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Showing content with the highest reputation on 2014-03-06 in all areas

  1. Just as an FYI, we've got the 0ad.me domain. Not sure if this is the best use for it or if it's best used for something else in the future, but thought I should mention it so you're aware it exists.
    1 point
  2. Good archaeological discoveries about a fortress from the period of Saul and David: http://www.answersingenesis.org/articles/2012/05/19/news-to-note-05192012 http://www.diggingsonline.com/pages/rese/arts/other/2012/qeiyafa01.htm http://www.diggingsonline.com/pages/rese/arts/other/2013/qeiyafa01.htm http://www.biblicalarchaeology.org/daily/biblical-artifacts/artifacts-and-the-bible/breaking-news%E2%80%94evidence-of-cultic-activity-in-judah-discovered-at-khirbet-qeiyafa/
    1 point
  3. Perhaps think about possible units we could include in a "Mercenary Camp" system, where all players, regardless of civ, can capture a Gaia "Mercenary Camp" and then train specific units from it. Here's how I have proposed it works: We can have multiple mercenary camps in Atlas, each one having slightly different mercenaries available from it based on culture or biome (say, "Middle Eastern", "Anatolian", "Italian", "North African", or whatever) with around 2 units available based on this culture, and then the Merc Camp would also have 2 or so units available based on the owning civ (say, Cretan Toxotes and Thracian Peltasts for Athenian ownership, "Samnite Swordsman" and "Celtic Auxiliary Cavalry" for Roman owners). So, up to 4 units available from the Merc Camp; 2 based on the map or maptype and 2 based on the owner of the camp. With that in mind, what kind of "Merc" units would you choose for the Persians? Maybe Sacae (Sythian) Horse Archer and Cardaces Hoplite and perhaps Indian War Elephant? This way we can give the Persians some extra strong units, but only if they can manage to capture the strategically important Mercenary Camps? These mercs would have benefits (they cost no population room and they are trained at 'Elite' levels), but a few minor drawbacks (they keep "loot" to themselves, so the player doesn't get any of the "Loot" they get from kills, and you can only train a limited number of each).
    1 point
  4. Maybe I will do some, I'd like to be part of the 0AD team first =) Also, I have a lot of stuff to finish - Fountains - Gladiators - Stone Pillar - Rotary Mill - Mines/Carry - Moai - Iberian Barracks ( Enrique will make something from scratch)
    1 point
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