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  2. It only uses VisibleClasses and Classes IIRC.
  3. Today
  4. Don't forget to run 0ad/source/tools/spirv/get-nightly-shaders.sh if you want to use Vulkan.
  5. Be sure to follow https://gitea.wildfiregames.com/0ad/0ad/wiki/BuildInstructions tl;dr have all dependencys run 0ad/libraries/build-source-libs.sh run 0ad/build/workspaces/update-workspaces.sh run make -j5 in the folder 0ad/build/workspaces/gcc/
  6. As I see it, you are right. I downloaded and installed the branch from git with git clone --single-branch --branch release-a27.1 https://gitea.wildfiregames.com/0ad/0ad.git But you can also download from https://releases.wildfiregames.com/ 27.1 is from 14.07. so the distros may need some till it lands in their repos.
  7. Hello, I just tried to download the latest alpha version from the official web page for Linux, but it seems there is no link or something and had to install it from the Software Manager of my distro, but it is not the latest alpha, as it says 0.27.0 in version.
  8. Also the building type (temple, house with FF researched). Context always mattered reading stats and are most useful to read while looking at the replay or in the autociv summary. Problems with the autotrainer are also discussed long by a post Feldfeld. Besides the adjusted batching at the right time the meta changes that you don't need to check your base for production but can focus on raids. On quickstart it's very easy to see that it's better, but we shouldn't care because the advantage is small. I told Atrik before he should at least make it slower and emulate a good player. The discussion was derailed, that he didn't create quickstart. Then the oddity detector came out and he slowed his local quickstart down by one turn just enough down not to get detected by it, but not as slow as a real player.
  9. In this case, they would have to build the storehouse before the houses to collect the resources because the civic centers no longer accept resources. Another thing I did was change the templates. For the buildings, for example, I copied the original and put primitive at the end. I don't know if this interferes with the construction of the Petra Bot.
  10. Yesterday
  11. How would this be balanced? You'd just have an useless unit that is somewhat good against cavalry, but takes full damage from everything. How about you try and counter them with anything other than cavalry and CS spearmen? Why would they have weakness against spearmen, anyway?
  12. After the nerf of champion cavs, Naked Fanatics will become the next brokenly OP unit. This unit is already highly OP in non-champ-cav TGs; it deals insane damage in P2 and is hard to defend against, then in P3 it can be spammed en mass as a melee + meatshield. Most importantly, they counter the cavs to well. There are already very few infantry units which can beat it in a direct frontal 1v1, then if you factor in the cavalry-matching speed, it makes Gauls too OP. The cause of this situation is that the unit has double the health of a spearman and the same armour. It is also affected by all upgrades, including armour ones, which means it's not naked at all: Suggestion: in order to live up to their name, they should have no armour at all and be unaffected by the armour upgrades. Also the cost might need to be reconsidered. You can't have 200 health and full melee armour and near-cav speed and no weakness against spearman.
  13. If you have additional berries nearby. Otherwise, not worth the cost.
  14. What about wicker baskets? In what cases is it worth it? Does the starting patch of berry bushes justify its cost? Or should you be near a second patch or be in a biome like sahara with higher starting gatherables?
  15. Well, as borg said, it depends on the situation you're in. If you are doing a boom, get level 1 woodcutting as early as possible. Get level 1 farming once you transition to farms. If you are being rushed, priority is to defend yourself, so make soldiers. Get level 2 as soon as you hit the town phase.
  16. Thanks for the answers, i was thinking more along the lines of, how many new lumberjacks is the first wood gathering tech worth?
  17. Yes there are some imperfections for sure. As well the graph smoothing make the first minutes inconclusive, since everybody will have a point at 100% and it takes until fcking min 5 for the smoothing to wear it away.
  18. Also probably makes sense to only clock idle time when a player is below max pop. Anyways, these are cool graphs.
  19. What should they build? The AI uses the building classes to know what to build next.
  20. Depends, on what your OS is. It's usually next to your pyrogenesis executable.
  21. You could. Basically you have a setting to customize the classes that are included. Since this use the trainer's functionalities, you can use its "Training Entity" setting in options. I've just realized that means, for the experiment branch i pushed you need to have the trainer option on for it to work too. (you can still toggle it off from the gui obviously and works when replaying, just need to have the option on for technical reasons).
  22. Maybe for a better perspective might be cool to exclude this
  23. The % are high, but you can see on the graphs that it's a lot of it that come from when the game is about to end when often some players are full pop and some have no resources at all to continue producing . As well the buildings taken into consideration are CCs and Military buildings: so forges, workshops, forts are taken into consideration if they aren't researching or training. (towers etc DON'T have the Military class so it's only really the ones listed above).
  24. Woodcutting 1: Before training Farming 1: Before training, except if you have a lot of additional food If you have a slinger civ and collect stone early, you can also take the stone upgrade early If you have like 100 pop you can go p2 and then immediately woodcutting 2, then farming 2. After clicking p3 you can also take stone 1 and metal 1. After reaching p3 obviously take wood 3 and food 3. stone 2 isnt really worth it, unless you plan a lot of slingers during a long game. Metal 2 and 3 can make sense if you have extra metal.
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