Constructor
new SharedScript(settings)
A shared data container holding information common to all players.
For sake of runtime efficiency, entity templates and
terrain analysis are performed only once for all (AI)
players. This is done by having one instance of the
SharedScript "player" which is updated
before any of the real players.
Parameters:
| Name | Type | Description |
|---|---|---|
settings |
Object | The player setup data as passed from the GameSetup components. |