Much to our regret we must report the program has encountered an error.



Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.



Details: unhandled exception (Breakpoint)



Location: unknown:0 (?)



Call stack:



(error while dumping stack: No stack frames found)

errno = 13 (Insufficient access rights to open file)

OS error = 0 (no error code was set)




====================================

SVN Revision: 16486

System info:

(generated 2015-04-02 13:54:09 UTC)



OS             : Win8.1  (6.3.9200)

CPU            : x86, Intel Core i7-4700HQ @ 2.40GHz (1x4x2), 2.39 GHz

Memory         : 8192 MiB; 5249 MiB free

Graphics Card  : NVIDIA GeForce GT 750M/PCIe/SSE2

OpenGL Drivers : 4.5.0 NVIDIA 347.88; nvoglv32.dll (9.18.13.4788)

Video Mode     : 1024x768:32

Sound Card     : NVIDIA Virtual Audio Device (Wave Extensible) (WDM); Realtek High Definition Audio; 

Sound Drivers  : 



OpenGL Extensions: 

GL_AMD_multi_draw_indirect

GL_AMD_seamless_cubemap_per_texture

GL_ARB_arrays_of_arrays

GL_ARB_base_instance

GL_ARB_bindless_texture

GL_ARB_blend_func_extended

GL_ARB_buffer_storage

GL_ARB_clear_buffer_object

GL_ARB_clear_texture

GL_ARB_clip_control

GL_ARB_color_buffer_float

GL_ARB_compatibility

GL_ARB_compressed_texture_pixel_storage

GL_ARB_conservative_depth

GL_ARB_compute_shader

GL_ARB_compute_variable_group_size

GL_ARB_conditional_render_inverted

GL_ARB_copy_buffer

GL_ARB_copy_image

GL_ARB_cull_distance

GL_ARB_debug_output

GL_ARB_depth_buffer_float

GL_ARB_depth_clamp

GL_ARB_depth_texture

GL_ARB_derivative_control

GL_ARB_direct_state_access

GL_ARB_draw_buffers

GL_ARB_draw_buffers_blend

GL_ARB_draw_indirect

GL_ARB_draw_elements_base_vertex

GL_ARB_draw_instanced

GL_ARB_enhanced_layouts

GL_ARB_ES2_compatibility

GL_ARB_ES3_compatibility

GL_ARB_ES3_1_compatibility

GL_ARB_explicit_attrib_location

GL_ARB_explicit_uniform_location

GL_ARB_fragment_coord_conventions

GL_ARB_fragment_layer_viewport

GL_ARB_fragment_program

GL_ARB_fragment_program_shadow

GL_ARB_fragment_shader

GL_ARB_framebuffer_no_attachments

GL_ARB_framebuffer_object

GL_ARB_framebuffer_sRGB

GL_ARB_geometry_shader4

GL_ARB_get_program_binary

GL_ARB_get_texture_sub_image

GL_ARB_gpu_shader5

GL_ARB_gpu_shader_fp64

GL_ARB_half_float_pixel

GL_ARB_half_float_vertex

GL_ARB_imaging

GL_ARB_indirect_parameters

GL_ARB_instanced_arrays

GL_ARB_internalformat_query

GL_ARB_internalformat_query2

GL_NV_internalformat_sample_query

GL_ARB_invalidate_subdata

GL_ARB_map_buffer_alignment

GL_ARB_map_buffer_range

GL_ARB_multi_bind

GL_ARB_multi_draw_indirect

GL_ARB_multisample

GL_ARB_multitexture

GL_ARB_occlusion_query

GL_ARB_occlusion_query2

GL_ARB_pipeline_statistics_query

GL_ARB_pixel_buffer_object

GL_ARB_point_parameters

GL_ARB_point_sprite

GL_ARB_program_interface_query

GL_ARB_provoking_vertex

GL_ARB_robust_buffer_access_behavior

GL_ARB_robustness

GL_ARB_sample_shading

GL_ARB_sampler_objects

GL_ARB_seamless_cube_map

GL_ARB_seamless_cubemap_per_texture

GL_ARB_separate_shader_objects

GL_ARB_shader_atomic_counters

GL_ARB_shader_bit_encoding

GL_ARB_shader_draw_parameters

GL_ARB_shader_group_vote

GL_ARB_shader_image_load_store

GL_ARB_shader_image_size

GL_ARB_shader_objects

GL_ARB_shader_precision

GL_ARB_query_buffer_object

GL_ARB_shader_storage_buffer_object

GL_ARB_shader_subroutine

GL_ARB_shader_texture_image_samples

GL_ARB_shader_texture_lod

GL_ARB_shading_language_100

GL_ARB_shading_language_420pack

GL_ARB_shading_language_include

GL_ARB_shading_language_packing

GL_ARB_shadow

GL_ARB_sparse_buffer

GL_ARB_sparse_texture

GL_ARB_stencil_texturing

GL_ARB_sync

GL_ARB_tessellation_shader

GL_ARB_texture_barrier

GL_ARB_texture_border_clamp

GL_ARB_texture_buffer_object

GL_ARB_texture_buffer_object_rgb32

GL_ARB_texture_buffer_range

GL_ARB_texture_compression

GL_ARB_texture_compression_bptc

GL_ARB_texture_compression_rgtc

GL_ARB_texture_cube_map

GL_ARB_texture_cube_map_array

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar

GL_ARB_texture_env_dot3

GL_ARB_texture_float

GL_ARB_texture_gather

GL_ARB_texture_mirror_clamp_to_edge

GL_ARB_texture_mirrored_repeat

GL_ARB_texture_multisample

GL_ARB_texture_non_power_of_two

GL_ARB_texture_query_levels

GL_ARB_texture_query_lod

GL_ARB_texture_rectangle

GL_ARB_texture_rg

GL_ARB_texture_rgb10_a2ui

GL_ARB_texture_stencil8

GL_ARB_texture_storage

GL_ARB_texture_storage_multisample

GL_ARB_texture_swizzle

GL_ARB_texture_view

GL_ARB_timer_query

GL_ARB_transform_feedback2

GL_ARB_transform_feedback3

GL_ARB_transform_feedback_instanced

GL_ARB_transform_feedback_overflow_query

GL_ARB_transpose_matrix

GL_ARB_uniform_buffer_object

GL_ARB_vertex_array_bgra

GL_ARB_vertex_array_object

GL_ARB_vertex_attrib_64bit

GL_ARB_vertex_attrib_binding

GL_ARB_vertex_buffer_object

GL_ARB_vertex_program

GL_ARB_vertex_shader

GL_ARB_vertex_type_10f_11f_11f_rev

GL_ARB_vertex_type_2_10_10_10_rev

GL_ARB_viewport_array

GL_ARB_window_pos

GL_ATI_draw_buffers

GL_ATI_texture_float

GL_ATI_texture_mirror_once

GL_S3_s3tc

GL_EXT_texture_env_add

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_bindable_uniform

GL_EXT_blend_color

GL_EXT_blend_equation_separate

GL_EXT_blend_func_separate

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_compiled_vertex_array

GL_EXT_Cg_shader

GL_EXT_depth_bounds_test

GL_EXT_direct_state_access

GL_EXT_draw_buffers2

GL_EXT_draw_instanced

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_framebuffer_blit

GL_EXT_framebuffer_multisample

GL_EXTX_framebuffer_mixed_formats

GL_EXT_framebuffer_multisample_blit_scaled

GL_EXT_framebuffer_object

GL_EXT_framebuffer_sRGB

GL_EXT_geometry_shader4

GL_EXT_gpu_program_parameters

GL_EXT_gpu_shader4

GL_EXT_multi_draw_arrays

GL_EXT_packed_depth_stencil

GL_EXT_packed_float

GL_EXT_packed_pixels

GL_EXT_pixel_buffer_object

GL_EXT_point_parameters

GL_EXT_polygon_offset_clamp

GL_EXT_provoking_vertex

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_separate_shader_objects

GL_EXT_separate_specular_color

GL_EXT_shader_image_load_store

GL_EXT_shader_integer_mix

GL_EXT_shadow_funcs

GL_EXT_stencil_two_side

GL_EXT_stencil_wrap

GL_EXT_texture3D

GL_EXT_texture_array

GL_EXT_texture_buffer_object

GL_EXT_texture_compression_dxt1

GL_EXT_texture_compression_latc

GL_EXT_texture_compression_rgtc

GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_integer

GL_EXT_texture_lod

GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp

GL_EXT_texture_object

GL_EXT_texture_shared_exponent

GL_EXT_texture_sRGB

GL_EXT_texture_sRGB_decode

GL_EXT_texture_storage

GL_EXT_texture_swizzle

GL_EXT_timer_query

GL_EXT_transform_feedback2

GL_EXT_vertex_array

GL_EXT_vertex_array_bgra

GL_EXT_vertex_attrib_64bit

GL_EXT_import_sync_object

GL_IBM_rasterpos_clip

GL_IBM_texture_mirrored_repeat

GL_KHR_context_flush_control

GL_KHR_debug

GL_KHR_robust_buffer_access_behavior

GL_KHR_robustness

GL_KTX_buffer_region

GL_NV_bindless_multi_draw_indirect

GL_NV_bindless_multi_draw_indirect_count

GL_NV_bindless_texture

GL_NV_blend_equation_advanced

GL_NV_blend_square

GL_NV_command_list

GL_NV_compute_program5

GL_NV_conditional_render

GL_NV_copy_depth_to_color

GL_NV_copy_image

GL_NV_depth_buffer_float

GL_NV_depth_clamp

GL_NV_draw_texture

GL_NV_ES1_1_compatibility

GL_NV_ES3_1_compatibility

GL_NV_explicit_multisample

GL_NV_fence

GL_NV_float_buffer

GL_NV_fog_distance

GL_NV_fragment_program

GL_NV_fragment_program_option

GL_NV_fragment_program2

GL_NV_framebuffer_multisample_coverage

GL_NV_geometry_shader4

GL_NV_gpu_program4

GL_NV_gpu_program4_1

GL_NV_gpu_program5

GL_NV_gpu_program5_mem_extended

GL_NV_gpu_program_fp64

GL_NV_gpu_shader5

GL_NV_half_float

GL_NV_light_max_exponent

GL_NV_multisample_coverage

GL_NV_multisample_filter_hint

GL_NV_occlusion_query

GL_NV_packed_depth_stencil

GL_NV_parameter_buffer_object

GL_NV_parameter_buffer_object2

GL_NV_path_rendering

GL_NV_pixel_data_range

GL_NV_point_sprite

GL_NV_primitive_restart

GL_NV_register_combiners

GL_NV_register_combiners2

GL_NV_shader_atomic_counters

GL_NV_shader_atomic_float

GL_NV_shader_buffer_load

GL_NV_shader_storage_buffer_object

GL_NV_texgen_reflection

GL_NV_texture_barrier

GL_NV_texture_compression_vtc

GL_NV_texture_env_combine4

GL_NV_texture_multisample

GL_NV_texture_rectangle

GL_NV_texture_shader

GL_NV_texture_shader2

GL_NV_texture_shader3

GL_NV_transform_feedback

GL_NV_transform_feedback2

GL_NV_uniform_buffer_unified_memory

GL_NV_vertex_array_range

GL_NV_vertex_array_range2

GL_NV_vertex_attrib_integer_64bit

GL_NV_vertex_buffer_unified_memory

GL_NV_vertex_program

GL_NV_vertex_program1_1

GL_NV_vertex_program2

GL_NV_vertex_program2_option

GL_NV_vertex_program3

GL_NVX_conditional_render

GL_NVX_gpu_memory_info

GL_NVX_nvenc_interop

GL_NV_shader_thread_group

GL_NV_shader_thread_shuffle

GL_KHR_blend_equation_advanced

GL_SGIS_generate_mipmap

GL_SGIS_texture_lod

GL_SGIX_depth_texture

GL_SGIX_shadow

GL_SUN_slice_accum

GL_WIN_swap_hint

WGL_EXT_swap_control 



SMBIOS: 



[Bios]

  vendor: "American Megatrends Inc."

  version: "N550JV.208"

  startSegment: F000

  releaseDate: "11/19/2013"

  flags: pci|upgradable|shadowing|boot_cd|selectable_boot|socketed_rom|edd|int13d|int13e|int13f|int5|int9|int14|int17

  vendorFlags: 1

  flags1: acpi|usb_legacy|smart_battery

  flags2: bios_boot|targeted_content_distribution|uefi

  size: 6 MiB



[System]

  manufacturer: "ASUSTeK COMPUTER INC."

  productName: "N550JV"

  version: "1.0"

  serialNumber: "DCN0CY193657503"

  uuid0: 5238FFFFD4B84AD6

  uuid1: 12292A7BEEBCC7C4

  wakeUpType: power_switch

  skuNumber: "ASUS-NotebookSKU"

  family: "N"



[Baseboard]

  manufacturer: "ASUSTeK COMPUTER INC."

  product: "N550JV"

  version: "1.0"

  serialNumber: "BSN12345678901234567"

  assetTag: "ATN12345678901234567"

  flags: motherboard|replaceable

  location: "MIDDLE"

  hChassis: 3

  type: motherboard



[Chassis]

  manufacturer: "ASUSTeK COMPUTER INC."

  type: notebook

  version: "1.0"

  serialNumber: "DCN0CY193657503"

  assetTag: "No Asset Tag"

  state: ok

  powerState: ok

  thermalState: ok

  securityStatus: none

  numPowerCords: 1



[Processor]

  socket: "SOCKET 0"

  type: CPU

  family: 198

  manufacturer: "Intel"

  id: BFEBFBFF000306C3

  version: "Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz"

  voltage: 12 dV

  externalClockFrequency: 100 MHz

  maxFrequency: 3800 MHz

  bootFrequency: 2400 MHz

  status: enabled

  upgrade: socket_988b

  hL1: 10

  hL2: 9

  hL3: 11

  assetTag: "Fill By OEM"

  partNumber: "Fill By OEM"

  coresPerPackage: 4

  enabledCores: 4

  logicalPerPackage: 8

  flags: x64

  family2: 198

  populated: true



[Cache]

  designation: "CPU Internal L2"

  configuration: enabled

  supportedFlags: unknown

  currentFlags: unknown

  ecc: single_bit

  type: unified

  associativity: A8

  level: 2

  location: internal

  mode: write_back

  maxSize: 1024 KiB

  installedSize: 1024 KiB



[Cache]

  designation: "CPU Internal L1"

  configuration: enabled

  supportedFlags: unknown

  currentFlags: unknown

  ecc: single_bit

  type: other

  associativity: A8

  level: 1

  location: internal

  mode: write_back

  maxSize: 256 KiB

  installedSize: 256 KiB



[Cache]

  designation: "CPU Internal L3"

  configuration: enabled

  supportedFlags: unknown

  currentFlags: unknown

  ecc: single_bit

  type: unified

  associativity: A12

  level: 3

  location: internal

  mode: write_back

  maxSize: 6 MiB

  installedSize: 6 MiB



[OnBoardDevices]

  type: video

  description: " VGA"

  enabled: true



[MemoryArray]

  location: motherboard

  use: system

  ecc: none

  numDevices: 4

  maxCapacity: 32 GiB



[MemoryDevice]

  hMemoryArray: 12

  totalWidth: 64 bits

  dataWidth: 64 bits

  formFactor: SODIMM

  locator: "ChannelA-DIMM0"

  bank: "BANK 0"

  type: DDR3

  typeFlags: synchronous

  speed: 1600 MHz

  manufacturer: "Samsung"

  serialNumber: "24722236"

  assetTag: "9876543210"

  partNumber: "M471B5173QH0-YK0"

  configuredSpeed: 1600 MHz

  size: 4 GiB

  rank: 1



[MemoryDevice]

  hMemoryArray: 12

  formFactor: DIMM

  locator: "ChannelA-DIMM1"

  bank: "BANK 1"

  type: unknown

  manufacturer: "[Empty]"

  serialNumber: "[Empty]"

  assetTag: "9876543210"

  partNumber: "[Empty]"



[MemoryDevice]

  hMemoryArray: 12

  totalWidth: 64 bits

  dataWidth: 64 bits

  formFactor: SODIMM

  locator: "ChannelB-DIMM0"

  bank: "BANK 2"

  type: DDR3

  typeFlags: synchronous

  speed: 1600 MHz

  manufacturer: "Samsung"

  serialNumber: "24722212"

  assetTag: "9876543210"

  partNumber: "M471B5173QH0-YK0"

  configuredSpeed: 1600 MHz

  size: 4 GiB

  rank: 1



[MemoryDevice]

  hMemoryArray: 12

  formFactor: DIMM

  locator: "ChannelB-DIMM1"

  bank: "BANK 3"

  type: unknown

  manufacturer: "[Empty]"

  serialNumber: "[Empty]"

  assetTag: "9876543210"

  partNumber: "[Empty]"



[MemoryArrayMappedAddress]

  hMemoryArray: 12

  partitionWidth: 4

  endAddress: 1FFFFFC00



[MemoryDeviceMappedAddress]

  hMemoryDevice: 13

  hMemoryArrayMappedAddress: 19

  endAddress: FFFFFC00



[MemoryDeviceMappedAddress]

  hMemoryDevice: 16

  hMemoryArrayMappedAddress: 19

  startAddress: 100000000

  endAddress: 1FFFFFC00



[SystemBoot]

  status: no_error





====================================

Main log:

(unavailable)

====================================

