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  1. m7600

    m7600

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  2. Lion.Kanzen

    Lion.Kanzen

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  3. Ultimate Aurelian

    Ultimate Aurelian

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  4. Stan`

    Stan`

    0 A.D. Art Team


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Popular Content

Showing content with the highest reputation since 06/10/2020 in all areas

  1. 10 points
    Just something I did for fun with Blender. Kushite civic center, house and storehouse.
  2. 9 points
    Experimenting with a decal instead a bit like
  3. 9 points
    Hey guys, here is my try at making mountains in 0 A.D. with the new random map "Alpine Mountains", inspired by the skirmish map of the same name : However, sometimes the generation can make a player separated from the rest due to forest blocking the path, this should be fixed sometimes later. The recommanded map sizes to put in the settings is one size larger than what you would typically do for mainland type maps. It would be something like Medium for 2-3 players, Normal for 4-5 players, Large for 6-8 players . Hope you will enjoy it. Download here : feldmap.zip
  4. 8 points
    No problem. You can also combine this technique with the game's textures, and some additional adjustments, to give it a sort of cartoonish look. These could be used for a 2D city builder game for example, or for an isometric RPG. Here I simply added the texture, a Sun lamp, I reduced the Edge threshold and then I made an duplicate Overlay layer in Gimp set to 25% opacity. You can change all of these values depending on how you want it to look.
  5. 8 points
    This is not a political message and should not be construed as such. This is just a matter of fact that everyone deserves a chance to live. Enjoy your day and stay safe, wherever you are.
  6. 7 points
    From what I understand, it's not technically necessary to fill out one of these forms for art stuff, but for what it's worth and for the sake of organization, I'd thought I'd do it anyways. Position: 3d Modeler Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Are you sure you are not wanting to work on something programming related? (Then you don't need to send in an application form.) Yes Name: m700 Email: i_will_not_disclose_my_email_in_a_public_forum@you_can_ask_me_via_private_message.com Location: Sigil. I'll find out the GMT and I'll let you know. Availability: 10 hours per week, same in about 6 months from now. Age: I am three-hundred years old (Tieflings live a long time). Occupation: Mostly work, and personal projects. Skills and Experience: I've almost completed a mod for 0ad, it introduces 4 medieval African factions: Ethiopians, Malians, Moroccans, Zimbabweans. Motivation: I would like to improve my artistic skills. Personality: True Neutral from Sigil. Short Essay: I don't remember how I got to know 0 ad. Probably by searching for FLOSS games. What motivates me to be a part of the project is, on the one hand, the will to learn and improve my artistic skills, and on the other hand the will to contribute to FLOSS culture. What I seek to gain in being a part of Wildfire games is experience and knowledge. Interests and Hobbies: Drinking at the Gathering Dust Bar, bothering Fell at his Tattoo Parlor, and avoiding the Lady of Pain. Staff: I don't know anyone from the staff. Community: Back in the day, there used to be a site called conceptart.org. That was -THE- place. Favorite Game: My overall favorite game is Planescape: Torment. I like the rest of the Infinity Engine games as well, particularly Baldur's Gate 2. I also like The Temple of Elemental Evil. Other than that, classic tabletop RPGs, mostly AD&D and Vampire: The Masquerade. Work Examples:
  7. 7 points
  8. 7 points
    5 heroes works just fine (1080p resolution). So, we can design 3-5 heroes for every civ.
  9. 7 points
    Nothing is set in stone yet, I'm still trying to pinpoint the general style for this civ, but it keeps eluding me. Here's an update based on your input:
  10. 7 points
  11. 6 points
    Sapa Inca Pachacutec summoning your warriors!
  12. 6 points
    Moroccans during the Marinid Sultanate.
  13. 6 points
  14. 6 points
    Update: Fixed error handling issue. Now 100% tests are running It was found that non-ASCII characters in game schema resulted in a crash. Since the presence of these characters is non-essential and limited, these characters were temporarly removed (Identity.js). The problem is under investigation. Probably this is due Game is running with Spidermonkey 68 Todo: Clean up. (better naming.. remove failed attempts to correct issue in the code) Benchmarking/Profiling. See how much the performaces increase/decrease after the upgrade Try link the game with SM78 beta () A big thanks to the WFG team for helping me in this task even though it doesn't follow the 'normal' 0ad development process. I hope this will be helpful in porting the official branch to newer versions of Spidermonkey Running game:
  15. 6 points
    Update. Still not finished though.
  16. 6 points
    Hello guys, this is my first message in this forum and it will be my first contribution to the 0ad community. First of all I'd like to thank to everyone for creating this great game. I have started developing ArchMod to improve 0ad gaming experience according to my expectations from an RTS game. In addtion, I would like to improve current PetraBot AI as an alternative AI bot. I never think to replace the current PetraBot AI. Actually, I was very surprised when I saw only PetraBot in my first installation of this game. I think there should be many different AI bots. I would like to create a new AI called ArchBot for this purpose. Of course, my starting point is PetraBot Installation: After extracting the compressed file to the data/mods path, you can easily install it from Mod Selection section. ArchMod-0.3 [ ArchMod 0.2 + Game Modes ] : ArchMod-0.3.tar.gz Now you can play 0ad in different Game Modes like as in Civilization. This option changes only tech costs, tech upgrade time and correspondingly barter trading mechanism. ArchMod-0.2 [ ArchMod 0.1 + Extra Options ] : ArchMod-0.2.tar.gz Bug fixes, Zero starting resources, Gigantic map size and extra game speed options. ArchMod-0.1 Initial Release Announcement [ AI Handicap ]: ArchMod-0.1.tar.gz Most of the RTS games use AI cheating for harder AIs. I don't like to play against these cheating codes. I think good AIs should beat even expert users without any extra bonus. ( I have started to contribute AI development by forking Petra as Arch Bot.) I think instead of embedding in AI difficulty, AI bonus/penalty setting should be a separate option like AI difficulty. Therefore, I have created an extra option called "AI Handicap" for AI players. I wish the developers will add this new feature to the next release I've kept default penalty settings for AIs easier than Medium AI, but I fixed bonus rates to 1 for other AI levels. In addition, I've added 10 more Very Hard AI levels for AI development and called them as Insane AI levels ( I - X ). These levels are also playable with default AI PetraBot, just an AI index increment. Installation: After extracting the compressed file to the data/mods path, you can easily install it from Mod Selection section. ArchMod-0.3 ( ArchMod-0.2 + Bug fixes, Different Game Modes ) ArchMod-0.3.tar.gz ArchMod-0.2 ( ArchMod-0.1 + Bug fixes, Zero starting resources, Gigantic map size and extra game speed options ) ArchMod-0.2.tar.gz ArchMod-0.1 (Initial Release, AI Handicap Setting & Insane AI levels) ArchMod-0.1.tar.gz
  17. 6 points
    Preclassic Mayans
  18. 6 points
  19. 5 points
    Latest stuff for DE. Trying some "alpine"/"arctic"/"winter" textures and maps. This one I may title: Cisalpine Winter (2 players) PLEASE COMMIT THE MAP RESIZING PATCH FOR ATLAS. THANK YOU. lol That way I can start making 2, 4, and 6 player versions of skirmish maps.
  20. 5 points
    You can also use a similar technique for the units. The only problem here is that they are too low poly. That's great for the game engine, since it speeds up the rendering, but the unit's .dae files are tricky to turn into a 2D image that looks like concept art. Another approach is to use MakeHuman, and then Blender, and finally some adjustments with Gimp. Here is an example. The model and the assets are all from MakeHuman and it's community, I didn't make the 3d model for the woman nor the accessories. What I did do is use the previous technique to make the image look like an illustration.
  21. 5 points
    I've wanted to change this one for a long time.
  22. 5 points
    Now there is: https://code.wildfiregames.com/D2863
  23. 5 points
  24. 5 points
    Hi there! Probably you noticed that there were not updates for some time. Unfortunately I was quite busy with other stuff and in the future I don't think I will have more time to dedicate on this (at least for ~8months). Therefore I would say that this experiment finishes here and I am happy about the outcomes. Some WFG members are already working on porting the main branch of 0ad to more recent version of Spidermonkey, so don't worry about this. Last micro update. I tried to do a very rough and inaccurate performance test just looking at the framerate. It seems that my modifications reduced a bit (not dramatically) the FPS. In my opinion this is due to the fact that many optimizations of the GC parameters were done for SM45 and are not useful anymore or even counterproductive for most recent versions of Spidermonkey. I think that there will be the need to spend some time in profiling the VM to get the best achievable performance.
  25. 5 points
    @balduin Thanks! I have definitely been neglecting the water units for all of the civs. But I think I can fix that in the following days. Right now my focus is on playtesting everything, so I don't have much more to show. Here's some .pngs I did for fun, I suppose that something like this (with some corrections) could work for the concept art (although concept art is usually done before 3d modeling). I should probably remove the brick floors, since these would not be seen during the game, except if the building is on uneven terrain.
  26. 5 points
    This will be the fourth and final civ for the mod "African Empires". They would be what Age of Empires 2: The African Kingdoms called "Berbers", but I think that name is too generic (The Berber people did not reside exclusively in Morocco during the Middle Ages). The timeline for this civ corresponds to the Marinid Sultanate (1244 - 1465). Initially the civ was going to be called "Marinids", but now that I think about it, that was only the name of the Sultanate, not of the entire population. So for now I'm just calling them "Moroccans", but I'm open to suggestions. In any case, the name used by AoE 2: TAF was not completely off, since the Almoravids, Almohads and Marinids (11th-15th centuries) are collectively referred to as The Berber Empires. Moroccan architecture has a rich and complex history, with many different periods, styles, and influences. During the Middle Ages, the complex and ever-changing style that became prevalent is known today as Moorish architecture. Three unique buildings of North African architecture in general, including Morocco, were the ksar, the kasbah and the ribat. This next one is the Ribat of Monastir, not from Morocco, from Tunisia This is the front gate: One of the most famous examples of this architectural style is the the minaret of the Almohad Kasbah Mosque, located in Marrakesh, and built in the late 12th century: The wonder for this civ that was used in AoE 2: TAF was the Hassan Tower: Alternatively, for this mod, the wonder could be the necropolis of Chellah:
  27. 5 points
    house variations
  28. 5 points
  29. 5 points
    Kingdom of Zimbabwe
  30. 5 points
    Work in progress for the Wonder (Ruins of the Hill Complex).
  31. 5 points
    In this post I wanted to share some research about the Ethiopian army. This post is not complete as many details are missing, but I hope it can help to better understand the medieval military of the Ethiopian Kingdom. The Wikipedia article about Amda Seyon I goes into detail about the military organization of Amda Seyon I. The references are mostly from "Taddesse, Church and State". Taddesse Tamrat was an Ethiopian historian from Ethiopia and his book "Church and State in Ethiopia : 1270-1527." is often cited by scholars. The article explains that the army of Amda Seyon I consisted of two main parts. First, a central army under direct control of Amda Seyon I. Second, local militia raised in times of local crises. The local militia was headed and under the control of the local rules. The central army was divided into regiments. The regiments where led by commanders. The commanders served when necessary as governor of a province. The governors were appointed nobles called Mekwanint. They were often of humble birth, rather then being noble because of their heritage. The Mesafint were noble by birth. Traditionally, there were many distinct titles for the different positions for the Mekwanint. Regardless, the Mekwanint have been a very important part of the Ethiopian army from the beginning under Yekuno Amlak to the end under Haile Selassie. Because the Mekwanint are such an important part of the Ethiopian empire they should be in the mod. However, for this mod this could be simplified by allowing to train only a limited number of Mekwanint can. For example, the Ethiopians can train 10 Mekwanint, which are more powerful than champion units, but less powerful compared to heroes. In addition, they should have an aura improving the soldiers in the aura. For example, improving the capture rate for all soldiers in the aura. Furthermore, and based on those descriptions the Ethiopians should have units with bows, swords and lances. Shields were an important part as well. In addition, mounted units seem to have played a major role. Amda Seyon I is depicted in the wall painting from the Debre Birhan Selassie Church (17th century) on a horse with a lance. source: https://commons.wikimedia.org/wiki/File:Ethiopian_Horses_(2427081498).jpg Gabriel Simon, a french officer, who traveled to Ethiopia in the 19th century, published a book named: "L'Éthiopie : ses moeurs, ses traditions, le négouss Iohannès, les églises monolithes de Lalibéla : voyage en Abyssinie et chez les Gallas-Raias" based on his travel experience in Ethiopia. He draw a picture of the weapons the Ethiopians used at the time: source: https://commons.wikimedia.org/wiki/File:SIMON(1885)_p109_Armement_d'un_Abyssin.jpg 1. Lance -> Lance 2. Javelin -> Javelin 3. Boucelier -> Shield 4. Sabre -> probably a shotel sword 5. and 6. Lance et Sabre Schoho -> probaly refering to the shotel sword or a dagger based on a shotel sword 7. Sabre Calla -> probably refering to a dagger which is not based on the shotel sword 8. Lance du Godjam -> probably a lance design from the area of Gojjam Furthermore, Mansfield Parkyns travel and lived in Ethiopia in the 19th century. He wrote a book about his experience: Life in Abyssinia: being notes collected during three years' residence and travels in that country Mansfield Parkyns drew a couple of paintings depicting the shotel sword. source: https://commons.wikimedia.org/wiki/File:P_216_-_0002_(1).tif source: https://commons.wikimedia.org/wiki/File:Mansfield_Parkyns_among_Abyssinians.tif The shotel is a curved sword which is sharp on both sides. source: https://en.wikipedia.org/wiki/File:Shotel,_BM.jpg Different than a sabre which is a weapon used to hit the enemy, it was used to stab them as well. The warrior fighting with the shotel was apple to go around enemy shields and stab the adversary into the side of the body. The shotel was used by the emperors for a long time. However, at some point it only had a representative function and no military function. source: https://commons.wikimedia.org/wiki/File:Dejazmach_Hailu.jpg The warrior trained to use the shotel was called: meshenitai. Under Amda Seyon I: In my opinion, there should be a champion unit called the shotelai. Many details are missing to make actual units, such as the armour and pictures of the bows. However, this post should have made clear that the shotel sword and Mekwanint are important parts of the Ethiopian military of the middle ages. In addition, there is clear evidence that the Ethiopians used bows, swords and lances. In particular, lances have been one of the favorite weapons of the Ethiopians.
  32. 4 points
  33. 4 points
    @m7600, @Ultimate Aurelian, some stuff I'm sure you'll enjoy! From the lands of Sundiata, comes absolutely heavenly music. Kora music by the Griots, or "Jali" of the old Mali Empire. This is one of the most beautiful pieces I know. Brings tears to my eyes, actually: Add the heavenly female voice of Sona Jobarteh, one of the few female griots in the world, and I'm left speechless: Two absolute legends... Old men playing desert blues... "The world is not changed by man. Man is changed by the world"- Traditional Bambara music from Mali, by Fatoumata Diawara, mixed with traditional European orchestra, creates a beautiful lamentation, decrying the fall of Timbuktu to extremists in 2012: Some very sweet Tuareg music: Similarly sweet Tuareg music: More desert blues (or rock?), by Bombino, in Agadez (more Tuareg music): Modern Hausa/Fulani music by Di'Ja, mixing traditional elements (really cool video): Of course, I also have to share one of my new all-time favorites! A modern Arab-Sudanese Afrobeat, called "Kandaka", from the ancient Kushite titles for Queens and Queen-mothers (Kandake). It's a love song for Sudanese women in general: (I love the ankh around the wrist of Mazmars... The Sudanese have not forgotten who they are ) This last one is a little more abstract. People sometimes say, Hip Hop is dead. Some people don't understand what it means, because they think that what they see on the tv is Hip Hop. But it's not. Hip Hop is a vehicle for change and revolution. It's a form of media for the disenfranchised masses. A means of communicating ideas, philosophies, news and poetry, for people that had few other means available to them. It's essentially open source music before open source was even a thing. Most popular Hip Hop these days is "compromised" in this sense. But sometimes "real" Hip Hop still appears in places you'd least expect it. Like this one (use subtitles): Of course I also just love it because he says that Taharqa is his grandfather and the Queen mother of Kush is his grandmother
  34. 4 points
    I think we can all agree that there is way too much environmental destruction in the world today, and working towards a "less abusive society" is commendable. But the obvious problem with your suggestion is that 0AD is a game of ancient warfare, and in a single match, we can easily kill thousands of units... Basically, in a way, we're all digital mass murderers for playing this game Removing the option to kill virtual animals will, generally speaking, not result in more virtuous players. But perhaps you'd be interested in the "No blood and gore mod for 0 A.D.", or the "NoViolence-Mod for 0 A.D.", which are both available through the in-game mod-downloader and can be useful for younger players: https://0ad.mod.io/no-blood-and-gore-mod https://0ad.mod.io/noviolence-mod
  35. 4 points
    Just an idea - not perfect ... Atlas - Scenario Editor - (untitled) 2020-07-06 14-45-02.mp4
  36. 4 points
    I'm locking this thread, seems like it's just attracting insults and rudeness. Please try and be nice to each other. It might seem innocent to you, but you never know how others react, especially in an international context like this when not everyone has got English as their first language.
  37. 4 points
    Another attempt Less shiny
  38. 4 points
    so many buildings ...
  39. 4 points
    I did it almost a year ago but I didn't like the result, my modeling skills were few. I used as a base the textures of units and structures available in your mod. I described this on github.
  40. 4 points
    Thanks for sharing! I actually saw it. Not too bad... I agree, his videos are a little embellished. He tries though, but it's not quite up to academic standards. But I think they're decent intro's to relatively obscure chapters in African history. I occasionally see a video of his. There's an amazing piece of art shared in the video you linked, and I really love it! I don't even know who made this It almost looks like @Victor Rossi's work, but I didn't see anything on his artstation page, and reverse image searches turn up nothing? Was it commissioned specifically for the video?? Don't know. But it's on point! I still have hundreds of references to post... I've fallen so hopelessly behind...
  41. 4 points
    Storehouse WIP.
  42. 4 points
    House WIP. As you can see, I'm thinking about changing the color scheme.
  43. 4 points
    Civic center work in progress. I'm looking at the Mauryan CC as a reference for the general shape.
  44. 4 points
    La Wasi (house)? + Ushnu inca. Faltan el AO y los detalles del "player".
  45. 4 points
    Hello and welcome to the forums! Thanks for pointing this out! 0 A.D. is a work in progress, far from perfect, and containing numerous inaccurracies. Artists have to work from what they know, and if they don't have suitable source material, they have to invent something. A few questions, though: Where exactly in Persepolis is this image taken from? Is the displayed person really Persian? Is it really a woman? Achaemenid imperial iconography portraits dozens of nationalities, each with different clothing, therefore more context would be helpful.
  46. 4 points
    Hi @Bellaz89, nice to meet you! I have seen your work on SM in my emails, but as you've probably been told I was unavailable because of my PhD. I will be back to programming on 0 A.D. next week, and I will start with the SM 45->52 migration. I have already prepared this migration in a way that will probably conflict with yours, so I apologize in advance. When I'm back I propose that we schedule a chat together (IRC or elsewhere) to discuss how I plan to do the migration to 52 and whether you could help, and after that migration, I would be happy to help you include your work in the game by targeting SM 60, 68 and probably 78 at that point! To answer the question above, yes we plan to update incrementally every time. Thanks for your work and see you soon
  47. 4 points
    Nation-wide gun control, proper police training, accessable health care, sick leave, maternity and paternity leave, a minimum wage, decent social security, public transport, and, perhaps most importantly, affordable high-quality education are all things most civilized countries have nowadays.
  48. 4 points
    Ok people: cool it. I think we can all agree that the #BlackLivesMatter campaign is important, particularly after the events of the past couple of weeks. And yes, it is a pity that the actions of a select few spoil it for everyone. I think we can also all agree that all lives matter: regardless of race, creed, ethnicity, religion, disability, place in history, or any other factor. However, this message is getting lost as this thread continues. Whilst we welcome constructive and reasoned discussion, the three posts immediately before this one did not meet this criteria, hence why they have been hidden and the users concerned given warnings. Please note that continuing to insult each other and/or act contrary to this forum's community guidelines/code of conduct/rules - particularly over such a sensitive topic - might lead to temporary bans of those that cannot keep a civil tone.
  49. 4 points
    @Ultimate Aurelian Duly noted, thanks. Here's how they start the game, with walls like the Iberians. I'll have to fix the textures though, and the models I made are a bit crude, gotta keep working on them. But I think this screenshot conveys the general idea.
  50. 4 points
    In Atlas Editor the graphics is still even better then in the game - absolutely fantastic
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