Assertion failed: "m_Grid->m_W == m_ObstructionsDirty.dirtinessGrid.m_W && m_Grid->m_H == m_ObstructionsDirty.dirtinessGrid.m_H" Location: CCmpPathfinder.cpp:595 (CCmpPathfinder::UpdateGrid) Call stack: CCmpPathfinder::UpdateGrid (ccmppathfinder.cpp:595) this = profile2__ = m_Name = 0x00BD87E0 -> "UpdateGrid" shoreGrid = m_W = 7664 (0x1DF0) m_H = 5580 (0x15CC) m_Data = 0x1745C688 -> 60224 (0xEB40) m_DirtyID = 365698544 (0x15CC1DF0) edgeMask = 60188 (0xEB1C) CSimulation2Impl::UpdateComponents (simulation2.cpp:490) simContext = 0x15CC1DD8 -> m_ComponentManager = 0x15CC1DF0 -> m_ScriptInterface = m_CxPrivate = { pScriptInterface = 0x15CC1DF0 (see above), pCBData = 0x15CC1DF0 (see above) } m = (unique_ptr >) m_rng = 0x00000000 m_CustomObjectTypes = (unsupported map >,ScriptInterface::CustomType >) m_SimContext = 0x15CC1DD8 (see above) m_SystemEntity = m_Id = 1 (0x00000001) m_ComponentCache = 0x1FFB2B00 -> { numInterfaces = 92 (0x0000005C), interfaces = [1] { 0x00000000 } } m_CurrentComponent = 0 (0x00000000) m_CurrentlyHotloading = false m_ComponentTypesById = (unsupported map) m_ScriptedSystemComponents = (unsupported vector) m_ComponentsByInterface = (unsupported vector,equal_to > >) m_ComponentsByTypeId = (unsupported map >) m_LocalMessageSubscriptions = (unsupported map >) m_GlobalMessageSubscriptions = (unsupported map >) m_ComponentTypeIdsByName = (unsupported map >,int >) m_MessageTypeIdsByName = (unsupported map >,int >) m_MessageTypeNamesById = (unsupported map > >) m_InterfaceIdsByName = (unsupported map >,int >) m_DynamicMessageSubscriptionsNonsync = (unsupported map) m_DynamicMessageSubscriptionsNonsyncByComponent = (unsupported map >) m_ComponentCaches = (unsupported map) m_DestructionQueue = (unsupported vector) m_NextScriptComponentTypeId = 111 (0x0000006F) m_NextEntityId = 3302 (0x00000CE6) m_NextLocalEntityId = 536870912 (0x20000000) m_RNG = lcf = _x = 126988878182752 (0x0000737EE6F97960) m_UnitManager = 0x174A54D8 -> m_Units = (unsupported vector) m_ObjectManager = 0x12C8C788 -> m_MeshManager = 0x12C8C750 -> m_MeshMap = m_ColladaManager = 0x12C8C744 -> m = 0x173A49D0 -> dll = m_Name = 0x00BEC8E4 -> "Collada" m_Handle = 0x00000000 m_LoadErrorLogMethod = Error set_logger = 0x00000000 m_VFS = (shared_ptr) m_SkeletonAnimManager = 0x12C8C76C -> m_Animations = m_ColladaManager = 0x12C8C744 (see above) m_Simulation = 0x174A3088 -> m = 0x15CC1DD8 (see above) m_Objects = (unsupported map) m_ObjectBases = (unsupported map) m_Terrain = 0x173C3E88 -> m_MapSize = 257 (0x00000101) m_MapSizePatches = 16 (0x00000010) m_Patches = 0x14F0D024 -> m_WorldBounds = m_Data = [2] X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) X = 64.000000 (0x42800000) Y = 19.152174 (0x419937A7) Z = 64.000000 (0x42800000) m_Transform = _11 = 1.000000 (0x3F800000) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 1.000000 (0x3F800000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 1.000000 (0x3F800000) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x00000000) _44 = 1.000000 (0x3F800000) _data = [16] 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.000000 (0x3F800000) 0.000000 (0x00000000) ... _data2d = [4] [4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) } m_InvTransform = _11 = 0.000000 (0x00000000) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 0.000000 (0x00000000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 0.000000 (0x00000000) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x00000000) _44 = 0.000000 (0x00000000) _data = [16] 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } m_RenderData = 0x00000000 m_BoundsValid = true m_MiniPatches = [16] [16] Tex = 0x1E4D9920 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = 0x1E129218 -> data = (unsupported basic_string >) hash = 784405102 (0x2EC1126E) m_ShaderDefines = m_Items = 0x172B9768 -> items = (unsupported vector >) hash = 1884204329 (0x704EAD29) m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = 0x172B9000 -> items = (unsupported vector >) hash = 1317906115 (0x4E8DA6C3) m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = false m_TextureMatrix = _11 = 0.022097 (0x3CB504F3) _21 = -0.022097 (0xBCB504F3) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 0.000000 (0x00000000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = -0.022097 (0xBCB504F3) _23 = -0.022097 (0xBCB504F3) _33 = 0.000000 (0x00000000) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x00000000) _44 = 1.000000 (0x3F800000) _data = [16] 0.022097 (0x3CB504F3) -0.022097 (0xBCB504F3) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) -0.022097 (0xBCB504F3) -0.022097 (0xBCB504F3) 0.000000 (0x00000000) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.022097 (0x3CB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { -0.022097 (0xBCB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) } m_BaseColor = 4292991950 (0xFFE1DBCE) m_BaseColorValid = true m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) ... [16] Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) ... [16] Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) ... [16] Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) ... [16] Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) ... [16] Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) ... [16] Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) ... [16] Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) Tex = 0x1E4D9920 (see above) Priority = 5 (0x00000005) ... ... m_X = 0 (0x00000000) m_Z = 0 (0x00000000) m_Parent = 0x173C3E88 (see above) m_Heightmap = 0x1E64B278 -> 1762 (0x06E2) m_BaseColor = R = [8] { 255 (0xFF), 255 (0xFF), 255 (0xFF), 255 (0xFF), 1 (0x01), 1 (0x01), 0 (0x00), 0 (0x00) } G = 255 (0xFF) B = 255 (0xFF) A = 255 (0xFF) m_HeightMipmap = m_MapSize = 257 (0x00000101) m_Mipmap = (unsupported vector) m_SystemEntity = m_Id = 1 (0x00000001) m_ComponentCache = 0x1FFB2B00 (see above) turnLengthFixed = value = 13107 (0x00003333) commands = 0x0071F414 -> (unsupported vector) msgTurnStart = m_Cached = (unique_ptr,default_delete > >) msgUpdate = m_Cached = (unique_ptr,default_delete > >) turnLength = value = 317468688 (0x12EC3010) msgUpdate = m_Cached = (unique_ptr,default_delete > >) turnLength = value = 317468688 (0x12EC3010) msgUpdate = m_Cached = (unique_ptr,default_delete > >) turnLength = value = 317468688 (0x12EC3010) msgUpdate = m_Cached = (unique_ptr,default_delete > >) turnLength = value = 317468688 (0x12EC3010) CSimulation2Impl::Update (simulation2.cpp:359) this = turnLength = 200 (0x000000C8) commands = 0x0071F414 (see above) profile2__ = m_Name = 0x00BD0E7C -> "sim update" primaryStateBefore = state = (basic_stringstream >) debug = (basic_stringstream >) hash = (unsupported basic_string >) secondaryTerrain = m_MapSize = 426657008 (0x196E44F0) m_MapSizePatches = 7466087 (0x0071EC67) m_Patches = 0x27696F70 -> m_WorldBounds = m_Data = [2] X = 0.000000 (0x27AF85A0) Y = 0.000000 (0x26EB6CF0) Z = 0.000000 (0x00000000) X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Transform = _11 = 0.000000 (0x00000000) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 0.000000 (0x00000000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 0.000000 (0x00000000) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x11059980) _24 = 0.000000 (0x26EB6D0C) _34 = 0.000000 (0x00000000) _44 = 0.000000 (0x00000001) _data = [16] 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x11059980), 0.000000 (0x26EB6D0C), 0.000000 (0x00000000), 0.000000 (0x00000001) } m_InvTransform = _11 = 0.000000 (0x1105A564) _21 = 0.000000 (0x1795C744) _31 = 0.000000 (0x00650000) _41 = 0.000000 (0x00730000) _12 = 0.000000 (0x0065005C) _22 = 0.000000 (0x00000000) _32 = -1.#QNAN0 (0xFFFFFF82) _42 = 0.000000 (0x00730085) m_RenderData = 0x0061006C -> m_UpdateFlags = m_BoundsValid = (bool)0x40 m_MiniPatches = [16] [16] Tex = 0x27696F70 (see above) Priority = 30 (0x0000001E) Tex = 0x00000000 Priority = 3 (0x00000003) Tex = 0x00000000 Priority = 661361464 (0x276B9338) Tex = 0x00390038 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 10171808 (0x009B35A0) Tex = 0x23C67D68 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = 0x23C76308 -> data = (unsupported basic_string >) hash = 564677078 (0x21A849D6) m_ShaderDefines = m_Items = 0x23C76948 -> items = (unsupported vector >) hash = 1 (0x00000001) m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = 0x23C68008 -> items = (unsupported vector >) hash = 1065287681 (0x3F7F0001) m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = (bool)0x58 m_TextureMatrix = _11 = 0.000000 (0x00D90990) _21 = 0.011744 (0x3C406A0E) _31 = -0.000000 (0x88002008) _41 = 0.000000 (0x23C67F68) _12 = 0.000000 (0x23C67F48) _22 = 0.000000 (0x23C67EC8) _32 = 0.000000 (0x00000001) _42 = 0.000000 (0x22D44A98) _13 = 0.000000 (0x23CF0A50) _23 = 0.012477 (0x3C4C6A72) _33 = -0.000000 (0x880021D0) _43 = 0.000000 (0x23C67F88) _14 = 0.000000 (0x23C67F88) _24 = 0.000000 (0x23C67E28) _34 = 0.996109 (0x3F7F0101) _44 = -0.001359 (0xBAB21618) _data = [16] 0.000000 (0x00D90990) 0.011744 (0x3C406A0E) -0.000000 (0x88002008) 0.000000 (0x23C67F68) 0.000000 (0x23C67F48) 0.000000 (0x23C67EC8) 0.000000 (0x00000001) 0.000000 (0x22D44A98) 0.000000 (0x23CF0A50) 0.012477 (0x3C4C6A72) -0.000000 (0x880021D0) 0.000000 (0x23C67F88) ... _data2d = [4] [4] { 0.000000 (0x00D90990), 0.011744 (0x3C406A0E), -0.000000 (0x88002008), 0.000000 (0x23C67F68) } [4] { 0.000000 (0x23C67F48), 0.000000 (0x23C67EC8), 0.000000 (0x00000001), 0.000000 (0x22D44A98) } [4] { 0.000000 (0x23CF0A50), 0.012477 (0x3C4C6A72), -0.000000 (0x880021D0), 0.000000 (0x23C67F88) } [4] { 0.000000 (0x23C67F88), 0.000000 (0x23C67E28), 0.996109 (0x3F7F0101), -0.001359 (0xBAB21618) } m_BaseColor = 0 (0x00000000) m_BaseColorValid = (bool)0x76 m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 0 (0x00000000) Tex = 0x00000000 Priority = 2 (0x00000002) Tex = 0xFFFFFF84 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 2147483392 (0x7FFFFF00) Tex = 0x00000000 Priority = 1024363448 (0x3D0E8BB8) ... [16] Tex = 0x00000035 Priority = 23814 (0x00005D06) Tex = 0x00540600 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 23811 (0x00005D03) Tex = 0x3A5C0700 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 2588999936 (0x9A510100) Tex = 0x00000000 Priority = 47116 (0x0000B80C) Tex = 0x3D0A0800 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 150994944 (0x09000000) Tex = 0x0000005B Priority = 15617 (0x00003D01) Tex = 0x005D0A00 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = 0x0000002A m_ShaderDefines = m_Items = 0x00004A04 m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = 0x00000001 m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = (bool)0x4A m_TextureMatrix = _11 = 0.000000 (0x00004AC0) _21 = 0.000000 (0x00000001) _31 = 0.000000 (0x00004AEC) _41 = 0.000000 (0x00000038) _12 = 0.000000 (0x00004AEC) _22 = 0.000000 (0x00000030) _32 = 0.000000 (0x00004B24) _42 = 0.000000 (0x00000001) _13 = 0.000000 (0x00004B40) _23 = 0.000000 (0x00000038) _33 = 0.000000 (0x00004B40) _43 = 0.000000 (0x00000030) _14 = 0.000000 (0x00004B78) _24 = 0.000000 (0x00000001) _34 = 0.000000 (0x00004B94) _44 = 0.000000 (0x00000038) _data = [16] 0.000000 (0x00004AC0) 0.000000 (0x00000001) 0.000000 (0x00004AEC) 0.000000 (0x00000038) 0.000000 (0x00004AEC) 0.000000 (0x00000030) 0.000000 (0x00004B24) 0.000000 (0x00000001) 0.000000 (0x00004B40) 0.000000 (0x00000038) 0.000000 (0x00004B40) 0.000000 (0x00000030) ... _data2d = [4] [4] { 0.000000 (0x00004AC0), 0.000000 (0x00000001), 0.000000 (0x00004AEC), 0.000000 (0x00000038) } [4] { 0.000000 (0x00004AEC), 0.000000 (0x00000030), 0.000000 (0x00004B24), 0.000000 (0x00000001) } [4] { 0.000000 (0x00004B40), 0.000000 (0x00000038), 0.000000 (0x00004B40), 0.000000 (0x00000030) } [4] { 0.000000 (0x00004B78), 0.000000 (0x00000001), 0.000000 (0x00004B94), 0.000000 (0x00000038) } m_BaseColor = 19348 (0x00004B94) m_BaseColorValid = (bool)0x30 m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 1410007040 (0x540B0000) Tex = 0x373E0200 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 93 (0x0000005D) ... [16] Tex = 0x10030400 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = 0x000000A8 m_ShaderDefines = m_Items = 0x10030448 -> items = (unsupported vector >) hash = 6750311 (0x00670067) m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = 0x00000098 m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = (bool)0x45 m_TextureMatrix = _11 = 0.000000 (0x006E0065) _21 = 0.000000 (0x00000074) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x000000B8) _12 = 0.000000 (0x10030488) _22 = 0.000000 (0x00650064) _32 = 0.000000 (0x00750062) _42 = 0.000000 (0x002D0067) _13 = 0.000000 (0x00720070) _23 = 0.000000 (0x006E0069) _33 = 0.000000 (0x00000074) _43 = 0.000000 (0x00000068) _14 = 0.000000 (0x100304A8) _24 = 0.000000 (0x00690061) _34 = 0.000000 (0x00680063) _44 = 0.000000 (0x00740061) _data = [16] 0.000000 (0x006E0065) 0.000000 (0x00000074) 0.000000 (0x00000000) 0.000000 (0x000000B8) 0.000000 (0x10030488) 0.000000 (0x00650064) 0.000000 (0x00750062) 0.000000 (0x002D0067) 0.000000 (0x00720070) 0.000000 (0x006E0069) 0.000000 (0x00000074) 0.000000 (0x00000068) ... _data2d = [4] [4] { 0.000000 (0x006E0065), 0.000000 (0x00000074), 0.000000 (0x00000000), 0.000000 (0x000000B8) } [4] { 0.000000 (0x10030488), 0.000000 (0x00650064), 0.000000 (0x00750062), 0.000000 (0x002D0067) } [4] { 0.000000 (0x00720070), 0.000000 (0x006E0069), 0.000000 (0x00000074), 0.000000 (0x00000068) } [4] { 0.000000 (0x100304A8), 0.000000 (0x00690061), 0.000000 (0x00680063), 0.000000 (0x00740061) } m_BaseColor = 0 (0x00000000) m_BaseColorValid = false m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 268437392 (0x10000790) Tex = 0x100007B0 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = 0x0000001C m_ShaderDefines = m_Items = 0x100007F8 -> items = (unsupported vector >) hash = 268437512 (0x10000808) m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = 0x0000001C m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = (bool)0x1C m_TextureMatrix = _11 = 0.000000 (0x10000828) _21 = 0.000000 (0x00000081) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x0000001C) _12 = 0.000000 (0x10000838) _22 = 0.000000 (0x00000082) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x0000001C) _13 = 0.000000 (0x10000848) _23 = 0.000000 (0x00000083) _33 = 0.000000 (0x00000000) _43 = 0.000000 (0x0000001C) _14 = 0.000000 (0x10000858) _24 = 0.000000 (0x00000084) _34 = 0.000000 (0x00000000) _44 = 0.000000 (0x0000001C) _data = [16] 0.000000 (0x10000828) 0.000000 (0x00000081) 0.000000 (0x00000000) 0.000000 (0x0000001C) 0.000000 (0x10000838) 0.000000 (0x00000082) 0.000000 (0x00000000) 0.000000 (0x0000001C) 0.000000 (0x10000848) 0.000000 (0x00000083) 0.000000 (0x00000000) 0.000000 (0x0000001C) ... _data2d = [4] [4] { 0.000000 (0x10000828), 0.000000 (0x00000081), 0.000000 (0x00000000), 0.000000 (0x0000001C) } [4] { 0.000000 (0x10000838), 0.000000 (0x00000082), 0.000000 (0x00000000), 0.000000 (0x0000001C) } [4] { 0.000000 (0x10000848), 0.000000 (0x00000083), 0.000000 (0x00000000), 0.000000 (0x0000001C) } [4] { 0.000000 (0x10000858), 0.000000 (0x00000084), 0.000000 (0x00000000), 0.000000 (0x0000001C) } m_BaseColor = 268437608 (0x10000868) m_BaseColorValid = (bool)0x85 m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 268633888 (0x10030720) Tex = 0x100220B0 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = 0x000001C8 m_ShaderDefines = m_Items = 0x12E3DB78 -> items = (unsupported vector >) hash = 6619241 (0x00650069) m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = 0x00000178 m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = (bool)0x08 m_TextureMatrix = _11 = 0.000000 (0x12E36A00) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000108) _12 = 0.000000 (0x12E365E0) _22 = 0.000000 (0x00000000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000108) _13 = 0.000000 (0x12E36610) _23 = 0.000000 (0x00000000) _33 = 0.000000 (0x00000000) _43 = 0.000000 (0x00000158) _14 = 0.000000 (0x0FE76DF8) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x00000000) _44 = 0.000000 (0x00000118) _data = [16] 0.000000 (0x12E36A00) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000108) 0.000000 (0x12E365E0) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000108) 0.000000 (0x12E36610) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000158) ... _data2d = [4] [4] { 0.000000 (0x12E36A00), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000108) } [4] { 0.000000 (0x12E365E0), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000108) } [4] { 0.000000 (0x12E36610), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000158) } [4] { 0.000000 (0x0FE76DF8), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000118) } m_BaseColor = 316892736 (0x12E36640) m_BaseColorValid = false m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 268637024 (0x10031360) Tex = 0x100263C0 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = 0x000000A8 m_ShaderDefines = m_Items = 0x10026408 -> items = (unsupported vector >) hash = 6619240 (0x00650068) m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = 0x00000058 m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = (bool)0x30 m_TextureMatrix = _11 = 0.000000 (0x00000000) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x000000B8) _12 = 0.000000 (0x10026448) _22 = 0.000000 (0x00610067) _32 = 0.000000 (0x00680074) _42 = 0.000000 (0x00720065) _13 = 0.000000 (0x0077005F) _23 = 0.000000 (0x006F006F) _33 = 0.000000 (0x00000064) _43 = 0.000000 (0x000000B8) _14 = 0.000000 (0x10026468) _24 = 0.000000 (0x0072006F) _34 = 0.000000 (0x00650064) _44 = 0.000000 (0x005F0072) _data = [16] 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x000000B8) 0.000000 (0x10026448) 0.000000 (0x00610067) 0.000000 (0x00680074) 0.000000 (0x00720065) 0.000000 (0x0077005F) 0.000000 (0x006F006F) 0.000000 (0x00000064) 0.000000 (0x000000B8) ... _data2d = [4] [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x000000B8) } [4] { 0.000000 (0x10026448), 0.000000 (0x00610067), 0.000000 (0x00680074), 0.000000 (0x00720065) } [4] { 0.000000 (0x0077005F), 0.000000 (0x006F006F), 0.000000 (0x00000064), 0.000000 (0x000000B8) } [4] { 0.000000 (0x10026468), 0.000000 (0x0072006F), 0.000000 (0x00650064), 0.000000 (0x005F0072) } m_BaseColor = 7471220 (0x00720074) m_BaseColorValid = (bool)0x61 m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 268511328 (0x10012860) Tex = 0x10030960 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = 0x000000A8 m_ShaderDefines = m_Items = 0x100309A8 -> items = (unsupported vector >) hash = 7274604 (0x006F006C) m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = 0x000000B8 m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = (bool)0x76 m_TextureMatrix = _11 = 0.000000 (0x00610042) _21 = 0.000000 (0x00630074) _31 = 0.000000 (0x00000068) _41 = 0.000000 (0x00000058) _12 = 0.000000 (0x100309E8) _22 = 0.000000 (0x006E0055) _32 = 0.000000 (0x00650073) _42 = 0.000000 (0x00000074) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 0.000000 (0x00000000) _43 = 0.000000 (0x00000078) _14 = 0.000000 (0x10030A08) _24 = 0.000000 (0x00640041) _34 = 0.000000 (0x00440064) _44 = 0.000000 (0x00740061) _data = [16] 0.000000 (0x00610042) 0.000000 (0x00630074) 0.000000 (0x00000068) 0.000000 (0x00000058) 0.000000 (0x100309E8) 0.000000 (0x006E0055) 0.000000 (0x00650073) 0.000000 (0x00000074) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000078) ... _data2d = [4] [4] { 0.000000 (0x00610042), 0.000000 (0x00630074), 0.000000 (0x00000068), 0.000000 (0x00000058) } [4] { 0.000000 (0x100309E8), 0.000000 (0x006E0055), 0.000000 (0x00650073), 0.000000 (0x00000074) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000078) } [4] { 0.000000 (0x10030A08), 0.000000 (0x00640041), 0.000000 (0x00440064), 0.000000 (0x00740061) } m_BaseColor = 97 (0x00000061) m_BaseColorValid = false m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 1038846869 (0x3DEB8B95) Tex = 0x88000E00 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 1 (0x00000001) Tex = 0x00000001 Priority = 193 (0x000000C1) Tex = 0xB1D00002 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 3203334147 (0xBEEF0003) ... [16] Tex = 0x474C0202 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 0 (0x00000000) Tex = 0x00000000 Priority = 0 (0x00000000) Tex = 0x00000000 Priority = 0 (0x00000000) Tex = 0x00000000 Priority = 0 (0x00000000) Tex = 0x00000000 Priority = 0 (0x00000000) Tex = 0x00000000 Priority = 0 (0x00000000) Tex = 0x00000000 Priority = 0 (0x00000000) Tex = 0x23C3DD50 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = 0x00000010 m_ShaderDefines = m_Items = 0x00000000 m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = 0x00000000 m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = (bool)0x58 m_TextureMatrix = _11 = 2.005402 (0x40005880) _21 = 2.005417 (0x400058C0) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000003) _22 = 0.000000 (0x0000004C) _32 = 0.000000 (0x0000000D) _42 = 0.000000 (0x14200000) _13 = 0.000000 (0x00000003) _23 = 0.000000 (0x000000DB) _33 = 0.000000 (0x00000000) _43 = 0.000000 (0x00020000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x00000000) _44 = 0.000000 (0x00000010) _data = [16] 2.005402 (0x40005880) 2.005417 (0x400058C0) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000003) 0.000000 (0x0000004C) 0.000000 (0x0000000D) 0.000000 (0x14200000) 0.000000 (0x00000003) 0.000000 (0x000000DB) 0.000000 (0x00000000) 0.000000 (0x00020000) ... _data2d = [4] [4] { 2.005402 (0x40005880), 2.005417 (0x400058C0), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000003), 0.000000 (0x0000004C), 0.000000 (0x0000000D), 0.000000 (0x14200000) } [4] { 0.000000 (0x00000003), 0.000000 (0x000000DB), 0.000000 (0x00000000), 0.000000 (0x00020000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000010) } m_BaseColor = 0 (0x00000000) m_BaseColorValid = false m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 0 (0x00000000) ... [16] Tex = 0x00000000 Priority = 266466392 (0x0FE1F458) Tex = 0x00000000 Priority = 1036553206 (0x3DC88BF6) Tex = 0x88000FFF -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 6357110 (0x00610076) Tex = 0x00200072 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 6619246 (0x0065006E) Tex = 0x00530077 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 7602277 (0x00740065) Tex = 0x00690074 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 6750318 (0x0067006E) Tex = 0x003D0020 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 2162720 (0x00210020) Tex = 0x006E0045 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 6881383 (0x00690067) ... [16] Tex = 0x00280064 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 3866665 (0x003B0029) Tex = 0x0009000A -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 589833 (0x00090009) Tex = 0x006E0045 (see above) Priority = 6881383 (0x00690067) Tex = 0x0065006E -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 5373998 (0x0052002E) Tex = 0x006E0065 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 6619236 (0x00650064) Tex = 0x00650072 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 6226034 (0x005F0072) Tex = 0x00650053 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 5439604 (0x00530074) Tex = 0x006C0069 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 7274600 (0x006F0068) ... [16] Tex = 0x0000000A Priority = 39425 (0x00009A01) Tex = 0x54010000 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 3801088 (0x003A0000) Tex = 0x00005701 Priority = 5656832 (0x00565100) Tex = 0x56510100 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 1157627904 (0x45000000) Tex = 0x4C000000 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 22097 (0x00005651) Tex = 0x00003500 Priority = 1159725312 (0x45200100) Tex = 0x3C000000 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 39505 (0x00009A51) Tex = 0x56010200 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 1023410176 (0x3D000000) ... [16] Tex = 0x0000563E Priority = 33569281 (0x02003A01) Tex = 0x0000003D Priority = 2584025864 (0x9A051B08) Tex = 0x09000000 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = 0x40000000 -> data = (unsupported basic_string >) hash = m_ShaderDefines = m_Items = 0x00000AD0 m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = 0x00000000 m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = (bool)0xBB m_TextureMatrix = _11 = 0.000000 (0x00000000) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x1C0E5900) _12 = -0.000900 (0xBA6C04FF) _22 = 277425718228093150000000.000000 (0x666AFD1D) _32 = 18254168159716176000000000000000.000000 (0x73666666) _42 = 550266929152.000000 (0x53001E77) _13 = 0.000000 (0x0CFF1417) _23 = -0.000000 (0x8301BC6A) _33 = 0.000000 (0x00000089) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x30086200) _24 = -0.000000 (0xAB7C00EF) _34 = 0.000000 (0x00000000) _44 = 0.000000 (0x00002CF7) _data = [16] 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x1C0E5900) -0.000900 (0xBA6C04FF) 277425718228093150000000.000000 (0x666AFD1D) 18254168159716176000000000000000.000000 (0x73666666) 550266929152.000000 (0x53001E77) 0.000000 (0x0CFF1417) -0.000000 (0x8301BC6A) 0.000000 (0x00000089) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x1C0E5900) } [4] { -0.000900 (0xBA6C04FF), 277425718228093150000000.000000 (0x666AFD1D), 18254168159716176000000000000000.000000 (0x73666666), 550266929152.000000 (0x53001E77) } [4] { 0.000000 (0x0CFF1417), -0.000000 (0x8301BC6A), 0.000000 (0x00000089), 0.000000 (0x00000000) } [4] { 0.000000 (0x30086200), -0.000000 (0xAB7C00EF), 0.000000 (0x00000000), 0.000000 (0x00002CF7) } m_BaseColor = 1644167168 (0x62000000) m_BaseColorValid = (bool)0x08 m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 2425395461 (0x90909905) Tex = 0xD1058890 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 2500167824 (0x95058890) Tex = 0x1188CA90 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = 0x19BA6CA0 -> data = (unsupported basic_string >) hash = 431532280 (0x19B8A8F8) m_ShaderDefines = m_Items = 0x19B97F80 -> items = (unsupported vector >) hash = 48 (0x00000030) m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = 0x19B9B1A8 -> items = (unsupported vector >) hash = 64 (0x00000040) m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = (bool)0xF0 m_TextureMatrix = _11 = -1.#QNAN0 (0xFFFFFF87) _21 = -1.#QNAN0 (0xFFE00000) _31 = 29.999998 (0x41EFFFFF) _41 = 0.000000 (0x00000000) _12 = -1.#QNAN0 (0xFFFFFF81) _22 = 0.000000 (0x00000000) _32 = 2745369005465441200000000000.000000 (0x6D0DEEA8) _42 = 0.000000 (0x19B9B1D8) _13 = 0.000000 (0x19B97260) _23 = 0.000000 (0x00000000) _33 = 2745369005465441200000000000.000000 (0x6D0DEEA8) _43 = 0.000000 (0x00000BAB) _14 = -1.#QNAN0 (0xFFFFFF81) _24 = 0.000000 (0x00000000) _34 = -1.#QNAN0 (0xFFFFFF83) _44 = 0.000000 (0x19B9B1A8) _data = [16] -1.#QNAN0 (0xFFFFFF87) -1.#QNAN0 (0xFFE00000) 29.999998 (0x41EFFFFF) 0.000000 (0x00000000) -1.#QNAN0 (0xFFFFFF81) 0.000000 (0x00000000) 2745369005465441200000000000.000000 (0x6D0DEEA8) 0.000000 (0x19B9B1D8) 0.000000 (0x19B97260) 0.000000 (0x00000000) 2745369005465441200000000000.000000 (0x6D0DEEA8) 0.000000 (0x00000BAB) ... _data2d = [4] [4] { -1.#QNAN0 (0xFFFFFF87), -1.#QNAN0 (0xFFE00000), 29.999998 (0x41EFFFFF), 0.000000 (0x00000000) } [4] { -1.#QNAN0 (0xFFFFFF81), 0.000000 (0x00000000), 2745369005465441200000000000.000000 (0x6D0DEEA8), 0.000000 (0x19B9B1D8) } [4] { 0.000000 (0x19B97260), 0.000000 (0x00000000), 2745369005465441200000000000.000000 (0x6D0DEEA8), 0.000000 (0x00000BAB) } [4] { -1.#QNAN0 (0xFFFFFF81), 0.000000 (0x00000000), -1.#QNAN0 (0xFFFFFF83), 0.000000 (0x19B9B1A8) } m_BaseColor = 431583808 (0x19B97240) m_BaseColorValid = false m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 2291470335 (0x88950FFF) Tex = 0x8890DF02 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = m_ShaderDefines = m_Items = m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = m_TextureMatrix = _11 = _21 = _31 = _41 = _12 = _22 = _32 = _42 = _13 = _23 = _33 = _43 = _14 = _24 = _34 = _44 = _data = [16] _data2d = [4] [4] { m_BaseColor = m_BaseColorValid = m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 1150465 (0x00118E01) Tex = 0x1003BAD0 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = 0x000000C8 m_ShaderDefines = m_Items = 0x17257938 -> items = (unsupported vector >) hash = 7274604 (0x006F006C) m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = 0x000000E8 m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = (bool)0x78 m_TextureMatrix = _11 = 0.000000 (0x1746E870) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x000000D8) _12 = 0.000000 (0x172577F8) _22 = 0.000000 (0x00000000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x000000F8) _13 = 0.000000 (0x17257820) _23 = 0.000000 (0x00000000) _33 = 0.000000 (0x00000000) _43 = 0.000000 (0x00000128) _14 = 0.000000 (0x17519120) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x00000000) _44 = 0.000000 (0x000000C8) _data = [16] 0.000000 (0x1746E870) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x000000D8) 0.000000 (0x172577F8) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x000000F8) 0.000000 (0x17257820) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000128) ... _data2d = [4] [4] { 0.000000 (0x1746E870), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x000000D8) } [4] { 0.000000 (0x172577F8), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x000000F8) } [4] { 0.000000 (0x17257820), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000128) } [4] { 0.000000 (0x17519120), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x000000C8) } m_BaseColor = 388331072 (0x17257640) m_BaseColorValid = false m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 268647168 (0x10033B00) Tex = 0x1004AFC0 -> m_Tag = { (unsupported basic_string >) } m_pProperties = (shared_ptr) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = 0x1101DB98 -> data = (unsupported basic_string >) hash = 0 (0x00000000) m_ShaderDefines = m_Items = 0x1004C000 -> items = (unsupported vector >) hash = 18 (0x00000012) m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = 0x000001C8 m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = (bool)0x18 m_TextureMatrix = _11 = 0.000000 (0x1E19D158) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x000001C8) _12 = 0.000000 (0x1E157910) _22 = 0.000000 (0x00000000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000278) _13 = 0.000000 (0x1DB93E58) _23 = 0.000000 (0x00000000) _33 = 0.000000 (0x00000000) _43 = 0.000000 (0x000001C8) _14 = 0.000000 (0x1E157C28) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x00000000) _44 = 0.000000 (0x00000278) _data = [16] 0.000000 (0x1E19D158) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x000001C8) 0.000000 (0x1E157910) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000278) 0.000000 (0x1DB93E58) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x000001C8) ... _data2d = [4] [4] { 0.000000 (0x1E19D158), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x000001C8) } [4] { 0.000000 (0x1E157910), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000278) } [4] { 0.000000 (0x1DB93E58), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x000001C8) } [4] { 0.000000 (0x1E157C28), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000278) } m_BaseColor = 498678768 (0x1DB93BF0) m_BaseColorValid = false m_Groups = (unsupported vector) m_TerrainAlpha = (unsupported _Tree_iterator<_Tree_val<_Tree_simple_types > > >) Priority = 268636896 (0x100312E0) ... ... m_X = 184549376 (0x0B000000) m_Z = 16792156 (0x01003A5C) m_Parent = 0x90909951 -> m_MapSize = m_MapSizePatches = m_Patches = m_Heightmap = m_BaseColor = R = G = B = A = m_HeightMipmap = m_MapSize = m_Mipmap = (unsupported vector) m_Heightmap = 0x00000036 m_BaseColor = R = [8] { 56 (0x38), 213 (0xD5), 178 (0xB2), 31 (0x1F), 217 (0xD9), 19 (0x13), 233 (0xE9), 18 (0x12) } G = 213 (0xD5) B = 178 (0xB2) A = 31 (0x1F) m_HeightMipmap = m_MapSize = 317264857 (0x12E913D9) m_Mipmap = (unsupported vector) secondaryStateBefore = state = (basic_stringstream >) debug = (basic_stringstream >) hash = (unsupported basic_string >) mapType = (unsupported basic_string >) primaryStateAfter = state = (basic_stringstream >) debug = (basic_stringstream >) hash = (unsupported basic_string >) secondaryComponentManager = m_ScriptInterface = m_CxPrivate = { pScriptInterface = 0x00000000, pCBData = 0x00000000 } m = (unique_ptr >) m_rng = 0x333F0000 -> lcf = _x = -4776677667275580097 (0xBDB5D4F8337F5D3F) m_CustomObjectTypes = (unsupported map >,ScriptInterface::CustomType >) m_SimContext = 0x10F4D5F5 -> m_ComponentManager = 0xE918C483 -> m_ScriptInterface = m_CxPrivate = { pScriptInterface = , pCBData = } m = (unique_ptr >) m_rng = m_CustomObjectTypes = (unsupported map >,ScriptInterface::CustomType >) m_SimContext = m_SystemEntity = m_Id = m_ComponentCache = m_CurrentComponent = m_CurrentlyHotloading = m_ComponentTypesById = (unsupported map) m_ScriptedSystemComponents = (unsupported vector) m_ComponentsByInterface = (unsupported vector,equal_to > >) m_ComponentsByTypeId = (unsupported map >) m_LocalMessageSubscriptions = (unsupported map >) m_GlobalMessageSubscriptions = (unsupported map >) m_ComponentTypeIdsByName = (unsupported map >,int >) m_MessageTypeIdsByName = (unsupported map >,int >) m_MessageTypeNamesById = (unsupported map > >) m_InterfaceIdsByName = (unsupported map >,int >) m_DynamicMessageSubscriptionsNonsync = (unsupported map) m_DynamicMessageSubscriptionsNonsyncByComponent = (unsupported map >) m_ComponentCaches = (unsupported map) m_DestructionQueue = (unsupported vector) m_NextScriptComponentTypeId = m_NextEntityId = m_NextLocalEntityId = m_RNG = lcf = _x = m_UnitManager = 0x00000000 m_Terrain = 0x00F845F7 -> m_MapSize = 2365600309 (0x8D003235) m_MapSizePatches = 1920234761 (0x72747509) m_Patches = 0x5F326569 -> m_Heightmap = 0x69726573 -> 28160 (0x6E00) m_BaseColor = R = "alize_52" G = 108 (0x6C) B = 105 (0x69) A = 122 (0x7A) m_HeightMipmap = m_MapSize = 842358629 (0x32355F65) m_Mipmap = (unsupported vector) m_SystemEntity = m_Id = 251658241 (0x0F000001) m_ComponentCache = 0x00000984 m_SystemEntity = m_Id = 0 (0x00000000) m_ComponentCache = 0x00000007 m_CurrentComponent = 2298564326 (0x89014EE6) m_CurrentlyHotloading = (bool)0xC8 m_ComponentTypesById = (unsupported map) m_ScriptedSystemComponents = (unsupported vector) m_ComponentsByInterface = (unsupported vector,equal_to > >) m_ComponentsByTypeId = (unsupported map >) m_LocalMessageSubscriptions = (unsupported map >) m_GlobalMessageSubscriptions = (unsupported map >) m_ComponentTypeIdsByName = (unsupported map >,int >) m_MessageTypeIdsByName = (unsupported map >,int >) m_MessageTypeNamesById = (unsupported map > >) m_InterfaceIdsByName = (unsupported map >,int >) m_DynamicMessageSubscriptionsNonsync = (unsupported map) m_DynamicMessageSubscriptionsNonsyncByComponent = (unsupported map >) m_ComponentCaches = (unsupported map) m_DestructionQueue = (unsupported vector) m_NextScriptComponentTypeId = 661221232 (0x27696F70) m_NextEntityId = 7466268 (0x0071ED1C) m_NextLocalEntityId = 1827016080 (0x6CE60D90) m_RNG = lcf = _x = 2598897218359468864 (0x2411234024112340) secondaryStateAfter = state = (basic_stringstream >) debug = (basic_stringstream >) hash = (unsupported basic_string >) secondaryContext = m_ComponentManager = 0x0071ED14 -> m_ScriptInterface = m_CxPrivate = { pScriptInterface = 0x27696F7C -> m_CxPrivate = { pScriptInterface = 0x00000000, pCBData = 0x00000000 } m = (unique_ptr >) m_rng = 0x00000000 m_CustomObjectTypes = (unsupported map >,ScriptInterface::CustomType >) , pCBData = 0x0071EF70 } m = (unique_ptr >) m_rng = 0x27696F94 -> lcf = _x = 0 (0x0000000000000000) m_CustomObjectTypes = (unsupported map >,ScriptInterface::CustomType >) m_SimContext = 0x27696F9C -> m_ComponentManager = 0x00000000 m_UnitManager = 0x00000000 m_Terrain = 0x00000000 m_SystemEntity = m_Id = 0 (0x00000000) m_ComponentCache = 0x00000000 m_SystemEntity = m_Id = 0 (0x00000000) m_ComponentCache = 0x100155C0 -> { numInterfaces = 76 (0x0000004C), interfaces = [1] { 0x100155C8 -> m_EntityHandle = m_Id = 6619258 (0x0065007A) m_ComponentCache = 0x00000000 m_SimContext = 0x00000000 } } m_CurrentComponent = 661221260 (0x27696F8C) m_CurrentlyHotloading = false m_ComponentTypesById = (unsupported map) m_ScriptedSystemComponents = (unsupported vector) m_ComponentsByInterface = (unsupported vector,equal_to > >) m_ComponentsByTypeId = (unsupported map >) m_LocalMessageSubscriptions = (unsupported map >) m_GlobalMessageSubscriptions = (unsupported map >) m_ComponentTypeIdsByName = (unsupported map >,int >) m_MessageTypeIdsByName = (unsupported map >,int >) m_MessageTypeNamesById = (unsupported map > >) m_InterfaceIdsByName = (unsupported map >,int >) m_DynamicMessageSubscriptionsNonsync = (unsupported map) m_DynamicMessageSubscriptionsNonsyncByComponent = (unsupported map >) m_ComponentCaches = (unsupported map) m_UnitManager = 0x24112340 -> m_Units = (unsupported vector) m_ObjectManager = 0x6D0DEEA8 -> m_MeshManager = 0x00000000 m_SkeletonAnimManager = 0x00000000 m_Simulation = 0x00000000 m_Objects = (unsupported map) m_ObjectBases = (unsupported map) m_Terrain = 0x27696F80 -> m_MapSize = 0 (0x00000000) m_MapSizePatches = 0 (0x00000000) m_Patches = 0x00000000 m_Heightmap = 0x00000000 m_BaseColor = R = [8] { 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00) } G = 0 (0x00) B = 0 (0x00) A = 0 (0x00) m_HeightMipmap = m_MapSize = 0 (0x00000000) m_Mipmap = (unsupported vector) m_SystemEntity = m_Id = 7466308 (0x0071ED44) m_ComponentCache = 0x196E44F0 -> { numInterfaces = 604851544 (0x240D4D58), interfaces = [1] { 0x100155C0 (see above) } } mapSettingsCloned = { (js::ValueOperations >) } stack = 0x15AA2558 -> 0x290930E0 -> (js::RootedBase) stack = 0x290930E0 (see above) prev = 0x290930E0 (see above) ptr = 0x290930E0 (see above) prev = 0x15AA2558 (see above) ptr = data = asBits = -8574475638894627780 (0x890157D60071F43C) s = { payload = i32 = 7468092 (0x0071F43C) u32 = 7468092 (0x0071F43C) boo = 7468092 (0x0071F43C) str = 0x0071F43C -> (JSString) obj = 0x0071F43C (see above) ptr = 0x0071F43C (see above) why = 7468092 word = 7468092 (0x0071F43C) uintptr = 7468092 (0x0071F43C) , tag = -1996400682 } asDouble = -2.68931e-265 (0x890157D60071F43C) asPtr = 0x0071F43C (see above) rq2 = mContext = 0x00000000 mapFile = (unsupported basic_string >) mapfilename = path = (unsupported basic_string >) separator = 31664 CNetTurnManager::Update (netturnmanager.cpp:173) this = simFrameLength = 0.214150 (0x3E5B4A04) maxTurns = 1 (0x00000001) commands = (unsupported vector) profile2__ = m_Name = 0x12EC3024 -> [8] { 56 ('8'), 22, 74 ('J'), 23, 240, 129, 69 ('E'), 23 } stream = (basic_stringstream >) CGame::Update (game.cpp:388) this = deltaRealTime = 0.21415 (0x3FCB694080000000) doInterpolate = true profile2__ = m_Name = 0x3E5B4A04 -> Frame (main.cpp:344) realTimeSinceLastFrame = 0.214150 (0x3E5B4A04) time = 2.5415e-008 (0x3E5B4A042F64BE90) profile2__ = m_Name = 0x00BCD828 -> "frame" profile2__ = m_Name = 0x3E5B4A04 (see above) RunGameOrAtlas (main.cpp:523) argc = 1 (0x00000001) argv = 0x00D8AFA0 -> 0x00D9A5E0 -> "D:\trunk\binaries\system\pyrogenesis.exe" args = m_Args = (unsupported vector >) m_Arg0 = path = (unsupported basic_string >) separator = 92 ('\') res = 0 (0x0000000000000000) replayFile = (unsupported basic_string >) paths = m_root = path = (unsupported basic_string >) separator = 32 (' ') m_rdata = path = (unsupported basic_string >) separator = 0 m_gameData = path = (unsupported basic_string >) separator = 448 m_userData = path = (unsupported basic_string >) separator = 4 m_config = path = (unsupported basic_string >) separator = 2 m_cache = path = (unsupported basic_string >) separator = 1 m_logs = path = (unsupported basic_string >) separator = 64 ('@') replay = m_Stream = 0x00000010 replayFile = (unsupported basic_string >) mod = path = (unsupported basic_string >) separator = 63056 zip = path = (unsupported basic_string >) separator = 0 mods = (unsupported vector) paths = m_root = path = (unsupported basic_string >) separator = 32 (' ') m_rdata = path = (unsupported basic_string >) separator = 0 m_gameData = path = (unsupported basic_string >) separator = 448 m_userData = path = (unsupported basic_string >) separator = 4 m_config = path = (unsupported basic_string >) separator = 2 m_cache = path = (unsupported basic_string >) separator = 1 m_logs = path = (unsupported basic_string >) separator = 64 ('@') builder = m_VFS = (shared_ptr) m_Files = (unsupported vector) m_TempDir = path = (unsupported basic_string >) separator = 60771 m_NumBaseMods = 14090240 (0x00D70000) SDL_main (main.cpp:567) argc = 1 (0x00000001) argv = 0x00D8AFA0 (see above) main (sdl_windows_main.c:140) argc = 1 (0x00000001) argv = 0x00D8AFA0 (see above) wmain (wseh.cpp:380) argc = 1 (0x00000001) argv = 0x00D91440 -> 0x00D91448 -> "D:\trunk\binaries\system\pyrogenesis.exe" utf8_argv = (unsupported vector) utf8 = (unsupported basic_string >) CallStartupWithinTryBlock (wseh.cpp:397) ret = 11611584 (0x00B12DC0) RtlInitializeExceptionChain (:0) RtlInitializeExceptionChain (:0) errno = 0 (No error reported here) OS error = 0 (no error code was set) ==================================== System info: (generated 2015-06-20 02:57:04 UTC) OS : Win8.1 (6.3.9200) CPU : x86, Intel Core i7-4700HQ @ 2.40GHz (1x4x2), 2.39 GHz Memory : 8192 MiB; 6143 MiB free Graphics Card : NVIDIA GeForce GT 750M/PCIe/SSE2 OpenGL Drivers : 4.5.0 NVIDIA 350.12; nvoglv32.dll (9.18.13.5012) Video Mode : 1024x768:32 Sound Card : NVIDIA Virtual Audio Device (Wave Extensible) (WDM); Realtek High Definition Audio; Sound Drivers : OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control SMBIOS: [Bios] vendor: "American Megatrends Inc." version: "N550JV.208" startSegment: F000 releaseDate: "11/19/2013" flags: pci|upgradable|shadowing|boot_cd|selectable_boot|socketed_rom|edd|int13d|int13e|int13f|int5|int9|int14|int17 vendorFlags: 1 flags1: acpi|usb_legacy|smart_battery flags2: bios_boot|targeted_content_distribution|uefi size: 6 MiB [System] manufacturer: "ASUSTeK COMPUTER INC." productName: "N550JV" version: "1.0" serialNumber: "DCN0CY193657503" uuid0: 5238FFFFD4B84AD6 uuid1: 12292A7BEEBCC7C4 wakeUpType: power_switch skuNumber: "ASUS-NotebookSKU" family: "N" [Baseboard] manufacturer: "ASUSTeK COMPUTER INC." product: "N550JV" version: "1.0" serialNumber: "BSN12345678901234567" assetTag: "ATN12345678901234567" flags: motherboard|replaceable location: "MIDDLE" hChassis: 3 type: motherboard [Chassis] manufacturer: "ASUSTeK COMPUTER INC." type: notebook version: "1.0" serialNumber: "DCN0CY193657503" assetTag: "No Asset Tag" state: ok powerState: ok thermalState: ok securityStatus: none numPowerCords: 1 [Processor] socket: "SOCKET 0" type: CPU family: 198 manufacturer: "Intel" id: BFEBFBFF000306C3 version: "Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz" voltage: 12 dV externalClockFrequency: 100 MHz maxFrequency: 3800 MHz bootFrequency: 2400 MHz status: enabled upgrade: socket_988b hL1: 10 hL2: 9 hL3: 11 assetTag: "Fill By OEM" partNumber: "Fill By OEM" coresPerPackage: 4 enabledCores: 4 logicalPerPackage: 8 flags: x64 family2: 198 populated: true [Cache] designation: "CPU Internal L2" configuration: enabled supportedFlags: unknown currentFlags: unknown ecc: single_bit type: unified associativity: A8 level: 2 location: internal mode: write_back maxSize: 1024 KiB installedSize: 1024 KiB [Cache] designation: "CPU Internal L1" configuration: enabled supportedFlags: unknown currentFlags: unknown ecc: single_bit type: other associativity: A8 level: 1 location: internal mode: write_back maxSize: 256 KiB installedSize: 256 KiB [Cache] designation: "CPU Internal L3" configuration: enabled supportedFlags: unknown currentFlags: unknown ecc: single_bit type: unified associativity: A12 level: 3 location: internal mode: write_back maxSize: 6 MiB installedSize: 6 MiB [OnBoardDevices] type: video description: " VGA" enabled: true [MemoryArray] location: motherboard use: system ecc: none numDevices: 4 maxCapacity: 32 GiB [MemoryDevice] hMemoryArray: 12 totalWidth: 64 bits dataWidth: 64 bits formFactor: SODIMM locator: "ChannelA-DIMM0" bank: "BANK 0" type: DDR3 typeFlags: synchronous speed: 1600 MHz manufacturer: "Samsung" serialNumber: "24722236" assetTag: "9876543210" partNumber: "M471B5173QH0-YK0" configuredSpeed: 1600 MHz size: 4 GiB rank: 1 [MemoryDevice] hMemoryArray: 12 formFactor: DIMM locator: "ChannelA-DIMM1" bank: "BANK 1" type: unknown manufacturer: "[Empty]" serialNumber: "[Empty]" assetTag: "9876543210" partNumber: "[Empty]" [MemoryDevice] hMemoryArray: 12 totalWidth: 64 bits dataWidth: 64 bits formFactor: SODIMM locator: "ChannelB-DIMM0" bank: "BANK 2" type: DDR3 typeFlags: synchronous speed: 1600 MHz manufacturer: "Samsung" serialNumber: "24722212" assetTag: "9876543210" partNumber: "M471B5173QH0-YK0" configuredSpeed: 1600 MHz size: 4 GiB rank: 1 [MemoryDevice] hMemoryArray: 12 formFactor: DIMM locator: "ChannelB-DIMM1" bank: "BANK 3" type: unknown manufacturer: "[Empty]" serialNumber: "[Empty]" assetTag: "9876543210" partNumber: "[Empty]" [MemoryArrayMappedAddress] hMemoryArray: 12 partitionWidth: 4 endAddress: 1FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 13 hMemoryArrayMappedAddress: 19 endAddress: FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 16 hMemoryArrayMappedAddress: 19 startAddress: 100000000 endAddress: 1FFFFFC00 [SystemBoot] status: no_error 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