0 A.D. Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "showdetailedtooltips" = "false"

Loaded config string "splashscreendisable" = "false"

Loaded config string "splashscreenversion" = "0"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "persistmatchsettings" = "true"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "display" = "0"

Loaded config string "macmouse" = "false"

Loaded config string "renderactors" = "true"

Loaded config string "waterugly" = "false"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "true"

Loaded config string "waterrefraction" = "true"

Loaded config string "waterreflection" = "true"

Loaded config string "shadowsonwater" = "false"

Loaded config string "shadows" = "true"

Loaded config string "shadowpcf" = "true"

Loaded config string "vsync" = "false"

Loaded config string "particles" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "showsky" = "false"

Loaded config string "nos3tc" = "false"

Loaded config string "noautomipmap" = "true"

Loaded config string "novbo" = "false"

Loaded config string "noframebufferobject" = "false"

Loaded config string "nohwcursor" = "false"

Loaded config string "force_s3tc_enable" = "true"

Loaded config string "renderpath" = "default"

Loaded config string "preferglsl" = "false"

Loaded config string "gentangents" = "false"

Loaded config string "gpuskinning" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "postproc" = "false"

Loaded config string "materialmgr.quality" = "0.0"

Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"

Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"

Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"

Loaded config string "forcealphatest" = "false"

Loaded config string "skycolor" = "0 0 0"

Found config header 'hotkey'

Loaded config string "hotkey.exit" = "Alt+F4", "Ctrl+Break", "Super+Q"

Loaded config string "hotkey.leave" = "Escape"

Loaded config string "hotkey.confirm" = "Return"

Loaded config string "hotkey.pause" = "Pause"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "Alt+K"

Loaded config string "hotkey.silhouettes" = "Alt+S"

Loaded config string "hotkey.showsky" = "Alt+Z"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"

Loaded config string "hotkey.fps.toggle" = "Alt+F"

Loaded config string "hotkey.realtime.toggle" = "Alt+T"

Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

Loaded config string "hotkey.menu.toggle" = "F10"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.session.showstatusbars" = "Tab"

Loaded config string "hotkey.session.highlightguarding" = "PgDn"

Loaded config string "hotkey.session.highlightguarded" = "PgUp"

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.teamchat" = "T"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Found config header 'hotkey.camera'

Loaded config string "hotkey.camera.reset" = "R"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.zoom.in" = "Plus", "Equals", "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.left" = "A", "LeftArrow"

Loaded config string "hotkey.camera.right" = "D", "RightArrow"

Loaded config string "hotkey.camera.up" = "W", "UpArrow"

Loaded config string "hotkey.camera.down" = "S", "DownArrow"

Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"

Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"

Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"

Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"

Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"

Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"

Found config header 'hotkey.camera.jump'

Loaded config string "hotkey.camera.jump.1" = "F5"

Loaded config string "hotkey.camera.jump.2" = "F6"

Loaded config string "hotkey.camera.jump.3" = "F7"

Loaded config string "hotkey.camera.jump.4" = "F8"

Found config header 'hotkey.camera.jump.set'

Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"

Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"

Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"

Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"

Found config header 'hotkey.profile'

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Found config header 'hotkey.profile2'

Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"

Found config header 'hotkey.selection'

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.milonly" = "Alt"

Loaded config string "hotkey.selection.idleonly" = "I"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.cancel" = "Esc"

Loaded config string "hotkey.selection.idleworker" = "Period"

Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Found config header 'hotkey.selection.group.add'

Loaded config string "hotkey.selection.group.add.0" = "Shift+0"

Loaded config string "hotkey.selection.group.add.1" = "Shift+1"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9"

Found config header 'hotkey.selection.group.save'

Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"

Found config header 'hotkey.selection.group.select'

Loaded config string "hotkey.selection.group.select.0" = "0"

Loaded config string "hotkey.selection.group.select.1" = "1"

Loaded config string "hotkey.selection.group.select.2" = "2"

Loaded config string "hotkey.selection.group.select.3" = "3"

Loaded config string "hotkey.selection.group.select.4" = "4"

Loaded config string "hotkey.selection.group.select.5" = "5"

Loaded config string "hotkey.selection.group.select.6" = "6"

Loaded config string "hotkey.selection.group.select.7" = "7"

Loaded config string "hotkey.selection.group.select.8" = "8"

Loaded config string "hotkey.selection.group.select.9" = "9"

Found config header 'hotkey.session'

Loaded config string "hotkey.session.kill" = "Delete"

Loaded config string "hotkey.session.stop" = "H"

Loaded config string "hotkey.session.attack" = "Ctrl+Alt"

Loaded config string "hotkey.session.attackmove" = "Ctrl"

Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.autorallypoint" = "Ctrl"

Loaded config string "hotkey.session.guard" = "G"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.masstribute" = "Shift"

Loaded config string "hotkey.session.fulltradeswap" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Found config header 'hotkey.session.savedgames'

Loaded config string "hotkey.session.savedgames.delete" = "Delete"

Loaded config string "hotkey.session.savedgames.noConfirmation" = "Shift"

Found config header 'hotkey.session.queueunit'

Loaded config string "hotkey.session.queueunit.1" = "Z"

Loaded config string "hotkey.session.queueunit.2" = "X"

Loaded config string "hotkey.session.queueunit.3" = "C"

Loaded config string "hotkey.session.queueunit.4" = "V"

Loaded config string "hotkey.session.queueunit.5" = "B"

Loaded config string "hotkey.session.queueunit.6" = "N"

Loaded config string "hotkey.session.queueunit.7" = "M"

Loaded config string "hotkey.session.queueunit.8" = "Comma"

Found config header 'hotkey.session.timewarp'

Loaded config string "hotkey.session.timewarp.fastforward" = "Space"

Loaded config string "hotkey.session.timewarp.rewind" = "Backspace"

Found config header 'hotkey.text'

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Found config header 'gui'

Loaded config string "gui.cursorblinkrate" = "0.5"

Loaded config string "gui.scale" = "1.0"

Found config header 'gui.session'

Loaded config string "gui.session.attacknotificationmessage" = "true"

Loaded config string "gui.session.camerajump.threshold" = "40"

Loaded config string "gui.session.timeelapsedcounter" = "false"

Found config header 'gui.session.minimap'

Loaded config string "gui.session.minimap.blinkduration" = "1.7"

Loaded config string "gui.session.minimap.pingduration" = "50.0"

Found config header 'joystick'

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Found config header 'joystick.camera'

Loaded config string "joystick.camera.pan.x" = "0"

Loaded config string "joystick.camera.pan.y" = "1"

Loaded config string "joystick.camera.rotate.x" = "3"

Loaded config string "joystick.camera.rotate.y" = "2"

Loaded config string "joystick.camera.zoom.in" = "5"

Loaded config string "joystick.camera.zoom.out" = "4"

Found config header 'jsdebugger'

Loaded config string "jsdebugger.enable" = "false"

Found config header 'lobby'

Loaded config string "lobby.chattimestamp" = "false"

Loaded config string "lobby.history" = "0"

Loaded config string "lobby.room" = "arena19"

Found config header 'mod'

Loaded config string "mod.enabledmods" = "mod public"

Found config header 'overlay'

Loaded config string "overlay.fps" = "false"

Loaded config string "overlay.realtime" = "false"

Found config header 'profiler2'

Loaded config string "profiler2.autoenable" = "false"

Loaded config string "profiler2.script.enable" = "false"

Loaded config string "profiler2.gpu.arb.enable" = "true"

Loaded config string "profiler2.gpu.ext.enable" = "true"

Loaded config string "profiler2.gpu.intel.enable" = "true"

Found config header 'sound'

Loaded config string "sound.mastergain" = "0.9"

Loaded config string "sound.musicgain" = "0.2"

Loaded config string "sound.ambientgain" = "0.6"

Loaded config string "sound.actiongain" = "0.7"

Loaded config string "sound.uigain" = "0.7"

Found config header 'tinygettext'

Loaded config string "tinygettext.debug" = "false"

Found config header 'view'

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.scroll.speed.modifier" = "1.05"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.rotate.speed.modifier" = "1.05"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "120.0"

Loaded config string "view.zoom.speed.modifier" = "1.05"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.height.min" = "16"

Cannot find config file "config/local.cfg" - ignoring

Loading config file "config/user.cfg"

Loaded config string "gentangents" = "true"

Loaded config string "locale" = "zh"

Loaded config string "mod.enabledmods" = "mod"

Loaded config string "overlay.fps" = "true"

Loaded config string "postproc" = "true"

Loaded config string "preferglsl" = "true"

Loaded config string "showsky" = "true"

Loaded config string "smoothlos" = "true"

Loaded config string "splashscreenversion" = "0"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id" = "a97a12077de82866"

Loaded config string "vsync" = "true"

Loaded config string "waterfancyeffects" = "true"

Loaded config string "watershadows" = "true"

Loaded config string "windowed" = "true"

CRenderer::Open: depth bits 24

CRenderer::Open: stencil bits 8

CRenderer::Open: alpha bits 0

ERROR: Texture failed to load; "art/textures/ui/session/icons/mappreview/acropolis_3.png"

Creating shadow texture (size 1024x1024) (format = DEPTH_COMPONENT)

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/AuraManager.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RallyPoint.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/Sound.js'

Loading simulation script 'simulation/components/interfaces/Stamina.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/Damage.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Random.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/TraderGain.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/helpers/WeightedList.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/AuraManager.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/Stamina.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties

Loading skeleton definitions from 'art/skeletons/ballista.xml'

Loading skeleton definitions from 'art/skeletons/biped.xml'

Loading skeleton definitions from 'art/skeletons/boar.xml'

Loading skeleton definitions from 'art/skeletons/chariot.xml'

Loading skeleton definitions from 'art/skeletons/chicken.xml'

Loading skeleton definitions from 'art/skeletons/crocodile.xml'

Loading skeleton definitions from 'art/skeletons/deer.xml'

Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'

Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'

Loading skeleton definitions from 'art/skeletons/feline_blender.xml'

Loading skeleton definitions from 'art/skeletons/fish.xml'

Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'

Loading skeleton definitions from 'art/skeletons/gate.xml'

Loading skeleton definitions from 'art/skeletons/giraffe.xml'

Loading skeleton definitions from 'art/skeletons/hawk.xml'

Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'

Loading skeleton definitions from 'art/skeletons/horse.xml'

Loading skeleton definitions from 'art/skeletons/newunit.xml'

Loading skeleton definitions from 'art/skeletons/peacock.xml'

Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'

Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'

Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'

Loading skeleton definitions from 'art/skeletons/shark.xml'

Loading skeleton definitions from 'art/skeletons/sheep.xml'

Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'

Loading skeleton definitions from 'art/skeletons/siege_onager.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'

Loading skeleton definitions from 'art/skeletons/whale.xml'

Loading skeleton definitions from 'art/skeletons/wolf.xml'

Loading skeleton definitions from 'art/skeletons/zebra.xml'

art/meshes/props/temple_unfinished.dae: Starting conversion

art/meshes/props/temple_unfinished.dae: Running FixBrokenXML

art/meshes/props/temple_unfinished.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/temple_unfinished.dae: Applying fixes for 3ds Max exporter

art/meshes/props/temple_unfinished.dae: Found library_images to delete

art/meshes/props/temple_unfinished.dae: Found library_materials to delete

art/meshes/props/temple_unfinished.dae: Found library_effects to delete

art/meshes/props/temple_unfinished.dae: Found a bind_material to delete

art/meshes/props/temple_unfinished.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/temple_unfinished.dae: Found convertible object 'Doric_Capital_05-Pivot'

art/meshes/props/temple_unfinished.dae: Converting 'Doric_Capital_05Mesh'

art/meshes/props/temple_unfinished.dae: Found static geometry

art/meshes/props/temple_unfinished_columns.dae: Starting conversion

art/meshes/props/temple_unfinished_columns.dae: Running FixBrokenXML

art/meshes/props/temple_unfinished_columns.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/temple_unfinished_columns.dae: Applying fixes for 3ds Max exporter

art/meshes/props/temple_unfinished_columns.dae: Found library_images to delete

art/meshes/props/temple_unfinished_columns.dae: Found library_materials to delete

art/meshes/props/temple_unfinished_columns.dae: Found library_effects to delete

art/meshes/props/temple_unfinished_columns.dae: Found a bind_material to delete

art/meshes/props/temple_unfinished_columns.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/temple_unfinished_columns.dae: Found convertible object 'Cylinder_03-Pivot'

art/meshes/props/temple_unfinished_columns.dae: Converting 'Cylinder_03Mesh'

art/meshes/props/temple_unfinished_columns.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_attack.dae): Loaded successfully

art/meshes/skeletal/animal_lioness.dae: Starting conversion

art/meshes/skeletal/animal_lioness.dae: Running FixBrokenXML

art/meshes/skeletal/animal_lioness.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/meshes/skeletal/animal_lioness.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/animal_lioness.dae: Found convertible object 'lioness'

art/meshes/skeletal/animal_lioness.dae: Converting 'Cylinder_001-mesh-skin'

art/meshes/skeletal/animal_lioness.dae: Found skinned geometry

art/animation/quadraped/lion_death.dae: Starting conversion

art/animation/quadraped/lion_death.dae: Running FixBrokenXML

art/animation/quadraped/lion_death.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/lion_death.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/lion_death.dae: Found convertible object 'mesh'

art/animation/quadraped/lion_death.dae: Converting 'Cylinder_001-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_death.dae): Loaded successfully

art/animation/quadraped/lion_idle_01.dae: Starting conversion

art/animation/quadraped/lion_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/lion_idle_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/lion_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/lion_idle_01.dae: Found convertible object 'mesh'

art/animation/quadraped/lion_idle_01.dae: Converting 'Cylinder_001-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_01.dae): Loaded successfully

art/animation/quadraped/lion_idle_02.dae: Starting conversion

art/animation/quadraped/lion_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/lion_idle_02.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/lion_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/lion_idle_02.dae: Found convertible object 'mesh'

art/animation/quadraped/lion_idle_02.dae: Converting 'Cylinder_001-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_02.dae): Loaded successfully

art/animation/quadraped/lion_idle_03.dae: Starting conversion

art/animation/quadraped/lion_idle_03.dae: Running FixBrokenXML

art/animation/quadraped/lion_idle_03.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/lion_idle_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/lion_idle_03.dae: Found convertible object 'mesh'

art/animation/quadraped/lion_idle_03.dae: Converting 'Cylinder_001-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_03.dae): Loaded successfully

art/animation/quadraped/lion_run.dae: Starting conversion

art/animation/quadraped/lion_run.dae: Running FixBrokenXML

art/animation/quadraped/lion_run.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/lion_run.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/lion_run.dae: Found convertible object 'mesh'

art/animation/quadraped/lion_run.dae: Converting 'Cylinder_001-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_run.dae): Loaded successfully

art/animation/quadraped/lion_walk.dae: Starting conversion

art/animation/quadraped/lion_walk.dae: Running FixBrokenXML

art/animation/quadraped/lion_walk.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/lion_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/lion_walk.dae: Found convertible object 'mesh'

art/animation/quadraped/lion_walk.dae: Converting 'Cylinder_001-mesh-skin'

ERROR: Could not load animation 'cache/public/art/animation/quadraped/lion_walk.dae.a9b7928632a1f8e6.psa'

ERROR: CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_walk.dae): Failed loading, marked file as bad

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully

art/meshes/gaia/ferns_sm_a.dae: Starting conversion

art/meshes/gaia/ferns_sm_a.dae: Running FixBrokenXML

art/meshes/gaia/ferns_sm_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/ferns_sm_a.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/ferns_sm_a.dae: Found library_images to delete

art/meshes/gaia/ferns_sm_a.dae: Found library_materials to delete

art/meshes/gaia/ferns_sm_a.dae: Found library_effects to delete

art/meshes/gaia/ferns_sm_a.dae: Found a bind_material to delete

art/meshes/gaia/ferns_sm_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/ferns_sm_a.dae: Found convertible object 'Object09'

art/meshes/gaia/ferns_sm_a.dae: Converting 'Object09Mesh'

art/meshes/gaia/ferns_sm_a.dae: Found static geometry

ERROR: Could not load mesh 'cache/public/art/meshes/gaia/ferns_sm_a.dae.f84db3f758cdaf42.pmd'

ERROR: CObjectEntry::BuildVariation(): Model art/meshes/gaia/ferns_sm_a.dae failed to load

art/meshes/gaia/cross_large_tall.dae: Starting conversion

art/meshes/gaia/cross_large_tall.dae: Running FixBrokenXML

art/meshes/gaia/cross_large_tall.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/cross_large_tall.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/cross_large_tall.dae: Found convertible object 'cross_large_tall'

art/meshes/gaia/cross_large_tall.dae: Converting 'cross_large_tall-Geometry'

art/meshes/gaia/cross_large_tall.dae: Found static geometry

art/meshes/gaia/cross_angledfromtop.dae: Starting conversion

art/meshes/gaia/cross_angledfromtop.dae: Running FixBrokenXML

art/meshes/gaia/cross_angledfromtop.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/cross_angledfromtop.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/cross_angledfromtop.dae: Found convertible object 'cross_angledfromtop'

art/meshes/gaia/cross_angledfromtop.dae: Converting 'cross_angledfromtop-Geometry'

art/meshes/gaia/cross_angledfromtop.dae: Found static geometry

art/meshes/gaia/water_lillies.dae: Starting conversion

art/meshes/gaia/water_lillies.dae: Running FixBrokenXML

art/meshes/gaia/water_lillies.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/water_lillies.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/water_lillies.dae: Found convertible object 'water_lillies'

art/meshes/gaia/water_lillies.dae: Converting 'water_lillies-Geometry'

art/meshes/gaia/water_lillies.dae: Found static geometry

art/meshes/gaia/log_a.dae: Starting conversion

art/meshes/gaia/log_a.dae: Running FixBrokenXML

art/meshes/gaia/log_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/log_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/log_a.dae: Found convertible object 'log_a'

art/meshes/gaia/log_a.dae: Converting 'log_a-Geometry'

art/meshes/gaia/log_a.dae: Found static geometry

art/meshes/props/column_fallen_a.dae: Starting conversion

art/meshes/props/column_fallen_a.dae: Running FixBrokenXML

art/meshes/props/column_fallen_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/column_fallen_a.dae: Applying fixes for 3ds Max exporter

art/meshes/props/column_fallen_a.dae: Found library_images to delete

art/meshes/props/column_fallen_a.dae: Found library_materials to delete

art/meshes/props/column_fallen_a.dae: Found library_effects to delete

art/meshes/props/column_fallen_a.dae: Found a bind_material to delete

art/meshes/props/column_fallen_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/column_fallen_a.dae: Found convertible object 'Cylinder_000-Pivot'

art/meshes/props/column_fallen_a.dae: Converting 'Cylinder_000Mesh'

art/meshes/props/column_fallen_a.dae: Found static geometry

art/meshes/props/column_fallen_c.dae: Starting conversion

art/meshes/props/column_fallen_c.dae: Running FixBrokenXML

art/meshes/props/column_fallen_c.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/column_fallen_c.dae: Applying fixes for 3ds Max exporter

art/meshes/props/column_fallen_c.dae: Found library_images to delete

art/meshes/props/column_fallen_c.dae: Found library_materials to delete

art/meshes/props/column_fallen_c.dae: Found library_effects to delete

art/meshes/props/column_fallen_c.dae: Found a bind_material to delete

art/meshes/props/column_fallen_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/column_fallen_c.dae: Found convertible object 'Cylinder_002-Pivot'

art/meshes/props/column_fallen_c.dae: Converting 'Cylinder_002Mesh'

art/meshes/props/column_fallen_c.dae: Found static geometry

ERROR: Could not load mesh 'cache/public/art/meshes/props/column_fallen_c.dae.afae18b4d07bbee5.pmd'

ERROR: CObjectEntry::BuildVariation(): Model art/meshes/props/column_fallen_c.dae failed to load

art/meshes/props/fence_stone_a.dae: Starting conversion

art/meshes/props/fence_stone_a.dae: Running FixBrokenXML

art/meshes/props/fence_stone_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/fence_stone_a.dae: Applying fixes for 3ds Max exporter

art/meshes/props/fence_stone_a.dae: Found library_images to delete

art/meshes/props/fence_stone_a.dae: Found library_materials to delete

art/meshes/props/fence_stone_a.dae: Found library_effects to delete

art/meshes/props/fence_stone_a.dae: Found a bind_material to delete

art/meshes/props/fence_stone_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/fence_stone_a.dae: Found convertible object 'Box03-Pivot'

art/meshes/props/fence_stone_a.dae: Converting 'Box03Mesh'

art/meshes/props/fence_stone_a.dae: Found static geometry

art/meshes/gaia/wrld_fence_wood_long_a.dae: Starting conversion

art/meshes/gaia/wrld_fence_wood_long_a.dae: Running FixBrokenXML

art/meshes/gaia/wrld_fence_wood_long_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_fence_wood_long_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_fence_wood_long_a.dae: Found convertible object 'wrld_fence_wood_long_a'

art/meshes/gaia/wrld_fence_wood_long_a.dae: Converting 'wrld_fence_wood_long_a-Geometry'

art/meshes/gaia/wrld_fence_wood_long_a.dae: Found static geometry

art/meshes/props/column_fallen_e.dae: Starting conversion

art/meshes/props/column_fallen_e.dae: Running FixBrokenXML

art/meshes/props/column_fallen_e.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/column_fallen_e.dae: Applying fixes for 3ds Max exporter

art/meshes/props/column_fallen_e.dae: Found library_images to delete

art/meshes/props/column_fallen_e.dae: Found library_materials to delete

art/meshes/props/column_fallen_e.dae: Found library_effects to delete

art/meshes/props/column_fallen_e.dae: Found a bind_material to delete

art/meshes/props/column_fallen_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/column_fallen_e.dae: Found convertible object 'broken001-Pivot'

art/meshes/props/column_fallen_e.dae: Converting 'broken001Mesh'

art/meshes/props/column_fallen_e.dae: Found static geometry

art/meshes/props/column_fallen_d.dae: Starting conversion

art/meshes/props/column_fallen_d.dae: Running FixBrokenXML

art/meshes/props/column_fallen_d.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/column_fallen_d.dae: Applying fixes for 3ds Max exporter

art/meshes/props/column_fallen_d.dae: Found library_images to delete

art/meshes/props/column_fallen_d.dae: Found library_materials to delete

art/meshes/props/column_fallen_d.dae: Found library_effects to delete

art/meshes/props/column_fallen_d.dae: Found a bind_material to delete

art/meshes/props/column_fallen_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/column_fallen_d.dae: Found convertible object 'broken003-Pivot'

art/meshes/props/column_fallen_d.dae: Converting 'broken003Mesh'

art/meshes/props/column_fallen_d.dae: Found static geometry

art/meshes/props/eyecandy_iber_rugstand.dae: Starting conversion

art/meshes/props/eyecandy_iber_rugstand.dae: Running FixBrokenXML

art/meshes/props/eyecandy_iber_rugstand.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/eyecandy_iber_rugstand.dae: Applying fixes for 3ds Max exporter

art/meshes/props/eyecandy_iber_rugstand.dae: Found library_images to delete

art/meshes/props/eyecandy_iber_rugstand.dae: Found library_materials to delete

art/meshes/props/eyecandy_iber_rugstand.dae: Found library_effects to delete

art/meshes/props/eyecandy_iber_rugstand.dae: Found a bind_material to delete

art/meshes/props/eyecandy_iber_rugstand.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/eyecandy_iber_rugstand.dae: Found convertible object 'Plane03'

art/meshes/props/eyecandy_iber_rugstand.dae: Converting 'Plane03Mesh'

art/meshes/props/eyecandy_iber_rugstand.dae: Found static geometry

art/meshes/props/special/skeleton.dae: Starting conversion

art/meshes/props/special/skeleton.dae: Running FixBrokenXML

art/meshes/props/special/skeleton.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/special/skeleton.dae: Applying fixes for 3ds Max exporter

art/meshes/props/special/skeleton.dae: Found library_images to delete

art/meshes/props/special/skeleton.dae: Found library_materials to delete

art/meshes/props/special/skeleton.dae: Found library_effects to delete

art/meshes/props/special/skeleton.dae: Found a bind_material to delete

art/meshes/props/special/skeleton.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/special/skeleton.dae: Found convertible object 'Mesh'

art/meshes/props/special/skeleton.dae: Converting 'MeshMesh'

art/meshes/props/special/skeleton.dae: Found static geometry

art/meshes/props/statue_aphrodite_huge.dae: Starting conversion

art/meshes/props/statue_aphrodite_huge.dae: Running FixBrokenXML

art/meshes/props/statue_aphrodite_huge.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/statue_aphrodite_huge.dae: Applying fixes for 3ds Max exporter

art/meshes/props/statue_aphrodite_huge.dae: Found library_images to delete

art/meshes/props/statue_aphrodite_huge.dae: Found library_materials to delete

art/meshes/props/statue_aphrodite_huge.dae: Found library_effects to delete

art/meshes/props/statue_aphrodite_huge.dae: Found a bind_material to delete

art/meshes/props/statue_aphrodite_huge.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/statue_aphrodite_huge.dae: Found convertible object 'Venus2_L01-Pivot'

art/meshes/props/statue_aphrodite_huge.dae: Converting 'Venus2_L01Mesh'

art/meshes/props/statue_aphrodite_huge.dae: Found static geometry

art/meshes/structural/parth_struct.dae: Starting conversion

art/meshes/structural/parth_struct.dae: Running FixBrokenXML

art/meshes/structural/parth_struct.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/parth_struct.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/parth_struct.dae: Found convertible object 'par_stairs_001'

art/meshes/structural/parth_struct.dae: Converting 'par_stairsMesh_001'

art/meshes/structural/parth_struct.dae: Found static geometry

art/meshes/structural/parth_struct.dae: Adding prop point garrisoned

art/meshes/props/parth_steps.dae: Starting conversion

art/meshes/props/parth_steps.dae: Running FixBrokenXML

art/meshes/props/parth_steps.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/parth_steps.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/parth_steps.dae: Found convertible object 'par_stairs_001'

art/meshes/props/parth_steps.dae: Converting 'par_stairsMesh_002'

art/meshes/props/parth_steps.dae: Found static geometry

art/meshes/props/parth_props.dae: Starting conversion

art/meshes/props/parth_props.dae: Running FixBrokenXML

art/meshes/props/parth_props.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/parth_props.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/parth_props.dae: Found convertible object 'par_stairs_001'

art/meshes/props/parth_props.dae: Converting 'par_stairsMesh_004'

art/meshes/props/parth_props.dae: Found static geometry

art/meshes/props/parth_roof.dae: Starting conversion

art/meshes/props/parth_roof.dae: Running FixBrokenXML

art/meshes/props/parth_roof.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/parth_roof.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/parth_roof.dae: Found convertible object 'par_stairs_001'

art/meshes/props/parth_roof.dae: Converting 'par_stairsMesh_003'

art/meshes/props/parth_roof.dae: Found static geometry

art/meshes/props/parth_walls.dae: Starting conversion

art/meshes/props/parth_walls.dae: Running FixBrokenXML

art/meshes/props/parth_walls.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/parth_walls.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/parth_walls.dae: Found convertible object 'par_stairs_001'

art/meshes/props/parth_walls.dae: Converting 'par_stairsMesh_005'

art/meshes/props/parth_walls.dae: Found static geometry

art/meshes/props/parth_antefixes.dae: Starting conversion

art/meshes/props/parth_antefixes.dae: Running FixBrokenXML

art/meshes/props/parth_antefixes.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/parth_antefixes.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/parth_antefixes.dae: Found convertible object 'par_stairs'

art/meshes/props/parth_antefixes.dae: Converting 'par_stairsMesh'

art/meshes/props/parth_antefixes.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_02.dae): Loaded successfully

art/meshes/gaia/tree_apple_trunk_b.dae: Starting conversion

art/meshes/gaia/tree_apple_trunk_b.dae: Running FixBrokenXML

art/meshes/gaia/tree_apple_trunk_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_apple_trunk_b.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_apple_trunk_b.dae: Found library_materials to delete

art/meshes/gaia/tree_apple_trunk_b.dae: Found library_effects to delete

art/meshes/gaia/tree_apple_trunk_b.dae: Found a bind_material to delete

art/meshes/gaia/tree_apple_trunk_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_apple_trunk_b.dae: Found convertible object 'Cylinder40'

art/meshes/gaia/tree_apple_trunk_b.dae: Converting 'Cylinder40Mesh'

art/meshes/gaia/tree_apple_trunk_b.dae: Found static geometry

ERROR: Could not load mesh 'cache/public/art/meshes/gaia/tree_apple_trunk_b.dae.98955f0d5b12c5dc.pmd'

ERROR: CObjectEntry::BuildVariation(): Model art/meshes/gaia/tree_apple_trunk_b.dae failed to load

art/meshes/gaia/tree_apple_trunk_a.dae: Starting conversion

art/meshes/gaia/tree_apple_trunk_a.dae: Running FixBrokenXML

art/meshes/gaia/tree_apple_trunk_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_apple_trunk_a.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_apple_trunk_a.dae: Found library_materials to delete

art/meshes/gaia/tree_apple_trunk_a.dae: Found library_effects to delete

art/meshes/gaia/tree_apple_trunk_a.dae: Found a bind_material to delete

art/meshes/gaia/tree_apple_trunk_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_apple_trunk_a.dae: Found convertible object 'Cylinder41'

art/meshes/gaia/tree_apple_trunk_a.dae: Converting 'Cylinder41Mesh'

art/meshes/gaia/tree_apple_trunk_a.dae: Found static geometry

art/meshes/gaia/tree_apple_top_c.dae: Starting conversion

art/meshes/gaia/tree_apple_top_c.dae: Running FixBrokenXML

art/meshes/gaia/tree_apple_top_c.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_apple_top_c.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_apple_top_c.dae: Found library_materials to delete

art/meshes/gaia/tree_apple_top_c.dae: Found library_effects to delete

art/meshes/gaia/tree_apple_top_c.dae: Found a bind_material to delete

art/meshes/gaia/tree_apple_top_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_apple_top_c.dae: Found convertible object 'canopy158-Pivot'

art/meshes/gaia/tree_apple_top_c.dae: Converting 'canopy158Mesh'

art/meshes/gaia/tree_apple_top_c.dae: Found static geometry

ERROR: Texture failed to load; "art/textures/skins/props/hele_tile_c_norm.png"

art/meshes/gaia/tree_apple_top_a.dae: Starting conversion

art/meshes/gaia/tree_apple_top_a.dae: Running FixBrokenXML

art/meshes/gaia/tree_apple_top_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_apple_top_a.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_apple_top_a.dae: Found library_materials to delete

art/meshes/gaia/tree_apple_top_a.dae: Found library_effects to delete

art/meshes/gaia/tree_apple_top_a.dae: Found a bind_material to delete

art/meshes/gaia/tree_apple_top_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_apple_top_a.dae: Found convertible object 'canopy160-Pivot'

art/meshes/gaia/tree_apple_top_a.dae: Converting 'canopy160Mesh'

art/meshes/gaia/tree_apple_top_a.dae: Found static geometry

art/meshes/gaia/tree_apple_top_b.dae: Starting conversion

art/meshes/gaia/tree_apple_top_b.dae: Running FixBrokenXML

art/meshes/gaia/tree_apple_top_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_apple_top_b.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_apple_top_b.dae: Found library_materials to delete

art/meshes/gaia/tree_apple_top_b.dae: Found library_effects to delete

art/meshes/gaia/tree_apple_top_b.dae: Found a bind_material to delete

art/meshes/gaia/tree_apple_top_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_apple_top_b.dae: Found convertible object 'canopy159-Pivot'

art/meshes/gaia/tree_apple_top_b.dae: Converting 'canopy159Mesh'

art/meshes/gaia/tree_apple_top_b.dae: Found static geometry

art/meshes/gaia/tree_apple_top_d.dae: Starting conversion

art/meshes/gaia/tree_apple_top_d.dae: Running FixBrokenXML

art/meshes/gaia/tree_apple_top_d.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_apple_top_d.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_apple_top_d.dae: Found library_materials to delete

art/meshes/gaia/tree_apple_top_d.dae: Found library_effects to delete

art/meshes/gaia/tree_apple_top_d.dae: Found a bind_material to delete

art/meshes/gaia/tree_apple_top_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_apple_top_d.dae: Found convertible object 'canopy161-Pivot'

art/meshes/gaia/tree_apple_top_d.dae: Converting 'canopy161Mesh'

art/meshes/gaia/tree_apple_top_d.dae: Found static geometry

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Starting conversion

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Running FixBrokenXML

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Found convertible object 'wrld_fol_grasscluster_a_1'

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Converting 'wrld_fol_grasscluster_a_1-Geometry'

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Found static geometry

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Starting conversion

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Running FixBrokenXML

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Found convertible object 'wrld_fol_grasscluster_a_2'

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Converting 'wrld_fol_grasscluster_a_2-Geometry'

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Found static geometry

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Starting conversion

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Running FixBrokenXML

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Found convertible object 'wrld_fol_grasscluster_a_3'

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Converting 'wrld_fol_grasscluster_a_3-Geometry'

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Found static geometry

ERROR: Texture failed to load; "art/textures/skins/gaia/orchard_apple_a.dds"

art/meshes/structural/hele_corral.dae: Starting conversion

art/meshes/structural/hele_corral.dae: Running FixBrokenXML

art/meshes/structural/hele_corral.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/hele_corral.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_corral.dae: Found convertible object 'default02_002'

art/meshes/structural/hele_corral.dae: Converting 'default02Mesh_009'

art/meshes/structural/hele_corral.dae: Found static geometry

art/meshes/props/hele_corral_doors.dae: Starting conversion

art/meshes/props/hele_corral_doors.dae: Running FixBrokenXML

art/meshes/props/hele_corral_doors.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_corral_doors.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_corral_doors.dae: Found convertible object 'default02_000'

art/meshes/props/hele_corral_doors.dae: Converting 'default02Mesh_011'

art/meshes/props/hele_corral_doors.dae: Found static geometry

art/meshes/props/hele_corral_roof.dae: Starting conversion

art/meshes/props/hele_corral_roof.dae: Running FixBrokenXML

art/meshes/props/hele_corral_roof.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_corral_roof.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_corral_roof.dae: Found convertible object 'default02_000'

art/meshes/props/hele_corral_roof.dae: Converting 'default02Mesh_010'

art/meshes/props/hele_corral_roof.dae: Found static geometry

art/meshes/props/hele_corral_hay.dae: Starting conversion

art/meshes/props/hele_corral_hay.dae: Running FixBrokenXML

art/meshes/props/hele_corral_hay.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_corral_hay.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_corral_hay.dae: Found convertible object 'default02_013'

art/meshes/props/hele_corral_hay.dae: Converting 'default02Mesh_026'

art/meshes/props/hele_corral_hay.dae: Found static geometry

art/meshes/props/hele_corral_nature.dae: Starting conversion

art/meshes/props/hele_corral_nature.dae: Running FixBrokenXML

art/meshes/props/hele_corral_nature.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_corral_nature.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_corral_nature.dae: Found convertible object 'default02_000'

art/meshes/props/hele_corral_nature.dae: Converting 'default02Mesh_007'

art/meshes/props/hele_corral_nature.dae: Found static geometry

art/meshes/props/hele_corral_water.dae: Starting conversion

art/meshes/props/hele_corral_water.dae: Running FixBrokenXML

art/meshes/props/hele_corral_water.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_corral_water.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_corral_water.dae: Found convertible object 'default02_001'

art/meshes/props/hele_corral_water.dae: Converting 'default02Mesh_008'

art/meshes/props/hele_corral_water.dae: Found static geometry

art/meshes/structural/iber_wall_long.dae: Starting conversion

art/meshes/structural/iber_wall_long.dae: Running FixBrokenXML

art/meshes/structural/iber_wall_long.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/iber_wall_long.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/iber_wall_long.dae: Found convertible object 'wall_long'

art/meshes/structural/iber_wall_long.dae: Converting 'wall_medium_001'

art/meshes/structural/iber_wall_long.dae: Found static geometry

ERROR: Could not load mesh 'cache/public/art/meshes/structural/iber_wall_long.dae.e00c82435c39f104.pmd'

ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/iber_wall_long.dae failed to load

art/meshes/structural/iber_wall_tower.dae: Starting conversion

art/meshes/structural/iber_wall_tower.dae: Running FixBrokenXML

art/meshes/structural/iber_wall_tower.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/iber_wall_tower.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/iber_wall_tower.dae: Found convertible object 'tower'

art/meshes/structural/iber_wall_tower.dae: Converting 'tower'

art/meshes/structural/iber_wall_tower.dae: Found static geometry

art/meshes/structural/iber_wall_tower.dae: Adding prop point projectile

art/meshes/structural/iber_wall_tower.dae: Adding prop point garrisoned

art/meshes/props/iber_wall_tower_shields_b.dae: Starting conversion

art/meshes/props/iber_wall_tower_shields_b.dae: Running FixBrokenXML

art/meshes/props/iber_wall_tower_shields_b.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/props/iber_wall_tower_shields_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/iber_wall_tower_shields_b.dae: Found convertible object 'tower_shieldsb'

art/meshes/props/iber_wall_tower_shields_b.dae: Converting 'tower_shieldsb'

art/meshes/props/iber_wall_tower_shields_b.dae: Found static geometry

art/meshes/props/iber_wall_tower_shields_a.dae: Starting conversion

art/meshes/props/iber_wall_tower_shields_a.dae: Running FixBrokenXML

art/meshes/props/iber_wall_tower_shields_a.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/props/iber_wall_tower_shields_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/iber_wall_tower_shields_a.dae: Found convertible object 'tower_shieldsa'

art/meshes/props/iber_wall_tower_shields_a.dae: Converting 'tower_shields'

art/meshes/props/iber_wall_tower_shields_a.dae: Found static geometry

art/meshes/structural/iber_wall_short.dae: Starting conversion

art/meshes/structural/iber_wall_short.dae: Running FixBrokenXML

art/meshes/structural/iber_wall_short.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/iber_wall_short.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/iber_wall_short.dae: Found convertible object 'wall_short'

art/meshes/structural/iber_wall_short.dae: Converting 'wall_medium_002'

art/meshes/structural/iber_wall_short.dae: Found static geometry

art/meshes/structural/iber_wall_medium.dae: Starting conversion

art/meshes/structural/iber_wall_medium.dae: Running FixBrokenXML

art/meshes/structural/iber_wall_medium.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/iber_wall_medium.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/iber_wall_medium.dae: Found convertible object 'wall_medium'

art/meshes/structural/iber_wall_medium.dae: Converting 'wall_medium'

art/meshes/structural/iber_wall_medium.dae: Found static geometry

art/meshes/gaia/pine8.dae: Starting conversion

art/meshes/gaia/pine8.dae: Running FixBrokenXML

art/meshes/gaia/pine8.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/pine8.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine8.dae: Found convertible object 'pine8'

art/meshes/gaia/pine8.dae: Converting 'pine8-Geometry'

art/meshes/gaia/pine8.dae: Found static geometry

ERROR: Could not load mesh 'cache/public/art/meshes/gaia/pine8.dae.87919d6963156069.pmd'

ERROR: CObjectEntry::BuildVariation(): Model art/meshes/gaia/pine8.dae failed to load

art/meshes/gaia/pine10.dae: Starting conversion

art/meshes/gaia/pine10.dae: Running FixBrokenXML

art/meshes/gaia/pine10.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/pine10.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine10.dae: Found convertible object 'pine10'

art/meshes/gaia/pine10.dae: Converting 'pine10-Geometry'

art/meshes/gaia/pine10.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully

ERROR: Texture failed to load; "art/textures/skins/gaia/grass_field_dry_small.dds"

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_support_build.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully

Loading trigger script 'maps/scripts/Conquest.js'

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully

art/meshes/props/weap_jav_c.dae: Starting conversion

art/meshes/props/weap_jav_c.dae: Running FixBrokenXML

art/meshes/props/weap_jav_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_jav_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_jav_c.dae: Found convertible object 'weap_jav_c'

art/meshes/props/weap_jav_c.dae: Converting 'weap_jav_c-Geometry'

art/meshes/props/weap_jav_c.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_phalanx_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_walk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_walk.dae): Loaded successfully

ERROR: Texture failed to load; "art/textures/skins/structural/hele_blocks_spec.png"

ERROR: Texture failed to load; "art/textures/skins/props/hele_wonder_rooftile_norm.png"

ERROR: Texture failed to load; "art/textures/skins/structural/hele_blocks.png"

ERROR: Texture failed to load; "art/textures/skins/props/hele_tile_c_spec.png"

Shutting down profiler2 GPU mode

Engine exited successfully on 2015-03-27 at 22:16:33 with 1005 message(s), 20 error(s) and 0 warning(s).