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  2. I like to take ten healers along on my "great peace & unity world tour", they mostly negate any losses, even when capturing CCs. (Put 'em on aggressive so they don't fn flee when they catch a stray arrow.)
  3. Today
  4. Yes, when it's you against a team of AIs. Why? I am positively surprised when I see that the AI has launched a counter attack while my troops were out destroying his CCs. It's not fun to always win flawlessly. The defensive buildings are generally not worth it in 0 A. D. The Fort is an exception, but only if you get the Murder holes technology. Four rams can destroy two unguarded Forts with no support. One Siege Catapult can do the same, given enough time.
  5. Anyway, how do you think about adding this mode? While AI is just booming and turtling? Surround their CC with walls (like Iberian), put many soldiers on it, many mainland units guarding, no scary rams, no attack launched. Sounds lame and not challenging, but at some degree, enjoyable .
  6. Mostly, yes. But I'm doing better now. I boom to p2, upgrading pierce attack and cav speed, using 10 archer cav to hit and run on enemy border, while a healer metres behind. In this chase, I think it's good that the AI is defensive, because they way easier to get frustrated when chasing my cav. They just walk in and off, while my cav got their heads.
  7. Now for something a little more difficult. If you cross out words that are (parts of) JC's smurf account names, you'll get his life philosophy.
  8. I disagree. It's much more easier to defeat teams of defensive AIs than aggressives. The latter will swarm you early on.
  9. Yes, the Defensive one is actually the biggest threat since it booms before attacking. Other AIs just ruin their economy by wasting units that should be working.
  10. @vanz Reason I ask: i find it a good idea to attack the AI immediately after the AI attacks you, when its soldiers are depleted, and it cannot effectively defend itself. Especially, towers can be captured with ease. If you let it keep attacking, it means it can boom in parallel.
  11. Aggressive - attacks early and more often. Defensive - attacks late with huge force, builds more towers and Forts earlier. Balanced - somewhere in between the two.
  12. Of course, the many languages I speak are to blame! Nah, I goofed.
  13. If JC sees how far the Ramirez family has come, he'll probably have a stroke Berries
  14. Yes very good! Just that it's OOS in English, not OOC
  15. Did I get half? Feel more like eating now than research.
  16. Question Nr. 25 has an answer that is slighty more correct, as it uses a singular Otherwise, it is characterristic that crosswords puzzles have multiple correct answers, but only one vits in with the other words and the space
  17. I made my own crossword which is based on the technical side of 0ad. I would be very impressed if you can get half of it!
  18. Maybe they follow George Washington's advice and mount a good offense as the only means of defense . Are you defeated at the first attack of the AI?
  19. Mmh then maybe the installer doesn't install it anymore (or never has cc @Itms) You can grab the exe from here https://trac.wildfiregames.com/browser/ps/trunk/binaries/system
  20. The Solution: Although I think @MarcusAureliu#s should remove the questions that might doxx other players or name people too personally. Question 12 has many alternative answers, e.g. Spain Question 20 could be phrased a bit more clearly in a different way Question 7: Don't forget Lorenz11 and SchweinePriester! Question 15 has many alternative answers
  21. I'm on Windows, but, it's just simply not there, which is why it's confusing. I have Atlas and everything, but I don't seem to have the Actor Editor specifically
  22. My thinking on this one: farms are usually placed next to deposit sites already, and you build storehouses directly near the mines, for in these cases, you dont benefit from less time spent to return with gathered resources, in fact one can argue you introduce an indesirable delay in receiving the resources to your stockpile. I see these mainly as a boost to wood gathering, since the walking time to the storehouse increases over time as harvested trees disappear.
  23. Number 1 is good in the late game
  24. My intention is not to arrive at right or wrong, but rather see how others approach the questions, so I can arrive at my conclusions. And maybe the conversation helps others too, if others share their opinoons. I will indeed try some new things mentioned here . What I think would be great is, if we had a "0 AD SotL" who would actually share videos about such calculations. I think this has the potential to improve gameplay design as well as make the game more popular.
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