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  2. Maybe they follow George Washington's advice and mount a good offense as the only means of defense . Are you defeated at the first attack of the AI?
  3. Mmh then maybe the installer doesn't install it anymore (or never has cc @Itms) You can grab the exe from here https://trac.wildfiregames.com/browser/ps/trunk/binaries/system
  4. The Solution: Although I think @MarcusAureliu#s should remove the questions that might doxx other players or name people too personally. Question 12 has many alternative answers, e.g. Spain Question 20 could be phrased a bit more clearly in a different way Question 7: Don't forget Lorenz11 and SchweinePriester! Question 15 has many alternative answers
  5. I'm on Windows, but, it's just simply not there, which is why it's confusing. I have Atlas and everything, but I don't seem to have the Actor Editor specifically
  6. My thinking on this one: farms are usually placed next to deposit sites already, and you build storehouses directly near the mines, for in these cases, you dont benefit from less time spent to return with gathered resources, in fact one can argue you introduce an indesirable delay in receiving the resources to your stockpile. I see these mainly as a boost to wood gathering, since the walking time to the storehouse increases over time as harvested trees disappear.
  7. Today
  8. Number 1 is good in the late game
  9. My intention is not to arrive at right or wrong, but rather see how others approach the questions, so I can arrive at my conclusions. And maybe the conversation helps others too, if others share their opinoons. I will indeed try some new things mentioned here . What I think would be great is, if we had a "0 AD SotL" who would actually share videos about such calculations. I think this has the potential to improve gameplay design as well as make the game more popular.
  10. Answer number 6 is incorrect ! otherwise you are right !
  11. Aggressive means that the first attack is launched rather early, defensive means the attack is launched rather late. That's it, basicly. And maybe the defensive one builds more towers and fortresses, but I'm not sure...
  12. What is the difference of aggressive and defensive AI? I mean, I always set it to defensive, and expecting them to build a solid, impenetrable defense that would require a large number of troops and multiple attempts to defeat (I thought it would be fun). But instead, they would launch a massive attack and destroy me first, even if I am doing nothing.
  13. @Stan`And that's only needed if building from git? The required spirv stuff is included in the release data archive, correct?
  14. But their turn rate and acceleration are much better. Also factor in the length of their spears.
  15. That's a good thing that you improved the cryptographic security. GG to anyone who thought about brute-forcing it.
  16. IMO if you so many questions you should learn to calculate that yourself, check out replays, spectate live games or check the popularity of techs post that I linked you before in another thread. Capacity upgrades are not very popular. But you can carry on the conversation with others of course. But how would you know they are right?
  17. What about gather capacity upgrades?
  18. Great! Wouldn't it be fun if the lobby rating reflected your knowledge of 0 A.D. lore based on quizzes like this one? Maybe that would be more useful for balancing. The solution is: Anyway, still wondering who the Romanian player is.
  19. It only uses VisibleClasses and Classes IIRC.
  20. Don't forget to run 0ad/source/tools/spirv/get-nightly-shaders.sh if you want to use Vulkan.
  21. Be sure to follow https://gitea.wildfiregames.com/0ad/0ad/wiki/BuildInstructions tl;dr have all dependencys run 0ad/libraries/build-source-libs.sh run 0ad/build/workspaces/update-workspaces.sh run make -j5 in the folder 0ad/build/workspaces/gcc/
  22. As I see it, you are right. I downloaded and installed the branch from git with git clone --single-branch --branch release-a27.1 https://gitea.wildfiregames.com/0ad/0ad.git But you can also download from https://releases.wildfiregames.com/ 27.1 is from 14.07. so the distros may need some till it lands in their repos.
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