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Not able towards stop the sweep, the Houston Astros fell toward the Cleveland Guardians 42 within just Daikin Park. This is the Astros 1st year becoming swept this time simply because the commence of Might, Whilst they endured a threegame sweep in direction of the Milwaukee begun out upon a lousy notice for the Astros whenever, in the course of pregame https://www.houstonastrosteamshop.com/Astros_Enyel_De_Los_Santos_Jersey-196, Jake Meyers, who contains been out considering the fact that the supreme activity of the Dodgers sequence, tried towards arrive again and create a start out in just heart, only in the direction of apparently reinjure his leg. He was then walked off the sector with a instructor and out of the outfield is hoped that with an off working day tomorrow, Meyers will be alright in direction of be ready toward start off the initially recreation of the Silver Boot Collection from the moment the recreation began, components didn 't buy a great deal improved. Following turning out to be the initial out of the activity, the Guardians suddenly jumped within entrance with backtoback residence operates, inserting them up 20 straight after all those 2 homers, Astros novice Brandon Walter sat down the upcoming 17 Guardians inside of obtain, not permitting a further in the direction of obtain foundation. In the course of his initially 30+ innings this year, he is made up of simply just walked 2 Walter 's previous line:6 IP, 2 H , 2 ER, 0 BB, 7 K, 9560 TPSDespite the upcoming 5 innings becoming best, Walter continue to remaining with his staff members down and passed the ball towards Bennett Sousa as the very first arm out of the the time he arrived in just, the Guardians received again in direction of do the job directly absent upon him, having their initial strike due to the fact the very first inning. This was adopted as a result of one more solitary and a stroll, loading the bases with noouts just before a tworun RBIsingle doubled the Guardians direct toward was adopted out of the pen as a result of Bryan King who gave the Astros 2 scoreless innings immediately after Astros bats experienced no remedies for Guardians novice Slade Cecconi, who stored the Astros scoreless for only higher than 7 innings right before Houston 's to start with function knocked him out of the arrived upon an RBIdouble in opposition to Mauricio Dub oacute;n https://www.houstonastrosteamshop.com/Astros_Jose_Cruz_Jr_Jersey-34, scoring Taylor Trammell in opposition to very first. This double lengthier his strike streak towards a teamhigh 9 online games as he carries on in the direction of participate in further and extra with out Jeremy Pe ntilde;a inside of moment the Guardians went into their pen, the Astros ongoing toward do perform within just the inning, including yet another function with an RBIdouble versus Altuve and placing the Astros back again basically 42. Regretably whilst, that was all the Astros were being capable in the direction of get hold of throughout, using the basically Astros hitter that was ready towards obtain to start with further than one particular period was Yainer Diaz, who was reliable for a person of the Astros 6 hits and a single of their 2 decline features Cleveland the sweep earlier mentioned Houston. Coming into the sequence, the Guardians experienced shed 10specifically video games and we experienced specifically experienced 1 of our great highway outings of the yr. Everything ain 't introducing Astros comprise an off working day tomorrow prior to they welcome the Texas Rangers towards metropolis for the Silver Boot Sequence, the previous sequence prior to the AllStar split. That all starts off upon Friday at 7:10 P.M. https://www.houstonastrosteamshop.com
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MUD FACTORY joined the community
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Wallace Law joined the community
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lol, es mu similar a mi idea en el mod que habia hecho hace años.
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Chasca started following Palaiologos
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Sorry - which desktop file, is this 0ad.desktop in ~/.local/share/applications, or another (I can see a PrefersNonDefaultGPU=true line there, but no DRI_PRIME)? Also, could you suggest any specific wrappers, then? Might be good to at least have some starting point.
- Last week
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With the desktop file you already have a means, "DRI_PRIME=1 0ad", is probably what you need but that might depend on exact hardware or distribution. Look into prime and for older nivida into optimus. There are also plenty wrappers to tune for games.
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Actually, yes, with the game started and a scenario loaded, I get a 0% usage for the dGPU from the System Monitor sensor if started from terminal, but not from the Application Launcher after adding the flag suggested above. which 0ad usr/bin/0ad which pyrogenesis usr/bin/pyrogenesis However, when run from terminal, both start the game, but as above - with 0% dGPU usage. If either of these is the "correct" exe to use, what to do, then, so the dGPU is used?
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In French but nice and interesting video
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Might be using the igpu then which would mean not nvidia but should be enough to go to the ingame options an select the vulkan backend. Run "which 0ad" in terminal to get the path
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What vision is that? the game remains the same. Do these people know where they're going?
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It will be difficult to implement new mechanics. There are people here who literally lose a third mind every time something is discussed.
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Stalker. I don't stay stuck in something that has no future.If there are no changes, this game will continue as it is. Stop killing innovation. Without innovation, this game will not grow. If the game is not adapted, it will perish. Trying to make yourself understood is a waste of time. But I'm leaving this on record for anyone who comes and reads it.
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If you saved the config in the option menu it might be using vulkan now which would explain it. If not maybe the desktop file is messing up with 0 A.D. but that'd be strange, could be a KDE plasma bug might be nice to report it upstream. Does the command which 0ad point to something else ? The underlying executable is called "pyrogenesis"
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The funny thing about forums is that they keep a written record of every user’s actions. The sad part is that you post at more than 13x the rate of the people you mock for posting too much.
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Don't try to change their minds. Is a waste of time.
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Here come those who always give their opinions.
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+1 Can be beneficial if you repair one siege and the other is damaged too, but if storehouses get repaired it's waste of time. But having one or two units in this repair mode would be kind of nice in general. But if it matters to you setting the repair in queue is also not too much apm intensive.
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Shocker. Although I agree it’s a waste of time I could care less how this function works
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GUI Session Panels problem adjusting icon spacing.
Adriano0ad replied to Adriano0ad's topic in Help & Feedback
Thank you very much for the explanations. I ended up uninstalling and reinstalling the game to get it back to normal haha. Now you can try modifying the layout and adjusting a few things again. Thanks for the help, and I'll come back and share the results later =D -
For me it's good how it is currently. The advantage is that units will be shown as idle after repairing, instead of doing more repairing. Repairing can be a waste of time.
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No, I feel like I remember this too. I think even when you were building something, workers would go repair nearby building once done too. Not so long ago then, I joined in a26.
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I'm not really sure about this ... but wasn't it like this in some alpha very long time ago? Or maybe as in you repair something and if that's finished and something is nearby and can be repaired too the unit switches to this one... Or I mix it up with some other game.
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GUI Session Panels problem adjusting icon spacing.
Atrik replied to Adriano0ad's topic in Help & Feedback
Ah, I was wrong indeed, thanks @Mentula, the items margins aren't calculated dynamically relative to the containers size. Unlikely that you want to create proxies to re-overwrite them thoughts, if you changed them or if there is a issue with the icon size, better fix it. -
Ok, it seems that talking about battalions has inflamed the debate ahaha but is good! There are so many different visions, but the core game keeps improving this way! Another mentioned aspect was about resources placement on the map and I just wanted to say how I really like the big stone quarries that I've seen in some recent maps (Oases, I think?). Is a very interesting visual detail and maybe a path to go in future maps and releases. Instead of many boulders randomly placed, some big extraction areas in few strategic points of the map. This would "force" a more proactive gameplay towards map exploration and strategic control. Definitely can add "flavour" to the game experience Anyway I'm just returning to play again due to winter holidays and the game is still as fun as ever ahaha
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And finally, this one that I wanted to try. Knights of honor. This one did use this mechanic and seemed very solid.
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