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  2. Right. Standard construction still requires own territory, but the buildings don't decay if cutoff from a root. The only thing that bypasses this is when you convert an Ox Cart to a house or storehouse in neutral territory. It's a nod to nomadism that doesn't completely remove the territory dynamic.
  3. They don't require territory roots after they are built right? You can still only build in own territory?
  4. Today
  5. I've been working on the Scythians a lot lately for DE (and eventual inclusion on EA. R29?). Ported over a few assets from Endovelico. Made some actor and mesh improvements, rethought a few things, etc. An updated direction for the Market. This is just a mockup, but easily accomplished: Their "Academy" (Imperial Academy/Syssiton/Gymnaseion) structure, the Royal Yurt. Trains champions and heroes: Stable, by @Duileoga: Corral: Ovoo: Thoughts: Google Translate now has the Ossetian language, which is the closest living language to Ancient Scythian. Let's leverage Ossetian for SpecificNaming. Nomadism Buildings auto-build, but have -50% health and capture points. While they are easier to destroy or capture, they also don't capture decay in neutral territory (they don't require territory roots). Receive special Ox Carts which are mobile resource dropsites (like the German ones) but can also transform into Houses and Storehouses at-will (and back) in own/allied/neutral territory. The Civic Center +25% territory influence radius (a great bonus), but its weight is -50% less than normal (their borders push much less against enemy borders than other civs do). Scythian Commoners (their Citizen-Civilians) have a range attack (use bows instead of knives) and an attack bonus vs. fauna. These traits can go to any nomadic civilization we may include, such as Xiongnu or Huns. Pastoralism Corral technologies research instantly. Receive a special Corral technology: Extensive Husbandry (boosts ranching) Receive a special Corral technology: Falconry (boosts Cavalry vision range and hunting) Raiders and Plunderers Scythian Maiden Huntresses +500% (TBD) loot while killing enemy units or destroying enemy buildings. These units are glass cannons, but if used right can more than pay for themselves in loot gained before they are killed. Scythian Buildings and Units only give half-loot when killed. Winds of the Steppe A team bonus for Cavalry or Stables or both. The cult of Scythian Ares The Scythian Ovoos are their primary territory pushers. No other structures besides Civic Centers and the Fortress (see below) have territory radius effects. The Ovoo also has an aura that boosts soldier attacks ("Sword of Ares") and Priestess stats ("Cult of Ares"). Scythian Priestesses can also pray here to get resources (TBD). Ovoos cost stone and metal and are very very tough and uncapturable (must be destroyed). Eventually we can create a new model which is the wooden platform with the sword at the top as described in the Histories. Maybe we can change the cost to Wood and Metal then, or give the Scythians the option to build either the stone ovoo or the wooden platform. Fortress The Scythians do receive a stone Fortress structure, but it's treated like a special building in that only 1 may be built. It becomes available in Town Phase. It has a territory radius, but functions more like a hard point for defense or offensive push. Fortress units (Champions and Heroes) are moved to the Royal Yurt (see image above, information below) as well as standard Fortress techs. The Fortress does get to train the Scythian Battering Ram in Town Phase and research the ram's relevant siege technologies. Royal Yurt Their "Academy" type structure, similar to the Spartan Syssition, the Han Imperial Academy, and or the Athenian Gymnasium in that it trains Champions and Heroes and researches relevant techs. It's also given the standard Fortress techs, such as Espionage and Will to Fight. Can invent a Special Tech for here. Maybe "Cavalry Tradition" or a special rank promotion tech applicable only to Cavalry. Technologies A special Forge technology: Goldsmithing (a boost to Market/Trading). The only Forge tech in the game with a specific economic effect. A special Forge technology: Composite Bows (boosts infantry and cavalry archers specifically). Replaces the final melee attack tech. They receive Archery Tradition like the Persians. Most technologies, except those in the Civic Center, take 25% longer to research or cost 20% more (TBD). I think something like I outlined (the exact values of things open for balance and design) keeps the core territory gameplay of 0 A.D., but adds enough distinctive features to make them feel a lot different than the other more "sedentary" civilizations. For DE specifically, I'll differentiate them even more with Cult Statues, Scouts, Cavalry are builders etc. But for EA I think what I've outlined is more than enough. What think?
  6. Oh yeah. For a saved game to work properly it needs to save the state of the game as it existed when the saved game was created.
  7. Oh, as fas as I remember, it used to work, but with the latest release I am not sure anymore. (For the AI it does work, I believe). Will try!
  8. What was happening was that I was loading an old save when I would make changes for debugging purposes. However, the old save would load data incorrectly if something had changed, causing certain details to not be present, like unit lists on structures, language types for vocals, etc.; it worked perfectly once I started a new match or used the simulate feature in the map editor, which is what I've been doing now. Essentially, what I learned was, don't change details about a unit, or structure, and then load a previous save with that structure or unit from an older version of the mod. it will not auto-update with the newest changes.
  9. Rajko quit midgame when he was in a very bad position my username: LordVaibhav Opponent: Rajkocommands.txt
  10. The thing is the scroll works for other things like zoom...
  11. Maybe you have enabled macmouse option, the one to be used with those one button mice.
  12. Hello, I need a bit of help. I have seen player that can change the size of the batch is about to produce pressing shift and scrolling. I can do it in my Mac with the trackpad, shift + 2 fingers up/down, but it doesn't work for me with the mouse wheel. I was trying a tool called Hammerspoon and placed a couple of scripts but I couldn't get it work. Someone knows what's going on? Thanks beforehand
  13. Yesterday
  14. That the installer just installs their version x in their path, with a working shortcut etc., and not care if there are other versions installed or not. I think other games like Battle for Wesnoth do it like that. Of course I'm assuming that this restrictive behavior is just legacy and can be disposed of.
  15. What do you propose? What would you remove or what would you add?
  16. Joining the lobby should be possible from anywhere, unless your country blocks it. Joining someone's match on the other end is another matter. The only solution would be dedicated servers you can join, and that requires money.
  17. It should though... Mods should install next to public if thats passed.
  18. P.S. I am aware of the option ' pyrogenesis.exe -writableRoot" to store runtime game data in root data directory, but this is not it in full.
  19. It does work, but indeed, a more flexible way of installing everything into the same directory (including mods, logs, maps, etc.) would be nice, so that one can have various independent versions if desired.
  20. It’s probably an issue with a public IP or port settings. I really hope that in the future the game will be released on Steam with proper, fully functional multiplayer for everyone, because after a year and a half my friends and I came back to 0 A.D. and once again found ourselves trying to figure out how to join the lobby — using VPNs, Radmin, and other tools just to play normally, which doesn’t really help.
  21. I didn't try it but take your word. My question would be thusly: Why? Why on earth is the windows installer so extremely user-unfriendly when different versions aren't technically a problem? Could this be changed for future versions?
  22. Last week
  23. Actually for me it is [c] (lower case).
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