All Activity
- Today
-
New major update, focusing mostly on cavalry. - Cavalry can no longer hunt. Use infantry javelineers to hunt animals. Infantry meat gather rate increased slightly to compensate. - Cavalry javelin throwers are no longer trainable by any civilization, except by the Iberians. They keep their cavalry javelineer champion, but he is not very effective against units. - Civic centers can no longer train cavalry. Build a Barracks or Stable if you're Persian. - You can no longer build bolt shooters. This was done because their model is ugly and looks ridiculous when moving. I'd done the same with the Catapults, but you need some ranged siege options in order to break fortified positions. - Jubot AI removed, as it's very buggy and has poor performance. - Roman Army Camps can't build Rams anymore. - In addition to cavalry javeleneers, Hellenes can no longer train Slingers. Reason for removing the mounted javelin throwers is because they are not balanced enough. They need to hit hard like infantry javelins, but they are also much faster. Hit and run tactics don't work very well because of the "phantom strike" bug on units that are moving, so they are exploitable. An exception was made for the the chariot archers, because they are at least expensive. Cavalry can no longer hunt for the same reason as above, and because it sometimes takes too long for a single javelin to hit an animal. The opening post is updated to point at the latest version.
-
I also got some: WARNING: PlayerID 2 | petra.findOverseaLand on a non-naval map??? we should never go there Replay is attached. metadata.json
-
Yeah this will be fixed no worries.
-
We've figured out in the meantime that this is caused by vandalism of the Italian translation and we're working on fixing that.
-
Olabondia joined the community
- Yesterday
-
-
Will you add the balloons as well?
-
Since today I am working on that, see PR #8593.
-
In addition to what @Stan` said, there isn't even a way to translate strings for (American) English in Transifex, as that's the language we use for the source strings, so they don't need translating and therefore can't be translated there.
-
What about other languages than those two? What's the language you use for your operating system?
-
Definitely. As I don't know how to do that I'll just bring the topic up once a year.
-
For the moment I just created Issue #8590 over there.
-
If I select Italian it works, just that the amount of translated strings seems very low. <- @Dunedan
-
We can't do that in string freeze. A PR for the next release would be welcome.
-
Any errors ?
-
Tried the rc1 appimage, it is working fine, but there is an issue with Italian locale. If I select Italian, the game still run in English. I also tried espanol and it is properly in spanish. So, the issue is just for Italian.
-
Got nothing to report after playing it. Except that I still think ""Neareastern" Badlands" is still a poor map name.
-
For a navy, bridges would be like walls for rams: they cannot be crossed but destroyed. To avoid their excessive building (wonder what the animnation would look like) bridges could have a maximum length or could be a pre-disposition connecting two defined points on a map. But as I wrote, it would be a slightly different game then.
-
This makes sense in a tactical RTS without ships, like Praetorians. If you allow building bridges, what would be the point of building a navy, then?
-
New Map: Three Empires (Skirmish) (Problem of crashing)
Yavin replied to Yavin's topic in Scenario Design/Map making
Thank you for the suggestion. Unfortunately, this does not work as well. As before, it loads up to 100 per cent, and then prior to the game start it crashes.- 4 replies
-
- three empires
- skirmish
-
(and 1 more)
Tagged with:
-
New Map: Three Empires (Skirmish) (Problem of crashing)
Stan` replied to Yavin's topic in Scenario Design/Map making
You might try to enable Vulkan in the game options, see if that fixes it.- 4 replies
-
- three empires
- skirmish
-
(and 1 more)
Tagged with:
-
New Map: Three Empires (Skirmish) (Problem of crashing)
Yavin replied to Yavin's topic in Scenario Design/Map making
crashlog.zip I don't know why but my interestinglog is empty. Though I can give you the files of the other logs. Hope that helps.- 4 replies
-
- three empires
- skirmish
-
(and 1 more)
Tagged with:
-
New Map: Three Empires (Skirmish) (Problem of crashing)
Stan` replied to Yavin's topic in Scenario Design/Map making
Would be interesting to know why it crashes. Could you attach the interestinglog.html after loading the map ?- 4 replies
-
- three empires
- skirmish
-
(and 1 more)
Tagged with:
- Last week
-
Hey there, I've recently finished a map. Though there is only one problem: Every time I try to start it the game crashes. Therefore, the map is not really balanced as I could not try to play on it. I hope it works on your PC. If so, feel free to edit the map and share it, I'd be curious to see what you will improve. If you now how to fix this, please tell me here in the forum. Regarding the map: It's Skirmish with 8 players. Players 1, 2 and 3 should be in one team, while the remaining players can be either put into teams or not. That's up to you :) I'll still put some screenshots in here. Have fun! Three Empires (First Version) (Skirmish).pmp 285271748_ThreeEmpires(FirstVersion)(Skirmish).xml
- 4 replies
-
- 4
-
-
- three empires
- skirmish
-
(and 1 more)
Tagged with:
-
GTA V really disappointed me. While it is a great game, the story was sadly lacking (why didn’t I get to just shoot Stretch or Steve in any of the missions? Why did I have to wait?!), and when compared to SA, it had almost no collectibles or side-missions. There also was to much reliance on DLC, and a lot of the wilderness areas, as well as the military base, felt like they were useless outside of missions. The fact that the game also capped police upgrades at four starts (with five stars just being more cops) also was a heavy disappointment (I want to battle soldiers and tanks!!!).
-
Latest Topics
