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  3. If its stopped by houses its continues working, if by food not, ending with "Could not auto-queue unit, deactivating"
  4. Maybe we should just lock the thread? I mean, no one is using it for what it's supposed to be for.
  5. Thanks for the screenshot I've discovered the problem. That was a oversight from me... For testing it again in some more context, you should never get the "Could not auto-queue unit, deactivating." message with this mod, excepted if something is wrong like in your case. If you patch the mod (https://gitlab.com/4trik/resizequeue/-/archive/master/resizequeue-master.zip) your issue should be fixed. Just delete/replace the old ResizeQueue folder to patch and it should work.
  6. I have all the settings (i added all into one picture), but simply i start infinite queue and it never blinking , just is there checked red crossing (btw should it be vice versa it is now showing status or demanded status, looks like demanded status right, so if it with red crossing it doesnt mean that is infinite off but that is on, but ok anyway i saw that infinite number of units appear, then when food is not enoug is showed message that is infinite off and nver will start when food ready, tried multiple times). I can maybe even try make video.
  7. it could have been because of the follwers too.
  8. Adds a more advanced bot(based on PETRA) to the game. Settings are more noticeable after 15-20min of play. Focused on players with experience. Bot with the same bonuses for each difficulty level as the basic PETRA. At population limit(e.g. 300) it will hire units up to the ceiling. More technology and economy oriented at the start. More active in the Market. Builds more buildings to hire units. Possibility of limited recruitment of siege units: In the Civic Center added hiring of rams (limit 4 on the map) from the start of the game. Reduced resistance to Pierce. After building the Arsenal, the limit increases. bot_PETRA_Expert.zip
  9. Yesterday
  10. The map? It's part of the default collection.
  11. Thanks! I appreciate it. I've indeed invested a lot of time, and I actually quite enjoyed the process of learning JS and the way 0ad's graphical interface is made. Just the codebase alone helped a lot with understand core concepts. 0ad is such a great game, I'm glad I found a way for me to contribute. And I can't say I'm not excited about the total progress we've made on the encyclopedia (articles as well as GUI). From whom, I wonder... (thanks) And btw, I'm still hoping for eventual hyperlinks
  12. Good idea. You're right. All of the followers except DerekO were spammers. All of the spammers except 1 were already banned. I banned the last one and removed all followers from this topic. I think this topic is attractive to them because it's in the "Announcements / News" section of the forum.
  13. Yeah, @Vanthais pretty amazing. Even with the ui work he’s still writing articles. For me though the articles are not just educational but also entertainment . Learning is fun.
  14. Wow, you've been busy. You went from not knowing where to start on GUI development in January to an integrated GUI in April. I'm guessing that you got some help along the way. It's great to see an encyclopedia being implemented in 0ad. It helps make the game educational instead of merely for entertainment.
  15. Please check if 1) you have enough housing space 2) you have more then 150 wood (if you are training a unit that require 50 wood, then with default settings, 100wood will always be spared so will only start production at 100 + 50 wood. For females i would still be 0 wood needed. This is to prevent production to take some wood you could need for other buildings. You change it to lower or higher value in settings. 3) Auto-queue is effectively turned on for this building. You should see the icon below WITH the red cross blinking or on. 4) Double check settings for resize queue. The defaults setting should work like this:
  16. I noticed the nanny-bot is back on. (It didn't like a word that starts with f and rhymes with sickle.)
  17. I did it, i see it in settings .. enabled mods, i see it in settings/options/resize qeueue but looks dont work, once i had feeling looked it blinked and really started again after food was again, but tested more times in single player (it works same way in single as in multiplayer?) and mostly it writes that unlimited qeueue was stopped and then is not runned again when enough food for example. What i am doing bad?
  18. I don't know about that. Originally that guy was on land before I tried repairing, then boarding, then repairing again. (Later in that game a ship spat out two elite soldiers to an invalid spot on land where they were stuck without a chance to get them off it...)
  19. Maybe it is related to upload units on the coast from the boat and they did not take into account testing to repair it. In other words, maybe they have changed some parameter on the Pathfinder or on the boat.(Obstruction?)
  20. Yeah, there's definitely something off. I guess something in their "AI" keeps them untouchable until something is to their satisfaction; what I find especially bewildering is that it's not consistent with interaction overall, since - as stated - my unit can enter it. I believe this problem was introduced somewhere along the way. Don't think repairing them was that @#$%le in earlier versions, ships even moved towards units ordered to repair.
  21. Last week
  22. Pathfinding issue. Pathfinder of ships is not the same as that of ground units. Although I don't think that is the entire cause of the bug.
  23. *sigh* Enough. Both of you. I'm locking this thread for a few hours, in order to force a time out. Kindly get some sleep, fresh air, (or whatever) and come back tomorrow. Please do not continue this via Private Messages or elsewhere, or you may face temporary bans. @SKAcz: I hope the responses you received in good faith proved helpful, and Welcome to the 0 A.D. Community.
  24. So thread summary tabasco: you can use that mod but other people you play with might think you’re cheating. me: [ignore atrik] here’s a different solution that might help you Atrik: insult directed at me alre : don’t pick on atrik me: we’re not picking on him—he doesn’t care that people think he’s cheating and plays the victim at the same time atrik: “idc f u” also stop picking on me. conclusion: atrik is a nice guy?
  25. Y all threads about mods you have nothing interesting to say look the same now, you spam 10 bs posts together with the anti-atrik team until I make the mistake of correcting unfactual claims, and from here you can spam 10more bs posts until I tilt.
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