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  2. I'm making a few improvements now. Now we have the possibility, when the AI attacks your province, of losing or winning in the auto-resolution. Also, when you lose your last province, a Game Over page appears and we have a button to start a new campaign.
  3. I am a new player, new to this kind of game as well, any tips and perhaps youtube videos?
  4. Today
  5. Peperonata https://www.thespruceeats.com/peperonata-recipe-7556948
  6. yes, the is the first render draft, I did not expect to have to request so many changes. Right now there are 21 revisions pending and I doubt it will all be right on the next draft.
  7. I’ve seen Vulkan help smooth out frame drops on heavy scenes, especially once the engine refactor landed. If you’re testing it, try comparing GPU timings to spot where it shines.
  8. I mean, we all know that there is only one country with proper bread.
  9. "Helots 25% less dmg, range and spread than normal citizen infantry, but same gather rates as civlians. They also only have 50 HPs but cost only 40 food and 10 wood or stone. They don't recieve forge techs"
  10. Fair enough. Also, javelins at that time were not just some long pointy stick, a very important part of them was the ankyle, a leather loop used to throw them, increasing their range by at least 50% (I haven't proposed it as tech because it precedes the timeframe of the game). This would require some throws to get a proper hang of it, which one could assume someone owning one would have, unlike helots. Then, besides range you could also penalise accuracy. A channel that could be of interest for some around:
  11. Bread. Every culture has their own take on bread, you can have it savory or sweet, and it goes with pretty much everything. My personal favorites are fry bread and Japanese milk bread.
  12. The games where one can make a comeback out of a very dire situation also have sweetest victory. Maybe it could be a announcement when a threshold of score dis-balance is reached in the game in the oddity detector mod if I revive it. Since your leaving (or atm. feel that way), I'd like to shine on a game where diagonalo had the fastest boom in R28, multiplayer that I attended by min. 13 going by the most resources spend. And all with just 2 extra apple trees in your base. The trick was to reach 2 berry spots far out of base with barracks. This game also made me question this metric a bit, because I was maur and going for the hero Chanakya before doing the military techs. This reduces the tech costs by -20%. And this kind of shortcut isn't reflected in this metric at all. But anyway gg commands.txt
  13. Typical abusive parents speech, professionnal gaslighting !
  14. I still want to get around to grouping the civs like we previously discussed here but through the course of all my "research" (not nearly as in depth as academics on here) Ive thought a little about how to build up each unit a little more historically accurate and unique to other civilizations with the "same" unit. First, I'm trying to paint a picture of what the "average" citizen soldier would "look like" only based on the type of weapon they carried and whether they were "frontline" melee or skirmishers. This chart lays out their "walk speed" which was gather through several back and fourths with various ai programs to help determine a plausible walk and run multiplier for the various units. I then started to gather information on the various shields used during the time and tried to give them a "resistance" bonus vs a "walk speed penalty" As well as three levels of armor, light, medium and heavy. These are both done as "mixins" so they can be added to the "parent template" which just has the walk speed/run multiplier, dmg related info based on the weapon and health points. Because melee is at the fore front I started with 150 HP and ranged at 75. You think build their "resistances" up from there. So a Gaul spearman carrying a large Celtic shield and wearing light armor would have different resistances, movement speeds and in some case attack speed than a traditional "Greek Hoplite." If anyone is interested in this and wants to help assign values to the different types of shields and armor and then build "equipt" each civs various units I'd appreciate the help. It's your to help with the balancing of the units!
  15. Yesterday
  16. https://www.bilibili.com/video/BV1xf4y1473M?t=3.1
  17. 1.7 out: more historically accurate naming
  18. I think that the current Egypt(3v3) should be turned, so that the fertile land is in the foreground and the mountains in the back.
  19. Can you send me the updated mod? This is going to be SUPER useful for Hyrule Conquest. EDIT: Never mind, I found your Git.
  20. I would like to know if this game has generated a map of an inverted world for Eastern Africa. I have been working with a "mapmaker" but wondering if there is an existing map out there. Attached is my draft version which is full of AI errors, they apparently forgot that the red sea needed to be switched...
  21. You can still check out Classical AEA... they actually should move a little faster IMO since they had 0 armor.... although most skirmishers had zero resistance. But helots have less HP, less dmg and dont get forge techs in CWA, but they are cheap to produce and have civilian gather rates (which are better than cs)
  22. When I said the Attic dialect is more "authentic", of course I meant in reference to Athens. The problem is, Spartans would use the Doric dialect, which would mean all their Ancient Greek names in the game should ideally be revised, but I didn’t manage to find an Attic to Doric translator. One could follow some transformation rules, but would be a bit time consuming and error prone for a non-expert.
  23. stop thinking you are in age of empire 2 with @#$% bonus or malus lol , it is not a wikipedia fight
  24. I love the right-click resource queue feature for technologies in AOM
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