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- Past hour
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My thinking on this one: farms are usually placed next to deposit sites already, and you build storehouses directly near the mines, for in these cases, you dont benefit from less time spent to return with gathered resources, in fact one can argue you introduce an indesirable delay in receiving the resources to your stockpile. I see these mainly as a boost to wood gathering, since the walking time to the storehouse increases over time as harvested trees disappear.
- Today
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Number 1 is good in the late game
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My intention is not to arrive at right or wrong, but rather see how others approach the questions, so I can arrive at my conclusions. And maybe the conversation helps others too, if others share their opinoons. I will indeed try some new things mentioned here . What I think would be great is, if we had a "0 AD SotL" who would actually share videos about such calculations. I think this has the potential to improve gameplay design as well as make the game more popular.
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0 A.D grand crossword puzzle !
MarcusAureliu#s replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
Answer number 6 is incorrect ! otherwise you are right ! -
The meaning of Aggressive and Defensive AI
Player of 0AD replied to vanz's topic in Gameplay Discussion
Aggressive means that the first attack is launched rather early, defensive means the attack is launched rather late. That's it, basicly. And maybe the defensive one builds more towers and fortresses, but I'm not sure... -
What is the difference of aggressive and defensive AI? I mean, I always set it to defensive, and expecting them to build a solid, impenetrable defense that would require a large number of troops and multiple attempts to defeat (I thought it would be fun). But instead, they would launch a massive attack and destroy me first, even if I am doing nothing.
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andy5995 started following Linux download not working?
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@Stan`And that's only needed if building from git? The required spirv stuff is included in the release data archive, correct?
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But their turn rate and acceleration are much better. Also factor in the length of their spears.
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0 A.D grand crossword puzzle !
Player of 0AD replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
SolutionPartly.pdf How to use the hashes? -
0 A.D grand crossword puzzle !
borg- replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
I'm curious about my second account -
0 A.D grand crossword puzzle !
Boudica replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
That's a good thing that you improved the cryptographic security. GG to anyone who thought about brute-forcing it. -
deltacxecutor joined the community
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0 A.D grand crossword puzzle !
Atrik replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
Dang @Boudica, you are too fast. -
IMO if you so many questions you should learn to calculate that yourself, check out replays, spectate live games or check the popularity of techs post that I linked you before in another thread. Capacity upgrades are not very popular. But you can carry on the conversation with others of course. But how would you know they are right?
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What about gather capacity upgrades?
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0 A.D grand crossword puzzle !
Boudica replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
Great! Wouldn't it be fun if the lobby rating reflected your knowledge of 0 A.D. lore based on quizzes like this one? Maybe that would be more useful for balancing. The solution is: Anyway, still wondering who the Romanian player is. -
It only uses VisibleClasses and Classes IIRC.
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Don't forget to run 0ad/source/tools/spirv/get-nightly-shaders.sh if you want to use Vulkan.
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Be sure to follow https://gitea.wildfiregames.com/0ad/0ad/wiki/BuildInstructions tl;dr have all dependencys run 0ad/libraries/build-source-libs.sh run 0ad/build/workspaces/update-workspaces.sh run make -j5 in the folder 0ad/build/workspaces/gcc/
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As I see it, you are right. I downloaded and installed the branch from git with git clone --single-branch --branch release-a27.1 https://gitea.wildfiregames.com/0ad/0ad.git But you can also download from https://releases.wildfiregames.com/ 27.1 is from 14.07. so the distros may need some till it lands in their repos.
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Naked Fanatics are not naked anymore
real_tabasco_sauce replied to Seleucids's topic in Gameplay Discussion
They are quite a lot slower than cav. -
JamesNaigh joined the community
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Essential Strategy started following Linux download not working?
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Hello, I just tried to download the latest alpha version from the official web page for Linux, but it seems there is no link or something and had to install it from the Software Manager of my distro, but it is not the latest alpha, as it says 0.27.0 in version.
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Essential Strategy joined the community
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Also the building type (temple, house with FF researched). Context always mattered reading stats and are most useful to read while looking at the replay or in the autociv summary. Problems with the autotrainer are also discussed long by a post Feldfeld. Besides the adjusted batching at the right time the meta changes that you don't need to check your base for production but can focus on raids. On quickstart it's very easy to see that it's better, but we shouldn't care because the advantage is small. I told Atrik before he should at least make it slower and emulate a good player. The discussion was derailed, that he didn't create quickstart. Then the oddity detector came out and he slowed his local quickstart down by one turn just enough down not to get detected by it, but not as slow as a real player.
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In this case, they would have to build the storehouse before the houses to collect the resources because the civic centers no longer accept resources. Another thing I did was change the templates. For the buildings, for example, I copied the original and put primitive at the end. I don't know if this interferes with the construction of the Petra Bot.
- Yesterday
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How would this be balanced? You'd just have an useless unit that is somewhat good against cavalry, but takes full damage from everything. How about you try and counter them with anything other than cavalry and CS spearmen? Why would they have weakness against spearmen, anyway?
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