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  2. sertsa

    Testing pathfinder update

    Was trying this out on Windows 10 1809 64bit. I get this error: The installation directory contains mozjs38-ps-release-vc120.dll. Maybe your guys build environment has this on path but the latest (.23alpha Mk2) does not.
  3. Boudica

    killing women with hero uncounterable

    Or just accuse the enemy of being sexist for only targeting women. That should work with today's society.
  4. Boudica

    Help to play with LATAM Friend

    There was an A23 alpha re-release a few weeks ago, so there are now A23a and A23b versions, which connect to a different lobby each. I know that it took some time for the Linux packages to get updated, so some users didn't see the updated versions in their repositories. Not sure about now.
  5. Yesterday
  6. Tyrannosaurus

    Egyptian Re-Skin Mod

    And now I have the soldiers done as well.
  7. Tyrannosaurus

    Egyptian Re-Skin Mod

    I decided to go ahead and create new, reddish mahogany-brown skins for the native Egyptian units since I didn't want them to be confused for their Kushite analogs. Here are some re-re-skinned Egyptian ladies. Now, onto the soldiers!
  8. Itms

    Specific Name Review

    There is no policy so far, but I don't think we would have an issue with them (we might need them anyways, because we are not going to restrict the gameplay on the basis of attested names for buildings and units). If we have a documentation with the source, of course, it would be important to mark the forums as reconstructed there. But in the game they don't need to be marked as such. I have Sanskrit resources for Mauryas.
  9. Sundiata

    Egyptian Re-Skin Mod

    There is actually a very large corpus of colored Ancient Egyptian frescoes, by the Ancient Egyptians themselves. Skin tones vary wildly from a very light, yellowish brown to a very dark reddish brown. Reddish brown is by far the most common skin-tone. As for the Ptolemaic roster, of course all the Greek and Galatian units should remain white. As for the female citizens and native troops, some melanin definitely wouldn't be out of order, although "Kushite black" is definitely too dark... If you're interested in improving their skin-tones for historical accuracy sake, I'd suggest, for "native" troops, something like 1/10 black, 4/10 reddish brown, 4/10 yellowish brown, 1/10 white. The black representing resident Kushite populations (quite a considerable group, apparently, even as far north as Alexandria), the reddish and yellowish brown representing native Egyptians, and the white representing Greeks and other light skinned peoples from the Middle East and Europe that weren't necessarily part of the ruling classes or nobility. While on the topic, after careful consideration ( ), I'd like to suggest a similar more reddish brown skin-tone variant for a few Kushite units. Especially the Napatan temple guard and Napatan priest, could have about 1/2 reddish brown. Currently it's more a "faded" lighter brown instead of the reddish tint. If you want some Sub-Saharan ethnic flair, the "Nubian archers", a Ptolemaic mercenary unit was removed a few years ago "under dubious circumstances"... Another really attractive Kushite mercenary unit for the Ptolemies would be the "Aethiopian Axemen". At least 3 Ptolemaic and 1 one Roman (or also Ptolemaic) period figurines survive from Egypt depicting Hellenized axmen with Sub-Saharan features. The Ancient Egyptians through their own eyes: Basically, some of them looked very Middle Eastern/North African, some of them looked very Sub-Saharan/Horn of Africa, most of them were something in between. Not surprising from an Afro-Asiatic speaking population on the crossroad between Africa and Asia. One thing is clear, Ancient Egyptian women were drop-dead gorgeous! Yowza!
  10. stanislas69

    Add Money resources and related component issue

    Either here for simplicity or on mod.io or on moddb GitHub would be nice in any case to browse the source.
  11. Monder87

    Add Money resources and related component issue

    @stanislas69 where should i upload the Mod? Github? Or you have a dedicated place?
  12. stanislas69

    Help to play with LATAM Friend

    Does he has the latest update ?
  13. Parrilla38

    Help to play with LATAM Friend

    We can't, he doesn't appear.
  14. stanislas69

    Help to play with LATAM Friend

    If you use the lobby you should be able to.
  15. Hi, i have a quest, i'm from spain and i want to play with my friend who is from Argentina. Can i do something?
  16. killing enemy women as melee cav hero is uncounterable. you need about 30 units to kill him (or more), and he cna just run away if you go back with army thoughts?
  17. That suggests the Proto-Indo-Europeans may not have had a word for a sling. (PIE doesn't have a word for chicken either; that animal didn't exist in that area back then.) But if PIE didn't have a sling, it doesn't make much sense to use PIE to reconstruct an unattested Gaulish form. Yes, I fully agree. The purpose of this discussion is to improve and differentiate these factions. Perhaps town phase is better, because: i. Gauls were famous for their cavalry; ii. Gauls don't have a village phase horsemen; iii. two melee cavalry champions in the city phase probably makes them be viewed less unique. Don't worry about that, that's something for the artists to decide upon later. Right now you should simply focus on an interesting and accurate roster proposal. I asked because I associate France with cattle and Great Britain with sheep; the sling is primarily a goat- and shepherd's weapon; therefore I guessed slingers might be more common for Britons than Gauls. (But I know next to nothing about Celts.) Caesar mentioned the Gauls had a nobility class, who were skilled warriors and provided the military leaders, but also a large subject serf population, who could be called to arms in times of migration or war. Do you think it's likely the latter could have afforded swords and would have used them in combat?
  18. Tyrannosaurus

    Egyptian Re-Skin Mod

    I only changed the ethnically native Egyptian units though. The Greek, Arab, Celtic, etc. units have not been changed. I admit though, if I were aiming for greater realism (and to differentiate my re-skinned Egyptians better from the Kushite units), I'd give them a reddish mahogany-brown color like you see in most ancient Egyptian art. But that would require a lot of time-consuming texture-editing, so instead I went for simple texture swaps in the .xml files.
  19. Nescio

    Specific Name Review

    Thanks for pointing that out, I was unaware of that. Feast-center means Tavern and Tower means Wall Tower? In that case, the following appear to be missing: outpost, sentry tower, defence tower, archery range, cavalry stable, siege workshop, and dog kennel. If I understand correctly, the names in the second column are currently used in 0 A.D., which you propose to change into those listed in the third column. Which language(s) are you using? @Itms What's 0 A.D.'s policy on unattested, reconstructed forms? And whom can I contact for the Carthaginian, Iberian, and Mauryan specific names? @stanislas69 Could you split off the post starting with the one containing the txt file (#367473) to form a new “Specific names review” thread?
  20. stanislas69

    Egyptian Re-Skin Mod

    Ptolemies are not supposed to be black tho.
  21. stanislas69

    A23 - Audio issue

    @Servo has the same bug I think I tracked it to a bad initialization in modio but I'm not sure how to fix it. Maybe @Imarok's fix when Disabling audio would improve things.
  22. Grugnas

    A23 - Audio issue

    I'm playing on Mac osx and audio is still audible even if Master Audio is set to 0.0. Today I ran the game in windowed mode and observed few games while surfing on the web and noticed that, sometimes (I didn't get exactly how), the action volume is audible even if the master audio is set to 0.0. Once on foreground, I got errors related to audio files:
  23. Tyrannosaurus

    Egyptian Re-Skin Mod

    I'm using the Kushite textures and meshes for this re-skin simply out of convenience. They are supposed to represent indigenous Northeast Africans like the original Egyptians. Anyway, here's a screenshot of my next step in the process. I finally got the Egyptian pikemen to look the way I want them to.
  24. Genava55

    Specific Name Review

    @Nescio I did a list in the past in this thread for the buildings. I can do the rest one day for all the units and others buildings if it is necessary: https://wildfiregames.com/forum/index.php?/topic/24495-celtic-reference/&do=findComment&comment=360969 https://wildfiregames.com/forum/index.php?/topic/24495-celtic-reference/&do=findComment&comment=360975
  25. destro

    Egyptian Re-Skin Mod

    it's like an black people...like an nubian... im not good at ptolemic egypt's history but it's citizen class was nubians??
  26. The difficulty in this case is more about that nothing is converging to a single root in PIE. Latin, Greek, Germanic languages and Slavic languages use different roots for the slings. I am not a linguist thus I do not know why they do not use something related to the old Breton “Talmorion” with this supposed evolution for the word sling: *Telksmis (PIE) => *Telmis (Proto-Celtic) => Telm/Talm in medieval Celtic. Maybe because the word Talmorion is related to the Roman army in Aremorica during the 5th century AD. Maybe I do not know some flaws about it. Yep, I suggested this because it should be better to keep the light-cavalry to the Britons. And it could be a nice difference between the two rosters. Since the Gauls have a very strong cavalry, mostly developed later, we can limit it for the post-village phases. It is possible as well. I proposed this because the Gauls and the Germans share this use of an irregular cavalry where they can fight both on foot and mounted. There are even accounts of mixed formation of horsemen and footmen griping the horse of their comrade to keep the pace. The accounts of Plutarch for the Gauls at Carrhae describe them as lightly armed after the piece I quoted. It is why I suggested a special cavalry with anti-cavalry bonus. It could be moved in the town phase as well. If it is accepted, I have some idea to mix some elements from the Bastarnae to make it nice and enjoyable. Only a suggestion to balance the roster. I know that some people want to nerf the Celtic factions. In addition, it is better to have different rosters for the Britons and the Gauls. In the historical accounts, the sword is often mentioned for the Gauls, the Galatians and the Britons. But it is difficult to tell how reliable are these accounts. From an archeological perspective, there is a few statistics. For the end of the fourth century to the half of the third century BC, 96% of the warrior burials in the upper half of France have a sword in it and 55% for the warrior burials in Hungary. For the sanctuaries from the fourth to the second century BC, the swords are always the most frequent weapons, with a peak during the second half of the third century BC: three swords for one spearhead. The reasons for this importance of the sword in the fourth and third century is the appearance of two different types and two different panoplies. In the burials of the end of the fourth and third century, the long-sword is always combined with a spearhead but it exists a slightly shorter version with a larger ferrule/chape at the end of the scabbard that is found without any spears in the burials. However, the interpretation of these statistics is difficult. The swords are clearly more frequent on the continent than in the Isles but it could be caused by different burial tradition. You can see the differences between the two panoplies below:
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