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Making a 0 A.D. Mod's Website
andy5995 replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
It's worth highlighting that docs can be published from different branches of a repo. A branch named 'gh-pages' used to be required (it may still be, I don't know). So for example, you create an orphan branch on your Delenda EST repo called 'gh-pages', you put your files and CSS and other assets your website uses on that branch. That's one of the settings under "Pages" on your repo setting. You'd have to create the branch first for the option to show up. That would keep your mod structure clean on your main branch. To keep that branch checked out all the time, you can use `git worktree ...` to create a directory separate from the directory from where the files on your main branch are located. -
andy5995 started following Making a 0 A.D. Mod's Website
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Making a 0 A.D. Mod's Website
andy5995 replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
@wowgetoffyourcellphoneSince you're already using GitHub, you might prefer GitHub Pages. A lot of projects on GitHub use it to automatically publish sites. One example is a project of mine called Dealer's Choice. There's a workflow that triggers when I make doc changes, they're pushed to https://github.com/Dealer-s-Choice/dealer-s-choice.github.io and published to the actual site at https://dealer-s-choice.github.io/ (free github hosting). I haven't done any CSS styling on that site yet, but that can be done too: https://theimpossibleastronaut.com/rmw-website/ is published from https://github.com/theimpossibleastronaut/rmw-website You could even have a simpler workflow where you put the html or md files in the /docs directory of your Delenda EST repo, and anytime they change, they are published to https://justusavramenko.github.io/delenda_est (I think you'd first have to make a justusavramenko.github.io repo and publish something there). All Github repos have a "Pages" setting, where you can set some options for publishing. If you were thinking of registering a domain and getting hosting, I've had good experiences with DreamHost. You can also register a domain, and in the pages settings of your repo, you can set your domain so your site will publish to GitHub pages (for the hosting), but have your yourdomain.com as the address. It uses a CNAME alias or something, I don't remember... so not a 301 redirect, iirc. -
AnthonyQuale started following anchor leapwallet-app
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next page leapwallet
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Good idea! Also maybe if the units and or structures converted to yours? Or would that be too good?
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AnthonyQuale joined the community
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I played on a square map, and I think some spawned outside the map area, also one spawned in water, unreachable by units (except boats ):
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OK thanks, will keep an eye on it and see what other people think. Keep in mind civilians gather metal faster than soldiers, so sticking a few on metal will definitely help.
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Looking for a Cursor Dev to Help Fix Bugs in 0 A.D. We’re looking for a developer who actively uses entity["video_game","0 A.D.","open-source historical RTS game"] and urlCursorhttps://www.cursor.com to help fix bugs and improve gameplay systems. What You’ll Do Fix gameplay and UI bugs Investigate crashes and performance issues Improve random map generation systems Work with existing C++ and JavaScript code Submit clean patches and Git commits Requirements Comfortable using Cursor AI IDE Basic to intermediate C++ knowledge Able to read and debug existing codebases Familiar with Git/GitHub workflows Interest in RTS games or open-source development Compensation This is currently an unpaid contribution role. You will receive a Cursor subscription and experience contributing to a large open-source RTS project. Good Fit If You Want real-world open-source experience Enjoy debugging and problem-solving Want to improve C++ skills Like strategy games and game systems Preferred Skills (Optional) Experience with game engines JavaScript knowledge Linux development environment RTS AI or map generation experience To Apply Send: Your GitHub profile Short intro about your experience Any previous projects or contributions Your Discord/Telegram contact Project: url0 A.D. Official Websitehttps://play0ad.com
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I played Macedonian, and the cs pikeman costs metal. It is hard having a non-ranged cs unit that costs metal, when there is no alternative, and it was hard for me to protect with only archers. Even if it is historically accurate, it seems like it is too hard, and gives them a disadvantage
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Making a 0 A.D. Mod's Website
leopard replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
https://cursor.com/ -
Making a 0 A.D. Mod's Website
leopard replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
get a cursor subscription and tell it what to build, it will be a lot cheaper in time and money than you could imagine, just buy one and ask it to do it, if you can buy one subscription for me I can do it for you, I have 7 years of experience in doing hardcore in-hand experience developing web applications, but since I am an Indian Dev I can barely afford my life with the help of debt, but you guys can do this crap like taking a leak, just get a cursor subscription no hassle of configuring claude code and copilot in VScode is plain bullshit with no subscription, I don't think getting a paid version will do any help. get Cursor subscription "easy-peasy lemon squeicy" like our Valihrant once said in his Videos -
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Can my “display name” be modified?
feneur replied to Roke Julian Lockhart Beedell's topic in Help & Feedback
I've changed it for you.- 1 reply
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Roke Julian Lockhart Beedell started following Can my “display name” be modified?
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I’m evidently less familiar with XenForo than I realised when registering, because I didn’t realise that the display name was what other forums refer to as a username (for it's unmodifiable, by me): If that’s accurate, I want to replace it with “Roke Julian Lockhart Beedell”, instead. Can I?
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Roke Julian Lockhart Beedell changed their profile photo
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true fortune casino_jpPr started following 0 A.D. Financial Report, April 2020 (We need you!)
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true fortune casino_qhKt started following Summary of attendance at the Vandœuvre-In-Game 2022
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Thanks to @stevenlauthere is now some footage of me getting my @#$% kicked by him Classical Warfare AEA youtube channel!
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true fortune casino_woEi started following Alpha 27 release is temporarily halted
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I’m bringing more news about the World Rising project! All natural resources have now been created and fully implemented into the game! In addition, the first map has been completed and finalized! Check out some images of the new natural resources that will be part of the game world! The next step will be bringing the new animals to life through animations, as well as creating the second Japan-themed map — there will be 3 Japanese-themed maps in total. The project keeps moving forward step by step, always focused on quality, immersion, visual authenticity, and optimization. More updates coming soon!
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true fortune casino_lzmn started following New Release: 0 A.D. Alpha 25: Yaunā
- Yesterday
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No. The other way around, as you are correctly describing in the paragraph below. Your traders don't buy or sell anything; they walk their route and when they make it to either end, they get you an income of the specified res. If you don't manually buy or sell metal there is no "exchange".
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Thales started following Market, Interpreting Results
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I have traders, trading with my partner. When the game ends, the summary is not what I would have expected. See the image below. I have my traders (I'm Steve) selling food and buying mostly metal. Yet the image below shows 0/0 for the metal exchange. Clearly, I don't understand how this works. Looks like the green numbers stand for units sold and the pink number for units bought (bartered). Correct? -------------------------------------------------------------------------------------------- Since I am selling food, I would assume that the pink number 2800 represents the amount of food sold. The summary says that I have a barter efficiency of 78%. So I have sold units of food 2800x.78 = 2184 - 1943 (wood) = 241 - 243 (stone) = -2 (round off error). In summary, I have sold 2800 units of food to "buy" 1943 units of wood and "buy" 241 units of stone. But nothing for metal? -------------------------------------------------------------------------------------------- What does trade income translate into, in terms of the game? My total income was 3513 units. Any further insight into this process?
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I just wrote that as an explanation for why I had edited your post, so no need for you to do anything (For another time though: if you have a long piece of text you can put it inside a spoiler - click the eye symbol in the little area where you write/edit a post - that way anyone who wants/needs to read it can, but it won't make the post very long to scroll through if someone wants to read replies etc.)
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Millennium AD Crash Report
allalongthetower replied to allalongthetower's topic in Gameplay Discussion
Forgive me, I'm not sure what you're saying. Are you saying that I have to do something different, or are you telling me that you've done it for me? As always, thanks so much for your help! -
It may have been my attackplan.js file. It had not been updated with the deserialization changes. https://github.com/JustusAvramenko/delenda_est/commit/456f297a3975678149ef70148a968c52d465951b I need the file because Delenda Est changes "Farmsteads" to Granaries. "Farmsteads" are the capturable Gaia buildings that give the farmland and fertile soil auras. This does not solve the AI not building special buildings though. hmm
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Please see the following Millennium A.D. crash report: Millennium AD Quit Unexpectedly - Google Docs.pdf -
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the older AI models couldn't create good enough looking helmets. With the user-training that is now possible, I'm able to "train" the AI on what helmet I want integrated onto the existing hero.
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mgmakeovers changed their profile photo
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garrison regeneration rate vs capture attack
Emacz replied to Emacz's topic in Game Development & Technical Discussion
Or you could just join are games and tell me guess I need to maybe update. Or I maybe need to pay closer attention. -
garrison regeneration rate vs capture attack
Atrik replied to Emacz's topic in Game Development & Technical Discussion
If you don't have it yet @Emacz you can try update ModernGUI to display the capture rates of buildings in tooltip. Yes
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