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Showing content with the highest reputation on 2015-11-27 in all areas

  1. I woke up and checked my facebook earlier, saw a notification from the 0AD page, Congratulations guys!
    3 points
  2. Guys, I experiment with the local.cfg settings and come up with some good settings to try out isometric view. ; Isometric View view.zoom.min = 2500.0 ; Zoom needs to be this far because of low fovview.zoom.max = 2500.0 ; Zoom needs to be this far because of low fovview.zoom.default = 2500.0 ; Zoom needs to be this far because of low fovview.rotate.y.speed = 0.0 ; This prevents camera rotationview.rotate.x.speed = 0.0 ; This prevents camera tiltingview.fov = 2.0 ; This is what gives the nearly isometric viewview.near = 32.0 ; Near plane distance increased to prevent
    2 points
  3. You can use SVN if you want incremental updates. But patches and binary files is a difficult combination. We prefer to put our time into other features.
    2 points
  4. 2 points
  5. Congratulation on new release, gonna try this right away !
    2 points
  6. I feel most of the crew has lost the interest on the project or totally forgot about it. Two months without updates have passed, and current discussions revolve around minor details in RotE. It seemed that this promissing project was on its way to development. What do the leaders have to say about it?
    1 point
  7. Some questions that seemed to pop up over and over again in the multiplayer lobby. Hopefully this will help for the transition between alphas. I can't see my allies when starting a game. Shared vision is now a tech unlocked in the market. Until then, you are restricted to your own vision. I right click on a building to attack and all my units just stand next to it idling! They are not idling, but capturing. Capturing currently has no animation, so it looks like they are idling, but they are actively draining loyalty from the building. If you want to attack a building (or siege engine), u
    1 point
  8. Wildfire Games, an international group of volunteer game developers, proudly announces the release of "0 A.D. Alpha 19 Syllepsis", the nineteenth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features building and siege engine capture, a new pathfinder, visual replay and more! Easy Download and InstallDownload and installation instructions are available for Windows, Linux and Mac OS X. 0 A.D. is free of charge and always will be. Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have
    1 point
  9. a) The new Building Capture is viable for all buildings? b ) The new pathfinder is propitious for 4 players/300p settings? c) The Hero pasives still in works? d) The visual improvement still disabled? ty all for ur time .
    1 point
  10. Sounds like a great idea to me!
    1 point
  11. Very good job! 2016 will be Beta year!
    1 point
  12. Alpha 19 looks great, though one of my computers is having problems. The main menu background and other menu backgrounds along with the units and map are black, but everything suddenly becomes visible when on other pages like options, history, or the tech tree, or when paused in game.
    1 point
  13. I want to play I want to play I want to play I want to play I want to play I want to play I want to play multiiiiiiiiiiiiiiiiii player
    1 point
  14. Congratulation for finishing A19. It looks great. It's just a shame that it is not yet available for Fedora 23. Anyone know whether is will become available?
    1 point
  15. Very old topic, but it does propose solution for the z-fighting. I will test solution when I get home. I propose this be added to game as "Retro Camera" mode. I think to fix distance fog problem is to take some kind of value from the distance fog and lower it, but don't turn it off. The fog should still be there on some level even though technically there is no longer a "distance" from the camera (everything is flat now), because u do not want player to switch to Retro Camera to remove the fog and 'cheat'. my local.cfg settings in this topic more accurately repesent the retro feel than the par
    1 point
  16. Indeed. I have no intuition about the mandrill, and since I had to piece together sources from all kinds of places, it's definitely difficult to determine if I totally messed up on some part. I probably spend twice as long time looking for & at references then I spend modeling. You never have to apply the modifier. You should add the suffix _L and_R or .L .R respectively on both the bones and the vertex groups You can check the Fox, Oryx, or Tiger models i made, which I rigged this way.
    1 point
  17. I have FB fan page, the questions are coming...( I discover the alternate button several week after) but Ieper change to more comfortable... Hahaha, but capturing each little house, I wanna see this.
    1 point
  18. Well, about the shape itself, i would simply rely on a lot of reference materials. I always put in a background image of a good profile picture, then try to figure out the 3d shape from the outlines. It might sound boring, or like cheating, but noone really knows what animals actually look like unless you go through a myriad of references, meassuring all the relative sizes. If I were to draw even a common animal unprepared, like a cat or a bird, I would completely mess up it's anatomy. Now, I don't know exactly what species you were aiming for, and from hunting references I've come to apprecia
    1 point
  19. I put most of my models on opengameart.org as CC0, so i don't know if they are used elsewhere. It's just a bit of future proofing from my side. Since I've made a halfdecent selection of animals now, with similar polycount, it could probably find some use in mobile games and whatnot.
    1 point
  20. scythetwirler : thx for rev 17271 17269 17268 17253 !
    1 point
  21. Hello, I have noticed that when you buy at the market ... you can buy what you want, the money is not there "money". In the rise of nation (in which there are national borders) there are two ways to get money: tax the territories under its control or send caravans to their town or city allied. The idea would be to create the caravans (instead of the usual merchants normally used) to create "money" or "richness" with this wealth can buy the resources to market and build buildings.
    1 point
  22. Just out of curiosity... I was wondering if anyone has ever read this? http://trac.wildfiregames.com/wiki/War_Story
    1 point
  23. Okai, cool! Well you can call me Harmony so that it gets a bit less confusing. No problem with using blender, as it is my main Software. I only use 3ds max for school projects. and Zbrush, well, I use it all the time for character design. So, as I am quite new in these forums and I havent really gotten used to the structure. Is there any thread where I can see what needs to be done? And when speaking of Norse, are you talking about the pre-viking era?
    1 point
  24. Here is a WIP I kind of went overboard with the areas for which i thought alpha maps would be cool.. head could use a bit more work I think the tounge really puts a cool twist though I'll rig it up so it can be animated separately!
    1 point
  25. Still needs some UV-mapping and stuff. It was a bit hard to find good references from above, so I'm not 100% sure about the overall shape.
    1 point
  26. High time to bring some fresh updates to you! Let's kick right of! Our 3D modelers have been busy these days Stanislas69 has made a brand new Fortress that replaces the Athen one: Radagast. has finished his Storehouse and it was updated to the new texture by Stanislas69: Stanislas69 has created a blacksmith and yes, that wheel is animated! The wallset has been reworked by Stanislas69 and this is the result (here is the gate posted): We have worked (and are still working) with educated Chinese Historians to check our mod for historical accuracy and I would like to thank someone in parti
    1 point
  27. DONE : Fourth Question : Should we replace and fix the market by this one ? DONE Current : New : Seventh Question : Should we have a Wonder ? Not Planned Eight Question : should we replace our walls and towers: DONE by this ? Third Question : Those were made to replace default palissade Should we keep and fix them ? (Eyecandy is a valid reason) Fifth Question : Should we keep replace this boat (Seems Inacurrate) ? Sixth Question : Should we use this : As a variation of this : Ninth Question : Should we have a Government Center (Zhǐ Huī Zhōng Xīn) - chin_govt_center ? (No reference)
    1 point
  28. Why is that when i maked a Map for almost 6 hours i saved it in skirmish then when i load it back in the atlas it is said that the Game is not responding i restart my comp then i load it and it happened again
    1 point
  29. It's horrible use to me, but today morning while working on the mod configurator and shortly after I logged on to the 0ad-dev IRC my system my hard disk gave up the ghost. I first thought it'd be my display and tried to inform those on IRC about what happened without seeing anything. Then when I tried to save the mod configurator's changes (also without seeing anything but a black monitor), I slowly realised something weird had happened. After the system restart command failed too, I almost expected it but didn't want to believe it. Now that it's almost certain that I lost all my blender file
    1 point
  30. What we need to know is what kind of boats the Vikings used in their daily live. According to Wiki they had 4 kinds of ships: http://en.wikipedia.org/wiki/Longship Karvi Snekkja Skeid Drekkar However, 4 kinds of ships seem a bit too much to me. The Karvi ship is suitable (I think) as a combi of fishing and trading ship. Two more ships should be choosen. What we need are references and a description of for what they were used.
    1 point
  31. i try to update my 0ad compilation, but i get this result "on command-line" svn: E000111: Unable to connect to a repository at URL 'http://svn.wildfiregames.com/public/ps/trunk' svn: E000111: Error running context: Conexión rehusada but i make a pingtest nd i get the resut that the computer is on ping svn.wildfiregames.com PING svn.wildfiregames.com (92.243.18.55) 56(84) bytes of data. 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=1 ttl=49 time=185 ms 64 bytes from complice.zaynar.co.uk (92.243.18.55): icmp_seq=2 ttl=49 time=183 ms 64 bytes from complice.zaynar.co.uk (92.243.1
    1 point
  32. is there an ongoing effort to change the main menu background? or was this something gab did for fun? in any case, if there is any interest in changing that background, we could brainstorm some ideas and make a nice 3d rendering. if not, the existing one is perfectly fine
    1 point
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