouting (but there's no special sound for that). for 0ad, it could be done with cavalry by their horses rearing up, and units with shields could bang their weapons against them.
    1 point
  9. About an hour ago As for installing it that depends on what platform you use as we support Windows,Linux and OSX so three separate videos would be needed each made by someone with the proper Operating System not going to happen this an entirely volunteer project and creating that kind of video gives no ego boo having said all that have a look here http://trac.wildfiregames.com/wiki/Modding_Guide it's not rocket science just code. Enjoy the Choice
    1 point
  10. So, the proper the thing would be to contact the coordinator and if I don't receive a reply in a week or so, report his inactivity here?
    1 point
  11. There's been small discussion to give them Aegma phalangites as a second champ, because with average cav, and expensive and lackluster infantry, they really need a boost that way. They are even more crippeled by the fact that the Aegma cav train VEEERY slowly, while the Seleucids dont have that problem due to Daphne Parade. Besides wood gathering, the Seleucids are better than the Ptolemaics in very way, which isnt very balanced....
    1 point
  12. I agree, ptolemies have been very weak for awhile for that reason and also the fact that they can only spawn champions from fortresses. I haven't played Seleucids for a long time, I will be sure to test them out a bit tonight.
    1 point
  13. Wildfire Games, an international group of volunteer game developers, proudly announces the release of 0 A.D. Alpha 21 "Ulysses", the twenty-first alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features new game modes, plenty of new maps, the official introduction of the final civilization: The Seleucid Empire and more! Easy Download and Install Download and installation instructions are available for Windows, Linux and Mac OS X. 0 A.D. is free of charge and always will be. Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have the option to download 0 A.D. completely gratis, directly from the developers. Moreover, you can redistribute the game and modify it freely as long as you abide by the GPL. You can even use parts of the art and sound for your own projects as long as you abide by CC BY-SA. No "freemium" model, no in-game advertising, no catch. Top New Gameplay Features In This Release Herocide/Regicide: You start with a hero and are defeated when he or she dies. Wonder Victory: Now you can change the time from when the wonder is built to when you win. Either set it to 0 so you win as soon as the wonder is built or to anywhere between 1 and 120 minutes for a chance for the opponents to destroy it before the match is won. Last Man Standing: Only one player can win the game. Form temporary alliances to eliminate common competitors. But be careful: as the remaining players struggle for victory, allies are forced to turn against you. This mode can be played with every victory condition. New buildings and champions The Persian Hall and Hellenic Royal Stoa can train new Infantry Champions in town and city phase. The Briton Crannog acts as a civic center and dock, providing economic stability on both land and water. Romans and Persians benefit from the new Temple of Vesta and Gate of Ishtar, making buildings harder to capture. The Temple of Vesta, Thracian Black Cloak Champions and the Crannog Patrolling: When clicking the button or pressing the hotkey (P + Right Click), units move along the path you set for them and attack enemy units they encounter along the way, then return to the beginning and continue doing so until you give them another order. Tech Cost Modifiers and Team Bonuses: The costs of technologies can now be modified by Auras and Technologies, demonstrated by faster and cheaper research when a Library was built. Players get a bonus if they are on a team with a player of a certain civilization. For example allies of Iberians have 20% cheaper skirmishers, allies of Seleucids have 20% cheaper civic centers. Stackable Auras: Capturing further Wonders, Libraries or Theatrons increases the building bonus proportionally. Losing a wonder means losing the population bonus, capturing a wonder means further increasing the maximum population, making the Wonder a crucial part of the empire. New Balancing: The aim of the new balancing is to stop players from destroying buildings with infantry and cavalry, enforce the use of siege engines, reduce the spamming of champions by making them more expensive and slower to train. With the addition of town phase champions and the lessening of attack damage of defensive buildings, early attacks are more feasible. Capturing of buildings is only feasible if they are heavily damaged or left unguarded. More details are found in the Balancing section of the changelog. Upgrading System: Buildings and units can now be upgraded. For example the new Sentry Towers can be upgraded to Defense Towers. Sentry Towers New Maps Alpha 21 adds no less than eleven random map scripts and two skirmish maps. Nine of these random maps teleport players to actual geographical regions: Amazon, Mediterranean, Red Sea, Marmara, Pompeii , Bahrain, Howe Sound, Ngorongoro and Rouen. The Mediterranean Rouen Red Sea Howe Sound On the random map Caledonian Meadows, wide grasslands, deep forests and seas lie between opposing teams which are yet connected by paths. The map demonstrates realistic terrain generation, distributing resources by height. Caledonian Meadows The Skirmish map Dueling Cliffs uses the new height limit, that was introduced in Alpha 19: Dueling Cliffs New Models The Seleucid faction was completed by adding the models for the Colonnade, Barracks, Wonder, Market, Corral, Blacksmith, Dock, Library, Military Colony and City Walls. Seleucid buildings (from the top left): Walls, Wonder, Market, Military Colony, Blacksmith, Corral, Library, and the Dock New Fields and Oak trees beautify the landscape. The Gaul Fortress, Tavern and the Ptolemaic Military Colony received new models as well. New fields, the Gaul Fortress, taverns on the left and right, and Sentry Towers, Defense Towers, and the new oak trees in the background. User Interface The new Objectives dialog reveals the chosen matchsettings in running games: Objectives Dialog New Tooltips lift some secrets, like the loot that attackers are rewarded with when killing enemy units or destroying their buildings, the garrisoning- and arrow limit of buildings, healing statistics and assigned hotkeys: Loot Tooltips Resources of allies are now visible in the tooltip of the top panel and in the summary screen after having researched cartography: Allied Resource Tooltips Finally a Multiplayer Pause Screen indicates who took a break: Pause Screen An in-game chat history dialog and acoustical chat notifications ease communication: Chat History More Multiplayer Lobby Match Details help to coordinate upcoming matches: Multiplayer Lobby Match Details Under the hood The Javascript engine was updated to Spider Monkey 38. Windows binaries can now use more than 2GB of RAM, which should fix crashing on Windows. The game now supports hosting on arbitrary UDP ports, which can be useful if your ISP blocks the default port. And many more smaller additions and bug fixes, if you want to read a more detailed list see the full Alpha 21 Changelog. Getting Support Please see the "Get Support" page on our website to find ways to get help from the active and friendly 0 A.D. community. We are well aware there is some room for improvement in 0 A.D. Some known issues are: Lag, visual glitches or textures not loaded, missing animations and more. When you provide feedback, we would ask you to focus on some of the other points that could be improved. Thanks. Please Contribute! We are seeking volunteer contributors in programming, art, sound, documentation and more. Programmers are especially welcome and can get started immediately. Interested? Log onto #0ad-dev on QuakeNet on IRC and meet the developers. Also, you are invited to register on our forums and start participating! Why "Ulysses"? We name our releases according to development status ("Alpha" or "Beta"), successive release number (1, 2, 3, ...) and a word relating to the ancient world, in alphabetical order ("Argonaut" for A, "Bellerophon" for B, ...). "Ulysses" is the Latinized name for the Greek mythological figure Odysseus. This name is relevant for the release because we added the Herocide game mode, and Odysseus is one of the most well known heroes of all time. For the next alpha, we welcome fan suggestions for words relating to the ancient world beginning with the letter V. Keep it original and related to the time frame portrayed in 0 A.D. (appx. 500 BC - 1 BC)!
    1 point
  14. Well, the Seleucids are doing fairly well. Obviously, the Successors will come more into the meta once battalions/formations are completed. But the Ptolemaics are in a hard spot due to the lack of a second champ.
    1 point
  15. http://trac.wildfiregames.com/wiki/Alpha21
    1 point
  16. Sure I meant It's 'only' an 'art' issue now.
    1 point
  17. yeah, if nothing else some extinct proxies for the modern animals included already could probably be done pretty easily--the models could reuse the animations for the regular animals. going on that by itself, there could be short-faced bears, entelodonts, giant camels, Macrauchenia, Deinosuchus, mammoths and mastodons, Sivatherium, horse ancestors, American lions, horned gophers, woolly rhinos (Coelodonta or Elasmotherium, or both), saber-toothed cats, and dire wolves. they'd probably fit better with the whole setting than most dinosaurs, too, since while all of these would be extinct by the time 0ad is supposed to take place, they're still pretty recent (except for Deinosuchus, which is from the Cretaceous)
    1 point
  18. Translated by Google and me. Someone discovers that becomes greater when you start to forget things. Months ago, a user show me '0 AD', a game clearly inspired by 'Age of Empires II' to part with the advantage of being free and open-source. What is not remembered is that he had already talked about here in the distant May 2011 !, when it was still in its alpha 5. For you yourselves to the idea, currently in its alpha 19 and its development team, Wildfire Games, still has a long way to go. But this is already taking shape and what needs can take hours and hours in their skirmishes recalling an era of glory in the RTS. Should be noted, in turn, to '0 A.D.' he left at the beginning, in the early twenty-first century, as mod 'Age of Empires II: The Age of Kings', although its creators took the wise decision to try take on their own, much more creative freedom. One thing is certain: anyone on a pedestal the series of Ensemble Studios will feel at home in '0 AD'. His alpha 19, on the other hand, takes exactly two months available from their official website, version implemented, among other enhancements and bug fixes, a way of "ceasefire" that there is a non-aggression pact for a while default at the start of the games, or to perform a coordinated attack (either with a human or AI), to name a few. This is better than a tribute, it is serious Check first thing that catches the attention of '0 AD' it is the care you are entire product. And more so it is considering it is an alpha, a version far from complete. True, it has a section that is not accessible at the moment, as the Campaign, where Wildfire Games promises to revive historical and legendary in this RTS missions, but that's a "peccata minuta" to know that, first, we have twelve civilizations. Twelve! Civilizations, for which interest you to know are: Athenians cradle of Western civilization and the birthplace of democracy Britons: Celtic tribes of the British Isles Carthaginians: a formidable force in the western Mediterranean Spartan: a decisive military power around 650 BC Gauls: Celtic tribes of continental Europe Macedonians: ancient Greek kingdom in the northeast of the Greek mainland Mauryans, one of the largest and most populous empires in ancient times Persians pioneers in building empires in the ancient world Ptolemies: the last dynasty of ancient Egypt Romans, one of the greatest empires of the ancient world Seleucids: the Greco-Macedonian dynasty Iberians: a people of mysterious origins and language inevitable differences between each civilization, as happened to other deliveries of 'Age of Empires', the changes are not made so obvious until we move to the second age, the unlocked in most cases special units and buildings. 0 AD, a strategy game in the spirit of 90's Wildfire Games is putting a lot of effort to '0 AD' and it is commendable that care is as vital as its soundtrack aspects, and that we speak, we insist, an alpha. Graphically it can't compete with the greats of the genre, but it's obvious: his team is more limited and very excited to put it, are not Blizzard with 'StarCraft' saga. We are also talking, in any case, a game with a 3D engine that allows us to zoom the camera and rotate it at will, something that can not be said of the classic "Age of Empires II '(which also lacks) . But that is not important when we put the mouse. The mouse and keyboard, rather. Because it plays like an RTS. All basic commands saga remain Ensemble Studios: create buildings queued patrol orders to protect objectives, render, switch between formations and so much more. the AI does goofs ( I think he means pathfinder) in certain situations, as the villagers are blocked in heavy movement in small spaces, but it is, without doubt, a more than worthy work. Also, I liked the proposal to '0 A.D.' by limiting the field construction ( territory) space that gives us the main building. You can not increase the radius and 'The Settlers', but we have other ways to increase our land by creating more bases or special buildings of some civilizations. That or capture certain buildings rivals. Because we can not only destroy, but is also the possibility that they are ours. Wildfire Games is progressing properly Wildfire Games is putting a lot of effort to '0 AD' and it is commendable that care is as vital as its soundtrack aspects, and that we speak, we insist, an alpha. Graphically it can not compete with the greats of the genre, but it's obvious: his team is more limited and very excited to put it, are not Blizzard with 'StarCraft' saga. This change of mentality that prevents us before we plant the enemy base to build positions or the like watchtowers, there is the fact that between each tower must have a separation of about 60 meters. This is not like, of course, those who bet on a style turtle strategy games. But just encouraged to be more intense battles. Moreover, it is noteworthy that not only the villagers can build buildings. In fact, the villagers can not build all types of buildings, but are curiously some of the most basic soldiers. Of course, construction can start a soldier and the last ten villagers at once. There are things that never change. But it awkward a bit at first. '0 A.D.' It is also very flexible and its control is very convenient, especially when we apply appropriate improvements of every age. For example, when creating production queues for five units out of stroke. Or advise us how many resources we have left for something, instead of simply displaying what should be total. It is also the added incentive that the units can gain seniority, so the ones that survive and defeat more enemies will end up being more powerful. Here the trick is to bring healing and protection. In short, any follower of 'Age of Empires' will feel at home, and this is the best compliment that you can take. That, or he eats Alpha 19 other RTS allegedly went on sale being completed. And it's free, dammit! source : vidaextra written by Jarkendia http://t.vidaextra.com/analisis/0-a-d-preview
    1 point
  19. Indeed, I have also heard of ParaWorld, but have never played it. The first thought that came to my mind for dinosaur and/or prehistoric creature games was ARK: Survival Evolved and its pop culture inspired prehistoric creatures.
    1 point
  20. Indeed the mod should only contain the files that were changed or added, so the mod would be < 1MB. Attached a quick economic test in a 1v1 in which it was demonstrated that the seleucid free sheep bonus gives them a similar ability to the current ptolemian rush. commands.txt
    1 point
  21. I didn't think so...was it? If it is, I'm sorry for posting useless comments!
    1 point
  22. Now that Alpha XXI is released, maybe we can expect the library to be added in the svn version in a few days?
    1 point
  23. i heard about Paraworld waay back when it first came out (the first online community i was really a part of was Jurassic Park Legacy, now closed down, so alot of the people there were paleo-nerds like me). never played it, but heard it wasn't exceptionally good--that was the impression i got from others, at least. probably what most people would think of in terms of dinosaurs in video games right now would be ARK: Survival Evolved, a Minecraft-esque game (in that you collect resources and build and craft things in the same way, but the graphics are "more realistic" rather than deliberately retro) where arguably the main feature is taming and riding dinosaurs, which itself provides a pretty good cross-section of prehistoric life mainly using just stock animals with some expansions that most people with a more than passing knowledge of fossil animals would at least vaguely recognize--ones like Diplocaulus, that boomerang-headed salamander, or Dunkleosteus, the armored fish with guillotine-like jaws, or the generic Terror Bird, a Cenozoic proxy for theropods. ARK also at least tries to be more accurate, taking current knowledge into account before stylizing their animals for the cool factor, but a more accurate one would probably be an indie game called Saurian, which iirc is being made specifically for accuracy. all three of those games would be a good example for what a 0ad prehistoric species list could include, but as much as i want to see dinosaurs in the game, let's not go completely crazy with it if it ever goes ahead my first thought when i hear "dinosaurs" and "RTS" in the same breath, though, is a JP game that came out to coincide with The Lost World: Jurassic Park called Chaos Island. in addition to all the protagonists from the movie (voiced by the original actors! ) you could also collect dinosaur eggs and hatch them into eight different species, all of which were featured in the movie it was loosely based on (plus Dilophosaurus, the spitting carnivore from the first movie). i'd love to try and recreate Chaos Island in 0ad if i could, and having even just those eight species would be a major boon to that. though for 0ad in particular, my hope is just to see dinosaurs included in general, ideally accurate to current scientific knowledge and not delving into stereotypes or using only stock dinosaurs: no spitting dilophosaurs, no six-foot-tall velociraptors (Achillobator instead--it even sorta fits with the theme of the game by being named after Achilles). failing that, recently-extinct non-dinosaur animals: dodos, giant Malagasy tortoises, moas, aurochs, thylacines, great auks (even Ubisoft got in on this one in Assassin's Creed Rogue), tarpans--which would probably be the species used for wild horses as fauna anyway--and, getting more out-there, (read: still-prehistoric but human-contemporary extinctions) megalanias, saber-toothed cats, mammoths, giant swans, and glyptodonts
    1 point
  24. It was because I had the players set to gaia instead of their proper player number
    1 point
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