0 A.D. Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "showdetailedtooltips" = "false"

Loaded config string "splashscreendisable" = "false"

Loaded config string "splashscreenversion" = "0"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "display" = "0"

Loaded config string "renderactors" = "true"

Loaded config string "waterugly" = "false"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "true"

Loaded config string "waterrefraction" = "true"

Loaded config string "waterreflection" = "true"

Loaded config string "shadowsonwater" = "false"

Loaded config string "shadows" = "true"

Loaded config string "shadowpcf" = "true"

Loaded config string "vsync" = "false"

Loaded config string "particles" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "showsky" = "false"

Loaded config string "nos3tc" = "false"

Loaded config string "noautomipmap" = "true"

Loaded config string "novbo" = "false"

Loaded config string "noframebufferobject" = "false"

Loaded config string "nohwcursor" = "false"

Loaded config string "force_s3tc_enable" = "true"

Loaded config string "renderpath" = "default"

Loaded config string "preferglsl" = "false"

Loaded config string "gentangents" = "false"

Loaded config string "gpuskinning" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "postproc" = "false"

Loaded config string "materialmgr.quality" = "0.0"

Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"

Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"

Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"

Loaded config string "forcealphatest" = "false"

Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"

Loaded config string "skycolor" = "0 0 0"

Loaded config string "sound.mastergain" = "0.9"

Loaded config string "sound.musicgain" = "0.2"

Loaded config string "sound.ambientgain" = "0.6"

Loaded config string "sound.actiongain" = "0.7"

Loaded config string "sound.uigain" = "0.7"

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.scroll.speed.modifier" = "1.05"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.rotate.speed.modifier" = "1.05"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "120.0"

Loaded config string "view.zoom.speed.modifier" = "1.05"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.height.min" = "16"

Loaded config string "camerajump.threshold" = "40"

Loaded config string "hotkey.exit" = "Alt+F4"

Loaded config string "hotkey.exit" = "Ctrl+Break"

Loaded config string "hotkey.exit" = "Super+Q"

Loaded config string "hotkey.leave" = "Escape"

Loaded config string "hotkey.confirm" = "Return"

Loaded config string "hotkey.pause" = "Pause"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "Alt+K"

Loaded config string "hotkey.wireframe" = "Alt+W"

Loaded config string "hotkey.silhouettes" = "Alt+S"

Loaded config string "hotkey.showsky" = "Alt+Z"

Loaded config string "hotkey.camera.reset" = "R"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.zoom.in" = "Plus"

Loaded config string "hotkey.camera.zoom.in" = "Equals"

Loaded config string "hotkey.camera.zoom.in" = "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus"

Loaded config string "hotkey.camera.zoom.out" = "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"

Loaded config string "hotkey.camera.rotate.cw" = "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"

Loaded config string "hotkey.camera.rotate.ccw" = "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.left" = "A"

Loaded config string "hotkey.camera.left" = "LeftArrow"

Loaded config string "hotkey.camera.right" = "D"

Loaded config string "hotkey.camera.right" = "RightArrow"

Loaded config string "hotkey.camera.up" = "W"

Loaded config string "hotkey.camera.up" = "UpArrow"

Loaded config string "hotkey.camera.down" = "S"

Loaded config string "hotkey.camera.down" = "DownArrow"

Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"

Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"

Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"

Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"

Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"

Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"

Loaded config string "hotkey.camera.jump.1" = "F5"

Loaded config string "hotkey.camera.jump.2" = "F6"

Loaded config string "hotkey.camera.jump.3" = "F7"

Loaded config string "hotkey.camera.jump.4" = "F8"

Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"

Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"

Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"

Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"

Loaded config string "hotkey.console.toggle" = "BackQuote"

Loaded config string "hotkey.console.toggle" = "F9"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.milonly" = "Alt"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.cancel" = "Esc"

Loaded config string "hotkey.selection.idleworker" = "Period"

Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Loaded config string "hotkey.selection.group.select.0" = "0"

Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"

Loaded config string "hotkey.selection.group.add.0" = "Shift+0"

Loaded config string "hotkey.selection.group.select.1" = "1"

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"

Loaded config string "hotkey.selection.group.add.1" = "Shift+1"

Loaded config string "hotkey.selection.group.select.2" = "2"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2"

Loaded config string "hotkey.selection.group.select.3" = "3"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3"

Loaded config string "hotkey.selection.group.select.4" = "4"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4"

Loaded config string "hotkey.selection.group.select.5" = "5"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5"

Loaded config string "hotkey.selection.group.select.6" = "6"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6"

Loaded config string "hotkey.selection.group.select.7" = "7"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7"

Loaded config string "hotkey.selection.group.select.8" = "8"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8"

Loaded config string "hotkey.selection.group.select.9" = "9"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9"

Loaded config string "hotkey.session.kill" = "Delete"

Loaded config string "hotkey.session.stop" = "H"

Loaded config string "hotkey.session.attack" = "Ctrl+Alt"

Loaded config string "hotkey.session.attackmove" = "Ctrl"

Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.autorallypoint" = "Ctrl"

Loaded config string "hotkey.session.guard" = "G"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.masstribute" = "Shift"

Loaded config string "hotkey.session.fulltradeswap" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Loaded config string "hotkey.timewarp.fastforward" = "Space"

Loaded config string "hotkey.timewarp.rewind" = "Backspace"

Loaded config string "hotkey.session.queueunit.1" = "Z"

Loaded config string "hotkey.session.queueunit.2" = "X"

Loaded config string "hotkey.session.queueunit.3" = "C"

Loaded config string "hotkey.session.queueunit.4" = "V"

Loaded config string "hotkey.session.queueunit.5" = "B"

Loaded config string "hotkey.session.queueunit.6" = "N"

Loaded config string "hotkey.session.queueunit.7" = "M"

Loaded config string "hotkey.session.queueunit.8" = "Comma"

Loaded config string "hotkey.fps.toggle" = "Alt+F"

Loaded config string "hotkey.realtime.toggle" = "Alt+T"

Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

Loaded config string "hotkey.menu.toggle" = "F10"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.session.showstatusbars" = "Tab"

Loaded config string "hotkey.session.highlightguarding" = "PgDn"

Loaded config string "hotkey.session.highlightguarded" = "PgUp"

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.teamchat" = "T"

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"

Loaded config string "profiler2.autoenable" = "false"

Loaded config string "profiler2.script.enable" = "false"

Loaded config string "profiler2.gpu.arb.enable" = "true"

Loaded config string "profiler2.gpu.ext.enable" = "true"

Loaded config string "profiler2.gpu.intel.enable" = "true"

Loaded config string "jsdebugger.enable" = "false"

Loaded config string "tinygettext.debug" = "false"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Loaded config string "joystick.camera.pan.x" = "0"

Loaded config string "joystick.camera.pan.y" = "1"

Loaded config string "joystick.camera.rotate.x" = "3"

Loaded config string "joystick.camera.rotate.y" = "2"

Loaded config string "joystick.camera.zoom.in" = "5"

Loaded config string "joystick.camera.zoom.out" = "4"

Loaded config string "gui.session.timeelapsedcounter" = "false"

Loaded config string "gui.session.attacknotificationmessage" = "true"

Loaded config string "gui.session.minimap.pingduration" = "50.0"

Loaded config string "gui.session.minimap.blinkduration" = "1.7"

Loaded config string "gui.cursorblinkrate" = "0.5"

Loaded config string "lobby.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.xpartamupp" = "wfgbot17"

Loaded config string "lobby.chattimestamp" = "false"

Loaded config string "lobby.room" = "arena17"

Loaded config string "lobby.history" = "0"

Loaded config string "overlay.fps" = "false"

Loaded config string "overlay.realtime" = "false"

Loaded config string "mod.enabledmods" = "mod public"

Cannot find config file "config/local.cfg" - ignoring

Loading config file "config/user.cfg"

Loaded config string "lobby.login" = "yannick"

Loaded config string "lobby.password" = "*******"

Loaded config string "network.upnprootdescurl" = "http://192.168.178.1:49000/igdupnp/control/WANIPConn1"

Loaded config string "playername" = "yannick"

Loaded config string "splashscreenversion" = "0"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id" = "28b6771a57adca96"

CRenderer::Open: depth bits 24

CRenderer::Open: stencil bits 8

CRenderer::Open: alpha bits 8

Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/AuraManager.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RallyPoint.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/Sound.js'

Loading simulation script 'simulation/components/interfaces/Stamina.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/Damage.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Random.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/TraderGain.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/helpers/WeightedList.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/AuraManager.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/Stamina.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

Net client: Connected to 25.1.108.250:20595

Netzwerknachricht: ({type:"netstatus", status:"connected"})

Net client: Received message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 from server

Net: Sending message CCliHandshakeMessage { m_MagicResponse: 1348665633, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 to server

Net client: Received message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842757, m_Flags: 0, m_Message: Welcome } of size 27 from server

Net: Sending message CAuthenticateMessage { m_GUID: 4D65E83F2F95FE17, m_Name: yannick, m_Password: } of size 41 to server

Net client: Received message CAuthenticateResultMessage { m_Code: 0, m_HostID: 2, m_Message: Logged in } of size 29 from server

Net: Authentication result: host=2, Logged in

Netzwerknachricht: ({type:"netstatus", status:"authenticated", rejoining:false})

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:2}, {Name:"Player 2", AI:"petra", AIDiff:2}], Seed:44822, CheatsEnabled:false, CircularMap:true, Description:"Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n\nTo the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Acropolis Bay (2)", Preview:"acropolis_bay.png", RevealMap:false, VictoryScripts:["scripts/Conquest.js"], Size:128}, mapFilter:"default", map:"maps/skirmishes/Acropolis Bay (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"94F47C01D4D53395", gameSpeed:1}) } of size 1447 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4D65E83F2F95FE17, m_Name: yannick, m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 928C3E458752F8BB, m_Name: Xeramon, m_PlayerID: 1, m_Status: 1 } } } of size 79 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4D65E83F2F95FE17, m_Name: yannick, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 928C3E458752F8BB, m_Name: Xeramon, m_PlayerID: 1, m_Status: 1 } } } of size 79 from server

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:2, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:2, Civ:"random", Team:-1}], Seed:44822, CheatsEnabled:false, CircularMap:true, Description:"Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n\nTo the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Acropolis Bay (2)", Preview:"acropolis_bay.png", RevealMap:false, VictoryScripts:["scripts/Conquest.js"], Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Acropolis Bay (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"94F47C01D4D53395", gameSpeed:1}) } of size 1603 from server

Net client: Received message CReadyMessage { m_GUID: 928C3E458752F8BB, m_Status: 1 } of size 24 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4D65E83F2F95FE17, m_Name: yannick, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 928C3E458752F8BB, m_Name: Xeramon, m_PlayerID: 1, m_Status: 0 } } } of size 79 from server

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:2}, {Name:"Player 2", AI:"petra", AIDiff:2}], Seed:44822, CheatsEnabled:false, CircularMap:true, Description:"Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n\nTo the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Acropolis Bay (2)", Preview:"acropolis_bay.png", RevealMap:false, VictoryScripts:["scripts/Conquest.js"], Size:128}, mapFilter:"default", map:"maps/skirmishes/Acropolis Bay (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"94F47C01D4D53395", gameSpeed:1}})

Net message: ({type:"players", hosts:{'4D65E83F2F95FE17':{name:"yannick", player:-1, status:0}, '928C3E458752F8BB':{name:"Xeramon", player:1, status:1}}})

Net message: ({type:"players", hosts:{'4D65E83F2F95FE17':{name:"yannick", player:2, status:0}, '928C3E458752F8BB':{name:"Xeramon", player:1, status:1}}})

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:2, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:2, Civ:"random", Team:-1}], Seed:44822, CheatsEnabled:false, CircularMap:true, Description:"Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n\nTo the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Acropolis Bay (2)", Preview:"acropolis_bay.png", RevealMap:false, VictoryScripts:["scripts/Conquest.js"], Size:128, PopulationCap:300, StartingResources:300}, mapFilter:"default", map:"maps/skirmishes/Acropolis Bay (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"94F47C01D4D53395", gameSpeed:1}})

Net message: ({type:"ready", guid:"928C3E458752F8BB", status:1})

Net message: ({type:"players", hosts:{'4D65E83F2F95FE17':{name:"yannick", player:2, status:0}, '928C3E458752F8BB':{name:"Xeramon", player:1, status:0}}})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4D65E83F2F95FE17, m_Name: yannick, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 928C3E458752F8BB, m_Name: Xeramon, m_PlayerID: 1, m_Status: 1 } } } of size 79 from server

Net message: ({type:"players", hosts:{'4D65E83F2F95FE17':{name:"yannick", player:2, status:0}, '928C3E458752F8BB':{name:"Xeramon", player:1, status:1}}})

Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server

Net client: Received message CReadyMessage { m_GUID: 4D65E83F2F95FE17, m_Status: 1 } of size 24 from server

Net message: ({type:"ready", guid:"4D65E83F2F95FE17", status:1})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4D65E83F2F95FE17, m_Name: yannick, m_PlayerID: 2, m_Status: 1 }, { m_GUID: 928C3E458752F8BB, m_Name: Xeramon, m_PlayerID: 1, m_Status: 1 } } } of size 79 from server

Net message: ({type:"players", hosts:{'4D65E83F2F95FE17':{name:"yannick", player:2, status:1}, '928C3E458752F8BB':{name:"Xeramon", player:1, status:1}}})

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:2, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:2, Civ:"random", Team:-1}], Seed:44822, CheatsEnabled:false, CircularMap:true, Description:"Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n\nTo the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Acropolis Bay (2)", Preview:"acropolis_bay.png", RevealMap:false, VictoryScripts:["scripts/Conquest.js"], Size:128, PopulationCap:300, StartingResources:3000}, mapFilter:"default", map:"maps/skirmishes/Acropolis Bay (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"94F47C01D4D53395", gameSpeed:1}) } of size 1603 from server

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:2, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:2, Civ:"random", Team:-1}], Seed:44822, CheatsEnabled:false, CircularMap:true, Description:"Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n\nTo the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Acropolis Bay (2)", Preview:"acropolis_bay.png", RevealMap:false, VictoryScripts:["scripts/Conquest.js"], Size:128, PopulationCap:300, StartingResources:3000}, mapFilter:"default", map:"maps/skirmishes/Acropolis Bay (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"94F47C01D4D53395", gameSpeed:1}})

Net client: Received message CReadyMessage { m_GUID: 928C3E458752F8BB, m_Status: 1 } of size 24 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4D65E83F2F95FE17, m_Name: yannick, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 928C3E458752F8BB, m_Name: Xeramon, m_PlayerID: 1, m_Status: 0 } } } of size 79 from server

Net message: ({type:"ready", guid:"928C3E458752F8BB", status:1})

Net message: ({type:"players", hosts:{'4D65E83F2F95FE17':{name:"yannick", player:2, status:0}, '928C3E458752F8BB':{name:"Xeramon", player:1, status:0}}})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4D65E83F2F95FE17, m_Name: yannick, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 928C3E458752F8BB, m_Name: Xeramon, m_PlayerID: 1, m_Status: 1 } } } of size 79 from server

Net message: ({type:"players", hosts:{'4D65E83F2F95FE17':{name:"yannick", player:2, status:0}, '928C3E458752F8BB':{name:"Xeramon", player:1, status:1}}})

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:2, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:2, Civ:"spart", Team:-1}], Seed:44822, CheatsEnabled:false, CircularMap:true, Description:"Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n\nTo the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Acropolis Bay (2)", Preview:"acropolis_bay.png", RevealMap:false, VictoryScripts:["scripts/Conquest.js"], Size:128, PopulationCap:300, StartingResources:3000}, mapFilter:"default", map:"maps/skirmishes/Acropolis Bay (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"94F47C01D4D53395", gameSpeed:1}) } of size 1601 from server

Net client: Received message CReadyMessage { m_GUID: 928C3E458752F8BB, m_Status: 1 } of size 24 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4D65E83F2F95FE17, m_Name: yannick, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 928C3E458752F8BB, m_Name: Xeramon, m_PlayerID: 1, m_Status: 0 } } } of size 79 from server

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:2, Civ:"random", Team:-1}, {Name:"Player 2", AI:"", AIDiff:2, Civ:"spart", Team:-1}], Seed:44822, CheatsEnabled:false, CircularMap:true, Description:"Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n\nTo the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Acropolis Bay (2)", Preview:"acropolis_bay.png", RevealMap:false, VictoryScripts:["scripts/Conquest.js"], Size:128, PopulationCap:300, StartingResources:3000}, mapFilter:"default", map:"maps/skirmishes/Acropolis Bay (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"94F47C01D4D53395", gameSpeed:1}})

Net message: ({type:"ready", guid:"928C3E458752F8BB", status:1})

Net message: ({type:"players", hosts:{'4D65E83F2F95FE17':{name:"yannick", player:2, status:0}, '928C3E458752F8BB':{name:"Xeramon", player:1, status:0}}})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4D65E83F2F95FE17, m_Name: yannick, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 928C3E458752F8BB, m_Name: Xeramon, m_PlayerID: 1, m_Status: 1 } } } of size 79 from server

Net message: ({type:"players", hosts:{'4D65E83F2F95FE17':{name:"yannick", player:2, status:0}, '928C3E458752F8BB':{name:"Xeramon", player:1, status:1}}})

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:2, Civ:"spart", Team:-1}, {Name:"Player 2", AI:"", AIDiff:2, Civ:"spart", Team:-1}], Seed:44822, CheatsEnabled:false, CircularMap:true, Description:"Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n\nTo the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Acropolis Bay (2)", Preview:"acropolis_bay.png", RevealMap:false, VictoryScripts:["scripts/Conquest.js"], Size:128, PopulationCap:300, StartingResources:3000}, mapFilter:"default", map:"maps/skirmishes/Acropolis Bay (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"94F47C01D4D53395", gameSpeed:1}) } of size 1599 from server

Net client: Received message CReadyMessage { m_GUID: 928C3E458752F8BB, m_Status: 1 } of size 24 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4D65E83F2F95FE17, m_Name: yannick, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 928C3E458752F8BB, m_Name: Xeramon, m_PlayerID: 1, m_Status: 0 } } } of size 79 from server

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:2, Civ:"spart", Team:-1}, {Name:"Player 2", AI:"", AIDiff:2, Civ:"spart", Team:-1}], Seed:44822, CheatsEnabled:false, CircularMap:true, Description:"Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n\nTo the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Acropolis Bay (2)", Preview:"acropolis_bay.png", RevealMap:false, VictoryScripts:["scripts/Conquest.js"], Size:128, PopulationCap:300, StartingResources:3000}, mapFilter:"default", map:"maps/skirmishes/Acropolis Bay (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"94F47C01D4D53395", gameSpeed:1}})

Net message: ({type:"ready", guid:"928C3E458752F8BB", status:1})

Net message: ({type:"players", hosts:{'4D65E83F2F95FE17':{name:"yannick", player:2, status:0}, '928C3E458752F8BB':{name:"Xeramon", player:1, status:0}}})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4D65E83F2F95FE17, m_Name: yannick, m_PlayerID: 2, m_Status: 0 }, { m_GUID: 928C3E458752F8BB, m_Name: Xeramon, m_PlayerID: 1, m_Status: 1 } } } of size 79 from server

Net message: ({type:"players", hosts:{'4D65E83F2F95FE17':{name:"yannick", player:2, status:0}, '928C3E458752F8BB':{name:"Xeramon", player:1, status:1}}})

Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server

Net client: Received message CReadyMessage { m_GUID: 4D65E83F2F95FE17, m_Status: 1 } of size 24 from server

Net message: ({type:"ready", guid:"4D65E83F2F95FE17", status:1})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4D65E83F2F95FE17, m_Name: yannick, m_PlayerID: 2, m_Status: 1 }, { m_GUID: 928C3E458752F8BB, m_Name: Xeramon, m_PlayerID: 1, m_Status: 1 } } } of size 79 from server

Net message: ({type:"players", hosts:{'4D65E83F2F95FE17':{name:"yannick", player:2, status:1}, '928C3E458752F8BB':{name:"Xeramon", player:1, status:1}}})

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:2, Civ:"spart", Team:-1}, {Name:"Player 2", AI:"", AIDiff:2, Civ:"spart", Team:-1}], Seed:44822, CheatsEnabled:false, CircularMap:true, Description:"Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n\nTo the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Acropolis Bay (2)", Preview:"acropolis_bay.png", RevealMap:false, VictoryScripts:["scripts/Conquest.js"], Size:128, PopulationCap:300, StartingResources:3000, TriggerScripts:["scripts/Conquest.js"], mapType:"skirmish"}, mapFilter:"default", map:"maps/skirmishes/Acropolis Bay (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"94F47C01D4D53395", gameSpeed:1}) } of size 1728 from server

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:2, Civ:"spart", Team:-1}, {Name:"Player 2", AI:"", AIDiff:2, Civ:"spart", Team:-1}], Seed:44822, CheatsEnabled:false, CircularMap:true, Description:"Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n\nTo the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Acropolis Bay (2)", Preview:"acropolis_bay.png", RevealMap:false, VictoryScripts:["scripts/Conquest.js"], Size:128, PopulationCap:300, StartingResources:3000, TriggerScripts:["scripts/Conquest.js"], mapType:"skirmish"}, mapFilter:"default", map:"maps/skirmishes/Acropolis Bay (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"94F47C01D4D53395", gameSpeed:1}})

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:2, Civ:"spart", Team:-1}, {Name:"Player 2", AI:"", AIDiff:2, Civ:"spart", Team:-1}], Seed:44822, CheatsEnabled:false, CircularMap:true, Description:"Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n\nTo the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Acropolis Bay (2)", Preview:"acropolis_bay.png", RevealMap:false, VictoryScripts:["scripts/Conquest.js"], Size:128, PopulationCap:300, StartingResources:3000, TriggerScripts:["scripts/Conquest.js"], mapType:"skirmish"}, mapFilter:"default", map:"maps/skirmishes/Acropolis Bay (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"94F47C01D4D53395", gameSpeed:1}) } of size 1728 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 4D65E83F2F95FE17, m_Name: yannick, m_PlayerID: 2, m_Status: 1 }, { m_GUID: 928C3E458752F8BB, m_Name: Xeramon, m_PlayerID: 1, m_Status: 1 } } } of size 79 from server

Net client: Received message CGameStartMessage { } of size 3 from server

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:2, Civ:"spart", Team:-1}, {Name:"Player 2", AI:"", AIDiff:2, Civ:"spart", Team:-1}], Seed:44822, CheatsEnabled:false, CircularMap:true, Description:"Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n\nTo the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Acropolis Bay (2)", Preview:"acropolis_bay.png", RevealMap:false, VictoryScripts:["scripts/Conquest.js"], Size:128, PopulationCap:300, StartingResources:3000, TriggerScripts:["scripts/Conquest.js"], mapType:"skirmish"}, mapFilter:"default", map:"maps/skirmishes/Acropolis Bay (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"94F47C01D4D53395", gameSpeed:1}})

Net message: ({type:"players", hosts:{'4D65E83F2F95FE17':{name:"yannick", player:2, status:1}, '928C3E458752F8BB':{name:"Xeramon", player:1, status:1}}})

Net message: ({type:"start"})

CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_support_build.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack.dae): Loaded successfully

Loading trigger script 'maps/scripts/Conquest.js'

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_05.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully

Net: Sending message CLoadedGameMessage { m_CurrentTurn: 0 } of size 7 to server

Netzwerknachricht: ({type:"netstatus", status:"waiting_for_players"})

Net client: Received message CLoadedGameMessage { m_CurrentTurn: 0 } of size 7 from server

Netzwerknachricht: ({type:"netstatus", status:"active"})

Net: Sending message CEndCommandBatchMessage { m_Turn: 2, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 1, m_Hash: \u00bf[\u00c8acjq\r\u00bc\f\u0004\u00a6\u0093\u001d\t\u0093 } of size 27 to server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2, m_TurnLength: 500 } of size 9 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 3, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 2, m_Hash: \u00b1\u0091L\u0091\u0004:\n\u00c7\u00e6U'B\u0097E\u00a8' } of size 27 to server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3, m_TurnLength: 500 } of size 9 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 4, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 3, m_Hash: uG}\u008amG\u00ab>*\u00ad:\u00e1O\u0093w- } of size 27 to server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4, m_TurnLength: 500 } of size 9 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 5, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 4, m_Hash: \u00e3\f\u00ec\u00bd\u009eRs7\u0098~cM\fj\u00f7a } of size 27 to server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5, m_Data: ({type:"walk", entities:[7080], x:606.4915161132812, z:774.0745849609375, queued:false}) } of size 133 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5, m_TurnLength: 500 } of size 9 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 6, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 5, m_Hash: \u0099K\f\u00e9\u00b1\r\u00b12\u0013\u00b9\u009b\u00d8\u0004\u00d7j\u0088 } of size 27 to server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7, m_Data: ({type:"walk", entities:[7080], x:601.2152709960938, z:760.0507202148438, queued:false}) } of size 133 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 7, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 6, m_Hash: \u00aa\u008f!H/\u00dbd\u0097qd\u0083\r\u001db\u00b6\u00ad } of size 27 to server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7, m_TurnLength: 500 } of size 9 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 8, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 7, m_Hash: \u00b2\u00f3>(\u0089}\u001c\u00c3\u00b2q~\u00fc\u009f\u0018r^ } of size 27 to server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 9, m_Data: ({type:"walk", entities:[7080], x:601.5619506835938, z:734.8497924804688, queued:false}) } of size 133 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 9, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 8, m_Hash: \u00f96\u008f\u00e9Y\u00a9\u00a6N@7\u00c3\u00ddO#^\u00f9 } of size 27 to server

Net client: Received message CEndCommandBatchMessage { m_Turn: 9, m_TurnLength: 500 } of size 9 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 10, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 9, m_Hash: \u00aaH\u00ee\u000b\u0000\u00a0\u00e0\u00a9\b!%\u0007|\u00d8f\u00e2 } of size 27 to server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 11, m_Data: ({type:"walk", entities:[7080], x:598.92041015625, z:697.064697265625, queued:false}) } of size 133 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 10, m_TurnLength: 500 } of size 9 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 11, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 10, m_Hash: ?\u00a7\u00b5)tY\u00b1\u00e2*\u00a2\u0086\u00cc\u00b3d\u009c\" } of size 27 to server

Net client: Received message CEndCommandBatchMessage { m_Turn: 11, m_TurnLength: 500 } of size 9 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 12, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 11, m_Hash: \"D\u0081\t.\u00eb`@{g\u00edw\u00c9\u00c9\u0086( } of size 27 to server

Net client: Received message CEndCommandBatchMessage { m_Turn: 12, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 14, m_Data: ({type:"walk", entities:[7080], x:596.1934814453125, z:660.14013671875, queued:false}) } of size 133 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 13, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 12, m_Hash: \u00f2\u00ac@p\u00e8\u00a21`\u00e6-m\u0080Q\u00a7\u00c7\u000f } of size 27 to server

Net client: Received message CEndCommandBatchMessage { m_Turn: 13, m_TurnLength: 500 } of size 9 from server

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 14, m_Data: ({type:"construct-wall", autorepair:true, autocontinue:true, queued:false, entities:[7096, 7095, 7094, 7093, 7092, 7091, 7090, 7089, 7088], wallSet:{templates:{tower:"other/palisades_rocks_tower", gate:"other/palisades_rocks_gate", long:"other/palisades_rocks_long", medium:"other/palisades_rocks_medium", short:"other/palisades_rocks_short"}, maxTowerOverlap:0.85, minTowerOverlap:0.05}, pieces:[{template:"other/palisades_rocks_tower", x:442.9234619140625, z:210.58641052246094, angle:-0.20852256625400772}, {template:"other/palisades_rocks_long", x:449.5621452331543, z:211.99114513397217, angle:-0.20852256625400772}, {template:"other/palisades_rocks_tower", x:456.2008285522461, z:213.3958797454834, angle:-0.20852256625400772}, {template:"other/palisades_rocks_long", x:462.8395118713379, z:214.80061435699463, angle:-0.20852256625400772}, {template:"other/palisades_rocks_tower", x:469.4781951904297, z:216.20534896850586, an...

Net: Sending message CEndCommandBatchMessage { m_Turn: 14, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 13, m_Hash: \u00c5\u009b\u0014\u00f9\u0013w*\u000b\u00c9\u000f\u00a5\u00e5\u0096\u00aa\u00ce\u00dc } of size 27 to server

Net client: Disconnected

Netzwerknachricht: ({type:"netstatus", status:"disconnected", reason:0})

Shutting down profiler2 GPU mode

Engine exited successfully on 2014-10-25 at 00:52:37 with 605 message(s), 0 error(s) and 0 warning(s).