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    template: "gaia/flora_tree_pine"
    id: 2061
    template: "gaia/flora_tree_pine"
    id: 2062
    template: "gaia/flora_tree_pine"
    id: 2063
    template: "gaia/flora_tree_pine"
    id: 2064
    template: "gaia/flora_tree_pine"
    id: 2065
    template: "gaia/flora_tree_pine"
    id: 2066
    template: "gaia/flora_tree_pine"
    id: 2067
    template: "gaia/flora_tree_pine"
    id: 2068
    template: "gaia/flora_tree_pine"
    id: 2069
    template: "gaia/flora_tree_pine"
    id: 2070
    template: "gaia/flora_tree_pine"
    id: 2071
    template: "gaia/flora_tree_pine"
    id: 2072
    template: "gaia/flora_tree_pine"
    id: 2073
    template: "gaia/flora_tree_pine"
    id: 2074
    template: "gaia/flora_tree_pine"
    id: 2075
    template: "gaia/flora_tree_pine"
    id: 2076
    template: "gaia/flora_tree_pine"
    id: 2077
    template: "gaia/flora_tree_pine"
    id: 2078
    template: "gaia/flora_tree_pine"
    id: 2079
    template: "gaia/flora_tree_pine"
    id: 2080
    template: "gaia/flora_tree_pine"
    id: 2081
    template: "gaia/flora_tree_pine"
    id: 2082
    template: "gaia/flora_tree_pine"
    id: 2083
    template: "gaia/flora_tree_pine"
    id: 2084
    template: "gaia/flora_tree_pine"
    id: 2085
    template: "gaia/flora_tree_pine"
    id: 2086
    template: "gaia/flora_tree_pine"
    id: 2087
    template: "gaia/flora_tree_pine"
    id: 2088
    template: "gaia/flora_tree_pine"
    id: 2089
    template: "gaia/flora_tree_pine"
    id: 2090
    template: "gaia/flora_tree_pine"
    id: 2091
    template: "gaia/flora_tree_pine"
    id: 2092
    template: "gaia/flora_tree_pine"
    id: 2093
    template: "gaia/flora_tree_pine"
    id: 2094
    template: "gaia/flora_tree_pine"
    id: 2095
    template: "gaia/flora_tree_pine"
    id: 2096
    template: "gaia/flora_tree_pine"
    id: 2097
    template: "gaia/flora_tree_pine"
    id: 2098
    template: "gaia/flora_tree_pine"
    id: 2099
    template: "gaia/flora_tree_pine"
    id: 2100
    template: "gaia/flora_tree_pine"
    id: 2101
    template: "gaia/flora_tree_pine"
    id: 2102
    template: "gaia/flora_tree_pine"
    id: 2103
    template: "gaia/flora_tree_pine"
    id: 2104
    template: "gaia/flora_tree_pine"
    id: 2105
    template: "gaia/flora_tree_pine"
    id: 2106
    template: "gaia/flora_tree_pine"
    id: 2114
    template: "gaia/flora_tree_pine"
    id: 2134
    template: "gaia/flora_tree_pine"
    id: 2135
    template: "gaia/flora_tree_pine"
    id: 2136
    template: "gaia/flora_tree_pine"
    id: 2137
    template: "gaia/flora_tree_pine"
    id: 2138
    template: "gaia/flora_tree_pine"
    id: 2139
    template: "gaia/flora_tree_pine"
    id: 2140
    template: "gaia/flora_tree_pine"
    id: 2141
    template: "gaia/flora_tree_pine"
    id: 2142
    template: "gaia/flora_tree_pine"
    id: 2143
    template: "gaia/flora_tree_pine"
    id: 2144
    template: "gaia/flora_tree_pine"
    id: 2145
    template: "gaia/flora_tree_pine"
    id: 2146
    template: "gaia/flora_tree_pine"
    id: 2147
    template: "gaia/flora_tree_pine"
    id: 2148
    template: "gaia/flora_tree_pine"
    id: 2149
    template: "gaia/flora_tree_pine"
    id: 2150
    template: "gaia/flora_tree_pine"
    id: 2152
    template: "gaia/geology_stone_temperate"
    id: 2153
    template: "gaia/geology_stone_temperate"
    id: 2154
    template: "gaia/geology_stonemine_temperate_quarry"
    id: 2155
    template: "gaia/geology_stonemine_temperate_quarry"
    id: 2156
    template: "gaia/geology_stone_temperate"
    id: 2157
    template: "gaia/geology_stonemine_temperate_quarry"
    id: 2158
    template: "gaia/geology_stone_temperate"
    id: 2159
    template: "gaia/geology_stonemine_temperate_quarry"
    id: 2161
    template: "gaia/geology_stone_temperate"
    id: 2162
    template: "gaia/geology_stone_temperate"
    id: 2163
    template: "gaia/geology_stone_temperate"
    id: 2164
    template: "gaia/geology_stone_temperate"
    id: 2165
    template: "gaia/geology_stone_temperate"
    id: 2166
    template: "gaia/geology_stone_temperate"
    id: 2167
    template: "gaia/geology_stone_temperate"
    id: 2168
    template: "gaia/geology_stone_temperate"
    id: 2169
    template: "gaia/geology_stone_temperate"
    id: 2170
    template: "gaia/geology_stone_temperate"
    id: 2171
    template: "gaia/geology_stone_temperate"
    id: 2172
    template: "gaia/geology_stone_temperate"
    id: 2173
    template: "gaia/geology_stone_temperate"
    id: 2174
    template: "gaia/geology_stone_temperate"
    id: 2175
    template: "gaia/geology_stone_temperate"
    id: 2176
    template: "gaia/geology_stone_temperate"
    id: 2177
    template: "gaia/geology_stone_temperate"
    id: 2178
    template: "gaia/geology_stone_temperate"
    id: 2179
    template: "gaia/geology_stone_temperate"
    id: 2180
    template: "gaia/geology_stone_temperate"
    id: 2181
    template: "gaia/geology_stone_temperate"
    id: 2182
    template: "gaia/geology_stone_temperate"
    id: 2183
    template: "gaia/geology_stone_temperate"
    id: 2184
    template: "gaia/geology_stone_temperate"
    id: 2185
    template: "gaia/geology_stone_temperate"
    id: 2186
    template: "gaia/geology_stone_temperate"
    id: 2187
    template: "gaia/geology_stone_temperate"
    id: 2188
    template: "gaia/geology_metal_temperate_slabs"
    id: 2189
    template: "gaia/geology_metal_temperate_slabs"
    id: 2190
    template: "actor|geology/stone_granite_med.xml"
    id: 2191
    template: "actor|geology/stone_granite_med.xml"
    id: 2192
    template: "actor|geology/stone_granite_med.xml"
    id: 2193
    template: "actor|geology/stone_granite_med.xml"
    id: 2194
    template: "actor|geology/stone_granite_med.xml"
    id: 2195
    template: "actor|geology/stone_granite_med.xml"
    id: 2196
    template: "actor|geology/stone_granite_med.xml"
    id: 2197
    template: "actor|geology/stone_granite_med.xml"
    id: 2198
    template: "actor|geology/stone_granite_med.xml"
    id: 2199
    template: "actor|geology/stone_granite_med.xml"
    id: 2200
    template: "actor|geology/stone_granite_med.xml"
    id: 2201
    template: "actor|geology/stone_granite_med.xml"
    id: 2202
    template: "actor|geology/stone_granite_med.xml"
    id: 2203
    template: "actor|geology/stone_granite_med.xml"
    id: 2204
    template: "actor|geology/stone_granite_med.xml"
    id: 2205
    template: "actor|geology/stone_granite_med.xml"
    id: 2206
    template: "actor|geology/stone_granite_med.xml"
    id: 2207
    template: "actor|geology/stone_granite_med.xml"
    id: 2208
    template: "actor|geology/stone_granite_med.xml"
    id: 2209
    template: "actor|geology/stone_granite_med.xml"
    id: 2210
    template: "actor|geology/stone_granite_med.xml"
    id: 2211
    template: "actor|geology/stone_granite_med.xml"
    id: 2212
    template: "actor|geology/stone_granite_med.xml"
    id: 2213
    template: "actor|geology/stone_granite_med.xml"
    id: 2214
    template: "actor|geology/stone_granite_med.xml"
    id: 2215
    template: "actor|geology/stone_granite_med.xml"
    id: 2216
    template: "actor|geology/stone_granite_med.xml"
    id: 2217
    template: "actor|geology/stone_granite_med.xml"
    id: 2218
    template: "actor|geology/stone_granite_med.xml"
    id: 2219
    template: "actor|geology/stone_granite_med.xml"
    id: 2220
    template: "actor|geology/stone_granite_med.xml"
    id: 2221
    template: "actor|geology/stone_granite_med.xml"
    id: 2222
    template: "actor|geology/stone_granite_med.xml"
    id: 2223
    template: "actor|geology/stone_granite_med.xml"
    id: 2224
    template: "actor|geology/stone_granite_med.xml"
    id: 2225
    template: "actor|geology/stone_granite_med.xml"
    id: 2226
    template: "actor|geology/stone_granite_med.xml"
    id: 2227
    template: "actor|geology/stone_granite_med.xml"
    id: 2228
    template: "actor|geology/stone_granite_med.xml"
    id: 2229
    template: "actor|geology/stone_granite_med.xml"
    id: 2230
    template: "actor|geology/stone_granite_med.xml"
    id: 2231
    template: "actor|geology/stone_granite_med.xml"
    id: 2232
    template: "actor|geology/stone_granite_med.xml"
    id: 2233
    template: "actor|geology/stone_granite_med.xml"
    id: 2234
    template: "actor|geology/stone_granite_med.xml"
    id: 2235
    template: "actor|geology/stone_granite_med.xml"
    id: 2236
    template: "actor|geology/stone_granite_med.xml"
    id: 2237
    template: "actor|geology/stone_granite_med.xml"
    id: 2238
    template: "actor|geology/stone_granite_med.xml"
    id: 2239
    template: "actor|geology/stone_granite_med.xml"
    id: 2240
    template: "actor|geology/stone_granite_med.xml"
    id: 2241
    template: "actor|geology/stone_granite_med.xml"
    id: 2242
    template: "actor|geology/stone_granite_med.xml"
    id: 2243
    template: "actor|geology/stone_granite_med.xml"
    id: 2244
    template: "actor|geology/stone_granite_med.xml"
    id: 2245
    template: "actor|geology/stone_granite_med.xml"
    id: 2246
    template: "actor|geology/stone_granite_med.xml"
    id: 2247
    template: "actor|geology/stone_granite_med.xml"
    id: 2248
    template: "actor|geology/stone_granite_med.xml"
    id: 2249
    template: "actor|geology/stone_granite_med.xml"
    id: 2250
    template: "actor|geology/stone_granite_med.xml"
    id: 2251
    template: "actor|geology/stone_granite_med.xml"
    id: 2252
    template: "actor|geology/stone_granite_med.xml"
    id: 2253
    template: "actor|geology/stone_granite_med.xml"
    id: 2254
    template: "actor|geology/stone_granite_med.xml"
    id: 2255
    template: "actor|geology/stone_granite_med.xml"
    id: 2256
    template: "actor|geology/stone_granite_med.xml"
    id: 2257
    template: "actor|geology/stone_granite_med.xml"
    id: 2258
    template: "actor|geology/stone_granite_med.xml"
    id: 2259
    template: "actor|geology/stone_granite_med.xml"
    id: 2260
    template: "actor|geology/stone_granite_med.xml"
    id: 2261
    template: "actor|geology/stone_granite_med.xml"
    id: 2262
    template: "actor|geology/stone_granite_med.xml"
    id: 2263
    template: "actor|geology/stone_granite_med.xml"
    id: 2264
    template: "actor|geology/stone_granite_med.xml"
    id: 2265
    template: "actor|geology/stone_granite_med.xml"
    id: 2266
    template: "actor|geology/stone_granite_med.xml"
    id: 2267
    template: "actor|geology/stone_granite_med.xml"
    id: 2268
    template: "actor|geology/stone_granite_med.xml"
    id: 2269
    template: "actor|geology/stone_granite_med.xml"
    id: 2270
    template: "actor|geology/stone_granite_med.xml"
    id: 2271
    template: "actor|geology/stone_granite_med.xml"
    id: 2272
    template: "actor|geology/stone_granite_med.xml"
    id: 2273
    template: "actor|geology/stone_granite_med.xml"
    id: 2274
    template: "actor|geology/stone_granite_med.xml"
    id: 2275
    template: "actor|geology/stone_granite_med.xml"
    id: 2276
    template: "actor|geology/stone_granite_med.xml"
    id: 2277
    template: "actor|geology/stone_granite_med.xml"
    id: 2278
    template: "actor|geology/stone_granite_med.xml"
    id: 2279
    template: "actor|geology/stone_granite_med.xml"
    id: 2280
    template: "actor|geology/stone_granite_med.xml"
    id: 2281
    template: "actor|geology/stone_granite_med.xml"
    id: 2282
    template: "actor|geology/stone_granite_med.xml"
    id: 2283
    template: "actor|geology/stone_granite_med.xml"
    id: 2284
    template: "actor|geology/stone_granite_med.xml"
    id: 2285
    template: "actor|geology/stone_granite_med.xml"
    id: 2286
    template: "actor|geology/stone_granite_med.xml"
    id: 2287
    template: "actor|geology/stone_granite_med.xml"
    id: 2288
    template: "actor|geology/stone_granite_med.xml"
    id: 2289
    template: "actor|geology/stone_granite_med.xml"
    id: 2290
    template: "actor|geology/stone_granite_med.xml"
    id: 2291
    template: "actor|geology/stone_granite_med.xml"
    id: 2292
    template: "actor|geology/stone_granite_med.xml"
    id: 2293
    template: "actor|geology/stone_granite_med.xml"
    id: 2294
    template: "actor|geology/stone_granite_med.xml"
    id: 2295
    template: "actor|geology/stone_granite_med.xml"
    id: 2296
    template: "actor|geology/stone_granite_med.xml"
    id: 2297
    template: "actor|geology/stone_granite_med.xml"
    id: 2298
    template: "actor|geology/stone_granite_med.xml"
    id: 2299
    template: "actor|geology/stone_granite_med.xml"
    id: 2300
    template: "actor|geology/stone_granite_med.xml"
    id: 2301
    template: "actor|geology/stone_granite_med.xml"
    id: 2302
    template: "actor|geology/stone_granite_med.xml"
    id: 2303
    template: "actor|geology/stone_granite_med.xml"
    id: 2304
    template: "actor|geology/stone_granite_med.xml"
    id: 2305
    template: "actor|geology/stone_granite_med.xml"
    id: 2308
    template: "actor|geology/stone_granite_large.xml"
    id: 2309
    template: "actor|geology/stone_granite_large.xml"
    id: 2310
    template: "actor|geology/stone_granite_med.xml"
    id: 2311
    template: "actor|geology/stone_granite_med.xml"
    id: 2312
    template: "actor|geology/stone_granite_med.xml"
    id: 2313
    template: "actor|geology/stone_granite_large.xml"
    id: 2314
    template: "actor|geology/stone_granite_med.xml"
    id: 2315
    template: "actor|geology/stone_granite_large.xml"
    id: 2316
    template: "actor|geology/stone_granite_large.xml"
    id: 2317
    template: "actor|geology/stone_granite_med.xml"
    id: 2318
    template: "actor|geology/stone_granite_med.xml"
    id: 2319
    template: "actor|geology/stone_granite_large.xml"
    id: 2320
    template: "actor|geology/stone_granite_med.xml"
    id: 2321
    template: "actor|geology/stone_granite_med.xml"
    id: 2322
    template: "actor|geology/stone_granite_med.xml"
    id: 2324
    template: "actor|geology/stone_granite_large.xml"
    id: 2325
    template: "actor|geology/stone_granite_med.xml"
    id: 2326
    template: "actor|geology/stone_granite_med.xml"
    id: 2327
    template: "actor|geology/stone_granite_large.xml"
    id: 2328
    template: "actor|geology/stone_granite_med.xml"
    id: 2329
    template: "actor|geology/stone_granite_large.xml"
    id: 2330
    template: "actor|geology/stone_granite_large.xml"
    id: 2331
    template: "actor|geology/stone_granite_med.xml"
    id: 2332
    template: "actor|geology/stone_granite_large.xml"
    id: 2333
    template: "actor|geology/stone_granite_large.xml"
    id: 2334
    template: "actor|geology/stone_granite_med.xml"
    id: 2335
    template: "actor|geology/stone_granite_med.xml"
    id: 2336
    template: "actor|geology/stone_granite_large.xml"
    id: 2337
    template: "actor|geology/stone_granite_large.xml"
    id: 2338
    template: "actor|geology/stone_granite_med.xml"
    id: 2339
    template: "actor|geology/stone_granite_med.xml"
    id: 2340
    template: "actor|geology/stone_granite_med.xml"
    id: 2341
    template: "actor|geology/stone_granite_large.xml"
    id: 2342
    template: "actor|geology/stone_granite_large.xml"
    id: 2343
    template: "actor|geology/stone_granite_med.xml"
    id: 2344
    template: "actor|geology/stone_granite_med.xml"
    id: 2345
    template: "actor|geology/stone_granite_large.xml"
    id: 2346
    template: "actor|geology/stone_granite_large.xml"
    id: 2347
    template: "actor|geology/stone_granite_med.xml"
    id: 2348
    template: "actor|geology/stone_granite_med.xml"
    id: 2349
    template: "actor|geology/stone_granite_large.xml"
    id: 2350
    template: "actor|geology/stone_granite_large.xml"
    id: 2351
    template: "actor|geology/stone_granite_med.xml"
    id: 2352
    template: "actor|geology/stone_granite_med.xml"
    id: 2353
    template: "actor|geology/stone_granite_large.xml"
    id: 2354
    template: "actor|geology/stone_granite_med.xml"
    id: 2355
    template: "actor|geology/stone_granite_med.xml"
    id: 2356
    template: "actor|geology/stone_granite_large.xml"
    id: 2357
    template: "actor|geology/stone_granite_large.xml"
    id: 2358
    template: "actor|geology/stone_granite_med.xml"
    id: 2359
    template: "actor|geology/stone_granite_med.xml"
    id: 2360
    template: "actor|geology/stone_granite_med.xml"
    id: 2361
    template: "actor|geology/stone_granite_large.xml"
    id: 2362
    template: "actor|geology/stone_granite_med.xml"
    id: 2363
    template: "actor|geology/stone_granite_med.xml"
    id: 2364
    template: "actor|geology/stone_granite_med.xml"
    id: 2365
    template: "actor|geology/stone_granite_large.xml"
    id: 2366
    template: "actor|geology/stone_granite_med.xml"
    id: 2367
    template: "actor|geology/stone_granite_med.xml"
    id: 2368
    template: "actor|geology/stone_granite_large.xml"
    id: 2369
    template: "actor|geology/stone_granite_med.xml"
    id: 2370
    template: "actor|geology/stone_granite_large.xml"
    id: 2371
    template: "actor|geology/stone_granite_med.xml"
    id: 2372
    template: "actor|geology/stone_granite_med.xml"
    id: 2373
    template: "actor|geology/stone_granite_large.xml"
    id: 2374
    template: "actor|geology/stone_granite_med.xml"
    id: 2375
    template: "actor|geology/stone_granite_med.xml"
    id: 2376
    template: "actor|geology/stone_granite_med.xml"
    id: 2377
    template: "actor|geology/stone_granite_large.xml"
    id: 2378
    template: "actor|geology/stone_granite_med.xml"
    id: 2379
    template: "actor|geology/stone_granite_med.xml"
    id: 2380
    template: "actor|geology/stone_granite_med.xml"
    id: 2381
    template: "actor|geology/stone_granite_large.xml"
    id: 2382
    template: "actor|geology/stone_granite_large.xml"
    id: 2383
    template: "actor|geology/stone_granite_med.xml"
    id: 2384
    template: "actor|geology/stone_granite_med.xml"
    id: 2385
    template: "actor|geology/stone_granite_large.xml"
    id: 2386
    template: "actor|geology/stone_granite_med.xml"
    id: 2387
    template: "actor|geology/stone_granite_med.xml"
    id: 2389
    template: "actor|geology/stone_granite_large.xml"
    id: 2390
    template: "actor|geology/stone_granite_large.xml"
    id: 2391
    template: "actor|geology/stone_granite_med.xml"
    id: 2392
    template: "actor|geology/stone_granite_large.xml"
    id: 2393
    template: "actor|geology/stone_granite_med.xml"
    id: 2394
    template: "actor|geology/stone_granite_med.xml"
    id: 2395
    template: "actor|geology/stone_granite_med.xml"
    id: 2396
    template: "actor|geology/stone_granite_large.xml"
    id: 2397
    template: "actor|geology/stone_granite_large.xml"
    id: 2398
    template: "actor|geology/stone_granite_med.xml"
    id: 2399
    template: "actor|geology/stone_granite_large.xml"
    id: 2400
    template: "actor|geology/stone_granite_large.xml"
    id: 2401
    template: "actor|geology/stone_granite_med.xml"
    id: 2402
    template: "actor|geology/stone_granite_large.xml"
    id: 2403
    template: "actor|geology/stone_granite_med.xml"
    id: 2404
    template: "actor|geology/stone_granite_med.xml"
    id: 2405
    template: "actor|geology/stone_granite_med.xml"
    id: 2406
    template: "actor|geology/stone_granite_large.xml"
    id: 2407
    template: "actor|geology/stone_granite_med.xml"
    id: 2408
    template: "actor|geology/stone_granite_med.xml"
    id: 2409
    template: "actor|geology/stone_granite_large.xml"
    id: 2410
    template: "actor|geology/stone_granite_large.xml"
    id: 2411
    template: "actor|geology/stone_granite_med.xml"
    id: 2412
    template: "actor|geology/stone_granite_med.xml"
    id: 2413
    template: "actor|geology/stone_granite_large.xml"
    id: 2414
    template: "actor|geology/stone_granite_large.xml"
    id: 2415
    template: "actor|geology/stone_granite_med.xml"
    id: 2416
    template: "actor|geology/stone_granite_med.xml"
    id: 2417
    template: "actor|geology/stone_granite_med.xml"
    id: 2418
    template: "gaia/fauna_deer"
    id: 2419
    template: "gaia/fauna_deer"
    id: 2420
    template: "gaia/fauna_deer"
    id: 2421
    template: "gaia/fauna_deer"
    id: 2422
    template: "gaia/fauna_deer"
    id: 2423
    template: "gaia/fauna_deer"
    id: 2424
    template: "gaia/fauna_deer"
    id: 2425
    template: "gaia/fauna_deer"
    id: 2426
    template: "gaia/fauna_deer"
    id: 2427
    template: "gaia/fauna_deer"
    id: 2428
    template: "gaia/fauna_deer"
    id: 2429
    template: "gaia/fauna_deer"
    id: 2430
    template: "gaia/fauna_deer"
    id: 2431
    template: "gaia/fauna_deer"
    id: 2432
    template: "gaia/fauna_deer"
    id: 2433
    template: "gaia/fauna_deer"
    id: 2434
    template: "gaia/fauna_deer"
    id: 2435
    template: "gaia/fauna_deer"
    id: 2436
    template: "gaia/fauna_deer"
    id: 2437
    template: "gaia/fauna_deer"
    id: 2438
    template: "gaia/fauna_deer"
    id: 2439
    template: "gaia/fauna_deer"
    id: 2440
    template: "gaia/fauna_deer"
    id: 2441
    template: "gaia/fauna_deer"
    id: 2442
    template: "gaia/fauna_deer"
    id: 2443
    template: "gaia/fauna_deer"
    id: 2444
    template: "gaia/fauna_deer"
    id: 2445
    template: "gaia/fauna_deer"
    id: 2446
    template: "gaia/fauna_deer"
    id: 2447
    template: "gaia/fauna_deer"
    id: 2448
    template: "gaia/fauna_deer"
    id: 2449
    template: "gaia/fauna_deer"
    id: 2450
    template: "gaia/fauna_deer"
    id: 2451
    template: "gaia/fauna_deer"
    id: 2452
    template: "gaia/fauna_deer"
    id: 2454
    template: "gaia/fauna_deer"
    id: 2456
    template: "gaia/fauna_deer"
    id: 2457
    template: "gaia/fauna_deer"
    id: 2458
    template: "gaia/fauna_deer"
    id: 2459
    template: "gaia/fauna_deer"
    id: 2460
    template: "gaia/fauna_deer"
    id: 2465
    template: "gaia/fauna_deer"
    id: 2466
    template: "gaia/fauna_deer"
    id: 2467
    template: "gaia/fauna_deer"
    id: 2470
    template: "gaia/fauna_deer"
    id: 2471
    template: "gaia/fauna_deer"
    id: 2472
    template: "gaia/fauna_deer"
    id: 2473
    template: "gaia/fauna_deer"
    id: 2474
    template: "gaia/fauna_deer"
    id: 2475
    template: "gaia/fauna_deer"
    id: 2476
    template: "gaia/fauna_deer"
    id: 2478
    template: "gaia/flora_bush_berry"
    id: 2479
    template: "gaia/flora_bush_berry"
    id: 2480
    template: "gaia/flora_bush_berry"
    id: 2481
    template: "gaia/flora_bush_berry"
    id: 2483
    template: "gaia/flora_bush_berry"
    id: 2484
    template: "gaia/flora_bush_berry"
    id: 2485
    template: "gaia/flora_bush_berry"
    id: 2486
    template: "gaia/flora_bush_berry"
    id: 2487
    template: "gaia/flora_bush_berry"
    id: 2488
    template: "gaia/flora_bush_berry"
    id: 2489
    template: "gaia/flora_bush_berry"
    id: 2490
    template: "gaia/flora_bush_berry"
    id: 2491
    template: "gaia/flora_bush_berry"
    id: 2492
    template: "gaia/flora_bush_berry"
    id: 2493
    template: "gaia/flora_bush_berry"
    id: 2494
    template: "gaia/flora_bush_berry"
    id: 2495
    template: "gaia/flora_bush_berry"
    id: 2496
    template: "gaia/flora_bush_berry"
    id: 2498
    template: "gaia/fauna_sheep"
    id: 2499
    template: "gaia/fauna_sheep"
    id: 2500
    template: "gaia/fauna_sheep"
    id: 2501
    template: "gaia/fauna_sheep"
    id: 2502
    template: "gaia/fauna_fish"
    id: 2503
    template: "gaia/fauna_fish"
    id: 2504
    template: "gaia/fauna_fish"
    id: 2505
    template: "gaia/fauna_fish"
    id: 2506
    template: "gaia/fauna_fish"
    id: 2507
    template: "gaia/fauna_fish"
    id: 2508
    template: "gaia/fauna_fish"
    id: 2509
    template: "gaia/fauna_fish"
    id: 2510
    template: "gaia/fauna_fish"
    id: 2511
    template: "gaia/fauna_fish"
    id: 2512
    template: "gaia/fauna_fish"
    id: 2513
    template: "gaia/fauna_fish"
    id: 2514
    template: "gaia/fauna_fish"
    id: 2515
    template: "gaia/fauna_fish"
    id: 2516
    template: "gaia/fauna_fish"
    id: 2517
    template: "gaia/fauna_fish"
    id: 2518
    template: "gaia/fauna_fish"
    id: 2519
    template: "gaia/flora_tree_euro_beech"
    id: 2520
    template: "gaia/flora_tree_euro_beech"
    id: 2521
    template: "gaia/flora_tree_euro_beech"
    id: 2522
    template: "gaia/flora_tree_euro_beech"
    id: 2523
    template: "gaia/flora_tree_euro_beech"
    id: 2525
    template: "gaia/flora_tree_euro_beech"
    id: 2526
    template: "gaia/flora_tree_euro_beech"
    id: 2527
    template: "gaia/flora_tree_euro_beech"
    id: 2529
    template: "gaia/flora_tree_euro_beech"
    id: 2532
    template: "gaia/flora_tree_euro_beech"
    id: 2534
    template: "gaia/flora_tree_euro_beech"
    id: 2538
    template: "gaia/flora_tree_euro_beech"
    id: 2540
    template: "gaia/flora_tree_euro_beech"
    id: 2541
    template: "gaia/flora_tree_euro_beech"
    id: 2543
    template: "gaia/flora_tree_euro_beech"
    id: 2544
    template: "gaia/flora_tree_euro_beech"
    id: 2548
    template: "gaia/flora_tree_euro_beech"
    id: 2549
    template: "gaia/flora_tree_euro_beech"
    id: 2550
    template: "gaia/flora_tree_euro_beech"
    id: 2552
    template: "gaia/flora_tree_euro_beech"
    id: 2553
    template: "gaia/flora_tree_euro_beech"
    id: 2554
    template: "gaia/flora_tree_euro_beech"
    id: 2557
    template: "gaia/flora_tree_euro_beech"
    id: 2558
    template: "gaia/flora_tree_euro_beech"
    id: 2559
    template: "gaia/flora_tree_euro_beech"
    id: 2560
    template: "gaia/flora_tree_euro_beech"
    id: 2562
    template: "gaia/flora_tree_euro_beech"
    id: 2563
    template: "gaia/flora_tree_euro_beech"
    id: 2564
    template: "gaia/flora_tree_euro_beech"
    id: 2565
    template: "gaia/flora_tree_euro_beech"
    id: 2566
    template: "gaia/flora_tree_euro_beech"
    id: 2567
    template: "gaia/flora_tree_euro_beech"
    id: 2573
    template: "gaia/flora_tree_euro_beech"
    id: 2576
    template: "gaia/flora_tree_euro_beech"
    id: 2582
    template: "gaia/flora_tree_euro_beech"
    id: 2583
    template: "gaia/flora_tree_euro_beech"
    id: 2584
    template: "gaia/flora_tree_euro_beech"
    id: 2585
    template: "gaia/flora_tree_euro_beech"
    id: 2586
    template: "gaia/flora_tree_euro_beech"
    id: 2587
    template: "gaia/flora_tree_euro_beech"
    id: 2589
    template: "gaia/flora_tree_euro_beech"
    id: 2590
    template: "gaia/flora_tree_pine"
    id: 2591
    template: "gaia/flora_tree_pine"
    id: 2593
    template: "gaia/flora_tree_pine"
    id: 2594
    template: "gaia/flora_tree_pine"
    id: 2595
    template: "gaia/flora_tree_pine"
    id: 2596
    template: "gaia/flora_tree_pine"
    id: 2599
    template: "gaia/flora_tree_pine"
    id: 2602
    template: "gaia/flora_tree_pine"
    id: 2603
    template: "gaia/flora_tree_pine"
    id: 2604
    template: "gaia/flora_tree_pine"
    id: 2607
    template: "gaia/flora_tree_pine"
    id: 2608
    template: "gaia/flora_tree_pine"
    id: 2609
    template: "gaia/flora_tree_pine"
    id: 2611
    template: "gaia/flora_tree_pine"
    id: 2612
    template: "gaia/flora_tree_pine"
    id: 2613
    template: "gaia/flora_tree_apple"
    id: 2614
    template: "gaia/flora_tree_apple"
    id: 2615
    template: "gaia/flora_tree_apple"
    id: 2616
    template: "gaia/flora_tree_apple"
    id: 2617
    template: "gaia/flora_tree_apple"
    id: 2618
    template: "gaia/flora_tree_apple"
    id: 2620
    template: "gaia/flora_tree_apple"
    id: 2621
    template: "gaia/flora_tree_apple"
    id: 2622
    template: "gaia/flora_tree_apple"
    id: 2623
    template: "gaia/flora_tree_apple"
    id: 2624
    template: "gaia/flora_tree_apple"
    id: 2626
    template: "gaia/flora_tree_apple"
    id: 2627
    template: "gaia/flora_tree_apple"
    id: 2628
    template: "gaia/flora_tree_apple"
    id: 2629
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2630
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2631
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2632
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2633
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2634
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2636
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2637
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2638
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2639
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2640
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2641
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2642
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2643
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2644
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2645
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2646
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2647
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2648
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2649
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2650
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2651
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2652
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2653
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2654
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2655
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2656
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2657
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2658
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2659
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2660
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2661
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2662
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2663
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2664
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2665
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2666
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2667
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2668
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2669
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2670
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2671
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2672
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2673
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2674
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2675
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2676
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2677
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2678
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2679
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2680
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2681
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2682
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2683
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2684
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2685
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2686
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2687
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2688
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2689
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2690
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2691
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2692
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2693
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2694
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2695
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2696
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2697
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2698
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2699
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2700
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2701
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2702
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2703
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2704
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2705
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2706
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2707
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2708
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2709
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2710
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2711
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2712
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2713
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2714
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2715
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2716
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2717
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2718
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2720
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2721
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2722
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2723
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2724
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2725
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2726
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2727
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2728
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2729
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2730
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2731
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2732
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2733
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2734
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2735
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2736
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2737
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2738
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2739
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2740
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2741
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2742
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2743
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2744
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2745
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2746
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2747
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2748
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2749
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2750
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2751
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2752
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2753
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2754
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2755
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2756
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2757
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2758
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2759
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2760
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2761
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2762
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2763
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2764
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2765
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2773
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2774
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2775
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2776
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2777
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2778
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2779
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2784
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2785
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2786
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2787
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2788
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2789
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2790
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2791
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2792
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2793
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2794
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2795
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2796
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2797
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2798
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2799
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2800
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2801
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2802
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2803
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2804
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2805
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2806
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2807
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2808
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2809
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2810
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2811
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2812
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2813
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2814
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2815
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2816
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2817
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2818
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2819
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2820
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2821
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2822
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2823
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2824
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2825
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2827
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2828
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2829
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2830
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2831
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2832
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2833
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2834
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2835
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2836
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2837
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2838
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2839
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2840
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2841
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2842
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2845
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2846
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2847
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2848
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2849
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2850
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2851
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2852
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2853
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2854
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2855
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2856
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2857
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2858
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2859
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2860
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2861
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2862
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2863
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2864
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2865
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2866
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2867
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2868
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2869
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2870
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2871
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2872
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2873
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2874
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2875
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2876
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2877
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2878
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2879
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2880
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2881
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2882
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2883
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2884
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2885
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2886
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2887
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2888
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2889
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2890
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2891
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2896
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2897
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2898
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2899
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2900
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2901
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2902
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2903
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2904
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2905
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2906
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2907
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2908
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2909
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2910
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2911
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2912
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2913
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2914
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2915
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2916
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2917
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2918
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2919
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2920
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2921
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2922
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2923
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2924
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2925
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2926
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2927
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2928
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2929
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2930
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2931
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2932
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2933
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2934
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2935
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2936
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2937
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2938
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2939
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2940
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2941
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2942
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2943
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2944
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2945
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2946
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2947
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2948
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2949
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2950
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2951
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2952
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2953
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2954
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2955
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2956
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2957
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2958
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2959
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2960
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2961
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2962
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2963
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2964
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2965
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2966
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2967
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2968
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2969
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2970
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2971
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2972
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2973
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2974
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2975
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2976
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2977
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2978
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2981
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2982
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2983
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2984
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2985
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2986
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2987
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2988
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2989
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2990
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2991
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2992
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2993
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2994
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2995
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2996
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2997
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 2998
    template: "actor|props/flora/grass_soft_large.xml"
    id: 2999
    template: "actor|props/flora/grass_soft_large.xml"
    id: 3000
    template: "actor|props/flora/grass_soft_large.xml"
    id: 3001
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3002
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3003
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3004
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3005
    template: "actor|props/flora/grass_soft_large.xml"
    id: 3006
    template: "actor|props/flora/grass_soft_large.xml"
    id: 3007
    template: "actor|props/flora/grass_soft_large.xml"
    id: 3008
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3009
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3010
    template: "actor|props/flora/grass_soft_large.xml"
    id: 3011
    template: "actor|props/flora/grass_soft_large.xml"
    id: 3012
    template: "actor|props/flora/grass_soft_large.xml"
    id: 3013
    template: "actor|props/flora/grass_soft_large.xml"
    id: 3014
    template: "actor|props/flora/grass_soft_large.xml"
    id: 3015
    template: "actor|props/flora/grass_soft_large.xml"
    id: 3016
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3017
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3018
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3019
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3020
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3021
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3022
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3023
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3024
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3025
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3026
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3027
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3028
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3029
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3030
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3031
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3032
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3033
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3034
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3035
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3036
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3037
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3038
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3039
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3040
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3041
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3042
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3043
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3044
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3045
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3046
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3047
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3048
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3049
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3050
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3051
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3052
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3053
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3054
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3055
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3056
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3057
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3058
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3059
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3060
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3061
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3062
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3063
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3064
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3065
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3066
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3067
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3068
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3069
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3070
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3071
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3072
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3073
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3074
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3075
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3076
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3077
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3078
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3079
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3080
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3081
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3082
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3083
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3084
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3085
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3089
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3090
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3091
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3092
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3093
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3094
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3095
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3096
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3097
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3098
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3099
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3100
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3101
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3102
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3103
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3104
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3105
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3106
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3107
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3108
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3109
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3110
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3111
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3112
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3113
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3114
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3115
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3116
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3117
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3118
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3119
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3120
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3121
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3122
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3123
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3124
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3125
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3126
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3127
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3128
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3129
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3130
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3131
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3132
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3133
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3134
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3135
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3136
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3137
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3138
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3139
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3140
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3141
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3142
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3143
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3144
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3145
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3146
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3147
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3148
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3149
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3150
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3151
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3152
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3153
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3154
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3155
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3156
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3157
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3158
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3159
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3160
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3161
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3162
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3163
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3164
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3165
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3166
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3167
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3168
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3169
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3170
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3171
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3172
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3173
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3174
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3175
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3176
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3177
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3178
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3179
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3180
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3181
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3183
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3184
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3185
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3186
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3187
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3188
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3189
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3190
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3191
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3192
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3193
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3194
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3195
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3196
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3197
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3198
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3199
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3200
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3201
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3202
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3203
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3204
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3205
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3206
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3207
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3208
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3209
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3210
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3211
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3212
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3213
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3214
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3215
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3216
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3217
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3218
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3219
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3220
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3221
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3222
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3223
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3224
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3225
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3226
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3227
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3228
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3229
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3230
    template: "actor|props/flora/bush_medit_me.xml"
    id: 3231
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3232
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3233
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 3242
    template: "units/rome_support_female_citizen"
    id: 3244
    template: "units/pers_infantry_spearman_b"
    id: 3249
    template: "units/pers_infantry_spearman_b"
    id: 3250
    template: "units/rome_support_female_citizen"
    id: 3251
    template: "units/sele_support_female_citizen"
    id: 3252
    template: "structures/pers_storehouse"
    id: 3253
    template: "units/pers_infantry_spearman_b"
    id: 3256
    template: "structures/rome_storehouse"
    id: 3257
    template: "units/sele_support_female_citizen"
    id: 3258
    template: "units/pers_support_female_citizen"
    id: 3260
    template: "structures/rome_farmstead"
    id: 3262
    template: "units/sele_support_female_citizen"
    id: 3265
    template: "units/pers_support_female_citizen"
    id: 3268
    template: "units/sele_support_female_citizen"
    id: 3270
    template: "units/pers_support_female_citizen"
    id: 3271
    template: "structures/sele_farmstead"
    id: 3274
    template: "units/pers_infantry_spearman_b"
    id: 3275
    template: "units/sele_support_female_citizen"
    id: 3278
    template: "units/pers_support_female_citizen"
    id: 3280
    template: "units/sele_support_female_citizen"
    id: 3283
    template: "structures/sele_storehouse"
    id: 3286
    template: "units/pers_support_female_citizen"
    id: 3287
    template: "units/sele_support_female_citizen"
    id: 3289
    template: "units/pers_infantry_spearman_b"
    id: 3290
    template: "structures/sele_barracks"
    id: 3291
    template: "units/pers_infantry_spearman_b"
    id: 3293
    template: "units/sele_support_female_citizen"
    id: 3295
    template: "units/rome_support_female_citizen"
    id: 3296
    template: "structures/pers_storehouse"
    id: 3301
    template: "units/sele_support_female_citizen"
    id: 3307
    template: "units/sele_support_female_citizen"
    id: 3309
    template: "structures/pers_house"
    id: 3310
    template: "units/rome_support_female_citizen"
    id: 3314
    template: "units/pers_support_female_citizen"
    id: 3318
    template: "units/pers_infantry_spearman_b"
    id: 3321
    template: "units/pers_infantry_spearman_b"
    id: 3322
    template: "units/rome_support_female_citizen"
    id: 3323
    template: "structures/pers_farmstead"
    id: 3325
    template: "units/pers_infantry_spearman_b"
    id: 3328
    template: "structures/sele_house"
    id: 3331
    template: "units/pers_infantry_spearman_b"
    id: 3334
    template: "structures/rome_field"
    id: 3336
    template: "units/sele_support_female_citizen"
    id: 3337
    template: "structures/pers_field"
    id: 3340
    template: "structures/pers_field"
    id: 3348
    template: "units/pers_support_female_citizen"
    id: 3354
    template: "structures/rome_house"
    id: 3356
    template: "units/pers_support_female_citizen"
    id: 3366
    template: "structures/pers_house"
    id: 3368
    template: "structures/rome_field"
    id: 3370
    template: "structures/pers_storehouse"
    id: 3372
    template: "structures/sele_house"
    id: 3373
    template: "units/pers_support_female_citizen"
    id: 3376
    template: "units/rome_support_female_citizen"
    id: 3377
    template: "units/pers_support_female_citizen"
    id: 3379
    template: "structures/pers_field"
    id: 3380
    template: "units/rome_support_female_citizen"
    id: 3381
    template: "units/pers_support_female_citizen"
    id: 3382
    template: "structures/sele_house"
    id: 3398
    template: "units/rome_support_female_citizen"
    id: 3410
    template: "units/rome_support_female_citizen"
    id: 3412
    template: "structures/sele_house"
    id: 3415
    template: "structures/sele_field"
    id: 3419
    template: "units/pers_support_female_citizen"
    id: 3420
    template: "units/pers_support_female_citizen"
    id: 3421
    template: "units/pers_support_female_citizen"
    id: 3422
    template: "units/pers_support_female_citizen"
    id: 3423
    template: "units/pers_support_female_citizen"
    id: 3424
    template: "structures/rome_outpost"
    id: 3425
    template: "structures/sele_field"
    id: 3426
    template: "structures/sele_house"
    id: 3432
    template: "units/pers_infantry_spearman_b"
    id: 3435
    template: "units/rome_support_female_citizen"
    id: 3436
    template: "units/pers_infantry_spearman_b"
    id: 3439
    template: "structures/rome_outpost"
    id: 3441
    template: "structures/pers_stables"
    id: 3442
    template: "structures/sele_house"
    id: 3443
    template: "structures/pers_house"
    id: 3445
    template: "structures/sele_field"
    id: 3446
    template: "units/rome_support_female_citizen"
    id: 3452
    template: "structures/pers_barracks"
    id: 3465
    template: "structures/rome_outpost"
    id: 3466
    template: "structures/pers_farmstead"
    id: 3472
    template: "structures/rome_outpost"
    id: 3473
    template: "structures/pers_house"
    id: 3475
    template: "structures/pers_field"
    id: 3485
    template: "structures/sele_storehouse"
    id: 3487
    template: "units/pers_infantry_archer_b"
    id: 3489
    template: "structures/rome_house"
    id: 3490
    template: "units/pers_infantry_archer_b"
    id: 3491
    template: "units/rome_support_female_citizen"
    id: 3492
    template: "units/pers_infantry_archer_b"
    id: 3494
    template: "units/pers_infantry_archer_b"
    id: 3499
    template: "structures/pers_barracks"
    id: 3502
    template: "units/pers_infantry_javelinist_b"
    id: 3503
    template: "units/pers_infantry_javelinist_b"
    id: 3508
    template: "units/pers_infantry_javelinist_b"
    id: 3510
    template: "units/pers_infantry_javelinist_b"
    id: 3511
    template: "units/pers_infantry_javelinist_b"
    id: 3517
    template: "units/rome_support_female_citizen"
    id: 3518
    template: "structures/rome_outpost"
    id: 3522
    template: "units/rome_support_female_citizen"
    id: 3531
    template: "structures/rome_house"
    id: 3536
    template: "structures/rome_barracks"
    id: 3540
    template: "structures/pers_house"
    id: 3541
    template: "structures/pers_house"
    id: 3542
    template: "structures/pers_defense_tower"
    id: 3545
    template: "structures/sele_barracks"
    id: 3549
    template: "units/pers_support_female_citizen"
    id: 3550
    template: "units/pers_support_female_citizen"
    id: 3551
    template: "units/pers_support_female_citizen"
    id: 3552
    template: "units/pers_support_female_citizen"
    id: 3553
    template: "units/pers_support_female_citizen"
    id: 3557
    template: "units/pers_infantry_javelinist_b"
    id: 3571
    template: "units/pers_infantry_archer_b"
    id: 3572
    template: "units/pers_infantry_archer_b"
    id: 3580
    template: "structures/pers_field"
    id: 3581
    template: "units/pers_infantry_archer_b"
    id: 3587
    template: "units/pers_infantry_spearman_b"
    id: 3590
    template: "units/rome_cavalry_spearman_b"
    id: 3593
    template: "units/pers_infantry_spearman_b"
    id: 3594
    template: "units/pers_infantry_spearman_b"
    id: 3596
    template: "structures/pers_blacksmith"
    id: 3600
    template: "units/rome_cavalry_spearman_b"
    id: 3601
    template: "units/pers_infantry_javelinist_b"
    id: 3603
    template: "units/pers_support_female_citizen"
    id: 3604
    template: "units/pers_support_female_citizen"
    id: 3605
    template: "units/pers_support_female_citizen"
    id: 3606
    template: "units/pers_support_female_citizen"
    id: 3607
    template: "units/pers_support_female_citizen"
    id: 3608
    template: "units/rome_cavalry_spearman_b"
    id: 3611
    template: "structures/sele_blacksmith"
    id: 3640
    template: "structures/sele_field"
    id: 3645
    template: "structures/rome_defense_tower"
    id: 3646
    template: "structures/pers_field"
    id: 3647
    template: "structures/rome_wall_tower"
    id: 3648
    template: "structures/pers_house"
    id: 3649
    template: "structures/sele_field"
    id: 3658
    template: "units/rome_infantry_spearman_a"
    id: 3660
    template: "structures/rome_wall_tower"
    id: 3666
    template: "structures/rome_wall_tower"
    id: 3667
    template: "structures/sele_defense_tower"
    id: 3668
    template: "structures/sele_storehouse"
    id: 3675
    template: "structures/rome_wall_long"
    id: 3676
    template: "structures/rome_wall_gate"
    id: 3679
    template: "formations/line_closed"
    id: 3680
    template: "formations/line_closed"
    id: 3681
    template: "structures/sele_field"
    id: 3684
    template: "structures/sele_temple"
    id: 3685
    template: "structures/sele_market"
    id: 3687
    template: "structures/rome_defense_tower"
    id: 3692
    template: "structures/pers_civil_centre"
    id: 3696
    template: "structures/pers_defense_tower"
    id: 3699
    template: "units/sele_support_female_citizen_house"
    id: 3700
    template: "units/sele_support_female_citizen_house"
    id: 3701
    template: "units/sele_support_female_citizen_house"
    id: 3702
    template: "units/sele_support_female_citizen_house"
    id: 3703
    template: "units/sele_support_female_citizen_house"
    id: 3704
    template: "units/pers_infantry_spearman_b"
    id: 3705
    template: "structures/sele_field"
    id: 3706
    template: "units/pers_infantry_spearman_b"
    id: 3707
    template: "structures/sele_field"
    id: 3709
    template: "units/pers_infantry_spearman_b"
    id: 3711
    template: "structures/rome_defense_tower"
    id: 3712
    template: "structures/pers_dock"
    id: 3713
    template: "resource|gaia/fauna_deer"
    id: 3717
    template: "structures/pers_defense_tower"
    id: 3718
    template: "units/sele_support_female_citizen_house"
    id: 3719
    template: "units/sele_support_female_citizen_house"
    id: 3720
    template: "units/sele_support_female_citizen_house"
    id: 3721
    template: "units/sele_support_female_citizen_house"
    id: 3722
    template: "units/sele_support_female_citizen_house"
    id: 3732
    template: "units/pers_infantry_spearman_b"
    id: 3735
    template: "structures/sele_field"
    id: 3736
    template: "units/pers_infantry_spearman_b"
    id: 3737
    template: "units/sele_support_female_citizen_house"
    id: 3738
    template: "units/sele_support_female_citizen_house"
    id: 3739
    template: "units/sele_support_female_citizen_house"
    id: 3740
    template: "units/sele_support_female_citizen_house"
    id: 3741
    template: "units/sele_support_female_citizen_house"
    id: 3747
    template: "structures/rome_house"
    id: 3748
    template: "structures/sele_military_colony"
    id: 3755
    template: "structures/pers_market"
    id: 3756
    template: "units/rome_cavalry_spearman_b"
    id: 3757
    template: "units/rome_support_female_citizen"
    id: 3758
    template: "structures/rome_storehouse"
    id: 3760
    template: "units/sele_support_female_citizen_house"
    id: 3761
    template: "units/sele_support_female_citizen_house"
    id: 3762
    template: "units/sele_support_female_citizen_house"
    id: 3763
    template: "units/sele_support_female_citizen_house"
    id: 3764
    template: "units/sele_support_female_citizen_house"
    id: 3768
    template: "units/rome_support_female_citizen"
    id: 3776
    template: "structures/sele_military_colony"
    id: 3778
    template: "units/rome_support_female_citizen"
    id: 3791
    template: "units/rome_support_female_citizen"
    id: 3793
    template: "formations/line_closed"
    id: 3794
    template: "units/pers_support_trader"
    id: 3799
    template: "units/pers_support_trader"
    id: 3800
    template: "units/pers_support_trader"
    id: 3801
    template: "structures/pers_defense_tower"
    id: 3808
    template: "units/pers_support_trader"
    id: 3811
    template: "formations/line_closed"
    id: 3813
    template: "units/pers_support_trader"
    id: 3815
    template: "units/pers_support_trader"
    id: 3823
    template: "units/pers_support_trader"
    id: 3832
    template: "structures/rome_wall_long"
    id: 3834
    template: "units/pers_support_trader"
    id: 3837
    template: "units/pers_infantry_spearman_b"
    id: 3838
    template: "structures/pers_house"
    id: 3839
    template: "structures/rome_wall_tower"
    id: 3848
    template: "units/pers_support_trader"
    id: 3862
    template: "units/pers_support_trader"
    id: 3869
    template: "units/pers_support_trader"
    id: 3872
    template: "structures/rome_wall_tower"
    id: 3873
    template: "structures/rome_wall_gate"
    id: 3874
    template: "structures/sele_wall_tower"
    id: 3877
    template: "units/pers_support_trader"
    id: 3880
    template: "structures/sele_wall_long"
    id: 3887
    template: "structures/rome_house"
    id: 3890
    template: "structures/sele_wall_medium"
    id: 3892
    template: "structures/pers_defense_tower"
    id: 3894
    template: "structures/rome_wall_long"
    id: 3895
    template: "structures/sele_wall_tower"
    id: 3896
    template: "units/pers_infantry_spearman_b"
    id: 3899
    template: "units/rome_support_female_citizen"
    id: 3900
    template: "units/pers_support_trader"
    id: 3907
    template: "structures/rome_wall_tower"
    id: 3911
    template: "units/rome_infantry_spearman_a"
    id: 3912
    template: "units/pers_infantry_spearman_b"
    id: 3914
    template: "units/rome_support_female_citizen"
    id: 3915
    template: "units/pers_support_trader"
    id: 3916
    template: "structures/rome_defense_tower"
    id: 3920
    template: "units/rome_infantry_spearman_a"
    id: 3925
    template: "units/pers_support_trader"
    id: 3927
    template: "structures/rome_house"
    id: 3928
    template: "units/rome_support_female_citizen"
    id: 3942
    template: "structures/pers_house"
    id: 3946
    template: "formations/line_closed"
    id: 3947
    template: "units/rome_support_female_citizen"
    id: 3950
    template: "units/rome_cavalry_javelinist_b"
    id: 3952
    template: "structures/pers_wall_tower"
    id: 3959
    template: "formations/line_closed"
    id: 3960
    template: "units/rome_cavalry_spearman_b"
    id: 3962
    template: "structures/pers_wall_medium"
    id: 3965
    template: "formations/line_closed"
    id: 3970
    template: "units/rome_cavalry_javelinist_b"
    id: 3971
    template: "structures/pers_wall_tower"
    id: 4067
    template: "structures/pers_wall_tower"
    id: 4070
    template: "structures/pers_wall_long"
    id: 4073
    template: "units/rome_cavalry_spearman_b"
    id: 4077
    template: "units/pers_support_trader"
    id: 4078
    template: "units/pers_support_trader"
    id: 4079
    template: "structures/pers_wall_tower"
    id: 4082
    template: "units/pers_support_trader"
    id: 4084
    template: "structures/rome_defense_tower"
    id: 4091
    template: "structures/sele_dock"
    id: 4092
    template: "units/rome_infantry_spearman_a"
    id: 4093
    template: "structures/pers_house"
    id: 4094
    template: "units/pers_support_trader"
    id: 4096
    template: "units/pers_support_trader"
    id: 4104
    template: "structures/rome_house"
    id: 4106
    template: "units/sele_infantry_spearman_2_e"
    id: 4108
    template: "units/sele_infantry_spearman_2_e"
    id: 4109
    template: "units/sele_infantry_spearman_2_e"
    id: 4111
    template: "units/sele_infantry_spearman_e"
    id: 4115
    template: "units/sele_infantry_spearman_e"
    id: 4116
    template: "units/sele_infantry_spearman_e"
    id: 4118
    template: "units/sele_infantry_spearman_2_e"
    id: 4119
    template: "units/sele_infantry_spearman_2_e"
    id: 4120
    template: "units/sele_infantry_spearman_2_e"
    id: 4121
    template: "units/sele_infantry_spearman_2_e"
    id: 4123
    template: "units/sele_infantry_spearman_e"
    id: 4124
    template: "units/sele_infantry_spearman_e"
    id: 4125
    template: "units/sele_infantry_spearman_e"
    id: 4126
    template: "units/sele_infantry_spearman_e"
    id: 4129
    template: "units/sele_infantry_spearman_2_e"
    id: 4130
    template: "units/sele_infantry_spearman_2_e"
    id: 4131
    template: "units/sele_infantry_spearman_2_e"
    id: 4134
    template: "units/sele_infantry_spearman_2_e"
    id: 4135
    template: "units/sele_infantry_spearman_2_e"
    id: 4136
    template: "units/sele_infantry_spearman_2_e"
    id: 4137
    template: "units/sele_infantry_spearman_2_e"
    id: 4138
    template: "units/sele_infantry_spearman_2_e"
    id: 4139
    template: "units/sele_infantry_javelinist_e"
    id: 4140
    template: "units/sele_infantry_javelinist_e"
    id: 4141
    template: "units/sele_infantry_javelinist_e"
    id: 4142
    template: "units/sele_infantry_javelinist_e"
    id: 4143
    template: "units/sele_infantry_javelinist_e"
    id: 4152
    template: "units/sele_infantry_javelinist_e"
    id: 4153
    template: "units/sele_infantry_spearman_e"
    id: 4154
    template: "units/sele_infantry_spearman_e"
    id: 4155
    template: "units/sele_infantry_spearman_e"
    id: 4167
    template: "units/sele_infantry_archer_e"
    id: 4168
    template: "units/sele_infantry_archer_e"
    id: 4169
    template: "units/sele_infantry_archer_e"
    id: 4170
    template: "units/sele_infantry_archer_e"
    id: 4171
    template: "units/sele_infantry_archer_e"
    id: 4172
    template: "units/sele_infantry_archer_e"
    id: 4173
    template: "units/sele_infantry_archer_e"
    id: 4174
    template: "units/sele_infantry_archer_e"
    id: 4175
    template: "units/sele_infantry_archer_e"
    id: 4176
    template: "units/sele_infantry_archer_e"
    id: 4177
    template: "units/sele_infantry_archer_e"
    id: 4178
    template: "units/sele_infantry_archer_e"
    id: 4179
    template: "units/sele_infantry_archer_e"
    id: 4180
    template: "units/sele_infantry_archer_e"
    id: 4181
    template: "units/sele_infantry_archer_e"
    id: 4182
    template: "units/sele_infantry_archer_e"
    id: 4183
    template: "units/sele_infantry_archer_e"
    id: 4184
    template: "units/sele_infantry_archer_e"
    id: 4185
    template: "units/sele_infantry_archer_e"
    id: 4186
    template: "units/sele_infantry_archer_e"
    id: 4187
    template: "units/sele_infantry_archer_e"
    id: 4188
    template: "units/sele_infantry_archer_e"
    id: 4189
    template: "units/sele_infantry_archer_e"
    id: 4190
    template: "units/sele_infantry_archer_e"
    id: 4191
    template: "units/sele_infantry_archer_e"
    id: 4206
    template: "units/pers_support_trader"
    id: 4207
    template: "formations/line_closed"
    id: 4217
    template: "structures/pers_wall_tower"
    id: 4218
    template: "structures/pers_wall_medium"
    id: 4226
    template: "units/sele_ship_quinquereme"
    id: 4237
    template: "structures/pers_wall_tower"
    id: 4239
    template: "units/rome_infantry_spearman_a"
    id: 4241
    template: "structures/pers_wall_long"
    id: 4243
    template: "units/sele_infantry_archer_e"
    id: 4244
    template: "units/sele_infantry_archer_e"
    id: 4245
    template: "units/sele_infantry_archer_e"
    id: 4246
    template: "units/sele_infantry_archer_e"
    id: 4247
    template: "units/sele_infantry_archer_e"
    id: 4254
    template: "units/pers_support_trader"
    id: 4258
    template: "structures/sele_fortress"
    id: 4266
    template: "structures/pers_wall_gate"
    id: 4267
    template: "units/pers_support_trader"
    id: 4268
    template: "structures/sele_house"
    id: 4270
    template: "units/pers_support_trader"
    id: 4273
    template: "structures/rome_house"
    id: 4274
    template: "structures/sele_house"
    id: 4277
    template: "units/pers_support_trader"
    id: 4279
    template: "structures/rome_wall_long"
    id: 4280
    template: "structures/sele_house"
    id: 4281
    template: "units/rome_cavalry_javelinist_b"
    id: 4282
    template: "structures/rome_storehouse"
    id: 4295
    template: "units/pers_support_trader"
    id: 4296
    template: "units/sele_infantry_archer_e"
    id: 4297
    template: "units/sele_infantry_archer_e"
    id: 4298
    template: "units/sele_infantry_archer_e"
    id: 4299
    template: "units/sele_infantry_archer_e"
    id: 4300
    template: "units/sele_infantry_archer_e"
    id: 4309
    template: "units/pers_support_trader"
    id: 4310
    template: "units/rome_cavalry_spearman_b"
    id: 4313
    template: "units/sele_ship_quinquereme"
    id: 4315
    template: "structures/rome_wall_tower"
    id: 4317
    template: "structures/rome_wall_long"
    id: 4322
    template: "units/pers_infantry_spearman_b"
    id: 4326
    template: "structures/rome_wall_tower"
    id: 4327
    template: "units/pers_infantry_spearman_b"
    id: 4338
    template: "units/sele_ship_quinquereme"
    id: 4341
    template: "units/sele_infantry_archer_e"
    id: 4342
    template: "units/sele_infantry_archer_e"
    id: 4343
    template: "units/sele_infantry_archer_e"
    id: 4344
    template: "units/sele_infantry_archer_e"
    id: 4345
    template: "units/sele_infantry_archer_e"
    id: 4351
    template: "units/rome_support_female_citizen"
    id: 4355
    template: "units/rome_support_female_citizen"
    id: 4357
    template: "structures/pers_defense_tower"
    id: 4358
    template: "structures/pers_defense_tower"
    id: 4359
    template: "structures/pers_wall_tower"
    id: 4368
    template: "units/rome_support_female_citizen"
    id: 4373
    template: "structures/pers_wall_tower"
    id: 4375
    template: "formations/line_closed"
    id: 4376
    template: "structures/pers_wall_long"
    id: 4377
    template: "units/rome_support_female_citizen"
    id: 4381
    template: "formations/line_closed"
    id: 4386
    template: "units/pers_support_trader"
    id: 4387
    template: "structures/pers_storehouse"
    id: 4402
    template: "structures/sele_house"
    id: 4403
    template: "units/pers_support_trader"
    id: 4404
    template: "structures/pers_wall_long"
    id: 4405
    template: "structures/pers_defense_tower"
    id: 4409
    template: "structures/sele_house"
    id: 4410
    template: "units/pers_infantry_spearman_b"
    id: 4411
    template: "units/sele_hero_antiochus_great"
    id: 4412
    template: "structures/pers_wall_tower"
    id: 4429
    template: "structures/rome_defense_tower"
    id: 4438
    template: "units/pers_ship_fishing"
    id: 4441
    template: "units/rome_infantry_spearman_a"
    id: 4454
    template: "structures/rome_defense_tower"
    id: 4462
    template: "structures/pers_wall_medium"
    id: 4467
    template: "units/rome_cavalry_javelinist_b"
    id: 4470
    template: "structures/pers_wall_tower"
    id: 4471
    template: "structures/sele_fortress"
    id: 4474
    template: "structures/pers_wall_long"
    id: 4476
    template: "structures/pers_wall_tower"
    id: 4477
    template: "units/pers_infantry_javelinist_b"
    id: 4478
    template: "units/pers_infantry_javelinist_b"
    id: 4479
    template: "structures/pers_wall_long"
    id: 4481
    template: "structures/sele_storehouse"
    id: 4483
    template: "units/pers_infantry_javelinist_b"
    id: 4484
    template: "units/pers_infantry_javelinist_b"
    id: 4485
    template: "structures/rome_defense_tower"
    id: 4486
    template: "units/pers_infantry_javelinist_b"
    id: 4487
    template: "units/pers_infantry_javelinist_b"
    id: 4488
    template: "structures/pers_wall_tower"
    id: 4489
    template: "structures/pers_wall_tower"
    id: 4490
    template: "structures/pers_wall_gate"
    id: 4491
    template: "units/pers_infantry_javelinist_b"
    id: 4492
    template: "units/pers_infantry_javelinist_b"
    id: 4496
    template: "units/pers_infantry_javelinist_b"
    id: 4497
    template: "units/pers_infantry_javelinist_b"
    id: 4498
    template: "formations/line_closed"
    id: 4499
    template: "units/pers_infantry_javelinist_b"
    id: 4500
    template: "units/pers_infantry_javelinist_b"
    id: 4510
    template: "structures/rome_blacksmith"
    id: 4512
    template: "formations/line_closed"
    id: 4524
    template: "structures/pers_wall_tower"
    id: 4526
    template: "structures/pers_apadana"
    id: 4531
    template: "formations/line_closed"
    id: 4538
    template: "structures/pers_wall_tower"
    id: 4539
    template: "structures/rome_temple"
    id: 4541
    template: "structures/pers_storehouse"
    id: 4542
    template: "units/sele_champion_elephant"
    id: 4543
    template: "structures/pers_wall_medium"
    id: 4545
    template: "units/pers_infantry_spearman_b"
    id: 4546
    template: "structures/rome_house"
    id: 4547
    template: "units/rome_cavalry_spearman_b"
    id: 4548
    template: "units/rome_support_female_citizen"
    id: 4549
    template: "structures/rome_house"
    id: 4551
    template: "structures/pers_wall_tower"
    id: 4552
    template: "structures/pers_wall_gate"
    id: 4556
    template: "units/pers_hero_cyrus"
    id: 4560
    template: "units/sele_champion_elephant"
    id: 4562
    template: "units/rome_cavalry_javelinist_b"
    id: 4563
    template: "units/rome_support_female_citizen"
    id: 4569
    template: "formations/line_closed"
    id: 4574
    template: "structures/rome_wall_tower"
    id: 4577
    template: "units/rome_cavalry_spearman_b"
    id: 4578
    template: "units/rome_support_female_citizen"
    id: 4579
    template: "units/sele_champion_elephant"
    id: 4582
    template: "structures/pers_house"
    id: 4592
    template: "structures/rome_wall_gate"
    id: 4593
    template: "units/rome_support_female_citizen"
    id: 4600
    template: "units/rome_support_healer_b"
    id: 4601
    template: "structures/rome_wall_medium"
    id: 4602
    template: "units/pers_infantry_spearman_b"
    id: 4607
    template: "units/rome_support_healer_b"
    id: 4610
    template: "formations/line_closed"
    id: 4618
    template: "structures/rome_wall_tower"
    id: 4620
    template: "units/pers_infantry_spearman_b"
    id: 4622
    template: "units/rome_support_healer_b"
    id: 4631
    template: "units/pers_infantry_spearman_b"
    id: 4635
    template: "units/rome_cavalry_javelinist_b"
    id: 4636
    template: "units/rome_support_healer_b"
    id: 4649
    template: "structures/pers_house"
    id: 4654
    template: "units/pers_support_trader"
    id: 4655
    template: "units/rome_cavalry_spearman_b"
    id: 4656
    template: "units/pers_support_trader"
    id: 4666
    template: "structures/pers_house"
    id: 4669
    template: "units/pers_support_trader"
    id: 4670
    template: "units/rome_cavalry_javelinist_b"
    id: 4673
    template: "units/pers_support_trader"
    id: 4679
    template: "units/pers_support_trader"
    id: 4680
    template: "units/rome_cavalry_spearman_b"
    id: 4688
    template: "units/pers_infantry_archer_b"
    id: 4701
    template: "structures/rome_wall_tower"
    id: 4702
    template: "structures/rome_wall_gate"
    id: 4708
    template: "units/rome_support_female_citizen"
    id: 4709
    template: "units/pers_champion_infantry"
    id: 4710
    template: "units/pers_champion_infantry"
    id: 4711
    template: "units/pers_champion_infantry"
    id: 4713
    template: "units/pers_champion_infantry"
    id: 4714
    template: "units/pers_champion_infantry"
    id: 4715
    template: "units/pers_champion_infantry"
    id: 4717
    template: "units/pers_champion_infantry"
    id: 4718
    template: "units/pers_champion_infantry"
    id: 4719
    template: "units/pers_champion_infantry"
    id: 4721
    template: "units/pers_champion_infantry"
    id: 4727
    template: "units/rome_support_female_citizen"
    id: 4728
    template: "units/pers_infantry_spearman_a"
    id: 4731
    template: "structures/rome_civil_centre"
    id: 4733
    template: "structures/rome_wall_long"
    id: 4739
    template: "structures/rome_house"
    id: 4744
    template: "units/pers_infantry_spearman_a"
    id: 4747
    template: "structures/rome_wall_tower"
    id: 4750
    template: "units/pers_infantry_javelinist_b"
    id: 4751
    template: "units/pers_infantry_javelinist_b"
    id: 4753
    template: "units/pers_infantry_archer_e"
    id: 4754
    template: "units/pers_infantry_javelinist_b"
    id: 4755
    template: "units/pers_infantry_javelinist_b"
    id: 4757
    template: "units/pers_infantry_javelinist_e"
    id: 4760
    template: "units/pers_infantry_javelinist_b"
    id: 4761
    template: "units/pers_infantry_javelinist_b"
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          "variable": "Cost/BuildTime",
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        {
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          "variable": "Cost/PopulationBonus",
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        {
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        {
          "variable": "Attack/Ranged/Pierce",
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        {
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        {
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          "variable": "Attack/Ranged/Pierce",
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        {
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          "variable": "Attack/Ranged/Pierce",
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        {
          "variable": "Attack/Ranged/Pierce",
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        {
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        {
          "variable": "Attack/Ranged/Pierce",
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          "variable": "Attack/Ranged/Pierce",
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        {
          "variable": "Attack/Ranged/Pierce",
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        {
          "variable": "Attack/Ranged/Pierce",
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        {
          "variable": "Attack/Ranged/Pierce",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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        {
          "variable": "Attack/Melee/Hack",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Promotion/RequiredXp",
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          "variable": "Promotion/RequiredXp",
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        {
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "Armour/Hack",
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          "variable": "Armour/Pierce",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "Promotion/RequiredXp",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Attack/Ranged/Pierce",
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        {
          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
          "value": 22
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
          "value": 32
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Attack/Melee/Hack",
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        }
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
          "value": 2
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
          "value": 2
        }
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
          "value": 17
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Attack/Melee/Hack",
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        }
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          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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        }
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
          "value": 20
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
          "value": 17
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
          "value": 17
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Armour/Hack",
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          "variable": "Armour/Pierce",
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        {
          "variable": "Armour/Crush",
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        {
          "variable": "Armour/Hack",
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          "variable": "Armour/Crush",
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          "variable": "Armour/Hack",
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          "variable": "Attack/Ranged/Crush",
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          "variable": "Armour/Hack",
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          "variable": "Armour/Hack",
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        {
          "variable": "Armour/Hack",
          "value": 7
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          "variable": "ResourceGatherer/Rates/wood.tree",
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          "variable": "ResourceGatherer/Rates/food.fruit",
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          "variable": "Health/Max",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Armour/Hack",
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        {
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        {
          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Promotion/RequiredXp",
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        {
          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Health/Max",
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        {
          "variable": "Health/Max",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Attack/Ranged/Pierce",
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        {
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        {
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        {
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        {
          "variable": "Promotion/RequiredXp",
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        {
          "variable": "Attack/Ranged/Pierce",
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        {
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        {
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          "variable": "Health/Max",
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          "variable": "Armour/Hack",
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        {
          "variable": "Armour/Hack",
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        {
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Attack/Ranged/Pierce",
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          "variable": "Health/Max",
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          "variable": "Attack/Ranged/Pierce",
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          "variable": "ResourceGatherer/Rates/stone.rock",
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          "variable": "Promotion/RequiredXp",
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        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 14
        },
        {
          "variable": "Health/Max",
          "value": 105
        },
        {
          "variable": "Cost/BuildTime",
          "value": 10.8
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      ],
      "units/cart_infantry_swordsman_2_b": [
        {
          "variable": "ResourceGatherer/Rates/wood.tree",
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        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Cost/BuildTime",
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        },
        {
          "variable": "Health/Max",
          "value": 95
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "Armour/Hack",
          "value": 5
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        },
        {
          "variable": "Health/RegenRate",
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        },
        {
          "variable": "Promotion/RequiredXp",
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        },
        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "Promotion/RequiredXp",
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        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 12
        },
        {
          "variable": "Health/Max",
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        },
        {
          "variable": "Cost/BuildTime",
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      ],
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          "variable": "ResourceGatherer/Rates/wood.tree",
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        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "Armour/Hack",
          "value": 8
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Armour/Hack",
          "value": 9
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 16
        },
        {
          "variable": "Health/Max",
          "value": 115
        },
        {
          "variable": "Cost/BuildTime",
          "value": 10.8
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      ],
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          "variable": "ResourceGatherer/Rates/wood.tree",
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        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Promotion/RequiredXp",
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        },
        {
          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Health/Max",
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        },
        {
          "variable": "Cost/BuildTime",
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      ],
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          "variable": "ResourceGatherer/Rates/wood.tree",
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        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Promotion/RequiredXp",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Promotion/RequiredXp",
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        },
        {
          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Health/Max",
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        },
        {
          "variable": "Cost/BuildTime",
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      ],
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          "variable": "ResourceGatherer/Rates/wood.tree",
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        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Armour/Hack",
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        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        },
        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Attack/Melee/Hack",
          "value": 16
        },
        {
          "variable": "Health/Max",
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        },
        {
          "variable": "Cost/BuildTime",
          "value": 10.8
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      ],
      "units/cart_support_female_citizen": [
        {
          "variable": "ResourceGatherer/Rates/wood.tree",
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        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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      ],
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          "variable": "ResourceGatherer/Rates/wood.tree",
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        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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      ],
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          "variable": "ResourceGatherer/Rates/wood.tree",
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        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Attack/Ranged/Pierce",
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        },
        {
          "variable": "Armour/Hack",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "Promotion/RequiredXp",
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        },
        {
          "variable": "Attack/Ranged/Pierce",
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        },
        {
          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
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          "variable": "ResourceGatherer/Rates/wood.tree",
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        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Attack/Ranged/Pierce",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Armour/Hack",
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          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Promotion/RequiredXp",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Promotion/RequiredXp",
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        {
          "variable": "Attack/Ranged/Pierce",
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        },
        {
          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "ResourceGatherer/Rates/wood.tree",
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        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Attack/Ranged/Pierce",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Attack/Ranged/Pierce",
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        },
        {
          "variable": "Health/Max",
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        },
        {
          "variable": "Cost/BuildTime",
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          "variable": "ResourceGatherer/Rates/wood.tree",
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        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Attack/Ranged/Pierce",
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        {
          "variable": "Armour/Hack",
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          "variable": "Armour/Hack",
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          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Promotion/RequiredXp",
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        {
          "variable": "Attack/Ranged/Pierce",
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        },
        {
          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
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          "variable": "ResourceGatherer/Rates/wood.tree",
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        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "ResourceGatherer/Rates/food.grain",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Attack/Ranged/Pierce",
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          "variable": "Armour/Hack",
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          "variable": "Armour/Hack",
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          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Promotion/RequiredXp",
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          "variable": "Armour/Hack",
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          "variable": "Promotion/RequiredXp",
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          "variable": "Attack/Ranged/Pierce",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "ResourceGatherer/Rates/food.fruit",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "Attack/Ranged/Pierce",
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        {
          "variable": "Armour/Hack",
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          "variable": "ResourceGatherer/Rates/stone.rock",
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          "variable": "Health/RegenRate",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Attack/Ranged/Pierce",
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        },
        {
          "variable": "Health/Max",
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        },
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          "variable": "Cost/BuildTime",
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          "variable": "ResourceGatherer/Rates/wood.tree",
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          "variable": "ResourceGatherer/Rates/food.fruit",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Health/Max",
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          "variable": "Armour/Hack",
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          "variable": "ResourceGatherer/Rates/stone.rock",
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          "variable": "Health/RegenRate",
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        {
          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Armour/Hack",
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        {
          "variable": "Promotion/RequiredXp",
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        {
          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "ResourceGatherer/Rates/wood.tree",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        },
        {
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Armour/Hack",
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          "variable": "Armour/Hack",
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          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Promotion/RequiredXp",
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          "variable": "Promotion/RequiredXp",
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        },
        {
          "variable": "Attack/Melee/Hack",
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        },
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "ResourceGatherer/Rates/food.fruit",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Cost/BuildTime",
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        },
        {
          "variable": "Health/Max",
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        },
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          "variable": "ResourceGatherer/Rates/food.grain",
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          "variable": "Armour/Hack",
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          "variable": "Armour/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "ResourceGatherer/Rates/wood.tree",
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          "variable": "ResourceGatherer/Rates/food.fruit",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Attack/Ranged/Pierce",
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        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "Armour/Hack",
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          "variable": "ResourceGatherer/Rates/stone.rock",
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          "variable": "Health/RegenRate",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Promotion/RequiredXp",
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        {
          "variable": "Attack/Ranged/Pierce",
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        {
          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "ResourceGatherer/Rates/food.fruit",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Attack/Ranged/Pierce",
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          "variable": "Promotion/RequiredXp",
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          "variable": "Promotion/RequiredXp",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "Attack/Ranged/Pierce",
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          "variable": "Armour/Hack",
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          "variable": "Armour/Hack",
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          "variable": "ResourceGatherer/Rates/stone.rock",
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          "variable": "Health/RegenRate",
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          "variable": "Promotion/RequiredXp",
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          "variable": "Armour/Hack",
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          "variable": "Attack/Ranged/Pierce",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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        },
        {
          "variable": "Promotion/RequiredXp",
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        },
        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "Promotion/RequiredXp",
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        },
        {
          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
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      ],
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          "variable": "ResourceGatherer/Rates/wood.tree",
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        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Health/Max",
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        },
        {
          "variable": "Cost/BuildTime",
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      ],
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          "variable": "ResourceGatherer/Rates/wood.tree",
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        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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          "variable": "ResourceGatherer/Rates/food.fruit",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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          "variable": "ResourceGatherer/Rates/wood.tree",
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        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
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      ],
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        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Health/Max",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Attack/Ranged/Pierce",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Armour/Hack",
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          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Promotion/RequiredXp",
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        {
          "variable": "Attack/Ranged/Pierce",
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        {
          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "ResourceGatherer/Rates/food.fruit",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Attack/Ranged/Pierce",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Promotion/RequiredXp",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Promotion/RequiredXp",
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        {
          "variable": "Attack/Ranged/Pierce",
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        },
        {
          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Attack/Ranged/Pierce",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Armour/Hack",
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          "variable": "ResourceGatherer/Rates/stone.rock",
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          "variable": "Health/RegenRate",
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          "variable": "Armour/Hack",
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        {
          "variable": "Attack/Ranged/Pierce",
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        {
          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "ResourceGatherer/Rates/food.fruit",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Attack/Ranged/Pierce",
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          "variable": "Armour/Hack",
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          "variable": "Armour/Hack",
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          "variable": "ResourceGatherer/Rates/stone.rock",
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          "variable": "Armour/Hack",
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          "variable": "Promotion/RequiredXp",
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        {
          "variable": "Attack/Ranged/Pierce",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "Attack/Ranged/Pierce",
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          "variable": "Armour/Hack",
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          "variable": "Health/RegenRate",
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        {
          "variable": "Promotion/RequiredXp",
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          "variable": "Armour/Hack",
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          "variable": "Promotion/RequiredXp",
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        {
          "variable": "Attack/Ranged/Pierce",
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          "variable": "Health/Max",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "ResourceGatherer/Rates/food.grain",
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        {
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          "variable": "Armour/Hack",
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          "variable": "ResourceGatherer/Rates/stone.rock",
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          "variable": "Health/RegenRate",
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          "variable": "Armour/Hack",
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        {
          "variable": "Attack/Ranged/Pierce",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "ResourceGatherer/Rates/food.fruit",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Health/Max",
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          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Armour/Hack",
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          "variable": "Promotion/RequiredXp",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "ResourceGatherer/Rates/food.fruit",
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          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Attack/Melee/Hack",
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          "variable": "Promotion/RequiredXp",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Armour/Hack",
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        {
          "variable": "Armour/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "Attack/Ranged/Pierce",
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        },
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          "variable": "Armour/Hack",
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        {
          "variable": "Promotion/RequiredXp",
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          "variable": "Attack/Ranged/Pierce",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Cost/BuildTime",
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        },
        {
          "variable": "Health/Max",
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        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Attack/Ranged/Pierce",
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        },
        {
          "variable": "Armour/Hack",
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        {
          "variable": "Armour/Hack",
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          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Promotion/RequiredXp",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Promotion/RequiredXp",
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        {
          "variable": "Attack/Ranged/Pierce",
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        {
          "variable": "Health/Max",
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        },
        {
          "variable": "Cost/BuildTime",
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      ],
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          "variable": "ResourceGatherer/Rates/wood.tree",
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        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Health/Max",
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        {
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          "variable": "ResourceGatherer/Rates/stone.rock",
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          "variable": "Armour/Hack",
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          "variable": "Attack/Ranged/Pierce",
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          "variable": "Health/Max",
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          "variable": "Attack/Ranged/Pierce",
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          "variable": "Armour/Hack",
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          "variable": "Attack/Ranged/Pierce",
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          "variable": "Health/Max",
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          "variable": "Promotion/RequiredXp",
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          "variable": "Attack/Ranged/Pierce",
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          "variable": "Attack/Ranged/Pierce",
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          "variable": "Health/Max",
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          "variable": "Attack/Ranged/Pierce",
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        {
          "variable": "Health/RegenRate",
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        },
        {
          "variable": "Armour/Hack",
          "value": 8
        },
        {
          "variable": "Promotion/RequiredXp",
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        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 14
        },
        {
          "variable": "Health/Max",
          "value": 105
        },
        {
          "variable": "Cost/BuildTime",
          "value": 10.8
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      ],
      "units/ptol_infantry_swordsman_b": [
        {
          "variable": "ResourceGatherer/Rates/wood.tree",
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        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        },
        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Promotion/RequiredXp",
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        },
        {
          "variable": "Armour/Hack",
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        {
          "variable": "Promotion/RequiredXp",
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        },
        {
          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Health/Max",
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        },
        {
          "variable": "Cost/BuildTime",
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      ],
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        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        },
        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 16
        },
        {
          "variable": "Health/Max",
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        },
        {
          "variable": "Cost/BuildTime",
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      ],
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          "variable": "ResourceGatherer/Rates/wood.tree",
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        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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          "variable": "ResourceGatherer/Rates/wood.tree",
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          "variable": "ResourceGatherer/Rates/food.fruit",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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      ],
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          "variable": "ResourceGatherer/Rates/food.fruit",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Attack/Ranged/Pierce",
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        },
        {
          "variable": "Armour/Hack",
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        {
          "variable": "Armour/Hack",
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        },
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          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "Promotion/RequiredXp",
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        {
          "variable": "Attack/Ranged/Pierce",
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        },
        {
          "variable": "Health/Max",
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        },
        {
          "variable": "Cost/BuildTime",
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          "variable": "ResourceGatherer/Rates/food.fruit",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Attack/Ranged/Pierce",
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        },
        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "Armour/Hack",
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        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Promotion/RequiredXp",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Promotion/RequiredXp",
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        },
        {
          "variable": "Attack/Ranged/Pierce",
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        },
        {
          "variable": "Health/Max",
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        },
        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Attack/Ranged/Pierce",
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        },
        {
          "variable": "Armour/Hack",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Attack/Ranged/Pierce",
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        },
        {
          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
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          "variable": "ResourceGatherer/Rates/wood.tree",
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        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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          "variable": "ResourceGatherer/Rates/food.grain",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Armour/Hack",
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          "variable": "Armour/Hack",
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          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Promotion/RequiredXp",
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        {
          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "ResourceGatherer/Rates/wood.tree",
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          "variable": "ResourceGatherer/Rates/food.fruit",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "ResourceGatherer/Rates/food.grain",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Armour/Hack",
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          "variable": "Armour/Hack",
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          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Promotion/RequiredXp",
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          "variable": "Armour/Hack",
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        {
          "variable": "Promotion/RequiredXp",
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        {
          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Armour/Hack",
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          "variable": "Armour/Hack",
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          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/RegenRate",
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          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "Armour/Hack",
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          "variable": "ResourceGatherer/Rates/stone.rock",
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          "variable": "Health/RegenRate",
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          "variable": "Armour/Hack",
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        {
          "variable": "Promotion/RequiredXp",
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        {
          "variable": "Attack/Melee/Hack",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Cost/BuildTime",
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          "variable": "Promotion/RequiredXp",
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          "variable": "Armour/Hack",
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          "variable": "Promotion/RequiredXp",
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          "variable": "Attack/Melee/Hack",
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        },
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          "variable": "Cost/BuildTime",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "ResourceGatherer/Rates/food.grain",
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          "variable": "Armour/Hack",
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          "variable": "Armour/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
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          "variable": "ResourceGatherer/Rates/food.fruit",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Attack/Ranged/Pierce",
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        },
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          "variable": "Armour/Hack",
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          "variable": "Armour/Hack",
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        },
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          "variable": "Promotion/RequiredXp",
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        {
          "variable": "Attack/Ranged/Pierce",
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        },
        {
          "variable": "Health/Max",
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        },
        {
          "variable": "Cost/BuildTime",
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      ],
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          "variable": "ResourceGatherer/Rates/food.fruit",
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        },
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Cost/BuildTime",
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        },
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          "variable": "Health/Max",
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        },
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          "variable": "ResourceGatherer/Rates/food.grain",
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        },
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          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Attack/Ranged/Pierce",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Cost/BuildTime",
          "value": 10.8
        },
        {
          "variable": "Health/Max",
          "value": 115
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "Armour/Hack",
          "value": 5
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.9375
        },
        {
          "variable": "Health/RegenRate",
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        },
        {
          "variable": "Armour/Hack",
          "value": 6
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 16
        },
        {
          "variable": "Health/Max",
          "value": 115
        },
        {
          "variable": "Cost/BuildTime",
          "value": 10.8
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      ],
      "units/spart_infantry_javelinist_a": [
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          "variable": "ResourceGatherer/Rates/wood.tree",
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        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Cost/BuildTime",
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        },
        {
          "variable": "Health/Max",
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        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Attack/Ranged/Pierce",
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        },
        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        },
        {
          "variable": "Health/RegenRate",
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        },
        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "Promotion/RequiredXp",
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        },
        {
          "variable": "Attack/Ranged/Pierce",
          "value": 24
        },
        {
          "variable": "Health/Max",
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        },
        {
          "variable": "Cost/BuildTime",
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      ],
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          "variable": "ResourceGatherer/Rates/wood.tree",
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        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Cost/BuildTime",
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        },
        {
          "variable": "Health/Max",
          "value": 65
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Attack/Ranged/Pierce",
          "value": 22
        },
        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "Armour/Hack",
          "value": 3
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        },
        {
          "variable": "Health/RegenRate",
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        },
        {
          "variable": "Promotion/RequiredXp",
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        },
        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "Promotion/RequiredXp",
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        },
        {
          "variable": "Attack/Ranged/Pierce",
          "value": 24
        },
        {
          "variable": "Health/Max",
          "value": 65
        },
        {
          "variable": "Cost/BuildTime",
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        }
      ],
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        {
          "variable": "ResourceGatherer/Rates/wood.tree",
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        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Cost/BuildTime",
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        },
        {
          "variable": "Health/Max",
          "value": 85
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Attack/Ranged/Pierce",
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        },
        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "Armour/Hack",
          "value": 5
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        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        },
        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Armour/Hack",
          "value": 6
        },
        {
          "variable": "Attack/Ranged/Pierce",
          "value": 24
        },
        {
          "variable": "Health/Max",
          "value": 85
        },
        {
          "variable": "Cost/BuildTime",
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      ],
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        {
          "variable": "ResourceGatherer/Rates/wood.tree",
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        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Cost/BuildTime",
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        },
        {
          "variable": "Health/Max",
          "value": 105
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Armour/Hack",
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        },
        {
          "variable": "Armour/Hack",
          "value": 6
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        },
        {
          "variable": "Health/RegenRate",
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        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 14
        },
        {
          "variable": "Armour/Hack",
          "value": 7
        },
        {
          "variable": "Promotion/RequiredXp",
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        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 16
        },
        {
          "variable": "Health/Max",
          "value": 105
        },
        {
          "variable": "Cost/BuildTime",
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        }
      ],
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          "variable": "ResourceGatherer/Rates/wood.tree",
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        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Cost/BuildTime",
          "value": 10.8
        },
        {
          "variable": "Health/Max",
          "value": 95
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
          "value": 0.3125
        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Armour/Hack",
          "value": 3
        },
        {
          "variable": "Armour/Hack",
          "value": 4
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        },
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 12
        },
        {
          "variable": "Promotion/RequiredXp",
          "value": 0
        },
        {
          "variable": "Armour/Hack",
          "value": 5
        },
        {
          "variable": "Promotion/RequiredXp",
          "value": 0
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 14
        },
        {
          "variable": "Health/Max",
          "value": 95
        },
        {
          "variable": "Cost/BuildTime",
          "value": 10.8
        }
      ],
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          "variable": "ResourceGatherer/Rates/wood.tree",
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        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Cost/BuildTime",
          "value": 10.8
        },
        {
          "variable": "Health/Max",
          "value": 115
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Armour/Hack",
          "value": 6
        },
        {
          "variable": "Armour/Hack",
          "value": 7
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        },
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 16
        },
        {
          "variable": "Armour/Hack",
          "value": 8
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 18
        },
        {
          "variable": "Health/Max",
          "value": 115
        },
        {
          "variable": "Cost/BuildTime",
          "value": 10.8
        }
      ],
      "units/spart_support_female_citizen": [
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          "variable": "ResourceGatherer/Rates/wood.tree",
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        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
          "value": 1.5
        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
          "value": 0.625
        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.75
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        },
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/spart_support_female_citizen_house": [
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          "variable": "ResourceGatherer/Rates/wood.tree",
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        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
          "value": 1.5
        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.75
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        },
        {
          "variable": "Health/RegenRate",
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        }
      ],
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          "variable": "ResourceGatherer/Rates/wood.tree",
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        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Cost/BuildTime",
          "value": 10.8
        },
        {
          "variable": "Health/Max",
          "value": 95
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 1.125
        },
        {
          "variable": "Armour/Hack",
          "value": 2
        },
        {
          "variable": "Armour/Hack",
          "value": 3
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.9375
        },
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        },
        {
          "variable": "Armour/Hack",
          "value": 4
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 3
        },
        {
          "variable": "Health/Max",
          "value": 95
        },
        {
          "variable": "Cost/BuildTime",
          "value": 10.8
        }
      ],
      "skirmish/units/default_infantry_ranged_b": [
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          "variable": "ResourceGatherer/Rates/wood.tree",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
          "value": 0.75
        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        },
        {
          "variable": "Cost/BuildTime",
          "value": 10.8
        },
        {
          "variable": "Health/Max",
          "value": 75
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
          "value": 0.3125
        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 1.125
        },
        {
          "variable": "Attack/Ranged/Pierce",
          "value": 3
        },
        {
          "variable": "Armour/Hack",
          "value": 2
        },
        {
          "variable": "Armour/Hack",
          "value": 3
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        },
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        },
        {
          "variable": "Armour/Hack",
          "value": 4
        },
        {
          "variable": "Attack/Ranged/Pierce",
          "value": 5
        },
        {
          "variable": "Health/Max",
          "value": 75
        },
        {
          "variable": "Cost/BuildTime",
          "value": 10.8
        }
      ],
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        {
          "variable": "ResourceGatherer/Rates/wood.tree",
          "value": 0.875
        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
          "value": 1.5
        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.625
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
          "value": 0.625
        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.75
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.625
        },
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "other/celt_hut": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 3
        }
      ],
      "other/celt_longhouse": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 11
        }
      ],
      "other/pers_apartment_block": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 16
        }
      ],
      "other/pers_house_a": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "other/pers_house_b": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 11
        }
      ],
      "other/pers_inn": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 16
        }
      ],
      "other/pers_warehouse": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "other/stall_big": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "other/stall_med": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "other/stall_small_a": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "other/stall_small_b": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "structures/athen_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 11
        }
      ],
      "structures/brit_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "structures/cart_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 11
        }
      ],
      "structures/celt_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "structures/gaul_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "structures/gaul_tavern": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 11
        }
      ],
      "structures/hele_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 11
        }
      ],
      "structures/iber_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "structures/mace_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 11
        }
      ],
      "structures/maur_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "structures/pers_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 11
        }
      ],
      "structures/ptol_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "structures/rome_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 11
        }
      ],
      "structures/rome_tent": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "structures/sele_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 11
        }
      ],
      "structures/spart_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 11
        }
      ],
      "skirmish/structures/default_house_10": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "skirmish/structures/default_house_5": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "campaigns/campaign_city_minor_test": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 195
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 270
        }
      ],
      "campaigns/campaign_city_test": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 390
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 540
        }
      ],
      "other/celt_homestead": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 130
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 180
        }
      ],
      "structures/athen_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/brit_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/brit_crannog": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/cart_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/celt_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/gaul_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/hele_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/iber_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/mace_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/maur_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/pers_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/ptol_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/ptol_military_colony": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 104
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 144
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      ],
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          "variable": "Health/Max",
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      "units/hele_mechanical_siege_lithobolos_packed": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 75
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 160
        }
      ],
      "units/hele_mechanical_siege_lithobolos_unpacked": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 75
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 160
        }
      ],
      "units/hele_mechanical_siege_oxybeles_common": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 23
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 80
        }
      ],
      "units/hele_mechanical_siege_oxybeles_packed": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 23
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 80
        }
      ],
      "units/hele_mechanical_siege_oxybeles_unpacked": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 23
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 80
        }
      ],
      "units/hele_mechanical_siege_tower": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 10
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 400
        }
      ],
      "units/mace_mechanical_siege_lithobolos_common": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 75
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 160
        }
      ],
      "units/mace_mechanical_siege_lithobolos_packed": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 75
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 160
        }
      ],
      "units/mace_mechanical_siege_lithobolos_unpacked": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 75
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 160
        }
      ],
      "units/mace_mechanical_siege_oxybeles_common": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 23
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 80
        }
      ],
      "units/mace_mechanical_siege_oxybeles_packed": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 23
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 80
        }
      ],
      "units/mace_mechanical_siege_oxybeles_unpacked": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 23
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 80
        }
      ],
      "units/mace_mechanical_siege_tower": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 10
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 400
        }
      ],
      "units/ptol_mechanical_siege_lithobolos_common": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 75
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 160
        }
      ],
      "units/ptol_mechanical_siege_lithobolos_packed": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 75
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 160
        }
      ],
      "units/ptol_mechanical_siege_lithobolos_unpacked": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 75
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 160
        }
      ],
      "units/ptol_mechanical_siege_polybolos_common": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 23
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 80
        }
      ],
      "units/ptol_mechanical_siege_polybolos_packed": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 23
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 80
        }
      ],
      "units/ptol_mechanical_siege_polybolos_unpacked": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 23
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 80
        }
      ],
      "units/ptol_mechanical_siege_tower": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 10
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 400
        }
      ],
      "units/rome_mechanical_siege_ballista_common": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 75
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 240
        }
      ],
      "units/rome_mechanical_siege_ballista_packed": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 75
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 240
        }
      ],
      "units/rome_mechanical_siege_ballista_unpacked": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 75
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 240
        }
      ],
      "units/rome_mechanical_siege_onager_unpacked": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 75
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 240
        }
      ],
      "units/rome_mechanical_siege_scorpio_common": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 25
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 72
        }
      ],
      "units/rome_mechanical_siege_scorpio_packed": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 25
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 72
        }
      ],
      "units/rome_mechanical_siege_scorpio_unpacked": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 25
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 72
        }
      ],
      "units/sele_mechanical_siege_lithobolos_common": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 75
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 160
        }
      ],
      "units/sele_mechanical_siege_lithobolos_packed": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 75
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 160
        }
      ],
      "units/sele_mechanical_siege_lithobolos_unpacked": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 75
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 160
        }
      ],
      "units/sele_mechanical_siege_tower": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 10
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 400
        }
      ],
      "units/spart_mechanical_siege_oxybeles_common": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 23
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 80
        }
      ],
      "units/spart_mechanical_siege_oxybeles_packed": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 23
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 80
        }
      ],
      "units/spart_mechanical_siege_oxybeles_unpacked": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 23
        },
        {
          "variable": "Cost/Resources/wood",
          "value": 80
        }
      ],
      "units/theb_mechanical_siege_fireraiser": [
        {
          "variable": "Attack/Ranged/Crush",
          "value": 55
        }
      ],
      "structures/athen_fortress": [
        {
          "variable": "ProductionQueue/BatchTimeModifier",
          "value": 0.6000000000000001
        }
      ],
      "structures/brit_fortress": [
        {
          "variable": "ProductionQueue/BatchTimeModifier",
          "value": 0.6000000000000001
        }
      ],
      "structures/cart_fortress": [
        {
          "variable": "ProductionQueue/BatchTimeModifier",
          "value": 0.6000000000000001
        }
      ],
      "structures/celt_fortress_b": [
        {
          "variable": "ProductionQueue/BatchTimeModifier",
          "value": 0.6000000000000001
        }
      ],
      "structures/celt_fortress_g": [
        {
          "variable": "ProductionQueue/BatchTimeModifier",
          "value": 0.6000000000000001
        }
      ],
      "structures/gaul_fortress": [
        {
          "variable": "ProductionQueue/BatchTimeModifier",
          "value": 0.6000000000000001
        }
      ],
      "structures/hele_fortress": [
        {
          "variable": "ProductionQueue/BatchTimeModifier",
          "value": 0.6000000000000001
        }
      ],
      "structures/iber_fortress": [
        {
          "variable": "ProductionQueue/BatchTimeModifier",
          "value": 0.6000000000000001
        }
      ],
      "structures/mace_fortress": [
        {
          "variable": "ProductionQueue/BatchTimeModifier",
          "value": 0.6000000000000001
        }
      ],
      "structures/maur_fortress": [
        {
          "variable": "ProductionQueue/BatchTimeModifier",
          "value": 0.6000000000000001
        }
      ],
      "structures/pers_fortress": [
        {
          "variable": "ProductionQueue/BatchTimeModifier",
          "value": 0.6000000000000001
        }
      ],
      "structures/ptol_fortress": [
        {
          "variable": "ProductionQueue/BatchTimeModifier",
          "value": 0.6000000000000001
        }
      ],
      "structures/rome_fortress": [
        {
          "variable": "ProductionQueue/BatchTimeModifier",
          "value": 0.6000000000000001
        }
      ],
      "structures/sele_fortress": [
        {
          "variable": "ProductionQueue/BatchTimeModifier",
          "value": 0.6000000000000001
        }
      ],
      "structures/spart_fortress": [
        {
          "variable": "ProductionQueue/BatchTimeModifier",
          "value": 0.6000000000000001
        }
      ]
    },
    "3": {
      "structures/athen_outpost": [
        {
          "variable": "TerritoryDecay/HealthDecayRate",
          "value": 1
        },
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/brit_outpost": [
        {
          "variable": "TerritoryDecay/HealthDecayRate",
          "value": 1
        },
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/cart_outpost": [
        {
          "variable": "TerritoryDecay/HealthDecayRate",
          "value": 1
        },
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/celt_outpost": [
        {
          "variable": "TerritoryDecay/HealthDecayRate",
          "value": 1
        },
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/gaul_outpost": [
        {
          "variable": "TerritoryDecay/HealthDecayRate",
          "value": 1
        },
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/hele_outpost": [
        {
          "variable": "TerritoryDecay/HealthDecayRate",
          "value": 1
        },
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/iber_outpost": [
        {
          "variable": "TerritoryDecay/HealthDecayRate",
          "value": 1
        },
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/mace_outpost": [
        {
          "variable": "TerritoryDecay/HealthDecayRate",
          "value": 1
        },
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/maur_outpost": [
        {
          "variable": "TerritoryDecay/HealthDecayRate",
          "value": 1
        },
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/pers_outpost": [
        {
          "variable": "TerritoryDecay/HealthDecayRate",
          "value": 1
        },
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/ptol_outpost": [
        {
          "variable": "TerritoryDecay/HealthDecayRate",
          "value": 1
        },
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/rome_outpost": [
        {
          "variable": "TerritoryDecay/HealthDecayRate",
          "value": 1
        },
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/sele_outpost": [
        {
          "variable": "TerritoryDecay/HealthDecayRate",
          "value": 1
        },
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/spart_outpost": [
        {
          "variable": "TerritoryDecay/HealthDecayRate",
          "value": 1
        },
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "skirmish/structures/default_outpost": [
        {
          "variable": "TerritoryDecay/HealthDecayRate",
          "value": 1
        },
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "campaigns/campaign_city_minor_test": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 195
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 270
        }
      ],
      "campaigns/campaign_city_test": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 390
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 540
        }
      ],
      "other/celt_homestead": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 130
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 180
        }
      ],
      "structures/athen_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/brit_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/brit_crannog": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/cart_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/celt_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/gaul_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/hele_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/iber_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/mace_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/maur_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/pers_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/ptol_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/ptol_military_colony": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 104
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 144
        }
      ],
      "structures/rome_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/sele_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/sele_military_colony": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 104
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 144
        }
      ],
      "structures/spart_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "skirmish/structures/default_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "other/palisades_rocks_fort": [
        {
          "variable": "BuildingAI/DefaultArrowCount",
          "value": 2
        }
      ],
      "other/palisades_rocks_tower": [
        {
          "variable": "BuildingAI/DefaultArrowCount",
          "value": 1
        }
      ],
      "other/palisades_rocks_watchtower": [
        {
          "variable": "BuildingAI/DefaultArrowCount",
          "value": 1
        }
      ],
      "structures/athen_defense_tower": [
        {
          "variable": "BuildingAI/DefaultArrowCount",
          "value": 2
        }
      ],
      "structures/athen_wall_tower": [
        {
          "variable": "BuildingAI/DefaultArrowCount",
          "value": 2
        },
        {
          "variable": "Cost/BuildTime",
          "value": 22
        },
        {
          "variable": "Armour/Crush",
          "value": 7
        }
      ],
      "structures/brit_defense_tower": [
        {
          "variable": "BuildingAI/DefaultArrowCount",
          "value": 2
        }
      ],
      "structures/brit_wall_tower": [
        {
          "variable": "BuildingAI/DefaultArrowCount",
          "value": 2
        },
        {
          "variable": "Cost/BuildTime",
          "value": 22
        },
        {
          "variable": "Armour/Crush",
          "value": 7
        }
      ],
      "structures/cart_defense_tower": [
        {
          "variable": "BuildingAI/DefaultArrowCount",
          "value": 2
        }
      ],
      "structures/cart_wall_tower": [
        {
          "variable": "BuildingAI/DefaultArrowCount",
          "value": 2
        },
        {
          "variable": "Cost/BuildTime",
          "value": 22
        },
        {
          "variable": "Armour/Crush",
          "value": 7
        }
      ],
      "structures/celt_defense_tower": [
        {
          "variable": "BuildingAI/DefaultArrowCount",
          "value": 2
        }
      ],
      "structures/celt_slope_tower": [
        {
          "variable": "BuildingAI/DefaultArrowCount",
          "value": 2
        },
        {
          "variable": "Cost/BuildTime",
          "value": 22
        },
        {
          "variable": "Armour/Crush",
          "value": 7
        }
      ],
      "structures/celt_wall_tower": [
        {
          "variable": "BuildingAI/DefaultArrowCount",
          "value": 2
        },
        {
          "variable": "Cost/BuildTime",
          "value": 22
        },
        {
          "variable": "Armour/Crush",
          "value": 7
        }
      ],
      "structures/gaul_defense_tower": [
        {
          "variable": "BuildingAI/DefaultArrowCount",
          "value": 2
        }
      ],
      "structures/gaul_wall_tower": [
        {
          "variable": "BuildingAI/DefaultArrowCount",
          "value": 2
        },
        {
          "variable": "Cost/BuildTime",
          "value": 22
        },
        {
          "variable": "Armour/Crush",
          "value": 7
        }
      ],
      "structures/hele_defense_tower": [
        {
          "variable": "BuildingAI/DefaultArrowCount",
          "value": 2
        }
      ],
      "structures/hele_wall_tower": [
        {
          "variable": "BuildingAI/DefaultArrowCount",
          "value": 2
        },
        {
          "variable": "Cost/BuildTime",
          "value": 22
        },
        {
          "variable": "Armour/Crush",
          "value": 7
        }
      ],
      "structures/iber_defense_tower": [
        {
          "variable": "BuildingAI/DefaultArrowCount",
          "value": 3
        }
      ],
      "structures/iber_wall_tower": [
        {
          "variable": "BuildingAI/DefaultArrowCount",
          "value": 2
        },
        {
          "variable": "Cost/BuildTime",
          "value": 22
        },
        {
          "variable": "Armour/Crush",
          "value": 7
        }
      ],
      "structures/mace_defense_tower": [
        {
          "variable": "BuildingAI/DefaultArrowCount",
          "value": 2
        }
      ],
      "structures/mace_wall_tower": [
        {
          "variable": "BuildingAI/DefaultArrowCount",
          "value": 2
        },
        {
          "variable": "Cost/BuildTime",
          "value": 22
        },
        {
          "variable": "Armour/Crush",
          "value": 7
        }
      ],
      "structures/maur_defense_tower": [
        {
          "variable": "BuildingAI/DefaultArrowCount",
          "value": 2
        }
      ],
      "structures/maur_wall_tower": [
        {
          "variable": "BuildingAI/DefaultArrowCount",
          "value": 2
        },
        {
          "variable": "Cost/BuildTime",
          "value": 22
        },
        {
          "variable": "Armour/Crush",
          "value": 7
        }
      ],
      "structures/pers_defense_tower": [
        {
          "variable": "BuildingAI/DefaultArrowCount",
          "value": 2
        }
      ],
      "structures/pers_wall_tower": [
        {
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        "variable": "ResourceGatherer/Rates/metal.ore",
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        "variable": "ResourceGatherer/Rates/wood.tree",
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        "variable": "TerritoryDecay/HealthDecayRate",
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        "variable": "Cost/PopulationBonus",
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        "variable": "Attack/Melee/Hack",
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        "variable": "TerritoryInfluence/Radius",
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      {
        "variable": "Health/Max",
        "value": 1500
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    ],
    "4965": [
      {
        "variable": "UnitMotion/WalkSpeed",
        "value": 10
      }
    ],
    "4966": [
      {
        "variable": "Builder/Rate",
        "value": 1.1
      },
      {
        "variable": "ResourceGatherer/BaseSpeed",
        "value": 0.8250000000000001
      }
    ],
    "4967": [
      {
        "variable": "BuildingAI/GarrisonArrowMultiplier",
        "value": 1.4
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      {
        "variable": "Cost/BuildTime",
        "value": 180
      },
      {
        "variable": "Health/Max",
        "value": 1250
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    ],
    "4969": [
      {
        "variable": "TerritoryDecay/HealthDecayRate",
        "value": 1
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      {
        "variable": "Vision/Range",
        "value": 120
      }
    ],
    "4973": [
      {
        "variable": "Attack/Ranged/Crush",
        "value": 75
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      {
        "variable": "Cost/Resources/wood",
        "value": 160
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    ],
    "4976": [
      {
        "variable": "ProductionQueue/BatchTimeModifier",
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    ],
    "4978": [
      {
        "variable": "Attack/Ranged/Crush",
        "value": 75
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      {
        "variable": "Cost/Resources/wood",
        "value": 160
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    ],
    "4979": [
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        "variable": "Attack/Ranged/Crush",
        "value": 75
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      {
        "variable": "Cost/Resources/wood",
        "value": 160
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    ],
    "4981": [
      {
        "variable": "Armour/Pierce",
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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    ],
    "4982": [
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        "variable": "Armour/Pierce",
        "value": 7
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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    ],
    "4983": [
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        "variable": "Armour/Pierce",
        "value": 7
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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    ],
    "4984": [
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        "variable": "Armour/Pierce",
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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    ],
    "4985": [
      {
        "variable": "Armour/Pierce",
        "value": 7
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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    ],
    "4986": [
      {
        "variable": "Armour/Pierce",
        "value": 7
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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    ],
    "4987": [
      {
        "variable": "Armour/Pierce",
        "value": 7
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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    ],
    "4988": [
      {
        "variable": "Armour/Pierce",
        "value": 7
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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    ],
    "4989": [
      {
        "variable": "Armour/Pierce",
        "value": 7
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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    ],
    "4990": [
      {
        "variable": "Armour/Pierce",
        "value": 7
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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    ],
    "4992": [
      {
        "variable": "Cost/BuildTime",
        "value": 72
      },
      {
        "variable": "Cost/PopulationBonus",
        "value": 1
      },
      {
        "variable": "Health/Max",
        "value": 1500
      }
    ],
    "4995": [
      {
        "variable": "Attack/Ranged/Crush",
        "value": 75
      },
      {
        "variable": "Cost/Resources/wood",
        "value": 160
      }
    ],
    "4998": [
      {
        "variable": "Cost/BuildTime",
        "value": 72
      },
      {
        "variable": "Cost/PopulationBonus",
        "value": 11
      },
      {
        "variable": "Health/Max",
        "value": 1500
      }
    ],
    "4999": [
      {
        "variable": "Cost/BuildTime",
        "value": 180
      },
      {
        "variable": "Health/Max",
        "value": 1250
      }
    ],
    "5001": [
      {
        "variable": "Attack/Ranged/Crush",
        "value": 75
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      {
        "variable": "Cost/Resources/wood",
        "value": 160
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    ],
    "5005": [
      {
        "variable": "Armour/Pierce",
        "value": 7
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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    ],
    "5006": [
      {
        "variable": "Armour/Pierce",
        "value": 7
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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    ],
    "5007": [
      {
        "variable": "Armour/Pierce",
        "value": 7
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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    ],
    "5008": [
      {
        "variable": "Armour/Pierce",
        "value": 7
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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    ],
    "5009": [
      {
        "variable": "Armour/Pierce",
        "value": 7
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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    ],
    "5010": [
      {
        "variable": "Armour/Pierce",
        "value": 7
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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    ],
    "5011": [
      {
        "variable": "Armour/Pierce",
        "value": 7
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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    ],
    "5012": [
      {
        "variable": "Armour/Pierce",
        "value": 7
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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    ],
    "5013": [
      {
        "variable": "Armour/Pierce",
        "value": 7
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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    ],
    "5014": [
      {
        "variable": "Armour/Pierce",
        "value": 7
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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    ],
    "5020": [
      {
        "variable": "Attack/Ranged/Crush",
        "value": 75
      },
      {
        "variable": "Cost/Resources/wood",
        "value": 160
      }
    ],
    "5024": [
      {
        "variable": "BuildingAI/DefaultArrowCount",
        "value": 2
      },
      {
        "variable": "Cost/BuildTime",
        "value": 22
      },
      {
        "variable": "Armour/Crush",
        "value": 7
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    ],
    "5026": [
      {
        "variable": "Cost/BuildTime",
        "value": 33
      },
      {
        "variable": "Armour/Crush",
        "value": 7
      }
    ],
    "5027": [
      {
        "variable": "Cost/BuildTime",
        "value": 22
      },
      {
        "variable": "Armour/Crush",
        "value": 7
      }
    ],
    "5029": [
      {
        "variable": "Armour/Pierce",
        "value": 5
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 13
      }
    ],
    "5035": [
      {
        "variable": "Attack/Ranged/Crush",
        "value": 75
      },
      {
        "variable": "Cost/Resources/wood",
        "value": 160
      }
    ],
    "5036": [
      {
        "variable": "Attack/Ranged/Crush",
        "value": 75
      },
      {
        "variable": "Cost/Resources/wood",
        "value": 160
      }
    ],
    "5038": [
      {
        "variable": "Armour/Pierce",
        "value": 5
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 13
      }
    ],
    "5041": [
      {
        "variable": "BuildingAI/GarrisonArrowMultiplier",
        "value": 1.4
      },
      {
        "variable": "Cost/BuildTime",
        "value": 180
      },
      {
        "variable": "Health/Max",
        "value": 1250
      }
    ],
    "5045": [
      {
        "variable": "Armour/Pierce",
        "value": 7
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
      }
    ],
    "5046": [
      {
        "variable": "Armour/Pierce",
        "value": 7
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
      }
    ],
    "5047": [
      {
        "variable": "Armour/Pierce",
        "value": 7
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
      }
    ],
    "5048": [
      {
        "variable": "Armour/Pierce",
        "value": 7
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
      }
    ],
    "5049": [
      {
        "variable": "Armour/Pierce",
        "value": 7
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
      }
    ],
    "5050": [
      {
        "variable": "Armour/Pierce",
        "value": 7
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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    ],
    "5051": [
      {
        "variable": "Armour/Pierce",
        "value": 7
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
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    ],
    "5052": [
      {
        "variable": "Armour/Pierce",
        "value": 7
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
      }
    ],
    "5053": [
      {
        "variable": "Armour/Pierce",
        "value": 7
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
      }
    ],
    "5054": [
      {
        "variable": "Armour/Pierce",
        "value": 7
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 19
      }
    ],
    "5057": [
      {
        "variable": "Attack/Ranged/Crush",
        "value": 75
      },
      {
        "variable": "Cost/Resources/wood",
        "value": 160
      }
    ],
    "5059": [
      {
        "variable": "Attack/Ranged/Crush",
        "value": 75
      },
      {
        "variable": "Cost/Resources/wood",
        "value": 160
      }
    ],
    "5060": [
      {
        "variable": "Cost/BuildTime",
        "value": 33
      },
      {
        "variable": "Armour/Crush",
        "value": 7
      }
    ],
    "5065": [
      {
        "variable": "Attack/Ranged/Crush",
        "value": 75
      },
      {
        "variable": "Cost/Resources/wood",
        "value": 160
      }
    ],
    "5066": [
      {
        "variable": "BuildingAI/DefaultArrowCount",
        "value": 2
      }
    ],
    "5067": [
      {
        "variable": "BuildingAI/DefaultArrowCount",
        "value": 2
      },
      {
        "variable": "Cost/BuildTime",
        "value": 22
      },
      {
        "variable": "Armour/Crush",
        "value": 7
      }
    ],
    "5069": [
      {
        "variable": "ResourceGatherer/Rates/wood.tree",
        "value": 0.9375
      },
      {
        "variable": "ResourceGatherer/Rates/metal.ore",
        "value": 0.9375
      },
      {
        "variable": "ResourceGatherer/Rates/food.grain",
        "value": 0.3125
      },
      {
        "variable": "Armour/Pierce",
        "value": 3
      },
      {
        "variable": "Attack/Melee/Hack",
        "value": 12
      }
    ],
    "5070": [
      {
        "variable": "Armour/Hack",
        "value": 4
      }
    ]
  },
  "templates": [
    "campaigns/army_mace_hero_alexander",
    "campaigns/army_mace_standard",
    "campaigns/army_spart_hero_leonidas",
    "campaigns/campaign_city_minor_test",
    "campaigns/campaign_city_test",
    "campaigns/campaign_religious_test",
    "gaia/fauna_bear",
    "gaia/fauna_boar",
    "gaia/fauna_camel",
    "gaia/fauna_chicken",
    "gaia/fauna_crocodile",
    "gaia/fauna_deer",
    "gaia/fauna_elephant",
    "gaia/fauna_elephant_african_bush",
    "gaia/fauna_elephant_african_infant",
    "gaia/fauna_elephant_asian",
    "gaia/fauna_elephant_north_african",
    "gaia/fauna_fish",
    "gaia/fauna_fish_tilapia",
    "gaia/fauna_fish_tuna",
    "gaia/fauna_gazelle",
    "gaia/fauna_giraffe",
    "gaia/fauna_giraffe_infant",
    "gaia/fauna_goat",
    "gaia/fauna_horse",
    "gaia/fauna_lion",
    "gaia/fauna_lioness",
    "gaia/fauna_muskox",
    "gaia/fauna_peacock",
    "gaia/fauna_pig",
    "gaia/fauna_rabbit",
    "gaia/fauna_shark",
    "gaia/fauna_sheep",
    "gaia/fauna_tiger",
    "gaia/fauna_walrus",
    "gaia/fauna_whale_fin",
    "gaia/fauna_whale_humpback",
    "gaia/fauna_wildebeest",
    "gaia/fauna_wolf",
    "gaia/fauna_wolf_snow",
    "gaia/fauna_zebra",
    "gaia/flora_bush_badlands",
    "gaia/flora_bush_berry",
    "gaia/flora_bush_grapes",
    "gaia/flora_bush_temperate",
    "gaia/flora_tree_aleppo_pine",
    "gaia/flora_tree_apple",
    "gaia/flora_tree_baobab",
    "gaia/flora_tree_carob",
    "gaia/flora_tree_cretan_date_palm_patch",
    "gaia/flora_tree_cretan_date_palm_short",
    "gaia/flora_tree_cretan_date_palm_tall",
    "gaia/flora_tree_cypress",
    "gaia/flora_tree_date_palm",
    "gaia/flora_tree_dead",
    "gaia/flora_tree_euro_beech",
    "gaia/flora_tree_euro_beech_aut",
    "gaia/flora_tree_fig",
    "gaia/flora_tree_medit_fan_palm",
    "gaia/flora_tree_oak",
    "gaia/flora_tree_oak_aut",
    "gaia/flora_tree_oak_large",
    "gaia/flora_tree_olive",
    "gaia/flora_tree_palm_tropic",
    "gaia/flora_tree_palm_tropical",
    "gaia/flora_tree_pine",
    "gaia/flora_tree_pine_w",
    "gaia/flora_tree_poplar",
    "gaia/flora_tree_poplar_lombardy",
    "gaia/flora_tree_senegal_date_palm",
    "gaia/flora_tree_tamarix",
    "gaia/flora_tree_toona",
    "gaia/geology_metal_alpine",
    "gaia/geology_metal_alpine_slabs",
    "gaia/geology_metal_desert_badlands_slabs",
    "gaia/geology_metal_desert_slabs",
    "gaia/geology_metal_desert_small",
    "gaia/geology_metal_greek",
    "gaia/geology_metal_mediterranean",
    "gaia/geology_metal_mediterranean_slabs",
    "gaia/geology_metal_savanna_slabs",
    "gaia/geology_metal_temperate",
    "gaia/geology_metal_temperate_slabs",
    "gaia/geology_metal_tropic",
    "gaia/geology_metal_tropic_slabs",
    "gaia/geology_stone_alpine_a",
    "gaia/geology_stone_desert_small",
    "gaia/geology_stone_greek",
    "gaia/geology_stone_mediterranean",
    "gaia/geology_stone_savanna_small",
    "gaia/geology_stone_temperate",
    "gaia/geology_stone_tropic_a",
    "gaia/geology_stonemine_alpine_quarry",
    "gaia/geology_stonemine_desert_badlands_quarry",
    "gaia/geology_stonemine_desert_quarry",
    "gaia/geology_stonemine_medit_quarry",
    "gaia/geology_stonemine_temperate_formation",
    "gaia/geology_stonemine_temperate_quarry",
    "gaia/geology_stonemine_tropic_quarry",
    "gaia/special_ruins",
    "gaia/special_ruins_column_doric",
    "gaia/special_ruins_standing_stone",
    "gaia/special_ruins_stone_statues_egyptian",
    "gaia/special_ruins_stone_statues_roman",
    "gaia/special_treasure_food_barrel",
    "gaia/special_treasure_food_barrels_buried",
    "gaia/special_treasure_food_bin",
    "gaia/special_treasure_food_crate",
    "gaia/special_treasure_food_jars",
    "gaia/special_treasure_food_persian_big",
    "gaia/special_treasure_food_persian_small",
    "gaia/special_treasure_golden_fleece",
    "gaia/special_treasure_metal",
    "gaia/special_treasure_metal_persian_bigl",
    "gaia/special_treasure_metal_persian_small",
    "gaia/special_treasure_pegasus",
    "gaia/special_treasure_standing_stone",
    "gaia/special_treasure_stone",
    "gaia/special_treasure_wood",
    "other/bench",
    "other/bridge_hele",
    "other/bridge_wooden",
    "other/cart_tophet",
    "other/celt_homestead",
    "other/celt_hut",
    "other/celt_longhouse",
    "other/column_doric",
    "other/column_doric_fallen",
    "other/column_doric_fallen_b",
    "other/fence_long",
    "other/fence_short",
    "other/fence_stone",
    "other/generic_field",
    "other/hellenic_epic_temple",
    "other/hellenic_propylaea",
    "other/hellenic_royal_stoa",
    "other/hellenic_stoa",
    "other/maur_palace",
    "other/obelisk",
    "other/palisades_angle_spike",
    "other/palisades_rocks_curve",
    "other/palisades_rocks_end",
    "other/palisades_rocks_fort",
    "other/palisades_rocks_gate",
    "other/palisades_rocks_long",
    "other/palisades_rocks_medium",
    "other/palisades_rocks_outpost",
    "other/palisades_rocks_short",
    "other/palisades_rocks_straight",
    "other/palisades_rocks_tower",
    "other/palisades_rocks_watchtower",
    "other/palisades_small_spikes",
    "other/palisades_tall_spikes",
    "other/pers_apartment_block",
    "other/pers_house_a",
    "other/pers_house_b",
    "other/pers_inn",
    "other/pers_warehouse",
    "other/plane",
    "other/pyramid_great",
    "other/pyramid_minor",
    "other/special_treasure_shipwreck",
    "other/special_treasure_shipwreck_debris",
    "other/special_treasure_shipwreck_ram_bow",
    "other/special_treasure_shipwreck_sail_boat",
    "other/special_treasure_shipwreck_sail_boat_cut",
    "other/stall_big",
    "other/stall_med",
    "other/stall_small_a",
    "other/stall_small_b",
    "other/table_rectangle",
    "other/table_square",
    "other/temp_hele_isp_sword",
    "other/temp_hele_super_infantry_p",
    "other/unfinished_greek_temple",
    "other/wallset_palisade",
    "structures/athen_barracks",
    "structures/athen_blacksmith",
    "structures/athen_civil_centre",
    "structures/athen_corral",
    "structures/athen_defense_tower",
    "structures/athen_dock",
    "structures/athen_farmstead",
    "structures/athen_field",
    "structures/athen_fortress",
    "structures/athen_gymnasion",
    "structures/athen_house",
    "structures/athen_market",
    "structures/athen_outpost",
    "structures/athen_prytaneion",
    "structures/athen_storehouse",
    "structures/athen_temple",
    "structures/athen_theatron",
    "structures/athen_wall_gate",
    "structures/athen_wall_long",
    "structures/athen_wall_medium",
    "structures/athen_wall_short",
    "structures/athen_wall_tower",
    "structures/athen_wallset_stone",
    "structures/athen_wonder",
    "structures/brit_barracks",
    "structures/brit_blacksmith",
    "structures/brit_civil_centre",
    "structures/brit_corral",
    "structures/brit_crannog",
    "structures/brit_defense_tower",
    "structures/brit_dock",
    "structures/brit_farmstead",
    "structures/brit_field",
    "structures/brit_fortress",
    "structures/brit_house",
    "structures/brit_kennel",
    "structures/brit_market",
    "structures/brit_outpost",
    "structures/brit_rotarymill",
    "structures/brit_storehouse",
    "structures/brit_temple",
    "structures/brit_wall_gate",
    "structures/brit_wall_long",
    "structures/brit_wall_medium",
    "structures/brit_wall_short",
    "structures/brit_wall_tower",
    "structures/brit_wallset_stone",
    "structures/brit_wonder",
    "structures/cart_barracks",
    "structures/cart_blacksmith",
    "structures/cart_civil_centre",
    "structures/cart_corral",
    "structures/cart_defense_tower",
    "structures/cart_dock",
    "structures/cart_embassy",
    "structures/cart_embassy_celtic",
    "structures/cart_embassy_iberian",
    "structures/cart_embassy_italiote",
    "structures/cart_farmstead",
    "structures/cart_field",
    "structures/cart_fortress",
    "structures/cart_house",
    "structures/cart_market",
    "structures/cart_outpost",
    "structures/cart_storehouse",
    "structures/cart_super_dock",
    "structures/cart_temple",
    "structures/cart_wall",
    "structures/cart_wall_gate",
    "structures/cart_wall_long",
    "structures/cart_wall_medium",
    "structures/cart_wall_short",
    "structures/cart_wall_tower",
    "structures/cart_wallset_stone",
    "structures/cart_wonder",
    "structures/celt_barracks",
    "structures/celt_blacksmith",
    "structures/celt_civil_centre",
    "structures/celt_corral",
    "structures/celt_defense_tower",
    "structures/celt_dock",
    "structures/celt_farmstead",
    "structures/celt_field",
    "structures/celt_fortress_b",
    "structures/celt_fortress_g",
    "structures/celt_house",
    "structures/celt_kennel",
    "structures/celt_market",
    "structures/celt_outpost",
    "structures/celt_sb1",
    "structures/celt_slope_tower",
    "structures/celt_slope_wall",
    "structures/celt_storehouse",
    "structures/celt_temple",
    "structures/celt_wall",
    "structures/celt_wall_gate",
    "structures/celt_wall_long",
    "structures/celt_wall_medium",
    "structures/celt_wall_short",
    "structures/celt_wall_tower",
    "structures/celt_wallset_stone",
    "structures/celt_wonder",
    "structures/gaul_barracks",
    "structures/gaul_blacksmith",
    "structures/gaul_civil_centre",
    "structures/gaul_corral",
    "structures/gaul_defense_tower",
    "structures/gaul_dock",
    "structures/gaul_farmstead",
    "structures/gaul_field",
    "structures/gaul_fortress",
    "structures/gaul_house",
    "structures/gaul_market",
    "structures/gaul_outpost",
    "structures/gaul_rotarymill",
    "structures/gaul_storehouse",
    "structures/gaul_tavern",
    "structures/gaul_temple",
    "structures/gaul_wall_gate",
    "structures/gaul_wall_long",
    "structures/gaul_wall_medium",
    "structures/gaul_wall_short",
    "structures/gaul_wall_tower",
    "structures/gaul_wallset_stone",
    "structures/gaul_wonder",
    "structures/hele_barracks",
    "structures/hele_blacksmith",
    "structures/hele_civil_centre",
    "structures/hele_corral",
    "structures/hele_defense_tower",
    "structures/hele_dock",
    "structures/hele_farmstead",
    "structures/hele_field",
    "structures/hele_fortress",
    "structures/hele_gymnasion",
    "structures/hele_house",
    "structures/hele_market",
    "structures/hele_outpost",
    "structures/hele_prytaneion",
    "structures/hele_storehouse",
    "structures/hele_temple",
    "structures/hele_theatron",
    "structures/hele_wall_gate",
    "structures/hele_wall_long",
    "structures/hele_wall_medium",
    "structures/hele_wall_short",
    "structures/hele_wall_tower",
    "structures/hele_wallset_stone",
    "structures/hele_wonder",
    "structures/iber_barracks",
    "structures/iber_blacksmith",
    "structures/iber_civil_centre",
    "structures/iber_corral",
    "structures/iber_defense_tower",
    "structures/iber_dock",
    "structures/iber_farmstead",
    "structures/iber_field",
    "structures/iber_fortress",
    "structures/iber_house",
    "structures/iber_market",
    "structures/iber_monument",
    "structures/iber_outpost",
    "structures/iber_storehouse",
    "structures/iber_temple",
    "structures/iber_wall",
    "structures/iber_wall_gate",
    "structures/iber_wall_long",
    "structures/iber_wall_medium",
    "structures/iber_wall_short",
    "structures/iber_wall_tower",
    "structures/iber_wallset_stone",
    "structures/iber_wonder",
    "structures/mace_barracks",
    "structures/mace_blacksmith",
    "structures/mace_civil_centre",
    "structures/mace_corral",
    "structures/mace_defense_tower",
    "structures/mace_dock",
    "structures/mace_farmstead",
    "structures/mace_field",
    "structures/mace_fortress",
    "structures/mace_house",
    "structures/mace_library",
    "structures/mace_market",
    "structures/mace_outpost",
    "structures/mace_siege_workshop",
    "structures/mace_storehouse",
    "structures/mace_temple",
    "structures/mace_theatron",
    "structures/mace_wall_gate",
    "structures/mace_wall_long",
    "structures/mace_wall_medium",
    "structures/mace_wall_short",
    "structures/mace_wall_tower",
    "structures/mace_wallset_stone",
    "structures/mace_wonder",
    "structures/maur_barracks",
    "structures/maur_blacksmith",
    "structures/maur_civil_centre",
    "structures/maur_corral",
    "structures/maur_defense_tower",
    "structures/maur_dock",
    "structures/maur_elephant_stables",
    "structures/maur_farmstead",
    "structures/maur_field",
    "structures/maur_fortress",
    "structures/maur_house",
    "structures/maur_market",
    "structures/maur_outpost",
    "structures/maur_pillar_ashoka",
    "structures/maur_storehouse",
    "structures/maur_temple",
    "structures/maur_wall",
    "structures/maur_wall_gate",
    "structures/maur_wall_long",
    "structures/maur_wall_medium",
    "structures/maur_wall_short",
    "structures/maur_wall_tower",
    "structures/maur_wallset_stone",
    "structures/maur_wonder",
    "structures/merc_camp_egyptian",
    "structures/pers_apadana",
    "structures/pers_barracks",
    "structures/pers_blacksmith",
    "structures/pers_civil_centre",
    "structures/pers_corral",
    "structures/pers_defense_tower",
    "structures/pers_dock",
    "structures/pers_farmstead",
    "structures/pers_field",
    "structures/pers_fortress",
    "structures/pers_house",
    "structures/pers_ishtar_gate",
    "structures/pers_market",
    "structures/pers_outpost",
    "structures/pers_palace",
    "structures/pers_sb2",
    "structures/pers_stables",
    "structures/pers_storehouse",
    "structures/pers_temple",
    "structures/pers_wall",
    "structures/pers_wall_gate",
    "structures/pers_wall_long",
    "structures/pers_wall_medium",
    "structures/pers_wall_short",
    "structures/pers_wall_tower",
    "structures/pers_wallset_stone",
    "structures/pers_wonder",
    "structures/ptol_barracks",
    "structures/ptol_blacksmith",
    "structures/ptol_civil_centre",
    "structures/ptol_corral",
    "structures/ptol_defense_tower",
    "structures/ptol_dock",
    "structures/ptol_farmstead",
    "structures/ptol_field",
    "structures/ptol_fortress",
    "structures/ptol_house",
    "structures/ptol_library",
    "structures/ptol_lighthouse",
    "structures/ptol_market",
    "structures/ptol_mercenary_camp",
    "structures/ptol_military_colony",
    "structures/ptol_outpost",
    "structures/ptol_storehouse",
    "structures/ptol_temple",
    "structures/ptol_wall_gate",
    "structures/ptol_wall_long",
    "structures/ptol_wall_medium",
    "structures/ptol_wall_short",
    "structures/ptol_wall_tower",
    "structures/ptol_wallset_stone",
    "structures/ptol_wonder",
    "structures/rome_arch",
    "structures/rome_army_camp",
    "structures/rome_barracks",
    "structures/rome_blacksmith",
    "structures/rome_civil_centre",
    "structures/rome_corral",
    "structures/rome_defense_tower",
    "structures/rome_dock",
    "structures/rome_farmstead",
    "structures/rome_field",
    "structures/rome_fortress",
    "structures/rome_house",
    "structures/rome_market",
    "structures/rome_outpost",
    "structures/rome_siege_wall_gate",
    "structures/rome_siege_wall_long",
    "structures/rome_siege_wall_medium",
    "structures/rome_siege_wall_short",
    "structures/rome_siege_wall_tower",
    "structures/rome_storehouse",
    "structures/rome_temple",
    "structures/rome_temple_mars",
    "structures/rome_temple_vesta",
    "structures/rome_tent",
    "structures/rome_wall",
    "structures/rome_wall_gate",
    "structures/rome_wall_long",
    "structures/rome_wall_medium",
    "structures/rome_wall_short",
    "structures/rome_wall_tower",
    "structures/rome_wallset_siege",
    "structures/rome_wallset_stone",
    "structures/rome_wonder",
    "structures/sele_barracks",
    "structures/sele_blacksmith",
    "structures/sele_civil_centre",
    "structures/sele_corral",
    "structures/sele_defense_tower",
    "structures/sele_dock",
    "structures/sele_farmstead",
    "structures/sele_field",
    "structures/sele_fortress",
    "structures/sele_house",
    "structures/sele_library",
    "structures/sele_market",
    "structures/sele_military_colony",
    "structures/sele_outpost",
    "structures/sele_storehouse",
    "structures/sele_temple",
    "structures/sele_wall_gate",
    "structures/sele_wall_long",
    "structures/sele_wall_medium",
    "structures/sele_wall_short",
    "structures/sele_wall_tower",
    "structures/sele_wallset_stone",
    "structures/sele_wonder",
    "structures/spart_barracks",
    "structures/spart_blacksmith",
    "structures/spart_civil_centre",
    "structures/spart_corral",
    "structures/spart_defense_tower",
    "structures/spart_dock",
    "structures/spart_farmstead",
    "structures/spart_field",
    "structures/spart_fortress",
    "structures/spart_gerousia",
    "structures/spart_house",
    "structures/spart_market",
    "structures/spart_outpost",
    "structures/spart_storehouse",
    "structures/spart_syssiton",
    "structures/spart_temple",
    "structures/spart_theatron",
    "structures/spart_wall_gate",
    "structures/spart_wall_long",
    "structures/spart_wall_medium",
    "structures/spart_wall_short",
    "structures/spart_wall_tower",
    "structures/spart_wallset_stone",
    "structures/spart_wonder",
    "structures/theb_theatron",
    "units/athen_cavalry_javelinist_a",
    "units/athen_cavalry_javelinist_b",
    "units/athen_cavalry_javelinist_e",
    "units/athen_cavalry_swordsman_a",
    "units/athen_cavalry_swordsman_b",
    "units/athen_cavalry_swordsman_e",
    "units/athen_champion_infantry",
    "units/athen_champion_marine",
    "units/athen_champion_ranged",
    "units/athen_hero_iphicrates",
    "units/athen_hero_pericles",
    "units/athen_hero_themistocles",
    "units/athen_infantry_archer_a",
    "units/athen_infantry_archer_b",
    "units/athen_infantry_archer_e",
    "units/athen_infantry_javelinist_a",
    "units/athen_infantry_javelinist_b",
    "units/athen_infantry_javelinist_e",
    "units/athen_infantry_slinger_a",
    "units/athen_infantry_slinger_b",
    "units/athen_infantry_slinger_e",
    "units/athen_infantry_spearman_a",
    "units/athen_infantry_spearman_b",
    "units/athen_infantry_spearman_e",
    "units/athen_mechanical_siege_lithobolos_common",
    "units/athen_mechanical_siege_lithobolos_packed",
    "units/athen_mechanical_siege_lithobolos_unpacked",
    "units/athen_mechanical_siege_oxybeles_common",
    "units/athen_mechanical_siege_oxybeles_packed",
    "units/athen_mechanical_siege_oxybeles_unpacked",
    "units/athen_ship_bireme",
    "units/athen_ship_fishing",
    "units/athen_ship_merchant",
    "units/athen_ship_trireme",
    "units/athen_support_female_citizen",
    "units/athen_support_female_citizen_house",
    "units/athen_support_healer_a",
    "units/athen_support_healer_b",
    "units/athen_support_healer_e",
    "units/athen_support_slave",
    "units/athen_support_trader",
    "units/brit_cavalry_javelinist_a",
    "units/brit_cavalry_javelinist_b",
    "units/brit_cavalry_javelinist_e",
    "units/brit_cavalry_swordsman_a",
    "units/brit_cavalry_swordsman_b",
    "units/brit_cavalry_swordsman_e",
    "units/brit_champion_cavalry",
    "units/brit_champion_cavalry_barracks",
    "units/brit_champion_infantry",
    "units/brit_champion_infantry_barracks",
    "units/brit_hero_boudicca",
    "units/brit_hero_boudicca_sword",
    "units/brit_hero_caratacos",
    "units/brit_hero_cynvelin",
    "units/brit_infantry_javelinist_a",
    "units/brit_infantry_javelinist_b",
    "units/brit_infantry_javelinist_e",
    "units/brit_infantry_slinger_a",
    "units/brit_infantry_slinger_b",
    "units/brit_infantry_slinger_e",
    "units/brit_infantry_spearman_a",
    "units/brit_infantry_spearman_b",
    "units/brit_infantry_spearman_e",
    "units/brit_mechanical_siege_ram",
    "units/brit_ship_fishing",
    "units/brit_ship_merchant",
    "units/brit_ship_trireme",
    "units/brit_support_female_citizen",
    "units/brit_support_female_citizen_house",
    "units/brit_support_healer_a",
    "units/brit_support_healer_b",
    "units/brit_support_healer_e",
    "units/brit_support_trader",
    "units/brit_war_dog_a",
    "units/brit_war_dog_b",
    "units/brit_war_dog_e",
    "units/cart_cavalry_javelinist_a",
    "units/cart_cavalry_javelinist_b",
    "units/cart_cavalry_javelinist_e",
    "units/cart_cavalry_spearman_a",
    "units/cart_cavalry_spearman_b",
    "units/cart_cavalry_spearman_e",
    "units/cart_cavalry_swordsman_2_a",
    "units/cart_cavalry_swordsman_2_b",
    "units/cart_cavalry_swordsman_2_e",
    "units/cart_cavalry_swordsman_a",
    "units/cart_cavalry_swordsman_b",
    "units/cart_cavalry_swordsman_e",
    "units/cart_champion_cavalry",
    "units/cart_champion_elephant",
    "units/cart_champion_infantry",
    "units/cart_champion_pikeman",
    "units/cart_hero_hamilcar",
    "units/cart_hero_hannibal",
    "units/cart_hero_maharbal",
    "units/cart_infantry_archer_a",
    "units/cart_infantry_archer_b",
    "units/cart_infantry_archer_e",
    "units/cart_infantry_javelinist_a",
    "units/cart_infantry_javelinist_b",
    "units/cart_infantry_javelinist_e",
    "units/cart_infantry_slinger_a",
    "units/cart_infantry_slinger_b",
    "units/cart_infantry_slinger_e",
    "units/cart_infantry_spearman_a",
    "units/cart_infantry_spearman_b",
    "units/cart_infantry_spearman_e",
    "units/cart_infantry_swordsman_2_a",
    "units/cart_infantry_swordsman_2_b",
    "units/cart_infantry_swordsman_2_e",
    "units/cart_infantry_swordsman_a",
    "units/cart_infantry_swordsman_b",
    "units/cart_infantry_swordsman_e",
    "units/cart_mechanical_siege_ballista_common",
    "units/cart_mechanical_siege_ballista_packed",
    "units/cart_mechanical_siege_ballista_unpacked",
    "units/cart_mechanical_siege_oxybeles_common",
    "units/cart_mechanical_siege_oxybeles_packed",
    "units/cart_mechanical_siege_oxybeles_unpacked",
    "units/cart_sacred_band_cavalry",
    "units/cart_ship_bireme",
    "units/cart_ship_fishing",
    "units/cart_ship_merchant",
    "units/cart_ship_quinquereme",
    "units/cart_ship_trireme",
    "units/cart_support_female_citizen",
    "units/cart_support_female_citizen_house",
    "units/cart_support_healer_a",
    "units/cart_support_healer_b",
    "units/cart_support_healer_e",
    "units/cart_support_trader",
    "units/celt_cavalry_javelinist_a",
    "units/celt_cavalry_javelinist_b",
    "units/celt_cavalry_javelinist_e",
    "units/celt_cavalry_swordsman_a",
    "units/celt_cavalry_swordsman_b",
    "units/celt_cavalry_swordsman_e",
    "units/celt_champion_cavalry_brit",
    "units/celt_champion_cavalry_gaul",
    "units/celt_champion_infantry_brit",
    "units/celt_champion_infantry_gaul",
    "units/celt_fanatic",
    "units/celt_hero_boudicca",
    "units/celt_hero_brennus",
    "units/celt_hero_britomartus",
    "units/celt_hero_caratacos",
    "units/celt_hero_cynvelin",
    "units/celt_hero_vercingetorix",
    "units/celt_infantry_javelinist_a",
    "units/celt_infantry_javelinist_b",
    "units/celt_infantry_javelinist_e",
    "units/celt_infantry_slinger_a",
    "units/celt_infantry_slinger_b",
    "units/celt_infantry_slinger_e",
    "units/celt_infantry_spearman_a",
    "units/celt_infantry_spearman_b",
    "units/celt_infantry_spearman_e",
    "units/celt_mechanical_siege_ram",
    "units/celt_ship_fishing",
    "units/celt_ship_merchant",
    "units/celt_ship_trireme",
    "units/celt_support_female_citizen",
    "units/celt_support_female_citizen_house",
    "units/celt_support_healer_a",
    "units/celt_support_healer_b",
    "units/celt_support_healer_e",
    "units/celt_support_trader",
    "units/celt_war_dog_a",
    "units/celt_war_dog_b",
    "units/celt_war_dog_e",
    "units/gaul_cavalry_javelinist_a",
    "units/gaul_cavalry_javelinist_b",
    "units/gaul_cavalry_javelinist_e",
    "units/gaul_cavalry_swordsman_a",
    "units/gaul_cavalry_swordsman_b",
    "units/gaul_cavalry_swordsman_e",
    "units/gaul_champion_cavalry",
    "units/gaul_champion_cavalry_barracks",
    "units/gaul_champion_fanatic",
    "units/gaul_champion_infantry",
    "units/gaul_champion_infantry_barracks",
    "units/gaul_hero_brennus",
    "units/gaul_hero_britomartus",
    "units/gaul_hero_vercingetorix",
    "units/gaul_infantry_javelinist_a",
    "units/gaul_infantry_javelinist_b",
    "units/gaul_infantry_javelinist_e",
    "units/gaul_infantry_slinger_a",
    "units/gaul_infantry_slinger_b",
    "units/gaul_infantry_slinger_e",
    "units/gaul_infantry_spearman_a",
    "units/gaul_infantry_spearman_b",
    "units/gaul_infantry_spearman_e",
    "units/gaul_mechanical_siege_ram",
    "units/gaul_ship_fishing",
    "units/gaul_ship_merchant",
    "units/gaul_ship_trireme",
    "units/gaul_support_female_citizen",
    "units/gaul_support_female_citizen_house",
    "units/gaul_support_healer_a",
    "units/gaul_support_healer_b",
    "units/gaul_support_healer_e",
    "units/gaul_support_trader",
    "units/hele_cavalry_javelinist_a",
    "units/hele_cavalry_javelinist_b",
    "units/hele_cavalry_javelinist_e",
    "units/hele_cavalry_swordsman_a",
    "units/hele_cavalry_swordsman_b",
    "units/hele_cavalry_swordsman_e",
    "units/hele_champion_cavalry_mace",
    "units/hele_champion_infantry_mace",
    "units/hele_champion_infantry_polis",
    "units/hele_champion_ranged_polis",
    "units/hele_champion_swordsman_polis",
    "units/hele_hero_alexander",
    "units/hele_hero_demetrius",
    "units/hele_hero_leonidas",
    "units/hele_hero_philip",
    "units/hele_hero_themistocles",
    "units/hele_hero_xenophon",
    "units/hele_infantry_archer_a",
    "units/hele_infantry_archer_b",
    "units/hele_infantry_archer_e",
    "units/hele_infantry_javelinist_a",
    "units/hele_infantry_javelinist_b",
    "units/hele_infantry_javelinist_e",
    "units/hele_infantry_slinger_a",
    "units/hele_infantry_slinger_b",
    "units/hele_infantry_slinger_e",
    "units/hele_infantry_spearman_a",
    "units/hele_infantry_spearman_b",
    "units/hele_infantry_spearman_e",
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      "4600": {
        "structures/rome_temple/heal/Health/RegenRate": [
          {
            "value": "Health/RegenRate",
            "add": 1
          }
        ]
      },
      "4607": {
        "structures/rome_temple/heal/Health/RegenRate": [
          {
            "value": "Health/RegenRate",
            "add": 1
          }
        ]
      },
      "4593": {
        "structures/rome_temple/heal/Health/RegenRate": []
      },
      "4622": {
        "structures/rome_temple/heal/Health/RegenRate": [
          {
            "value": "Health/RegenRate",
            "add": 1
          }
        ]
      },
      "4636": {
        "structures/rome_temple/heal/Health/RegenRate": [
          {
            "value": "Health/RegenRate",
            "add": 1
          }
        ]
      },
      "4548": {
        "structures/rome_temple/heal/Health/RegenRate": []
      },
      "3899": {
        "structures/rome_temple/heal/Health/RegenRate": []
      },
      "4563": {
        "structures/rome_temple/heal/Health/RegenRate": []
      },
      "4368": {
        "structures/rome_temple/heal/Health/RegenRate": []
      },
      "4355": {
        "structures/rome_temple/heal/Health/RegenRate": []
      },
      "4377": {
        "structures/rome_temple/heal/Health/RegenRate": []
      },
      "274": {
        "structures/rome_temple/heal/Health/RegenRate": []
      },
      "4083": {
        "structures/rome_temple/heal/Health/RegenRate": []
      },
      "4460": {
        "structures/rome_temple/heal/Health/RegenRate": []
      },
      "4441": {
        "structures/rome_temple/heal/Health/RegenRate": []
      },
      "4453": {
        "structures/rome_temple/heal/Health/RegenRate": []
      },
      "3778": {
        "structures/rome_temple/heal/Health/RegenRate": []
      },
      "4578": {
        "structures/rome_temple/heal/Health/RegenRate": []
      },
      "4866": {
        "structures/rome_temple/heal/Health/RegenRate": []
      },
      "4827": {
        "structures/rome_temple/heal/Health/RegenRate": []
      },
      "4825": {
        "structures/rome_temple/heal/Health/RegenRate": []
      },
      "4865": {
        "structures/rome_temple/heal/Health/RegenRate": []
      },
      "4828": {
        "structures/rome_temple/heal/Health/RegenRate": []
      },
      "4870": {
        "structures/rome_temple/heal/Health/RegenRate": []
      }
    },
    "Attack/Ranged/Pierce": {
      "4692": {
        "units/pers_hero_cyrus/cav_attack_2/Attack/Ranged/Pierce": []
      },
      "4706": {
        "units/pers_hero_cyrus/cav_attack_2/Attack/Ranged/Pierce": []
      }
    },
    "Attack/Melee/Hack": {
      "4692": {
        "units/pers_hero_cyrus/cav_attack_2/Attack/Melee/Hack": []
      },
      "4706": {
        "units/pers_hero_cyrus/cav_attack_2/Attack/Melee/Hack": []
      }
    }
  },
  "templateModificationsCache": {},
  "templateModifications": {}
}
  Barter:
    object: {
  "priceDifferences": {
    "food": -24.5,
    "wood": -12.5,
    "stone": 0,
    "metal": 34
  },
  "restoreTimer": 10118
}
  EndGameManager:
    object: {
  "gameType": "conquest",
  "alliedVictory": true,
  "timeout": null
}
  GuiInterface:
    object: {}
  PlayerManager:
    object: {
  "playerEntities": [
    2,
    3,
    4,
    5
  ]
}
  TechnologyTemplateManager:
    object: {
  "allTechs": {
    "armor_cav_chamfron": {
      "pair": "pair_cav_01",
      "genericName": "Chamfron",
      "specificName": {
        "hele": "Prometoopidion",
        "mace": "Prometoopidion",
        "spart": "Prometoopidion",
        "athen": "Prometoopidion",
        "sele": "Prometoopidion",
        "ptol": "Prometoopidion",
        "theb": "Prometoopidion"
      },
      "description": "Metal armor for a horse's face.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_plates_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_hero_01": {
      "genericName": "Iron Hero Armor",
      "specificName": {
        "hele": "Sidi̱ró Panoplía",
        "mace": "Sidi̱ró Panoplía",
        "spart": "Sidi̱ró Panoplía",
        "athen": "Sidi̱ró Panoplía",
        "ptol": "Sidi̱ró Panoplía",
        "sele": "Sidi̱ró Panoplía",
        "rome": "Lorica Ferrea"
      },
      "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 600
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_empire.png",
      "researchTime": 40,
      "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 50
        }
      ],
      "affects": [
        "Hero"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Quilted Body Armor",
      "specificName": {
        "generic": "Spolas",
        "hele": "Spolas",
        "mace": "Spolas",
        "spart": "Spolas",
        "athen": "Spolas",
        "pers": "Spolas",
        "rome": "Spolas",
        "cart": "Spolas",
        "iber": "Spolas",
        "maur": "Spolas",
        "celt": "Spolas",
        "brit": "Spolas",
        "gaul": "Spolas"
      },
      "description": "Quilted linen or leather body armor for infantrymen.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_leather.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Laminated Linen Body Armor",
      "specificName": {
        "hele": "Linothorakes",
        "mace": "Linothorakes",
        "spart": "Linothorakes",
        "athen": "Linothorakes",
        "ptol": "Linothorakes",
        "sele": "Linothorakes",
        "pers": "Linothorakes",
        "rome": "Linothorakes",
        "cart": "Linothorakes"
      },
      "description": "Laminated linen body armor for infantrymen.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_pteruges.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Scale Body Armor",
      "specificName": {
        "rome": "Lorica Squamata"
      },
      "description": "Body armor reinforced with bronze scales.",
      "cost": {
        "food": 150,
        "wood": 0,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Bronze Cuirass Body Armor",
      "specificName": {
        "rome": "Lorica Musculata"
      },
      "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_bronze.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Plywood Shield Construction",
      "specificName": {
        "hele": "Aspidiskè",
        "mace": "Aspidiskè",
        "spart": "Aspidiskè",
        "athen": "Aspidiskè",
        "ptol": "Aspidiskè",
        "sele": "Aspidiskè"
      },
      "description": "Plywood construction for large shields.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_wood.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Reinforced Shield",
      "specificName": {
        "hele": "Aspides",
        "mace": "Aspides",
        "spart": "Aspides",
        "athen": "Aspides",
        "ptol": "Aspides",
        "sele": "Aspides"
      },
      "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_bronze.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Bronze Shield Facing",
      "specificName": {
        "hele": "Chalkaspides",
        "mace": "Chrysaspides",
        "spart": "Chalkaspides",
        "athen": "Chalkaspides",
        "ptol": "Chalkaspides",
        "sele": "Chalkaspides"
      },
      "description": "A bronze skin hammered over the face of the shield.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_gold.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Level.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Silver Shields",
      "specificName": {
        "hele": "Argyraspides",
        "mace": "Argyraspides",
        "spart": "Argyraspides",
        "athen": "Argyraspides",
        "ptol": "Argyraspides",
        "sele": "Argyraspides"
      },
      "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hullsheathing": {
      "genericName": "Lead hull sheathing",
      "description": "Lead sheathing protects ship hulls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "supersedes": "armor_ship_hypozomata",
      "icon": "armor_ship_gold.png",
      "researchTime": 40,
      "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hypozomata": {
      "genericName": "Hypozomata undergirding",
      "description": "The hypozomata braces the structure of a ship.",
      "cost": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "supersedes": "armor_ship_reinforcedhull",
      "icon": "armor_ship_silver.png",
      "researchTime": 40,
      "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_reinforcedhull": {
      "genericName": "Reinforced hull",
      "description": "Wooden reinforcement beams for ship hulls.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_ship_bronze.png",
      "researchTime": 40,
      "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_trade_convoys": {
      "genericName": "Trade convoys",
      "description": "Increases defensive capability of traders.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +2 Hack and Pierce armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_cav_lance": {
      "pair": "pair_cav_01",
      "genericName": "Cavalry Lance",
      "specificName": {
        "hele": "Xyston",
        "mace": "Xyston",
        "spart": "Xyston",
        "athen": "Xyston",
        "sele": "Xyston",
        "ptol": "Xyston",
        "theb": "Xyston",
        "rome": "Hasta"
      },
      "description": "A long spear made specifically for cavalry.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "spear_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Cavalry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_champions_elite": {
      "pair": "pair_champ_02",
      "genericName": "Heroism",
      "specificName": {
        "hele": "Andreia",
        "mace": "Andreia",
        "spart": "Andreia",
        "athen": "Andreia",
        "ptol": "Andreia",
        "sele": "Andreia",
        "rome": "Fortitudo"
      },
      "description": "Guard units have uncommon bravery and valor in battle.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_hero_side.png",
      "researchTime": 40,
      "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "Champion Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "Champion Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_citizensoldiers_will": {
      "pair": "pair_champ_02",
      "genericName": "Will to fight",
      "specificName": {
        "hele": "Dynamis",
        "mace": "Dynamis",
        "spart": "Dynamis",
        "athen": "Dynamis",
        "ptol": "Dynamis",
        "sele": "Dynamis"
      },
      "description": "The will to fight is crucial to victory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "CitizenSoldier Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "CitizenSoldier Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_steel_working": {
      "genericName": "Steel Working",
      "specificName": {
        "maur": "Wootz Steel",
        "iber": "Toledo Steel"
      },
      "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 60,
      "tooltip": "+2 attack for all sword units.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Sword"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_crenellations": {
      "pair": "pair_tower_01",
      "genericName": "Crenellations",
      "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "crenelations.png",
      "researchTime": 40,
      "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.",
      "modifications": [
        {
          "value": "BuildingAI/GarrisonArrowMultiplier",
          "multiply": 1.4
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_watch": {
      "pair": "pair_tower_01",
      "genericName": "Sentries",
      "specificName": {
        "hele": "Nyktophylakes",
        "mace": "Nyktophylakes",
        "spart": "Nyktophylakes",
        "athen": "Nyktophylakes",
        "ptol": "Nyktophylakes",
        "sele": "Nyktophylakes",
        "rome": "Vigiles"
      },
      "description": "A night's watch increases vigilance.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_bronze.png",
      "researchTime": 40,
      "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "add": 1
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "buildtime_walls_rubble": {
      "pair": "pair_walls_01",
      "genericName": "Rubble Materials",
      "description": "Using rubble materials reduces the costs and build times of walls.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks_brown.png",
      "researchTime": 40,
      "tooltip": "City walls -20% build time, but -1 crush armor level.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Armour/Crush",
          "add": -1
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "decay_outpost": {
      "genericName": "Stone Foundations",
      "description": "Outposts survive twice as long in neutral territory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "blocks_three.png",
      "researchTime": 40,
      "tooltip": "Territory decay -50% for Outposts.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_animals_stockbreeding": {
      "genericName": "Stockbreeding",
      "description": "Breeding livestock for food.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "meat.png",
      "researchTime": 40,
      "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Domestic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_wheelbarrow": {
      "pair": "pair_gather_wood_01",
      "genericName": "Wheelbarrow",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wheelbarrow_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_plows": {
      "genericName": "Iron Plow",
      "description": "A horse drawn instrument to turn the sod.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Equip your workers with iron plows. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_ironaxes": {
      "pair": "pair_gather_wood_01",
      "genericName": "Iron Ax Heads",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +25% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_serfs": {
      "pair": "pair_gather_02",
      "genericName": "Serfs",
      "specificName": {
        "hele": "Heilotes",
        "mace": "Heilotes",
        "spart": "Heilotes",
        "athen": "Heilotes"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_servants": {
      "pair": "pair_gather_01",
      "genericName": "Servants",
      "specificName": {
        "hele": "Douloi",
        "mace": "Douloi",
        "spart": "Douloi",
        "athen": "Douloi"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Hire servants to help mine stone. No requirements.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "+25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_shaftmining": {
      "pair": "pair_gather_02",
      "genericName": "Shaft Mining",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Develop shaft mining. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_silvermining": {
      "pair": "pair_gather_03",
      "genericName": "Silver Mining",
      "specificName": {
        "athen": "Mines of Laureion",
        "mace": "Mines of Krenides"
      },
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_slaves": {
      "pair": "pair_gather_03",
      "genericName": "Slaves",
      "specificName": {
        "hele": "Andrapodon",
        "mace": "Andrapodon",
        "spart": "Andrapodon",
        "athen": "Andrapodon"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_wedgemallet": {
      "pair": "pair_gather_01",
      "genericName": "Wedge and Mallet",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Equip your workers with helpful tools. No requirements.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "+25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_wicker_baskets": {
      "genericName": "Wicker Baskets",
      "description": "Baskets to carry foraged food stuffs.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "gather_basket.png",
      "researchTime": 40,
      "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.fruit",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range": {
      "pair": "pair_heal_01",
      "genericName": "Healing Range",
      "specificName": {
        "hele": "Olympic Pantheon",
        "mace": "Olympic Pantheon",
        "spart": "Olympic Pantheon",
        "athen": "Olympic Pantheon"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Range 2",
      "specificName": {
        "hele": "Akademia",
        "mace": "Akademia",
        "spart": "Akademia",
        "athen": "Akademia"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate": {
      "pair": "pair_heal_01",
      "genericName": "Healing Rate",
      "specificName": {
        "hele": "Sphagia",
        "mace": "Sphagia",
        "spart": "Sphagia",
        "athen": "Sphagia"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Rate 2",
      "specificName": {
        "hele": "Hippocratic Oath",
        "mace": "Hippocratic Oath",
        "spart": "Hippocratic Oath",
        "athen": "Hippocratic Oath"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_temple": {
      "pair": "pair_heal_03",
      "genericName": "Divine Offerings",
      "specificName": {
        "hele": "Olympic Games",
        "mace": "Olympic Games",
        "spart": "Olympic Games",
        "athen": "Eleusian Mysteries"
      },
      "description": "Units garrisoned in a temple are healed faster.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "cauldron.png",
      "researchTime": 40,
      "tooltip": "Temples +50% garrisoned healing rate.",
      "modifications": [
        {
          "value": "GarrisonHolder/BuffHeal",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Temple"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_females_01": {
      "pair": "pair_house_01",
      "genericName": "The Loom",
      "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large  share of their lives working with it.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wives_festival.png",
      "researchTime": 40,
      "tooltip": "Female Citizens +50% Health.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Female Citizen"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_regen_units": {
      "pair": "pair_heal_03",
      "genericName": "Battlefield Medicine",
      "description": "Unlock health regeneration for your units.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "bandage.png",
      "researchTime": 40,
      "tooltip": "Organic units will slowly regenerate health over time when idle.",
      "modifications": [
        {
          "value": "Health/RegenRate",
          "add": 0.5
        }
      ],
      "affects": [
        "Unit Organic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_walls_geometric_masonry": {
      "pair": "pair_walls_01",
      "genericName": "Geometric Masonry",
      "description": "Using geometric masonry increases the sturdiness of defensive walls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks.png",
      "researchTime": 40,
      "tooltip": "City walls +2 crush armor levels, but +10% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_sidearms": {
      "pair": "pair_inf_01",
      "genericName": "Side Arms",
      "specificName": {
        "hele": "Xíphos",
        "mace": "Xíphos",
        "spart": "Xíphos",
        "athen": "Xíphos",
        "theb": "Xíphos",
        "ptol": "Xíphos",
        "sele": "Xíphos",
        "rome": "Pugio"
      },
      "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "sword.png",
      "researchTime": 40,
      "tooltip": "Melee infantry +1 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_spearheads": {
      "pair": "pair_inf_02",
      "genericName": "Iron Spearheads",
      "specificName": {
        "hele": "Siderénies Aichmés",
        "mace": "Siderénies Aichmés",
        "spart": "Siderénies Aichmés",
        "athen": "Siderénies Aichmés",
        "theb": "Siderénies Aichmés",
        "ptol": "Siderénies Aichmés",
        "sele": "Siderénies Aichmés"
      },
      "description": "Using iron instead of bronze gave spears additional piercing power.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "All Spear units +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "pair_inf_01": {
      "genericName": "Side Arms vs. Irregulars",
      "top": "melee_inf_sidearms",
      "bottom": "ranged_inf_irregulars"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearheads",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_athen": {
      "genericName": "City Phase",
      "specificName": {
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_athen",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_britons": {
      "genericName": "City Phase - Britons",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_gauls": {
      "genericName": "City Phase - Gauls",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_generic": {
      "genericName": "City Phase",
      "specificName": {
        "hele": "Megalopolis",
        "mace": "Megalopolis",
        "spart": "Megalopolis",
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_generic",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_athen": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_generic": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis",
        "hele": "Komópolis",
        "mace": "Komópolis",
        "spart": "Komópolis",
        "theb": "Komópolis"
      },
      "description": "Advances from a small village to a bustling town, ready to expand rapidly.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    },
    "pop_civic_01": {
      "pair": "pair_pop_01",
      "genericName": "Dining Hall",
      "specificName": {
        "athen": "Tholos"
      },
      "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_civic_02": {
      "pair": "pair_pop_02",
      "genericName": "Public Assembly",
      "specificName": {
        "athen": "Ekklesia",
        "rome": "Comitium"
      },
      "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_01": {
      "pair": "pair_house_01",
      "genericName": "Home Garden",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +1 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 1
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_02": {
      "pair": "pair_house_02",
      "genericName": "Manors",
      "specificName": {
        "rome": "Insulae"
      },
      "description": "Homes tended to expand as the wealth and population of a settlement grew.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 300,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +2 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 2
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_irregulars": {
      "pair": "pair_inf_01",
      "genericName": "Ranged Infantry Irregulars",
      "specificName": {
        "hele": "Átaktoi",
        "mace": "Átaktoi",
        "spart": "Átaktoi",
        "athen": "Átaktoi",
        "theb": "Átaktoi",
        "sele": "Átaktoi",
        "ptol": "Átaktoi"
      },
      "description": "Training increases damage of ranged infantry units.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "arrow.png",
      "researchTime": 40,
      "tooltip": "Ranged infantry +2 pierce attack.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Ranged"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_skirmishers": {
      "pair": "pair_inf_02",
      "genericName": "Javelin Thong",
      "specificName": {
        "hele": "Ankyle",
        "mace": "Ankyle",
        "spart": "Ankyle",
        "athen": "Ankyle",
        "theb": "Ankyle",
        "ptol": "Ankyle",
        "sele": "Ankyle",
        "rome": "Amentum"
      },
      "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "javelin_thong.png",
      "researchTime": 30,
      "tooltip": "All Javelin units +2 pierce attack and +4 range.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        },
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 4
        }
      ],
      "affects": [
        "Javelin"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_armor": {
      "genericName": "Armor plating",
      "description": "Increased armor on siege weapons",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Siege weapons +2 Hack armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_attack": {
      "genericName": "Advanced Siege",
      "description": "Advanced technologies improve siege efficiency",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "siege_ram.png",
      "researchTime": 40,
      "tooltip": "All siege weapons +5 Crush damage.",
      "modifications": [
        {
          "value": "Attack/Melee/Crush",
          "add": 5
        },
        {
          "value": "Attack/Ranged/Crush",
          "add": 5
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_bolt_accuracy": {
      "genericName": "Bolt Accuracy",
      "description": "Improvement to projectile accuracy",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 220
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "accuracy_bolt.png",
      "researchTime": 40,
      "tooltip": "Bolt shooter accuracy increased 25%",
      "modifications": [
        {
          "value": "Attack/Ranged/Spread",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Bolt Shooter"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_metal": {
      "genericName": "Metalworker",
      "description": "Siege weapons require less metal resource",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less metal",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_wood": {
      "genericName": "Artillery Instructors",
      "description": "Siege weapons cost less wood",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "anvil.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less wood",
      "modifications": [
        {
          "value": "Cost/Resources/wood",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_packing": {
      "genericName": "Military Engineers",
      "description": "Immobile siege weapons are assembled and disassembled faster",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "military_engineers.png",
      "researchTime": 40,
      "tooltip": "Immobile siege weapons pack/unpack 25% faster",
      "modifications": [
        {
          "value": "Pack/Time",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "speed_trader_01": {
      "genericName": "Trade Convoys",
      "description": "Increases movement rate of traders, which in turn increases trade income.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.",
      "modifications": [
        {
          "value": "UnitMotion/WalkSpeed",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_conscription": {
      "genericName": "Conscription",
      "supersedes": "pair_levy_01",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_cavalry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_infantry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_naval_architects": {
      "genericName": "Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Dock.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Docks increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Dock"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_champion_units": {
      "genericName": "Unlock Champion Units",
      "specificName": {
        "hele": "Agèma",
        "mace": "Agèma",
        "spart": "Agèma",
        "athen": "Agèma",
        "rome": "Regio Cohors"
      },
      "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Unlock the ability to train Champions at the barracks.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_females_house": {
      "pair": "pair_house_02",
      "genericName": "Fertility Festival",
      "specificName": {
        "hele": "Thesmophoria",
        "mace": "Thesmophoria",
        "spart": "Thesmophoria",
        "athen": "Thesmophoria",
        "rome": "Bona Dea"
      },
      "description": "A festival attended by women-only, to celebrate female fertility.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wives_festival.png",
      "researchTime": 60,
      "tooltip": "Unlock the ability to train women from houses.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_cavalry": {
      "genericName": "Advanced Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 400,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_infantry": {
      "genericName": "Advanced Citizen-Infantry",
      "specificName": {
        "hele": "Metikoi",
        "mace": "Metikoi",
        "spart": "Metikoi",
        "athen": "Metikoi"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_cavalry": {
      "genericName": "Elite Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 600,
        "wood": 0,
        "stone": 0,
        "metal": 400
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_cavalry",
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_infantry": {
      "genericName": "Elite Citizen-Infantry",
      "specificName": {
        "hele": "Zeugites",
        "mace": "Zeugites",
        "spart": "Zeugites",
        "athen": "Zeugites"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_infantry",
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "vision_outpost": {
      "genericName": "Carrier Pigeons",
      "description": "Outposts gain longer vision for scouting.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "pigeon.png",
      "researchTime": 40,
      "tooltip": "Vision Range +50% for Outposts.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/cost_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Mercenary Captain",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Mercenary General",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Lusitanian Mercenary Captain",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Celtiberian Mercenary General",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Mercenary Captain",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Mercenary General",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "carthaginians/special_colonisation": {
      "genericName": "Colonization",
      "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.",
      "cost": {
        "food": 0,
        "wood": 500,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Civic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/special_exploration": {
      "genericName": "Exploration",
      "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_ship_gold.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader",
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/training_phoenician_naval_architects": {
      "genericName": "Phoenician Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Shipyard.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Shipyard increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Shipyard"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Alliance",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Hegemony",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Iberian Alliance",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Iberian Hegemony",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Alliance",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Hegemony",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_celts": {
      "genericName": "Advanced Celtic Mercenaries",
      "description": "Upgrade all of your Celtic mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_iberian": {
      "genericName": "Advanced Iberian Mercenaries",
      "description": "Upgrade all of your Iberian mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_italiote": {
      "genericName": "Advanced Italiote Mercenaries",
      "description": "Upgrade all of your Italiote mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_celts": {
      "genericName": "Elite Celtic Mercenaries",
      "description": "Upgrade all of your Celtic Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_celts",
      "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_iberian": {
      "genericName": "Elite Iberian Mercenaries",
      "description": "Upgrade all of your Iberian Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_iberian",
      "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_italiote": {
      "genericName": "Elite Italiote Mercenaries",
      "description": "Upgrade all of your Italiote Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_italiote",
      "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "celts/special_gather_crop_rotation": {
      "genericName": "Crop Rotation",
      "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.",
      "cost": {
        "food": 300,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crop_rotation.png",
      "researchTime": 40,
      "tooltip": "Increase the yield of your farms. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/attack_inf_spearfighting": {
      "genericName": "Infantry Spear Fighting",
      "specificName": {
        "hele": "Doratismos",
        "mace": "Doratismos",
        "spart": "Doratismos",
        "athen": "Doratismos",
        "theb": "Doratismos"
      },
      "description": "Spear fighting training increases damage of infantry spear units.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "Spearmen +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "hellenes/spartans_agoge": {
      "genericName": "The Agoge",
      "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "agoge.png",
      "researchTime": 60,
      "tooltip": "+25% health for spear infantry, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.25
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Spear Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_iphicratean_reforms": {
      "genericName": "Iphicratean Reforms",
      "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).",
      "cost": {
        "food": 300,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 60,
      "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_long_walls": {
      "genericName": "Athenian Long Walls",
      "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crenelations.png",
      "researchTime": 60,
      "tooltip": "Build stone walls in neutral territory.",
      "modifications": [
        {
          "value": "BuildRestrictions/Territory",
          "replace": [
            "own",
            "neutral"
          ]
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "hellenes/temp_special_hellenization": {
      "genericName": "Hellenization",
      "specificName": {
        "athen": "Exellinismós",
        "hele": "Exellinismós",
        "mace": "Exellinismós",
        "spart": "Exellinismós",
        "theb": "Exellinismós"
      },
      "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 1000
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.",
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.2
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "persians/immortals": {
      "genericName": "Immortals",
      "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 60,
      "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.5
        },
        {
          "value": "Health/Max",
          "add": -20
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/persian_architecture": {
      "genericName": "Persian Architecture",
      "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "stone_blocks.png",
      "researchTime": 60,
      "tooltip": "All Persian structures +25% health, but also +20% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.2
        },
        {
          "value": "Health/Max",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_equine_transports": {
      "genericName": "Equine Transports",
      "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 60,
      "tooltip": "Phoenician Triremes gain the ability to train cavalry units.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_cavalry": {
      "genericName": "Cavalry Conscription",
      "supersedes": "persians/training_levy_cavalry",
      "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Stables.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Stables"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_infantry": {
      "genericName": "Infantry Conscription",
      "supersedes": "persians/training_levy_infantry",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_cavalry": {
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_infantry": {
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
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      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 50
        }
      ],
      "affects": [
        "Hero"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Quilted Body Armor",
      "specificName": {
        "generic": "Spolas",
        "hele": "Spolas",
        "mace": "Spolas",
        "spart": "Spolas",
        "athen": "Spolas",
        "pers": "Spolas",
        "rome": "Spolas",
        "cart": "Spolas",
        "iber": "Spolas",
        "maur": "Spolas",
        "celt": "Spolas",
        "brit": "Spolas",
        "gaul": "Spolas"
      },
      "description": "Quilted linen or leather body armor for infantrymen.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_leather.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Laminated Linen Body Armor",
      "specificName": {
        "hele": "Linothorakes",
        "mace": "Linothorakes",
        "spart": "Linothorakes",
        "athen": "Linothorakes",
        "ptol": "Linothorakes",
        "sele": "Linothorakes",
        "pers": "Linothorakes",
        "rome": "Linothorakes",
        "cart": "Linothorakes"
      },
      "description": "Laminated linen body armor for infantrymen.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_pteruges.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Scale Body Armor",
      "specificName": {
        "rome": "Lorica Squamata"
      },
      "description": "Body armor reinforced with bronze scales.",
      "cost": {
        "food": 150,
        "wood": 0,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Bronze Cuirass Body Armor",
      "specificName": {
        "rome": "Lorica Musculata"
      },
      "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_bronze.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Plywood Shield Construction",
      "specificName": {
        "hele": "Aspidiskè",
        "mace": "Aspidiskè",
        "spart": "Aspidiskè",
        "athen": "Aspidiskè",
        "ptol": "Aspidiskè",
        "sele": "Aspidiskè"
      },
      "description": "Plywood construction for large shields.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_wood.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Reinforced Shield",
      "specificName": {
        "hele": "Aspides",
        "mace": "Aspides",
        "spart": "Aspides",
        "athen": "Aspides",
        "ptol": "Aspides",
        "sele": "Aspides"
      },
      "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_bronze.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Bronze Shield Facing",
      "specificName": {
        "hele": "Chalkaspides",
        "mace": "Chrysaspides",
        "spart": "Chalkaspides",
        "athen": "Chalkaspides",
        "ptol": "Chalkaspides",
        "sele": "Chalkaspides"
      },
      "description": "A bronze skin hammered over the face of the shield.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_gold.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Level.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Silver Shields",
      "specificName": {
        "hele": "Argyraspides",
        "mace": "Argyraspides",
        "spart": "Argyraspides",
        "athen": "Argyraspides",
        "ptol": "Argyraspides",
        "sele": "Argyraspides"
      },
      "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hullsheathing": {
      "genericName": "Lead hull sheathing",
      "description": "Lead sheathing protects ship hulls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "supersedes": "armor_ship_hypozomata",
      "icon": "armor_ship_gold.png",
      "researchTime": 40,
      "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hypozomata": {
      "genericName": "Hypozomata undergirding",
      "description": "The hypozomata braces the structure of a ship.",
      "cost": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "supersedes": "armor_ship_reinforcedhull",
      "icon": "armor_ship_silver.png",
      "researchTime": 40,
      "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_reinforcedhull": {
      "genericName": "Reinforced hull",
      "description": "Wooden reinforcement beams for ship hulls.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_ship_bronze.png",
      "researchTime": 40,
      "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_trade_convoys": {
      "genericName": "Trade convoys",
      "description": "Increases defensive capability of traders.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +2 Hack and Pierce armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_cav_lance": {
      "pair": "pair_cav_01",
      "genericName": "Cavalry Lance",
      "specificName": {
        "hele": "Xyston",
        "mace": "Xyston",
        "spart": "Xyston",
        "athen": "Xyston",
        "sele": "Xyston",
        "ptol": "Xyston",
        "theb": "Xyston",
        "rome": "Hasta"
      },
      "description": "A long spear made specifically for cavalry.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "spear_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Cavalry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_champions_elite": {
      "pair": "pair_champ_02",
      "genericName": "Heroism",
      "specificName": {
        "hele": "Andreia",
        "mace": "Andreia",
        "spart": "Andreia",
        "athen": "Andreia",
        "ptol": "Andreia",
        "sele": "Andreia",
        "rome": "Fortitudo"
      },
      "description": "Guard units have uncommon bravery and valor in battle.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_hero_side.png",
      "researchTime": 40,
      "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "Champion Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "Champion Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_citizensoldiers_will": {
      "pair": "pair_champ_02",
      "genericName": "Will to fight",
      "specificName": {
        "hele": "Dynamis",
        "mace": "Dynamis",
        "spart": "Dynamis",
        "athen": "Dynamis",
        "ptol": "Dynamis",
        "sele": "Dynamis"
      },
      "description": "The will to fight is crucial to victory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "CitizenSoldier Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "CitizenSoldier Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_steel_working": {
      "genericName": "Steel Working",
      "specificName": {
        "maur": "Wootz Steel",
        "iber": "Toledo Steel"
      },
      "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 60,
      "tooltip": "+2 attack for all sword units.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Sword"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_crenellations": {
      "pair": "pair_tower_01",
      "genericName": "Crenellations",
      "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "crenelations.png",
      "researchTime": 40,
      "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.",
      "modifications": [
        {
          "value": "BuildingAI/GarrisonArrowMultiplier",
          "multiply": 1.4
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_watch": {
      "pair": "pair_tower_01",
      "genericName": "Sentries",
      "specificName": {
        "hele": "Nyktophylakes",
        "mace": "Nyktophylakes",
        "spart": "Nyktophylakes",
        "athen": "Nyktophylakes",
        "ptol": "Nyktophylakes",
        "sele": "Nyktophylakes",
        "rome": "Vigiles"
      },
      "description": "A night's watch increases vigilance.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_bronze.png",
      "researchTime": 40,
      "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "add": 1
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "buildtime_walls_rubble": {
      "pair": "pair_walls_01",
      "genericName": "Rubble Materials",
      "description": "Using rubble materials reduces the costs and build times of walls.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks_brown.png",
      "researchTime": 40,
      "tooltip": "City walls -20% build time, but -1 crush armor level.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Armour/Crush",
          "add": -1
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "decay_outpost": {
      "genericName": "Stone Foundations",
      "description": "Outposts survive twice as long in neutral territory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "blocks_three.png",
      "researchTime": 40,
      "tooltip": "Territory decay -50% for Outposts.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_animals_stockbreeding": {
      "genericName": "Stockbreeding",
      "description": "Breeding livestock for food.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "meat.png",
      "researchTime": 40,
      "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Domestic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_wheelbarrow": {
      "pair": "pair_gather_wood_01",
      "genericName": "Wheelbarrow",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wheelbarrow_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_plows": {
      "genericName": "Iron Plow",
      "description": "A horse drawn instrument to turn the sod.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Equip your workers with iron plows. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_ironaxes": {
      "pair": "pair_gather_wood_01",
      "genericName": "Iron Ax Heads",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +25% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_serfs": {
      "pair": "pair_gather_02",
      "genericName": "Serfs",
      "specificName": {
        "hele": "Heilotes",
        "mace": "Heilotes",
        "spart": "Heilotes",
        "athen": "Heilotes"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_servants": {
      "pair": "pair_gather_01",
      "genericName": "Servants",
      "specificName": {
        "hele": "Douloi",
        "mace": "Douloi",
        "spart": "Douloi",
        "athen": "Douloi"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Hire servants to help mine stone. No requirements.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "+25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_shaftmining": {
      "pair": "pair_gather_02",
      "genericName": "Shaft Mining",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Develop shaft mining. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_silvermining": {
      "pair": "pair_gather_03",
      "genericName": "Silver Mining",
      "specificName": {
        "athen": "Mines of Laureion",
        "mace": "Mines of Krenides"
      },
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_slaves": {
      "pair": "pair_gather_03",
      "genericName": "Slaves",
      "specificName": {
        "hele": "Andrapodon",
        "mace": "Andrapodon",
        "spart": "Andrapodon",
        "athen": "Andrapodon"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_wedgemallet": {
      "pair": "pair_gather_01",
      "genericName": "Wedge and Mallet",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Equip your workers with helpful tools. No requirements.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "+25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_wicker_baskets": {
      "genericName": "Wicker Baskets",
      "description": "Baskets to carry foraged food stuffs.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "gather_basket.png",
      "researchTime": 40,
      "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.fruit",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range": {
      "pair": "pair_heal_01",
      "genericName": "Healing Range",
      "specificName": {
        "hele": "Olympic Pantheon",
        "mace": "Olympic Pantheon",
        "spart": "Olympic Pantheon",
        "athen": "Olympic Pantheon"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Range 2",
      "specificName": {
        "hele": "Akademia",
        "mace": "Akademia",
        "spart": "Akademia",
        "athen": "Akademia"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate": {
      "pair": "pair_heal_01",
      "genericName": "Healing Rate",
      "specificName": {
        "hele": "Sphagia",
        "mace": "Sphagia",
        "spart": "Sphagia",
        "athen": "Sphagia"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Rate 2",
      "specificName": {
        "hele": "Hippocratic Oath",
        "mace": "Hippocratic Oath",
        "spart": "Hippocratic Oath",
        "athen": "Hippocratic Oath"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_temple": {
      "pair": "pair_heal_03",
      "genericName": "Divine Offerings",
      "specificName": {
        "hele": "Olympic Games",
        "mace": "Olympic Games",
        "spart": "Olympic Games",
        "athen": "Eleusian Mysteries"
      },
      "description": "Units garrisoned in a temple are healed faster.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "cauldron.png",
      "researchTime": 40,
      "tooltip": "Temples +50% garrisoned healing rate.",
      "modifications": [
        {
          "value": "GarrisonHolder/BuffHeal",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Temple"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_females_01": {
      "pair": "pair_house_01",
      "genericName": "The Loom",
      "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large  share of their lives working with it.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wives_festival.png",
      "researchTime": 40,
      "tooltip": "Female Citizens +50% Health.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Female Citizen"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_regen_units": {
      "pair": "pair_heal_03",
      "genericName": "Battlefield Medicine",
      "description": "Unlock health regeneration for your units.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "bandage.png",
      "researchTime": 40,
      "tooltip": "Organic units will slowly regenerate health over time when idle.",
      "modifications": [
        {
          "value": "Health/RegenRate",
          "add": 0.5
        }
      ],
      "affects": [
        "Unit Organic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_walls_geometric_masonry": {
      "pair": "pair_walls_01",
      "genericName": "Geometric Masonry",
      "description": "Using geometric masonry increases the sturdiness of defensive walls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks.png",
      "researchTime": 40,
      "tooltip": "City walls +2 crush armor levels, but +10% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_sidearms": {
      "pair": "pair_inf_01",
      "genericName": "Side Arms",
      "specificName": {
        "hele": "Xíphos",
        "mace": "Xíphos",
        "spart": "Xíphos",
        "athen": "Xíphos",
        "theb": "Xíphos",
        "ptol": "Xíphos",
        "sele": "Xíphos",
        "rome": "Pugio"
      },
      "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "sword.png",
      "researchTime": 40,
      "tooltip": "Melee infantry +1 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_spearheads": {
      "pair": "pair_inf_02",
      "genericName": "Iron Spearheads",
      "specificName": {
        "hele": "Siderénies Aichmés",
        "mace": "Siderénies Aichmés",
        "spart": "Siderénies Aichmés",
        "athen": "Siderénies Aichmés",
        "theb": "Siderénies Aichmés",
        "ptol": "Siderénies Aichmés",
        "sele": "Siderénies Aichmés"
      },
      "description": "Using iron instead of bronze gave spears additional piercing power.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "All Spear units +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "pair_inf_01": {
      "genericName": "Side Arms vs. Irregulars",
      "top": "melee_inf_sidearms",
      "bottom": "ranged_inf_irregulars"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearheads",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_athen": {
      "genericName": "City Phase",
      "specificName": {
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_athen",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_britons": {
      "genericName": "City Phase - Britons",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_gauls": {
      "genericName": "City Phase - Gauls",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_generic": {
      "genericName": "City Phase",
      "specificName": {
        "hele": "Megalopolis",
        "mace": "Megalopolis",
        "spart": "Megalopolis",
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_generic",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_athen": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_generic": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis",
        "hele": "Komópolis",
        "mace": "Komópolis",
        "spart": "Komópolis",
        "theb": "Komópolis"
      },
      "description": "Advances from a small village to a bustling town, ready to expand rapidly.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    },
    "pop_civic_01": {
      "pair": "pair_pop_01",
      "genericName": "Dining Hall",
      "specificName": {
        "athen": "Tholos"
      },
      "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_civic_02": {
      "pair": "pair_pop_02",
      "genericName": "Public Assembly",
      "specificName": {
        "athen": "Ekklesia",
        "rome": "Comitium"
      },
      "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_01": {
      "pair": "pair_house_01",
      "genericName": "Home Garden",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +1 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 1
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_02": {
      "pair": "pair_house_02",
      "genericName": "Manors",
      "specificName": {
        "rome": "Insulae"
      },
      "description": "Homes tended to expand as the wealth and population of a settlement grew.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 300,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +2 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 2
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_irregulars": {
      "pair": "pair_inf_01",
      "genericName": "Ranged Infantry Irregulars",
      "specificName": {
        "hele": "Átaktoi",
        "mace": "Átaktoi",
        "spart": "Átaktoi",
        "athen": "Átaktoi",
        "theb": "Átaktoi",
        "sele": "Átaktoi",
        "ptol": "Átaktoi"
      },
      "description": "Training increases damage of ranged infantry units.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "arrow.png",
      "researchTime": 40,
      "tooltip": "Ranged infantry +2 pierce attack.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Ranged"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_skirmishers": {
      "pair": "pair_inf_02",
      "genericName": "Javelin Thong",
      "specificName": {
        "hele": "Ankyle",
        "mace": "Ankyle",
        "spart": "Ankyle",
        "athen": "Ankyle",
        "theb": "Ankyle",
        "ptol": "Ankyle",
        "sele": "Ankyle",
        "rome": "Amentum"
      },
      "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "javelin_thong.png",
      "researchTime": 30,
      "tooltip": "All Javelin units +2 pierce attack and +4 range.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        },
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 4
        }
      ],
      "affects": [
        "Javelin"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_armor": {
      "genericName": "Armor plating",
      "description": "Increased armor on siege weapons",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Siege weapons +2 Hack armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_attack": {
      "genericName": "Advanced Siege",
      "description": "Advanced technologies improve siege efficiency",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "siege_ram.png",
      "researchTime": 40,
      "tooltip": "All siege weapons +5 Crush damage.",
      "modifications": [
        {
          "value": "Attack/Melee/Crush",
          "add": 5
        },
        {
          "value": "Attack/Ranged/Crush",
          "add": 5
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_bolt_accuracy": {
      "genericName": "Bolt Accuracy",
      "description": "Improvement to projectile accuracy",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 220
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "accuracy_bolt.png",
      "researchTime": 40,
      "tooltip": "Bolt shooter accuracy increased 25%",
      "modifications": [
        {
          "value": "Attack/Ranged/Spread",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Bolt Shooter"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_metal": {
      "genericName": "Metalworker",
      "description": "Siege weapons require less metal resource",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less metal",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_wood": {
      "genericName": "Artillery Instructors",
      "description": "Siege weapons cost less wood",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "anvil.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less wood",
      "modifications": [
        {
          "value": "Cost/Resources/wood",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_packing": {
      "genericName": "Military Engineers",
      "description": "Immobile siege weapons are assembled and disassembled faster",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "military_engineers.png",
      "researchTime": 40,
      "tooltip": "Immobile siege weapons pack/unpack 25% faster",
      "modifications": [
        {
          "value": "Pack/Time",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "speed_trader_01": {
      "genericName": "Trade Convoys",
      "description": "Increases movement rate of traders, which in turn increases trade income.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.",
      "modifications": [
        {
          "value": "UnitMotion/WalkSpeed",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_conscription": {
      "genericName": "Conscription",
      "supersedes": "pair_levy_01",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_cavalry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_infantry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_naval_architects": {
      "genericName": "Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Dock.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Docks increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Dock"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_champion_units": {
      "genericName": "Unlock Champion Units",
      "specificName": {
        "hele": "Agèma",
        "mace": "Agèma",
        "spart": "Agèma",
        "athen": "Agèma",
        "rome": "Regio Cohors"
      },
      "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Unlock the ability to train Champions at the barracks.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_females_house": {
      "pair": "pair_house_02",
      "genericName": "Fertility Festival",
      "specificName": {
        "hele": "Thesmophoria",
        "mace": "Thesmophoria",
        "spart": "Thesmophoria",
        "athen": "Thesmophoria",
        "rome": "Bona Dea"
      },
      "description": "A festival attended by women-only, to celebrate female fertility.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wives_festival.png",
      "researchTime": 60,
      "tooltip": "Unlock the ability to train women from houses.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_cavalry": {
      "genericName": "Advanced Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 400,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_infantry": {
      "genericName": "Advanced Citizen-Infantry",
      "specificName": {
        "hele": "Metikoi",
        "mace": "Metikoi",
        "spart": "Metikoi",
        "athen": "Metikoi"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_cavalry": {
      "genericName": "Elite Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 600,
        "wood": 0,
        "stone": 0,
        "metal": 400
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_cavalry",
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_infantry": {
      "genericName": "Elite Citizen-Infantry",
      "specificName": {
        "hele": "Zeugites",
        "mace": "Zeugites",
        "spart": "Zeugites",
        "athen": "Zeugites"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_infantry",
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "vision_outpost": {
      "genericName": "Carrier Pigeons",
      "description": "Outposts gain longer vision for scouting.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "pigeon.png",
      "researchTime": 40,
      "tooltip": "Vision Range +50% for Outposts.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/cost_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Mercenary Captain",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Mercenary General",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Lusitanian Mercenary Captain",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Celtiberian Mercenary General",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Mercenary Captain",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Mercenary General",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "carthaginians/special_colonisation": {
      "genericName": "Colonization",
      "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.",
      "cost": {
        "food": 0,
        "wood": 500,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Civic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/special_exploration": {
      "genericName": "Exploration",
      "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_ship_gold.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader",
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/training_phoenician_naval_architects": {
      "genericName": "Phoenician Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Shipyard.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Shipyard increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Shipyard"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Alliance",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Hegemony",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Iberian Alliance",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Iberian Hegemony",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Alliance",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Hegemony",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_celts": {
      "genericName": "Advanced Celtic Mercenaries",
      "description": "Upgrade all of your Celtic mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_iberian": {
      "genericName": "Advanced Iberian Mercenaries",
      "description": "Upgrade all of your Iberian mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_italiote": {
      "genericName": "Advanced Italiote Mercenaries",
      "description": "Upgrade all of your Italiote mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_celts": {
      "genericName": "Elite Celtic Mercenaries",
      "description": "Upgrade all of your Celtic Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_celts",
      "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_iberian": {
      "genericName": "Elite Iberian Mercenaries",
      "description": "Upgrade all of your Iberian Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_iberian",
      "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_italiote": {
      "genericName": "Elite Italiote Mercenaries",
      "description": "Upgrade all of your Italiote Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_italiote",
      "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "celts/special_gather_crop_rotation": {
      "genericName": "Crop Rotation",
      "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.",
      "cost": {
        "food": 300,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crop_rotation.png",
      "researchTime": 40,
      "tooltip": "Increase the yield of your farms. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/attack_inf_spearfighting": {
      "genericName": "Infantry Spear Fighting",
      "specificName": {
        "hele": "Doratismos",
        "mace": "Doratismos",
        "spart": "Doratismos",
        "athen": "Doratismos",
        "theb": "Doratismos"
      },
      "description": "Spear fighting training increases damage of infantry spear units.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "Spearmen +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "hellenes/spartans_agoge": {
      "genericName": "The Agoge",
      "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "agoge.png",
      "researchTime": 60,
      "tooltip": "+25% health for spear infantry, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.25
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Spear Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_iphicratean_reforms": {
      "genericName": "Iphicratean Reforms",
      "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).",
      "cost": {
        "food": 300,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 60,
      "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_long_walls": {
      "genericName": "Athenian Long Walls",
      "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crenelations.png",
      "researchTime": 60,
      "tooltip": "Build stone walls in neutral territory.",
      "modifications": [
        {
          "value": "BuildRestrictions/Territory",
          "replace": [
            "own",
            "neutral"
          ]
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "hellenes/temp_special_hellenization": {
      "genericName": "Hellenization",
      "specificName": {
        "athen": "Exellinismós",
        "hele": "Exellinismós",
        "mace": "Exellinismós",
        "spart": "Exellinismós",
        "theb": "Exellinismós"
      },
      "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 1000
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.",
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.2
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "persians/immortals": {
      "genericName": "Immortals",
      "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 60,
      "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.5
        },
        {
          "value": "Health/Max",
          "add": -20
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/persian_architecture": {
      "genericName": "Persian Architecture",
      "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "stone_blocks.png",
      "researchTime": 60,
      "tooltip": "All Persian structures +25% health, but also +20% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.2
        },
        {
          "value": "Health/Max",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_equine_transports": {
      "genericName": "Equine Transports",
      "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 60,
      "tooltip": "Phoenician Triremes gain the ability to train cavalry units.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_cavalry": {
      "genericName": "Cavalry Conscription",
      "supersedes": "persians/training_levy_cavalry",
      "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Stables.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Stables"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_infantry": {
      "genericName": "Infantry Conscription",
      "supersedes": "persians/training_levy_infantry",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_cavalry": {
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_infantry": {
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "romans/decay_logistics": {
      "genericName": "Roman Logistics",
      "description": "The Romans were masters of the logistics of warfare.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "handcart_empty.png",
      "researchTime": 40,
      "tooltip": "Territory decay eliminated for Army Camps and Siege Walls.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "replace": 0
        }
      ],
      "affects": [
        "ArmyCamp",
        "SiegeWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/pair_unlock_champions": {
      "genericName": "Traditional Army vs. Reform Army",
      "top": "successors/unlock_traditional_army",
      "bottom": "successors/unlock_reform_army"
    },
    "successors/special_hellenistic_metropolis": {
      "genericName": "Hellenistic Metropolis",
      "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 500,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "statue_face_stone.png",
      "researchTime": 60,
      "tooltip": "Civic centers +100% health and double default arrows.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "multiply": 2
        },
        {
          "value": "Health/Max",
          "multiply": 2
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_parade_of_daphne": {
      "genericName": "Parade of Daphne",
      "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "parade_of_daphne.png",
      "researchTime": 60,
      "tooltip": "Faster batch training speed for the Fortress.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.2
        }
      ],
      "affects": [
        "Fortress"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_war_horses": {
      "genericName": "Nisean War Horses",
      "specificName": {
        "sele": "Nisioi"
      },
      "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "nisean_war_horses.png",
      "researchTime": 60,
      "tooltip": "All cavalry +20% health, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.2
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_reform_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Reform Army",
      "description": "The reform army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_traditional_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Traditional Army",
      "description": "The traditional army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/upgrade_mace_silvershields": {
      "genericName": "Silver Shields Regiment",
      "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    }
  },
  "researchedTechs": {
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    }
  },
  "researchQueued": {},
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      "genericName": "Lance vs. Chamfron",
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      "bottom": "armor_cav_chamfron"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
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      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
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      "genericName": "Slaves vs. Silver Mining",
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      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
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      "bottom": "gather_capacity_wheelbarrow"
    },
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      "genericName": "Heal Range and Rate",
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      "bottom": "heal_rate"
    },
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      "genericName": "Heal Range and Rate #2",
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      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
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      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
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      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
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      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
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      "genericName": "Spear Fighting vs. Skirmishing",
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    },
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      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
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    },
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    },
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      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
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    },
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      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
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      "bottom": "armor_infantryspearmen_pierce_04",
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      "genericName": "Levy Infantry vs. Levy Cavalry",
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      "genericName": "Attack vs. Cost",
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      "top": "siege_attack",
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      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
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    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
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      "bottom": "attack_tower_crenellations"
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      "genericName": "Walls build time vs. Health",
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      "bottom": "health_walls_geometric_masonry"
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          {
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        ]
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      "autoResearch": true,
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      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
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    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
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}

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  TechnologyManager:
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        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_plates_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_hero_01": {
      "genericName": "Iron Hero Armor",
      "specificName": {
        "hele": "Sidi̱ró Panoplía",
        "mace": "Sidi̱ró Panoplía",
        "spart": "Sidi̱ró Panoplía",
        "athen": "Sidi̱ró Panoplía",
        "ptol": "Sidi̱ró Panoplía",
        "sele": "Sidi̱ró Panoplía",
        "rome": "Lorica Ferrea"
      },
      "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 600
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_empire.png",
      "researchTime": 40,
      "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 50
        }
      ],
      "affects": [
        "Hero"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Quilted Body Armor",
      "specificName": {
        "generic": "Spolas",
        "hele": "Spolas",
        "mace": "Spolas",
        "spart": "Spolas",
        "athen": "Spolas",
        "pers": "Spolas",
        "rome": "Spolas",
        "cart": "Spolas",
        "iber": "Spolas",
        "maur": "Spolas",
        "celt": "Spolas",
        "brit": "Spolas",
        "gaul": "Spolas"
      },
      "description": "Quilted linen or leather body armor for infantrymen.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_leather.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Laminated Linen Body Armor",
      "specificName": {
        "hele": "Linothorakes",
        "mace": "Linothorakes",
        "spart": "Linothorakes",
        "athen": "Linothorakes",
        "ptol": "Linothorakes",
        "sele": "Linothorakes",
        "pers": "Linothorakes",
        "rome": "Linothorakes",
        "cart": "Linothorakes"
      },
      "description": "Laminated linen body armor for infantrymen.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_pteruges.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Scale Body Armor",
      "specificName": {
        "rome": "Lorica Squamata"
      },
      "description": "Body armor reinforced with bronze scales.",
      "cost": {
        "food": 150,
        "wood": 0,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Bronze Cuirass Body Armor",
      "specificName": {
        "rome": "Lorica Musculata"
      },
      "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_bronze.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Plywood Shield Construction",
      "specificName": {
        "hele": "Aspidiskè",
        "mace": "Aspidiskè",
        "spart": "Aspidiskè",
        "athen": "Aspidiskè",
        "ptol": "Aspidiskè",
        "sele": "Aspidiskè"
      },
      "description": "Plywood construction for large shields.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_wood.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Reinforced Shield",
      "specificName": {
        "hele": "Aspides",
        "mace": "Aspides",
        "spart": "Aspides",
        "athen": "Aspides",
        "ptol": "Aspides",
        "sele": "Aspides"
      },
      "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_bronze.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Bronze Shield Facing",
      "specificName": {
        "hele": "Chalkaspides",
        "mace": "Chrysaspides",
        "spart": "Chalkaspides",
        "athen": "Chalkaspides",
        "ptol": "Chalkaspides",
        "sele": "Chalkaspides"
      },
      "description": "A bronze skin hammered over the face of the shield.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_gold.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Level.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Silver Shields",
      "specificName": {
        "hele": "Argyraspides",
        "mace": "Argyraspides",
        "spart": "Argyraspides",
        "athen": "Argyraspides",
        "ptol": "Argyraspides",
        "sele": "Argyraspides"
      },
      "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hullsheathing": {
      "genericName": "Lead hull sheathing",
      "description": "Lead sheathing protects ship hulls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "supersedes": "armor_ship_hypozomata",
      "icon": "armor_ship_gold.png",
      "researchTime": 40,
      "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hypozomata": {
      "genericName": "Hypozomata undergirding",
      "description": "The hypozomata braces the structure of a ship.",
      "cost": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "supersedes": "armor_ship_reinforcedhull",
      "icon": "armor_ship_silver.png",
      "researchTime": 40,
      "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_reinforcedhull": {
      "genericName": "Reinforced hull",
      "description": "Wooden reinforcement beams for ship hulls.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_ship_bronze.png",
      "researchTime": 40,
      "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_trade_convoys": {
      "genericName": "Trade convoys",
      "description": "Increases defensive capability of traders.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +2 Hack and Pierce armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_cav_lance": {
      "pair": "pair_cav_01",
      "genericName": "Cavalry Lance",
      "specificName": {
        "hele": "Xyston",
        "mace": "Xyston",
        "spart": "Xyston",
        "athen": "Xyston",
        "sele": "Xyston",
        "ptol": "Xyston",
        "theb": "Xyston",
        "rome": "Hasta"
      },
      "description": "A long spear made specifically for cavalry.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "spear_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Cavalry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_champions_elite": {
      "pair": "pair_champ_02",
      "genericName": "Heroism",
      "specificName": {
        "hele": "Andreia",
        "mace": "Andreia",
        "spart": "Andreia",
        "athen": "Andreia",
        "ptol": "Andreia",
        "sele": "Andreia",
        "rome": "Fortitudo"
      },
      "description": "Guard units have uncommon bravery and valor in battle.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_hero_side.png",
      "researchTime": 40,
      "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "Champion Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "Champion Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_citizensoldiers_will": {
      "pair": "pair_champ_02",
      "genericName": "Will to fight",
      "specificName": {
        "hele": "Dynamis",
        "mace": "Dynamis",
        "spart": "Dynamis",
        "athen": "Dynamis",
        "ptol": "Dynamis",
        "sele": "Dynamis"
      },
      "description": "The will to fight is crucial to victory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "CitizenSoldier Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "CitizenSoldier Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_steel_working": {
      "genericName": "Steel Working",
      "specificName": {
        "maur": "Wootz Steel",
        "iber": "Toledo Steel"
      },
      "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 60,
      "tooltip": "+2 attack for all sword units.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Sword"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_crenellations": {
      "pair": "pair_tower_01",
      "genericName": "Crenellations",
      "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "crenelations.png",
      "researchTime": 40,
      "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.",
      "modifications": [
        {
          "value": "BuildingAI/GarrisonArrowMultiplier",
          "multiply": 1.4
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_watch": {
      "pair": "pair_tower_01",
      "genericName": "Sentries",
      "specificName": {
        "hele": "Nyktophylakes",
        "mace": "Nyktophylakes",
        "spart": "Nyktophylakes",
        "athen": "Nyktophylakes",
        "ptol": "Nyktophylakes",
        "sele": "Nyktophylakes",
        "rome": "Vigiles"
      },
      "description": "A night's watch increases vigilance.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_bronze.png",
      "researchTime": 40,
      "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "add": 1
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "buildtime_walls_rubble": {
      "pair": "pair_walls_01",
      "genericName": "Rubble Materials",
      "description": "Using rubble materials reduces the costs and build times of walls.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks_brown.png",
      "researchTime": 40,
      "tooltip": "City walls -20% build time, but -1 crush armor level.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Armour/Crush",
          "add": -1
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "decay_outpost": {
      "genericName": "Stone Foundations",
      "description": "Outposts survive twice as long in neutral territory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "blocks_three.png",
      "researchTime": 40,
      "tooltip": "Territory decay -50% for Outposts.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_animals_stockbreeding": {
      "genericName": "Stockbreeding",
      "description": "Breeding livestock for food.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "meat.png",
      "researchTime": 40,
      "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Domestic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_wheelbarrow": {
      "pair": "pair_gather_wood_01",
      "genericName": "Wheelbarrow",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wheelbarrow_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_plows": {
      "genericName": "Iron Plow",
      "description": "A horse drawn instrument to turn the sod.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Equip your workers with iron plows. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_ironaxes": {
      "pair": "pair_gather_wood_01",
      "genericName": "Iron Ax Heads",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +25% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_serfs": {
      "pair": "pair_gather_02",
      "genericName": "Serfs",
      "specificName": {
        "hele": "Heilotes",
        "mace": "Heilotes",
        "spart": "Heilotes",
        "athen": "Heilotes"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_servants": {
      "pair": "pair_gather_01",
      "genericName": "Servants",
      "specificName": {
        "hele": "Douloi",
        "mace": "Douloi",
        "spart": "Douloi",
        "athen": "Douloi"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Hire servants to help mine stone. No requirements.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "+25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_shaftmining": {
      "pair": "pair_gather_02",
      "genericName": "Shaft Mining",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Develop shaft mining. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_silvermining": {
      "pair": "pair_gather_03",
      "genericName": "Silver Mining",
      "specificName": {
        "athen": "Mines of Laureion",
        "mace": "Mines of Krenides"
      },
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_slaves": {
      "pair": "pair_gather_03",
      "genericName": "Slaves",
      "specificName": {
        "hele": "Andrapodon",
        "mace": "Andrapodon",
        "spart": "Andrapodon",
        "athen": "Andrapodon"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_wedgemallet": {
      "pair": "pair_gather_01",
      "genericName": "Wedge and Mallet",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Equip your workers with helpful tools. No requirements.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "+25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_wicker_baskets": {
      "genericName": "Wicker Baskets",
      "description": "Baskets to carry foraged food stuffs.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "gather_basket.png",
      "researchTime": 40,
      "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.fruit",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range": {
      "pair": "pair_heal_01",
      "genericName": "Healing Range",
      "specificName": {
        "hele": "Olympic Pantheon",
        "mace": "Olympic Pantheon",
        "spart": "Olympic Pantheon",
        "athen": "Olympic Pantheon"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Range 2",
      "specificName": {
        "hele": "Akademia",
        "mace": "Akademia",
        "spart": "Akademia",
        "athen": "Akademia"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate": {
      "pair": "pair_heal_01",
      "genericName": "Healing Rate",
      "specificName": {
        "hele": "Sphagia",
        "mace": "Sphagia",
        "spart": "Sphagia",
        "athen": "Sphagia"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Rate 2",
      "specificName": {
        "hele": "Hippocratic Oath",
        "mace": "Hippocratic Oath",
        "spart": "Hippocratic Oath",
        "athen": "Hippocratic Oath"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_temple": {
      "pair": "pair_heal_03",
      "genericName": "Divine Offerings",
      "specificName": {
        "hele": "Olympic Games",
        "mace": "Olympic Games",
        "spart": "Olympic Games",
        "athen": "Eleusian Mysteries"
      },
      "description": "Units garrisoned in a temple are healed faster.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "cauldron.png",
      "researchTime": 40,
      "tooltip": "Temples +50% garrisoned healing rate.",
      "modifications": [
        {
          "value": "GarrisonHolder/BuffHeal",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Temple"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_females_01": {
      "pair": "pair_house_01",
      "genericName": "The Loom",
      "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large  share of their lives working with it.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wives_festival.png",
      "researchTime": 40,
      "tooltip": "Female Citizens +50% Health.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Female Citizen"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_regen_units": {
      "pair": "pair_heal_03",
      "genericName": "Battlefield Medicine",
      "description": "Unlock health regeneration for your units.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "bandage.png",
      "researchTime": 40,
      "tooltip": "Organic units will slowly regenerate health over time when idle.",
      "modifications": [
        {
          "value": "Health/RegenRate",
          "add": 0.5
        }
      ],
      "affects": [
        "Unit Organic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_walls_geometric_masonry": {
      "pair": "pair_walls_01",
      "genericName": "Geometric Masonry",
      "description": "Using geometric masonry increases the sturdiness of defensive walls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks.png",
      "researchTime": 40,
      "tooltip": "City walls +2 crush armor levels, but +10% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_sidearms": {
      "pair": "pair_inf_01",
      "genericName": "Side Arms",
      "specificName": {
        "hele": "Xíphos",
        "mace": "Xíphos",
        "spart": "Xíphos",
        "athen": "Xíphos",
        "theb": "Xíphos",
        "ptol": "Xíphos",
        "sele": "Xíphos",
        "rome": "Pugio"
      },
      "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "sword.png",
      "researchTime": 40,
      "tooltip": "Melee infantry +1 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_spearheads": {
      "pair": "pair_inf_02",
      "genericName": "Iron Spearheads",
      "specificName": {
        "hele": "Siderénies Aichmés",
        "mace": "Siderénies Aichmés",
        "spart": "Siderénies Aichmés",
        "athen": "Siderénies Aichmés",
        "theb": "Siderénies Aichmés",
        "ptol": "Siderénies Aichmés",
        "sele": "Siderénies Aichmés"
      },
      "description": "Using iron instead of bronze gave spears additional piercing power.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "All Spear units +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "pair_inf_01": {
      "genericName": "Side Arms vs. Irregulars",
      "top": "melee_inf_sidearms",
      "bottom": "ranged_inf_irregulars"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearheads",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_athen": {
      "genericName": "City Phase",
      "specificName": {
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_athen",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_britons": {
      "genericName": "City Phase - Britons",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_gauls": {
      "genericName": "City Phase - Gauls",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_generic": {
      "genericName": "City Phase",
      "specificName": {
        "hele": "Megalopolis",
        "mace": "Megalopolis",
        "spart": "Megalopolis",
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_generic",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_athen": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_generic": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis",
        "hele": "Komópolis",
        "mace": "Komópolis",
        "spart": "Komópolis",
        "theb": "Komópolis"
      },
      "description": "Advances from a small village to a bustling town, ready to expand rapidly.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    },
    "pop_civic_01": {
      "pair": "pair_pop_01",
      "genericName": "Dining Hall",
      "specificName": {
        "athen": "Tholos"
      },
      "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_civic_02": {
      "pair": "pair_pop_02",
      "genericName": "Public Assembly",
      "specificName": {
        "athen": "Ekklesia",
        "rome": "Comitium"
      },
      "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_01": {
      "pair": "pair_house_01",
      "genericName": "Home Garden",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +1 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 1
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_02": {
      "pair": "pair_house_02",
      "genericName": "Manors",
      "specificName": {
        "rome": "Insulae"
      },
      "description": "Homes tended to expand as the wealth and population of a settlement grew.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 300,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +2 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 2
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_irregulars": {
      "pair": "pair_inf_01",
      "genericName": "Ranged Infantry Irregulars",
      "specificName": {
        "hele": "Átaktoi",
        "mace": "Átaktoi",
        "spart": "Átaktoi",
        "athen": "Átaktoi",
        "theb": "Átaktoi",
        "sele": "Átaktoi",
        "ptol": "Átaktoi"
      },
      "description": "Training increases damage of ranged infantry units.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "arrow.png",
      "researchTime": 40,
      "tooltip": "Ranged infantry +2 pierce attack.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Ranged"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_skirmishers": {
      "pair": "pair_inf_02",
      "genericName": "Javelin Thong",
      "specificName": {
        "hele": "Ankyle",
        "mace": "Ankyle",
        "spart": "Ankyle",
        "athen": "Ankyle",
        "theb": "Ankyle",
        "ptol": "Ankyle",
        "sele": "Ankyle",
        "rome": "Amentum"
      },
      "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "javelin_thong.png",
      "researchTime": 30,
      "tooltip": "All Javelin units +2 pierce attack and +4 range.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        },
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 4
        }
      ],
      "affects": [
        "Javelin"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_armor": {
      "genericName": "Armor plating",
      "description": "Increased armor on siege weapons",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Siege weapons +2 Hack armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_attack": {
      "genericName": "Advanced Siege",
      "description": "Advanced technologies improve siege efficiency",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "siege_ram.png",
      "researchTime": 40,
      "tooltip": "All siege weapons +5 Crush damage.",
      "modifications": [
        {
          "value": "Attack/Melee/Crush",
          "add": 5
        },
        {
          "value": "Attack/Ranged/Crush",
          "add": 5
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_bolt_accuracy": {
      "genericName": "Bolt Accuracy",
      "description": "Improvement to projectile accuracy",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 220
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "accuracy_bolt.png",
      "researchTime": 40,
      "tooltip": "Bolt shooter accuracy increased 25%",
      "modifications": [
        {
          "value": "Attack/Ranged/Spread",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Bolt Shooter"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_metal": {
      "genericName": "Metalworker",
      "description": "Siege weapons require less metal resource",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less metal",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_wood": {
      "genericName": "Artillery Instructors",
      "description": "Siege weapons cost less wood",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "anvil.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less wood",
      "modifications": [
        {
          "value": "Cost/Resources/wood",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_packing": {
      "genericName": "Military Engineers",
      "description": "Immobile siege weapons are assembled and disassembled faster",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "military_engineers.png",
      "researchTime": 40,
      "tooltip": "Immobile siege weapons pack/unpack 25% faster",
      "modifications": [
        {
          "value": "Pack/Time",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "speed_trader_01": {
      "genericName": "Trade Convoys",
      "description": "Increases movement rate of traders, which in turn increases trade income.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.",
      "modifications": [
        {
          "value": "UnitMotion/WalkSpeed",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_conscription": {
      "genericName": "Conscription",
      "supersedes": "pair_levy_01",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_cavalry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_infantry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_naval_architects": {
      "genericName": "Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Dock.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Docks increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Dock"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_champion_units": {
      "genericName": "Unlock Champion Units",
      "specificName": {
        "hele": "Agèma",
        "mace": "Agèma",
        "spart": "Agèma",
        "athen": "Agèma",
        "rome": "Regio Cohors"
      },
      "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Unlock the ability to train Champions at the barracks.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_females_house": {
      "pair": "pair_house_02",
      "genericName": "Fertility Festival",
      "specificName": {
        "hele": "Thesmophoria",
        "mace": "Thesmophoria",
        "spart": "Thesmophoria",
        "athen": "Thesmophoria",
        "rome": "Bona Dea"
      },
      "description": "A festival attended by women-only, to celebrate female fertility.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wives_festival.png",
      "researchTime": 60,
      "tooltip": "Unlock the ability to train women from houses.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_cavalry": {
      "genericName": "Advanced Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 400,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_infantry": {
      "genericName": "Advanced Citizen-Infantry",
      "specificName": {
        "hele": "Metikoi",
        "mace": "Metikoi",
        "spart": "Metikoi",
        "athen": "Metikoi"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_cavalry": {
      "genericName": "Elite Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 600,
        "wood": 0,
        "stone": 0,
        "metal": 400
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_cavalry",
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_infantry": {
      "genericName": "Elite Citizen-Infantry",
      "specificName": {
        "hele": "Zeugites",
        "mace": "Zeugites",
        "spart": "Zeugites",
        "athen": "Zeugites"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_infantry",
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "vision_outpost": {
      "genericName": "Carrier Pigeons",
      "description": "Outposts gain longer vision for scouting.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "pigeon.png",
      "researchTime": 40,
      "tooltip": "Vision Range +50% for Outposts.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/cost_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Mercenary Captain",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Mercenary General",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Lusitanian Mercenary Captain",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Celtiberian Mercenary General",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Mercenary Captain",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Mercenary General",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "carthaginians/special_colonisation": {
      "genericName": "Colonization",
      "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.",
      "cost": {
        "food": 0,
        "wood": 500,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Civic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/special_exploration": {
      "genericName": "Exploration",
      "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_ship_gold.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader",
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/training_phoenician_naval_architects": {
      "genericName": "Phoenician Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Shipyard.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Shipyard increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Shipyard"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Alliance",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Hegemony",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Iberian Alliance",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Iberian Hegemony",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Alliance",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Hegemony",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_celts": {
      "genericName": "Advanced Celtic Mercenaries",
      "description": "Upgrade all of your Celtic mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_iberian": {
      "genericName": "Advanced Iberian Mercenaries",
      "description": "Upgrade all of your Iberian mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_italiote": {
      "genericName": "Advanced Italiote Mercenaries",
      "description": "Upgrade all of your Italiote mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_celts": {
      "genericName": "Elite Celtic Mercenaries",
      "description": "Upgrade all of your Celtic Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_celts",
      "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_iberian": {
      "genericName": "Elite Iberian Mercenaries",
      "description": "Upgrade all of your Iberian Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_iberian",
      "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_italiote": {
      "genericName": "Elite Italiote Mercenaries",
      "description": "Upgrade all of your Italiote Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_italiote",
      "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "celts/special_gather_crop_rotation": {
      "genericName": "Crop Rotation",
      "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.",
      "cost": {
        "food": 300,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crop_rotation.png",
      "researchTime": 40,
      "tooltip": "Increase the yield of your farms. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/attack_inf_spearfighting": {
      "genericName": "Infantry Spear Fighting",
      "specificName": {
        "hele": "Doratismos",
        "mace": "Doratismos",
        "spart": "Doratismos",
        "athen": "Doratismos",
        "theb": "Doratismos"
      },
      "description": "Spear fighting training increases damage of infantry spear units.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "Spearmen +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "hellenes/spartans_agoge": {
      "genericName": "The Agoge",
      "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "agoge.png",
      "researchTime": 60,
      "tooltip": "+25% health for spear infantry, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.25
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Spear Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_iphicratean_reforms": {
      "genericName": "Iphicratean Reforms",
      "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).",
      "cost": {
        "food": 300,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 60,
      "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_long_walls": {
      "genericName": "Athenian Long Walls",
      "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crenelations.png",
      "researchTime": 60,
      "tooltip": "Build stone walls in neutral territory.",
      "modifications": [
        {
          "value": "BuildRestrictions/Territory",
          "replace": [
            "own",
            "neutral"
          ]
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "hellenes/temp_special_hellenization": {
      "genericName": "Hellenization",
      "specificName": {
        "athen": "Exellinismós",
        "hele": "Exellinismós",
        "mace": "Exellinismós",
        "spart": "Exellinismós",
        "theb": "Exellinismós"
      },
      "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 1000
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.",
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.2
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "persians/immortals": {
      "genericName": "Immortals",
      "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 60,
      "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.5
        },
        {
          "value": "Health/Max",
          "add": -20
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/persian_architecture": {
      "genericName": "Persian Architecture",
      "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "stone_blocks.png",
      "researchTime": 60,
      "tooltip": "All Persian structures +25% health, but also +20% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.2
        },
        {
          "value": "Health/Max",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_equine_transports": {
      "genericName": "Equine Transports",
      "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 60,
      "tooltip": "Phoenician Triremes gain the ability to train cavalry units.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_cavalry": {
      "genericName": "Cavalry Conscription",
      "supersedes": "persians/training_levy_cavalry",
      "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Stables.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Stables"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_infantry": {
      "genericName": "Infantry Conscription",
      "supersedes": "persians/training_levy_infantry",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_cavalry": {
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_infantry": {
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "romans/decay_logistics": {
      "genericName": "Roman Logistics",
      "description": "The Romans were masters of the logistics of warfare.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "handcart_empty.png",
      "researchTime": 40,
      "tooltip": "Territory decay eliminated for Army Camps and Siege Walls.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "replace": 0
        }
      ],
      "affects": [
        "ArmyCamp",
        "SiegeWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/pair_unlock_champions": {
      "genericName": "Traditional Army vs. Reform Army",
      "top": "successors/unlock_traditional_army",
      "bottom": "successors/unlock_reform_army"
    },
    "successors/special_hellenistic_metropolis": {
      "genericName": "Hellenistic Metropolis",
      "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 500,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "statue_face_stone.png",
      "researchTime": 60,
      "tooltip": "Civic centers +100% health and double default arrows.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "multiply": 2
        },
        {
          "value": "Health/Max",
          "multiply": 2
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_parade_of_daphne": {
      "genericName": "Parade of Daphne",
      "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "parade_of_daphne.png",
      "researchTime": 60,
      "tooltip": "Faster batch training speed for the Fortress.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.2
        }
      ],
      "affects": [
        "Fortress"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_war_horses": {
      "genericName": "Nisean War Horses",
      "specificName": {
        "sele": "Nisioi"
      },
      "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "nisean_war_horses.png",
      "researchTime": 60,
      "tooltip": "All cavalry +20% health, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.2
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_reform_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Reform Army",
      "description": "The reform army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_traditional_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Traditional Army",
      "description": "The traditional army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/upgrade_mace_silvershields": {
      "genericName": "Silver Shields Regiment",
      "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    }
  },
  "researchedTechs": {
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "gather_lumbering_ironaxes": {
      "pair": "pair_gather_wood_01",
      "genericName": "Iron Ax Heads",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +25% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "gather_mining_wedgemallet": {
      "pair": "pair_gather_01",
      "genericName": "Wedge and Mallet",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Equip your workers with helpful tools. No requirements.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "+25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "phase_town_generic": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis",
        "hele": "Komópolis",
        "mace": "Komópolis",
        "spart": "Komópolis",
        "theb": "Komópolis"
      },
      "description": "Advances from a small village to a bustling town, ready to expand rapidly.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "gather_farming_plows": {
      "genericName": "Iron Plow",
      "description": "A horse drawn instrument to turn the sod.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Equip your workers with iron plows. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_crenellations": {
      "pair": "pair_tower_01",
      "genericName": "Crenellations",
      "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "crenelations.png",
      "researchTime": 40,
      "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.",
      "modifications": [
        {
          "value": "BuildingAI/GarrisonArrowMultiplier",
          "multiply": 1.4
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "armor_infantryspearmen_pierce_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Plywood Shield Construction",
      "specificName": {
        "hele": "Aspidiskè",
        "mace": "Aspidiskè",
        "spart": "Aspidiskè",
        "athen": "Aspidiskè",
        "ptol": "Aspidiskè",
        "sele": "Aspidiskè"
      },
      "description": "Plywood construction for large shields.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_wood.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "persians/persian_architecture": {
      "genericName": "Persian Architecture",
      "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "stone_blocks.png",
      "researchTime": 60,
      "tooltip": "All Persian structures +25% health, but also +20% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.2
        },
        {
          "value": "Health/Max",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_irregulars": {
      "pair": "pair_inf_01",
      "genericName": "Ranged Infantry Irregulars",
      "specificName": {
        "hele": "Átaktoi",
        "mace": "Átaktoi",
        "spart": "Átaktoi",
        "athen": "Átaktoi",
        "theb": "Átaktoi",
        "sele": "Átaktoi",
        "ptol": "Átaktoi"
      },
      "description": "Training increases damage of ranged infantry units.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "arrow.png",
      "researchTime": 40,
      "tooltip": "Ranged infantry +2 pierce attack.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Ranged"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_inf_01": {
      "genericName": "Side Arms vs. Irregulars",
      "top": "melee_inf_sidearms",
      "bottom": "ranged_inf_irregulars"
    },
    "attack_cav_lance": {
      "pair": "pair_cav_01",
      "genericName": "Cavalry Lance",
      "specificName": {
        "hele": "Xyston",
        "mace": "Xyston",
        "spart": "Xyston",
        "athen": "Xyston",
        "sele": "Xyston",
        "ptol": "Xyston",
        "theb": "Xyston",
        "rome": "Hasta"
      },
      "description": "A long spear made specifically for cavalry.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "spear_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Cavalry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "upgrade_rank_advanced_cavalry": {
      "genericName": "Advanced Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 400,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "speed_trader_01": {
      "genericName": "Trade Convoys",
      "description": "Increases movement rate of traders, which in turn increases trade income.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.",
      "modifications": [
        {
          "value": "UnitMotion/WalkSpeed",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "phase_city_generic": {
      "genericName": "City Phase",
      "specificName": {
        "hele": "Megalopolis",
        "mace": "Megalopolis",
        "spart": "Megalopolis",
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_generic",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "persians/training_levy_cavalry": {
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_champions_elite": {
      "pair": "pair_champ_02",
      "genericName": "Heroism",
      "specificName": {
        "hele": "Andreia",
        "mace": "Andreia",
        "spart": "Andreia",
        "athen": "Andreia",
        "ptol": "Andreia",
        "sele": "Andreia",
        "rome": "Fortitudo"
      },
      "description": "Guard units have uncommon bravery and valor in battle.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_hero_side.png",
      "researchTime": 40,
      "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "Champion Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "Champion Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "melee_inf_spearheads": {
      "pair": "pair_inf_02",
      "genericName": "Iron Spearheads",
      "specificName": {
        "hele": "Siderénies Aichmés",
        "mace": "Siderénies Aichmés",
        "spart": "Siderénies Aichmés",
        "athen": "Siderénies Aichmés",
        "theb": "Siderénies Aichmés",
        "ptol": "Siderénies Aichmés",
        "sele": "Siderénies Aichmés"
      },
      "description": "Using iron instead of bronze gave spears additional piercing power.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "All Spear units +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearheads",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "successors/special_war_horses": {
      "genericName": "Nisean War Horses",
      "specificName": {
        "sele": "Nisioi"
      },
      "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "nisean_war_horses.png",
      "researchTime": 60,
      "tooltip": "All cavalry +20% health, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.2
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_reinforcedhull": {
      "genericName": "Reinforced hull",
      "description": "Wooden reinforcement beams for ship hulls.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_ship_bronze.png",
      "researchTime": 40,
      "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_cavalry": {
      "genericName": "Cavalry Conscription",
      "supersedes": "persians/training_levy_cavalry",
      "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Stables.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Stables"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_naval_architects": {
      "genericName": "Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Dock.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Docks increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Dock"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hypozomata": {
      "genericName": "Hypozomata undergirding",
      "description": "The hypozomata braces the structure of a ship.",
      "cost": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "supersedes": "armor_ship_reinforcedhull",
      "icon": "armor_ship_silver.png",
      "researchTime": 40,
      "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_attack": {
      "genericName": "Advanced Siege",
      "description": "Advanced technologies improve siege efficiency",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "siege_ram.png",
      "researchTime": 40,
      "tooltip": "All siege weapons +5 Crush damage.",
      "modifications": [
        {
          "value": "Attack/Melee/Crush",
          "add": 5
        },
        {
          "value": "Attack/Ranged/Crush",
          "add": 5
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
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      "bottom": "siege_packing"
    },
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      "genericName": "Elite Citizen-Cavalry",
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        "food": 600,
        "wood": 0,
        "stone": 0,
        "metal": 400
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_cavalry",
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_armor": {
      "genericName": "Armor plating",
      "description": "Increased armor on siege weapons",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Siege weapons +2 Hack armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "pop_house_01": {
      "pair": "pair_house_01",
      "genericName": "Home Garden",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +1 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 1
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    }
  },
  "researchQueued": {},
  "researchStarted": {},
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        ],
        "multiply": 1.1
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    ],
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        "affects": [
          [
            "Worker"
          ]
        ],
        "multiply": 1.25
      }
    ],
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            "Worker"
          ]
        ],
        "multiply": 1.25
      }
    ],
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          ]
        ],
        "multiply": 1.3
      },
      {
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        "multiply": 1.5
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    ],
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            "Worker"
          ]
        ],
        "multiply": 1.25
      }
    ],
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            "Defensive",
            "Tower"
          ]
        ],
        "multiply": 1.4
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    ],
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          [
            "Infantry",
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          ]
        ],
        "add": 2
      },
      {
        "affects": [
          [
            "Ship"
          ]
        ],
        "add": 2
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      {
        "affects": [
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            "Ship"
          ]
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        "add": 2
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    ],
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          ]
        ],
        "multiply": 1.2
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      {
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        "multiply": 1.1
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    ],
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        ],
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      {
        "affects": [
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        ],
        "add": -10
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      {
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        ],
        "multiply": 1.2
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    ],
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            "Ranged"
          ]
        ],
        "add": 2
      },
      {
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        ],
        "add": 2
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    ],
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            "Cavalry",
            "Melee"
          ]
        ],
        "add": 2
      },
      {
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        ],
        "add": 2
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      {
        "affects": [
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        ],
        "add": 2
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    ],
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          ]
        ],
        "replace": 0
      },
      {
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        "replace": 0
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    ],
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        "multiply": 1.25
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    ],
    "Armour/Hack": [
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        ],
        "add": 2
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      {
        "affects": [
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        "add": 2
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      {
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        "add": 2
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    ],
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          ]
        ],
        "add": 2
      },
      {
        "affects": [
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        "add": 2
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    ],
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          ]
        ],
        "add": -0.1
      },
      {
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        ],
        "add": -0.1
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    ],
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        ],
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    ],
    "Attack/Ranged/Crush": [
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        "add": 5
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    ],
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          ]
        ],
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    ]
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    "DropsiteStone": 6,
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    "BarterMarket": 3,
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    "SpecialBuilding": 1,
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    "Support": {
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    },
    "Organic": {
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    "Worker": {
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    "Female": {
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    "Citizen": {
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    "Infantry": {
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    "CitizenSoldier": {
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    "Melee": {
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    "Spear": {
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    "Basic": {
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    },
    "Ranged": {
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    "Archer": {
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    "Bow": {
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    "Cavalry": {
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    "Javelin": {
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    "Economic": {
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    "Storehouse": {
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    "Village": {
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    "DropsiteWood": {
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    "DropsiteMetal": {
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    "DropsiteStone": {
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    "DropsiteFood": {
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    "Farmstead": {
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    "Field": {
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    "Military": {
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    "Barracks": {
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    "Town": {
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    },
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    "BarterMarket": {
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    },
    "DefenseTower": {
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    "GarrisonTower": {
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    "Blacksmith": {
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    "Naval": {
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    "NavalMarket": {
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    "Dock": {
      "structures/pers_dock": 1
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    "Advanced": {
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    "Camel": {
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    "StoneWall": {
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    "Siege": {},
    "Ram": {},
    "Gates": {
      "structures/pers_wall_gate": 3
    },
    "Ship": {
      "units/pers_ship_fishing": 1
    },
    "FishingBoat": {
      "units/pers_ship_fishing": 1
    },
    "Elite": {
      "units/pers_infantry_archer_e": 1,
      "units/pers_infantry_javelinist_e": 1
    },
    "SpecialBuilding": {
      "structures/pers_apadana": 1
    },
    "Palace": {
      "structures/pers_apadana": 1
    },
    "Apadana": {
      "structures/pers_apadana": 1
    },
    "Hero": {
      "units/pers_hero_cyrus": 1
    },
    "Champion": {
      "units/pers_champion_infantry": 40
    },
    "Immortal": {
      "units/pers_champion_infantry": 40
    }
  },
  "autoResearchTech": {
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "successors/pair_unlock_champions": {
      "genericName": "Traditional Army vs. Reform Army",
      "top": "successors/unlock_traditional_army",
      "bottom": "successors/unlock_reform_army"
    }
  }
}

- id: 4
  AttackDetection:
    object: {
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    {
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}
  BattleDetection:
    object: {
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  "alertnessPeaceThreshold": 0,
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  "damageRecord": [
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    0,
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    0,
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    92.88088792615144,
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  EntityLimits:
    object: {
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  },
  "changers": {
    "Pillar": {
      "Ashoka": 5
    },
    "WarDog": {
      "Kennel": 10
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  }
}
  Player:
    object: {
  "playerID": 2,
  "name": "Player 2",
  "civ": "sele",
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  "popUsed": 184,
  "popBonuses": 306,
  "maxPop": 300,
  "trainingBlocked": false,
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  },
  "tradingGoods": [
    {
      "goods": "wood",
      "proba": 30
    },
    {
      "goods": "stone",
      "proba": 35
    },
    {
      "goods": "metal",
      "proba": 35
    }
  ],
  "team": -1,
  "teamsLocked": false,
  "state": "active",
  "diplomacy": [
    -1,
    -1,
    1,
    -1
  ],
  "conquestCriticalEntitiesCount": 135,
  "formations": [
    "formations/scatter",
    "formations/box",
    "formations/column_closed",
    "formations/line_closed",
    "formations/column_open",
    "formations/line_open",
    "formations/flank",
    "formations/skirmish",
    "formations/wedge",
    "formations/battle_line",
    "formations/phalanx",
    "formations/syntagma"
  ],
  "controlAllUnits": false,
  "isAI": false,
  "gatherRateMultiplier": 1,
  "cheatsEnabled": false,
  "cheatTimeMultiplier": 1,
  "heroes": [
    4411
  ],
  "resourceNames": {
    "food": "Food",
    "wood": "Wood",
    "metal": "Metal",
    "stone": "Stone"
  }
}
  StatisticsTracker:
    object: {
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    "Infantry",
    "Worker",
    "Female",
    "Cavalry",
    "Champion",
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  ],
  "unitsTrained": {
    "Infantry": 214,
    "Worker": 241,
    "Female": 32,
    "Cavalry": 6,
    "Champion": 10,
    "Hero": 1,
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  },
  "unitsLost": {
    "Infantry": 144,
    "Worker": 140,
    "Female": 1,
    "Cavalry": 6,
    "Champion": 7,
    "Hero": 0,
    "Ship": 0,
    "total": 154
  },
  "unitsLostValue": 16300,
  "enemyUnitsKilled": {
    "Infantry": 91,
    "Worker": 79,
    "Female": 6,
    "Cavalry": 9,
    "Champion": 18,
    "Hero": 0,
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    "total": 114
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  "enemyUnitsKilledValue": 13235,
  "buildingsClasses": [
    "House",
    "Economic",
    "Outpost",
    "Military",
    "Fortress",
    "CivCentre",
    "Wonder"
  ],
  "buildingsConstructed": {
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    "Fortress": 2,
    "CivCentre": 2,
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  "buildingsLost": {
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  },
  "buildingsLostValue": 100,
  "enemyBuildingsDestroyed": {
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    "Fortress": 2,
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  "enemyBuildingsDestroyedValue": 3100,
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    "vegetarianFood": 30838
  },
  "resourcesUsed": {
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  },
  "resourcesSold": {
    "food": 400,
    "wood": 0,
    "metal": 0,
    "stone": 0
  },
  "resourcesBought": {
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    "wood": 0,
    "metal": 0,
    "stone": 209
  },
  "tributesSent": 200,
  "tributesReceived": 900,
  "tradeIncome": 0,
  "treasuresCollected": 0
}
  TechnologyManager:
    object: {
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      "pair": "pair_cav_01",
      "genericName": "Chamfron",
      "specificName": {
        "hele": "Prometoopidion",
        "mace": "Prometoopidion",
        "spart": "Prometoopidion",
        "athen": "Prometoopidion",
        "sele": "Prometoopidion",
        "ptol": "Prometoopidion",
        "theb": "Prometoopidion"
      },
      "description": "Metal armor for a horse's face.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_plates_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_hero_01": {
      "genericName": "Iron Hero Armor",
      "specificName": {
        "hele": "Sidi̱ró Panoplía",
        "mace": "Sidi̱ró Panoplía",
        "spart": "Sidi̱ró Panoplía",
        "athen": "Sidi̱ró Panoplía",
        "ptol": "Sidi̱ró Panoplía",
        "sele": "Sidi̱ró Panoplía",
        "rome": "Lorica Ferrea"
      },
      "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 600
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_empire.png",
      "researchTime": 40,
      "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 50
        }
      ],
      "affects": [
        "Hero"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Quilted Body Armor",
      "specificName": {
        "generic": "Spolas",
        "hele": "Spolas",
        "mace": "Spolas",
        "spart": "Spolas",
        "athen": "Spolas",
        "pers": "Spolas",
        "rome": "Spolas",
        "cart": "Spolas",
        "iber": "Spolas",
        "maur": "Spolas",
        "celt": "Spolas",
        "brit": "Spolas",
        "gaul": "Spolas"
      },
      "description": "Quilted linen or leather body armor for infantrymen.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_leather.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Laminated Linen Body Armor",
      "specificName": {
        "hele": "Linothorakes",
        "mace": "Linothorakes",
        "spart": "Linothorakes",
        "athen": "Linothorakes",
        "ptol": "Linothorakes",
        "sele": "Linothorakes",
        "pers": "Linothorakes",
        "rome": "Linothorakes",
        "cart": "Linothorakes"
      },
      "description": "Laminated linen body armor for infantrymen.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_pteruges.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Scale Body Armor",
      "specificName": {
        "rome": "Lorica Squamata"
      },
      "description": "Body armor reinforced with bronze scales.",
      "cost": {
        "food": 150,
        "wood": 0,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Bronze Cuirass Body Armor",
      "specificName": {
        "rome": "Lorica Musculata"
      },
      "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_bronze.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Plywood Shield Construction",
      "specificName": {
        "hele": "Aspidiskè",
        "mace": "Aspidiskè",
        "spart": "Aspidiskè",
        "athen": "Aspidiskè",
        "ptol": "Aspidiskè",
        "sele": "Aspidiskè"
      },
      "description": "Plywood construction for large shields.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_wood.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Reinforced Shield",
      "specificName": {
        "hele": "Aspides",
        "mace": "Aspides",
        "spart": "Aspides",
        "athen": "Aspides",
        "ptol": "Aspides",
        "sele": "Aspides"
      },
      "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_bronze.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Bronze Shield Facing",
      "specificName": {
        "hele": "Chalkaspides",
        "mace": "Chrysaspides",
        "spart": "Chalkaspides",
        "athen": "Chalkaspides",
        "ptol": "Chalkaspides",
        "sele": "Chalkaspides"
      },
      "description": "A bronze skin hammered over the face of the shield.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_gold.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Level.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Silver Shields",
      "specificName": {
        "hele": "Argyraspides",
        "mace": "Argyraspides",
        "spart": "Argyraspides",
        "athen": "Argyraspides",
        "ptol": "Argyraspides",
        "sele": "Argyraspides"
      },
      "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hullsheathing": {
      "genericName": "Lead hull sheathing",
      "description": "Lead sheathing protects ship hulls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "supersedes": "armor_ship_hypozomata",
      "icon": "armor_ship_gold.png",
      "researchTime": 40,
      "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hypozomata": {
      "genericName": "Hypozomata undergirding",
      "description": "The hypozomata braces the structure of a ship.",
      "cost": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "supersedes": "armor_ship_reinforcedhull",
      "icon": "armor_ship_silver.png",
      "researchTime": 40,
      "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_reinforcedhull": {
      "genericName": "Reinforced hull",
      "description": "Wooden reinforcement beams for ship hulls.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_ship_bronze.png",
      "researchTime": 40,
      "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_trade_convoys": {
      "genericName": "Trade convoys",
      "description": "Increases defensive capability of traders.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +2 Hack and Pierce armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_cav_lance": {
      "pair": "pair_cav_01",
      "genericName": "Cavalry Lance",
      "specificName": {
        "hele": "Xyston",
        "mace": "Xyston",
        "spart": "Xyston",
        "athen": "Xyston",
        "sele": "Xyston",
        "ptol": "Xyston",
        "theb": "Xyston",
        "rome": "Hasta"
      },
      "description": "A long spear made specifically for cavalry.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "spear_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Cavalry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_champions_elite": {
      "pair": "pair_champ_02",
      "genericName": "Heroism",
      "specificName": {
        "hele": "Andreia",
        "mace": "Andreia",
        "spart": "Andreia",
        "athen": "Andreia",
        "ptol": "Andreia",
        "sele": "Andreia",
        "rome": "Fortitudo"
      },
      "description": "Guard units have uncommon bravery and valor in battle.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_hero_side.png",
      "researchTime": 40,
      "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "Champion Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "Champion Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_citizensoldiers_will": {
      "pair": "pair_champ_02",
      "genericName": "Will to fight",
      "specificName": {
        "hele": "Dynamis",
        "mace": "Dynamis",
        "spart": "Dynamis",
        "athen": "Dynamis",
        "ptol": "Dynamis",
        "sele": "Dynamis"
      },
      "description": "The will to fight is crucial to victory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "CitizenSoldier Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "CitizenSoldier Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_steel_working": {
      "genericName": "Steel Working",
      "specificName": {
        "maur": "Wootz Steel",
        "iber": "Toledo Steel"
      },
      "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 60,
      "tooltip": "+2 attack for all sword units.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Sword"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_crenellations": {
      "pair": "pair_tower_01",
      "genericName": "Crenellations",
      "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "crenelations.png",
      "researchTime": 40,
      "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.",
      "modifications": [
        {
          "value": "BuildingAI/GarrisonArrowMultiplier",
          "multiply": 1.4
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_watch": {
      "pair": "pair_tower_01",
      "genericName": "Sentries",
      "specificName": {
        "hele": "Nyktophylakes",
        "mace": "Nyktophylakes",
        "spart": "Nyktophylakes",
        "athen": "Nyktophylakes",
        "ptol": "Nyktophylakes",
        "sele": "Nyktophylakes",
        "rome": "Vigiles"
      },
      "description": "A night's watch increases vigilance.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_bronze.png",
      "researchTime": 40,
      "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "add": 1
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "buildtime_walls_rubble": {
      "pair": "pair_walls_01",
      "genericName": "Rubble Materials",
      "description": "Using rubble materials reduces the costs and build times of walls.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks_brown.png",
      "researchTime": 40,
      "tooltip": "City walls -20% build time, but -1 crush armor level.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Armour/Crush",
          "add": -1
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "decay_outpost": {
      "genericName": "Stone Foundations",
      "description": "Outposts survive twice as long in neutral territory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "blocks_three.png",
      "researchTime": 40,
      "tooltip": "Territory decay -50% for Outposts.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_animals_stockbreeding": {
      "genericName": "Stockbreeding",
      "description": "Breeding livestock for food.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "meat.png",
      "researchTime": 40,
      "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Domestic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_wheelbarrow": {
      "pair": "pair_gather_wood_01",
      "genericName": "Wheelbarrow",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wheelbarrow_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_plows": {
      "genericName": "Iron Plow",
      "description": "A horse drawn instrument to turn the sod.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Equip your workers with iron plows. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_ironaxes": {
      "pair": "pair_gather_wood_01",
      "genericName": "Iron Ax Heads",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +25% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_serfs": {
      "pair": "pair_gather_02",
      "genericName": "Serfs",
      "specificName": {
        "hele": "Heilotes",
        "mace": "Heilotes",
        "spart": "Heilotes",
        "athen": "Heilotes"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_servants": {
      "pair": "pair_gather_01",
      "genericName": "Servants",
      "specificName": {
        "hele": "Douloi",
        "mace": "Douloi",
        "spart": "Douloi",
        "athen": "Douloi"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Hire servants to help mine stone. No requirements.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "+25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_shaftmining": {
      "pair": "pair_gather_02",
      "genericName": "Shaft Mining",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Develop shaft mining. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_silvermining": {
      "pair": "pair_gather_03",
      "genericName": "Silver Mining",
      "specificName": {
        "athen": "Mines of Laureion",
        "mace": "Mines of Krenides"
      },
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_slaves": {
      "pair": "pair_gather_03",
      "genericName": "Slaves",
      "specificName": {
        "hele": "Andrapodon",
        "mace": "Andrapodon",
        "spart": "Andrapodon",
        "athen": "Andrapodon"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_wedgemallet": {
      "pair": "pair_gather_01",
      "genericName": "Wedge and Mallet",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Equip your workers with helpful tools. No requirements.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "+25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_wicker_baskets": {
      "genericName": "Wicker Baskets",
      "description": "Baskets to carry foraged food stuffs.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "gather_basket.png",
      "researchTime": 40,
      "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.fruit",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range": {
      "pair": "pair_heal_01",
      "genericName": "Healing Range",
      "specificName": {
        "hele": "Olympic Pantheon",
        "mace": "Olympic Pantheon",
        "spart": "Olympic Pantheon",
        "athen": "Olympic Pantheon"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Range 2",
      "specificName": {
        "hele": "Akademia",
        "mace": "Akademia",
        "spart": "Akademia",
        "athen": "Akademia"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate": {
      "pair": "pair_heal_01",
      "genericName": "Healing Rate",
      "specificName": {
        "hele": "Sphagia",
        "mace": "Sphagia",
        "spart": "Sphagia",
        "athen": "Sphagia"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Rate 2",
      "specificName": {
        "hele": "Hippocratic Oath",
        "mace": "Hippocratic Oath",
        "spart": "Hippocratic Oath",
        "athen": "Hippocratic Oath"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_temple": {
      "pair": "pair_heal_03",
      "genericName": "Divine Offerings",
      "specificName": {
        "hele": "Olympic Games",
        "mace": "Olympic Games",
        "spart": "Olympic Games",
        "athen": "Eleusian Mysteries"
      },
      "description": "Units garrisoned in a temple are healed faster.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "cauldron.png",
      "researchTime": 40,
      "tooltip": "Temples +50% garrisoned healing rate.",
      "modifications": [
        {
          "value": "GarrisonHolder/BuffHeal",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Temple"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_females_01": {
      "pair": "pair_house_01",
      "genericName": "The Loom",
      "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large  share of their lives working with it.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wives_festival.png",
      "researchTime": 40,
      "tooltip": "Female Citizens +50% Health.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Female Citizen"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_regen_units": {
      "pair": "pair_heal_03",
      "genericName": "Battlefield Medicine",
      "description": "Unlock health regeneration for your units.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "bandage.png",
      "researchTime": 40,
      "tooltip": "Organic units will slowly regenerate health over time when idle.",
      "modifications": [
        {
          "value": "Health/RegenRate",
          "add": 0.5
        }
      ],
      "affects": [
        "Unit Organic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_walls_geometric_masonry": {
      "pair": "pair_walls_01",
      "genericName": "Geometric Masonry",
      "description": "Using geometric masonry increases the sturdiness of defensive walls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks.png",
      "researchTime": 40,
      "tooltip": "City walls +2 crush armor levels, but +10% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_sidearms": {
      "pair": "pair_inf_01",
      "genericName": "Side Arms",
      "specificName": {
        "hele": "Xíphos",
        "mace": "Xíphos",
        "spart": "Xíphos",
        "athen": "Xíphos",
        "theb": "Xíphos",
        "ptol": "Xíphos",
        "sele": "Xíphos",
        "rome": "Pugio"
      },
      "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "sword.png",
      "researchTime": 40,
      "tooltip": "Melee infantry +1 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_spearheads": {
      "pair": "pair_inf_02",
      "genericName": "Iron Spearheads",
      "specificName": {
        "hele": "Siderénies Aichmés",
        "mace": "Siderénies Aichmés",
        "spart": "Siderénies Aichmés",
        "athen": "Siderénies Aichmés",
        "theb": "Siderénies Aichmés",
        "ptol": "Siderénies Aichmés",
        "sele": "Siderénies Aichmés"
      },
      "description": "Using iron instead of bronze gave spears additional piercing power.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "All Spear units +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "pair_inf_01": {
      "genericName": "Side Arms vs. Irregulars",
      "top": "melee_inf_sidearms",
      "bottom": "ranged_inf_irregulars"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearheads",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_athen": {
      "genericName": "City Phase",
      "specificName": {
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_athen",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_britons": {
      "genericName": "City Phase - Britons",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_gauls": {
      "genericName": "City Phase - Gauls",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_generic": {
      "genericName": "City Phase",
      "specificName": {
        "hele": "Megalopolis",
        "mace": "Megalopolis",
        "spart": "Megalopolis",
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_generic",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_athen": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_generic": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis",
        "hele": "Komópolis",
        "mace": "Komópolis",
        "spart": "Komópolis",
        "theb": "Komópolis"
      },
      "description": "Advances from a small village to a bustling town, ready to expand rapidly.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    },
    "pop_civic_01": {
      "pair": "pair_pop_01",
      "genericName": "Dining Hall",
      "specificName": {
        "athen": "Tholos"
      },
      "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_civic_02": {
      "pair": "pair_pop_02",
      "genericName": "Public Assembly",
      "specificName": {
        "athen": "Ekklesia",
        "rome": "Comitium"
      },
      "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_01": {
      "pair": "pair_house_01",
      "genericName": "Home Garden",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +1 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 1
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_02": {
      "pair": "pair_house_02",
      "genericName": "Manors",
      "specificName": {
        "rome": "Insulae"
      },
      "description": "Homes tended to expand as the wealth and population of a settlement grew.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 300,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +2 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 2
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_irregulars": {
      "pair": "pair_inf_01",
      "genericName": "Ranged Infantry Irregulars",
      "specificName": {
        "hele": "Átaktoi",
        "mace": "Átaktoi",
        "spart": "Átaktoi",
        "athen": "Átaktoi",
        "theb": "Átaktoi",
        "sele": "Átaktoi",
        "ptol": "Átaktoi"
      },
      "description": "Training increases damage of ranged infantry units.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "arrow.png",
      "researchTime": 40,
      "tooltip": "Ranged infantry +2 pierce attack.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Ranged"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_skirmishers": {
      "pair": "pair_inf_02",
      "genericName": "Javelin Thong",
      "specificName": {
        "hele": "Ankyle",
        "mace": "Ankyle",
        "spart": "Ankyle",
        "athen": "Ankyle",
        "theb": "Ankyle",
        "ptol": "Ankyle",
        "sele": "Ankyle",
        "rome": "Amentum"
      },
      "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "javelin_thong.png",
      "researchTime": 30,
      "tooltip": "All Javelin units +2 pierce attack and +4 range.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        },
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 4
        }
      ],
      "affects": [
        "Javelin"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_armor": {
      "genericName": "Armor plating",
      "description": "Increased armor on siege weapons",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Siege weapons +2 Hack armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_attack": {
      "genericName": "Advanced Siege",
      "description": "Advanced technologies improve siege efficiency",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "siege_ram.png",
      "researchTime": 40,
      "tooltip": "All siege weapons +5 Crush damage.",
      "modifications": [
        {
          "value": "Attack/Melee/Crush",
          "add": 5
        },
        {
          "value": "Attack/Ranged/Crush",
          "add": 5
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_bolt_accuracy": {
      "genericName": "Bolt Accuracy",
      "description": "Improvement to projectile accuracy",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 220
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "accuracy_bolt.png",
      "researchTime": 40,
      "tooltip": "Bolt shooter accuracy increased 25%",
      "modifications": [
        {
          "value": "Attack/Ranged/Spread",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Bolt Shooter"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_metal": {
      "genericName": "Metalworker",
      "description": "Siege weapons require less metal resource",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less metal",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_wood": {
      "genericName": "Artillery Instructors",
      "description": "Siege weapons cost less wood",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "anvil.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less wood",
      "modifications": [
        {
          "value": "Cost/Resources/wood",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_packing": {
      "genericName": "Military Engineers",
      "description": "Immobile siege weapons are assembled and disassembled faster",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "military_engineers.png",
      "researchTime": 40,
      "tooltip": "Immobile siege weapons pack/unpack 25% faster",
      "modifications": [
        {
          "value": "Pack/Time",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "speed_trader_01": {
      "genericName": "Trade Convoys",
      "description": "Increases movement rate of traders, which in turn increases trade income.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.",
      "modifications": [
        {
          "value": "UnitMotion/WalkSpeed",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_conscription": {
      "genericName": "Conscription",
      "supersedes": "pair_levy_01",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_cavalry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_infantry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_naval_architects": {
      "genericName": "Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Dock.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Docks increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Dock"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_champion_units": {
      "genericName": "Unlock Champion Units",
      "specificName": {
        "hele": "Agèma",
        "mace": "Agèma",
        "spart": "Agèma",
        "athen": "Agèma",
        "rome": "Regio Cohors"
      },
      "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Unlock the ability to train Champions at the barracks.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_females_house": {
      "pair": "pair_house_02",
      "genericName": "Fertility Festival",
      "specificName": {
        "hele": "Thesmophoria",
        "mace": "Thesmophoria",
        "spart": "Thesmophoria",
        "athen": "Thesmophoria",
        "rome": "Bona Dea"
      },
      "description": "A festival attended by women-only, to celebrate female fertility.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wives_festival.png",
      "researchTime": 60,
      "tooltip": "Unlock the ability to train women from houses.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_cavalry": {
      "genericName": "Advanced Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 400,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_infantry": {
      "genericName": "Advanced Citizen-Infantry",
      "specificName": {
        "hele": "Metikoi",
        "mace": "Metikoi",
        "spart": "Metikoi",
        "athen": "Metikoi"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_cavalry": {
      "genericName": "Elite Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 600,
        "wood": 0,
        "stone": 0,
        "metal": 400
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_cavalry",
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_infantry": {
      "genericName": "Elite Citizen-Infantry",
      "specificName": {
        "hele": "Zeugites",
        "mace": "Zeugites",
        "spart": "Zeugites",
        "athen": "Zeugites"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_infantry",
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "vision_outpost": {
      "genericName": "Carrier Pigeons",
      "description": "Outposts gain longer vision for scouting.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "pigeon.png",
      "researchTime": 40,
      "tooltip": "Vision Range +50% for Outposts.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/cost_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Mercenary Captain",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Mercenary General",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Lusitanian Mercenary Captain",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Celtiberian Mercenary General",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Mercenary Captain",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Mercenary General",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "carthaginians/special_colonisation": {
      "genericName": "Colonization",
      "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.",
      "cost": {
        "food": 0,
        "wood": 500,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Civic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/special_exploration": {
      "genericName": "Exploration",
      "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_ship_gold.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader",
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/training_phoenician_naval_architects": {
      "genericName": "Phoenician Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Shipyard.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Shipyard increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Shipyard"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Alliance",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Hegemony",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Iberian Alliance",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Iberian Hegemony",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Alliance",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Hegemony",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_celts": {
      "genericName": "Advanced Celtic Mercenaries",
      "description": "Upgrade all of your Celtic mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_iberian": {
      "genericName": "Advanced Iberian Mercenaries",
      "description": "Upgrade all of your Iberian mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_italiote": {
      "genericName": "Advanced Italiote Mercenaries",
      "description": "Upgrade all of your Italiote mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_celts": {
      "genericName": "Elite Celtic Mercenaries",
      "description": "Upgrade all of your Celtic Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_celts",
      "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_iberian": {
      "genericName": "Elite Iberian Mercenaries",
      "description": "Upgrade all of your Iberian Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_iberian",
      "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_italiote": {
      "genericName": "Elite Italiote Mercenaries",
      "description": "Upgrade all of your Italiote Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_italiote",
      "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "celts/special_gather_crop_rotation": {
      "genericName": "Crop Rotation",
      "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.",
      "cost": {
        "food": 300,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crop_rotation.png",
      "researchTime": 40,
      "tooltip": "Increase the yield of your farms. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/attack_inf_spearfighting": {
      "genericName": "Infantry Spear Fighting",
      "specificName": {
        "hele": "Doratismos",
        "mace": "Doratismos",
        "spart": "Doratismos",
        "athen": "Doratismos",
        "theb": "Doratismos"
      },
      "description": "Spear fighting training increases damage of infantry spear units.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "Spearmen +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "hellenes/spartans_agoge": {
      "genericName": "The Agoge",
      "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "agoge.png",
      "researchTime": 60,
      "tooltip": "+25% health for spear infantry, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.25
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Spear Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_iphicratean_reforms": {
      "genericName": "Iphicratean Reforms",
      "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).",
      "cost": {
        "food": 300,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 60,
      "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_long_walls": {
      "genericName": "Athenian Long Walls",
      "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crenelations.png",
      "researchTime": 60,
      "tooltip": "Build stone walls in neutral territory.",
      "modifications": [
        {
          "value": "BuildRestrictions/Territory",
          "replace": [
            "own",
            "neutral"
          ]
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "hellenes/temp_special_hellenization": {
      "genericName": "Hellenization",
      "specificName": {
        "athen": "Exellinismós",
        "hele": "Exellinismós",
        "mace": "Exellinismós",
        "spart": "Exellinismós",
        "theb": "Exellinismós"
      },
      "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 1000
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.",
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.2
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "persians/immortals": {
      "genericName": "Immortals",
      "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 60,
      "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.5
        },
        {
          "value": "Health/Max",
          "add": -20
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/persian_architecture": {
      "genericName": "Persian Architecture",
      "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "stone_blocks.png",
      "researchTime": 60,
      "tooltip": "All Persian structures +25% health, but also +20% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.2
        },
        {
          "value": "Health/Max",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_equine_transports": {
      "genericName": "Equine Transports",
      "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 60,
      "tooltip": "Phoenician Triremes gain the ability to train cavalry units.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_cavalry": {
      "genericName": "Cavalry Conscription",
      "supersedes": "persians/training_levy_cavalry",
      "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Stables.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Stables"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_infantry": {
      "genericName": "Infantry Conscription",
      "supersedes": "persians/training_levy_infantry",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_cavalry": {
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_infantry": {
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "romans/decay_logistics": {
      "genericName": "Roman Logistics",
      "description": "The Romans were masters of the logistics of warfare.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "handcart_empty.png",
      "researchTime": 40,
      "tooltip": "Territory decay eliminated for Army Camps and Siege Walls.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "replace": 0
        }
      ],
      "affects": [
        "ArmyCamp",
        "SiegeWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/pair_unlock_champions": {
      "genericName": "Traditional Army vs. Reform Army",
      "top": "successors/unlock_traditional_army",
      "bottom": "successors/unlock_reform_army"
    },
    "successors/special_hellenistic_metropolis": {
      "genericName": "Hellenistic Metropolis",
      "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 500,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "statue_face_stone.png",
      "researchTime": 60,
      "tooltip": "Civic centers +100% health and double default arrows.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "multiply": 2
        },
        {
          "value": "Health/Max",
          "multiply": 2
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_parade_of_daphne": {
      "genericName": "Parade of Daphne",
      "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "parade_of_daphne.png",
      "researchTime": 60,
      "tooltip": "Faster batch training speed for the Fortress.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.2
        }
      ],
      "affects": [
        "Fortress"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_war_horses": {
      "genericName": "Nisean War Horses",
      "specificName": {
        "sele": "Nisioi"
      },
      "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "nisean_war_horses.png",
      "researchTime": 60,
      "tooltip": "All cavalry +20% health, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.2
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_reform_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Reform Army",
      "description": "The reform army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_traditional_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Traditional Army",
      "description": "The traditional army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/upgrade_mace_silvershields": {
      "genericName": "Silver Shields Regiment",
      "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    }
  },
  "researchedTechs": {
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    },
    "gather_lumbering_ironaxes": {
      "pair": "pair_gather_wood_01",
      "genericName": "Iron Ax Heads",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +25% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "pop_house_01": {
      "pair": "pair_house_01",
      "genericName": "Home Garden",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +1 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 1
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "gather_wicker_baskets": {
      "genericName": "Wicker Baskets",
      "description": "Baskets to carry foraged food stuffs.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "gather_basket.png",
      "researchTime": 40,
      "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.fruit",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_wedgemallet": {
      "pair": "pair_gather_01",
      "genericName": "Wedge and Mallet",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Equip your workers with helpful tools. No requirements.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "+25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "phase_town_generic": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis",
        "hele": "Komópolis",
        "mace": "Komópolis",
        "spart": "Komópolis",
        "theb": "Komópolis"
      },
      "description": "Advances from a small village to a bustling town, ready to expand rapidly.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "training_levy_infantry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "gather_farming_plows": {
      "genericName": "Iron Plow",
      "description": "A horse drawn instrument to turn the sod.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Equip your workers with iron plows. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_shaftmining": {
      "pair": "pair_gather_02",
      "genericName": "Shaft Mining",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Develop shaft mining. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "unlock_females_house": {
      "pair": "pair_house_02",
      "genericName": "Fertility Festival",
      "specificName": {
        "hele": "Thesmophoria",
        "mace": "Thesmophoria",
        "spart": "Thesmophoria",
        "athen": "Thesmophoria",
        "rome": "Bona Dea"
      },
      "description": "A festival attended by women-only, to celebrate female fertility.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wives_festival.png",
      "researchTime": 60,
      "tooltip": "Unlock the ability to train women from houses.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "ranged_inf_irregulars": {
      "pair": "pair_inf_01",
      "genericName": "Ranged Infantry Irregulars",
      "specificName": {
        "hele": "Átaktoi",
        "mace": "Átaktoi",
        "spart": "Átaktoi",
        "athen": "Átaktoi",
        "theb": "Átaktoi",
        "sele": "Átaktoi",
        "ptol": "Átaktoi"
      },
      "description": "Training increases damage of ranged infantry units.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "arrow.png",
      "researchTime": 40,
      "tooltip": "Ranged infantry +2 pierce attack.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Ranged"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_inf_01": {
      "genericName": "Side Arms vs. Irregulars",
      "top": "melee_inf_sidearms",
      "bottom": "ranged_inf_irregulars"
    },
    "armor_infantry_hack_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Quilted Body Armor",
      "specificName": {
        "generic": "Spolas",
        "hele": "Spolas",
        "mace": "Spolas",
        "spart": "Spolas",
        "athen": "Spolas",
        "pers": "Spolas",
        "rome": "Spolas",
        "cart": "Spolas",
        "iber": "Spolas",
        "maur": "Spolas",
        "celt": "Spolas",
        "brit": "Spolas",
        "gaul": "Spolas"
      },
      "description": "Quilted linen or leather body armor for infantrymen.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_leather.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "attack_cav_lance": {
      "pair": "pair_cav_01",
      "genericName": "Cavalry Lance",
      "specificName": {
        "hele": "Xyston",
        "mace": "Xyston",
        "spart": "Xyston",
        "athen": "Xyston",
        "sele": "Xyston",
        "ptol": "Xyston",
        "theb": "Xyston",
        "rome": "Hasta"
      },
      "description": "A long spear made specifically for cavalry.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "spear_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Cavalry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "phase_city_generic": {
      "genericName": "City Phase",
      "specificName": {
        "hele": "Megalopolis",
        "mace": "Megalopolis",
        "spart": "Megalopolis",
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_generic",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "armor_infantry_hack_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Laminated Linen Body Armor",
      "specificName": {
        "hele": "Linothorakes",
        "mace": "Linothorakes",
        "spart": "Linothorakes",
        "athen": "Linothorakes",
        "ptol": "Linothorakes",
        "sele": "Linothorakes",
        "pers": "Linothorakes",
        "rome": "Linothorakes",
        "cart": "Linothorakes"
      },
      "description": "Laminated linen body armor for infantrymen.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_pteruges.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "gather_mining_slaves": {
      "pair": "pair_gather_03",
      "genericName": "Slaves",
      "specificName": {
        "hele": "Andrapodon",
        "mace": "Andrapodon",
        "spart": "Andrapodon",
        "athen": "Andrapodon"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "health_regen_units": {
      "pair": "pair_heal_03",
      "genericName": "Battlefield Medicine",
      "description": "Unlock health regeneration for your units.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "bandage.png",
      "researchTime": 40,
      "tooltip": "Organic units will slowly regenerate health over time when idle.",
      "modifications": [
        {
          "value": "Health/RegenRate",
          "add": 0.5
        }
      ],
      "affects": [
        "Unit Organic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "melee_inf_spearheads": {
      "pair": "pair_inf_02",
      "genericName": "Iron Spearheads",
      "specificName": {
        "hele": "Siderénies Aichmés",
        "mace": "Siderénies Aichmés",
        "spart": "Siderénies Aichmés",
        "athen": "Siderénies Aichmés",
        "theb": "Siderénies Aichmés",
        "ptol": "Siderénies Aichmés",
        "sele": "Siderénies Aichmés"
      },
      "description": "Using iron instead of bronze gave spears additional piercing power.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "All Spear units +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearheads",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "upgrade_rank_advanced_infantry": {
      "genericName": "Advanced Citizen-Infantry",
      "specificName": {
        "hele": "Metikoi",
        "mace": "Metikoi",
        "spart": "Metikoi",
        "athen": "Metikoi"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_conscription": {
      "genericName": "Conscription",
      "supersedes": "pair_levy_01",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Scale Body Armor",
      "specificName": {
        "rome": "Lorica Squamata"
      },
      "description": "Body armor reinforced with bronze scales.",
      "cost": {
        "food": 150,
        "wood": 0,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "upgrade_rank_elite_infantry": {
      "genericName": "Elite Citizen-Infantry",
      "specificName": {
        "hele": "Zeugites",
        "mace": "Zeugites",
        "spart": "Zeugites",
        "athen": "Zeugites"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_infantry",
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_naval_architects": {
      "genericName": "Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Dock.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Docks increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Dock"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_attack": {
      "genericName": "Advanced Siege",
      "description": "Advanced technologies improve siege efficiency",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "siege_ram.png",
      "researchTime": 40,
      "tooltip": "All siege weapons +5 Crush damage.",
      "modifications": [
        {
          "value": "Attack/Melee/Crush",
          "add": 5
        },
        {
          "value": "Attack/Ranged/Crush",
          "add": 5
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "attack_citizensoldiers_will": {
      "pair": "pair_champ_02",
      "genericName": "Will to fight",
      "specificName": {
        "hele": "Dynamis",
        "mace": "Dynamis",
        "spart": "Dynamis",
        "athen": "Dynamis",
        "ptol": "Dynamis",
        "sele": "Dynamis"
      },
      "description": "The will to fight is crucial to victory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "CitizenSoldier Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "CitizenSoldier Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "successors/unlock_reform_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Reform Army",
      "description": "The reform army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
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      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    }
  }
}

- id: 5
  AttackDetection:
    object: {
  "suppressionTime": 60000,
  "suppressionTransferRangeSquared": 6400,
  "suppressionRangeSquared": 25600,
  "suppressedList": [
    {
      "target": 4326,
      "position": {
        "x": 189.71453857421875,
        "y": 22.88104248046875,
        "z": 726.6817016601562
      },
      "time": 2472000
    }
  ]
}
  BattleDetection:
    object: {
  "interval": 200,
  "recordLength": 12,
  "damageRateThreshold": 0.04,
  "alertnessBattleThreshold": 4,
  "alertnessPeaceThreshold": 0,
  "alertnessMax": 8,
  "damage": 4.199999999999989,
  "damageRecord": [
    16.200000000000003,
    0,
    16.200000000000003,
    0,
    0,
    0,
    0,
    32.400000000000006,
    0,
    0,
    0,
    0
  ],
  "alertness": 0,
  "state": "PEACE",
  "recordControl": 0,
  "timer": 52577
}
  EntityLimits:
    object: {
  "limit": {
    "Apadana": 1,
    "Council": 1,
    "DefenseTower": 30,
    "Embassy": 2,
    "Fortress": 10,
    "Hero": 1,
    "Juggernaut": 1,
    "Library": 1,
    "Lighthouse": 1,
    "Monument": 5,
    "Pillar": 0,
    "Theater": 1,
    "WarDog": 0,
    "Wonder": 1
  },
  "count": {
    "Apadana": 0,
    "Council": 0,
    "DefenseTower": 10,
    "Embassy": 0,
    "Fortress": 1,
    "Hero": 0,
    "Juggernaut": 0,
    "Library": 0,
    "Lighthouse": 0,
    "Monument": 0,
    "Pillar": 0,
    "Theater": 0,
    "WarDog": 0,
    "Wonder": 0
  },
  "changers": {
    "Pillar": {
      "Ashoka": 5
    },
    "WarDog": {
      "Kennel": 10
    }
  }
}
  Player:
    object: {
  "playerID": 3,
  "name": "Player 3",
  "civ": "rome",
  "colour": {
    "r": 0.19607843137254902,
    "g": 0.6470588235294118,
    "b": 0.0196078431372549,
    "a": 1
  },
  "popUsed": 141,
  "popBonuses": 189,
  "maxPop": 300,
  "trainingBlocked": false,
  "resourceCount": {
    "food": 329,
    "wood": 715,
    "metal": 619,
    "stone": 54
  },
  "tradingGoods": [
    {
      "goods": "wood",
      "proba": 30
    },
    {
      "goods": "stone",
      "proba": 35
    },
    {
      "goods": "metal",
      "proba": 35
    }
  ],
  "team": -1,
  "teamsLocked": false,
  "state": "active",
  "diplomacy": [
    -1,
    -1,
    -1,
    1
  ],
  "conquestCriticalEntitiesCount": 146,
  "formations": [
    "formations/scatter",
    "formations/box",
    "formations/column_closed",
    "formations/line_closed",
    "formations/column_open",
    "formations/line_open",
    "formations/flank",
    "formations/skirmish",
    "formations/wedge",
    "formations/battle_line",
    "formations/testudo"
  ],
  "controlAllUnits": false,
  "isAI": false,
  "gatherRateMultiplier": 1,
  "cheatsEnabled": false,
  "cheatTimeMultiplier": 1,
  "heroes": [],
  "resourceNames": {
    "food": "Food",
    "wood": "Wood",
    "metal": "Metal",
    "stone": "Stone"
  }
}
  StatisticsTracker:
    object: {
  "unitsClasses": [
    "Infantry",
    "Worker",
    "Female",
    "Cavalry",
    "Champion",
    "Hero",
    "Ship"
  ],
  "unitsTrained": {
    "Infantry": 63,
    "Worker": 114,
    "Female": 51,
    "Cavalry": 20,
    "Champion": 0,
    "Hero": 0,
    "Ship": 0,
    "total": 138
  },
  "unitsLost": {
    "Infantry": 1,
    "Worker": 5,
    "Female": 4,
    "Cavalry": 1,
    "Champion": 0,
    "Hero": 0,
    "Ship": 0,
    "total": 6
  },
  "unitsLostValue": 435,
  "enemyUnitsKilled": {
    "Infantry": 3,
    "Worker": 4,
    "Female": 1,
    "Cavalry": 1,
    "Champion": 0,
    "Hero": 0,
    "Ship": 0,
    "total": 6
  },
  "enemyUnitsKilledValue": 750,
  "buildingsClasses": [
    "House",
    "Economic",
    "Outpost",
    "Military",
    "Fortress",
    "CivCentre",
    "Wonder"
  ],
  "buildingsConstructed": {
    "House": 11,
    "Economic": 5,
    "Outpost": 6,
    "Military": 2,
    "Fortress": 0,
    "CivCentre": 1,
    "Wonder": 0,
    "total": 67
  },
  "buildingsLost": {
    "House": 0,
    "Economic": 0,
    "Outpost": 0,
    "Military": 0,
    "Fortress": 0,
    "CivCentre": 0,
    "Wonder": 0,
    "total": 0
  },
  "buildingsLostValue": 0,
  "enemyBuildingsDestroyed": {
    "House": 0,
    "Economic": 0,
    "Outpost": 0,
    "Military": 0,
    "Fortress": 0,
    "CivCentre": 0,
    "Wonder": 0,
    "total": 0
  },
  "enemyBuildingsDestroyedValue": 0,
  "resourcesGathered": {
    "food": 8875,
    "wood": 8764,
    "metal": 5000,
    "stone": 6207,
    "vegetarianFood": 8475
  },
  "resourcesUsed": {
    "food": 8940,
    "wood": 8475,
    "metal": 4590,
    "stone": 6260
  },
  "resourcesSold": {
    "food": 0,
    "wood": 0,
    "metal": 0,
    "stone": 0
  },
  "resourcesBought": {
    "food": 0,
    "wood": 0,
    "metal": 0,
    "stone": 0
  },
  "tributesSent": 0,
  "tributesReceived": 600,
  "tradeIncome": 0,
  "treasuresCollected": 0
}
  TechnologyManager:
    object: {
  "allTechs": {
    "armor_cav_chamfron": {
      "pair": "pair_cav_01",
      "genericName": "Chamfron",
      "specificName": {
        "hele": "Prometoopidion",
        "mace": "Prometoopidion",
        "spart": "Prometoopidion",
        "athen": "Prometoopidion",
        "sele": "Prometoopidion",
        "ptol": "Prometoopidion",
        "theb": "Prometoopidion"
      },
      "description": "Metal armor for a horse's face.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_plates_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_hero_01": {
      "genericName": "Iron Hero Armor",
      "specificName": {
        "hele": "Sidi̱ró Panoplía",
        "mace": "Sidi̱ró Panoplía",
        "spart": "Sidi̱ró Panoplía",
        "athen": "Sidi̱ró Panoplía",
        "ptol": "Sidi̱ró Panoplía",
        "sele": "Sidi̱ró Panoplía",
        "rome": "Lorica Ferrea"
      },
      "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 600
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_empire.png",
      "researchTime": 40,
      "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 50
        }
      ],
      "affects": [
        "Hero"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Quilted Body Armor",
      "specificName": {
        "generic": "Spolas",
        "hele": "Spolas",
        "mace": "Spolas",
        "spart": "Spolas",
        "athen": "Spolas",
        "pers": "Spolas",
        "rome": "Spolas",
        "cart": "Spolas",
        "iber": "Spolas",
        "maur": "Spolas",
        "celt": "Spolas",
        "brit": "Spolas",
        "gaul": "Spolas"
      },
      "description": "Quilted linen or leather body armor for infantrymen.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_leather.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Laminated Linen Body Armor",
      "specificName": {
        "hele": "Linothorakes",
        "mace": "Linothorakes",
        "spart": "Linothorakes",
        "athen": "Linothorakes",
        "ptol": "Linothorakes",
        "sele": "Linothorakes",
        "pers": "Linothorakes",
        "rome": "Linothorakes",
        "cart": "Linothorakes"
      },
      "description": "Laminated linen body armor for infantrymen.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_pteruges.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Scale Body Armor",
      "specificName": {
        "rome": "Lorica Squamata"
      },
      "description": "Body armor reinforced with bronze scales.",
      "cost": {
        "food": 150,
        "wood": 0,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Bronze Cuirass Body Armor",
      "specificName": {
        "rome": "Lorica Musculata"
      },
      "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_bronze.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Plywood Shield Construction",
      "specificName": {
        "hele": "Aspidiskè",
        "mace": "Aspidiskè",
        "spart": "Aspidiskè",
        "athen": "Aspidiskè",
        "ptol": "Aspidiskè",
        "sele": "Aspidiskè"
      },
      "description": "Plywood construction for large shields.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_wood.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Reinforced Shield",
      "specificName": {
        "hele": "Aspides",
        "mace": "Aspides",
        "spart": "Aspides",
        "athen": "Aspides",
        "ptol": "Aspides",
        "sele": "Aspides"
      },
      "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_bronze.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Bronze Shield Facing",
      "specificName": {
        "hele": "Chalkaspides",
        "mace": "Chrysaspides",
        "spart": "Chalkaspides",
        "athen": "Chalkaspides",
        "ptol": "Chalkaspides",
        "sele": "Chalkaspides"
      },
      "description": "A bronze skin hammered over the face of the shield.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_gold.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Level.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Silver Shields",
      "specificName": {
        "hele": "Argyraspides",
        "mace": "Argyraspides",
        "spart": "Argyraspides",
        "athen": "Argyraspides",
        "ptol": "Argyraspides",
        "sele": "Argyraspides"
      },
      "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hullsheathing": {
      "genericName": "Lead hull sheathing",
      "description": "Lead sheathing protects ship hulls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "supersedes": "armor_ship_hypozomata",
      "icon": "armor_ship_gold.png",
      "researchTime": 40,
      "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hypozomata": {
      "genericName": "Hypozomata undergirding",
      "description": "The hypozomata braces the structure of a ship.",
      "cost": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "supersedes": "armor_ship_reinforcedhull",
      "icon": "armor_ship_silver.png",
      "researchTime": 40,
      "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_reinforcedhull": {
      "genericName": "Reinforced hull",
      "description": "Wooden reinforcement beams for ship hulls.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_ship_bronze.png",
      "researchTime": 40,
      "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_trade_convoys": {
      "genericName": "Trade convoys",
      "description": "Increases defensive capability of traders.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +2 Hack and Pierce armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_cav_lance": {
      "pair": "pair_cav_01",
      "genericName": "Cavalry Lance",
      "specificName": {
        "hele": "Xyston",
        "mace": "Xyston",
        "spart": "Xyston",
        "athen": "Xyston",
        "sele": "Xyston",
        "ptol": "Xyston",
        "theb": "Xyston",
        "rome": "Hasta"
      },
      "description": "A long spear made specifically for cavalry.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "spear_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Cavalry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_champions_elite": {
      "pair": "pair_champ_02",
      "genericName": "Heroism",
      "specificName": {
        "hele": "Andreia",
        "mace": "Andreia",
        "spart": "Andreia",
        "athen": "Andreia",
        "ptol": "Andreia",
        "sele": "Andreia",
        "rome": "Fortitudo"
      },
      "description": "Guard units have uncommon bravery and valor in battle.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_hero_side.png",
      "researchTime": 40,
      "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "Champion Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "Champion Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_citizensoldiers_will": {
      "pair": "pair_champ_02",
      "genericName": "Will to fight",
      "specificName": {
        "hele": "Dynamis",
        "mace": "Dynamis",
        "spart": "Dynamis",
        "athen": "Dynamis",
        "ptol": "Dynamis",
        "sele": "Dynamis"
      },
      "description": "The will to fight is crucial to victory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "CitizenSoldier Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "CitizenSoldier Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_steel_working": {
      "genericName": "Steel Working",
      "specificName": {
        "maur": "Wootz Steel",
        "iber": "Toledo Steel"
      },
      "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 60,
      "tooltip": "+2 attack for all sword units.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Sword"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_crenellations": {
      "pair": "pair_tower_01",
      "genericName": "Crenellations",
      "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "crenelations.png",
      "researchTime": 40,
      "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.",
      "modifications": [
        {
          "value": "BuildingAI/GarrisonArrowMultiplier",
          "multiply": 1.4
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_watch": {
      "pair": "pair_tower_01",
      "genericName": "Sentries",
      "specificName": {
        "hele": "Nyktophylakes",
        "mace": "Nyktophylakes",
        "spart": "Nyktophylakes",
        "athen": "Nyktophylakes",
        "ptol": "Nyktophylakes",
        "sele": "Nyktophylakes",
        "rome": "Vigiles"
      },
      "description": "A night's watch increases vigilance.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_bronze.png",
      "researchTime": 40,
      "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "add": 1
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "buildtime_walls_rubble": {
      "pair": "pair_walls_01",
      "genericName": "Rubble Materials",
      "description": "Using rubble materials reduces the costs and build times of walls.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks_brown.png",
      "researchTime": 40,
      "tooltip": "City walls -20% build time, but -1 crush armor level.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Armour/Crush",
          "add": -1
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "decay_outpost": {
      "genericName": "Stone Foundations",
      "description": "Outposts survive twice as long in neutral territory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "blocks_three.png",
      "researchTime": 40,
      "tooltip": "Territory decay -50% for Outposts.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_animals_stockbreeding": {
      "genericName": "Stockbreeding",
      "description": "Breeding livestock for food.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "meat.png",
      "researchTime": 40,
      "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Domestic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_wheelbarrow": {
      "pair": "pair_gather_wood_01",
      "genericName": "Wheelbarrow",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wheelbarrow_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_plows": {
      "genericName": "Iron Plow",
      "description": "A horse drawn instrument to turn the sod.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Equip your workers with iron plows. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_ironaxes": {
      "pair": "pair_gather_wood_01",
      "genericName": "Iron Ax Heads",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +25% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_serfs": {
      "pair": "pair_gather_02",
      "genericName": "Serfs",
      "specificName": {
        "hele": "Heilotes",
        "mace": "Heilotes",
        "spart": "Heilotes",
        "athen": "Heilotes"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_servants": {
      "pair": "pair_gather_01",
      "genericName": "Servants",
      "specificName": {
        "hele": "Douloi",
        "mace": "Douloi",
        "spart": "Douloi",
        "athen": "Douloi"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Hire servants to help mine stone. No requirements.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "+25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_shaftmining": {
      "pair": "pair_gather_02",
      "genericName": "Shaft Mining",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Develop shaft mining. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_silvermining": {
      "pair": "pair_gather_03",
      "genericName": "Silver Mining",
      "specificName": {
        "athen": "Mines of Laureion",
        "mace": "Mines of Krenides"
      },
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_slaves": {
      "pair": "pair_gather_03",
      "genericName": "Slaves",
      "specificName": {
        "hele": "Andrapodon",
        "mace": "Andrapodon",
        "spart": "Andrapodon",
        "athen": "Andrapodon"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_wedgemallet": {
      "pair": "pair_gather_01",
      "genericName": "Wedge and Mallet",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Equip your workers with helpful tools. No requirements.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "+25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_wicker_baskets": {
      "genericName": "Wicker Baskets",
      "description": "Baskets to carry foraged food stuffs.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "gather_basket.png",
      "researchTime": 40,
      "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.fruit",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range": {
      "pair": "pair_heal_01",
      "genericName": "Healing Range",
      "specificName": {
        "hele": "Olympic Pantheon",
        "mace": "Olympic Pantheon",
        "spart": "Olympic Pantheon",
        "athen": "Olympic Pantheon"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Range 2",
      "specificName": {
        "hele": "Akademia",
        "mace": "Akademia",
        "spart": "Akademia",
        "athen": "Akademia"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate": {
      "pair": "pair_heal_01",
      "genericName": "Healing Rate",
      "specificName": {
        "hele": "Sphagia",
        "mace": "Sphagia",
        "spart": "Sphagia",
        "athen": "Sphagia"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Rate 2",
      "specificName": {
        "hele": "Hippocratic Oath",
        "mace": "Hippocratic Oath",
        "spart": "Hippocratic Oath",
        "athen": "Hippocratic Oath"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_temple": {
      "pair": "pair_heal_03",
      "genericName": "Divine Offerings",
      "specificName": {
        "hele": "Olympic Games",
        "mace": "Olympic Games",
        "spart": "Olympic Games",
        "athen": "Eleusian Mysteries"
      },
      "description": "Units garrisoned in a temple are healed faster.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "cauldron.png",
      "researchTime": 40,
      "tooltip": "Temples +50% garrisoned healing rate.",
      "modifications": [
        {
          "value": "GarrisonHolder/BuffHeal",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Temple"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_females_01": {
      "pair": "pair_house_01",
      "genericName": "The Loom",
      "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large  share of their lives working with it.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wives_festival.png",
      "researchTime": 40,
      "tooltip": "Female Citizens +50% Health.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Female Citizen"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_regen_units": {
      "pair": "pair_heal_03",
      "genericName": "Battlefield Medicine",
      "description": "Unlock health regeneration for your units.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "bandage.png",
      "researchTime": 40,
      "tooltip": "Organic units will slowly regenerate health over time when idle.",
      "modifications": [
        {
          "value": "Health/RegenRate",
          "add": 0.5
        }
      ],
      "affects": [
        "Unit Organic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_walls_geometric_masonry": {
      "pair": "pair_walls_01",
      "genericName": "Geometric Masonry",
      "description": "Using geometric masonry increases the sturdiness of defensive walls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks.png",
      "researchTime": 40,
      "tooltip": "City walls +2 crush armor levels, but +10% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_sidearms": {
      "pair": "pair_inf_01",
      "genericName": "Side Arms",
      "specificName": {
        "hele": "Xíphos",
        "mace": "Xíphos",
        "spart": "Xíphos",
        "athen": "Xíphos",
        "theb": "Xíphos",
        "ptol": "Xíphos",
        "sele": "Xíphos",
        "rome": "Pugio"
      },
      "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "sword.png",
      "researchTime": 40,
      "tooltip": "Melee infantry +1 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_spearheads": {
      "pair": "pair_inf_02",
      "genericName": "Iron Spearheads",
      "specificName": {
        "hele": "Siderénies Aichmés",
        "mace": "Siderénies Aichmés",
        "spart": "Siderénies Aichmés",
        "athen": "Siderénies Aichmés",
        "theb": "Siderénies Aichmés",
        "ptol": "Siderénies Aichmés",
        "sele": "Siderénies Aichmés"
      },
      "description": "Using iron instead of bronze gave spears additional piercing power.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "All Spear units +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "pair_inf_01": {
      "genericName": "Side Arms vs. Irregulars",
      "top": "melee_inf_sidearms",
      "bottom": "ranged_inf_irregulars"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearheads",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_athen": {
      "genericName": "City Phase",
      "specificName": {
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_athen",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_britons": {
      "genericName": "City Phase - Britons",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_gauls": {
      "genericName": "City Phase - Gauls",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_generic": {
      "genericName": "City Phase",
      "specificName": {
        "hele": "Megalopolis",
        "mace": "Megalopolis",
        "spart": "Megalopolis",
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_generic",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_athen": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_generic": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis",
        "hele": "Komópolis",
        "mace": "Komópolis",
        "spart": "Komópolis",
        "theb": "Komópolis"
      },
      "description": "Advances from a small village to a bustling town, ready to expand rapidly.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    },
    "pop_civic_01": {
      "pair": "pair_pop_01",
      "genericName": "Dining Hall",
      "specificName": {
        "athen": "Tholos"
      },
      "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_civic_02": {
      "pair": "pair_pop_02",
      "genericName": "Public Assembly",
      "specificName": {
        "athen": "Ekklesia",
        "rome": "Comitium"
      },
      "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_01": {
      "pair": "pair_house_01",
      "genericName": "Home Garden",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +1 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 1
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_02": {
      "pair": "pair_house_02",
      "genericName": "Manors",
      "specificName": {
        "rome": "Insulae"
      },
      "description": "Homes tended to expand as the wealth and population of a settlement grew.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 300,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +2 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 2
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_irregulars": {
      "pair": "pair_inf_01",
      "genericName": "Ranged Infantry Irregulars",
      "specificName": {
        "hele": "Átaktoi",
        "mace": "Átaktoi",
        "spart": "Átaktoi",
        "athen": "Átaktoi",
        "theb": "Átaktoi",
        "sele": "Átaktoi",
        "ptol": "Átaktoi"
      },
      "description": "Training increases damage of ranged infantry units.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "arrow.png",
      "researchTime": 40,
      "tooltip": "Ranged infantry +2 pierce attack.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Ranged"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_skirmishers": {
      "pair": "pair_inf_02",
      "genericName": "Javelin Thong",
      "specificName": {
        "hele": "Ankyle",
        "mace": "Ankyle",
        "spart": "Ankyle",
        "athen": "Ankyle",
        "theb": "Ankyle",
        "ptol": "Ankyle",
        "sele": "Ankyle",
        "rome": "Amentum"
      },
      "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "javelin_thong.png",
      "researchTime": 30,
      "tooltip": "All Javelin units +2 pierce attack and +4 range.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        },
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 4
        }
      ],
      "affects": [
        "Javelin"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_armor": {
      "genericName": "Armor plating",
      "description": "Increased armor on siege weapons",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Siege weapons +2 Hack armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_attack": {
      "genericName": "Advanced Siege",
      "description": "Advanced technologies improve siege efficiency",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "siege_ram.png",
      "researchTime": 40,
      "tooltip": "All siege weapons +5 Crush damage.",
      "modifications": [
        {
          "value": "Attack/Melee/Crush",
          "add": 5
        },
        {
          "value": "Attack/Ranged/Crush",
          "add": 5
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_bolt_accuracy": {
      "genericName": "Bolt Accuracy",
      "description": "Improvement to projectile accuracy",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 220
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "accuracy_bolt.png",
      "researchTime": 40,
      "tooltip": "Bolt shooter accuracy increased 25%",
      "modifications": [
        {
          "value": "Attack/Ranged/Spread",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Bolt Shooter"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_metal": {
      "genericName": "Metalworker",
      "description": "Siege weapons require less metal resource",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less metal",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_wood": {
      "genericName": "Artillery Instructors",
      "description": "Siege weapons cost less wood",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "anvil.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less wood",
      "modifications": [
        {
          "value": "Cost/Resources/wood",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_packing": {
      "genericName": "Military Engineers",
      "description": "Immobile siege weapons are assembled and disassembled faster",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "military_engineers.png",
      "researchTime": 40,
      "tooltip": "Immobile siege weapons pack/unpack 25% faster",
      "modifications": [
        {
          "value": "Pack/Time",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "speed_trader_01": {
      "genericName": "Trade Convoys",
      "description": "Increases movement rate of traders, which in turn increases trade income.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.",
      "modifications": [
        {
          "value": "UnitMotion/WalkSpeed",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_conscription": {
      "genericName": "Conscription",
      "supersedes": "pair_levy_01",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_cavalry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_infantry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_naval_architects": {
      "genericName": "Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Dock.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Docks increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Dock"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_champion_units": {
      "genericName": "Unlock Champion Units",
      "specificName": {
        "hele": "Agèma",
        "mace": "Agèma",
        "spart": "Agèma",
        "athen": "Agèma",
        "rome": "Regio Cohors"
      },
      "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Unlock the ability to train Champions at the barracks.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_females_house": {
      "pair": "pair_house_02",
      "genericName": "Fertility Festival",
      "specificName": {
        "hele": "Thesmophoria",
        "mace": "Thesmophoria",
        "spart": "Thesmophoria",
        "athen": "Thesmophoria",
        "rome": "Bona Dea"
      },
      "description": "A festival attended by women-only, to celebrate female fertility.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wives_festival.png",
      "researchTime": 60,
      "tooltip": "Unlock the ability to train women from houses.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_cavalry": {
      "genericName": "Advanced Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 400,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_infantry": {
      "genericName": "Advanced Citizen-Infantry",
      "specificName": {
        "hele": "Metikoi",
        "mace": "Metikoi",
        "spart": "Metikoi",
        "athen": "Metikoi"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_cavalry": {
      "genericName": "Elite Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 600,
        "wood": 0,
        "stone": 0,
        "metal": 400
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_cavalry",
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_infantry": {
      "genericName": "Elite Citizen-Infantry",
      "specificName": {
        "hele": "Zeugites",
        "mace": "Zeugites",
        "spart": "Zeugites",
        "athen": "Zeugites"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_infantry",
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "vision_outpost": {
      "genericName": "Carrier Pigeons",
      "description": "Outposts gain longer vision for scouting.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "pigeon.png",
      "researchTime": 40,
      "tooltip": "Vision Range +50% for Outposts.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/cost_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Mercenary Captain",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Mercenary General",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Lusitanian Mercenary Captain",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Celtiberian Mercenary General",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Mercenary Captain",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Mercenary General",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "carthaginians/special_colonisation": {
      "genericName": "Colonization",
      "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.",
      "cost": {
        "food": 0,
        "wood": 500,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Civic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/special_exploration": {
      "genericName": "Exploration",
      "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_ship_gold.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader",
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/training_phoenician_naval_architects": {
      "genericName": "Phoenician Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Shipyard.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Shipyard increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Shipyard"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Alliance",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Hegemony",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Iberian Alliance",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Iberian Hegemony",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Alliance",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Hegemony",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_celts": {
      "genericName": "Advanced Celtic Mercenaries",
      "description": "Upgrade all of your Celtic mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_iberian": {
      "genericName": "Advanced Iberian Mercenaries",
      "description": "Upgrade all of your Iberian mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_italiote": {
      "genericName": "Advanced Italiote Mercenaries",
      "description": "Upgrade all of your Italiote mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_celts": {
      "genericName": "Elite Celtic Mercenaries",
      "description": "Upgrade all of your Celtic Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_celts",
      "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_iberian": {
      "genericName": "Elite Iberian Mercenaries",
      "description": "Upgrade all of your Iberian Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_iberian",
      "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_italiote": {
      "genericName": "Elite Italiote Mercenaries",
      "description": "Upgrade all of your Italiote Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_italiote",
      "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "celts/special_gather_crop_rotation": {
      "genericName": "Crop Rotation",
      "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.",
      "cost": {
        "food": 300,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crop_rotation.png",
      "researchTime": 40,
      "tooltip": "Increase the yield of your farms. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/attack_inf_spearfighting": {
      "genericName": "Infantry Spear Fighting",
      "specificName": {
        "hele": "Doratismos",
        "mace": "Doratismos",
        "spart": "Doratismos",
        "athen": "Doratismos",
        "theb": "Doratismos"
      },
      "description": "Spear fighting training increases damage of infantry spear units.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "Spearmen +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "hellenes/spartans_agoge": {
      "genericName": "The Agoge",
      "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "agoge.png",
      "researchTime": 60,
      "tooltip": "+25% health for spear infantry, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.25
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Spear Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_iphicratean_reforms": {
      "genericName": "Iphicratean Reforms",
      "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).",
      "cost": {
        "food": 300,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 60,
      "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_long_walls": {
      "genericName": "Athenian Long Walls",
      "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crenelations.png",
      "researchTime": 60,
      "tooltip": "Build stone walls in neutral territory.",
      "modifications": [
        {
          "value": "BuildRestrictions/Territory",
          "replace": [
            "own",
            "neutral"
          ]
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "hellenes/temp_special_hellenization": {
      "genericName": "Hellenization",
      "specificName": {
        "athen": "Exellinismós",
        "hele": "Exellinismós",
        "mace": "Exellinismós",
        "spart": "Exellinismós",
        "theb": "Exellinismós"
      },
      "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 1000
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.",
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.2
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "persians/immortals": {
      "genericName": "Immortals",
      "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 60,
      "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.5
        },
        {
          "value": "Health/Max",
          "add": -20
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/persian_architecture": {
      "genericName": "Persian Architecture",
      "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "stone_blocks.png",
      "researchTime": 60,
      "tooltip": "All Persian structures +25% health, but also +20% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.2
        },
        {
          "value": "Health/Max",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_equine_transports": {
      "genericName": "Equine Transports",
      "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 60,
      "tooltip": "Phoenician Triremes gain the ability to train cavalry units.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_cavalry": {
      "genericName": "Cavalry Conscription",
      "supersedes": "persians/training_levy_cavalry",
      "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Stables.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Stables"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_infantry": {
      "genericName": "Infantry Conscription",
      "supersedes": "persians/training_levy_infantry",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_cavalry": {
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_infantry": {
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "romans/decay_logistics": {
      "genericName": "Roman Logistics",
      "description": "The Romans were masters of the logistics of warfare.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "handcart_empty.png",
      "researchTime": 40,
      "tooltip": "Territory decay eliminated for Army Camps and Siege Walls.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "replace": 0
        }
      ],
      "affects": [
        "ArmyCamp",
        "SiegeWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/pair_unlock_champions": {
      "genericName": "Traditional Army vs. Reform Army",
      "top": "successors/unlock_traditional_army",
      "bottom": "successors/unlock_reform_army"
    },
    "successors/special_hellenistic_metropolis": {
      "genericName": "Hellenistic Metropolis",
      "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 500,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "statue_face_stone.png",
      "researchTime": 60,
      "tooltip": "Civic centers +100% health and double default arrows.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "multiply": 2
        },
        {
          "value": "Health/Max",
          "multiply": 2
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_parade_of_daphne": {
      "genericName": "Parade of Daphne",
      "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "parade_of_daphne.png",
      "researchTime": 60,
      "tooltip": "Faster batch training speed for the Fortress.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.2
        }
      ],
      "affects": [
        "Fortress"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_war_horses": {
      "genericName": "Nisean War Horses",
      "specificName": {
        "sele": "Nisioi"
      },
      "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "nisean_war_horses.png",
      "researchTime": 60,
      "tooltip": "All cavalry +20% health, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.2
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_reform_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Reform Army",
      "description": "The reform army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_traditional_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Traditional Army",
      "description": "The traditional army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/upgrade_mace_silvershields": {
      "genericName": "Silver Shields Regiment",
      "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    }
  },
  "researchedTechs": {
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    },
    "decay_outpost": {
      "genericName": "Stone Foundations",
      "description": "Outposts survive twice as long in neutral territory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "blocks_three.png",
      "researchTime": 40,
      "tooltip": "Territory decay -50% for Outposts.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "vision_outpost": {
      "genericName": "Carrier Pigeons",
      "description": "Outposts gain longer vision for scouting.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "pigeon.png",
      "researchTime": 40,
      "tooltip": "Vision Range +50% for Outposts.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "phase_town_generic": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis",
        "hele": "Komópolis",
        "mace": "Komópolis",
        "spart": "Komópolis",
        "theb": "Komópolis"
      },
      "description": "Advances from a small village to a bustling town, ready to expand rapidly.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "attack_tower_watch": {
      "pair": "pair_tower_01",
      "genericName": "Sentries",
      "specificName": {
        "hele": "Nyktophylakes",
        "mace": "Nyktophylakes",
        "spart": "Nyktophylakes",
        "athen": "Nyktophylakes",
        "ptol": "Nyktophylakes",
        "sele": "Nyktophylakes",
        "rome": "Vigiles"
      },
      "description": "A night's watch increases vigilance.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_bronze.png",
      "researchTime": 40,
      "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "add": 1
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "health_walls_geometric_masonry": {
      "pair": "pair_walls_01",
      "genericName": "Geometric Masonry",
      "description": "Using geometric masonry increases the sturdiness of defensive walls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks.png",
      "researchTime": 40,
      "tooltip": "City walls +2 crush armor levels, but +10% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "heal_rate": {
      "pair": "pair_heal_01",
      "genericName": "Healing Rate",
      "specificName": {
        "hele": "Sphagia",
        "mace": "Sphagia",
        "spart": "Sphagia",
        "athen": "Sphagia"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "armor_cav_chamfron": {
      "pair": "pair_cav_01",
      "genericName": "Chamfron",
      "specificName": {
        "hele": "Prometoopidion",
        "mace": "Prometoopidion",
        "spart": "Prometoopidion",
        "athen": "Prometoopidion",
        "sele": "Prometoopidion",
        "ptol": "Prometoopidion",
        "theb": "Prometoopidion"
      },
      "description": "Metal armor for a horse's face.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_plates_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "armor_infantryspearmen_pierce_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Plywood Shield Construction",
      "specificName": {
        "hele": "Aspidiskè",
        "mace": "Aspidiskè",
        "spart": "Aspidiskè",
        "athen": "Aspidiskè",
        "ptol": "Aspidiskè",
        "sele": "Aspidiskè"
      },
      "description": "Plywood construction for large shields.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_wood.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "pop_house_01": {
      "pair": "pair_house_01",
      "genericName": "Home Garden",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +1 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 1
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "melee_inf_sidearms": {
      "pair": "pair_inf_01",
      "genericName": "Side Arms",
      "specificName": {
        "hele": "Xíphos",
        "mace": "Xíphos",
        "spart": "Xíphos",
        "athen": "Xíphos",
        "theb": "Xíphos",
        "ptol": "Xíphos",
        "sele": "Xíphos",
        "rome": "Pugio"
      },
      "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "sword.png",
      "researchTime": 40,
      "tooltip": "Melee infantry +1 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_inf_01": {
      "genericName": "Side Arms vs. Irregulars",
      "top": "melee_inf_sidearms",
      "bottom": "ranged_inf_irregulars"
    },
    "unlock_females_house": {
      "pair": "pair_house_02",
      "genericName": "Fertility Festival",
      "specificName": {
        "hele": "Thesmophoria",
        "mace": "Thesmophoria",
        "spart": "Thesmophoria",
        "athen": "Thesmophoria",
        "rome": "Bona Dea"
      },
      "description": "A festival attended by women-only, to celebrate female fertility.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wives_festival.png",
      "researchTime": 60,
      "tooltip": "Unlock the ability to train women from houses.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "upgrade_rank_advanced_infantry": {
      "genericName": "Advanced Citizen-Infantry",
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        "hele": "Metikoi",
        "mace": "Metikoi",
        "spart": "Metikoi",
        "athen": "Metikoi"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "phase_city_generic": {
      "genericName": "City Phase",
      "specificName": {
        "hele": "Megalopolis",
        "mace": "Megalopolis",
        "spart": "Megalopolis",
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_generic",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "unlock_champion_units": {
      "genericName": "Unlock Champion Units",
      "specificName": {
        "hele": "Agèma",
        "mace": "Agèma",
        "spart": "Agèma",
        "athen": "Agèma",
        "rome": "Regio Cohors"
      },
      "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Unlock the ability to train Champions at the barracks.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    }
  },
  "researchQueued": {},
  "researchStarted": {},
  "modifications": {
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      {
        "affects": [
          [
            "Outpost"
          ]
        ],
        "multiply": 0.5
      }
    ],
    "Vision/Range": [
      {
        "affects": [
          [
            "Outpost"
          ]
        ],
        "multiply": 1.5
      }
    ],
    "TerritoryInfluence/Radius": [
      {
        "affects": [
          [
            "CivCentre"
          ]
        ],
        "multiply": 1.3
      },
      {
        "affects": [
          [
            "CivCentre"
          ]
        ],
        "multiply": 1.5
      }
    ],
    "BuildingAI/DefaultArrowCount": [
      {
        "affects": [
          [
            "Defensive",
            "Tower"
          ]
        ],
        "add": 1
      }
    ],
    "Cost/BuildTime": [
      {
        "affects": [
          [
            "StoneWall"
          ]
        ],
        "multiply": 1.1
      }
    ],
    "Armour/Crush": [
      {
        "affects": [
          [
            "StoneWall"
          ]
        ],
        "add": 2
      }
    ],
    "Heal/Rate": [
      {
        "affects": [
          [
            "Healer"
          ]
        ],
        "add": -500
      }
    ],
    "Armour/Hack": [
      {
        "affects": [
          [
            "Cavalry"
          ]
        ],
        "add": 1
      }
    ],
    "Armour/Pierce": [
      {
        "affects": [
          [
            "Infantry",
            "Spear"
          ]
        ],
        "add": 2
      }
    ],
    "Cost/PopulationBonus": [
      {
        "affects": [
          [
            "House"
          ]
        ],
        "add": 1
      }
    ],
    "Attack/Melee/Hack": [
      {
        "affects": [
          [
            "Infantry",
            "Melee"
          ]
        ],
        "add": 1
      }
    ],
    "Promotion/RequiredXp": [
      {
        "affects": [
          [
            "Infantry",
            "Basic"
          ]
        ],
        "replace": 0
      }
    ]
  },
  "modificationCache": {},
  "typeCounts": {
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    "units/rome_support_female_citizen": 47,
    "units/rome_cavalry_spearman_b": 12,
    "formations/line_closed": 14,
    "structures/rome_storehouse": 4,
    "structures/rome_farmstead": 1,
    "structures/rome_field": 2,
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    "structures/rome_outpost": 6,
    "structures/rome_barracks": 1,
    "structures/rome_defense_tower": 10,
    "structures/rome_wall_tower": 15,
    "units/rome_infantry_spearman_a": 8,
    "structures/rome_wall_long": 8,
    "structures/rome_wall_gate": 5,
    "units/rome_cavalry_javelinist_b": 7,
    "structures/rome_blacksmith": 1,
    "structures/rome_temple": 1,
    "units/rome_support_healer_b": 4,
    "structures/rome_wall_medium": 1,
    "units/rome_infantry_swordsman_a": 31,
    "units/rome_infantry_javelinist_a": 27,
    "units/rome_support_female_citizen_house": 4,
    "foundation|structures/rome_fortress": 1,
    "units/rome_cavalry_spearman_e": 1
  },
  "classCounts": {
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    "ConquestCritical": 146,
    "Civic": 14,
    "Defensive": 47,
    "CivCentre": 2,
    "CivilCentre": 2,
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    "Support": 55,
    "Organic": 141,
    "Worker": 117,
    "Female": 51,
    "Citizen": 51,
    "Infantry": 66,
    "CitizenSoldier": 86,
    "Melee": 52,
    "Sword": 31,
    "Basic": 23,
    "Ranged": 34,
    "Javelin": 34,
    "Cavalry": 20,
    "Spear": 21,
    "Economic": 5,
    "Storehouse": 4,
    "Village": 23,
    "DropsiteWood": 4,
    "DropsiteMetal": 4,
    "DropsiteStone": 4,
    "DropsiteFood": 1,
    "Farmstead": 1,
    "Resource": 2,
    "Field": 2,
    "House": 11,
    "Outpost": 6,
    "Military": 2,
    "Barracks": 1,
    "DefenseTower": 10,
    "Town": 12,
    "Tower": 25,
    "GarrisonTower": 10,
    "StoneWall": 29,
    "Advanced": 66,
    "LongWall": 8,
    "Gates": 5,
    "Blacksmith": 1,
    "Temple": 1,
    "Healer": 4,
    "Elite": 1
  },
  "typeCountsByClass": {
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      "structures/rome_civil_centre": 2,
      "structures/rome_storehouse": 4,
      "structures/rome_farmstead": 1,
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      "structures/rome_barracks": 1,
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      "structures/rome_blacksmith": 1,
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      "structures/rome_wall_medium": 1
    },
    "ConquestCritical": {
      "structures/rome_civil_centre": 2,
      "units/rome_support_female_citizen": 47,
      "units/rome_cavalry_spearman_b": 12,
      "structures/rome_barracks": 1,
      "units/rome_infantry_spearman_a": 8,
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      "structures/rome_blacksmith": 1,
      "structures/rome_temple": 1,
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      "units/rome_infantry_swordsman_a": 31,
      "units/rome_infantry_javelinist_a": 27,
      "units/rome_support_female_citizen_house": 4,
      "units/rome_cavalry_spearman_e": 1
    },
    "Civic": {
      "structures/rome_civil_centre": 2,
      "structures/rome_house": 11,
      "structures/rome_temple": 1
    },
    "Defensive": {
      "structures/rome_civil_centre": 2,
      "structures/rome_outpost": 6,
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      "structures/rome_wall_long": 8,
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      "structures/rome_wall_medium": 1
    },
    "CivCentre": {
      "structures/rome_civil_centre": 2
    },
    "CivilCentre": {
      "structures/rome_civil_centre": 2
    },
    "": {
      "structures/rome_civil_centre": 2,
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      "structures/rome_storehouse": 4,
      "structures/rome_farmstead": 1,
      "structures/rome_field": 2,
      "structures/rome_house": 11,
      "structures/rome_outpost": 6,
      "structures/rome_barracks": 1,
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      "structures/rome_blacksmith": 1,
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      "structures/rome_wall_medium": 1,
      "units/rome_support_female_citizen_house": 4
    },
    "Unit": {
      "units/rome_support_female_citizen": 47,
      "units/rome_cavalry_spearman_b": 12,
      "units/rome_infantry_spearman_a": 8,
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      "units/rome_support_healer_b": 4,
      "units/rome_infantry_swordsman_a": 31,
      "units/rome_infantry_javelinist_a": 27,
      "units/rome_support_female_citizen_house": 4,
      "units/rome_cavalry_spearman_e": 1
    },
    "Support": {
      "units/rome_support_female_citizen": 47,
      "units/rome_support_healer_b": 4,
      "units/rome_support_female_citizen_house": 4
    },
    "Organic": {
      "units/rome_support_female_citizen": 47,
      "units/rome_cavalry_spearman_b": 12,
      "units/rome_infantry_spearman_a": 8,
      "units/rome_cavalry_javelinist_b": 7,
      "units/rome_support_healer_b": 4,
      "units/rome_infantry_swordsman_a": 31,
      "units/rome_infantry_javelinist_a": 27,
      "units/rome_support_female_citizen_house": 4,
      "units/rome_cavalry_spearman_e": 1
    },
    "Worker": {
      "units/rome_support_female_citizen": 47,
      "units/rome_infantry_spearman_a": 8,
      "units/rome_infantry_swordsman_a": 31,
      "units/rome_infantry_javelinist_a": 27,
      "units/rome_support_female_citizen_house": 4
    },
    "Female": {
      "units/rome_support_female_citizen": 47,
      "units/rome_support_female_citizen_house": 4
    },
    "Citizen": {
      "units/rome_support_female_citizen": 47,
      "units/rome_support_female_citizen_house": 4
    },
    "Infantry": {
      "units/rome_infantry_spearman_a": 8,
      "units/rome_infantry_swordsman_a": 31,
      "units/rome_infantry_javelinist_a": 27
    },
    "CitizenSoldier": {
      "units/rome_cavalry_spearman_b": 12,
      "units/rome_infantry_spearman_a": 8,
      "units/rome_cavalry_javelinist_b": 7,
      "units/rome_infantry_swordsman_a": 31,
      "units/rome_infantry_javelinist_a": 27,
      "units/rome_cavalry_spearman_e": 1
    },
    "Melee": {
      "units/rome_cavalry_spearman_b": 12,
      "units/rome_infantry_spearman_a": 8,
      "units/rome_infantry_swordsman_a": 31,
      "units/rome_cavalry_spearman_e": 1
    },
    "Sword": {
      "units/rome_infantry_swordsman_a": 31
    },
    "Basic": {
      "units/rome_cavalry_spearman_b": 12,
      "units/rome_cavalry_javelinist_b": 7,
      "units/rome_support_healer_b": 4
    },
    "Ranged": {
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    },
    "Javelin": {
      "units/rome_cavalry_javelinist_b": 7,
      "units/rome_infantry_javelinist_a": 27
    },
    "Cavalry": {
      "units/rome_cavalry_spearman_b": 12,
      "units/rome_cavalry_javelinist_b": 7,
      "units/rome_cavalry_spearman_e": 1
    },
    "Spear": {
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      "units/rome_infantry_spearman_a": 8,
      "units/rome_cavalry_spearman_e": 1
    },
    "Economic": {
      "structures/rome_storehouse": 4,
      "structures/rome_farmstead": 1
    },
    "Storehouse": {
      "structures/rome_storehouse": 4
    },
    "Village": {
      "structures/rome_storehouse": 4,
      "structures/rome_farmstead": 1,
      "structures/rome_house": 11,
      "structures/rome_outpost": 6,
      "structures/rome_barracks": 1
    },
    "DropsiteWood": {
      "structures/rome_storehouse": 4
    },
    "DropsiteMetal": {
      "structures/rome_storehouse": 4
    },
    "DropsiteStone": {
      "structures/rome_storehouse": 4
    },
    "DropsiteFood": {
      "structures/rome_farmstead": 1
    },
    "Farmstead": {
      "structures/rome_farmstead": 1
    },
    "Resource": {
      "structures/rome_field": 2
    },
    "Field": {
      "structures/rome_field": 2
    },
    "House": {
      "structures/rome_house": 11
    },
    "Outpost": {
      "structures/rome_outpost": 6
    },
    "Military": {
      "structures/rome_barracks": 1,
      "structures/rome_blacksmith": 1
    },
    "Barracks": {
      "structures/rome_barracks": 1
    },
    "DefenseTower": {
      "structures/rome_defense_tower": 10
    },
    "Town": {
      "structures/rome_defense_tower": 10,
      "structures/rome_blacksmith": 1,
      "structures/rome_temple": 1
    },
    "Tower": {
      "structures/rome_defense_tower": 10,
      "structures/rome_wall_tower": 15
    },
    "GarrisonTower": {
      "structures/rome_defense_tower": 10
    },
    "StoneWall": {
      "structures/rome_wall_tower": 15,
      "structures/rome_wall_long": 8,
      "structures/rome_wall_gate": 5,
      "structures/rome_wall_medium": 1
    },
    "Advanced": {
      "units/rome_infantry_spearman_a": 8,
      "units/rome_infantry_swordsman_a": 31,
      "units/rome_infantry_javelinist_a": 27
    },
    "LongWall": {
      "structures/rome_wall_long": 8
    },
    "Gates": {
      "structures/rome_wall_gate": 5
    },
    "Blacksmith": {
      "structures/rome_blacksmith": 1
    },
    "Temple": {
      "structures/rome_temple": 1
    },
    "Healer": {
      "units/rome_support_healer_b": 4
    },
    "Elite": {
      "units/rome_cavalry_spearman_e": 1
    }
  },
  "autoResearchTech": {
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
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      "bottom": "gather_capacity_wheelbarrow"
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      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
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    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearheads",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_siege_attack_cost": {
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      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "carthaginians/civbonus_triple_walls": {
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      },
      "modifications": [
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        },
        {
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        }
      ],
      "affects": [
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    },
    "carthaginians/pair_celt_mercs_1": {
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      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
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      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
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    "celts/civbonus_celts_wooden_struct": {
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          {
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          {
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        ]
      },
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        {
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      ],
      "affects": [
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    },
    "hellenes/civbonus_hellenic_architecture": {
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      "autoResearch": true,
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      "requirements": {
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          {
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          {
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          {
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        ]
      },
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      ],
      "affects": [
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    },
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      "modifications": [
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      ]
    },
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        "civ": "maur"
      },
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      ],
      "affects": [
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    },
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      "requirements": {
        "civ": "pers"
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      "modifications": [
        {
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    },
    "successors/pair_unlock_champions": {
      "genericName": "Traditional Army vs. Reform Army",
      "top": "successors/unlock_traditional_army",
      "bottom": "successors/unlock_reform_army"
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