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"actor|props/flora/grass_soft_dry_small_tall.xml" id: 4715 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 4717 template: "actor|props/flora/grass_soft_dry_large.xml" id: 4721 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 4722 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 4723 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 4726 template: "actor|props/flora/grass_soft_dry_large.xml" id: 4727 template: "actor|props/flora/grass_soft_dry_large.xml" id: 4729 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 4730 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 4731 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 4732 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 4733 template: "actor|props/flora/grass_soft_dry_large.xml" id: 4734 template: "actor|props/flora/grass_soft_dry_large.xml" id: 4735 template: "actor|props/flora/grass_soft_dry_large.xml" id: 4736 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 4737 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 4738 template: "actor|props/flora/grass_soft_dry_large.xml" id: 4739 template: "actor|props/flora/grass_soft_dry_large.xml" id: 4740 template: "actor|props/flora/grass_soft_dry_large.xml" id: 4741 template: "actor|props/flora/grass_soft_dry_large.xml" id: 4742 template: "actor|props/flora/grass_soft_dry_large.xml" id: 4743 template: "actor|props/flora/grass_soft_dry_large.xml" id: 4744 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 4745 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 4746 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 4747 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 4748 template: "actor|props/flora/grass_soft_dry_large.xml" id: 4749 template: "actor|props/flora/grass_soft_dry_large.xml" id: 4750 template: "actor|props/flora/grass_soft_dry_large.xml" id: 4751 template: 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template: "actor|props/flora/grass_soft_dry_large.xml" id: 5006 template: "actor|props/flora/grass_soft_dry_large.xml" id: 5007 template: "actor|props/flora/grass_soft_dry_large.xml" id: 5008 template: "actor|props/flora/grass_soft_dry_large.xml" id: 5009 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 5010 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 5011 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 5012 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 5013 template: "actor|props/flora/grass_soft_dry_large.xml" id: 5014 template: "actor|props/flora/grass_soft_dry_large.xml" id: 5015 template: "actor|props/flora/grass_soft_dry_large.xml" id: 5024 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 5025 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 5026 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 5027 template: "actor|props/flora/grass_soft_dry_large.xml" id: 5028 template: "actor|props/flora/grass_soft_dry_large.xml" id: 5029 template: "actor|props/flora/grass_soft_dry_large.xml" id: 5030 template: "actor|props/flora/grass_soft_dry_large.xml" id: 5031 template: "actor|props/flora/grass_soft_dry_large.xml" id: 5032 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 5033 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 5034 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 5035 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 5036 template: "actor|props/flora/grass_soft_dry_large.xml" id: 5037 template: "actor|props/flora/grass_soft_dry_large.xml" id: 5038 template: "actor|props/flora/grass_soft_dry_large.xml" id: 5039 template: "actor|props/flora/grass_soft_dry_large.xml" id: 5040 template: "actor|props/flora/grass_soft_dry_large.xml" id: 5041 template: "actor|props/flora/grass_soft_dry_large.xml" id: 5042 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 5043 template: 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1692 x: 310 z: 234 r: 1.5 flags: 15 group: 1692 key: 507 entity: 1693 x: 310 z: 238 r: 1.5 flags: 15 group: 1693 key: 508 entity: 1685 x: 310 z: 246 r: 1.5 flags: 15 group: 1685 key: 509 entity: 3589 x: 310 z: 366 r: 1.5 flags: 15 group: 3589 key: 510 entity: 3578 x: 310 z: 374 r: 1.5 flags: 15 group: 3578 key: 511 entity: 3579 x: 310 z: 390 r: 1.5 flags: 15 group: 3579 key: 512 entity: 1965 x: 310 z: 514 r: 1.5 flags: 15 group: 1965 key: 513 entity: 2019 x: 310 z: 542 r: 1.5 flags: 15 group: 2019 key: 516 entity: 1306 x: 310 z: 782 r: 1.5 flags: 15 group: 1306 key: 517 entity: 1307 x: 310 z: 786 r: 1.5 flags: 15 group: 1307 key: 518 entity: 1339 x: 310 z: 798 r: 1.5 flags: 15 group: 1339 key: 519 entity: 1352 x: 310 z: 806 r: 1.5 flags: 15 group: 1352 key: 520 entity: 1353 x: 310 z: 810 r: 1.5 flags: 15 group: 1353 key: 521 entity: 1375 x: 310 z: 834 r: 1.5 flags: 15 group: 1375 key: 522 entity: 1376 x: 310 z: 838 r: 1.5 flags: 15 group: 1376 key: 523 entity: 1373 x: 310 z: 842 r: 1.5 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540 entity: 1334 x: 314 z: 806 r: 1.5 flags: 15 group: 1334 key: 541 entity: 1354 x: 314 z: 810 r: 1.5 flags: 15 group: 1354 key: 542 entity: 1377 x: 314 z: 822 r: 1.5 flags: 15 group: 1377 key: 543 entity: 1362 x: 314 z: 850 r: 1.5 flags: 15 group: 1362 key: 544 entity: 1327 x: 314 z: 874 r: 1.5 flags: 15 group: 1327 key: 545 entity: 471 x: 314 z: 1070 r: 1.5 flags: 15 group: 471 key: 546 entity: 524 x: 314 z: 1086 r: 1.5 flags: 15 group: 524 key: 547 entity: 494 x: 314 z: 1090 r: 1.5 flags: 15 group: 494 key: 548 entity: 3163 x: 318 z: 118 r: 1.5 flags: 15 group: 3163 key: 549 entity: 1687 x: 318 z: 246 r: 1.5 flags: 15 group: 1687 key: 550 entity: 3546 x: 318 z: 350 r: 1.5 flags: 15 group: 3546 key: 551 entity: 3591 x: 318 z: 390 r: 1.5 flags: 15 group: 3591 key: 552 entity: 3581 x: 318 z: 394 r: 1.5 flags: 15 group: 3581 key: 553 entity: 1980 x: 318 z: 518 r: 1.5 flags: 15 group: 1980 key: 554 entity: 1995 x: 318 z: 526 r: 1.5 flags: 15 group: 1995 key: 555 entity: 2032 x: 318 z: 542 r: 1.5 flags: 15 group: 2032 key: 556 entity: 2037 x: 318 z: 558 r: 1.5 flags: 15 group: 2037 key: 557 entity: 1998 x: 318 z: 570 r: 1.5 flags: 15 group: 1998 key: 558 entity: 1308 x: 318 z: 786 r: 1.5 flags: 15 group: 1308 key: 559 entity: 1369 x: 318 z: 814 r: 1.5 flags: 15 group: 1369 key: 560 entity: 1370 x: 318 z: 834 r: 1.5 flags: 15 group: 1370 key: 561 entity: 1358 x: 318 z: 842 r: 1.5 flags: 15 group: 1358 key: 562 entity: 1345 x: 318 z: 850 r: 1.5 flags: 15 group: 1345 key: 563 entity: 1325 x: 318 z: 862 r: 1.5 flags: 15 group: 1325 key: 564 entity: 1287 x: 318 z: 886 r: 1.5 flags: 15 group: 1287 key: 565 entity: 1288 x: 318 z: 890 r: 1.5 flags: 15 group: 1288 key: 566 entity: 3171 x: 322 z: 110 r: 1.5 flags: 15 group: 3171 key: 567 entity: 3158 x: 322 z: 130 r: 1.5 flags: 15 group: 3158 key: 568 entity: 3592 x: 322 z: 390 r: 1.5 flags: 15 group: 3592 key: 569 entity: 1982 x: 322 z: 514 r: 1.5 flags: 15 group: 1982 key: 570 entity: 1996 x: 322 z: 522 r: 1.5 flags: 15 group: 1996 key: 571 entity: 2017 x: 322 z: 526 r: 1.5 flags: 15 group: 2017 key: 572 entity: 2030 x: 322 z: 534 r: 1.5 flags: 15 group: 2030 key: 573 entity: 2000 x: 322 z: 566 r: 1.5 flags: 15 group: 2000 key: 574 entity: 1290 x: 322 z: 790 r: 1.5 flags: 15 group: 1290 key: 575 entity: 1291 x: 322 z: 794 r: 1.5 flags: 15 group: 1291 key: 576 entity: 1355 x: 322 z: 810 r: 1.5 flags: 15 group: 1355 key: 577 entity: 1371 x: 322 z: 826 r: 1.5 flags: 15 group: 1371 key: 578 entity: 1372 x: 322 z: 830 r: 1.5 flags: 15 group: 1372 key: 579 entity: 1340 x: 322 z: 842 r: 1.5 flags: 15 group: 1340 key: 580 entity: 1341 x: 322 z: 846 r: 1.5 flags: 15 group: 1341 key: 581 entity: 1342 x: 322 z: 850 r: 1.5 flags: 15 group: 1342 key: 582 entity: 1326 x: 322 z: 858 r: 1.5 flags: 15 group: 1326 key: 583 entity: 472 x: 322 z: 1070 r: 1.5 flags: 15 group: 472 key: 584 entity: 492 x: 322 z: 1074 r: 1.5 flags: 15 group: 492 key: 585 entity: 522 x: 322 z: 1078 r: 1.5 flags: 15 group: 522 key: 586 entity: 495 x: 322 z: 1090 r: 1.5 flags: 15 group: 495 key: 587 entity: 445 x: 322 z: 1106 r: 1.5 flags: 15 group: 445 key: 588 entity: 3172 x: 326 z: 110 r: 1.5 flags: 15 group: 3172 key: 589 entity: 3164 x: 326 z: 122 r: 1.5 flags: 15 group: 3164 key: 590 entity: 3165 x: 326 z: 126 r: 1.5 flags: 15 group: 3165 key: 591 entity: 1688 x: 326 z: 246 r: 1.5 flags: 15 group: 1688 key: 592 entity: 1659 x: 326 z: 266 r: 1.5 flags: 15 group: 1659 key: 593 entity: 3596 x: 326 z: 394 r: 1.5 flags: 15 group: 3596 key: 594 entity: 3585 x: 326 z: 398 r: 1.5 flags: 15 group: 3585 key: 595 entity: 1973 x: 326 z: 486 r: 1.5 flags: 15 group: 1973 key: 596 entity: 1983 x: 326 z: 506 r: 1.5 flags: 15 group: 1983 key: 597 entity: 1984 x: 326 z: 510 r: 1.5 flags: 15 group: 1984 key: 598 entity: 1999 x: 326 z: 514 r: 1.5 flags: 15 group: 1999 key: 599 entity: 2025 x: 326 z: 550 r: 1.5 flags: 15 group: 2025 key: 600 entity: 2023 x: 326 z: 558 r: 1.5 flags: 15 group: 2023 key: 601 entity: 2003 x: 326 z: 562 r: 1.5 flags: 15 group: 2003 key: 602 entity: 1970 x: 326 z: 578 r: 1.5 flags: 15 group: 1970 key: 603 entity: 1360 x: 326 z: 830 r: 1.5 flags: 15 group: 1360 key: 604 entity: 1359 x: 326 z: 838 r: 1.5 flags: 15 group: 1359 key: 605 entity: 468 x: 326 z: 1014 r: 1.5 flags: 15 group: 468 key: 606 entity: 493 x: 326 z: 1074 r: 1.5 flags: 15 group: 493 key: 607 entity: 523 x: 326 z: 1078 r: 1.5 flags: 15 group: 523 key: 608 entity: 474 x: 326 z: 1094 r: 1.5 flags: 15 group: 474 key: 609 entity: 1689 x: 330 z: 246 r: 1.5 flags: 15 group: 1689 key: 610 entity: 1690 x: 330 z: 254 r: 1.5 flags: 15 group: 1690 key: 611 entity: 1681 x: 330 z: 270 r: 1.5 flags: 15 group: 1681 key: 612 entity: 1620 x: 330 z: 286 r: 1.5 flags: 15 group: 1620 key: 613 entity: 3566 x: 330 z: 358 r: 1.5 flags: 15 group: 3566 key: 614 entity: 3593 x: 330 z: 366 r: 1.5 flags: 15 group: 3593 key: 615 entity: 3601 x: 330 z: 374 r: 1.5 flags: 15 group: 3601 key: 616 entity: 3602 x: 330 z: 378 r: 1.5 flags: 15 group: 3602 key: 617 entity: 3551 x: 330 z: 406 r: 1.5 flags: 15 group: 3551 key: 618 entity: 2031 x: 330 z: 526 r: 1.5 flags: 15 group: 2031 key: 619 entity: 2024 x: 330 z: 530 r: 1.5 flags: 15 group: 2024 key: 620 entity: 2005 x: 330 z: 542 r: 1.5 flags: 15 group: 2005 key: 621 entity: 2007 x: 330 z: 550 r: 1.5 flags: 15 group: 2007 key: 622 entity: 2008 x: 330 z: 554 r: 1.5 flags: 15 group: 2008 key: 623 entity: 2009 x: 330 z: 558 r: 1.5 flags: 15 group: 2009 key: 624 entity: 2004 x: 330 z: 562 r: 1.5 flags: 15 group: 2004 key: 625 entity: 1292 x: 330 z: 798 r: 1.5 flags: 15 group: 1292 key: 626 entity: 1316 x: 330 z: 802 r: 1.5 flags: 15 group: 1316 key: 627 entity: 1343 x: 330 z: 834 r: 1.5 flags: 15 group: 1343 key: 628 entity: 1310 x: 330 z: 858 r: 1.5 flags: 15 group: 1310 key: 629 entity: 1282 x: 330 z: 862 r: 1.5 flags: 15 group: 1282 key: 630 entity: 469 x: 330 z: 1014 r: 1.5 flags: 15 group: 469 key: 631 entity: 490 x: 330 z: 1026 r: 1.5 flags: 15 group: 490 key: 632 entity: 447 x: 330 z: 1046 r: 1.5 flags: 15 group: 447 key: 633 entity: 470 x: 330 z: 1062 r: 1.5 flags: 15 group: 470 key: 634 entity: 525 x: 330 z: 1086 r: 1.5 flags: 15 group: 525 key: 635 entity: 496 x: 330 z: 1098 r: 1.5 flags: 15 group: 496 key: 636 entity: 3169 x: 334 z: 110 r: 1.5 flags: 15 group: 3169 key: 637 entity: 3167 x: 334 z: 122 r: 1.5 flags: 15 group: 3167 key: 638 entity: 3168 x: 334 z: 126 r: 1.5 flags: 15 group: 3168 key: 639 entity: 1622 x: 334 z: 214 r: 1.5 flags: 15 group: 1622 key: 640 entity: 1637 x: 334 z: 218 r: 1.5 flags: 15 group: 1637 key: 641 entity: 1628 x: 334 z: 226 r: 1.5 flags: 15 group: 1628 key: 642 entity: 1629 x: 334 z: 230 r: 1.5 flags: 15 group: 1629 key: 643 entity: 1704 x: 334 z: 254 r: 1.5 flags: 15 group: 1704 key: 644 entity: 1621 x: 334 z: 286 r: 1.5 flags: 15 group: 1621 key: 645 entity: 3598 x: 334 z: 374 r: 1.5 flags: 15 group: 3598 key: 646 entity: 3599 x: 334 z: 378 r: 1.5 flags: 15 group: 3599 key: 647 entity: 2021 x: 334 z: 518 r: 1.5 flags: 15 group: 2021 key: 648 entity: 2006 x: 334 z: 534 r: 1.5 flags: 15 group: 2006 key: 649 entity: 1987 x: 334 z: 566 r: 1.5 flags: 15 group: 1987 key: 650 entity: 1293 x: 334 z: 794 r: 1.5 flags: 15 group: 1293 key: 651 entity: 1324 x: 334 z: 838 r: 1.5 flags: 15 group: 1324 key: 652 entity: 1323 x: 334 z: 846 r: 1.5 flags: 15 group: 1323 key: 653 entity: 1281 x: 334 z: 862 r: 1.5 flags: 15 group: 1281 key: 654 entity: 491 x: 334 z: 1014 r: 1.5 flags: 15 group: 491 key: 655 entity: 451 x: 334 z: 1042 r: 1.5 flags: 15 group: 451 key: 656 entity: 552 x: 334 z: 1082 r: 1.5 flags: 15 group: 552 key: 657 entity: 526 x: 334 z: 1086 r: 1.5 flags: 15 group: 526 key: 658 entity: 527 x: 334 z: 1094 r: 1.5 flags: 15 group: 527 key: 659 entity: 446 x: 334 z: 1118 r: 1.5 flags: 15 group: 446 key: 660 entity: 458 x: 334 z: 1130 r: 1.5 flags: 15 group: 458 key: 661 entity: 3170 x: 338 z: 122 r: 1.5 flags: 15 group: 3170 key: 662 entity: 3166 x: 338 z: 130 r: 1.5 flags: 15 group: 3166 key: 663 entity: 1650 x: 338 z: 218 r: 1.5 flags: 15 group: 1650 key: 664 entity: 1662 x: 338 z: 230 r: 1.5 flags: 15 group: 1662 key: 665 entity: 1708 x: 338 z: 254 r: 1.5 flags: 15 group: 1708 key: 666 entity: 1668 x: 338 z: 270 r: 1.5 flags: 15 group: 1668 key: 667 entity: 3549 x: 338 z: 350 r: 1.5 flags: 15 group: 3549 key: 668 entity: 3600 x: 338 z: 378 r: 1.5 flags: 15 group: 3600 key: 669 entity: 3594 x: 338 z: 390 r: 1.5 flags: 15 group: 3594 key: 670 entity: 3570 x: 338 z: 398 r: 1.5 flags: 15 group: 3570 key: 671 entity: 3552 x: 338 z: 406 r: 1.5 flags: 15 group: 3552 key: 672 entity: 1993 x: 338 z: 482 r: 1.5 flags: 15 group: 1993 key: 673 entity: 2022 x: 338 z: 494 r: 1.5 flags: 15 group: 2022 key: 674 entity: 2026 x: 338 z: 522 r: 1.5 flags: 15 group: 2026 key: 675 entity: 1972 x: 338 z: 546 r: 1.5 flags: 15 group: 1972 key: 676 entity: 1988 x: 338 z: 562 r: 1.5 flags: 15 group: 1988 key: 677 entity: 1304 x: 338 z: 786 r: 1.5 flags: 15 group: 1304 key: 678 entity: 1367 x: 338 z: 814 r: 1.5 flags: 15 group: 1367 key: 679 entity: 483 x: 338 z: 1034 r: 1.5 flags: 15 group: 483 key: 680 entity: 484 x: 338 z: 1038 r: 1.5 flags: 15 group: 484 key: 681 entity: 476 x: 338 z: 1050 r: 1.5 flags: 15 group: 476 key: 682 entity: 520 x: 338 z: 1070 r: 1.5 flags: 15 group: 520 key: 683 entity: 553 x: 338 z: 1090 r: 1.5 flags: 15 group: 553 key: 684 entity: 459 x: 338 z: 1130 r: 1.5 flags: 15 group: 459 key: 685 entity: 3159 x: 342 z: 98 r: 1.5 flags: 15 group: 3159 key: 686 entity: 1694 x: 342 z: 234 r: 1.5 flags: 15 group: 1694 key: 687 entity: 1636 x: 342 z: 274 r: 1.5 flags: 15 group: 1636 key: 688 entity: 1602 x: 342 z: 282 r: 1.5 flags: 15 group: 1602 key: 689 entity: 1603 x: 342 z: 286 r: 1.5 flags: 15 group: 1603 key: 690 entity: 3565 x: 342 z: 354 r: 1.5 flags: 15 group: 3565 key: 691 entity: 3567 x: 342 z: 358 r: 1.5 flags: 15 group: 3567 key: 692 entity: 3582 x: 342 z: 362 r: 1.5 flags: 15 group: 3582 key: 693 entity: 3597 x: 342 z: 374 r: 1.5 flags: 15 group: 3597 key: 694 entity: 3583 x: 342 z: 390 r: 1.5 flags: 15 group: 3583 key: 695 entity: 3584 x: 342 z: 394 r: 1.5 flags: 15 group: 3584 key: 696 entity: 3550 x: 342 z: 402 r: 1.5 flags: 15 group: 3550 key: 697 entity: 2028 x: 342 z: 494 r: 1.5 flags: 15 group: 2028 key: 698 entity: 2011 x: 342 z: 506 r: 1.5 flags: 15 group: 2011 key: 699 entity: 2013 x: 342 z: 518 r: 1.5 flags: 15 group: 2013 key: 700 entity: 2010 x: 342 z: 530 r: 1.5 flags: 15 group: 2010 key: 701 entity: 1335 x: 342 z: 798 r: 1.5 flags: 15 group: 1335 key: 702 entity: 1350 x: 342 z: 814 r: 1.5 flags: 15 group: 1350 key: 703 entity: 511 x: 342 z: 1034 r: 1.5 flags: 15 group: 511 key: 704 entity: 502 x: 342 z: 1042 r: 1.5 flags: 15 group: 502 key: 705 entity: 564 x: 342 z: 1082 r: 1.5 flags: 15 group: 564 key: 706 entity: 554 x: 342 z: 1094 r: 1.5 flags: 15 group: 554 key: 707 entity: 497 x: 342 z: 1106 r: 1.5 flags: 15 group: 497 key: 708 entity: 498 x: 342 z: 1122 r: 1.5 flags: 15 group: 498 key: 709 entity: 3160 x: 346 z: 102 r: 1.5 flags: 15 group: 3160 key: 710 entity: 3161 x: 346 z: 126 r: 1.5 flags: 15 group: 3161 key: 711 entity: 1678 x: 346 z: 238 r: 1.5 flags: 15 group: 1678 key: 712 entity: 3571 x: 346 z: 358 r: 1.5 flags: 15 group: 3571 key: 713 entity: 2014 x: 346 z: 482 r: 1.5 flags: 15 group: 2014 key: 714 entity: 2027 x: 346 z: 498 r: 1.5 flags: 15 group: 2027 key: 715 entity: 2012 x: 346 z: 506 r: 1.5 flags: 15 group: 2012 key: 716 entity: 1990 x: 346 z: 526 r: 1.5 flags: 15 group: 1990 key: 717 entity: 1991 x: 346 z: 530 r: 1.5 flags: 15 group: 1991 key: 718 entity: 1320 x: 346 z: 790 r: 1.5 flags: 15 group: 1320 key: 719 entity: 1321 x: 346 z: 798 r: 1.5 flags: 15 group: 1321 key: 720 entity: 1351 x: 346 z: 814 r: 1.5 flags: 15 group: 1351 key: 721 entity: 1309 x: 346 z: 834 r: 1.5 flags: 15 group: 1309 key: 722 entity: 533 x: 346 z: 1038 r: 1.5 flags: 15 group: 533 key: 723 entity: 534 x: 346 z: 1050 r: 1.5 flags: 15 group: 534 key: 724 entity: 535 x: 346 z: 1054 r: 1.5 flags: 15 group: 535 key: 725 entity: 536 x: 346 z: 1062 r: 1.5 flags: 15 group: 536 key: 726 entity: 537 x: 346 z: 1066 r: 1.5 flags: 15 group: 537 key: 727 entity: 555 x: 346 z: 1094 r: 1.5 flags: 15 group: 555 key: 728 entity: 528 x: 346 z: 1102 r: 1.5 flags: 15 group: 528 key: 729 entity: 1618 x: 350 z: 210 r: 1.5 flags: 15 group: 1618 key: 730 entity: 1648 x: 350 z: 214 r: 1.5 flags: 15 group: 1648 key: 731 entity: 1666 x: 350 z: 254 r: 1.5 flags: 15 group: 1666 key: 732 entity: 1667 x: 350 z: 258 r: 1.5 flags: 15 group: 1667 key: 733 entity: 3595 x: 350 z: 386 r: 1.5 flags: 15 group: 3595 key: 734 entity: 2029 x: 350 z: 482 r: 1.5 flags: 15 group: 2029 key: 735 entity: 1989 x: 350 z: 510 r: 1.5 flags: 15 group: 1989 key: 736 entity: 1975 x: 350 z: 518 r: 1.5 flags: 15 group: 1975 key: 737 entity: 1976 x: 350 z: 522 r: 1.5 flags: 15 group: 1976 key: 738 entity: 1974 x: 350 z: 538 r: 1.5 flags: 15 group: 1974 key: 739 entity: 1299 x: 350 z: 786 r: 1.5 flags: 15 group: 1299 key: 740 entity: 1300 x: 350 z: 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entity: 3527 x: 690 z: 758 r: 1.5 flags: 15 group: 3527 key: 1900 entity: 3528 x: 690 z: 762 r: 1.5 flags: 15 group: 3528 key: 1901 entity: 3512 x: 690 z: 798 r: 1.5 flags: 15 group: 3512 key: 1902 entity: 3513 x: 690 z: 806 r: 1.5 flags: 15 group: 3513 key: 1903 entity: 3510 x: 694 z: 754 r: 1.5 flags: 15 group: 3510 key: 1904 entity: 3511 x: 694 z: 762 r: 1.5 flags: 15 group: 3511 key: 1905 entity: 3491 x: 694 z: 774 r: 1.5 flags: 15 group: 3491 key: 1906 entity: 3492 x: 694 z: 778 r: 1.5 flags: 15 group: 3492 key: 1907 entity: 3495 x: 694 z: 802 r: 1.5 flags: 15 group: 3495 key: 1908 entity: 3507 x: 694 z: 822 r: 1.5 flags: 15 group: 3507 key: 1909 entity: 3517 x: 698 z: 742 r: 1.5 flags: 15 group: 3517 key: 1910 entity: 3518 x: 698 z: 746 r: 1.5 flags: 15 group: 3518 key: 1911 entity: 3516 x: 698 z: 750 r: 1.5 flags: 15 group: 3516 key: 1912 entity: 3493 x: 698 z: 766 r: 1.5 flags: 15 group: 3493 key: 1913 entity: 3494 x: 698 z: 790 r: 1.5 flags: 15 group: 3494 key: 1914 entity: 3452 x: 702 z: 162 r: 1.5 flags: 15 group: 3452 key: 1915 entity: 3509 x: 702 z: 738 r: 1.5 flags: 15 group: 3509 key: 1916 entity: 3499 x: 702 z: 750 r: 1.5 flags: 15 group: 3499 key: 1917 entity: 3447 x: 706 z: 154 r: 1.5 flags: 15 group: 3447 key: 1918 entity: 3437 x: 706 z: 170 r: 1.5 flags: 15 group: 3437 key: 1919 entity: 3500 x: 706 z: 746 r: 1.5 flags: 15 group: 3500 key: 1920 entity: 3091 x: 706 z: 1226 r: 1.5 flags: 15 group: 3091 key: 1921 entity: 3092 x: 706 z: 1238 r: 1.5 flags: 15 group: 3092 key: 1922 entity: 3093 x: 706 z: 1242 r: 1.5 flags: 15 group: 3093 key: 1923 entity: 3435 x: 710 z: 138 r: 1.5 flags: 15 group: 3435 key: 1924 entity: 3446 x: 710 z: 150 r: 1.5 flags: 15 group: 3446 key: 1925 entity: 3448 x: 710 z: 154 r: 1.5 flags: 15 group: 3448 key: 1926 entity: 3097 x: 710 z: 1214 r: 1.5 flags: 15 group: 3097 key: 1927 entity: 3104 x: 710 z: 1226 r: 1.5 flags: 15 group: 3104 key: 1928 entity: 3105 x: 710 z: 1234 r: 1.5 flags: 15 group: 3105 key: 1929 entity: 3471 x: 714 z: 154 r: 1.5 flags: 15 group: 3471 key: 1930 entity: 3458 x: 714 z: 162 r: 1.5 flags: 15 group: 3458 key: 1931 entity: 3098 x: 714 z: 1198 r: 1.5 flags: 15 group: 3098 key: 1932 entity: 3107 x: 714 z: 1210 r: 1.5 flags: 15 group: 3107 key: 1933 entity: 3117 x: 714 z: 1234 r: 1.5 flags: 15 group: 3117 key: 1934 entity: 3472 x: 718 z: 138 r: 1.5 flags: 15 group: 3472 key: 1935 entity: 3473 x: 718 z: 146 r: 1.5 flags: 15 group: 3473 key: 1936 entity: 3120 x: 718 z: 1226 r: 1.5 flags: 15 group: 3120 key: 1937 entity: 3094 x: 718 z: 1250 r: 1.5 flags: 15 group: 3094 key: 1938 entity: 3445 x: 722 z: 82 r: 1.5 flags: 15 group: 3445 key: 1939 entity: 3453 x: 722 z: 110 r: 1.5 flags: 15 group: 3453 key: 1940 entity: 3438 x: 722 z: 166 r: 1.5 flags: 15 group: 3438 key: 1941 entity: 3128 x: 722 z: 1218 r: 1.5 flags: 15 group: 3128 key: 1942 entity: 3475 x: 726 z: 114 r: 1.5 flags: 15 group: 3475 key: 1943 entity: 3476 x: 726 z: 118 r: 1.5 flags: 15 group: 3476 key: 1944 entity: 3481 x: 726 z: 134 r: 1.5 flags: 15 group: 3481 key: 1945 entity: 3449 x: 726 z: 150 r: 1.5 flags: 15 group: 3449 key: 1946 entity: 936 x: 726 z: 434 r: 1.5 flags: 15 group: 936 key: 1947 entity: 3129 x: 726 z: 1218 r: 1.5 flags: 15 group: 3129 key: 1948 entity: 3136 x: 726 z: 1230 r: 1.5 flags: 15 group: 3136 key: 1949 entity: 3442 x: 730 z: 86 r: 1.5 flags: 15 group: 3442 key: 1950 entity: 3482 x: 730 z: 106 r: 1.5 flags: 15 group: 3482 key: 1951 entity: 3483 x: 730 z: 118 r: 1.5 flags: 15 group: 3483 key: 1952 entity: 3474 x: 730 z: 142 r: 1.5 flags: 15 group: 3474 key: 1953 entity: 3450 x: 730 z: 146 r: 1.5 flags: 15 group: 3450 key: 1954 entity: 937 x: 730 z: 442 r: 1.5 flags: 15 group: 937 key: 1955 entity: 941 x: 730 z: 478 r: 1.5 flags: 15 group: 941 key: 1956 entity: 3488 x: 734 z: 110 r: 1.5 flags: 15 group: 3488 key: 1957 entity: 3489 x: 734 z: 118 r: 1.5 flags: 15 group: 3489 key: 1958 entity: 3459 x: 734 z: 142 r: 1.5 flags: 15 group: 3459 key: 1959 entity: 3451 x: 734 z: 146 r: 1.5 flags: 15 group: 3451 key: 1960 entity: 2382 x: 734 z: 282 r: 1.5 flags: 15 group: 2382 key: 1961 entity: 915 x: 734 z: 422 r: 1.5 flags: 15 group: 915 key: 1962 entity: 916 x: 734 z: 430 r: 1.5 flags: 15 group: 916 key: 1963 entity: 924 x: 734 z: 474 r: 1.5 flags: 15 group: 924 key: 1964 entity: 3118 x: 734 z: 1214 r: 1.5 flags: 15 group: 3118 key: 1965 entity: 3131 x: 734 z: 1246 r: 1.5 flags: 15 group: 3131 key: 1966 entity: 3439 x: 738 z: 146 r: 1.5 flags: 15 group: 3439 key: 1967 entity: 2385 x: 738 z: 290 r: 1.5 flags: 15 group: 2385 key: 1968 entity: 2381 x: 738 z: 306 r: 1.5 flags: 15 group: 2381 key: 1969 entity: 917 x: 738 z: 422 r: 1.5 flags: 15 group: 917 key: 1970 entity: 975 x: 738 z: 438 r: 1.5 flags: 15 group: 975 key: 1971 entity: 955 x: 738 z: 442 r: 1.5 flags: 15 group: 955 key: 1972 entity: 922 x: 738 z: 462 r: 1.5 flags: 15 group: 922 key: 1973 entity: 923 x: 738 z: 470 r: 1.5 flags: 15 group: 923 key: 1974 entity: 3753 x: 738 z: 1126 r: 1.5 flags: 15 group: 3753 key: 1975 entity: 3144 x: 738 z: 1230 r: 1.5 flags: 15 group: 3144 key: 1976 entity: 3149 x: 738 z: 1234 r: 1.5 flags: 15 group: 3149 key: 1977 entity: 3140 x: 738 z: 1242 r: 1.5 flags: 15 group: 3140 key: 1978 entity: 3462 x: 742 z: 98 r: 1.5 flags: 15 group: 3462 key: 1979 entity: 3486 x: 742 z: 106 r: 1.5 flags: 15 group: 3486 key: 1980 entity: 3484 x: 742 z: 118 r: 1.5 flags: 15 group: 3484 key: 1981 entity: 3455 x: 742 z: 134 r: 1.5 flags: 15 group: 3455 key: 1982 entity: 3454 x: 742 z: 138 r: 1.5 flags: 15 group: 3454 key: 1983 entity: 954 x: 742 z: 422 r: 1.5 flags: 15 group: 954 key: 1984 entity: 950 x: 742 z: 482 r: 1.5 flags: 15 group: 950 key: 1985 entity: 3749 x: 742 z: 1114 r: 1.5 flags: 15 group: 3749 key: 1986 entity: 3751 x: 742 z: 1122 r: 1.5 flags: 15 group: 3751 key: 1987 entity: 3145 x: 742 z: 1230 r: 1.5 flags: 15 group: 3145 key: 1988 entity: 3151 x: 742 z: 1238 r: 1.5 flags: 15 group: 3151 key: 1989 entity: 3463 x: 746 z: 94 r: 1.5 flags: 15 group: 3463 key: 1990 entity: 3478 x: 746 z: 102 r: 1.5 flags: 15 group: 3478 key: 1991 entity: 3490 x: 746 z: 110 r: 1.5 flags: 15 group: 3490 key: 1992 entity: 3456 x: 746 z: 134 r: 1.5 flags: 15 group: 3456 key: 1993 entity: 2376 x: 746 z: 290 r: 1.5 flags: 15 group: 2376 key: 1994 entity: 2386 x: 746 z: 310 r: 1.5 flags: 15 group: 2386 key: 1995 entity: 976 x: 746 z: 442 r: 1.5 flags: 15 group: 976 key: 1996 entity: 977 x: 746 z: 458 r: 1.5 flags: 15 group: 977 key: 1997 entity: 978 x: 746 z: 466 r: 1.5 flags: 15 group: 978 key: 1998 entity: 911 x: 746 z: 494 r: 1.5 flags: 15 group: 911 key: 1999 entity: 3761 x: 746 z: 1062 r: 1.5 flags: 15 group: 3761 key: 2000 entity: 3758 x: 746 z: 1066 r: 1.5 flags: 15 group: 3758 key: 2001 entity: 3759 x: 746 z: 1070 r: 1.5 flags: 15 group: 3759 key: 2002 entity: 3754 x: 746 z: 1090 r: 1.5 flags: 15 group: 3754 key: 2003 entity: 3755 x: 746 z: 1094 r: 1.5 flags: 15 group: 3755 key: 2004 entity: 3748 x: 746 z: 1102 r: 1.5 flags: 15 group: 3748 key: 2005 entity: 3750 x: 746 z: 1114 r: 1.5 flags: 15 group: 3750 key: 2006 entity: 3085 x: 746 z: 1210 r: 1.5 flags: 15 group: 3085 key: 2007 entity: 3112 x: 746 z: 1218 r: 1.5 flags: 15 group: 3112 key: 2008 entity: 3152 x: 746 z: 1238 r: 1.5 flags: 15 group: 3152 key: 2009 entity: 3137 x: 746 z: 1246 r: 1.5 flags: 15 group: 3137 key: 2010 entity: 3138 x: 746 z: 1254 r: 1.5 flags: 15 group: 3138 key: 2011 entity: 3443 x: 750 z: 82 r: 1.5 flags: 15 group: 3443 key: 2012 entity: 3468 x: 750 z: 90 r: 1.5 flags: 15 group: 3468 key: 2013 entity: 3487 x: 750 z: 106 r: 1.5 flags: 15 group: 3487 key: 2014 entity: 3460 x: 750 z: 126 r: 1.5 flags: 15 group: 3460 key: 2015 entity: 3457 x: 750 z: 130 r: 1.5 flags: 15 group: 3457 key: 2016 entity: 2377 x: 750 z: 298 r: 1.5 flags: 15 group: 2377 key: 2017 entity: 979 x: 750 z: 406 r: 1.5 flags: 15 group: 979 key: 2018 entity: 980 x: 750 z: 426 r: 1.5 flags: 15 group: 980 key: 2019 entity: 1008 x: 750 z: 434 r: 1.5 flags: 15 group: 1008 key: 2020 entity: 1009 x: 750 z: 450 r: 1.5 flags: 15 group: 1009 key: 2021 entity: 1010 x: 750 z: 462 r: 1.5 flags: 15 group: 1010 key: 2022 entity: 1011 x: 750 z: 466 r: 1.5 flags: 15 group: 1011 key: 2023 entity: 951 x: 750 z: 490 r: 1.5 flags: 15 group: 951 key: 2024 entity: 960 x: 750 z: 506 r: 1.5 flags: 15 group: 960 key: 2025 entity: 3255 x: 750 z: 646 r: 1.5 flags: 15 group: 3255 key: 2026 entity: 3766 x: 750 z: 1094 r: 1.5 flags: 15 group: 3766 key: 2027 entity: 3139 x: 750 z: 1254 r: 1.5 flags: 15 group: 3139 key: 2028 entity: 3469 x: 754 z: 86 r: 1.5 flags: 15 group: 3469 key: 2029 entity: 3485 x: 754 z: 110 r: 1.5 flags: 15 group: 3485 key: 2030 entity: 3477 x: 754 z: 118 r: 1.5 flags: 15 group: 3477 key: 2031 entity: 3436 x: 754 z: 134 r: 1.5 flags: 15 group: 3436 key: 2032 entity: 2378 x: 754 z: 298 r: 1.5 flags: 15 group: 2378 key: 2033 entity: 2379 x: 754 z: 302 r: 1.5 flags: 15 group: 2379 key: 2034 entity: 2380 x: 754 z: 310 r: 1.5 flags: 15 group: 2380 key: 2035 entity: 2383 x: 754 z: 314 r: 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6375 key: 4363 entity: 6425 x: 355.54534 z: 426.32241 r: 0.8 flags: 5 group: 6375 key: 4364 entity: 6426 x: 346.72231 z: 422.56341 r: 0.8 flags: 5 group: 6375 key: 4372 entity: 6448 x: 203.626 z: 481.34032 r: 0.8 flags: 5 group: 6448 key: 4375 entity: 6455 x: 208.33242 z: 476.6341 r: 0.8 flags: 5 group: 6455 key: 4377 entity: 6461 x: 210.21877 z: 474.74784 r: 0.8 flags: 5 group: 6461 key: 4379 entity: 6470 x: 205.46698 z: 479.39896 r: 0.8 flags: 5 group: 6470 key: 4380 entity: 6476 x: 203.61701 z: 475.69901 r: 0.8 flags: 5 group: 6476 key: 4381 entity: 6486 x: 520.52436 z: 1047.56905 r: 0.8 flags: 21 group: 6486 key: 4382 entity: 6487 x: 519.7502 z: 1052.58922 r: 0.8 flags: 21 group: 6487 key: 4383 entity: 6488 x: 445.52364 z: 1123.10102 r: 0.8 flags: 21 group: 6488 key: 4384 entity: 6489 x: 469.82992 z: 1095.65546 r: 0.8 flags: 21 group: 6489 key: 4385 entity: 6490 x: 436.08239 z: 1153.1031 r: 0.8 flags: 21 group: 6490 key: 4386 entity: 6492 x: 248.1796 z: 578.40375 r: 0.8 flags: 5 group: 6497 key: 4387 entity: 6493 x: 251.7319 z: 580.12632 r: 0.8 flags: 5 group: 6497 key: 4388 entity: 6494 x: 251.58487 z: 578.15038 r: 0.8 flags: 5 group: 6497 key: 4389 entity: 6495 x: 249.88262 z: 578.27703 r: 0.8 flags: 5 group: 6497 key: 4390 entity: 6496 x: 251.8655 z: 581.92202 r: 0.8 flags: 5 group: 6497 key: 4392 entity: 6507 x: 849.39434 z: 151.88726 r: 0.8 flags: 21 group: 6734 key: 4403 entity: 6519 x: 884.66665 z: 168.82218 r: 0.8 flags: 5 group: 6519 key: 4404 entity: 6524 x: 836.13924 z: 163.49964 r: 0.8 flags: 21 group: 6734 key: 4405 entity: 6526 x: 882.93552 z: 162.5929 r: 0.8 flags: 5 group: 6526 key: 4406 entity: 6527 x: 982.81188 z: 716.39094 r: 0.8 flags: 5 group: 6527 key: 4407 entity: 6528 x: 981.10904 z: 718.0937 r: 0.8 flags: 5 group: 6528 key: 4408 entity: 6529 x: 1009.7438 z: 685.73731 r: 0.8 flags: 5 group: 6529 key: 4409 entity: 6530 x: 980.96772 z: 714.5467 r: 0.8 flags: 5 group: 6530 key: 4410 entity: 6531 x: 1011.55803 z: 683.92312 r: 0.8 flags: 5 group: 6531 key: 4411 entity: 6532 x: 979.26333 z: 719.93934 r: 0.8 flags: 5 group: 6532 key: 4412 entity: 6533 x: 1016.13231 z: 696.57769 r: 0.8 flags: 21 group: 6533 key: 4413 entity: 6534 x: 986.5616 z: 722.14971 r: 0.8 flags: 21 group: 6534 key: 4414 entity: 6535 x: 1007.89963 z: 683.89307 r: 0.8 flags: 5 group: 6535 key: 4415 entity: 6536 x: 1013.41385 z: 682.06737 r: 0.8 flags: 5 group: 6536 key: 4423 entity: 6603 x: 784.56008 z: 196.9554 r: 0.8 flags: 5 group: 6603 key: 4425 entity: 6609 x: 786.70571 z: 194.75087 r: 0.8 flags: 5 group: 6609 key: 4427 entity: 6435 x: 455.96503 z: 963.22611 r: 0.8 flags: 21 group: 6618 key: 4428 entity: 6436 x: 456.3433 z: 968.62386 r: 0.8 flags: 5 group: 6618 key: 4429 entity: 6363 x: 449.47852 z: 960.59453 r: 0.8 flags: 21 group: 6618 key: 4430 entity: 6437 x: 453.51696 z: 970.8013 r: 0.8 flags: 5 group: 6618 key: 4431 entity: 6438 x: 454.86434 z: 975.62336 r: 0.8 flags: 5 group: 6618 key: 4432 entity: 6335 x: 454.36062 z: 973.82064 r: 0.8 flags: 5 group: 6618 key: 4433 entity: 6439 x: 454.69401 z: 969.08471 r: 0.8 flags: 5 group: 6618 key: 4435 entity: 6621 x: 225.22548 z: 1032.21789 r: 1 flags: 5 group: 6735 key: 4436 entity: 6622 x: 222.45394 z: 1034.69297 r: 1 flags: 5 group: 6735 key: 4437 entity: 6623 x: 227.99701 z: 1029.74282 r: 1 flags: 5 group: 6735 key: 4438 entity: 6624 x: 226.01503 z: 1034.46789 r: 1 flags: 5 group: 6735 key: 4439 entity: 6625 x: 233.74761 z: 1016.82367 r: 1 flags: 5 group: 6735 key: 4440 entity: 6634 x: 271.22022 z: 1056.00881 r: 1 flags: 21 group: 6735 key: 4441 entity: 6644 x: 263.2714 z: 1052.65535 r: 1 flags: 21 group: 6735 key: 4442 entity: 6650 x: 282.7997 z: 1060.15627 r: 0.8 flags: 5 group: 6785 key: 4452 entity: 6660 x: 280.99827 z: 1062.98716 r: 0.8 flags: 5 group: 6785 key: 4455 entity: 6663 x: 275.31492 z: 1066.37725 r: 0.8 flags: 5 group: 6785 key: 4456 entity: 6664 x: 276.53487 z: 1059.94005 r: 0.8 flags: 5 group: 6785 key: 4457 entity: 6667 x: 164.14506 z: 822.60386 r: 0.8 flags: 21 group: 6672 key: 4458 entity: 6668 x: 159.52712 z: 825.41906 r: 0.8 flags: 21 group: 6672 key: 4459 entity: 6669 x: 165.52227 z: 825.66222 r: 0.8 flags: 21 group: 6672 key: 4460 entity: 6670 x: 161.14748 z: 822.48227 r: 0.8 flags: 21 group: 6672 key: 4461 entity: 6671 x: 162.5247 z: 825.54064 r: 0.8 flags: 21 group: 6672 key: 4462 entity: 6674 x: 803.1286 z: 208.3733 r: 1 flags: 5 group: 6674 key: 4468 entity: 6687 x: 800.87861 z: 206.12322 r: 1 flags: 5 group: 6687 key: 4474 entity: 6697 x: 230.11309 z: 1020.95516 r: 1 flags: 5 group: 6735 key: 4475 entity: 6698 x: 227.34156 z: 1023.43023 r: 1 flags: 5 group: 6735 key: 4476 entity: 6699 x: 213.48383 z: 1035.80561 r: 1 flags: 5 group: 6735 key: 4477 entity: 6700 x: 224.57 z: 1025.90531 r: 1 flags: 5 group: 6735 key: 4478 entity: 6701 x: 219.68238 z: 1037.16805 r: 1 flags: 5 group: 6735 key: 4479 entity: 6702 x: 216.91085 z: 1039.64312 r: 1 flags: 5 group: 6735 key: 4480 entity: 6703 x: 218.37143 z: 1024.54285 r: 1 flags: 5 group: 6735 key: 4481 entity: 6704 x: 221.79847 z: 1028.38038 r: 1 flags: 5 group: 6735 key: 4482 entity: 6705 x: 216.25536 z: 1033.33054 r: 1 flags: 5 group: 6735 key: 4483 entity: 6706 x: 219.02692 z: 1030.85546 r: 1 flags: 5 group: 6735 key: 4484 entity: 6713 x: 1168.46888 z: 596.37421 r: 2.5 flags: 5 group: 6713 key: 4485 entity: 6714 x: 807.13974 z: 212.38462 r: 1 flags: 5 group: 6714 key: 4486 entity: 6718 x: 798.62667 z: 203.8712 r: 1 flags: 5 group: 6718 key: 4487 entity: 6723 x: 520.73087 z: 931.97648 r: 0.8 flags: 5 group: 6723 key: 4488 entity: 6727 x: 526.42226 z: 1030.3864 r: 0.8 flags: 5 group: 6727 key: 4494 entity: 6736 x: 524.12122 z: 1032.42824 r: 0.8 flags: 5 group: 6736 key: 4495 entity: 6738 x: 818.2004 z: 199.567 r: 1 flags: 21 group: 6767 key: 4496 entity: 6739 x: 820.09998 z: 201.89065 r: 1 flags: 21 group: 6767 key: 4497 entity: 6740 x: 822.07316 z: 196.40102 r: 1 flags: 21 group: 6767 key: 4498 entity: 6741 x: 820.17357 z: 194.07737 r: 1 flags: 21 group: 6767 key: 4499 entity: 6742 x: 823.97274 z: 198.72468 r: 1 flags: 21 group: 6767 key: 4500 entity: 6744 x: 528.7233 z: 1028.34456 r: 0.8 flags: 5 group: 6744 key: 4501 entity: 6747 x: 419.62085 z: 1177.74524 r: 0.8 flags: 5 group: 6747 key: 4502 entity: 6748 x: 816.30082 z: 197.24334 r: 1 flags: 21 group: 6767 key: 4503 entity: 6751 x: 554.48292 z: 984.11371 r: 0.8 flags: 21 group: 6765 key: 4504 entity: 6752 x: 555.4673 z: 981.27887 r: 0.8 flags: 21 group: 6765 key: 4505 entity: 6753 x: 548.81324 z: 982.14496 r: 0.8 flags: 21 group: 6765 key: 4506 entity: 6754 x: 551.64808 z: 983.12934 r: 0.8 flags: 21 group: 6765 key: 4507 entity: 6755 x: 545.9784 z: 981.16059 r: 0.8 flags: 21 group: 6765 key: 4508 entity: 6757 x: 544.12793 z: 977.34137 r: 0.8 flags: 21 group: 6765 key: 4509 entity: 6758 x: 546.96277 z: 978.32575 r: 0.8 flags: 21 group: 6765 key: 4510 entity: 6759 x: 552.63245 z: 980.2945 r: 0.8 flags: 21 group: 6765 key: 4511 entity: 6760 x: 543.14356 z: 980.17621 r: 0.8 flags: 21 group: 6765 key: 4512 entity: 6761 x: 549.79761 z: 979.31012 r: 0.8 flags: 21 group: 6765 key: 4513 entity: 6763 x: 423.95086 z: 1154.55115 r: 0.8 flags: 21 group: 6763 key: 4514 entity: 6766 x: 1103.076 z: 708.60875 r: 0.8 flags: 5 group: 6766 key: 4520 entity: 6776 x: 542.1803 z: 974.21027 r: 0.8 flags: 5 group: 6776 key: 4521 entity: 6777 x: 796.3728 z: 201.61721 r: 1 flags: 5 group: 6777 key: 4522 entity: 6784 x: 537.46984 z: 996.72175 r: 0.8 flags: 21 group: 6784 length: 269 key: 1 entity: 150 x: 1062.34963 z: 789.41486 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 20 hh: 18.5 flags: 15 group: 150 group2: 0 key: 25 entity: 184 x: 1121.1102 z: 760.35277 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 5 hh: 5 flags: 15 group: 184 group2: 0 key: 26 entity: 185 x: 1135.95945 z: 775.20202 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 19 hh: 4 flags: 15 group: 184 group2: 186 key: 27 entity: 186 x: 1147.20244 z: 789.41486 u.x: 0 u.y: 1 v.x: -1 v.y: 0 hw: 5 hh: 5 flags: 15 group: 186 group2: 0 key: 28 entity: 187 x: 1135.95945 z: 803.62771 u.x: 0.70743 u.y: -0.70739 v.x: 0.70739 v.y: 0.70743 hw: 19 hh: 4 flags: 15 group: 186 group2: 189 key: 29 entity: 188 x: 1104.13964 z: 797.26374 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 10 hh: 10 flags: 15 group: 188 group2: 0 key: 30 entity: 189 x: 1121.1102 z: 818.47695 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 5 hh: 5 flags: 15 group: 189 group2: 0 key: 31 entity: 190 x: 1106.26096 z: 833.3262 u.x: 0.70743 u.y: -0.70739 v.x: 0.70739 v.y: 0.70743 hw: 19 hh: 4 flags: 15 group: 189 group2: 191 key: 32 entity: 191 x: 1091.41172 z: 848.17544 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 5 hh: 5 flags: 15 group: 191 group2: 0 key: 33 entity: 192 x: 1076.56247 z: 863.02468 u.x: 0.70743 u.y: -0.70739 v.x: 0.70739 v.y: 0.70743 hw: 19 hh: 4 flags: 15 group: 191 group2: 193 key: 34 entity: 193 x: 1062.34963 z: 874.26767 u.x: -1 u.y: 0.00004 v.x: -0.00004 v.y: -1 hw: 5 hh: 5 flags: 15 group: 193 group2: 0 key: 35 entity: 194 x: 1048.13678 z: 863.02468 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 19 hh: 4 flags: 15 group: 193 group2: 196 key: 36 entity: 195 x: 1054.50074 z: 831.20487 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 7 hh: 7 flags: 15 group: 195 group2: 0 key: 37 entity: 196 x: 1033.28754 z: 848.17544 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 5 hh: 5 flags: 15 group: 196 group2: 0 key: 46 entity: 198 x: 1003.58906 z: 818.47695 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 5 hh: 5 flags: 15 group: 198 group2: 0 key: 47 entity: 199 x: 988.73981 z: 803.62771 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 19 hh: 4 flags: 15 group: 198 group2: 200 key: 48 entity: 200 x: 977.49682 z: 789.41486 u.x: -0.00005 u.y: -0.99999 v.x: 0.99999 v.y: -0.00005 hw: 5 hh: 5 flags: 15 group: 200 group2: 0 key: 49 entity: 201 x: 988.73981 z: 775.20202 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 19 hh: 4 flags: 15 group: 200 group2: 203 key: 50 entity: 202 x: 1020.55962 z: 781.56597 u.x: 0.70737 u.y: -0.70745 v.x: 0.70745 v.y: 0.70737 hw: 7 hh: 7 flags: 15 group: 202 group2: 0 key: 51 entity: 203 x: 1003.58906 z: 760.35277 u.x: 0.70737 u.y: -0.70745 v.x: 0.70745 v.y: 0.70737 hw: 5 hh: 5 flags: 15 group: 203 group2: 0 key: 52 entity: 204 x: 1018.4383 z: 745.50353 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 19 hh: 4 flags: 15 group: 203 group2: 205 key: 53 entity: 205 x: 1033.28754 z: 730.65429 u.x: 0.70737 u.y: -0.70745 v.x: 0.70745 v.y: 0.70737 hw: 5 hh: 5 flags: 15 group: 205 group2: 0 key: 54 entity: 206 x: 1048.13678 z: 715.80504 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 19 hh: 4 flags: 15 group: 205 group2: 207 key: 55 entity: 207 x: 1062.34963 z: 704.56205 u.x: 0.99999 u.y: -0.00007 v.x: 0.00007 v.y: 0.99999 hw: 5 hh: 5 flags: 15 group: 207 group2: 0 key: 56 entity: 208 x: 1076.56247 z: 715.80504 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 19 hh: 4 flags: 15 group: 207 group2: 210 key: 57 entity: 209 x: 1070.19851 z: 747.62485 u.x: 0.70746 u.y: 0.70737 v.x: -0.70737 v.y: 0.70746 hw: 7 hh: 7 flags: 15 group: 209 group2: 0 key: 58 entity: 210 x: 1091.41172 z: 730.65429 u.x: 0.70746 u.y: 0.70737 v.x: -0.70737 v.y: 0.70746 hw: 5 hh: 5 flags: 15 group: 210 group2: 0 key: 59 entity: 211 x: 490.58515 z: 1062.34963 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 18.5 hh: 18.5 flags: 15 group: 211 group2: 0 key: 83 entity: 245 x: 549.34572 z: 1033.28754 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 4.75 hh: 4.75 flags: 15 group: 245 group2: 0 key: 84 entity: 246 x: 564.19497 z: 1048.13678 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 18.5 hh: 3.75 flags: 15 group: 245 group2: 247 key: 85 entity: 247 x: 575.43796 z: 1062.34963 u.x: 0 u.y: 1 v.x: -1 v.y: 0 hw: 4.75 hh: 4.75 flags: 15 group: 247 group2: 0 key: 86 entity: 248 x: 564.19497 z: 1076.56247 u.x: 0.70743 u.y: -0.70739 v.x: 0.70739 v.y: 0.70743 hw: 18.5 hh: 3.75 flags: 15 group: 247 group2: 250 key: 87 entity: 249 x: 532.37516 z: 1070.19851 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 12 hh: 12 flags: 15 group: 249 group2: 0 key: 88 entity: 250 x: 549.34572 z: 1091.41172 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 4.75 hh: 4.75 flags: 15 group: 250 group2: 0 key: 89 entity: 251 x: 534.49648 z: 1106.26096 u.x: 0.70743 u.y: -0.70739 v.x: 0.70739 v.y: 0.70743 hw: 18.5 hh: 3.75 flags: 15 group: 250 group2: 252 key: 90 entity: 252 x: 519.64724 z: 1121.1102 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 4.75 hh: 4.75 flags: 15 group: 252 group2: 0 key: 91 entity: 253 x: 504.798 z: 1135.95945 u.x: 0.70743 u.y: -0.70739 v.x: 0.70739 v.y: 0.70743 hw: 18.5 hh: 3.75 flags: 15 group: 252 group2: 254 key: 92 entity: 254 x: 490.58515 z: 1147.20244 u.x: -1 u.y: 0.00004 v.x: -0.00004 v.y: -1 hw: 4.75 hh: 4.75 flags: 15 group: 254 group2: 0 key: 93 entity: 255 x: 476.3723 z: 1135.95945 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 18.5 hh: 3.75 flags: 15 group: 254 group2: 257 key: 94 entity: 256 x: 482.73627 z: 1104.13964 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 7 hh: 7 flags: 15 group: 256 group2: 0 key: 95 entity: 257 x: 461.52306 z: 1121.1102 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 4.75 hh: 4.75 flags: 15 group: 257 group2: 0 key: 104 entity: 259 x: 431.82457 z: 1091.41172 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 4.75 hh: 4.75 flags: 15 group: 259 group2: 0 key: 105 entity: 260 x: 416.97533 z: 1076.56247 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 18.5 hh: 3.75 flags: 15 group: 259 group2: 261 key: 106 entity: 261 x: 405.73234 z: 1062.34963 u.x: -0.00005 u.y: -0.99999 v.x: 0.99999 v.y: -0.00005 hw: 4.75 hh: 4.75 flags: 15 group: 261 group2: 0 key: 107 entity: 262 x: 416.97533 z: 1048.13678 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 18.5 hh: 3.75 flags: 15 group: 261 group2: 264 key: 108 entity: 263 x: 448.79514 z: 1054.50074 u.x: 0.70737 u.y: -0.70745 v.x: 0.70745 v.y: 0.70737 hw: 7 hh: 7 flags: 15 group: 263 group2: 0 key: 109 entity: 264 x: 431.82457 z: 1033.28754 u.x: 0.70737 u.y: -0.70745 v.x: 0.70745 v.y: 0.70737 hw: 4.75 hh: 4.75 flags: 15 group: 264 group2: 0 key: 110 entity: 265 x: 446.67382 z: 1018.4383 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 18.5 hh: 3.75 flags: 15 group: 264 group2: 266 key: 111 entity: 266 x: 461.52306 z: 1003.58906 u.x: 0.70737 u.y: -0.70745 v.x: 0.70745 v.y: 0.70737 hw: 4.75 hh: 4.75 flags: 15 group: 266 group2: 0 key: 112 entity: 267 x: 476.3723 z: 988.73981 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 18.5 hh: 3.75 flags: 15 group: 266 group2: 268 key: 113 entity: 268 x: 490.58515 z: 977.49682 u.x: 0.99999 u.y: -0.00007 v.x: 0.00007 v.y: 0.99999 hw: 4.75 hh: 4.75 flags: 15 group: 268 group2: 0 key: 114 entity: 269 x: 504.798 z: 988.73981 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 18.5 hh: 3.75 flags: 15 group: 268 group2: 271 key: 115 entity: 270 x: 498.43404 z: 1020.55962 u.x: 0.70746 u.y: 0.70737 v.x: -0.70737 v.y: 0.70746 hw: 7 hh: 7 flags: 15 group: 270 group2: 0 key: 116 entity: 271 x: 519.64724 z: 1003.58906 u.x: 0.70746 u.y: 0.70737 v.x: -0.70737 v.y: 0.70746 hw: 4.75 hh: 4.75 flags: 15 group: 271 group2: 0 key: 117 entity: 272 x: 217.65038 z: 490.58515 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 12.5 hh: 12.5 flags: 15 group: 272 group2: 0 key: 141 entity: 308 x: 277.75902 z: 461.26987 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 4.5 hh: 4.5 flags: 15 group: 308 group2: 0 key: 142 entity: 309 x: 292.60827 z: 476.11912 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 18.5 hh: 3.5 flags: 15 group: 308 group2: 310 key: 143 entity: 310 x: 303.85126 z: 490.33196 u.x: 0 u.y: 1 v.x: -1 v.y: 0 hw: 4.5 hh: 4.5 flags: 15 group: 310 group2: 0 key: 144 entity: 311 x: 292.60827 z: 504.5448 u.x: 0.70743 u.y: -0.70739 v.x: 0.70739 v.y: 0.70743 hw: 18.5 hh: 3.5 flags: 15 group: 310 group2: 313 key: 145 entity: 312 x: 260.78846 z: 498.18085 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 10 hh: 10 flags: 15 group: 312 group2: 0 key: 146 entity: 313 x: 277.75902 z: 519.39405 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 4.5 hh: 4.5 flags: 15 group: 313 group2: 0 key: 147 entity: 314 x: 262.90978 z: 534.2433 u.x: 0.70743 u.y: -0.70739 v.x: 0.70739 v.y: 0.70743 hw: 18.5 hh: 3.5 flags: 15 group: 313 group2: 315 key: 148 entity: 315 x: 248.06054 z: 549.09253 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 4.5 hh: 4.5 flags: 15 group: 315 group2: 0 key: 149 entity: 316 x: 226.84734 z: 532.12197 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 5 hh: 5 flags: 15 group: 316 group2: 0 key: 150 entity: 317 x: 233.2113 z: 563.94178 u.x: 0.70743 u.y: -0.70739 v.x: 0.70739 v.y: 0.70743 hw: 18.5 hh: 3.5 flags: 15 group: 315 group2: 318 key: 151 entity: 318 x: 218.99845 z: 575.18477 u.x: -1 u.y: 0.00004 v.x: -0.00004 v.y: -1 hw: 4.5 hh: 4.5 flags: 15 group: 318 group2: 0 key: 152 entity: 319 x: 204.7856 z: 563.94178 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 18.5 hh: 3.5 flags: 15 group: 318 group2: 321 key: 153 entity: 320 x: 211.14957 z: 532.12197 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 5 hh: 5 flags: 15 group: 320 group2: 0 key: 154 entity: 321 x: 189.93636 z: 549.09253 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 4.5 hh: 4.5 flags: 15 group: 321 group2: 0 key: 163 entity: 323 x: 160.23787 z: 519.39405 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 4.5 hh: 4.5 flags: 15 group: 323 group2: 0 key: 164 entity: 324 x: 177.20844 z: 498.18085 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 5 hh: 5 flags: 15 group: 324 group2: 0 key: 165 entity: 325 x: 145.38863 z: 504.5448 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 18.5 hh: 3.5 flags: 15 group: 323 group2: 326 key: 166 entity: 326 x: 134.14563 z: 490.33196 u.x: -0.00005 u.y: -0.99999 v.x: 0.99999 v.y: -0.00005 hw: 4.5 hh: 4.5 flags: 15 group: 326 group2: 0 key: 167 entity: 327 x: 145.38863 z: 476.11912 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 18.5 hh: 3.5 flags: 15 group: 326 group2: 329 key: 168 entity: 328 x: 177.20844 z: 482.48308 u.x: 0.70737 u.y: -0.70745 v.x: 0.70745 v.y: 0.70737 hw: 5 hh: 5 flags: 15 group: 328 group2: 0 key: 169 entity: 329 x: 160.23787 z: 461.26987 u.x: 0.70737 u.y: -0.70745 v.x: 0.70745 v.y: 0.70737 hw: 4.5 hh: 4.5 flags: 15 group: 329 group2: 0 key: 170 entity: 330 x: 175.08712 z: 446.42063 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 18.5 hh: 3.5 flags: 15 group: 329 group2: 331 key: 171 entity: 331 x: 189.93636 z: 431.57139 u.x: 0.70737 u.y: -0.70745 v.x: 0.70745 v.y: 0.70737 hw: 4.5 hh: 4.5 flags: 15 group: 331 group2: 0 key: 172 entity: 332 x: 211.14957 z: 448.54195 u.x: 0.70737 u.y: -0.70745 v.x: 0.70745 v.y: 0.70737 hw: 5 hh: 5 flags: 15 group: 332 group2: 0 key: 173 entity: 333 x: 204.7856 z: 416.72214 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 18.5 hh: 3.5 flags: 15 group: 331 group2: 334 key: 174 entity: 334 x: 218.99845 z: 405.47915 u.x: 0.99999 u.y: -0.00007 v.x: 0.00007 v.y: 0.99999 hw: 4.5 hh: 4.5 flags: 15 group: 334 group2: 0 key: 175 entity: 335 x: 233.2113 z: 416.72214 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 18.5 hh: 3.5 flags: 15 group: 334 group2: 337 key: 176 entity: 336 x: 226.84734 z: 448.54195 u.x: 0.70746 u.y: 0.70737 v.x: -0.70737 v.y: 0.70746 hw: 5 hh: 5 flags: 15 group: 336 group2: 0 key: 177 entity: 337 x: 248.06054 z: 431.57139 u.x: 0.70746 u.y: 0.70737 v.x: -0.70737 v.y: 0.70746 hw: 4.5 hh: 4.5 flags: 15 group: 337 group2: 0 key: 178 entity: 338 x: 789.41486 z: 217.65038 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 15 group: 338 group2: 0 key: 202 entity: 372 x: 848.17544 z: 188.5883 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 3.75 hh: 3.75 flags: 15 group: 372 group2: 0 key: 203 entity: 373 x: 863.02468 z: 203.43754 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 18.5 hh: 3 flags: 15 group: 372 group2: 374 key: 204 entity: 374 x: 874.26767 z: 217.65038 u.x: 0 u.y: 1 v.x: -1 v.y: 0 hw: 3.75 hh: 3.75 flags: 15 group: 374 group2: 0 key: 205 entity: 375 x: 863.02468 z: 231.86323 u.x: 0.70743 u.y: -0.70739 v.x: 0.70739 v.y: 0.70743 hw: 18.5 hh: 3 flags: 15 group: 374 group2: 377 key: 206 entity: 376 x: 831.20487 z: 225.49927 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 10 hh: 10 flags: 15 group: 376 group2: 0 key: 207 entity: 377 x: 848.17544 z: 246.71247 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 3.75 hh: 3.75 flags: 15 group: 377 group2: 0 key: 208 entity: 378 x: 833.3262 z: 261.56171 u.x: 0.70743 u.y: -0.70739 v.x: 0.70739 v.y: 0.70743 hw: 18.5 hh: 3 flags: 15 group: 377 group2: 379 key: 209 entity: 379 x: 818.47695 z: 276.41095 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 3.75 hh: 3.75 flags: 15 group: 379 group2: 0 key: 210 entity: 380 x: 803.62771 z: 291.2602 u.x: 0.70743 u.y: -0.70739 v.x: 0.70739 v.y: 0.70743 hw: 18.5 hh: 3 flags: 15 group: 379 group2: 381 key: 211 entity: 381 x: 789.41486 z: 302.5032 u.x: -1 u.y: 0.00004 v.x: -0.00004 v.y: -1 hw: 3.75 hh: 3.75 flags: 15 group: 381 group2: 0 key: 212 entity: 382 x: 775.20202 z: 291.2602 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 18.5 hh: 3 flags: 15 group: 381 group2: 384 key: 213 entity: 383 x: 781.56597 z: 259.44039 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 7 hh: 7 flags: 15 group: 383 group2: 0 key: 214 entity: 384 x: 760.35277 z: 276.41095 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 3.75 hh: 3.75 flags: 15 group: 384 group2: 0 key: 223 entity: 386 x: 730.65429 z: 246.71247 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 3.75 hh: 3.75 flags: 15 group: 386 group2: 0 key: 224 entity: 387 x: 715.80504 z: 231.86323 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 18.5 hh: 3 flags: 15 group: 386 group2: 388 key: 225 entity: 388 x: 704.56205 z: 217.65038 u.x: -0.00005 u.y: -0.99999 v.x: 0.99999 v.y: -0.00005 hw: 3.75 hh: 3.75 flags: 15 group: 388 group2: 0 key: 226 entity: 389 x: 715.80504 z: 203.43754 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 18.5 hh: 3 flags: 15 group: 388 group2: 391 key: 227 entity: 390 x: 747.62485 z: 209.8015 u.x: 0.70737 u.y: -0.70745 v.x: 0.70745 v.y: 0.70737 hw: 7 hh: 7 flags: 15 group: 390 group2: 0 key: 228 entity: 391 x: 730.65429 z: 188.5883 u.x: 0.70737 u.y: -0.70745 v.x: 0.70745 v.y: 0.70737 hw: 3.75 hh: 3.75 flags: 15 group: 391 group2: 0 key: 229 entity: 392 x: 745.50353 z: 173.73905 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 18.5 hh: 3 flags: 15 group: 391 group2: 393 key: 230 entity: 393 x: 760.35277 z: 158.88981 u.x: 0.70737 u.y: -0.70745 v.x: 0.70745 v.y: 0.70737 hw: 3.75 hh: 3.75 flags: 15 group: 393 group2: 0 key: 231 entity: 394 x: 775.20202 z: 144.04056 u.x: -0.70742 u.y: 0.70742 v.x: -0.70742 v.y: -0.70742 hw: 18.5 hh: 3 flags: 15 group: 393 group2: 395 key: 232 entity: 395 x: 789.41486 z: 132.79757 u.x: 0.99999 u.y: -0.00007 v.x: 0.00007 v.y: 0.99999 hw: 3.75 hh: 3.75 flags: 15 group: 395 group2: 0 key: 233 entity: 396 x: 803.62771 z: 144.04056 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 18.5 hh: 3 flags: 15 group: 395 group2: 398 key: 234 entity: 397 x: 797.26374 z: 175.86037 u.x: 0.70746 u.y: 0.70737 v.x: -0.70737 v.y: 0.70746 hw: 7 hh: 7 flags: 15 group: 397 group2: 0 key: 235 entity: 398 x: 818.47695 z: 158.88981 u.x: 0.70746 u.y: 0.70737 v.x: -0.70737 v.y: 0.70746 hw: 3.75 hh: 3.75 flags: 15 group: 398 group2: 0 key: 236 entity: 4072 x: 330.10436 z: 413.52474 u.x: 0.43354 u.y: -0.90156 v.x: 0.90156 v.y: 0.43354 hw: 3.5 hh: 3.5 flags: 15 group: 4072 group2: 0 key: 237 entity: 4073 x: 352.33814 z: 416.74651 u.x: 0.3921 u.y: -0.92031 v.x: 0.92031 v.y: 0.3921 hw: 6.5 hh: 6.5 flags: 15 group: 4073 group2: 0 key: 238 entity: 4074 x: 458.76528 z: 972.67255 u.x: 0.26919 u.y: 0.96335 v.x: -0.96335 v.y: 0.26919 hw: 3.5 hh: 3.5 flags: 15 group: 4074 group2: 0 key: 240 entity: 4076 x: 463.05999 z: 972.58562 u.x: 0.19603 u.y: -0.98076 v.x: 0.98076 v.y: 0.19603 hw: 6.5 hh: 6.5 flags: 15 group: 4076 group2: 0 key: 241 entity: 4077 x: 972.64127 z: 559.17136 u.x: 0.13715 u.y: -0.99064 v.x: 0.99064 v.y: 0.13715 hw: 3.5 hh: 3.5 flags: 15 group: 4077 group2: 0 key: 242 entity: 4078 x: 965.29273 z: 570.18683 u.x: 0.98345 u.y: -0.18197 v.x: 0.18197 v.y: 0.98345 hw: 6.5 hh: 6.5 flags: 15 group: 4078 group2: 0 key: 243 entity: 4079 x: 407.36626 z: 1102.3333 u.x: -0.97855 u.y: -0.20684 v.x: 0.20684 v.y: -0.97855 hw: 3.5 hh: 3.5 flags: 15 group: 4079 group2: 0 key: 244 entity: 4080 x: 398.80634 z: 1098.79085 u.x: -0.87505 u.y: 0.48488 v.x: -0.48488 v.y: -0.87505 hw: 3.5 hh: 3.5 flags: 15 group: 4080 group2: 0 key: 245 entity: 4081 x: 399.24325 z: 1101.86535 u.x: -0.5612 u.y: 0.82821 v.x: -0.82821 v.y: -0.5612 hw: 6.5 hh: 6.5 flags: 15 group: 4081 group2: 0 key: 246 entity: 4082 x: 751.29056 z: 605.27578 u.x: 0.20287 u.y: -0.97938 v.x: 0.97938 v.y: 0.20287 hw: 6.5 hh: 6.5 flags: 15 group: 4082 group2: 0 key: 247 entity: 4083 x: 558.96122 z: 327.32294 u.x: 0.9435 u.y: 0.33228 v.x: -0.33228 v.y: 0.9435 hw: 6.5 hh: 6.5 flags: 15 group: 4083 group2: 0 key: 248 entity: 4084 x: 584.39498 z: 592.78252 u.x: -0.99367 u.y: 0.11292 v.x: -0.11292 v.y: -0.99367 hw: 3.5 hh: 3.5 flags: 15 group: 4084 group2: 0 key: 249 entity: 4085 x: 579.6738 z: 600.76613 u.x: 0.94892 u.y: 0.31643 v.x: -0.31643 v.y: 0.94892 hw: 3.5 hh: 3.5 flags: 15 group: 4085 group2: 0 key: 250 entity: 4086 x: 581.56177 z: 597.4823 u.x: 0.6918 u.y: -0.7227 v.x: 0.7227 v.y: 0.6918 hw: 3.5 hh: 3.5 flags: 15 group: 4086 group2: 0 key: 251 entity: 4087 x: 921.42872 z: 372.98374 u.x: -0.72774 u.y: -0.68648 v.x: 0.68648 v.y: -0.72774 hw: 3.5 hh: 3.5 flags: 15 group: 4087 group2: 0 key: 252 entity: 4088 x: 924.7365 z: 373.84301 u.x: -0.80063 u.y: -0.59986 v.x: 0.59986 v.y: -0.80063 hw: 3.5 hh: 3.5 flags: 15 group: 4088 group2: 0 key: 253 entity: 4089 x: 1023.42617 z: 416.775 u.x: 0.99988 u.y: 0.01606 v.x: -0.01606 v.y: 0.99988 hw: 3.5 hh: 3.5 flags: 15 group: 4089 group2: 0 key: 254 entity: 4090 x: 1012.76883 z: 418.73899 u.x: 0.49302 u.y: 0.87049 v.x: -0.87049 v.y: 0.49302 hw: 3.5 hh: 3.5 flags: 15 group: 4090 group2: 0 key: 255 entity: 4091 x: 359.25562 z: 722.39644 u.x: -0.43928 u.y: -0.89878 v.x: 0.89878 v.y: -0.43928 hw: 3.5 hh: 3.5 flags: 15 group: 4091 group2: 0 key: 256 entity: 4092 x: 356.38672 z: 726.29213 u.x: -0.93004 u.y: 0.3684 v.x: -0.3684 v.y: -0.93004 hw: 3.5 hh: 3.5 flags: 15 group: 4092 group2: 0 key: 257 entity: 4093 x: 367.80568 z: 717.9832 u.x: -0.78374 u.y: 0.62179 v.x: -0.62179 v.y: -0.78374 hw: 3.5 hh: 3.5 flags: 15 group: 4093 group2: 0 key: 258 entity: 4094 x: 373.41327 z: 713.4275 u.x: -0.04366 u.y: 0.99907 v.x: -0.99907 v.y: -0.04366 hw: 3.5 hh: 3.5 flags: 15 group: 4094 group2: 0 key: 261 entity: 4097 x: 1129.33515 z: 543.44401 u.x: -0.7696 u.y: 0.63921 v.x: -0.63921 v.y: -0.7696 hw: 3.5 hh: 3.5 flags: 15 group: 4097 group2: 0 key: 262 entity: 4098 x: 1139.42614 z: 535.0294 u.x: -0.81156 u.y: 0.58501 v.x: -0.58501 v.y: -0.81156 hw: 3.5 hh: 3.5 flags: 15 group: 4098 group2: 0 key: 263 entity: 4099 x: 1137.73073 z: 539.23987 u.x: 0.99788 u.y: 0.06522 v.x: -0.06522 v.y: 0.99788 hw: 3.5 hh: 3.5 flags: 15 group: 4099 group2: 0 key: 264 entity: 4100 x: 339.5771 z: 763.4121 u.x: 0.83585 u.y: -0.54972 v.x: 0.54972 v.y: 0.83585 hw: 3.5 hh: 3.5 flags: 15 group: 4100 group2: 0 key: 265 entity: 4101 x: 344.0625 z: 771.18087 u.x: -0.80904 u.y: -0.58848 v.x: 0.58848 v.y: -0.80904 hw: 3.5 hh: 3.5 flags: 15 group: 4101 group2: 0 key: 266 entity: 4102 x: 1114.87192 z: 307.32435 u.x: -0.42107 u.y: 0.90745 v.x: -0.90745 v.y: -0.42107 hw: 3.5 hh: 3.5 flags: 15 group: 4102 group2: 0 key: 267 entity: 4103 x: 1100.55866 z: 302.4783 u.x: 0.82743 u.y: -0.56232 v.x: 0.56232 v.y: 0.82743 hw: 3.5 hh: 3.5 flags: 15 group: 4103 group2: 0 key: 268 entity: 4104 x: 1099.2063 z: 309.95673 u.x: -0.80903 u.y: -0.5885 v.x: 0.5885 v.y: -0.80903 hw: 3.5 hh: 3.5 flags: 15 group: 4104 group2: 0 key: 269 entity: 4105 x: 611.60457 z: 937.9773 u.x: 0.14232 u.y: 0.98993 v.x: -0.98993 v.y: 0.14232 hw: 6.5 hh: 6.5 flags: 15 group: 4105 group2: 0 key: 270 entity: 4106 x: 244.61564 z: 586.24012 u.x: -0.07421 u.y: -0.99729 v.x: 0.99729 v.y: -0.07421 hw: 6.5 hh: 6.5 flags: 15 group: 4106 group2: 0 key: 271 entity: 4107 x: 925.92911 z: 415.30744 u.x: 0.73682 u.y: -0.67673 v.x: 0.67673 v.y: 0.73682 hw: 6.5 hh: 6.5 flags: 15 group: 4107 group2: 0 key: 272 entity: 4108 x: 483.35123 z: 847.33037 u.x: 0.99573 u.y: -0.09281 v.x: 0.09281 v.y: 0.99573 hw: 6.5 hh: 6.5 flags: 15 group: 4108 group2: 0 key: 273 entity: 4109 x: 268.20394 z: 656.65452 u.x: 0.96392 u.y: -0.26713 v.x: 0.26713 v.y: 0.96392 hw: 6.5 hh: 6.5 flags: 15 group: 4109 group2: 0 key: 274 entity: 4110 x: 527.2891 z: 851.18932 u.x: -0.19524 u.y: -0.98092 v.x: 0.98092 v.y: -0.19524 hw: 6.5 hh: 6.5 flags: 15 group: 4110 group2: 0 key: 334 entity: 6017 x: 437.92042 z: 1178.98035 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 10 hh: 8 flags: 15 group: 6006 group2: 0 key: 349 entity: 6026 x: 436.5305 z: 1143.15821 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 6008 group2: 0 key: 350 entity: 6028 x: 237.10404 z: 466.08075 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 6016 group2: 0 key: 361 entity: 6032 x: 571.04468 z: 1104.73621 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 6014 group2: 0 key: 374 entity: 6035 x: 195.28495 z: 513.227 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 6021 group2: 0 key: 379 entity: 6036 x: 788.1709 z: 99.86048 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 6010 group2: 0 key: 412 entity: 6049 x: 454.77622 z: 1160.76368 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 6011 group2: 0 key: 423 entity: 6052 x: 449.47873 z: 949.9126 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 6030 group2: 0 key: 424 entity: 6053 x: 262.39917 z: 569.13032 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 6029 group2: 0 key: 434 entity: 6059 x: 987.03571 z: 880.86091 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8 hh: 8 flags: 15 group: 6046 group2: 0 key: 435 entity: 6060 x: 1016.76813 z: 722.7798 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 9 hh: 9 flags: 15 group: 6037 group2: 0 key: 465 entity: 6086 x: 796.0271 z: 271.44764 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 6056 group2: 0 key: 510 entity: 6100 x: 1025.98658 z: 765.6855 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 6062 group2: 0 key: 549 entity: 6121 x: 1107.27613 z: 692.97828 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8 hh: 8 flags: 15 group: 6099 group2: 0 key: 566 entity: 6128 x: 810.14673 z: 114.11826 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 9 hh: 8 flags: 15 group: 6097 group2: 0 key: 567 entity: 6129 x: 1041.48865 z: 749.06305 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 6064 group2: 0 key: 568 entity: 385 x: 745.50353 z: 261.56171 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 18.5 hh: 3.25 flags: 6 group: 384 group2: 386 key: 569 entity: 385 x: 745.50353 z: 261.56171 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 6.5 hh: 3.25 flags: 15 group: 384 group2: 386 key: 570 entity: 385 x: 754.34656 z: 270.4038 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 6 hh: 3.25 flags: 15 group: 384 group2: 386 key: 571 entity: 385 x: 736.66048 z: 252.71962 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 6 hh: 3.25 flags: 15 group: 384 group2: 386 key: 572 entity: 6130 x: 339.85303 z: 443.20197 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 6095 group2: 0 key: 603 entity: 6145 x: 1051.26221 z: 732.36542 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 6065 group2: 0 key: 604 entity: 6160 x: 365.88209 z: 937.70447 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.75 hh: 3.75 flags: 15 group: 6087 group2: 0 key: 701 entity: 6197 x: 236.34437 z: 511.57413 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 6170 group2: 0 key: 703 entity: 6213 x: 997.39667 z: 787.5641 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 6177 group2: 0 key: 725 entity: 6223 x: 807.90784 z: 80.462 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 6192 group2: 0 key: 763 entity: 6228 x: 1009.18964 z: 799.56165 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 6178 group2: 0 key: 797 entity: 6236 x: 771.26124 z: 184.01178 u.x: 0.69777 u.y: -0.71692 v.x: 0.71692 v.y: 0.69777 hw: 8.75 hh: 15 flags: 15 group: 6181 group2: 0 key: 798 entity: 6237 x: 196.06379 z: 846.29206 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 12.5 hh: 12.5 flags: 15 group: 6120 group2: 0 key: 819 entity: 6274 x: 1050.71204 z: 760.89124 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 6180 group2: 0 key: 826 entity: 6277 x: 459.43528 z: 1040.77393 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8.5 flags: 15 group: 6183 group2: 0 key: 880 entity: 6307 x: 594.10621 z: 935.82258 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 6276 group2: 0 key: 885 entity: 6308 x: 397.86442 z: 1171.76148 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 16 hh: 13 flags: 15 group: 6227 group2: 0 key: 886 entity: 6312 x: 464.81101 z: 1017.33777 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 6234 group2: 0 key: 888 entity: 6314 x: 245.16083 z: 859.37061 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.75 hh: 3.75 flags: 15 group: 6278 group2: 0 key: 914 entity: 6321 x: 421.46476 z: 1192.94971 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 6304 group2: 0 key: 915 entity: 6322 x: 374.50239 z: 1105.68335 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 6313 group2: 0 key: 930 entity: 6328 x: 477.95621 z: 1003.84437 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 6235 group2: 0 key: 964 entity: 6338 x: 254.8754 z: 807.8404 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.75 hh: 3.75 flags: 15 group: 6318 group2: 0 key: 987 entity: 6343 x: 1134.91724 z: 499.98914 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11.5 hh: 11.5 flags: 15 group: 6285 group2: 0 key: 1005 entity: 6366 x: 1032.81128 z: 690.17182 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 6329 group2: 0 key: 1061 entity: 6389 x: 257.27918 z: 754.7068 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.75 hh: 3.75 flags: 15 group: 6341 group2: 0 key: 1070 entity: 6390 x: 417.65354 z: 933.5998 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.75 hh: 3.75 flags: 15 group: 6323 group2: 0 key: 1091 entity: 6392 x: 735.30188 z: 577.78467 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11.5 hh: 11.5 flags: 15 group: 6306 group2: 0 key: 1098 entity: 6396 x: 477.47394 z: 1025.56556 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 6367 group2: 0 key: 1133 entity: 6432 x: 211.55454 z: 863.9809 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.75 hh: 3.375 flags: 15 group: 6395 group2: 0 key: 1180 entity: 6441 x: 344.89966 z: 989.0193 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.75 hh: 3.75 flags: 15 group: 6376 group2: 0 key: 1181 entity: 6442 x: 1148.52833 z: 673.60547 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 12.5 hh: 12.5 flags: 15 group: 6429 group2: 0 key: 1213 entity: 6456 x: 225.97022 z: 973.35291 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.75 hh: 3.75 flags: 15 group: 6434 group2: 0 key: 1247 entity: 6474 x: 395.63105 z: 981.22291 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.75 hh: 3.75 flags: 15 group: 6445 group2: 0 key: 1248 entity: 6475 x: 176.64417 z: 995.01197 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.75 hh: 3.75 flags: 15 group: 6459 group2: 0 key: 1257 entity: 6477 x: 197.42298 z: 470.49482 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 6466 group2: 0 key: 1272 entity: 6482 x: 753.01026 z: 513.52771 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 15 group: 6450 group2: 0 key: 1303 entity: 6498 x: 703.34534 z: 616.13117 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 15 group: 6457 group2: 0 key: 1342 entity: 6503 x: 697.0196 z: 496.88828 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 15 group: 6451 group2: 0 key: 1402 entity: 6538 x: 696.72925 z: 547.87836 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 15 group: 6452 group2: 0 key: 1407 entity: 6539 x: 512.16541 z: 898.2115 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.75 hh: 3.75 flags: 15 group: 6481 group2: 0 key: 1414 entity: 6544 x: 657.11579 z: 590.04322 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 15 group: 6453 group2: 0 key: 1416 entity: 6547 x: 507.4676 z: 832.26716 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.25 hh: 3.25 flags: 15 group: 6501 group2: 0 key: 1437 entity: 6555 x: 965.76325 z: 716.39057 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 6542 group2: 0 key: 1439 entity: 6559 x: 493.16318 z: 1122.21631 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 12 hh: 12 flags: 15 group: 6537 group2: 0 key: 1456 entity: 6576 x: 735.67212 z: 524.10834 u.x: 0.55662 u.y: -0.83127 v.x: 0.83127 v.y: 0.55662 hw: 5 hh: 5 flags: 6 group: 6576 group2: 0 key: 1457 entity: 6577 x: 935.04822 z: 681.89838 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 15 group: 6339 group2: 0 key: 1471 entity: 6584 x: 511.7758 z: 1109.90076 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 6566 group2: 0 key: 1472 entity: 6585 x: 827.94135 z: 574.30665 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 15 group: 6463 group2: 0 key: 1474 entity: 6587 x: 648.68604 z: 612.18415 u.x: 0.85087 u.y: -0.52616 v.x: 0.52616 v.y: 0.85087 hw: 5 hh: 5 flags: 15 group: 6561 group2: 0 key: 1482 entity: 6591 x: 819.77009 z: 544.95044 u.x: 0.97085 u.y: 0.2406 v.x: -0.2406 v.y: 0.97085 hw: 5 hh: 5 flags: 15 group: 6583 group2: 0 key: 1486 entity: 6596 x: 663.18966 z: 603.21303 u.x: 0.85087 u.y: -0.52616 v.x: 0.52616 v.y: 0.85087 hw: 19 hh: 4 flags: 15 group: 6561 group2: 6563 key: 1487 entity: 6597 x: 523.33582 z: 1100.6283 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 6567 group2: 0 key: 1489 entity: 6600 x: 798.7456 z: 539.73992 u.x: 0.97085 u.y: 0.2406 v.x: -0.2406 v.y: 0.97085 hw: 19 hh: 4 flags: 15 group: 6581 group2: 6583 key: 1491 entity: 6602 x: 365.01941 z: 1042.20215 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.25 hh: 3.25 flags: 15 group: 6590 group2: 0 key: 1498 entity: 6607 x: 677.69326 z: 594.24193 u.x: 0.85087 u.y: -0.52616 v.x: 0.52616 v.y: 0.85087 hw: 5 hh: 5 flags: 15 group: 6563 group2: 0 key: 1504 entity: 6611 x: 777.7211 z: 534.5294 u.x: 0.97085 u.y: 0.2406 v.x: -0.2406 v.y: 0.97085 hw: 5 hh: 5 flags: 15 group: 6581 group2: 0 key: 1505 entity: 6612 x: 687.09414 z: 588.42708 u.x: 0.85087 u.y: -0.52616 v.x: 0.52616 v.y: 0.85087 hw: 13 hh: 4 flags: 15 group: 6563 group2: 6565 key: 1510 entity: 6620 x: 696.495 z: 582.61225 u.x: 0.85087 u.y: -0.52616 v.x: 0.52616 v.y: 0.85087 hw: 5 hh: 5 flags: 15 group: 6565 group2: 0 key: 1511 entity: 6628 x: 810.85511 z: 524.70551 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 15 group: 6458 group2: 0 key: 1518 entity: 6632 x: 557.339 z: 1065.96558 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 6569 group2: 0 key: 1520 entity: 6635 x: 756.69661 z: 529.31887 u.x: 0.97085 u.y: 0.2406 v.x: -0.2406 v.y: 0.97085 hw: 19 hh: 4 flags: 15 group: 6576 group2: 6581 key: 1522 entity: 6638 x: 706.28928 z: 567.98627 u.x: 0.55662 u.y: -0.83127 v.x: 0.83127 v.y: 0.55662 hw: 19 hh: 4 flags: 15 group: 6565 group2: 6574 key: 1540 entity: 6646 x: 725.87784 z: 538.73432 u.x: 0.55662 u.y: -0.83127 v.x: 0.83127 v.y: 0.55662 hw: 19 hh: 4 flags: 15 group: 6574 group2: 6576 key: 1541 entity: 6647 x: 716.08356 z: 553.3603 u.x: 0.55662 u.y: -0.83127 v.x: 0.83127 v.y: 0.55662 hw: 5 hh: 5 flags: 15 group: 6574 group2: 0 key: 1550 entity: 6648 x: 1009.74415 z: 668.68866 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 6633 group2: 0 key: 1555 entity: 6649 x: 365.73026 z: 1115.7411 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.75 hh: 3.75 flags: 15 group: 6605 group2: 0 key: 1564 entity: 6673 x: 727.57947 z: 396.21 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 15 group: 6465 group2: 0 key: 1570 entity: 307 x: 262.90978 z: 446.42063 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 18.5 hh: 4 flags: 6 group: 308 group2: 337 key: 1571 entity: 307 x: 262.90978 z: 446.42063 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 7.5 hh: 4 flags: 7 group: 308 group2: 337 key: 1572 entity: 307 x: 253.71341 z: 437.22426 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 5.5 hh: 4 flags: 15 group: 308 group2: 337 key: 1573 entity: 307 x: 272.10615 z: 455.617 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 5.5 hh: 4 flags: 15 group: 308 group2: 337 key: 1574 entity: 6677 x: 316.53147 z: 1058.646 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.75 hh: 3.75 flags: 15 group: 6640 group2: 0 key: 1578 entity: 6688 x: 538.73975 z: 1044.26746 u.x: -0.74831 u.y: 0.66402 v.x: -0.66402 v.y: -0.74831 hw: 8.75 hh: 15 flags: 15 group: 6631 group2: 0 key: 1579 entity: 6689 x: 309.52356 z: 1063.81531 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.25 hh: 3.25 flags: 15 group: 6675 group2: 0 key: 1598 entity: 6716 x: 500.7646 z: 798.4521 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11.5 hh: 11.5 flags: 15 group: 6616 group2: 0 key: 1599 entity: 322 x: 175.08712 z: 534.2433 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 18.5 hh: 4 flags: 6 group: 321 group2: 323 key: 1600 entity: 322 x: 175.08712 z: 534.2433 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 7.5 hh: 4 flags: 7 group: 321 group2: 323 key: 1601 entity: 322 x: 184.28388 z: 543.43906 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 5.5 hh: 4 flags: 15 group: 321 group2: 323 key: 1602 entity: 322 x: 165.89036 z: 525.04752 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 5.5 hh: 4 flags: 15 group: 321 group2: 323 key: 1616 entity: 6724 x: 556.31574 z: 938.71717 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.75 hh: 3.75 flags: 15 group: 6708 group2: 0 key: 1617 entity: 6726 x: 305.15625 z: 457.82514 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8.5 flags: 15 group: 6685 group2: 0 key: 1622 entity: 183 x: 1106.26096 z: 745.50353 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 18.5 hh: 3.25 flags: 6 group: 184 group2: 210 key: 1623 entity: 183 x: 1106.26096 z: 745.50353 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 6.5 hh: 3.25 flags: 7 group: 184 group2: 210 key: 1624 entity: 183 x: 1097.4183 z: 736.66088 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 6 hh: 3.25 flags: 15 group: 184 group2: 210 key: 1625 entity: 183 x: 1115.10361 z: 754.3462 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 6 hh: 3.25 flags: 15 group: 184 group2: 210 key: 1626 entity: 244 x: 534.49648 z: 1018.4383 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 19 hh: 3.5 flags: 6 group: 245 group2: 271 key: 1627 entity: 244 x: 534.49648 z: 1018.4383 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 5 hh: 3.5 flags: 6 group: 245 group2: 271 key: 1628 entity: 244 x: 526.00753 z: 1009.94935 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 7 hh: 3.5 flags: 15 group: 245 group2: 271 key: 1629 entity: 244 x: 542.98543 z: 1026.92725 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 7 hh: 3.5 flags: 15 group: 245 group2: 271 key: 1646 entity: 197 x: 1018.4383 z: 833.3262 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 18.5 hh: 3.25 flags: 6 group: 196 group2: 198 key: 1647 entity: 197 x: 1018.4383 z: 833.3262 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 6.5 hh: 3.25 flags: 7 group: 196 group2: 198 key: 1648 entity: 197 x: 1027.28133 z: 842.16828 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 6 hh: 3.25 flags: 15 group: 196 group2: 198 key: 1649 entity: 197 x: 1009.59525 z: 824.48411 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 6 hh: 3.25 flags: 15 group: 196 group2: 198 key: 1650 entity: 6745 x: 201.75187 z: 980.77692 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 14.5 hh: 14.5 flags: 6 group: 6745 group2: 0 key: 1651 entity: 6746 x: 460.57456 z: 806.57874 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 6721 group2: 0 key: 1658 entity: 371 x: 833.3262 z: 173.73905 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 18.5 hh: 3.25 flags: 6 group: 372 group2: 398 key: 1659 entity: 371 x: 833.3262 z: 173.73905 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 6.5 hh: 3.25 flags: 6 group: 372 group2: 398 key: 1660 entity: 371 x: 824.48353 z: 164.8964 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 6 hh: 3.25 flags: 15 group: 372 group2: 398 key: 1661 entity: 371 x: 842.16884 z: 182.58172 u.x: 0.70742 u.y: 0.70742 v.x: -0.70742 v.y: 0.70742 hw: 6 hh: 3.25 flags: 15 group: 372 group2: 398 key: 1667 entity: 6781 x: 279.31421 z: 1036.05787 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 18 hh: 18 flags: 15 group: 6749 group2: 0 key: 1668 entity: 6779 x: 236.34311 z: 1062.4037 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.25 hh: 3.25 flags: 15 group: 6779 group2: 0 key: 1677 entity: 258 x: 446.67382 z: 1106.26096 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 19 hh: 3.5 flags: 6 group: 257 group2: 259 key: 1678 entity: 258 x: 446.67382 z: 1106.26096 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 5 hh: 3.5 flags: 7 group: 257 group2: 259 key: 1679 entity: 258 x: 455.16314 z: 1114.74936 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 7 hh: 3.5 flags: 15 group: 257 group2: 259 key: 1680 entity: 258 x: 438.1845 z: 1097.77256 u.x: -0.70745 u.y: -0.70737 v.x: 0.70737 v.y: -0.70745 hw: 7 hh: 3.5 flags: 15 group: 257 group2: 259 unit shape next: 4523 static shape next: 1681 circular: true world x0: 0 world z0: 0 world x1: 1280 world z1: 1280 ParticleManager: Pathfinder: length: 2 ticket: 73072 x0: 736.23566 z0: 209.80211 type: 2 goal x: 704.56205 goal z: 217.65038 goal u x: -0.00005 goal u z: -0.99999 goal v x: 0.99999 goal v z: -0.00005 goal hw: 4.8 goal hh: 4.8 pass class: 16 cost class: 1 notify: 6360 ticket: 73073 x0: 785.97431 z0: 151.99994 type: 2 goal x: 789.41486 goal z: 132.79757 goal u x: 0.99999 goal u z: -0.00007 goal v x: 0.00007 goal v z: 0.99999 goal hw: 4.8 goal hh: 4.8 pass class: 16 cost class: 1 notify: 6361 length: 0 next ticket: 73074 same turn moves count: 30 ProjectileManager: next id: 1042 RangeManager: world x0: 0 world z0: 0 world x1: 1280 world z1: 1280 query next: 1247 length: 681 key: 1 enabled: true parabolic: true min range: 10 max range: 60 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 150 key: 2 enabled: true parabolic: true min range: 10 max range: 60 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 150 key: 3 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 4 last match: 152 last match: 153 last match: 162 last match: 6533 flagsMask: 1 source: 151 key: 4 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 4 last match: 152 last match: 153 last match: 162 last match: 6533 flagsMask: 1 source: 151 key: 5 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 151 key: 6 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 151 last match: 153 last match: 162 flagsMask: 1 source: 152 key: 7 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 151 last match: 153 last match: 162 flagsMask: 1 source: 152 key: 8 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 152 key: 9 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 151 last match: 152 last match: 162 flagsMask: 1 source: 153 key: 10 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 151 last match: 152 last match: 162 flagsMask: 1 source: 153 key: 11 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 153 key: 12 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 1 last match: 163 flagsMask: 1 source: 154 key: 13 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 1 last match: 163 flagsMask: 1 source: 154 key: 14 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 154 key: 15 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 155 key: 16 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 156 key: 17 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 5545 flagsMask: 1 source: 157 key: 18 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 158 key: 20 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 5 last match: 6199 last match: 6202 last match: 6204 last match: 6205 last match: 6207 flagsMask: 1 source: 160 key: 21 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 5 last match: 6199 last match: 6202 last match: 6204 last match: 6205 last match: 6207 flagsMask: 1 source: 160 key: 22 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 160 key: 23 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 1 last match: 206 flagsMask: 1 source: 161 key: 24 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 1 last match: 206 flagsMask: 1 source: 161 key: 25 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 161 key: 26 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 4 last match: 151 last match: 152 last match: 153 last match: 6533 flagsMask: 1 source: 162 key: 27 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 4 last match: 151 last match: 152 last match: 153 last match: 6533 flagsMask: 1 source: 162 key: 28 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 162 key: 29 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 1 last match: 154 flagsMask: 1 source: 163 key: 30 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 1 last match: 154 flagsMask: 1 source: 163 key: 31 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 163 key: 32 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 164 key: 33 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 165 key: 34 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 5545 flagsMask: 1 source: 166 key: 35 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 167 key: 36 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 12 interface: 80 length: 0 flagsMask: 1 source: 183 key: 37 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 184 key: 38 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 184 key: 39 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 186 key: 40 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 186 key: 41 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 189 key: 42 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 189 key: 43 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 191 key: 44 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 191 key: 45 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 193 key: 46 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 193 key: 47 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 196 key: 48 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 196 key: 49 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 12 interface: 80 length: 0 flagsMask: 1 source: 197 key: 50 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 198 key: 51 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 198 key: 52 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 200 key: 53 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 200 key: 54 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 203 key: 55 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 203 key: 56 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 205 key: 57 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 205 key: 58 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 207 key: 59 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 207 key: 60 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 210 key: 61 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 210 key: 62 enabled: true parabolic: true min range: 10 max range: 60 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 211 key: 63 enabled: true parabolic: true min range: 10 max range: 60 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 211 key: 64 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 8 last match: 215 last match: 221 last match: 6330 last match: 6331 last match: 6332 last match: 6333 last match: 6334 last match: 6490 flagsMask: 1 source: 212 key: 65 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 8 last match: 215 last match: 221 last match: 6330 last match: 6331 last match: 6332 last match: 6333 last match: 6334 last match: 6490 flagsMask: 1 source: 212 key: 66 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 212 key: 67 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 214 last match: 222 last match: 223 last match: 6747 flagsMask: 1 source: 213 key: 68 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 214 last match: 222 last match: 223 last match: 6747 flagsMask: 1 source: 213 key: 69 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 213 key: 70 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 213 last match: 222 last match: 223 last match: 6747 flagsMask: 1 source: 214 key: 71 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 213 last match: 222 last match: 223 last match: 6747 flagsMask: 1 source: 214 key: 72 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 214 key: 73 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 6 last match: 212 last match: 221 last match: 6330 last match: 6331 last match: 6332 last match: 6333 flagsMask: 1 source: 215 key: 74 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 6 last match: 212 last match: 221 last match: 6330 last match: 6331 last match: 6332 last match: 6333 flagsMask: 1 source: 215 key: 75 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 215 key: 81 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 6 last match: 212 last match: 215 last match: 6331 last match: 6332 last match: 6334 last match: 6490 flagsMask: 1 source: 221 key: 82 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 6 last match: 212 last match: 215 last match: 6331 last match: 6332 last match: 6334 last match: 6490 flagsMask: 1 source: 221 key: 83 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 221 key: 84 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 213 last match: 214 last match: 223 last match: 6747 flagsMask: 1 source: 222 key: 85 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 213 last match: 214 last match: 223 last match: 6747 flagsMask: 1 source: 222 key: 86 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 222 key: 87 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 213 last match: 214 last match: 222 last match: 6747 flagsMask: 1 source: 223 key: 88 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 213 last match: 214 last match: 222 last match: 6747 flagsMask: 1 source: 223 key: 89 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 223 key: 90 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 224 key: 91 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 224 key: 92 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 224 key: 97 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 12 interface: 80 length: 4 last match: 6727 last match: 6736 last match: 6744 last match: 6784 flagsMask: 1 source: 244 key: 98 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 245 key: 99 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 245 key: 100 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 247 key: 101 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 247 key: 102 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 250 key: 103 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 250 key: 104 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 252 key: 105 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 252 key: 106 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 254 key: 107 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 254 key: 108 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 257 key: 109 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 257 key: 110 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 12 interface: 80 length: 0 flagsMask: 1 source: 258 key: 111 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 259 key: 112 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 259 key: 113 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 261 key: 114 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 261 key: 115 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 264 key: 116 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 264 key: 117 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 266 key: 118 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 266 key: 119 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 268 key: 120 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 268 key: 121 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 271 key: 122 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 271 key: 123 enabled: true parabolic: true min range: 10 max range: 60 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 272 key: 124 enabled: true parabolic: true min range: 10 max range: 60 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 272 key: 125 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 2 last match: 283 last match: 6057 flagsMask: 1 source: 273 key: 126 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 2 last match: 283 last match: 6057 flagsMask: 1 source: 273 key: 127 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 273 key: 128 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 4 last match: 275 last match: 276 last match: 285 last match: 286 flagsMask: 1 source: 274 key: 129 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 4 last match: 275 last match: 276 last match: 285 last match: 286 flagsMask: 1 source: 274 key: 130 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 274 key: 131 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 3 last match: 274 last match: 276 last match: 285 flagsMask: 1 source: 275 key: 132 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 3 last match: 274 last match: 276 last match: 285 flagsMask: 1 source: 275 key: 133 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 275 key: 134 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 4 last match: 274 last match: 275 last match: 285 last match: 286 flagsMask: 1 source: 276 key: 135 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 4 last match: 274 last match: 275 last match: 285 last match: 286 flagsMask: 1 source: 276 key: 136 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 276 key: 142 enabled: true parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 282 key: 143 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 3 last match: 273 last match: 6076 last match: 6080 flagsMask: 1 source: 283 key: 144 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 3 last match: 273 last match: 6076 last match: 6080 flagsMask: 1 source: 283 key: 145 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 283 key: 146 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 1 last match: 6080 flagsMask: 1 source: 284 key: 147 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 1 last match: 6080 flagsMask: 1 source: 284 key: 148 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 284 key: 149 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 4 last match: 274 last match: 275 last match: 276 last match: 286 flagsMask: 1 source: 285 key: 150 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 4 last match: 274 last match: 275 last match: 276 last match: 286 flagsMask: 1 source: 285 key: 151 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 285 key: 152 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 3 last match: 274 last match: 276 last match: 285 flagsMask: 1 source: 286 key: 153 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 3 last match: 274 last match: 276 last match: 285 flagsMask: 1 source: 286 key: 154 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 286 key: 160 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 48 interface: 80 length: 0 flagsMask: 1 source: 307 key: 161 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 48 interface: 80 length: 0 flagsMask: 1 source: 322 key: 162 enabled: true parabolic: true min range: 10 max range: 60 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 338 key: 163 enabled: true parabolic: true min range: 10 max range: 60 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 338 key: 164 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 11 length: 6 last match: 341 last match: 348 last match: 6345 last match: 6348 last match: 6354 last match: 6355 flagsMask: 1 source: 339 key: 165 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 11 length: 6 last match: 341 last match: 348 last match: 6345 last match: 6348 last match: 6354 last match: 6355 flagsMask: 1 source: 339 key: 166 enabled: false parabolic: false min range: 0 max range: 4 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 339 key: 167 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 11 length: 2 last match: 342 last match: 348 flagsMask: 1 source: 340 key: 168 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 11 length: 2 last match: 342 last match: 348 flagsMask: 1 source: 340 key: 169 enabled: true parabolic: false min range: 0 max range: 4 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 340 key: 170 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 11 length: 5 last match: 339 last match: 342 last match: 348 last match: 6345 last match: 6355 flagsMask: 1 source: 341 key: 171 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 11 length: 5 last match: 339 last match: 342 last match: 348 last match: 6345 last match: 6355 flagsMask: 1 source: 341 key: 172 enabled: false parabolic: false min range: 0 max range: 4 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 341 key: 173 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 11 length: 3 last match: 340 last match: 341 last match: 348 flagsMask: 1 source: 342 key: 174 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 11 length: 3 last match: 340 last match: 341 last match: 348 flagsMask: 1 source: 342 key: 175 enabled: false parabolic: false min range: 0 max range: 4 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 342 key: 181 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 11 length: 5 last match: 339 last match: 340 last match: 341 last match: 342 last match: 6345 flagsMask: 1 source: 348 key: 182 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 11 length: 5 last match: 339 last match: 340 last match: 341 last match: 342 last match: 6345 flagsMask: 1 source: 348 key: 183 enabled: false parabolic: false min range: 0 max range: 4 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 348 key: 184 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 11 length: 2 last match: 350 last match: 351 flagsMask: 1 source: 349 key: 185 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 11 length: 2 last match: 350 last match: 351 flagsMask: 1 source: 349 key: 186 enabled: false parabolic: false min range: 0 max range: 4 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 349 key: 187 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 11 length: 2 last match: 349 last match: 351 flagsMask: 1 source: 350 key: 188 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 11 length: 2 last match: 349 last match: 351 flagsMask: 1 source: 350 key: 189 enabled: false parabolic: false min range: 0 max range: 4 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 350 key: 190 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 11 length: 2 last match: 349 last match: 350 flagsMask: 1 source: 351 key: 191 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 11 length: 2 last match: 349 last match: 350 flagsMask: 1 source: 351 key: 192 enabled: false parabolic: false min range: 0 max range: 4 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 351 key: 197 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 48 interface: 80 length: 2 last match: 6347 last match: 6524 flagsMask: 1 source: 371 key: 198 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 372 key: 199 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 372 key: 200 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 374 key: 201 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 374 key: 202 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 377 key: 203 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 377 key: 204 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 379 key: 205 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 379 key: 206 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 381 key: 207 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 381 key: 208 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 384 key: 209 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 384 key: 210 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 48 interface: 80 length: 0 flagsMask: 1 source: 385 key: 211 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 386 key: 212 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 386 key: 213 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 388 key: 214 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 388 key: 215 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 391 key: 216 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 391 key: 217 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 393 key: 218 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 393 key: 219 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 395 key: 220 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 395 key: 221 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 398 key: 222 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 398 key: 223 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5539 key: 224 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5540 key: 225 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5541 key: 226 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5542 key: 227 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5543 key: 228 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5544 key: 230 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5546 key: 231 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5547 key: 232 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5548 key: 233 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5549 key: 234 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5550 key: 235 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5551 key: 236 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5552 key: 237 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5553 key: 238 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5554 key: 239 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5555 key: 240 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5556 key: 241 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5557 key: 242 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5558 key: 243 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5559 key: 244 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5560 key: 245 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5561 key: 246 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5562 key: 247 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5563 key: 248 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5564 key: 252 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5568 key: 253 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5569 key: 260 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5578 key: 261 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5579 key: 262 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5580 key: 263 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5581 key: 264 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5582 key: 265 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5583 key: 266 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5584 key: 267 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5585 key: 268 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5586 key: 269 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5587 key: 270 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5588 key: 271 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5589 key: 272 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5590 key: 273 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5591 key: 277 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5595 key: 279 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5597 key: 280 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5598 key: 281 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5599 key: 282 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5600 key: 283 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5601 key: 297 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6013 key: 301 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6031 key: 312 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6044 key: 314 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6047 key: 317 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 1 last match: 273 flagsMask: 1 source: 6057 key: 318 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 1 last match: 273 flagsMask: 1 source: 6057 key: 319 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6057 key: 323 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6066 key: 324 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6067 key: 325 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6068 key: 326 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6069 key: 327 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 5545 flagsMask: 1 source: 6070 key: 328 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6071 key: 329 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 5595 flagsMask: 1 source: 6072 key: 330 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6073 key: 331 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6074 key: 332 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6075 key: 333 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 2 last match: 283 last match: 6080 flagsMask: 1 source: 6076 key: 334 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 2 last match: 283 last match: 6080 flagsMask: 1 source: 6076 key: 335 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6076 key: 338 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 3 last match: 283 last match: 284 last match: 6076 flagsMask: 1 source: 6080 key: 339 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 3 last match: 283 last match: 284 last match: 6076 flagsMask: 1 source: 6080 key: 340 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6080 key: 346 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6088 key: 363 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6098 key: 386 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6117 key: 394 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6131 key: 402 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6140 key: 407 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6146 key: 408 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6147 key: 409 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6148 key: 410 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6149 key: 411 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 5545 flagsMask: 1 source: 6150 key: 412 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6151 key: 413 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6152 key: 414 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 5545 flagsMask: 1 source: 6153 key: 415 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6154 key: 416 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6155 key: 417 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6156 key: 424 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 6160 key: 425 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6160 key: 440 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 3 last match: 6191 last match: 6210 last match: 6221 flagsMask: 1 source: 6179 key: 441 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 3 last match: 6191 last match: 6210 last match: 6221 flagsMask: 1 source: 6179 key: 442 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6179 key: 449 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 3 last match: 6179 last match: 6210 last match: 6221 flagsMask: 1 source: 6191 key: 450 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 3 last match: 6179 last match: 6210 last match: 6221 flagsMask: 1 source: 6191 key: 451 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6191 key: 452 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6193 key: 454 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6199 key: 455 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6200 key: 456 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6201 key: 457 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6202 key: 458 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6203 key: 459 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6204 key: 460 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6205 key: 461 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6206 key: 462 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6207 key: 463 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6208 key: 464 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6209 key: 465 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 3 last match: 6179 last match: 6191 last match: 6221 flagsMask: 1 source: 6210 key: 466 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 3 last match: 6179 last match: 6191 last match: 6221 flagsMask: 1 source: 6210 key: 467 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6210 key: 471 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6214 key: 478 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 3 last match: 6179 last match: 6191 last match: 6210 flagsMask: 1 source: 6221 key: 479 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 3 last match: 6179 last match: 6191 last match: 6210 flagsMask: 1 source: 6221 key: 480 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6221 key: 488 enabled: true parabolic: false min range: 0 max range: 40 elevation bonus: 0 owners mask: 32 interface: 11 length: 13 last match: 338 last match: 390 last match: 392 last match: 393 last match: 397 last match: 6358 last match: 6359 last match: 6361 last match: 6603 last match: 6609 last match: 6687 last match: 6718 last match: 6777 flagsMask: 1 source: 6236 key: 489 enabled: true parabolic: true min range: 10 max range: 60 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 6237 key: 490 enabled: true parabolic: true min range: 10 max range: 60 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6237 key: 493 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6239 key: 495 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6240 key: 497 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6241 key: 499 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6242 key: 501 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6243 key: 503 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6244 key: 505 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6245 key: 507 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6246 key: 509 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6247 key: 511 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6248 key: 515 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6250 key: 517 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6251 key: 519 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6252 key: 521 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6253 key: 523 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6254 key: 525 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6255 key: 527 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6256 key: 529 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 12 last match: 6606 last match: 6610 last match: 6619 last match: 6621 last match: 6622 last match: 6623 last match: 6624 last match: 6625 last match: 6634 last match: 6644 last match: 6697 last match: 6698 flagsMask: 1 source: 6257 key: 531 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6258 key: 533 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 6625 flagsMask: 1 source: 6259 key: 535 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6260 key: 537 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6261 key: 539 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6262 key: 541 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6263 key: 543 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6264 key: 547 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6266 key: 576 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6267 key: 577 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6268 key: 578 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6269 key: 579 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6270 key: 580 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6271 key: 581 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6272 key: 586 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6280 key: 587 enabled: true parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 48 interface: 59 length: 0 flagsMask: 2 source: 6280 key: 597 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6293 key: 598 enabled: true parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 48 interface: 59 length: 0 flagsMask: 2 source: 6293 key: 621 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 6314 key: 622 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6314 key: 623 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6319 key: 624 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6325 key: 627 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 212 last match: 215 last match: 6332 last match: 6333 flagsMask: 1 source: 6330 key: 628 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 212 last match: 215 last match: 6332 last match: 6333 flagsMask: 1 source: 6330 key: 629 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6330 key: 630 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 6 last match: 212 last match: 215 last match: 221 last match: 6332 last match: 6334 last match: 6490 flagsMask: 1 source: 6331 key: 631 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 6 last match: 212 last match: 215 last match: 221 last match: 6332 last match: 6334 last match: 6490 flagsMask: 1 source: 6331 key: 632 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6331 key: 633 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 7 last match: 212 last match: 215 last match: 221 last match: 6330 last match: 6331 last match: 6333 last match: 6334 flagsMask: 1 source: 6332 key: 634 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 7 last match: 212 last match: 215 last match: 221 last match: 6330 last match: 6331 last match: 6333 last match: 6334 flagsMask: 1 source: 6332 key: 635 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6332 key: 636 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 212 last match: 215 last match: 6330 last match: 6332 flagsMask: 1 source: 6333 key: 637 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 212 last match: 215 last match: 6330 last match: 6332 flagsMask: 1 source: 6333 key: 638 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6333 key: 639 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 6 last match: 212 last match: 221 last match: 6331 last match: 6332 last match: 6490 last match: 6763 flagsMask: 1 source: 6334 key: 640 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 6 last match: 212 last match: 221 last match: 6331 last match: 6332 last match: 6490 last match: 6763 flagsMask: 1 source: 6334 key: 641 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6334 key: 642 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6335 key: 645 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 6338 key: 646 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6338 key: 650 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6345 key: 652 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6346 key: 654 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6347 key: 656 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6348 key: 658 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6349 key: 660 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6350 key: 662 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6351 key: 664 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6352 key: 666 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6353 key: 668 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6354 key: 670 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6355 key: 672 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6356 key: 674 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6357 key: 676 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6358 key: 678 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6359 key: 680 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6360 key: 682 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6361 key: 684 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6362 key: 703 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6363 key: 714 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6375 key: 716 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6378 key: 717 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6379 key: 718 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6380 key: 719 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6381 key: 720 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6382 key: 721 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6383 key: 722 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6384 key: 723 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6385 key: 724 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6386 key: 725 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6387 key: 727 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 6389 key: 728 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6389 key: 729 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 6390 key: 730 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6390 key: 735 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6397 key: 736 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6398 key: 737 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6399 key: 738 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6400 key: 739 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6401 key: 742 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6403 key: 744 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6404 key: 746 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6405 key: 748 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6406 key: 750 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6407 key: 752 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6408 key: 754 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6409 key: 758 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6411 key: 774 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 1 last match: 6779 flagsMask: 1 source: 6419 key: 780 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6422 key: 782 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6423 key: 784 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6424 key: 786 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6425 key: 788 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6426 key: 817 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6435 key: 818 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6436 key: 819 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6437 key: 820 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6438 key: 821 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6439 key: 823 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 6441 key: 824 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6441 key: 829 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 4 last match: 6455 last match: 6461 last match: 6470 last match: 6476 flagsMask: 1 source: 6448 key: 830 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 4 last match: 6455 last match: 6461 last match: 6470 last match: 6476 flagsMask: 1 source: 6448 key: 831 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6448 key: 834 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 4 last match: 6448 last match: 6461 last match: 6470 last match: 6476 flagsMask: 1 source: 6455 key: 835 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 4 last match: 6448 last match: 6461 last match: 6470 last match: 6476 flagsMask: 1 source: 6455 key: 836 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6455 key: 837 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 6456 key: 838 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6456 key: 840 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 4 last match: 6448 last match: 6455 last match: 6470 last match: 6476 flagsMask: 1 source: 6461 key: 841 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 4 last match: 6448 last match: 6455 last match: 6470 last match: 6476 flagsMask: 1 source: 6461 key: 842 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6461 key: 843 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6464 key: 845 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 4 last match: 6448 last match: 6455 last match: 6461 last match: 6476 flagsMask: 1 source: 6470 key: 846 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 4 last match: 6448 last match: 6455 last match: 6461 last match: 6476 flagsMask: 1 source: 6470 key: 847 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6470 key: 852 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 6474 key: 853 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6474 key: 854 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 6475 key: 855 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6475 key: 857 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 5 last match: 6448 last match: 6455 last match: 6461 last match: 6470 last match: 6477 flagsMask: 1 source: 6476 key: 858 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 11 length: 5 last match: 6448 last match: 6455 last match: 6461 last match: 6470 last match: 6477 flagsMask: 1 source: 6476 key: 859 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6476 key: 864 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 6482 key: 865 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6482 key: 867 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6485 key: 870 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6486 key: 871 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6487 key: 872 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6488 key: 873 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6489 key: 874 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6490 key: 875 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6492 key: 876 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6493 key: 877 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6494 key: 878 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6495 key: 879 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6496 key: 880 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6497 key: 881 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 6498 key: 882 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6498 key: 885 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6502 key: 887 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 6503 key: 888 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6503 key: 890 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6507 key: 891 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 6625 flagsMask: 1 source: 6508 key: 892 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6509 key: 893 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6510 key: 894 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6511 key: 895 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6512 key: 896 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6513 key: 897 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6514 key: 898 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6515 key: 899 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6516 key: 900 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6517 key: 902 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6519 key: 917 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6524 key: 920 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6526 key: 921 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 4 last match: 6528 last match: 6530 last match: 6532 last match: 6534 flagsMask: 1 source: 6527 key: 922 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 4 last match: 6528 last match: 6530 last match: 6532 last match: 6534 flagsMask: 1 source: 6527 key: 923 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6527 key: 924 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 6527 last match: 6530 last match: 6532 flagsMask: 1 source: 6528 key: 925 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 6527 last match: 6530 last match: 6532 flagsMask: 1 source: 6528 key: 926 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6528 key: 927 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 6531 last match: 6535 last match: 6536 flagsMask: 1 source: 6529 key: 928 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 6531 last match: 6535 last match: 6536 flagsMask: 1 source: 6529 key: 929 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6529 key: 930 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 6527 last match: 6528 last match: 6532 flagsMask: 1 source: 6530 key: 931 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 6527 last match: 6528 last match: 6532 flagsMask: 1 source: 6530 key: 932 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6530 key: 933 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 6529 last match: 6535 last match: 6536 flagsMask: 1 source: 6531 key: 934 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 6529 last match: 6535 last match: 6536 flagsMask: 1 source: 6531 key: 935 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6531 key: 936 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 6527 last match: 6528 last match: 6530 flagsMask: 1 source: 6532 key: 937 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 6527 last match: 6528 last match: 6530 flagsMask: 1 source: 6532 key: 938 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6532 key: 939 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 2 last match: 151 last match: 162 flagsMask: 1 source: 6533 key: 940 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 2 last match: 151 last match: 162 flagsMask: 1 source: 6533 key: 941 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6533 key: 942 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 1 last match: 6527 flagsMask: 1 source: 6534 key: 943 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 1 last match: 6527 flagsMask: 1 source: 6534 key: 944 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6534 key: 945 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 6529 last match: 6531 last match: 6536 flagsMask: 1 source: 6535 key: 946 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 6529 last match: 6531 last match: 6536 flagsMask: 1 source: 6535 key: 947 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6535 key: 948 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 6529 last match: 6531 last match: 6535 flagsMask: 1 source: 6536 key: 949 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 6529 last match: 6531 last match: 6535 flagsMask: 1 source: 6536 key: 950 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6536 key: 951 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 6538 key: 952 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6538 key: 953 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 6539 key: 954 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6539 key: 960 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 6544 key: 961 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6544 key: 967 enabled: true parabolic: true min range: 13 max range: 55 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 6547 key: 968 enabled: true parabolic: true min range: 13 max range: 55 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6547 key: 977 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6283 key: 978 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6273 key: 979 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6225 key: 980 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6224 key: 981 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6169 key: 982 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6126 key: 983 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6125 key: 984 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6124 key: 985 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6123 key: 986 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6122 key: 987 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6364 key: 992 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6552 key: 1011 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 6577 key: 1012 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6577 key: 1029 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 6585 key: 1030 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6585 key: 1031 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 6587 key: 1032 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6587 key: 1033 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 6591 key: 1034 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6591 key: 1037 enabled: true parabolic: true min range: 13 max range: 55 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 6602 key: 1038 enabled: true parabolic: true min range: 13 max range: 55 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6602 key: 1039 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6603 key: 1040 enabled: true parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 48 interface: 59 length: 0 flagsMask: 2 source: 6603 key: 1042 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 6607 key: 1043 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6607 key: 1044 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6609 key: 1045 enabled: true parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 48 interface: 59 length: 0 flagsMask: 2 source: 6609 key: 1047 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 6611 key: 1048 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6611 key: 1049 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6617 key: 1050 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6618 key: 1054 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 6620 key: 1055 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6620 key: 1056 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 3 last match: 6664 last match: 6779 last match: 6781 flagsMask: 1 source: 6621 key: 1057 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 3 last match: 6664 last match: 6779 last match: 6781 flagsMask: 1 source: 6622 key: 1058 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 4 last match: 6663 last match: 6664 last match: 6779 last match: 6781 flagsMask: 1 source: 6623 key: 1059 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 4 last match: 6663 last match: 6664 last match: 6779 last match: 6781 flagsMask: 1 source: 6624 key: 1060 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 2 last match: 6779 last match: 6781 flagsMask: 1 source: 6625 key: 1062 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6627 key: 1063 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 6628 key: 1064 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6628 key: 1066 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 14 interface: 50 length: 6 last match: 6257 last match: 6650 last match: 6660 last match: 6663 last match: 6664 last match: 6781 flagsMask: 1 source: 6634 key: 1067 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6639 key: 1070 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 14 interface: 50 length: 6 last match: 6257 last match: 6650 last match: 6660 last match: 6663 last match: 6664 last match: 6781 flagsMask: 1 source: 6644 key: 1071 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 6647 key: 1072 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6647 key: 1073 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 6649 key: 1074 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6649 key: 1075 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 8 last match: 6606 last match: 6610 last match: 6619 last match: 6621 last match: 6623 last match: 6624 last match: 6634 last match: 6644 flagsMask: 1 source: 6650 key: 1076 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6651 key: 1077 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6652 key: 1078 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6653 key: 1079 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6654 key: 1080 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6655 key: 1081 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6656 key: 1082 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6657 key: 1083 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6658 key: 1084 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6659 key: 1085 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 19 last match: 6419 last match: 6606 last match: 6610 last match: 6619 last match: 6621 last match: 6622 last match: 6623 last match: 6624 last match: 6625 last match: 6634 last match: 6644 last match: 6697 last match: 6698 last match: 6700 last match: 6701 last match: 6702 last match: 6704 last match: 6705 last match: 6706 flagsMask: 1 source: 6660 key: 1086 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6661 key: 1087 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6662 key: 1088 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 21 last match: 6419 last match: 6606 last match: 6610 last match: 6619 last match: 6621 last match: 6622 last match: 6623 last match: 6624 last match: 6625 last match: 6634 last match: 6644 last match: 6697 last match: 6698 last match: 6699 last match: 6700 last match: 6701 last match: 6702 last match: 6703 last match: 6704 last match: 6705 last match: 6706 flagsMask: 1 source: 6663 key: 1089 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 23 last match: 6224 last match: 6283 last match: 6419 last match: 6606 last match: 6610 last match: 6619 last match: 6621 last match: 6622 last match: 6623 last match: 6624 last match: 6625 last match: 6634 last match: 6644 last match: 6697 last match: 6698 last match: 6699 last match: 6700 last match: 6701 last match: 6702 last match: 6703 last match: 6704 last match: 6705 last match: 6706 flagsMask: 1 source: 6664 key: 1093 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 3 last match: 5552 last match: 5553 last match: 5554 flagsMask: 1 source: 6667 key: 1094 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 3 last match: 5552 last match: 5553 last match: 5554 flagsMask: 1 source: 6668 key: 1095 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 3 last match: 5552 last match: 5553 last match: 5554 flagsMask: 1 source: 6669 key: 1096 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 3 last match: 5552 last match: 5553 last match: 5554 flagsMask: 1 source: 6670 key: 1097 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 3 last match: 5552 last match: 5553 last match: 5554 flagsMask: 1 source: 6671 key: 1098 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6672 key: 1099 enabled: true parabolic: true min range: 10 max range: 60 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 6673 key: 1100 enabled: true parabolic: true min range: 10 max range: 60 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6673 key: 1101 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6674 key: 1103 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 2 last match: 6634 last match: 6644 flagsMask: 1 source: 6677 key: 1104 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6677 key: 1105 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6678 key: 1106 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6679 key: 1107 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6680 key: 1108 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6681 key: 1109 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6682 key: 1111 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6687 key: 1112 enabled: true parabolic: false min range: 0 max range: 40 elevation bonus: 0 owners mask: 8 interface: 11 length: 10 last match: 244 last match: 245 last match: 246 last match: 249 last match: 6486 last match: 6487 last match: 6632 last match: 6727 last match: 6736 last match: 6744 flagsMask: 1 source: 6688 key: 1113 enabled: true parabolic: true min range: 13 max range: 55 elevation bonus: 0 owners mask: 48 interface: 50 length: 2 last match: 6634 last match: 6644 flagsMask: 1 source: 6689 key: 1114 enabled: true parabolic: true min range: 13 max range: 55 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6689 key: 1116 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6691 key: 1117 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6692 key: 1118 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6693 key: 1119 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 9 last match: 6606 last match: 6621 last match: 6623 last match: 6624 last match: 6625 last match: 6644 last match: 6697 last match: 6698 last match: 6700 flagsMask: 1 source: 6694 key: 1120 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6695 key: 1126 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 2 last match: 6779 last match: 6781 flagsMask: 1 source: 6697 key: 1127 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 2 last match: 6779 last match: 6781 flagsMask: 1 source: 6698 key: 1128 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 1 last match: 6779 flagsMask: 1 source: 6699 key: 1129 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 2 last match: 6779 last match: 6781 flagsMask: 1 source: 6700 key: 1130 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 2 last match: 6779 last match: 6781 flagsMask: 1 source: 6701 key: 1131 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 1 last match: 6779 flagsMask: 1 source: 6702 key: 1132 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 1 last match: 6779 flagsMask: 1 source: 6703 key: 1133 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 2 last match: 6779 last match: 6781 flagsMask: 1 source: 6704 key: 1134 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 1 last match: 6779 flagsMask: 1 source: 6705 key: 1135 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 1 last match: 6779 flagsMask: 1 source: 6706 key: 1149 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6713 key: 1151 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6714 key: 1154 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6718 key: 1155 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6719 key: 1160 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 6724 key: 1161 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6724 key: 1163 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6727 key: 1164 enabled: true parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 12 interface: 59 length: 0 flagsMask: 2 source: 6727 key: 1165 enabled: false parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6728 key: 1166 enabled: false parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6729 key: 1167 enabled: false parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6730 key: 1168 enabled: false parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6731 key: 1169 enabled: false parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6732 key: 1171 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6734 key: 1172 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6735 key: 1173 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6736 key: 1174 enabled: true parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 12 interface: 59 length: 0 flagsMask: 2 source: 6736 key: 1178 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6738 key: 1179 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6739 key: 1180 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6740 key: 1181 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6741 key: 1182 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6742 key: 1184 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6744 key: 1185 enabled: true parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 12 interface: 59 length: 0 flagsMask: 2 source: 6744 key: 1186 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 213 last match: 214 last match: 222 last match: 223 flagsMask: 1 source: 6747 key: 1187 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 213 last match: 214 last match: 222 last match: 223 flagsMask: 1 source: 6747 key: 1188 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6747 key: 1189 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6748 key: 1193 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6751 key: 1194 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6752 key: 1195 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6753 key: 1196 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6754 key: 1197 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6755 key: 1199 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6757 key: 1200 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6758 key: 1201 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6759 key: 1202 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6760 key: 1203 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6761 key: 1205 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 6334 last match: 6490 flagsMask: 1 source: 6763 key: 1206 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 6334 last match: 6490 flagsMask: 1 source: 6763 key: 1207 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6763 key: 1208 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6765 key: 1213 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6767 key: 1215 enabled: false parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6768 key: 1216 enabled: false parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6769 key: 1217 enabled: false parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6770 key: 1218 enabled: false parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6771 key: 1219 enabled: false parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6772 key: 1221 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6774 key: 1222 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6775 key: 1225 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 5 last match: 6755 last match: 6757 last match: 6758 last match: 6760 last match: 6761 flagsMask: 1 source: 6776 key: 1226 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 5 last match: 6755 last match: 6757 last match: 6758 last match: 6760 last match: 6761 flagsMask: 1 source: 6776 key: 1227 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6776 key: 1228 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 6777 key: 1229 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6778 key: 1233 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 48 interface: 50 length: 24 last match: 6122 last match: 6125 last match: 6169 last match: 6224 last match: 6283 last match: 6364 last match: 6419 last match: 6621 last match: 6622 last match: 6623 last match: 6624 last match: 6625 last match: 6634 last match: 6644 last match: 6697 last match: 6698 last match: 6699 last match: 6700 last match: 6701 last match: 6702 last match: 6703 last match: 6704 last match: 6705 last match: 6706 flagsMask: 1 source: 6781 key: 1234 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 6781 key: 1235 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6783 key: 1239 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 6784 key: 1240 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 6784 key: 1241 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6784 key: 1243 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 6785 length: 5940 key: 150 x: 1062.34963 z: 789.41486 vision: 90 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 151 x: 1025.46221 z: 699.87142 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 152 x: 1029.16991 z: 703.57929 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 153 x: 1027.25974 z: 701.66904 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 154 x: 476.25823 z: 805.2141 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 155 x: 1008.1461 z: 907.48893 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 156 x: 516.94217 z: 825.18923 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 157 x: 490.1683 z: 839.11196 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 158 x: 1009.94735 z: 906.87916 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 160 x: 1140.45693 z: 528.67507 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 161 x: 1048.79975 z: 706.69573 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 162 x: 1023.69506 z: 698.1042 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 163 x: 474.4129 z: 803.36867 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 164 x: 1004.8048 z: 868.8834 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 165 x: 1019.42524 z: 900.2356 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 166 x: 489.3629 z: 834.55048 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 167 x: 518.4092 z: 845.2575 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 183 x: 1106.26096 z: 745.50353 vision: 40 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 184 x: 1121.1102 z: 760.35277 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 185 x: 1135.95945 z: 775.20202 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 186 x: 1147.20244 z: 789.41486 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 187 x: 1135.95945 z: 803.62771 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 188 x: 1104.13964 z: 797.26374 vision: 32 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 189 x: 1121.1102 z: 818.47695 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 190 x: 1106.26096 z: 833.3262 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 191 x: 1091.41172 z: 848.17544 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 192 x: 1076.56247 z: 863.02468 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 193 x: 1062.34963 z: 874.26767 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 194 x: 1048.13678 z: 863.02468 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 195 x: 1054.50074 z: 831.20487 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 196 x: 1033.28754 z: 848.17544 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 197 x: 1018.4383 z: 833.3262 vision: 40 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 198 x: 1003.58906 z: 818.47695 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 199 x: 988.73981 z: 803.62771 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 200 x: 977.49682 z: 789.41486 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 201 x: 988.73981 z: 775.20202 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 202 x: 1020.55962 z: 781.56597 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 203 x: 1003.58906 z: 760.35277 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 204 x: 1018.4383 z: 745.50353 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 205 x: 1033.28754 z: 730.65429 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 206 x: 1048.13678 z: 715.80504 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 207 x: 1062.34963 z: 704.56205 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 208 x: 1076.56247 z: 715.80504 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 209 x: 1070.19851 z: 747.62485 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 210 x: 1091.41172 z: 730.65429 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 211 x: 490.58515 z: 1062.34963 vision: 90 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 212 x: 436.53014 z: 1160.20685 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 213 x: 425.58593 z: 1179.44976 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 214 x: 427.43233 z: 1181.29625 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 215 x: 439.10961 z: 1162.1454 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 221 x: 432.91941 z: 1156.59597 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 222 x: 421.59775 z: 1176.03373 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 223 x: 423.56107 z: 1177.7849 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 224 x: 454.75661 z: 1177.79307 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 244 x: 534.49648 z: 1018.4383 vision: 40 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 245 x: 549.34572 z: 1033.28754 vision: 60 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 246 x: 564.19497 z: 1048.13678 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 247 x: 575.43796 z: 1062.34963 vision: 60 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 248 x: 564.19497 z: 1076.56247 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 249 x: 532.37516 z: 1070.19851 vision: 32 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 250 x: 549.34572 z: 1091.41172 vision: 60 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 251 x: 534.49648 z: 1106.26096 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 252 x: 519.64724 z: 1121.1102 vision: 60 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 253 x: 504.798 z: 1135.95945 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 254 x: 490.58515 z: 1147.20244 vision: 60 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 255 x: 476.3723 z: 1135.95945 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 256 x: 482.73627 z: 1104.13964 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 257 x: 461.52306 z: 1121.1102 vision: 60 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 258 x: 446.67382 z: 1106.26096 vision: 40 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 259 x: 431.82457 z: 1091.41172 vision: 60 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 260 x: 416.97533 z: 1076.56247 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 261 x: 405.73234 z: 1062.34963 vision: 60 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 262 x: 416.97533 z: 1048.13678 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 263 x: 448.79514 z: 1054.50074 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 264 x: 431.82457 z: 1033.28754 vision: 60 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 265 x: 446.67382 z: 1018.4383 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 266 x: 461.52306 z: 1003.58906 vision: 60 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 267 x: 476.3723 z: 988.73981 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 268 x: 490.58515 z: 977.49682 vision: 60 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 269 x: 504.798 z: 988.73981 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 270 x: 498.43404 z: 1020.55962 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 271 x: 519.64724 z: 1003.58906 vision: 60 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 272 x: 217.65038 z: 490.58515 vision: 90 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 273 x: 212.33358 z: 513.22736 vision: 32 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 274 x: 223.34067 z: 469.36579 vision: 32 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 275 x: 221.01442 z: 465.12139 vision: 32 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 276 x: 221.51398 z: 467.53902 vision: 32 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 282 x: 233.507 z: 833.00812 vision: 30 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 283 x: 206.7872 z: 507.68073 vision: 32 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 284 x: 195.2853 z: 496.17835 vision: 32 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 285 x: 225.2773 z: 471.30251 vision: 32 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 286 x: 227.18299 z: 473.20827 vision: 32 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 307 x: 262.90978 z: 446.42063 vision: 40 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 308 x: 277.75902 z: 461.26987 vision: 60 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 309 x: 292.60827 z: 476.11912 vision: 20 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 310 x: 303.85126 z: 490.33196 vision: 60 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 311 x: 292.60827 z: 504.5448 vision: 20 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 312 x: 260.78846 z: 498.18085 vision: 32 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 313 x: 277.75902 z: 519.39405 vision: 60 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 314 x: 262.90978 z: 534.2433 vision: 20 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 315 x: 248.06054 z: 549.09253 vision: 60 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 316 x: 226.84734 z: 532.12197 vision: 20 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 317 x: 233.2113 z: 563.94178 vision: 20 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 318 x: 218.99845 z: 575.18477 vision: 60 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 319 x: 204.7856 z: 563.94178 vision: 20 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 320 x: 211.14957 z: 532.12197 vision: 20 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 321 x: 189.93636 z: 549.09253 vision: 60 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 322 x: 175.08712 z: 534.2433 vision: 40 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 323 x: 160.23787 z: 519.39405 vision: 60 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 324 x: 177.20844 z: 498.18085 vision: 20 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 325 x: 145.38863 z: 504.5448 vision: 20 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 326 x: 134.14563 z: 490.33196 vision: 60 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 327 x: 145.38863 z: 476.11912 vision: 20 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 328 x: 177.20844 z: 482.48308 vision: 20 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 329 x: 160.23787 z: 461.26987 vision: 60 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 330 x: 175.08712 z: 446.42063 vision: 20 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 331 x: 189.93636 z: 431.57139 vision: 60 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 332 x: 211.14957 z: 448.54195 vision: 20 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 333 x: 204.7856 z: 416.72214 vision: 20 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 334 x: 218.99845 z: 405.47915 vision: 60 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 335 x: 233.2113 z: 416.72214 vision: 20 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 336 x: 226.84734 z: 448.54195 vision: 20 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 337 x: 248.06054 z: 431.57139 vision: 60 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 338 x: 789.41486 z: 217.65038 vision: 90 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 339 x: 803.50007 z: 101.58024 vision: 32 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 340 x: 793.52417 z: 110.91387 vision: 32 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 341 x: 801.6005 z: 103.47971 vision: 32 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 342 x: 795.44625 z: 109.6337 vision: 32 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 348 x: 799.70778 z: 105.37237 vision: 32 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 349 x: 759.29615 z: 399.55938 vision: 32 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 350 x: 758.91451 z: 397.52858 vision: 32 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 351 x: 760.53351 z: 395.24465 vision: 32 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 371 x: 833.3262 z: 173.73905 vision: 40 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 372 x: 848.17544 z: 188.5883 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 373 x: 863.02468 z: 203.43754 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 374 x: 874.26767 z: 217.65038 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 375 x: 863.02468 z: 231.86323 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 376 x: 831.20487 z: 225.49927 vision: 32 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 377 x: 848.17544 z: 246.71247 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 378 x: 833.3262 z: 261.56171 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 379 x: 818.47695 z: 276.41095 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 380 x: 803.62771 z: 291.2602 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 381 x: 789.41486 z: 302.5032 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 382 x: 775.20202 z: 291.2602 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 383 x: 781.56597 z: 259.44039 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 384 x: 760.35277 z: 276.41095 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 385 x: 745.50353 z: 261.56171 vision: 40 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 386 x: 730.65429 z: 246.71247 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 387 x: 715.80504 z: 231.86323 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 388 x: 704.56205 z: 217.65038 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 389 x: 715.80504 z: 203.43754 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 390 x: 747.62485 z: 209.8015 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 391 x: 730.65429 z: 188.5883 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 392 x: 745.50353 z: 173.73905 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 393 x: 760.35277 z: 158.88981 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 394 x: 775.20202 z: 144.04056 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 395 x: 789.41486 z: 132.79757 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 396 x: 803.62771 z: 144.04056 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 397 x: 797.26374 z: 175.86037 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 398 x: 818.47695 z: 158.88981 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 399 x: 761.09653 z: 868.90497 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 400 x: 761.2699 z: 879.65244 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 401 x: 759.1209 z: 863.62816 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 402 x: 761.8866 z: 866.19727 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 403 x: 766.74912 z: 869.03156 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 407 x: 655.48971 z: 1163.67638 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 408 x: 672.00469 z: 1162.29224 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 409 x: 650.07091 z: 1156.7703 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 410 x: 655.78559 z: 1161.40505 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 411 x: 656.0751 z: 1160.84444 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 412 x: 661.69651 z: 1159.5782 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 413 x: 669.27186 z: 1162.10146 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 414 x: 644.59272 z: 1167.59702 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 418 x: 1176.24099 z: 430.14885 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 419 x: 1160.65322 z: 419.24534 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 420 x: 1161.33138 z: 422.37806 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 421 x: 1171.71082 z: 426.53463 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 422 x: 1166.41684 z: 422.4822 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 423 x: 1157.57532 z: 420.59884 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 424 x: 1162.85212 z: 418.86 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 425 x: 1154.72106 z: 419.62197 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 426 x: 876.1003 z: 954.78321 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 427 x: 883.68184 z: 955.07822 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 428 x: 870.43123 z: 962.76482 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 429 x: 871.5572 z: 963.36197 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 430 x: 873.798 z: 957.5409 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 431 x: 884.99047 z: 950.67138 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 432 x: 873.10988 z: 954.55544 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 433 x: 291.04007 z: 640.88126 vision: 0 retain in fog: 1 owner: -1 in world: 1 flags: 1 key: 434 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1 key: 1854 x: 1246 z: 774 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1855 x: 394 z: 890 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1856 x: 394 z: 894 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1857 x: 394 z: 898 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1858 x: 398 z: 886 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1859 x: 406 z: 878 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1860 x: 406 z: 882 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1861 x: 414 z: 866 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1862 x: 418 z: 878 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1863 x: 418 z: 874 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1864 x: 418 z: 890 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1865 x: 382 z: 910 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1866 x: 386 z: 910 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1867 x: 434 z: 846 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1868 x: 402 z: 918 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1869 x: 402 z: 922 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1870 x: 402 z: 926 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1871 x: 434 z: 826 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1872 x: 442 z: 838 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1873 x: 450 z: 826 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1874 x: 394 z: 926 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1875 x: 398 z: 926 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1876 x: 382 z: 938 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1877 x: 398 z: 898 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1878 x: 386 z: 914 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1879 x: 406 z: 898 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1880 x: 406 z: 906 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1881 x: 402 z: 910 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1882 x: 398 z: 914 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1883 x: 442 z: 834 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1884 x: 398 z: 906 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1885 x: 406 z: 894 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1891 x: 562 z: 1114 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1894 x: 550 z: 1126 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1895 x: 562 z: 1130 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1896 x: 566 z: 1130 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1897 x: 614 z: 1114 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1898 x: 614 z: 1122 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1900 x: 654 z: 1062 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1901 x: 674 z: 1082 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1904 x: 598 z: 1138 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1905 x: 614 z: 1134 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1906 x: 614 z: 1130 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1907 x: 634 z: 1050 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1908 x: 678 z: 1066 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1909 x: 598 z: 1050 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1916 x: 622 z: 1102 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1918 x: 562 z: 1126 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1919 x: 610 z: 1118 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1920 x: 646 z: 1098 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1921 x: 646 z: 1058 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1922 x: 662 z: 1070 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1923 x: 662 z: 1074 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1924 x: 610 z: 1050 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1936 x: 634 z: 1090 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1937 x: 650 z: 1094 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1938 x: 642 z: 1066 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1939 x: 650 z: 1078 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1940 x: 610 z: 1058 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1941 x: 614 z: 1058 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1942 x: 602 z: 1114 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1943 x: 610 z: 1062 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1945 x: 610 z: 1082 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1947 x: 618 z: 1090 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1948 x: 626 z: 1086 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1949 x: 630 z: 1086 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1950 x: 634 z: 1086 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1951 x: 642 z: 1086 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1952 x: 638 z: 1078 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1953 x: 650 z: 1082 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1954 x: 654 z: 1082 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1955 x: 662 z: 1082 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1956 x: 622 z: 1066 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1957 x: 614 z: 1062 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1958 x: 614 z: 1070 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1960 x: 614 z: 1082 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1961 x: 626 z: 1082 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1962 x: 618 z: 1070 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1963 x: 626 z: 1070 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1964 x: 626 z: 1078 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1965 x: 310 z: 514 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1966 x: 314 z: 510 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1968 x: 298 z: 530 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1970 x: 326 z: 578 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1972 x: 338 z: 546 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1973 x: 326 z: 486 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1974 x: 350 z: 538 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1975 x: 350 z: 518 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1976 x: 350 z: 522 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1977 x: 354 z: 510 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1978 x: 366 z: 470 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1979 x: 370 z: 474 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1980 x: 318 z: 518 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1982 x: 322 z: 514 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1983 x: 326 z: 506 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1984 x: 326 z: 510 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1987 x: 334 z: 566 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1988 x: 338 z: 562 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1989 x: 350 z: 510 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1990 x: 346 z: 526 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1991 x: 346 z: 530 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1992 x: 354 z: 494 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1993 x: 338 z: 482 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1994 x: 366 z: 474 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1995 x: 318 z: 526 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1996 x: 322 z: 522 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1998 x: 318 z: 570 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 1999 x: 326 z: 514 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2000 x: 322 z: 566 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2003 x: 326 z: 562 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2004 x: 330 z: 562 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2005 x: 330 z: 542 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2006 x: 334 z: 534 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2007 x: 330 z: 550 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2008 x: 330 z: 554 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2009 x: 330 z: 558 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2010 x: 342 z: 530 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2011 x: 342 z: 506 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2012 x: 346 z: 506 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2013 x: 342 z: 518 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2014 x: 346 z: 482 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2015 x: 354 z: 478 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2016 x: 358 z: 478 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2017 x: 322 z: 526 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2018 x: 314 z: 538 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2019 x: 310 z: 542 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2021 x: 334 z: 518 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2022 x: 338 z: 494 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2023 x: 326 z: 558 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2024 x: 330 z: 530 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2025 x: 326 z: 550 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2026 x: 338 z: 522 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2027 x: 346 z: 498 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2028 x: 342 z: 494 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2029 x: 350 z: 482 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2030 x: 322 z: 534 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2031 x: 330 z: 526 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2032 x: 318 z: 542 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2034 x: 314 z: 546 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2037 x: 318 z: 558 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2038 x: 314 z: 550 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2039 x: 1046 z: 1018 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2040 x: 1050 z: 1018 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2041 x: 1082 z: 1034 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2042 x: 1082 z: 1038 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2043 x: 1070 z: 1070 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2044 x: 1078 z: 1070 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2045 x: 1078 z: 1066 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2046 x: 1082 z: 1066 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2047 x: 1086 z: 1062 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2048 x: 1086 z: 990 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2049 x: 1010 z: 1054 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2050 x: 1014 z: 1062 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2051 x: 1018 z: 1054 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2052 x: 1038 z: 1074 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2053 x: 1038 z: 1082 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2054 x: 998 z: 1038 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2055 x: 1054 z: 990 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2056 x: 1058 z: 990 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2057 x: 998 z: 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vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2070 x: 1082 z: 1026 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2071 x: 1022 z: 1066 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2072 x: 1034 z: 1070 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2073 x: 1042 z: 1078 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2074 x: 1022 z: 1034 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2075 x: 1002 z: 1046 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2076 x: 1090 z: 1022 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2077 x: 1030 z: 1034 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2078 x: 1038 z: 1034 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2079 x: 1042 z: 1034 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2080 x: 1054 z: 1030 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2081 x: 1054 z: 998 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2082 x: 1062 z: 1022 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2083 x: 1074 z: 1042 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2084 x: 1074 z: 1054 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2085 x: 1058 z: 1062 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2086 x: 1054 z: 1086 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2087 x: 1062 z: 1086 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2088 x: 1062 z: 1090 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2089 x: 1066 z: 1090 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2090 x: 1074 z: 1022 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2091 x: 1082 z: 1022 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2092 x: 1026 z: 1054 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2093 x: 1026 z: 1062 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2094 x: 1026 z: 1066 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2095 x: 1014 z: 1042 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2096 x: 1018 z: 1042 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2097 x: 1086 z: 1002 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2098 x: 1086 z: 1018 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2099 x: 1086 z: 1006 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2100 x: 1050 z: 1086 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2101 x: 1054 z: 1038 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2102 x: 1058 z: 1030 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2103 x: 1062 z: 1026 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2104 x: 1062 z: 1030 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2105 x: 1070 z: 1030 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2106 x: 1070 z: 1054 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2107 x: 1054 z: 1058 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2108 x: 1050 z: 1074 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2109 x: 1050 z: 1078 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2110 x: 1066 z: 1054 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2111 x: 1070 z: 1018 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2112 x: 1078 z: 1018 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2113 x: 1026 z: 1042 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2114 x: 1030 z: 1042 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2115 x: 1030 z: 1054 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2116 x: 1034 z: 1042 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2117 x: 1062 z: 1038 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2118 x: 1070 z: 1006 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2119 x: 1066 z: 1050 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2120 x: 1046 z: 1054 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2121 x: 1046 z: 1058 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2122 x: 1074 z: 1006 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2123 x: 1078 z: 1006 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2124 x: 1074 z: 1014 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2125 x: 1034 z: 1046 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2126 x: 1034 z: 1058 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2127 x: 1038 z: 1058 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2128 x: 1042 z: 1058 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 2129 x: 1078 z: 1010 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1 owner: 0 in world: 1 flags: 1 key: 5951 x: 683.79886 z: 627.09533 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5953 x: 1027.58747 z: 967.9888 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5954 x: 924.61791 z: 986.162 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5955 x: 473.01456 z: 160.82604 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5956 x: 161.70217 z: 529.58011 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5957 x: 96.03013 z: 754.27865 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5958 x: 485.18758 z: 832.27639 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5960 x: 166.95104 z: 687.89286 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5961 x: 992.73621 z: 360.26453 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5962 x: 862.74332 z: 484.38381 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5963 x: 415.09256 z: 1158.76154 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5964 x: 1047.68842 z: 595.44101 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5966 x: 1129.05724 z: 902.42275 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5967 x: 564.59404 z: 719.6047 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5968 x: 1209.46415 z: 645.60402 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5969 x: 613.61066 z: 804.00663 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5971 x: 34.17933 z: 764.5979 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5972 x: 518.36503 z: 924.00551 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5973 x: 860.69874 z: 407.63 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5974 x: 688.79647 z: 149.938 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5975 x: 1182.90986 z: 493.61992 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5976 x: 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world: 1 flags: 1 key: 5988 x: 272.70051 z: 412.45579 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5989 x: 654.39866 z: 408.94837 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5990 x: 696.96755 z: 179.65307 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5991 x: 836.49891 z: 387.76598 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5992 x: 253.74091 z: 1073.53367 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5993 x: 375.0226 z: 177.75004 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5994 x: 826.98531 z: 1120.11197 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5995 x: 830.67316 z: 580.9688 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5996 x: 690.41257 z: 633.24769 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5997 x: 568.919 z: 1195.59227 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5998 x: 86.65178 z: 429.42937 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 5999 x: 707.68119 z: 633.86689 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 6000 x: 957.90197 z: 564.56984 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 6001 x: 430.70157 z: 431.41593 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 6013 x: 575.85248 z: 1087.19062 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 6017 x: 437.92042 z: 1178.98035 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6026 x: 436.5305 z: 1143.15821 vision: 0 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6028 x: 237.10404 z: 466.08075 vision: 0 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 6031 x: 262.887 z: 558.42956 vision: 0 retain in fog: 0 owner: 3 in world: 1 flags: 0 key: 6032 x: 571.04468 z: 1104.73621 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6035 x: 195.28495 z: 513.227 vision: 0 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 6036 x: 788.1709 z: 99.86048 vision: 0 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 6044 x: 811.29705 z: 101.12444 vision: 0 retain in fog: 0 owner: 4 in world: 1 flags: 0 key: 6047 x: 997.92794 z: 863.71431 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 6049 x: 454.77622 z: 1160.76368 vision: 0 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6052 x: 449.47873 z: 949.9126 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6053 x: 262.39917 z: 569.13032 vision: 20 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 6054 x: 209.032 z: 805.2563 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 6055 x: 203.47464 z: 791.20505 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 6057 x: 219.37436 z: 511.49511 vision: 32 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6058 x: 221.28022 z: 785.86593 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 6059 x: 987.03571 z: 880.86091 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6060 x: 1016.76813 z: 722.7798 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6066 x: 1194.90418 z: 781.60209 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6067 x: 1118.48478 z: 696.73186 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6068 x: 1164.78446 z: 746.62987 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6069 x: 1107.70615 z: 705.35215 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6070 x: 488.5058 z: 839.26691 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6071 x: 1195.94755 z: 779.64843 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6072 x: 1111.69187 z: 701.3666 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6073 x: 1109.84357 z: 703.21482 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6074 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 6075 x: 1117.45397 z: 629.07317 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6076 x: 203.81255 z: 504.70597 vision: 32 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6080 x: 201.87465 z: 502.768 vision: 32 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6086 x: 796.0271 z: 271.44764 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 6088 x: 1086.9864 z: 693.96491 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 6098 x: 817.93596 z: 133.66503 vision: 0 retain in fog: 0 owner: 4 in world: 1 flags: 0 key: 6100 x: 1025.98658 z: 765.6855 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6117 x: 595.25063 z: 945.94668 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 6121 x: 1107.27613 z: 692.97828 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6122 x: 204.85592 z: 996.77804 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 3 key: 6123 x: 201.44195 z: 990.92701 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 3 key: 6124 x: 204.20806 z: 990.07956 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 3 key: 6125 x: 229.68119 z: 1012.36474 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 3 key: 6126 x: 200.15365 z: 994.50596 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 3 key: 6128 x: 810.14673 z: 114.11826 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 6129 x: 1041.48865 z: 749.06305 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6130 x: 339.85303 z: 443.20197 vision: 20 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 6131 x: 340.3529 z: 430.43288 vision: 0 retain in fog: 0 owner: 3 in world: 1 flags: 0 key: 6140 x: 582.3318 z: 1091.50107 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 6145 x: 1051.26221 z: 732.36542 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6146 x: 466.30613 z: 833.91871 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6147 x: 470.61634 z: 829.74106 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6148 x: 465.29485 z: 830.7192 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6149 x: 468.46123 z: 831.82988 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6150 x: 503.89559 z: 821.31714 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6151 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 6152 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 6153 x: 494.76673 z: 757.02569 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6154 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 6155 x: 533.64498 z: 844.44002 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6156 x: 1087.88103 z: 675.94513 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 6160 x: 365.88209 z: 937.70447 vision: 80 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6169 x: 221.51816 z: 1001.1725 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 3 key: 6179 x: 236.34472 z: 494.52549 vision: 32 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6191 x: 232.75896 z: 498.11107 vision: 32 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6193 x: 810.34142 z: 71.86452 vision: 0 retain in fog: 0 owner: 4 in world: 1 flags: 0 key: 6197 x: 236.34437 z: 511.57413 vision: 0 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 6199 x: 1133.0718 z: 533.99859 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6200 x: 1104.49943 z: 475.8696 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6201 x: 1116.51027 z: 475.85502 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6202 x: 1140.3078 z: 524.51383 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6203 x: 1128.45786 z: 484.09647 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6204 x: 1135.45275 z: 532.2823 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6205 x: 1138.74546 z: 529.90876 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6206 x: 1114.5525 z: 477.07203 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6207 x: 1141.96608 z: 530.76867 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6208 x: 1096.86612 z: 491.23607 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6209 x: 1129.51258 z: 519.34423 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 6210 x: 234.66088 z: 496.20926 vision: 32 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6213 x: 997.39667 z: 787.5641 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6214 x: 594.5836 z: 1099.41645 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 6221 x: 238.18886 z: 496.36971 vision: 32 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6223 x: 807.90784 z: 80.462 vision: 0 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 6224 x: 214.70835 z: 999.79328 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 3 key: 6225 x: 206.23527 z: 987.86637 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 3 key: 6228 x: 1009.18964 z: 799.56165 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6236 x: 771.26124 z: 184.01178 vision: 40 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 6237 x: 196.06379 z: 846.29206 vision: 90 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 6238 x: 187.38997 z: 822.40265 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 6239 x: 565.07554 z: 1113.46746 vision: 48 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6240 x: 567.02045 z: 1127.05022 vision: 48 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6241 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6242 x: 596.24962 z: 1135.41568 vision: 48 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6243 x: 585.05877 z: 1128.80915 vision: 48 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6244 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6245 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 3 key: 6246 x: 603.05611 z: 931.57784 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6247 x: 602.7097 z: 943.87838 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6248 x: 603.13985 z: 937.47101 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6250 x: 605.2051 z: 946.52575 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6251 x: 612.78098 z: 1111.1266 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6252 x: 584.55767 z: 1099.47008 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6253 x: 608.08028 z: 1064.46114 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6254 x: 598.06675 z: 1109.42663 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6255 x: 598.07009 z: 1134.8795 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6256 x: 599.11197 z: 1112.81603 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6257 x: 284.34383 z: 1062.72977 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6258 x: 476.10947 z: 1013.59934 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6259 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 3 key: 6260 x: 565.32537 z: 1126.95249 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6261 x: 568.9147 z: 1128.88324 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6262 x: 0 z: 0 vision: 48 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6263 x: 0 z: 0 vision: 48 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6264 x: 0 z: 0 vision: 48 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6266 x: 0 z: 0 vision: 48 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6267 x: 604.45293 z: 941.29381 vision: 48 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6268 x: 599.9817 z: 930.95307 vision: 48 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6269 x: 609.13999 z: 945.96004 vision: 48 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6270 x: 602.40545 z: 933.44004 vision: 48 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6271 x: 604.15423 z: 939.2161 vision: 48 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6272 x: 595.79952 z: 946.98635 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 6273 x: 208.26247 z: 985.65317 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 3 key: 6274 x: 1050.71204 z: 760.89124 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6277 x: 459.43528 z: 1040.77393 vision: 32 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6280 x: 177.8543 z: 830.51038 vision: 30 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6283 x: 215.83884 z: 994.43007 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 3 key: 6293 x: 180.84194 z: 830.78408 vision: 30 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6307 x: 594.10621 z: 935.82258 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6308 x: 397.86442 z: 1171.76148 vision: 32 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6312 x: 464.81101 z: 1017.33777 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6314 x: 245.16083 z: 859.37061 vision: 80 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 6319 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6321 x: 421.46476 z: 1192.94971 vision: 0 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6322 x: 374.50239 z: 1105.68335 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 3 key: 6325 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 3 key: 6328 x: 477.95621 z: 1003.84437 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6330 x: 440.7145 z: 1163.75034 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6331 x: 434.68598 z: 1158.36261 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6332 x: 436.50588 z: 1164.76133 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6333 x: 442.56223 z: 1165.59816 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6334 x: 431.07213 z: 1154.74862 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6335 x: 454.36062 z: 973.82064 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6338 x: 254.8754 z: 807.8404 vision: 80 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 6343 x: 1134.91724 z: 499.98914 vision: 90 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6345 x: 805.21953 z: 99.86084 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6346 x: 883.28669 z: 164.45713 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6347 x: 836.98687 z: 157.94492 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6348 x: 812.2533 z: 103.4205 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6349 x: 812.69983 z: 125.99616 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6350 x: 760.46628 z: 87.91311 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6351 x: 804.95191 z: 210.47968 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6352 x: 874.7132 z: 168.76449 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6353 x: 811.3586 z: 94.05964 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6354 x: 809.74172 z: 95.67646 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6355 x: 807.9075 z: 97.51064 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6356 x: 815.29398 z: 90.12443 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6357 x: 813.20583 z: 92.2125 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6358 x: 735.81862 z: 193.75206 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6359 x: 765.51711 z: 164.05358 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6360 x: 736.23566 z: 209.80211 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6361 x: 785.97431 z: 151.99994 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6362 x: 735.81806 z: 241.54815 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6363 x: 449.47852 z: 960.59453 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6364 x: 218.18244 z: 992.59168 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 3 key: 6366 x: 1032.81128 z: 690.17182 vision: 0 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6375 x: 333.81565 z: 420.97941 vision: 0 retain in fog: 0 owner: 3 in world: 1 flags: 0 key: 6378 x: 518.96726 z: 839.73765 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6379 x: 520.54122 z: 844.83312 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6380 x: 505.35842 z: 817.79946 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6381 x: 508.00966 z: 819.96296 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6382 x: 517.88198 z: 820.19716 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6383 x: 943.11271 z: 681.89855 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6384 x: 534.91918 z: 850.8419 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6385 x: 534.06978 z: 846.57433 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6386 x: 467.44996 z: 828.63038 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6387 x: 534.49437 z: 848.70756 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6389 x: 257.27918 z: 754.7068 vision: 80 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 6390 x: 417.65354 z: 933.5998 vision: 80 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6392 x: 735.30188 z: 577.78467 vision: 90 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6396 x: 477.47394 z: 1025.56556 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6397 x: 535.34404 z: 852.97652 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6398 x: 516.51218 z: 834.04812 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6399 x: 519.36951 z: 850.0823 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6400 x: 941.26458 z: 683.7466 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6401 x: 518.94455 z: 847.94721 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6403 x: 279.42254 z: 531.22155 vision: 50 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6404 x: 281.21267 z: 531.69332 vision: 50 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6405 x: 310.93276 z: 550.5784 vision: 50 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6406 x: 305.33254 z: 555.83721 vision: 50 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6407 x: 314.9095 z: 557.56267 vision: 50 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6408 x: 339.85325 z: 432.52004 vision: 50 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6409 x: 315.11004 z: 559.17923 vision: 50 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6411 x: 344.49207 z: 421.61323 vision: 50 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6419 x: 221.14296 z: 1022.06778 vision: 50 retain in fog: 0 owner: 3 in world: 1 flags: 3 key: 6422 x: 348.83501 z: 423.46351 vision: 50 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6423 x: 353.3046 z: 425.36776 vision: 50 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6424 x: 351.06904 z: 424.4153 vision: 50 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6425 x: 355.54534 z: 426.32241 vision: 50 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6426 x: 346.72231 z: 422.56341 vision: 50 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6432 x: 211.55454 z: 863.9809 vision: 40 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 6435 x: 455.96503 z: 963.22611 vision: 48 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6436 x: 456.3433 z: 968.62386 vision: 48 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6437 x: 453.51696 z: 970.8013 vision: 48 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6438 x: 454.86434 z: 975.62336 vision: 48 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6439 x: 454.69401 z: 969.08471 vision: 48 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6441 x: 344.89966 z: 989.0193 vision: 80 retain in fog: 1 owner: 2 in world: 1 flags: 3 key: 6442 x: 1148.52833 z: 673.60547 vision: 32 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6448 x: 203.626 z: 481.34032 vision: 32 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6455 x: 208.33242 z: 476.6341 vision: 32 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6456 x: 225.97022 z: 973.35291 vision: 80 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 6461 x: 210.21877 z: 474.74784 vision: 32 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6464 x: 735.30225 z: 560.02862 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 6470 x: 205.46698 z: 479.39896 vision: 32 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6474 x: 395.63105 z: 981.22291 vision: 80 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6475 x: 176.64417 z: 995.01197 vision: 80 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 6476 x: 203.61701 z: 475.69901 vision: 32 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6477 x: 197.42298 z: 470.49482 vision: 0 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 6482 x: 753.01026 z: 513.52771 vision: 80 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6485 x: 949.78528 z: 686.24235 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 6486 x: 520.52436 z: 1047.56905 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6487 x: 519.7502 z: 1052.58922 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6488 x: 445.52364 z: 1123.10102 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6489 x: 469.82992 z: 1095.65546 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6490 x: 436.08239 z: 1153.1031 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6492 x: 248.1796 z: 578.40375 vision: 50 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6493 x: 251.7319 z: 580.12632 vision: 50 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6494 x: 251.58487 z: 578.15038 vision: 50 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6495 x: 249.88262 z: 578.27703 vision: 50 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6496 x: 251.8655 z: 581.92202 vision: 50 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6497 x: 225.90528 z: 582.93523 vision: 0 retain in fog: 0 owner: 3 in world: 1 flags: 0 key: 6498 x: 703.34534 z: 616.13117 vision: 80 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6502 x: 497.0857 z: 835.40029 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 6503 x: 697.0196 z: 496.88828 vision: 80 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6507 x: 849.39434 z: 151.88726 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6508 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 3 key: 6509 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6510 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6511 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6512 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6513 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6514 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6515 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6516 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6517 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6519 x: 884.66665 z: 168.82218 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6524 x: 836.13924 z: 163.49964 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6526 x: 882.93552 z: 162.5929 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6527 x: 982.81188 z: 716.39094 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6528 x: 981.10904 z: 718.0937 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6529 x: 1009.7438 z: 685.73731 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6530 x: 980.96772 z: 714.5467 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6531 x: 1011.55803 z: 683.92312 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6532 x: 979.26333 z: 719.93934 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6533 x: 1016.13231 z: 696.57769 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6534 x: 986.5616 z: 722.14971 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6535 x: 1007.89963 z: 683.89307 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6536 x: 1013.41385 z: 682.06737 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6538 x: 696.72925 z: 547.87836 vision: 80 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6539 x: 512.16541 z: 898.2115 vision: 80 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6544 x: 657.11579 z: 590.04322 vision: 80 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6547 x: 507.4676 z: 832.26716 vision: 80 retain in fog: 1 owner: 1 in world: 1 flags: 3 key: 6552 x: 476.10947 z: 1013.59934 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 6555 x: 965.76325 z: 716.39057 vision: 0 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6559 x: 493.16318 z: 1122.21631 vision: 32 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6576 x: 735.67212 z: 524.10834 vision: 0 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6577 x: 935.04822 z: 681.89838 vision: 80 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6584 x: 511.7758 z: 1109.90076 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6585 x: 827.94135 z: 574.30665 vision: 80 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6587 x: 648.68604 z: 612.18415 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6591 x: 819.77009 z: 544.95044 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6596 x: 663.18966 z: 603.21303 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6597 x: 523.33582 z: 1100.6283 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6600 x: 798.7456 z: 539.73992 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6602 x: 365.01941 z: 1042.20215 vision: 120 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6603 x: 784.56008 z: 196.9554 vision: 30 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6607 x: 677.69326 z: 594.24193 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6609 x: 786.70571 z: 194.75087 vision: 30 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6611 x: 777.7211 z: 534.5294 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6612 x: 687.09414 z: 588.42708 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6617 x: 521.15603 z: 794.08442 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 6618 x: 443.50611 z: 967.73957 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 6620 x: 696.495 z: 582.61225 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6621 x: 225.22548 z: 1032.21789 vision: 60 retain in fog: 0 owner: 3 in world: 1 flags: 3 key: 6622 x: 222.45394 z: 1034.69297 vision: 60 retain in fog: 0 owner: 3 in world: 1 flags: 3 key: 6623 x: 227.99701 z: 1029.74282 vision: 60 retain in fog: 0 owner: 3 in world: 1 flags: 3 key: 6624 x: 226.01503 z: 1034.46789 vision: 60 retain in fog: 0 owner: 3 in world: 1 flags: 3 key: 6625 x: 233.74761 z: 1016.82367 vision: 60 retain in fog: 0 owner: 3 in world: 1 flags: 3 key: 6627 x: 533.73417 z: 834.17687 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 6628 x: 810.85511 z: 524.70551 vision: 80 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6632 x: 557.339 z: 1065.96558 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6634 x: 271.22022 z: 1056.00881 vision: 30 retain in fog: 0 owner: 3 in world: 1 flags: 3 key: 6635 x: 756.69661 z: 529.31887 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6638 x: 706.28928 z: 567.98627 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6639 x: 524.52375 z: 833.20835 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 6644 x: 263.2714 z: 1052.65535 vision: 30 retain in fog: 0 owner: 3 in world: 1 flags: 3 key: 6646 x: 725.87784 z: 538.73432 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6647 x: 716.08356 z: 553.3603 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6648 x: 1009.74415 z: 668.68866 vision: 0 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6649 x: 365.73026 z: 1115.7411 vision: 80 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6650 x: 282.7997 z: 1060.15627 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6651 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6652 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6653 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6654 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6655 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6656 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6657 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6658 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 3 key: 6659 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6660 x: 280.99827 z: 1062.98716 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6661 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6662 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6663 x: 275.31492 z: 1066.37725 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6664 x: 276.53487 z: 1059.94005 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 6667 x: 164.14506 z: 822.60386 vision: 50 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6668 x: 159.52712 z: 825.41906 vision: 50 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6669 x: 165.52227 z: 825.66222 vision: 50 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6670 x: 161.14748 z: 822.48227 vision: 50 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6671 x: 162.5247 z: 825.54064 vision: 50 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6672 x: 162.57334 z: 824.34162 vision: 0 retain in fog: 0 owner: 3 in world: 1 flags: 0 key: 6673 x: 727.57947 z: 396.21 vision: 90 retain in fog: 1 owner: 4 in world: 1 flags: 1 key: 6674 x: 803.1286 z: 208.3733 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6677 x: 316.53147 z: 1058.646 vision: 80 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6678 x: 0 z: 0 vision: 48 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6679 x: 0 z: 0 vision: 48 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6680 x: 0 z: 0 vision: 48 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6681 x: 0 z: 0 vision: 48 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6682 x: 0 z: 0 vision: 48 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6687 x: 800.87861 z: 206.12322 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6688 x: 538.73975 z: 1044.26746 vision: 40 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6689 x: 309.52356 z: 1063.81531 vision: 120 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6691 x: 0 z: 0 vision: 48 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6692 x: 0 z: 0 vision: 48 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6693 x: 0 z: 0 vision: 48 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6694 x: 0 z: 0 vision: 48 retain in fog: 0 owner: 2 in world: 0 flags: 3 key: 6695 x: 0 z: 0 vision: 48 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 6697 x: 230.11309 z: 1020.95516 vision: 60 retain in fog: 0 owner: 3 in world: 1 flags: 3 key: 6698 x: 227.34156 z: 1023.43023 vision: 60 retain in fog: 0 owner: 3 in world: 1 flags: 3 key: 6699 x: 213.48383 z: 1035.80561 vision: 60 retain in fog: 0 owner: 3 in world: 1 flags: 3 key: 6700 x: 224.57 z: 1025.90531 vision: 60 retain in fog: 0 owner: 3 in world: 1 flags: 3 key: 6701 x: 219.68238 z: 1037.16805 vision: 60 retain in fog: 0 owner: 3 in world: 1 flags: 3 key: 6702 x: 216.91085 z: 1039.64312 vision: 60 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6703 x: 218.37143 z: 1024.54285 vision: 60 retain in fog: 0 owner: 3 in world: 1 flags: 3 key: 6704 x: 221.79847 z: 1028.38038 vision: 60 retain in fog: 0 owner: 3 in world: 1 flags: 3 key: 6705 x: 216.25536 z: 1033.33054 vision: 60 retain in fog: 0 owner: 3 in world: 1 flags: 1 key: 6706 x: 219.02692 z: 1030.85546 vision: 60 retain in fog: 0 owner: 3 in world: 1 flags: 3 key: 6713 x: 1168.46888 z: 596.37421 vision: 60 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 6714 x: 807.13974 z: 212.38462 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6716 x: 500.7646 z: 798.4521 vision: 90 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6718 x: 798.62667 z: 203.8712 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6719 x: 467.62571 z: 830.96785 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 6723 x: 520.73087 z: 931.97648 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 6724 x: 556.31574 z: 938.71717 vision: 80 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6726 x: 305.15625 z: 457.82514 vision: 32 retain in fog: 1 owner: 3 in world: 1 flags: 1 key: 6727 x: 526.42226 z: 1030.3864 vision: 30 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6728 x: 0 z: 0 vision: 60 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 6729 x: 0 z: 0 vision: 60 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 6730 x: 0 z: 0 vision: 60 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 6731 x: 0 z: 0 vision: 60 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 6732 x: 0 z: 0 vision: 60 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 6734 x: 868.08838 z: 135.41999 vision: 0 retain in fog: 0 owner: 4 in world: 1 flags: 0 key: 6735 x: 221.79847 z: 1028.38038 vision: 0 retain in fog: 0 owner: 3 in world: 1 flags: 0 key: 6736 x: 524.12122 z: 1032.42824 vision: 30 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6738 x: 818.2004 z: 199.567 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6739 x: 820.09998 z: 201.89065 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6740 x: 822.07316 z: 196.40102 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6741 x: 820.17357 z: 194.07737 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6742 x: 823.97274 z: 198.72468 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6744 x: 528.7233 z: 1028.34456 vision: 30 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6745 x: 201.75187 z: 980.77692 vision: 0 retain in fog: 1 owner: 3 in world: 1 flags: 3 key: 6746 x: 460.57456 z: 806.57874 vision: 0 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 6747 x: 419.62085 z: 1177.74524 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6748 x: 816.30082 z: 197.24334 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6751 x: 554.48292 z: 984.11371 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6752 x: 555.4673 z: 981.27887 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6753 x: 548.81324 z: 982.14496 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6754 x: 551.64808 z: 983.12934 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6755 x: 545.9784 z: 981.16059 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6757 x: 544.12793 z: 977.34137 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6758 x: 546.96277 z: 978.32575 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6759 x: 552.63245 z: 980.2945 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6760 x: 543.14356 z: 980.17621 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6761 x: 549.79761 z: 979.31012 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6763 x: 423.95086 z: 1154.55115 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6765 x: 549.30542 z: 980.72754 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 6766 x: 1103.076 z: 708.60875 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 6767 x: 820.13678 z: 197.98401 vision: 0 retain in fog: 0 owner: 4 in world: 1 flags: 0 key: 6768 x: 0 z: 0 vision: 60 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 6769 x: 0 z: 0 vision: 60 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 6770 x: 0 z: 0 vision: 60 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 6771 x: 0 z: 0 vision: 60 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 6772 x: 0 z: 0 vision: 60 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 6774 x: 179.34812 z: 830.64722 vision: 0 retain in fog: 0 owner: 4 in world: 1 flags: 0 key: 6775 x: 206.89834 z: 990.50873 vision: 0 retain in fog: 0 owner: 4 in world: 1 flags: 0 key: 6776 x: 542.1803 z: 974.21027 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6777 x: 796.3728 z: 201.61721 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 6778 x: 753.3409 z: 577.78507 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 6779 x: 236.34311 z: 1062.4037 vision: 0 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 6781 x: 279.31421 z: 1036.05787 vision: 60 retain in fog: 1 owner: 2 in world: 1 flags: 3 key: 6782 x: 236.34311 z: 1062.4037 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6783 x: 264.19324 z: 1051.11983 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 6784 x: 537.46984 z: 996.72175 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 6785 x: 284.91317 z: 1057.913 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 length: 18 los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los circular: true terrain verts per side: 321 length: 103041 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 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Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_bronze.png", "researchTime": 40, "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": [ "Champion" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_01": { "pair": "pair_inf_armor_01", "genericName": "Plywood Shield Construction", "specificName": { "hele": "Aspidiskè", "mace": "Aspidiskè", "spart": "Aspidiskè", "athen": "Aspidiskè", "ptol": "Aspidiskè", "sele": "Aspidiskè" }, "description": "Plywood construction for large shields.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_wood.png", "researchTime": 40, "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_02": { "pair": "pair_inf_armor_02", "genericName": "Reinforced Shield", "specificName": { "hele": "Aspides", "mace": "Aspides", "spart": "Aspides", "athen": "Aspides", "ptol": "Aspides", "sele": "Aspides" }, "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_bronze.png", "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_03": { "pair": "pair_inf_armor_03", "genericName": "Bronze Shield Facing", "specificName": { "hele": "Chalkaspides", "mace": "Chrysaspides", "spart": "Chalkaspides", "athen": "Chalkaspides", "ptol": "Chalkaspides", "sele": "Chalkaspides" }, "description": "A bronze skin hammered over the face of the shield.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_gold.png", "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Level.", "modifications": [ { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_04": { "pair": "pair_inf_armor_04", "genericName": "Silver Shields", "specificName": { "hele": "Argyraspides", "mace": "Argyraspides", "spart": "Argyraspides", "athen": "Argyraspides", "ptol": "Argyraspides", "sele": "Argyraspides" }, "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_silver.png", "researchTime": 40, "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.", "modifications": [ { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": [ "Champion" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_hullsheathing": { "genericName": "Lead hull sheathing", "description": "Lead sheathing protects ship hulls.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "supersedes": "armor_ship_hypozomata", "icon": "armor_ship_gold.png", "researchTime": 40, "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_hypozomata": { "genericName": "Hypozomata undergirding", "description": "The hypozomata braces the structure of a ship.", "cost": { "food": 0, "wood": 150, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "supersedes": "armor_ship_reinforcedhull", "icon": "armor_ship_silver.png", "researchTime": 40, "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_reinforcedhull": { "genericName": "Reinforced hull", "description": "Wooden reinforcement beams for ship hulls.", "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_ship_bronze.png", "researchTime": 40, "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_trade_convoys": { "genericName": "Trade convoys", "description": "Increases defensive capability of traders.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +2 Hack and Pierce armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_cav_lance": { "pair": "pair_cav_01", "genericName": "Cavalry Lance", "specificName": { "hele": "Xyston", "mace": "Xyston", "spart": "Xyston", "athen": "Xyston", "sele": "Xyston", "ptol": "Xyston", "theb": "Xyston", "rome": "Hasta" }, "description": "A long spear made specifically for cavalry.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 150 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "spear_cavalry.png", "researchTime": 40, "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Cavalry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_champions_elite": { "pair": "pair_champ_02", "genericName": "Heroism", "specificName": { "hele": "Andreia", "mace": "Andreia", "spart": "Andreia", "athen": "Andreia", "ptol": "Andreia", "sele": "Andreia", "rome": "Fortitudo" }, "description": "Guard units have uncommon bravery and valor in battle.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_hero_side.png", "researchTime": 40, "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "Champion Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "Champion Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_citizensoldiers_will": { "pair": "pair_champ_02", "genericName": "Will to fight", "specificName": { "hele": "Dynamis", "mace": "Dynamis", "spart": "Dynamis", "athen": "Dynamis", "ptol": "Dynamis", "sele": "Dynamis" }, "description": "The will to fight is crucial to victory.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "CitizenSoldier Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "CitizenSoldier Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_steel_working": { "genericName": "Steel Working", "specificName": { "maur": "Wootz Steel", "iber": "Toledo Steel" }, "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 60, "tooltip": "+2 attack for all sword units.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Sword" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_crenellations": { "pair": "pair_tower_01", "genericName": "Crenellations", "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "crenelations.png", "researchTime": 40, "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.", "modifications": [ { "value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.4 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_watch": { "pair": "pair_tower_01", "genericName": "Sentries", "specificName": { "hele": "Nyktophylakes", "mace": "Nyktophylakes", "spart": "Nyktophylakes", "athen": "Nyktophylakes", "ptol": "Nyktophylakes", "sele": "Nyktophylakes", "rome": "Vigiles" }, "description": "A night's watch increases vigilance.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_bronze.png", "researchTime": 40, "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "add": 1 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "buildtime_walls_rubble": { "pair": "pair_walls_01", "genericName": "Rubble Materials", "description": "Using rubble materials reduces the costs and build times of walls.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks_brown.png", "researchTime": 40, "tooltip": "City walls -20% build time, but -1 crush armor level.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Armour/Crush", "add": -1 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "decay_outpost": { "genericName": "Stone Foundations", "description": "Outposts survive twice as long in neutral territory.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "blocks_three.png", "researchTime": 40, "tooltip": "Territory decay -50% for Outposts.", "modifications": [ { "value": "TerritoryDecay/HealthDecayRate", "multiply": 0.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_animals_stockbreeding": { "genericName": "Stockbreeding", "description": "Breeding livestock for food.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "meat.png", "researchTime": 40, "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Domestic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_capacity_wheelbarrow": { "pair": "pair_gather_wood_01", "genericName": "Wheelbarrow", "description": "Increases shuttling capacity for all resources.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wheelbarrow_empty.png", "researchTime": 40, "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.", "modifications": [ { "value": "ResourceGatherer/Capacities/food", "add": 5 }, { "value": "ResourceGatherer/Capacities/wood", "add": 5 }, { "value": "ResourceGatherer/Capacities/stone", "add": 5 }, { "value": "ResourceGatherer/Capacities/metal", "add": 5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_farming_plows": { "genericName": "Iron Plow", "description": "A horse drawn instrument to turn the sod.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "plow.png", "researchTime": 40, "tooltip": "Equip your workers with iron plows. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_lumbering_ironaxes": { "pair": "pair_gather_wood_01", "genericName": "Iron Ax Heads", "description": "Increases wood gathering rates for trees.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 50 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wood_axe.png", "researchTime": 40, "tooltip": "Workers +25% lumbering rate for trees.", "modifications": [ { "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_serfs": { "pair": "pair_gather_02", "genericName": "Serfs", "specificName": { "hele": "Heilotes", "mace": "Heilotes", "spart": "Heilotes", "athen": "Heilotes" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_servants": { "pair": "pair_gather_01", "genericName": "Servants", "specificName": { "hele": "Douloi", "mace": "Douloi", "spart": "Douloi", "athen": "Douloi" }, "description": "Increases stone gathering rates.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Hire servants to help mine stone. No requirements.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "+25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_shaftmining": { "pair": "pair_gather_02", "genericName": "Shaft Mining", "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Develop shaft mining. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_silvermining": { "pair": "pair_gather_03", "genericName": "Silver Mining", "specificName": { "athen": "Mines of Laureion", "mace": "Mines of Krenides" }, "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_slaves": { "pair": "pair_gather_03", "genericName": "Slaves", "specificName": { "hele": "Andrapodon", "mace": "Andrapodon", "spart": "Andrapodon", "athen": "Andrapodon" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_wedgemallet": { "pair": "pair_gather_01", "genericName": "Wedge and Mallet", "description": "Increases metal gathering rates.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Equip your workers with helpful tools. No requirements.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "+25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_wicker_baskets": { "genericName": "Wicker Baskets", "description": "Baskets to carry foraged food stuffs.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "gather_basket.png", "researchTime": 40, "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.fruit", "multiply": 1.5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range": { "pair": "pair_heal_01", "genericName": "Healing Range", "specificName": { "hele": "Olympic Pantheon", "mace": "Olympic Pantheon", "spart": "Olympic Pantheon", "athen": "Olympic Pantheon" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range_2": { "pair": "pair_heal_02", "genericName": "Healing Range 2", "specificName": { "hele": "Akademia", "mace": "Akademia", "spart": "Akademia", "athen": "Akademia" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate": { "pair": "pair_heal_01", "genericName": "Healing Rate", "specificName": { "hele": "Sphagia", "mace": "Sphagia", "spart": "Sphagia", "athen": "Sphagia" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "add": -500 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate_2": { "pair": "pair_heal_02", "genericName": "Healing Rate 2", "specificName": { "hele": "Hippocratic Oath", "mace": "Hippocratic Oath", "spart": "Hippocratic Oath", "athen": "Hippocratic Oath" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "add": -500 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_temple": { "pair": "pair_heal_03", "genericName": "Divine Offerings", "specificName": { "hele": "Olympic Games", "mace": "Olympic Games", "spart": "Olympic Games", "athen": "Eleusian Mysteries" }, "description": "Units garrisoned in a temple are healed faster.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "cauldron.png", "researchTime": 40, "tooltip": "Temples +50% garrisoned healing rate.", "modifications": [ { "value": "GarrisonHolder/BuffHeal", "multiply": 1.5 } ], "affects": [ "Temple" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_females_01": { "pair": "pair_house_01", "genericName": "The Loom", "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large share of their lives working with it.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wives_festival.png", "researchTime": 40, "tooltip": "Female Citizens +50% Health.", "modifications": [ { "value": "Health/Max", "multiply": 1.5 } ], "affects": [ "Female Citizen" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_regen_units": { "pair": "pair_heal_03", "genericName": "Battlefield Medicine", "description": "Unlock health regeneration for your units.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "bandage.png", "researchTime": 40, "tooltip": "Organic units will slowly regenerate health over time when idle.", "modifications": [ { "value": "Health/RegenRate", "add": 0.5 } ], "affects": [ "Unit Organic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_walls_geometric_masonry": { "pair": "pair_walls_01", "genericName": "Geometric Masonry", "description": "Using geometric masonry increases the sturdiness of defensive walls.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks.png", "researchTime": 40, "tooltip": "City walls +2 crush armor levels, but +10% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.1 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_sidearms": { "pair": "pair_inf_01", "genericName": "Side Arms", "specificName": { "hele": "Xíphos", "mace": "Xíphos", "spart": "Xíphos", "athen": "Xíphos", "theb": "Xíphos", "ptol": "Xíphos", "sele": "Xíphos", "rome": "Pugio" }, "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 50 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "sword.png", "researchTime": 40, "tooltip": "Melee infantry +1 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 1 } ], "affects": [ "Infantry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_spearheads": { "pair": "pair_inf_02", "genericName": "Iron Spearheads", "specificName": { "hele": "Siderénies Aichmés", "mace": "Siderénies Aichmés", "spart": "Siderénies Aichmés", "athen": "Siderénies Aichmés", "theb": "Siderénies Aichmés", "ptol": "Siderénies Aichmés", "sele": "Siderénies Aichmés" }, "description": "Using iron instead of bronze gave spears additional piercing power.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "All Spear units +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_cav_01": { "genericName": "Lance vs. Chamfron", "top": "attack_cav_lance", "bottom": "armor_cav_chamfron" }, "pair_champ_02": { "genericName": "Champions vs. Part-timers", "top": "attack_champions_elite", "bottom": "attack_citizensoldiers_will" }, "pair_gather_01": { "genericName": "Servants vs. Wedge and Mallet", "top": "gather_mining_servants", "bottom": "gather_mining_wedgemallet" }, "pair_gather_02": { "genericName": "Serfs vs. Shaft Mining", "top": "gather_mining_serfs", "bottom": "gather_mining_shaftmining", "supersedes": "pair_gather_01" }, "pair_gather_03": { "genericName": "Slaves vs. Silver Mining", "top": "gather_mining_slaves", "bottom": "gather_mining_silvermining", "supersedes": "pair_gather_02" }, "pair_gather_wood_01": { "genericName": "Iron Axes vs. Wheelbarrow", "top": "gather_lumbering_ironaxes", "bottom": "gather_capacity_wheelbarrow" }, "pair_heal_01": { "genericName": "Heal Range and Rate", "top": "heal_range", "bottom": "heal_rate" }, "pair_heal_02": { "genericName": "Heal Range and Rate #2", "top": "heal_range_2", "bottom": "heal_rate_2", "supersedes": "pair_heal_01" }, "pair_heal_03": { "genericName": "Garrison Healing vs. Self-Healing", "top": "heal_temple", "bottom": "health_regen_units" }, "pair_house_01": { "genericName": "Females vs. Population", "top": "health_females_01", "bottom": "pop_house_01" }, "pair_house_02": { "genericName": "Females vs. Population", "top": "unlock_females_house", "bottom": "pop_house_02" }, "pair_inf_01": { "genericName": "Side Arms vs. Irregulars", "top": "melee_inf_sidearms", "bottom": "ranged_inf_irregulars" }, "pair_inf_02": { "genericName": "Spear Fighting vs. Skirmishing", "top": "melee_inf_spearheads", "bottom": "ranged_inf_skirmishers", "supersedes": "pair_inf_01" }, "pair_inf_armor_01": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_01", "bottom": "armor_infantryspearmen_pierce_01" }, "pair_inf_armor_02": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_02", "bottom": "armor_infantryspearmen_pierce_02", "supersedes": "pair_inf_armor_01" }, "pair_inf_armor_03": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_03", "bottom": "armor_infantryspearmen_pierce_03", "supersedes": "pair_inf_armor_02" }, "pair_inf_armor_04": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_04", "bottom": "armor_infantryspearmen_pierce_04", "supersedes": "pair_inf_armor_03" }, "pair_levy_01": { "genericName": "Levy Infantry vs. Levy Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", "bottom": "siege_cost_metal" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry" }, "phase_city": { "genericName": "City Phase", "requirements": { "any": [ { "tech": "phase_city_generic" }, { "tech": "phase_city_britons" }, { "tech": "city_phase_gauls" }, { "tech": "phase_city_pair_celts" }, { "tech": "phase_city_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_athen": { "genericName": "City Phase", "specificName": { "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_athen", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_britons": { "genericName": "City Phase - Britons", "description": "Advance from a bustling town to large city.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_gauls": { "genericName": "City Phase - Gauls", "description": "Advance from a bustling town to large city.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_generic": { "genericName": "City Phase", "specificName": { "hele": "Megalopolis", "mace": "Megalopolis", "spart": "Megalopolis", "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_generic", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_pair_celts": { "genericName": "Britons vs. Gauls", "top": "phase_city_britons", "bottom": "phase_city_gauls", "supersedes": "phase_town_generic" }, "phase_town": { "genericName": "Town Phase", "requirements": { "any": [ { "tech": "phase_town_generic" }, { "tech": "phase_town_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.3 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_athen": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_generic": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis", "hele": "Komópolis", "mace": "Komópolis", "spart": "Komópolis", "theb": "Komópolis" }, "description": "Advances from a small village to a bustling town, ready to expand rapidly.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_village": { "genericName": "Village Phase", "autoResearch": true }, "pop_civic_01": { "pair": "pair_pop_01", "genericName": "Dining Hall", "specificName": { "athen": "Tholos" }, "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.", "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_civic_02": { "pair": "pair_pop_02", "genericName": "Public Assembly", "specificName": { "athen": "Ekklesia", "rome": "Comitium" }, "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_01": { "pair": "pair_house_01", "genericName": "Home Garden", "specificName": { "hele": "Peristyle", "mace": "Peristyle", "spart": "Peristyle", "athen": "Peristyle", "sele": "Peristyle", "ptol": "Peristyle", "rome": "Peristyle", "pers": "Paradise" }, "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +1 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 1 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_02": { "pair": "pair_house_02", "genericName": "Manors", "specificName": { "rome": "Insulae" }, "description": "Homes tended to expand as the wealth and population of a settlement grew.", "cost": { "food": 0, "wood": 300, "stone": 300, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +2 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 2 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_irregulars": { "pair": "pair_inf_01", "genericName": "Ranged Infantry Irregulars", "specificName": { "hele": "Átaktoi", "mace": "Átaktoi", "spart": "Átaktoi", "athen": "Átaktoi", "theb": "Átaktoi", "sele": "Átaktoi", "ptol": "Átaktoi" }, "description": "Training increases damage of ranged infantry units.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "arrow.png", "researchTime": 40, "tooltip": "Ranged infantry +2 pierce attack.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 } ], "affects": [ "Infantry Ranged" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_skirmishers": { "pair": "pair_inf_02", "genericName": "Javelin Thong", "specificName": { "hele": "Ankyle", "mace": "Ankyle", "spart": "Ankyle", "athen": "Ankyle", "theb": "Ankyle", "ptol": "Ankyle", "sele": "Ankyle", "rome": "Amentum" }, "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "javelin_thong.png", "researchTime": 30, "tooltip": "All Javelin units +2 pierce attack and +4 range.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 }, { "value": "Attack/Ranged/MaxRange", "add": 4 } ], "affects": [ "Javelin" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_armor": { "genericName": "Armor plating", "description": "Increased armor on siege weapons", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Siege weapons +2 Hack armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_attack": { "genericName": "Advanced Siege", "description": "Advanced technologies improve siege efficiency", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "siege_ram.png", "researchTime": 40, "tooltip": "All siege weapons +5 Crush damage.", "modifications": [ { "value": "Attack/Melee/Crush", "add": 5 }, { "value": "Attack/Ranged/Crush", "add": 5 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_bolt_accuracy": { "genericName": "Bolt Accuracy", "description": "Improvement to projectile accuracy", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 220 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "accuracy_bolt.png", "researchTime": 40, "tooltip": "Bolt shooter accuracy increased 25%", "modifications": [ { "value": "Attack/Ranged/Spread", "multiply": 0.75 } ], "affects": [ "Bolt Shooter" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_metal": { "genericName": "Metalworker", "description": "Siege weapons require less metal resource", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less metal", "modifications": [ { "value": "Cost/Resources/metal", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_wood": { "genericName": "Artillery Instructors", "description": "Siege weapons cost less wood", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "anvil.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less wood", "modifications": [ { "value": "Cost/Resources/wood", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_packing": { "genericName": "Military Engineers", "description": "Immobile siege weapons are assembled and disassembled faster", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "military_engineers.png", "researchTime": 40, "tooltip": "Immobile siege weapons pack/unpack 25% faster", "modifications": [ { "value": "Pack/Time", "multiply": 0.75 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "speed_trader_01": { "genericName": "Trade Convoys", "description": "Increases movement rate of traders, which in turn increases trade income.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.", "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.25 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_conscription": { "genericName": "Conscription", "supersedes": "pair_levy_01", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_cavalry": { "pair": "pair_levy_01", "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_infantry": { "pair": "pair_levy_01", "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_naval_architects": { "genericName": "Naval Architects", "description": "Significantly increase build speed of batches of ships at the Dock.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Docks increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Dock" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_champion_units": { "genericName": "Unlock Champion Units", "specificName": { "hele": "Agèma", "mace": "Agèma", "spart": "Agèma", "athen": "Agèma", "rome": "Regio Cohors" }, "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Unlock the ability to train Champions at the barracks.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_females_house": { "pair": "pair_house_02", "genericName": "Fertility Festival", "specificName": { "hele": "Thesmophoria", "mace": "Thesmophoria", "spart": "Thesmophoria", "athen": "Thesmophoria", "rome": "Bona Dea" }, "description": "A festival attended by women-only, to celebrate female fertility.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wives_festival.png", "researchTime": 60, "tooltip": "Unlock the ability to train women from houses.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_cavalry": { "genericName": "Advanced Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 400, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_infantry": { "genericName": "Advanced Citizen-Infantry", "specificName": { "hele": "Metikoi", "mace": "Metikoi", "spart": "Metikoi", "athen": "Metikoi" }, "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_cavalry": { "genericName": "Elite Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 600, "wood": 0, "stone": 0, "metal": 400 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_cavalry", "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_infantry": { "genericName": "Elite Citizen-Infantry", "specificName": { "hele": "Zeugites", "mace": "Zeugites", "spart": "Zeugites", "athen": "Zeugites" }, "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_infantry", "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "vision_outpost": { "genericName": "Carrier Pigeons", "description": "Outposts gain longer vision for scouting.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "pigeon.png", "researchTime": 40, "tooltip": "Vision Range +50% for Outposts.", "modifications": [ { "value": "Vision/Range", "multiply": 1.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/cost_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Mercenary Captain", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Mercenary General", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Lusitanian Mercenary Captain", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Celtiberian Mercenary General", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Mercenary Captain", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Mercenary General", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "carthaginians/special_colonisation": { "genericName": "Colonization", "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.", "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Civic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/special_exploration": { "genericName": "Exploration", "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_ship_gold.png", "researchTime": 60, "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.", "modifications": [ { "value": "Vision/Range", "multiply": 1.25 } ], "affects": [ "Trader", "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/training_phoenician_naval_architects": { "genericName": "Phoenician Naval Architects", "description": "Significantly increase build speed of batches of ships at the Shipyard.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Shipyard increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Shipyard" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Alliance", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Hegemony", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Iberian Alliance", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Iberian Hegemony", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Alliance", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Hegemony", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_celts": { "genericName": "Advanced Celtic Mercenaries", "description": "Upgrade all of your Celtic mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_iberian": { "genericName": "Advanced Iberian Mercenaries", "description": "Upgrade all of your Iberian mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_italiote": { "genericName": "Advanced Italiote Mercenaries", "description": "Upgrade all of your Italiote mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_celts": { "genericName": "Elite Celtic Mercenaries", "description": "Upgrade all of your Celtic Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_celts", "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_iberian": { "genericName": "Elite Iberian Mercenaries", "description": "Upgrade all of your Iberian Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_iberian", "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_italiote": { "genericName": "Elite Italiote Mercenaries", "description": "Upgrade all of your Italiote Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_italiote", "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.", "requirements": { "any": [ { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Structure" ] }, "celts/special_gather_crop_rotation": { "genericName": "Crop Rotation", "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.", "cost": { "food": 300, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crop_rotation.png", "researchTime": 40, "tooltip": "Increase the yield of your farms. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/attack_inf_spearfighting": { "genericName": "Infantry Spear Fighting", "specificName": { "hele": "Doratismos", "mace": "Doratismos", "spart": "Doratismos", "athen": "Doratismos", "theb": "Doratismos" }, "description": "Spear fighting training increases damage of infantry spear units.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "Spearmen +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "hele" }, { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }, { "civ": "theb" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "hellenes/spartans_agoge": { "genericName": "The Agoge", "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "agoge.png", "researchTime": 60, "tooltip": "+25% health for spear infantry, but also +10% train time.", "modifications": [ { "value": "Health/Max", "multiply": 1.25 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Spear Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_iphicratean_reforms": { "genericName": "Iphicratean Reforms", "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).", "cost": { "food": 300, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 60, "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_long_walls": { "genericName": "Athenian Long Walls", "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.", "cost": { "food": 0, "wood": 0, "stone": 250, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crenelations.png", "researchTime": 60, "tooltip": "Build stone walls in neutral territory.", "modifications": [ { "value": "BuildRestrictions/Territory", "replace": [ "own", "neutral" ] } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/teambonus_athen_delian_league": { "genericName": "Delian League", "autoResearch": true, "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", "requirements": { "civ": "athen" }, "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Warship" ] }, "hellenes/temp_special_hellenization": { "genericName": "Hellenization", "specificName": { "athen": "Exellinismós", "hele": "Exellinismós", "mace": "Exellinismós", "spart": "Exellinismós", "theb": "Exellinismós" }, "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 1000 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.", "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.2 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "mauryans/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/wooden_walls": { "genericName": "Wooden Walls", "autoResearch": true, "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "persians/immortals": { "genericName": "Immortals", "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 60, "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.5 }, { "value": "Health/Max", "add": -20 } ], "affects": [ "Champion Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/persian_architecture": { "genericName": "Persian Architecture", "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", "cost": { "food": 0, "wood": 200, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "stone_blocks.png", "researchTime": 60, "tooltip": "All Persian structures +25% health, but also +20% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.2 }, { "value": "Health/Max", "multiply": 1.25 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_equine_transports": { "genericName": "Equine Transports", "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 60, "tooltip": "Phoenician Triremes gain the ability to train cavalry units.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_conscription_cavalry": { "genericName": "Cavalry Conscription", "supersedes": "persians/training_levy_cavalry", "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Stables.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Stables" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_conscription_infantry": { "genericName": "Infantry Conscription", "supersedes": "persians/training_levy_infantry", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_levy_cavalry": { "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_levy_infantry": { "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "romans/decay_logistics": { "genericName": "Roman Logistics", "description": "The Romans were masters of the logistics of warfare.", "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "handcart_empty.png", "researchTime": 40, "tooltip": "Territory decay eliminated for Army Camps and Siege Walls.", "modifications": [ { "value": "TerritoryDecay/HealthDecayRate", "replace": 0 } ], "affects": [ "ArmyCamp", "SiegeWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army" }, "successors/special_hellenistic_metropolis": { "genericName": "Hellenistic Metropolis", "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", "cost": { "food": 0, "wood": 0, "stone": 500, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "statue_face_stone.png", "researchTime": 60, "tooltip": "Civic centers +100% health and double default arrows.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "multiply": 2 }, { "value": "Health/Max", "multiply": 2 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/special_parade_of_daphne": { "genericName": "Parade of Daphne", "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "parade_of_daphne.png", "researchTime": 60, "tooltip": "Faster batch training speed for the Fortress.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.2 } ], "affects": [ "Fortress" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/special_war_horses": { "genericName": "Nisean War Horses", "specificName": { "sele": "Nisioi" }, "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "nisean_war_horses.png", "researchTime": 60, "tooltip": "All cavalry +20% health, but also +10% train time.", "modifications": [ { "value": "Health/Max", "multiply": 1.2 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/unlock_reform_army": { "pair": "successors/pair_unlock_champions", "genericName": "Reform Army", "description": "The reform army of the Seleucids.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 0, "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/unlock_traditional_army": { "pair": "successors/pair_unlock_champions", "genericName": "Traditional Army", "description": "The traditional army of the Seleucids.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 0, "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/upgrade_mace_silvershields": { "genericName": "Silver Shields Regiment", "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_silver.png", "researchTime": 40, "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Champion Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } }, "allAuras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] }, "heal": { "affects": [ "Unit" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Health/RegenRate", "add": 1 } ] } } } Timer: object: { "id": 16478, "time": 1140000, "timers": { "372": [ 6013, 53, "ShapeUpdate", 1140500, 1000, null ], "728": [ 6031, 53, "ShapeUpdate", 1141000, 1000, null ], "902": [ 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Player: object: { "playerID": 0, "name": "Gaia", "civ": "gaia", "colour": { "r": 1, "g": 1, "b": 1, "a": 1 }, "popUsed": 0, "popBonuses": 0, "maxPop": 300, "trainingBlocked": false, "resourceCount": { "food": 300, "wood": 300, "metal": 300, "stone": 300 }, "tradingGoods": [ { "goods": "wood", "proba": 30 }, { "goods": "stone", "proba": 35 }, { "goods": "metal", "proba": 35 } ], "team": -1, "teamsLocked": false, "state": "active", "diplomacy": [ 1, -1, -1, -1, -1 ], "conquestCriticalEntitiesCount": 0, "formations": [], "controlAllUnits": false, "isAI": false, "gatherRateMultiplier": 1, "cheatsEnabled": false, "cheatTimeMultiplier": 1, "heroes": [], "resourceNames": { "food": "Food", "wood": "Wood", "metal": "Metal", "stone": "Stone" } } StatisticsTracker: object: { "unitsClasses": [ "Infantry", "Worker", "Female", "Cavalry", "Champion", "Hero", "Ship" ], "unitsTrained": { "Infantry": 0, "Worker": 0, "Female": 0, "Cavalry": 0, "Champion": 0, "Hero": 0, "Ship": 0, "total": 0 }, "unitsLost": { "Infantry": 0, "Worker": 0, "Female": 0, "Cavalry": 0, "Champion": 0, "Hero": 0, "Ship": 0, "total": 21 }, "unitsLostValue": 0, "enemyUnitsKilled": { "Infantry": 0, "Worker": 0, "Female": 0, "Cavalry": 0, "Champion": 0, "Hero": 0, "Ship": 0, "total": 0 }, "enemyUnitsKilledValue": 0, "buildingsClasses": [ "House", "Economic", "Outpost", "Military", "Fortress", "CivCentre", "Wonder" ], "buildingsConstructed": { "House": 0, "Economic": 0, "Outpost": 0, "Military": 0, "Fortress": 0, "CivCentre": 0, "Wonder": 0, "total": 0 }, "buildingsLost": { "House": 0, "Economic": 0, "Outpost": 0, "Military": 0, "Fortress": 0, "CivCentre": 0, "Wonder": 0, "total": 0 }, "buildingsLostValue": 0, "enemyBuildingsDestroyed": { "House": 0, "Economic": 0, "Outpost": 0, "Military": 0, "Fortress": 0, "CivCentre": 0, "Wonder": 0, "total": 0 }, "enemyBuildingsDestroyedValue": 0, "resourcesGathered": { "food": 0, "wood": 0, "metal": 0, "stone": 0, "vegetarianFood": 0 }, "resourcesUsed": { "food": 0, "wood": 0, "metal": 0, "stone": 0 }, "resourcesSold": { "food": 0, "wood": 0, "metal": 0, "stone": 0 }, "resourcesBought": { "food": 0, "wood": 0, "metal": 0, "stone": 0 }, "tributesSent": 0, "tributesReceived": 0, "tradeIncome": 0, "treasuresCollected": 0 } TechnologyManager: object: { "allTechs": { "armor_cav_chamfron": { "pair": "pair_cav_01", "genericName": "Chamfron", "specificName": { "hele": "Prometoopidion", "mace": "Prometoopidion", "spart": "Prometoopidion", "athen": "Prometoopidion", "sele": "Prometoopidion", "ptol": "Prometoopidion", "theb": "Prometoopidion" }, "description": "Metal armor for a horse's face.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_plates_cavalry.png", "researchTime": 40, "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_hero_01": { "genericName": "Iron Hero Armor", "specificName": { "hele": "Sidi̱ró Panoplía", "mace": "Sidi̱ró Panoplía", "spart": "Sidi̱ró Panoplía", "athen": "Sidi̱ró Panoplía", "ptol": "Sidi̱ró Panoplía", "sele": "Sidi̱ró Panoplía", "rome": "Lorica Ferrea" }, "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 600 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_empire.png", "researchTime": 40, "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 50 } ], "affects": [ "Hero" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_01": { "pair": "pair_inf_armor_01", "genericName": "Quilted Body Armor", "specificName": { "generic": "Spolas", "hele": "Spolas", "mace": "Spolas", "spart": "Spolas", "athen": "Spolas", "pers": "Spolas", "rome": "Spolas", "cart": "Spolas", "iber": "Spolas", "maur": "Spolas", "celt": "Spolas", "brit": "Spolas", "gaul": "Spolas" }, "description": "Quilted linen or leather body armor for infantrymen.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_leather.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_02": { "pair": "pair_inf_armor_02", "genericName": "Laminated Linen Body Armor", "specificName": { "hele": "Linothorakes", "mace": "Linothorakes", "spart": "Linothorakes", "athen": "Linothorakes", "ptol": "Linothorakes", "sele": "Linothorakes", "pers": "Linothorakes", "rome": "Linothorakes", "cart": "Linothorakes" }, "description": "Laminated linen body armor for infantrymen.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_pteruges.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_03": { "pair": "pair_inf_armor_03", "genericName": "Scale Body Armor", "specificName": { "rome": "Lorica Squamata" }, "description": "Body armor reinforced with bronze scales.", "cost": { "food": 150, "wood": 0, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_04": { "pair": "pair_inf_armor_04", "genericName": "Bronze Cuirass Body Armor", "specificName": { "rome": "Lorica Musculata" }, "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_bronze.png", "researchTime": 40, "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": [ "Champion" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_01": { "pair": "pair_inf_armor_01", "genericName": "Plywood Shield Construction", "specificName": { "hele": "Aspidiskè", "mace": "Aspidiskè", "spart": "Aspidiskè", "athen": "Aspidiskè", "ptol": "Aspidiskè", "sele": "Aspidiskè" }, "description": "Plywood construction for large shields.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_wood.png", "researchTime": 40, "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_02": { "pair": "pair_inf_armor_02", "genericName": "Reinforced Shield", "specificName": { "hele": "Aspides", "mace": "Aspides", "spart": "Aspides", "athen": "Aspides", "ptol": "Aspides", "sele": "Aspides" }, "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_bronze.png", "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_03": { "pair": "pair_inf_armor_03", "genericName": "Bronze Shield Facing", "specificName": { "hele": "Chalkaspides", "mace": "Chrysaspides", "spart": "Chalkaspides", "athen": "Chalkaspides", "ptol": "Chalkaspides", "sele": "Chalkaspides" }, "description": "A bronze skin hammered over the face of the shield.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_gold.png", "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Level.", "modifications": [ { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_04": { "pair": "pair_inf_armor_04", "genericName": "Silver Shields", "specificName": { "hele": "Argyraspides", "mace": "Argyraspides", "spart": "Argyraspides", "athen": "Argyraspides", "ptol": "Argyraspides", "sele": "Argyraspides" }, "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_silver.png", "researchTime": 40, "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.", "modifications": [ { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": [ "Champion" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_hullsheathing": { "genericName": "Lead hull sheathing", "description": "Lead sheathing protects ship hulls.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "supersedes": "armor_ship_hypozomata", "icon": "armor_ship_gold.png", "researchTime": 40, "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_hypozomata": { "genericName": "Hypozomata undergirding", "description": "The hypozomata braces the structure of a ship.", "cost": { "food": 0, "wood": 150, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "supersedes": "armor_ship_reinforcedhull", "icon": "armor_ship_silver.png", "researchTime": 40, "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_reinforcedhull": { "genericName": "Reinforced hull", "description": "Wooden reinforcement beams for ship hulls.", "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_ship_bronze.png", "researchTime": 40, "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_trade_convoys": { "genericName": "Trade convoys", "description": "Increases defensive capability of traders.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +2 Hack and Pierce armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_cav_lance": { "pair": "pair_cav_01", "genericName": "Cavalry Lance", "specificName": { "hele": "Xyston", "mace": "Xyston", "spart": "Xyston", "athen": "Xyston", "sele": "Xyston", "ptol": "Xyston", "theb": "Xyston", "rome": "Hasta" }, "description": "A long spear made specifically for cavalry.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 150 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "spear_cavalry.png", "researchTime": 40, "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Cavalry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_champions_elite": { "pair": "pair_champ_02", "genericName": "Heroism", "specificName": { "hele": "Andreia", "mace": "Andreia", "spart": "Andreia", "athen": "Andreia", "ptol": "Andreia", "sele": "Andreia", "rome": "Fortitudo" }, "description": "Guard units have uncommon bravery and valor in battle.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_hero_side.png", "researchTime": 40, "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "Champion Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "Champion Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_citizensoldiers_will": { "pair": "pair_champ_02", "genericName": "Will to fight", "specificName": { "hele": "Dynamis", "mace": "Dynamis", "spart": "Dynamis", "athen": "Dynamis", "ptol": "Dynamis", "sele": "Dynamis" }, "description": "The will to fight is crucial to victory.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "CitizenSoldier Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "CitizenSoldier Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_steel_working": { "genericName": "Steel Working", "specificName": { "maur": "Wootz Steel", "iber": "Toledo Steel" }, "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 60, "tooltip": "+2 attack for all sword units.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Sword" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_crenellations": { "pair": "pair_tower_01", "genericName": "Crenellations", "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "crenelations.png", "researchTime": 40, "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.", "modifications": [ { "value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.4 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_watch": { "pair": "pair_tower_01", "genericName": "Sentries", "specificName": { "hele": "Nyktophylakes", "mace": "Nyktophylakes", "spart": "Nyktophylakes", "athen": "Nyktophylakes", "ptol": "Nyktophylakes", "sele": "Nyktophylakes", "rome": "Vigiles" }, "description": "A night's watch increases vigilance.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_bronze.png", "researchTime": 40, "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "add": 1 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "buildtime_walls_rubble": { "pair": "pair_walls_01", "genericName": "Rubble Materials", "description": "Using rubble materials reduces the costs and build times of walls.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks_brown.png", "researchTime": 40, "tooltip": "City walls -20% build time, but -1 crush armor level.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Armour/Crush", "add": -1 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "decay_outpost": { "genericName": "Stone Foundations", "description": "Outposts survive twice as long in neutral territory.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "blocks_three.png", "researchTime": 40, "tooltip": "Territory decay -50% for Outposts.", "modifications": [ { "value": "TerritoryDecay/HealthDecayRate", "multiply": 0.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_animals_stockbreeding": { "genericName": "Stockbreeding", "description": "Breeding livestock for food.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "meat.png", "researchTime": 40, "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Domestic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_capacity_wheelbarrow": { "pair": "pair_gather_wood_01", "genericName": "Wheelbarrow", "description": "Increases shuttling capacity for all resources.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wheelbarrow_empty.png", "researchTime": 40, "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.", "modifications": [ { "value": "ResourceGatherer/Capacities/food", "add": 5 }, { "value": "ResourceGatherer/Capacities/wood", "add": 5 }, { "value": "ResourceGatherer/Capacities/stone", "add": 5 }, { "value": "ResourceGatherer/Capacities/metal", "add": 5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_farming_plows": { "genericName": "Iron Plow", "description": "A horse drawn instrument to turn the sod.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "plow.png", "researchTime": 40, "tooltip": "Equip your workers with iron plows. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_lumbering_ironaxes": { "pair": "pair_gather_wood_01", "genericName": "Iron Ax Heads", "description": "Increases wood gathering rates for trees.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 50 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wood_axe.png", "researchTime": 40, "tooltip": "Workers +25% lumbering rate for trees.", "modifications": [ { "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_serfs": { "pair": "pair_gather_02", "genericName": "Serfs", "specificName": { "hele": "Heilotes", "mace": "Heilotes", "spart": "Heilotes", "athen": "Heilotes" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_servants": { "pair": "pair_gather_01", "genericName": "Servants", "specificName": { "hele": "Douloi", "mace": "Douloi", "spart": "Douloi", "athen": "Douloi" }, "description": "Increases stone gathering rates.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Hire servants to help mine stone. No requirements.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "+25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_shaftmining": { "pair": "pair_gather_02", "genericName": "Shaft Mining", "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Develop shaft mining. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_silvermining": { "pair": "pair_gather_03", "genericName": "Silver Mining", "specificName": { "athen": "Mines of Laureion", "mace": "Mines of Krenides" }, "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_slaves": { "pair": "pair_gather_03", "genericName": "Slaves", "specificName": { "hele": "Andrapodon", "mace": "Andrapodon", "spart": "Andrapodon", "athen": "Andrapodon" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_wedgemallet": { "pair": "pair_gather_01", "genericName": "Wedge and Mallet", "description": "Increases metal gathering rates.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Equip your workers with helpful tools. No requirements.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "+25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_wicker_baskets": { "genericName": "Wicker Baskets", "description": "Baskets to carry foraged food stuffs.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "gather_basket.png", "researchTime": 40, "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.fruit", "multiply": 1.5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range": { "pair": "pair_heal_01", "genericName": "Healing Range", "specificName": { "hele": "Olympic Pantheon", "mace": "Olympic Pantheon", "spart": "Olympic Pantheon", "athen": "Olympic Pantheon" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range_2": { "pair": "pair_heal_02", "genericName": "Healing Range 2", "specificName": { "hele": "Akademia", "mace": "Akademia", "spart": "Akademia", "athen": "Akademia" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate": { "pair": "pair_heal_01", "genericName": "Healing Rate", "specificName": { "hele": "Sphagia", "mace": "Sphagia", "spart": "Sphagia", "athen": "Sphagia" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "add": -500 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate_2": { "pair": "pair_heal_02", "genericName": "Healing Rate 2", "specificName": { "hele": "Hippocratic Oath", "mace": "Hippocratic Oath", "spart": "Hippocratic Oath", "athen": "Hippocratic Oath" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "add": -500 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_temple": { "pair": "pair_heal_03", "genericName": "Divine Offerings", "specificName": { "hele": "Olympic Games", "mace": "Olympic Games", "spart": "Olympic Games", "athen": "Eleusian Mysteries" }, "description": "Units garrisoned in a temple are healed faster.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "cauldron.png", "researchTime": 40, "tooltip": "Temples +50% garrisoned healing rate.", "modifications": [ { "value": "GarrisonHolder/BuffHeal", "multiply": 1.5 } ], "affects": [ "Temple" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_females_01": { "pair": "pair_house_01", "genericName": "The Loom", "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large share of their lives working with it.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wives_festival.png", "researchTime": 40, "tooltip": "Female Citizens +50% Health.", "modifications": [ { "value": "Health/Max", "multiply": 1.5 } ], "affects": [ "Female Citizen" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_regen_units": { "pair": "pair_heal_03", "genericName": "Battlefield Medicine", "description": "Unlock health regeneration for your units.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "bandage.png", "researchTime": 40, "tooltip": "Organic units will slowly regenerate health over time when idle.", "modifications": [ { "value": "Health/RegenRate", "add": 0.5 } ], "affects": [ "Unit Organic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_walls_geometric_masonry": { "pair": "pair_walls_01", "genericName": "Geometric Masonry", "description": "Using geometric masonry increases the sturdiness of defensive walls.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks.png", "researchTime": 40, "tooltip": "City walls +2 crush armor levels, but +10% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.1 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_sidearms": { "pair": "pair_inf_01", "genericName": "Side Arms", "specificName": { "hele": "Xíphos", "mace": "Xíphos", "spart": "Xíphos", "athen": "Xíphos", "theb": "Xíphos", "ptol": "Xíphos", "sele": "Xíphos", "rome": "Pugio" }, "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 50 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "sword.png", "researchTime": 40, "tooltip": "Melee infantry +1 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 1 } ], "affects": [ "Infantry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_spearheads": { "pair": "pair_inf_02", "genericName": "Iron Spearheads", "specificName": { "hele": "Siderénies Aichmés", "mace": "Siderénies Aichmés", "spart": "Siderénies Aichmés", "athen": "Siderénies Aichmés", "theb": "Siderénies Aichmés", "ptol": "Siderénies Aichmés", "sele": "Siderénies Aichmés" }, "description": "Using iron instead of bronze gave spears additional piercing power.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "All Spear units +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_cav_01": { "genericName": "Lance vs. Chamfron", "top": "attack_cav_lance", "bottom": "armor_cav_chamfron" }, "pair_champ_02": { "genericName": "Champions vs. Part-timers", "top": "attack_champions_elite", "bottom": "attack_citizensoldiers_will" }, "pair_gather_01": { "genericName": "Servants vs. Wedge and Mallet", "top": "gather_mining_servants", "bottom": "gather_mining_wedgemallet" }, "pair_gather_02": { "genericName": "Serfs vs. Shaft Mining", "top": "gather_mining_serfs", "bottom": "gather_mining_shaftmining", "supersedes": "pair_gather_01" }, "pair_gather_03": { "genericName": "Slaves vs. Silver Mining", "top": "gather_mining_slaves", "bottom": "gather_mining_silvermining", "supersedes": "pair_gather_02" }, "pair_gather_wood_01": { "genericName": "Iron Axes vs. Wheelbarrow", "top": "gather_lumbering_ironaxes", "bottom": "gather_capacity_wheelbarrow" }, "pair_heal_01": { "genericName": "Heal Range and Rate", "top": "heal_range", "bottom": "heal_rate" }, "pair_heal_02": { "genericName": "Heal Range and Rate #2", "top": "heal_range_2", "bottom": "heal_rate_2", "supersedes": "pair_heal_01" }, "pair_heal_03": { "genericName": "Garrison Healing vs. Self-Healing", "top": "heal_temple", "bottom": "health_regen_units" }, "pair_house_01": { "genericName": "Females vs. Population", "top": "health_females_01", "bottom": "pop_house_01" }, "pair_house_02": { "genericName": "Females vs. Population", "top": "unlock_females_house", "bottom": "pop_house_02" }, "pair_inf_01": { "genericName": "Side Arms vs. Irregulars", "top": "melee_inf_sidearms", "bottom": "ranged_inf_irregulars" }, "pair_inf_02": { "genericName": "Spear Fighting vs. Skirmishing", "top": "melee_inf_spearheads", "bottom": "ranged_inf_skirmishers", "supersedes": "pair_inf_01" }, "pair_inf_armor_01": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_01", "bottom": "armor_infantryspearmen_pierce_01" }, "pair_inf_armor_02": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_02", "bottom": "armor_infantryspearmen_pierce_02", "supersedes": "pair_inf_armor_01" }, "pair_inf_armor_03": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_03", "bottom": "armor_infantryspearmen_pierce_03", "supersedes": "pair_inf_armor_02" }, "pair_inf_armor_04": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_04", "bottom": "armor_infantryspearmen_pierce_04", "supersedes": "pair_inf_armor_03" }, "pair_levy_01": { "genericName": "Levy Infantry vs. Levy Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", "bottom": "siege_cost_metal" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry" }, "phase_city": { "genericName": "City Phase", "requirements": { "any": [ { "tech": "phase_city_generic" }, { "tech": "phase_city_britons" }, { "tech": "city_phase_gauls" }, { "tech": "phase_city_pair_celts" }, { "tech": "phase_city_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_athen": { "genericName": "City Phase", "specificName": { "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_athen", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_britons": { "genericName": "City Phase - Britons", "description": "Advance from a bustling town to large city.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_gauls": { "genericName": "City Phase - Gauls", "description": "Advance from a bustling town to large city.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_generic": { "genericName": "City Phase", "specificName": { "hele": "Megalopolis", "mace": "Megalopolis", "spart": "Megalopolis", "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_generic", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_pair_celts": { "genericName": "Britons vs. Gauls", "top": "phase_city_britons", "bottom": "phase_city_gauls", "supersedes": "phase_town_generic" }, "phase_town": { "genericName": "Town Phase", "requirements": { "any": [ { "tech": "phase_town_generic" }, { "tech": "phase_town_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.3 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_athen": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_generic": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis", "hele": "Komópolis", "mace": "Komópolis", "spart": "Komópolis", "theb": "Komópolis" }, "description": "Advances from a small village to a bustling town, ready to expand rapidly.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_village": { "genericName": "Village Phase", "autoResearch": true }, "pop_civic_01": { "pair": "pair_pop_01", "genericName": "Dining Hall", "specificName": { "athen": "Tholos" }, "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.", "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_civic_02": { "pair": "pair_pop_02", "genericName": "Public Assembly", "specificName": { "athen": "Ekklesia", "rome": "Comitium" }, "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_01": { "pair": "pair_house_01", "genericName": "Home Garden", "specificName": { "hele": "Peristyle", "mace": "Peristyle", "spart": "Peristyle", "athen": "Peristyle", "sele": "Peristyle", "ptol": "Peristyle", "rome": "Peristyle", "pers": "Paradise" }, "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +1 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 1 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_02": { "pair": "pair_house_02", "genericName": "Manors", "specificName": { "rome": "Insulae" }, "description": "Homes tended to expand as the wealth and population of a settlement grew.", "cost": { "food": 0, "wood": 300, "stone": 300, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +2 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 2 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_irregulars": { "pair": "pair_inf_01", "genericName": "Ranged Infantry Irregulars", "specificName": { "hele": "Átaktoi", "mace": "Átaktoi", "spart": "Átaktoi", "athen": "Átaktoi", "theb": "Átaktoi", "sele": "Átaktoi", "ptol": "Átaktoi" }, "description": "Training increases damage of ranged infantry units.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "arrow.png", "researchTime": 40, "tooltip": "Ranged infantry +2 pierce attack.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 } ], "affects": [ "Infantry Ranged" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_skirmishers": { "pair": "pair_inf_02", "genericName": "Javelin Thong", "specificName": { "hele": "Ankyle", "mace": "Ankyle", "spart": "Ankyle", "athen": "Ankyle", "theb": "Ankyle", "ptol": "Ankyle", "sele": "Ankyle", "rome": "Amentum" }, "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "javelin_thong.png", "researchTime": 30, "tooltip": "All Javelin units +2 pierce attack and +4 range.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 }, { "value": "Attack/Ranged/MaxRange", "add": 4 } ], "affects": [ "Javelin" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_armor": { "genericName": "Armor plating", "description": "Increased armor on siege weapons", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Siege weapons +2 Hack armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_attack": { "genericName": "Advanced Siege", "description": "Advanced technologies improve siege efficiency", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "siege_ram.png", "researchTime": 40, "tooltip": "All siege weapons +5 Crush damage.", "modifications": [ { "value": "Attack/Melee/Crush", "add": 5 }, { "value": "Attack/Ranged/Crush", "add": 5 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_bolt_accuracy": { "genericName": "Bolt Accuracy", "description": "Improvement to projectile accuracy", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 220 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "accuracy_bolt.png", "researchTime": 40, "tooltip": "Bolt shooter accuracy increased 25%", "modifications": [ { "value": "Attack/Ranged/Spread", "multiply": 0.75 } ], "affects": [ "Bolt Shooter" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_metal": { "genericName": "Metalworker", "description": "Siege weapons require less metal resource", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less metal", "modifications": [ { "value": "Cost/Resources/metal", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_wood": { "genericName": "Artillery Instructors", "description": "Siege weapons cost less wood", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "anvil.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less wood", "modifications": [ { "value": "Cost/Resources/wood", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_packing": { "genericName": "Military Engineers", "description": "Immobile siege weapons are assembled and disassembled faster", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "military_engineers.png", "researchTime": 40, "tooltip": "Immobile siege weapons pack/unpack 25% faster", "modifications": [ { "value": "Pack/Time", "multiply": 0.75 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "speed_trader_01": { "genericName": "Trade Convoys", "description": "Increases movement rate of traders, which in turn increases trade income.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.", "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.25 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_conscription": { "genericName": "Conscription", "supersedes": "pair_levy_01", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_cavalry": { "pair": "pair_levy_01", "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_infantry": { "pair": "pair_levy_01", "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_naval_architects": { "genericName": "Naval Architects", "description": "Significantly increase build speed of batches of ships at the Dock.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Docks increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Dock" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_champion_units": { "genericName": "Unlock Champion Units", "specificName": { "hele": "Agèma", "mace": "Agèma", "spart": "Agèma", "athen": "Agèma", "rome": "Regio Cohors" }, "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Unlock the ability to train Champions at the barracks.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_females_house": { "pair": "pair_house_02", "genericName": "Fertility Festival", "specificName": { "hele": "Thesmophoria", "mace": "Thesmophoria", "spart": "Thesmophoria", "athen": "Thesmophoria", "rome": "Bona Dea" }, "description": "A festival attended by women-only, to celebrate female fertility.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wives_festival.png", "researchTime": 60, "tooltip": "Unlock the ability to train women from houses.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_cavalry": { "genericName": "Advanced Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 400, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_infantry": { "genericName": "Advanced Citizen-Infantry", "specificName": { "hele": "Metikoi", "mace": "Metikoi", "spart": "Metikoi", "athen": "Metikoi" }, "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_cavalry": { "genericName": "Elite Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 600, "wood": 0, "stone": 0, "metal": 400 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_cavalry", "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_infantry": { "genericName": "Elite Citizen-Infantry", "specificName": { "hele": "Zeugites", "mace": "Zeugites", "spart": "Zeugites", "athen": "Zeugites" }, "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_infantry", "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "vision_outpost": { "genericName": "Carrier Pigeons", "description": "Outposts gain longer vision for scouting.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "pigeon.png", "researchTime": 40, "tooltip": "Vision Range +50% for Outposts.", "modifications": [ { "value": "Vision/Range", "multiply": 1.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/cost_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Mercenary Captain", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Mercenary General", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Lusitanian Mercenary Captain", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Celtiberian Mercenary General", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Mercenary Captain", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Mercenary General", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "carthaginians/special_colonisation": { "genericName": "Colonization", "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.", "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Civic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/special_exploration": { "genericName": "Exploration", "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_ship_gold.png", "researchTime": 60, "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.", "modifications": [ { "value": "Vision/Range", "multiply": 1.25 } ], "affects": [ "Trader", "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/training_phoenician_naval_architects": { "genericName": "Phoenician Naval Architects", "description": "Significantly increase build speed of batches of ships at the Shipyard.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Shipyard increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Shipyard" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Alliance", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Hegemony", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Iberian Alliance", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Iberian Hegemony", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Alliance", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Hegemony", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_celts": { "genericName": "Advanced Celtic Mercenaries", "description": "Upgrade all of your Celtic mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_iberian": { "genericName": "Advanced Iberian Mercenaries", "description": "Upgrade all of your Iberian mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_italiote": { "genericName": "Advanced Italiote Mercenaries", "description": "Upgrade all of your Italiote mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_celts": { "genericName": "Elite Celtic Mercenaries", "description": "Upgrade all of your Celtic Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_celts", "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_iberian": { "genericName": "Elite Iberian Mercenaries", "description": "Upgrade all of your Iberian Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_iberian", "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_italiote": { "genericName": "Elite Italiote Mercenaries", "description": "Upgrade all of your Italiote Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_italiote", "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.", "requirements": { "any": [ { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Structure" ] }, "celts/special_gather_crop_rotation": { "genericName": "Crop Rotation", "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.", "cost": { "food": 300, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crop_rotation.png", "researchTime": 40, "tooltip": "Increase the yield of your farms. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/attack_inf_spearfighting": { "genericName": "Infantry Spear Fighting", "specificName": { "hele": "Doratismos", "mace": "Doratismos", "spart": "Doratismos", "athen": "Doratismos", "theb": "Doratismos" }, "description": "Spear fighting training increases damage of infantry spear units.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "Spearmen +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "hele" }, { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }, { "civ": "theb" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "hellenes/spartans_agoge": { "genericName": "The Agoge", "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "agoge.png", "researchTime": 60, "tooltip": "+25% health for spear infantry, but also +10% train time.", "modifications": [ { "value": "Health/Max", "multiply": 1.25 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Spear Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_iphicratean_reforms": { "genericName": "Iphicratean Reforms", "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).", "cost": { "food": 300, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 60, "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_long_walls": { "genericName": "Athenian Long Walls", "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.", "cost": { "food": 0, "wood": 0, "stone": 250, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crenelations.png", "researchTime": 60, "tooltip": "Build stone walls in neutral territory.", "modifications": [ { "value": "BuildRestrictions/Territory", "replace": [ "own", "neutral" ] } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/teambonus_athen_delian_league": { "genericName": "Delian League", "autoResearch": true, "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", "requirements": { "civ": "athen" }, "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Warship" ] }, "hellenes/temp_special_hellenization": { "genericName": "Hellenization", "specificName": { "athen": "Exellinismós", "hele": "Exellinismós", "mace": "Exellinismós", "spart": "Exellinismós", "theb": "Exellinismós" }, "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 1000 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.", "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.2 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "mauryans/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/wooden_walls": { "genericName": "Wooden Walls", "autoResearch": true, "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "persians/immortals": { "genericName": "Immortals", "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 60, "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.5 }, { "value": "Health/Max", "add": -20 } ], "affects": [ "Champion Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/persian_architecture": { "genericName": "Persian Architecture", "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", "cost": { "food": 0, "wood": 200, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "stone_blocks.png", "researchTime": 60, "tooltip": "All Persian structures +25% health, but also +20% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.2 }, { "value": "Health/Max", "multiply": 1.25 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_equine_transports": { "genericName": "Equine Transports", "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 60, "tooltip": "Phoenician Triremes gain the ability to train cavalry units.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_conscription_cavalry": { "genericName": "Cavalry Conscription", "supersedes": "persians/training_levy_cavalry", "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Stables.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Stables" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_conscription_infantry": { "genericName": "Infantry Conscription", "supersedes": "persians/training_levy_infantry", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_levy_cavalry": { "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_levy_infantry": { "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "romans/decay_logistics": { "genericName": "Roman Logistics", "description": "The Romans were masters of the logistics of warfare.", "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "handcart_empty.png", "researchTime": 40, "tooltip": "Territory decay eliminated for Army Camps and Siege Walls.", "modifications": [ { "value": "TerritoryDecay/HealthDecayRate", "replace": 0 } ], "affects": [ "ArmyCamp", "SiegeWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army" }, "successors/special_hellenistic_metropolis": { "genericName": "Hellenistic Metropolis", "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", "cost": { "food": 0, "wood": 0, "stone": 500, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "statue_face_stone.png", "researchTime": 60, "tooltip": "Civic centers +100% health and double default arrows.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "multiply": 2 }, { "value": "Health/Max", "multiply": 2 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/special_parade_of_daphne": { "genericName": "Parade of Daphne", "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "parade_of_daphne.png", "researchTime": 60, "tooltip": "Faster batch training speed for the Fortress.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.2 } ], "affects": [ "Fortress" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/special_war_horses": { "genericName": "Nisean War Horses", "specificName": { "sele": "Nisioi" }, "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "nisean_war_horses.png", "researchTime": 60, "tooltip": "All cavalry +20% health, but also +10% train time.", "modifications": [ { "value": "Health/Max", "multiply": 1.2 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/unlock_reform_army": { "pair": "successors/pair_unlock_champions", "genericName": "Reform Army", "description": "The reform army of the Seleucids.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 0, "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/unlock_traditional_army": { "pair": "successors/pair_unlock_champions", "genericName": "Traditional Army", "description": "The traditional army of the Seleucids.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 0, "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/upgrade_mace_silvershields": { "genericName": "Silver Shields Regiment", "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_silver.png", "researchTime": 40, "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Champion Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } }, "researchedTechs": { "phase_village": { "genericName": "Village Phase", "autoResearch": true } }, "researchQueued": {}, "researchStarted": {}, "modifications": {}, "modificationCache": {}, "typeCounts": { "gaia/flora_tree_pine": 655, "gaia/flora_tree_oak_aut": 1283, "gaia/flora_tree_euro_beech_aut": 1890, "gaia/geology_stone_temperate": 24, "gaia/geology_stonemine_temperate_quarry": 6, "gaia/geology_metal_temperate_slabs": 6, "gaia/fauna_rabbit": 20, "gaia/fauna_deer": 27, "gaia/flora_bush_berry": 57, "resource|gaia/fauna_deer": 5, "resource|gaia/fauna_rabbit": 1 }, "classCounts": { "ForestPlant": 3885, "": 3938, "Unit": 53, "Animal": 53, "Organic": 53 }, 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Part-timers", "top": "attack_champions_elite", "bottom": "attack_citizensoldiers_will" }, "pair_gather_01": { "genericName": "Servants vs. Wedge and Mallet", "top": "gather_mining_servants", "bottom": "gather_mining_wedgemallet" }, "pair_gather_02": { "genericName": "Serfs vs. Shaft Mining", "top": "gather_mining_serfs", "bottom": "gather_mining_shaftmining", "supersedes": "pair_gather_01" }, "pair_gather_03": { "genericName": "Slaves vs. Silver Mining", "top": "gather_mining_slaves", "bottom": "gather_mining_silvermining", "supersedes": "pair_gather_02" }, "pair_gather_wood_01": { "genericName": "Iron Axes vs. Wheelbarrow", "top": "gather_lumbering_ironaxes", "bottom": "gather_capacity_wheelbarrow" }, "pair_heal_01": { "genericName": "Heal Range and Rate", "top": "heal_range", "bottom": "heal_rate" }, "pair_heal_02": { "genericName": "Heal Range and Rate #2", "top": "heal_range_2", "bottom": "heal_rate_2", "supersedes": "pair_heal_01" }, "pair_heal_03": { "genericName": "Garrison 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{ "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_03", "bottom": "armor_infantryspearmen_pierce_03", "supersedes": "pair_inf_armor_02" }, "pair_inf_armor_04": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_04", "bottom": "armor_infantryspearmen_pierce_04", "supersedes": "pair_inf_armor_03" }, "pair_levy_01": { "genericName": "Levy Infantry vs. Levy Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", "bottom": "siege_cost_metal" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry" }, "phase_city": { "genericName": "City Phase", "requirements": { "any": [ { "tech": "phase_city_generic" }, { "tech": "phase_city_britons" }, { "tech": "city_phase_gauls" }, { "tech": "phase_city_pair_celts" }, { "tech": "phase_city_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_pair_celts": { "genericName": "Britons vs. Gauls", "top": "phase_city_britons", "bottom": "phase_city_gauls", "supersedes": "phase_town_generic" }, "phase_town": { "genericName": "Town Phase", "requirements": { "any": [ { "tech": "phase_town_generic" }, { "tech": "phase_town_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.3 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.", "requirements": { "any": [ { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Structure" ] }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "hele" }, { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }, { "civ": "theb" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "hellenes/teambonus_athen_delian_league": { "genericName": "Delian League", "autoResearch": true, "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", "requirements": { "civ": "athen" }, "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Warship" ] }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "mauryans/wooden_walls": { "genericName": "Wooden Walls", "autoResearch": true, "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army" } } } - id: 3 AttackDetection: object: { "suppressionTime": 60000, "suppressionTransferRangeSquared": 6400, "suppressionRangeSquared": 25600, "suppressedList": [] } BattleDetection: object: { "interval": 200, "recordLength": 12, "damageRateThreshold": 0.04, "alertnessBattleThreshold": 4, "alertnessPeaceThreshold": 0, "alertnessMax": 8, "damage": 0, "damageRecord": [], "alertness": 0, "state": "PEACE" } EntityLimits: object: { "limit": { "Apadana": 1, "Council": 1, "DefenseTower": 30, "Embassy": 2, "Fortress": 10, "Hero": 1, "Juggernaut": 1, "Library": 1, "Lighthouse": 1, "Monument": 5, "Pillar": 0, "Theater": 1, "WarDog": 0, "Wonder": 1 }, "count": { "Apadana": 0, "Council": 0, "DefenseTower": 8, "Embassy": 0, "Fortress": 0, "Hero": 0, "Juggernaut": 0, "Library": 0, "Lighthouse": 0, "Monument": 0, "Pillar": 0, "Theater": 0, "WarDog": 0, "Wonder": 0 }, "changers": { "Pillar": { "Ashoka": 5 }, "WarDog": { "Kennel": 10 } } } Player: object: { "playerID": 1, "name": "Player 1", "civ": "ptol", "colour": { "r": 0.1803921568627451, "g": 0.1803921568627451, "b": 0.7843137254901961, "a": 1 }, "popUsed": 82, "popBonuses": 125, "maxPop": 300, "trainingBlocked": false, "resourceCount": { "food": 1264, "wood": 6805, "metal": 1095, "stone": 1446 }, "tradingGoods": [ { "goods": "wood", "proba": 30 }, { "goods": "stone", "proba": 35 }, { "goods": "metal", "proba": 35 } ], "team": 0, "teamsLocked": false, "state": "active", "diplomacy": [ -1, 1, 1, -1, -1 ], "conquestCriticalEntitiesCount": 87, "formations": [ "formations/scatter", "formations/box", "formations/column_closed", "formations/line_closed", "formations/column_open", "formations/line_open", "formations/flank", "formations/skirmish", "formations/wedge", "formations/battle_line", "formations/phalanx", "formations/syntagma" ], "controlAllUnits": false, "isAI": false, "gatherRateMultiplier": 1, "cheatsEnabled": false, "cheatTimeMultiplier": 1, "heroes": [], "resourceNames": { "food": "Food", "wood": "Wood", "metal": "Metal", "stone": "Stone" } } StatisticsTracker: object: { "unitsClasses": [ "Infantry", "Worker", "Female", "Cavalry", "Champion", "Hero", "Ship" ], "unitsTrained": { "Infantry": 45, "Worker": 55, "Female": 10, "Cavalry": 10, "Champion": 0, "Hero": 0, "Ship": 0, "total": 65 }, "unitsLost": { "Infantry": 0, "Worker": 0, "Female": 0, "Cavalry": 0, "Champion": 0, "Hero": 0, "Ship": 0, "total": 0 }, "unitsLostValue": 0, "enemyUnitsKilled": { "Infantry": 0, "Worker": 0, "Female": 0, "Cavalry": 0, "Champion": 0, "Hero": 0, "Ship": 0, "total": 0 }, "enemyUnitsKilledValue": 0, "buildingsClasses": [ "House", "Economic", "Outpost", "Military", "Fortress", "CivCentre", "Wonder" ], "buildingsConstructed": { "House": 6, "Economic": 4, "Outpost": 3, "Military": 0, "Fortress": 0, "CivCentre": 3, "Wonder": 0, "total": 40 }, "buildingsLost": { "House": 0, "Economic": 0, "Outpost": 0, "Military": 0, "Fortress": 0, "CivCentre": 0, "Wonder": 0, "total": 0 }, "buildingsLostValue": 0, "enemyBuildingsDestroyed": { "House": 0, "Economic": 0, "Outpost": 0, "Military": 0, "Fortress": 0, "CivCentre": 0, "Wonder": 0, "total": 0 }, "enemyBuildingsDestroyedValue": 0, "resourcesGathered": { "food": 3237, "wood": 10797, "metal": 1412, "stone": 4095, "vegetarianFood": 2177 }, "resourcesUsed": { "food": 3600, "wood": 5615, "metal": 2100, "stone": 2670 }, "resourcesSold": { "food": 0, "wood": 0, "metal": 0, "stone": 0 }, "resourcesBought": { "food": 0, "wood": 0, "metal": 0, "stone": 0 }, "tributesSent": 600, "tributesReceived": 500, "tradeIncome": 255, "treasuresCollected": 15 } TechnologyManager: object: { "allTechs": { "armor_cav_chamfron": { "pair": "pair_cav_01", "genericName": "Chamfron", "specificName": { "hele": "Prometoopidion", "mace": "Prometoopidion", "spart": "Prometoopidion", "athen": "Prometoopidion", "sele": "Prometoopidion", "ptol": "Prometoopidion", "theb": "Prometoopidion" }, "description": "Metal armor for a horse's face.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_plates_cavalry.png", "researchTime": 40, "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_hero_01": { "genericName": "Iron Hero Armor", "specificName": { "hele": "Sidi̱ró Panoplía", "mace": "Sidi̱ró Panoplía", "spart": "Sidi̱ró Panoplía", "athen": "Sidi̱ró Panoplía", "ptol": "Sidi̱ró Panoplía", "sele": "Sidi̱ró Panoplía", "rome": "Lorica Ferrea" }, "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 600 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_empire.png", "researchTime": 40, "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 50 } ], "affects": [ "Hero" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_01": { "pair": "pair_inf_armor_01", "genericName": "Quilted Body Armor", "specificName": { "generic": "Spolas", "hele": "Spolas", "mace": "Spolas", "spart": "Spolas", "athen": "Spolas", "pers": "Spolas", "rome": "Spolas", "cart": "Spolas", "iber": "Spolas", "maur": "Spolas", "celt": "Spolas", "brit": "Spolas", "gaul": "Spolas" }, "description": "Quilted linen or leather body armor for infantrymen.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_leather.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_02": { "pair": "pair_inf_armor_02", "genericName": "Laminated Linen Body Armor", "specificName": { "hele": "Linothorakes", "mace": "Linothorakes", "spart": "Linothorakes", "athen": "Linothorakes", "ptol": "Linothorakes", "sele": "Linothorakes", "pers": "Linothorakes", "rome": "Linothorakes", "cart": "Linothorakes" }, "description": "Laminated linen body armor for infantrymen.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_pteruges.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_03": { "pair": "pair_inf_armor_03", "genericName": "Scale Body Armor", "specificName": { "rome": "Lorica Squamata" }, "description": "Body armor reinforced with bronze scales.", "cost": { "food": 150, "wood": 0, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_04": { "pair": "pair_inf_armor_04", "genericName": "Bronze Cuirass Body Armor", "specificName": { "rome": "Lorica Musculata" }, "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_bronze.png", "researchTime": 40, "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": [ "Champion" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_01": { "pair": "pair_inf_armor_01", "genericName": "Plywood Shield Construction", "specificName": { "hele": "Aspidiskè", "mace": "Aspidiskè", "spart": "Aspidiskè", "athen": "Aspidiskè", "ptol": "Aspidiskè", "sele": "Aspidiskè" }, "description": "Plywood construction for large shields.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_wood.png", "researchTime": 40, "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_02": { "pair": "pair_inf_armor_02", "genericName": "Reinforced Shield", "specificName": { "hele": "Aspides", "mace": "Aspides", "spart": "Aspides", "athen": "Aspides", "ptol": "Aspides", "sele": "Aspides" }, "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_bronze.png", "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_03": { "pair": "pair_inf_armor_03", "genericName": "Bronze Shield Facing", "specificName": { "hele": "Chalkaspides", "mace": "Chrysaspides", "spart": "Chalkaspides", "athen": "Chalkaspides", "ptol": "Chalkaspides", "sele": "Chalkaspides" }, "description": "A bronze skin hammered over the face of the shield.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_gold.png", "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Level.", "modifications": [ { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_04": { "pair": "pair_inf_armor_04", "genericName": "Silver Shields", "specificName": { "hele": "Argyraspides", "mace": "Argyraspides", "spart": "Argyraspides", "athen": "Argyraspides", "ptol": "Argyraspides", "sele": "Argyraspides" }, "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_silver.png", "researchTime": 40, "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.", "modifications": [ { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": [ "Champion" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_hullsheathing": { "genericName": "Lead hull sheathing", "description": "Lead sheathing protects ship hulls.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "supersedes": "armor_ship_hypozomata", "icon": "armor_ship_gold.png", "researchTime": 40, "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_hypozomata": { "genericName": "Hypozomata undergirding", "description": "The hypozomata braces the structure of a ship.", "cost": { "food": 0, "wood": 150, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "supersedes": "armor_ship_reinforcedhull", "icon": "armor_ship_silver.png", "researchTime": 40, "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_reinforcedhull": { "genericName": "Reinforced hull", "description": "Wooden reinforcement beams for ship hulls.", "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_ship_bronze.png", "researchTime": 40, "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_trade_convoys": { "genericName": "Trade convoys", "description": "Increases defensive capability of traders.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +2 Hack and Pierce armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_cav_lance": { "pair": "pair_cav_01", "genericName": "Cavalry Lance", "specificName": { "hele": "Xyston", "mace": "Xyston", "spart": "Xyston", "athen": "Xyston", "sele": "Xyston", "ptol": "Xyston", "theb": "Xyston", "rome": "Hasta" }, "description": "A long spear made specifically for cavalry.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 150 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "spear_cavalry.png", "researchTime": 40, "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Cavalry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_champions_elite": { "pair": "pair_champ_02", "genericName": "Heroism", "specificName": { "hele": "Andreia", "mace": "Andreia", "spart": "Andreia", "athen": "Andreia", "ptol": "Andreia", "sele": "Andreia", "rome": "Fortitudo" }, "description": "Guard units have uncommon bravery and valor in battle.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_hero_side.png", "researchTime": 40, "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "Champion Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "Champion Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_citizensoldiers_will": { "pair": "pair_champ_02", "genericName": "Will to fight", "specificName": { "hele": "Dynamis", "mace": "Dynamis", "spart": "Dynamis", "athen": "Dynamis", "ptol": "Dynamis", "sele": "Dynamis" }, "description": "The will to fight is crucial to victory.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "CitizenSoldier Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "CitizenSoldier Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_steel_working": { "genericName": "Steel Working", "specificName": { "maur": "Wootz Steel", "iber": "Toledo Steel" }, "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 60, "tooltip": "+2 attack for all sword units.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Sword" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_crenellations": { "pair": "pair_tower_01", "genericName": "Crenellations", "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "crenelations.png", "researchTime": 40, "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.", "modifications": [ { "value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.4 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_watch": { "pair": "pair_tower_01", "genericName": "Sentries", "specificName": { "hele": "Nyktophylakes", "mace": "Nyktophylakes", "spart": "Nyktophylakes", "athen": "Nyktophylakes", "ptol": "Nyktophylakes", "sele": "Nyktophylakes", "rome": "Vigiles" }, "description": "A night's watch increases vigilance.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_bronze.png", "researchTime": 40, "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "add": 1 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "buildtime_walls_rubble": { "pair": "pair_walls_01", "genericName": "Rubble Materials", "description": "Using rubble materials reduces the costs and build times of walls.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks_brown.png", "researchTime": 40, "tooltip": "City walls -20% build time, but -1 crush armor level.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Armour/Crush", "add": -1 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "decay_outpost": { "genericName": "Stone Foundations", "description": "Outposts survive twice as long in neutral territory.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "blocks_three.png", "researchTime": 40, "tooltip": "Territory decay -50% for Outposts.", "modifications": [ { "value": "TerritoryDecay/HealthDecayRate", "multiply": 0.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_animals_stockbreeding": { "genericName": "Stockbreeding", "description": "Breeding livestock for food.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "meat.png", "researchTime": 40, "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Domestic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_capacity_wheelbarrow": { "pair": "pair_gather_wood_01", "genericName": "Wheelbarrow", "description": "Increases shuttling capacity for all resources.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wheelbarrow_empty.png", "researchTime": 40, "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.", "modifications": [ { "value": "ResourceGatherer/Capacities/food", "add": 5 }, { "value": "ResourceGatherer/Capacities/wood", "add": 5 }, { "value": "ResourceGatherer/Capacities/stone", "add": 5 }, { "value": "ResourceGatherer/Capacities/metal", "add": 5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_farming_plows": { "genericName": "Iron Plow", "description": "A horse drawn instrument to turn the sod.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "plow.png", "researchTime": 40, "tooltip": "Equip your workers with iron plows. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_lumbering_ironaxes": { "pair": "pair_gather_wood_01", "genericName": "Iron Ax Heads", "description": "Increases wood gathering rates for trees.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 50 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wood_axe.png", "researchTime": 40, "tooltip": "Workers +25% lumbering rate for trees.", "modifications": [ { "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_serfs": { "pair": "pair_gather_02", "genericName": "Serfs", "specificName": { "hele": "Heilotes", "mace": "Heilotes", "spart": "Heilotes", "athen": "Heilotes" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_servants": { "pair": "pair_gather_01", "genericName": "Servants", "specificName": { "hele": "Douloi", "mace": "Douloi", "spart": "Douloi", "athen": "Douloi" }, "description": "Increases stone gathering rates.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Hire servants to help mine stone. No requirements.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "+25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_shaftmining": { "pair": "pair_gather_02", "genericName": "Shaft Mining", "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Develop shaft mining. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_silvermining": { "pair": "pair_gather_03", "genericName": "Silver Mining", "specificName": { "athen": "Mines of Laureion", "mace": "Mines of Krenides" }, "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_slaves": { "pair": "pair_gather_03", "genericName": "Slaves", "specificName": { "hele": "Andrapodon", "mace": "Andrapodon", "spart": "Andrapodon", "athen": "Andrapodon" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_wedgemallet": { "pair": "pair_gather_01", "genericName": "Wedge and Mallet", "description": "Increases metal gathering rates.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Equip your workers with helpful tools. No requirements.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "+25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_wicker_baskets": { "genericName": "Wicker Baskets", "description": "Baskets to carry foraged food stuffs.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "gather_basket.png", "researchTime": 40, "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.fruit", "multiply": 1.5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range": { "pair": "pair_heal_01", "genericName": "Healing Range", "specificName": { "hele": "Olympic Pantheon", "mace": "Olympic Pantheon", "spart": "Olympic Pantheon", "athen": "Olympic Pantheon" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range_2": { "pair": "pair_heal_02", "genericName": "Healing Range 2", "specificName": { "hele": "Akademia", "mace": "Akademia", "spart": "Akademia", "athen": "Akademia" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate": { "pair": "pair_heal_01", "genericName": "Healing Rate", "specificName": { "hele": "Sphagia", "mace": "Sphagia", "spart": "Sphagia", "athen": "Sphagia" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "add": -500 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate_2": { "pair": "pair_heal_02", "genericName": "Healing Rate 2", "specificName": { "hele": "Hippocratic Oath", "mace": "Hippocratic Oath", "spart": "Hippocratic Oath", "athen": "Hippocratic Oath" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "add": -500 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_temple": { "pair": "pair_heal_03", "genericName": "Divine Offerings", "specificName": { "hele": "Olympic Games", "mace": "Olympic Games", "spart": "Olympic Games", "athen": "Eleusian Mysteries" }, "description": "Units garrisoned in a temple are healed faster.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "cauldron.png", "researchTime": 40, "tooltip": "Temples +50% garrisoned healing rate.", "modifications": [ { "value": "GarrisonHolder/BuffHeal", "multiply": 1.5 } ], "affects": [ "Temple" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_females_01": { "pair": "pair_house_01", "genericName": "The Loom", "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large share of their lives working with it.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wives_festival.png", "researchTime": 40, "tooltip": "Female Citizens +50% Health.", "modifications": [ { "value": "Health/Max", "multiply": 1.5 } ], "affects": [ "Female Citizen" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_regen_units": { "pair": "pair_heal_03", "genericName": "Battlefield Medicine", "description": "Unlock health regeneration for your units.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "bandage.png", "researchTime": 40, "tooltip": "Organic units will slowly regenerate health over time when idle.", "modifications": [ { "value": "Health/RegenRate", "add": 0.5 } ], "affects": [ "Unit Organic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_walls_geometric_masonry": { "pair": "pair_walls_01", "genericName": "Geometric Masonry", "description": "Using geometric masonry increases the sturdiness of defensive walls.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks.png", "researchTime": 40, "tooltip": "City walls +2 crush armor levels, but +10% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.1 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_sidearms": { "pair": "pair_inf_01", "genericName": "Side Arms", "specificName": { "hele": "Xíphos", "mace": "Xíphos", "spart": "Xíphos", "athen": "Xíphos", "theb": "Xíphos", "ptol": "Xíphos", "sele": "Xíphos", "rome": "Pugio" }, "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 50 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "sword.png", "researchTime": 40, "tooltip": "Melee infantry +1 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 1 } ], "affects": [ "Infantry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_spearheads": { "pair": "pair_inf_02", "genericName": "Iron Spearheads", "specificName": { "hele": "Siderénies Aichmés", "mace": "Siderénies Aichmés", "spart": "Siderénies Aichmés", "athen": "Siderénies Aichmés", "theb": "Siderénies Aichmés", "ptol": "Siderénies Aichmés", "sele": "Siderénies Aichmés" }, "description": "Using iron instead of bronze gave spears additional piercing power.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "All Spear units +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_cav_01": { "genericName": "Lance vs. Chamfron", "top": "attack_cav_lance", "bottom": "armor_cav_chamfron" }, "pair_champ_02": { "genericName": "Champions vs. Part-timers", "top": "attack_champions_elite", "bottom": "attack_citizensoldiers_will" }, "pair_gather_01": { "genericName": "Servants vs. Wedge and Mallet", "top": "gather_mining_servants", "bottom": "gather_mining_wedgemallet" }, "pair_gather_02": { "genericName": "Serfs vs. Shaft Mining", "top": "gather_mining_serfs", "bottom": "gather_mining_shaftmining", "supersedes": "pair_gather_01" }, "pair_gather_03": { "genericName": "Slaves vs. Silver Mining", "top": "gather_mining_slaves", "bottom": "gather_mining_silvermining", "supersedes": "pair_gather_02" }, "pair_gather_wood_01": { "genericName": "Iron Axes vs. Wheelbarrow", "top": "gather_lumbering_ironaxes", "bottom": "gather_capacity_wheelbarrow" }, "pair_heal_01": { "genericName": "Heal Range and Rate", "top": "heal_range", "bottom": "heal_rate" }, "pair_heal_02": { "genericName": "Heal Range and Rate #2", "top": "heal_range_2", "bottom": "heal_rate_2", "supersedes": "pair_heal_01" }, "pair_heal_03": { "genericName": "Garrison Healing vs. Self-Healing", "top": "heal_temple", "bottom": "health_regen_units" }, "pair_house_01": { "genericName": "Females vs. Population", "top": "health_females_01", "bottom": "pop_house_01" }, "pair_house_02": { "genericName": "Females vs. Population", "top": "unlock_females_house", "bottom": "pop_house_02" }, "pair_inf_01": { "genericName": "Side Arms vs. Irregulars", "top": "melee_inf_sidearms", "bottom": "ranged_inf_irregulars" }, "pair_inf_02": { "genericName": "Spear Fighting vs. Skirmishing", "top": "melee_inf_spearheads", "bottom": "ranged_inf_skirmishers", "supersedes": "pair_inf_01" }, "pair_inf_armor_01": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_01", "bottom": "armor_infantryspearmen_pierce_01" }, "pair_inf_armor_02": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_02", "bottom": "armor_infantryspearmen_pierce_02", "supersedes": "pair_inf_armor_01" }, "pair_inf_armor_03": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_03", "bottom": "armor_infantryspearmen_pierce_03", "supersedes": "pair_inf_armor_02" }, "pair_inf_armor_04": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_04", "bottom": "armor_infantryspearmen_pierce_04", "supersedes": "pair_inf_armor_03" }, "pair_levy_01": { "genericName": "Levy Infantry vs. Levy Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", "bottom": "siege_cost_metal" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry" }, "phase_city": { "genericName": "City Phase", "requirements": { "any": [ { "tech": "phase_city_generic" }, { "tech": "phase_city_britons" }, { "tech": "city_phase_gauls" }, { "tech": "phase_city_pair_celts" }, { "tech": "phase_city_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_athen": { "genericName": "City Phase", "specificName": { "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_athen", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_britons": { "genericName": "City Phase - Britons", "description": "Advance from a bustling town to large city.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_gauls": { "genericName": "City Phase - Gauls", "description": "Advance from a bustling town to large city.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_generic": { "genericName": "City Phase", "specificName": { "hele": "Megalopolis", "mace": "Megalopolis", "spart": "Megalopolis", "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_generic", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_pair_celts": { "genericName": "Britons vs. Gauls", "top": "phase_city_britons", "bottom": "phase_city_gauls", "supersedes": "phase_town_generic" }, "phase_town": { "genericName": "Town Phase", "requirements": { "any": [ { "tech": "phase_town_generic" }, { "tech": "phase_town_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.3 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_athen": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_generic": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis", "hele": "Komópolis", "mace": "Komópolis", "spart": "Komópolis", "theb": "Komópolis" }, "description": "Advances from a small village to a bustling town, ready to expand rapidly.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_village": { "genericName": "Village Phase", "autoResearch": true }, "pop_civic_01": { "pair": "pair_pop_01", "genericName": "Dining Hall", "specificName": { "athen": "Tholos" }, "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.", "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_civic_02": { "pair": "pair_pop_02", "genericName": "Public Assembly", "specificName": { "athen": "Ekklesia", "rome": "Comitium" }, "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_01": { "pair": "pair_house_01", "genericName": "Home Garden", "specificName": { "hele": "Peristyle", "mace": "Peristyle", "spart": "Peristyle", "athen": "Peristyle", "sele": "Peristyle", "ptol": "Peristyle", "rome": "Peristyle", "pers": "Paradise" }, "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +1 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 1 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_02": { "pair": "pair_house_02", "genericName": "Manors", "specificName": { "rome": "Insulae" }, "description": "Homes tended to expand as the wealth and population of a settlement grew.", "cost": { "food": 0, "wood": 300, "stone": 300, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +2 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 2 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_irregulars": { "pair": "pair_inf_01", "genericName": "Ranged Infantry Irregulars", "specificName": { "hele": "Átaktoi", "mace": "Átaktoi", "spart": "Átaktoi", "athen": "Átaktoi", "theb": "Átaktoi", "sele": "Átaktoi", "ptol": "Átaktoi" }, "description": "Training increases damage of ranged infantry units.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "arrow.png", "researchTime": 40, "tooltip": "Ranged infantry +2 pierce attack.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 } ], "affects": [ "Infantry Ranged" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_skirmishers": { "pair": "pair_inf_02", "genericName": "Javelin Thong", "specificName": { "hele": "Ankyle", "mace": "Ankyle", "spart": "Ankyle", "athen": "Ankyle", "theb": "Ankyle", "ptol": "Ankyle", "sele": "Ankyle", "rome": "Amentum" }, "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "javelin_thong.png", "researchTime": 30, "tooltip": "All Javelin units +2 pierce attack and +4 range.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 }, { "value": "Attack/Ranged/MaxRange", "add": 4 } ], "affects": [ "Javelin" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_armor": { "genericName": "Armor plating", "description": "Increased armor on siege weapons", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Siege weapons +2 Hack armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_attack": { "genericName": "Advanced Siege", "description": "Advanced technologies improve siege efficiency", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "siege_ram.png", "researchTime": 40, "tooltip": "All siege weapons +5 Crush damage.", "modifications": [ { "value": "Attack/Melee/Crush", "add": 5 }, { "value": "Attack/Ranged/Crush", "add": 5 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_bolt_accuracy": { "genericName": "Bolt Accuracy", "description": "Improvement to projectile accuracy", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 220 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "accuracy_bolt.png", "researchTime": 40, "tooltip": "Bolt shooter accuracy increased 25%", "modifications": [ { "value": "Attack/Ranged/Spread", "multiply": 0.75 } ], "affects": [ "Bolt Shooter" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_metal": { "genericName": "Metalworker", "description": "Siege weapons require less metal resource", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less metal", "modifications": [ { "value": "Cost/Resources/metal", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_wood": { "genericName": "Artillery Instructors", "description": "Siege weapons cost less wood", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "anvil.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less wood", "modifications": [ { "value": "Cost/Resources/wood", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_packing": { "genericName": "Military Engineers", "description": "Immobile siege weapons are assembled and disassembled faster", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "military_engineers.png", "researchTime": 40, "tooltip": "Immobile siege weapons pack/unpack 25% faster", "modifications": [ { "value": "Pack/Time", "multiply": 0.75 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "speed_trader_01": { "genericName": "Trade Convoys", "description": "Increases movement rate of traders, which in turn increases trade income.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.", "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.25 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_conscription": { "genericName": "Conscription", "supersedes": "pair_levy_01", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_cavalry": { "pair": "pair_levy_01", "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_infantry": { "pair": "pair_levy_01", "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_naval_architects": { "genericName": "Naval Architects", "description": "Significantly increase build speed of batches of ships at the Dock.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Docks increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Dock" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_champion_units": { "genericName": "Unlock Champion Units", "specificName": { "hele": "Agèma", "mace": "Agèma", "spart": "Agèma", "athen": "Agèma", "rome": "Regio Cohors" }, "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Unlock the ability to train Champions at the barracks.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_females_house": { "pair": "pair_house_02", "genericName": "Fertility Festival", "specificName": { "hele": "Thesmophoria", "mace": "Thesmophoria", "spart": "Thesmophoria", "athen": "Thesmophoria", "rome": "Bona Dea" }, "description": "A festival attended by women-only, to celebrate female fertility.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wives_festival.png", "researchTime": 60, "tooltip": "Unlock the ability to train women from houses.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_cavalry": { "genericName": "Advanced Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 400, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_infantry": { "genericName": "Advanced Citizen-Infantry", "specificName": { "hele": "Metikoi", "mace": "Metikoi", "spart": "Metikoi", "athen": "Metikoi" }, "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_cavalry": { "genericName": "Elite Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 600, "wood": 0, "stone": 0, "metal": 400 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_cavalry", "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_infantry": { "genericName": "Elite Citizen-Infantry", "specificName": { "hele": "Zeugites", "mace": "Zeugites", "spart": "Zeugites", "athen": "Zeugites" }, "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_infantry", "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "vision_outpost": { "genericName": "Carrier Pigeons", "description": "Outposts gain longer vision for scouting.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "pigeon.png", "researchTime": 40, "tooltip": "Vision Range +50% for Outposts.", "modifications": [ { "value": "Vision/Range", "multiply": 1.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/cost_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Mercenary Captain", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Mercenary General", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Lusitanian Mercenary Captain", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Celtiberian Mercenary General", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Mercenary Captain", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Mercenary General", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "carthaginians/special_colonisation": { "genericName": "Colonization", "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.", "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Civic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/special_exploration": { "genericName": "Exploration", "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_ship_gold.png", "researchTime": 60, "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.", "modifications": [ { "value": "Vision/Range", "multiply": 1.25 } ], "affects": [ "Trader", "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/training_phoenician_naval_architects": { "genericName": "Phoenician Naval Architects", "description": "Significantly increase build speed of batches of ships at the Shipyard.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Shipyard increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Shipyard" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Alliance", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Hegemony", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Iberian Alliance", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Iberian Hegemony", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Alliance", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Hegemony", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_celts": { "genericName": "Advanced Celtic Mercenaries", "description": "Upgrade all of your Celtic mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_iberian": { "genericName": "Advanced Iberian Mercenaries", "description": "Upgrade all of your Iberian mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_italiote": { "genericName": "Advanced Italiote Mercenaries", "description": "Upgrade all of your Italiote mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_celts": { "genericName": "Elite Celtic Mercenaries", "description": "Upgrade all of your Celtic Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_celts", "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_iberian": { "genericName": "Elite Iberian Mercenaries", "description": "Upgrade all of your Iberian Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_iberian", "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_italiote": { "genericName": "Elite Italiote Mercenaries", "description": "Upgrade all of your Italiote Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_italiote", "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.", "requirements": { "any": [ { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Structure" ] }, "celts/special_gather_crop_rotation": { "genericName": "Crop Rotation", "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.", "cost": { "food": 300, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crop_rotation.png", "researchTime": 40, "tooltip": "Increase the yield of your farms. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/attack_inf_spearfighting": { "genericName": "Infantry Spear Fighting", "specificName": { "hele": "Doratismos", "mace": "Doratismos", "spart": "Doratismos", "athen": "Doratismos", "theb": "Doratismos" }, "description": "Spear fighting training increases damage of infantry spear units.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "Spearmen +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "hele" }, { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }, { "civ": "theb" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "hellenes/spartans_agoge": { "genericName": "The Agoge", "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "agoge.png", "researchTime": 60, "tooltip": "+25% health for spear infantry, but also +10% train time.", "modifications": [ { "value": "Health/Max", "multiply": 1.25 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Spear Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_iphicratean_reforms": { "genericName": "Iphicratean Reforms", "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).", "cost": { "food": 300, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 60, "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_long_walls": { "genericName": "Athenian Long Walls", "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.", "cost": { "food": 0, "wood": 0, "stone": 250, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crenelations.png", "researchTime": 60, "tooltip": "Build stone walls in neutral territory.", "modifications": [ { "value": "BuildRestrictions/Territory", "replace": [ "own", "neutral" ] } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/teambonus_athen_delian_league": { "genericName": "Delian League", "autoResearch": true, "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", "requirements": { "civ": "athen" }, "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Warship" ] }, "hellenes/temp_special_hellenization": { "genericName": "Hellenization", "specificName": { "athen": "Exellinismós", "hele": "Exellinismós", "mace": "Exellinismós", "spart": "Exellinismós", "theb": "Exellinismós" }, "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 1000 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.", "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.2 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "mauryans/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/wooden_walls": { "genericName": "Wooden Walls", "autoResearch": true, "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "persians/immortals": { "genericName": "Immortals", "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 60, "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.5 }, { "value": "Health/Max", "add": -20 } ], "affects": [ "Champion Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/persian_architecture": { "genericName": "Persian Architecture", "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", "cost": { "food": 0, "wood": 200, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "stone_blocks.png", "researchTime": 60, "tooltip": "All Persian structures +25% health, but also +20% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.2 }, { "value": "Health/Max", "multiply": 1.25 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_equine_transports": { "genericName": "Equine Transports", "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 60, "tooltip": "Phoenician Triremes gain the ability to train cavalry units.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_conscription_cavalry": { "genericName": "Cavalry Conscription", "supersedes": "persians/training_levy_cavalry", "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Stables.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Stables" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_conscription_infantry": { "genericName": "Infantry Conscription", "supersedes": "persians/training_levy_infantry", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_levy_cavalry": { "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_levy_infantry": { "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. 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"units/ptol_cavalry_archer_a": 1, "units/ptol_cavalry_javelinist_a": 5, "units/ptol_cavalry_spearman_a": 5 }, "Camel": { "units/ptol_cavalry_archer_a": 1 }, "StoneWall": { "structures/ptol_wall_gate": 2, "structures/ptol_wall_tower": 18, "structures/ptol_wall_long": 15, "structures/ptol_wall_medium": 1 }, "Gates": { "structures/ptol_wall_gate": 2 }, "Tower": { "structures/ptol_wall_tower": 18, "structures/ptol_defense_tower": 8 }, "LongWall": { "structures/ptol_wall_long": 15 }, "Military": { "structures/ptol_barracks": 1 }, "Village": { "structures/ptol_barracks": 1, "structures/ptol_house": 9, "structures/ptol_storehouse": 2, "structures/ptol_farmstead": 1, "structures/ptol_outpost": 1 }, "Barracks": { "structures/ptol_barracks": 1 }, "House": { "structures/ptol_house": 9 }, "Economic": { "structures/ptol_storehouse": 2, "structures/ptol_farmstead": 1, "structures/ptol_market": 1 }, "Storehouse": { "structures/ptol_storehouse": 2 }, "DropsiteWood": { "structures/ptol_storehouse": 2 }, "DropsiteMetal": { "structures/ptol_storehouse": 2 }, "DropsiteStone": { "structures/ptol_storehouse": 2 }, "DropsiteFood": { "structures/ptol_farmstead": 1 }, "Farmstead": { "structures/ptol_farmstead": 1 }, "Outpost": { "structures/ptol_outpost": 1 }, "Town": { "structures/ptol_military_colony": 3, "structures/ptol_market": 1, "structures/ptol_defense_tower": 8 }, "Colony": { "structures/ptol_military_colony": 3 }, "Resource": { "structures/ptol_field": 4 }, "Field": { "structures/ptol_field": 4 }, "Sling": { "units/ptol_infantry_slinger_b": 10 }, "Market": { "structures/ptol_market": 1 }, "BarterMarket": { "structures/ptol_market": 1 }, "DefenseTower": { "structures/ptol_defense_tower": 8 }, "GarrisonTower": { "structures/ptol_defense_tower": 8 }, "Advanced": { "units/ptol_cavalry_archer_a": 1, "units/ptol_cavalry_javelinist_a": 5, "units/ptol_cavalry_spearman_a": 5 }, "Javelin": { "units/ptol_cavalry_javelinist_a": 5 } }, "autoResearchTech": { "pair_cav_01": { "genericName": "Lance vs. Chamfron", "top": "attack_cav_lance", "bottom": "armor_cav_chamfron" }, "pair_champ_02": { "genericName": "Champions vs. Part-timers", "top": "attack_champions_elite", "bottom": "attack_citizensoldiers_will" }, "pair_gather_01": { "genericName": "Servants vs. Wedge and Mallet", "top": "gather_mining_servants", "bottom": "gather_mining_wedgemallet" }, "pair_gather_02": { "genericName": "Serfs vs. Shaft Mining", "top": "gather_mining_serfs", "bottom": "gather_mining_shaftmining", "supersedes": "pair_gather_01" }, "pair_gather_03": { "genericName": "Slaves vs. Silver Mining", "top": "gather_mining_slaves", "bottom": "gather_mining_silvermining", "supersedes": "pair_gather_02" }, "pair_heal_01": { "genericName": "Heal Range and Rate", "top": "heal_range", "bottom": "heal_rate" }, "pair_heal_02": { "genericName": "Heal Range and Rate #2", "top": "heal_range_2", "bottom": "heal_rate_2", "supersedes": "pair_heal_01" }, "pair_heal_03": { "genericName": "Garrison Healing vs. Self-Healing", "top": "heal_temple", "bottom": "health_regen_units" }, "pair_house_01": { "genericName": "Females vs. Population", "top": "health_females_01", "bottom": "pop_house_01" }, "pair_house_02": { "genericName": "Females vs. Population", "top": "unlock_females_house", "bottom": "pop_house_02" }, "pair_inf_01": { "genericName": "Side Arms vs. Irregulars", "top": "melee_inf_sidearms", "bottom": "ranged_inf_irregulars" }, "pair_inf_02": { "genericName": "Spear Fighting vs. Skirmishing", "top": "melee_inf_spearheads", "bottom": "ranged_inf_skirmishers", "supersedes": "pair_inf_01" }, "pair_inf_armor_01": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_01", "bottom": "armor_infantryspearmen_pierce_01" }, "pair_inf_armor_02": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_02", "bottom": "armor_infantryspearmen_pierce_02", "supersedes": "pair_inf_armor_01" }, "pair_inf_armor_03": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_03", "bottom": "armor_infantryspearmen_pierce_03", "supersedes": "pair_inf_armor_02" }, "pair_inf_armor_04": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_04", "bottom": "armor_infantryspearmen_pierce_04", "supersedes": "pair_inf_armor_03" }, "pair_levy_01": { "genericName": "Levy Infantry vs. Levy Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", "bottom": "siege_cost_metal" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry" }, "phase_city": { "genericName": "City Phase", "requirements": { "any": [ { "tech": "phase_city_generic" }, { "tech": "phase_city_britons" }, { "tech": "city_phase_gauls" }, { "tech": "phase_city_pair_celts" }, { "tech": "phase_city_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_pair_celts": { "genericName": "Britons vs. Gauls", "top": "phase_city_britons", "bottom": "phase_city_gauls", "supersedes": "phase_town_generic" }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.", "requirements": { "any": [ { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Structure" ] }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "hele" }, { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }, { "civ": "theb" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "hellenes/teambonus_athen_delian_league": { "genericName": "Delian League", "autoResearch": true, "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", "requirements": { "civ": "athen" }, "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Warship" ] }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "mauryans/wooden_walls": { "genericName": "Wooden Walls", "autoResearch": true, "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army" } } } - id: 4 AttackDetection: object: { "suppressionTime": 60000, "suppressionTransferRangeSquared": 6400, "suppressionRangeSquared": 25600, "suppressedList": [ { "target": 6694, "position": { "x": 285.8515319824219, "y": 22.999282836914062, "z": 1008.0641174316406 }, "time": 1112000 } ] } BattleDetection: object: { "interval": 200, "recordLength": 12, "damageRateThreshold": 0.04, "alertnessBattleThreshold": 4, "alertnessPeaceThreshold": 0, "alertnessMax": 8, "damage": 0, "damageRecord": [ 0, 140.9625, 0, 49.20750000000001, 0, 0, 93.5025, 0, 81.755, 0, 0, 67.4325 ], "alertness": 4, "state": "BATTLE", "recordControl": 4, "timer": 16140 } EntityLimits: object: { "limit": { "Apadana": 1, "Council": 1, "DefenseTower": 30, "Embassy": 2, "Fortress": 10, "Hero": 1, "Juggernaut": 1, "Library": 1, "Lighthouse": 1, "Monument": 5, "Pillar": 0, "Theater": 1, "WarDog": 0, "Wonder": 1 }, "count": { "Apadana": 0, "Council": 0, "DefenseTower": 8, "Embassy": 0, "Fortress": 1, "Hero": 0, "Juggernaut": 0, "Library": 0, "Lighthouse": 0, "Monument": 0, "Pillar": 0, "Theater": 0, "WarDog": 0, "Wonder": 0 }, "changers": { "Pillar": { "Ashoka": 5 }, "WarDog": { "Kennel": 10 } } } Player: object: { "playerID": 2, "name": "Player 2", "civ": "rome", "colour": { "r": 0.5882352941176471, "g": 0.0784313725490196, "b": 0.0784313725490196, "a": 1 }, "popUsed": 115, "popBonuses": 120, "maxPop": 300, "trainingBlocked": false, "resourceCount": { "food": 765, "wood": 1970, "metal": 1830, "stone": 531 }, "tradingGoods": [ { "goods": "wood", "proba": 0 }, { "goods": "stone", "proba": 0 }, { "goods": "metal", "proba": 100 }, { "goods": "food", "proba": 0 } ], "team": 0, "teamsLocked": false, "state": "active", "diplomacy": [ -1, 1, 1, -1, -1 ], "conquestCriticalEntitiesCount": 111, "formations": [ "formations/scatter", "formations/box", "formations/column_closed", "formations/line_closed", "formations/column_open", "formations/line_open", "formations/flank", "formations/skirmish", "formations/wedge", "formations/battle_line", "formations/testudo" ], "controlAllUnits": false, "isAI": false, "gatherRateMultiplier": 1, "cheatsEnabled": false, "cheatTimeMultiplier": 1, "heroes": [], "resourceNames": { "food": "Food", "wood": "Wood", "metal": "Metal", "stone": "Stone" } } StatisticsTracker: object: { "unitsClasses": [ "Infantry", "Worker", "Female", "Cavalry", "Champion", "Hero", "Ship" ], "unitsTrained": { "Infantry": 81, "Worker": 90, "Female": 9, "Cavalry": 3, "Champion": 0, "Hero": 0, "Ship": 0, "total": 101 }, "unitsLost": { "Infantry": 4, "Worker": 4, "Female": 0, "Cavalry": 4, "Champion": 0, "Hero": 0, "Ship": 0, "total": 8 }, "unitsLostValue": 950, "enemyUnitsKilled": { "Infantry": 10, "Worker": 10, "Female": 0, "Cavalry": 9, "Champion": 0, "Hero": 0, "Ship": 0, "total": 27 }, "enemyUnitsKilledValue": 3050, "buildingsClasses": [ "House", "Economic", "Outpost", "Military", "Fortress", "CivCentre", "Wonder" ], "buildingsConstructed": { "House": 6, "Economic": 6, "Outpost": 2, "Military": 2, "Fortress": 0, "CivCentre": 0, "Wonder": 0, "total": 29 }, "buildingsLost": { "House": 0, "Economic": 0, "Outpost": 0, "Military": 0, "Fortress": 0, "CivCentre": 0, "Wonder": 0, "total": 0 }, "buildingsLostValue": 0, "enemyBuildingsDestroyed": { "House": 0, "Economic": 0, "Outpost": 0, "Military": 0, "Fortress": 0, "CivCentre": 0, "Wonder": 0, "total": 0 }, "enemyBuildingsDestroyedValue": 0, "resourcesGathered": { "food": 6078, "wood": 8909, "metal": 3811, "stone": 1824, "vegetarianFood": 5497 }, "resourcesUsed": { "food": 7040, "wood": 8455, "metal": 3850, "stone": 2700 }, "resourcesSold": { "food": 0, "wood": 0, "metal": 0, "stone": 0 }, "resourcesBought": { "food": 0, "wood": 0, "metal": 0, "stone": 0 }, "tributesSent": 500, "tributesReceived": 600, "tradeIncome": 1260, "treasuresCollected": 15 } TechnologyManager: object: { "allTechs": { "armor_cav_chamfron": { "pair": "pair_cav_01", "genericName": "Chamfron", "specificName": { "hele": "Prometoopidion", "mace": "Prometoopidion", "spart": "Prometoopidion", "athen": "Prometoopidion", "sele": "Prometoopidion", "ptol": "Prometoopidion", "theb": "Prometoopidion" }, "description": "Metal armor for a horse's face.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_plates_cavalry.png", "researchTime": 40, "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_hero_01": { "genericName": "Iron Hero Armor", "specificName": { "hele": "Sidi̱ró Panoplía", "mace": "Sidi̱ró Panoplía", "spart": "Sidi̱ró Panoplía", "athen": "Sidi̱ró Panoplía", "ptol": "Sidi̱ró Panoplía", "sele": "Sidi̱ró Panoplía", "rome": "Lorica Ferrea" }, "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 600 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_empire.png", "researchTime": 40, "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 50 } ], "affects": [ "Hero" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_01": { "pair": "pair_inf_armor_01", "genericName": "Quilted Body Armor", "specificName": { "generic": "Spolas", "hele": "Spolas", "mace": "Spolas", "spart": "Spolas", "athen": "Spolas", "pers": "Spolas", "rome": "Spolas", "cart": "Spolas", "iber": "Spolas", "maur": "Spolas", "celt": "Spolas", "brit": "Spolas", "gaul": "Spolas" }, "description": "Quilted linen or leather body armor for infantrymen.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_leather.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_02": { "pair": "pair_inf_armor_02", "genericName": "Laminated Linen Body Armor", "specificName": { "hele": "Linothorakes", "mace": "Linothorakes", "spart": "Linothorakes", "athen": "Linothorakes", "ptol": "Linothorakes", "sele": "Linothorakes", "pers": "Linothorakes", "rome": "Linothorakes", "cart": "Linothorakes" }, "description": "Laminated linen body armor for infantrymen.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_pteruges.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_03": { "pair": "pair_inf_armor_03", "genericName": "Scale Body Armor", "specificName": { "rome": "Lorica Squamata" }, "description": "Body armor reinforced with bronze scales.", "cost": { "food": 150, "wood": 0, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_04": { "pair": "pair_inf_armor_04", "genericName": "Bronze Cuirass Body Armor", "specificName": { "rome": "Lorica Musculata" }, "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_bronze.png", "researchTime": 40, "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": [ "Champion" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_01": { "pair": "pair_inf_armor_01", "genericName": "Plywood Shield Construction", "specificName": { "hele": "Aspidiskè", "mace": "Aspidiskè", "spart": "Aspidiskè", "athen": "Aspidiskè", "ptol": "Aspidiskè", "sele": "Aspidiskè" }, "description": "Plywood construction for large shields.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_wood.png", "researchTime": 40, "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_02": { "pair": "pair_inf_armor_02", "genericName": "Reinforced Shield", "specificName": { "hele": "Aspides", "mace": "Aspides", "spart": "Aspides", "athen": "Aspides", "ptol": "Aspides", "sele": "Aspides" }, "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_bronze.png", "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_03": { "pair": "pair_inf_armor_03", "genericName": "Bronze Shield Facing", "specificName": { "hele": "Chalkaspides", "mace": "Chrysaspides", "spart": "Chalkaspides", "athen": "Chalkaspides", "ptol": "Chalkaspides", "sele": "Chalkaspides" }, "description": "A bronze skin hammered over the face of the shield.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_gold.png", "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Level.", "modifications": [ { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_04": { "pair": "pair_inf_armor_04", "genericName": "Silver Shields", "specificName": { "hele": "Argyraspides", "mace": "Argyraspides", "spart": "Argyraspides", "athen": "Argyraspides", "ptol": "Argyraspides", "sele": "Argyraspides" }, "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_silver.png", "researchTime": 40, "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.", "modifications": [ { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": [ "Champion" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_hullsheathing": { "genericName": "Lead hull sheathing", "description": "Lead sheathing protects ship hulls.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "supersedes": "armor_ship_hypozomata", "icon": "armor_ship_gold.png", "researchTime": 40, "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_hypozomata": { "genericName": "Hypozomata undergirding", "description": "The hypozomata braces the structure of a ship.", "cost": { "food": 0, "wood": 150, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "supersedes": "armor_ship_reinforcedhull", "icon": "armor_ship_silver.png", "researchTime": 40, "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_reinforcedhull": { "genericName": "Reinforced hull", "description": "Wooden reinforcement beams for ship hulls.", "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_ship_bronze.png", "researchTime": 40, "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_trade_convoys": { "genericName": "Trade convoys", "description": "Increases defensive capability of traders.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +2 Hack and Pierce armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_cav_lance": { "pair": "pair_cav_01", "genericName": "Cavalry Lance", "specificName": { "hele": "Xyston", "mace": "Xyston", "spart": "Xyston", "athen": "Xyston", "sele": "Xyston", "ptol": "Xyston", "theb": "Xyston", "rome": "Hasta" }, "description": "A long spear made specifically for cavalry.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 150 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "spear_cavalry.png", "researchTime": 40, "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Cavalry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_champions_elite": { "pair": "pair_champ_02", "genericName": "Heroism", "specificName": { "hele": "Andreia", "mace": "Andreia", "spart": "Andreia", "athen": "Andreia", "ptol": "Andreia", "sele": "Andreia", "rome": "Fortitudo" }, "description": "Guard units have uncommon bravery and valor in battle.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_hero_side.png", "researchTime": 40, "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "Champion Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "Champion Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_citizensoldiers_will": { "pair": "pair_champ_02", "genericName": "Will to fight", "specificName": { "hele": "Dynamis", "mace": "Dynamis", "spart": "Dynamis", "athen": "Dynamis", "ptol": "Dynamis", "sele": "Dynamis" }, "description": "The will to fight is crucial to victory.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "CitizenSoldier Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "CitizenSoldier Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_steel_working": { "genericName": "Steel Working", "specificName": { "maur": "Wootz Steel", "iber": "Toledo Steel" }, "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 60, "tooltip": "+2 attack for all sword units.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Sword" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_crenellations": { "pair": "pair_tower_01", "genericName": "Crenellations", "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "crenelations.png", "researchTime": 40, "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.", "modifications": [ { "value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.4 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_watch": { "pair": "pair_tower_01", "genericName": "Sentries", "specificName": { "hele": "Nyktophylakes", "mace": "Nyktophylakes", "spart": "Nyktophylakes", "athen": "Nyktophylakes", "ptol": "Nyktophylakes", "sele": "Nyktophylakes", "rome": "Vigiles" }, "description": "A night's watch increases vigilance.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_bronze.png", "researchTime": 40, "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "add": 1 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "buildtime_walls_rubble": { "pair": "pair_walls_01", "genericName": "Rubble Materials", "description": "Using rubble materials reduces the costs and build times of walls.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks_brown.png", "researchTime": 40, "tooltip": "City walls -20% build time, but -1 crush armor level.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Armour/Crush", "add": -1 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "decay_outpost": { "genericName": "Stone Foundations", "description": "Outposts survive twice as long in neutral territory.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "blocks_three.png", "researchTime": 40, "tooltip": "Territory decay -50% for Outposts.", "modifications": [ { "value": "TerritoryDecay/HealthDecayRate", "multiply": 0.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_animals_stockbreeding": { "genericName": "Stockbreeding", "description": "Breeding livestock for food.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "meat.png", "researchTime": 40, "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Domestic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_capacity_wheelbarrow": { "pair": "pair_gather_wood_01", "genericName": "Wheelbarrow", "description": "Increases shuttling capacity for all resources.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wheelbarrow_empty.png", "researchTime": 40, "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.", "modifications": [ { "value": "ResourceGatherer/Capacities/food", "add": 5 }, { "value": "ResourceGatherer/Capacities/wood", "add": 5 }, { "value": "ResourceGatherer/Capacities/stone", "add": 5 }, { "value": "ResourceGatherer/Capacities/metal", "add": 5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_farming_plows": { "genericName": "Iron Plow", "description": "A horse drawn instrument to turn the sod.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "plow.png", "researchTime": 40, "tooltip": "Equip your workers with iron plows. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_lumbering_ironaxes": { "pair": "pair_gather_wood_01", "genericName": "Iron Ax Heads", "description": "Increases wood gathering rates for trees.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 50 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wood_axe.png", "researchTime": 40, "tooltip": "Workers +25% lumbering rate for trees.", "modifications": [ { "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_serfs": { "pair": "pair_gather_02", "genericName": "Serfs", "specificName": { "hele": "Heilotes", "mace": "Heilotes", "spart": "Heilotes", "athen": "Heilotes" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_servants": { "pair": "pair_gather_01", "genericName": "Servants", "specificName": { "hele": "Douloi", "mace": "Douloi", "spart": "Douloi", "athen": "Douloi" }, "description": "Increases stone gathering rates.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Hire servants to help mine stone. No requirements.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "+25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_shaftmining": { "pair": "pair_gather_02", "genericName": "Shaft Mining", "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Develop shaft mining. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_silvermining": { "pair": "pair_gather_03", "genericName": "Silver Mining", "specificName": { "athen": "Mines of Laureion", "mace": "Mines of Krenides" }, "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_slaves": { "pair": "pair_gather_03", "genericName": "Slaves", "specificName": { "hele": "Andrapodon", "mace": "Andrapodon", "spart": "Andrapodon", "athen": "Andrapodon" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_wedgemallet": { "pair": "pair_gather_01", "genericName": "Wedge and Mallet", "description": "Increases metal gathering rates.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Equip your workers with helpful tools. No requirements.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "+25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_wicker_baskets": { "genericName": "Wicker Baskets", "description": "Baskets to carry foraged food stuffs.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "gather_basket.png", "researchTime": 40, "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.fruit", "multiply": 1.5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range": { "pair": "pair_heal_01", "genericName": "Healing Range", "specificName": { "hele": "Olympic Pantheon", "mace": "Olympic Pantheon", "spart": "Olympic Pantheon", "athen": "Olympic Pantheon" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range_2": { "pair": "pair_heal_02", "genericName": "Healing Range 2", "specificName": { "hele": "Akademia", "mace": "Akademia", "spart": "Akademia", "athen": "Akademia" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate": { "pair": "pair_heal_01", "genericName": "Healing Rate", "specificName": { "hele": "Sphagia", "mace": "Sphagia", "spart": "Sphagia", "athen": "Sphagia" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "add": -500 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate_2": { "pair": "pair_heal_02", "genericName": "Healing Rate 2", "specificName": { "hele": "Hippocratic Oath", "mace": "Hippocratic Oath", "spart": "Hippocratic Oath", "athen": "Hippocratic Oath" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "add": -500 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_temple": { "pair": "pair_heal_03", "genericName": "Divine Offerings", "specificName": { "hele": "Olympic Games", "mace": "Olympic Games", "spart": "Olympic Games", "athen": "Eleusian Mysteries" }, "description": "Units garrisoned in a temple are healed faster.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "cauldron.png", "researchTime": 40, "tooltip": "Temples +50% garrisoned healing rate.", "modifications": [ { "value": "GarrisonHolder/BuffHeal", "multiply": 1.5 } ], "affects": [ "Temple" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_females_01": { "pair": "pair_house_01", "genericName": "The Loom", "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large share of their lives working with it.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wives_festival.png", "researchTime": 40, "tooltip": "Female Citizens +50% Health.", "modifications": [ { "value": "Health/Max", "multiply": 1.5 } ], "affects": [ "Female Citizen" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_regen_units": { "pair": "pair_heal_03", "genericName": "Battlefield Medicine", "description": "Unlock health regeneration for your units.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "bandage.png", "researchTime": 40, "tooltip": "Organic units will slowly regenerate health over time when idle.", "modifications": [ { "value": "Health/RegenRate", "add": 0.5 } ], "affects": [ "Unit Organic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_walls_geometric_masonry": { "pair": "pair_walls_01", "genericName": "Geometric Masonry", "description": "Using geometric masonry increases the sturdiness of defensive walls.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks.png", "researchTime": 40, "tooltip": "City walls +2 crush armor levels, but +10% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.1 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_sidearms": { "pair": "pair_inf_01", "genericName": "Side Arms", "specificName": { "hele": "Xíphos", "mace": "Xíphos", "spart": "Xíphos", "athen": "Xíphos", "theb": "Xíphos", "ptol": "Xíphos", "sele": "Xíphos", "rome": "Pugio" }, "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 50 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "sword.png", "researchTime": 40, "tooltip": "Melee infantry +1 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 1 } ], "affects": [ "Infantry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_spearheads": { "pair": "pair_inf_02", "genericName": "Iron Spearheads", "specificName": { "hele": "Siderénies Aichmés", "mace": "Siderénies Aichmés", "spart": "Siderénies Aichmés", "athen": "Siderénies Aichmés", "theb": "Siderénies Aichmés", "ptol": "Siderénies Aichmés", "sele": "Siderénies Aichmés" }, "description": "Using iron instead of bronze gave spears additional piercing power.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "All Spear units +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_cav_01": { "genericName": "Lance vs. Chamfron", "top": "attack_cav_lance", "bottom": "armor_cav_chamfron" }, "pair_champ_02": { "genericName": "Champions vs. Part-timers", "top": "attack_champions_elite", "bottom": "attack_citizensoldiers_will" }, "pair_gather_01": { "genericName": "Servants vs. Wedge and Mallet", "top": "gather_mining_servants", "bottom": "gather_mining_wedgemallet" }, "pair_gather_02": { "genericName": "Serfs vs. Shaft Mining", "top": "gather_mining_serfs", "bottom": "gather_mining_shaftmining", "supersedes": "pair_gather_01" }, "pair_gather_03": { "genericName": "Slaves vs. Silver Mining", "top": "gather_mining_slaves", "bottom": "gather_mining_silvermining", "supersedes": "pair_gather_02" }, "pair_gather_wood_01": { "genericName": "Iron Axes vs. Wheelbarrow", "top": "gather_lumbering_ironaxes", "bottom": "gather_capacity_wheelbarrow" }, "pair_heal_01": { "genericName": "Heal Range and Rate", "top": "heal_range", "bottom": "heal_rate" }, "pair_heal_02": { "genericName": "Heal Range and Rate #2", "top": "heal_range_2", "bottom": "heal_rate_2", "supersedes": "pair_heal_01" }, "pair_heal_03": { "genericName": "Garrison Healing vs. Self-Healing", "top": "heal_temple", "bottom": "health_regen_units" }, "pair_house_01": { "genericName": "Females vs. Population", "top": "health_females_01", "bottom": "pop_house_01" }, "pair_house_02": { "genericName": "Females vs. Population", "top": "unlock_females_house", "bottom": "pop_house_02" }, "pair_inf_01": { "genericName": "Side Arms vs. Irregulars", "top": "melee_inf_sidearms", "bottom": "ranged_inf_irregulars" }, "pair_inf_02": { "genericName": "Spear Fighting vs. Skirmishing", "top": "melee_inf_spearheads", "bottom": "ranged_inf_skirmishers", "supersedes": "pair_inf_01" }, "pair_inf_armor_01": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_01", "bottom": "armor_infantryspearmen_pierce_01" }, "pair_inf_armor_02": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_02", "bottom": "armor_infantryspearmen_pierce_02", "supersedes": "pair_inf_armor_01" }, "pair_inf_armor_03": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_03", "bottom": "armor_infantryspearmen_pierce_03", "supersedes": "pair_inf_armor_02" }, "pair_inf_armor_04": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_04", "bottom": "armor_infantryspearmen_pierce_04", "supersedes": "pair_inf_armor_03" }, "pair_levy_01": { "genericName": "Levy Infantry vs. Levy Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", "bottom": "siege_cost_metal" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry" }, "phase_city": { "genericName": "City Phase", "requirements": { "any": [ { "tech": "phase_city_generic" }, { "tech": "phase_city_britons" }, { "tech": "city_phase_gauls" }, { "tech": "phase_city_pair_celts" }, { "tech": "phase_city_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_athen": { "genericName": "City Phase", "specificName": { "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_athen", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_britons": { "genericName": "City Phase - Britons", "description": "Advance from a bustling town to large city.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_gauls": { "genericName": "City Phase - Gauls", "description": "Advance from a bustling town to large city.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_generic": { "genericName": "City Phase", "specificName": { "hele": "Megalopolis", "mace": "Megalopolis", "spart": "Megalopolis", "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_generic", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_pair_celts": { "genericName": "Britons vs. Gauls", "top": "phase_city_britons", "bottom": "phase_city_gauls", "supersedes": "phase_town_generic" }, "phase_town": { "genericName": "Town Phase", "requirements": { "any": [ { "tech": "phase_town_generic" }, { "tech": "phase_town_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.3 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_athen": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_generic": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis", "hele": "Komópolis", "mace": "Komópolis", "spart": "Komópolis", "theb": "Komópolis" }, "description": "Advances from a small village to a bustling town, ready to expand rapidly.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_village": { "genericName": "Village Phase", "autoResearch": true }, "pop_civic_01": { "pair": "pair_pop_01", "genericName": "Dining Hall", "specificName": { "athen": "Tholos" }, "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.", "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_civic_02": { "pair": "pair_pop_02", "genericName": "Public Assembly", "specificName": { "athen": "Ekklesia", "rome": "Comitium" }, "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_01": { "pair": "pair_house_01", "genericName": "Home Garden", "specificName": { "hele": "Peristyle", "mace": "Peristyle", "spart": "Peristyle", "athen": "Peristyle", "sele": "Peristyle", "ptol": "Peristyle", "rome": "Peristyle", "pers": "Paradise" }, "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +1 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 1 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_02": { "pair": "pair_house_02", "genericName": "Manors", "specificName": { "rome": "Insulae" }, "description": "Homes tended to expand as the wealth and population of a settlement grew.", "cost": { "food": 0, "wood": 300, "stone": 300, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +2 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 2 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_irregulars": { "pair": "pair_inf_01", "genericName": "Ranged Infantry Irregulars", "specificName": { "hele": "Átaktoi", "mace": "Átaktoi", "spart": "Átaktoi", "athen": "Átaktoi", "theb": "Átaktoi", "sele": "Átaktoi", "ptol": "Átaktoi" }, "description": "Training increases damage of ranged infantry units.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "arrow.png", "researchTime": 40, "tooltip": "Ranged infantry +2 pierce attack.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 } ], "affects": [ "Infantry Ranged" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_skirmishers": { "pair": "pair_inf_02", "genericName": "Javelin Thong", "specificName": { "hele": "Ankyle", "mace": "Ankyle", "spart": "Ankyle", "athen": "Ankyle", "theb": "Ankyle", "ptol": "Ankyle", "sele": "Ankyle", "rome": "Amentum" }, "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "javelin_thong.png", "researchTime": 30, "tooltip": "All Javelin units +2 pierce attack and +4 range.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 }, { "value": "Attack/Ranged/MaxRange", "add": 4 } ], "affects": [ "Javelin" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_armor": { "genericName": "Armor plating", "description": "Increased armor on siege weapons", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Siege weapons +2 Hack armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_attack": { "genericName": "Advanced Siege", "description": "Advanced technologies improve siege efficiency", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "siege_ram.png", "researchTime": 40, "tooltip": "All siege weapons +5 Crush damage.", "modifications": [ { "value": "Attack/Melee/Crush", "add": 5 }, { "value": "Attack/Ranged/Crush", "add": 5 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_bolt_accuracy": { "genericName": "Bolt Accuracy", "description": "Improvement to projectile accuracy", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 220 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "accuracy_bolt.png", "researchTime": 40, "tooltip": "Bolt shooter accuracy increased 25%", "modifications": [ { "value": "Attack/Ranged/Spread", "multiply": 0.75 } ], "affects": [ "Bolt Shooter" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_metal": { "genericName": "Metalworker", "description": "Siege weapons require less metal resource", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less metal", "modifications": [ { "value": "Cost/Resources/metal", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_wood": { "genericName": "Artillery Instructors", "description": "Siege weapons cost less wood", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "anvil.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less wood", "modifications": [ { "value": "Cost/Resources/wood", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_packing": { "genericName": "Military Engineers", "description": "Immobile siege weapons are assembled and disassembled faster", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "military_engineers.png", "researchTime": 40, "tooltip": "Immobile siege weapons pack/unpack 25% faster", "modifications": [ { "value": "Pack/Time", "multiply": 0.75 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "speed_trader_01": { "genericName": "Trade Convoys", "description": "Increases movement rate of traders, which in turn increases trade income.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.", "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.25 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_conscription": { "genericName": "Conscription", "supersedes": "pair_levy_01", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_cavalry": { "pair": "pair_levy_01", "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_infantry": { "pair": "pair_levy_01", "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_naval_architects": { "genericName": "Naval Architects", "description": "Significantly increase build speed of batches of ships at the Dock.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Docks increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Dock" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_champion_units": { "genericName": "Unlock Champion Units", "specificName": { "hele": "Agèma", "mace": "Agèma", "spart": "Agèma", "athen": "Agèma", "rome": "Regio Cohors" }, "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Unlock the ability to train Champions at the barracks.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_females_house": { "pair": "pair_house_02", "genericName": "Fertility Festival", "specificName": { "hele": "Thesmophoria", "mace": "Thesmophoria", "spart": "Thesmophoria", "athen": "Thesmophoria", "rome": "Bona Dea" }, "description": "A festival attended by women-only, to celebrate female fertility.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wives_festival.png", "researchTime": 60, "tooltip": "Unlock the ability to train women from houses.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_cavalry": { "genericName": "Advanced Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 400, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_infantry": { "genericName": "Advanced Citizen-Infantry", "specificName": { "hele": "Metikoi", "mace": "Metikoi", "spart": "Metikoi", "athen": "Metikoi" }, "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_cavalry": { "genericName": "Elite Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 600, "wood": 0, "stone": 0, "metal": 400 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_cavalry", "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_infantry": { "genericName": "Elite Citizen-Infantry", "specificName": { "hele": "Zeugites", "mace": "Zeugites", "spart": "Zeugites", "athen": "Zeugites" }, "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_infantry", "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "vision_outpost": { "genericName": "Carrier Pigeons", "description": "Outposts gain longer vision for scouting.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "pigeon.png", "researchTime": 40, "tooltip": "Vision Range +50% for Outposts.", "modifications": [ { "value": "Vision/Range", "multiply": 1.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/cost_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Mercenary Captain", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Mercenary General", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Lusitanian Mercenary Captain", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Celtiberian Mercenary General", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Mercenary Captain", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Mercenary General", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "carthaginians/special_colonisation": { "genericName": "Colonization", "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.", "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Civic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/special_exploration": { "genericName": "Exploration", "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_ship_gold.png", "researchTime": 60, "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.", "modifications": [ { "value": "Vision/Range", "multiply": 1.25 } ], "affects": [ "Trader", "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/training_phoenician_naval_architects": { "genericName": "Phoenician Naval Architects", "description": "Significantly increase build speed of batches of ships at the Shipyard.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Shipyard increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Shipyard" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Alliance", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Hegemony", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Iberian Alliance", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Iberian Hegemony", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Alliance", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Hegemony", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_celts": { "genericName": "Advanced Celtic Mercenaries", "description": "Upgrade all of your Celtic mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_iberian": { "genericName": "Advanced Iberian Mercenaries", "description": "Upgrade all of your Iberian mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_italiote": { "genericName": "Advanced Italiote Mercenaries", "description": "Upgrade all of your Italiote mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_celts": { "genericName": "Elite Celtic Mercenaries", "description": "Upgrade all of your Celtic Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_celts", "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_iberian": { "genericName": "Elite Iberian Mercenaries", "description": "Upgrade all of your Iberian Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_iberian", "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_italiote": { "genericName": "Elite Italiote Mercenaries", "description": "Upgrade all of your Italiote Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_italiote", "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.", "requirements": { "any": [ { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Structure" ] }, "celts/special_gather_crop_rotation": { "genericName": "Crop Rotation", "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.", "cost": { "food": 300, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crop_rotation.png", "researchTime": 40, "tooltip": "Increase the yield of your farms. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/attack_inf_spearfighting": { "genericName": "Infantry Spear Fighting", "specificName": { "hele": "Doratismos", "mace": "Doratismos", "spart": "Doratismos", "athen": "Doratismos", "theb": "Doratismos" }, "description": "Spear fighting training increases damage of infantry spear units.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "Spearmen +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "hele" }, { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }, { "civ": "theb" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "hellenes/spartans_agoge": { "genericName": "The Agoge", "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "agoge.png", "researchTime": 60, "tooltip": "+25% health for spear infantry, but also +10% train time.", "modifications": [ { "value": "Health/Max", "multiply": 1.25 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Spear Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_iphicratean_reforms": { "genericName": "Iphicratean Reforms", "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).", "cost": { "food": 300, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 60, "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_long_walls": { "genericName": "Athenian Long Walls", "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.", "cost": { "food": 0, "wood": 0, "stone": 250, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crenelations.png", "researchTime": 60, "tooltip": "Build stone walls in neutral territory.", "modifications": [ { "value": "BuildRestrictions/Territory", "replace": [ "own", "neutral" ] } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/teambonus_athen_delian_league": { "genericName": "Delian League", "autoResearch": true, "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", "requirements": { "civ": "athen" }, "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Warship" ] }, "hellenes/temp_special_hellenization": { "genericName": "Hellenization", "specificName": { "athen": "Exellinismós", "hele": "Exellinismós", "mace": "Exellinismós", "spart": "Exellinismós", "theb": "Exellinismós" }, "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 1000 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.", "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.2 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "mauryans/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/wooden_walls": { "genericName": "Wooden Walls", "autoResearch": true, "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "persians/immortals": { "genericName": "Immortals", "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 60, "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.5 }, { "value": "Health/Max", "add": -20 } ], "affects": [ "Champion Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/persian_architecture": { "genericName": "Persian Architecture", "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", "cost": { "food": 0, "wood": 200, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "stone_blocks.png", "researchTime": 60, "tooltip": "All Persian structures +25% health, but also +20% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.2 }, { "value": "Health/Max", "multiply": 1.25 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_equine_transports": { "genericName": "Equine Transports", "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 60, "tooltip": "Phoenician Triremes gain the ability to train cavalry units.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_conscription_cavalry": { "genericName": "Cavalry Conscription", "supersedes": "persians/training_levy_cavalry", "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Stables.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Stables" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_conscription_infantry": { "genericName": "Infantry Conscription", "supersedes": "persians/training_levy_infantry", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_levy_cavalry": { "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_levy_infantry": { "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "romans/decay_logistics": { "genericName": "Roman Logistics", "description": "The Romans were masters of the logistics of warfare.", "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "handcart_empty.png", "researchTime": 40, "tooltip": "Territory decay eliminated for Army Camps and Siege Walls.", "modifications": [ { "value": "TerritoryDecay/HealthDecayRate", "replace": 0 } ], "affects": [ "ArmyCamp", "SiegeWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army" }, "successors/special_hellenistic_metropolis": { "genericName": "Hellenistic Metropolis", "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", "cost": { "food": 0, "wood": 0, "stone": 500, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "statue_face_stone.png", "researchTime": 60, "tooltip": "Civic centers +100% health and double default arrows.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "multiply": 2 }, { "value": "Health/Max", "multiply": 2 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/special_parade_of_daphne": { "genericName": "Parade of Daphne", "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "parade_of_daphne.png", "researchTime": 60, "tooltip": "Faster batch training speed for the Fortress.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.2 } ], "affects": [ "Fortress" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/special_war_horses": { "genericName": "Nisean War Horses", "specificName": { "sele": "Nisioi" }, "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "nisean_war_horses.png", "researchTime": 60, "tooltip": "All cavalry +20% health, but also +10% train time.", "modifications": [ { "value": "Health/Max", "multiply": 1.2 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/unlock_reform_army": { "pair": "successors/pair_unlock_champions", "genericName": "Reform Army", "description": "The reform army of the Seleucids.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 0, "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/unlock_traditional_army": { "pair": "successors/pair_unlock_champions", "genericName": "Traditional Army", "description": "The traditional army of the Seleucids.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 0, "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/upgrade_mace_silvershields": { "genericName": "Silver Shields Regiment", "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_silver.png", "researchTime": 40, "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Champion Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } }, "researchedTechs": { "phase_village": { "genericName": "Village Phase", "autoResearch": true }, "phase_town_generic": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis", "hele": "Komópolis", "mace": "Komópolis", "spart": "Komópolis", "theb": "Komópolis" }, "description": "Advances from a small village to a bustling town, ready to expand rapidly.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town": { "genericName": "Town Phase", "requirements": { "any": [ { "tech": "phase_town_generic" }, { "tech": "phase_town_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.3 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "gather_lumbering_ironaxes": { "pair": "pair_gather_wood_01", "genericName": "Iron Ax Heads", "description": "Increases wood gathering rates for trees.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 50 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wood_axe.png", "researchTime": 40, "tooltip": "Workers +25% lumbering rate for trees.", "modifications": [ { "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_gather_wood_01": { "genericName": "Iron Axes vs. Wheelbarrow", "top": "gather_lumbering_ironaxes", "bottom": "gather_capacity_wheelbarrow" }, "gather_mining_servants": { "pair": "pair_gather_01", "genericName": "Servants", "specificName": { "hele": "Douloi", "mace": "Douloi", "spart": "Douloi", "athen": "Douloi" }, "description": "Increases stone gathering rates.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Hire servants to help mine stone. No requirements.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "+25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_gather_01": { "genericName": "Servants vs. Wedge and Mallet", "top": "gather_mining_servants", "bottom": "gather_mining_wedgemallet" }, "training_levy_infantry": { "pair": "pair_levy_01", "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_levy_01": { "genericName": "Levy Infantry vs. Levy Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "health_walls_geometric_masonry": { "pair": "pair_walls_01", "genericName": "Geometric Masonry", "description": "Using geometric masonry increases the sturdiness of defensive walls.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks.png", "researchTime": 40, "tooltip": "City walls +2 crush armor levels, but +10% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.1 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry" }, "attack_tower_crenellations": { "pair": "pair_tower_01", "genericName": "Crenellations", "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "crenelations.png", "researchTime": 40, "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.", "modifications": [ { "value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.4 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "gather_farming_plows": { "genericName": "Iron Plow", "description": "A horse drawn instrument to turn the sod.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "plow.png", "researchTime": 40, "tooltip": "Equip your workers with iron plows. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_infantry": { "genericName": "Advanced Citizen-Infantry", "specificName": { "hele": "Metikoi", "mace": "Metikoi", "spart": "Metikoi", "athen": "Metikoi" }, "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_irregulars": { "pair": "pair_inf_01", "genericName": "Ranged Infantry Irregulars", "specificName": { "hele": "Átaktoi", "mace": "Átaktoi", "spart": "Átaktoi", "athen": "Átaktoi", "theb": "Átaktoi", "sele": "Átaktoi", "ptol": "Átaktoi" }, "description": "Training increases damage of ranged infantry units.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "arrow.png", "researchTime": 40, "tooltip": "Ranged infantry +2 pierce attack.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 } ], "affects": [ "Infantry Ranged" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_inf_01": { "genericName": "Side Arms vs. Irregulars", "top": "melee_inf_sidearms", "bottom": "ranged_inf_irregulars" }, "gather_mining_shaftmining": { "pair": "pair_gather_02", "genericName": "Shaft Mining", "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Develop shaft mining. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_gather_02": { "genericName": "Serfs vs. Shaft Mining", "top": "gather_mining_serfs", "bottom": "gather_mining_shaftmining", "supersedes": "pair_gather_01" }, "armor_infantryspearmen_pierce_01": { "pair": "pair_inf_armor_01", "genericName": "Plywood Shield Construction", "specificName": { "hele": "Aspidiskè", "mace": "Aspidiskè", "spart": "Aspidiskè", "athen": "Aspidiskè", "ptol": "Aspidiskè", "sele": "Aspidiskè" }, "description": "Plywood construction for large shields.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_wood.png", "researchTime": 40, "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_inf_armor_01": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_01", "bottom": "armor_infantryspearmen_pierce_01" }, "speed_trader_01": { "genericName": "Trade Convoys", "description": "Increases movement rate of traders, which in turn increases trade income.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.", "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.25 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_02": { "pair": "pair_inf_armor_02", "genericName": "Laminated Linen Body Armor", "specificName": { "hele": "Linothorakes", "mace": "Linothorakes", "spart": "Linothorakes", "athen": "Linothorakes", "ptol": "Linothorakes", "sele": "Linothorakes", "pers": "Linothorakes", "rome": "Linothorakes", "cart": "Linothorakes" }, "description": "Laminated linen body armor for infantrymen.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_pteruges.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_inf_armor_02": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_02", "bottom": "armor_infantryspearmen_pierce_02", "supersedes": "pair_inf_armor_01" }, "vision_outpost": { "genericName": "Carrier Pigeons", "description": "Outposts gain longer vision for scouting.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "pigeon.png", "researchTime": 40, "tooltip": "Vision Range +50% for Outposts.", "modifications": [ { "value": "Vision/Range", "multiply": 1.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate": { "pair": "pair_heal_01", 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"units/rome_support_healer_b": 3 }, "City": { "structures/rome_army_camp": 1 }, "SpecialBuilding": { "structures/rome_army_camp": 1 }, "ArmyCamp": { "structures/rome_army_camp": 1 } }, "autoResearchTech": { "pair_cav_01": { "genericName": "Lance vs. Chamfron", "top": "attack_cav_lance", "bottom": "armor_cav_chamfron" }, "pair_champ_02": { "genericName": "Champions vs. Part-timers", "top": "attack_champions_elite", "bottom": "attack_citizensoldiers_will" }, "pair_gather_03": { "genericName": "Slaves vs. Silver Mining", "top": "gather_mining_slaves", "bottom": "gather_mining_silvermining", "supersedes": "pair_gather_02" }, "pair_heal_02": { "genericName": "Heal Range and Rate #2", "top": "heal_range_2", "bottom": "heal_rate_2", "supersedes": "pair_heal_01" }, "pair_heal_03": { "genericName": "Garrison Healing vs. Self-Healing", "top": "heal_temple", "bottom": "health_regen_units" }, "pair_house_01": { "genericName": "Females vs. Population", "top": "health_females_01", "bottom": "pop_house_01" }, "pair_house_02": { "genericName": "Females vs. Population", "top": "unlock_females_house", "bottom": "pop_house_02" }, "pair_inf_02": { "genericName": "Spear Fighting vs. Skirmishing", "top": "melee_inf_spearheads", "bottom": "ranged_inf_skirmishers", "supersedes": "pair_inf_01" }, "pair_inf_armor_03": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_03", "bottom": "armor_infantryspearmen_pierce_03", "supersedes": "pair_inf_armor_02" }, "pair_inf_armor_04": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_04", "bottom": "armor_infantryspearmen_pierce_04", "supersedes": "pair_inf_armor_03" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", "bottom": "siege_cost_metal" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "phase_city_pair_celts": { "genericName": "Britons vs. Gauls", "top": "phase_city_britons", "bottom": "phase_city_gauls", "supersedes": "phase_town_generic" }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations. 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What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "hellenes/teambonus_athen_delian_league": { "genericName": "Delian League", "autoResearch": true, "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. 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The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "mauryans/wooden_walls": { "genericName": "Wooden Walls", "autoResearch": true, "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army" } } } - id: 5 AttackDetection: object: { "suppressionTime": 60000, "suppressionTransferRangeSquared": 6400, "suppressionRangeSquared": 25600, "suppressedList": [ { "target": 6606, "position": { "x": 219.6204071044922, "y": 23, "z": 1008.9587249755859 }, "time": 1129500 } ] } BattleDetection: object: { "interval": 200, "recordLength": 12, "damageRateThreshold": 0.04, "alertnessBattleThreshold": 4, "alertnessPeaceThreshold": 0, "alertnessMax": 8, "damage": 0, "damageRecord": [ 0, 0.7390441470715814, 0, 0, 0, 0, 0, 0, 0, 0, 13.128448761865492, 14.580000000000013 ], "alertness": 1, "state": "PEACE", "recordControl": 10, "timer": 16393 } EntityLimits: object: { "limit": { "Apadana": 1, "Council": 1, "DefenseTower": 30, "Embassy": 2, "Fortress": 10, "Hero": 1, "Juggernaut": 1, "Library": 1, "Lighthouse": 1, "Monument": 5, "Pillar": 0, "Theater": 1, "WarDog": 10, "Wonder": 1 }, "count": { "Apadana": 0, "Council": 0, "DefenseTower": 5, "Embassy": 0, "Fortress": 1, "Hero": 0, "Juggernaut": 0, "Library": 0, "Lighthouse": 0, "Monument": 0, "Pillar": 0, "Theater": 0, "WarDog": 3, "Wonder": 0 }, "changers": { "Pillar": { "Ashoka": 5 }, "WarDog": { "Kennel": 10 } } } Player: object: { "playerID": 3, "name": "Player 3", "civ": "brit", "colour": { "r": 0.19607843137254902, "g": 0.6470588235294118, "b": 0.0196078431372549, "a": 1 }, "popUsed": 59, "popBonuses": 82, "maxPop": 300, "trainingBlocked": false, "resourceCount": { "food": 1660, "wood": 509, "metal": 465, "stone": 240 }, "tradingGoods": [ { "goods": "wood", "proba": 30 }, { "goods": "stone", "proba": 35 }, { "goods": "metal", "proba": 35 } ], "team": 1, "teamsLocked": false, "state": "active", "diplomacy": [ -1, -1, -1, 1, 1 ], "conquestCriticalEntitiesCount": 67, "formations": [ "formations/scatter", "formations/box", "formations/column_closed", "formations/line_closed", "formations/column_open", "formations/line_open", "formations/flank", "formations/skirmish", "formations/wedge", "formations/battle_line" ], "controlAllUnits": false, "isAI": false, "gatherRateMultiplier": 1, "cheatsEnabled": false, "cheatTimeMultiplier": 1, "heroes": [], "resourceNames": { "food": "Food", "wood": "Wood", "metal": "Metal", "stone": "Stone" } } StatisticsTracker: object: { "unitsClasses": [ "Infantry", "Worker", "Female", "Cavalry", "Champion", "Hero", "Ship" ], "unitsTrained": { "Infantry": 26, "Worker": 38, "Female": 12, "Cavalry": 20, "Champion": 0, "Hero": 0, "Ship": 0, "total": 68 }, "unitsLost": { "Infantry": 10, "Worker": 10, "Female": 0, "Cavalry": 7, "Champion": 0, "Hero": 0, "Ship": 0, "total": 25 }, "unitsLostValue": 2770, "enemyUnitsKilled": { "Infantry": 4, "Worker": 4, "Female": 0, "Cavalry": 4, "Champion": 0, "Hero": 0, "Ship": 0, "total": 8 }, "enemyUnitsKilledValue": 950, "buildingsClasses": [ "House", "Economic", "Outpost", "Military", "Fortress", "CivCentre", "Wonder" ], "buildingsConstructed": { "House": 0, "Economic": 2, "Outpost": 0, "Military": 1, "Fortress": 0, "CivCentre": 1, "Wonder": 0, "total": 14 }, "buildingsLost": { "House": 0, "Economic": 0, "Outpost": 0, "Military": 0, "Fortress": 0, "CivCentre": 0, "Wonder": 0, "total": 0 }, "buildingsLostValue": 0, "enemyBuildingsDestroyed": { "House": 0, "Economic": 0, "Outpost": 0, "Military": 0, "Fortress": 0, "CivCentre": 0, "Wonder": 0, "total": 0 }, "enemyBuildingsDestroyedValue": 0, "resourcesGathered": { "food": 6419, "wood": 3223, "metal": 1022, "stone": 2513, "vegetarianFood": 6355 }, "resourcesUsed": { "food": 6400, "wood": 4450, "metal": 1700, "stone": 3100 }, "resourcesSold": { "food": 0, "wood": 0, "metal": 0, "stone": 0 }, "resourcesBought": { "food": 0, "wood": 0, "metal": 0, "stone": 0 }, "tributesSent": 0, "tributesReceived": 0, "tradeIncome": 0, "treasuresCollected": 15 } TechnologyManager: object: { "allTechs": { "armor_cav_chamfron": { "pair": "pair_cav_01", "genericName": "Chamfron", "specificName": { "hele": "Prometoopidion", "mace": "Prometoopidion", "spart": "Prometoopidion", "athen": "Prometoopidion", "sele": "Prometoopidion", "ptol": "Prometoopidion", "theb": "Prometoopidion" }, "description": "Metal armor for a horse's face.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_plates_cavalry.png", "researchTime": 40, "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_hero_01": { "genericName": "Iron Hero Armor", "specificName": { "hele": "Sidi̱ró Panoplía", "mace": "Sidi̱ró Panoplía", "spart": "Sidi̱ró Panoplía", "athen": "Sidi̱ró Panoplía", "ptol": "Sidi̱ró Panoplía", "sele": "Sidi̱ró Panoplía", "rome": "Lorica Ferrea" }, "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 600 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_empire.png", "researchTime": 40, "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 50 } ], "affects": [ "Hero" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_01": { "pair": "pair_inf_armor_01", "genericName": "Quilted Body Armor", "specificName": { "generic": "Spolas", "hele": "Spolas", "mace": "Spolas", "spart": "Spolas", "athen": "Spolas", "pers": "Spolas", "rome": "Spolas", "cart": "Spolas", "iber": "Spolas", "maur": "Spolas", "celt": "Spolas", "brit": "Spolas", "gaul": "Spolas" }, "description": "Quilted linen or leather body armor for infantrymen.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_leather.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_02": { "pair": "pair_inf_armor_02", "genericName": "Laminated Linen Body Armor", "specificName": { "hele": "Linothorakes", "mace": "Linothorakes", "spart": "Linothorakes", "athen": "Linothorakes", "ptol": "Linothorakes", "sele": "Linothorakes", "pers": "Linothorakes", "rome": "Linothorakes", "cart": "Linothorakes" }, "description": "Laminated linen body armor for infantrymen.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_pteruges.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_03": { "pair": "pair_inf_armor_03", "genericName": "Scale Body Armor", "specificName": { "rome": "Lorica Squamata" }, "description": "Body armor reinforced with bronze scales.", "cost": { "food": 150, "wood": 0, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_04": { "pair": "pair_inf_armor_04", "genericName": "Bronze Cuirass Body Armor", "specificName": { "rome": "Lorica Musculata" }, "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_bronze.png", "researchTime": 40, "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": [ "Champion" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_01": { "pair": "pair_inf_armor_01", "genericName": "Plywood Shield Construction", "specificName": { "hele": "Aspidiskè", "mace": "Aspidiskè", "spart": "Aspidiskè", "athen": "Aspidiskè", "ptol": "Aspidiskè", "sele": "Aspidiskè" }, "description": "Plywood construction for large shields.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_wood.png", "researchTime": 40, "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_02": { "pair": "pair_inf_armor_02", "genericName": "Reinforced Shield", "specificName": { "hele": "Aspides", "mace": "Aspides", "spart": "Aspides", "athen": "Aspides", "ptol": "Aspides", "sele": "Aspides" }, "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_bronze.png", "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_03": { "pair": "pair_inf_armor_03", "genericName": "Bronze Shield Facing", "specificName": { "hele": "Chalkaspides", "mace": "Chrysaspides", "spart": "Chalkaspides", "athen": "Chalkaspides", "ptol": "Chalkaspides", "sele": "Chalkaspides" }, "description": "A bronze skin hammered over the face of the shield.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_gold.png", "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Level.", "modifications": [ { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_04": { "pair": "pair_inf_armor_04", "genericName": "Silver Shields", "specificName": { "hele": "Argyraspides", "mace": "Argyraspides", "spart": "Argyraspides", "athen": "Argyraspides", "ptol": "Argyraspides", "sele": "Argyraspides" }, "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_silver.png", "researchTime": 40, "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.", "modifications": [ { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": [ "Champion" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_hullsheathing": { "genericName": "Lead hull sheathing", "description": "Lead sheathing protects ship hulls.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "supersedes": "armor_ship_hypozomata", "icon": "armor_ship_gold.png", "researchTime": 40, "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_hypozomata": { "genericName": "Hypozomata undergirding", "description": "The hypozomata braces the structure of a ship.", "cost": { "food": 0, "wood": 150, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "supersedes": "armor_ship_reinforcedhull", "icon": "armor_ship_silver.png", "researchTime": 40, "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_reinforcedhull": { "genericName": "Reinforced hull", "description": "Wooden reinforcement beams for ship hulls.", "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_ship_bronze.png", "researchTime": 40, "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_trade_convoys": { "genericName": "Trade convoys", "description": "Increases defensive capability of traders.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +2 Hack and Pierce armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_cav_lance": { "pair": "pair_cav_01", "genericName": "Cavalry Lance", "specificName": { "hele": "Xyston", "mace": "Xyston", "spart": "Xyston", "athen": "Xyston", "sele": "Xyston", "ptol": "Xyston", "theb": "Xyston", "rome": "Hasta" }, "description": "A long spear made specifically for cavalry.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 150 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "spear_cavalry.png", "researchTime": 40, "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Cavalry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_champions_elite": { "pair": "pair_champ_02", "genericName": "Heroism", "specificName": { "hele": "Andreia", "mace": "Andreia", "spart": "Andreia", "athen": "Andreia", "ptol": "Andreia", "sele": "Andreia", "rome": "Fortitudo" }, "description": "Guard units have uncommon bravery and valor in battle.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_hero_side.png", "researchTime": 40, "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "Champion Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "Champion Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_citizensoldiers_will": { "pair": "pair_champ_02", "genericName": "Will to fight", "specificName": { "hele": "Dynamis", "mace": "Dynamis", "spart": "Dynamis", "athen": "Dynamis", "ptol": "Dynamis", "sele": "Dynamis" }, "description": "The will to fight is crucial to victory.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "CitizenSoldier Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "CitizenSoldier Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_steel_working": { "genericName": "Steel Working", "specificName": { "maur": "Wootz Steel", "iber": "Toledo Steel" }, "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 60, "tooltip": "+2 attack for all sword units.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Sword" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_crenellations": { "pair": "pair_tower_01", "genericName": "Crenellations", "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "crenelations.png", "researchTime": 40, "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.", "modifications": [ { "value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.4 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_watch": { "pair": "pair_tower_01", "genericName": "Sentries", "specificName": { "hele": "Nyktophylakes", "mace": "Nyktophylakes", "spart": "Nyktophylakes", "athen": "Nyktophylakes", "ptol": "Nyktophylakes", "sele": "Nyktophylakes", "rome": "Vigiles" }, "description": "A night's watch increases vigilance.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_bronze.png", "researchTime": 40, "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "add": 1 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "buildtime_walls_rubble": { "pair": "pair_walls_01", "genericName": "Rubble Materials", "description": "Using rubble materials reduces the costs and build times of walls.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks_brown.png", "researchTime": 40, "tooltip": "City walls -20% build time, but -1 crush armor level.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Armour/Crush", "add": -1 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "decay_outpost": { "genericName": "Stone Foundations", "description": "Outposts survive twice as long in neutral territory.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "blocks_three.png", "researchTime": 40, "tooltip": "Territory decay -50% for Outposts.", "modifications": [ { "value": "TerritoryDecay/HealthDecayRate", "multiply": 0.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_animals_stockbreeding": { "genericName": "Stockbreeding", "description": "Breeding livestock for food.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "meat.png", "researchTime": 40, "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Domestic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_capacity_wheelbarrow": { "pair": "pair_gather_wood_01", "genericName": "Wheelbarrow", "description": "Increases shuttling capacity for all resources.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wheelbarrow_empty.png", "researchTime": 40, "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.", "modifications": [ { "value": "ResourceGatherer/Capacities/food", "add": 5 }, { "value": "ResourceGatherer/Capacities/wood", "add": 5 }, { "value": "ResourceGatherer/Capacities/stone", "add": 5 }, { "value": "ResourceGatherer/Capacities/metal", "add": 5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_farming_plows": { "genericName": "Iron Plow", "description": "A horse drawn instrument to turn the sod.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "plow.png", "researchTime": 40, "tooltip": "Equip your workers with iron plows. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_lumbering_ironaxes": { "pair": "pair_gather_wood_01", "genericName": "Iron Ax Heads", "description": "Increases wood gathering rates for trees.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 50 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wood_axe.png", "researchTime": 40, "tooltip": "Workers +25% lumbering rate for trees.", "modifications": [ { "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_serfs": { "pair": "pair_gather_02", "genericName": "Serfs", "specificName": { "hele": "Heilotes", "mace": "Heilotes", "spart": "Heilotes", "athen": "Heilotes" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_servants": { "pair": "pair_gather_01", "genericName": "Servants", "specificName": { "hele": "Douloi", "mace": "Douloi", "spart": "Douloi", "athen": "Douloi" }, "description": "Increases stone gathering rates.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Hire servants to help mine stone. No requirements.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "+25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_shaftmining": { "pair": "pair_gather_02", "genericName": "Shaft Mining", "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Develop shaft mining. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_silvermining": { "pair": "pair_gather_03", "genericName": "Silver Mining", "specificName": { "athen": "Mines of Laureion", "mace": "Mines of Krenides" }, "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_slaves": { "pair": "pair_gather_03", "genericName": "Slaves", "specificName": { "hele": "Andrapodon", "mace": "Andrapodon", "spart": "Andrapodon", "athen": "Andrapodon" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_wedgemallet": { "pair": "pair_gather_01", "genericName": "Wedge and Mallet", "description": "Increases metal gathering rates.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Equip your workers with helpful tools. No requirements.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "+25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_wicker_baskets": { "genericName": "Wicker Baskets", "description": "Baskets to carry foraged food stuffs.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "gather_basket.png", "researchTime": 40, "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.fruit", "multiply": 1.5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range": { "pair": "pair_heal_01", "genericName": "Healing Range", "specificName": { "hele": "Olympic Pantheon", "mace": "Olympic Pantheon", "spart": "Olympic Pantheon", "athen": "Olympic Pantheon" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range_2": { "pair": "pair_heal_02", "genericName": "Healing Range 2", "specificName": { "hele": "Akademia", "mace": "Akademia", "spart": "Akademia", "athen": "Akademia" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate": { "pair": "pair_heal_01", "genericName": "Healing Rate", "specificName": { "hele": "Sphagia", "mace": "Sphagia", "spart": "Sphagia", "athen": "Sphagia" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "add": -500 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate_2": { "pair": "pair_heal_02", "genericName": "Healing Rate 2", "specificName": { "hele": "Hippocratic Oath", "mace": "Hippocratic Oath", "spart": "Hippocratic Oath", "athen": "Hippocratic Oath" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "add": -500 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_temple": { "pair": "pair_heal_03", "genericName": "Divine Offerings", "specificName": { "hele": "Olympic Games", "mace": "Olympic Games", "spart": "Olympic Games", "athen": "Eleusian Mysteries" }, "description": "Units garrisoned in a temple are healed faster.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "cauldron.png", "researchTime": 40, "tooltip": "Temples +50% garrisoned healing rate.", "modifications": [ { "value": "GarrisonHolder/BuffHeal", "multiply": 1.5 } ], "affects": [ "Temple" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_females_01": { "pair": "pair_house_01", "genericName": "The Loom", "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large share of their lives working with it.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wives_festival.png", "researchTime": 40, "tooltip": "Female Citizens +50% Health.", "modifications": [ { "value": "Health/Max", "multiply": 1.5 } ], "affects": [ "Female Citizen" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_regen_units": { "pair": "pair_heal_03", "genericName": "Battlefield Medicine", "description": "Unlock health regeneration for your units.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "bandage.png", "researchTime": 40, "tooltip": "Organic units will slowly regenerate health over time when idle.", "modifications": [ { "value": "Health/RegenRate", "add": 0.5 } ], "affects": [ "Unit Organic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_walls_geometric_masonry": { "pair": "pair_walls_01", "genericName": "Geometric Masonry", "description": "Using geometric masonry increases the sturdiness of defensive walls.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks.png", "researchTime": 40, "tooltip": "City walls +2 crush armor levels, but +10% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.1 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_sidearms": { "pair": "pair_inf_01", "genericName": "Side Arms", "specificName": { "hele": "Xíphos", "mace": "Xíphos", "spart": "Xíphos", "athen": "Xíphos", "theb": "Xíphos", "ptol": "Xíphos", "sele": "Xíphos", "rome": "Pugio" }, "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 50 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "sword.png", "researchTime": 40, "tooltip": "Melee infantry +1 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 1 } ], "affects": [ "Infantry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_spearheads": { "pair": "pair_inf_02", "genericName": "Iron Spearheads", "specificName": { "hele": "Siderénies Aichmés", "mace": "Siderénies Aichmés", "spart": "Siderénies Aichmés", "athen": "Siderénies Aichmés", "theb": "Siderénies Aichmés", "ptol": "Siderénies Aichmés", "sele": "Siderénies Aichmés" }, "description": "Using iron instead of bronze gave spears additional piercing power.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "All Spear units +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_cav_01": { "genericName": "Lance vs. Chamfron", "top": "attack_cav_lance", "bottom": "armor_cav_chamfron" }, "pair_champ_02": { "genericName": "Champions vs. Part-timers", "top": "attack_champions_elite", "bottom": "attack_citizensoldiers_will" }, "pair_gather_01": { "genericName": "Servants vs. Wedge and Mallet", "top": "gather_mining_servants", "bottom": "gather_mining_wedgemallet" }, "pair_gather_02": { "genericName": "Serfs vs. Shaft Mining", "top": "gather_mining_serfs", "bottom": "gather_mining_shaftmining", "supersedes": "pair_gather_01" }, "pair_gather_03": { "genericName": "Slaves vs. Silver Mining", "top": "gather_mining_slaves", "bottom": "gather_mining_silvermining", "supersedes": "pair_gather_02" }, "pair_gather_wood_01": { "genericName": "Iron Axes vs. Wheelbarrow", "top": "gather_lumbering_ironaxes", "bottom": "gather_capacity_wheelbarrow" }, "pair_heal_01": { "genericName": "Heal Range and Rate", "top": "heal_range", "bottom": "heal_rate" }, "pair_heal_02": { "genericName": "Heal Range and Rate #2", "top": "heal_range_2", "bottom": "heal_rate_2", "supersedes": "pair_heal_01" }, "pair_heal_03": { "genericName": "Garrison Healing vs. Self-Healing", "top": "heal_temple", "bottom": "health_regen_units" }, "pair_house_01": { "genericName": "Females vs. Population", "top": "health_females_01", "bottom": "pop_house_01" }, "pair_house_02": { "genericName": "Females vs. Population", "top": "unlock_females_house", "bottom": "pop_house_02" }, "pair_inf_01": { "genericName": "Side Arms vs. Irregulars", "top": "melee_inf_sidearms", "bottom": "ranged_inf_irregulars" }, "pair_inf_02": { "genericName": "Spear Fighting vs. Skirmishing", "top": "melee_inf_spearheads", "bottom": "ranged_inf_skirmishers", "supersedes": "pair_inf_01" }, "pair_inf_armor_01": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_01", "bottom": "armor_infantryspearmen_pierce_01" }, "pair_inf_armor_02": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_02", "bottom": "armor_infantryspearmen_pierce_02", "supersedes": "pair_inf_armor_01" }, "pair_inf_armor_03": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_03", "bottom": "armor_infantryspearmen_pierce_03", "supersedes": "pair_inf_armor_02" }, "pair_inf_armor_04": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_04", "bottom": "armor_infantryspearmen_pierce_04", "supersedes": "pair_inf_armor_03" }, "pair_levy_01": { "genericName": "Levy Infantry vs. Levy Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", "bottom": "siege_cost_metal" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry" }, "phase_city": { "genericName": "City Phase", "requirements": { "any": [ { "tech": "phase_city_generic" }, { "tech": "phase_city_britons" }, { "tech": "city_phase_gauls" }, { "tech": "phase_city_pair_celts" }, { "tech": "phase_city_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_athen": { "genericName": "City Phase", "specificName": { "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_athen", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_britons": { "genericName": "City Phase - Britons", "description": "Advance from a bustling town to large city.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_gauls": { "genericName": "City Phase - Gauls", "description": "Advance from a bustling town to large city.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_generic": { "genericName": "City Phase", "specificName": { "hele": "Megalopolis", "mace": "Megalopolis", "spart": "Megalopolis", "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_generic", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_pair_celts": { "genericName": "Britons vs. Gauls", "top": "phase_city_britons", "bottom": "phase_city_gauls", "supersedes": "phase_town_generic" }, "phase_town": { "genericName": "Town Phase", "requirements": { "any": [ { "tech": "phase_town_generic" }, { "tech": "phase_town_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.3 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_athen": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_generic": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis", "hele": "Komópolis", "mace": "Komópolis", "spart": "Komópolis", "theb": "Komópolis" }, "description": "Advances from a small village to a bustling town, ready to expand rapidly.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_village": { "genericName": "Village Phase", "autoResearch": true }, "pop_civic_01": { "pair": "pair_pop_01", "genericName": "Dining Hall", "specificName": { "athen": "Tholos" }, "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.", "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_civic_02": { "pair": "pair_pop_02", "genericName": "Public Assembly", "specificName": { "athen": "Ekklesia", "rome": "Comitium" }, "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_01": { "pair": "pair_house_01", "genericName": "Home Garden", "specificName": { "hele": "Peristyle", "mace": "Peristyle", "spart": "Peristyle", "athen": "Peristyle", "sele": "Peristyle", "ptol": "Peristyle", "rome": "Peristyle", "pers": "Paradise" }, "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +1 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 1 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_02": { "pair": "pair_house_02", "genericName": "Manors", "specificName": { "rome": "Insulae" }, "description": "Homes tended to expand as the wealth and population of a settlement grew.", "cost": { "food": 0, "wood": 300, "stone": 300, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +2 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 2 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_irregulars": { "pair": "pair_inf_01", "genericName": "Ranged Infantry Irregulars", "specificName": { "hele": "Átaktoi", "mace": "Átaktoi", "spart": "Átaktoi", "athen": "Átaktoi", "theb": "Átaktoi", "sele": "Átaktoi", "ptol": "Átaktoi" }, "description": "Training increases damage of ranged infantry units.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "arrow.png", "researchTime": 40, "tooltip": "Ranged infantry +2 pierce attack.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 } ], "affects": [ "Infantry Ranged" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_skirmishers": { "pair": "pair_inf_02", "genericName": "Javelin Thong", "specificName": { "hele": "Ankyle", "mace": "Ankyle", "spart": "Ankyle", "athen": "Ankyle", "theb": "Ankyle", "ptol": "Ankyle", "sele": "Ankyle", "rome": "Amentum" }, "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "javelin_thong.png", "researchTime": 30, "tooltip": "All Javelin units +2 pierce attack and +4 range.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 }, { "value": "Attack/Ranged/MaxRange", "add": 4 } ], "affects": [ "Javelin" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_armor": { "genericName": "Armor plating", "description": "Increased armor on siege weapons", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Siege weapons +2 Hack armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_attack": { "genericName": "Advanced Siege", "description": "Advanced technologies improve siege efficiency", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "siege_ram.png", "researchTime": 40, "tooltip": "All siege weapons +5 Crush damage.", "modifications": [ { "value": "Attack/Melee/Crush", "add": 5 }, { "value": "Attack/Ranged/Crush", "add": 5 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_bolt_accuracy": { "genericName": "Bolt Accuracy", "description": "Improvement to projectile accuracy", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 220 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "accuracy_bolt.png", "researchTime": 40, "tooltip": "Bolt shooter accuracy increased 25%", "modifications": [ { "value": "Attack/Ranged/Spread", "multiply": 0.75 } ], "affects": [ "Bolt Shooter" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_metal": { "genericName": "Metalworker", "description": "Siege weapons require less metal resource", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less metal", "modifications": [ { "value": "Cost/Resources/metal", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_wood": { "genericName": "Artillery Instructors", "description": "Siege weapons cost less wood", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "anvil.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less wood", "modifications": [ { "value": "Cost/Resources/wood", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_packing": { "genericName": "Military Engineers", "description": "Immobile siege weapons are assembled and disassembled faster", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "military_engineers.png", "researchTime": 40, "tooltip": "Immobile siege weapons pack/unpack 25% faster", "modifications": [ { "value": "Pack/Time", "multiply": 0.75 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "speed_trader_01": { "genericName": "Trade Convoys", "description": "Increases movement rate of traders, which in turn increases trade income.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.", "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.25 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_conscription": { "genericName": "Conscription", "supersedes": "pair_levy_01", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_cavalry": { "pair": "pair_levy_01", "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_infantry": { "pair": "pair_levy_01", "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_naval_architects": { "genericName": "Naval Architects", "description": "Significantly increase build speed of batches of ships at the Dock.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Docks increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Dock" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_champion_units": { "genericName": "Unlock Champion Units", "specificName": { "hele": "Agèma", "mace": "Agèma", "spart": "Agèma", "athen": "Agèma", "rome": "Regio Cohors" }, "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Unlock the ability to train Champions at the barracks.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_females_house": { "pair": "pair_house_02", "genericName": "Fertility Festival", "specificName": { "hele": "Thesmophoria", "mace": "Thesmophoria", "spart": "Thesmophoria", "athen": "Thesmophoria", "rome": "Bona Dea" }, "description": "A festival attended by women-only, to celebrate female fertility.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wives_festival.png", "researchTime": 60, "tooltip": "Unlock the ability to train women from houses.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_cavalry": { "genericName": "Advanced Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 400, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_infantry": { "genericName": "Advanced Citizen-Infantry", "specificName": { "hele": "Metikoi", "mace": "Metikoi", "spart": "Metikoi", "athen": "Metikoi" }, "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_cavalry": { "genericName": "Elite Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 600, "wood": 0, "stone": 0, "metal": 400 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_cavalry", "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_infantry": { "genericName": "Elite Citizen-Infantry", "specificName": { "hele": "Zeugites", "mace": "Zeugites", "spart": "Zeugites", "athen": "Zeugites" }, "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_infantry", "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "vision_outpost": { "genericName": "Carrier Pigeons", "description": "Outposts gain longer vision for scouting.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "pigeon.png", "researchTime": 40, "tooltip": "Vision Range +50% for Outposts.", "modifications": [ { "value": "Vision/Range", "multiply": 1.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/cost_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Mercenary Captain", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Mercenary General", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Lusitanian Mercenary Captain", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Celtiberian Mercenary General", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Mercenary Captain", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Mercenary General", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "carthaginians/special_colonisation": { "genericName": "Colonization", "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.", "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Civic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/special_exploration": { "genericName": "Exploration", "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_ship_gold.png", "researchTime": 60, "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.", "modifications": [ { "value": "Vision/Range", "multiply": 1.25 } ], "affects": [ "Trader", "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/training_phoenician_naval_architects": { "genericName": "Phoenician Naval Architects", "description": "Significantly increase build speed of batches of ships at the Shipyard.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Shipyard increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Shipyard" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Alliance", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Hegemony", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Iberian Alliance", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Iberian Hegemony", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Alliance", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Hegemony", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_celts": { "genericName": "Advanced Celtic Mercenaries", "description": "Upgrade all of your Celtic mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_iberian": { "genericName": "Advanced Iberian Mercenaries", "description": "Upgrade all of your Iberian mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_italiote": { "genericName": "Advanced Italiote Mercenaries", "description": "Upgrade all of your Italiote mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_celts": { "genericName": "Elite Celtic Mercenaries", "description": "Upgrade all of your Celtic Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_celts", "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_iberian": { "genericName": "Elite Iberian Mercenaries", "description": "Upgrade all of your Iberian Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_iberian", "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_italiote": { "genericName": "Elite Italiote Mercenaries", "description": "Upgrade all of your Italiote Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_italiote", "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.", "requirements": { "any": [ { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Structure" ] }, "celts/special_gather_crop_rotation": { "genericName": "Crop Rotation", "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.", "cost": { "food": 300, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crop_rotation.png", "researchTime": 40, "tooltip": "Increase the yield of your farms. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/attack_inf_spearfighting": { "genericName": "Infantry Spear Fighting", "specificName": { "hele": "Doratismos", "mace": "Doratismos", "spart": "Doratismos", "athen": "Doratismos", "theb": "Doratismos" }, "description": "Spear fighting training increases damage of infantry spear units.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "Spearmen +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "hele" }, { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }, { "civ": "theb" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "hellenes/spartans_agoge": { "genericName": "The Agoge", "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "agoge.png", "researchTime": 60, "tooltip": "+25% health for spear infantry, but also +10% train time.", "modifications": [ { "value": "Health/Max", "multiply": 1.25 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Spear Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_iphicratean_reforms": { "genericName": "Iphicratean Reforms", "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).", "cost": { "food": 300, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 60, "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_long_walls": { "genericName": "Athenian Long Walls", "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.", "cost": { "food": 0, "wood": 0, "stone": 250, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crenelations.png", "researchTime": 60, "tooltip": "Build stone walls in neutral territory.", "modifications": [ { "value": "BuildRestrictions/Territory", "replace": [ "own", "neutral" ] } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/teambonus_athen_delian_league": { "genericName": "Delian League", "autoResearch": true, "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", "requirements": { "civ": "athen" }, "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Warship" ] }, "hellenes/temp_special_hellenization": { "genericName": "Hellenization", "specificName": { "athen": "Exellinismós", "hele": "Exellinismós", "mace": "Exellinismós", "spart": "Exellinismós", "theb": "Exellinismós" }, "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 1000 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.", "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.2 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "mauryans/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/wooden_walls": { "genericName": "Wooden Walls", "autoResearch": true, "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "persians/immortals": { "genericName": "Immortals", "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 60, "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.5 }, { "value": "Health/Max", "add": -20 } ], "affects": [ "Champion Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/persian_architecture": { "genericName": "Persian Architecture", "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", "cost": { "food": 0, "wood": 200, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "stone_blocks.png", "researchTime": 60, "tooltip": "All Persian structures +25% health, but also +20% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.2 }, { "value": "Health/Max", "multiply": 1.25 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_equine_transports": { "genericName": "Equine Transports", "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 60, "tooltip": "Phoenician Triremes gain the ability to train cavalry units.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_conscription_cavalry": { "genericName": "Cavalry Conscription", "supersedes": "persians/training_levy_cavalry", "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Stables.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Stables" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_conscription_infantry": { "genericName": "Infantry Conscription", "supersedes": "persians/training_levy_infantry", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_levy_cavalry": { "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_levy_infantry": { "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "romans/decay_logistics": { "genericName": "Roman Logistics", "description": "The Romans were masters of the logistics of warfare.", "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "handcart_empty.png", "researchTime": 40, "tooltip": "Territory decay eliminated for Army Camps and Siege Walls.", "modifications": [ { "value": "TerritoryDecay/HealthDecayRate", "replace": 0 } ], "affects": [ "ArmyCamp", "SiegeWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army" }, "successors/special_hellenistic_metropolis": { "genericName": "Hellenistic Metropolis", "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", "cost": { "food": 0, "wood": 0, "stone": 500, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "statue_face_stone.png", "researchTime": 60, "tooltip": "Civic centers +100% health and double default arrows.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "multiply": 2 }, { "value": "Health/Max", "multiply": 2 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/special_parade_of_daphne": { "genericName": "Parade of Daphne", "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "parade_of_daphne.png", "researchTime": 60, "tooltip": "Faster batch training speed for the Fortress.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.2 } ], "affects": [ "Fortress" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/special_war_horses": { "genericName": "Nisean War Horses", "specificName": { "sele": "Nisioi" }, "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "nisean_war_horses.png", "researchTime": 60, "tooltip": "All cavalry +20% health, but also +10% train time.", "modifications": [ { "value": "Health/Max", "multiply": 1.2 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/unlock_reform_army": { "pair": "successors/pair_unlock_champions", "genericName": "Reform Army", "description": "The reform army of the Seleucids.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 0, "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/unlock_traditional_army": { "pair": "successors/pair_unlock_champions", "genericName": "Traditional Army", "description": "The traditional army of the Seleucids.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 0, "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/upgrade_mace_silvershields": { "genericName": "Silver Shields Regiment", "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_silver.png", "researchTime": 40, "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Champion Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } }, "researchedTechs": { "phase_village": { "genericName": "Village Phase", "autoResearch": true }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.", "requirements": { "any": [ { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Structure" ] }, "phase_town_generic": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis", "hele": "Komópolis", "mace": "Komópolis", "spart": "Komópolis", "theb": "Komópolis" }, "description": "Advances from a small village to a bustling town, ready to expand rapidly.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town": { "genericName": "Town Phase", "requirements": { "any": [ { "tech": "phase_town_generic" }, { "tech": "phase_town_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.3 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "upgrade_rank_advanced_cavalry": { "genericName": "Advanced Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 400, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_cavalry": { "pair": "pair_levy_01", "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_levy_01": { "genericName": "Levy Infantry vs. Levy Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "upgrade_rank_advanced_infantry": { "genericName": "Advanced Citizen-Infantry", "specificName": { "hele": "Metikoi", "mace": "Metikoi", "spart": "Metikoi", "athen": "Metikoi" }, "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "phase_city_generic": { "genericName": "City Phase", "specificName": { "hele": "Megalopolis", "mace": "Megalopolis", "spart": "Megalopolis", "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_generic", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city": { "genericName": "City Phase", "requirements": { "any": [ { "tech": "phase_city_generic" }, { "tech": "phase_city_britons" }, { "tech": "city_phase_gauls" }, { "tech": "phase_city_pair_celts" }, { "tech": "phase_city_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" } }, "researchQueued": {}, "researchStarted": {}, "modifications": { "Health/Max": [ { "affects": [ [ "Structure" ] ], "multiply": 0.8 }, { "affects": [ [ "Cavalry" ] ], "add": -10 } ], "Cost/BuildTime": [ { "affects": [ [ "Structure" ] ], "multiply": 0.8 }, { "affects": [ [ "Cavalry" ] ], "multiply": 0.8 } ], "TerritoryInfluence/Radius": [ { "affects": [ [ "CivCentre" ] ], "multiply": 1.3 }, { "affects": [ [ "CivCentre" ] ], "multiply": 1.5 } ], "Promotion/RequiredXp": [ { "affects": [ [ "Cavalry", "Basic" ] ], "replace": 0 }, { "affects": [ [ "Infantry", "Basic" ] ], "replace": 0 } ] }, "modificationCache": {}, "typeCounts": { "structures/brit_civil_centre": 2, "units/brit_support_female_citizen": 20, "units/brit_war_dog_e": 1, "structures/brit_wall_gate": 2, "structures/brit_wall_tower": 12, "structures/brit_wall_long": 10, "structures/brit_barracks": 1, "structures/brit_house": 6, "formations/line_closed": 6, "structures/brit_field": 4, "structures/brit_storehouse": 2, "structures/brit_defense_tower": 5, "units/brit_infantry_spearman_a": 9, "units/brit_infantry_slinger_a": 13, "units/brit_infantry_javelinist_a": 2, "structures/brit_kennel": 1, "units/brit_war_dog_b": 2, "units/brit_cavalry_javelinist_a": 15, "structures/brit_blacksmith": 1, "foundation|structures/brit_fortress": 1 }, "classCounts": { "Structure": 46, "ConquestCritical": 67, "Civic": 8, "Defensive": 31, "CivCentre": 2, "CivilCentre": 2, "": 66, "Unit": 62, 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"ConquestCritical": { "structures/brit_civil_centre": 2, "units/brit_support_female_citizen": 20, "units/brit_war_dog_e": 1, "structures/brit_barracks": 1, "units/brit_infantry_spearman_a": 9, "units/brit_infantry_slinger_a": 13, "units/brit_infantry_javelinist_a": 2, "structures/brit_kennel": 1, "units/brit_war_dog_b": 2, "units/brit_cavalry_javelinist_a": 15, "structures/brit_blacksmith": 1 }, "Civic": { "structures/brit_civil_centre": 2, "structures/brit_house": 6 }, "Defensive": { "structures/brit_civil_centre": 2, "structures/brit_wall_gate": 2, "structures/brit_wall_tower": 12, "structures/brit_wall_long": 10, "structures/brit_defense_tower": 5 }, "CivCentre": { "structures/brit_civil_centre": 2 }, "CivilCentre": { "structures/brit_civil_centre": 2 }, "": { "structures/brit_civil_centre": 2, "units/brit_support_female_citizen": 20, "structures/brit_wall_gate": 2, "structures/brit_wall_tower": 12, "structures/brit_wall_long": 10, "structures/brit_barracks": 1, "structures/brit_house": 6, "structures/brit_field": 4, "structures/brit_storehouse": 2, "structures/brit_defense_tower": 5, "structures/brit_kennel": 1, "structures/brit_blacksmith": 1 }, "Unit": { "units/brit_support_female_citizen": 20, "units/brit_war_dog_e": 1, "units/brit_infantry_spearman_a": 9, "units/brit_infantry_slinger_a": 13, "units/brit_infantry_javelinist_a": 2, "units/brit_war_dog_b": 2, "units/brit_cavalry_javelinist_a": 15 }, "Support": { "units/brit_support_female_citizen": 20 }, "Organic": { "units/brit_support_female_citizen": 20, "units/brit_war_dog_e": 1, "units/brit_infantry_spearman_a": 9, "units/brit_infantry_slinger_a": 13, "units/brit_infantry_javelinist_a": 2, "units/brit_war_dog_b": 2, "units/brit_cavalry_javelinist_a": 15 }, "Worker": { "units/brit_support_female_citizen": 20, "units/brit_infantry_spearman_a": 9, "units/brit_infantry_slinger_a": 13, "units/brit_infantry_javelinist_a": 2 }, "Female": { "units/brit_support_female_citizen": 20 }, "Citizen": { "units/brit_support_female_citizen": 20 }, "Infantry": { "units/brit_infantry_spearman_a": 9, "units/brit_infantry_slinger_a": 13, "units/brit_infantry_javelinist_a": 2 }, "CitizenSoldier": { "units/brit_infantry_spearman_a": 9, "units/brit_infantry_slinger_a": 13, "units/brit_infantry_javelinist_a": 2, "units/brit_cavalry_javelinist_a": 15 }, "Melee": { "units/brit_infantry_spearman_a": 9 }, "Spear": { "units/brit_infantry_spearman_a": 9 }, "Basic": { "units/brit_war_dog_b": 2 }, "Ranged": { "units/brit_infantry_slinger_a": 13, "units/brit_infantry_javelinist_a": 2, "units/brit_cavalry_javelinist_a": 15 }, "Sling": { "units/brit_infantry_slinger_a": 13 }, "Cavalry": { "units/brit_cavalry_javelinist_a": 15 }, "Javelin": { "units/brit_infantry_javelinist_a": 2, "units/brit_cavalry_javelinist_a": 15 }, "Dog": { "units/brit_war_dog_e": 1, "units/brit_war_dog_b": 2 }, "Elite": { "units/brit_war_dog_e": 1 }, "StoneWall": { "structures/brit_wall_gate": 2, "structures/brit_wall_tower": 12, "structures/brit_wall_long": 10 }, "Gates": { "structures/brit_wall_gate": 2 }, "Tower": { "structures/brit_wall_tower": 12, "structures/brit_defense_tower": 5 }, "LongWall": { "structures/brit_wall_long": 10 }, "Military": { "structures/brit_barracks": 1, "structures/brit_blacksmith": 1 }, "Village": { "structures/brit_barracks": 1, "structures/brit_house": 6, "structures/brit_storehouse": 2, "structures/brit_blacksmith": 1 }, "Barracks": { "structures/brit_barracks": 1 }, "House": { "structures/brit_house": 6 }, "Resource": { "structures/brit_field": 4 }, "Field": { "structures/brit_field": 4 }, "Economic": { "structures/brit_storehouse": 2 }, "Storehouse": { "structures/brit_storehouse": 2 }, "DropsiteWood": { "structures/brit_storehouse": 2 }, "DropsiteMetal": { "structures/brit_storehouse": 2 }, "DropsiteStone": { "structures/brit_storehouse": 2 }, "Advanced": { "units/brit_infantry_spearman_a": 9, "units/brit_infantry_slinger_a": 13, "units/brit_infantry_javelinist_a": 2, "units/brit_cavalry_javelinist_a": 15 }, "DefenseTower": { "structures/brit_defense_tower": 5 }, "Town": { "structures/brit_defense_tower": 5 }, "GarrisonTower": { "structures/brit_defense_tower": 5 }, "City": { "structures/brit_kennel": 1 }, "SpecialBuilding": { "structures/brit_kennel": 1 }, "Kennel": { "structures/brit_kennel": 1 }, "Blacksmith": { "structures/brit_blacksmith": 1 } }, "autoResearchTech": { "pair_cav_01": { "genericName": "Lance vs. Chamfron", "top": "attack_cav_lance", "bottom": "armor_cav_chamfron" }, "pair_champ_02": { "genericName": "Champions vs. Part-timers", "top": "attack_champions_elite", "bottom": "attack_citizensoldiers_will" }, "pair_gather_01": { "genericName": "Servants vs. Wedge and Mallet", "top": "gather_mining_servants", "bottom": "gather_mining_wedgemallet" }, "pair_gather_02": { "genericName": "Serfs vs. Shaft Mining", "top": "gather_mining_serfs", "bottom": "gather_mining_shaftmining", "supersedes": "pair_gather_01" }, "pair_gather_03": { "genericName": "Slaves vs. Silver Mining", "top": "gather_mining_slaves", "bottom": "gather_mining_silvermining", "supersedes": "pair_gather_02" }, "pair_gather_wood_01": { "genericName": "Iron Axes vs. Wheelbarrow", "top": "gather_lumbering_ironaxes", "bottom": "gather_capacity_wheelbarrow" }, "pair_heal_01": { "genericName": "Heal Range and Rate", "top": "heal_range", "bottom": "heal_rate" }, "pair_heal_02": { "genericName": "Heal Range and Rate #2", "top": "heal_range_2", "bottom": "heal_rate_2", "supersedes": "pair_heal_01" }, "pair_heal_03": { "genericName": "Garrison Healing vs. Self-Healing", "top": "heal_temple", "bottom": "health_regen_units" }, "pair_house_01": { "genericName": "Females vs. Population", "top": "health_females_01", "bottom": "pop_house_01" }, "pair_house_02": { "genericName": "Females vs. Population", "top": "unlock_females_house", "bottom": "pop_house_02" }, "pair_inf_01": { "genericName": "Side Arms vs. Irregulars", "top": "melee_inf_sidearms", "bottom": "ranged_inf_irregulars" }, "pair_inf_02": { "genericName": "Spear Fighting vs. Skirmishing", "top": "melee_inf_spearheads", "bottom": "ranged_inf_skirmishers", "supersedes": "pair_inf_01" }, "pair_inf_armor_01": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_01", "bottom": "armor_infantryspearmen_pierce_01" }, "pair_inf_armor_02": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_02", "bottom": "armor_infantryspearmen_pierce_02", "supersedes": "pair_inf_armor_01" }, "pair_inf_armor_03": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_03", "bottom": "armor_infantryspearmen_pierce_03", "supersedes": "pair_inf_armor_02" }, "pair_inf_armor_04": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_04", "bottom": "armor_infantryspearmen_pierce_04", "supersedes": "pair_inf_armor_03" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", "bottom": "siege_cost_metal" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry" }, "phase_city_pair_celts": { "genericName": "Britons vs. Gauls", "top": "phase_city_britons", "bottom": "phase_city_gauls", "supersedes": "phase_town_generic" }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "hele" }, { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }, { "civ": "theb" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "hellenes/teambonus_athen_delian_league": { "genericName": "Delian League", "autoResearch": true, "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", "requirements": { "civ": "athen" }, "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Warship" ] }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "mauryans/wooden_walls": { "genericName": "Wooden Walls", "autoResearch": true, "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army" } } } - id: 6 AttackDetection: object: { "suppressionTime": 60000, "suppressionTransferRangeSquared": 6400, "suppressionRangeSquared": 25600, "suppressedList": [ { "target": 6225, "position": { "x": 224.15802001953125, "y": 22.999282836914062, "z": 1002.800537109375 }, "time": 1134500 } ] } BattleDetection: object: { "interval": 200, "recordLength": 12, "damageRateThreshold": 0.04, "alertnessBattleThreshold": 4, "alertnessPeaceThreshold": 0, "alertnessMax": 8, "damage": 0, "damageRecord": [ 1.1085662206077131, 2.956176588287235, 1.4780882941436175, 2.2171324412154263, 1.847610367679522, 2.2171324412154263, 2.2171324412154263, 1.847610367679522, 1.1085662206077131, 1.4780882941436175, 1.1085662206077131, 1.1085662206077131 ], "alertness": 0, "state": "PEACE", "recordControl": 0 } EntityLimits: object: { "limit": { "Apadana": 1, "Council": 1, "DefenseTower": 30, "Embassy": 2, "Fortress": 10, "Hero": 1, "Juggernaut": 1, "Library": 1, "Lighthouse": 1, "Monument": 5, "Pillar": 0, "Theater": 1, "WarDog": 0, "Wonder": 1 }, "count": { "Apadana": 0, "Council": 0, "DefenseTower": 0, "Embassy": 0, "Fortress": 0, "Hero": 0, "Juggernaut": 0, "Library": 0, "Lighthouse": 0, "Monument": 0, "Pillar": 0, "Theater": 0, "WarDog": 0, "Wonder": 0 }, "changers": { "Pillar": { "Ashoka": 5 }, "WarDog": { "Kennel": 10 } } } Player: object: { "playerID": 4, "name": "Player 4", "civ": "spart", "colour": { "r": 0.9019607843137255, "g": 0.9019607843137255, "b": 0.29411764705882354, "a": 1 }, "popUsed": 56, "popBonuses": 85, "maxPop": 300, "trainingBlocked": false, "resourceCount": { "food": 623, "wood": 665, "metal": 300, "stone": 100 }, "tradingGoods": [ { "goods": "wood", "proba": 30 }, { "goods": "stone", "proba": 35 }, { "goods": "metal", "proba": 35 } ], "team": 1, "teamsLocked": false, "state": "active", "diplomacy": [ -1, -1, -1, 1, 1 ], "conquestCriticalEntitiesCount": 60, "formations": [ "formations/scatter", "formations/box", "formations/column_closed", "formations/line_closed", "formations/column_open", "formations/line_open", "formations/flank", "formations/skirmish", "formations/wedge", "formations/battle_line", "formations/phalanx" ], "controlAllUnits": false, "isAI": false, "gatherRateMultiplier": 1, "cheatsEnabled": false, "cheatTimeMultiplier": 1, "heroes": [], "resourceNames": { "food": "Food", "wood": "Wood", "metal": "Metal", "stone": "Stone" } } StatisticsTracker: object: { "unitsClasses": [ "Infantry", "Worker", "Female", "Cavalry", "Champion", "Hero", "Ship" ], "unitsTrained": { "Infantry": 14, "Worker": 14, "Female": 0, "Cavalry": 23, "Champion": 0, "Hero": 0, "Ship": 0, "total": 41 }, "unitsLost": { "Infantry": 0, "Worker": 0, "Female": 0, "Cavalry": 2, "Champion": 0, "Hero": 0, "Ship": 0, "total": 2 }, "unitsLostValue": 280, "enemyUnitsKilled": { "Infantry": 0, "Worker": 0, "Female": 0, "Cavalry": 0, "Champion": 0, "Hero": 0, "Ship": 0, "total": 0 }, "enemyUnitsKilledValue": 0, "buildingsClasses": [ "House", "Economic", "Outpost", "Military", "Fortress", "CivCentre", "Wonder" ], "buildingsConstructed": { "House": 1, "Economic": 1, "Outpost": 0, "Military": 0, "Fortress": 0, "CivCentre": 1, "Wonder": 0, "total": 6 }, "buildingsLost": { "House": 0, "Economic": 0, "Outpost": 0, "Military": 0, "Fortress": 0, "CivCentre": 0, "Wonder": 0, "total": 0 }, "buildingsLostValue": 0, "enemyBuildingsDestroyed": { "House": 0, "Economic": 0, "Outpost": 0, "Military": 0, "Fortress": 0, "CivCentre": 0, "Wonder": 0, "total": 0 }, "enemyBuildingsDestroyedValue": 0, "resourcesGathered": { "food": 2841, "wood": 2804, "metal": 0, "stone": 0, "vegetarianFood": 2841 }, "resourcesUsed": { "food": 3860, "wood": 3675, "metal": 900, "stone": 800 }, "resourcesSold": { "food": 0, "wood": 0, "metal": 0, "stone": 0 }, "resourcesBought": { "food": 0, "wood": 0, "metal": 0, "stone": 0 }, "tributesSent": 0, "tributesReceived": 0, "tradeIncome": 0, "treasuresCollected": 15 } TechnologyManager: object: { "allTechs": { "armor_cav_chamfron": { "pair": "pair_cav_01", "genericName": "Chamfron", "specificName": { "hele": "Prometoopidion", "mace": "Prometoopidion", "spart": "Prometoopidion", "athen": "Prometoopidion", "sele": "Prometoopidion", "ptol": "Prometoopidion", "theb": "Prometoopidion" }, "description": "Metal armor for a horse's face.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_plates_cavalry.png", "researchTime": 40, "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_hero_01": { "genericName": "Iron Hero Armor", "specificName": { "hele": "Sidi̱ró Panoplía", "mace": "Sidi̱ró Panoplía", "spart": "Sidi̱ró Panoplía", "athen": "Sidi̱ró Panoplía", "ptol": "Sidi̱ró Panoplía", "sele": "Sidi̱ró Panoplía", "rome": "Lorica Ferrea" }, "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 600 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_empire.png", "researchTime": 40, "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 50 } ], "affects": [ "Hero" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_01": { "pair": "pair_inf_armor_01", "genericName": "Quilted Body Armor", "specificName": { "generic": "Spolas", "hele": "Spolas", "mace": "Spolas", "spart": "Spolas", "athen": "Spolas", "pers": "Spolas", "rome": "Spolas", "cart": "Spolas", "iber": "Spolas", "maur": "Spolas", "celt": "Spolas", "brit": "Spolas", "gaul": "Spolas" }, "description": "Quilted linen or leather body armor for infantrymen.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_leather.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_02": { "pair": "pair_inf_armor_02", "genericName": "Laminated Linen Body Armor", "specificName": { "hele": "Linothorakes", "mace": "Linothorakes", "spart": "Linothorakes", "athen": "Linothorakes", "ptol": "Linothorakes", "sele": "Linothorakes", "pers": "Linothorakes", "rome": "Linothorakes", "cart": "Linothorakes" }, "description": "Laminated linen body armor for infantrymen.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_pteruges.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_03": { "pair": "pair_inf_armor_03", "genericName": "Scale Body Armor", "specificName": { "rome": "Lorica Squamata" }, "description": "Body armor reinforced with bronze scales.", "cost": { "food": 150, "wood": 0, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_04": { "pair": "pair_inf_armor_04", "genericName": "Bronze Cuirass Body Armor", "specificName": { "rome": "Lorica Musculata" }, "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_bronze.png", "researchTime": 40, "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": [ "Champion" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_01": { "pair": "pair_inf_armor_01", "genericName": "Plywood Shield Construction", "specificName": { "hele": "Aspidiskè", "mace": "Aspidiskè", "spart": "Aspidiskè", "athen": "Aspidiskè", "ptol": "Aspidiskè", "sele": "Aspidiskè" }, "description": "Plywood construction for large shields.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_wood.png", "researchTime": 40, "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_02": { "pair": "pair_inf_armor_02", "genericName": "Reinforced Shield", "specificName": { "hele": "Aspides", "mace": "Aspides", "spart": "Aspides", "athen": "Aspides", "ptol": "Aspides", "sele": "Aspides" }, "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_bronze.png", "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_03": { "pair": "pair_inf_armor_03", "genericName": "Bronze Shield Facing", "specificName": { "hele": "Chalkaspides", "mace": "Chrysaspides", "spart": "Chalkaspides", "athen": "Chalkaspides", "ptol": "Chalkaspides", "sele": "Chalkaspides" }, "description": "A bronze skin hammered over the face of the shield.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_gold.png", "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Level.", "modifications": [ { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_04": { "pair": "pair_inf_armor_04", "genericName": "Silver Shields", "specificName": { "hele": "Argyraspides", "mace": "Argyraspides", "spart": "Argyraspides", "athen": "Argyraspides", "ptol": "Argyraspides", "sele": "Argyraspides" }, "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_silver.png", "researchTime": 40, "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.", "modifications": [ { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": [ "Champion" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_hullsheathing": { "genericName": "Lead hull sheathing", "description": "Lead sheathing protects ship hulls.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "supersedes": "armor_ship_hypozomata", "icon": "armor_ship_gold.png", "researchTime": 40, "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_hypozomata": { "genericName": "Hypozomata undergirding", "description": "The hypozomata braces the structure of a ship.", "cost": { "food": 0, "wood": 150, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "supersedes": "armor_ship_reinforcedhull", "icon": "armor_ship_silver.png", "researchTime": 40, "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_reinforcedhull": { "genericName": "Reinforced hull", "description": "Wooden reinforcement beams for ship hulls.", "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_ship_bronze.png", "researchTime": 40, "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_trade_convoys": { "genericName": "Trade convoys", "description": "Increases defensive capability of traders.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +2 Hack and Pierce armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_cav_lance": { "pair": "pair_cav_01", "genericName": "Cavalry Lance", "specificName": { "hele": "Xyston", "mace": "Xyston", "spart": "Xyston", "athen": "Xyston", "sele": "Xyston", "ptol": "Xyston", "theb": "Xyston", "rome": "Hasta" }, "description": "A long spear made specifically for cavalry.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 150 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "spear_cavalry.png", "researchTime": 40, "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Cavalry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_champions_elite": { "pair": "pair_champ_02", "genericName": "Heroism", "specificName": { "hele": "Andreia", "mace": "Andreia", "spart": "Andreia", "athen": "Andreia", "ptol": "Andreia", "sele": "Andreia", "rome": "Fortitudo" }, "description": "Guard units have uncommon bravery and valor in battle.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_hero_side.png", "researchTime": 40, "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "Champion Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "Champion Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_citizensoldiers_will": { "pair": "pair_champ_02", "genericName": "Will to fight", "specificName": { "hele": "Dynamis", "mace": "Dynamis", "spart": "Dynamis", "athen": "Dynamis", "ptol": "Dynamis", "sele": "Dynamis" }, "description": "The will to fight is crucial to victory.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "CitizenSoldier Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "CitizenSoldier Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_steel_working": { "genericName": "Steel Working", "specificName": { "maur": "Wootz Steel", "iber": "Toledo Steel" }, "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 60, "tooltip": "+2 attack for all sword units.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Sword" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_crenellations": { "pair": "pair_tower_01", "genericName": "Crenellations", "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "crenelations.png", "researchTime": 40, "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.", "modifications": [ { "value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.4 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_watch": { "pair": "pair_tower_01", "genericName": "Sentries", "specificName": { "hele": "Nyktophylakes", "mace": "Nyktophylakes", "spart": "Nyktophylakes", "athen": "Nyktophylakes", "ptol": "Nyktophylakes", "sele": "Nyktophylakes", "rome": "Vigiles" }, "description": "A night's watch increases vigilance.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_bronze.png", "researchTime": 40, "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "add": 1 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "buildtime_walls_rubble": { "pair": "pair_walls_01", "genericName": "Rubble Materials", "description": "Using rubble materials reduces the costs and build times of walls.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks_brown.png", "researchTime": 40, "tooltip": "City walls -20% build time, but -1 crush armor level.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Armour/Crush", "add": -1 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "decay_outpost": { "genericName": "Stone Foundations", "description": "Outposts survive twice as long in neutral territory.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "blocks_three.png", "researchTime": 40, "tooltip": "Territory decay -50% for Outposts.", "modifications": [ { "value": "TerritoryDecay/HealthDecayRate", "multiply": 0.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_animals_stockbreeding": { "genericName": "Stockbreeding", "description": "Breeding livestock for food.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "meat.png", "researchTime": 40, "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Domestic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_capacity_wheelbarrow": { "pair": "pair_gather_wood_01", "genericName": "Wheelbarrow", "description": "Increases shuttling capacity for all resources.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wheelbarrow_empty.png", "researchTime": 40, "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.", "modifications": [ { "value": "ResourceGatherer/Capacities/food", "add": 5 }, { "value": "ResourceGatherer/Capacities/wood", "add": 5 }, { "value": "ResourceGatherer/Capacities/stone", "add": 5 }, { "value": "ResourceGatherer/Capacities/metal", "add": 5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_farming_plows": { "genericName": "Iron Plow", "description": "A horse drawn instrument to turn the sod.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "plow.png", "researchTime": 40, "tooltip": "Equip your workers with iron plows. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_lumbering_ironaxes": { "pair": "pair_gather_wood_01", "genericName": "Iron Ax Heads", "description": "Increases wood gathering rates for trees.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 50 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wood_axe.png", "researchTime": 40, "tooltip": "Workers +25% lumbering rate for trees.", "modifications": [ { "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_serfs": { "pair": "pair_gather_02", "genericName": "Serfs", "specificName": { "hele": "Heilotes", "mace": "Heilotes", "spart": "Heilotes", "athen": "Heilotes" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_servants": { "pair": "pair_gather_01", "genericName": "Servants", "specificName": { "hele": "Douloi", "mace": "Douloi", "spart": "Douloi", "athen": "Douloi" }, "description": "Increases stone gathering rates.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Hire servants to help mine stone. No requirements.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "+25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_shaftmining": { "pair": "pair_gather_02", "genericName": "Shaft Mining", "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Develop shaft mining. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_silvermining": { "pair": "pair_gather_03", "genericName": "Silver Mining", "specificName": { "athen": "Mines of Laureion", "mace": "Mines of Krenides" }, "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_slaves": { "pair": "pair_gather_03", "genericName": "Slaves", "specificName": { "hele": "Andrapodon", "mace": "Andrapodon", "spart": "Andrapodon", "athen": "Andrapodon" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_wedgemallet": { "pair": "pair_gather_01", "genericName": "Wedge and Mallet", "description": "Increases metal gathering rates.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Equip your workers with helpful tools. No requirements.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "+25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_wicker_baskets": { "genericName": "Wicker Baskets", "description": "Baskets to carry foraged food stuffs.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "gather_basket.png", "researchTime": 40, "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.fruit", "multiply": 1.5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range": { "pair": "pair_heal_01", "genericName": "Healing Range", "specificName": { "hele": "Olympic Pantheon", "mace": "Olympic Pantheon", "spart": "Olympic Pantheon", "athen": "Olympic Pantheon" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range_2": { "pair": "pair_heal_02", "genericName": "Healing Range 2", "specificName": { "hele": "Akademia", "mace": "Akademia", "spart": "Akademia", "athen": "Akademia" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate": { "pair": "pair_heal_01", "genericName": "Healing Rate", "specificName": { "hele": "Sphagia", "mace": "Sphagia", "spart": "Sphagia", "athen": "Sphagia" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "add": -500 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate_2": { "pair": "pair_heal_02", "genericName": "Healing Rate 2", "specificName": { "hele": "Hippocratic Oath", "mace": "Hippocratic Oath", "spart": "Hippocratic Oath", "athen": "Hippocratic Oath" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "add": -500 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_temple": { "pair": "pair_heal_03", "genericName": "Divine Offerings", "specificName": { "hele": "Olympic Games", "mace": "Olympic Games", "spart": "Olympic Games", "athen": "Eleusian Mysteries" }, "description": "Units garrisoned in a temple are healed faster.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "cauldron.png", "researchTime": 40, "tooltip": "Temples +50% garrisoned healing rate.", "modifications": [ { "value": "GarrisonHolder/BuffHeal", "multiply": 1.5 } ], "affects": [ "Temple" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_females_01": { "pair": "pair_house_01", "genericName": "The Loom", "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large share of their lives working with it.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wives_festival.png", "researchTime": 40, "tooltip": "Female Citizens +50% Health.", "modifications": [ { "value": "Health/Max", "multiply": 1.5 } ], "affects": [ "Female Citizen" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_regen_units": { "pair": "pair_heal_03", "genericName": "Battlefield Medicine", "description": "Unlock health regeneration for your units.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "bandage.png", "researchTime": 40, "tooltip": "Organic units will slowly regenerate health over time when idle.", "modifications": [ { "value": "Health/RegenRate", "add": 0.5 } ], "affects": [ "Unit Organic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_walls_geometric_masonry": { "pair": "pair_walls_01", "genericName": "Geometric Masonry", "description": "Using geometric masonry increases the sturdiness of defensive walls.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks.png", "researchTime": 40, "tooltip": "City walls +2 crush armor levels, but +10% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.1 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_sidearms": { "pair": "pair_inf_01", "genericName": "Side Arms", "specificName": { "hele": "Xíphos", "mace": "Xíphos", "spart": "Xíphos", "athen": "Xíphos", "theb": "Xíphos", "ptol": "Xíphos", "sele": "Xíphos", "rome": "Pugio" }, "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 50 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "sword.png", "researchTime": 40, "tooltip": "Melee infantry +1 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 1 } ], "affects": [ "Infantry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_spearheads": { "pair": "pair_inf_02", "genericName": "Iron Spearheads", "specificName": { "hele": "Siderénies Aichmés", "mace": "Siderénies Aichmés", "spart": "Siderénies Aichmés", "athen": "Siderénies Aichmés", "theb": "Siderénies Aichmés", "ptol": "Siderénies Aichmés", "sele": "Siderénies Aichmés" }, "description": "Using iron instead of bronze gave spears additional piercing power.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "All Spear units +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_cav_01": { "genericName": "Lance vs. Chamfron", "top": "attack_cav_lance", "bottom": "armor_cav_chamfron" }, "pair_champ_02": { "genericName": "Champions vs. Part-timers", "top": "attack_champions_elite", "bottom": "attack_citizensoldiers_will" }, "pair_gather_01": { "genericName": "Servants vs. Wedge and Mallet", "top": "gather_mining_servants", "bottom": "gather_mining_wedgemallet" }, "pair_gather_02": { "genericName": "Serfs vs. Shaft Mining", "top": "gather_mining_serfs", "bottom": "gather_mining_shaftmining", "supersedes": "pair_gather_01" }, "pair_gather_03": { "genericName": "Slaves vs. Silver Mining", "top": "gather_mining_slaves", "bottom": "gather_mining_silvermining", "supersedes": "pair_gather_02" }, "pair_gather_wood_01": { "genericName": "Iron Axes vs. Wheelbarrow", "top": "gather_lumbering_ironaxes", "bottom": "gather_capacity_wheelbarrow" }, "pair_heal_01": { "genericName": "Heal Range and Rate", "top": "heal_range", "bottom": "heal_rate" }, "pair_heal_02": { "genericName": "Heal Range and Rate #2", "top": "heal_range_2", "bottom": "heal_rate_2", "supersedes": "pair_heal_01" }, "pair_heal_03": { "genericName": "Garrison Healing vs. Self-Healing", "top": "heal_temple", "bottom": "health_regen_units" }, "pair_house_01": { "genericName": "Females vs. Population", "top": "health_females_01", "bottom": "pop_house_01" }, "pair_house_02": { "genericName": "Females vs. Population", "top": "unlock_females_house", "bottom": "pop_house_02" }, "pair_inf_01": { "genericName": "Side Arms vs. Irregulars", "top": "melee_inf_sidearms", "bottom": "ranged_inf_irregulars" }, "pair_inf_02": { "genericName": "Spear Fighting vs. Skirmishing", "top": "melee_inf_spearheads", "bottom": "ranged_inf_skirmishers", "supersedes": "pair_inf_01" }, "pair_inf_armor_01": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_01", "bottom": "armor_infantryspearmen_pierce_01" }, "pair_inf_armor_02": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_02", "bottom": "armor_infantryspearmen_pierce_02", "supersedes": "pair_inf_armor_01" }, "pair_inf_armor_03": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_03", "bottom": "armor_infantryspearmen_pierce_03", "supersedes": "pair_inf_armor_02" }, "pair_inf_armor_04": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_04", "bottom": "armor_infantryspearmen_pierce_04", "supersedes": "pair_inf_armor_03" }, "pair_levy_01": { "genericName": "Levy Infantry vs. Levy Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", "bottom": "siege_cost_metal" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry" }, "phase_city": { "genericName": "City Phase", "requirements": { "any": [ { "tech": "phase_city_generic" }, { "tech": "phase_city_britons" }, { "tech": "city_phase_gauls" }, { "tech": "phase_city_pair_celts" }, { "tech": "phase_city_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_athen": { "genericName": "City Phase", "specificName": { "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_athen", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_britons": { "genericName": "City Phase - Britons", "description": "Advance from a bustling town to large city.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_gauls": { "genericName": "City Phase - Gauls", "description": "Advance from a bustling town to large city.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_generic": { "genericName": "City Phase", "specificName": { "hele": "Megalopolis", "mace": "Megalopolis", "spart": "Megalopolis", "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_generic", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_pair_celts": { "genericName": "Britons vs. Gauls", "top": "phase_city_britons", "bottom": "phase_city_gauls", "supersedes": "phase_town_generic" }, "phase_town": { "genericName": "Town Phase", "requirements": { "any": [ { "tech": "phase_town_generic" }, { "tech": "phase_town_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.3 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_athen": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_generic": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis", "hele": "Komópolis", "mace": "Komópolis", "spart": "Komópolis", "theb": "Komópolis" }, "description": "Advances from a small village to a bustling town, ready to expand rapidly.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_village": { "genericName": "Village Phase", "autoResearch": true }, "pop_civic_01": { "pair": "pair_pop_01", "genericName": "Dining Hall", "specificName": { "athen": "Tholos" }, "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.", "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_civic_02": { "pair": "pair_pop_02", "genericName": "Public Assembly", "specificName": { "athen": "Ekklesia", "rome": "Comitium" }, "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_01": { "pair": "pair_house_01", "genericName": "Home Garden", "specificName": { "hele": "Peristyle", "mace": "Peristyle", "spart": "Peristyle", "athen": "Peristyle", "sele": "Peristyle", "ptol": "Peristyle", "rome": "Peristyle", "pers": "Paradise" }, "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +1 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 1 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_02": { "pair": "pair_house_02", "genericName": "Manors", "specificName": { "rome": "Insulae" }, "description": "Homes tended to expand as the wealth and population of a settlement grew.", "cost": { "food": 0, "wood": 300, "stone": 300, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +2 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 2 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_irregulars": { "pair": "pair_inf_01", "genericName": "Ranged Infantry Irregulars", "specificName": { "hele": "Átaktoi", "mace": "Átaktoi", "spart": "Átaktoi", "athen": "Átaktoi", "theb": "Átaktoi", "sele": "Átaktoi", "ptol": "Átaktoi" }, "description": "Training increases damage of ranged infantry units.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "arrow.png", "researchTime": 40, "tooltip": "Ranged infantry +2 pierce attack.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 } ], "affects": [ "Infantry Ranged" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_skirmishers": { "pair": "pair_inf_02", "genericName": "Javelin Thong", "specificName": { "hele": "Ankyle", "mace": "Ankyle", "spart": "Ankyle", "athen": "Ankyle", "theb": "Ankyle", "ptol": "Ankyle", "sele": "Ankyle", "rome": "Amentum" }, "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "javelin_thong.png", "researchTime": 30, "tooltip": "All Javelin units +2 pierce attack and +4 range.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 }, { "value": "Attack/Ranged/MaxRange", "add": 4 } ], "affects": [ "Javelin" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_armor": { "genericName": "Armor plating", "description": "Increased armor on siege weapons", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Siege weapons +2 Hack armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_attack": { "genericName": "Advanced Siege", "description": "Advanced technologies improve siege efficiency", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "siege_ram.png", "researchTime": 40, "tooltip": "All siege weapons +5 Crush damage.", "modifications": [ { "value": "Attack/Melee/Crush", "add": 5 }, { "value": "Attack/Ranged/Crush", "add": 5 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_bolt_accuracy": { "genericName": "Bolt Accuracy", "description": "Improvement to projectile accuracy", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 220 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "accuracy_bolt.png", "researchTime": 40, "tooltip": "Bolt shooter accuracy increased 25%", "modifications": [ { "value": "Attack/Ranged/Spread", "multiply": 0.75 } ], "affects": [ "Bolt Shooter" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_metal": { "genericName": "Metalworker", "description": "Siege weapons require less metal resource", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less metal", "modifications": [ { "value": "Cost/Resources/metal", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_wood": { "genericName": "Artillery Instructors", "description": "Siege weapons cost less wood", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "anvil.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less wood", "modifications": [ { "value": "Cost/Resources/wood", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_packing": { "genericName": "Military Engineers", "description": "Immobile siege weapons are assembled and disassembled faster", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "military_engineers.png", "researchTime": 40, "tooltip": "Immobile siege weapons pack/unpack 25% faster", "modifications": [ { "value": "Pack/Time", "multiply": 0.75 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "speed_trader_01": { "genericName": "Trade Convoys", "description": "Increases movement rate of traders, which in turn increases trade income.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.", "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.25 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_conscription": { "genericName": "Conscription", "supersedes": "pair_levy_01", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_cavalry": { "pair": "pair_levy_01", "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_infantry": { "pair": "pair_levy_01", "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_naval_architects": { "genericName": "Naval Architects", "description": "Significantly increase build speed of batches of ships at the Dock.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Docks increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Dock" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_champion_units": { "genericName": "Unlock Champion Units", "specificName": { "hele": "Agèma", "mace": "Agèma", "spart": "Agèma", "athen": "Agèma", "rome": "Regio Cohors" }, "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Unlock the ability to train Champions at the barracks.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_females_house": { "pair": "pair_house_02", "genericName": "Fertility Festival", "specificName": { "hele": "Thesmophoria", "mace": "Thesmophoria", "spart": "Thesmophoria", "athen": "Thesmophoria", "rome": "Bona Dea" }, "description": "A festival attended by women-only, to celebrate female fertility.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wives_festival.png", "researchTime": 60, "tooltip": "Unlock the ability to train women from houses.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_cavalry": { "genericName": "Advanced Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 400, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_infantry": { "genericName": "Advanced Citizen-Infantry", "specificName": { "hele": "Metikoi", "mace": "Metikoi", "spart": "Metikoi", "athen": "Metikoi" }, "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_cavalry": { "genericName": "Elite Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 600, "wood": 0, "stone": 0, "metal": 400 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_cavalry", "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_infantry": { "genericName": "Elite Citizen-Infantry", "specificName": { "hele": "Zeugites", "mace": "Zeugites", "spart": "Zeugites", "athen": "Zeugites" }, "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_infantry", "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "vision_outpost": { "genericName": "Carrier Pigeons", "description": "Outposts gain longer vision for scouting.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "pigeon.png", "researchTime": 40, "tooltip": "Vision Range +50% for Outposts.", "modifications": [ { "value": "Vision/Range", "multiply": 1.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/cost_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Mercenary Captain", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Mercenary General", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Lusitanian Mercenary Captain", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Celtiberian Mercenary General", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Mercenary Captain", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Mercenary General", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "carthaginians/special_colonisation": { "genericName": "Colonization", "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.", "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Civic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/special_exploration": { "genericName": "Exploration", "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_ship_gold.png", "researchTime": 60, "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.", "modifications": [ { "value": "Vision/Range", "multiply": 1.25 } ], "affects": [ "Trader", "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/training_phoenician_naval_architects": { "genericName": "Phoenician Naval Architects", "description": "Significantly increase build speed of batches of ships at the Shipyard.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Shipyard increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Shipyard" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Alliance", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Hegemony", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Iberian Alliance", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Iberian Hegemony", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Alliance", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Hegemony", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_celts": { "genericName": "Advanced Celtic Mercenaries", "description": "Upgrade all of your Celtic mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_iberian": { "genericName": "Advanced Iberian Mercenaries", "description": "Upgrade all of your Iberian mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_italiote": { "genericName": "Advanced Italiote Mercenaries", "description": "Upgrade all of your Italiote mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_celts": { "genericName": "Elite Celtic Mercenaries", "description": "Upgrade all of your Celtic Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_celts", "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_iberian": { "genericName": "Elite Iberian Mercenaries", "description": "Upgrade all of your Iberian Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_iberian", "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_italiote": { "genericName": "Elite Italiote Mercenaries", "description": "Upgrade all of your Italiote Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_italiote", "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.", "requirements": { "any": [ { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Structure" ] }, "celts/special_gather_crop_rotation": { "genericName": "Crop Rotation", "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.", "cost": { "food": 300, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crop_rotation.png", "researchTime": 40, "tooltip": "Increase the yield of your farms. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/attack_inf_spearfighting": { "genericName": "Infantry Spear Fighting", "specificName": { "hele": "Doratismos", "mace": "Doratismos", "spart": "Doratismos", "athen": "Doratismos", "theb": "Doratismos" }, "description": "Spear fighting training increases damage of infantry spear units.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "Spearmen +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "hele" }, { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }, { "civ": "theb" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "hellenes/spartans_agoge": { "genericName": "The Agoge", "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "agoge.png", "researchTime": 60, "tooltip": "+25% health for spear infantry, but also +10% train time.", "modifications": [ { "value": "Health/Max", "multiply": 1.25 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Spear Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_iphicratean_reforms": { "genericName": "Iphicratean Reforms", "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).", "cost": { "food": 300, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 60, "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_long_walls": { "genericName": "Athenian Long Walls", "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.", "cost": { "food": 0, "wood": 0, "stone": 250, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crenelations.png", "researchTime": 60, "tooltip": "Build stone walls in neutral territory.", "modifications": [ { "value": "BuildRestrictions/Territory", "replace": [ "own", "neutral" ] } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/teambonus_athen_delian_league": { "genericName": "Delian League", "autoResearch": true, "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", "requirements": { "civ": "athen" }, "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Warship" ] }, "hellenes/temp_special_hellenization": { "genericName": "Hellenization", "specificName": { "athen": "Exellinismós", "hele": "Exellinismós", "mace": "Exellinismós", "spart": "Exellinismós", "theb": "Exellinismós" }, "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 1000 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.", "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.2 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "mauryans/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/wooden_walls": { "genericName": "Wooden Walls", "autoResearch": true, "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "persians/immortals": { "genericName": "Immortals", "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 60, "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.5 }, { "value": "Health/Max", "add": -20 } ], "affects": [ "Champion Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/persian_architecture": { "genericName": "Persian Architecture", "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", "cost": { "food": 0, "wood": 200, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "stone_blocks.png", "researchTime": 60, "tooltip": "All Persian structures +25% health, but also +20% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.2 }, { "value": "Health/Max", "multiply": 1.25 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_equine_transports": { "genericName": "Equine Transports", "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 60, "tooltip": "Phoenician Triremes gain the ability to train cavalry units.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_conscription_cavalry": { "genericName": "Cavalry Conscription", "supersedes": "persians/training_levy_cavalry", "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Stables.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Stables" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_conscription_infantry": { "genericName": "Infantry Conscription", "supersedes": "persians/training_levy_infantry", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_levy_cavalry": { "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_levy_infantry": { "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "romans/decay_logistics": { "genericName": "Roman Logistics", "description": "The Romans were masters of the logistics of warfare.", "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "handcart_empty.png", "researchTime": 40, "tooltip": "Territory decay eliminated for Army Camps and Siege Walls.", "modifications": [ { "value": "TerritoryDecay/HealthDecayRate", "replace": 0 } ], "affects": [ "ArmyCamp", "SiegeWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army" }, "successors/special_hellenistic_metropolis": { "genericName": "Hellenistic Metropolis", "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", "cost": { "food": 0, "wood": 0, "stone": 500, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "statue_face_stone.png", "researchTime": 60, "tooltip": "Civic centers +100% health and double default arrows.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "multiply": 2 }, { "value": "Health/Max", "multiply": 2 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/special_parade_of_daphne": { "genericName": "Parade of Daphne", "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "parade_of_daphne.png", "researchTime": 60, "tooltip": "Faster batch training speed for the Fortress.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.2 } ], "affects": [ "Fortress" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/special_war_horses": { "genericName": "Nisean War Horses", "specificName": { "sele": "Nisioi" }, "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "nisean_war_horses.png", "researchTime": 60, "tooltip": "All cavalry +20% health, but also +10% train time.", "modifications": [ { "value": "Health/Max", "multiply": 1.2 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/unlock_reform_army": { "pair": "successors/pair_unlock_champions", "genericName": "Reform Army", "description": "The reform army of the Seleucids.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 0, "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/unlock_traditional_army": { "pair": "successors/pair_unlock_champions", "genericName": "Traditional Army", "description": "The traditional army of the Seleucids.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 0, "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/upgrade_mace_silvershields": { "genericName": "Silver Shields Regiment", "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_silver.png", "researchTime": 40, "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Champion Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } }, "researchedTechs": { "phase_village": { "genericName": "Village Phase", "autoResearch": true }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "hele" }, { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }, { "civ": "theb" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "phase_town_generic": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis", "hele": "Komópolis", "mace": "Komópolis", "spart": "Komópolis", "theb": "Komópolis" }, "description": "Advances from a small village to a bustling town, ready to expand rapidly.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town": { "genericName": "Town Phase", "requirements": { "any": [ { "tech": "phase_town_generic" }, { "tech": "phase_town_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.3 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "upgrade_rank_advanced_infantry": { "genericName": "Advanced Citizen-Infantry", "specificName": { "hele": "Metikoi", "mace": "Metikoi", "spart": "Metikoi", "athen": "Metikoi" }, "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } }, "researchQueued": {}, "researchStarted": {}, "modifications": { "Health/Max": [ { "affects": [ [ "Structure" ] ], "multiply": 1.1 } ], "Cost/BuildTime": [ { "affects": [ [ "Structure" ] ], "multiply": 1.1 } ], "Player/MaxPopulation": [ { "affects": [ [] ], "multiply": 0.9 } ], "TerritoryInfluence/Radius": [ { "affects": [ [ "CivCentre" ] ], "multiply": 1.3 } ], "Promotion/RequiredXp": [ { "affects": [ [ "Infantry", "Basic" ] ], "replace": 0 } ] }, "modificationCache": {}, "typeCounts": { "structures/spart_civil_centre": 2, "units/spart_support_female_citizen": 8, "units/spart_cavalry_javelinist_b": 15, "structures/spart_wall_gate": 2, "structures/spart_wall_tower": 12, "structures/spart_wall_long": 10, "structures/spart_barracks": 1, "structures/spart_house": 4, "formations/line_closed": 7, "structures/spart_field": 2, "structures/spart_farmstead": 1, "structures/spart_temple": 1, "units/spart_support_healer_b": 4, "units/spart_infantry_spearman_a": 11, "units/spart_infantry_javelinist_a": 11, "units/spart_cavalry_spearman_b": 7 }, "classCounts": { "Structure": 35, "ConquestCritical": 60, "Civic": 7, "Defensive": 26, "CivCentre": 2, "CivilCentre": 2, "": 43, "Unit": 56, "Support": 12, "Organic": 56, "Worker": 30, "Female": 8, "Citizen": 8, "Infantry": 22, "CitizenSoldier": 44, "Melee": 18, "Spear": 18, "Basic": 26, "Ranged": 26, "Javelin": 26, "Cavalry": 22, "StoneWall": 24, "Gates": 2, "Tower": 12, "LongWall": 10, "Military": 1, "Village": 6, "Barracks": 1, "House": 4, "Resource": 2, "Field": 2, "Economic": 1, "DropsiteFood": 1, "Farmstead": 1, "Town": 1, "Temple": 1, "Healer": 4, "Advanced": 22 }, "typeCountsByClass": { "Structure": { "structures/spart_civil_centre": 2, "structures/spart_wall_gate": 2, "structures/spart_wall_tower": 12, "structures/spart_wall_long": 10, "structures/spart_barracks": 1, "structures/spart_house": 4, "structures/spart_field": 2, "structures/spart_farmstead": 1, "structures/spart_temple": 1 }, "ConquestCritical": { "structures/spart_civil_centre": 2, "units/spart_support_female_citizen": 8, "units/spart_cavalry_javelinist_b": 15, "structures/spart_barracks": 1, "structures/spart_temple": 1, "units/spart_support_healer_b": 4, "units/spart_infantry_spearman_a": 11, "units/spart_infantry_javelinist_a": 11, "units/spart_cavalry_spearman_b": 7 }, "Civic": { "structures/spart_civil_centre": 2, "structures/spart_house": 4, "structures/spart_temple": 1 }, "Defensive": { "structures/spart_civil_centre": 2, "structures/spart_wall_gate": 2, "structures/spart_wall_tower": 12, "structures/spart_wall_long": 10 }, "CivCentre": { "structures/spart_civil_centre": 2 }, "CivilCentre": { "structures/spart_civil_centre": 2 }, "": { "structures/spart_civil_centre": 2, "units/spart_support_female_citizen": 8, "structures/spart_wall_gate": 2, "structures/spart_wall_tower": 12, "structures/spart_wall_long": 10, "structures/spart_barracks": 1, "structures/spart_house": 4, "structures/spart_field": 2, "structures/spart_farmstead": 1, "structures/spart_temple": 1 }, "Unit": { "units/spart_support_female_citizen": 8, "units/spart_cavalry_javelinist_b": 15, "units/spart_support_healer_b": 4, "units/spart_infantry_spearman_a": 11, "units/spart_infantry_javelinist_a": 11, "units/spart_cavalry_spearman_b": 7 }, "Support": { "units/spart_support_female_citizen": 8, "units/spart_support_healer_b": 4 }, "Organic": { "units/spart_support_female_citizen": 8, "units/spart_cavalry_javelinist_b": 15, "units/spart_support_healer_b": 4, "units/spart_infantry_spearman_a": 11, "units/spart_infantry_javelinist_a": 11, "units/spart_cavalry_spearman_b": 7 }, "Worker": { "units/spart_support_female_citizen": 8, "units/spart_infantry_spearman_a": 11, "units/spart_infantry_javelinist_a": 11 }, "Female": { "units/spart_support_female_citizen": 8 }, "Citizen": { "units/spart_support_female_citizen": 8 }, "Infantry": { "units/spart_infantry_spearman_a": 11, "units/spart_infantry_javelinist_a": 11 }, "CitizenSoldier": { "units/spart_cavalry_javelinist_b": 15, "units/spart_infantry_spearman_a": 11, "units/spart_infantry_javelinist_a": 11, "units/spart_cavalry_spearman_b": 7 }, "Melee": { "units/spart_infantry_spearman_a": 11, "units/spart_cavalry_spearman_b": 7 }, "Spear": { "units/spart_infantry_spearman_a": 11, "units/spart_cavalry_spearman_b": 7 }, "Basic": { "units/spart_cavalry_javelinist_b": 15, "units/spart_support_healer_b": 4, "units/spart_cavalry_spearman_b": 7 }, "Ranged": { "units/spart_cavalry_javelinist_b": 15, "units/spart_infantry_javelinist_a": 11 }, "Javelin": { "units/spart_cavalry_javelinist_b": 15, "units/spart_infantry_javelinist_a": 11 }, "Cavalry": { "units/spart_cavalry_javelinist_b": 15, "units/spart_cavalry_spearman_b": 7 }, "StoneWall": { "structures/spart_wall_gate": 2, "structures/spart_wall_tower": 12, "structures/spart_wall_long": 10 }, "Gates": { "structures/spart_wall_gate": 2 }, "Tower": { "structures/spart_wall_tower": 12 }, "LongWall": { "structures/spart_wall_long": 10 }, "Military": { "structures/spart_barracks": 1 }, "Village": { "structures/spart_barracks": 1, "structures/spart_house": 4, "structures/spart_farmstead": 1 }, "Barracks": { "structures/spart_barracks": 1 }, "House": { "structures/spart_house": 4 }, "Resource": { "structures/spart_field": 2 }, "Field": { "structures/spart_field": 2 }, "Economic": { "structures/spart_farmstead": 1 }, "DropsiteFood": { "structures/spart_farmstead": 1 }, "Farmstead": { "structures/spart_farmstead": 1 }, "Town": { "structures/spart_temple": 1 }, "Temple": { "structures/spart_temple": 1 }, "Healer": { "units/spart_support_healer_b": 4 }, "Advanced": { "units/spart_infantry_spearman_a": 11, "units/spart_infantry_javelinist_a": 11 } }, "autoResearchTech": { "pair_cav_01": { "genericName": "Lance vs. Chamfron", "top": "attack_cav_lance", "bottom": "armor_cav_chamfron" }, "pair_champ_02": { "genericName": "Champions vs. Part-timers", "top": "attack_champions_elite", "bottom": "attack_citizensoldiers_will" }, "pair_gather_01": { "genericName": "Servants vs. Wedge and Mallet", "top": "gather_mining_servants", "bottom": "gather_mining_wedgemallet" }, "pair_gather_02": { "genericName": "Serfs vs. Shaft Mining", "top": "gather_mining_serfs", "bottom": "gather_mining_shaftmining", "supersedes": "pair_gather_01" }, "pair_gather_03": { "genericName": "Slaves vs. Silver Mining", "top": "gather_mining_slaves", "bottom": "gather_mining_silvermining", "supersedes": "pair_gather_02" }, "pair_gather_wood_01": { "genericName": "Iron Axes vs. Wheelbarrow", "top": "gather_lumbering_ironaxes", "bottom": "gather_capacity_wheelbarrow" }, "pair_heal_01": { "genericName": "Heal Range and Rate", "top": "heal_range", "bottom": "heal_rate" }, "pair_heal_02": { "genericName": "Heal Range and Rate #2", "top": "heal_range_2", "bottom": "heal_rate_2", "supersedes": "pair_heal_01" }, "pair_heal_03": { "genericName": "Garrison Healing vs. Self-Healing", "top": "heal_temple", "bottom": "health_regen_units" }, "pair_house_01": { "genericName": "Females vs. Population", "top": "health_females_01", "bottom": "pop_house_01" }, "pair_house_02": { "genericName": "Females vs. Population", "top": "unlock_females_house", "bottom": "pop_house_02" }, "pair_inf_01": { "genericName": "Side Arms vs. Irregulars", "top": "melee_inf_sidearms", "bottom": "ranged_inf_irregulars" }, "pair_inf_02": { "genericName": "Spear Fighting vs. Skirmishing", "top": "melee_inf_spearheads", "bottom": "ranged_inf_skirmishers", "supersedes": "pair_inf_01" }, "pair_inf_armor_01": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_01", "bottom": "armor_infantryspearmen_pierce_01" }, "pair_inf_armor_02": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_02", "bottom": "armor_infantryspearmen_pierce_02", "supersedes": "pair_inf_armor_01" }, "pair_inf_armor_03": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_03", "bottom": "armor_infantryspearmen_pierce_03", "supersedes": "pair_inf_armor_02" }, "pair_inf_armor_04": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_04", "bottom": "armor_infantryspearmen_pierce_04", "supersedes": "pair_inf_armor_03" }, "pair_levy_01": { "genericName": "Levy Infantry vs. Levy Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", "bottom": "siege_cost_metal" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry" }, "phase_city": { "genericName": "City Phase", "requirements": { "any": [ { "tech": "phase_city_generic" }, { "tech": "phase_city_britons" }, { "tech": "city_phase_gauls" }, { "tech": "phase_city_pair_celts" }, { "tech": "phase_city_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_pair_celts": { "genericName": "Britons vs. Gauls", "top": "phase_city_britons", "bottom": "phase_city_gauls", "supersedes": "phase_town_generic" }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.", "requirements": { "any": [ { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Structure" ] }, "hellenes/teambonus_athen_delian_league": { "genericName": "Delian League", "autoResearch": true, "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", "requirements": { "civ": "athen" }, "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Warship" ] }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "mauryans/wooden_walls": { "genericName": "Wooden Walls", "autoResearch": true, "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army" } } } - id: 150 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1062.34963 z: 789.41486 Obstruction: active: true moving: false control group: 150 control group 2: 0 tag: 3 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1062.34963 z: 789.41486 last x: 1062.34963 last z: 789.41486 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/civic_centre.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 150 actor: "structures/ptolemies/civic_centre.xml" constructionprogress: 0 AIProxy: AlertRaiser: object: { "level": 0, "garrisonedUnits": [], "walkingUnits": [], "prodBuildings": [] } Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1, "gaiaUnitsQuery": 2 } Cost: object: { "populationBonus": 20 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 4, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen", "units/ptol_infantry_spearman_b", "units/ptol_infantry_archer_b", "units/ptol_cavalry_archer_a" ] } RallyPoint: object: { "pos": [ { "x": 1055.33984375, "z": 652.78857421875 } ], "data": [ { "command": "walk" } ] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 151 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1025.46221 z: 699.87142 Obstruction: active: true moving: false control group: 151 control group 2: 0 tag: 7256 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1025.46221 z: 699.87142 last x: 1025.46221 last z: 699.87142 territory: 1 rot x: 0 rot y: 2.46448 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6366 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1032.81128 goal z: 690.17182 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 151 actor: "units/ptolemies/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/ptol_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 3 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 4 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 14 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6366, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 1032.811279296875, "y": 23, "z": 690.1718139648438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6366, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 1032.811279296875, "y": 23, "z": 690.1718139648438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "lastAttacked": 194000, "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15770, "losRangeQuery": 5, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee", "gatheringTarget": 6366 } - id: 152 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1029.16991 z: 703.57929 Obstruction: active: true moving: false control group: 152 control group 2: 0 tag: 7258 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1029.16991 z: 703.57929 last x: 1029.16991 last z: 703.57929 territory: 1 rot x: 0 rot y: 2.8061 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6366 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1032.81128 goal z: 690.17182 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 152 actor: "units/ptolemies/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/ptol_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 6 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 7 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 10 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6366, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 1032.811279296875, "y": 23, "z": 690.1718139648438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6366, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 1032.811279296875, "y": 23, "z": 690.1718139648438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "lastAttacked": 243000, "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15900, "losRangeQuery": 8, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee", "gatheringTarget": 6366 } - id: 153 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1027.25974 z: 701.66904 Obstruction: active: true moving: false control group: 153 control group 2: 0 tag: 7260 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1027.25974 z: 701.66904 last x: 1027.25974 last z: 701.66904 territory: 1 rot x: 0 rot y: 2.6301 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6366 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1032.81128 goal z: 690.17182 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 153 actor: "units/ptolemies/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/ptol_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 9 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 10 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 10 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6366, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 1032.811279296875, "y": 23, "z": 690.1718139648438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6366, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 1032.811279296875, "y": 23, "z": 690.1718139648438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "lastAttacked": 251500, "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15888, "losRangeQuery": 11, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee", "gatheringTarget": 6366 } - id: 154 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 476.25823 z: 805.2141 Obstruction: active: true moving: false control group: 154 control group 2: 0 tag: 7262 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 476.25823 z: 805.2141 last x: 476.25823 last z: 805.2141 territory: 1 rot x: 0 rot y: -1.44507 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6746 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 460.57456 goal z: 806.57874 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 154 actor: "units/ptolemies/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/ptol_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 12 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 13 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 10 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6746, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 460.5745544433594, "y": 22.999282836914062, "z": 806.5787353515625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6746, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 460.5745544433594, "y": 22.999282836914062, "z": 806.5787353515625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 446.653564453125, "z": 806.1673583984375 }, "workOrders": [], "lastAttacked": 1019500, "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15907, "losRangeQuery": 14, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee", "gatheringTarget": 6746 } - id: 155 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1008.1461 z: 907.48893 Obstruction: active: true moving: false control group: 6047 control group 2: 0 tag: 7264 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1008.1461 z: 907.48893 last x: 1008.1461 last z: 907.48893 territory: 1 rot x: 0 rot y: 0.66718 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 3683 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1010 goal z: 910 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 155 actor: "units/ptolemies/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 16 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3683, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 1010, "y": 23, "z": 910 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3683, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 1010, "y": 23, "z": 910 }, "force": false, "autoharvest": true } }, "formationController": 6047, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15901, "losRangeQuery": 15, "fsmReenter": false, "gatheringTarget": 3683 } - id: 156 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 516.94217 z: 825.18923 Obstruction: active: true moving: true control group: 6639 control group 2: 0 tag: 7266 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 516.94217 z: 825.18923 last x: 518.17313 last z: 828.19709 territory: 1 rot x: 0 rot y: -2.68543 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 6716 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 6.5 moving: true facePointAfterMove: true length: 0 length: 4 waypoint x: 503.85692 waypoint z: 813.11556 waypoint x: 506.61175 waypoint z: 815.86048 waypoint x: 511.40139 waypoint z: 818.95621 waypoint x: 516.27254 waypoint z: 823.55298 type: 2 goal x: 500.7646 goal z: 798.4521 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.55 goal hh: 12.55 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 9.75 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 156 actor: "units/ptolemies/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 20 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 6716, "force": false } }, { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 6716, "force": false } }, "formationController": 6639, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 990.3803100585938, "z": 707.43505859375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 16, "fsmReenter": false } - id: 157 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 490.1683 z: 839.11196 Obstruction: active: true moving: false control group: 6502 control group 2: 0 tag: 7268 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 490.1683 z: 839.11196 last x: 490.1683 last z: 839.11196 territory: 1 rot x: 0 rot y: -0.71221 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4108 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 483.35123 goal z: 847.33037 goal u x: 0.99573 goal u z: -0.09281 goal v x: 0.09281 goal v z: 0.99573 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/ptolemies/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 157 actor: "units/ptolemies/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 2 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4108, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 483.3512268066406, "y": 23, "z": 847.3303680419922 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4108, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 483.3512268066406, "y": 23, "z": 847.3303680419922 }, "force": false, "autoharvest": true } }, "formationController": 6502, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 990.3803100585938, "z": 707.43505859375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16335, "losRangeQuery": 17, "fsmReenter": false, "gatheringTarget": 4108 } - id: 158 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1009.94735 z: 906.87916 Obstruction: active: true moving: false control group: 6047 control group 2: 0 tag: 7270 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1009.94735 z: 906.87916 last x: 1009.94735 last z: 906.87916 territory: 1 rot x: 0 rot y: 0.02608 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 3683 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1010 goal z: 910 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 158 actor: "units/ptolemies/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 16 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3683, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 1010, "y": 23, "z": 910 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3683, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 1010, "y": 23, "z": 910 }, "force": false, "autoharvest": true } }, "formationController": 6047, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15902, "losRangeQuery": 18, "fsmReenter": false, "gatheringTarget": 3683 } - id: 160 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1140.45693 z: 528.67507 Obstruction: active: true moving: false control group: 160 control group 2: 0 tag: 7274 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1140.45693 z: 528.67507 last x: 1140.45693 last z: 528.67507 territory: 1 rot x: 0 rot y: -0.21926 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4098 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1139.42614 goal z: 535.0294 goal u x: -0.81156 goal u z: 0.58501 goal v x: -0.58501 goal v z: -0.81156 goal hw: 4.55 goal hh: 4.55 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 160 actor: "units/ptolemies/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/ptol_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [ 6204, 6205, 6207, 6202, 6199 ], "rangeQuery": 20 }, "male_gatheringRate_10": { "targetUnits": [ 6204, 6205, 6207, 6202, 6199 ], "rangeQuery": 21 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "stone": 6 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4098, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 1139.4261322021484, "y": 22.999282836914062, "z": 535.0293884277344 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4098, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 1139.4261322021484, "y": 22.999282836914062, "z": 535.0293884277344 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "lastAttacked": 396500, "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15993, "losRangeQuery": 22, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee", "gatheringTarget": 4098 } - id: 161 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1048.79975 z: 706.69573 Obstruction: active: true moving: true control group: 161 control group 2: 0 tag: 7276 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1048.79975 z: 706.69573 last x: 1045.83097 last z: 709.37645 territory: 1 rot x: 0 rot y: 2.31615 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 6766 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: true facePointAfterMove: true length: 5 waypoint x: 1098 waypoint z: 706 waypoint x: 1094 waypoint z: 706 waypoint x: 1090 waypoint z: 706 waypoint x: 1086 waypoint z: 706 waypoint x: 1082 waypoint z: 706 length: 5 waypoint x: 1073.26888 waypoint z: 702.30996 waypoint x: 1068.39914 waypoint z: 698.51178 waypoint x: 1065.95043 waypoint z: 698.04978 waypoint x: 1056.29937 waypoint z: 698.51252 waypoint x: 1049.54685 waypoint z: 706.02111 type: 1 goal x: 1103.076 goal z: 708.60875 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 2.13135 goal hh: 0 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 161 actor: "units/ptolemies/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/ptol_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 23 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 24 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6766, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_deer", "lastPos": { "x": 1103.0759887695312, "y": 22.999282836914062, "z": 708.6087493896484 }, "force": false, "initPos": { "x": 1076.3502807617188, "y": 22.999282836914062, "z": 593.9963684082031 }, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6766, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_deer", "lastPos": { "x": 1103.0759887695312, "y": 22.999282836914062, "z": 708.6087493896484 }, "force": false, "initPos": { "x": 1076.3502807617188, "y": 22.999282836914062, "z": 593.9963684082031 }, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "lastAttacked": 1106500, "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 25, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee", "gatheringTarget": 6766 } - id: 162 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1023.69506 z: 698.1042 Obstruction: active: true moving: false control group: 162 control group 2: 0 tag: 7278 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1023.69506 z: 698.1042 last x: 1023.69506 last z: 698.1042 territory: 1 rot x: 0 rot y: 2.30167 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6366 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1032.81128 goal z: 690.17182 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 162 actor: "units/ptolemies/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/ptol_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 26 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 27 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6366, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 1032.811279296875, "y": 23, "z": 690.1718139648438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6366, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 1032.811279296875, "y": 23, "z": 690.1718139648438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "lastAttacked": 173500, "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15980, "losRangeQuery": 28, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": true, "oldAttackType": "Melee", "gatheringTarget": 6366 } - id: 163 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 474.4129 z: 803.36867 Obstruction: active: true moving: false control group: 163 control group 2: 0 tag: 7280 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 474.4129 z: 803.36867 last x: 474.4129 last z: 803.36867 territory: 1 rot x: 0 rot y: -1.27504 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6746 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 460.57456 goal z: 806.57874 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 163 actor: "units/ptolemies/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/ptol_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 29 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 30 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 9 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6746, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 460.5745544433594, "y": 22.999282836914062, "z": 806.5787353515625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6746, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 460.5745544433594, "y": 22.999282836914062, "z": 806.5787353515625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 446.653564453125, "z": 806.1673583984375 }, "workOrders": [], "lastAttacked": 137000, "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15960, "losRangeQuery": 31, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee", "gatheringTarget": 6746 } - id: 164 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1004.8048 z: 868.8834 Obstruction: active: true moving: false control group: 6047 control group 2: 0 tag: 7282 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1004.8048 z: 868.8834 last x: 1004.8048 last z: 868.8834 territory: 1 rot x: 0 rot y: 2.68128 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 3642 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1006 goal z: 866 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 164 actor: "units/ptolemies/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 11 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3642, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 1006, "y": 23, "z": 866 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3642, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 1006, "y": 23, "z": 866 }, "force": false, "autoharvest": true } }, "formationController": 6047, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15997, "losRangeQuery": 32, "fsmReenter": false, "gatheringTarget": 3642 } - id: 165 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1019.42524 z: 900.2356 Obstruction: active: true moving: false control group: 6047 control group 2: 0 tag: 7284 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1019.42524 z: 900.2356 last x: 1019.42524 last z: 900.2356 territory: 1 rot x: 0 rot y: 0.93209 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 3691 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1022 goal z: 902 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 165 actor: "units/ptolemies/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3691, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 1022, "y": 23, "z": 902 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3691, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 1022, "y": 23, "z": 902 }, "force": false, "autoharvest": true } }, "formationController": 6047, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16143, "losRangeQuery": 33, "fsmReenter": false, "gatheringTarget": 3691 } - id: 166 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 489.3629 z: 834.55048 Obstruction: active: true moving: true control group: 6502 control group 2: 0 tag: 7286 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 489.3629 z: 834.55048 last x: 491.16033 last z: 829.88472 territory: 1 rot x: 0 rot y: -0.43686 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 4108 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 488.50568 waypoint z: 839.26693 waypoint x: 488.31832 waypoint z: 837.26198 type: 2 goal x: 483.35123 goal z: 847.33037 goal u x: 0.99573 goal u z: -0.09281 goal v x: 0.09281 goal v z: 0.99573 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/ptolemies/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 15 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 166 actor: "units/ptolemies/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4108, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 483.3512268066406, "y": 23, "z": 847.3303680419922 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4108, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 483.3512268066406, "y": 23, "z": 847.3303680419922 }, "force": false, "autoharvest": true } }, "formationController": 6502, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 990.3803100585938, "z": 707.43505859375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 34, "fsmReenter": false, "gatheringTarget": 4108 } - id: 167 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 518.4092 z: 845.2575 Obstruction: active: true moving: false control group: 6639 control group 2: 0 tag: 7288 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 518.4092 z: 845.2575 last x: 518.4092 last z: 845.2575 territory: 1 rot x: 0 rot y: 0.94173 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4110 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 527.2891 goal z: 851.18932 goal u x: -0.19524 goal u z: -0.98092 goal v x: 0.98092 goal v z: -0.19524 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/ptolemies/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 167 actor: "units/ptolemies/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 5 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } }, "formationController": 6639, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 990.3803100585938, "z": 707.43505859375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16199, "losRangeQuery": 35, "fsmReenter": false, "gatheringTarget": 4110 } - id: 183 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1106.26096 z: 745.50353 Obstruction: active: true moving: false control group: 184 control group 2: 210 tag: 3245 flags: 15 length: 3 tag: 3247 tag: 3249 tag: 3251 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1106.26096 z: 745.50353 last x: 1106.26096 last z: 745.50353 territory: 1 rot x: 0 rot y: -0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_gate.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gate_closing" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 183 actor: "structures/ptolemies/wall_gate.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 36 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 184 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1121.1102 z: 760.35277 Obstruction: active: true moving: false control group: 184 control group 2: 0 tag: 51 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1121.1102 z: 760.35277 last x: 1121.1102 last z: 760.35277 territory: 1 rot x: 0 rot y: -0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 184 actor: "structures/ptolemies/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 37, "gaiaUnitsQuery": 38 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 185 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1135.95945 z: 775.20202 Obstruction: active: true moving: false control group: 184 control group 2: 186 tag: 53 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1135.95945 z: 775.20202 last x: 1135.95945 last z: 775.20202 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 185 actor: "structures/ptolemies/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 186 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1147.20244 z: 789.41486 Obstruction: active: true moving: false control group: 186 control group 2: 0 tag: 55 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1147.20244 z: 789.41486 last x: 1147.20244 last z: 789.41486 territory: 1 rot x: 0 rot y: -1.57081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 186 actor: "structures/ptolemies/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 39, "gaiaUnitsQuery": 40 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 187 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1135.95945 z: 803.62771 Obstruction: active: true moving: false control group: 186 control group 2: 189 tag: 57 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1135.95945 z: 803.62771 last x: 1135.95945 last z: 803.62771 territory: 1 rot x: 0 rot y: 0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 187 actor: "structures/ptolemies/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 188 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1104.13964 z: 797.26374 Obstruction: active: true moving: false control group: 188 control group 2: 0 tag: 59 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1104.13964 z: 797.26374 last x: 1104.13964 last z: 797.26374 territory: 1 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/barracks.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 188 actor: "structures/ptolemies/barracks.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 5, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_infantry_spearman_b", "units/ptol_infantry_archer_b", "units/ptol_infantry_slinger_b", "units/ptol_cavalry_archer_a" ] } RallyPoint: object: { "pos": [ { "x": 1077.085205078125, "z": 659.515380859375 } ], "data": [ { "command": "walk" } ] } Sound: StatusBars: TerritoryDecay: object: {} - id: 189 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1121.1102 z: 818.47695 Obstruction: active: true moving: false control group: 189 control group 2: 0 tag: 61 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1121.1102 z: 818.47695 last x: 1121.1102 last z: 818.47695 territory: 1 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 189 actor: "structures/ptolemies/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 41, "gaiaUnitsQuery": 42 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 190 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1106.26096 z: 833.3262 Obstruction: active: true moving: false control group: 189 control group 2: 191 tag: 63 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1106.26096 z: 833.3262 last x: 1106.26096 last z: 833.3262 territory: 1 rot x: 0 rot y: 0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 190 actor: "structures/ptolemies/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 191 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1091.41172 z: 848.17544 Obstruction: active: true moving: false control group: 191 control group 2: 0 tag: 65 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1091.41172 z: 848.17544 last x: 1091.41172 last z: 848.17544 territory: 1 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 191 actor: "structures/ptolemies/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 43, "gaiaUnitsQuery": 44 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 192 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1076.56247 z: 863.02468 Obstruction: active: true moving: false control group: 191 control group 2: 193 tag: 67 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1076.56247 z: 863.02468 last x: 1076.56247 last z: 863.02468 territory: 1 rot x: 0 rot y: 0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 192 actor: "structures/ptolemies/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 193 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1062.34963 z: 874.26767 Obstruction: active: true moving: false control group: 193 control group 2: 0 tag: 69 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1062.34963 z: 874.26767 last x: 1062.34963 last z: 874.26767 territory: 1 rot x: 0 rot y: -3.1416 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 193 actor: "structures/ptolemies/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 45, "gaiaUnitsQuery": 46 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 194 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1048.13678 z: 863.02468 Obstruction: active: true moving: false control group: 193 control group 2: 196 tag: 71 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1048.13678 z: 863.02468 last x: 1048.13678 last z: 863.02468 territory: 1 rot x: 0 rot y: -0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 194 actor: "structures/ptolemies/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 195 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1054.50074 z: 831.20487 Obstruction: active: true moving: false control group: 195 control group 2: 0 tag: 73 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1054.50074 z: 831.20487 last x: 1054.50074 last z: 831.20487 territory: 1 rot x: 0 rot y: -3.927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 195 actor: "structures/ptolemies/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 5 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 500, "hitpoints": 500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 196 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1033.28754 z: 848.17544 Obstruction: active: true moving: false control group: 196 control group 2: 0 tag: 75 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1033.28754 z: 848.17544 last x: 1033.28754 last z: 848.17544 territory: 1 rot x: 0 rot y: -3.927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 196 actor: "structures/ptolemies/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 47, "gaiaUnitsQuery": 48 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 197 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1018.4383 z: 833.3262 Obstruction: active: true moving: false control group: 196 control group 2: 198 tag: 3293 flags: 15 length: 3 tag: 3295 tag: 3297 tag: 3299 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1018.4383 z: 833.3262 last x: 1018.4383 last z: 833.3262 territory: 1 rot x: 0 rot y: -3.927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_gate.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gate_closing" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 197 actor: "structures/ptolemies/wall_gate.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 49 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 198 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1003.58906 z: 818.47695 Obstruction: active: true moving: false control group: 198 control group 2: 0 tag: 93 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1003.58906 z: 818.47695 last x: 1003.58906 last z: 818.47695 territory: 1 rot x: 0 rot y: -3.927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 198 actor: "structures/ptolemies/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 50, "gaiaUnitsQuery": 51 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 199 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 988.73981 z: 803.62771 Obstruction: active: true moving: false control group: 198 control group 2: 200 tag: 95 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 988.73981 z: 803.62771 last x: 988.73981 last z: 803.62771 territory: 1 rot x: 0 rot y: -0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 199 actor: "structures/ptolemies/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 200 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 977.49682 z: 789.41486 Obstruction: active: true moving: false control group: 200 control group 2: 0 tag: 97 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 977.49682 z: 789.41486 last x: 977.49682 last z: 789.41486 territory: 1 rot x: 0 rot y: -4.7124 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 200 actor: "structures/ptolemies/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 52, "gaiaUnitsQuery": 53 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 201 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 988.73981 z: 775.20202 Obstruction: active: true moving: false control group: 200 control group 2: 203 tag: 99 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 988.73981 z: 775.20202 last x: 988.73981 last z: 775.20202 territory: 1 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 201 actor: "structures/ptolemies/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 202 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1020.55962 z: 781.56597 Obstruction: active: true moving: false control group: 202 control group 2: 0 tag: 101 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1020.55962 z: 781.56597 last x: 1020.55962 last z: 781.56597 territory: 1 rot x: 0 rot y: -5.4978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 202 actor: "structures/ptolemies/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 5 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 500, "hitpoints": 500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 203 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1003.58906 z: 760.35277 Obstruction: active: true moving: false control group: 203 control group 2: 0 tag: 103 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1003.58906 z: 760.35277 last x: 1003.58906 last z: 760.35277 territory: 1 rot x: 0 rot y: -5.4978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 203 actor: "structures/ptolemies/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 54, "gaiaUnitsQuery": 55 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 204 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1018.4383 z: 745.50353 Obstruction: active: true moving: false control group: 203 control group 2: 205 tag: 105 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1018.4383 z: 745.50353 last x: 1018.4383 last z: 745.50353 territory: 1 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 204 actor: "structures/ptolemies/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 205 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1033.28754 z: 730.65429 Obstruction: active: true moving: false control group: 205 control group 2: 0 tag: 107 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1033.28754 z: 730.65429 last x: 1033.28754 last z: 730.65429 territory: 1 rot x: 0 rot y: -5.4978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 205 actor: "structures/ptolemies/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 56, "gaiaUnitsQuery": 57 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 206 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1048.13678 z: 715.80504 Obstruction: active: true moving: false control group: 205 control group 2: 207 tag: 109 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1048.13678 z: 715.80504 last x: 1048.13678 last z: 715.80504 territory: 1 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 206 actor: "structures/ptolemies/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 207 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1062.34963 z: 704.56205 Obstruction: active: true moving: false control group: 207 control group 2: 0 tag: 111 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1062.34963 z: 704.56205 last x: 1062.34963 last z: 704.56205 territory: 1 rot x: 0 rot y: -6.2832 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 207 actor: "structures/ptolemies/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 58, "gaiaUnitsQuery": 59 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 208 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1076.56247 z: 715.80504 Obstruction: active: true moving: false control group: 207 control group 2: 210 tag: 113 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1076.56247 z: 715.80504 last x: 1076.56247 last z: 715.80504 territory: 1 rot x: 0 rot y: -3.927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 208 actor: "structures/ptolemies/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 209 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1070.19851 z: 747.62485 Obstruction: active: true moving: false control group: 209 control group 2: 0 tag: 115 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1070.19851 z: 747.62485 last x: 1070.19851 last z: 747.62485 territory: 1 rot x: 0 rot y: -7.0686 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 209 actor: "structures/ptolemies/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 5 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 500, "hitpoints": 500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 210 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1091.41172 z: 730.65429 Obstruction: active: true moving: false control group: 210 control group 2: 0 tag: 117 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1091.41172 z: 730.65429 last x: 1091.41172 last z: 730.65429 territory: 1 rot x: 0 rot y: -7.0686 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 210 actor: "structures/ptolemies/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 60, "gaiaUnitsQuery": 61 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 211 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 490.58515 z: 1062.34963 Obstruction: active: true moving: false control group: 211 control group 2: 0 tag: 119 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 490.58515 z: 1062.34963 last x: 490.58515 last z: 1062.34963 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/civic_centre.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 211 actor: "structures/romans/civic_centre.xml" constructionprogress: 0 AIProxy: AlertRaiser: object: { "level": 0, "garrisonedUnits": [], "walkingUnits": [], "prodBuildings": [] } Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 62, "gaiaUnitsQuery": 63 } Cost: object: { "populationBonus": 20 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 16, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen", "units/rome_infantry_swordsman_a", "units/rome_infantry_javelinist_a", "units/rome_cavalry_spearman_b" ] } RallyPoint: object: { "pos": [ { "x": 542.1802978515625, "z": 974.2102661132812 } ], "data": [ { "command": "walk" } ] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 212 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 436.53014 z: 1160.20685 Obstruction: active: true moving: false control group: 212 control group 2: 0 tag: 7290 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 436.53014 z: 1160.20685 last x: 436.53014 last z: 1160.20685 territory: 2 rot x: 0 rot y: 3.14156 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6026 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 436.5305 goal z: 1143.15821 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 212 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 64 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 65 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 10 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6026, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 436.5304870605469, "y": 22.999282836914062, "z": 1143.158203125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6026, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 436.5304870605469, "y": 22.999282836914062, "z": 1143.158203125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 425.7192077636719, "z": 1174.4652099609375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15870, "losRangeQuery": 66, "fsmReenter": false, "gatheringTarget": 6026 } - id: 213 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 425.58593 z: 1179.44976 Obstruction: active: true moving: false control group: 213 control group 2: 0 tag: 7292 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 425.58593 z: 1179.44976 last x: 425.58593 last z: 1179.44976 territory: 2 rot x: 0 rot y: -0.3674 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6017 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 437.92042 goal z: 1178.98035 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.05 goal hh: 9.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 213 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 67 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 68 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6321, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 421.4647521972656, "y": 26.454147338867188, "z": 1192.94970703125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6321, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 421.4647521972656, "y": 26.454147338867188, "z": 1192.94970703125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 425.7192077636719, "z": 1174.4652099609375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15780, "losRangeQuery": 69, "fsmReenter": true, "gatheringTarget": 6321 } - id: 214 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 427.43233 z: 1181.29625 Obstruction: active: true moving: false control group: 214 control group 2: 0 tag: 7294 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 427.43233 z: 1181.29625 last x: 427.43233 last z: 1181.29625 territory: 2 rot x: 0 rot y: -0.53199 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6017 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 437.92042 goal z: 1178.98035 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 11.05 goal hh: 9.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 214 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 70 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 71 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6321, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 421.4647521972656, "y": 26.454147338867188, "z": 1192.94970703125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6321, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 421.4647521972656, "y": 26.454147338867188, "z": 1192.94970703125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 425.7192077636719, "z": 1174.4652099609375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15910, "losRangeQuery": 72, "fsmReenter": true, "gatheringTarget": 6321 } - id: 215 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 439.10961 z: 1162.1454 Obstruction: active: true moving: false control group: 215 control group 2: 0 tag: 7296 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 439.10961 z: 1162.1454 last x: 439.10961 last z: 1162.1454 territory: 2 rot x: 0 rot y: 1.69811 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6049 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 454.77622 goal z: 1160.76368 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 215 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 73 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 74 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 15 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6049, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 454.7762145996094, "y": 22.999282836914062, "z": 1160.763671875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6049, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 454.7762145996094, "y": 22.999282836914062, "z": 1160.763671875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 425.7192077636719, "z": 1174.4652099609375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15730, "losRangeQuery": 75, "fsmReenter": false, "gatheringTarget": 6049 } - id: 221 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 432.91941 z: 1156.59597 Obstruction: active: true moving: false control group: 221 control group 2: 0 tag: 7308 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 432.91941 z: 1156.59597 last x: 432.91941 last z: 1156.59597 territory: 2 rot x: 0 rot y: 2.80887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6026 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 436.5305 goal z: 1143.15821 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 221 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 81 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 82 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 16 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6026, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 436.5304870605469, "y": 22.999282836914062, "z": 1143.158203125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6026, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 436.5304870605469, "y": 22.999282836914062, "z": 1143.158203125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 425.7192077636719, "z": 1174.4652099609375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15658, "losRangeQuery": 83, "fsmReenter": false, "gatheringTarget": 6026 } - id: 222 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 421.59775 z: 1176.03373 Obstruction: active: true moving: false control group: 222 control group 2: 0 tag: 7310 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 421.59775 z: 1176.03373 last x: 421.59775 last z: 1176.03373 territory: 2 rot x: 0 rot y: -0.01227 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6321 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 421.46476 goal z: 1192.94971 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 222 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 84 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 85 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6321, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 421.4647521972656, "y": 26.454147338867188, "z": 1192.94970703125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6321, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 421.4647521972656, "y": 26.454147338867188, "z": 1192.94970703125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 425.7192077636719, "z": 1174.4652099609375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16021, "losRangeQuery": 86, "fsmReenter": false, "gatheringTarget": 6321 } - id: 223 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 423.56107 z: 1177.7849 Obstruction: active: true moving: false control group: 223 control group 2: 0 tag: 7312 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 423.56107 z: 1177.7849 last x: 423.56107 last z: 1177.7849 territory: 2 rot x: 0 rot y: -0.19079 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6304 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 421.46476 goal z: 1192.94971 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.19999 goal hh: 12.19999 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 223 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 87 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 88 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6321, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 421.4647521972656, "y": 26.454147338867188, "z": 1192.94970703125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6321, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 421.4647521972656, "y": 26.454147338867188, "z": 1192.94970703125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 425.7192077636719, "z": 1174.4652099609375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15930, "losRangeQuery": 89, "fsmReenter": true, "gatheringTarget": 6321 } - id: 224 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 454.75661 z: 1177.79307 Obstruction: active: true moving: false control group: 224 control group 2: 0 tag: 7314 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 454.75661 z: 1177.79307 last x: 452.13936 last z: 1180.39548 territory: 2 rot x: 0 rot y: 3.1398 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6049 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 454.77622 goal z: 1160.76368 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 224 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 90 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 91 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6049, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 454.7762145996094, "y": 22.999282836914062, "z": 1160.763671875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6049, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 454.7762145996094, "y": 22.999282836914062, "z": 1160.763671875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 425.7192077636719, "z": 1174.4652099609375 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16477, "losRangeQuery": 92, "fsmReenter": false, "gatheringTarget": 6049 } - id: 244 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 534.49648 z: 1018.4383 Obstruction: active: true moving: false control group: 245 control group 2: 271 tag: 3253 flags: 15 length: 3 tag: 3255 tag: 3257 tag: 3259 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 534.49648 z: 1018.4383 last x: 534.49648 last z: 1018.4383 territory: 2 rot x: 0 rot y: -0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_gate.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gate_opening" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 244 actor: "structures/romans/wall_gate.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Gate: object: { "allies": [ 6727, 6736, 6744, 6784 ], "opened": true, "locked": false, "unitsQuery": 97 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 245 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 549.34572 z: 1033.28754 Obstruction: active: true moving: false control group: 245 control group 2: 0 tag: 167 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 549.34572 z: 1033.28754 last x: 549.34572 last z: 1033.28754 territory: 2 rot x: 0 rot y: -0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "garrisoned" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 245 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 98, "gaiaUnitsQuery": 99 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [ 6661 ], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [ { "x": 551.8345336914062, "z": 1021.5278930664062 } ], "data": [ { "command": "walk" } ] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 246 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 564.19497 z: 1048.13678 Obstruction: active: true moving: false control group: 245 control group 2: 247 tag: 169 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 564.19497 z: 1048.13678 last x: 564.19497 last z: 1048.13678 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 246 actor: "structures/romans/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 247 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 575.43796 z: 1062.34963 Obstruction: active: true moving: false control group: 247 control group 2: 0 tag: 171 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 575.43796 z: 1062.34963 last x: 575.43796 last z: 1062.34963 territory: 2 rot x: 0 rot y: -1.57081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 247 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 100, "gaiaUnitsQuery": 101 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 248 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 564.19497 z: 1076.56247 Obstruction: active: true moving: false control group: 247 control group 2: 250 tag: 173 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 564.19497 z: 1076.56247 last x: 564.19497 last z: 1076.56247 territory: 2 rot x: 0 rot y: 0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 248 actor: "structures/romans/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 249 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 532.37516 z: 1070.19851 Obstruction: active: true moving: false control group: 249 control group 2: 0 tag: 175 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 532.37516 z: 1070.19851 last x: 532.37516 last z: 1070.19851 territory: 2 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/barracks.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 249 actor: "structures/romans/barracks.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 18, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_infantry_swordsman_a", "units/rome_infantry_spearman_a", "units/rome_infantry_javelinist_a", "units/rome_champion_infantry_barracks", "units/rome_cavalry_spearman_b", "units/rome_cavalry_javelinist_b", "units/rome_champion_cavalry_barracks" ] } RallyPoint: object: { "pos": [ { "x": 538.3997192382812, "z": 977.6420288085938 } ], "data": [ { "command": "walk" } ] } Sound: StatusBars: TerritoryDecay: object: {} - id: 250 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 549.34572 z: 1091.41172 Obstruction: active: true moving: false control group: 250 control group 2: 0 tag: 177 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 549.34572 z: 1091.41172 last x: 549.34572 last z: 1091.41172 territory: 2 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 250 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 102, "gaiaUnitsQuery": 103 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 251 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 534.49648 z: 1106.26096 Obstruction: active: true moving: false control group: 250 control group 2: 252 tag: 179 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 534.49648 z: 1106.26096 last x: 534.49648 last z: 1106.26096 territory: 2 rot x: 0 rot y: 0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 251 actor: "structures/romans/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 252 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 519.64724 z: 1121.1102 Obstruction: active: true moving: false control group: 252 control group 2: 0 tag: 181 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 519.64724 z: 1121.1102 last x: 519.64724 last z: 1121.1102 territory: 2 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 252 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 104, "gaiaUnitsQuery": 105 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 253 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 504.798 z: 1135.95945 Obstruction: active: true moving: false control group: 252 control group 2: 254 tag: 183 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 504.798 z: 1135.95945 last x: 504.798 last z: 1135.95945 territory: 2 rot x: 0 rot y: 0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 253 actor: "structures/romans/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 254 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 490.58515 z: 1147.20244 Obstruction: active: true moving: false control group: 254 control group 2: 0 tag: 185 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 490.58515 z: 1147.20244 last x: 490.58515 last z: 1147.20244 territory: 2 rot x: 0 rot y: -3.1416 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 254 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 106, "gaiaUnitsQuery": 107 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 255 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 476.3723 z: 1135.95945 Obstruction: active: true moving: false control group: 254 control group 2: 257 tag: 187 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 476.3723 z: 1135.95945 last x: 476.3723 last z: 1135.95945 territory: 2 rot x: 0 rot y: -0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 255 actor: "structures/romans/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 256 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 482.73627 z: 1104.13964 Obstruction: active: true moving: false control group: 256 control group 2: 0 tag: 189 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 482.73627 z: 1104.13964 last x: 482.73627 last z: 1104.13964 territory: 2 rot x: 0 rot y: -3.927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 256 actor: "structures/romans/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 257 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 461.52306 z: 1121.1102 Obstruction: active: true moving: false control group: 257 control group 2: 0 tag: 191 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 461.52306 z: 1121.1102 last x: 461.52306 last z: 1121.1102 territory: 2 rot x: 0 rot y: -3.927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 257 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 108, "gaiaUnitsQuery": 109 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 258 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 446.67382 z: 1106.26096 Obstruction: active: true moving: false control group: 257 control group 2: 259 tag: 3355 flags: 15 length: 3 tag: 3357 tag: 3359 tag: 3361 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 446.67382 z: 1106.26096 last x: 446.67382 last z: 1106.26096 territory: 2 rot x: 0 rot y: -3.927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_gate.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gate_closing" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 258 actor: "structures/romans/wall_gate.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 110 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 259 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 431.82457 z: 1091.41172 Obstruction: active: true moving: false control group: 259 control group 2: 0 tag: 209 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 431.82457 z: 1091.41172 last x: 431.82457 last z: 1091.41172 territory: 2 rot x: 0 rot y: -3.927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 259 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 111, "gaiaUnitsQuery": 112 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 260 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 416.97533 z: 1076.56247 Obstruction: active: true moving: false control group: 259 control group 2: 261 tag: 211 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 416.97533 z: 1076.56247 last x: 416.97533 last z: 1076.56247 territory: 2 rot x: 0 rot y: -0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 260 actor: "structures/romans/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 261 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 405.73234 z: 1062.34963 Obstruction: active: true moving: false control group: 261 control group 2: 0 tag: 213 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 405.73234 z: 1062.34963 last x: 405.73234 last z: 1062.34963 territory: 2 rot x: 0 rot y: -4.7124 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 261 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 4, "arrowsLeft": 1, "targetUnits": [], "enemyUnitsQuery": 113, "gaiaUnitsQuery": 114 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [ { "x": 399.42987060546875, "z": 1020.4498901367188 } ], "data": [ { "command": "walk" } ] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 262 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 416.97533 z: 1048.13678 Obstruction: active: true moving: false control group: 261 control group 2: 264 tag: 215 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 416.97533 z: 1048.13678 last x: 416.97533 last z: 1048.13678 territory: 2 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 262 actor: "structures/romans/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 263 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 448.79514 z: 1054.50074 Obstruction: active: true moving: false control group: 263 control group 2: 0 tag: 217 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 448.79514 z: 1054.50074 last x: 448.79514 last z: 1054.50074 territory: 2 rot x: 0 rot y: -5.4978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 263 actor: "structures/romans/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 264 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 431.82457 z: 1033.28754 Obstruction: active: true moving: false control group: 264 control group 2: 0 tag: 219 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 431.82457 z: 1033.28754 last x: 431.82457 last z: 1033.28754 territory: 2 rot x: 0 rot y: -5.4978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 264 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 2, "arrowsLeft": 1, "targetUnits": [], "enemyUnitsQuery": 115, "gaiaUnitsQuery": 116 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 265 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 446.67382 z: 1018.4383 Obstruction: active: true moving: false control group: 264 control group 2: 266 tag: 221 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 446.67382 z: 1018.4383 last x: 446.67382 last z: 1018.4383 territory: 2 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 265 actor: "structures/romans/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 266 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 461.52306 z: 1003.58906 Obstruction: active: true moving: false control group: 266 control group 2: 0 tag: 223 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 461.52306 z: 1003.58906 last x: 461.52306 last z: 1003.58906 territory: 2 rot x: 0 rot y: -5.4978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 266 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 2, "arrowsLeft": 1, "targetUnits": [], "enemyUnitsQuery": 117, "gaiaUnitsQuery": 118 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 267 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 476.3723 z: 988.73981 Obstruction: active: true moving: false control group: 266 control group 2: 268 tag: 225 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 476.3723 z: 988.73981 last x: 476.3723 last z: 988.73981 territory: 2 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 267 actor: "structures/romans/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 268 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 490.58515 z: 977.49682 Obstruction: active: true moving: false control group: 268 control group 2: 0 tag: 227 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 490.58515 z: 977.49682 last x: 490.58515 last z: 977.49682 territory: 2 rot x: 0 rot y: -6.2832 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 268 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 5, "arrowsLeft": 1, "targetUnits": [], "enemyUnitsQuery": 119, "gaiaUnitsQuery": 120 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 269 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 504.798 z: 988.73981 Obstruction: active: true moving: false control group: 268 control group 2: 271 tag: 229 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 504.798 z: 988.73981 last x: 504.798 last z: 988.73981 territory: 2 rot x: 0 rot y: -3.927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 269 actor: "structures/romans/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 270 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 498.43404 z: 1020.55962 Obstruction: active: true moving: false control group: 270 control group 2: 0 tag: 231 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 498.43404 z: 1020.55962 last x: 498.43404 last z: 1020.55962 territory: 2 rot x: 0 rot y: -7.0686 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 270 actor: "structures/romans/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 271 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 519.64724 z: 1003.58906 Obstruction: active: true moving: false control group: 271 control group 2: 0 tag: 233 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 519.64724 z: 1003.58906 last x: 519.64724 last z: 1003.58906 territory: 2 rot x: 0 rot y: -7.0686 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 271 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 121, "gaiaUnitsQuery": 122 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 272 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 217.65038 z: 490.58515 Obstruction: active: true moving: false control group: 272 control group 2: 0 tag: 235 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 217.65038 z: 490.58515 last x: 217.65038 last z: 490.58515 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/britons/civic_centre.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 272 actor: "structures/britons/civic_centre.xml" constructionprogress: 0 AIProxy: AlertRaiser: object: { "level": 0, "garrisonedUnits": [], "walkingUnits": [], "prodBuildings": [] } Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 123, "gaiaUnitsQuery": 124 } Cost: object: { "populationBonus": 20 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2400, "hitpoints": 2400, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 17, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/brit_support_female_citizen", "units/brit_infantry_spearman_a", "units/brit_infantry_slinger_a", "units/brit_cavalry_javelinist_a" ] } RallyPoint: object: { "pos": [ { "x": 321.4476318359375, "z": 453.2964782714844 } ], "data": [ { "command": "walk" } ] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 273 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 212.33358 z: 513.22736 Obstruction: active: true moving: false control group: 273 control group 2: 0 tag: 7324 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 212.33358 z: 513.22736 last x: 212.33358 last z: 513.22736 territory: 3 rot x: 0 rot y: -1.57084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6035 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 195.28495 goal z: 513.227 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 273 actor: "units/celts/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/brit_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 125 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 126 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 14 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6035, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 195.28494262695312, "y": 23, "z": 513.2269897460938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6035, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 195.28494262695312, "y": 23, "z": 513.2269897460938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15590, "losRangeQuery": 127, "fsmReenter": false, "gatheringTarget": 6035 } - id: 274 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 223.34067 z: 469.36579 Obstruction: active: true moving: false control group: 274 control group 2: 0 tag: 7326 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 223.34067 z: 469.36579 last x: 223.34067 last z: 469.36579 territory: 3 rot x: 0 rot y: 1.87348 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6028 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 237.10404 goal z: 466.08075 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 274 actor: "units/celts/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/brit_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 128 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 129 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6028, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 237.10403442382812, "y": 23, "z": 466.08074951171875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6028, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 237.10403442382812, "y": 23, "z": 466.08074951171875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15675, "losRangeQuery": 130, "fsmReenter": false, "gatheringTarget": 6028 } - id: 275 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 221.01442 z: 465.12139 Obstruction: active: true moving: false control group: 275 control group 2: 0 tag: 7328 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 221.01442 z: 465.12139 last x: 221.01442 last z: 465.12139 territory: 3 rot x: 0 rot y: 1.48241 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6028 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 237.10404 goal z: 466.08075 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 275 actor: "units/celts/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/brit_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 131 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 132 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 9 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6028, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 237.10403442382812, "y": 23, "z": 466.08074951171875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6028, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 237.10403442382812, "y": 23, "z": 466.08074951171875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15812, "losRangeQuery": 133, "fsmReenter": false, "gatheringTarget": 6028 } - id: 276 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 221.51398 z: 467.53902 Obstruction: active: true moving: false control group: 276 control group 2: 0 tag: 7330 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 221.51398 z: 467.53902 last x: 221.51398 last z: 467.53902 territory: 3 rot x: 0 rot y: 1.70516 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6028 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 237.10404 goal z: 466.08075 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 276 actor: "units/celts/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/brit_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 134 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 135 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6028, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 237.10403442382812, "y": 23, "z": 466.08074951171875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6028, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 237.10403442382812, "y": 23, "z": 466.08074951171875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15871, "losRangeQuery": 136, "fsmReenter": false, "gatheringTarget": 6028 } - id: 282 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 233.507 z: 833.00812 Obstruction: active: true moving: false control group: 282 control group 2: 0 tag: 7342 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 233.507 z: 833.00812 last x: 233.507 last z: 833.00812 territory: 3 rot x: 0 rot y: 0.03608 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 233.507 goal z: 833.00812 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/celts/cavalry_spearman_e.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 282 actor: "units/celts/cavalry_spearman_e.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Sound: StatusBars: TrainingRestrictions: object: {} UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 233.50698852539062, "z": 833.0081176757812 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 142, "fsmReenter": false } - id: 283 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 206.7872 z: 507.68073 Obstruction: active: true moving: false control group: 283 control group 2: 0 tag: 7344 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 206.7872 z: 507.68073 last x: 206.7872 last z: 507.68073 territory: 3 rot x: 0 rot y: -1.05979 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6035 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 195.28495 goal z: 513.227 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 283 actor: "units/celts/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/brit_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 143 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 144 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6035, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 195.28494262695312, "y": 23, "z": 513.2269897460938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6035, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 195.28494262695312, "y": 23, "z": 513.2269897460938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15696, "losRangeQuery": 145, "fsmReenter": false, "gatheringTarget": 6035 } - id: 284 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 195.2853 z: 496.17835 Obstruction: active: true moving: false control group: 284 control group 2: 0 tag: 7346 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 195.2853 z: 496.17835 last x: 195.2853 last z: 496.17835 territory: 3 rot x: 0 rot y: -0.00005 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6035 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 195.28495 goal z: 513.227 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 284 actor: "units/celts/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/brit_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 146 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 147 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6035, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 195.28494262695312, "y": 23, "z": 513.2269897460938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6035, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 195.28494262695312, "y": 23, "z": 513.2269897460938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15702, "losRangeQuery": 148, "fsmReenter": false, "gatheringTarget": 6035 } - id: 285 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 225.2773 z: 471.30251 Obstruction: active: true moving: false control group: 285 control group 2: 0 tag: 7348 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 225.2773 z: 471.30251 last x: 225.2773 last z: 471.30251 territory: 3 rot x: 0 rot y: 2.05192 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6028 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 237.10404 goal z: 466.08075 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 285 actor: "units/celts/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/brit_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 149 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 150 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6028, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 237.10403442382812, "y": 23, "z": 466.08074951171875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6028, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 237.10403442382812, "y": 23, "z": 466.08074951171875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15954, "losRangeQuery": 151, "fsmReenter": false, "gatheringTarget": 6028 } - id: 286 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 227.18299 z: 473.20827 Obstruction: active: true moving: false control group: 286 control group 2: 0 tag: 7350 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 227.18299 z: 473.20827 last x: 227.18299 last z: 473.20827 territory: 3 rot x: 0 rot y: 2.22751 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6028 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 237.10404 goal z: 466.08075 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 286 actor: "units/celts/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/brit_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 152 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 153 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6028, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 237.10403442382812, "y": 23, "z": 466.08074951171875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6028, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 237.10403442382812, "y": 23, "z": 466.08074951171875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16001, "losRangeQuery": 154, "fsmReenter": false, "gatheringTarget": 6028 } - id: 307 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 262.90978 z: 446.42063 Obstruction: active: true moving: false control group: 308 control group 2: 337 tag: 3141 flags: 15 length: 3 tag: 3143 tag: 3145 tag: 3147 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 262.90978 z: 446.42063 last x: 262.90978 last z: 446.42063 territory: 3 rot x: 0 rot y: -0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/wall_gate.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gate_closing" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 307 actor: "structures/celts/wall_gate.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 160 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2400, "hitpoints": 2400, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 308 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 277.75902 z: 461.26987 Obstruction: active: true moving: false control group: 308 control group 2: 0 tag: 283 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 277.75902 z: 461.26987 last x: 277.75902 last z: 461.26987 territory: 3 rot x: 0 rot y: -0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 308 actor: "structures/celts/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 309 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 292.60827 z: 476.11912 Obstruction: active: true moving: false control group: 308 control group 2: 310 tag: 285 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 292.60827 z: 476.11912 last x: 292.60827 last z: 476.11912 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 309 actor: "structures/celts/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3200, "hitpoints": 3200, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 310 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 303.85126 z: 490.33196 Obstruction: active: true moving: false control group: 310 control group 2: 0 tag: 287 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 303.85126 z: 490.33196 last x: 303.85126 last z: 490.33196 territory: 3 rot x: 0 rot y: -1.57081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 310 actor: "structures/celts/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 311 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 292.60827 z: 504.5448 Obstruction: active: true moving: false control group: 310 control group 2: 313 tag: 289 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 292.60827 z: 504.5448 last x: 292.60827 last z: 504.5448 territory: 3 rot x: 0 rot y: 0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 311 actor: "structures/celts/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3200, "hitpoints": 3200, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 312 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 260.78846 z: 498.18085 Obstruction: active: true moving: false control group: 312 control group 2: 0 tag: 291 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 260.78846 z: 498.18085 last x: 260.78846 last z: 498.18085 territory: 3 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/britons/barracks.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 312 actor: "structures/britons/barracks.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 4 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1600, "hitpoints": 1600, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 10, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/brit_infantry_spearman_a", "units/brit_infantry_javelinist_a", "units/brit_infantry_slinger_a", "units/brit_champion_infantry_barracks", "units/brit_cavalry_swordsman_a", "units/brit_cavalry_javelinist_a", "units/brit_champion_cavalry_barracks" ] } RallyPoint: object: { "pos": [ { "x": 233.9503173828125, "z": 993.4403076171875 } ], "data": [ { "command": "walk" } ] } Sound: StatusBars: TerritoryDecay: object: {} - id: 313 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 277.75902 z: 519.39405 Obstruction: active: true moving: false control group: 313 control group 2: 0 tag: 293 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 277.75902 z: 519.39405 last x: 277.75902 last z: 519.39405 territory: 3 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 313 actor: "structures/celts/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 314 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 262.90978 z: 534.2433 Obstruction: active: true moving: false control group: 313 control group 2: 315 tag: 295 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 262.90978 z: 534.2433 last x: 262.90978 last z: 534.2433 territory: 3 rot x: 0 rot y: 0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 314 actor: "structures/celts/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3200, "hitpoints": 3200, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 315 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 248.06054 z: 549.09253 Obstruction: active: true moving: false control group: 315 control group 2: 0 tag: 297 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 248.06054 z: 549.09253 last x: 248.06054 last z: 549.09253 territory: 3 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 315 actor: "structures/celts/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 316 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 226.84734 z: 532.12197 Obstruction: active: true moving: false control group: 316 control group 2: 0 tag: 299 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 226.84734 z: 532.12197 last x: 226.84734 last z: 532.12197 territory: 3 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/britons/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 316 actor: "structures/britons/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 5 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/brit_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 317 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 233.2113 z: 563.94178 Obstruction: active: true moving: false control group: 315 control group 2: 318 tag: 301 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 233.2113 z: 563.94178 last x: 233.2113 last z: 563.94178 territory: 3 rot x: 0 rot y: 0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 317 actor: "structures/celts/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3200, "hitpoints": 3200, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 318 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 218.99845 z: 575.18477 Obstruction: active: true moving: false control group: 318 control group 2: 0 tag: 303 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 218.99845 z: 575.18477 last x: 218.99845 last z: 575.18477 territory: 3 rot x: 0 rot y: -3.1416 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 318 actor: "structures/celts/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 319 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 204.7856 z: 563.94178 Obstruction: active: true moving: false control group: 318 control group 2: 321 tag: 305 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 204.7856 z: 563.94178 last x: 204.7856 last z: 563.94178 territory: 3 rot x: 0 rot y: -0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 319 actor: "structures/celts/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3200, "hitpoints": 3200, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 320 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 211.14957 z: 532.12197 Obstruction: active: true moving: false control group: 320 control group 2: 0 tag: 307 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 211.14957 z: 532.12197 last x: 211.14957 last z: 532.12197 territory: 3 rot x: 0 rot y: -3.927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/britons/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 320 actor: "structures/britons/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 5 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/brit_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 321 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 189.93636 z: 549.09253 Obstruction: active: true moving: false control group: 321 control group 2: 0 tag: 309 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 189.93636 z: 549.09253 last x: 189.93636 last z: 549.09253 territory: 3 rot x: 0 rot y: -3.927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 321 actor: "structures/celts/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 322 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 175.08712 z: 534.2433 Obstruction: active: true moving: false control group: 321 control group 2: 323 tag: 3199 flags: 15 length: 3 tag: 3201 tag: 3203 tag: 3205 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 175.08712 z: 534.2433 last x: 175.08712 last z: 534.2433 territory: 3 rot x: 0 rot y: -3.927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/wall_gate.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gate_closing" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 322 actor: "structures/celts/wall_gate.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 161 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2400, "hitpoints": 2400, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 323 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 160.23787 z: 519.39405 Obstruction: active: true moving: false control group: 323 control group 2: 0 tag: 327 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 160.23787 z: 519.39405 last x: 160.23787 last z: 519.39405 territory: 3 rot x: 0 rot y: -3.927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 323 actor: "structures/celts/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 324 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 177.20844 z: 498.18085 Obstruction: active: true moving: false control group: 324 control group 2: 0 tag: 329 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 177.20844 z: 498.18085 last x: 177.20844 last z: 498.18085 territory: 3 rot x: 0 rot y: -3.927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/britons/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 324 actor: "structures/britons/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 5 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/brit_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 325 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 145.38863 z: 504.5448 Obstruction: active: true moving: false control group: 323 control group 2: 326 tag: 331 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 145.38863 z: 504.5448 last x: 145.38863 last z: 504.5448 territory: 3 rot x: 0 rot y: -0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 325 actor: "structures/celts/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3200, "hitpoints": 3200, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 326 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 134.14563 z: 490.33196 Obstruction: active: true moving: false control group: 326 control group 2: 0 tag: 333 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 134.14563 z: 490.33196 last x: 134.14563 last z: 490.33196 territory: 3 rot x: 0 rot y: -4.7124 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 326 actor: "structures/celts/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 327 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 145.38863 z: 476.11912 Obstruction: active: true moving: false control group: 326 control group 2: 329 tag: 335 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 145.38863 z: 476.11912 last x: 145.38863 last z: 476.11912 territory: 3 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 327 actor: "structures/celts/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3200, "hitpoints": 3200, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 328 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 177.20844 z: 482.48308 Obstruction: active: true moving: false control group: 328 control group 2: 0 tag: 337 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 177.20844 z: 482.48308 last x: 177.20844 last z: 482.48308 territory: 3 rot x: 0 rot y: -5.4978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/britons/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 328 actor: "structures/britons/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 5 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/brit_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 329 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 160.23787 z: 461.26987 Obstruction: active: true moving: false control group: 329 control group 2: 0 tag: 339 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 160.23787 z: 461.26987 last x: 160.23787 last z: 461.26987 territory: 3 rot x: 0 rot y: -5.4978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 329 actor: "structures/celts/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 330 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 175.08712 z: 446.42063 Obstruction: active: true moving: false control group: 329 control group 2: 331 tag: 341 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 175.08712 z: 446.42063 last x: 175.08712 last z: 446.42063 territory: 3 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 330 actor: "structures/celts/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3200, "hitpoints": 3200, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 331 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 189.93636 z: 431.57139 Obstruction: active: true moving: false control group: 331 control group 2: 0 tag: 343 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 189.93636 z: 431.57139 last x: 189.93636 last z: 431.57139 territory: 3 rot x: 0 rot y: -5.4978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 331 actor: "structures/celts/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 332 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 211.14957 z: 448.54195 Obstruction: active: true moving: false control group: 332 control group 2: 0 tag: 345 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 211.14957 z: 448.54195 last x: 211.14957 last z: 448.54195 territory: 3 rot x: 0 rot y: -5.4978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/britons/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 332 actor: "structures/britons/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 5 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/brit_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 333 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 204.7856 z: 416.72214 Obstruction: active: true moving: false control group: 331 control group 2: 334 tag: 347 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 204.7856 z: 416.72214 last x: 204.7856 last z: 416.72214 territory: 3 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 333 actor: "structures/celts/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3200, "hitpoints": 3200, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 334 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 218.99845 z: 405.47915 Obstruction: active: true moving: false control group: 334 control group 2: 0 tag: 349 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 218.99845 z: 405.47915 last x: 218.99845 last z: 405.47915 territory: 3 rot x: 0 rot y: -6.2832 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 334 actor: "structures/celts/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 335 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 233.2113 z: 416.72214 Obstruction: active: true moving: false control group: 334 control group 2: 337 tag: 351 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 233.2113 z: 416.72214 last x: 233.2113 last z: 416.72214 territory: 3 rot x: 0 rot y: -3.927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 335 actor: "structures/celts/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3200, "hitpoints": 3200, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 336 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 226.84734 z: 448.54195 Obstruction: active: true moving: false control group: 336 control group 2: 0 tag: 353 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 226.84734 z: 448.54195 last x: 226.84734 last z: 448.54195 territory: 3 rot x: 0 rot y: -7.0686 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/britons/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 336 actor: "structures/britons/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 5 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/brit_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 337 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 248.06054 z: 431.57139 Obstruction: active: true moving: false control group: 337 control group 2: 0 tag: 355 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 248.06054 z: 431.57139 last x: 248.06054 last z: 431.57139 territory: 3 rot x: 0 rot y: -7.0686 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 337 actor: "structures/celts/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 338 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 789.41486 z: 217.65038 Obstruction: active: true moving: false control group: 338 control group 2: 0 tag: 357 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 789.41486 z: 217.65038 last x: 789.41486 last z: 217.65038 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/civic_centre.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 338 actor: "structures/spartans/civic_centre.xml" constructionprogress: 0 AIProxy: AlertRaiser: object: { "level": 0, "garrisonedUnits": [], "walkingUnits": [], "prodBuildings": [] } Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 162, "gaiaUnitsQuery": 163 } Cost: object: { "populationBonus": 20 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3300, "hitpoints": 3300, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 11, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_female_citizen", "units/spart_infantry_spearman_a", "units/spart_infantry_javelinist_a", "units/spart_cavalry_javelinist_b" ] } RallyPoint: object: { "pos": [ { "x": 824.390625, "z": 205.05746459960938 } ], "data": [ { "command": "walk" } ] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 339 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 803.50007 z: 101.58024 Obstruction: active: true moving: false control group: 339 control group 2: 0 tag: 7362 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 803.50007 z: 101.58024 last x: 803.50007 last z: 101.58024 territory: 4 rot x: 0 rot y: -1.72925 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6036 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 788.1709 goal z: 99.86048 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 339 actor: "units/spartans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/spart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [ 6345, 6354, 6348 ], "rangeQuery": 164 }, "male_gatheringRate_10": { "targetUnits": [ 6345, 6354, 6348 ], "rangeQuery": 165 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 90, "hitpoints": 90, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6036, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 788.1708984375, "y": 23, "z": 99.8604736328125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6036, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 788.1708984375, "y": 23, "z": 99.8604736328125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 840.6594848632812, "z": 136.72027587890625 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15966, "losRangeQuery": 166, "fsmReenter": false, "gatheringTarget": 6036 } - id: 340 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 793.52417 z: 110.91387 Obstruction: active: true moving: false control group: 340 control group 2: 0 tag: 7364 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 793.52417 z: 110.91387 last x: 793.52417 last z: 110.91387 territory: 4 rot x: 0 rot y: -2.45961 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 793.52417 goal z: 110.91387 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 340 actor: "units/spartans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/spart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 167 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 168 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 90, "hitpoints": 90, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 793.524169921875, "z": 110.91386413574219 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 169, "fsmReenter": false } - id: 341 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 801.6005 z: 103.47971 Obstruction: active: true moving: false control group: 341 control group 2: 0 tag: 7366 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 801.6005 z: 103.47971 last x: 801.6005 last z: 103.47971 territory: 4 rot x: 0 rot y: -1.90426 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6036 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 788.1709 goal z: 99.86048 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 341 actor: "units/spartans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/spart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [ 6345, 6355 ], "rangeQuery": 170 }, "male_gatheringRate_10": { "targetUnits": [ 6345, 6355 ], "rangeQuery": 171 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 90, "hitpoints": 90, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6036, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 788.1708984375, "y": 23, "z": 99.8604736328125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6036, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 788.1708984375, "y": 23, "z": 99.8604736328125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15666, "losRangeQuery": 172, "fsmReenter": false, "gatheringTarget": 6036 } - id: 342 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 795.44625 z: 109.6337 Obstruction: active: true moving: false control group: 342 control group 2: 0 tag: 7368 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 795.44625 z: 109.6337 last x: 795.44625 last z: 109.6337 territory: 4 rot x: 0 rot y: -2.47127 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6036 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 788.1709 goal z: 99.86048 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 342 actor: "units/spartans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/spart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 173 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 174 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 90, "hitpoints": 90, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 15 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6036, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 788.1708984375, "y": 23, "z": 99.8604736328125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6036, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 788.1708984375, "y": 23, "z": 99.8604736328125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15557, "losRangeQuery": 175, "fsmReenter": false, "gatheringTarget": 6036 } - id: 348 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 799.70778 z: 105.37237 Obstruction: active: true moving: false control group: 348 control group 2: 0 tag: 7380 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 799.70778 z: 105.37237 last x: 799.70778 last z: 105.37237 territory: 4 rot x: 0 rot y: -2.07865 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6036 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 788.1709 goal z: 99.86048 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 348 actor: "units/spartans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/spart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [ 6345 ], "rangeQuery": 181 }, "male_gatheringRate_10": { "targetUnits": [ 6345 ], "rangeQuery": 182 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 90, "hitpoints": 90, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 11 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6036, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 788.1708984375, "y": 23, "z": 99.8604736328125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6036, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 788.1708984375, "y": 23, "z": 99.8604736328125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 833.9174194335938, "z": 124.89253234863281 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15731, "losRangeQuery": 183, "fsmReenter": false, "gatheringTarget": 6036 } - id: 349 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 759.29615 z: 399.55938 Obstruction: active: true moving: false control group: 349 control group 2: 0 tag: 7382 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 759.29615 z: 399.55938 last x: 759.29615 last z: 399.55938 territory: 4 rot x: 0 rot y: 2.14536 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 961 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 762 goal z: 398 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 349 actor: "units/spartans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/spart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 184 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 185 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 90, "hitpoints": 90, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 961, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 762, "y": 25, "z": 398 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 961, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 762, "y": 25, "z": 398 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15976, "losRangeQuery": 186, "fsmReenter": false, "gatheringTarget": 961 } - id: 350 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 758.91451 z: 397.52858 Obstruction: active: true moving: false control group: 350 control group 2: 0 tag: 7384 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 758.91451 z: 397.52858 last x: 758.91451 last z: 397.52858 territory: 4 rot x: 0 rot y: 1.36263 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 961 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 762 goal z: 398 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 350 actor: "units/spartans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/spart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 187 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 188 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 90, "hitpoints": 90, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 961, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 762, "y": 25, "z": 398 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 961, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 762, "y": 25, "z": 398 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15998, "losRangeQuery": 189, "fsmReenter": false, "gatheringTarget": 961 } - id: 351 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 760.53351 z: 395.24465 Obstruction: active: true moving: false control group: 351 control group 2: 0 tag: 7386 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 760.53351 z: 395.24465 last x: 760.53351 last z: 395.24465 territory: 4 rot x: 0 rot y: 0.54564 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 961 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 762 goal z: 398 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 351 actor: "units/spartans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/spart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 190 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 191 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 90, "hitpoints": 90, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 961, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 762, "y": 25, "z": 398 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 961, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 762, "y": 25, "z": 398 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16243, "losRangeQuery": 192, "fsmReenter": false, "gatheringTarget": 961 } - id: 371 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 833.3262 z: 173.73905 Obstruction: active: true moving: false control group: 372 control group 2: 398 tag: 3317 flags: 15 length: 3 tag: 3319 tag: 3321 tag: 3323 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 833.3262 z: 173.73905 last x: 833.3262 last z: 173.73905 territory: 4 rot x: 0 rot y: -0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/wall_gate.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gate_opening" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 371 actor: "structures/hellenes/wall_gate.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Gate: object: { "allies": [ 6347, 6524 ], "opened": true, "locked": false, "unitsQuery": 197 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3300, "hitpoints": 3300, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 372 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 848.17544 z: 188.5883 Obstruction: active: true moving: false control group: 372 control group 2: 0 tag: 405 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 848.17544 z: 188.5883 last x: 848.17544 last z: 188.5883 territory: 4 rot x: 0 rot y: -0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 372 actor: "structures/hellenes/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 198, "gaiaUnitsQuery": 199 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5500, "hitpoints": 5500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 373 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 863.02468 z: 203.43754 Obstruction: active: true moving: false control group: 372 control group 2: 374 tag: 407 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 863.02468 z: 203.43754 last x: 863.02468 last z: 203.43754 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 373 actor: "structures/hellenes/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4400, "hitpoints": 4400, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 374 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 874.26767 z: 217.65038 Obstruction: active: true moving: false control group: 374 control group 2: 0 tag: 409 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 874.26767 z: 217.65038 last x: 874.26767 last z: 217.65038 territory: 4 rot x: 0 rot y: -1.57081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 374 actor: "structures/hellenes/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 200, "gaiaUnitsQuery": 201 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5500, "hitpoints": 5500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 375 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 863.02468 z: 231.86323 Obstruction: active: true moving: false control group: 374 control group 2: 377 tag: 411 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 863.02468 z: 231.86323 last x: 863.02468 last z: 231.86323 territory: 4 rot x: 0 rot y: 0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 375 actor: "structures/hellenes/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4400, "hitpoints": 4400, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 376 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 831.20487 z: 225.49927 Obstruction: active: true moving: false control group: 376 control group 2: 0 tag: 413 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 831.20487 z: 225.49927 last x: 831.20487 last z: 225.49927 territory: 4 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/barracks.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 376 actor: "structures/spartans/barracks.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2200, "hitpoints": 2200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 14, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_infantry_spearman_a", "units/spart_champion_infantry_sword", "units/spart_infantry_javelinist_a", "units/spart_cavalry_spearman_b", "units/spart_cavalry_javelinist_b" ] } RallyPoint: object: { "pos": [ { "x": 858, "z": 162 } ], "data": [ { "command": "gather", "resourceType": { "generic": "wood", "specific": "tree" }, "resourceTemplate": "gaia/flora_tree_pine" } ] } Sound: StatusBars: TerritoryDecay: object: {} - id: 377 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 848.17544 z: 246.71247 Obstruction: active: true moving: false control group: 377 control group 2: 0 tag: 415 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 848.17544 z: 246.71247 last x: 848.17544 last z: 246.71247 territory: 4 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 377 actor: "structures/hellenes/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 202, "gaiaUnitsQuery": 203 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5500, "hitpoints": 5500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 378 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 833.3262 z: 261.56171 Obstruction: active: true moving: false control group: 377 control group 2: 379 tag: 417 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 833.3262 z: 261.56171 last x: 833.3262 last z: 261.56171 territory: 4 rot x: 0 rot y: 0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 378 actor: "structures/hellenes/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4400, "hitpoints": 4400, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 379 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 818.47695 z: 276.41095 Obstruction: active: true moving: false control group: 379 control group 2: 0 tag: 419 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 818.47695 z: 276.41095 last x: 818.47695 last z: 276.41095 territory: 4 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 379 actor: "structures/hellenes/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 204, "gaiaUnitsQuery": 205 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5500, "hitpoints": 5500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 380 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 803.62771 z: 291.2602 Obstruction: active: true moving: false control group: 379 control group 2: 381 tag: 421 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 803.62771 z: 291.2602 last x: 803.62771 last z: 291.2602 territory: 4 rot x: 0 rot y: 0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 380 actor: "structures/hellenes/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4400, "hitpoints": 4400, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 381 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 789.41486 z: 302.5032 Obstruction: active: true moving: false control group: 381 control group 2: 0 tag: 423 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 789.41486 z: 302.5032 last x: 789.41486 last z: 302.5032 territory: 4 rot x: 0 rot y: -3.1416 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 381 actor: "structures/hellenes/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 206, "gaiaUnitsQuery": 207 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5500, "hitpoints": 5500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 382 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 775.20202 z: 291.2602 Obstruction: active: true moving: false control group: 381 control group 2: 384 tag: 425 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 775.20202 z: 291.2602 last x: 775.20202 last z: 291.2602 territory: 4 rot x: 0 rot y: -0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 382 actor: "structures/hellenes/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4400, "hitpoints": 4400, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 383 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 781.56597 z: 259.44039 Obstruction: active: true moving: false control group: 383 control group 2: 0 tag: 427 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 781.56597 z: 259.44039 last x: 781.56597 last z: 259.44039 territory: 4 rot x: 0 rot y: -3.927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/house_new.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 383 actor: "structures/hellenes/house_new.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 384 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 760.35277 z: 276.41095 Obstruction: active: true moving: false control group: 384 control group 2: 0 tag: 429 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 760.35277 z: 276.41095 last x: 760.35277 last z: 276.41095 territory: 4 rot x: 0 rot y: -3.927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 384 actor: "structures/hellenes/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 208, "gaiaUnitsQuery": 209 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5500, "hitpoints": 5500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 385 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 745.50353 z: 261.56171 Obstruction: active: true moving: false control group: 384 control group 2: 386 tag: 1137 flags: 15 length: 3 tag: 1139 tag: 1141 tag: 1143 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 745.50353 z: 261.56171 last x: 745.50353 last z: 261.56171 territory: 4 rot x: 0 rot y: -3.927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/wall_gate.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gate_closing" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 385 actor: "structures/hellenes/wall_gate.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Gate: object: { "allies": [], "opened": false, "locked": true, "unitsQuery": 210 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3300, "hitpoints": 3300, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 386 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 730.65429 z: 246.71247 Obstruction: active: true moving: false control group: 386 control group 2: 0 tag: 447 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 730.65429 z: 246.71247 last x: 730.65429 last z: 246.71247 territory: 4 rot x: 0 rot y: -3.927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 386 actor: "structures/hellenes/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 211, "gaiaUnitsQuery": 212 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5500, "hitpoints": 5500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 387 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 715.80504 z: 231.86323 Obstruction: active: true moving: false control group: 386 control group 2: 388 tag: 449 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 715.80504 z: 231.86323 last x: 715.80504 last z: 231.86323 territory: 4 rot x: 0 rot y: -0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 387 actor: "structures/hellenes/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4400, "hitpoints": 4400, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 388 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 704.56205 z: 217.65038 Obstruction: active: true moving: false control group: 388 control group 2: 0 tag: 451 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 704.56205 z: 217.65038 last x: 704.56205 last z: 217.65038 territory: 4 rot x: 0 rot y: -4.7124 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 388 actor: "structures/hellenes/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 213, "gaiaUnitsQuery": 214 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5500, "hitpoints": 5500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 389 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 715.80504 z: 203.43754 Obstruction: active: true moving: false control group: 388 control group 2: 391 tag: 453 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 715.80504 z: 203.43754 last x: 715.80504 last z: 203.43754 territory: 4 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 389 actor: "structures/hellenes/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4400, "hitpoints": 4400, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 390 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 747.62485 z: 209.8015 Obstruction: active: true moving: false control group: 390 control group 2: 0 tag: 455 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 747.62485 z: 209.8015 last x: 747.62485 last z: 209.8015 territory: 4 rot x: 0 rot y: -5.4978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/house_new.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 390 actor: "structures/hellenes/house_new.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 391 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 730.65429 z: 188.5883 Obstruction: active: true moving: false control group: 391 control group 2: 0 tag: 457 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 730.65429 z: 188.5883 last x: 730.65429 last z: 188.5883 territory: 4 rot x: 0 rot y: -5.4978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 391 actor: "structures/hellenes/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 215, "gaiaUnitsQuery": 216 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5500, "hitpoints": 5500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 392 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 745.50353 z: 173.73905 Obstruction: active: true moving: false control group: 391 control group 2: 393 tag: 459 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 745.50353 z: 173.73905 last x: 745.50353 last z: 173.73905 territory: 4 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 392 actor: "structures/hellenes/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4400, "hitpoints": 4400, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 393 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 760.35277 z: 158.88981 Obstruction: active: true moving: false control group: 393 control group 2: 0 tag: 461 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 760.35277 z: 158.88981 last x: 760.35277 last z: 158.88981 territory: 4 rot x: 0 rot y: -5.4978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 393 actor: "structures/hellenes/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 217, "gaiaUnitsQuery": 218 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5500, "hitpoints": 5500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 394 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 775.20202 z: 144.04056 Obstruction: active: true moving: false control group: 393 control group 2: 395 tag: 463 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 775.20202 z: 144.04056 last x: 775.20202 last z: 144.04056 territory: 4 rot x: 0 rot y: -2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 394 actor: "structures/hellenes/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4400, "hitpoints": 4400, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 395 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 789.41486 z: 132.79757 Obstruction: active: true moving: false control group: 395 control group 2: 0 tag: 465 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 789.41486 z: 132.79757 last x: 789.41486 last z: 132.79757 territory: 4 rot x: 0 rot y: -6.2832 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 395 actor: "structures/hellenes/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 219, "gaiaUnitsQuery": 220 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5500, "hitpoints": 5500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 396 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 803.62771 z: 144.04056 Obstruction: active: true moving: false control group: 395 control group 2: 398 tag: 467 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 803.62771 z: 144.04056 last x: 803.62771 last z: 144.04056 territory: 4 rot x: 0 rot y: -3.927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 396 actor: "structures/hellenes/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4400, "hitpoints": 4400, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 397 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 797.26374 z: 175.86037 Obstruction: active: true moving: false control group: 397 control group 2: 0 tag: 469 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 797.26374 z: 175.86037 last x: 797.26374 last z: 175.86037 territory: 4 rot x: 0 rot y: -7.0686 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/house_new.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 397 actor: "structures/hellenes/house_new.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 398 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 818.47695 z: 158.88981 Obstruction: active: true moving: false control group: 398 control group 2: 0 tag: 471 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 818.47695 z: 158.88981 last x: 818.47695 last z: 158.88981 territory: 4 rot x: 0 rot y: -7.0686 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 398 actor: "structures/hellenes/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 221, "gaiaUnitsQuery": 222 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5500, "hitpoints": 5500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 399 Footprint: Position: in world: true x: 761.09653 z: 868.90497 last x: 761.09653 last z: 868.90497 territory: 0 rot x: 0 rot y: -3.40673 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 399 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 400 Footprint: Position: in world: true x: 761.2699 z: 879.65244 last x: 761.2699 last z: 879.65244 territory: 0 rot x: 0 rot y: 1.37842 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 400 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 401 Footprint: Position: in world: true x: 759.1209 z: 863.62816 last x: 759.1209 last z: 863.62816 territory: 0 rot x: 0 rot y: -1.84275 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 401 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 402 Footprint: Position: in world: true x: 761.8866 z: 866.19727 last x: 761.8866 last z: 866.19727 territory: 0 rot x: 0 rot y: 1.52587 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 402 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 403 Footprint: Position: in world: true x: 766.74912 z: 869.03156 last x: 766.74912 last z: 869.03156 territory: 0 rot x: 0 rot y: -1.75889 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 403 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 407 Footprint: Position: in world: true x: 655.48971 z: 1163.67638 last x: 655.48971 last z: 1163.67638 territory: 2 rot x: 0 rot y: -3.63479 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 407 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 408 Footprint: Position: in world: true x: 672.00469 z: 1162.29224 last x: 672.00469 last z: 1162.29224 territory: 2 rot x: 0 rot y: -2.08951 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 408 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 409 Footprint: Position: in world: true x: 650.07091 z: 1156.7703 last x: 650.07091 last z: 1156.7703 territory: 2 rot x: 0 rot y: -2.21306 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 409 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 410 Footprint: Position: in world: true x: 655.78559 z: 1161.40505 last x: 655.78559 last z: 1161.40505 territory: 2 rot x: 0 rot y: -1.04703 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 410 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 411 Footprint: Position: in world: true x: 656.0751 z: 1160.84444 last x: 656.0751 last z: 1160.84444 territory: 2 rot x: 0 rot y: -2.97822 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 411 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 412 Footprint: Position: in world: true x: 661.69651 z: 1159.5782 last x: 661.69651 last z: 1159.5782 territory: 2 rot x: 0 rot y: -1.93235 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 412 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 413 Footprint: Position: in world: true x: 669.27186 z: 1162.10146 last x: 669.27186 last z: 1162.10146 territory: 2 rot x: 0 rot y: -1.25982 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 413 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 414 Footprint: Position: in world: true x: 644.59272 z: 1167.59702 last x: 644.59272 last z: 1167.59702 territory: 2 rot x: 0 rot y: -2.69358 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 414 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 418 Footprint: Position: in world: true x: 1176.24099 z: 430.14885 last x: 1176.24099 last z: 430.14885 territory: 1 rot x: 0 rot y: -1.61344 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 418 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 419 Footprint: Position: in world: true x: 1160.65322 z: 419.24534 last x: 1160.65322 last z: 419.24534 territory: 0 rot x: 0 rot y: -3.33222 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 419 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 420 Footprint: Position: in world: true x: 1161.33138 z: 422.37806 last x: 1161.33138 last z: 422.37806 territory: 0 rot x: 0 rot y: 1.25968 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 420 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 421 Footprint: Position: in world: true x: 1171.71082 z: 426.53463 last x: 1171.71082 last z: 426.53463 territory: 1 rot x: 0 rot y: -4.60024 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 421 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 422 Footprint: Position: in world: true x: 1166.41684 z: 422.4822 last x: 1166.41684 last z: 422.4822 territory: 1 rot x: 0 rot y: 1.45989 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 422 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 423 Footprint: Position: in world: true x: 1157.57532 z: 420.59884 last x: 1157.57532 last z: 420.59884 territory: 0 rot x: 0 rot y: 1.31861 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 423 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 424 Footprint: Position: in world: true x: 1162.85212 z: 418.86 last x: 1162.85212 last z: 418.86 territory: 0 rot x: 0 rot y: -3.54828 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 424 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 425 Footprint: Position: in world: true x: 1154.72106 z: 419.62197 last x: 1154.72106 last z: 419.62197 territory: 1 rot x: 0 rot y: 0.99122 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 425 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 426 Footprint: Position: in world: true x: 876.1003 z: 954.78321 last x: 876.1003 last z: 954.78321 territory: 0 rot x: 0 rot y: -3.47574 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 426 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 427 Footprint: Position: in world: true x: 883.68184 z: 955.07822 last x: 883.68184 last z: 955.07822 territory: 0 rot x: 0 rot y: -0.21451 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 427 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 428 Footprint: Position: in world: true x: 870.43123 z: 962.76482 last x: 870.43123 last z: 962.76482 territory: 0 rot x: 0 rot y: -3.86178 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 428 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 429 Footprint: Position: in world: true x: 871.5572 z: 963.36197 last x: 871.5572 last z: 963.36197 territory: 0 rot x: 0 rot y: -0.76165 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 429 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 430 Footprint: Position: in world: true x: 873.798 z: 957.5409 last x: 873.798 last z: 957.5409 territory: 0 rot x: 0 rot y: -1.62871 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 430 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 431 Footprint: Position: in world: true x: 884.99047 z: 950.67138 last x: 884.99047 last z: 950.67138 territory: 0 rot x: 0 rot y: -3.63125 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 431 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 432 Footprint: Position: in world: true x: 873.10988 z: 954.55544 last x: 873.10988 last z: 954.55544 territory: 0 rot x: 0 rot y: 1.52288 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 432 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 433 Footprint: Position: in world: true x: 291.04007 z: 640.88126 last x: 291.04007 last z: 640.88126 territory: 3 rot x: 0 rot y: -4.59258 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 433 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 434 Footprint: Position: in world: true x: 293.68368 z: 646.3589 last x: 293.68368 last z: 646.3589 territory: 3 rot x: 0 rot y: 0.04485 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 434 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 435 Footprint: Position: in world: true x: 278.10814 z: 639.33205 last x: 278.10814 last z: 639.33205 territory: 3 rot x: 0 rot y: -3.38561 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 435 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 436 Footprint: Position: in world: true x: 273.66065 z: 638.03748 last x: 273.66065 last z: 638.03748 territory: 3 rot x: 0 rot y: 0.85236 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 436 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 437 Footprint: Position: in world: true x: 284.43331 z: 645.49486 last x: 284.43331 last z: 645.49486 territory: 3 rot x: 0 rot y: -2.81775 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 437 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 438 Footprint: Position: in world: true x: 295.04755 z: 641.83851 last x: 295.04755 last z: 641.83851 territory: 3 rot x: 0 rot y: 1.09694 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 438 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 439 Footprint: Position: in world: true x: 587.53856 z: 515.97698 last x: 587.53856 last z: 515.97698 territory: 0 rot x: 0 rot y: -1.6068 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 439 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 440 Footprint: Position: in world: true x: 593.81516 z: 506.78631 last x: 593.81516 last z: 506.78631 territory: 0 rot x: 0 rot y: -3.3187 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 440 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 441 Footprint: Position: in world: true x: 585.64756 z: 519.89121 last x: 585.64756 last z: 519.89121 territory: 0 rot x: 0 rot y: -2.03324 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 441 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 442 Footprint: Position: in world: true x: 591.6772 z: 509.79465 last x: 591.6772 last z: 509.79465 territory: 0 rot x: 0 rot y: 1.33439 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 442 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 443 Footprint: Position: in world: true x: 594.22011 z: 517.1483 last x: 594.22011 last z: 517.1483 territory: 0 rot x: 0 rot y: 0.72298 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 443 actor: "props/flora/reeds_pond_dry.xml" constructionprogress: 0 - id: 444 Footprint: Position: in world: true x: 586.08523 z: 517.26366 last x: 586.08523 last z: 517.26366 territory: 0 rot x: 0 rot y: -4.09762 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 444 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 445 Footprint: Minimap: active: true x: 322 z: 1106 Obstruction: active: true moving: false control group: 445 control group 2: 0 tag: 1174 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 z: 1106 last x: 322 last z: 1106 territory: 2 rot x: 0 rot y: 6.24927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 445 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 446 Footprint: Minimap: active: true x: 334 z: 1118 Obstruction: active: true moving: false control group: 446 control group 2: 0 tag: 1318 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 1118 last x: 334 last z: 1118 territory: 2 rot x: 0 rot y: 6.26552 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 446 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 447 Footprint: Minimap: active: true x: 330 z: 1046 Obstruction: active: true moving: false control group: 447 control group 2: 0 tag: 1264 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 1046 last x: 330 last z: 1046 territory: 2 rot x: 0 rot y: 0.55358 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 447 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 448 Footprint: Minimap: active: true x: 374 z: 1030 Obstruction: active: true moving: false control group: 448 control group 2: 0 tag: 1656 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 z: 1030 last x: 374 last z: 1030 territory: 2 rot x: 0 rot y: 3.21073 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 448 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 449 Footprint: Minimap: active: true x: 378 z: 1026 Obstruction: active: true moving: false control group: 449 control group 2: 0 tag: 1668 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 z: 1026 last x: 378 last z: 1026 territory: 2 rot x: 0 rot y: 0.08097 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 449 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 450 Footprint: Minimap: active: true x: 294 z: 1094 Obstruction: active: true moving: false control group: 450 control group 2: 0 tag: 894 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 z: 1094 last x: 294 last z: 1094 territory: 2 rot x: 0 rot y: 5.3309 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 450 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 451 Footprint: Minimap: active: true x: 334 z: 1042 Obstruction: active: true moving: false control group: 451 control group 2: 0 tag: 1310 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 1042 last x: 334 last z: 1042 territory: 2 rot x: 0 rot y: 4.30091 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 451 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 452 Footprint: Minimap: active: true x: 386 z: 1046 Obstruction: active: true moving: false control group: 452 control group 2: 0 tag: 1692 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 z: 1046 last x: 386 last z: 1046 territory: 2 rot x: 0 rot y: 2.41367 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 452 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 453 Footprint: Minimap: active: true x: 386 z: 1054 Obstruction: active: true moving: false control group: 453 control group 2: 0 tag: 1694 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 z: 1054 last x: 386 last z: 1054 territory: 2 rot x: 0 rot y: 2.19062 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 453 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 454 Footprint: Minimap: active: true x: 298 z: 1094 Obstruction: active: true moving: false control group: 454 control group 2: 0 tag: 928 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 z: 1094 last x: 298 last z: 1094 territory: 2 rot x: 0 rot y: 2.15323 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 454 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 455 Footprint: Minimap: active: true x: 386 z: 1030 Obstruction: active: true moving: false control group: 455 control group 2: 0 tag: 1690 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 z: 1030 last x: 386 last z: 1030 territory: 2 rot x: 0 rot y: 2.36942 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 455 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 456 Footprint: Minimap: active: true x: 394 z: 1038 Obstruction: active: true moving: false control group: 456 control group 2: 0 tag: 1710 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 z: 1038 last x: 394 last z: 1038 territory: 2 rot x: 0 rot y: 4.1004 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 456 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 457 Footprint: Minimap: active: true x: 386 z: 1090 Obstruction: active: true moving: false control group: 457 control group 2: 0 tag: 1696 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 z: 1090 last x: 386 last z: 1090 territory: 2 rot x: 0 rot y: 3.4906 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 457 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 458 Footprint: Minimap: active: true x: 334 z: 1130 Obstruction: active: true moving: false control group: 458 control group 2: 0 tag: 1320 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 1130 last x: 334 last z: 1130 territory: 2 rot x: 0 rot y: 1.13138 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 458 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 459 Footprint: Minimap: active: true x: 338 z: 1130 Obstruction: active: true moving: false control group: 459 control group 2: 0 tag: 1368 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 z: 1130 last x: 338 last z: 1130 territory: 2 rot x: 0 rot y: 0.76166 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 459 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 460 Footprint: Minimap: active: true x: 358 z: 1142 Obstruction: active: true moving: false control group: 460 control group 2: 0 tag: 1586 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 z: 1142 last x: 358 last z: 1142 territory: 2 rot x: 0 rot y: 5.52611 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 460 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 461 Footprint: Minimap: active: true x: 366 z: 1142 Obstruction: active: true moving: false control group: 461 control group 2: 0 tag: 1632 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 z: 1142 last x: 366 last z: 1142 territory: 2 rot x: 0 rot y: 5.14237 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 461 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 462 Footprint: Minimap: active: true x: 382 z: 1134 Obstruction: active: true moving: false control group: 462 control group 2: 0 tag: 1684 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382 z: 1134 last x: 382 last z: 1134 territory: 2 rot x: 0 rot y: 3.39502 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 462 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 140, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 463 Footprint: Minimap: active: true x: 390 z: 1134 Obstruction: active: true moving: false control group: 463 control group 2: 0 tag: 1700 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 z: 1134 last x: 390 last z: 1134 territory: 2 rot x: 0 rot y: 3.35657 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 463 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 464 Footprint: Minimap: active: true x: 390 z: 1106 Obstruction: active: true moving: false control group: 464 control group 2: 0 tag: 1698 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 z: 1106 last x: 390 last z: 1106 territory: 2 rot x: 0 rot y: 1.33956 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 464 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 465 Footprint: Minimap: active: true x: 394 z: 1130 Obstruction: active: true moving: false control group: 465 control group 2: 0 tag: 1716 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 z: 1130 last x: 394 last z: 1130 territory: 2 rot x: 0 rot y: 3.48313 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 465 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 466 Footprint: Minimap: active: true x: 394 z: 1122 Obstruction: active: true moving: false control group: 466 control group 2: 0 tag: 1712 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 z: 1122 last x: 394 last z: 1122 territory: 2 rot x: 0 rot y: 5.28765 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 466 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 467 Footprint: Minimap: active: true x: 394 z: 1126 Obstruction: active: true moving: false control group: 467 control group 2: 0 tag: 1714 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 z: 1126 last x: 394 last z: 1126 territory: 2 rot x: 0 rot y: 1.8224 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 467 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 468 Footprint: Minimap: active: true x: 326 z: 1014 Obstruction: active: true moving: false control group: 468 control group 2: 0 tag: 1210 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 z: 1014 last x: 326 last z: 1014 territory: 2 rot x: 0 rot y: 0.34855 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 468 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 469 Footprint: Minimap: active: true x: 330 z: 1014 Obstruction: active: true moving: false control group: 469 control group 2: 0 tag: 1260 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 1014 last x: 330 last z: 1014 territory: 2 rot x: 0 rot y: 6.04593 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 469 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 470 Footprint: Minimap: active: true x: 330 z: 1062 Obstruction: active: true moving: false control group: 470 control group 2: 0 tag: 1266 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 1062 last x: 330 last z: 1062 territory: 2 rot x: 0 rot y: 5.36413 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 470 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 471 Footprint: Minimap: active: true x: 314 z: 1070 Obstruction: active: true moving: false control group: 471 control group 2: 0 tag: 1090 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 z: 1070 last x: 314 last z: 1070 territory: 2 rot x: 0 rot y: 1.01816 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 471 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 472 Footprint: Minimap: active: true x: 322 z: 1070 Obstruction: active: true moving: false control group: 472 control group 2: 0 tag: 1166 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 z: 1070 last x: 322 last z: 1070 territory: 2 rot x: 0 rot y: 4.47332 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 472 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 473 Footprint: Minimap: active: true x: 306 z: 1094 Obstruction: active: true moving: false control group: 473 control group 2: 0 tag: 1008 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 z: 1094 last x: 306 last z: 1094 territory: 2 rot x: 0 rot y: 2.38428 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 473 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 474 Footprint: Minimap: active: true x: 326 z: 1094 Obstruction: active: true moving: false control group: 474 control group 2: 0 tag: 1216 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 z: 1094 last x: 326 last z: 1094 territory: 2 rot x: 0 rot y: 3.67952 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 474 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 475 Footprint: Minimap: active: true x: 358 z: 1094 Obstruction: active: true moving: false control group: 475 control group 2: 0 tag: 1580 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 z: 1094 last x: 358 last z: 1094 territory: 2 rot x: 0 rot y: 4.75915 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 475 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 476 Footprint: Minimap: active: true x: 338 z: 1050 Obstruction: active: true moving: false control group: 476 control group 2: 0 tag: 1362 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 z: 1050 last x: 338 last z: 1050 territory: 2 rot x: 0 rot y: 5.96866 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 476 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 477 Footprint: Minimap: active: true x: 358 z: 1026 Obstruction: active: true moving: false control group: 477 control group 2: 0 tag: 1568 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 z: 1026 last x: 358 last z: 1026 territory: 2 rot x: 0 rot y: 3.73183 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 477 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 478 Footprint: Minimap: active: true x: 358 z: 1034 Obstruction: active: true moving: false control group: 478 control group 2: 0 tag: 1570 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 z: 1034 last x: 358 last z: 1034 territory: 2 rot x: 0 rot y: 1.199 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 478 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 479 Footprint: Minimap: active: true x: 290 z: 1078 Obstruction: active: true moving: false control group: 479 control group 2: 0 tag: 860 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290 z: 1078 last x: 290 last z: 1078 territory: 2 rot x: 0 rot y: 1.58904 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 479 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 480 Footprint: Minimap: active: true x: 294 z: 1078 Obstruction: active: true moving: false control group: 480 control group 2: 0 tag: 892 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 z: 1078 last x: 294 last z: 1078 territory: 2 rot x: 0 rot y: 5.12868 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 480 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 481 Footprint: Minimap: active: true x: 350 z: 1022 Obstruction: active: true moving: false control group: 481 control group 2: 0 tag: 1484 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 1022 last x: 350 last z: 1022 territory: 2 rot x: 0 rot y: 2.6416 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 481 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 482 Footprint: Minimap: active: true x: 354 z: 1026 Obstruction: active: true moving: false control group: 482 control group 2: 0 tag: 1534 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 z: 1026 last x: 354 last z: 1026 territory: 2 rot x: 0 rot y: 5.2062 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 482 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 483 Footprint: Minimap: active: true x: 338 z: 1034 Obstruction: active: true moving: false control group: 483 control group 2: 0 tag: 1358 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 z: 1034 last x: 338 last z: 1034 territory: 2 rot x: 0 rot y: 1.13907 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 483 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 484 Footprint: Minimap: active: true x: 338 z: 1038 Obstruction: active: true moving: false control group: 484 control group 2: 0 tag: 1360 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 z: 1038 last x: 338 last z: 1038 territory: 2 rot x: 0 rot y: 1.38958 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 484 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 485 Footprint: Minimap: active: true x: 382 z: 1086 Obstruction: active: true moving: false control group: 485 control group 2: 0 tag: 1680 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382 z: 1086 last x: 382 last z: 1086 territory: 2 rot x: 0 rot y: 4.4969 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 485 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 486 Footprint: Minimap: active: true x: 378 z: 1058 Obstruction: active: true moving: false control group: 486 control group 2: 0 tag: 1672 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 z: 1058 last x: 378 last z: 1058 territory: 2 rot x: 0 rot y: 1.61344 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 486 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 487 Footprint: Minimap: active: true x: 378 z: 1066 Obstruction: active: true moving: false control group: 487 control group 2: 0 tag: 1674 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 z: 1066 last x: 378 last z: 1066 territory: 2 rot x: 0 rot y: 4.57987 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 487 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 488 Footprint: Minimap: active: true x: 302 z: 1094 Obstruction: active: true moving: false control group: 488 control group 2: 0 tag: 974 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 z: 1094 last x: 302 last z: 1094 territory: 2 rot x: 0 rot y: 1.68448 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 488 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 490 Footprint: Minimap: active: true x: 330 z: 1026 Obstruction: active: true moving: false control group: 490 control group 2: 0 tag: 1262 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 1026 last x: 330 last z: 1026 territory: 2 rot x: 0 rot y: 2.43158 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 490 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 491 Footprint: Minimap: active: true x: 334 z: 1014 Obstruction: active: true moving: false control group: 491 control group 2: 0 tag: 1308 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 1014 last x: 334 last z: 1014 territory: 2 rot x: 0 rot y: 0.98739 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 491 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 492 Footprint: Minimap: active: true x: 322 z: 1074 Obstruction: active: true moving: false control group: 492 control group 2: 0 tag: 1168 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 z: 1074 last x: 322 last z: 1074 territory: 2 rot x: 0 rot y: 5.92334 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 492 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 493 Footprint: Minimap: active: true x: 326 z: 1074 Obstruction: active: true moving: false control group: 493 control group 2: 0 tag: 1212 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 z: 1074 last x: 326 last z: 1074 territory: 2 rot x: 0 rot y: 0.54937 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 493 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 494 Footprint: Minimap: active: true x: 314 z: 1090 Obstruction: active: true moving: false control group: 494 control group 2: 0 tag: 1094 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 z: 1090 last x: 314 last z: 1090 territory: 2 rot x: 0 rot y: 1.0816 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 494 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 495 Footprint: Minimap: active: true x: 322 z: 1090 Obstruction: active: true moving: false control group: 495 control group 2: 0 tag: 1172 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 z: 1090 last x: 322 last z: 1090 territory: 2 rot x: 0 rot y: 3.1367 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 495 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 496 Footprint: Minimap: active: true x: 330 z: 1098 Obstruction: active: true moving: false control group: 496 control group 2: 0 tag: 1270 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 1098 last x: 330 last z: 1098 territory: 2 rot x: 0 rot y: 4.94776 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 496 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 497 Footprint: Minimap: active: true x: 342 z: 1106 Obstruction: active: true moving: false control group: 497 control group 2: 0 tag: 1414 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 z: 1106 last x: 342 last z: 1106 territory: 2 rot x: 0 rot y: 5.41425 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 497 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 498 Footprint: Minimap: active: true x: 342 z: 1122 Obstruction: active: true moving: false control group: 498 control group 2: 0 tag: 1416 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 z: 1122 last x: 342 last z: 1122 territory: 2 rot x: 0 rot y: 0.52475 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 498 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 499 Footprint: Minimap: active: true x: 354 z: 1094 Obstruction: active: true moving: false control group: 499 control group 2: 0 tag: 1546 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 z: 1094 last x: 354 last z: 1094 territory: 2 rot x: 0 rot y: 2.87453 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 499 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 500 Footprint: Minimap: active: true x: 358 z: 1090 Obstruction: active: true moving: false control group: 500 control group 2: 0 tag: 1578 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 z: 1090 last x: 358 last z: 1090 territory: 2 rot x: 0 rot y: 4.93378 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 500 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 501 Footprint: Minimap: active: true x: 354 z: 1106 Obstruction: active: true moving: false control group: 501 control group 2: 0 tag: 1548 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 z: 1106 last x: 354 last z: 1106 territory: 2 rot x: 0 rot y: 3.9449 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 501 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 502 Footprint: Minimap: active: true x: 342 z: 1042 Obstruction: active: true moving: false control group: 502 control group 2: 0 tag: 1408 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 z: 1042 last x: 342 last z: 1042 territory: 2 rot x: 0 rot y: 3.19393 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 502 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 503 Footprint: Minimap: active: true x: 298 z: 1074 Obstruction: active: true moving: false control group: 503 control group 2: 0 tag: 922 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 z: 1074 last x: 298 last z: 1074 territory: 2 rot x: 0 rot y: 4.99567 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 503 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 504 Footprint: Minimap: active: true x: 302 z: 1074 Obstruction: active: true moving: false control group: 504 control group 2: 0 tag: 972 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 z: 1074 last x: 302 last z: 1074 territory: 2 rot x: 0 rot y: 0.34656 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 504 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 505 Footprint: Minimap: active: true x: 354 z: 1034 Obstruction: active: true moving: false control group: 505 control group 2: 0 tag: 1536 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 z: 1034 last x: 354 last z: 1034 territory: 2 rot x: 0 rot y: 2.73852 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 505 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 506 Footprint: Minimap: active: true x: 354 z: 1038 Obstruction: active: true moving: false control group: 506 control group 2: 0 tag: 1538 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 z: 1038 last x: 354 last z: 1038 territory: 2 rot x: 0 rot y: 5.01561 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 506 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 507 Footprint: Minimap: active: true x: 358 z: 1038 Obstruction: active: true moving: false control group: 507 control group 2: 0 tag: 1572 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 z: 1038 last x: 358 last z: 1038 territory: 2 rot x: 0 rot y: 2.58468 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 507 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 508 Footprint: Minimap: active: true x: 374 z: 1038 Obstruction: active: true moving: false control group: 508 control group 2: 0 tag: 1658 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 z: 1038 last x: 374 last z: 1038 territory: 2 rot x: 0 rot y: 0.8628 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 508 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 509 Footprint: Minimap: active: true x: 298 z: 1078 Obstruction: active: true moving: false control group: 509 control group 2: 0 tag: 924 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 z: 1078 last x: 298 last z: 1078 territory: 2 rot x: 0 rot y: 3.88225 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 509 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 510 Footprint: Minimap: active: true x: 298 z: 1082 Obstruction: active: true moving: false control group: 510 control group 2: 0 tag: 926 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 z: 1082 last x: 298 last z: 1082 territory: 2 rot x: 0 rot y: 0.3227 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 510 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 511 Footprint: Minimap: active: true x: 342 z: 1034 Obstruction: active: true moving: false control group: 511 control group 2: 0 tag: 1406 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 z: 1034 last x: 342 last z: 1034 territory: 2 rot x: 0 rot y: 1.18401 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 511 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 512 Footprint: Minimap: active: true x: 374 z: 1050 Obstruction: active: true moving: false control group: 512 control group 2: 0 tag: 1662 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 z: 1050 last x: 374 last z: 1050 territory: 2 rot x: 0 rot y: 3.89467 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 512 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 513 Footprint: Minimap: active: true x: 378 z: 1042 Obstruction: active: true moving: false control group: 513 control group 2: 0 tag: 1670 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 z: 1042 last x: 378 last z: 1042 territory: 2 rot x: 0 rot y: 0.77247 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 513 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 514 Footprint: Minimap: active: true x: 306 z: 1086 Obstruction: active: true moving: false control group: 514 control group 2: 0 tag: 1006 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 z: 1086 last x: 306 last z: 1086 territory: 2 rot x: 0 rot y: 2.70504 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 514 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 515 Footprint: Minimap: active: true x: 350 z: 1122 Obstruction: active: true moving: false control group: 515 control group 2: 0 tag: 1504 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 1122 last x: 350 last z: 1122 territory: 2 rot x: 0 rot y: 2.2552 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 515 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 516 Footprint: Minimap: active: true x: 350 z: 1130 Obstruction: active: true moving: false control group: 516 control group 2: 0 tag: 1506 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 1130 last x: 350 last z: 1130 territory: 2 rot x: 0 rot y: 1.94304 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 516 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 517 Footprint: Minimap: active: true x: 354 z: 1134 Obstruction: active: true moving: false control group: 517 control group 2: 0 tag: 1554 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 z: 1134 last x: 354 last z: 1134 territory: 2 rot x: 0 rot y: 1.89275 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 517 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 520 Footprint: Minimap: active: true x: 338 z: 1070 Obstruction: active: true moving: false control group: 520 control group 2: 0 tag: 1364 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 z: 1070 last x: 338 last z: 1070 territory: 2 rot x: 0 rot y: 0.09726 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 520 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 521 Footprint: Minimap: active: true x: 310 z: 1078 Obstruction: active: true moving: false control group: 521 control group 2: 0 tag: 1052 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 z: 1078 last x: 310 last z: 1078 territory: 2 rot x: 0 rot y: 0.91918 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 521 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 522 Footprint: Minimap: active: true x: 322 z: 1078 Obstruction: active: true moving: false control group: 522 control group 2: 0 tag: 1170 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 z: 1078 last x: 322 last z: 1078 territory: 2 rot x: 0 rot y: 2.64306 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 522 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 523 Footprint: Minimap: active: true x: 326 z: 1078 Obstruction: active: true moving: false control group: 523 control group 2: 0 tag: 1214 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 z: 1078 last x: 326 last z: 1078 territory: 2 rot x: 0 rot y: 4.42774 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 523 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 524 Footprint: Minimap: active: true x: 314 z: 1086 Obstruction: active: true moving: false control group: 524 control group 2: 0 tag: 1092 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 z: 1086 last x: 314 last z: 1086 territory: 2 rot x: 0 rot y: 0.09733 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 524 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 525 Footprint: Minimap: active: true x: 330 z: 1086 Obstruction: active: true moving: false control group: 525 control group 2: 0 tag: 1268 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 1086 last x: 330 last z: 1086 territory: 2 rot x: 0 rot y: 5.55092 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 525 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 526 Footprint: Minimap: active: true x: 334 z: 1086 Obstruction: active: true moving: false control group: 526 control group 2: 0 tag: 1314 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 1086 last x: 334 last z: 1086 territory: 2 rot x: 0 rot y: 4.30245 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 526 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 527 Footprint: Minimap: active: true x: 334 z: 1094 Obstruction: active: true moving: false control group: 527 control group 2: 0 tag: 1316 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 1094 last x: 334 last z: 1094 territory: 2 rot x: 0 rot y: 1.10724 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 527 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 528 Footprint: Minimap: active: true x: 346 z: 1102 Obstruction: active: true moving: false control group: 528 control group 2: 0 tag: 1456 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 z: 1102 last x: 346 last z: 1102 territory: 2 rot x: 0 rot y: 6.0864 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 528 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 529 Footprint: Minimap: active: true x: 350 z: 1086 Obstruction: active: true moving: false control group: 529 control group 2: 0 tag: 1498 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 1086 last x: 350 last z: 1086 territory: 2 rot x: 0 rot y: 5.97278 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 529 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 530 Footprint: Minimap: active: true x: 350 z: 1094 Obstruction: active: true moving: false control group: 530 control group 2: 0 tag: 1500 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 1094 last x: 350 last z: 1094 territory: 2 rot x: 0 rot y: 3.51722 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 530 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 531 Footprint: Minimap: active: true x: 350 z: 1110 Obstruction: active: true moving: false control group: 531 control group 2: 0 tag: 1502 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 1110 last x: 350 last z: 1110 territory: 2 rot x: 0 rot y: 3.73148 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 531 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 532 Footprint: Minimap: active: true x: 354 z: 1082 Obstruction: active: true moving: false control group: 532 control group 2: 0 tag: 1544 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 z: 1082 last x: 354 last z: 1082 territory: 2 rot x: 0 rot y: 5.49683 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 532 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 533 Footprint: Minimap: active: true x: 346 z: 1038 Obstruction: active: true moving: false control group: 533 control group 2: 0 tag: 1444 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 z: 1038 last x: 346 last z: 1038 territory: 2 rot x: 0 rot y: 1.34633 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 533 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 534 Footprint: Minimap: active: true x: 346 z: 1050 Obstruction: active: true moving: false control group: 534 control group 2: 0 tag: 1446 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 z: 1050 last x: 346 last z: 1050 territory: 2 rot x: 0 rot y: 2.88616 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 534 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 535 Footprint: Minimap: active: true x: 346 z: 1054 Obstruction: active: true moving: false control group: 535 control group 2: 0 tag: 1448 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 z: 1054 last x: 346 last z: 1054 territory: 2 rot x: 0 rot y: 5.33965 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 535 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 536 Footprint: Minimap: active: true x: 346 z: 1062 Obstruction: active: true moving: false control group: 536 control group 2: 0 tag: 1450 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 z: 1062 last x: 346 last z: 1062 territory: 2 rot x: 0 rot y: 6.27619 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 536 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 537 Footprint: Minimap: active: true x: 346 z: 1066 Obstruction: active: true moving: false control group: 537 control group 2: 0 tag: 1452 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 z: 1066 last x: 346 last z: 1066 territory: 2 rot x: 0 rot y: 5.43026 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 537 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 538 Footprint: Minimap: active: true x: 350 z: 1034 Obstruction: active: true moving: false control group: 538 control group 2: 0 tag: 1486 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 1034 last x: 350 last z: 1034 territory: 2 rot x: 0 rot y: 4.58347 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 538 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 539 Footprint: Minimap: active: true x: 350 z: 1038 Obstruction: active: true moving: false control group: 539 control group 2: 0 tag: 1488 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 1038 last x: 350 last z: 1038 territory: 2 rot x: 0 rot y: 4.878 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 539 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 540 Footprint: Minimap: active: true x: 354 z: 1042 Obstruction: active: true moving: false control group: 540 control group 2: 0 tag: 1540 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 z: 1042 last x: 354 last z: 1042 territory: 2 rot x: 0 rot y: 1.20064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 540 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 541 Footprint: Minimap: active: true x: 306 z: 1082 Obstruction: active: true moving: false control group: 541 control group 2: 0 tag: 1004 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 z: 1082 last x: 306 last z: 1082 territory: 2 rot x: 0 rot y: 5.78272 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 541 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 542 Footprint: Minimap: active: true x: 362 z: 1078 Obstruction: active: true moving: false control group: 542 control group 2: 0 tag: 1606 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 z: 1078 last x: 362 last z: 1078 territory: 2 rot x: 0 rot y: 3.3669 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 542 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 543 Footprint: Minimap: active: true x: 370 z: 1050 Obstruction: active: true moving: false control group: 543 control group 2: 0 tag: 1648 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 z: 1050 last x: 370 last z: 1050 territory: 2 rot x: 0 rot y: 3.16175 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 543 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 544 Footprint: Minimap: active: true x: 370 z: 1054 Obstruction: active: true moving: false control group: 544 control group 2: 0 tag: 1650 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 z: 1054 last x: 370 last z: 1054 territory: 2 rot x: 0 rot y: 1.84505 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 544 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 545 Footprint: Minimap: active: true x: 374 z: 1046 Obstruction: active: true moving: false control group: 545 control group 2: 0 tag: 1660 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 z: 1046 last x: 374 last z: 1046 territory: 2 rot x: 0 rot y: 3.48264 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 545 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 546 Footprint: Minimap: active: true x: 370 z: 1074 Obstruction: active: true moving: false control group: 546 control group 2: 0 tag: 1652 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 z: 1074 last x: 370 last z: 1074 territory: 2 rot x: 0 rot y: 3.18772 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 546 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 548 Footprint: Minimap: active: true x: 354 z: 1122 Obstruction: active: true moving: false control group: 548 control group 2: 0 tag: 1550 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 z: 1122 last x: 354 last z: 1122 territory: 2 rot x: 0 rot y: 4.3273 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 548 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 549 Footprint: Minimap: active: true x: 354 z: 1126 Obstruction: active: true moving: false control group: 549 control group 2: 0 tag: 1552 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 z: 1126 last x: 354 last z: 1126 territory: 2 rot x: 0 rot y: 5.28653 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 549 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 550 Footprint: Minimap: active: true x: 358 z: 1126 Obstruction: active: true moving: false control group: 550 control group 2: 0 tag: 1582 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 z: 1126 last x: 358 last z: 1126 territory: 2 rot x: 0 rot y: 2.12691 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 550 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 551 Footprint: Minimap: active: true x: 358 z: 1130 Obstruction: active: true moving: false control group: 551 control group 2: 0 tag: 1584 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 z: 1130 last x: 358 last z: 1130 territory: 2 rot x: 0 rot y: 2.83422 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 551 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 552 Footprint: Minimap: active: true x: 334 z: 1082 Obstruction: active: true moving: false control group: 552 control group 2: 0 tag: 1312 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 1082 last x: 334 last z: 1082 territory: 2 rot x: 0 rot y: 0.20373 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 552 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 553 Footprint: Minimap: active: true x: 338 z: 1090 Obstruction: active: true moving: false control group: 553 control group 2: 0 tag: 1366 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 z: 1090 last x: 338 last z: 1090 territory: 2 rot x: 0 rot y: 5.0973 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 553 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 554 Footprint: Minimap: active: true x: 342 z: 1094 Obstruction: active: true moving: false control group: 554 control group 2: 0 tag: 1412 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 z: 1094 last x: 342 last z: 1094 territory: 2 rot x: 0 rot y: 2.65851 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 554 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 555 Footprint: Minimap: active: true x: 346 z: 1094 Obstruction: active: true moving: false control group: 555 control group 2: 0 tag: 1454 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 z: 1094 last x: 346 last z: 1094 territory: 2 rot x: 0 rot y: 0.47751 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 555 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 556 Footprint: Minimap: active: true x: 350 z: 1082 Obstruction: active: true moving: false control group: 556 control group 2: 0 tag: 1496 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 1082 last x: 350 last z: 1082 territory: 2 rot x: 0 rot y: 3.00202 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 556 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 557 Footprint: Minimap: active: true x: 350 z: 1046 Obstruction: active: true moving: false control group: 557 control group 2: 0 tag: 1490 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 1046 last x: 350 last z: 1046 territory: 2 rot x: 0 rot y: 4.78478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 557 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 558 Footprint: Minimap: active: true x: 350 z: 1062 Obstruction: active: true moving: false control group: 558 control group 2: 0 tag: 1492 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 1062 last x: 350 last z: 1062 territory: 2 rot x: 0 rot y: 3.19013 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 558 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 559 Footprint: Minimap: active: true x: 350 z: 1070 Obstruction: active: true moving: false control group: 559 control group 2: 0 tag: 1494 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 1070 last x: 350 last z: 1070 territory: 2 rot x: 0 rot y: 3.19642 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 559 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 560 Footprint: Minimap: active: true x: 366 z: 1074 Obstruction: active: true moving: false control group: 560 control group 2: 0 tag: 1628 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 z: 1074 last x: 366 last z: 1074 territory: 2 rot x: 0 rot y: 5.14298 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 560 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 561 Footprint: Minimap: active: true x: 366 z: 1062 Obstruction: active: true moving: false control group: 561 control group 2: 0 tag: 1624 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 z: 1062 last x: 366 last z: 1062 territory: 2 rot x: 0 rot y: 6.21306 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 561 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 562 Footprint: Minimap: active: true x: 366 z: 1070 Obstruction: active: true moving: false control group: 562 control group 2: 0 tag: 1626 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 z: 1070 last x: 366 last z: 1070 territory: 2 rot x: 0 rot y: 2.18052 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 562 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 563 Footprint: Minimap: active: true x: 362 z: 1126 Obstruction: active: true moving: false control group: 563 control group 2: 0 tag: 1610 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 z: 1126 last x: 362 last z: 1126 territory: 2 rot x: 0 rot y: 5.8451 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 563 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 79, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 564 Footprint: Minimap: active: true x: 342 z: 1082 Obstruction: active: true moving: false control group: 564 control group 2: 0 tag: 1410 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 z: 1082 last x: 342 last z: 1082 territory: 2 rot x: 0 rot y: 3.79537 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 564 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 565 Footprint: Minimap: active: true x: 354 z: 1050 Obstruction: active: true moving: false control group: 565 control group 2: 0 tag: 1542 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 z: 1050 last x: 354 last z: 1050 territory: 2 rot x: 0 rot y: 1.3388 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 565 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 566 Footprint: Minimap: active: true x: 362 z: 1054 Obstruction: active: true moving: false control group: 566 control group 2: 0 tag: 1602 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 z: 1054 last x: 362 last z: 1054 territory: 2 rot x: 0 rot y: 4.00672 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 566 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 567 Footprint: Minimap: active: true x: 362 z: 1066 Obstruction: active: true moving: false control group: 567 control group 2: 0 tag: 1604 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 z: 1066 last x: 362 last z: 1066 territory: 2 rot x: 0 rot y: 1.56431 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 567 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 568 Footprint: Minimap: active: true x: 358 z: 1054 Obstruction: active: true moving: false control group: 568 control group 2: 0 tag: 1574 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 z: 1054 last x: 358 last z: 1054 territory: 2 rot x: 0 rot y: 3.13576 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 568 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 569 Footprint: Minimap: active: true x: 358 z: 1058 Obstruction: active: true moving: false control group: 569 control group 2: 0 tag: 1576 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 z: 1058 last x: 358 last z: 1058 territory: 2 rot x: 0 rot y: 0.24634 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 569 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 570 Footprint: Minimap: active: true x: 1150 z: 634 Obstruction: active: true moving: false control group: 570 control group 2: 0 tag: 6800 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 z: 634 last x: 1150 last z: 634 territory: 0 rot x: 0 rot y: 2.16366 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 570 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 571 Footprint: Minimap: active: true x: 1122 z: 610 Obstruction: active: true moving: false control group: 571 control group 2: 0 tag: 6694 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122 z: 610 last x: 1122 last z: 610 territory: 0 rot x: 0 rot y: 3.56539 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 571 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 572 Footprint: Minimap: active: true x: 1194 z: 586 Obstruction: active: true moving: false control group: 572 control group 2: 0 tag: 7000 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194 z: 586 last x: 1194 last z: 586 territory: 0 rot x: 0 rot y: 5.02697 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 572 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 573 Footprint: Minimap: active: true x: 1202 z: 594 Obstruction: active: true moving: false control group: 573 control group 2: 0 tag: 7036 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202 z: 594 last x: 1202 last z: 594 territory: 0 rot x: 0 rot y: 2.27686 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 573 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 574 Footprint: Minimap: active: true x: 1206 z: 594 Obstruction: active: true moving: false control group: 574 control group 2: 0 tag: 7058 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206 z: 594 last x: 1206 last z: 594 territory: 0 rot x: 0 rot y: 2.50255 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 574 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 575 Footprint: Minimap: active: true x: 1118 z: 582 Obstruction: active: true moving: false control group: 575 control group 2: 0 tag: 6678 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1118 z: 582 last x: 1118 last z: 582 territory: 1 rot x: 0 rot y: 3.45826 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 575 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 576 Footprint: Minimap: active: true x: 1126 z: 574 Obstruction: active: true moving: false control group: 576 control group 2: 0 tag: 6706 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 z: 574 last x: 1126 last z: 574 territory: 1 rot x: 0 rot y: 0.56405 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 576 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 577 Footprint: Minimap: active: true x: 1110 z: 614 Obstruction: active: true moving: false control group: 577 control group 2: 0 tag: 6650 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1110 z: 614 last x: 1110 last z: 614 territory: 0 rot x: 0 rot y: 6.10335 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 577 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 578 Footprint: Minimap: active: true x: 1110 z: 618 Obstruction: active: true moving: false control group: 578 control group 2: 0 tag: 6652 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1110 z: 618 last x: 1110 last z: 618 territory: 0 rot x: 0 rot y: 4.983 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 578 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 579 Footprint: Minimap: active: true x: 1170 z: 554 Obstruction: active: true moving: false control group: 579 control group 2: 0 tag: 6896 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 z: 554 last x: 1170 last z: 554 territory: 1 rot x: 0 rot y: 1.63456 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 579 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 580 Footprint: Minimap: active: true x: 1162 z: 646 Obstruction: active: true moving: false control group: 580 control group 2: 0 tag: 6856 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162 z: 646 last x: 1162 last z: 646 territory: 1 rot x: 0 rot y: 4.77663 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 580 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 581 Footprint: Minimap: active: true x: 1182 z: 638 Obstruction: active: true moving: false control group: 581 control group 2: 0 tag: 6954 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1182 z: 638 last x: 1182 last z: 638 territory: 0 rot x: 0 rot y: 3.85488 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 581 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 582 Footprint: Minimap: active: true x: 1186 z: 622 Obstruction: active: true moving: false control group: 582 control group 2: 0 tag: 6974 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 z: 622 last x: 1186 last z: 622 territory: 0 rot x: 0 rot y: 2.4023 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 582 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 583 Footprint: Minimap: active: true x: 1202 z: 570 Obstruction: active: true moving: false control group: 583 control group 2: 0 tag: 7034 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202 z: 570 last x: 1202 last z: 570 territory: 1 rot x: 0 rot y: 5.82618 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 583 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 584 Footprint: Minimap: active: true x: 1214 z: 630 Obstruction: active: true moving: false control group: 584 control group 2: 0 tag: 7088 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214 z: 630 last x: 1214 last z: 630 territory: 0 rot x: 0 rot y: 4.71494 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 584 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 585 Footprint: Minimap: active: true x: 1218 z: 610 Obstruction: active: true moving: false control group: 585 control group 2: 0 tag: 7104 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218 z: 610 last x: 1218 last z: 610 territory: 0 rot x: 0 rot y: 4.46906 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 585 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 586 Footprint: Minimap: active: true x: 1166 z: 550 Obstruction: active: true moving: false control group: 586 control group 2: 0 tag: 6870 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 z: 550 last x: 1166 last z: 550 territory: 1 rot x: 0 rot y: 5.57576 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 586 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 587 Footprint: Minimap: active: true x: 1194 z: 566 Obstruction: active: true moving: false control group: 587 control group 2: 0 tag: 6998 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194 z: 566 last x: 1194 last z: 566 territory: 1 rot x: 0 rot y: 0.58039 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 587 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 588 Footprint: Minimap: active: true x: 1150 z: 546 Obstruction: active: true moving: false control group: 588 control group 2: 0 tag: 6792 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 z: 546 last x: 1150 last z: 546 territory: 1 rot x: 0 rot y: 0.14425 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 588 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 589 Footprint: Minimap: active: true x: 1130 z: 570 Obstruction: active: true moving: false control group: 589 control group 2: 0 tag: 6716 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 z: 570 last x: 1130 last z: 570 territory: 1 rot x: 0 rot y: 2.2419 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 589 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 590 Footprint: Minimap: active: true x: 1138 z: 566 Obstruction: active: true moving: false control group: 590 control group 2: 0 tag: 6748 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 z: 566 last x: 1138 last z: 566 territory: 1 rot x: 0 rot y: 2.93917 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 590 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 591 Footprint: Minimap: active: true x: 1122 z: 586 Obstruction: active: true moving: false control group: 591 control group 2: 0 tag: 6692 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122 z: 586 last x: 1122 last z: 586 territory: 1 rot x: 0 rot y: 4.4788 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 591 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 592 Footprint: Minimap: active: true x: 1134 z: 574 Obstruction: active: true moving: false control group: 592 control group 2: 0 tag: 6736 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 z: 574 last x: 1134 last z: 574 territory: 1 rot x: 0 rot y: 1.71067 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 592 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 593 Footprint: Minimap: active: true x: 1174 z: 562 Obstruction: active: true moving: false control group: 593 control group 2: 0 tag: 6914 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 z: 562 last x: 1174 last z: 562 territory: 1 rot x: 0 rot y: 1.06337 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 593 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 594 Footprint: Minimap: active: true x: 1166 z: 638 Obstruction: active: true moving: false control group: 594 control group 2: 0 tag: 6882 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 z: 638 last x: 1166 last z: 638 territory: 0 rot x: 0 rot y: 2.49204 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 594 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 595 Footprint: Minimap: active: true x: 1174 z: 626 Obstruction: active: true moving: false control group: 595 control group 2: 0 tag: 6920 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 z: 626 last x: 1174 last z: 626 territory: 0 rot x: 0 rot y: 4.13794 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 595 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 596 Footprint: Minimap: active: true x: 1174 z: 630 Obstruction: active: true moving: false control group: 596 control group 2: 0 tag: 6922 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 z: 630 last x: 1174 last z: 630 territory: 0 rot x: 0 rot y: 6.09115 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 596 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 597 Footprint: Minimap: active: true x: 1174 z: 638 Obstruction: active: true moving: false control group: 597 control group 2: 0 tag: 6924 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 z: 638 last x: 1174 last z: 638 territory: 0 rot x: 0 rot y: 4.49335 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 597 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 598 Footprint: Minimap: active: true x: 1174 z: 642 Obstruction: active: true moving: false control group: 598 control group 2: 0 tag: 6926 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 z: 642 last x: 1174 last z: 642 territory: 0 rot x: 0 rot y: 3.80826 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 598 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 599 Footprint: Minimap: active: true x: 1150 z: 550 Obstruction: active: true moving: false control group: 599 control group 2: 0 tag: 6794 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 z: 550 last x: 1150 last z: 550 territory: 1 rot x: 0 rot y: 0.38871 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 599 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 600 Footprint: Minimap: active: true x: 1142 z: 566 Obstruction: active: true moving: false control group: 600 control group 2: 0 tag: 6766 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 z: 566 last x: 1142 last z: 566 territory: 1 rot x: 0 rot y: 1.37398 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 600 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 601 Footprint: Minimap: active: true x: 1146 z: 550 Obstruction: active: true moving: false control group: 601 control group 2: 0 tag: 6780 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1146 z: 550 last x: 1146 last z: 550 territory: 1 rot x: 0 rot y: 6.01256 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 601 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 605 Footprint: Minimap: active: true x: 1142 z: 626 Obstruction: active: true moving: false control group: 605 control group 2: 0 tag: 6774 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 z: 626 last x: 1142 last z: 626 territory: 0 rot x: 0 rot y: 0.99724 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 605 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 606 Footprint: Minimap: active: true x: 1146 z: 626 Obstruction: active: true moving: false control group: 606 control group 2: 0 tag: 6788 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1146 z: 626 last x: 1146 last z: 626 territory: 0 rot x: 0 rot y: 2.7956 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 606 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 607 Footprint: Minimap: active: true x: 1166 z: 630 Obstruction: active: true moving: false control group: 607 control group 2: 0 tag: 6880 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 z: 630 last x: 1166 last z: 630 territory: 0 rot x: 0 rot y: 2.51064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 607 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 608 Footprint: Minimap: active: true x: 1130 z: 594 Obstruction: active: true moving: false control group: 608 control group 2: 0 tag: 6718 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 z: 594 last x: 1130 last z: 594 territory: 1 rot x: 0 rot y: 3.76536 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 608 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 609 Footprint: Minimap: active: true x: 1130 z: 610 Obstruction: active: true moving: false control group: 609 control group 2: 0 tag: 6720 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 z: 610 last x: 1130 last z: 610 territory: 0 rot x: 0 rot y: 4.68436 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 609 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 610 Footprint: Minimap: active: true x: 1130 z: 618 Obstruction: active: true moving: false control group: 610 control group 2: 0 tag: 6722 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 z: 618 last x: 1130 last z: 618 territory: 0 rot x: 0 rot y: 4.45476 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 610 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 611 Footprint: Minimap: active: true x: 1186 z: 594 Obstruction: active: true moving: false control group: 611 control group 2: 0 tag: 6968 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 z: 594 last x: 1186 last z: 594 territory: 0 rot x: 0 rot y: 0.28107 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 611 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 612 Footprint: Minimap: active: true x: 1190 z: 598 Obstruction: active: true moving: false control group: 612 control group 2: 0 tag: 6988 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190 z: 598 last x: 1190 last z: 598 territory: 0 rot x: 0 rot y: 1.38233 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 612 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 613 Footprint: Minimap: active: true x: 1194 z: 602 Obstruction: active: true moving: false control group: 613 control group 2: 0 tag: 7002 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194 z: 602 last x: 1194 last z: 602 territory: 0 rot x: 0 rot y: 0.66948 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 613 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 614 Footprint: Minimap: active: true x: 1138 z: 574 Obstruction: active: true moving: false control group: 614 control group 2: 0 tag: 6750 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 z: 574 last x: 1138 last z: 574 territory: 1 rot x: 0 rot y: 4.79679 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 614 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 615 Footprint: Minimap: active: true x: 1138 z: 578 Obstruction: active: true moving: false control group: 615 control group 2: 0 tag: 6752 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 z: 578 last x: 1138 last z: 578 territory: 1 rot x: 0 rot y: 3.29586 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 615 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 616 Footprint: Minimap: active: true x: 1118 z: 626 Obstruction: active: true moving: false control group: 616 control group 2: 0 tag: 6680 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1118 z: 626 last x: 1118 last z: 626 territory: 0 rot x: 0 rot y: 5.36757 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 616 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 78, "gatherers": [ [], [ 6075 ], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 617 Footprint: Minimap: active: true x: 1122 z: 622 Obstruction: active: true moving: false control group: 617 control group 2: 0 tag: 6696 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122 z: 622 last x: 1122 last z: 622 territory: 0 rot x: 0 rot y: 2.25014 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 617 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 618 Footprint: Minimap: active: true x: 1162 z: 566 Obstruction: active: true moving: false control group: 618 control group 2: 0 tag: 6848 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162 z: 566 last x: 1162 last z: 566 territory: 1 rot x: 0 rot y: 2.26954 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 618 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 619 Footprint: Minimap: active: true x: 1170 z: 638 Obstruction: active: true moving: false control group: 619 control group 2: 0 tag: 6906 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 z: 638 last x: 1170 last z: 638 territory: 0 rot x: 0 rot y: 4.01345 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 619 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 620 Footprint: Minimap: active: true x: 1170 z: 626 Obstruction: active: true moving: false control group: 620 control group 2: 0 tag: 6904 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 z: 626 last x: 1170 last z: 626 territory: 0 rot x: 0 rot y: 1.20546 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 620 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 621 Footprint: Minimap: active: true x: 1206 z: 610 Obstruction: active: true moving: false control group: 621 control group 2: 0 tag: 7060 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206 z: 610 last x: 1206 last z: 610 territory: 0 rot x: 0 rot y: 5.0969 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 621 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 622 Footprint: Minimap: active: true x: 1210 z: 614 Obstruction: active: true moving: false control group: 622 control group 2: 0 tag: 7074 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1210 z: 614 last x: 1210 last z: 614 territory: 0 rot x: 0 rot y: 4.98461 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 622 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 623 Footprint: Minimap: active: true x: 1146 z: 570 Obstruction: active: true moving: false control group: 623 control group 2: 0 tag: 6782 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1146 z: 570 last x: 1146 last z: 570 territory: 1 rot x: 0 rot y: 1.30201 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 623 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 624 Footprint: Minimap: active: true x: 1150 z: 562 Obstruction: active: true moving: false control group: 624 control group 2: 0 tag: 6796 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 z: 562 last x: 1150 last z: 562 territory: 1 rot x: 0 rot y: 3.74785 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 624 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 627 Footprint: Minimap: active: true x: 1122 z: 626 Obstruction: active: true moving: false control group: 627 control group 2: 0 tag: 6698 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122 z: 626 last x: 1122 last z: 626 territory: 0 rot x: 0 rot y: 2.19166 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 627 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 628 Footprint: Minimap: active: true x: 1126 z: 626 Obstruction: active: true moving: false control group: 628 control group 2: 0 tag: 6708 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 z: 626 last x: 1126 last z: 626 territory: 0 rot x: 0 rot y: 6.05793 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 628 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 629 Footprint: Minimap: active: true x: 1138 z: 622 Obstruction: active: true moving: false control group: 629 control group 2: 0 tag: 6760 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 z: 622 last x: 1138 last z: 622 territory: 0 rot x: 0 rot y: 6.12853 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 629 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 630 Footprint: Minimap: active: true x: 1142 z: 622 Obstruction: active: true moving: false control group: 630 control group 2: 0 tag: 6772 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 z: 622 last x: 1142 last z: 622 territory: 0 rot x: 0 rot y: 1.32879 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 630 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 631 Footprint: Minimap: active: true x: 1166 z: 622 Obstruction: active: true moving: false control group: 631 control group 2: 0 tag: 6878 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 z: 622 last x: 1166 last z: 622 territory: 0 rot x: 0 rot y: 1.15923 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 631 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 632 Footprint: Minimap: active: true x: 1130 z: 622 Obstruction: active: true moving: false control group: 632 control group 2: 0 tag: 6724 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 z: 622 last x: 1130 last z: 622 territory: 0 rot x: 0 rot y: 2.35752 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 632 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 633 Footprint: Minimap: active: true x: 1134 z: 606 Obstruction: active: true moving: false control group: 633 control group 2: 0 tag: 6738 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 z: 606 last x: 1134 last z: 606 territory: 0 rot x: 0 rot y: 5.72881 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 633 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 634 Footprint: Minimap: active: true x: 1134 z: 614 Obstruction: active: true moving: false control group: 634 control group 2: 0 tag: 6740 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 z: 614 last x: 1134 last z: 614 territory: 0 rot x: 0 rot y: 2.30674 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 634 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 635 Footprint: Minimap: active: true x: 1134 z: 618 Obstruction: active: true moving: false control group: 635 control group 2: 0 tag: 6742 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 z: 618 last x: 1134 last z: 618 territory: 0 rot x: 0 rot y: 1.75208 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 635 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 636 Footprint: Minimap: active: true x: 1186 z: 598 Obstruction: active: true moving: false control group: 636 control group 2: 0 tag: 6970 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 z: 598 last x: 1186 last z: 598 territory: 0 rot x: 0 rot y: 2.60897 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 636 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 637 Footprint: Minimap: active: true x: 1186 z: 602 Obstruction: active: true moving: false control group: 637 control group 2: 0 tag: 6972 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 z: 602 last x: 1186 last z: 602 territory: 0 rot x: 0 rot y: 4.47107 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 637 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 638 Footprint: Minimap: active: true x: 1194 z: 606 Obstruction: active: true moving: false control group: 638 control group 2: 0 tag: 7004 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194 z: 606 last x: 1194 last z: 606 territory: 0 rot x: 0 rot y: 4.88259 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 638 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 639 Footprint: Minimap: active: true x: 1138 z: 594 Obstruction: active: true moving: false control group: 639 control group 2: 0 tag: 6754 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 z: 594 last x: 1138 last z: 594 territory: 1 rot x: 0 rot y: 0.03718 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 639 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 640 Footprint: Minimap: active: true x: 1142 z: 582 Obstruction: active: true moving: false control group: 640 control group 2: 0 tag: 6768 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 z: 582 last x: 1142 last z: 582 territory: 1 rot x: 0 rot y: 3.37789 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 640 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 641 Footprint: Minimap: active: true x: 1158 z: 570 Obstruction: active: true moving: false control group: 641 control group 2: 0 tag: 6826 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 z: 570 last x: 1158 last z: 570 territory: 1 rot x: 0 rot y: 3.93914 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 641 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 642 Footprint: Minimap: active: true x: 1166 z: 614 Obstruction: active: true moving: false control group: 642 control group 2: 0 tag: 6876 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 z: 614 last x: 1166 last z: 614 territory: 0 rot x: 0 rot y: 4.29366 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 642 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 643 Footprint: Minimap: active: true x: 1190 z: 610 Obstruction: active: true moving: false control group: 643 control group 2: 0 tag: 6990 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190 z: 610 last x: 1190 last z: 610 territory: 0 rot x: 0 rot y: 2.57166 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 643 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 644 Footprint: Minimap: active: true x: 1178 z: 574 Obstruction: active: true moving: false control group: 644 control group 2: 0 tag: 6938 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 z: 574 last x: 1178 last z: 574 territory: 1 rot x: 0 rot y: 0.58053 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 644 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 645 Footprint: Minimap: active: true x: 1154 z: 574 Obstruction: active: true moving: false control group: 645 control group 2: 0 tag: 6808 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 z: 574 last x: 1154 last z: 574 territory: 1 rot x: 0 rot y: 0.96967 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 645 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 646 Footprint: Minimap: active: true x: 1142 z: 618 Obstruction: active: true moving: false control group: 646 control group 2: 0 tag: 6770 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 z: 618 last x: 1142 last z: 618 territory: 0 rot x: 0 rot y: 0.37612 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 646 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 647 Footprint: Minimap: active: true x: 1154 z: 618 Obstruction: active: true moving: false control group: 647 control group 2: 0 tag: 6820 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 z: 618 last x: 1154 last z: 618 territory: 0 rot x: 0 rot y: 6.05987 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 647 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 648 Footprint: Minimap: active: true x: 1158 z: 618 Obstruction: active: true moving: false control group: 648 control group 2: 0 tag: 6838 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 z: 618 last x: 1158 last z: 618 territory: 0 rot x: 0 rot y: 6.25361 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 648 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 649 Footprint: Minimap: active: true x: 1138 z: 602 Obstruction: active: true moving: false control group: 649 control group 2: 0 tag: 6756 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 z: 602 last x: 1138 last z: 602 territory: 0 rot x: 0 rot y: 5.74991 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 649 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 650 Footprint: Minimap: active: true x: 1138 z: 610 Obstruction: active: true moving: false control group: 650 control group 2: 0 tag: 6758 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 z: 610 last x: 1138 last z: 610 territory: 0 rot x: 0 rot y: 1.66701 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 650 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 651 Footprint: Minimap: active: true x: 1178 z: 582 Obstruction: active: true moving: false control group: 651 control group 2: 0 tag: 6940 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 z: 582 last x: 1178 last z: 582 territory: 1 rot x: 0 rot y: 1.95955 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 651 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 652 Footprint: Minimap: active: true x: 1178 z: 586 Obstruction: active: true moving: false control group: 652 control group 2: 0 tag: 6942 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 z: 586 last x: 1178 last z: 586 territory: 0 rot x: 0 rot y: 2.81165 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 652 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 653 Footprint: Minimap: active: true x: 1178 z: 594 Obstruction: active: true moving: false control group: 653 control group 2: 0 tag: 6944 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 z: 594 last x: 1178 last z: 594 territory: 0 rot x: 0 rot y: 5.16877 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 653 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 654 Footprint: Minimap: active: true x: 1178 z: 602 Obstruction: active: true moving: false control group: 654 control group 2: 0 tag: 6946 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 z: 602 last x: 1178 last z: 602 territory: 0 rot x: 0 rot y: 0.01876 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 654 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 655 Footprint: Minimap: active: true x: 1182 z: 606 Obstruction: active: true moving: false control group: 655 control group 2: 0 tag: 6952 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1182 z: 606 last x: 1182 last z: 606 territory: 0 rot x: 0 rot y: 0.72507 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 655 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 656 Footprint: Minimap: active: true x: 1146 z: 582 Obstruction: active: true moving: false control group: 656 control group 2: 0 tag: 6784 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1146 z: 582 last x: 1146 last z: 582 territory: 1 rot x: 0 rot y: 1.38418 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 656 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 657 Footprint: Minimap: active: true x: 1166 z: 574 Obstruction: active: true moving: false control group: 657 control group 2: 0 tag: 6872 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 z: 574 last x: 1166 last z: 574 territory: 1 rot x: 0 rot y: 4.03632 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 657 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 658 Footprint: Minimap: active: true x: 1170 z: 578 Obstruction: active: true moving: false control group: 658 control group 2: 0 tag: 6898 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 z: 578 last x: 1170 last z: 578 territory: 1 rot x: 0 rot y: 6.02782 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 658 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 659 Footprint: Minimap: active: true x: 1174 z: 578 Obstruction: active: true moving: false control group: 659 control group 2: 0 tag: 6916 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 z: 578 last x: 1174 last z: 578 territory: 1 rot x: 0 rot y: 5.30921 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 659 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 660 Footprint: Minimap: active: true x: 1174 z: 602 Obstruction: active: true moving: false control group: 660 control group 2: 0 tag: 6918 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 z: 602 last x: 1174 last z: 602 territory: 0 rot x: 0 rot y: 2.9288 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 660 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 661 Footprint: Minimap: active: true x: 1150 z: 598 Obstruction: active: true moving: false control group: 661 control group 2: 0 tag: 6798 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 z: 598 last x: 1150 last z: 598 territory: 0 rot x: 0 rot y: 3.96686 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 661 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 662 Footprint: Minimap: active: true x: 1158 z: 606 Obstruction: active: true moving: false control group: 662 control group 2: 0 tag: 6836 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 z: 606 last x: 1158 last z: 606 territory: 0 rot x: 0 rot y: 4.04616 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 662 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 663 Footprint: Minimap: active: true x: 1162 z: 606 Obstruction: active: true moving: false control group: 663 control group 2: 0 tag: 6854 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162 z: 606 last x: 1162 last z: 606 territory: 0 rot x: 0 rot y: 3.70537 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 663 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 664 Footprint: Minimap: active: true x: 1162 z: 602 Obstruction: active: true moving: false control group: 664 control group 2: 0 tag: 6852 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162 z: 602 last x: 1162 last z: 602 territory: 0 rot x: 0 rot y: 2.70488 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 664 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 665 Footprint: Minimap: active: true x: 1170 z: 602 Obstruction: active: true moving: false control group: 665 control group 2: 0 tag: 6902 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 z: 602 last x: 1170 last z: 602 territory: 0 rot x: 0 rot y: 5.814 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 665 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 666 Footprint: Minimap: active: true x: 1158 z: 582 Obstruction: active: true moving: false control group: 666 control group 2: 0 tag: 6828 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 z: 582 last x: 1158 last z: 582 territory: 1 rot x: 0 rot y: 4.46782 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 666 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 667 Footprint: Minimap: active: true x: 1154 z: 586 Obstruction: active: true moving: false control group: 667 control group 2: 0 tag: 6810 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 z: 586 last x: 1154 last z: 586 territory: 1 rot x: 0 rot y: 2.53544 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 667 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 668 Footprint: Minimap: active: true x: 1158 z: 586 Obstruction: active: true moving: false control group: 668 control group 2: 0 tag: 6830 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 z: 586 last x: 1158 last z: 586 territory: 1 rot x: 0 rot y: 1.91141 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 668 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 669 Footprint: Minimap: active: true x: 1154 z: 610 Obstruction: active: true moving: false control group: 669 control group 2: 0 tag: 6818 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 z: 610 last x: 1154 last z: 610 territory: 0 rot x: 0 rot y: 3.90903 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 669 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 670 Footprint: Minimap: active: true x: 1146 z: 606 Obstruction: active: true moving: false control group: 670 control group 2: 0 tag: 6786 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1146 z: 606 last x: 1146 last z: 606 territory: 0 rot x: 0 rot y: 1.76441 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 670 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 671 Footprint: Minimap: active: true x: 1170 z: 586 Obstruction: active: true moving: false control group: 671 control group 2: 0 tag: 6900 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 z: 586 last x: 1170 last z: 586 territory: 1 rot x: 0 rot y: 5.00109 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 671 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 672 Footprint: Minimap: active: true x: 1154 z: 590 Obstruction: active: true moving: false control group: 672 control group 2: 0 tag: 6812 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 z: 590 last x: 1154 last z: 590 territory: 1 rot x: 0 rot y: 0.87493 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 672 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 673 Footprint: Minimap: active: true x: 1154 z: 594 Obstruction: active: true moving: false control group: 673 control group 2: 0 tag: 6814 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 z: 594 last x: 1154 last z: 594 territory: 0 rot x: 0 rot y: 1.77181 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 673 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 674 Footprint: Minimap: active: true x: 1154 z: 598 Obstruction: active: true moving: false control group: 674 control group 2: 0 tag: 6816 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 z: 598 last x: 1154 last z: 598 territory: 0 rot x: 0 rot y: 5.50345 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 674 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 675 Footprint: Minimap: active: true x: 1158 z: 602 Obstruction: active: true moving: false control group: 675 control group 2: 0 tag: 6834 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 z: 602 last x: 1158 last z: 602 territory: 0 rot x: 0 rot y: 2.56379 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 675 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 676 Footprint: Minimap: active: true x: 1158 z: 598 Obstruction: active: true moving: false control group: 676 control group 2: 0 tag: 6832 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 z: 598 last x: 1158 last z: 598 territory: 0 rot x: 0 rot y: 2.60723 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 676 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 677 Footprint: Minimap: active: true x: 1166 z: 586 Obstruction: active: true moving: false control group: 677 control group 2: 0 tag: 6874 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 z: 586 last x: 1166 last z: 586 territory: 1 rot x: 0 rot y: 3.71973 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 677 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 678 Footprint: Minimap: active: true x: 1162 z: 594 Obstruction: active: true moving: false control group: 678 control group 2: 0 tag: 6850 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162 z: 594 last x: 1162 last z: 594 territory: 0 rot x: 0 rot y: 0.04058 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 678 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 679 Footprint: Minimap: active: true x: 882 z: 886 Obstruction: active: true moving: false control group: 679 control group 2: 0 tag: 5048 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 z: 886 last x: 882 last z: 886 territory: 0 rot x: 0 rot y: 4.41048 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 679 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 680 Footprint: Minimap: active: true x: 886 z: 886 Obstruction: active: true moving: false control group: 680 control group 2: 0 tag: 5092 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 z: 886 last x: 886 last z: 886 territory: 0 rot x: 0 rot y: 5.72471 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 680 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 681 Footprint: Minimap: active: true x: 870 z: 882 Obstruction: active: true moving: false control group: 681 control group 2: 0 tag: 4966 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 z: 882 last x: 870 last z: 882 territory: 0 rot x: 0 rot y: 4.31069 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 681 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 682 Footprint: Minimap: active: true x: 898 z: 894 Obstruction: active: true moving: false control group: 682 control group 2: 0 tag: 5194 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 z: 894 last x: 898 last z: 894 territory: 0 rot x: 0 rot y: 5.86027 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 682 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 683 Footprint: Minimap: active: true x: 902 z: 894 Obstruction: active: true moving: false control group: 683 control group 2: 0 tag: 5234 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 z: 894 last x: 902 last z: 894 territory: 0 rot x: 0 rot y: 2.26317 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 683 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 684 Footprint: Minimap: active: true x: 902 z: 902 Obstruction: active: true moving: false control group: 684 control group 2: 0 tag: 5236 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 z: 902 last x: 902 last z: 902 territory: 0 rot x: 0 rot y: 3.57033 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 684 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 685 Footprint: Minimap: active: true x: 922 z: 870 Obstruction: active: true moving: false control group: 685 control group 2: 0 tag: 5458 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 870 last x: 922 last z: 870 territory: 1 rot x: 0 rot y: 4.96251 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 685 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 686 Footprint: Minimap: active: true x: 926 z: 862 Obstruction: active: true moving: false control group: 686 control group 2: 0 tag: 5506 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 z: 862 last x: 926 last z: 862 territory: 1 rot x: 0 rot y: 2.95429 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 686 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 687 Footprint: Minimap: active: true x: 930 z: 862 Obstruction: active: true moving: false control group: 687 control group 2: 0 tag: 5536 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 z: 862 last x: 930 last z: 862 territory: 1 rot x: 0 rot y: 2.90554 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 687 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 688 Footprint: Minimap: active: true x: 834 z: 870 Obstruction: active: true moving: false control group: 688 control group 2: 0 tag: 4756 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 z: 870 last x: 834 last z: 870 territory: 0 rot x: 0 rot y: 0.32041 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 688 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 689 Footprint: Minimap: active: true x: 846 z: 874 Obstruction: active: true moving: false control group: 689 control group 2: 0 tag: 4822 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 z: 874 last x: 846 last z: 874 territory: 0 rot x: 0 rot y: 1.56568 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 689 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 690 Footprint: Minimap: active: true x: 846 z: 878 Obstruction: active: true moving: false control group: 690 control group 2: 0 tag: 4824 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 z: 878 last x: 846 last z: 878 territory: 0 rot x: 0 rot y: 0.64342 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 690 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 691 Footprint: Minimap: active: true x: 846 z: 882 Obstruction: active: true moving: false control group: 691 control group 2: 0 tag: 4826 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 z: 882 last x: 846 last z: 882 territory: 0 rot x: 0 rot y: 2.69785 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 691 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 692 Footprint: Minimap: active: true x: 886 z: 826 Obstruction: active: true moving: false control group: 692 control group 2: 0 tag: 5088 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 z: 826 last x: 886 last z: 826 territory: 0 rot x: 0 rot y: 5.22503 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 692 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 693 Footprint: Minimap: active: true x: 906 z: 846 Obstruction: active: true moving: false control group: 693 control group 2: 0 tag: 5270 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 z: 846 last x: 906 last z: 846 territory: 0 rot x: 0 rot y: 3.48348 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 693 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 694 Footprint: Minimap: active: true x: 830 z: 842 Obstruction: active: true moving: false control group: 694 control group 2: 0 tag: 4718 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 z: 842 last x: 830 last z: 842 territory: 0 rot x: 0 rot y: 5.34714 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 694 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 695 Footprint: Minimap: active: true x: 858 z: 822 Obstruction: active: true moving: false control group: 695 control group 2: 0 tag: 4888 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 z: 822 last x: 858 last z: 822 territory: 0 rot x: 0 rot y: 1.47277 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 695 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 696 Footprint: Minimap: active: true x: 862 z: 826 Obstruction: active: true moving: false control group: 696 control group 2: 0 tag: 4906 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 z: 826 last x: 862 last z: 826 territory: 0 rot x: 0 rot y: 3.58626 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 696 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 697 Footprint: Minimap: active: true x: 870 z: 822 Obstruction: active: true moving: false control group: 697 control group 2: 0 tag: 4958 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 z: 822 last x: 870 last z: 822 territory: 0 rot x: 0 rot y: 0.64335 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 697 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 698 Footprint: Minimap: active: true x: 878 z: 822 Obstruction: active: true moving: false control group: 698 control group 2: 0 tag: 5012 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 z: 822 last x: 878 last z: 822 territory: 0 rot x: 0 rot y: 3.87739 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 698 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 699 Footprint: Minimap: active: true x: 922 z: 894 Obstruction: active: true moving: false control group: 699 control group 2: 0 tag: 5462 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 894 last x: 922 last z: 894 territory: 0 rot x: 0 rot y: 5.75237 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 699 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 700 Footprint: Minimap: active: true x: 930 z: 890 Obstruction: active: true moving: false control group: 700 control group 2: 0 tag: 5538 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 z: 890 last x: 930 last z: 890 territory: 1 rot x: 0 rot y: 2.36605 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 700 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 701 Footprint: Minimap: active: true x: 918 z: 838 Obstruction: active: true moving: false control group: 701 control group 2: 0 tag: 5396 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 z: 838 last x: 918 last z: 838 territory: 1 rot x: 0 rot y: 4.57808 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 701 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 702 Footprint: Minimap: active: true x: 922 z: 834 Obstruction: active: true moving: false control group: 702 control group 2: 0 tag: 5454 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 834 last x: 922 last z: 834 territory: 1 rot x: 0 rot y: 5.39022 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 702 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 703 Footprint: Minimap: active: true x: 930 z: 838 Obstruction: active: true moving: false control group: 703 control group 2: 0 tag: 5534 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 z: 838 last x: 930 last z: 838 territory: 1 rot x: 0 rot y: 4.00838 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 703 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 704 Footprint: Minimap: active: true x: 938 z: 850 Obstruction: active: true moving: false control group: 704 control group 2: 0 tag: 5618 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 z: 850 last x: 938 last z: 850 territory: 1 rot x: 0 rot y: 1.84514 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 704 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 705 Footprint: Minimap: active: true x: 826 z: 874 Obstruction: active: true moving: false control group: 705 control group 2: 0 tag: 4684 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 z: 874 last x: 826 last z: 874 territory: 0 rot x: 0 rot y: 1.44126 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 705 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 706 Footprint: Minimap: active: true x: 842 z: 834 Obstruction: active: true moving: false control group: 706 control group 2: 0 tag: 4804 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 z: 834 last x: 842 last z: 834 territory: 0 rot x: 0 rot y: 5.16935 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 706 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 707 Footprint: Minimap: active: true x: 850 z: 830 Obstruction: active: true moving: false control group: 707 control group 2: 0 tag: 4838 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 z: 830 last x: 850 last z: 830 territory: 0 rot x: 0 rot y: 3.31513 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 707 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 708 Footprint: Minimap: active: true x: 898 z: 886 Obstruction: active: true moving: false control group: 708 control group 2: 0 tag: 5192 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 z: 886 last x: 898 last z: 886 territory: 0 rot x: 0 rot y: 4.35886 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 708 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 709 Footprint: Minimap: active: true x: 850 z: 874 Obstruction: active: true moving: false control group: 709 control group 2: 0 tag: 4844 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 z: 874 last x: 850 last z: 874 territory: 0 rot x: 0 rot y: 5.19988 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 709 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 710 Footprint: Minimap: active: true x: 854 z: 874 Obstruction: active: true moving: false control group: 710 control group 2: 0 tag: 4870 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 z: 874 last x: 854 last z: 874 territory: 0 rot x: 0 rot y: 1.65151 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 710 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 711 Footprint: Minimap: active: true x: 906 z: 894 Obstruction: active: true moving: false control group: 711 control group 2: 0 tag: 5278 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 z: 894 last x: 906 last z: 894 territory: 0 rot x: 0 rot y: 1.77773 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 711 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 712 Footprint: Minimap: active: true x: 914 z: 862 Obstruction: active: true moving: false control group: 712 control group 2: 0 tag: 5364 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 z: 862 last x: 914 last z: 862 territory: 1 rot x: 0 rot y: 2.7895 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 712 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 713 Footprint: Minimap: active: true x: 914 z: 866 Obstruction: active: true moving: false control group: 713 control group 2: 0 tag: 5366 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 z: 866 last x: 914 last z: 866 territory: 1 rot x: 0 rot y: 2.33138 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 713 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 714 Footprint: Minimap: active: true x: 922 z: 882 Obstruction: active: true moving: false control group: 714 control group 2: 0 tag: 5460 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 882 last x: 922 last z: 882 territory: 1 rot x: 0 rot y: 0.54436 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 714 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 715 Footprint: Minimap: active: true x: 926 z: 882 Obstruction: active: true moving: false control group: 715 control group 2: 0 tag: 5508 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 z: 882 last x: 926 last z: 882 territory: 1 rot x: 0 rot y: 3.16865 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 715 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 716 Footprint: Minimap: active: true x: 882 z: 830 Obstruction: active: true moving: false control group: 716 control group 2: 0 tag: 5042 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 z: 830 last x: 882 last z: 830 territory: 0 rot x: 0 rot y: 3.94735 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 716 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 717 Footprint: Minimap: active: true x: 898 z: 846 Obstruction: active: true moving: false control group: 717 control group 2: 0 tag: 5188 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 z: 846 last x: 898 last z: 846 territory: 0 rot x: 0 rot y: 3.20366 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 717 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 718 Footprint: Minimap: active: true x: 830 z: 854 Obstruction: active: true moving: false control group: 718 control group 2: 0 tag: 4720 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 z: 854 last x: 830 last z: 854 territory: 0 rot x: 0 rot y: 3.87139 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 718 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 719 Footprint: Minimap: active: true x: 842 z: 842 Obstruction: active: true moving: false control group: 719 control group 2: 0 tag: 4806 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 z: 842 last x: 842 last z: 842 territory: 0 rot x: 0 rot y: 1.26531 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 719 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 720 Footprint: Minimap: active: true x: 854 z: 830 Obstruction: active: true moving: false control group: 720 control group 2: 0 tag: 4862 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 z: 830 last x: 854 last z: 830 territory: 0 rot x: 0 rot y: 4.23487 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 720 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 721 Footprint: Minimap: active: true x: 870 z: 826 Obstruction: active: true moving: false control group: 721 control group 2: 0 tag: 4960 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 z: 826 last x: 870 last z: 826 territory: 0 rot x: 0 rot y: 4.24016 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 721 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 722 Footprint: Minimap: active: true x: 918 z: 890 Obstruction: active: true moving: false control group: 722 control group 2: 0 tag: 5404 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 z: 890 last x: 918 last z: 890 territory: 0 rot x: 0 rot y: 1.24694 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 722 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 723 Footprint: Minimap: active: true x: 918 z: 894 Obstruction: active: true moving: false control group: 723 control group 2: 0 tag: 5406 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 z: 894 last x: 918 last z: 894 territory: 0 rot x: 0 rot y: 4.25541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 723 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 724 Footprint: Minimap: active: true x: 918 z: 846 Obstruction: active: true moving: false control group: 724 control group 2: 0 tag: 5398 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 z: 846 last x: 918 last z: 846 territory: 1 rot x: 0 rot y: 2.8257 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 724 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 725 Footprint: Minimap: active: true x: 922 z: 842 Obstruction: active: true moving: false control group: 725 control group 2: 0 tag: 5456 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 842 last x: 922 last z: 842 territory: 1 rot x: 0 rot y: 0.36948 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 725 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 726 Footprint: Minimap: active: true x: 926 z: 842 Obstruction: active: true moving: false control group: 726 control group 2: 0 tag: 5504 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 z: 842 last x: 926 last z: 842 territory: 1 rot x: 0 rot y: 4.5506 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 726 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 727 Footprint: Minimap: active: true x: 890 z: 874 Obstruction: active: true moving: false control group: 727 control group 2: 0 tag: 5124 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 z: 874 last x: 890 last z: 874 territory: 0 rot x: 0 rot y: 4.24114 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 727 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 728 Footprint: Minimap: active: true x: 894 z: 878 Obstruction: active: true moving: false control group: 728 control group 2: 0 tag: 5162 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 z: 878 last x: 894 last z: 878 territory: 0 rot x: 0 rot y: 3.85717 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 728 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 729 Footprint: Minimap: active: true x: 902 z: 878 Obstruction: active: true moving: false control group: 729 control group 2: 0 tag: 5230 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 z: 878 last x: 902 last z: 878 territory: 0 rot x: 0 rot y: 3.01076 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 729 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 730 Footprint: Minimap: active: true x: 902 z: 882 Obstruction: active: true moving: false control group: 730 control group 2: 0 tag: 5232 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 z: 882 last x: 902 last z: 882 territory: 0 rot x: 0 rot y: 1.8138 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 730 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 731 Footprint: Minimap: active: true x: 854 z: 870 Obstruction: active: true moving: false control group: 731 control group 2: 0 tag: 4868 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 z: 870 last x: 854 last z: 870 territory: 0 rot x: 0 rot y: 5.82404 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 731 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 732 Footprint: Minimap: active: true x: 870 z: 870 Obstruction: active: true moving: false control group: 732 control group 2: 0 tag: 4964 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 z: 870 last x: 870 last z: 870 territory: 0 rot x: 0 rot y: 5.22155 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 732 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 733 Footprint: Minimap: active: true x: 910 z: 858 Obstruction: active: true moving: false control group: 733 control group 2: 0 tag: 5320 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 z: 858 last x: 910 last z: 858 territory: 1 rot x: 0 rot y: 4.81487 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 733 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 734 Footprint: Minimap: active: true x: 918 z: 854 Obstruction: active: true moving: false control group: 734 control group 2: 0 tag: 5400 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 z: 854 last x: 918 last z: 854 territory: 1 rot x: 0 rot y: 0.43528 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 734 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 735 Footprint: Minimap: active: true x: 910 z: 866 Obstruction: active: true moving: false control group: 735 control group 2: 0 tag: 5322 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 z: 866 last x: 910 last z: 866 territory: 0 rot x: 0 rot y: 0.61698 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 735 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 736 Footprint: Minimap: active: true x: 910 z: 878 Obstruction: active: true moving: false control group: 736 control group 2: 0 tag: 5324 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 z: 878 last x: 910 last z: 878 territory: 0 rot x: 0 rot y: 0.73282 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 736 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 737 Footprint: Minimap: active: true x: 918 z: 886 Obstruction: active: true moving: false control group: 737 control group 2: 0 tag: 5402 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 z: 886 last x: 918 last z: 886 territory: 0 rot x: 0 rot y: 5.15651 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 737 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 738 Footprint: Minimap: active: true x: 882 z: 846 Obstruction: active: true moving: false control group: 738 control group 2: 0 tag: 5044 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 z: 846 last x: 882 last z: 846 territory: 0 rot x: 0 rot y: 4.95633 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 738 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 739 Footprint: Minimap: active: true x: 886 z: 850 Obstruction: active: true moving: false control group: 739 control group 2: 0 tag: 5090 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 z: 850 last x: 886 last z: 850 territory: 0 rot x: 0 rot y: 2.0694 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 739 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 740 Footprint: Minimap: active: true x: 894 z: 850 Obstruction: active: true moving: false control group: 740 control group 2: 0 tag: 5158 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 z: 850 last x: 894 last z: 850 territory: 0 rot x: 0 rot y: 3.29538 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 740 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 741 Footprint: Minimap: active: true x: 894 z: 854 Obstruction: active: true moving: false control group: 741 control group 2: 0 tag: 5160 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 z: 854 last x: 894 last z: 854 territory: 0 rot x: 0 rot y: 3.24897 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 741 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 742 Footprint: Minimap: active: true x: 898 z: 854 Obstruction: active: true moving: false control group: 742 control group 2: 0 tag: 5190 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 z: 854 last x: 898 last z: 854 territory: 0 rot x: 0 rot y: 0.77981 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 742 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 743 Footprint: Minimap: active: true x: 862 z: 834 Obstruction: active: true moving: false control group: 743 control group 2: 0 tag: 4908 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 z: 834 last x: 862 last z: 834 territory: 0 rot x: 0 rot y: 2.20224 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 743 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 744 Footprint: Minimap: active: true x: 866 z: 834 Obstruction: active: true moving: false control group: 744 control group 2: 0 tag: 4928 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 z: 834 last x: 866 last z: 834 territory: 0 rot x: 0 rot y: 0.37241 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 744 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 745 Footprint: Minimap: active: true x: 850 z: 842 Obstruction: active: true moving: false control group: 745 control group 2: 0 tag: 4840 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 z: 842 last x: 850 last z: 842 territory: 0 rot x: 0 rot y: 1.90915 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 745 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 746 Footprint: Minimap: active: true x: 906 z: 874 Obstruction: active: true moving: false control group: 746 control group 2: 0 tag: 5274 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 z: 874 last x: 906 last z: 874 territory: 0 rot x: 0 rot y: 5.76844 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 746 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 747 Footprint: Minimap: active: true x: 906 z: 878 Obstruction: active: true moving: false control group: 747 control group 2: 0 tag: 5276 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 z: 878 last x: 906 last z: 878 territory: 0 rot x: 0 rot y: 6.08892 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 747 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 748 Footprint: Minimap: active: true x: 862 z: 866 Obstruction: active: true moving: false control group: 748 control group 2: 0 tag: 4912 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 z: 866 last x: 862 last z: 866 territory: 0 rot x: 0 rot y: 5.97417 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 748 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 749 Footprint: Minimap: active: true x: 866 z: 866 Obstruction: active: true moving: false control group: 749 control group 2: 0 tag: 4934 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 z: 866 last x: 866 last z: 866 territory: 0 rot x: 0 rot y: 1.76928 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 749 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 750 Footprint: Minimap: active: true x: 906 z: 858 Obstruction: active: true moving: false control group: 750 control group 2: 0 tag: 5272 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 z: 858 last x: 906 last z: 858 territory: 0 rot x: 0 rot y: 3.1585 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 750 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 751 Footprint: Minimap: active: true x: 850 z: 858 Obstruction: active: true moving: false control group: 751 control group 2: 0 tag: 4842 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 z: 858 last x: 850 last z: 858 territory: 0 rot x: 0 rot y: 2.07645 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 751 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 752 Footprint: Minimap: active: true x: 874 z: 838 Obstruction: active: true moving: false control group: 752 control group 2: 0 tag: 4978 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 z: 838 last x: 874 last z: 838 territory: 0 rot x: 0 rot y: 2.16762 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 752 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 753 Footprint: Minimap: active: true x: 874 z: 842 Obstruction: active: true moving: false control group: 753 control group 2: 0 tag: 4980 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 z: 842 last x: 874 last z: 842 territory: 0 rot x: 0 rot y: 0.85492 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 753 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 754 Footprint: Minimap: active: true x: 874 z: 846 Obstruction: active: true moving: false control group: 754 control group 2: 0 tag: 4982 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 z: 846 last x: 874 last z: 846 territory: 0 rot x: 0 rot y: 4.97568 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 754 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 755 Footprint: Minimap: active: true x: 878 z: 846 Obstruction: active: true moving: false control group: 755 control group 2: 0 tag: 5014 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 z: 846 last x: 878 last z: 846 territory: 0 rot x: 0 rot y: 5.7429 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 755 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 756 Footprint: Minimap: active: true x: 842 z: 854 Obstruction: active: true moving: false control group: 756 control group 2: 0 tag: 4808 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 z: 854 last x: 842 last z: 854 territory: 0 rot x: 0 rot y: 1.89203 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 756 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 757 Footprint: Minimap: active: true x: 866 z: 838 Obstruction: active: true moving: false control group: 757 control group 2: 0 tag: 4930 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 z: 838 last x: 866 last z: 838 territory: 0 rot x: 0 rot y: 2.84212 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 757 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 758 Footprint: Minimap: active: true x: 870 z: 838 Obstruction: active: true moving: false control group: 758 control group 2: 0 tag: 4962 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 z: 838 last x: 870 last z: 838 territory: 0 rot x: 0 rot y: 0.98836 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 758 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 759 Footprint: Minimap: active: true x: 854 z: 846 Obstruction: active: true moving: false control group: 759 control group 2: 0 tag: 4864 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 z: 846 last x: 854 last z: 846 territory: 0 rot x: 0 rot y: 5.1436 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 759 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 760 Footprint: Minimap: active: true x: 858 z: 842 Obstruction: active: true moving: false control group: 760 control group 2: 0 tag: 4890 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 z: 842 last x: 858 last z: 842 territory: 0 rot x: 0 rot y: 2.81292 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 760 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 761 Footprint: Minimap: active: true x: 882 z: 866 Obstruction: active: true moving: false control group: 761 control group 2: 0 tag: 5046 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 z: 866 last x: 882 last z: 866 territory: 0 rot x: 0 rot y: 4.32123 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 761 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 762 Footprint: Minimap: active: true x: 866 z: 862 Obstruction: active: true moving: false control group: 762 control group 2: 0 tag: 4932 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 z: 862 last x: 866 last z: 862 territory: 0 rot x: 0 rot y: 4.89815 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 762 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 763 Footprint: Minimap: active: true x: 878 z: 862 Obstruction: active: true moving: false control group: 763 control group 2: 0 tag: 5016 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 z: 862 last x: 878 last z: 862 territory: 0 rot x: 0 rot y: 0.81992 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 763 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 764 Footprint: Minimap: active: true x: 902 z: 866 Obstruction: active: true moving: false control group: 764 control group 2: 0 tag: 5228 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 z: 866 last x: 902 last z: 866 territory: 0 rot x: 0 rot y: 3.65334 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 764 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 765 Footprint: Minimap: active: true x: 854 z: 854 Obstruction: active: true moving: false control group: 765 control group 2: 0 tag: 4866 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 z: 854 last x: 854 last z: 854 territory: 0 rot x: 0 rot y: 6.19132 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 765 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 766 Footprint: Minimap: active: true x: 858 z: 854 Obstruction: active: true moving: false control group: 766 control group 2: 0 tag: 4892 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 z: 854 last x: 858 last z: 854 territory: 0 rot x: 0 rot y: 0.0341 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 766 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 767 Footprint: Minimap: active: true x: 874 z: 854 Obstruction: active: true moving: false control group: 767 control group 2: 0 tag: 4984 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 z: 854 last x: 874 last z: 854 territory: 0 rot x: 0 rot y: 1.20231 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 767 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 768 Footprint: Minimap: active: true x: 862 z: 846 Obstruction: active: true moving: false control group: 768 control group 2: 0 tag: 4910 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 z: 846 last x: 862 last z: 846 territory: 0 rot x: 0 rot y: 5.48447 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 768 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 769 Footprint: Minimap: active: true x: 874 z: 858 Obstruction: active: true moving: false control group: 769 control group 2: 0 tag: 4986 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 z: 858 last x: 874 last z: 858 territory: 0 rot x: 0 rot y: 0.46801 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 769 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 770 Footprint: Minimap: active: true x: 150 z: 626 Obstruction: active: true moving: false control group: 770 control group 2: 0 tag: 588 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150 z: 626 last x: 150 last z: 626 territory: 3 rot x: 0 rot y: 3.72413 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 770 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 771 Footprint: Minimap: active: true x: 118 z: 586 Obstruction: active: true moving: false control group: 771 control group 2: 0 tag: 388 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 z: 586 last x: 118 last z: 586 territory: 3 rot x: 0 rot y: 4.72814 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 771 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 772 Footprint: Minimap: active: true x: 118 z: 594 Obstruction: active: true moving: false control group: 772 control group 2: 0 tag: 390 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 z: 594 last x: 118 last z: 594 territory: 3 rot x: 0 rot y: 3.71293 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 772 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 773 Footprint: Minimap: active: true x: 114 z: 598 Obstruction: active: true moving: false control group: 773 control group 2: 0 tag: 370 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 z: 598 last x: 114 last z: 598 territory: 3 rot x: 0 rot y: 2.58922 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 773 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 774 Footprint: Minimap: active: true x: 118 z: 598 Obstruction: active: true moving: false control group: 774 control group 2: 0 tag: 392 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 z: 598 last x: 118 last z: 598 territory: 3 rot x: 0 rot y: 1.56315 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 774 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 775 Footprint: Minimap: active: true x: 78 z: 602 Obstruction: active: true moving: false control group: 775 control group 2: 0 tag: 146 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 78 z: 602 last x: 78 last z: 602 territory: 3 rot x: 0 rot y: 2.5269 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 775 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 776 Footprint: Minimap: active: true x: 82 z: 586 Obstruction: active: true moving: false control group: 776 control group 2: 0 tag: 166 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82 z: 586 last x: 82 last z: 586 territory: 3 rot x: 0 rot y: 4.99378 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 776 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 777 Footprint: Minimap: active: true x: 62 z: 630 Obstruction: active: true moving: false control group: 777 control group 2: 0 tag: 92 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 62 z: 630 last x: 62 last z: 630 territory: 3 rot x: 0 rot y: 0.03872 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 777 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 778 Footprint: Minimap: active: true x: 134 z: 650 Obstruction: active: true moving: false control group: 778 control group 2: 0 tag: 518 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 z: 650 last x: 134 last z: 650 territory: 3 rot x: 0 rot y: 5.83378 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 778 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 779 Footprint: Minimap: active: true x: 74 z: 678 Obstruction: active: true moving: false control group: 779 control group 2: 0 tag: 140 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 74 z: 678 last x: 74 last z: 678 territory: 3 rot x: 0 rot y: 1.08301 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 779 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 780 Footprint: Minimap: active: true x: 78 z: 686 Obstruction: active: true moving: false control group: 780 control group 2: 0 tag: 152 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 78 z: 686 last x: 78 last z: 686 territory: 3 rot x: 0 rot y: 3.6148 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 780 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 781 Footprint: Minimap: active: true x: 90 z: 686 Obstruction: active: true moving: false control group: 781 control group 2: 0 tag: 234 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 90 z: 686 last x: 90 last z: 686 territory: 3 rot x: 0 rot y: 4.02663 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 781 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 782 Footprint: Minimap: active: true x: 94 z: 686 Obstruction: active: true moving: false control group: 782 control group 2: 0 tag: 250 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 94 z: 686 last x: 94 last z: 686 territory: 3 rot x: 0 rot y: 2.5991 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 782 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 783 Footprint: Minimap: active: true x: 42 z: 598 Obstruction: active: true moving: false control group: 783 control group 2: 0 tag: 18 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 42 z: 598 last x: 42 last z: 598 territory: 3 rot x: 0 rot y: 0.16683 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 783 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 784 Footprint: Minimap: active: true x: 122 z: 670 Obstruction: active: true moving: false control group: 784 control group 2: 0 tag: 430 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 z: 670 last x: 122 last z: 670 territory: 3 rot x: 0 rot y: 5.86419 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 784 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 785 Footprint: Minimap: active: true x: 126 z: 670 Obstruction: active: true moving: false control group: 785 control group 2: 0 tag: 456 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 z: 670 last x: 126 last z: 670 territory: 3 rot x: 0 rot y: 6.12211 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 785 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 786 Footprint: Minimap: active: true x: 62 z: 662 Obstruction: active: true moving: false control group: 786 control group 2: 0 tag: 94 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 62 z: 662 last x: 62 last z: 662 territory: 3 rot x: 0 rot y: 4.6923 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 786 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 787 Footprint: Minimap: active: true x: 106 z: 574 Obstruction: active: true moving: false control group: 787 control group 2: 0 tag: 326 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 z: 574 last x: 106 last z: 574 territory: 3 rot x: 0 rot y: 5.60508 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 787 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 788 Footprint: Minimap: active: true x: 126 z: 566 Obstruction: active: true moving: false control group: 788 control group 2: 0 tag: 444 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 z: 566 last x: 126 last z: 566 territory: 3 rot x: 0 rot y: 4.0192 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 788 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 789 Footprint: Minimap: active: true x: 130 z: 566 Obstruction: active: true moving: false control group: 789 control group 2: 0 tag: 472 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 z: 566 last x: 130 last z: 566 territory: 3 rot x: 0 rot y: 5.96196 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 789 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 790 Footprint: Minimap: active: true x: 150 z: 570 Obstruction: active: true moving: false control group: 790 control group 2: 0 tag: 586 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150 z: 570 last x: 150 last z: 570 territory: 3 rot x: 0 rot y: 3.94893 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 790 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 791 Footprint: Minimap: active: true x: 146 z: 574 Obstruction: active: true moving: false control group: 791 control group 2: 0 tag: 570 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 z: 574 last x: 146 last z: 574 territory: 3 rot x: 0 rot y: 6.26615 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 791 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 792 Footprint: Minimap: active: true x: 78 z: 698 Obstruction: active: true moving: false control group: 792 control group 2: 0 tag: 154 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 78 z: 698 last x: 78 last z: 698 territory: 3 rot x: 0 rot y: 5.92702 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 792 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 793 Footprint: Minimap: active: true x: 154 z: 630 Obstruction: active: true moving: false control group: 793 control group 2: 0 tag: 598 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 154 z: 630 last x: 154 last z: 630 territory: 3 rot x: 0 rot y: 4.15224 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 793 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 794 Footprint: Minimap: active: true x: 102 z: 690 Obstruction: active: true moving: false control group: 794 control group 2: 0 tag: 310 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 z: 690 last x: 102 last z: 690 territory: 3 rot x: 0 rot y: 1.01244 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 794 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 795 Footprint: Minimap: active: true x: 138 z: 610 Obstruction: active: true moving: false control group: 795 control group 2: 0 tag: 528 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 z: 610 last x: 138 last z: 610 territory: 3 rot x: 0 rot y: 3.43993 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 795 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 796 Footprint: Minimap: active: true x: 138 z: 626 Obstruction: active: true moving: false control group: 796 control group 2: 0 tag: 530 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 z: 626 last x: 138 last z: 626 territory: 3 rot x: 0 rot y: 5.99646 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 796 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 797 Footprint: Minimap: active: true x: 146 z: 630 Obstruction: active: true moving: false control group: 797 control group 2: 0 tag: 572 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 z: 630 last x: 146 last z: 630 territory: 3 rot x: 0 rot y: 5.24404 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 797 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 798 Footprint: Minimap: active: true x: 122 z: 586 Obstruction: active: true moving: false control group: 798 control group 2: 0 tag: 422 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 z: 586 last x: 122 last z: 586 territory: 3 rot x: 0 rot y: 1.7021 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 798 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 799 Footprint: Minimap: active: true x: 122 z: 602 Obstruction: active: true moving: false control group: 799 control group 2: 0 tag: 424 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 z: 602 last x: 122 last z: 602 territory: 3 rot x: 0 rot y: 3.79973 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 799 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 800 Footprint: Minimap: active: true x: 86 z: 586 Obstruction: active: true moving: false control group: 800 control group 2: 0 tag: 196 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 86 z: 586 last x: 86 last z: 586 territory: 3 rot x: 0 rot y: 3.74572 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 800 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 801 Footprint: Minimap: active: true x: 138 z: 646 Obstruction: active: true moving: false control group: 801 control group 2: 0 tag: 538 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 z: 646 last x: 138 last z: 646 territory: 3 rot x: 0 rot y: 0.80965 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 801 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 802 Footprint: Minimap: active: true x: 74 z: 674 Obstruction: active: true moving: false control group: 802 control group 2: 0 tag: 138 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 74 z: 674 last x: 74 last z: 674 territory: 3 rot x: 0 rot y: 2.46334 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 802 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 803 Footprint: Minimap: active: true x: 82 z: 674 Obstruction: active: true moving: false control group: 803 control group 2: 0 tag: 180 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82 z: 674 last x: 82 last z: 674 territory: 3 rot x: 0 rot y: 2.67136 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 803 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 804 Footprint: Minimap: active: true x: 82 z: 682 Obstruction: active: true moving: false control group: 804 control group 2: 0 tag: 182 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82 z: 682 last x: 82 last z: 682 territory: 3 rot x: 0 rot y: 3.84469 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 804 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 805 Footprint: Minimap: active: true x: 46 z: 606 Obstruction: active: true moving: false control group: 805 control group 2: 0 tag: 30 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 46 z: 606 last x: 46 last z: 606 territory: 3 rot x: 0 rot y: 1.63747 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 805 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 806 Footprint: Minimap: active: true x: 46 z: 614 Obstruction: active: true moving: false control group: 806 control group 2: 0 tag: 32 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 46 z: 614 last x: 46 last z: 614 territory: 3 rot x: 0 rot y: 6.25992 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 806 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 807 Footprint: Minimap: active: true x: 102 z: 586 Obstruction: active: true moving: false control group: 807 control group 2: 0 tag: 292 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 z: 586 last x: 102 last z: 586 territory: 3 rot x: 0 rot y: 4.94332 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 807 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 808 Footprint: Minimap: active: true x: 126 z: 574 Obstruction: active: true moving: false control group: 808 control group 2: 0 tag: 446 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 z: 574 last x: 126 last z: 574 territory: 3 rot x: 0 rot y: 2.58045 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 808 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 809 Footprint: Minimap: active: true x: 118 z: 666 Obstruction: active: true moving: false control group: 809 control group 2: 0 tag: 402 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 z: 666 last x: 118 last z: 666 territory: 3 rot x: 0 rot y: 5.78876 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 809 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 810 Footprint: Minimap: active: true x: 118 z: 670 Obstruction: active: true moving: false control group: 810 control group 2: 0 tag: 404 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 z: 670 last x: 118 last z: 670 territory: 3 rot x: 0 rot y: 6.26224 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 810 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 811 Footprint: Minimap: active: true x: 66 z: 654 Obstruction: active: true moving: false control group: 811 control group 2: 0 tag: 110 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 66 z: 654 last x: 66 last z: 654 territory: 3 rot x: 0 rot y: 0.53592 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 811 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 812 Footprint: Minimap: active: true x: 66 z: 658 Obstruction: active: true moving: false control group: 812 control group 2: 0 tag: 112 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 66 z: 658 last x: 66 last z: 658 territory: 3 rot x: 0 rot y: 4.06417 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 812 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 813 Footprint: Minimap: active: true x: 146 z: 634 Obstruction: active: true moving: false control group: 813 control group 2: 0 tag: 574 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 z: 634 last x: 146 last z: 634 territory: 3 rot x: 0 rot y: 3.36588 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 813 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 814 Footprint: Minimap: active: true x: 110 z: 686 Obstruction: active: true moving: false control group: 814 control group 2: 0 tag: 358 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 z: 686 last x: 110 last z: 686 territory: 3 rot x: 0 rot y: 3.1612 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 814 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 815 Footprint: Minimap: active: true x: 114 z: 678 Obstruction: active: true moving: false control group: 815 control group 2: 0 tag: 380 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 z: 678 last x: 114 last z: 678 territory: 3 rot x: 0 rot y: 0.04203 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 815 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 816 Footprint: Minimap: active: true x: 130 z: 610 Obstruction: active: true moving: false control group: 816 control group 2: 0 tag: 480 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 z: 610 last x: 130 last z: 610 territory: 3 rot x: 0 rot y: 1.31856 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 816 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 817 Footprint: Minimap: active: true x: 130 z: 618 Obstruction: active: true moving: false control group: 817 control group 2: 0 tag: 482 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 z: 618 last x: 130 last z: 618 territory: 3 rot x: 0 rot y: 5.94149 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 817 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 818 Footprint: Minimap: active: true x: 130 z: 622 Obstruction: active: true moving: false control group: 818 control group 2: 0 tag: 484 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 z: 622 last x: 130 last z: 622 territory: 3 rot x: 0 rot y: 1.39394 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 818 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 819 Footprint: Minimap: active: true x: 130 z: 630 Obstruction: active: true moving: false control group: 819 control group 2: 0 tag: 486 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 z: 630 last x: 130 last z: 630 territory: 3 rot x: 0 rot y: 1.29812 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 819 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 820 Footprint: Minimap: active: true x: 134 z: 634 Obstruction: active: true moving: false control group: 820 control group 2: 0 tag: 514 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 z: 634 last x: 134 last z: 634 territory: 3 rot x: 0 rot y: 6.25416 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 820 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 821 Footprint: Minimap: active: true x: 138 z: 634 Obstruction: active: true moving: false control group: 821 control group 2: 0 tag: 532 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 z: 634 last x: 138 last z: 634 territory: 3 rot x: 0 rot y: 3.10936 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 821 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 822 Footprint: Minimap: active: true x: 102 z: 602 Obstruction: active: true moving: false control group: 822 control group 2: 0 tag: 294 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 z: 602 last x: 102 last z: 602 territory: 3 rot x: 0 rot y: 5.57277 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 822 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 823 Footprint: Minimap: active: true x: 106 z: 606 Obstruction: active: true moving: false control group: 823 control group 2: 0 tag: 328 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 z: 606 last x: 106 last z: 606 territory: 3 rot x: 0 rot y: 1.63942 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 823 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 824 Footprint: Minimap: active: true x: 126 z: 606 Obstruction: active: true moving: false control group: 824 control group 2: 0 tag: 448 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 z: 606 last x: 126 last z: 606 territory: 3 rot x: 0 rot y: 2.13761 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 824 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 825 Footprint: Minimap: active: true x: 90 z: 590 Obstruction: active: true moving: false control group: 825 control group 2: 0 tag: 222 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 90 z: 590 last x: 90 last z: 590 territory: 3 rot x: 0 rot y: 1.75794 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 825 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 826 Footprint: Minimap: active: true x: 90 z: 602 Obstruction: active: true moving: false control group: 826 control group 2: 0 tag: 224 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 90 z: 602 last x: 90 last z: 602 territory: 3 rot x: 0 rot y: 0.70533 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 826 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 827 Footprint: Minimap: active: true x: 70 z: 610 Obstruction: active: true moving: false control group: 827 control group 2: 0 tag: 126 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 70 z: 610 last x: 70 last z: 610 territory: 3 rot x: 0 rot y: 3.67328 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 827 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 828 Footprint: Minimap: active: true x: 66 z: 614 Obstruction: active: true moving: false control group: 828 control group 2: 0 tag: 106 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 66 z: 614 last x: 66 last z: 614 territory: 3 rot x: 0 rot y: 6.2478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 828 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 829 Footprint: Minimap: active: true x: 66 z: 618 Obstruction: active: true moving: false control group: 829 control group 2: 0 tag: 108 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 66 z: 618 last x: 66 last z: 618 territory: 3 rot x: 0 rot y: 2.38761 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 829 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 830 Footprint: Minimap: active: true x: 50 z: 610 Obstruction: active: true moving: false control group: 830 control group 2: 0 tag: 40 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 50 z: 610 last x: 50 last z: 610 territory: 3 rot x: 0 rot y: 1.89826 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 830 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 831 Footprint: Minimap: active: true x: 70 z: 618 Obstruction: active: true moving: false control group: 831 control group 2: 0 tag: 128 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 70 z: 618 last x: 70 last z: 618 territory: 3 rot x: 0 rot y: 2.54139 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 831 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 832 Footprint: Minimap: active: true x: 138 z: 642 Obstruction: active: true moving: false control group: 832 control group 2: 0 tag: 536 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 z: 642 last x: 138 last z: 642 territory: 3 rot x: 0 rot y: 1.38486 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 832 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 833 Footprint: Minimap: active: true x: 86 z: 670 Obstruction: active: true moving: false control group: 833 control group 2: 0 tag: 206 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 86 z: 670 last x: 86 last z: 670 territory: 3 rot x: 0 rot y: 1.10875 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 833 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 834 Footprint: Minimap: active: true x: 86 z: 674 Obstruction: active: true moving: false control group: 834 control group 2: 0 tag: 208 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 86 z: 674 last x: 86 last z: 674 territory: 3 rot x: 0 rot y: 2.01583 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 834 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 835 Footprint: Minimap: active: true x: 86 z: 678 Obstruction: active: true moving: false control group: 835 control group 2: 0 tag: 210 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 86 z: 678 last x: 86 last z: 678 territory: 3 rot x: 0 rot y: 3.805 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 835 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 836 Footprint: Minimap: active: true x: 90 z: 678 Obstruction: active: true moving: false control group: 836 control group 2: 0 tag: 232 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 90 z: 678 last x: 90 last z: 678 territory: 3 rot x: 0 rot y: 5.86509 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 836 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 837 Footprint: Minimap: active: true x: 94 z: 678 Obstruction: active: true moving: false control group: 837 control group 2: 0 tag: 248 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 94 z: 678 last x: 94 last z: 678 territory: 3 rot x: 0 rot y: 4.0663 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 837 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 838 Footprint: Minimap: active: true x: 130 z: 582 Obstruction: active: true moving: false control group: 838 control group 2: 0 tag: 474 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 z: 582 last x: 130 last z: 582 territory: 3 rot x: 0 rot y: 4.28881 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 838 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 839 Footprint: Minimap: active: true x: 134 z: 582 Obstruction: active: true moving: false control group: 839 control group 2: 0 tag: 512 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 z: 582 last x: 134 last z: 582 territory: 3 rot x: 0 rot y: 2.94065 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 839 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 840 Footprint: Minimap: active: true x: 130 z: 594 Obstruction: active: true moving: false control group: 840 control group 2: 0 tag: 476 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 z: 594 last x: 130 last z: 594 territory: 3 rot x: 0 rot y: 2.1219 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 840 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 841 Footprint: Minimap: active: true x: 130 z: 598 Obstruction: active: true moving: false control group: 841 control group 2: 0 tag: 478 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 z: 598 last x: 130 last z: 598 territory: 3 rot x: 0 rot y: 3.55822 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 841 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 842 Footprint: Minimap: active: true x: 74 z: 658 Obstruction: active: true moving: false control group: 842 control group 2: 0 tag: 136 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 74 z: 658 last x: 74 last z: 658 territory: 3 rot x: 0 rot y: 0.83167 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 842 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 843 Footprint: Minimap: active: true x: 70 z: 646 Obstruction: active: true moving: false control group: 843 control group 2: 0 tag: 130 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 70 z: 646 last x: 70 last z: 646 territory: 3 rot x: 0 rot y: 2.52575 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 843 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 844 Footprint: Minimap: active: true x: 98 z: 594 Obstruction: active: true moving: false control group: 844 control group 2: 0 tag: 260 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 z: 594 last x: 98 last z: 594 territory: 3 rot x: 0 rot y: 0.47201 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 844 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 845 Footprint: Minimap: active: true x: 114 z: 662 Obstruction: active: true moving: false control group: 845 control group 2: 0 tag: 376 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 z: 662 last x: 114 last z: 662 territory: 3 rot x: 0 rot y: 4.98351 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 845 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 846 Footprint: Minimap: active: true x: 114 z: 666 Obstruction: active: true moving: false control group: 846 control group 2: 0 tag: 378 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 z: 666 last x: 114 last z: 666 territory: 3 rot x: 0 rot y: 0.37052 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 846 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 847 Footprint: Minimap: active: true x: 70 z: 654 Obstruction: active: true moving: false control group: 847 control group 2: 0 tag: 132 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 70 z: 654 last x: 70 last z: 654 territory: 3 rot x: 0 rot y: 2.34627 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 847 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 848 Footprint: Minimap: active: true x: 134 z: 574 Obstruction: active: true moving: false control group: 848 control group 2: 0 tag: 510 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 z: 574 last x: 134 last z: 574 territory: 3 rot x: 0 rot y: 3.58223 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 848 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 849 Footprint: Minimap: active: true x: 138 z: 578 Obstruction: active: true moving: false control group: 849 control group 2: 0 tag: 526 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 z: 578 last x: 138 last z: 578 territory: 3 rot x: 0 rot y: 0.46717 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 849 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 850 Footprint: Minimap: active: true x: 110 z: 678 Obstruction: active: true moving: false control group: 850 control group 2: 0 tag: 356 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 z: 678 last x: 110 last z: 678 territory: 3 rot x: 0 rot y: 0.66375 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 850 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 851 Footprint: Minimap: active: true x: 110 z: 674 Obstruction: active: true moving: false control group: 851 control group 2: 0 tag: 354 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 z: 674 last x: 110 last z: 674 territory: 3 rot x: 0 rot y: 6.1288 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 851 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 852 Footprint: Minimap: active: true x: 126 z: 614 Obstruction: active: true moving: false control group: 852 control group 2: 0 tag: 450 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 z: 614 last x: 126 last z: 614 territory: 3 rot x: 0 rot y: 4.33538 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 852 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 853 Footprint: Minimap: active: true x: 126 z: 618 Obstruction: active: true moving: false control group: 853 control group 2: 0 tag: 452 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 z: 618 last x: 126 last z: 618 territory: 3 rot x: 0 rot y: 5.0698 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 853 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 854 Footprint: Minimap: active: true x: 126 z: 634 Obstruction: active: true moving: false control group: 854 control group 2: 0 tag: 454 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 z: 634 last x: 126 last z: 634 territory: 3 rot x: 0 rot y: 3.14872 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 854 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 855 Footprint: Minimap: active: true x: 134 z: 638 Obstruction: active: true moving: false control group: 855 control group 2: 0 tag: 516 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 z: 638 last x: 134 last z: 638 territory: 3 rot x: 0 rot y: 3.2391 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 855 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 856 Footprint: Minimap: active: true x: 138 z: 638 Obstruction: active: true moving: false control group: 856 control group 2: 0 tag: 534 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 z: 638 last x: 138 last z: 638 territory: 3 rot x: 0 rot y: 5.16694 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 856 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 857 Footprint: Minimap: active: true x: 118 z: 610 Obstruction: active: true moving: false control group: 857 control group 2: 0 tag: 394 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 z: 610 last x: 118 last z: 610 territory: 3 rot x: 0 rot y: 4.0663 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 857 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 858 Footprint: Minimap: active: true x: 94 z: 594 Obstruction: active: true moving: false control group: 858 control group 2: 0 tag: 240 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 94 z: 594 last x: 94 last z: 594 territory: 3 rot x: 0 rot y: 0.14866 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 858 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 859 Footprint: Minimap: active: true x: 122 z: 646 Obstruction: active: true moving: false control group: 859 control group 2: 0 tag: 428 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 z: 646 last x: 122 last z: 646 territory: 3 rot x: 0 rot y: 4.9394 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 859 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 860 Footprint: Minimap: active: true x: 98 z: 674 Obstruction: active: true moving: false control group: 860 control group 2: 0 tag: 278 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 z: 674 last x: 98 last z: 674 territory: 3 rot x: 0 rot y: 4.06035 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 860 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 861 Footprint: Minimap: active: true x: 118 z: 658 Obstruction: active: true moving: false control group: 861 control group 2: 0 tag: 400 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 z: 658 last x: 118 last z: 658 territory: 3 rot x: 0 rot y: 4.3813 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 861 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 862 Footprint: Minimap: active: true x: 106 z: 666 Obstruction: active: true moving: false control group: 862 control group 2: 0 tag: 340 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 z: 666 last x: 106 last z: 666 territory: 3 rot x: 0 rot y: 0.2314 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 862 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 863 Footprint: Minimap: active: true x: 122 z: 630 Obstruction: active: true moving: false control group: 863 control group 2: 0 tag: 426 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 z: 630 last x: 122 last z: 630 territory: 3 rot x: 0 rot y: 0.90133 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 863 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 864 Footprint: Minimap: active: true x: 98 z: 614 Obstruction: active: true moving: false control group: 864 control group 2: 0 tag: 262 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 z: 614 last x: 98 last z: 614 territory: 3 rot x: 0 rot y: 3.03101 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 864 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 865 Footprint: Minimap: active: true x: 78 z: 618 Obstruction: active: true moving: false control group: 865 control group 2: 0 tag: 148 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 78 z: 618 last x: 78 last z: 618 territory: 3 rot x: 0 rot y: 1.01061 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 865 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 866 Footprint: Minimap: active: true x: 82 z: 618 Obstruction: active: true moving: false control group: 866 control group 2: 0 tag: 168 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82 z: 618 last x: 82 last z: 618 territory: 3 rot x: 0 rot y: 1.90954 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 866 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 867 Footprint: Minimap: active: true x: 86 z: 618 Obstruction: active: true moving: false control group: 867 control group 2: 0 tag: 198 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 86 z: 618 last x: 86 last z: 618 territory: 3 rot x: 0 rot y: 2.25504 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 867 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 868 Footprint: Minimap: active: true x: 78 z: 622 Obstruction: active: true moving: false control group: 868 control group 2: 0 tag: 150 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 78 z: 622 last x: 78 last z: 622 territory: 3 rot x: 0 rot y: 2.7357 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 868 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 869 Footprint: Minimap: active: true x: 118 z: 634 Obstruction: active: true moving: false control group: 869 control group 2: 0 tag: 398 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 z: 634 last x: 118 last z: 634 territory: 3 rot x: 0 rot y: 1.5643 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 869 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 870 Footprint: Minimap: active: true x: 86 z: 662 Obstruction: active: true moving: false control group: 870 control group 2: 0 tag: 204 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 86 z: 662 last x: 86 last z: 662 territory: 3 rot x: 0 rot y: 2.12676 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 870 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 871 Footprint: Minimap: active: true x: 98 z: 670 Obstruction: active: true moving: false control group: 871 control group 2: 0 tag: 276 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 z: 670 last x: 98 last z: 670 territory: 3 rot x: 0 rot y: 0.79656 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 871 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 872 Footprint: Minimap: active: true x: 102 z: 670 Obstruction: active: true moving: false control group: 872 control group 2: 0 tag: 308 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 z: 670 last x: 102 last z: 670 territory: 3 rot x: 0 rot y: 0.62557 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 872 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 873 Footprint: Minimap: active: true x: 82 z: 650 Obstruction: active: true moving: false control group: 873 control group 2: 0 tag: 178 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82 z: 650 last x: 82 last z: 650 territory: 3 rot x: 0 rot y: 5.29227 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 873 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 874 Footprint: Minimap: active: true x: 106 z: 658 Obstruction: active: true moving: false control group: 874 control group 2: 0 tag: 338 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 z: 658 last x: 106 last z: 658 territory: 3 rot x: 0 rot y: 2.3809 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 874 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 875 Footprint: Minimap: active: true x: 118 z: 622 Obstruction: active: true moving: false control group: 875 control group 2: 0 tag: 396 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 z: 622 last x: 118 last z: 622 territory: 3 rot x: 0 rot y: 1.1056 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 875 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 876 Footprint: Minimap: active: true x: 106 z: 618 Obstruction: active: true moving: false control group: 876 control group 2: 0 tag: 330 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 z: 618 last x: 106 last z: 618 territory: 3 rot x: 0 rot y: 6.24538 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 876 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 877 Footprint: Minimap: active: true x: 114 z: 618 Obstruction: active: true moving: false control group: 877 control group 2: 0 tag: 372 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 z: 618 last x: 114 last z: 618 territory: 3 rot x: 0 rot y: 3.92688 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 877 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 878 Footprint: Minimap: active: true x: 82 z: 622 Obstruction: active: true moving: false control group: 878 control group 2: 0 tag: 170 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82 z: 622 last x: 82 last z: 622 territory: 3 rot x: 0 rot y: 1.91378 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 878 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 879 Footprint: Minimap: active: true x: 82 z: 634 Obstruction: active: true moving: false control group: 879 control group 2: 0 tag: 172 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82 z: 634 last x: 82 last z: 634 territory: 3 rot x: 0 rot y: 4.59868 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 879 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 880 Footprint: Minimap: active: true x: 82 z: 638 Obstruction: active: true moving: false control group: 880 control group 2: 0 tag: 174 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82 z: 638 last x: 82 last z: 638 territory: 3 rot x: 0 rot y: 0.29943 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 880 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 881 Footprint: Minimap: active: true x: 82 z: 646 Obstruction: active: true moving: false control group: 881 control group 2: 0 tag: 176 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82 z: 646 last x: 82 last z: 646 territory: 3 rot x: 0 rot y: 3.7491 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 881 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 882 Footprint: Minimap: active: true x: 114 z: 638 Obstruction: active: true moving: false control group: 882 control group 2: 0 tag: 374 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 z: 638 last x: 114 last z: 638 territory: 3 rot x: 0 rot y: 2.4014 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 882 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 883 Footprint: Minimap: active: true x: 90 z: 658 Obstruction: active: true moving: false control group: 883 control group 2: 0 tag: 230 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 90 z: 658 last x: 90 last z: 658 territory: 3 rot x: 0 rot y: 1.92681 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 883 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 884 Footprint: Minimap: active: true x: 94 z: 658 Obstruction: active: true moving: false control group: 884 control group 2: 0 tag: 246 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 94 z: 658 last x: 94 last z: 658 territory: 3 rot x: 0 rot y: 2.4854 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 884 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 885 Footprint: Minimap: active: true x: 98 z: 662 Obstruction: active: true moving: false control group: 885 control group 2: 0 tag: 272 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 z: 662 last x: 98 last z: 662 territory: 3 rot x: 0 rot y: 0.82958 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 885 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 886 Footprint: Minimap: active: true x: 98 z: 666 Obstruction: active: true moving: false control group: 886 control group 2: 0 tag: 274 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 z: 666 last x: 98 last z: 666 territory: 3 rot x: 0 rot y: 1.41065 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 886 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 887 Footprint: Minimap: active: true x: 86 z: 650 Obstruction: active: true moving: false control group: 887 control group 2: 0 tag: 202 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 86 z: 650 last x: 86 last z: 650 territory: 3 rot x: 0 rot y: 4.68334 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 887 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 888 Footprint: Minimap: active: true x: 90 z: 650 Obstruction: active: true moving: false control group: 888 control group 2: 0 tag: 228 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 90 z: 650 last x: 90 last z: 650 territory: 3 rot x: 0 rot y: 5.28414 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 888 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 889 Footprint: Minimap: active: true x: 102 z: 654 Obstruction: active: true moving: false control group: 889 control group 2: 0 tag: 304 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 z: 654 last x: 102 last z: 654 territory: 3 rot x: 0 rot y: 5.2538 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 889 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 890 Footprint: Minimap: active: true x: 102 z: 658 Obstruction: active: true moving: false control group: 890 control group 2: 0 tag: 306 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 z: 658 last x: 102 last z: 658 territory: 3 rot x: 0 rot y: 0.13 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 890 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 891 Footprint: Minimap: active: true x: 106 z: 622 Obstruction: active: true moving: false control group: 891 control group 2: 0 tag: 332 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 z: 622 last x: 106 last z: 622 territory: 3 rot x: 0 rot y: 6.14548 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 891 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 892 Footprint: Minimap: active: true x: 110 z: 622 Obstruction: active: true moving: false control group: 892 control group 2: 0 tag: 348 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 z: 622 last x: 110 last z: 622 territory: 3 rot x: 0 rot y: 4.37407 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 892 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 893 Footprint: Minimap: active: true x: 102 z: 626 Obstruction: active: true moving: false control group: 893 control group 2: 0 tag: 296 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 z: 626 last x: 102 last z: 626 territory: 3 rot x: 0 rot y: 1.70072 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 893 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 894 Footprint: Minimap: active: true x: 86 z: 634 Obstruction: active: true moving: false control group: 894 control group 2: 0 tag: 200 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 86 z: 634 last x: 86 last z: 634 territory: 3 rot x: 0 rot y: 1.56363 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 894 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 895 Footprint: Minimap: active: true x: 110 z: 630 Obstruction: active: true moving: false control group: 895 control group 2: 0 tag: 350 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 z: 630 last x: 110 last z: 630 territory: 3 rot x: 0 rot y: 0.61446 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 895 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 896 Footprint: Minimap: active: true x: 110 z: 634 Obstruction: active: true moving: false control group: 896 control group 2: 0 tag: 352 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 z: 634 last x: 110 last z: 634 territory: 3 rot x: 0 rot y: 1.2526 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 896 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 897 Footprint: Minimap: active: true x: 94 z: 654 Obstruction: active: true moving: false control group: 897 control group 2: 0 tag: 244 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 94 z: 654 last x: 94 last z: 654 territory: 3 rot x: 0 rot y: 4.83219 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 897 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 898 Footprint: Minimap: active: true x: 98 z: 654 Obstruction: active: true moving: false control group: 898 control group 2: 0 tag: 270 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 z: 654 last x: 98 last z: 654 territory: 3 rot x: 0 rot y: 3.7775 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 898 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 899 Footprint: Minimap: active: true x: 90 z: 642 Obstruction: active: true moving: false control group: 899 control group 2: 0 tag: 226 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 90 z: 642 last x: 90 last z: 642 territory: 3 rot x: 0 rot y: 3.71009 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 899 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 900 Footprint: Minimap: active: true x: 98 z: 646 Obstruction: active: true moving: false control group: 900 control group 2: 0 tag: 268 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 z: 646 last x: 98 last z: 646 territory: 3 rot x: 0 rot y: 0.0213 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 900 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 901 Footprint: Minimap: active: true x: 102 z: 646 Obstruction: active: true moving: false control group: 901 control group 2: 0 tag: 302 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 z: 646 last x: 102 last z: 646 territory: 3 rot x: 0 rot y: 6.19169 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 901 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 902 Footprint: Minimap: active: true x: 106 z: 646 Obstruction: active: true moving: false control group: 902 control group 2: 0 tag: 336 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 z: 646 last x: 106 last z: 646 territory: 3 rot x: 0 rot y: 1.63013 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 902 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 903 Footprint: Minimap: active: true x: 102 z: 630 Obstruction: active: true moving: false control group: 903 control group 2: 0 tag: 298 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 z: 630 last x: 102 last z: 630 territory: 3 rot x: 0 rot y: 1.99724 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 903 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 904 Footprint: Minimap: active: true x: 106 z: 634 Obstruction: active: true moving: false control group: 904 control group 2: 0 tag: 334 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 z: 634 last x: 106 last z: 634 territory: 3 rot x: 0 rot y: 5.33455 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 904 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 905 Footprint: Minimap: active: true x: 94 z: 642 Obstruction: active: true moving: false control group: 905 control group 2: 0 tag: 242 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 94 z: 642 last x: 94 last z: 642 territory: 3 rot x: 0 rot y: 5.80547 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 905 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 906 Footprint: Minimap: active: true x: 98 z: 642 Obstruction: active: true moving: false control group: 906 control group 2: 0 tag: 266 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 z: 642 last x: 98 last z: 642 territory: 3 rot x: 0 rot y: 3.30311 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 906 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 907 Footprint: Minimap: active: true x: 98 z: 634 Obstruction: active: true moving: false control group: 907 control group 2: 0 tag: 264 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 z: 634 last x: 98 last z: 634 territory: 3 rot x: 0 rot y: 0.12975 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 907 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 908 Footprint: Minimap: active: true x: 102 z: 634 Obstruction: active: true moving: false control group: 908 control group 2: 0 tag: 300 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 z: 634 last x: 102 last z: 634 territory: 3 rot x: 0 rot y: 4.48784 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 908 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 909 Footprint: Minimap: active: true x: 794 z: 450 Obstruction: active: true moving: false control group: 909 control group 2: 0 tag: 4458 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 z: 450 last x: 794 last z: 450 territory: 4 rot x: 0 rot y: 0.00181 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 909 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 910 Footprint: Minimap: active: true x: 802 z: 458 Obstruction: active: true moving: false control group: 910 control group 2: 0 tag: 4518 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 z: 458 last x: 802 last z: 458 territory: 4 rot x: 0 rot y: 0.02901 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 910 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 911 Footprint: Minimap: active: true x: 746 z: 494 Obstruction: active: true moving: false control group: 911 control group 2: 0 tag: 3996 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 z: 494 last x: 746 last z: 494 territory: 1 rot x: 0 rot y: 2.14023 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 911 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 912 Footprint: Minimap: active: true x: 762 z: 498 Obstruction: active: true moving: false control group: 912 control group 2: 0 tag: 4166 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 z: 498 last x: 762 last z: 498 territory: 1 rot x: 0 rot y: 1.31952 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 912 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 913 Footprint: Minimap: active: true x: 786 z: 434 Obstruction: active: true moving: false control group: 913 control group 2: 0 tag: 4408 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 z: 434 last x: 786 last z: 434 territory: 4 rot x: 0 rot y: 5.34014 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 913 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 914 Footprint: Minimap: active: true x: 790 z: 430 Obstruction: active: true moving: false control group: 914 control group 2: 0 tag: 4434 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 z: 430 last x: 790 last z: 430 territory: 4 rot x: 0 rot y: 4.31698 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 914 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 915 Footprint: Minimap: active: true x: 734 z: 422 Obstruction: active: true moving: false control group: 915 control group 2: 0 tag: 3922 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 z: 422 last x: 734 last z: 422 territory: 4 rot x: 0 rot y: 2.24198 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 915 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 916 Footprint: Minimap: active: true x: 734 z: 430 Obstruction: active: true moving: false control group: 916 control group 2: 0 tag: 3924 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 z: 430 last x: 734 last z: 430 territory: 4 rot x: 0 rot y: 5.64329 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 916 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 917 Footprint: Minimap: active: true x: 738 z: 422 Obstruction: active: true moving: false control group: 917 control group 2: 0 tag: 3938 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 z: 422 last x: 738 last z: 422 territory: 4 rot x: 0 rot y: 2.142 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 917 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 918 Footprint: Minimap: active: true x: 786 z: 414 Obstruction: active: true moving: false control group: 918 control group 2: 0 tag: 4406 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 z: 414 last x: 786 last z: 414 territory: 4 rot x: 0 rot y: 1.65717 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 918 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 919 Footprint: Minimap: active: true x: 806 z: 506 Obstruction: active: true moving: false control group: 919 control group 2: 0 tag: 4548 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 z: 506 last x: 806 last z: 506 territory: 1 rot x: 0 rot y: 3.60071 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 919 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 920 Footprint: Minimap: active: true x: 810 z: 490 Obstruction: active: true moving: false control group: 920 control group 2: 0 tag: 4572 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 z: 490 last x: 810 last z: 490 territory: 4 rot x: 0 rot y: 1.35291 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 920 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 921 Footprint: Minimap: active: true x: 814 z: 490 Obstruction: active: true moving: false control group: 921 control group 2: 0 tag: 4596 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 z: 490 last x: 814 last z: 490 territory: 4 rot x: 0 rot y: 1.11016 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 921 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 922 Footprint: Minimap: active: true x: 738 z: 462 Obstruction: active: true moving: false control group: 922 control group 2: 0 tag: 3944 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 z: 462 last x: 738 last z: 462 territory: 4 rot x: 0 rot y: 0.5214 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 922 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 923 Footprint: Minimap: active: true x: 738 z: 470 Obstruction: active: true moving: false control group: 923 control group 2: 0 tag: 3946 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 z: 470 last x: 738 last z: 470 territory: 4 rot x: 0 rot y: 1.88408 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 923 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 924 Footprint: Minimap: active: true x: 734 z: 474 Obstruction: active: true moving: false control group: 924 control group 2: 0 tag: 3926 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 z: 474 last x: 734 last z: 474 territory: 4 rot x: 0 rot y: 1.3642 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 924 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 925 Footprint: Minimap: active: true x: 830 z: 454 Obstruction: active: true moving: false control group: 925 control group 2: 0 tag: 4706 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 z: 454 last x: 830 last z: 454 territory: 4 rot x: 0 rot y: 3.50841 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 925 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 926 Footprint: Minimap: active: true x: 814 z: 486 Obstruction: active: true moving: false control group: 926 control group 2: 0 tag: 4594 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 z: 486 last x: 814 last z: 486 territory: 4 rot x: 0 rot y: 2.221 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 926 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 927 Footprint: Minimap: active: true x: 822 z: 490 Obstruction: active: true moving: false control group: 927 control group 2: 0 tag: 4648 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 z: 490 last x: 822 last z: 490 territory: 4 rot x: 0 rot y: 0.80576 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 927 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 928 Footprint: Minimap: active: true x: 830 z: 490 Obstruction: active: true moving: false control group: 928 control group 2: 0 tag: 4708 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 z: 490 last x: 830 last z: 490 territory: 4 rot x: 0 rot y: 2.46006 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 928 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 929 Footprint: Minimap: active: true x: 834 z: 470 Obstruction: active: true moving: false control group: 929 control group 2: 0 tag: 4736 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 z: 470 last x: 834 last z: 470 territory: 4 rot x: 0 rot y: 3.09603 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 929 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 930 Footprint: Minimap: active: true x: 806 z: 510 Obstruction: active: true moving: false control group: 930 control group 2: 0 tag: 4550 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 z: 510 last x: 806 last z: 510 territory: 1 rot x: 0 rot y: 2.98823 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 930 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 931 Footprint: Minimap: active: true x: 834 z: 490 Obstruction: active: true moving: false control group: 931 control group 2: 0 tag: 4742 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 z: 490 last x: 834 last z: 490 territory: 4 rot x: 0 rot y: 2.48795 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 931 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 932 Footprint: Minimap: active: true x: 842 z: 490 Obstruction: active: true moving: false control group: 932 control group 2: 0 tag: 4794 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 z: 490 last x: 842 last z: 490 territory: 4 rot x: 0 rot y: 3.18656 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 932 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 933 Footprint: Minimap: active: true x: 806 z: 430 Obstruction: active: true moving: false control group: 933 control group 2: 0 tag: 4542 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 z: 430 last x: 806 last z: 430 territory: 4 rot x: 0 rot y: 3.2467 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 933 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 934 Footprint: Minimap: active: true x: 782 z: 506 Obstruction: active: true moving: false control group: 934 control group 2: 0 tag: 4378 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 z: 506 last x: 782 last z: 506 territory: 4 rot x: 0 rot y: 3.3482 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 934 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 145, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 936 Footprint: Minimap: active: true x: 726 z: 434 Obstruction: active: true moving: false control group: 936 control group 2: 0 tag: 3892 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726 z: 434 last x: 726 last z: 434 territory: 4 rot x: 0 rot y: 3.98171 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 936 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 937 Footprint: Minimap: active: true x: 730 z: 442 Obstruction: active: true moving: false control group: 937 control group 2: 0 tag: 3908 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 730 z: 442 last x: 730 last z: 442 territory: 4 rot x: 0 rot y: 0.09882 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 937 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 938 Footprint: Minimap: active: true x: 766 z: 390 Obstruction: active: true moving: false control group: 938 control group 2: 0 tag: 4198 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 z: 390 last x: 766 last z: 390 territory: 4 rot x: 0 rot y: 4.17014 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 938 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 939 Footprint: Minimap: active: true x: 770 z: 390 Obstruction: active: true moving: false control group: 939 control group 2: 0 tag: 4228 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 390 last x: 770 last z: 390 territory: 4 rot x: 0 rot y: 4.69591 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 939 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 940 Footprint: Minimap: active: true x: 794 z: 522 Obstruction: active: true moving: false control group: 940 control group 2: 0 tag: 4472 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 z: 522 last x: 794 last z: 522 territory: 1 rot x: 0 rot y: 3.49837 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 940 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 75, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 941 Footprint: Minimap: active: true x: 730 z: 478 Obstruction: active: true moving: false control group: 941 control group 2: 0 tag: 3910 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 730 z: 478 last x: 730 last z: 478 territory: 4 rot x: 0 rot y: 5.07099 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 941 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 942 Footprint: Minimap: active: true x: 810 z: 426 Obstruction: active: true moving: false control group: 942 control group 2: 0 tag: 4562 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 z: 426 last x: 810 last z: 426 territory: 4 rot x: 0 rot y: 2.06728 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 942 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 943 Footprint: Minimap: active: true x: 838 z: 442 Obstruction: active: true moving: false control group: 943 control group 2: 0 tag: 4770 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 z: 442 last x: 838 last z: 442 territory: 4 rot x: 0 rot y: 0.7512 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 943 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 944 Footprint: Minimap: active: true x: 838 z: 446 Obstruction: active: true moving: false control group: 944 control group 2: 0 tag: 4772 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 z: 446 last x: 838 last z: 446 territory: 4 rot x: 0 rot y: 1.50855 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 944 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 945 Footprint: Minimap: active: true x: 782 z: 406 Obstruction: active: true moving: false control group: 945 control group 2: 0 tag: 4362 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 z: 406 last x: 782 last z: 406 territory: 4 rot x: 0 rot y: 3.07497 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 945 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 946 Footprint: Minimap: active: true x: 786 z: 410 Obstruction: active: true moving: false control group: 946 control group 2: 0 tag: 4404 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 z: 410 last x: 786 last z: 410 territory: 4 rot x: 0 rot y: 5.37645 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 946 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 947 Footprint: Minimap: active: true x: 766 z: 386 Obstruction: active: true moving: false control group: 947 control group 2: 0 tag: 4196 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 z: 386 last x: 766 last z: 386 territory: 4 rot x: 0 rot y: 2.52756 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 947 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 948 Footprint: Minimap: active: true x: 762 z: 490 Obstruction: active: true moving: false control group: 948 control group 2: 0 tag: 4162 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 z: 490 last x: 762 last z: 490 territory: 1 rot x: 0 rot y: 2.25504 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 948 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 949 Footprint: Minimap: active: true x: 762 z: 494 Obstruction: active: true moving: false control group: 949 control group 2: 0 tag: 4164 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 z: 494 last x: 762 last z: 494 territory: 1 rot x: 0 rot y: 2.61516 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 949 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 950 Footprint: Minimap: active: true x: 742 z: 482 Obstruction: active: true moving: false control group: 950 control group 2: 0 tag: 3968 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 z: 482 last x: 742 last z: 482 territory: 4 rot x: 0 rot y: 2.30585 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 950 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 951 Footprint: Minimap: active: true x: 750 z: 490 Obstruction: active: true moving: false control group: 951 control group 2: 0 tag: 4046 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 z: 490 last x: 750 last z: 490 territory: 1 rot x: 0 rot y: 1.55817 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 951 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 952 Footprint: Minimap: active: true x: 782 z: 442 Obstruction: active: true moving: false control group: 952 control group 2: 0 tag: 4366 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 z: 442 last x: 782 last z: 442 territory: 4 rot x: 0 rot y: 6.24732 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 952 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 953 Footprint: Minimap: active: true x: 810 z: 442 Obstruction: active: true moving: false control group: 953 control group 2: 0 tag: 4564 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 z: 442 last x: 810 last z: 442 territory: 4 rot x: 0 rot y: 1.81806 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 953 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 954 Footprint: Minimap: active: true x: 742 z: 422 Obstruction: active: true moving: false control group: 954 control group 2: 0 tag: 3966 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 z: 422 last x: 742 last z: 422 territory: 4 rot x: 0 rot y: 5.69867 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 954 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 955 Footprint: Minimap: active: true x: 738 z: 442 Obstruction: active: true moving: false control group: 955 control group 2: 0 tag: 3942 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 z: 442 last x: 738 last z: 442 territory: 4 rot x: 0 rot y: 1.82392 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 955 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 956 Footprint: Minimap: active: true x: 782 z: 414 Obstruction: active: true moving: false control group: 956 control group 2: 0 tag: 4364 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 z: 414 last x: 782 last z: 414 territory: 4 rot x: 0 rot y: 3.76771 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 956 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 957 Footprint: Minimap: active: true x: 826 z: 466 Obstruction: active: true moving: false control group: 957 control group 2: 0 tag: 4672 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 z: 466 last x: 826 last z: 466 territory: 4 rot x: 0 rot y: 5.38706 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 957 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 958 Footprint: Minimap: active: true x: 834 z: 478 Obstruction: active: true moving: false control group: 958 control group 2: 0 tag: 4738 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 z: 478 last x: 834 last z: 478 territory: 4 rot x: 0 rot y: 3.82274 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 958 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 959 Footprint: Minimap: active: true x: 782 z: 502 Obstruction: active: true moving: false control group: 959 control group 2: 0 tag: 4376 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 z: 502 last x: 782 last z: 502 territory: 4 rot x: 0 rot y: 3.16314 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 959 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 960 Footprint: Minimap: active: true x: 750 z: 506 Obstruction: active: true moving: false control group: 960 control group 2: 0 tag: 4048 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 z: 506 last x: 750 last z: 506 territory: 1 rot x: 0 rot y: 1.44158 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 960 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 961 Footprint: Minimap: active: true x: 762 z: 398 Obstruction: active: true moving: false control group: 961 control group 2: 0 tag: 4154 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 z: 398 last x: 762 last z: 398 territory: 4 rot x: 0 rot y: 2.34078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 961 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 96, "gatherers": [ [], [], [], [], [ 349, 350, 351 ], [] ], "infinite": false } Sound: StatusBars: - id: 962 Footprint: Minimap: active: true x: 798 z: 518 Obstruction: active: true moving: false control group: 962 control group 2: 0 tag: 4502 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 z: 518 last x: 798 last z: 518 territory: 1 rot x: 0 rot y: 5.55027 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 962 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 963 Footprint: Minimap: active: true x: 758 z: 490 Obstruction: active: true moving: false control group: 963 control group 2: 0 tag: 4124 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 z: 490 last x: 758 last z: 490 territory: 1 rot x: 0 rot y: 0.35964 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 963 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 964 Footprint: Minimap: active: true x: 778 z: 486 Obstruction: active: true moving: false control group: 964 control group 2: 0 tag: 4330 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 z: 486 last x: 778 last z: 486 territory: 4 rot x: 0 rot y: 1.26944 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 964 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 965 Footprint: Minimap: active: true x: 782 z: 490 Obstruction: active: true moving: false control group: 965 control group 2: 0 tag: 4374 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 z: 490 last x: 782 last z: 490 territory: 4 rot x: 0 rot y: 1.49007 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 965 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 966 Footprint: Minimap: active: true x: 786 z: 462 Obstruction: active: true moving: false control group: 966 control group 2: 0 tag: 4410 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 z: 462 last x: 786 last z: 462 territory: 4 rot x: 0 rot y: 4.80059 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 966 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 967 Footprint: Minimap: active: true x: 786 z: 466 Obstruction: active: true moving: false control group: 967 control group 2: 0 tag: 4412 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 z: 466 last x: 786 last z: 466 territory: 4 rot x: 0 rot y: 5.72997 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 967 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 968 Footprint: Minimap: active: true x: 810 z: 466 Obstruction: active: true moving: false control group: 968 control group 2: 0 tag: 4566 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 z: 466 last x: 810 last z: 466 territory: 4 rot x: 0 rot y: 2.22574 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 968 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 969 Footprint: Minimap: active: true x: 754 z: 494 Obstruction: active: true moving: false control group: 969 control group 2: 0 tag: 4084 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 z: 494 last x: 754 last z: 494 territory: 1 rot x: 0 rot y: 0.22468 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 969 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 970 Footprint: Minimap: active: true x: 778 z: 422 Obstruction: active: true moving: false control group: 970 control group 2: 0 tag: 4316 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 z: 422 last x: 778 last z: 422 territory: 4 rot x: 0 rot y: 3.94423 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 970 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 971 Footprint: Minimap: active: true x: 778 z: 426 Obstruction: active: true moving: false control group: 971 control group 2: 0 tag: 4318 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 z: 426 last x: 778 last z: 426 territory: 4 rot x: 0 rot y: 5.00655 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 971 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 972 Footprint: Minimap: active: true x: 778 z: 430 Obstruction: active: true moving: false control group: 972 control group 2: 0 tag: 4320 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 z: 430 last x: 778 last z: 430 territory: 4 rot x: 0 rot y: 5.82856 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 972 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 973 Footprint: Minimap: active: true x: 778 z: 442 Obstruction: active: true moving: false control group: 973 control group 2: 0 tag: 4322 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 z: 442 last x: 778 last z: 442 territory: 4 rot x: 0 rot y: 1.03133 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 973 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 974 Footprint: Minimap: active: true x: 782 z: 446 Obstruction: active: true moving: false control group: 974 control group 2: 0 tag: 4368 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 z: 446 last x: 782 last z: 446 territory: 4 rot x: 0 rot y: 3.60029 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 974 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 975 Footprint: Minimap: active: true x: 738 z: 438 Obstruction: active: true moving: false control group: 975 control group 2: 0 tag: 3940 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 z: 438 last x: 738 last z: 438 territory: 4 rot x: 0 rot y: 1.41239 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 975 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 976 Footprint: Minimap: active: true x: 746 z: 442 Obstruction: active: true moving: false control group: 976 control group 2: 0 tag: 3990 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 z: 442 last x: 746 last z: 442 territory: 4 rot x: 0 rot y: 4.08024 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 976 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 977 Footprint: Minimap: active: true x: 746 z: 458 Obstruction: active: true moving: false control group: 977 control group 2: 0 tag: 3992 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 z: 458 last x: 746 last z: 458 territory: 4 rot x: 0 rot y: 0.36979 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 977 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 978 Footprint: Minimap: active: true x: 746 z: 466 Obstruction: active: true moving: false control group: 978 control group 2: 0 tag: 3994 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 z: 466 last x: 746 last z: 466 territory: 4 rot x: 0 rot y: 4.46352 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 978 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 979 Footprint: Minimap: active: true x: 750 z: 406 Obstruction: active: true moving: false control group: 979 control group 2: 0 tag: 4034 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 z: 406 last x: 750 last z: 406 territory: 4 rot x: 0 rot y: 1.49235 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 979 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 980 Footprint: Minimap: active: true x: 750 z: 426 Obstruction: active: true moving: false control group: 980 control group 2: 0 tag: 4036 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 z: 426 last x: 750 last z: 426 territory: 4 rot x: 0 rot y: 5.57728 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 980 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 981 Footprint: Minimap: active: true x: 798 z: 486 Obstruction: active: true moving: false control group: 981 control group 2: 0 tag: 4498 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 z: 486 last x: 798 last z: 486 territory: 4 rot x: 0 rot y: 2.44481 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 981 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 982 Footprint: Minimap: active: true x: 802 z: 486 Obstruction: active: true moving: false control group: 982 control group 2: 0 tag: 4524 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 z: 486 last x: 802 last z: 486 territory: 4 rot x: 0 rot y: 0.79668 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 982 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 983 Footprint: Minimap: active: true x: 798 z: 514 Obstruction: active: true moving: false control group: 983 control group 2: 0 tag: 4500 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 z: 514 last x: 798 last z: 514 territory: 1 rot x: 0 rot y: 3.33747 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 983 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 984 Footprint: Minimap: active: true x: 802 z: 482 Obstruction: active: true moving: false control group: 984 control group 2: 0 tag: 4522 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 z: 482 last x: 802 last z: 482 territory: 4 rot x: 0 rot y: 0.13663 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 984 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 985 Footprint: Minimap: active: true x: 822 z: 450 Obstruction: active: true moving: false control group: 985 control group 2: 0 tag: 4646 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 z: 450 last x: 822 last z: 450 territory: 4 rot x: 0 rot y: 4.82181 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 985 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 986 Footprint: Minimap: active: true x: 826 z: 474 Obstruction: active: true moving: false control group: 986 control group 2: 0 tag: 4674 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 z: 474 last x: 826 last z: 474 territory: 4 rot x: 0 rot y: 3.29651 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 986 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 987 Footprint: Minimap: active: true x: 810 z: 478 Obstruction: active: true moving: false control group: 987 control group 2: 0 tag: 4570 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 z: 478 last x: 810 last z: 478 territory: 4 rot x: 0 rot y: 2.46711 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 987 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 988 Footprint: Minimap: active: true x: 834 z: 482 Obstruction: active: true moving: false control group: 988 control group 2: 0 tag: 4740 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 z: 482 last x: 834 last z: 482 territory: 4 rot x: 0 rot y: 2.76542 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 988 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 989 Footprint: Minimap: active: true x: 754 z: 406 Obstruction: active: true moving: false control group: 989 control group 2: 0 tag: 4074 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 z: 406 last x: 754 last z: 406 territory: 4 rot x: 0 rot y: 2.66202 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 989 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 991 Footprint: Minimap: active: true x: 794 z: 510 Obstruction: active: true moving: false control group: 991 control group 2: 0 tag: 4468 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 z: 510 last x: 794 last z: 510 territory: 1 rot x: 0 rot y: 1.34577 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 991 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 992 Footprint: Minimap: active: true x: 794 z: 514 Obstruction: active: true moving: false control group: 992 control group 2: 0 tag: 4470 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 z: 514 last x: 794 last z: 514 territory: 1 rot x: 0 rot y: 4.31374 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 992 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 993 Footprint: Minimap: active: true x: 818 z: 438 Obstruction: active: true moving: false control group: 993 control group 2: 0 tag: 4618 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 z: 438 last x: 818 last z: 438 territory: 4 rot x: 0 rot y: 0.65886 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 993 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 994 Footprint: Minimap: active: true x: 774 z: 414 Obstruction: active: true moving: false control group: 994 control group 2: 0 tag: 4278 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 z: 414 last x: 774 last z: 414 territory: 4 rot x: 0 rot y: 2.90297 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 994 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 995 Footprint: Minimap: active: true x: 774 z: 418 Obstruction: active: true moving: false control group: 995 control group 2: 0 tag: 4280 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 z: 418 last x: 774 last z: 418 territory: 4 rot x: 0 rot y: 4.10425 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 995 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 996 Footprint: Minimap: active: true x: 766 z: 410 Obstruction: active: true moving: false control group: 996 control group 2: 0 tag: 4200 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 z: 410 last x: 766 last z: 410 territory: 4 rot x: 0 rot y: 2.86654 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 996 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 997 Footprint: Minimap: active: true x: 758 z: 482 Obstruction: active: true moving: false control group: 997 control group 2: 0 tag: 4122 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 z: 482 last x: 758 last z: 482 territory: 4 rot x: 0 rot y: 2.77135 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 997 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 998 Footprint: Minimap: active: true x: 778 z: 482 Obstruction: active: true moving: false control group: 998 control group 2: 0 tag: 4328 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 z: 482 last x: 778 last z: 482 territory: 4 rot x: 0 rot y: 3.36599 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 998 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 999 Footprint: Minimap: active: true x: 782 z: 466 Obstruction: active: true moving: false control group: 999 control group 2: 0 tag: 4370 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 z: 466 last x: 782 last z: 466 territory: 4 rot x: 0 rot y: 4.76842 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 999 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1000 Footprint: Minimap: active: true x: 790 z: 470 Obstruction: active: true moving: false control group: 1000 control group 2: 0 tag: 4436 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 z: 470 last x: 790 last z: 470 territory: 4 rot x: 0 rot y: 2.03325 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1000 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1001 Footprint: Minimap: active: true x: 802 z: 470 Obstruction: active: true moving: false control group: 1001 control group 2: 0 tag: 4520 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 z: 470 last x: 802 last z: 470 territory: 4 rot x: 0 rot y: 5.08985 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1001 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1002 Footprint: Minimap: active: true x: 806 z: 470 Obstruction: active: true moving: false control group: 1002 control group 2: 0 tag: 4544 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 z: 470 last x: 806 last z: 470 territory: 4 rot x: 0 rot y: 3.2072 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1002 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1003 Footprint: Minimap: active: true x: 810 z: 470 Obstruction: active: true moving: false control group: 1003 control group 2: 0 tag: 4568 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 z: 470 last x: 810 last z: 470 territory: 4 rot x: 0 rot y: 0.35074 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1003 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1004 Footprint: Minimap: active: true x: 758 z: 478 Obstruction: active: true moving: false control group: 1004 control group 2: 0 tag: 4120 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 z: 478 last x: 758 last z: 478 territory: 4 rot x: 0 rot y: 3.73963 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1004 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1005 Footprint: Minimap: active: true x: 774 z: 438 Obstruction: active: true moving: false control group: 1005 control group 2: 0 tag: 4282 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 z: 438 last x: 774 last z: 438 territory: 4 rot x: 0 rot y: 3.51293 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1005 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1006 Footprint: Minimap: active: true x: 774 z: 450 Obstruction: active: true moving: false control group: 1006 control group 2: 0 tag: 4284 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 z: 450 last x: 774 last z: 450 territory: 4 rot x: 0 rot y: 4.53814 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1006 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1007 Footprint: Minimap: active: true x: 818 z: 450 Obstruction: active: true moving: false control group: 1007 control group 2: 0 tag: 4620 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 z: 450 last x: 818 last z: 450 territory: 4 rot x: 0 rot y: 5.90166 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1007 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1008 Footprint: Minimap: active: true x: 750 z: 434 Obstruction: active: true moving: false control group: 1008 control group 2: 0 tag: 4038 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 z: 434 last x: 750 last z: 434 territory: 4 rot x: 0 rot y: 5.49535 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1008 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1009 Footprint: Minimap: active: true x: 750 z: 450 Obstruction: active: true moving: false control group: 1009 control group 2: 0 tag: 4040 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 z: 450 last x: 750 last z: 450 territory: 4 rot x: 0 rot y: 6.08317 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1009 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1010 Footprint: Minimap: active: true x: 750 z: 462 Obstruction: active: true moving: false control group: 1010 control group 2: 0 tag: 4042 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 z: 462 last x: 750 last z: 462 territory: 4 rot x: 0 rot y: 4.75557 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1010 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1011 Footprint: Minimap: active: true x: 750 z: 466 Obstruction: active: true moving: false control group: 1011 control group 2: 0 tag: 4044 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 z: 466 last x: 750 last z: 466 territory: 4 rot x: 0 rot y: 3.71953 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1011 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1012 Footprint: Minimap: active: true x: 794 z: 482 Obstruction: active: true moving: false control group: 1012 control group 2: 0 tag: 4462 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 z: 482 last x: 794 last z: 482 territory: 4 rot x: 0 rot y: 2.18534 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1012 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1013 Footprint: Minimap: active: true x: 794 z: 502 Obstruction: active: true moving: false control group: 1013 control group 2: 0 tag: 4464 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 z: 502 last x: 794 last z: 502 territory: 4 rot x: 0 rot y: 6.00675 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1013 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1014 Footprint: Minimap: active: true x: 794 z: 506 Obstruction: active: true moving: false control group: 1014 control group 2: 0 tag: 4466 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 z: 506 last x: 794 last z: 506 territory: 1 rot x: 0 rot y: 0.13057 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1014 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1015 Footprint: Minimap: active: true x: 798 z: 478 Obstruction: active: true moving: false control group: 1015 control group 2: 0 tag: 4496 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 z: 478 last x: 798 last z: 478 territory: 4 rot x: 0 rot y: 4.52189 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1015 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1016 Footprint: Minimap: active: true x: 806 z: 474 Obstruction: active: true moving: false control group: 1016 control group 2: 0 tag: 4546 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 z: 474 last x: 806 last z: 474 territory: 4 rot x: 0 rot y: 5.88163 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1016 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1017 Footprint: Minimap: active: true x: 790 z: 486 Obstruction: active: true moving: false control group: 1017 control group 2: 0 tag: 4440 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 z: 486 last x: 790 last z: 486 territory: 4 rot x: 0 rot y: 4.68076 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1017 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1018 Footprint: Minimap: active: true x: 758 z: 410 Obstruction: active: true moving: false control group: 1018 control group 2: 0 tag: 4112 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 z: 410 last x: 758 last z: 410 territory: 4 rot x: 0 rot y: 2.19515 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1018 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1019 Footprint: Minimap: active: true x: 762 z: 414 Obstruction: active: true moving: false control group: 1019 control group 2: 0 tag: 4156 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 z: 414 last x: 762 last z: 414 territory: 4 rot x: 0 rot y: 2.73852 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1019 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1020 Footprint: Minimap: active: true x: 770 z: 478 Obstruction: active: true moving: false control group: 1020 control group 2: 0 tag: 4236 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 478 last x: 770 last z: 478 territory: 4 rot x: 0 rot y: 1.22863 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1020 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1021 Footprint: Minimap: active: true x: 786 z: 478 Obstruction: active: true moving: false control group: 1021 control group 2: 0 tag: 4414 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 z: 478 last x: 786 last z: 478 territory: 4 rot x: 0 rot y: 5.07844 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1021 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1022 Footprint: Minimap: active: true x: 790 z: 482 Obstruction: active: true moving: false control group: 1022 control group 2: 0 tag: 4438 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 z: 482 last x: 790 last z: 482 territory: 4 rot x: 0 rot y: 0.84118 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1022 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1023 Footprint: Minimap: active: true x: 778 z: 466 Obstruction: active: true moving: false control group: 1023 control group 2: 0 tag: 4324 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 z: 466 last x: 778 last z: 466 territory: 4 rot x: 0 rot y: 3.78711 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1023 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1024 Footprint: Minimap: active: true x: 778 z: 470 Obstruction: active: true moving: false control group: 1024 control group 2: 0 tag: 4326 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 z: 470 last x: 778 last z: 470 territory: 4 rot x: 0 rot y: 3.10407 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1024 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1025 Footprint: Minimap: active: true x: 782 z: 474 Obstruction: active: true moving: false control group: 1025 control group 2: 0 tag: 4372 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 z: 474 last x: 782 last z: 474 territory: 4 rot x: 0 rot y: 4.35274 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1025 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1026 Footprint: Minimap: active: true x: 798 z: 474 Obstruction: active: true moving: false control group: 1026 control group 2: 0 tag: 4494 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 z: 474 last x: 798 last z: 474 territory: 4 rot x: 0 rot y: 5.74354 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1026 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1027 Footprint: Minimap: active: true x: 754 z: 470 Obstruction: active: true moving: false control group: 1027 control group 2: 0 tag: 4082 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 z: 470 last x: 754 last z: 470 territory: 4 rot x: 0 rot y: 1.4809 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1027 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1028 Footprint: Minimap: active: true x: 758 z: 470 Obstruction: active: true moving: false control group: 1028 control group 2: 0 tag: 4118 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 z: 470 last x: 758 last z: 470 territory: 4 rot x: 0 rot y: 2.25173 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1028 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1029 Footprint: Minimap: active: true x: 762 z: 474 Obstruction: active: true moving: false control group: 1029 control group 2: 0 tag: 4160 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 z: 474 last x: 762 last z: 474 territory: 4 rot x: 0 rot y: 5.21726 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1029 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1030 Footprint: Minimap: active: true x: 770 z: 430 Obstruction: active: true moving: false control group: 1030 control group 2: 0 tag: 4230 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 430 last x: 770 last z: 430 territory: 4 rot x: 0 rot y: 0.35312 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1030 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1031 Footprint: Minimap: active: true x: 770 z: 434 Obstruction: active: true moving: false control group: 1031 control group 2: 0 tag: 4232 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 434 last x: 770 last z: 434 territory: 4 rot x: 0 rot y: 5.62211 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1031 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1032 Footprint: Minimap: active: true x: 754 z: 454 Obstruction: active: true moving: false control group: 1032 control group 2: 0 tag: 4076 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 z: 454 last x: 754 last z: 454 territory: 4 rot x: 0 rot y: 2.60042 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1032 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1033 Footprint: Minimap: active: true x: 754 z: 458 Obstruction: active: true moving: false control group: 1033 control group 2: 0 tag: 4078 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 z: 458 last x: 754 last z: 458 territory: 4 rot x: 0 rot y: 4.33611 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1033 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1034 Footprint: Minimap: active: true x: 754 z: 462 Obstruction: active: true moving: false control group: 1034 control group 2: 0 tag: 4080 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 z: 462 last x: 754 last z: 462 territory: 4 rot x: 0 rot y: 2.88523 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1034 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1035 Footprint: Minimap: active: true x: 794 z: 478 Obstruction: active: true moving: false control group: 1035 control group 2: 0 tag: 4460 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 z: 478 last x: 794 last z: 478 territory: 4 rot x: 0 rot y: 2.99012 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1035 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1036 Footprint: Minimap: active: true x: 762 z: 422 Obstruction: active: true moving: false control group: 1036 control group 2: 0 tag: 4158 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 z: 422 last x: 762 last z: 422 territory: 4 rot x: 0 rot y: 1.02262 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1036 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1037 Footprint: Minimap: active: true x: 766 z: 422 Obstruction: active: true moving: false control group: 1037 control group 2: 0 tag: 4202 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 z: 422 last x: 766 last z: 422 territory: 4 rot x: 0 rot y: 3.9441 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1037 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1038 Footprint: Minimap: active: true x: 766 z: 474 Obstruction: active: true moving: false control group: 1038 control group 2: 0 tag: 4208 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 z: 474 last x: 766 last z: 474 territory: 4 rot x: 0 rot y: 4.23952 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1038 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1039 Footprint: Minimap: active: true x: 770 z: 474 Obstruction: active: true moving: false control group: 1039 control group 2: 0 tag: 4234 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 474 last x: 770 last z: 474 territory: 4 rot x: 0 rot y: 2.07984 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1039 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1040 Footprint: Minimap: active: true x: 758 z: 466 Obstruction: active: true moving: false control group: 1040 control group 2: 0 tag: 4116 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 z: 466 last x: 758 last z: 466 territory: 4 rot x: 0 rot y: 5.37375 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1040 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1041 Footprint: Minimap: active: true x: 766 z: 446 Obstruction: active: true moving: false control group: 1041 control group 2: 0 tag: 4204 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 z: 446 last x: 766 last z: 446 territory: 4 rot x: 0 rot y: 5.27843 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1041 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1042 Footprint: Minimap: active: true x: 758 z: 462 Obstruction: active: true moving: false control group: 1042 control group 2: 0 tag: 4114 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 z: 462 last x: 758 last z: 462 territory: 4 rot x: 0 rot y: 3.01151 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1042 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1043 Footprint: Minimap: active: true x: 766 z: 462 Obstruction: active: true moving: false control group: 1043 control group 2: 0 tag: 4206 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 z: 462 last x: 766 last z: 462 territory: 4 rot x: 0 rot y: 6.16572 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1043 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1044 Footprint: Minimap: active: true x: 610 z: 270 Obstruction: active: true moving: false control group: 1044 control group 2: 0 tag: 3266 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 270 last x: 610 last z: 270 territory: 4 rot x: 0 rot y: 5.3856 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1044 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1045 Footprint: Minimap: active: true x: 574 z: 286 Obstruction: active: true moving: false control group: 1045 control group 2: 0 tag: 2818 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 z: 286 last x: 574 last z: 286 territory: 0 rot x: 0 rot y: 1.85958 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1045 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1046 Footprint: Minimap: active: true x: 578 z: 270 Obstruction: active: true moving: false control group: 1046 control group 2: 0 tag: 2848 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 z: 270 last x: 578 last z: 270 territory: 0 rot x: 0 rot y: 6.27111 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1046 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1047 Footprint: Minimap: active: true x: 590 z: 258 Obstruction: active: true moving: false control group: 1047 control group 2: 0 tag: 2966 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 z: 258 last x: 590 last z: 258 territory: 0 rot x: 0 rot y: 3.88964 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1047 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1048 Footprint: Minimap: active: true x: 594 z: 262 Obstruction: active: true moving: false control group: 1048 control group 2: 0 tag: 3012 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 262 last x: 594 last z: 262 territory: 0 rot x: 0 rot y: 1.08869 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1048 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1049 Footprint: Minimap: active: true x: 638 z: 266 Obstruction: active: true moving: false control group: 1049 control group 2: 0 tag: 3574 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 z: 266 last x: 638 last z: 266 territory: 4 rot x: 0 rot y: 5.75869 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1049 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1050 Footprint: Minimap: active: true x: 610 z: 342 Obstruction: active: true moving: false control group: 1050 control group 2: 0 tag: 3276 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 342 last x: 610 last z: 342 territory: 4 rot x: 0 rot y: 2.64296 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1050 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1051 Footprint: Minimap: active: true x: 650 z: 322 Obstruction: active: true moving: false control group: 1051 control group 2: 0 tag: 3636 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 z: 322 last x: 650 last z: 322 territory: 4 rot x: 0 rot y: 1.733 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1051 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1052 Footprint: Minimap: active: true x: 658 z: 314 Obstruction: active: true moving: false control group: 1052 control group 2: 0 tag: 3680 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 z: 314 last x: 658 last z: 314 territory: 4 rot x: 0 rot y: 3.81095 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1052 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1053 Footprint: Minimap: active: true x: 586 z: 250 Obstruction: active: true moving: false control group: 1053 control group 2: 0 tag: 2928 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 z: 250 last x: 586 last z: 250 territory: 0 rot x: 0 rot y: 1.16106 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1053 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1054 Footprint: Minimap: active: true x: 670 z: 346 Obstruction: active: true moving: false control group: 1054 control group 2: 0 tag: 3724 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 z: 346 last x: 670 last z: 346 territory: 4 rot x: 0 rot y: 2.31833 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1054 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1055 Footprint: Minimap: active: true x: 678 z: 334 Obstruction: active: true moving: false control group: 1055 control group 2: 0 tag: 3752 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 z: 334 last x: 678 last z: 334 territory: 4 rot x: 0 rot y: 1.14914 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1055 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1056 Footprint: Minimap: active: true x: 574 z: 330 Obstruction: active: true moving: false control group: 1056 control group 2: 0 tag: 2824 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 z: 330 last x: 574 last z: 330 territory: 4 rot x: 0 rot y: 3.14887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1056 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1057 Footprint: Minimap: active: true x: 574 z: 298 Obstruction: active: true moving: false control group: 1057 control group 2: 0 tag: 2820 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 z: 298 last x: 574 last z: 298 territory: 0 rot x: 0 rot y: 5.65621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1057 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1058 Footprint: Minimap: active: true x: 582 z: 330 Obstruction: active: true moving: false control group: 1058 control group 2: 0 tag: 2900 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 z: 330 last x: 582 last z: 330 territory: 4 rot x: 0 rot y: 0.0042 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1058 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1059 Footprint: Minimap: active: true x: 610 z: 358 Obstruction: active: true moving: false control group: 1059 control group 2: 0 tag: 3278 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 358 last x: 610 last z: 358 territory: 4 rot x: 0 rot y: 6.06032 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1059 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1060 Footprint: Minimap: active: true x: 558 z: 318 Obstruction: active: true moving: false control group: 1060 control group 2: 0 tag: 2720 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 z: 318 last x: 558 last z: 318 territory: 0 rot x: 0 rot y: 1.90787 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1060 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1061 Footprint: Minimap: active: true x: 562 z: 322 Obstruction: active: true moving: false control group: 1061 control group 2: 0 tag: 2736 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 z: 322 last x: 562 last z: 322 territory: 0 rot x: 0 rot y: 0.43204 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1061 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1062 Footprint: Minimap: active: true x: 666 z: 294 Obstruction: active: true moving: false control group: 1062 control group 2: 0 tag: 3706 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 z: 294 last x: 666 last z: 294 territory: 4 rot x: 0 rot y: 4.25506 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1062 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1063 Footprint: Minimap: active: true x: 666 z: 298 Obstruction: active: true moving: false control group: 1063 control group 2: 0 tag: 3708 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 z: 298 last x: 666 last z: 298 territory: 4 rot x: 0 rot y: 4.28545 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1063 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1064 Footprint: Minimap: active: true x: 642 z: 386 Obstruction: active: true moving: false control group: 1064 control group 2: 0 tag: 3608 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 z: 386 last x: 642 last z: 386 territory: 4 rot x: 0 rot y: 2.17945 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1064 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1065 Footprint: Minimap: active: true x: 598 z: 274 Obstruction: active: true moving: false control group: 1065 control group 2: 0 tag: 3098 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 274 last x: 598 last z: 274 territory: 4 rot x: 0 rot y: 3.5282 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1065 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1066 Footprint: Minimap: active: true x: 602 z: 274 Obstruction: active: true moving: false control group: 1066 control group 2: 0 tag: 3164 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 z: 274 last x: 602 last z: 274 territory: 4 rot x: 0 rot y: 4.76592 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1066 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1067 Footprint: Minimap: active: true x: 610 z: 274 Obstruction: active: true moving: false control group: 1067 control group 2: 0 tag: 3268 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 274 last x: 610 last z: 274 territory: 4 rot x: 0 rot y: 3.48191 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1067 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1068 Footprint: Minimap: active: true x: 582 z: 290 Obstruction: active: true moving: false control group: 1068 control group 2: 0 tag: 2896 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 z: 290 last x: 582 last z: 290 territory: 0 rot x: 0 rot y: 5.56856 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1068 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1069 Footprint: Minimap: active: true x: 582 z: 266 Obstruction: active: true moving: false control group: 1069 control group 2: 0 tag: 2894 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 z: 266 last x: 582 last z: 266 territory: 0 rot x: 0 rot y: 5.89371 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1069 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1070 Footprint: Minimap: active: true x: 634 z: 274 Obstruction: active: true moving: false control group: 1070 control group 2: 0 tag: 3540 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 z: 274 last x: 634 last z: 274 territory: 4 rot x: 0 rot y: 1.84377 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1070 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1071 Footprint: Minimap: active: true x: 634 z: 278 Obstruction: active: true moving: false control group: 1071 control group 2: 0 tag: 3542 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 z: 278 last x: 634 last z: 278 territory: 4 rot x: 0 rot y: 2.1902 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1071 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1072 Footprint: Minimap: active: true x: 622 z: 274 Obstruction: active: true moving: false control group: 1072 control group 2: 0 tag: 3424 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 274 last x: 622 last z: 274 territory: 4 rot x: 0 rot y: 1.96445 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1072 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1073 Footprint: Minimap: active: true x: 646 z: 314 Obstruction: active: true moving: false control group: 1073 control group 2: 0 tag: 3618 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 z: 314 last x: 646 last z: 314 territory: 4 rot x: 0 rot y: 4.50327 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1073 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1074 Footprint: Minimap: active: true x: 646 z: 318 Obstruction: active: true moving: false control group: 1074 control group 2: 0 tag: 3620 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 z: 318 last x: 646 last z: 318 territory: 4 rot x: 0 rot y: 3.56991 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1074 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1075 Footprint: Minimap: active: true x: 654 z: 310 Obstruction: active: true moving: false control group: 1075 control group 2: 0 tag: 3662 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 z: 310 last x: 654 last z: 310 territory: 4 rot x: 0 rot y: 0.99714 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1075 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1076 Footprint: Minimap: active: true x: 666 z: 330 Obstruction: active: true moving: false control group: 1076 control group 2: 0 tag: 3710 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 z: 330 last x: 666 last z: 330 territory: 4 rot x: 0 rot y: 2.65712 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1076 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1077 Footprint: Minimap: active: true x: 662 z: 342 Obstruction: active: true moving: false control group: 1077 control group 2: 0 tag: 3692 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 z: 342 last x: 662 last z: 342 territory: 4 rot x: 0 rot y: 6.23911 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1077 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1078 Footprint: Minimap: active: true x: 662 z: 358 Obstruction: active: true moving: false control group: 1078 control group 2: 0 tag: 3694 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 z: 358 last x: 662 last z: 358 territory: 4 rot x: 0 rot y: 0.09264 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1078 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1079 Footprint: Minimap: active: true x: 570 z: 322 Obstruction: active: true moving: false control group: 1079 control group 2: 0 tag: 2790 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 z: 322 last x: 570 last z: 322 territory: 0 rot x: 0 rot y: 2.58881 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1079 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1080 Footprint: Minimap: active: true x: 586 z: 330 Obstruction: active: true moving: false control group: 1080 control group 2: 0 tag: 2938 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 z: 330 last x: 586 last z: 330 territory: 4 rot x: 0 rot y: 4.7782 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1080 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1081 Footprint: Minimap: active: true x: 626 z: 358 Obstruction: active: true moving: false control group: 1081 control group 2: 0 tag: 3470 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 z: 358 last x: 626 last z: 358 territory: 4 rot x: 0 rot y: 5.512 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1081 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1082 Footprint: Minimap: active: true x: 634 z: 366 Obstruction: active: true moving: false control group: 1082 control group 2: 0 tag: 3546 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 z: 366 last x: 634 last z: 366 territory: 4 rot x: 0 rot y: 4.56846 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1082 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1083 Footprint: Minimap: active: true x: 646 z: 370 Obstruction: active: true moving: false control group: 1083 control group 2: 0 tag: 3624 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 z: 370 last x: 646 last z: 370 territory: 4 rot x: 0 rot y: 6.14577 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1083 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1084 Footprint: Minimap: active: true x: 642 z: 374 Obstruction: active: true moving: false control group: 1084 control group 2: 0 tag: 3606 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 z: 374 last x: 642 last z: 374 territory: 4 rot x: 0 rot y: 3.00506 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1084 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1085 Footprint: Minimap: active: true x: 590 z: 278 Obstruction: active: true moving: false control group: 1085 control group 2: 0 tag: 2968 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 z: 278 last x: 590 last z: 278 territory: 0 rot x: 0 rot y: 2.67098 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1085 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1086 Footprint: Minimap: active: true x: 602 z: 278 Obstruction: active: true moving: false control group: 1086 control group 2: 0 tag: 3166 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 z: 278 last x: 602 last z: 278 territory: 4 rot x: 0 rot y: 1.75608 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1086 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1087 Footprint: Minimap: active: true x: 586 z: 290 Obstruction: active: true moving: false control group: 1087 control group 2: 0 tag: 2930 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 z: 290 last x: 586 last z: 290 territory: 0 rot x: 0 rot y: 2.63958 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1087 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1088 Footprint: Minimap: active: true x: 586 z: 294 Obstruction: active: true moving: false control group: 1088 control group 2: 0 tag: 2932 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 z: 294 last x: 586 last z: 294 territory: 0 rot x: 0 rot y: 0.82682 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1088 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1089 Footprint: Minimap: active: true x: 630 z: 278 Obstruction: active: true moving: false control group: 1089 control group 2: 0 tag: 3508 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 z: 278 last x: 630 last z: 278 territory: 4 rot x: 0 rot y: 0.06971 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1089 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1090 Footprint: Minimap: active: true x: 630 z: 282 Obstruction: active: true moving: false control group: 1090 control group 2: 0 tag: 3510 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 z: 282 last x: 630 last z: 282 territory: 4 rot x: 0 rot y: 4.46012 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1090 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1091 Footprint: Minimap: active: true x: 654 z: 290 Obstruction: active: true moving: false control group: 1091 control group 2: 0 tag: 3658 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 z: 290 last x: 654 last z: 290 territory: 4 rot x: 0 rot y: 0.88305 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1091 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1092 Footprint: Minimap: active: true x: 602 z: 334 Obstruction: active: true moving: false control group: 1092 control group 2: 0 tag: 3174 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 z: 334 last x: 602 last z: 334 territory: 4 rot x: 0 rot y: 5.19471 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1092 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1093 Footprint: Minimap: active: true x: 618 z: 338 Obstruction: active: true moving: false control group: 1093 control group 2: 0 tag: 3378 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 z: 338 last x: 618 last z: 338 territory: 4 rot x: 0 rot y: 2.48247 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1093 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1094 Footprint: Minimap: active: true x: 618 z: 346 Obstruction: active: true moving: false control group: 1094 control group 2: 0 tag: 3380 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 z: 346 last x: 618 last z: 346 territory: 4 rot x: 0 rot y: 6.08025 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1094 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1095 Footprint: Minimap: active: true x: 622 z: 278 Obstruction: active: true moving: false control group: 1095 control group 2: 0 tag: 3426 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 278 last x: 622 last z: 278 territory: 4 rot x: 0 rot y: 2.9727 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1095 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1096 Footprint: Minimap: active: true x: 642 z: 310 Obstruction: active: true moving: false control group: 1096 control group 2: 0 tag: 3600 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 z: 310 last x: 642 last z: 310 territory: 4 rot x: 0 rot y: 2.4317 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1096 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1097 Footprint: Minimap: active: true x: 654 z: 334 Obstruction: active: true moving: false control group: 1097 control group 2: 0 tag: 3664 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 z: 334 last x: 654 last z: 334 territory: 4 rot x: 0 rot y: 1.5781 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1097 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1098 Footprint: Minimap: active: true x: 658 z: 346 Obstruction: active: true moving: false control group: 1098 control group 2: 0 tag: 3682 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 z: 346 last x: 658 last z: 346 territory: 4 rot x: 0 rot y: 5.99747 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1098 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1099 Footprint: Minimap: active: true x: 658 z: 358 Obstruction: active: true moving: false control group: 1099 control group 2: 0 tag: 3684 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 z: 358 last x: 658 last z: 358 territory: 4 rot x: 0 rot y: 1.14684 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1099 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1100 Footprint: Minimap: active: true x: 658 z: 362 Obstruction: active: true moving: false control group: 1100 control group 2: 0 tag: 3686 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 z: 362 last x: 658 last z: 362 territory: 4 rot x: 0 rot y: 4.11577 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1100 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1101 Footprint: Minimap: active: true x: 574 z: 318 Obstruction: active: true moving: false control group: 1101 control group 2: 0 tag: 2822 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 z: 318 last x: 574 last z: 318 territory: 0 rot x: 0 rot y: 4.44643 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1101 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1102 Footprint: Minimap: active: true x: 582 z: 322 Obstruction: active: true moving: false control group: 1102 control group 2: 0 tag: 2898 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 z: 322 last x: 582 last z: 322 territory: 4 rot x: 0 rot y: 4.65024 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1102 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1103 Footprint: Minimap: active: true x: 594 z: 326 Obstruction: active: true moving: false control group: 1103 control group 2: 0 tag: 3024 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 326 last x: 594 last z: 326 territory: 4 rot x: 0 rot y: 2.19065 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1103 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1104 Footprint: Minimap: active: true x: 630 z: 354 Obstruction: active: true moving: false control group: 1104 control group 2: 0 tag: 3522 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 z: 354 last x: 630 last z: 354 territory: 4 rot x: 0 rot y: 3.08275 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1104 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1105 Footprint: Minimap: active: true x: 638 z: 358 Obstruction: active: true moving: false control group: 1105 control group 2: 0 tag: 3584 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 z: 358 last x: 638 last z: 358 territory: 4 rot x: 0 rot y: 1.54752 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1105 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1106 Footprint: Minimap: active: true x: 642 z: 362 Obstruction: active: true moving: false control group: 1106 control group 2: 0 tag: 3604 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 z: 362 last x: 642 last z: 362 territory: 4 rot x: 0 rot y: 2.96926 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1106 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1107 Footprint: Minimap: active: true x: 654 z: 298 Obstruction: active: true moving: false control group: 1107 control group 2: 0 tag: 3660 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 z: 298 last x: 654 last z: 298 territory: 4 rot x: 0 rot y: 4.79395 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1107 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1108 Footprint: Minimap: active: true x: 590 z: 294 Obstruction: active: true moving: false control group: 1108 control group 2: 0 tag: 2970 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 z: 294 last x: 590 last z: 294 territory: 4 rot x: 0 rot y: 2.69001 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1108 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1109 Footprint: Minimap: active: true x: 594 z: 286 Obstruction: active: true moving: false control group: 1109 control group 2: 0 tag: 3014 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 286 last x: 594 last z: 286 territory: 4 rot x: 0 rot y: 0.51702 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1109 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1110 Footprint: Minimap: active: true x: 594 z: 290 Obstruction: active: true moving: false control group: 1110 control group 2: 0 tag: 3016 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 290 last x: 594 last z: 290 territory: 4 rot x: 0 rot y: 0.33408 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1110 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1111 Footprint: Minimap: active: true x: 626 z: 286 Obstruction: active: true moving: false control group: 1111 control group 2: 0 tag: 3464 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 z: 286 last x: 626 last z: 286 territory: 4 rot x: 0 rot y: 1.71976 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1111 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1112 Footprint: Minimap: active: true x: 630 z: 290 Obstruction: active: true moving: false control group: 1112 control group 2: 0 tag: 3512 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 z: 290 last x: 630 last z: 290 territory: 4 rot x: 0 rot y: 4.42161 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1112 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1113 Footprint: Minimap: active: true x: 638 z: 294 Obstruction: active: true moving: false control group: 1113 control group 2: 0 tag: 3576 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 z: 294 last x: 638 last z: 294 territory: 4 rot x: 0 rot y: 0.5662 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1113 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1114 Footprint: Minimap: active: true x: 598 z: 330 Obstruction: active: true moving: false control group: 1114 control group 2: 0 tag: 3112 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 330 last x: 598 last z: 330 territory: 4 rot x: 0 rot y: 4.85318 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1114 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1115 Footprint: Minimap: active: true x: 602 z: 330 Obstruction: active: true moving: false control group: 1115 control group 2: 0 tag: 3172 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 z: 330 last x: 602 last z: 330 territory: 4 rot x: 0 rot y: 3.63796 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1115 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1116 Footprint: Minimap: active: true x: 614 z: 330 Obstruction: active: true moving: false control group: 1116 control group 2: 0 tag: 3326 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 z: 330 last x: 614 last z: 330 territory: 4 rot x: 0 rot y: 5.67975 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1116 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1117 Footprint: Minimap: active: true x: 622 z: 330 Obstruction: active: true moving: false control group: 1117 control group 2: 0 tag: 3428 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 330 last x: 622 last z: 330 territory: 4 rot x: 0 rot y: 3.03412 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1117 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1118 Footprint: Minimap: active: true x: 638 z: 314 Obstruction: active: true moving: false control group: 1118 control group 2: 0 tag: 3578 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 z: 314 last x: 638 last z: 314 territory: 4 rot x: 0 rot y: 6.11501 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1118 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1119 Footprint: Minimap: active: true x: 638 z: 318 Obstruction: active: true moving: false control group: 1119 control group 2: 0 tag: 3580 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 z: 318 last x: 638 last z: 318 territory: 4 rot x: 0 rot y: 3.32195 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1119 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1120 Footprint: Minimap: active: true x: 638 z: 322 Obstruction: active: true moving: false control group: 1120 control group 2: 0 tag: 3582 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 z: 322 last x: 638 last z: 322 territory: 4 rot x: 0 rot y: 5.17153 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1120 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1121 Footprint: Minimap: active: true x: 650 z: 338 Obstruction: active: true moving: false control group: 1121 control group 2: 0 tag: 3638 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 z: 338 last x: 650 last z: 338 territory: 4 rot x: 0 rot y: 1.0016 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1121 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1122 Footprint: Minimap: active: true x: 654 z: 342 Obstruction: active: true moving: false control group: 1122 control group 2: 0 tag: 3666 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 z: 342 last x: 654 last z: 342 territory: 4 rot x: 0 rot y: 5.41544 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1122 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1123 Footprint: Minimap: active: true x: 654 z: 354 Obstruction: active: true moving: false control group: 1123 control group 2: 0 tag: 3668 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 z: 354 last x: 654 last z: 354 territory: 4 rot x: 0 rot y: 5.87868 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1123 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1124 Footprint: Minimap: active: true x: 654 z: 362 Obstruction: active: true moving: false control group: 1124 control group 2: 0 tag: 3670 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 z: 362 last x: 654 last z: 362 territory: 4 rot x: 0 rot y: 4.96715 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1124 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1125 Footprint: Minimap: active: true x: 586 z: 318 Obstruction: active: true moving: false control group: 1125 control group 2: 0 tag: 2936 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 z: 318 last x: 586 last z: 318 territory: 4 rot x: 0 rot y: 5.80784 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1125 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1126 Footprint: Minimap: active: true x: 586 z: 302 Obstruction: active: true moving: false control group: 1126 control group 2: 0 tag: 2934 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 z: 302 last x: 586 last z: 302 territory: 4 rot x: 0 rot y: 1.95592 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1126 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1127 Footprint: Minimap: active: true x: 594 z: 318 Obstruction: active: true moving: false control group: 1127 control group 2: 0 tag: 3022 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 318 last x: 594 last z: 318 territory: 4 rot x: 0 rot y: 4.79915 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1127 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1128 Footprint: Minimap: active: true x: 606 z: 286 Obstruction: active: true moving: false control group: 1128 control group 2: 0 tag: 3216 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 286 last x: 606 last z: 286 territory: 4 rot x: 0 rot y: 0.65046 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1128 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1129 Footprint: Minimap: active: true x: 598 z: 290 Obstruction: active: true moving: false control group: 1129 control group 2: 0 tag: 3100 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 290 last x: 598 last z: 290 territory: 4 rot x: 0 rot y: 2.21845 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1129 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1130 Footprint: Minimap: active: true x: 598 z: 294 Obstruction: active: true moving: false control group: 1130 control group 2: 0 tag: 3102 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 294 last x: 598 last z: 294 territory: 4 rot x: 0 rot y: 3.7412 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1130 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1131 Footprint: Minimap: active: true x: 634 z: 298 Obstruction: active: true moving: false control group: 1131 control group 2: 0 tag: 3544 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 z: 298 last x: 634 last z: 298 territory: 4 rot x: 0 rot y: 4.15004 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1131 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1132 Footprint: Minimap: active: true x: 642 z: 342 Obstruction: active: true moving: false control group: 1132 control group 2: 0 tag: 3602 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 z: 342 last x: 642 last z: 342 territory: 4 rot x: 0 rot y: 3.116 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1132 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1133 Footprint: Minimap: active: true x: 650 z: 342 Obstruction: active: true moving: false control group: 1133 control group 2: 0 tag: 3640 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 z: 342 last x: 650 last z: 342 territory: 4 rot x: 0 rot y: 1.60814 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1133 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1134 Footprint: Minimap: active: true x: 650 z: 346 Obstruction: active: true moving: false control group: 1134 control group 2: 0 tag: 3642 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 z: 346 last x: 650 last z: 346 territory: 4 rot x: 0 rot y: 1.7086 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1134 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1135 Footprint: Minimap: active: true x: 650 z: 354 Obstruction: active: true moving: false control group: 1135 control group 2: 0 tag: 3644 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 z: 354 last x: 650 last z: 354 territory: 4 rot x: 0 rot y: 4.41475 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1135 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1136 Footprint: Minimap: active: true x: 650 z: 358 Obstruction: active: true moving: false control group: 1136 control group 2: 0 tag: 3646 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 z: 358 last x: 650 last z: 358 territory: 4 rot x: 0 rot y: 6.20125 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1136 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1137 Footprint: Minimap: active: true x: 590 z: 306 Obstruction: active: true moving: false control group: 1137 control group 2: 0 tag: 2972 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 z: 306 last x: 590 last z: 306 territory: 4 rot x: 0 rot y: 0.63042 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1137 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1138 Footprint: Minimap: active: true x: 594 z: 314 Obstruction: active: true moving: false control group: 1138 control group 2: 0 tag: 3020 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 314 last x: 594 last z: 314 territory: 4 rot x: 0 rot y: 1.65487 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1138 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1139 Footprint: Minimap: active: true x: 598 z: 314 Obstruction: active: true moving: false control group: 1139 control group 2: 0 tag: 3108 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 314 last x: 598 last z: 314 territory: 4 rot x: 0 rot y: 3.04892 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1139 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1140 Footprint: Minimap: active: true x: 598 z: 318 Obstruction: active: true moving: false control group: 1140 control group 2: 0 tag: 3110 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 318 last x: 598 last z: 318 territory: 4 rot x: 0 rot y: 4.73551 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1140 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1141 Footprint: Minimap: active: true x: 646 z: 354 Obstruction: active: true moving: false control group: 1141 control group 2: 0 tag: 3622 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 z: 354 last x: 646 last z: 354 territory: 4 rot x: 0 rot y: 5.00316 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1141 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1142 Footprint: Minimap: active: true x: 602 z: 290 Obstruction: active: true moving: false control group: 1142 control group 2: 0 tag: 3168 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 z: 290 last x: 602 last z: 290 territory: 4 rot x: 0 rot y: 0.83507 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1142 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1143 Footprint: Minimap: active: true x: 606 z: 290 Obstruction: active: true moving: false control group: 1143 control group 2: 0 tag: 3218 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 290 last x: 606 last z: 290 territory: 4 rot x: 0 rot y: 4.7969 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1143 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1144 Footprint: Minimap: active: true x: 610 z: 290 Obstruction: active: true moving: false control group: 1144 control group 2: 0 tag: 3270 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 290 last x: 610 last z: 290 territory: 4 rot x: 0 rot y: 0.17457 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1144 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1145 Footprint: Minimap: active: true x: 614 z: 290 Obstruction: active: true moving: false control group: 1145 control group 2: 0 tag: 3322 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 z: 290 last x: 614 last z: 290 territory: 4 rot x: 0 rot y: 4.36181 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1145 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1146 Footprint: Minimap: active: true x: 618 z: 290 Obstruction: active: true moving: false control group: 1146 control group 2: 0 tag: 3372 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 z: 290 last x: 618 last z: 290 territory: 4 rot x: 0 rot y: 5.99555 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1146 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1147 Footprint: Minimap: active: true x: 594 z: 306 Obstruction: active: true moving: false control group: 1147 control group 2: 0 tag: 3018 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 306 last x: 594 last z: 306 territory: 4 rot x: 0 rot y: 4.46123 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1147 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1148 Footprint: Minimap: active: true x: 598 z: 306 Obstruction: active: true moving: false control group: 1148 control group 2: 0 tag: 3104 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 306 last x: 598 last z: 306 territory: 4 rot x: 0 rot y: 0.98505 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1148 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1149 Footprint: Minimap: active: true x: 602 z: 294 Obstruction: active: true moving: false control group: 1149 control group 2: 0 tag: 3170 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 z: 294 last x: 602 last z: 294 territory: 4 rot x: 0 rot y: 2.01493 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1149 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1150 Footprint: Minimap: active: true x: 626 z: 298 Obstruction: active: true moving: false control group: 1150 control group 2: 0 tag: 3466 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 z: 298 last x: 626 last z: 298 territory: 4 rot x: 0 rot y: 2.21114 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1150 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1151 Footprint: Minimap: active: true x: 626 z: 302 Obstruction: active: true moving: false control group: 1151 control group 2: 0 tag: 3468 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 z: 302 last x: 626 last z: 302 territory: 4 rot x: 0 rot y: 5.93722 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1151 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1152 Footprint: Minimap: active: true x: 630 z: 326 Obstruction: active: true moving: false control group: 1152 control group 2: 0 tag: 3516 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 z: 326 last x: 630 last z: 326 territory: 4 rot x: 0 rot y: 0.16874 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1152 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1153 Footprint: Minimap: active: true x: 630 z: 330 Obstruction: active: true moving: false control group: 1153 control group 2: 0 tag: 3518 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 z: 330 last x: 630 last z: 330 territory: 4 rot x: 0 rot y: 5.81708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1153 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1154 Footprint: Minimap: active: true x: 630 z: 338 Obstruction: active: true moving: false control group: 1154 control group 2: 0 tag: 3520 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 z: 338 last x: 630 last z: 338 territory: 4 rot x: 0 rot y: 2.94845 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1154 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1155 Footprint: Minimap: active: true x: 630 z: 314 Obstruction: active: true moving: false control group: 1155 control group 2: 0 tag: 3514 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 z: 314 last x: 630 last z: 314 territory: 4 rot x: 0 rot y: 5.91527 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1155 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1156 Footprint: Minimap: active: true x: 598 z: 310 Obstruction: active: true moving: false control group: 1156 control group 2: 0 tag: 3106 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 310 last x: 598 last z: 310 territory: 4 rot x: 0 rot y: 3.38147 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1156 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1157 Footprint: Minimap: active: true x: 606 z: 294 Obstruction: active: true moving: false control group: 1157 control group 2: 0 tag: 3220 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 294 last x: 606 last z: 294 territory: 4 rot x: 0 rot y: 4.12056 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1157 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1158 Footprint: Minimap: active: true x: 606 z: 298 Obstruction: active: true moving: false control group: 1158 control group 2: 0 tag: 3222 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 298 last x: 606 last z: 298 territory: 4 rot x: 0 rot y: 4.58185 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1158 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1159 Footprint: Minimap: active: true x: 606 z: 306 Obstruction: active: true moving: false control group: 1159 control group 2: 0 tag: 3224 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 306 last x: 606 last z: 306 territory: 4 rot x: 0 rot y: 5.42785 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1159 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1160 Footprint: Minimap: active: true x: 618 z: 298 Obstruction: active: true moving: false control group: 1160 control group 2: 0 tag: 3374 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 z: 298 last x: 618 last z: 298 territory: 4 rot x: 0 rot y: 4.79625 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1160 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1161 Footprint: Minimap: active: true x: 618 z: 302 Obstruction: active: true moving: false control group: 1161 control group 2: 0 tag: 3376 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 z: 302 last x: 618 last z: 302 territory: 4 rot x: 0 rot y: 5.43784 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1161 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1162 Footprint: Minimap: active: true x: 610 z: 318 Obstruction: active: true moving: false control group: 1162 control group 2: 0 tag: 3274 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 318 last x: 610 last z: 318 territory: 4 rot x: 0 rot y: 5.47402 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1162 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1163 Footprint: Minimap: active: true x: 610 z: 314 Obstruction: active: true moving: false control group: 1163 control group 2: 0 tag: 3272 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 314 last x: 610 last z: 314 territory: 4 rot x: 0 rot y: 2.76444 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1163 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1164 Footprint: Minimap: active: true x: 614 z: 302 Obstruction: active: true moving: false control group: 1164 control group 2: 0 tag: 3324 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 z: 302 last x: 614 last z: 302 territory: 4 rot x: 0 rot y: 2.19547 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1164 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1165 Footprint: Minimap: active: true x: 986 z: 650 Obstruction: active: true moving: false control group: 1165 control group 2: 0 tag: 6004 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 z: 650 last x: 986 last z: 650 territory: 1 rot x: 0 rot y: 5.90401 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1165 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1166 Footprint: Minimap: active: true x: 954 z: 586 Obstruction: active: true moving: false control group: 1166 control group 2: 0 tag: 5766 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954 z: 586 last x: 954 last z: 586 territory: 0 rot x: 0 rot y: 3.68221 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1166 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1167 Footprint: Minimap: active: true x: 966 z: 586 Obstruction: active: true moving: false control group: 1167 control group 2: 0 tag: 5860 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 z: 586 last x: 966 last z: 586 territory: 0 rot x: 0 rot y: 0.61258 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1167 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1168 Footprint: Minimap: active: true x: 982 z: 662 Obstruction: active: true moving: false control group: 1168 control group 2: 0 tag: 5980 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 z: 662 last x: 982 last z: 662 territory: 1 rot x: 0 rot y: 1.96964 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1168 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1169 Footprint: Minimap: active: true x: 1010 z: 610 Obstruction: active: true moving: false control group: 1169 control group 2: 0 tag: 6106 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 z: 610 last x: 1010 last z: 610 territory: 0 rot x: 0 rot y: 0.8645 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1169 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1170 Footprint: Minimap: active: true x: 974 z: 570 Obstruction: active: true moving: false control group: 1170 control group 2: 0 tag: 5922 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 z: 570 last x: 974 last z: 570 territory: 0 rot x: 0 rot y: 0.13903 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1170 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1171 Footprint: Minimap: active: true x: 978 z: 562 Obstruction: active: true moving: false control group: 1171 control group 2: 0 tag: 5944 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 z: 562 last x: 978 last z: 562 territory: 0 rot x: 0 rot y: 4.49485 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1171 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1172 Footprint: Minimap: active: true x: 982 z: 558 Obstruction: active: true moving: false control group: 1172 control group 2: 0 tag: 5972 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 z: 558 last x: 982 last z: 558 territory: 0 rot x: 0 rot y: 1.79633 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1172 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1173 Footprint: Minimap: active: true x: 990 z: 562 Obstruction: active: true moving: false control group: 1173 control group 2: 0 tag: 6012 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 z: 562 last x: 990 last z: 562 territory: 0 rot x: 0 rot y: 1.48845 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1173 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1174 Footprint: Minimap: active: true x: 1010 z: 594 Obstruction: active: true moving: false control group: 1174 control group 2: 0 tag: 6100 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 z: 594 last x: 1010 last z: 594 territory: 0 rot x: 0 rot y: 0.25463 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1174 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1175 Footprint: Minimap: active: true x: 942 z: 630 Obstruction: active: true moving: false control group: 1175 control group 2: 0 tag: 5664 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 630 last x: 942 last z: 630 territory: 0 rot x: 0 rot y: 5.34742 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1175 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1176 Footprint: Minimap: active: true x: 934 z: 622 Obstruction: active: true moving: false control group: 1176 control group 2: 0 tag: 5584 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 z: 622 last x: 934 last z: 622 territory: 0 rot x: 0 rot y: 5.77797 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1176 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1177 Footprint: Minimap: active: true x: 962 z: 694 Obstruction: active: true moving: false control group: 1177 control group 2: 0 tag: 5838 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 z: 694 last x: 962 last z: 694 territory: 1 rot x: 0 rot y: 1.75634 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1177 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1178 Footprint: Minimap: active: true x: 926 z: 594 Obstruction: active: true moving: false control group: 1178 control group 2: 0 tag: 5498 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 z: 594 last x: 926 last z: 594 territory: 0 rot x: 0 rot y: 5.4937 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1178 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1179 Footprint: Minimap: active: true x: 914 z: 614 Obstruction: active: true moving: false control group: 1179 control group 2: 0 tag: 5362 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 z: 614 last x: 914 last z: 614 territory: 0 rot x: 0 rot y: 3.2446 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1179 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1180 Footprint: Minimap: active: true x: 1026 z: 622 Obstruction: active: true moving: false control group: 1180 control group 2: 0 tag: 6164 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1026 z: 622 last x: 1026 last z: 622 territory: 0 rot x: 0 rot y: 0.06662 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1180 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1181 Footprint: Minimap: active: true x: 1026 z: 626 Obstruction: active: true moving: false control group: 1181 control group 2: 0 tag: 6166 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1026 z: 626 last x: 1026 last z: 626 territory: 1 rot x: 0 rot y: 5.06543 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1181 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1182 Footprint: Minimap: active: true x: 1030 z: 630 Obstruction: active: true moving: false control group: 1182 control group 2: 0 tag: 6188 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1030 z: 630 last x: 1030 last z: 630 territory: 1 rot x: 0 rot y: 3.0965 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1182 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1183 Footprint: Minimap: active: true x: 998 z: 566 Obstruction: active: true moving: false control group: 1183 control group 2: 0 tag: 6042 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 z: 566 last x: 998 last z: 566 territory: 0 rot x: 0 rot y: 3.83553 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1183 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1184 Footprint: Minimap: active: true x: 1006 z: 578 Obstruction: active: true moving: false control group: 1184 control group 2: 0 tag: 6084 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006 z: 578 last x: 1006 last z: 578 territory: 0 rot x: 0 rot y: 3.61048 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1184 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1185 Footprint: Minimap: active: true x: 990 z: 694 Obstruction: active: true moving: false control group: 1185 control group 2: 0 tag: 6022 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 z: 694 last x: 990 last z: 694 territory: 1 rot x: 0 rot y: 4.15018 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1185 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1186 Footprint: Minimap: active: true x: 994 z: 694 Obstruction: active: true moving: false control group: 1186 control group 2: 0 tag: 6036 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 994 z: 694 last x: 994 last z: 694 territory: 1 rot x: 0 rot y: 4.24114 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1186 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1187 Footprint: Minimap: active: true x: 978 z: 646 Obstruction: active: true moving: false control group: 1187 control group 2: 0 tag: 5960 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 z: 646 last x: 978 last z: 646 territory: 1 rot x: 0 rot y: 0.92031 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1187 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1188 Footprint: Minimap: active: true x: 954 z: 590 Obstruction: active: true moving: false control group: 1188 control group 2: 0 tag: 5768 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954 z: 590 last x: 954 last z: 590 territory: 0 rot x: 0 rot y: 2.7435 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1188 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1189 Footprint: Minimap: active: true x: 962 z: 590 Obstruction: active: true moving: false control group: 1189 control group 2: 0 tag: 5824 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 z: 590 last x: 962 last z: 590 territory: 0 rot x: 0 rot y: 5.5679 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1189 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1190 Footprint: Minimap: active: true x: 978 z: 666 Obstruction: active: true moving: false control group: 1190 control group 2: 0 tag: 5962 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 z: 666 last x: 978 last z: 666 territory: 1 rot x: 0 rot y: 2.70989 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1190 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1191 Footprint: Minimap: active: true x: 982 z: 678 Obstruction: active: true moving: false control group: 1191 control group 2: 0 tag: 5982 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 z: 678 last x: 982 last z: 678 territory: 1 rot x: 0 rot y: 4.81498 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1191 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1192 Footprint: Minimap: active: true x: 1010 z: 606 Obstruction: active: true moving: false control group: 1192 control group 2: 0 tag: 6104 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 z: 606 last x: 1010 last z: 606 territory: 0 rot x: 0 rot y: 5.73237 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1192 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1193 Footprint: Minimap: active: true x: 1014 z: 606 Obstruction: active: true moving: false control group: 1193 control group 2: 0 tag: 6118 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 z: 606 last x: 1014 last z: 606 territory: 0 rot x: 0 rot y: 4.78844 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1193 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1194 Footprint: Minimap: active: true x: 1018 z: 622 Obstruction: active: true moving: false control group: 1194 control group 2: 0 tag: 6136 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018 z: 622 last x: 1018 last z: 622 territory: 0 rot x: 0 rot y: 2.20615 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1194 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1195 Footprint: Minimap: active: true x: 950 z: 642 Obstruction: active: true moving: false control group: 1195 control group 2: 0 tag: 5752 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 z: 642 last x: 950 last z: 642 territory: 0 rot x: 0 rot y: 4.06605 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1195 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1196 Footprint: Minimap: active: true x: 950 z: 634 Obstruction: active: true moving: false control group: 1196 control group 2: 0 tag: 5750 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 z: 634 last x: 950 last z: 634 territory: 0 rot x: 0 rot y: 2.86126 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1196 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1197 Footprint: Minimap: active: true x: 954 z: 670 Obstruction: active: true moving: false control group: 1197 control group 2: 0 tag: 5776 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954 z: 670 last x: 954 last z: 670 territory: 1 rot x: 0 rot y: 2.88204 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1197 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1198 Footprint: Minimap: active: true x: 962 z: 682 Obstruction: active: true moving: false control group: 1198 control group 2: 0 tag: 5836 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 z: 682 last x: 962 last z: 682 territory: 1 rot x: 0 rot y: 4.57496 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1198 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1199 Footprint: Minimap: active: true x: 978 z: 574 Obstruction: active: true moving: false control group: 1199 control group 2: 0 tag: 5946 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 z: 574 last x: 978 last z: 574 territory: 0 rot x: 0 rot y: 5.44011 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1199 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1200 Footprint: Minimap: active: true x: 978 z: 578 Obstruction: active: true moving: false control group: 1200 control group 2: 0 tag: 5948 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 z: 578 last x: 978 last z: 578 territory: 0 rot x: 0 rot y: 1.00219 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1200 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1201 Footprint: Minimap: active: true x: 982 z: 570 Obstruction: active: true moving: false control group: 1201 control group 2: 0 tag: 5974 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 z: 570 last x: 982 last z: 570 territory: 0 rot x: 0 rot y: 1.58671 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1201 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1202 Footprint: Minimap: active: true x: 1006 z: 598 Obstruction: active: true moving: false control group: 1202 control group 2: 0 tag: 6086 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006 z: 598 last x: 1006 last z: 598 territory: 0 rot x: 0 rot y: 2.87822 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1202 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1203 Footprint: Minimap: active: true x: 1010 z: 602 Obstruction: active: true moving: false control group: 1203 control group 2: 0 tag: 6102 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 z: 602 last x: 1010 last z: 602 territory: 0 rot x: 0 rot y: 0.63506 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1203 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1204 Footprint: Minimap: active: true x: 946 z: 626 Obstruction: active: true moving: false control group: 1204 control group 2: 0 tag: 5716 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 z: 626 last x: 946 last z: 626 territory: 0 rot x: 0 rot y: 4.20685 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1204 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1205 Footprint: Minimap: active: true x: 942 z: 622 Obstruction: active: true moving: false control group: 1205 control group 2: 0 tag: 5662 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 622 last x: 942 last z: 622 territory: 0 rot x: 0 rot y: 6.075 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1205 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1206 Footprint: Minimap: active: true x: 966 z: 686 Obstruction: active: true moving: false control group: 1206 control group 2: 0 tag: 5878 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 z: 686 last x: 966 last z: 686 territory: 1 rot x: 0 rot y: 5.23353 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1206 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1207 Footprint: Minimap: active: true x: 974 z: 690 Obstruction: active: true moving: false control group: 1207 control group 2: 0 tag: 5934 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 z: 690 last x: 974 last z: 690 territory: 1 rot x: 0 rot y: 3.39724 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1207 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1208 Footprint: Minimap: active: true x: 922 z: 606 Obstruction: active: true moving: false control group: 1208 control group 2: 0 tag: 5452 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 606 last x: 922 last z: 606 territory: 0 rot x: 0 rot y: 3.21308 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1208 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1209 Footprint: Minimap: active: true x: 926 z: 606 Obstruction: active: true moving: false control group: 1209 control group 2: 0 tag: 5500 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 z: 606 last x: 926 last z: 606 territory: 0 rot x: 0 rot y: 5.72326 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1209 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1210 Footprint: Minimap: active: true x: 1026 z: 634 Obstruction: active: true moving: false control group: 1210 control group 2: 0 tag: 6168 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1026 z: 634 last x: 1026 last z: 634 territory: 1 rot x: 0 rot y: 5.16103 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1210 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1211 Footprint: Minimap: active: true x: 1002 z: 574 Obstruction: active: true moving: false control group: 1211 control group 2: 0 tag: 6070 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002 z: 574 last x: 1002 last z: 574 territory: 0 rot x: 0 rot y: 4.098 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1211 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1212 Footprint: Minimap: active: true x: 974 z: 646 Obstruction: active: true moving: false control group: 1212 control group 2: 0 tag: 5930 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 z: 646 last x: 974 last z: 646 territory: 1 rot x: 0 rot y: 2.03931 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1212 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1213 Footprint: Minimap: active: true x: 978 z: 642 Obstruction: active: true moving: false control group: 1213 control group 2: 0 tag: 5958 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 z: 642 last x: 978 last z: 642 territory: 0 rot x: 0 rot y: 3.52361 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1213 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1214 Footprint: Minimap: active: true x: 978 z: 638 Obstruction: active: true moving: false control group: 1214 control group 2: 0 tag: 5956 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 z: 638 last x: 978 last z: 638 territory: 0 rot x: 0 rot y: 4.58333 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1214 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1215 Footprint: Minimap: active: true x: 998 z: 634 Obstruction: active: true moving: false control group: 1215 control group 2: 0 tag: 6052 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 z: 634 last x: 998 last z: 634 territory: 0 rot x: 0 rot y: 2.21267 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1215 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1216 Footprint: Minimap: active: true x: 1006 z: 634 Obstruction: active: true moving: false control group: 1216 control group 2: 0 tag: 6090 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006 z: 634 last x: 1006 last z: 634 territory: 1 rot x: 0 rot y: 0.85715 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1216 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1217 Footprint: Minimap: active: true x: 962 z: 594 Obstruction: active: true moving: false control group: 1217 control group 2: 0 tag: 5826 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 z: 594 last x: 962 last z: 594 territory: 0 rot x: 0 rot y: 4.43749 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1217 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1218 Footprint: Minimap: active: true x: 966 z: 594 Obstruction: active: true moving: false control group: 1218 control group 2: 0 tag: 5862 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 z: 594 last x: 966 last z: 594 territory: 0 rot x: 0 rot y: 4.68262 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1218 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1219 Footprint: Minimap: active: true x: 974 z: 590 Obstruction: active: true moving: false control group: 1219 control group 2: 0 tag: 5924 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 z: 590 last x: 974 last z: 590 territory: 0 rot x: 0 rot y: 2.55242 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1219 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1220 Footprint: Minimap: active: true x: 978 z: 586 Obstruction: active: true moving: false control group: 1220 control group 2: 0 tag: 5950 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 z: 586 last x: 978 last z: 586 territory: 0 rot x: 0 rot y: 1.85267 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1220 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1221 Footprint: Minimap: active: true x: 978 z: 590 Obstruction: active: true moving: false control group: 1221 control group 2: 0 tag: 5952 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 z: 590 last x: 978 last z: 590 territory: 0 rot x: 0 rot y: 0.70951 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1221 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1222 Footprint: Minimap: active: true x: 974 z: 682 Obstruction: active: true moving: false control group: 1222 control group 2: 0 tag: 5932 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 z: 682 last x: 974 last z: 682 territory: 1 rot x: 0 rot y: 3.65186 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1222 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1223 Footprint: Minimap: active: true x: 1006 z: 602 Obstruction: active: true moving: false control group: 1223 control group 2: 0 tag: 6088 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006 z: 602 last x: 1006 last z: 602 territory: 0 rot x: 0 rot y: 1.77501 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1223 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1224 Footprint: Minimap: active: true x: 998 z: 614 Obstruction: active: true moving: false control group: 1224 control group 2: 0 tag: 6048 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 z: 614 last x: 998 last z: 614 territory: 0 rot x: 0 rot y: 4.96212 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1224 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1225 Footprint: Minimap: active: true x: 998 z: 622 Obstruction: active: true moving: false control group: 1225 control group 2: 0 tag: 6050 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 z: 622 last x: 998 last z: 622 territory: 0 rot x: 0 rot y: 4.7461 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1225 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1226 Footprint: Minimap: active: true x: 1014 z: 626 Obstruction: active: true moving: false control group: 1226 control group 2: 0 tag: 6120 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 z: 626 last x: 1014 last z: 626 territory: 0 rot x: 0 rot y: 2.66268 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1226 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1227 Footprint: Minimap: active: true x: 954 z: 638 Obstruction: active: true moving: false control group: 1227 control group 2: 0 tag: 5770 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954 z: 638 last x: 954 last z: 638 territory: 0 rot x: 0 rot y: 2.27067 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1227 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1228 Footprint: Minimap: active: true x: 954 z: 650 Obstruction: active: true moving: false control group: 1228 control group 2: 0 tag: 5772 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954 z: 650 last x: 954 last z: 650 territory: 0 rot x: 0 rot y: 0.92238 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1228 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1229 Footprint: Minimap: active: true x: 954 z: 658 Obstruction: active: true moving: false control group: 1229 control group 2: 0 tag: 5774 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954 z: 658 last x: 954 last z: 658 territory: 1 rot x: 0 rot y: 0.95078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1229 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1230 Footprint: Minimap: active: true x: 966 z: 674 Obstruction: active: true moving: false control group: 1230 control group 2: 0 tag: 5874 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 z: 674 last x: 966 last z: 674 territory: 1 rot x: 0 rot y: 5.13079 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1230 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1231 Footprint: Minimap: active: true x: 966 z: 678 Obstruction: active: true moving: false control group: 1231 control group 2: 0 tag: 5876 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 z: 678 last x: 966 last z: 678 territory: 1 rot x: 0 rot y: 0.462 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1231 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1232 Footprint: Minimap: active: true x: 1010 z: 634 Obstruction: active: true moving: false control group: 1232 control group 2: 0 tag: 6108 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 z: 634 last x: 1010 last z: 634 territory: 1 rot x: 0 rot y: 4.12218 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1232 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1233 Footprint: Minimap: active: true x: 998 z: 582 Obstruction: active: true moving: false control group: 1233 control group 2: 0 tag: 6044 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 z: 582 last x: 998 last z: 582 territory: 0 rot x: 0 rot y: 4.7285 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1233 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1234 Footprint: Minimap: active: true x: 998 z: 590 Obstruction: active: true moving: false control group: 1234 control group 2: 0 tag: 6046 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 z: 590 last x: 998 last z: 590 territory: 0 rot x: 0 rot y: 4.47873 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1234 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1235 Footprint: Minimap: active: true x: 926 z: 614 Obstruction: active: true moving: false control group: 1235 control group 2: 0 tag: 5502 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 z: 614 last x: 926 last z: 614 territory: 0 rot x: 0 rot y: 4.12168 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1235 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1236 Footprint: Minimap: active: true x: 942 z: 618 Obstruction: active: true moving: false control group: 1236 control group 2: 0 tag: 5660 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 618 last x: 942 last z: 618 territory: 0 rot x: 0 rot y: 6.12739 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1236 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1237 Footprint: Minimap: active: true x: 970 z: 686 Obstruction: active: true moving: false control group: 1237 control group 2: 0 tag: 5910 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 z: 686 last x: 970 last z: 686 territory: 1 rot x: 0 rot y: 1.9204 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1237 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1238 Footprint: Minimap: active: true x: 982 z: 690 Obstruction: active: true moving: false control group: 1238 control group 2: 0 tag: 5984 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 z: 690 last x: 982 last z: 690 territory: 1 rot x: 0 rot y: 0.23067 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1238 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1239 Footprint: Minimap: active: true x: 934 z: 606 Obstruction: active: true moving: false control group: 1239 control group 2: 0 tag: 5582 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 z: 606 last x: 934 last z: 606 territory: 0 rot x: 0 rot y: 0.71966 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1239 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1240 Footprint: Minimap: active: true x: 930 z: 610 Obstruction: active: true moving: false control group: 1240 control group 2: 0 tag: 5532 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 z: 610 last x: 930 last z: 610 territory: 0 rot x: 0 rot y: 2.46416 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1240 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1241 Footprint: Minimap: active: true x: 1014 z: 630 Obstruction: active: true moving: false control group: 1241 control group 2: 0 tag: 6122 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 z: 630 last x: 1014 last z: 630 territory: 1 rot x: 0 rot y: 0.62627 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1241 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1242 Footprint: Minimap: active: true x: 970 z: 642 Obstruction: active: true moving: false control group: 1242 control group 2: 0 tag: 5902 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 z: 642 last x: 970 last z: 642 territory: 0 rot x: 0 rot y: 6.1435 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1242 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1243 Footprint: Minimap: active: true x: 970 z: 646 Obstruction: active: true moving: false control group: 1243 control group 2: 0 tag: 5904 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 z: 646 last x: 970 last z: 646 territory: 0 rot x: 0 rot y: 2.04694 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1243 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1244 Footprint: Minimap: active: true x: 970 z: 658 Obstruction: active: true moving: false control group: 1244 control group 2: 0 tag: 5906 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 z: 658 last x: 970 last z: 658 territory: 1 rot x: 0 rot y: 6.26418 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1244 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1245 Footprint: Minimap: active: true x: 994 z: 630 Obstruction: active: true moving: false control group: 1245 control group 2: 0 tag: 6034 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 994 z: 630 last x: 994 last z: 630 territory: 0 rot x: 0 rot y: 2.76484 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1245 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1246 Footprint: Minimap: active: true x: 946 z: 598 Obstruction: active: true moving: false control group: 1246 control group 2: 0 tag: 5712 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 z: 598 last x: 946 last z: 598 territory: 0 rot x: 0 rot y: 2.68686 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1246 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1247 Footprint: Minimap: active: true x: 962 z: 598 Obstruction: active: true moving: false control group: 1247 control group 2: 0 tag: 5828 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 z: 598 last x: 962 last z: 598 territory: 0 rot x: 0 rot y: 2.56077 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1247 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1248 Footprint: Minimap: active: true x: 966 z: 598 Obstruction: active: true moving: false control group: 1248 control group 2: 0 tag: 5864 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 z: 598 last x: 966 last z: 598 territory: 0 rot x: 0 rot y: 0.1174 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1248 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1249 Footprint: Minimap: active: true x: 970 z: 598 Obstruction: active: true moving: false control group: 1249 control group 2: 0 tag: 5894 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 z: 598 last x: 970 last z: 598 territory: 0 rot x: 0 rot y: 4.19523 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1249 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1250 Footprint: Minimap: active: true x: 982 z: 594 Obstruction: active: true moving: false control group: 1250 control group 2: 0 tag: 5976 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 z: 594 last x: 982 last z: 594 territory: 0 rot x: 0 rot y: 2.3866 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1250 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1251 Footprint: Minimap: active: true x: 970 z: 674 Obstruction: active: true moving: false control group: 1251 control group 2: 0 tag: 5908 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 z: 674 last x: 970 last z: 674 territory: 1 rot x: 0 rot y: 5.66774 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1251 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1252 Footprint: Minimap: active: true x: 994 z: 618 Obstruction: active: true moving: false control group: 1252 control group 2: 0 tag: 6032 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 994 z: 618 last x: 994 last z: 618 territory: 0 rot x: 0 rot y: 0.87696 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1252 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1253 Footprint: Minimap: active: true x: 966 z: 670 Obstruction: active: true moving: false control group: 1253 control group 2: 0 tag: 5872 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 z: 670 last x: 966 last z: 670 territory: 1 rot x: 0 rot y: 2.51742 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1253 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1254 Footprint: Minimap: active: true x: 994 z: 586 Obstruction: active: true moving: false control group: 1254 control group 2: 0 tag: 6028 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 994 z: 586 last x: 994 last z: 586 territory: 0 rot x: 0 rot y: 4.0113 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1254 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1255 Footprint: Minimap: active: true x: 994 z: 594 Obstruction: active: true moving: false control group: 1255 control group 2: 0 tag: 6030 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 994 z: 594 last x: 994 last z: 594 territory: 0 rot x: 0 rot y: 2.38772 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1255 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1256 Footprint: Minimap: active: true x: 958 z: 622 Obstruction: active: true moving: false control group: 1256 control group 2: 0 tag: 5802 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958 z: 622 last x: 958 last z: 622 territory: 0 rot x: 0 rot y: 1.77929 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1256 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1257 Footprint: Minimap: active: true x: 942 z: 610 Obstruction: active: true moving: false control group: 1257 control group 2: 0 tag: 5658 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 610 last x: 942 last z: 610 territory: 0 rot x: 0 rot y: 2.3127 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1257 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1258 Footprint: Minimap: active: true x: 990 z: 582 Obstruction: active: true moving: false control group: 1258 control group 2: 0 tag: 6014 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 z: 582 last x: 990 last z: 582 territory: 0 rot x: 0 rot y: 5.58681 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1258 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1259 Footprint: Minimap: active: true x: 966 z: 638 Obstruction: active: true moving: false control group: 1259 control group 2: 0 tag: 5868 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 z: 638 last x: 966 last z: 638 territory: 0 rot x: 0 rot y: 2.86458 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1259 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1260 Footprint: Minimap: active: true x: 966 z: 658 Obstruction: active: true moving: false control group: 1260 control group 2: 0 tag: 5870 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 z: 658 last x: 966 last z: 658 territory: 1 rot x: 0 rot y: 6.25887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1260 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1261 Footprint: Minimap: active: true x: 958 z: 602 Obstruction: active: true moving: false control group: 1261 control group 2: 0 tag: 5800 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958 z: 602 last x: 958 last z: 602 territory: 0 rot x: 0 rot y: 4.8681 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1261 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1262 Footprint: Minimap: active: true x: 970 z: 602 Obstruction: active: true moving: false control group: 1262 control group 2: 0 tag: 5896 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 z: 602 last x: 970 last z: 602 territory: 0 rot x: 0 rot y: 3.88656 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1262 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1263 Footprint: Minimap: active: true x: 982 z: 598 Obstruction: active: true moving: false control group: 1263 control group 2: 0 tag: 5978 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 z: 598 last x: 982 last z: 598 territory: 0 rot x: 0 rot y: 2.84166 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1263 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1264 Footprint: Minimap: active: true x: 986 z: 598 Obstruction: active: true moving: false control group: 1264 control group 2: 0 tag: 5996 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 z: 598 last x: 986 last z: 598 territory: 0 rot x: 0 rot y: 0.66958 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1264 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1265 Footprint: Minimap: active: true x: 990 z: 598 Obstruction: active: true moving: false control group: 1265 control group 2: 0 tag: 6016 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 z: 598 last x: 990 last z: 598 territory: 0 rot x: 0 rot y: 0.88845 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1265 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1266 Footprint: Minimap: active: true x: 990 z: 606 Obstruction: active: true moving: false control group: 1266 control group 2: 0 tag: 6018 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 z: 606 last x: 990 last z: 606 territory: 0 rot x: 0 rot y: 1.1674 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1266 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1267 Footprint: Minimap: active: true x: 990 z: 618 Obstruction: active: true moving: false control group: 1267 control group 2: 0 tag: 6020 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 z: 618 last x: 990 last z: 618 territory: 0 rot x: 0 rot y: 3.1417 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1267 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1268 Footprint: Minimap: active: true x: 962 z: 646 Obstruction: active: true moving: false control group: 1268 control group 2: 0 tag: 5834 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 z: 646 last x: 962 last z: 646 territory: 0 rot x: 0 rot y: 3.0125 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1268 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1269 Footprint: Minimap: active: true x: 962 z: 622 Obstruction: active: true moving: false control group: 1269 control group 2: 0 tag: 5832 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 z: 622 last x: 962 last z: 622 territory: 0 rot x: 0 rot y: 4.1945 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1269 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1270 Footprint: Minimap: active: true x: 946 z: 606 Obstruction: active: true moving: false control group: 1270 control group 2: 0 tag: 5714 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 z: 606 last x: 946 last z: 606 territory: 0 rot x: 0 rot y: 4.27157 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1270 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1271 Footprint: Minimap: active: true x: 970 z: 622 Obstruction: active: true moving: false control group: 1271 control group 2: 0 tag: 5900 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 z: 622 last x: 970 last z: 622 territory: 0 rot x: 0 rot y: 0.0563 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1271 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1272 Footprint: Minimap: active: true x: 974 z: 622 Obstruction: active: true moving: false control group: 1272 control group 2: 0 tag: 5928 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 z: 622 last x: 974 last z: 622 territory: 0 rot x: 0 rot y: 4.76027 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1272 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1273 Footprint: Minimap: active: true x: 962 z: 606 Obstruction: active: true moving: false control group: 1273 control group 2: 0 tag: 5830 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 z: 606 last x: 962 last z: 606 territory: 0 rot x: 0 rot y: 2.87644 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1273 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1274 Footprint: Minimap: active: true x: 970 z: 606 Obstruction: active: true moving: false control group: 1274 control group 2: 0 tag: 5898 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 z: 606 last x: 970 last z: 606 territory: 0 rot x: 0 rot y: 1.83228 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1274 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1275 Footprint: Minimap: active: true x: 974 z: 606 Obstruction: active: true moving: false control group: 1275 control group 2: 0 tag: 5926 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 z: 606 last x: 974 last z: 606 territory: 0 rot x: 0 rot y: 4.68262 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1275 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1276 Footprint: Minimap: active: true x: 978 z: 606 Obstruction: active: true moving: false control group: 1276 control group 2: 0 tag: 5954 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 z: 606 last x: 978 last z: 606 territory: 0 rot x: 0 rot y: 1.38694 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1276 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1277 Footprint: Minimap: active: true x: 986 z: 606 Obstruction: active: true moving: false control group: 1277 control group 2: 0 tag: 5998 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 z: 606 last x: 986 last z: 606 territory: 0 rot x: 0 rot y: 5.6143 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1277 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1278 Footprint: Minimap: active: true x: 986 z: 614 Obstruction: active: true moving: false control group: 1278 control group 2: 0 tag: 6000 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 z: 614 last x: 986 last z: 614 territory: 0 rot x: 0 rot y: 0.39197 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1278 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1279 Footprint: Minimap: active: true x: 986 z: 618 Obstruction: active: true moving: false control group: 1279 control group 2: 0 tag: 6002 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 z: 618 last x: 986 last z: 618 territory: 0 rot x: 0 rot y: 6.21192 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1279 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1280 Footprint: Minimap: active: true x: 966 z: 610 Obstruction: active: true moving: false control group: 1280 control group 2: 0 tag: 5866 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 z: 610 last x: 966 last z: 610 territory: 0 rot x: 0 rot y: 0.58635 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1280 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1281 Footprint: Minimap: active: true x: 334 z: 862 Obstruction: active: true moving: false control group: 1281 control group 2: 0 tag: 1306 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 862 last x: 334 last z: 862 territory: 3 rot x: 0 rot y: 4.09401 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1281 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1282 Footprint: Minimap: active: true x: 330 z: 862 Obstruction: active: true moving: false control group: 1282 control group 2: 0 tag: 1258 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 862 last x: 330 last z: 862 territory: 3 rot x: 0 rot y: 3.69332 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1282 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1283 Footprint: Minimap: active: true x: 290 z: 874 Obstruction: active: true moving: false control group: 1283 control group 2: 0 tag: 858 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290 z: 874 last x: 290 last z: 874 territory: 3 rot x: 0 rot y: 4.58246 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1283 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1284 Footprint: Minimap: active: true x: 298 z: 890 Obstruction: active: true moving: false control group: 1284 control group 2: 0 tag: 920 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 z: 890 last x: 298 last z: 890 territory: 3 rot x: 0 rot y: 4.39193 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1284 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1285 Footprint: Minimap: active: true x: 286 z: 834 Obstruction: active: true moving: false control group: 1285 control group 2: 0 tag: 832 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 z: 834 last x: 286 last z: 834 territory: 3 rot x: 0 rot y: 0.60547 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1285 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1286 Footprint: Minimap: active: true x: 286 z: 870 Obstruction: active: true moving: false control group: 1286 control group 2: 0 tag: 838 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 z: 870 last x: 286 last z: 870 territory: 3 rot x: 0 rot y: 3.73664 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1286 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1287 Footprint: Minimap: active: true x: 318 z: 886 Obstruction: active: true moving: false control group: 1287 control group 2: 0 tag: 1128 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 z: 886 last x: 318 last z: 886 territory: 3 rot x: 0 rot y: 0.00503 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1287 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1288 Footprint: Minimap: active: true x: 318 z: 890 Obstruction: active: true moving: false control group: 1288 control group 2: 0 tag: 1130 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 z: 890 last x: 318 last z: 890 territory: 3 rot x: 0 rot y: 0.69983 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1288 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1289 Footprint: Minimap: active: true x: 354 z: 826 Obstruction: active: true moving: false control group: 1289 control group 2: 0 tag: 1532 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 z: 826 last x: 354 last z: 826 territory: 3 rot x: 0 rot y: 1.25873 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1289 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1290 Footprint: Minimap: active: true x: 322 z: 790 Obstruction: active: true moving: false control group: 1290 control group 2: 0 tag: 1148 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 z: 790 last x: 322 last z: 790 territory: 3 rot x: 0 rot y: 5.24216 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1290 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1291 Footprint: Minimap: active: true x: 322 z: 794 Obstruction: active: true moving: false control group: 1291 control group 2: 0 tag: 1150 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 z: 794 last x: 322 last z: 794 territory: 3 rot x: 0 rot y: 3.04105 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1291 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1292 Footprint: Minimap: active: true x: 330 z: 798 Obstruction: active: true moving: false control group: 1292 control group 2: 0 tag: 1250 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 798 last x: 330 last z: 798 territory: 3 rot x: 0 rot y: 3.04766 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1292 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1293 Footprint: Minimap: active: true x: 334 z: 794 Obstruction: active: true moving: false control group: 1293 control group 2: 0 tag: 1300 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 794 last x: 334 last z: 794 territory: 3 rot x: 0 rot y: 2.71727 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1293 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1294 Footprint: Minimap: active: true x: 286 z: 798 Obstruction: active: true moving: false control group: 1294 control group 2: 0 tag: 828 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 z: 798 last x: 286 last z: 798 territory: 3 rot x: 0 rot y: 5.31992 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1294 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1295 Footprint: Minimap: active: true x: 266 z: 814 Obstruction: active: true moving: false control group: 1295 control group 2: 0 tag: 752 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266 z: 814 last x: 266 last z: 814 territory: 3 rot x: 0 rot y: 0.94074 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1295 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1296 Footprint: Minimap: active: true x: 270 z: 818 Obstruction: active: true moving: false control group: 1296 control group 2: 0 tag: 766 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 z: 818 last x: 270 last z: 818 territory: 3 rot x: 0 rot y: 5.09849 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1296 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1297 Footprint: Minimap: active: true x: 294 z: 798 Obstruction: active: true moving: false control group: 1297 control group 2: 0 tag: 882 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 z: 798 last x: 294 last z: 798 territory: 3 rot x: 0 rot y: 4.94498 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1297 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1298 Footprint: Minimap: active: true x: 278 z: 846 Obstruction: active: true moving: false control group: 1298 control group 2: 0 tag: 794 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 z: 846 last x: 278 last z: 846 territory: 3 rot x: 0 rot y: 4.66053 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1298 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1299 Footprint: Minimap: active: true x: 350 z: 786 Obstruction: active: true moving: false control group: 1299 control group 2: 0 tag: 1478 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 786 last x: 350 last z: 786 territory: 3 rot x: 0 rot y: 3.43281 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1299 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1300 Footprint: Minimap: active: true x: 350 z: 790 Obstruction: active: true moving: false control group: 1300 control group 2: 0 tag: 1480 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 790 last x: 350 last z: 790 territory: 3 rot x: 0 rot y: 4.92064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1300 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1301 Footprint: Minimap: active: true x: 354 z: 798 Obstruction: active: true moving: false control group: 1301 control group 2: 0 tag: 1528 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 z: 798 last x: 354 last z: 798 territory: 3 rot x: 0 rot y: 0.95138 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1301 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1302 Footprint: Minimap: active: true x: 362 z: 798 Obstruction: active: true moving: false control group: 1302 control group 2: 0 tag: 1598 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 z: 798 last x: 362 last z: 798 territory: 3 rot x: 0 rot y: 4.98041 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1302 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1303 Footprint: Minimap: active: true x: 362 z: 810 Obstruction: active: true moving: false control group: 1303 control group 2: 0 tag: 1600 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 z: 810 last x: 362 last z: 810 territory: 3 rot x: 0 rot y: 0.82866 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1303 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1304 Footprint: Minimap: active: true x: 338 z: 786 Obstruction: active: true moving: false control group: 1304 control group 2: 0 tag: 1354 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 z: 786 last x: 338 last z: 786 territory: 3 rot x: 0 rot y: 1.47382 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1304 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1305 Footprint: Minimap: active: true x: 306 z: 786 Obstruction: active: true moving: false control group: 1305 control group 2: 0 tag: 996 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 z: 786 last x: 306 last z: 786 territory: 3 rot x: 0 rot y: 3.22007 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1305 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1306 Footprint: Minimap: active: true x: 310 z: 782 Obstruction: active: true moving: false control group: 1306 control group 2: 0 tag: 1032 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 z: 782 last x: 310 last z: 782 territory: 3 rot x: 0 rot y: 3.1047 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1306 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1307 Footprint: Minimap: active: true x: 310 z: 786 Obstruction: active: true moving: false control group: 1307 control group 2: 0 tag: 1034 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 z: 786 last x: 310 last z: 786 territory: 3 rot x: 0 rot y: 4.18914 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1307 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1308 Footprint: Minimap: active: true x: 318 z: 786 Obstruction: active: true moving: false control group: 1308 control group 2: 0 tag: 1116 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 z: 786 last x: 318 last z: 786 territory: 3 rot x: 0 rot y: 2.14684 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1308 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1309 Footprint: Minimap: active: true x: 346 z: 834 Obstruction: active: true moving: false control group: 1309 control group 2: 0 tag: 1442 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 z: 834 last x: 346 last z: 834 territory: 3 rot x: 0 rot y: 1.08576 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1309 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1310 Footprint: Minimap: active: true x: 330 z: 858 Obstruction: active: true moving: false control group: 1310 control group 2: 0 tag: 1256 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 858 last x: 330 last z: 858 territory: 3 rot x: 0 rot y: 6.23115 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1310 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1311 Footprint: Minimap: active: true x: 302 z: 878 Obstruction: active: true moving: false control group: 1311 control group 2: 0 tag: 968 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 z: 878 last x: 302 last z: 878 territory: 3 rot x: 0 rot y: 2.32052 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1311 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1312 Footprint: Minimap: active: true x: 302 z: 882 Obstruction: active: true moving: false control group: 1312 control group 2: 0 tag: 970 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 z: 882 last x: 302 last z: 882 territory: 3 rot x: 0 rot y: 0.18668 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1312 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1313 Footprint: Minimap: active: true x: 286 z: 822 Obstruction: active: true moving: false control group: 1313 control group 2: 0 tag: 830 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 z: 822 last x: 286 last z: 822 territory: 3 rot x: 0 rot y: 2.05059 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1313 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1314 Footprint: Minimap: active: true x: 286 z: 858 Obstruction: active: true moving: false control group: 1314 control group 2: 0 tag: 836 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 z: 858 last x: 286 last z: 858 territory: 3 rot x: 0 rot y: 0.26557 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1314 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1315 Footprint: Minimap: active: true x: 354 z: 822 Obstruction: active: true moving: false control group: 1315 control group 2: 0 tag: 1530 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 z: 822 last x: 354 last z: 822 territory: 3 rot x: 0 rot y: 5.92263 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1315 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1316 Footprint: Minimap: active: true x: 330 z: 802 Obstruction: active: true moving: false control group: 1316 control group 2: 0 tag: 1252 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 802 last x: 330 last z: 802 territory: 3 rot x: 0 rot y: 5.29354 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1316 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1317 Footprint: Minimap: active: true x: 278 z: 806 Obstruction: active: true moving: false control group: 1317 control group 2: 0 tag: 792 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 z: 806 last x: 278 last z: 806 territory: 3 rot x: 0 rot y: 2.3906 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1317 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1318 Footprint: Minimap: active: true x: 274 z: 810 Obstruction: active: true moving: false control group: 1318 control group 2: 0 tag: 778 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 z: 810 last x: 274 last z: 810 territory: 3 rot x: 0 rot y: 6.1939 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1318 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1319 Footprint: Minimap: active: true x: 274 z: 818 Obstruction: active: true moving: false control group: 1319 control group 2: 0 tag: 780 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 z: 818 last x: 274 last z: 818 territory: 3 rot x: 0 rot y: 2.75707 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1319 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1320 Footprint: Minimap: active: true x: 346 z: 790 Obstruction: active: true moving: false control group: 1320 control group 2: 0 tag: 1436 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 z: 790 last x: 346 last z: 790 territory: 3 rot x: 0 rot y: 1.49418 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1320 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1321 Footprint: Minimap: active: true x: 346 z: 798 Obstruction: active: true moving: false control group: 1321 control group 2: 0 tag: 1438 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 z: 798 last x: 346 last z: 798 territory: 3 rot x: 0 rot y: 0.90462 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1321 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1322 Footprint: Minimap: active: true x: 306 z: 790 Obstruction: active: true moving: false control group: 1322 control group 2: 0 tag: 998 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 z: 790 last x: 306 last z: 790 territory: 3 rot x: 0 rot y: 1.28672 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1322 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1323 Footprint: Minimap: active: true x: 334 z: 846 Obstruction: active: true moving: false control group: 1323 control group 2: 0 tag: 1304 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 846 last x: 334 last z: 846 territory: 3 rot x: 0 rot y: 3.39452 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1323 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1324 Footprint: Minimap: active: true x: 334 z: 838 Obstruction: active: true moving: false control group: 1324 control group 2: 0 tag: 1302 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 838 last x: 334 last z: 838 territory: 3 rot x: 0 rot y: 3.2494 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1324 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1325 Footprint: Minimap: active: true x: 318 z: 862 Obstruction: active: true moving: false control group: 1325 control group 2: 0 tag: 1126 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 z: 862 last x: 318 last z: 862 territory: 3 rot x: 0 rot y: 2.47036 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1325 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1326 Footprint: Minimap: active: true x: 322 z: 858 Obstruction: active: true moving: false control group: 1326 control group 2: 0 tag: 1164 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 z: 858 last x: 322 last z: 858 territory: 3 rot x: 0 rot y: 0.09672 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1326 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1327 Footprint: Minimap: active: true x: 314 z: 874 Obstruction: active: true moving: false control group: 1327 control group 2: 0 tag: 1088 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 z: 874 last x: 314 last z: 874 territory: 3 rot x: 0 rot y: 4.55892 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1327 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1328 Footprint: Minimap: active: true x: 294 z: 866 Obstruction: active: true moving: false control group: 1328 control group 2: 0 tag: 890 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 z: 866 last x: 294 last z: 866 territory: 3 rot x: 0 rot y: 3.45264 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1328 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1329 Footprint: Minimap: active: true x: 290 z: 818 Obstruction: active: true moving: false control group: 1329 control group 2: 0 tag: 854 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290 z: 818 last x: 290 last z: 818 territory: 3 rot x: 0 rot y: 5.87047 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1329 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1330 Footprint: Minimap: active: true x: 294 z: 818 Obstruction: active: true moving: false control group: 1330 control group 2: 0 tag: 886 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 z: 818 last x: 294 last z: 818 territory: 3 rot x: 0 rot y: 2.4388 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1330 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1331 Footprint: Minimap: active: true x: 294 z: 842 Obstruction: active: true moving: false control group: 1331 control group 2: 0 tag: 888 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 z: 842 last x: 294 last z: 842 territory: 3 rot x: 0 rot y: 3.05027 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1331 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1332 Footprint: Minimap: active: true x: 290 z: 858 Obstruction: active: true moving: false control group: 1332 control group 2: 0 tag: 856 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290 z: 858 last x: 290 last z: 858 territory: 3 rot x: 0 rot y: 4.75223 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1332 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1333 Footprint: Minimap: active: true x: 314 z: 798 Obstruction: active: true moving: false control group: 1333 control group 2: 0 tag: 1078 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 z: 798 last x: 314 last z: 798 territory: 3 rot x: 0 rot y: 5.32583 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1333 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1334 Footprint: Minimap: active: true x: 314 z: 806 Obstruction: active: true moving: false control group: 1334 control group 2: 0 tag: 1080 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 z: 806 last x: 314 last z: 806 territory: 3 rot x: 0 rot y: 2.15543 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1334 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1335 Footprint: Minimap: active: true x: 342 z: 798 Obstruction: active: true moving: false control group: 1335 control group 2: 0 tag: 1402 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 z: 798 last x: 342 last z: 798 territory: 3 rot x: 0 rot y: 1.73234 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1335 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1336 Footprint: Minimap: active: true x: 294 z: 810 Obstruction: active: true moving: false control group: 1336 control group 2: 0 tag: 884 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 z: 810 last x: 294 last z: 810 territory: 3 rot x: 0 rot y: 1.19439 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1336 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1337 Footprint: Minimap: active: true x: 286 z: 850 Obstruction: active: true moving: false control group: 1337 control group 2: 0 tag: 834 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 z: 850 last x: 286 last z: 850 territory: 3 rot x: 0 rot y: 5.9685 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1337 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1338 Footprint: Minimap: active: true x: 350 z: 806 Obstruction: active: true moving: false control group: 1338 control group 2: 0 tag: 1482 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 806 last x: 350 last z: 806 territory: 3 rot x: 0 rot y: 3.59713 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1338 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1339 Footprint: Minimap: active: true x: 310 z: 798 Obstruction: active: true moving: false control group: 1339 control group 2: 0 tag: 1036 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 z: 798 last x: 310 last z: 798 territory: 3 rot x: 0 rot y: 4.03283 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1339 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1340 Footprint: Minimap: active: true x: 322 z: 842 Obstruction: active: true moving: false control group: 1340 control group 2: 0 tag: 1158 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 z: 842 last x: 322 last z: 842 territory: 3 rot x: 0 rot y: 4.03953 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1340 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1341 Footprint: Minimap: active: true x: 322 z: 846 Obstruction: active: true moving: false control group: 1341 control group 2: 0 tag: 1160 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 z: 846 last x: 322 last z: 846 territory: 3 rot x: 0 rot y: 5.38582 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1341 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1342 Footprint: Minimap: active: true x: 322 z: 850 Obstruction: active: true moving: false control group: 1342 control group 2: 0 tag: 1162 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 z: 850 last x: 322 last z: 850 territory: 3 rot x: 0 rot y: 4.52842 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1342 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1343 Footprint: Minimap: active: true x: 330 z: 834 Obstruction: active: true moving: false control group: 1343 control group 2: 0 tag: 1254 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 834 last x: 330 last z: 834 territory: 3 rot x: 0 rot y: 3.41388 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1343 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1344 Footprint: Minimap: active: true x: 310 z: 862 Obstruction: active: true moving: false control group: 1344 control group 2: 0 tag: 1050 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 z: 862 last x: 310 last z: 862 territory: 3 rot x: 0 rot y: 5.88331 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1344 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1345 Footprint: Minimap: active: true x: 318 z: 850 Obstruction: active: true moving: false control group: 1345 control group 2: 0 tag: 1124 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 z: 850 last x: 318 last z: 850 territory: 3 rot x: 0 rot y: 2.48458 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1345 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1346 Footprint: Minimap: active: true x: 302 z: 862 Obstruction: active: true moving: false control group: 1346 control group 2: 0 tag: 966 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 z: 862 last x: 302 last z: 862 territory: 3 rot x: 0 rot y: 0.35679 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1346 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1347 Footprint: Minimap: active: true x: 298 z: 814 Obstruction: active: true moving: false control group: 1347 control group 2: 0 tag: 914 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 z: 814 last x: 298 last z: 814 territory: 3 rot x: 0 rot y: 2.92577 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1347 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1348 Footprint: Minimap: active: true x: 298 z: 830 Obstruction: active: true moving: false control group: 1348 control group 2: 0 tag: 916 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 z: 830 last x: 298 last z: 830 territory: 3 rot x: 0 rot y: 1.38773 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1348 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1349 Footprint: Minimap: active: true x: 298 z: 834 Obstruction: active: true moving: false control group: 1349 control group 2: 0 tag: 918 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 z: 834 last x: 298 last z: 834 territory: 3 rot x: 0 rot y: 5.9992 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1349 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1350 Footprint: Minimap: active: true x: 342 z: 814 Obstruction: active: true moving: false control group: 1350 control group 2: 0 tag: 1404 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 z: 814 last x: 342 last z: 814 territory: 3 rot x: 0 rot y: 2.19047 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1350 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1351 Footprint: Minimap: active: true x: 346 z: 814 Obstruction: active: true moving: false control group: 1351 control group 2: 0 tag: 1440 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 z: 814 last x: 346 last z: 814 territory: 3 rot x: 0 rot y: 3.88303 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1351 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1352 Footprint: Minimap: active: true x: 310 z: 806 Obstruction: active: true moving: false control group: 1352 control group 2: 0 tag: 1038 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 z: 806 last x: 310 last z: 806 territory: 3 rot x: 0 rot y: 4.93702 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1352 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1353 Footprint: Minimap: active: true x: 310 z: 810 Obstruction: active: true moving: false control group: 1353 control group 2: 0 tag: 1040 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 z: 810 last x: 310 last z: 810 territory: 3 rot x: 0 rot y: 4.16214 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1353 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1354 Footprint: Minimap: active: true x: 314 z: 810 Obstruction: active: true moving: false control group: 1354 control group 2: 0 tag: 1082 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 z: 810 last x: 314 last z: 810 territory: 3 rot x: 0 rot y: 1.21288 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1354 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1355 Footprint: Minimap: active: true x: 322 z: 810 Obstruction: active: true moving: false control group: 1355 control group 2: 0 tag: 1152 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 z: 810 last x: 322 last z: 810 territory: 3 rot x: 0 rot y: 2.49033 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1355 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1356 Footprint: Minimap: active: true x: 298 z: 810 Obstruction: active: true moving: false control group: 1356 control group 2: 0 tag: 912 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 z: 810 last x: 298 last z: 810 territory: 3 rot x: 0 rot y: 1.97135 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1356 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1357 Footprint: Minimap: active: true x: 302 z: 810 Obstruction: active: true moving: false control group: 1357 control group 2: 0 tag: 956 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 z: 810 last x: 302 last z: 810 territory: 3 rot x: 0 rot y: 2.38692 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1357 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1358 Footprint: Minimap: active: true x: 318 z: 842 Obstruction: active: true moving: false control group: 1358 control group 2: 0 tag: 1122 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 z: 842 last x: 318 last z: 842 territory: 3 rot x: 0 rot y: 2.57276 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1358 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1359 Footprint: Minimap: active: true x: 326 z: 838 Obstruction: active: true moving: false control group: 1359 control group 2: 0 tag: 1208 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 z: 838 last x: 326 last z: 838 territory: 3 rot x: 0 rot y: 0.09984 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1359 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1360 Footprint: Minimap: active: true x: 326 z: 830 Obstruction: active: true moving: false control group: 1360 control group 2: 0 tag: 1206 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 z: 830 last x: 326 last z: 830 territory: 3 rot x: 0 rot y: 1.31875 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1360 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1361 Footprint: Minimap: active: true x: 310 z: 850 Obstruction: active: true moving: false control group: 1361 control group 2: 0 tag: 1048 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 z: 850 last x: 310 last z: 850 territory: 3 rot x: 0 rot y: 3.70046 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1361 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1362 Footprint: Minimap: active: true x: 314 z: 850 Obstruction: active: true moving: false control group: 1362 control group 2: 0 tag: 1086 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 z: 850 last x: 314 last z: 850 territory: 3 rot x: 0 rot y: 3.78505 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1362 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1363 Footprint: Minimap: active: true x: 302 z: 814 Obstruction: active: true moving: false control group: 1363 control group 2: 0 tag: 958 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 z: 814 last x: 302 last z: 814 territory: 3 rot x: 0 rot y: 3.5389 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1363 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1364 Footprint: Minimap: active: true x: 302 z: 818 Obstruction: active: true moving: false control group: 1364 control group 2: 0 tag: 960 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 z: 818 last x: 302 last z: 818 territory: 3 rot x: 0 rot y: 2.76496 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1364 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1365 Footprint: Minimap: active: true x: 302 z: 822 Obstruction: active: true moving: false control group: 1365 control group 2: 0 tag: 962 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 z: 822 last x: 302 last z: 822 territory: 3 rot x: 0 rot y: 5.64383 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1365 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1366 Footprint: Minimap: active: true x: 302 z: 842 Obstruction: active: true moving: false control group: 1366 control group 2: 0 tag: 964 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 z: 842 last x: 302 last z: 842 territory: 3 rot x: 0 rot y: 4.1367 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1366 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1367 Footprint: Minimap: active: true x: 338 z: 814 Obstruction: active: true moving: false control group: 1367 control group 2: 0 tag: 1356 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 z: 814 last x: 338 last z: 814 territory: 3 rot x: 0 rot y: 0.53342 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1367 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1368 Footprint: Minimap: active: true x: 306 z: 814 Obstruction: active: true moving: false control group: 1368 control group 2: 0 tag: 1000 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 z: 814 last x: 306 last z: 814 territory: 3 rot x: 0 rot y: 1.82209 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1368 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1369 Footprint: Minimap: active: true x: 318 z: 814 Obstruction: active: true moving: false control group: 1369 control group 2: 0 tag: 1118 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 z: 814 last x: 318 last z: 814 territory: 3 rot x: 0 rot y: 1.66639 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1369 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1370 Footprint: Minimap: active: true x: 318 z: 834 Obstruction: active: true moving: false control group: 1370 control group 2: 0 tag: 1120 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 z: 834 last x: 318 last z: 834 territory: 3 rot x: 0 rot y: 2.96737 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1370 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1371 Footprint: Minimap: active: true x: 322 z: 826 Obstruction: active: true moving: false control group: 1371 control group 2: 0 tag: 1154 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 z: 826 last x: 322 last z: 826 territory: 3 rot x: 0 rot y: 2.55913 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1371 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1372 Footprint: Minimap: active: true x: 322 z: 830 Obstruction: active: true moving: false control group: 1372 control group 2: 0 tag: 1156 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 z: 830 last x: 322 last z: 830 territory: 3 rot x: 0 rot y: 1.92032 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1372 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1373 Footprint: Minimap: active: true x: 310 z: 842 Obstruction: active: true moving: false control group: 1373 control group 2: 0 tag: 1046 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 z: 842 last x: 310 last z: 842 territory: 3 rot x: 0 rot y: 2.61228 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1373 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1374 Footprint: Minimap: active: true x: 306 z: 834 Obstruction: active: true moving: false control group: 1374 control group 2: 0 tag: 1002 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 z: 834 last x: 306 last z: 834 territory: 3 rot x: 0 rot y: 3.02607 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1374 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1375 Footprint: Minimap: active: true x: 310 z: 834 Obstruction: active: true moving: false control group: 1375 control group 2: 0 tag: 1042 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 z: 834 last x: 310 last z: 834 territory: 3 rot x: 0 rot y: 0.04326 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1375 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1376 Footprint: Minimap: active: true x: 310 z: 838 Obstruction: active: true moving: false control group: 1376 control group 2: 0 tag: 1044 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 z: 838 last x: 310 last z: 838 territory: 3 rot x: 0 rot y: 4.3106 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1376 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1377 Footprint: Minimap: active: true x: 314 z: 822 Obstruction: active: true moving: false control group: 1377 control group 2: 0 tag: 1084 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 z: 822 last x: 314 last z: 822 territory: 3 rot x: 0 rot y: 3.70092 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1377 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1378 Footprint: Minimap: active: true x: 906 z: 322 Obstruction: active: true moving: false control group: 1378 control group 2: 0 tag: 5268 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 z: 322 last x: 906 last z: 322 territory: 4 rot x: 0 rot y: 3.0023 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1378 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1379 Footprint: Minimap: active: true x: 886 z: 298 Obstruction: active: true moving: false control group: 1379 control group 2: 0 tag: 5074 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 z: 298 last x: 886 last z: 298 territory: 4 rot x: 0 rot y: 2.2668 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1379 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1380 Footprint: Minimap: active: true x: 894 z: 282 Obstruction: active: true moving: false control group: 1380 control group 2: 0 tag: 5146 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 z: 282 last x: 894 last z: 282 territory: 4 rot x: 0 rot y: 1.13135 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1380 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1381 Footprint: Minimap: active: true x: 894 z: 286 Obstruction: active: true moving: false control group: 1381 control group 2: 0 tag: 5148 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 z: 286 last x: 894 last z: 286 territory: 4 rot x: 0 rot y: 2.97985 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1381 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1382 Footprint: Minimap: active: true x: 894 z: 326 Obstruction: active: true moving: false control group: 1382 control group 2: 0 tag: 5154 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 z: 326 last x: 894 last z: 326 territory: 4 rot x: 0 rot y: 3.57911 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1382 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1383 Footprint: Minimap: active: true x: 934 z: 306 Obstruction: active: true moving: false control group: 1383 control group 2: 0 tag: 5568 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 z: 306 last x: 934 last z: 306 territory: 4 rot x: 0 rot y: 0.9504 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1383 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1384 Footprint: Minimap: active: true x: 890 z: 338 Obstruction: active: true moving: false control group: 1384 control group 2: 0 tag: 5116 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 z: 338 last x: 890 last z: 338 territory: 4 rot x: 0 rot y: 0.09198 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1384 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1385 Footprint: Minimap: active: true x: 890 z: 342 Obstruction: active: true moving: false control group: 1385 control group 2: 0 tag: 5118 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 z: 342 last x: 890 last z: 342 territory: 4 rot x: 0 rot y: 2.87522 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1385 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1386 Footprint: Minimap: active: true x: 874 z: 294 Obstruction: active: true moving: false control group: 1386 control group 2: 0 tag: 4970 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 z: 294 last x: 874 last z: 294 territory: 4 rot x: 0 rot y: 3.66025 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1386 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1387 Footprint: Minimap: active: true x: 878 z: 294 Obstruction: active: true moving: false control group: 1387 control group 2: 0 tag: 5000 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 z: 294 last x: 878 last z: 294 territory: 4 rot x: 0 rot y: 1.80478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1387 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1388 Footprint: Minimap: active: true x: 918 z: 266 Obstruction: active: true moving: false control group: 1388 control group 2: 0 tag: 5380 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 z: 266 last x: 918 last z: 266 territory: 4 rot x: 0 rot y: 2.01832 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1388 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1389 Footprint: Minimap: active: true x: 850 z: 294 Obstruction: active: true moving: false control group: 1389 control group 2: 0 tag: 4828 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 z: 294 last x: 850 last z: 294 territory: 4 rot x: 0 rot y: 1.94831 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1389 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1390 Footprint: Minimap: active: true x: 862 z: 282 Obstruction: active: true moving: false control group: 1390 control group 2: 0 tag: 4898 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 z: 282 last x: 862 last z: 282 territory: 4 rot x: 0 rot y: 6.07357 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1390 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1391 Footprint: Minimap: active: true x: 946 z: 290 Obstruction: active: true moving: false control group: 1391 control group 2: 0 tag: 5692 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 z: 290 last x: 946 last z: 290 territory: 0 rot x: 0 rot y: 5.59823 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1391 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1392 Footprint: Minimap: active: true x: 938 z: 338 Obstruction: active: true moving: false control group: 1392 control group 2: 0 tag: 5608 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 z: 338 last x: 938 last z: 338 territory: 0 rot x: 0 rot y: 5.34069 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1392 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1393 Footprint: Minimap: active: true x: 822 z: 302 Obstruction: active: true moving: false control group: 1393 control group 2: 0 tag: 4640 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 z: 302 last x: 822 last z: 302 territory: 4 rot x: 0 rot y: 6.1251 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1393 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1394 Footprint: Minimap: active: true x: 830 z: 294 Obstruction: active: true moving: false control group: 1394 control group 2: 0 tag: 4696 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 z: 294 last x: 830 last z: 294 territory: 4 rot x: 0 rot y: 5.60611 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1394 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1395 Footprint: Minimap: active: true x: 830 z: 298 Obstruction: active: true moving: false control group: 1395 control group 2: 0 tag: 4698 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 z: 298 last x: 830 last z: 298 territory: 4 rot x: 0 rot y: 0.21973 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1395 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1396 Footprint: Minimap: active: true x: 838 z: 294 Obstruction: active: true moving: false control group: 1396 control group 2: 0 tag: 4762 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 z: 294 last x: 838 last z: 294 territory: 4 rot x: 0 rot y: 2.49567 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1396 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1397 Footprint: Minimap: active: true x: 926 z: 350 Obstruction: active: true moving: false control group: 1397 control group 2: 0 tag: 5492 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 z: 350 last x: 926 last z: 350 territory: 0 rot x: 0 rot y: 4.72924 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1397 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1398 Footprint: Minimap: active: true x: 822 z: 314 Obstruction: active: true moving: false control group: 1398 control group 2: 0 tag: 4642 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 z: 314 last x: 822 last z: 314 territory: 4 rot x: 0 rot y: 3.67597 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1398 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1399 Footprint: Minimap: active: true x: 822 z: 318 Obstruction: active: true moving: false control group: 1399 control group 2: 0 tag: 4644 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 z: 318 last x: 822 last z: 318 territory: 4 rot x: 0 rot y: 5.34214 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1399 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1400 Footprint: Minimap: active: true x: 826 z: 326 Obstruction: active: true moving: false control group: 1400 control group 2: 0 tag: 4670 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 z: 326 last x: 826 last z: 326 territory: 4 rot x: 0 rot y: 2.54514 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1400 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1401 Footprint: Minimap: active: true x: 898 z: 346 Obstruction: active: true moving: false control group: 1401 control group 2: 0 tag: 5186 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 z: 346 last x: 898 last z: 346 territory: 4 rot x: 0 rot y: 4.4118 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1401 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1402 Footprint: Minimap: active: true x: 910 z: 346 Obstruction: active: true moving: false control group: 1402 control group 2: 0 tag: 5308 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 z: 346 last x: 910 last z: 346 territory: 4 rot x: 0 rot y: 5.04532 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1402 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1403 Footprint: Minimap: active: true x: 934 z: 266 Obstruction: active: true moving: false control group: 1403 control group 2: 0 tag: 5562 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 z: 266 last x: 934 last z: 266 territory: 4 rot x: 0 rot y: 3.03618 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1403 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1404 Footprint: Minimap: active: true x: 934 z: 270 Obstruction: active: true moving: false control group: 1404 control group 2: 0 tag: 5564 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 z: 270 last x: 934 last z: 270 territory: 4 rot x: 0 rot y: 5.0986 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1404 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1405 Footprint: Minimap: active: true x: 942 z: 266 Obstruction: active: true moving: false control group: 1405 control group 2: 0 tag: 5636 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 266 last x: 942 last z: 266 territory: 4 rot x: 0 rot y: 3.51896 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1405 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1406 Footprint: Minimap: active: true x: 946 z: 282 Obstruction: active: true moving: false control group: 1406 control group 2: 0 tag: 5688 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 z: 282 last x: 946 last z: 282 territory: 0 rot x: 0 rot y: 5.48881 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1406 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1407 Footprint: Minimap: active: true x: 950 z: 282 Obstruction: active: true moving: false control group: 1407 control group 2: 0 tag: 5738 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 z: 282 last x: 950 last z: 282 territory: 0 rot x: 0 rot y: 2.9385 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1407 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1408 Footprint: Minimap: active: true x: 946 z: 286 Obstruction: active: true moving: false control group: 1408 control group 2: 0 tag: 5690 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 z: 286 last x: 946 last z: 286 territory: 0 rot x: 0 rot y: 3.67914 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1408 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1409 Footprint: Minimap: active: true x: 882 z: 366 Obstruction: active: true moving: false control group: 1409 control group 2: 0 tag: 5040 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 z: 366 last x: 882 last z: 366 territory: 4 rot x: 0 rot y: 4.70533 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1409 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1410 Footprint: Minimap: active: true x: 902 z: 358 Obstruction: active: true moving: false control group: 1410 control group 2: 0 tag: 5226 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 z: 358 last x: 902 last z: 358 territory: 0 rot x: 0 rot y: 4.06522 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1410 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1411 Footprint: Minimap: active: true x: 954 z: 306 Obstruction: active: true moving: false control group: 1411 control group 2: 0 tag: 5762 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954 z: 306 last x: 954 last z: 306 territory: 0 rot x: 0 rot y: 5.30802 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1411 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1412 Footprint: Minimap: active: true x: 958 z: 310 Obstruction: active: true moving: false control group: 1412 control group 2: 0 tag: 5786 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958 z: 310 last x: 958 last z: 310 territory: 0 rot x: 0 rot y: 1.40854 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1412 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1413 Footprint: Minimap: active: true x: 894 z: 318 Obstruction: active: true moving: false control group: 1413 control group 2: 0 tag: 5152 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 z: 318 last x: 894 last z: 318 territory: 4 rot x: 0 rot y: 4.4783 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1413 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1414 Footprint: Minimap: active: true x: 878 z: 302 Obstruction: active: true moving: false control group: 1414 control group 2: 0 tag: 5002 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 z: 302 last x: 878 last z: 302 territory: 4 rot x: 0 rot y: 1.2521 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1414 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1415 Footprint: Minimap: active: true x: 882 z: 302 Obstruction: active: true moving: false control group: 1415 control group 2: 0 tag: 5034 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 z: 302 last x: 882 last z: 302 territory: 4 rot x: 0 rot y: 4.39884 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1415 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1416 Footprint: Minimap: active: true x: 886 z: 302 Obstruction: active: true moving: false control group: 1416 control group 2: 0 tag: 5076 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 z: 302 last x: 886 last z: 302 territory: 4 rot x: 0 rot y: 2.1309 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1416 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1417 Footprint: Minimap: active: true x: 942 z: 310 Obstruction: active: true moving: false control group: 1417 control group 2: 0 tag: 5638 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 310 last x: 942 last z: 310 territory: 0 rot x: 0 rot y: 3.59791 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1417 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1418 Footprint: Minimap: active: true x: 946 z: 310 Obstruction: active: true moving: false control group: 1418 control group 2: 0 tag: 5694 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 z: 310 last x: 946 last z: 310 territory: 0 rot x: 0 rot y: 0.08042 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1418 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1419 Footprint: Minimap: active: true x: 886 z: 330 Obstruction: active: true moving: false control group: 1419 control group 2: 0 tag: 5082 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 z: 330 last x: 886 last z: 330 territory: 4 rot x: 0 rot y: 1.61765 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1419 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1420 Footprint: Minimap: active: true x: 886 z: 334 Obstruction: active: true moving: false control group: 1420 control group 2: 0 tag: 5084 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 z: 334 last x: 886 last z: 334 territory: 4 rot x: 0 rot y: 4.08213 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1420 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1421 Footprint: Minimap: active: true x: 886 z: 338 Obstruction: active: true moving: false control group: 1421 control group 2: 0 tag: 5086 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 z: 338 last x: 886 last z: 338 territory: 4 rot x: 0 rot y: 4.43903 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1421 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1422 Footprint: Minimap: active: true x: 870 z: 282 Obstruction: active: true moving: false control group: 1422 control group 2: 0 tag: 4948 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 z: 282 last x: 870 last z: 282 territory: 4 rot x: 0 rot y: 5.97675 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1422 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1423 Footprint: Minimap: active: true x: 902 z: 282 Obstruction: active: true moving: false control group: 1423 control group 2: 0 tag: 5218 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 z: 282 last x: 902 last z: 282 territory: 4 rot x: 0 rot y: 5.35285 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1423 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1424 Footprint: Minimap: active: true x: 914 z: 274 Obstruction: active: true moving: false control group: 1424 control group 2: 0 tag: 5346 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 z: 274 last x: 914 last z: 274 territory: 4 rot x: 0 rot y: 6.03292 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1424 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1425 Footprint: Minimap: active: true x: 870 z: 338 Obstruction: active: true moving: false control group: 1425 control group 2: 0 tag: 4954 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 z: 338 last x: 870 last z: 338 territory: 4 rot x: 0 rot y: 0.30832 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1425 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1426 Footprint: Minimap: active: true x: 870 z: 342 Obstruction: active: true moving: false control group: 1426 control group 2: 0 tag: 4956 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 z: 342 last x: 870 last z: 342 territory: 4 rot x: 0 rot y: 2.52668 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1426 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1427 Footprint: Minimap: active: true x: 854 z: 298 Obstruction: active: true moving: false control group: 1427 control group 2: 0 tag: 4852 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 z: 298 last x: 854 last z: 298 territory: 4 rot x: 0 rot y: 2.14431 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1427 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1428 Footprint: Minimap: active: true x: 866 z: 282 Obstruction: active: true moving: false control group: 1428 control group 2: 0 tag: 4918 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 z: 282 last x: 866 last z: 282 territory: 4 rot x: 0 rot y: 6.132 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1428 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1429 Footprint: Minimap: active: true x: 866 z: 286 Obstruction: active: true moving: false control group: 1429 control group 2: 0 tag: 4920 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 z: 286 last x: 866 last z: 286 territory: 4 rot x: 0 rot y: 4.49732 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1429 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1430 Footprint: Minimap: active: true x: 934 z: 330 Obstruction: active: true moving: false control group: 1430 control group 2: 0 tag: 5572 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 z: 330 last x: 934 last z: 330 territory: 0 rot x: 0 rot y: 4.23967 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1430 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1431 Footprint: Minimap: active: true x: 934 z: 338 Obstruction: active: true moving: false control group: 1431 control group 2: 0 tag: 5574 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 z: 338 last x: 934 last z: 338 territory: 0 rot x: 0 rot y: 0.77096 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1431 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1432 Footprint: Minimap: active: true x: 942 z: 326 Obstruction: active: true moving: false control group: 1432 control group 2: 0 tag: 5644 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 326 last x: 942 last z: 326 territory: 0 rot x: 0 rot y: 6.16314 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1432 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1433 Footprint: Minimap: active: true x: 946 z: 326 Obstruction: active: true moving: false control group: 1433 control group 2: 0 tag: 5698 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 z: 326 last x: 946 last z: 326 territory: 0 rot x: 0 rot y: 4.744 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1433 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1434 Footprint: Minimap: active: true x: 850 z: 326 Obstruction: active: true moving: false control group: 1434 control group 2: 0 tag: 4834 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 z: 326 last x: 850 last z: 326 territory: 4 rot x: 0 rot y: 2.75206 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1434 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1435 Footprint: Minimap: active: true x: 858 z: 330 Obstruction: active: true moving: false control group: 1435 control group 2: 0 tag: 4884 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 z: 330 last x: 858 last z: 330 territory: 4 rot x: 0 rot y: 1.87024 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1435 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1436 Footprint: Minimap: active: true x: 830 z: 306 Obstruction: active: true moving: false control group: 1436 control group 2: 0 tag: 4700 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 z: 306 last x: 830 last z: 306 territory: 4 rot x: 0 rot y: 4.8186 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1436 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1437 Footprint: Minimap: active: true x: 834 z: 302 Obstruction: active: true moving: false control group: 1437 control group 2: 0 tag: 4728 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 z: 302 last x: 834 last z: 302 territory: 4 rot x: 0 rot y: 5.87565 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1437 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1438 Footprint: Minimap: active: true x: 830 z: 326 Obstruction: active: true moving: false control group: 1438 control group 2: 0 tag: 4704 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 z: 326 last x: 830 last z: 326 territory: 4 rot x: 0 rot y: 2.40307 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1438 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1439 Footprint: Minimap: active: true x: 894 z: 350 Obstruction: active: true moving: false control group: 1439 control group 2: 0 tag: 5156 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 z: 350 last x: 894 last z: 350 territory: 4 rot x: 0 rot y: 6.20487 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1439 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1440 Footprint: Minimap: active: true x: 938 z: 270 Obstruction: active: true moving: false control group: 1440 control group 2: 0 tag: 5600 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 z: 270 last x: 938 last z: 270 territory: 4 rot x: 0 rot y: 1.03496 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1440 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1441 Footprint: Minimap: active: true x: 938 z: 274 Obstruction: active: true moving: false control group: 1441 control group 2: 0 tag: 5602 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 z: 274 last x: 938 last z: 274 territory: 4 rot x: 0 rot y: 0.34035 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1441 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1442 Footprint: Minimap: active: true x: 878 z: 362 Obstruction: active: true moving: false control group: 1442 control group 2: 0 tag: 5010 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 z: 362 last x: 878 last z: 362 territory: 4 rot x: 0 rot y: 5.42025 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1442 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1443 Footprint: Minimap: active: true x: 950 z: 314 Obstruction: active: true moving: false control group: 1443 control group 2: 0 tag: 5740 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 z: 314 last x: 950 last z: 314 territory: 0 rot x: 0 rot y: 2.28441 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1443 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1444 Footprint: Minimap: active: true x: 914 z: 334 Obstruction: active: true moving: false control group: 1444 control group 2: 0 tag: 5358 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 z: 334 last x: 914 last z: 334 territory: 4 rot x: 0 rot y: 1.26481 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1444 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1445 Footprint: Minimap: active: true x: 898 z: 302 Obstruction: active: true moving: false control group: 1445 control group 2: 0 tag: 5184 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 z: 302 last x: 898 last z: 302 territory: 4 rot x: 0 rot y: 2.70264 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1445 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1446 Footprint: Minimap: active: true x: 902 z: 286 Obstruction: active: true moving: false control group: 1446 control group 2: 0 tag: 5220 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 z: 286 last x: 902 last z: 286 territory: 4 rot x: 0 rot y: 0.10853 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1446 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1447 Footprint: Minimap: active: true x: 886 z: 322 Obstruction: active: true moving: false control group: 1447 control group 2: 0 tag: 5080 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 z: 322 last x: 886 last z: 322 territory: 4 rot x: 0 rot y: 2.60936 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1447 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1448 Footprint: Minimap: active: true x: 926 z: 290 Obstruction: active: true moving: false control group: 1448 control group 2: 0 tag: 5486 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 z: 290 last x: 926 last z: 290 territory: 4 rot x: 0 rot y: 4.55797 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1448 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1449 Footprint: Minimap: active: true x: 926 z: 302 Obstruction: active: true moving: false control group: 1449 control group 2: 0 tag: 5488 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 z: 302 last x: 926 last z: 302 territory: 4 rot x: 0 rot y: 4.19994 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1449 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1450 Footprint: Minimap: active: true x: 926 z: 314 Obstruction: active: true moving: false control group: 1450 control group 2: 0 tag: 5490 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 z: 314 last x: 926 last z: 314 territory: 4 rot x: 0 rot y: 3.2902 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1450 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1451 Footprint: Minimap: active: true x: 942 z: 314 Obstruction: active: true moving: false control group: 1451 control group 2: 0 tag: 5640 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 314 last x: 942 last z: 314 territory: 0 rot x: 0 rot y: 2.89521 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1451 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1452 Footprint: Minimap: active: true x: 882 z: 326 Obstruction: active: true moving: false control group: 1452 control group 2: 0 tag: 5036 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 z: 326 last x: 882 last z: 326 territory: 4 rot x: 0 rot y: 5.15455 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1452 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1453 Footprint: Minimap: active: true x: 882 z: 330 Obstruction: active: true moving: false control group: 1453 control group 2: 0 tag: 5038 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 z: 330 last x: 882 last z: 330 territory: 4 rot x: 0 rot y: 4.8776 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1453 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1454 Footprint: Minimap: active: true x: 866 z: 298 Obstruction: active: true moving: false control group: 1454 control group 2: 0 tag: 4922 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 z: 298 last x: 866 last z: 298 territory: 4 rot x: 0 rot y: 4.43863 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1454 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1455 Footprint: Minimap: active: true x: 906 z: 286 Obstruction: active: true moving: false control group: 1455 control group 2: 0 tag: 5262 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 z: 286 last x: 906 last z: 286 territory: 4 rot x: 0 rot y: 0.30753 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1455 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1456 Footprint: Minimap: active: true x: 910 z: 278 Obstruction: active: true moving: false control group: 1456 control group 2: 0 tag: 5302 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 z: 278 last x: 910 last z: 278 territory: 4 rot x: 0 rot y: 3.65308 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1456 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1457 Footprint: Minimap: active: true x: 874 z: 334 Obstruction: active: true moving: false control group: 1457 control group 2: 0 tag: 4974 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 z: 334 last x: 874 last z: 334 territory: 4 rot x: 0 rot y: 3.7652 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1457 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1458 Footprint: Minimap: active: true x: 874 z: 338 Obstruction: active: true moving: false control group: 1458 control group 2: 0 tag: 4976 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 z: 338 last x: 874 last z: 338 territory: 4 rot x: 0 rot y: 3.52843 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1458 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1459 Footprint: Minimap: active: true x: 878 z: 350 Obstruction: active: true moving: false control group: 1459 control group 2: 0 tag: 5008 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 z: 350 last x: 878 last z: 350 territory: 4 rot x: 0 rot y: 2.1065 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1459 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1460 Footprint: Minimap: active: true x: 842 z: 302 Obstruction: active: true moving: false control group: 1460 control group 2: 0 tag: 4790 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 z: 302 last x: 842 last z: 302 territory: 4 rot x: 0 rot y: 5.14737 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1460 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1461 Footprint: Minimap: active: true x: 846 z: 302 Obstruction: active: true moving: false control group: 1461 control group 2: 0 tag: 4814 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 z: 302 last x: 846 last z: 302 territory: 4 rot x: 0 rot y: 3.22342 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1461 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1462 Footprint: Minimap: active: true x: 850 z: 302 Obstruction: active: true moving: false control group: 1462 control group 2: 0 tag: 4830 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 z: 302 last x: 850 last z: 302 territory: 4 rot x: 0 rot y: 1.80182 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1462 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1463 Footprint: Minimap: active: true x: 934 z: 326 Obstruction: active: true moving: false control group: 1463 control group 2: 0 tag: 5570 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 z: 326 last x: 934 last z: 326 territory: 0 rot x: 0 rot y: 3.10331 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1463 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1464 Footprint: Minimap: active: true x: 942 z: 322 Obstruction: active: true moving: false control group: 1464 control group 2: 0 tag: 5642 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 322 last x: 942 last z: 322 territory: 0 rot x: 0 rot y: 3.0014 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1464 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1465 Footprint: Minimap: active: true x: 838 z: 322 Obstruction: active: true moving: false control group: 1465 control group 2: 0 tag: 4768 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 z: 322 last x: 838 last z: 322 territory: 4 rot x: 0 rot y: 4.59708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1465 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1466 Footprint: Minimap: active: true x: 846 z: 322 Obstruction: active: true moving: false control group: 1466 control group 2: 0 tag: 4816 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 z: 322 last x: 846 last z: 322 territory: 4 rot x: 0 rot y: 1.8127 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1466 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1467 Footprint: Minimap: active: true x: 858 z: 322 Obstruction: active: true moving: false control group: 1467 control group 2: 0 tag: 4882 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 z: 322 last x: 858 last z: 322 territory: 4 rot x: 0 rot y: 5.57624 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1467 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1468 Footprint: Minimap: active: true x: 862 z: 322 Obstruction: active: true moving: false control group: 1468 control group 2: 0 tag: 4900 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 z: 322 last x: 862 last z: 322 territory: 4 rot x: 0 rot y: 2.5347 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1468 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1469 Footprint: Minimap: active: true x: 862 z: 330 Obstruction: active: true moving: false control group: 1469 control group 2: 0 tag: 4902 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 z: 330 last x: 862 last z: 330 territory: 4 rot x: 0 rot y: 5.2973 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1469 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1470 Footprint: Minimap: active: true x: 834 z: 306 Obstruction: active: true moving: false control group: 1470 control group 2: 0 tag: 4730 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 z: 306 last x: 834 last z: 306 territory: 4 rot x: 0 rot y: 1.72162 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1470 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1471 Footprint: Minimap: active: true x: 834 z: 310 Obstruction: active: true moving: false control group: 1471 control group 2: 0 tag: 4732 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 z: 310 last x: 834 last z: 310 territory: 4 rot x: 0 rot y: 4.42096 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1471 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1472 Footprint: Minimap: active: true x: 838 z: 306 Obstruction: active: true moving: false control group: 1472 control group 2: 0 tag: 4764 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 z: 306 last x: 838 last z: 306 territory: 4 rot x: 0 rot y: 0.842 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1472 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1473 Footprint: Minimap: active: true x: 922 z: 278 Obstruction: active: true moving: false control group: 1473 control group 2: 0 tag: 5434 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 278 last x: 922 last z: 278 territory: 4 rot x: 0 rot y: 1.60366 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1473 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1474 Footprint: Minimap: active: true x: 934 z: 278 Obstruction: active: true moving: false control group: 1474 control group 2: 0 tag: 5566 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 z: 278 last x: 934 last z: 278 territory: 4 rot x: 0 rot y: 1.1989 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1474 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1475 Footprint: Minimap: active: true x: 938 z: 278 Obstruction: active: true moving: false control group: 1475 control group 2: 0 tag: 5604 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 z: 278 last x: 938 last z: 278 territory: 4 rot x: 0 rot y: 3.06667 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1475 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1476 Footprint: Minimap: active: true x: 830 z: 314 Obstruction: active: true moving: false control group: 1476 control group 2: 0 tag: 4702 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 z: 314 last x: 830 last z: 314 territory: 4 rot x: 0 rot y: 2.6756 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1476 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1477 Footprint: Minimap: active: true x: 834 z: 314 Obstruction: active: true moving: false control group: 1477 control group 2: 0 tag: 4734 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 z: 314 last x: 834 last z: 314 territory: 4 rot x: 0 rot y: 3.80588 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1477 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1478 Footprint: Minimap: active: true x: 890 z: 354 Obstruction: active: true moving: false control group: 1478 control group 2: 0 tag: 5120 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 z: 354 last x: 890 last z: 354 territory: 4 rot x: 0 rot y: 3.80338 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1478 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1479 Footprint: Minimap: active: true x: 890 z: 358 Obstruction: active: true moving: false control group: 1479 control group 2: 0 tag: 5122 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 z: 358 last x: 890 last z: 358 territory: 0 rot x: 0 rot y: 0.55872 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1479 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1480 Footprint: Minimap: active: true x: 946 z: 318 Obstruction: active: true moving: false control group: 1480 control group 2: 0 tag: 5696 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 z: 318 last x: 946 last z: 318 territory: 0 rot x: 0 rot y: 1.51986 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1480 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1481 Footprint: Minimap: active: true x: 886 z: 314 Obstruction: active: true moving: false control group: 1481 control group 2: 0 tag: 5078 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 z: 314 last x: 886 last z: 314 territory: 4 rot x: 0 rot y: 2.99395 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1481 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1482 Footprint: Minimap: active: true x: 894 z: 310 Obstruction: active: true moving: false control group: 1482 control group 2: 0 tag: 5150 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 z: 310 last x: 894 last z: 310 territory: 4 rot x: 0 rot y: 1.17849 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1482 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1483 Footprint: Minimap: active: true x: 906 z: 310 Obstruction: active: true moving: false control group: 1483 control group 2: 0 tag: 5266 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 z: 310 last x: 906 last z: 310 territory: 4 rot x: 0 rot y: 3.74463 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1483 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1484 Footprint: Minimap: active: true x: 918 z: 318 Obstruction: active: true moving: false control group: 1484 control group 2: 0 tag: 5386 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 z: 318 last x: 918 last z: 318 territory: 4 rot x: 0 rot y: 2.39017 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1484 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1485 Footprint: Minimap: active: true x: 870 z: 306 Obstruction: active: true moving: false control group: 1485 control group 2: 0 tag: 4950 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 z: 306 last x: 870 last z: 306 territory: 4 rot x: 0 rot y: 4.3608 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1485 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1486 Footprint: Minimap: active: true x: 902 z: 302 Obstruction: active: true moving: false control group: 1486 control group 2: 0 tag: 5222 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 z: 302 last x: 902 last z: 302 territory: 4 rot x: 0 rot y: 1.99885 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1486 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1487 Footprint: Minimap: active: true x: 902 z: 306 Obstruction: active: true moving: false control group: 1487 control group 2: 0 tag: 5224 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 z: 306 last x: 902 last z: 306 territory: 4 rot x: 0 rot y: 1.75052 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1487 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1488 Footprint: Minimap: active: true x: 922 z: 298 Obstruction: active: true moving: false control group: 1488 control group 2: 0 tag: 5438 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 298 last x: 922 last z: 298 territory: 4 rot x: 0 rot y: 3.05814 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1488 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1489 Footprint: Minimap: active: true x: 938 z: 318 Obstruction: active: true moving: false control group: 1489 control group 2: 0 tag: 5606 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 z: 318 last x: 938 last z: 318 territory: 0 rot x: 0 rot y: 3.41193 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1489 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1490 Footprint: Minimap: active: true x: 878 z: 322 Obstruction: active: true moving: false control group: 1490 control group 2: 0 tag: 5004 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 z: 322 last x: 878 last z: 322 territory: 4 rot x: 0 rot y: 2.65465 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1490 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1491 Footprint: Minimap: active: true x: 878 z: 334 Obstruction: active: true moving: false control group: 1491 control group 2: 0 tag: 5006 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 z: 334 last x: 878 last z: 334 territory: 4 rot x: 0 rot y: 2.25492 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1491 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1492 Footprint: Minimap: active: true x: 910 z: 286 Obstruction: active: true moving: false control group: 1492 control group 2: 0 tag: 5304 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 z: 286 last x: 910 last z: 286 territory: 4 rot x: 0 rot y: 5.61374 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1492 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1493 Footprint: Minimap: active: true x: 910 z: 290 Obstruction: active: true moving: false control group: 1493 control group 2: 0 tag: 5306 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 z: 290 last x: 910 last z: 290 territory: 4 rot x: 0 rot y: 3.8736 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1493 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1494 Footprint: Minimap: active: true x: 914 z: 282 Obstruction: active: true moving: false control group: 1494 control group 2: 0 tag: 5348 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 z: 282 last x: 914 last z: 282 territory: 4 rot x: 0 rot y: 2.97065 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1494 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1495 Footprint: Minimap: active: true x: 914 z: 286 Obstruction: active: true moving: false control group: 1495 control group 2: 0 tag: 5350 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 z: 286 last x: 914 last z: 286 territory: 4 rot x: 0 rot y: 4.72585 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1495 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1496 Footprint: Minimap: active: true x: 922 z: 282 Obstruction: active: true moving: false control group: 1496 control group 2: 0 tag: 5436 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 282 last x: 922 last z: 282 territory: 4 rot x: 0 rot y: 1.80755 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1496 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1497 Footprint: Minimap: active: true x: 842 z: 306 Obstruction: active: true moving: false control group: 1497 control group 2: 0 tag: 4792 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 z: 306 last x: 842 last z: 306 territory: 4 rot x: 0 rot y: 4.37366 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1497 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1498 Footprint: Minimap: active: true x: 850 z: 318 Obstruction: active: true moving: false control group: 1498 control group 2: 0 tag: 4832 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 z: 318 last x: 850 last z: 318 territory: 4 rot x: 0 rot y: 5.37258 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1498 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1499 Footprint: Minimap: active: true x: 838 z: 310 Obstruction: active: true moving: false control group: 1499 control group 2: 0 tag: 4766 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 z: 310 last x: 838 last z: 310 territory: 4 rot x: 0 rot y: 0.81987 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1499 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1500 Footprint: Minimap: active: true x: 914 z: 306 Obstruction: active: true moving: false control group: 1500 control group 2: 0 tag: 5356 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 z: 306 last x: 914 last z: 306 territory: 4 rot x: 0 rot y: 4.41717 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1500 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1501 Footprint: Minimap: active: true x: 922 z: 322 Obstruction: active: true moving: false control group: 1501 control group 2: 0 tag: 5440 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 322 last x: 922 last z: 322 territory: 4 rot x: 0 rot y: 0.49338 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1501 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1502 Footprint: Minimap: active: true x: 906 z: 302 Obstruction: active: true moving: false control group: 1502 control group 2: 0 tag: 5264 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 z: 302 last x: 906 last z: 302 territory: 4 rot x: 0 rot y: 3.40491 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1502 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1503 Footprint: Minimap: active: true x: 918 z: 294 Obstruction: active: true moving: false control group: 1503 control group 2: 0 tag: 5382 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 z: 294 last x: 918 last z: 294 territory: 4 rot x: 0 rot y: 1.47405 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1503 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1504 Footprint: Minimap: active: true x: 918 z: 298 Obstruction: active: true moving: false control group: 1504 control group 2: 0 tag: 5384 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 z: 298 last x: 918 last z: 298 territory: 4 rot x: 0 rot y: 1.50872 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1504 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1505 Footprint: Minimap: active: true x: 874 z: 318 Obstruction: active: true moving: false control group: 1505 control group 2: 0 tag: 4972 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 z: 318 last x: 874 last z: 318 territory: 4 rot x: 0 rot y: 3.10723 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1505 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1506 Footprint: Minimap: active: true x: 870 z: 322 Obstruction: active: true moving: false control group: 1506 control group 2: 0 tag: 4952 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 z: 322 last x: 870 last z: 322 territory: 4 rot x: 0 rot y: 3.31266 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1506 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1507 Footprint: Minimap: active: true x: 914 z: 302 Obstruction: active: true moving: false control group: 1507 control group 2: 0 tag: 5354 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 z: 302 last x: 914 last z: 302 territory: 4 rot x: 0 rot y: 5.1454 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1507 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1508 Footprint: Minimap: active: true x: 914 z: 298 Obstruction: active: true moving: false control group: 1508 control group 2: 0 tag: 5352 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 z: 298 last x: 914 last z: 298 territory: 4 rot x: 0 rot y: 3.60256 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1508 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1509 Footprint: Minimap: active: true x: 542 z: 878 Obstruction: active: true moving: false control group: 1509 control group 2: 0 tag: 2644 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 z: 878 last x: 542 last z: 878 territory: 2 rot x: 0 rot y: 2.98482 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1509 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1510 Footprint: Minimap: active: true x: 542 z: 874 Obstruction: active: true moving: false control group: 1510 control group 2: 0 tag: 2642 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 z: 874 last x: 542 last z: 874 territory: 2 rot x: 0 rot y: 0.81563 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1510 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1511 Footprint: Minimap: active: true x: 546 z: 874 Obstruction: active: true moving: false control group: 1511 control group 2: 0 tag: 2662 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 z: 874 last x: 546 last z: 874 territory: 2 rot x: 0 rot y: 0.60541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1511 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1512 Footprint: Minimap: active: true x: 606 z: 898 Obstruction: active: true moving: false control group: 1512 control group 2: 0 tag: 3250 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 898 last x: 606 last z: 898 territory: 2 rot x: 0 rot y: 5.02698 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1512 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1513 Footprint: Minimap: active: true x: 610 z: 894 Obstruction: active: true moving: false control group: 1513 control group 2: 0 tag: 3290 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 894 last x: 610 last z: 894 territory: 2 rot x: 0 rot y: 1.84192 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1513 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1514 Footprint: Minimap: active: true x: 610 z: 902 Obstruction: active: true moving: false control group: 1514 control group 2: 0 tag: 3292 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 902 last x: 610 last z: 902 territory: 2 rot x: 0 rot y: 3.83521 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1514 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1515 Footprint: Minimap: active: true x: 618 z: 878 Obstruction: active: true moving: false control group: 1515 control group 2: 0 tag: 3390 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 z: 878 last x: 618 last z: 878 territory: 2 rot x: 0 rot y: 1.89458 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1515 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1516 Footprint: Minimap: active: true x: 622 z: 874 Obstruction: active: true moving: false control group: 1516 control group 2: 0 tag: 3442 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 874 last x: 622 last z: 874 territory: 2 rot x: 0 rot y: 0.45951 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1516 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1517 Footprint: Minimap: active: true x: 546 z: 914 Obstruction: active: true moving: false control group: 1517 control group 2: 0 tag: 2664 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 z: 914 last x: 546 last z: 914 territory: 2 rot x: 0 rot y: 4.74344 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1517 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1518 Footprint: Minimap: active: true x: 570 z: 930 Obstruction: active: true moving: false control group: 1518 control group 2: 0 tag: 2808 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 z: 930 last x: 570 last z: 930 territory: 2 rot x: 0 rot y: 5.58591 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1518 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1519 Footprint: Minimap: active: true x: 630 z: 878 Obstruction: active: true moving: false control group: 1519 control group 2: 0 tag: 3534 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 z: 878 last x: 630 last z: 878 territory: 2 rot x: 0 rot y: 0.09987 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1519 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1520 Footprint: Minimap: active: true x: 626 z: 894 Obstruction: active: true moving: false control group: 1520 control group 2: 0 tag: 3484 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 z: 894 last x: 626 last z: 894 territory: 2 rot x: 0 rot y: 0.8798 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1520 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1521 Footprint: Minimap: active: true x: 578 z: 938 Obstruction: active: true moving: false control group: 1521 control group 2: 0 tag: 2872 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 z: 938 last x: 578 last z: 938 territory: 2 rot x: 0 rot y: 6.1028 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1521 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 169, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1522 Footprint: Minimap: active: true x: 606 z: 910 Obstruction: active: true moving: false control group: 1522 control group 2: 0 tag: 3252 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 910 last x: 606 last z: 910 territory: 2 rot x: 0 rot y: 4.99573 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1522 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1523 Footprint: Minimap: active: true x: 610 z: 914 Obstruction: active: true moving: false control group: 1523 control group 2: 0 tag: 3294 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 914 last x: 610 last z: 914 territory: 2 rot x: 0 rot y: 3.76505 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1523 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1524 Footprint: Minimap: active: true x: 542 z: 846 Obstruction: active: true moving: false control group: 1524 control group 2: 0 tag: 2640 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 z: 846 last x: 542 last z: 846 territory: 1 rot x: 0 rot y: 1.54703 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1524 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1525 Footprint: Minimap: active: true x: 550 z: 842 Obstruction: active: true moving: false control group: 1525 control group 2: 0 tag: 2682 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 z: 842 last x: 550 last z: 842 territory: 1 rot x: 0 rot y: 1.26519 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1525 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1526 Footprint: Minimap: active: true x: 590 z: 834 Obstruction: active: true moving: false control group: 1526 control group 2: 0 tag: 2986 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 z: 834 last x: 590 last z: 834 territory: 1 rot x: 0 rot y: 3.67672 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1526 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1527 Footprint: Minimap: active: true x: 602 z: 830 Obstruction: active: true moving: false control group: 1527 control group 2: 0 tag: 3188 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 z: 830 last x: 602 last z: 830 territory: 0 rot x: 0 rot y: 0.00867 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1527 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1528 Footprint: Minimap: active: true x: 570 z: 834 Obstruction: active: true moving: false control group: 1528 control group 2: 0 tag: 2798 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 z: 834 last x: 570 last z: 834 territory: 1 rot x: 0 rot y: 2.3983 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1528 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1529 Footprint: Minimap: active: true x: 550 z: 890 Obstruction: active: true moving: false control group: 1529 control group 2: 0 tag: 2688 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 z: 890 last x: 550 last z: 890 territory: 2 rot x: 0 rot y: 2.28728 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1529 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1530 Footprint: Minimap: active: true x: 550 z: 862 Obstruction: active: true moving: false control group: 1530 control group 2: 0 tag: 2686 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 z: 862 last x: 550 last z: 862 territory: 1 rot x: 0 rot y: 1.1231 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1530 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1531 Footprint: Minimap: active: true x: 610 z: 846 Obstruction: active: true moving: false control group: 1531 control group 2: 0 tag: 3284 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 846 last x: 610 last z: 846 territory: 0 rot x: 0 rot y: 3.60576 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1531 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1532 Footprint: Minimap: active: true x: 610 z: 854 Obstruction: active: true moving: false control group: 1532 control group 2: 0 tag: 3286 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 854 last x: 610 last z: 854 territory: 0 rot x: 0 rot y: 0.34884 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1532 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1533 Footprint: Minimap: active: true x: 618 z: 890 Obstruction: active: true moving: false control group: 1533 control group 2: 0 tag: 3394 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 z: 890 last x: 618 last z: 890 territory: 2 rot x: 0 rot y: 2.36718 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1533 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1534 Footprint: Minimap: active: true x: 610 z: 878 Obstruction: active: true moving: false control group: 1534 control group 2: 0 tag: 3288 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 878 last x: 610 last z: 878 territory: 2 rot x: 0 rot y: 2.40951 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1534 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1535 Footprint: Minimap: active: true x: 550 z: 910 Obstruction: active: true moving: false control group: 1535 control group 2: 0 tag: 2692 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 z: 910 last x: 550 last z: 910 territory: 2 rot x: 0 rot y: 2.16031 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1535 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1536 Footprint: Minimap: active: true x: 558 z: 914 Obstruction: active: true moving: false control group: 1536 control group 2: 0 tag: 2728 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 z: 914 last x: 558 last z: 914 territory: 2 rot x: 0 rot y: 4.00481 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1536 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1537 Footprint: Minimap: active: true x: 574 z: 934 Obstruction: active: true moving: false control group: 1537 control group 2: 0 tag: 2834 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 z: 934 last x: 574 last z: 934 territory: 2 rot x: 0 rot y: 3.7287 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1537 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1538 Footprint: Minimap: active: true x: 622 z: 890 Obstruction: active: true moving: false control group: 1538 control group 2: 0 tag: 3444 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 890 last x: 622 last z: 890 territory: 2 rot x: 0 rot y: 2.04697 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1538 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1539 Footprint: Minimap: active: true x: 578 z: 934 Obstruction: active: true moving: false control group: 1539 control group 2: 0 tag: 2870 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 z: 934 last x: 578 last z: 934 territory: 2 rot x: 0 rot y: 0.64312 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1539 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1540 Footprint: Minimap: active: true x: 582 z: 930 Obstruction: active: true moving: false control group: 1540 control group 2: 0 tag: 2908 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 z: 930 last x: 582 last z: 930 territory: 2 rot x: 0 rot y: 1.47063 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1540 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1541 Footprint: Minimap: active: true x: 598 z: 918 Obstruction: active: true moving: false control group: 1541 control group 2: 0 tag: 3140 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 918 last x: 598 last z: 918 territory: 2 rot x: 0 rot y: 1.99463 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1541 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1542 Footprint: Minimap: active: true x: 550 z: 846 Obstruction: active: true moving: false control group: 1542 control group 2: 0 tag: 2684 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 z: 846 last x: 550 last z: 846 territory: 1 rot x: 0 rot y: 1.53046 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1542 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1543 Footprint: Minimap: active: true x: 570 z: 846 Obstruction: active: true moving: false control group: 1543 control group 2: 0 tag: 2800 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 z: 846 last x: 570 last z: 846 territory: 1 rot x: 0 rot y: 0.29465 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1543 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1544 Footprint: Minimap: active: true x: 578 z: 838 Obstruction: active: true moving: false control group: 1544 control group 2: 0 tag: 2858 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 z: 838 last x: 578 last z: 838 territory: 1 rot x: 0 rot y: 4.85608 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1544 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1545 Footprint: Minimap: active: true x: 594 z: 834 Obstruction: active: true moving: false control group: 1545 control group 2: 0 tag: 3050 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 834 last x: 594 last z: 834 territory: 0 rot x: 0 rot y: 1.9568 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1545 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1546 Footprint: Minimap: active: true x: 598 z: 834 Obstruction: active: true moving: false control group: 1546 control group 2: 0 tag: 3130 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 834 last x: 598 last z: 834 territory: 0 rot x: 0 rot y: 3.69535 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1546 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1547 Footprint: Minimap: active: true x: 554 z: 874 Obstruction: active: true moving: false control group: 1547 control group 2: 0 tag: 2704 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 z: 874 last x: 554 last z: 874 territory: 2 rot x: 0 rot y: 4.87552 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1547 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1548 Footprint: Minimap: active: true x: 554 z: 878 Obstruction: active: true moving: false control group: 1548 control group 2: 0 tag: 2706 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 z: 878 last x: 554 last z: 878 territory: 2 rot x: 0 rot y: 5.26758 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1548 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1549 Footprint: Minimap: active: true x: 554 z: 866 Obstruction: active: true moving: false control group: 1549 control group 2: 0 tag: 2702 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 z: 866 last x: 554 last z: 866 territory: 1 rot x: 0 rot y: 0.16343 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1549 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1550 Footprint: Minimap: active: true x: 606 z: 854 Obstruction: active: true moving: false control group: 1550 control group 2: 0 tag: 3242 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 854 last x: 606 last z: 854 territory: 0 rot x: 0 rot y: 1.59502 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1550 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1551 Footprint: Minimap: active: true x: 606 z: 858 Obstruction: active: true moving: false control group: 1551 control group 2: 0 tag: 3244 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 858 last x: 606 last z: 858 territory: 2 rot x: 0 rot y: 5.22544 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1551 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1552 Footprint: Minimap: active: true x: 606 z: 862 Obstruction: active: true moving: false control group: 1552 control group 2: 0 tag: 3246 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 862 last x: 606 last z: 862 territory: 2 rot x: 0 rot y: 1.70263 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1552 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1553 Footprint: Minimap: active: true x: 606 z: 866 Obstruction: active: true moving: false control group: 1553 control group 2: 0 tag: 3248 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 866 last x: 606 last z: 866 territory: 2 rot x: 0 rot y: 3.63616 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1553 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1554 Footprint: Minimap: active: true x: 602 z: 886 Obstruction: active: true moving: false control group: 1554 control group 2: 0 tag: 3192 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 z: 886 last x: 602 last z: 886 territory: 2 rot x: 0 rot y: 5.33501 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1554 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1555 Footprint: Minimap: active: true x: 618 z: 886 Obstruction: active: true moving: false control group: 1555 control group 2: 0 tag: 3392 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 z: 886 last x: 618 last z: 886 territory: 2 rot x: 0 rot y: 5.71322 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1555 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1556 Footprint: Minimap: active: true x: 550 z: 902 Obstruction: active: true moving: false control group: 1556 control group 2: 0 tag: 2690 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 z: 902 last x: 550 last z: 902 territory: 2 rot x: 0 rot y: 1.58465 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1556 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1557 Footprint: Minimap: active: true x: 554 z: 902 Obstruction: active: true moving: false control group: 1557 control group 2: 0 tag: 2708 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 z: 902 last x: 554 last z: 902 territory: 2 rot x: 0 rot y: 2.58776 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1557 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1558 Footprint: Minimap: active: true x: 554 z: 906 Obstruction: active: true moving: false control group: 1558 control group 2: 0 tag: 2710 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 z: 906 last x: 554 last z: 906 territory: 2 rot x: 0 rot y: 5.59418 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1558 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1559 Footprint: Minimap: active: true x: 558 z: 906 Obstruction: active: true moving: false control group: 1559 control group 2: 0 tag: 2726 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 z: 906 last x: 558 last z: 906 territory: 2 rot x: 0 rot y: 1.8591 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1559 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1560 Footprint: Minimap: active: true x: 562 z: 910 Obstruction: active: true moving: false control group: 1560 control group 2: 0 tag: 2752 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 z: 910 last x: 562 last z: 910 territory: 2 rot x: 0 rot y: 2.25583 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1560 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1561 Footprint: Minimap: active: true x: 570 z: 910 Obstruction: active: true moving: false control group: 1561 control group 2: 0 tag: 2806 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 z: 910 last x: 570 last z: 910 territory: 2 rot x: 0 rot y: 5.13891 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1561 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1562 Footprint: Minimap: active: true x: 582 z: 922 Obstruction: active: true moving: false control group: 1562 control group 2: 0 tag: 2906 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 z: 922 last x: 582 last z: 922 territory: 2 rot x: 0 rot y: 2.85976 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1562 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1563 Footprint: Minimap: active: true x: 594 z: 918 Obstruction: active: true moving: false control group: 1563 control group 2: 0 tag: 3062 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 918 last x: 594 last z: 918 territory: 2 rot x: 0 rot y: 2.28121 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1563 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1564 Footprint: Minimap: active: true x: 598 z: 914 Obstruction: active: true moving: false control group: 1564 control group 2: 0 tag: 3138 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 914 last x: 598 last z: 914 territory: 2 rot x: 0 rot y: 0.68735 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1564 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1565 Footprint: Minimap: active: true x: 574 z: 846 Obstruction: active: true moving: false control group: 1565 control group 2: 0 tag: 2830 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 z: 846 last x: 574 last z: 846 territory: 1 rot x: 0 rot y: 5.97344 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1565 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1566 Footprint: Minimap: active: true x: 586 z: 842 Obstruction: active: true moving: false control group: 1566 control group 2: 0 tag: 2946 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 z: 842 last x: 586 last z: 842 territory: 1 rot x: 0 rot y: 0.07247 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1566 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1567 Footprint: Minimap: active: true x: 594 z: 842 Obstruction: active: true moving: false control group: 1567 control group 2: 0 tag: 3052 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 842 last x: 594 last z: 842 territory: 0 rot x: 0 rot y: 2.0097 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1567 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1568 Footprint: Minimap: active: true x: 598 z: 842 Obstruction: active: true moving: false control group: 1568 control group 2: 0 tag: 3132 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 842 last x: 598 last z: 842 territory: 0 rot x: 0 rot y: 0.4541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1568 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1569 Footprint: Minimap: active: true x: 578 z: 846 Obstruction: active: true moving: false control group: 1569 control group 2: 0 tag: 2860 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 z: 846 last x: 578 last z: 846 territory: 1 rot x: 0 rot y: 1.55251 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1569 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1570 Footprint: Minimap: active: true x: 558 z: 858 Obstruction: active: true moving: false control group: 1570 control group 2: 0 tag: 2724 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 z: 858 last x: 558 last z: 858 territory: 1 rot x: 0 rot y: 4.4166 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1570 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1571 Footprint: Minimap: active: true x: 602 z: 878 Obstruction: active: true moving: false control group: 1571 control group 2: 0 tag: 3190 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 z: 878 last x: 602 last z: 878 territory: 2 rot x: 0 rot y: 2.04772 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1571 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1572 Footprint: Minimap: active: true x: 578 z: 918 Obstruction: active: true moving: false control group: 1572 control group 2: 0 tag: 2868 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 z: 918 last x: 578 last z: 918 territory: 2 rot x: 0 rot y: 0.02915 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1572 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1573 Footprint: Minimap: active: true x: 590 z: 846 Obstruction: active: true moving: false control group: 1573 control group 2: 0 tag: 2988 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 z: 846 last x: 590 last z: 846 territory: 0 rot x: 0 rot y: 3.41138 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1573 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1574 Footprint: Minimap: active: true x: 594 z: 846 Obstruction: active: true moving: false control group: 1574 control group 2: 0 tag: 3054 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 846 last x: 594 last z: 846 territory: 0 rot x: 0 rot y: 3.86017 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1574 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1575 Footprint: Minimap: active: true x: 562 z: 862 Obstruction: active: true moving: false control group: 1575 control group 2: 0 tag: 2742 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 z: 862 last x: 562 last z: 862 territory: 1 rot x: 0 rot y: 1.92495 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1575 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1576 Footprint: Minimap: active: true x: 562 z: 870 Obstruction: active: true moving: false control group: 1576 control group 2: 0 tag: 2744 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 z: 870 last x: 562 last z: 870 territory: 2 rot x: 0 rot y: 4.23337 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1576 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1577 Footprint: Minimap: active: true x: 562 z: 874 Obstruction: active: true moving: false control group: 1577 control group 2: 0 tag: 2746 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 z: 874 last x: 562 last z: 874 territory: 2 rot x: 0 rot y: 2.74236 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1577 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1578 Footprint: Minimap: active: true x: 562 z: 886 Obstruction: active: true moving: false control group: 1578 control group 2: 0 tag: 2748 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 z: 886 last x: 562 last z: 886 territory: 2 rot x: 0 rot y: 5.5245 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1578 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1579 Footprint: Minimap: active: true x: 562 z: 890 Obstruction: active: true moving: false control group: 1579 control group 2: 0 tag: 2750 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 z: 890 last x: 562 last z: 890 territory: 2 rot x: 0 rot y: 2.85357 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1579 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1580 Footprint: Minimap: active: true x: 594 z: 850 Obstruction: active: true moving: false control group: 1580 control group 2: 0 tag: 3056 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 850 last x: 594 last z: 850 territory: 0 rot x: 0 rot y: 5.19877 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1580 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1581 Footprint: Minimap: active: true x: 594 z: 858 Obstruction: active: true moving: false control group: 1581 control group 2: 0 tag: 3058 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 858 last x: 594 last z: 858 territory: 2 rot x: 0 rot y: 3.3123 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1581 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1582 Footprint: Minimap: active: true x: 598 z: 866 Obstruction: active: true moving: false control group: 1582 control group 2: 0 tag: 3134 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 866 last x: 598 last z: 866 territory: 2 rot x: 0 rot y: 5.29403 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1582 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1583 Footprint: Minimap: active: true x: 598 z: 870 Obstruction: active: true moving: false control group: 1583 control group 2: 0 tag: 3136 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 870 last x: 598 last z: 870 territory: 2 rot x: 0 rot y: 4.73906 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1583 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1584 Footprint: Minimap: active: true x: 590 z: 890 Obstruction: active: true moving: false control group: 1584 control group 2: 0 tag: 2994 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 z: 890 last x: 590 last z: 890 territory: 2 rot x: 0 rot y: 1.81511 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1584 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1585 Footprint: Minimap: active: true x: 566 z: 898 Obstruction: active: true moving: false control group: 1585 control group 2: 0 tag: 2772 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 z: 898 last x: 566 last z: 898 territory: 2 rot x: 0 rot y: 5.83532 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1585 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1586 Footprint: Minimap: active: true x: 566 z: 878 Obstruction: active: true moving: false control group: 1586 control group 2: 0 tag: 2770 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 z: 878 last x: 566 last z: 878 territory: 2 rot x: 0 rot y: 0.69216 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1586 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1587 Footprint: Minimap: active: true x: 590 z: 854 Obstruction: active: true moving: false control group: 1587 control group 2: 0 tag: 2990 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 z: 854 last x: 590 last z: 854 territory: 2 rot x: 0 rot y: 0.06734 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1587 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1588 Footprint: Minimap: active: true x: 594 z: 870 Obstruction: active: true moving: false control group: 1588 control group 2: 0 tag: 3060 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 870 last x: 594 last z: 870 territory: 2 rot x: 0 rot y: 3.72892 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1588 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1589 Footprint: Minimap: active: true x: 570 z: 898 Obstruction: active: true moving: false control group: 1589 control group 2: 0 tag: 2804 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 z: 898 last x: 570 last z: 898 territory: 2 rot x: 0 rot y: 3.32406 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1589 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1590 Footprint: Minimap: active: true x: 578 z: 862 Obstruction: active: true moving: false control group: 1590 control group 2: 0 tag: 2862 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 z: 862 last x: 578 last z: 862 territory: 2 rot x: 0 rot y: 6.06154 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1590 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1591 Footprint: Minimap: active: true x: 586 z: 862 Obstruction: active: true moving: false control group: 1591 control group 2: 0 tag: 2948 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 z: 862 last x: 586 last z: 862 territory: 2 rot x: 0 rot y: 2.24096 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1591 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1592 Footprint: Minimap: active: true x: 570 z: 866 Obstruction: active: true moving: false control group: 1592 control group 2: 0 tag: 2802 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 z: 866 last x: 570 last z: 866 territory: 2 rot x: 0 rot y: 2.13085 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1592 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1593 Footprint: Minimap: active: true x: 590 z: 866 Obstruction: active: true moving: false control group: 1593 control group 2: 0 tag: 2992 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 z: 866 last x: 590 last z: 866 territory: 2 rot x: 0 rot y: 5.33631 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1593 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1594 Footprint: Minimap: active: true x: 586 z: 870 Obstruction: active: true moving: false control group: 1594 control group 2: 0 tag: 2950 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 z: 870 last x: 586 last z: 870 territory: 2 rot x: 0 rot y: 3.10888 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1594 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1595 Footprint: Minimap: active: true x: 574 z: 866 Obstruction: active: true moving: false control group: 1595 control group 2: 0 tag: 2832 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 z: 866 last x: 574 last z: 866 territory: 2 rot x: 0 rot y: 2.12502 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1595 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1596 Footprint: Minimap: active: true x: 578 z: 870 Obstruction: active: true moving: false control group: 1596 control group 2: 0 tag: 2864 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 z: 870 last x: 578 last z: 870 territory: 2 rot x: 0 rot y: 3.42597 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1596 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1597 Footprint: Minimap: active: true x: 578 z: 878 Obstruction: active: true moving: false control group: 1597 control group 2: 0 tag: 2866 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 z: 878 last x: 578 last z: 878 territory: 2 rot x: 0 rot y: 3.14357 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1597 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1598 Footprint: Minimap: active: true x: 286 z: 250 Obstruction: active: true moving: false control group: 1598 control group 2: 0 tag: 816 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 z: 250 last x: 286 last z: 250 territory: 0 rot x: 0 rot y: 5.83112 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1598 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1599 Footprint: Minimap: active: true x: 362 z: 254 Obstruction: active: true moving: false control group: 1599 control group 2: 0 tag: 1588 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 z: 254 last x: 362 last z: 254 territory: 0 rot x: 0 rot y: 4.64397 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1599 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1600 Footprint: Minimap: active: true x: 362 z: 258 Obstruction: active: true moving: false control group: 1600 control group 2: 0 tag: 1590 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 z: 258 last x: 362 last z: 258 territory: 0 rot x: 0 rot y: 3.95192 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1600 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1601 Footprint: Minimap: active: true x: 366 z: 258 Obstruction: active: true moving: false control group: 1601 control group 2: 0 tag: 1612 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 z: 258 last x: 366 last z: 258 territory: 0 rot x: 0 rot y: 4.4536 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1601 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1602 Footprint: Minimap: active: true x: 342 z: 282 Obstruction: active: true moving: false control group: 1602 control group 2: 0 tag: 1376 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 z: 282 last x: 342 last z: 282 territory: 0 rot x: 0 rot y: 2.37626 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1602 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1603 Footprint: Minimap: active: true x: 342 z: 286 Obstruction: active: true moving: false control group: 1603 control group 2: 0 tag: 1378 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 z: 286 last x: 342 last z: 286 territory: 0 rot x: 0 rot y: 3.50773 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1603 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1604 Footprint: Minimap: active: true x: 294 z: 278 Obstruction: active: true moving: false control group: 1604 control group 2: 0 tag: 874 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 z: 278 last x: 294 last z: 278 territory: 3 rot x: 0 rot y: 4.6093 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1604 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1605 Footprint: Minimap: active: true x: 290 z: 190 Obstruction: active: true moving: false control group: 1605 control group 2: 0 tag: 840 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290 z: 190 last x: 290 last z: 190 territory: 0 rot x: 0 rot y: 3.84826 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1605 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1606 Footprint: Minimap: active: true x: 294 z: 198 Obstruction: active: true moving: false control group: 1606 control group 2: 0 tag: 862 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 z: 198 last x: 294 last z: 198 territory: 0 rot x: 0 rot y: 1.1816 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1606 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1607 Footprint: Minimap: active: true x: 302 z: 202 Obstruction: active: true moving: false control group: 1607 control group 2: 0 tag: 930 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 z: 202 last x: 302 last z: 202 territory: 0 rot x: 0 rot y: 0.40687 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1607 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1608 Footprint: Minimap: active: true x: 306 z: 198 Obstruction: active: true moving: false control group: 1608 control group 2: 0 tag: 976 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 z: 198 last x: 306 last z: 198 territory: 0 rot x: 0 rot y: 6.19527 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1608 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1609 Footprint: Minimap: active: true x: 306 z: 202 Obstruction: active: true moving: false control group: 1609 control group 2: 0 tag: 978 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 z: 202 last x: 306 last z: 202 territory: 0 rot x: 0 rot y: 3.84491 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1609 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1610 Footprint: Minimap: active: true x: 354 z: 242 Obstruction: active: true moving: false control group: 1610 control group 2: 0 tag: 1508 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 z: 242 last x: 354 last z: 242 territory: 0 rot x: 0 rot y: 1.08448 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1610 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1611 Footprint: Minimap: active: true x: 370 z: 262 Obstruction: active: true moving: false control group: 1611 control group 2: 0 tag: 1634 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 z: 262 last x: 370 last z: 262 territory: 0 rot x: 0 rot y: 1.05288 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1611 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1612 Footprint: Minimap: active: true x: 374 z: 262 Obstruction: active: true moving: false control group: 1612 control group 2: 0 tag: 1654 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 z: 262 last x: 374 last z: 262 territory: 0 rot x: 0 rot y: 5.51012 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1612 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1613 Footprint: Minimap: active: true x: 378 z: 266 Obstruction: active: true moving: false control group: 1613 control group 2: 0 tag: 1666 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 z: 266 last x: 378 last z: 266 territory: 0 rot x: 0 rot y: 3.9257 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1613 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1614 Footprint: Minimap: active: true x: 266 z: 250 Obstruction: active: true moving: false control group: 1614 control group 2: 0 tag: 750 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266 z: 250 last x: 266 last z: 250 territory: 0 rot x: 0 rot y: 5.50681 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1614 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1615 Footprint: Minimap: active: true x: 366 z: 286 Obstruction: active: true moving: false control group: 1615 control group 2: 0 tag: 1616 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 z: 286 last x: 366 last z: 286 territory: 0 rot x: 0 rot y: 1.97976 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1615 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1616 Footprint: Minimap: active: true x: 254 z: 226 Obstruction: active: true moving: false control group: 1616 control group 2: 0 tag: 738 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 z: 226 last x: 254 last z: 226 territory: 0 rot x: 0 rot y: 4.372 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1616 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1617 Footprint: Minimap: active: true x: 254 z: 230 Obstruction: active: true moving: false control group: 1617 control group 2: 0 tag: 740 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 z: 230 last x: 254 last z: 230 territory: 0 rot x: 0 rot y: 5.75246 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1617 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1618 Footprint: Minimap: active: true x: 350 z: 210 Obstruction: active: true moving: false control group: 1618 control group 2: 0 tag: 1458 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 210 last x: 350 last z: 210 territory: 0 rot x: 0 rot y: 1.81832 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1618 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1619 Footprint: Minimap: active: true x: 274 z: 182 Obstruction: active: true moving: false control group: 1619 control group 2: 0 tag: 768 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 z: 182 last x: 274 last z: 182 territory: 0 rot x: 0 rot y: 3.83971 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1619 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1620 Footprint: Minimap: active: true x: 330 z: 286 Obstruction: active: true moving: false control group: 1620 control group 2: 0 tag: 1224 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 286 last x: 330 last z: 286 territory: 3 rot x: 0 rot y: 1.7537 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1620 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1621 Footprint: Minimap: active: true x: 334 z: 286 Obstruction: active: true moving: false control group: 1621 control group 2: 0 tag: 1288 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 286 last x: 334 last z: 286 territory: 3 rot x: 0 rot y: 1.22141 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1621 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1622 Footprint: Minimap: active: true x: 334 z: 214 Obstruction: active: true moving: false control group: 1622 control group 2: 0 tag: 1278 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 214 last x: 334 last z: 214 territory: 0 rot x: 0 rot y: 0.96254 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1622 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1623 Footprint: Minimap: active: true x: 254 z: 202 Obstruction: active: true moving: false control group: 1623 control group 2: 0 tag: 736 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 z: 202 last x: 254 last z: 202 territory: 0 rot x: 0 rot y: 4.68389 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1623 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1624 Footprint: Minimap: active: true x: 270 z: 238 Obstruction: active: true moving: false control group: 1624 control group 2: 0 tag: 762 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 z: 238 last x: 270 last z: 238 territory: 0 rot x: 0 rot y: 0.73292 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1624 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1625 Footprint: Minimap: active: true x: 270 z: 242 Obstruction: active: true moving: false control group: 1625 control group 2: 0 tag: 764 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 z: 242 last x: 270 last z: 242 territory: 0 rot x: 0 rot y: 1.31562 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1625 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1626 Footprint: Minimap: active: true x: 282 z: 238 Obstruction: active: true moving: false control group: 1626 control group 2: 0 tag: 806 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 z: 238 last x: 282 last z: 238 territory: 0 rot x: 0 rot y: 2.4661 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1626 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1627 Footprint: Minimap: active: true x: 286 z: 254 Obstruction: active: true moving: false control group: 1627 control group 2: 0 tag: 818 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 z: 254 last x: 286 last z: 254 territory: 0 rot x: 0 rot y: 2.6978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1627 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1628 Footprint: Minimap: active: true x: 334 z: 226 Obstruction: active: true moving: false control group: 1628 control group 2: 0 tag: 1282 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 226 last x: 334 last z: 226 territory: 0 rot x: 0 rot y: 4.29113 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1628 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1629 Footprint: Minimap: active: true x: 334 z: 230 Obstruction: active: true moving: false control group: 1629 control group 2: 0 tag: 1284 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 230 last x: 334 last z: 230 territory: 0 rot x: 0 rot y: 3.5398 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1629 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1630 Footprint: Minimap: active: true x: 286 z: 258 Obstruction: active: true moving: false control group: 1630 control group 2: 0 tag: 820 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 z: 258 last x: 286 last z: 258 territory: 0 rot x: 0 rot y: 0.6905 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1630 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1631 Footprint: Minimap: active: true x: 286 z: 266 Obstruction: active: true moving: false control group: 1631 control group 2: 0 tag: 822 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 z: 266 last x: 286 last z: 266 territory: 0 rot x: 0 rot y: 5.0807 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1631 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1632 Footprint: Minimap: active: true x: 354 z: 246 Obstruction: active: true moving: false control group: 1632 control group 2: 0 tag: 1510 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 z: 246 last x: 354 last z: 246 territory: 0 rot x: 0 rot y: 3.24988 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1632 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1633 Footprint: Minimap: active: true x: 354 z: 250 Obstruction: active: true moving: false control group: 1633 control group 2: 0 tag: 1512 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 z: 250 last x: 354 last z: 250 territory: 0 rot x: 0 rot y: 6.0785 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1633 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1634 Footprint: Minimap: active: true x: 358 z: 254 Obstruction: active: true moving: false control group: 1634 control group 2: 0 tag: 1556 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 z: 254 last x: 358 last z: 254 territory: 0 rot x: 0 rot y: 1.82441 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1634 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1635 Footprint: Minimap: active: true x: 358 z: 258 Obstruction: active: true moving: false control group: 1635 control group 2: 0 tag: 1558 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 z: 258 last x: 358 last z: 258 territory: 0 rot x: 0 rot y: 4.7924 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1635 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1636 Footprint: Minimap: active: true x: 342 z: 274 Obstruction: active: true moving: false control group: 1636 control group 2: 0 tag: 1374 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 z: 274 last x: 342 last z: 274 territory: 0 rot x: 0 rot y: 2.4956 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1636 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1637 Footprint: Minimap: active: true x: 334 z: 218 Obstruction: active: true moving: false control group: 1637 control group 2: 0 tag: 1280 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 218 last x: 334 last z: 218 territory: 0 rot x: 0 rot y: 2.4983 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1637 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1638 Footprint: Minimap: active: true x: 302 z: 274 Obstruction: active: true moving: false control group: 1638 control group 2: 0 tag: 944 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 z: 274 last x: 302 last z: 274 territory: 3 rot x: 0 rot y: 0.5587 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1638 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1639 Footprint: Minimap: active: true x: 306 z: 274 Obstruction: active: true moving: false control group: 1639 control group 2: 0 tag: 986 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 z: 274 last x: 306 last z: 274 territory: 3 rot x: 0 rot y: 3.77863 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1639 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1640 Footprint: Minimap: active: true x: 290 z: 202 Obstruction: active: true moving: false control group: 1640 control group 2: 0 tag: 842 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290 z: 202 last x: 290 last z: 202 territory: 0 rot x: 0 rot y: 0.75078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1640 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1641 Footprint: Minimap: active: true x: 290 z: 206 Obstruction: active: true moving: false control group: 1641 control group 2: 0 tag: 844 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290 z: 206 last x: 290 last z: 206 territory: 0 rot x: 0 rot y: 3.75133 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1641 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1642 Footprint: Minimap: active: true x: 306 z: 206 Obstruction: active: true moving: false control group: 1642 control group 2: 0 tag: 980 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 z: 206 last x: 306 last z: 206 territory: 0 rot x: 0 rot y: 2.14631 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1642 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1643 Footprint: Minimap: active: true x: 266 z: 238 Obstruction: active: true moving: false control group: 1643 control group 2: 0 tag: 748 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266 z: 238 last x: 266 last z: 238 territory: 0 rot x: 0 rot y: 3.60555 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1643 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1644 Footprint: Minimap: active: true x: 366 z: 266 Obstruction: active: true moving: false control group: 1644 control group 2: 0 tag: 1614 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 z: 266 last x: 366 last z: 266 territory: 0 rot x: 0 rot y: 5.56794 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1644 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1645 Footprint: Minimap: active: true x: 370 z: 266 Obstruction: active: true moving: false control group: 1645 control group 2: 0 tag: 1636 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 z: 266 last x: 370 last z: 266 territory: 0 rot x: 0 rot y: 0.01745 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1645 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1646 Footprint: Minimap: active: true x: 370 z: 270 Obstruction: active: true moving: false control group: 1646 control group 2: 0 tag: 1638 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 z: 270 last x: 370 last z: 270 territory: 0 rot x: 0 rot y: 1.80373 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1646 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1647 Footprint: Minimap: active: true x: 258 z: 226 Obstruction: active: true moving: false control group: 1647 control group 2: 0 tag: 742 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 z: 226 last x: 258 last z: 226 territory: 0 rot x: 0 rot y: 3.41819 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1647 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1648 Footprint: Minimap: active: true x: 350 z: 214 Obstruction: active: true moving: false control group: 1648 control group 2: 0 tag: 1460 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 214 last x: 350 last z: 214 territory: 0 rot x: 0 rot y: 0.59702 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1648 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1649 Footprint: Minimap: active: true x: 266 z: 198 Obstruction: active: true moving: false control group: 1649 control group 2: 0 tag: 744 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266 z: 198 last x: 266 last z: 198 territory: 0 rot x: 0 rot y: 1.26044 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1649 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1650 Footprint: Minimap: active: true x: 338 z: 218 Obstruction: active: true moving: false control group: 1650 control group 2: 0 tag: 1326 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 z: 218 last x: 338 last z: 218 territory: 0 rot x: 0 rot y: 2.07702 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1650 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1651 Footprint: Minimap: active: true x: 278 z: 234 Obstruction: active: true moving: false control group: 1651 control group 2: 0 tag: 786 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 z: 234 last x: 278 last z: 234 territory: 0 rot x: 0 rot y: 0.66662 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1651 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1652 Footprint: Minimap: active: true x: 282 z: 234 Obstruction: active: true moving: false control group: 1652 control group 2: 0 tag: 804 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 z: 234 last x: 282 last z: 234 territory: 0 rot x: 0 rot y: 5.65976 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1652 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1653 Footprint: Minimap: active: true x: 290 z: 234 Obstruction: active: true moving: false control group: 1653 control group 2: 0 tag: 848 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290 z: 234 last x: 290 last z: 234 territory: 0 rot x: 0 rot y: 4.64904 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1653 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1654 Footprint: Minimap: active: true x: 294 z: 234 Obstruction: active: true moving: false control group: 1654 control group 2: 0 tag: 866 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 z: 234 last x: 294 last z: 234 territory: 0 rot x: 0 rot y: 0.00014 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1654 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1655 Footprint: Minimap: active: true x: 294 z: 246 Obstruction: active: true moving: false control group: 1655 control group 2: 0 tag: 868 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 z: 246 last x: 294 last z: 246 territory: 0 rot x: 0 rot y: 2.58576 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1655 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1656 Footprint: Minimap: active: true x: 302 z: 254 Obstruction: active: true moving: false control group: 1656 control group 2: 0 tag: 940 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 z: 254 last x: 302 last z: 254 territory: 0 rot x: 0 rot y: 2.33446 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1656 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1657 Footprint: Minimap: active: true x: 306 z: 250 Obstruction: active: true moving: false control group: 1657 control group 2: 0 tag: 984 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 z: 250 last x: 306 last z: 250 territory: 0 rot x: 0 rot y: 3.25126 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1657 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1658 Footprint: Minimap: active: true x: 302 z: 262 Obstruction: active: true moving: false control group: 1658 control group 2: 0 tag: 942 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 z: 262 last x: 302 last z: 262 territory: 0 rot x: 0 rot y: 4.76807 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1658 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1659 Footprint: Minimap: active: true x: 326 z: 266 Obstruction: active: true moving: false control group: 1659 control group 2: 0 tag: 1184 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 z: 266 last x: 326 last z: 266 territory: 0 rot x: 0 rot y: 2.2249 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1659 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1660 Footprint: Minimap: active: true x: 314 z: 222 Obstruction: active: true moving: false control group: 1660 control group 2: 0 tag: 1056 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 z: 222 last x: 314 last z: 222 territory: 0 rot x: 0 rot y: 2.74244 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1660 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1661 Footprint: Minimap: active: true x: 314 z: 230 Obstruction: active: true moving: false control group: 1661 control group 2: 0 tag: 1058 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 z: 230 last x: 314 last z: 230 territory: 0 rot x: 0 rot y: 2.01282 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1661 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1662 Footprint: Minimap: active: true x: 338 z: 230 Obstruction: active: true moving: false control group: 1662 control group 2: 0 tag: 1328 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 z: 230 last x: 338 last z: 230 territory: 0 rot x: 0 rot y: 0.56046 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1662 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1663 Footprint: Minimap: active: true x: 290 z: 262 Obstruction: active: true moving: false control group: 1663 control group 2: 0 tag: 850 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290 z: 262 last x: 290 last z: 262 territory: 0 rot x: 0 rot y: 3.6029 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1663 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1664 Footprint: Minimap: active: true x: 294 z: 262 Obstruction: active: true moving: false control group: 1664 control group 2: 0 tag: 870 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 z: 262 last x: 294 last z: 262 territory: 0 rot x: 0 rot y: 6.042 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1664 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1665 Footprint: Minimap: active: true x: 294 z: 270 Obstruction: active: true moving: false control group: 1665 control group 2: 0 tag: 872 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 z: 270 last x: 294 last z: 270 territory: 3 rot x: 0 rot y: 2.1445 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1665 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1666 Footprint: Minimap: active: true x: 350 z: 254 Obstruction: active: true moving: false control group: 1666 control group 2: 0 tag: 1462 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 254 last x: 350 last z: 254 territory: 0 rot x: 0 rot y: 2.86844 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1666 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1667 Footprint: Minimap: active: true x: 350 z: 258 Obstruction: active: true moving: false control group: 1667 control group 2: 0 tag: 1464 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 258 last x: 350 last z: 258 territory: 0 rot x: 0 rot y: 4.84318 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1667 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1668 Footprint: Minimap: active: true x: 338 z: 270 Obstruction: active: true moving: false control group: 1668 control group 2: 0 tag: 1332 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 z: 270 last x: 338 last z: 270 territory: 0 rot x: 0 rot y: 0.50695 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1668 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1669 Footprint: Minimap: active: true x: 354 z: 270 Obstruction: active: true moving: false control group: 1669 control group 2: 0 tag: 1514 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 z: 270 last x: 354 last z: 270 territory: 0 rot x: 0 rot y: 2.97399 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1669 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1670 Footprint: Minimap: active: true x: 282 z: 198 Obstruction: active: true moving: false control group: 1670 control group 2: 0 tag: 796 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 z: 198 last x: 282 last z: 198 territory: 0 rot x: 0 rot y: 5.19744 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1670 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1671 Footprint: Minimap: active: true x: 282 z: 206 Obstruction: active: true moving: false control group: 1671 control group 2: 0 tag: 798 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 z: 206 last x: 282 last z: 206 territory: 0 rot x: 0 rot y: 2.53571 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1671 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1672 Footprint: Minimap: active: true x: 286 z: 206 Obstruction: active: true moving: false control group: 1672 control group 2: 0 tag: 810 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 z: 206 last x: 286 last z: 206 territory: 0 rot x: 0 rot y: 5.23368 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1672 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1673 Footprint: Minimap: active: true x: 286 z: 210 Obstruction: active: true moving: false control group: 1673 control group 2: 0 tag: 812 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 z: 210 last x: 286 last z: 210 territory: 0 rot x: 0 rot y: 4.38643 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1673 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1674 Footprint: Minimap: active: true x: 298 z: 210 Obstruction: active: true moving: false control group: 1674 control group 2: 0 tag: 896 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 z: 210 last x: 298 last z: 210 territory: 0 rot x: 0 rot y: 2.92954 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1674 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1675 Footprint: Minimap: active: true x: 302 z: 210 Obstruction: active: true moving: false control group: 1675 control group 2: 0 tag: 932 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 z: 210 last x: 302 last z: 210 territory: 0 rot x: 0 rot y: 0.19901 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1675 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1676 Footprint: Minimap: active: true x: 270 z: 226 Obstruction: active: true moving: false control group: 1676 control group 2: 0 tag: 758 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 z: 226 last x: 270 last z: 226 territory: 0 rot x: 0 rot y: 6.00063 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1676 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1677 Footprint: Minimap: active: true x: 270 z: 230 Obstruction: active: true moving: false control group: 1677 control group 2: 0 tag: 760 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 z: 230 last x: 270 last z: 230 territory: 0 rot x: 0 rot y: 0.74444 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1677 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1678 Footprint: Minimap: active: true x: 346 z: 238 Obstruction: active: true moving: false control group: 1678 control group 2: 0 tag: 1422 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 z: 238 last x: 346 last z: 238 territory: 0 rot x: 0 rot y: 5.93352 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1678 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1679 Footprint: Minimap: active: true x: 266 z: 202 Obstruction: active: true moving: false control group: 1679 control group 2: 0 tag: 746 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266 z: 202 last x: 266 last z: 202 territory: 0 rot x: 0 rot y: 6.04326 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1679 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1680 Footprint: Minimap: active: true x: 270 z: 202 Obstruction: active: true moving: false control group: 1680 control group 2: 0 tag: 756 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 z: 202 last x: 270 last z: 202 territory: 0 rot x: 0 rot y: 0.09618 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1680 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1681 Footprint: Minimap: active: true x: 330 z: 270 Obstruction: active: true moving: false control group: 1681 control group 2: 0 tag: 1222 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 270 last x: 330 last z: 270 territory: 0 rot x: 0 rot y: 4.2212 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1681 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1682 Footprint: Minimap: active: true x: 270 z: 198 Obstruction: active: true moving: false control group: 1682 control group 2: 0 tag: 754 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 z: 198 last x: 270 last z: 198 territory: 0 rot x: 0 rot y: 2.75522 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1682 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1683 Footprint: Minimap: active: true x: 274 z: 198 Obstruction: active: true moving: false control group: 1683 control group 2: 0 tag: 770 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 z: 198 last x: 274 last z: 198 territory: 0 rot x: 0 rot y: 3.17803 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1683 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1684 Footprint: Minimap: active: true x: 278 z: 230 Obstruction: active: true moving: false control group: 1684 control group 2: 0 tag: 784 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 z: 230 last x: 278 last z: 230 territory: 0 rot x: 0 rot y: 5.89132 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1684 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1685 Footprint: Minimap: active: true x: 310 z: 246 Obstruction: active: true moving: false control group: 1685 control group 2: 0 tag: 1016 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 z: 246 last x: 310 last z: 246 territory: 0 rot x: 0 rot y: 3.33986 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1685 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1686 Footprint: Minimap: active: true x: 314 z: 246 Obstruction: active: true moving: false control group: 1686 control group 2: 0 tag: 1060 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 z: 246 last x: 314 last z: 246 territory: 0 rot x: 0 rot y: 2.40264 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1686 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1687 Footprint: Minimap: active: true x: 318 z: 246 Obstruction: active: true moving: false control group: 1687 control group 2: 0 tag: 1098 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 z: 246 last x: 318 last z: 246 territory: 0 rot x: 0 rot y: 0.0947 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1687 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1688 Footprint: Minimap: active: true x: 326 z: 246 Obstruction: active: true moving: false control group: 1688 control group 2: 0 tag: 1182 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 z: 246 last x: 326 last z: 246 territory: 0 rot x: 0 rot y: 2.98057 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1688 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1689 Footprint: Minimap: active: true x: 330 z: 246 Obstruction: active: true moving: false control group: 1689 control group 2: 0 tag: 1218 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 246 last x: 330 last z: 246 territory: 0 rot x: 0 rot y: 0.31997 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1689 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1690 Footprint: Minimap: active: true x: 330 z: 254 Obstruction: active: true moving: false control group: 1690 control group 2: 0 tag: 1220 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 254 last x: 330 last z: 254 territory: 0 rot x: 0 rot y: 1.4042 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1690 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1691 Footprint: Minimap: active: true x: 310 z: 230 Obstruction: active: true moving: false control group: 1691 control group 2: 0 tag: 1010 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 z: 230 last x: 310 last z: 230 territory: 0 rot x: 0 rot y: 1.53566 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1691 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1692 Footprint: Minimap: active: true x: 310 z: 234 Obstruction: active: true moving: false control group: 1692 control group 2: 0 tag: 1012 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 z: 234 last x: 310 last z: 234 territory: 0 rot x: 0 rot y: 6.11495 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1692 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1693 Footprint: Minimap: active: true x: 310 z: 238 Obstruction: active: true moving: false control group: 1693 control group 2: 0 tag: 1014 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 z: 238 last x: 310 last z: 238 territory: 0 rot x: 0 rot y: 2.24906 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1693 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1694 Footprint: Minimap: active: true x: 342 z: 234 Obstruction: active: true moving: false control group: 1694 control group 2: 0 tag: 1372 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 z: 234 last x: 342 last z: 234 territory: 0 rot x: 0 rot y: 3.18242 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1694 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1695 Footprint: Minimap: active: true x: 278 z: 206 Obstruction: active: true moving: false control group: 1695 control group 2: 0 tag: 782 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 z: 206 last x: 278 last z: 206 territory: 0 rot x: 0 rot y: 1.86893 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1695 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1696 Footprint: Minimap: active: true x: 286 z: 214 Obstruction: active: true moving: false control group: 1696 control group 2: 0 tag: 814 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 z: 214 last x: 286 last z: 214 territory: 0 rot x: 0 rot y: 0.58706 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1696 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1697 Footprint: Minimap: active: true x: 294 z: 214 Obstruction: active: true moving: false control group: 1697 control group 2: 0 tag: 864 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 z: 214 last x: 294 last z: 214 territory: 0 rot x: 0 rot y: 2.83393 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1697 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1698 Footprint: Minimap: active: true x: 298 z: 214 Obstruction: active: true moving: false control group: 1698 control group 2: 0 tag: 898 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 z: 214 last x: 298 last z: 214 territory: 0 rot x: 0 rot y: 5.65766 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1698 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1699 Footprint: Minimap: active: true x: 274 z: 202 Obstruction: active: true moving: false control group: 1699 control group 2: 0 tag: 772 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 z: 202 last x: 274 last z: 202 territory: 0 rot x: 0 rot y: 6.07892 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1699 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1700 Footprint: Minimap: active: true x: 274 z: 210 Obstruction: active: true moving: false control group: 1700 control group 2: 0 tag: 774 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 z: 210 last x: 274 last z: 210 territory: 0 rot x: 0 rot y: 1.66028 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1700 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1701 Footprint: Minimap: active: true x: 302 z: 226 Obstruction: active: true moving: false control group: 1701 control group 2: 0 tag: 934 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 z: 226 last x: 302 last z: 226 territory: 0 rot x: 0 rot y: 3.99357 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1701 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1702 Footprint: Minimap: active: true x: 302 z: 234 Obstruction: active: true moving: false control group: 1702 control group 2: 0 tag: 936 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 z: 234 last x: 302 last z: 234 territory: 0 rot x: 0 rot y: 0.41894 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1702 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1703 Footprint: Minimap: active: true x: 302 z: 238 Obstruction: active: true moving: false control group: 1703 control group 2: 0 tag: 938 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 z: 238 last x: 302 last z: 238 territory: 0 rot x: 0 rot y: 1.89594 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1703 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1704 Footprint: Minimap: active: true x: 334 z: 254 Obstruction: active: true moving: false control group: 1704 control group 2: 0 tag: 1286 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 254 last x: 334 last z: 254 territory: 0 rot x: 0 rot y: 4.22994 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1704 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1705 Footprint: Minimap: active: true x: 306 z: 234 Obstruction: active: true moving: false control group: 1705 control group 2: 0 tag: 982 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 z: 234 last x: 306 last z: 234 territory: 0 rot x: 0 rot y: 5.9553 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1705 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1706 Footprint: Minimap: active: true x: 282 z: 218 Obstruction: active: true moving: false control group: 1706 control group 2: 0 tag: 800 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 z: 218 last x: 282 last z: 218 territory: 0 rot x: 0 rot y: 5.05011 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1706 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1707 Footprint: Minimap: active: true x: 298 z: 218 Obstruction: active: true moving: false control group: 1707 control group 2: 0 tag: 900 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 z: 218 last x: 298 last z: 218 territory: 0 rot x: 0 rot y: 4.82404 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1707 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1708 Footprint: Minimap: active: true x: 338 z: 254 Obstruction: active: true moving: false control group: 1708 control group 2: 0 tag: 1330 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 z: 254 last x: 338 last z: 254 territory: 0 rot x: 0 rot y: 4.14113 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1708 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1709 Footprint: Minimap: active: true x: 282 z: 222 Obstruction: active: true moving: false control group: 1709 control group 2: 0 tag: 802 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 z: 222 last x: 282 last z: 222 territory: 0 rot x: 0 rot y: 2.43699 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1709 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1710 Footprint: Minimap: active: true x: 290 z: 222 Obstruction: active: true moving: false control group: 1710 control group 2: 0 tag: 846 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290 z: 222 last x: 290 last z: 222 territory: 0 rot x: 0 rot y: 5.79416 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1710 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1711 Footprint: Minimap: active: true x: 182 z: 410 Obstruction: active: true moving: false control group: 1711 control group 2: 0 tag: 664 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 182 z: 410 last x: 182 last z: 410 territory: 3 rot x: 0 rot y: 4.20905 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1711 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1712 Footprint: Minimap: active: true x: 182 z: 406 Obstruction: active: true moving: false control group: 1712 control group 2: 0 tag: 662 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 182 z: 406 last x: 182 last z: 406 territory: 3 rot x: 0 rot y: 3.87291 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1712 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1713 Footprint: Minimap: active: true x: 186 z: 390 Obstruction: active: true moving: false control group: 1713 control group 2: 0 tag: 672 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 186 z: 390 last x: 186 last z: 390 territory: 3 rot x: 0 rot y: 2.35834 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1713 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1714 Footprint: Minimap: active: true x: 190 z: 398 Obstruction: active: true moving: false control group: 1714 control group 2: 0 tag: 678 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 190 z: 398 last x: 190 last z: 398 territory: 3 rot x: 0 rot y: 4.48484 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1714 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1715 Footprint: Minimap: active: true x: 178 z: 378 Obstruction: active: true moving: false control group: 1715 control group 2: 0 tag: 654 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 178 z: 378 last x: 178 last z: 378 territory: 3 rot x: 0 rot y: 2.25316 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1715 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1716 Footprint: Minimap: active: true x: 122 z: 438 Obstruction: active: true moving: false control group: 1716 control group 2: 0 tag: 418 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 z: 438 last x: 122 last z: 438 territory: 3 rot x: 0 rot y: 1.85642 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1716 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1717 Footprint: Minimap: active: true x: 122 z: 454 Obstruction: active: true moving: false control group: 1717 control group 2: 0 tag: 420 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 z: 454 last x: 122 last z: 454 territory: 3 rot x: 0 rot y: 5.03135 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1717 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1718 Footprint: Minimap: active: true x: 126 z: 454 Obstruction: active: true moving: false control group: 1718 control group 2: 0 tag: 442 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 z: 454 last x: 126 last z: 454 territory: 3 rot x: 0 rot y: 1.01774 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1718 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1719 Footprint: Minimap: active: true x: 134 z: 454 Obstruction: active: true moving: false control group: 1719 control group 2: 0 tag: 508 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 z: 454 last x: 134 last z: 454 territory: 3 rot x: 0 rot y: 0.50747 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1719 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1720 Footprint: Minimap: active: true x: 114 z: 394 Obstruction: active: true moving: false control group: 1720 control group 2: 0 tag: 368 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 z: 394 last x: 114 last z: 394 territory: 3 rot x: 0 rot y: 5.93483 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1720 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1721 Footprint: Minimap: active: true x: 150 z: 374 Obstruction: active: true moving: false control group: 1721 control group 2: 0 tag: 578 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150 z: 374 last x: 150 last z: 374 territory: 3 rot x: 0 rot y: 5.5019 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1721 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1722 Footprint: Minimap: active: true x: 162 z: 370 Obstruction: active: true moving: false control group: 1722 control group 2: 0 tag: 618 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 162 z: 370 last x: 162 last z: 370 territory: 3 rot x: 0 rot y: 5.03721 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1722 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1723 Footprint: Minimap: active: true x: 170 z: 366 Obstruction: active: true moving: false control group: 1723 control group 2: 0 tag: 634 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 170 z: 366 last x: 170 last z: 366 territory: 3 rot x: 0 rot y: 2.38924 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1723 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1724 Footprint: Minimap: active: true x: 126 z: 378 Obstruction: active: true moving: false control group: 1724 control group 2: 0 tag: 436 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 z: 378 last x: 126 last z: 378 territory: 3 rot x: 0 rot y: 3.15305 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1724 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1725 Footprint: Minimap: active: true x: 166 z: 418 Obstruction: active: true moving: false control group: 1725 control group 2: 0 tag: 630 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 166 z: 418 last x: 166 last z: 418 territory: 3 rot x: 0 rot y: 2.4566 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1725 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1726 Footprint: Minimap: active: true x: 166 z: 414 Obstruction: active: true moving: false control group: 1726 control group 2: 0 tag: 628 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 166 z: 414 last x: 166 last z: 414 territory: 3 rot x: 0 rot y: 2.33433 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1726 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1727 Footprint: Minimap: active: true x: 146 z: 434 Obstruction: active: true moving: false control group: 1727 control group 2: 0 tag: 568 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 z: 434 last x: 146 last z: 434 territory: 3 rot x: 0 rot y: 1.57818 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1727 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1728 Footprint: Minimap: active: true x: 174 z: 406 Obstruction: active: true moving: false control group: 1728 control group 2: 0 tag: 648 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 174 z: 406 last x: 174 last z: 406 territory: 3 rot x: 0 rot y: 1.00997 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1728 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1729 Footprint: Minimap: active: true x: 142 z: 438 Obstruction: active: true moving: false control group: 1729 control group 2: 0 tag: 550 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 z: 438 last x: 142 last z: 438 territory: 3 rot x: 0 rot y: 2.20684 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1729 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1730 Footprint: Minimap: active: true x: 182 z: 390 Obstruction: active: true moving: false control group: 1730 control group 2: 0 tag: 660 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 182 z: 390 last x: 182 last z: 390 territory: 3 rot x: 0 rot y: 4.42295 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1730 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1731 Footprint: Minimap: active: true x: 134 z: 450 Obstruction: active: true moving: false control group: 1731 control group 2: 0 tag: 506 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 z: 450 last x: 134 last z: 450 territory: 3 rot x: 0 rot y: 3.1151 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1731 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1732 Footprint: Minimap: active: true x: 170 z: 374 Obstruction: active: true moving: false control group: 1732 control group 2: 0 tag: 636 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 170 z: 374 last x: 170 last z: 374 territory: 3 rot x: 0 rot y: 5.41248 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1732 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1733 Footprint: Minimap: active: true x: 174 z: 378 Obstruction: active: true moving: false control group: 1733 control group 2: 0 tag: 644 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 174 z: 378 last x: 174 last z: 378 territory: 3 rot x: 0 rot y: 3.51983 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1733 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1734 Footprint: Minimap: active: true x: 130 z: 450 Obstruction: active: true moving: false control group: 1734 control group 2: 0 tag: 470 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 z: 450 last x: 130 last z: 450 territory: 3 rot x: 0 rot y: 5.25904 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1734 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1735 Footprint: Minimap: active: true x: 118 z: 390 Obstruction: active: true moving: false control group: 1735 control group 2: 0 tag: 386 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 z: 390 last x: 118 last z: 390 territory: 3 rot x: 0 rot y: 4.20159 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1735 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1736 Footprint: Minimap: active: true x: 166 z: 374 Obstruction: active: true moving: false control group: 1736 control group 2: 0 tag: 626 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 166 z: 374 last x: 166 last z: 374 territory: 3 rot x: 0 rot y: 0.09182 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1736 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1737 Footprint: Minimap: active: true x: 146 z: 426 Obstruction: active: true moving: false control group: 1737 control group 2: 0 tag: 566 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 z: 426 last x: 146 last z: 426 territory: 3 rot x: 0 rot y: 0.22077 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1737 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1738 Footprint: Minimap: active: true x: 150 z: 426 Obstruction: active: true moving: false control group: 1738 control group 2: 0 tag: 584 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150 z: 426 last x: 150 last z: 426 territory: 3 rot x: 0 rot y: 4.28075 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1738 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1739 Footprint: Minimap: active: true x: 154 z: 422 Obstruction: active: true moving: false control group: 1739 control group 2: 0 tag: 596 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 154 z: 422 last x: 154 last z: 422 territory: 3 rot x: 0 rot y: 6.20531 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1739 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1740 Footprint: Minimap: active: true x: 158 z: 418 Obstruction: active: true moving: false control group: 1740 control group 2: 0 tag: 612 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 158 z: 418 last x: 158 last z: 418 territory: 3 rot x: 0 rot y: 4.07032 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1740 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1741 Footprint: Minimap: active: true x: 170 z: 406 Obstruction: active: true moving: false control group: 1741 control group 2: 0 tag: 642 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 170 z: 406 last x: 170 last z: 406 territory: 3 rot x: 0 rot y: 5.2048 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1741 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1742 Footprint: Minimap: active: true x: 134 z: 438 Obstruction: active: true moving: false control group: 1742 control group 2: 0 tag: 504 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 z: 438 last x: 134 last z: 438 territory: 3 rot x: 0 rot y: 1.0223 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1742 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1743 Footprint: Minimap: active: true x: 174 z: 394 Obstruction: active: true moving: false control group: 1743 control group 2: 0 tag: 646 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 174 z: 394 last x: 174 last z: 394 territory: 3 rot x: 0 rot y: 2.0628 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1743 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1744 Footprint: Minimap: active: true x: 130 z: 430 Obstruction: active: true moving: false control group: 1744 control group 2: 0 tag: 466 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 z: 430 last x: 130 last z: 430 territory: 3 rot x: 0 rot y: 4.26441 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1744 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1745 Footprint: Minimap: active: true x: 130 z: 434 Obstruction: active: true moving: false control group: 1745 control group 2: 0 tag: 468 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 z: 434 last x: 130 last z: 434 territory: 3 rot x: 0 rot y: 0.12377 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1745 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1746 Footprint: Minimap: active: true x: 130 z: 418 Obstruction: active: true moving: false control group: 1746 control group 2: 0 tag: 464 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 z: 418 last x: 130 last z: 418 territory: 3 rot x: 0 rot y: 2.83811 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1746 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1747 Footprint: Minimap: active: true x: 126 z: 398 Obstruction: active: true moving: false control group: 1747 control group 2: 0 tag: 438 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 z: 398 last x: 126 last z: 398 territory: 3 rot x: 0 rot y: 3.57097 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1747 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1748 Footprint: Minimap: active: true x: 126 z: 414 Obstruction: active: true moving: false control group: 1748 control group 2: 0 tag: 440 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 z: 414 last x: 126 last z: 414 territory: 3 rot x: 0 rot y: 1.7864 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1748 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1749 Footprint: Minimap: active: true x: 130 z: 390 Obstruction: active: true moving: false control group: 1749 control group 2: 0 tag: 460 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 z: 390 last x: 130 last z: 390 territory: 3 rot x: 0 rot y: 3.21636 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1749 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1750 Footprint: Minimap: active: true x: 146 z: 386 Obstruction: active: true moving: false control group: 1750 control group 2: 0 tag: 554 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 z: 386 last x: 146 last z: 386 territory: 3 rot x: 0 rot y: 0.45676 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1750 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1751 Footprint: Minimap: active: true x: 146 z: 390 Obstruction: active: true moving: false control group: 1751 control group 2: 0 tag: 556 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 z: 390 last x: 146 last z: 390 territory: 3 rot x: 0 rot y: 3.53792 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1751 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1752 Footprint: Minimap: active: true x: 158 z: 382 Obstruction: active: true moving: false control group: 1752 control group 2: 0 tag: 606 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 158 z: 382 last x: 158 last z: 382 territory: 3 rot x: 0 rot y: 5.05501 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1752 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1753 Footprint: Minimap: active: true x: 146 z: 422 Obstruction: active: true moving: false control group: 1753 control group 2: 0 tag: 564 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 z: 422 last x: 146 last z: 422 territory: 3 rot x: 0 rot y: 0.96082 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1753 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1754 Footprint: Minimap: active: true x: 154 z: 410 Obstruction: active: true moving: false control group: 1754 control group 2: 0 tag: 594 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 154 z: 410 last x: 154 last z: 410 territory: 3 rot x: 0 rot y: 2.60372 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1754 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1755 Footprint: Minimap: active: true x: 158 z: 410 Obstruction: active: true moving: false control group: 1755 control group 2: 0 tag: 610 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 158 z: 410 last x: 158 last z: 410 territory: 3 rot x: 0 rot y: 2.46802 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1755 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1756 Footprint: Minimap: active: true x: 138 z: 430 Obstruction: active: true moving: false control group: 1756 control group 2: 0 tag: 524 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 z: 430 last x: 138 last z: 430 territory: 3 rot x: 0 rot y: 2.68685 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1756 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1757 Footprint: Minimap: active: true x: 170 z: 394 Obstruction: active: true moving: false control group: 1757 control group 2: 0 tag: 640 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 170 z: 394 last x: 170 last z: 394 territory: 3 rot x: 0 rot y: 3.14814 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1757 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1758 Footprint: Minimap: active: true x: 170 z: 390 Obstruction: active: true moving: false control group: 1758 control group 2: 0 tag: 638 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 170 z: 390 last x: 170 last z: 390 territory: 3 rot x: 0 rot y: 1.80515 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1758 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1759 Footprint: Minimap: active: true x: 130 z: 398 Obstruction: active: true moving: false control group: 1759 control group 2: 0 tag: 462 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 z: 398 last x: 130 last z: 398 territory: 3 rot x: 0 rot y: 5.87977 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1759 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1760 Footprint: Minimap: active: true x: 150 z: 390 Obstruction: active: true moving: false control group: 1760 control group 2: 0 tag: 580 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150 z: 390 last x: 150 last z: 390 territory: 3 rot x: 0 rot y: 0.45597 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1760 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1761 Footprint: Minimap: active: true x: 158 z: 386 Obstruction: active: true moving: false control group: 1761 control group 2: 0 tag: 608 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 158 z: 386 last x: 158 last z: 386 territory: 3 rot x: 0 rot y: 3.46352 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1761 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1762 Footprint: Minimap: active: true x: 162 z: 386 Obstruction: active: true moving: false control group: 1762 control group 2: 0 tag: 620 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 162 z: 386 last x: 162 last z: 386 territory: 3 rot x: 0 rot y: 5.8186 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1762 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1763 Footprint: Minimap: active: true x: 138 z: 418 Obstruction: active: true moving: false control group: 1763 control group 2: 0 tag: 522 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 z: 418 last x: 138 last z: 418 territory: 3 rot x: 0 rot y: 5.56978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1763 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1764 Footprint: Minimap: active: true x: 146 z: 410 Obstruction: active: true moving: false control group: 1764 control group 2: 0 tag: 562 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 z: 410 last x: 146 last z: 410 territory: 3 rot x: 0 rot y: 2.34067 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1764 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1765 Footprint: Minimap: active: true x: 162 z: 398 Obstruction: active: true moving: false control group: 1765 control group 2: 0 tag: 622 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 162 z: 398 last x: 162 last z: 398 territory: 3 rot x: 0 rot y: 4.08889 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1765 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1766 Footprint: Minimap: active: true x: 134 z: 410 Obstruction: active: true moving: false control group: 1766 control group 2: 0 tag: 502 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 z: 410 last x: 134 last z: 410 territory: 3 rot x: 0 rot y: 5.30506 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1766 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1767 Footprint: Minimap: active: true x: 134 z: 398 Obstruction: active: true moving: false control group: 1767 control group 2: 0 tag: 498 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 z: 398 last x: 134 last z: 398 territory: 3 rot x: 0 rot y: 1.97428 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1767 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1768 Footprint: Minimap: active: true x: 134 z: 406 Obstruction: active: true moving: false control group: 1768 control group 2: 0 tag: 500 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 z: 406 last x: 134 last z: 406 territory: 3 rot x: 0 rot y: 5.9159 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1768 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1769 Footprint: Minimap: active: true x: 142 z: 398 Obstruction: active: true moving: false control group: 1769 control group 2: 0 tag: 546 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 z: 398 last x: 142 last z: 398 territory: 3 rot x: 0 rot y: 0.07119 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1769 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1770 Footprint: Minimap: active: true x: 146 z: 398 Obstruction: active: true moving: false control group: 1770 control group 2: 0 tag: 558 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 z: 398 last x: 146 last z: 398 territory: 3 rot x: 0 rot y: 4.79683 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1770 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1771 Footprint: Minimap: active: true x: 154 z: 390 Obstruction: active: true moving: false control group: 1771 control group 2: 0 tag: 592 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 154 z: 390 last x: 154 last z: 390 territory: 3 rot x: 0 rot y: 0.41425 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1771 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1772 Footprint: Minimap: active: true x: 142 z: 406 Obstruction: active: true moving: false control group: 1772 control group 2: 0 tag: 548 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 z: 406 last x: 142 last z: 406 territory: 3 rot x: 0 rot y: 3.90294 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1772 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1773 Footprint: Minimap: active: true x: 146 z: 402 Obstruction: active: true moving: false control group: 1773 control group 2: 0 tag: 560 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 z: 402 last x: 146 last z: 402 territory: 3 rot x: 0 rot y: 1.59043 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1773 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1774 Footprint: Minimap: active: true x: 150 z: 402 Obstruction: active: true moving: false control group: 1774 control group 2: 0 tag: 582 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150 z: 402 last x: 150 last z: 402 territory: 3 rot x: 0 rot y: 5.9403 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1774 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1775 Footprint: Minimap: active: true x: 138 z: 406 Obstruction: active: true moving: false control group: 1775 control group 2: 0 tag: 520 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 z: 406 last x: 138 last z: 406 territory: 3 rot x: 0 rot y: 5.54998 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1775 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1776 Footprint: Minimap: active: true x: 1198 z: 762 Obstruction: active: true moving: false control group: 1776 control group 2: 0 tag: 7020 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1198 z: 762 last x: 1198 last z: 762 territory: 1 rot x: 0 rot y: 5.78795 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1776 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1777 Footprint: Minimap: active: true x: 1198 z: 754 Obstruction: active: true moving: false control group: 1777 control group 2: 0 tag: 7018 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1198 z: 754 last x: 1198 last z: 754 territory: 1 rot x: 0 rot y: 4.5168 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1777 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1778 Footprint: Minimap: active: true x: 1198 z: 814 Obstruction: active: true moving: false control group: 1778 control group 2: 0 tag: 7026 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1198 z: 814 last x: 1198 last z: 814 territory: 1 rot x: 0 rot y: 0.43268 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1778 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1779 Footprint: Minimap: active: true x: 1202 z: 814 Obstruction: active: true moving: false control group: 1779 control group 2: 0 tag: 7046 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202 z: 814 last x: 1202 last z: 814 territory: 1 rot x: 0 rot y: 5.51803 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1779 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1780 Footprint: Minimap: active: true x: 1226 z: 822 Obstruction: active: true moving: false control group: 1780 control group 2: 0 tag: 7144 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226 z: 822 last x: 1226 last z: 822 territory: 1 rot x: 0 rot y: 0.10988 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1780 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1781 Footprint: Minimap: active: true x: 1238 z: 734 Obstruction: active: true moving: false control group: 1781 control group 2: 0 tag: 7196 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1238 z: 734 last x: 1238 last z: 734 territory: 0 rot x: 0 rot y: 4.6355 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1781 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1782 Footprint: Minimap: active: true x: 1238 z: 710 Obstruction: active: true moving: false control group: 1782 control group 2: 0 tag: 7194 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1238 z: 710 last x: 1238 last z: 710 territory: 0 rot x: 0 rot y: 2.04578 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1782 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1783 Footprint: Minimap: active: true x: 1242 z: 714 Obstruction: active: true moving: false control group: 1783 control group 2: 0 tag: 7214 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1242 z: 714 last x: 1242 last z: 714 territory: 0 rot x: 0 rot y: 2.9182 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1783 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1784 Footprint: Minimap: active: true x: 1226 z: 738 Obstruction: active: true moving: false control group: 1784 control group 2: 0 tag: 7132 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226 z: 738 last x: 1226 last z: 738 territory: 0 rot x: 0 rot y: 5.06685 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1784 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1785 Footprint: Minimap: active: true x: 1250 z: 698 Obstruction: active: true moving: false control group: 1785 control group 2: 0 tag: 7240 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1250 z: 698 last x: 1250 last z: 698 territory: 0 rot x: 0 rot y: 0.44527 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1785 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1786 Footprint: Minimap: active: true x: 1218 z: 738 Obstruction: active: true moving: false control group: 1786 control group 2: 0 tag: 7106 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218 z: 738 last x: 1218 last z: 738 territory: 1 rot x: 0 rot y: 3.53377 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1786 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1787 Footprint: Minimap: active: true x: 1198 z: 738 Obstruction: active: true moving: false control group: 1787 control group 2: 0 tag: 7016 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1198 z: 738 last x: 1198 last z: 738 territory: 1 rot x: 0 rot y: 0.59514 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1787 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1789 Footprint: Minimap: active: true x: 1194 z: 786 Obstruction: active: true moving: false control group: 1789 control group 2: 0 tag: 7008 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194 z: 786 last x: 1194 last z: 786 territory: 1 rot x: 0 rot y: 5.5271 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1789 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1790 Footprint: Minimap: active: true x: 1202 z: 766 Obstruction: active: true moving: false control group: 1790 control group 2: 0 tag: 7038 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202 z: 766 last x: 1202 last z: 766 territory: 1 rot x: 0 rot y: 2.31116 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1790 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1791 Footprint: Minimap: active: true x: 1198 z: 798 Obstruction: active: true moving: false control group: 1791 control group 2: 0 tag: 7024 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1198 z: 798 last x: 1198 last z: 798 territory: 1 rot x: 0 rot y: 5.46142 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1791 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1792 Footprint: Minimap: active: true x: 1210 z: 814 Obstruction: active: true moving: false control group: 1792 control group 2: 0 tag: 7082 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1210 z: 814 last x: 1210 last z: 814 territory: 1 rot x: 0 rot y: 3.67402 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1792 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1793 Footprint: Minimap: active: true x: 1230 z: 814 Obstruction: active: true moving: false control group: 1793 control group 2: 0 tag: 7166 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1230 z: 814 last x: 1230 last z: 814 territory: 1 rot x: 0 rot y: 0.59568 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1793 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1794 Footprint: Minimap: active: true x: 1242 z: 722 Obstruction: active: true moving: false control group: 1794 control group 2: 0 tag: 7216 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1242 z: 722 last x: 1242 last z: 722 territory: 0 rot x: 0 rot y: 2.64847 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1794 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1795 Footprint: Minimap: active: true x: 1242 z: 738 Obstruction: active: true moving: false control group: 1795 control group 2: 0 tag: 7218 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1242 z: 738 last x: 1242 last z: 738 territory: 0 rot x: 0 rot y: 1.62784 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1795 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1796 Footprint: Minimap: active: true x: 1258 z: 710 Obstruction: active: true moving: false control group: 1796 control group 2: 0 tag: 7254 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1258 z: 710 last x: 1258 last z: 710 territory: 0 rot x: 0 rot y: 5.4015 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1796 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1797 Footprint: Minimap: active: true x: 1218 z: 742 Obstruction: active: true moving: false control group: 1797 control group 2: 0 tag: 7108 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218 z: 742 last x: 1218 last z: 742 territory: 1 rot x: 0 rot y: 6.16652 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1797 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1798 Footprint: Minimap: active: true x: 1198 z: 782 Obstruction: active: true moving: false control group: 1798 control group 2: 0 tag: 7022 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1198 z: 782 last x: 1198 last z: 782 territory: 1 rot x: 0 rot y: 4.60286 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1798 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 14, "gatherers": [ [], [ 6068, 6071, 6066 ], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1799 Footprint: Minimap: active: true x: 1202 z: 774 Obstruction: active: true moving: false control group: 1799 control group 2: 0 tag: 7040 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202 z: 774 last x: 1202 last z: 774 territory: 1 rot x: 0 rot y: 4.5699 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1799 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 139, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1800 Footprint: Minimap: active: true x: 1202 z: 782 Obstruction: active: true moving: false control group: 1800 control group 2: 0 tag: 7042 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202 z: 782 last x: 1202 last z: 782 territory: 1 rot x: 0 rot y: 2.3216 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1800 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1801 Footprint: Minimap: active: true x: 1202 z: 798 Obstruction: active: true moving: false control group: 1801 control group 2: 0 tag: 7044 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202 z: 798 last x: 1202 last z: 798 territory: 1 rot x: 0 rot y: 1.56691 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1801 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1802 Footprint: Minimap: active: true x: 1206 z: 798 Obstruction: active: true moving: false control group: 1802 control group 2: 0 tag: 7062 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206 z: 798 last x: 1206 last z: 798 territory: 1 rot x: 0 rot y: 3.93696 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1802 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1803 Footprint: Minimap: active: true x: 1206 z: 806 Obstruction: active: true moving: false control group: 1803 control group 2: 0 tag: 7064 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206 z: 806 last x: 1206 last z: 806 territory: 1 rot x: 0 rot y: 3.79838 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1803 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1804 Footprint: Minimap: active: true x: 1214 z: 810 Obstruction: active: true moving: false control group: 1804 control group 2: 0 tag: 7098 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214 z: 810 last x: 1214 last z: 810 territory: 1 rot x: 0 rot y: 2.80388 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1804 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1805 Footprint: Minimap: active: true x: 1226 z: 810 Obstruction: active: true moving: false control group: 1805 control group 2: 0 tag: 7142 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226 z: 810 last x: 1226 last z: 810 territory: 1 rot x: 0 rot y: 3.31498 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1805 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1806 Footprint: Minimap: active: true x: 1230 z: 810 Obstruction: active: true moving: false control group: 1806 control group 2: 0 tag: 7164 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1230 z: 810 last x: 1230 last z: 810 territory: 1 rot x: 0 rot y: 2.52784 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1806 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1807 Footprint: Minimap: active: true x: 1234 z: 810 Obstruction: active: true moving: false control group: 1807 control group 2: 0 tag: 7182 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1234 z: 810 last x: 1234 last z: 810 territory: 0 rot x: 0 rot y: 3.71027 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1807 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1808 Footprint: Minimap: active: true x: 1234 z: 818 Obstruction: active: true moving: false control group: 1808 control group 2: 0 tag: 7184 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1234 z: 818 last x: 1234 last z: 818 territory: 0 rot x: 0 rot y: 4.37876 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1808 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1809 Footprint: Minimap: active: true x: 1242 z: 742 Obstruction: active: true moving: false control group: 1809 control group 2: 0 tag: 7220 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1242 z: 742 last x: 1242 last z: 742 territory: 0 rot x: 0 rot y: 3.17817 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1809 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1810 Footprint: Minimap: active: true x: 1246 z: 738 Obstruction: active: true moving: false control group: 1810 control group 2: 0 tag: 7230 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1246 z: 738 last x: 1246 last z: 738 territory: 0 rot x: 0 rot y: 1.48597 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1810 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1811 Footprint: Minimap: active: true x: 1246 z: 742 Obstruction: active: true moving: false control group: 1811 control group 2: 0 tag: 7232 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1246 z: 742 last x: 1246 last z: 742 territory: 0 rot x: 0 rot y: 0.57612 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1811 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1812 Footprint: Minimap: active: true x: 1238 z: 746 Obstruction: active: true moving: false control group: 1812 control group 2: 0 tag: 7198 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1238 z: 746 last x: 1238 last z: 746 territory: 0 rot x: 0 rot y: 0.50187 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1812 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1813 Footprint: Minimap: active: true x: 1210 z: 754 Obstruction: active: true moving: false control group: 1813 control group 2: 0 tag: 7076 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1210 z: 754 last x: 1210 last z: 754 territory: 1 rot x: 0 rot y: 3.18131 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1813 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1814 Footprint: Minimap: active: true x: 1210 z: 758 Obstruction: active: true moving: false control group: 1814 control group 2: 0 tag: 7078 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1210 z: 758 last x: 1210 last z: 758 territory: 1 rot x: 0 rot y: 1.08451 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1814 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1815 Footprint: Minimap: active: true x: 1210 z: 794 Obstruction: active: true moving: false control group: 1815 control group 2: 0 tag: 7080 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1210 z: 794 last x: 1210 last z: 794 territory: 1 rot x: 0 rot y: 1.35323 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1815 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1816 Footprint: Minimap: active: true x: 1214 z: 802 Obstruction: active: true moving: false control group: 1816 control group 2: 0 tag: 7094 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214 z: 802 last x: 1214 last z: 802 territory: 1 rot x: 0 rot y: 1.59708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1816 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1817 Footprint: Minimap: active: true x: 1214 z: 806 Obstruction: active: true moving: false control group: 1817 control group 2: 0 tag: 7096 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214 z: 806 last x: 1214 last z: 806 territory: 1 rot x: 0 rot y: 0.39766 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1817 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1818 Footprint: Minimap: active: true x: 1218 z: 806 Obstruction: active: true moving: false control group: 1818 control group 2: 0 tag: 7116 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218 z: 806 last x: 1218 last z: 806 territory: 1 rot x: 0 rot y: 0.74424 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1818 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1819 Footprint: Minimap: active: true x: 1250 z: 730 Obstruction: active: true moving: false control group: 1819 control group 2: 0 tag: 7242 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1250 z: 730 last x: 1250 last z: 730 territory: 0 rot x: 0 rot y: 2.14574 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1819 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1820 Footprint: Minimap: active: true x: 1254 z: 726 Obstruction: active: true moving: false control group: 1820 control group 2: 0 tag: 7248 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1254 z: 726 last x: 1254 last z: 726 territory: 0 rot x: 0 rot y: 0.09537 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1820 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1821 Footprint: Minimap: active: true x: 1214 z: 750 Obstruction: active: true moving: false control group: 1821 control group 2: 0 tag: 7090 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214 z: 750 last x: 1214 last z: 750 territory: 1 rot x: 0 rot y: 0.57203 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1821 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1822 Footprint: Minimap: active: true x: 1218 z: 750 Obstruction: active: true moving: false control group: 1822 control group 2: 0 tag: 7110 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218 z: 750 last x: 1218 last z: 750 territory: 1 rot x: 0 rot y: 6.03484 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1822 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1823 Footprint: Minimap: active: true x: 1226 z: 750 Obstruction: active: true moving: false control group: 1823 control group 2: 0 tag: 7134 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226 z: 750 last x: 1226 last z: 750 territory: 0 rot x: 0 rot y: 3.78116 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1823 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1824 Footprint: Minimap: active: true x: 1234 z: 750 Obstruction: active: true moving: false control group: 1824 control group 2: 0 tag: 7174 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1234 z: 750 last x: 1234 last z: 750 territory: 0 rot x: 0 rot y: 3.18636 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1824 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1825 Footprint: Minimap: active: true x: 1246 z: 750 Obstruction: active: true moving: false control group: 1825 control group 2: 0 tag: 7234 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1246 z: 750 last x: 1246 last z: 750 territory: 0 rot x: 0 rot y: 3.12555 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1825 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1826 Footprint: Minimap: active: true x: 1214 z: 794 Obstruction: active: true moving: false control group: 1826 control group 2: 0 tag: 7092 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214 z: 794 last x: 1214 last z: 794 territory: 1 rot x: 0 rot y: 5.30654 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1826 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1827 Footprint: Minimap: active: true x: 1242 z: 802 Obstruction: active: true moving: false control group: 1827 control group 2: 0 tag: 7228 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1242 z: 802 last x: 1242 last z: 802 territory: 0 rot x: 0 rot y: 2.04625 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1827 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1828 Footprint: Minimap: active: true x: 1250 z: 750 Obstruction: active: true moving: false control group: 1828 control group 2: 0 tag: 7244 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1250 z: 750 last x: 1250 last z: 750 territory: 0 rot x: 0 rot y: 2.16465 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1828 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1829 Footprint: Minimap: active: true x: 1254 z: 746 Obstruction: active: true moving: false control group: 1829 control group 2: 0 tag: 7250 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1254 z: 746 last x: 1254 last z: 746 territory: 0 rot x: 0 rot y: 3.8776 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1829 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1830 Footprint: Minimap: active: true x: 1254 z: 750 Obstruction: active: true moving: false control group: 1830 control group 2: 0 tag: 7252 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1254 z: 750 last x: 1254 last z: 750 territory: 0 rot x: 0 rot y: 5.79238 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1830 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1831 Footprint: Minimap: active: true x: 1226 z: 754 Obstruction: active: true moving: false control group: 1831 control group 2: 0 tag: 7136 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226 z: 754 last x: 1226 last z: 754 territory: 1 rot x: 0 rot y: 0.85012 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1831 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1832 Footprint: Minimap: active: true x: 1238 z: 754 Obstruction: active: true moving: false control group: 1832 control group 2: 0 tag: 7200 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1238 z: 754 last x: 1238 last z: 754 territory: 0 rot x: 0 rot y: 5.00399 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1832 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1833 Footprint: Minimap: active: true x: 1218 z: 782 Obstruction: active: true moving: false control group: 1833 control group 2: 0 tag: 7112 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218 z: 782 last x: 1218 last z: 782 territory: 1 rot x: 0 rot y: 5.85372 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1833 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1834 Footprint: Minimap: active: true x: 1218 z: 794 Obstruction: active: true moving: false control group: 1834 control group 2: 0 tag: 7114 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218 z: 794 last x: 1218 last z: 794 territory: 1 rot x: 0 rot y: 1.15685 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1834 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1835 Footprint: Minimap: active: true x: 1242 z: 798 Obstruction: active: true moving: false control group: 1835 control group 2: 0 tag: 7226 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1242 z: 798 last x: 1242 last z: 798 territory: 0 rot x: 0 rot y: 4.2742 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1835 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1836 Footprint: Minimap: active: true x: 1234 z: 758 Obstruction: active: true moving: false control group: 1836 control group 2: 0 tag: 7176 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1234 z: 758 last x: 1234 last z: 758 territory: 0 rot x: 0 rot y: 4.32828 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1836 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1837 Footprint: Minimap: active: true x: 1238 z: 758 Obstruction: active: true moving: false control group: 1837 control group 2: 0 tag: 7202 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1238 z: 758 last x: 1238 last z: 758 territory: 0 rot x: 0 rot y: 3.55237 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1837 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1838 Footprint: Minimap: active: true x: 1242 z: 758 Obstruction: active: true moving: false control group: 1838 control group 2: 0 tag: 7222 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1242 z: 758 last x: 1242 last z: 758 territory: 0 rot x: 0 rot y: 1.77494 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1838 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1839 Footprint: Minimap: active: true x: 1222 z: 766 Obstruction: active: true moving: false control group: 1839 control group 2: 0 tag: 7120 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 z: 766 last x: 1222 last z: 766 territory: 1 rot x: 0 rot y: 2.56768 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1839 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1840 Footprint: Minimap: active: true x: 1222 z: 778 Obstruction: active: true moving: false control group: 1840 control group 2: 0 tag: 7122 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 z: 778 last x: 1222 last z: 778 territory: 1 rot x: 0 rot y: 0.01708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1840 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1841 Footprint: Minimap: active: true x: 1222 z: 786 Obstruction: active: true moving: false control group: 1841 control group 2: 0 tag: 7124 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 z: 786 last x: 1222 last z: 786 territory: 1 rot x: 0 rot y: 5.8809 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1841 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1842 Footprint: Minimap: active: true x: 1222 z: 790 Obstruction: active: true moving: false control group: 1842 control group 2: 0 tag: 7126 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 z: 790 last x: 1222 last z: 790 territory: 1 rot x: 0 rot y: 3.55031 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1842 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1843 Footprint: Minimap: active: true x: 1226 z: 790 Obstruction: active: true moving: false control group: 1843 control group 2: 0 tag: 7140 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226 z: 790 last x: 1226 last z: 790 territory: 1 rot x: 0 rot y: 2.04091 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1843 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1844 Footprint: Minimap: active: true x: 1234 z: 794 Obstruction: active: true moving: false control group: 1844 control group 2: 0 tag: 7180 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1234 z: 794 last x: 1234 last z: 794 territory: 1 rot x: 0 rot y: 1.70904 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1844 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1845 Footprint: Minimap: active: true x: 1238 z: 794 Obstruction: active: true moving: false control group: 1845 control group 2: 0 tag: 7206 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1238 z: 794 last x: 1238 last z: 794 territory: 1 rot x: 0 rot y: 3.8015 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1845 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1846 Footprint: Minimap: active: true x: 1230 z: 762 Obstruction: active: true moving: false control group: 1846 control group 2: 0 tag: 7158 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1230 z: 762 last x: 1230 last z: 762 territory: 1 rot x: 0 rot y: 5.49073 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1846 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1847 Footprint: Minimap: active: true x: 1234 z: 762 Obstruction: active: true moving: false control group: 1847 control group 2: 0 tag: 7178 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1234 z: 762 last x: 1234 last z: 762 territory: 0 rot x: 0 rot y: 3.9239 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1847 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1848 Footprint: Minimap: active: true x: 1250 z: 762 Obstruction: active: true moving: false control group: 1848 control group 2: 0 tag: 7246 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1250 z: 762 last x: 1250 last z: 762 territory: 0 rot x: 0 rot y: 4.52747 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1848 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1849 Footprint: Minimap: active: true x: 1226 z: 782 Obstruction: active: true moving: false control group: 1849 control group 2: 0 tag: 7138 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226 z: 782 last x: 1226 last z: 782 territory: 1 rot x: 0 rot y: 4.28476 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1849 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1850 Footprint: Minimap: active: true x: 1242 z: 766 Obstruction: active: true moving: false control group: 1850 control group 2: 0 tag: 7224 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1242 z: 766 last x: 1242 last z: 766 territory: 0 rot x: 0 rot y: 0.724 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1850 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1851 Footprint: Minimap: active: true x: 1230 z: 778 Obstruction: active: true moving: false control group: 1851 control group 2: 0 tag: 7160 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1230 z: 778 last x: 1230 last z: 778 territory: 1 rot x: 0 rot y: 5.10354 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1851 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1852 Footprint: Minimap: active: true x: 1230 z: 782 Obstruction: active: true moving: false control group: 1852 control group 2: 0 tag: 7162 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1230 z: 782 last x: 1230 last z: 782 territory: 1 rot x: 0 rot y: 5.22584 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1852 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1853 Footprint: Minimap: active: true x: 1238 z: 770 Obstruction: active: true moving: false control group: 1853 control group 2: 0 tag: 7204 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1238 z: 770 last x: 1238 last z: 770 territory: 0 rot x: 0 rot y: 5.61977 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1853 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1854 Footprint: Minimap: active: true x: 1246 z: 774 Obstruction: active: true moving: false control group: 1854 control group 2: 0 tag: 7236 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1246 z: 774 last x: 1246 last z: 774 territory: 0 rot x: 0 rot y: 5.84403 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1854 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1855 Footprint: Minimap: active: true x: 394 z: 890 Obstruction: active: true moving: false control group: 1855 control group 2: 0 tag: 1702 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 z: 890 last x: 394 last z: 890 territory: 2 rot x: 0 rot y: 3.28985 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1855 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1856 Footprint: Minimap: active: true x: 394 z: 894 Obstruction: active: true moving: false control group: 1856 control group 2: 0 tag: 1704 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 z: 894 last x: 394 last z: 894 territory: 2 rot x: 0 rot y: 4.50469 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1856 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1857 Footprint: Minimap: active: true x: 394 z: 898 Obstruction: active: true moving: false control group: 1857 control group 2: 0 tag: 1706 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 z: 898 last x: 394 last z: 898 territory: 2 rot x: 0 rot y: 2.84345 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1857 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1858 Footprint: Minimap: active: true x: 398 z: 886 Obstruction: active: true moving: false control group: 1858 control group 2: 0 tag: 1718 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 z: 886 last x: 398 last z: 886 territory: 2 rot x: 0 rot y: 4.07062 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1858 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1859 Footprint: Minimap: active: true x: 406 z: 878 Obstruction: active: true moving: false control group: 1859 control group 2: 0 tag: 1736 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 z: 878 last x: 406 last z: 878 territory: 2 rot x: 0 rot y: 0.4343 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1859 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1860 Footprint: Minimap: active: true x: 406 z: 882 Obstruction: active: true moving: false control group: 1860 control group 2: 0 tag: 1738 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 z: 882 last x: 406 last z: 882 territory: 2 rot x: 0 rot y: 2.71561 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1860 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1861 Footprint: Minimap: active: true x: 414 z: 866 Obstruction: active: true moving: false control group: 1861 control group 2: 0 tag: 1750 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 z: 866 last x: 414 last z: 866 territory: 3 rot x: 0 rot y: 1.22631 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1861 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1862 Footprint: Minimap: active: true x: 418 z: 878 Obstruction: active: true moving: false control group: 1862 control group 2: 0 tag: 1764 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 z: 878 last x: 418 last z: 878 territory: 2 rot x: 0 rot y: 1.7101 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1862 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1863 Footprint: Minimap: active: true x: 418 z: 874 Obstruction: active: true moving: false control group: 1863 control group 2: 0 tag: 1762 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 z: 874 last x: 418 last z: 874 territory: 2 rot x: 0 rot y: 6.16002 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1863 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1864 Footprint: Minimap: active: true x: 418 z: 890 Obstruction: active: true moving: false control group: 1864 control group 2: 0 tag: 1766 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 z: 890 last x: 418 last z: 890 territory: 2 rot x: 0 rot y: 0.57006 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1864 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1865 Footprint: Minimap: active: true x: 382 z: 910 Obstruction: active: true moving: false control group: 1865 control group 2: 0 tag: 1676 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382 z: 910 last x: 382 last z: 910 territory: 2 rot x: 0 rot y: 5.90661 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1865 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1866 Footprint: Minimap: active: true x: 386 z: 910 Obstruction: active: true moving: false control group: 1866 control group 2: 0 tag: 1686 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 z: 910 last x: 386 last z: 910 territory: 2 rot x: 0 rot y: 2.56197 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1866 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1867 Footprint: Minimap: active: true x: 434 z: 846 Obstruction: active: true moving: false control group: 1867 control group 2: 0 tag: 1842 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 z: 846 last x: 434 last z: 846 territory: 1 rot x: 0 rot y: 1.5641 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1867 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1868 Footprint: Minimap: active: true x: 402 z: 918 Obstruction: active: true moving: false control group: 1868 control group 2: 0 tag: 1730 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 z: 918 last x: 402 last z: 918 territory: 2 rot x: 0 rot y: 2.6549 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1868 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1869 Footprint: Minimap: active: true x: 402 z: 922 Obstruction: active: true moving: false control group: 1869 control group 2: 0 tag: 1732 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 z: 922 last x: 402 last z: 922 territory: 2 rot x: 0 rot y: 1.24477 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1869 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1870 Footprint: Minimap: active: true x: 402 z: 926 Obstruction: active: true moving: false control group: 1870 control group 2: 0 tag: 1734 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 z: 926 last x: 402 last z: 926 territory: 2 rot x: 0 rot y: 1.7114 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1870 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1871 Footprint: Minimap: active: true x: 434 z: 826 Obstruction: active: true moving: false control group: 1871 control group 2: 0 tag: 1840 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 z: 826 last x: 434 last z: 826 territory: 1 rot x: 0 rot y: 4.41642 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1871 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1872 Footprint: Minimap: active: true x: 442 z: 838 Obstruction: active: true moving: false control group: 1872 control group 2: 0 tag: 1902 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 z: 838 last x: 442 last z: 838 territory: 1 rot x: 0 rot y: 5.73488 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1872 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1873 Footprint: Minimap: active: true x: 450 z: 826 Obstruction: active: true moving: false control group: 1873 control group 2: 0 tag: 2010 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 826 last x: 450 last z: 826 territory: 1 rot x: 0 rot y: 1.58913 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1873 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1874 Footprint: Minimap: active: true x: 394 z: 926 Obstruction: active: true moving: false control group: 1874 control group 2: 0 tag: 1708 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 z: 926 last x: 394 last z: 926 territory: 2 rot x: 0 rot y: 1.0285 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1874 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1875 Footprint: Minimap: active: true x: 398 z: 926 Obstruction: active: true moving: false control group: 1875 control group 2: 0 tag: 1726 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 z: 926 last x: 398 last z: 926 territory: 2 rot x: 0 rot y: 4.41492 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1875 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 2, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1876 Footprint: Minimap: active: true x: 382 z: 938 Obstruction: active: true moving: false control group: 1876 control group 2: 0 tag: 1678 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382 z: 938 last x: 382 last z: 938 territory: 2 rot x: 0 rot y: 2.43497 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1876 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1877 Footprint: Minimap: active: true x: 398 z: 898 Obstruction: active: true moving: false control group: 1877 control group 2: 0 tag: 1720 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 z: 898 last x: 398 last z: 898 territory: 2 rot x: 0 rot y: 5.13727 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1877 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1878 Footprint: Minimap: active: true x: 386 z: 914 Obstruction: active: true moving: false control group: 1878 control group 2: 0 tag: 1688 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 z: 914 last x: 386 last z: 914 territory: 2 rot x: 0 rot y: 2.45669 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1878 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1879 Footprint: Minimap: active: true x: 406 z: 898 Obstruction: active: true moving: false control group: 1879 control group 2: 0 tag: 1742 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 z: 898 last x: 406 last z: 898 territory: 2 rot x: 0 rot y: 2.8527 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1879 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1880 Footprint: Minimap: active: true x: 406 z: 906 Obstruction: active: true moving: false control group: 1880 control group 2: 0 tag: 1744 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 z: 906 last x: 406 last z: 906 territory: 2 rot x: 0 rot y: 0.66437 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1880 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1881 Footprint: Minimap: active: true x: 402 z: 910 Obstruction: active: true moving: false control group: 1881 control group 2: 0 tag: 1728 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 z: 910 last x: 402 last z: 910 territory: 2 rot x: 0 rot y: 3.93792 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1881 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1882 Footprint: Minimap: active: true x: 398 z: 914 Obstruction: active: true moving: false control group: 1882 control group 2: 0 tag: 1724 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 z: 914 last x: 398 last z: 914 territory: 2 rot x: 0 rot y: 1.56763 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1882 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1883 Footprint: Minimap: active: true x: 442 z: 834 Obstruction: active: true moving: false control group: 1883 control group 2: 0 tag: 1900 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 z: 834 last x: 442 last z: 834 territory: 1 rot x: 0 rot y: 0.96714 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1883 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1884 Footprint: Minimap: active: true x: 398 z: 906 Obstruction: active: true moving: false control group: 1884 control group 2: 0 tag: 1722 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 z: 906 last x: 398 last z: 906 territory: 2 rot x: 0 rot y: 1.16562 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1884 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1885 Footprint: Minimap: active: true x: 406 z: 894 Obstruction: active: true moving: false control group: 1885 control group 2: 0 tag: 1740 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 z: 894 last x: 406 last z: 894 territory: 2 rot x: 0 rot y: 0.5934 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1885 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1891 Footprint: Minimap: active: true x: 562 z: 1114 Obstruction: active: true moving: false control group: 1891 control group 2: 0 tag: 2754 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 z: 1114 last x: 562 last z: 1114 territory: 2 rot x: 0 rot y: 5.96825 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1891 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 71, "gatherers": [ [], [], [ 6239 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1894 Footprint: Minimap: active: true x: 550 z: 1126 Obstruction: active: true moving: false control group: 1894 control group 2: 0 tag: 2694 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 z: 1126 last x: 550 last z: 1126 territory: 2 rot x: 0 rot y: 2.75887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1894 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1895 Footprint: Minimap: active: true x: 562 z: 1130 Obstruction: active: true moving: false control group: 1895 control group 2: 0 tag: 2758 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 z: 1130 last x: 562 last z: 1130 territory: 2 rot x: 0 rot y: 2.89971 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1895 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1896 Footprint: Minimap: active: true x: 566 z: 1130 Obstruction: active: true moving: false control group: 1896 control group 2: 0 tag: 2774 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 z: 1130 last x: 566 last z: 1130 territory: 2 rot x: 0 rot y: 5.68303 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1896 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 121, "gatherers": [ [], [], [ 6240, 6261, 6260 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1897 Footprint: Minimap: active: true x: 614 z: 1114 Obstruction: active: true moving: false control group: 1897 control group 2: 0 tag: 3350 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 z: 1114 last x: 614 last z: 1114 territory: 2 rot x: 0 rot y: 5.15752 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1897 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 32, "gatherers": [ [], [], [ 6251, 6254 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1898 Footprint: Minimap: active: true x: 614 z: 1122 Obstruction: active: true moving: false control group: 1898 control group 2: 0 tag: 3352 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 z: 1122 last x: 614 last z: 1122 territory: 2 rot x: 0 rot y: 0.59357 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1898 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1900 Footprint: Minimap: active: true x: 654 z: 1062 Obstruction: active: true moving: false control group: 1900 control group 2: 0 tag: 3676 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 z: 1062 last x: 654 last z: 1062 territory: 2 rot x: 0 rot y: 5.67165 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1900 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1901 Footprint: Minimap: active: true x: 674 z: 1082 Obstruction: active: true moving: false control group: 1901 control group 2: 0 tag: 3750 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 z: 1082 last x: 674 last z: 1082 territory: 2 rot x: 0 rot y: 0.4149 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1901 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1904 Footprint: Minimap: active: true x: 598 z: 1138 Obstruction: active: true moving: false control group: 1904 control group 2: 0 tag: 3154 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 1138 last x: 598 last z: 1138 territory: 2 rot x: 0 rot y: 3.07262 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1904 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 136, "gatherers": [ [], [], [ 6242, 6255 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1905 Footprint: Minimap: active: true x: 614 z: 1134 Obstruction: active: true moving: false control group: 1905 control group 2: 0 tag: 3356 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 z: 1134 last x: 614 last z: 1134 territory: 2 rot x: 0 rot y: 1.40372 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1905 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1906 Footprint: Minimap: active: true x: 614 z: 1130 Obstruction: active: true moving: false control group: 1906 control group 2: 0 tag: 3354 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 z: 1130 last x: 614 last z: 1130 territory: 2 rot x: 0 rot y: 3.31963 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1906 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1907 Footprint: Minimap: active: true x: 634 z: 1050 Obstruction: active: true moving: false control group: 1907 control group 2: 0 tag: 3554 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 z: 1050 last x: 634 last z: 1050 territory: 2 rot x: 0 rot y: 1.56762 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1907 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1908 Footprint: Minimap: active: true x: 678 z: 1066 Obstruction: active: true moving: false control group: 1908 control group 2: 0 tag: 3762 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 z: 1066 last x: 678 last z: 1066 territory: 2 rot x: 0 rot y: 1.27643 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1908 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1909 Footprint: Minimap: active: true x: 598 z: 1050 Obstruction: active: true moving: false control group: 1909 control group 2: 0 tag: 3142 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 1050 last x: 598 last z: 1050 territory: 2 rot x: 0 rot y: 6.2211 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1909 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1916 Footprint: Minimap: active: true x: 622 z: 1102 Obstruction: active: true moving: false control group: 1916 control group 2: 0 tag: 3448 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 1102 last x: 622 last z: 1102 territory: 2 rot x: 0 rot y: 6.01366 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1916 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1918 Footprint: Minimap: active: true x: 562 z: 1126 Obstruction: active: true moving: false control group: 1918 control group 2: 0 tag: 2756 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 z: 1126 last x: 562 last z: 1126 territory: 2 rot x: 0 rot y: 2.04642 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1918 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1919 Footprint: Minimap: active: true x: 610 z: 1118 Obstruction: active: true moving: false control group: 1919 control group 2: 0 tag: 3308 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 1118 last x: 610 last z: 1118 territory: 2 rot x: 0 rot y: 1.06662 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1919 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1920 Footprint: Minimap: active: true x: 646 z: 1098 Obstruction: active: true moving: false control group: 1920 control group 2: 0 tag: 3634 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 z: 1098 last x: 646 last z: 1098 territory: 2 rot x: 0 rot y: 5.87008 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1920 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1921 Footprint: Minimap: active: true x: 646 z: 1058 Obstruction: active: true moving: false control group: 1921 control group 2: 0 tag: 3632 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 z: 1058 last x: 646 last z: 1058 territory: 2 rot x: 0 rot y: 1.16701 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1921 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1922 Footprint: Minimap: active: true x: 662 z: 1070 Obstruction: active: true moving: false control group: 1922 control group 2: 0 tag: 3700 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 z: 1070 last x: 662 last z: 1070 territory: 2 rot x: 0 rot y: 3.61585 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1922 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1923 Footprint: Minimap: active: true x: 662 z: 1074 Obstruction: active: true moving: false control group: 1923 control group 2: 0 tag: 3702 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 z: 1074 last x: 662 last z: 1074 territory: 2 rot x: 0 rot y: 4.676 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1923 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1924 Footprint: Minimap: active: true x: 610 z: 1050 Obstruction: active: true moving: false control group: 1924 control group 2: 0 tag: 3296 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 1050 last x: 610 last z: 1050 territory: 2 rot x: 0 rot y: 5.67121 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1924 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1936 Footprint: Minimap: active: true x: 634 z: 1090 Obstruction: active: true moving: false control group: 1936 control group 2: 0 tag: 3558 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 z: 1090 last x: 634 last z: 1090 territory: 2 rot x: 0 rot y: 0.23455 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1936 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1937 Footprint: Minimap: active: true x: 650 z: 1094 Obstruction: active: true moving: false control group: 1937 control group 2: 0 tag: 3656 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 z: 1094 last x: 650 last z: 1094 territory: 2 rot x: 0 rot y: 5.85476 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1937 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1938 Footprint: Minimap: active: true x: 642 z: 1066 Obstruction: active: true moving: false control group: 1938 control group 2: 0 tag: 3610 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 z: 1066 last x: 642 last z: 1066 territory: 2 rot x: 0 rot y: 1.39451 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1938 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1939 Footprint: Minimap: active: true x: 650 z: 1078 Obstruction: active: true moving: false control group: 1939 control group 2: 0 tag: 3652 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 z: 1078 last x: 650 last z: 1078 territory: 2 rot x: 0 rot y: 3.2365 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1939 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1940 Footprint: Minimap: active: true x: 610 z: 1058 Obstruction: active: true moving: false control group: 1940 control group 2: 0 tag: 3298 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 1058 last x: 610 last z: 1058 territory: 2 rot x: 0 rot y: 1.58684 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1940 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1941 Footprint: Minimap: active: true x: 614 z: 1058 Obstruction: active: true moving: false control group: 1941 control group 2: 0 tag: 3336 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 z: 1058 last x: 614 last z: 1058 territory: 2 rot x: 0 rot y: 1.99395 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1941 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1942 Footprint: Minimap: active: true x: 602 z: 1114 Obstruction: active: true moving: false control group: 1942 control group 2: 0 tag: 3196 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 z: 1114 last x: 602 last z: 1114 territory: 2 rot x: 0 rot y: 5.21048 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1942 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 79, "gatherers": [ [], [], [ 6256 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1943 Footprint: Minimap: active: true x: 610 z: 1062 Obstruction: active: true moving: false control group: 1943 control group 2: 0 tag: 3300 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 1062 last x: 610 last z: 1062 territory: 2 rot x: 0 rot y: 2.43908 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1943 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 102, "gatherers": [ [], [], [ 6253 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1945 Footprint: Minimap: active: true x: 610 z: 1082 Obstruction: active: true moving: false control group: 1945 control group 2: 0 tag: 3304 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 1082 last x: 610 last z: 1082 territory: 2 rot x: 0 rot y: 0.85064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1945 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 191, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1947 Footprint: Minimap: active: true x: 618 z: 1090 Obstruction: active: true moving: false control group: 1947 control group 2: 0 tag: 3398 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 z: 1090 last x: 618 last z: 1090 territory: 2 rot x: 0 rot y: 5.0086 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1947 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1948 Footprint: Minimap: active: true x: 626 z: 1086 Obstruction: active: true moving: false control group: 1948 control group 2: 0 tag: 3492 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 z: 1086 last x: 626 last z: 1086 territory: 2 rot x: 0 rot y: 4.07406 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1948 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1949 Footprint: Minimap: active: true x: 630 z: 1086 Obstruction: active: true moving: false control group: 1949 control group 2: 0 tag: 3536 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 z: 1086 last x: 630 last z: 1086 territory: 2 rot x: 0 rot y: 5.75638 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1949 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1950 Footprint: Minimap: active: true x: 634 z: 1086 Obstruction: active: true moving: false control group: 1950 control group 2: 0 tag: 3556 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 z: 1086 last x: 634 last z: 1086 territory: 2 rot x: 0 rot y: 0.75536 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1950 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1951 Footprint: Minimap: active: true x: 642 z: 1086 Obstruction: active: true moving: false control group: 1951 control group 2: 0 tag: 3612 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 z: 1086 last x: 642 last z: 1086 territory: 2 rot x: 0 rot y: 5.41181 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1951 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1952 Footprint: Minimap: active: true x: 638 z: 1078 Obstruction: active: true moving: false control group: 1952 control group 2: 0 tag: 3592 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 z: 1078 last x: 638 last z: 1078 territory: 2 rot x: 0 rot y: 5.43766 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1952 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1953 Footprint: Minimap: active: true x: 650 z: 1082 Obstruction: active: true moving: false control group: 1953 control group 2: 0 tag: 3654 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 z: 1082 last x: 650 last z: 1082 territory: 2 rot x: 0 rot y: 4.4415 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1953 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1954 Footprint: Minimap: active: true x: 654 z: 1082 Obstruction: active: true moving: false control group: 1954 control group 2: 0 tag: 3678 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 z: 1082 last x: 654 last z: 1082 territory: 2 rot x: 0 rot y: 4.28063 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1954 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1955 Footprint: Minimap: active: true x: 662 z: 1082 Obstruction: active: true moving: false control group: 1955 control group 2: 0 tag: 3704 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 z: 1082 last x: 662 last z: 1082 territory: 2 rot x: 0 rot y: 3.79421 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1955 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1956 Footprint: Minimap: active: true x: 622 z: 1066 Obstruction: active: true moving: false control group: 1956 control group 2: 0 tag: 3446 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 1066 last x: 622 last z: 1066 territory: 2 rot x: 0 rot y: 1.12963 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1956 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1957 Footprint: Minimap: active: true x: 614 z: 1062 Obstruction: active: true moving: false control group: 1957 control group 2: 0 tag: 3338 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 z: 1062 last x: 614 last z: 1062 territory: 2 rot x: 0 rot y: 3.60726 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1957 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1958 Footprint: Minimap: active: true x: 614 z: 1070 Obstruction: active: true moving: false control group: 1958 control group 2: 0 tag: 3340 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 z: 1070 last x: 614 last z: 1070 territory: 2 rot x: 0 rot y: 2.97355 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1958 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1960 Footprint: Minimap: active: true x: 614 z: 1082 Obstruction: active: true moving: false control group: 1960 control group 2: 0 tag: 3344 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 z: 1082 last x: 614 last z: 1082 territory: 2 rot x: 0 rot y: 1.80887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1960 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1961 Footprint: Minimap: active: true x: 626 z: 1082 Obstruction: active: true moving: false control group: 1961 control group 2: 0 tag: 3490 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 z: 1082 last x: 626 last z: 1082 territory: 2 rot x: 0 rot y: 1.23888 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1961 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1962 Footprint: Minimap: active: true x: 618 z: 1070 Obstruction: active: true moving: false control group: 1962 control group 2: 0 tag: 3396 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 z: 1070 last x: 618 last z: 1070 territory: 2 rot x: 0 rot y: 0.65856 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1962 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1963 Footprint: Minimap: active: true x: 626 z: 1070 Obstruction: active: true moving: false control group: 1963 control group 2: 0 tag: 3486 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 z: 1070 last x: 626 last z: 1070 territory: 2 rot x: 0 rot y: 0.10991 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1963 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1964 Footprint: Minimap: active: true x: 626 z: 1078 Obstruction: active: true moving: false control group: 1964 control group 2: 0 tag: 3488 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 z: 1078 last x: 626 last z: 1078 territory: 2 rot x: 0 rot y: 3.92426 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1964 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1965 Footprint: Minimap: active: true x: 310 z: 514 Obstruction: active: true moving: false control group: 1965 control group 2: 0 tag: 1024 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 z: 514 last x: 310 last z: 514 territory: 3 rot x: 0 rot y: 3.82461 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1965 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1966 Footprint: Minimap: active: true x: 314 z: 510 Obstruction: active: true moving: false control group: 1966 control group 2: 0 tag: 1068 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 z: 510 last x: 314 last z: 510 territory: 3 rot x: 0 rot y: 0.11921 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1966 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1968 Footprint: Minimap: active: true x: 298 z: 530 Obstruction: active: true moving: false control group: 1968 control group 2: 0 tag: 908 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 z: 530 last x: 298 last z: 530 territory: 3 rot x: 0 rot y: 1.4535 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1968 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1970 Footprint: Minimap: active: true x: 326 z: 578 Obstruction: active: true moving: false control group: 1970 control group 2: 0 tag: 1204 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 z: 578 last x: 326 last z: 578 territory: 3 rot x: 0 rot y: 0.25055 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1970 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1972 Footprint: Minimap: active: true x: 338 z: 546 Obstruction: active: true moving: false control group: 1972 control group 2: 0 tag: 1350 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 z: 546 last x: 338 last z: 546 territory: 3 rot x: 0 rot y: 0.90638 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1972 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1973 Footprint: Minimap: active: true x: 326 z: 486 Obstruction: active: true moving: false control group: 1973 control group 2: 0 tag: 1190 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 z: 486 last x: 326 last z: 486 territory: 3 rot x: 0 rot y: 3.94616 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1973 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1974 Footprint: Minimap: active: true x: 350 z: 538 Obstruction: active: true moving: false control group: 1974 control group 2: 0 tag: 1476 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 538 last x: 350 last z: 538 territory: 3 rot x: 0 rot y: 2.11014 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1974 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1975 Footprint: Minimap: active: true x: 350 z: 518 Obstruction: active: true moving: false control group: 1975 control group 2: 0 tag: 1472 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 518 last x: 350 last z: 518 territory: 3 rot x: 0 rot y: 2.61261 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1975 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1976 Footprint: Minimap: active: true x: 350 z: 522 Obstruction: active: true moving: false control group: 1976 control group 2: 0 tag: 1474 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 522 last x: 350 last z: 522 territory: 3 rot x: 0 rot y: 5.98852 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1976 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1977 Footprint: Minimap: active: true x: 354 z: 510 Obstruction: active: true moving: false control group: 1977 control group 2: 0 tag: 1526 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 z: 510 last x: 354 last z: 510 territory: 3 rot x: 0 rot y: 1.45228 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1977 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1978 Footprint: Minimap: active: true x: 366 z: 470 Obstruction: active: true moving: false control group: 1978 control group 2: 0 tag: 1620 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 z: 470 last x: 366 last z: 470 territory: 3 rot x: 0 rot y: 5.55254 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1978 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1979 Footprint: Minimap: active: true x: 370 z: 474 Obstruction: active: true moving: false control group: 1979 control group 2: 0 tag: 1646 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 z: 474 last x: 370 last z: 474 territory: 3 rot x: 0 rot y: 0.81743 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1979 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1980 Footprint: Minimap: active: true x: 318 z: 518 Obstruction: active: true moving: false control group: 1980 control group 2: 0 tag: 1106 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 z: 518 last x: 318 last z: 518 territory: 3 rot x: 0 rot y: 4.40697 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1980 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1982 Footprint: Minimap: active: true x: 322 z: 514 Obstruction: active: true moving: false control group: 1982 control group 2: 0 tag: 1138 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 z: 514 last x: 322 last z: 514 territory: 3 rot x: 0 rot y: 4.21236 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1982 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1983 Footprint: Minimap: active: true x: 326 z: 506 Obstruction: active: true moving: false control group: 1983 control group 2: 0 tag: 1192 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 z: 506 last x: 326 last z: 506 territory: 3 rot x: 0 rot y: 5.27523 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1983 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1984 Footprint: Minimap: active: true x: 326 z: 510 Obstruction: active: true moving: false control group: 1984 control group 2: 0 tag: 1194 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 z: 510 last x: 326 last z: 510 territory: 3 rot x: 0 rot y: 5.31263 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1984 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1987 Footprint: Minimap: active: true x: 334 z: 566 Obstruction: active: true moving: false control group: 1987 control group 2: 0 tag: 1298 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 566 last x: 334 last z: 566 territory: 3 rot x: 0 rot y: 3.16765 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1987 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1988 Footprint: Minimap: active: true x: 338 z: 562 Obstruction: active: true moving: false control group: 1988 control group 2: 0 tag: 1352 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 z: 562 last x: 338 last z: 562 territory: 3 rot x: 0 rot y: 5.56244 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1988 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1989 Footprint: Minimap: active: true x: 350 z: 510 Obstruction: active: true moving: false control group: 1989 control group 2: 0 tag: 1470 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 510 last x: 350 last z: 510 territory: 3 rot x: 0 rot y: 3.66144 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1989 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1990 Footprint: Minimap: active: true x: 346 z: 526 Obstruction: active: true moving: false control group: 1990 control group 2: 0 tag: 1432 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 z: 526 last x: 346 last z: 526 territory: 3 rot x: 0 rot y: 5.87787 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1990 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1991 Footprint: Minimap: active: true x: 346 z: 530 Obstruction: active: true moving: false control group: 1991 control group 2: 0 tag: 1434 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 z: 530 last x: 346 last z: 530 territory: 3 rot x: 0 rot y: 1.22115 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1991 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1992 Footprint: Minimap: active: true x: 354 z: 494 Obstruction: active: true moving: false control group: 1992 control group 2: 0 tag: 1524 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 z: 494 last x: 354 last z: 494 territory: 3 rot x: 0 rot y: 1.4629 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1992 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1993 Footprint: Minimap: active: true x: 338 z: 482 Obstruction: active: true moving: false control group: 1993 control group 2: 0 tag: 1344 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 z: 482 last x: 338 last z: 482 territory: 3 rot x: 0 rot y: 1.40523 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1993 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1994 Footprint: Minimap: active: true x: 366 z: 474 Obstruction: active: true moving: false control group: 1994 control group 2: 0 tag: 1622 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 z: 474 last x: 366 last z: 474 territory: 3 rot x: 0 rot y: 4.76046 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1994 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1995 Footprint: Minimap: active: true x: 318 z: 526 Obstruction: active: true moving: false control group: 1995 control group 2: 0 tag: 1108 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 z: 526 last x: 318 last z: 526 territory: 3 rot x: 0 rot y: 2.70485 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1995 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1996 Footprint: Minimap: active: true x: 322 z: 522 Obstruction: active: true moving: false control group: 1996 control group 2: 0 tag: 1140 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 z: 522 last x: 322 last z: 522 territory: 3 rot x: 0 rot y: 3.30857 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1996 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1998 Footprint: Minimap: active: true x: 318 z: 570 Obstruction: active: true moving: false control group: 1998 control group 2: 0 tag: 1114 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 z: 570 last x: 318 last z: 570 territory: 3 rot x: 0 rot y: 0.79293 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1998 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1999 Footprint: Minimap: active: true x: 326 z: 514 Obstruction: active: true moving: false control group: 1999 control group 2: 0 tag: 1196 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 z: 514 last x: 326 last z: 514 territory: 3 rot x: 0 rot y: 0.3874 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1999 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2000 Footprint: Minimap: active: true x: 322 z: 566 Obstruction: active: true moving: false control group: 2000 control group 2: 0 tag: 1146 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 z: 566 last x: 322 last z: 566 territory: 3 rot x: 0 rot y: 1.73244 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2000 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2003 Footprint: Minimap: active: true x: 326 z: 562 Obstruction: active: true moving: false control group: 2003 control group 2: 0 tag: 1202 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 z: 562 last x: 326 last z: 562 territory: 3 rot x: 0 rot y: 5.77263 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2003 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2004 Footprint: Minimap: active: true x: 330 z: 562 Obstruction: active: true moving: false control group: 2004 control group 2: 0 tag: 1248 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 562 last x: 330 last z: 562 territory: 3 rot x: 0 rot y: 1.76217 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2004 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2005 Footprint: Minimap: active: true x: 330 z: 542 Obstruction: active: true moving: false control group: 2005 control group 2: 0 tag: 1240 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 542 last x: 330 last z: 542 territory: 3 rot x: 0 rot y: 5.07676 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2005 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2006 Footprint: Minimap: active: true x: 334 z: 534 Obstruction: active: true moving: false control group: 2006 control group 2: 0 tag: 1296 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 534 last x: 334 last z: 534 territory: 3 rot x: 0 rot y: 5.34162 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2006 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2007 Footprint: Minimap: active: true x: 330 z: 550 Obstruction: active: true moving: false control group: 2007 control group 2: 0 tag: 1242 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 550 last x: 330 last z: 550 territory: 3 rot x: 0 rot y: 2.5131 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2007 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2008 Footprint: Minimap: active: true x: 330 z: 554 Obstruction: active: true moving: false control group: 2008 control group 2: 0 tag: 1244 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 554 last x: 330 last z: 554 territory: 3 rot x: 0 rot y: 5.8048 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2008 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2009 Footprint: Minimap: active: true x: 330 z: 558 Obstruction: active: true moving: false control group: 2009 control group 2: 0 tag: 1246 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 558 last x: 330 last z: 558 territory: 3 rot x: 0 rot y: 4.83703 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2009 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2010 Footprint: Minimap: active: true x: 342 z: 530 Obstruction: active: true moving: false control group: 2010 control group 2: 0 tag: 1400 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 z: 530 last x: 342 last z: 530 territory: 3 rot x: 0 rot y: 5.3133 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2010 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2011 Footprint: Minimap: active: true x: 342 z: 506 Obstruction: active: true moving: false control group: 2011 control group 2: 0 tag: 1396 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 z: 506 last x: 342 last z: 506 territory: 3 rot x: 0 rot y: 2.29914 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2011 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2012 Footprint: Minimap: active: true x: 346 z: 506 Obstruction: active: true moving: false control group: 2012 control group 2: 0 tag: 1430 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 z: 506 last x: 346 last z: 506 territory: 3 rot x: 0 rot y: 5.73002 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2012 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2013 Footprint: Minimap: active: true x: 342 z: 518 Obstruction: active: true moving: false control group: 2013 control group 2: 0 tag: 1398 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 z: 518 last x: 342 last z: 518 territory: 3 rot x: 0 rot y: 5.56073 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2013 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2014 Footprint: Minimap: active: true x: 346 z: 482 Obstruction: active: true moving: false control group: 2014 control group 2: 0 tag: 1426 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 z: 482 last x: 346 last z: 482 territory: 3 rot x: 0 rot y: 3.35474 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2014 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2015 Footprint: Minimap: active: true x: 354 z: 478 Obstruction: active: true moving: false control group: 2015 control group 2: 0 tag: 1522 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 z: 478 last x: 354 last z: 478 territory: 3 rot x: 0 rot y: 3.62327 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2015 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2016 Footprint: Minimap: active: true x: 358 z: 478 Obstruction: active: true moving: false control group: 2016 control group 2: 0 tag: 1566 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 z: 478 last x: 358 last z: 478 territory: 3 rot x: 0 rot y: 3.84942 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2016 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2017 Footprint: Minimap: active: true x: 322 z: 526 Obstruction: active: true moving: false control group: 2017 control group 2: 0 tag: 1142 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 z: 526 last x: 322 last z: 526 territory: 3 rot x: 0 rot y: 1.27276 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2017 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2018 Footprint: Minimap: active: true x: 314 z: 538 Obstruction: active: true moving: false control group: 2018 control group 2: 0 tag: 1070 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 z: 538 last x: 314 last z: 538 territory: 3 rot x: 0 rot y: 3.7851 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2018 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2019 Footprint: Minimap: active: true x: 310 z: 542 Obstruction: active: true moving: false control group: 2019 control group 2: 0 tag: 1026 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 z: 542 last x: 310 last z: 542 territory: 3 rot x: 0 rot y: 4.04435 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2019 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2021 Footprint: Minimap: active: true x: 334 z: 518 Obstruction: active: true moving: false control group: 2021 control group 2: 0 tag: 1294 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 518 last x: 334 last z: 518 territory: 3 rot x: 0 rot y: 1.09128 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2021 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2022 Footprint: Minimap: active: true x: 338 z: 494 Obstruction: active: true moving: false control group: 2022 control group 2: 0 tag: 1346 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 z: 494 last x: 338 last z: 494 territory: 3 rot x: 0 rot y: 2.0323 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2022 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2023 Footprint: Minimap: active: true x: 326 z: 558 Obstruction: active: true moving: false control group: 2023 control group 2: 0 tag: 1200 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 z: 558 last x: 326 last z: 558 territory: 3 rot x: 0 rot y: 1.20804 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2023 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2024 Footprint: Minimap: active: true x: 330 z: 530 Obstruction: active: true moving: false control group: 2024 control group 2: 0 tag: 1238 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 530 last x: 330 last z: 530 territory: 3 rot x: 0 rot y: 3.51966 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2024 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2025 Footprint: Minimap: active: true x: 326 z: 550 Obstruction: active: true moving: false control group: 2025 control group 2: 0 tag: 1198 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 z: 550 last x: 326 last z: 550 territory: 3 rot x: 0 rot y: 5.48194 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2025 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2026 Footprint: Minimap: active: true x: 338 z: 522 Obstruction: active: true moving: false control group: 2026 control group 2: 0 tag: 1348 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 z: 522 last x: 338 last z: 522 territory: 3 rot x: 0 rot y: 3.40731 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2026 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2027 Footprint: Minimap: active: true x: 346 z: 498 Obstruction: active: true moving: false control group: 2027 control group 2: 0 tag: 1428 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 z: 498 last x: 346 last z: 498 territory: 3 rot x: 0 rot y: 1.532 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2027 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2028 Footprint: Minimap: active: true x: 342 z: 494 Obstruction: active: true moving: false control group: 2028 control group 2: 0 tag: 1394 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 z: 494 last x: 342 last z: 494 territory: 3 rot x: 0 rot y: 5.42714 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2028 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2029 Footprint: Minimap: active: true x: 350 z: 482 Obstruction: active: true moving: false control group: 2029 control group 2: 0 tag: 1468 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 482 last x: 350 last z: 482 territory: 3 rot x: 0 rot y: 4.93085 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2029 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2030 Footprint: Minimap: active: true x: 322 z: 534 Obstruction: active: true moving: false control group: 2030 control group 2: 0 tag: 1144 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 z: 534 last x: 322 last z: 534 territory: 3 rot x: 0 rot y: 4.0257 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2030 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2031 Footprint: Minimap: active: true x: 330 z: 526 Obstruction: active: true moving: false control group: 2031 control group 2: 0 tag: 1236 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 526 last x: 330 last z: 526 territory: 3 rot x: 0 rot y: 3.89188 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2031 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2032 Footprint: Minimap: active: true x: 318 z: 542 Obstruction: active: true moving: false control group: 2032 control group 2: 0 tag: 1110 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 z: 542 last x: 318 last z: 542 territory: 3 rot x: 0 rot y: 2.66033 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2032 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2034 Footprint: Minimap: active: true x: 314 z: 546 Obstruction: active: true moving: false control group: 2034 control group 2: 0 tag: 1072 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 z: 546 last x: 314 last z: 546 territory: 3 rot x: 0 rot y: 1.87966 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2034 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2037 Footprint: Minimap: active: true x: 318 z: 558 Obstruction: active: true moving: false control group: 2037 control group 2: 0 tag: 1112 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 z: 558 last x: 318 last z: 558 territory: 3 rot x: 0 rot y: 4.61771 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2037 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 71, "gatherers": [ [], [], [], [ 6409, 6407 ], [], [] ], "infinite": false } Sound: StatusBars: - id: 2038 Footprint: Minimap: active: true x: 314 z: 550 Obstruction: active: true moving: false control group: 2038 control group 2: 0 tag: 1074 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 z: 550 last x: 314 last z: 550 territory: 3 rot x: 0 rot y: 5.88274 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2038 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 75, "gatherers": [ [], [], [], [ 6405 ], [], [] ], "infinite": false } Sound: StatusBars: - id: 2039 Footprint: Minimap: active: true x: 1046 z: 1018 Obstruction: active: true moving: false control group: 2039 control group 2: 0 tag: 6270 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1046 z: 1018 last x: 1046 last z: 1018 territory: 0 rot x: 0 rot y: 0.31063 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2039 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2040 Footprint: Minimap: active: true x: 1050 z: 1018 Obstruction: active: true moving: false control group: 2040 control group 2: 0 tag: 6300 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 z: 1018 last x: 1050 last z: 1018 territory: 0 rot x: 0 rot y: 0.32195 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2040 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2041 Footprint: Minimap: active: true x: 1082 z: 1034 Obstruction: active: true moving: false control group: 2041 control group 2: 0 tag: 6520 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 z: 1034 last x: 1082 last z: 1034 territory: 0 rot x: 0 rot y: 4.39376 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2041 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2042 Footprint: Minimap: active: true x: 1082 z: 1038 Obstruction: active: true moving: false control group: 2042 control group 2: 0 tag: 6522 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 z: 1038 last x: 1082 last z: 1038 territory: 0 rot x: 0 rot y: 5.134 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2042 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2043 Footprint: Minimap: active: true x: 1070 z: 1070 Obstruction: active: true moving: false control group: 2043 control group 2: 0 tag: 6436 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 z: 1070 last x: 1070 last z: 1070 territory: 0 rot x: 0 rot y: 5.02843 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2043 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2044 Footprint: Minimap: active: true x: 1078 z: 1070 Obstruction: active: true moving: false control group: 2044 control group 2: 0 tag: 6488 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1078 z: 1070 last x: 1078 last z: 1070 territory: 0 rot x: 0 rot y: 6.27585 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2044 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2045 Footprint: Minimap: active: true x: 1078 z: 1066 Obstruction: active: true moving: false control group: 2045 control group 2: 0 tag: 6486 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1078 z: 1066 last x: 1078 last z: 1066 territory: 0 rot x: 0 rot y: 6.16008 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2045 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2046 Footprint: Minimap: active: true x: 1082 z: 1066 Obstruction: active: true moving: false control group: 2046 control group 2: 0 tag: 6524 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 z: 1066 last x: 1082 last z: 1066 territory: 0 rot x: 0 rot y: 4.83652 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2046 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2047 Footprint: Minimap: active: true x: 1086 z: 1062 Obstruction: active: true moving: false control group: 2047 control group 2: 0 tag: 6556 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086 z: 1062 last x: 1086 last z: 1062 territory: 0 rot x: 0 rot y: 3.01392 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2047 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2048 Footprint: Minimap: active: true x: 1086 z: 990 Obstruction: active: true moving: false control group: 2048 control group 2: 0 tag: 6548 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086 z: 990 last x: 1086 last z: 990 territory: 0 rot x: 0 rot y: 3.19909 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2048 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2049 Footprint: Minimap: active: true x: 1010 z: 1054 Obstruction: active: true moving: false control group: 2049 control group 2: 0 tag: 6116 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 z: 1054 last x: 1010 last z: 1054 territory: 0 rot x: 0 rot y: 0.01081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2049 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2050 Footprint: Minimap: active: true x: 1014 z: 1062 Obstruction: active: true moving: false control group: 2050 control group 2: 0 tag: 6134 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 z: 1062 last x: 1014 last z: 1062 territory: 0 rot x: 0 rot y: 1.11278 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2050 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2051 Footprint: Minimap: active: true x: 1018 z: 1054 Obstruction: active: true moving: false control group: 2051 control group 2: 0 tag: 6144 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018 z: 1054 last x: 1018 last z: 1054 territory: 0 rot x: 0 rot y: 5.47257 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2051 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2052 Footprint: Minimap: active: true x: 1038 z: 1074 Obstruction: active: true moving: false control group: 2052 control group 2: 0 tag: 6234 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1038 z: 1074 last x: 1038 last z: 1074 territory: 0 rot x: 0 rot y: 2.63659 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2052 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2053 Footprint: Minimap: active: true x: 1038 z: 1082 Obstruction: active: true moving: false control group: 2053 control group 2: 0 tag: 6236 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1038 z: 1082 last x: 1038 last z: 1082 territory: 0 rot x: 0 rot y: 5.70104 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2053 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2054 Footprint: Minimap: active: true x: 998 z: 1038 Obstruction: active: true moving: false control group: 2054 control group 2: 0 tag: 6064 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 z: 1038 last x: 998 last z: 1038 territory: 0 rot x: 0 rot y: 1.04947 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2054 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2055 Footprint: Minimap: active: true x: 1054 z: 990 Obstruction: active: true moving: false control group: 2055 control group 2: 0 tag: 6322 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054 z: 990 last x: 1054 last z: 990 territory: 0 rot x: 0 rot y: 0.92751 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2055 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2056 Footprint: Minimap: active: true x: 1058 z: 990 Obstruction: active: true moving: false control group: 2056 control group 2: 0 tag: 6348 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058 z: 990 last x: 1058 last z: 990 territory: 0 rot x: 0 rot y: 3.33657 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2056 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2057 Footprint: Minimap: active: true x: 998 z: 1042 Obstruction: active: true moving: false control group: 2057 control group 2: 0 tag: 6066 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 z: 1042 last x: 998 last z: 1042 territory: 0 rot x: 0 rot y: 1.40384 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2057 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2058 Footprint: Minimap: active: true x: 1042 z: 998 Obstruction: active: true moving: false control group: 2058 control group 2: 0 tag: 6250 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042 z: 998 last x: 1042 last z: 998 territory: 0 rot x: 0 rot y: 3.54351 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2058 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2059 Footprint: Minimap: active: true x: 1094 z: 1010 Obstruction: active: true moving: false control group: 2059 control group 2: 0 tag: 6592 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1094 z: 1010 last x: 1094 last z: 1010 territory: 0 rot x: 0 rot y: 3.41271 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2059 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2060 Footprint: Minimap: active: true x: 1098 z: 1010 Obstruction: active: true moving: false control group: 2060 control group 2: 0 tag: 6606 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1098 z: 1010 last x: 1098 last z: 1010 territory: 0 rot x: 0 rot y: 4.75762 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2060 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2061 Footprint: Minimap: active: true x: 1098 z: 1006 Obstruction: active: true moving: false control group: 2061 control group 2: 0 tag: 6604 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1098 z: 1006 last x: 1098 last z: 1006 territory: 0 rot x: 0 rot y: 2.78795 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2061 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2062 Footprint: Minimap: active: true x: 1046 z: 1030 Obstruction: active: true moving: false control group: 2062 control group 2: 0 tag: 6272 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1046 z: 1030 last x: 1046 last z: 1030 territory: 0 rot x: 0 rot y: 4.81399 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2062 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2063 Footprint: Minimap: active: true x: 1050 z: 1026 Obstruction: active: true moving: false control group: 2063 control group 2: 0 tag: 6302 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 z: 1026 last x: 1050 last z: 1026 territory: 0 rot x: 0 rot y: 5.37319 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2063 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2064 Footprint: Minimap: active: true x: 1026 z: 1030 Obstruction: active: true moving: false control group: 2064 control group 2: 0 tag: 6178 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1026 z: 1030 last x: 1026 last z: 1030 territory: 0 rot x: 0 rot y: 5.821 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2064 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2065 Footprint: Minimap: active: true x: 1050 z: 1002 Obstruction: active: true moving: false control group: 2065 control group 2: 0 tag: 6298 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 z: 1002 last x: 1050 last z: 1002 territory: 0 rot x: 0 rot y: 0.8418 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2065 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2066 Footprint: Minimap: active: true x: 1054 z: 1002 Obstruction: active: true moving: false control group: 2066 control group 2: 0 tag: 6326 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054 z: 1002 last x: 1054 last z: 1002 territory: 0 rot x: 0 rot y: 5.5559 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2066 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2067 Footprint: Minimap: active: true x: 1058 z: 1074 Obstruction: active: true moving: false control group: 2067 control group 2: 0 tag: 6356 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058 z: 1074 last x: 1058 last z: 1074 territory: 0 rot x: 0 rot y: 0.12745 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2067 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2068 Footprint: Minimap: active: true x: 1062 z: 1082 Obstruction: active: true moving: false control group: 2068 control group 2: 0 tag: 6384 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 z: 1082 last x: 1062 last z: 1082 territory: 0 rot x: 0 rot y: 1.19224 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2068 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2069 Footprint: Minimap: active: true x: 1078 z: 994 Obstruction: active: true moving: false control group: 2069 control group 2: 0 tag: 6478 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1078 z: 994 last x: 1078 last z: 994 territory: 0 rot x: 0 rot y: 3.09453 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2069 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2070 Footprint: Minimap: active: true x: 1082 z: 1026 Obstruction: active: true moving: false control group: 2070 control group 2: 0 tag: 6518 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 z: 1026 last x: 1082 last z: 1026 territory: 0 rot x: 0 rot y: 0.63958 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2070 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2071 Footprint: Minimap: active: true x: 1022 z: 1066 Obstruction: active: true moving: false control group: 2071 control group 2: 0 tag: 6162 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022 z: 1066 last x: 1022 last z: 1066 territory: 0 rot x: 0 rot y: 0.61062 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2071 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2072 Footprint: Minimap: active: true x: 1034 z: 1070 Obstruction: active: true moving: false control group: 2072 control group 2: 0 tag: 6222 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1034 z: 1070 last x: 1034 last z: 1070 territory: 0 rot x: 0 rot y: 5.03853 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2072 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2073 Footprint: Minimap: active: true x: 1042 z: 1078 Obstruction: active: true moving: false control group: 2073 control group 2: 0 tag: 6258 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042 z: 1078 last x: 1042 last z: 1078 territory: 0 rot x: 0 rot y: 5.64795 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2073 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2074 Footprint: Minimap: active: true x: 1022 z: 1034 Obstruction: active: true moving: false control group: 2074 control group 2: 0 tag: 6160 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022 z: 1034 last x: 1022 last z: 1034 territory: 0 rot x: 0 rot y: 3.40958 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2074 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2075 Footprint: Minimap: active: true x: 1002 z: 1046 Obstruction: active: true moving: false control group: 2075 control group 2: 0 tag: 6082 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002 z: 1046 last x: 1002 last z: 1046 territory: 0 rot x: 0 rot y: 0.11191 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2075 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2076 Footprint: Minimap: active: true x: 1090 z: 1022 Obstruction: active: true moving: false control group: 2076 control group 2: 0 tag: 6582 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1090 z: 1022 last x: 1090 last z: 1022 territory: 0 rot x: 0 rot y: 3.83436 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2076 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2077 Footprint: Minimap: active: true x: 1030 z: 1034 Obstruction: active: true moving: false control group: 2077 control group 2: 0 tag: 6204 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1030 z: 1034 last x: 1030 last z: 1034 territory: 0 rot x: 0 rot y: 1.1796 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2077 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2078 Footprint: Minimap: active: true x: 1038 z: 1034 Obstruction: active: true moving: false control group: 2078 control group 2: 0 tag: 6230 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1038 z: 1034 last x: 1038 last z: 1034 territory: 0 rot x: 0 rot y: 5.5109 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2078 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2079 Footprint: Minimap: active: true x: 1042 z: 1034 Obstruction: active: true moving: false control group: 2079 control group 2: 0 tag: 6252 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042 z: 1034 last x: 1042 last z: 1034 territory: 0 rot x: 0 rot y: 1.82519 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2079 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2080 Footprint: Minimap: active: true x: 1054 z: 1030 Obstruction: active: true moving: false control group: 2080 control group 2: 0 tag: 6328 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054 z: 1030 last x: 1054 last z: 1030 territory: 0 rot x: 0 rot y: 0.67141 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2080 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2081 Footprint: Minimap: active: true x: 1054 z: 998 Obstruction: active: true moving: false control group: 2081 control group 2: 0 tag: 6324 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054 z: 998 last x: 1054 last z: 998 territory: 0 rot x: 0 rot y: 5.38691 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2081 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2082 Footprint: Minimap: active: true x: 1062 z: 1022 Obstruction: active: true moving: false control group: 2082 control group 2: 0 tag: 6376 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 z: 1022 last x: 1062 last z: 1022 territory: 0 rot x: 0 rot y: 2.4345 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2082 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2083 Footprint: Minimap: active: true x: 1074 z: 1042 Obstruction: active: true moving: false control group: 2083 control group 2: 0 tag: 6464 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 z: 1042 last x: 1074 last z: 1042 territory: 0 rot x: 0 rot y: 3.85807 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2083 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2084 Footprint: Minimap: active: true x: 1074 z: 1054 Obstruction: active: true moving: false control group: 2084 control group 2: 0 tag: 6466 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 z: 1054 last x: 1074 last z: 1054 territory: 0 rot x: 0 rot y: 5.01174 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2084 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2085 Footprint: Minimap: active: true x: 1058 z: 1062 Obstruction: active: true moving: false control group: 2085 control group 2: 0 tag: 6354 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058 z: 1062 last x: 1058 last z: 1062 territory: 0 rot x: 0 rot y: 4.04986 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2085 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2086 Footprint: Minimap: active: true x: 1054 z: 1086 Obstruction: active: true moving: false control group: 2086 control group 2: 0 tag: 6336 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054 z: 1086 last x: 1054 last z: 1086 territory: 0 rot x: 0 rot y: 1.11583 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2086 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2087 Footprint: Minimap: active: true x: 1062 z: 1086 Obstruction: active: true moving: false control group: 2087 control group 2: 0 tag: 6386 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 z: 1086 last x: 1062 last z: 1086 territory: 0 rot x: 0 rot y: 1.0372 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2087 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2088 Footprint: Minimap: active: true x: 1062 z: 1090 Obstruction: active: true moving: false control group: 2088 control group 2: 0 tag: 6388 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 z: 1090 last x: 1062 last z: 1090 territory: 0 rot x: 0 rot y: 0.50742 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2088 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2089 Footprint: Minimap: active: true x: 1066 z: 1090 Obstruction: active: true moving: false control group: 2089 control group 2: 0 tag: 6408 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 z: 1090 last x: 1066 last z: 1090 territory: 0 rot x: 0 rot y: 2.21814 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2089 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2090 Footprint: Minimap: active: true x: 1074 z: 1022 Obstruction: active: true moving: false control group: 2090 control group 2: 0 tag: 6462 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 z: 1022 last x: 1074 last z: 1022 territory: 0 rot x: 0 rot y: 4.62162 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2090 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2091 Footprint: Minimap: active: true x: 1082 z: 1022 Obstruction: active: true moving: false control group: 2091 control group 2: 0 tag: 6516 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 z: 1022 last x: 1082 last z: 1022 territory: 0 rot x: 0 rot y: 1.61698 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2091 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2092 Footprint: Minimap: active: true x: 1026 z: 1054 Obstruction: active: true moving: false control group: 2092 control group 2: 0 tag: 6182 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1026 z: 1054 last x: 1026 last z: 1054 territory: 0 rot x: 0 rot y: 1.4235 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2092 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2093 Footprint: Minimap: active: true x: 1026 z: 1062 Obstruction: active: true moving: false control group: 2093 control group 2: 0 tag: 6184 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1026 z: 1062 last x: 1026 last z: 1062 territory: 0 rot x: 0 rot y: 5.10888 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2093 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2094 Footprint: Minimap: active: true x: 1026 z: 1066 Obstruction: active: true moving: false control group: 2094 control group 2: 0 tag: 6186 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1026 z: 1066 last x: 1026 last z: 1066 territory: 0 rot x: 0 rot y: 4.31035 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2094 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2095 Footprint: Minimap: active: true x: 1014 z: 1042 Obstruction: active: true moving: false control group: 2095 control group 2: 0 tag: 6132 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 z: 1042 last x: 1014 last z: 1042 territory: 0 rot x: 0 rot y: 1.74836 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2095 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2096 Footprint: Minimap: active: true x: 1018 z: 1042 Obstruction: active: true moving: false control group: 2096 control group 2: 0 tag: 6142 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018 z: 1042 last x: 1018 last z: 1042 territory: 0 rot x: 0 rot y: 3.37662 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2096 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2097 Footprint: Minimap: active: true x: 1086 z: 1002 Obstruction: active: true moving: false control group: 2097 control group 2: 0 tag: 6550 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086 z: 1002 last x: 1086 last z: 1002 territory: 0 rot x: 0 rot y: 4.33985 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2097 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2098 Footprint: Minimap: active: true x: 1086 z: 1018 Obstruction: active: true moving: false control group: 2098 control group 2: 0 tag: 6554 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086 z: 1018 last x: 1086 last z: 1018 territory: 0 rot x: 0 rot y: 3.43425 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2098 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2099 Footprint: Minimap: active: true x: 1086 z: 1006 Obstruction: active: true moving: false control group: 2099 control group 2: 0 tag: 6552 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086 z: 1006 last x: 1086 last z: 1006 territory: 0 rot x: 0 rot y: 1.821 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2099 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2100 Footprint: Minimap: active: true x: 1050 z: 1086 Obstruction: active: true moving: false control group: 2100 control group 2: 0 tag: 6310 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 z: 1086 last x: 1050 last z: 1086 territory: 0 rot x: 0 rot y: 0.09003 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2100 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2101 Footprint: Minimap: active: true x: 1054 z: 1038 Obstruction: active: true moving: false control group: 2101 control group 2: 0 tag: 6330 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054 z: 1038 last x: 1054 last z: 1038 territory: 0 rot x: 0 rot y: 1.17692 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2101 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2102 Footprint: Minimap: active: true x: 1058 z: 1030 Obstruction: active: true moving: false control group: 2102 control group 2: 0 tag: 6350 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058 z: 1030 last x: 1058 last z: 1030 territory: 0 rot x: 0 rot y: 3.28768 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2102 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2103 Footprint: Minimap: active: true x: 1062 z: 1026 Obstruction: active: true moving: false control group: 2103 control group 2: 0 tag: 6378 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 z: 1026 last x: 1062 last z: 1026 territory: 0 rot x: 0 rot y: 1.64599 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2103 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2104 Footprint: Minimap: active: true x: 1062 z: 1030 Obstruction: active: true moving: false control group: 2104 control group 2: 0 tag: 6380 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 z: 1030 last x: 1062 last z: 1030 territory: 0 rot x: 0 rot y: 3.76351 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2104 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2105 Footprint: Minimap: active: true x: 1070 z: 1030 Obstruction: active: true moving: false control group: 2105 control group 2: 0 tag: 6432 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 z: 1030 last x: 1070 last z: 1030 territory: 0 rot x: 0 rot y: 1.27971 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2105 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2106 Footprint: Minimap: active: true x: 1070 z: 1054 Obstruction: active: true moving: false control group: 2106 control group 2: 0 tag: 6434 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 z: 1054 last x: 1070 last z: 1054 territory: 0 rot x: 0 rot y: 5.35233 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2106 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2107 Footprint: Minimap: active: true x: 1054 z: 1058 Obstruction: active: true moving: false control group: 2107 control group 2: 0 tag: 6334 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054 z: 1058 last x: 1054 last z: 1058 territory: 0 rot x: 0 rot y: 2.17548 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2107 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2108 Footprint: Minimap: active: true x: 1050 z: 1074 Obstruction: active: true moving: false control group: 2108 control group 2: 0 tag: 6306 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 z: 1074 last x: 1050 last z: 1074 territory: 0 rot x: 0 rot y: 0.44112 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2108 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2109 Footprint: Minimap: active: true x: 1050 z: 1078 Obstruction: active: true moving: false control group: 2109 control group 2: 0 tag: 6308 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 z: 1078 last x: 1050 last z: 1078 territory: 0 rot x: 0 rot y: 0.83043 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2109 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2110 Footprint: Minimap: active: true x: 1066 z: 1054 Obstruction: active: true moving: false control group: 2110 control group 2: 0 tag: 6406 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 z: 1054 last x: 1066 last z: 1054 territory: 0 rot x: 0 rot y: 5.69901 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2110 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2111 Footprint: Minimap: active: true x: 1070 z: 1018 Obstruction: active: true moving: false control group: 2111 control group 2: 0 tag: 6430 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 z: 1018 last x: 1070 last z: 1018 territory: 0 rot x: 0 rot y: 5.46477 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2111 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2112 Footprint: Minimap: active: true x: 1078 z: 1018 Obstruction: active: true moving: false control group: 2112 control group 2: 0 tag: 6484 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1078 z: 1018 last x: 1078 last z: 1018 territory: 0 rot x: 0 rot y: 6.28148 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2112 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2113 Footprint: Minimap: active: true x: 1026 z: 1042 Obstruction: active: true moving: false control group: 2113 control group 2: 0 tag: 6180 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1026 z: 1042 last x: 1026 last z: 1042 territory: 0 rot x: 0 rot y: 4.83461 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2113 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2114 Footprint: Minimap: active: true x: 1030 z: 1042 Obstruction: active: true moving: false control group: 2114 control group 2: 0 tag: 6206 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1030 z: 1042 last x: 1030 last z: 1042 territory: 0 rot x: 0 rot y: 2.76377 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2114 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2115 Footprint: Minimap: active: true x: 1030 z: 1054 Obstruction: active: true moving: false control group: 2115 control group 2: 0 tag: 6208 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1030 z: 1054 last x: 1030 last z: 1054 territory: 0 rot x: 0 rot y: 1.49897 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2115 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2116 Footprint: Minimap: active: true x: 1034 z: 1042 Obstruction: active: true moving: false control group: 2116 control group 2: 0 tag: 6216 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1034 z: 1042 last x: 1034 last z: 1042 territory: 0 rot x: 0 rot y: 6.01626 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2116 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2117 Footprint: Minimap: active: true x: 1062 z: 1038 Obstruction: active: true moving: false control group: 2117 control group 2: 0 tag: 6382 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 z: 1038 last x: 1062 last z: 1038 territory: 0 rot x: 0 rot y: 3.77962 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2117 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2118 Footprint: Minimap: active: true x: 1070 z: 1006 Obstruction: active: true moving: false control group: 2118 control group 2: 0 tag: 6428 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 z: 1006 last x: 1070 last z: 1006 territory: 0 rot x: 0 rot y: 5.05245 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2118 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2119 Footprint: Minimap: active: true x: 1066 z: 1050 Obstruction: active: true moving: false control group: 2119 control group 2: 0 tag: 6404 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 z: 1050 last x: 1066 last z: 1050 territory: 0 rot x: 0 rot y: 6.2428 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2119 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2120 Footprint: Minimap: active: true x: 1046 z: 1054 Obstruction: active: true moving: false control group: 2120 control group 2: 0 tag: 6278 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1046 z: 1054 last x: 1046 last z: 1054 territory: 0 rot x: 0 rot y: 1.657 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2120 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2121 Footprint: Minimap: active: true x: 1046 z: 1058 Obstruction: active: true moving: false control group: 2121 control group 2: 0 tag: 6280 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1046 z: 1058 last x: 1046 last z: 1058 territory: 0 rot x: 0 rot y: 4.14637 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2121 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2122 Footprint: Minimap: active: true x: 1074 z: 1006 Obstruction: active: true moving: false control group: 2122 control group 2: 0 tag: 6458 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 z: 1006 last x: 1074 last z: 1006 territory: 0 rot x: 0 rot y: 3.51874 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2122 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2123 Footprint: Minimap: active: true x: 1078 z: 1006 Obstruction: active: true moving: false control group: 2123 control group 2: 0 tag: 6480 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1078 z: 1006 last x: 1078 last z: 1006 territory: 0 rot x: 0 rot y: 5.76282 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2123 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2124 Footprint: Minimap: active: true x: 1074 z: 1014 Obstruction: active: true moving: false control group: 2124 control group 2: 0 tag: 6460 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 z: 1014 last x: 1074 last z: 1014 territory: 0 rot x: 0 rot y: 4.14914 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2124 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2125 Footprint: Minimap: active: true x: 1034 z: 1046 Obstruction: active: true moving: false control group: 2125 control group 2: 0 tag: 6218 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1034 z: 1046 last x: 1034 last z: 1046 territory: 0 rot x: 0 rot y: 6.26958 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2125 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2126 Footprint: Minimap: active: true x: 1034 z: 1058 Obstruction: active: true moving: false control group: 2126 control group 2: 0 tag: 6220 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1034 z: 1058 last x: 1034 last z: 1058 territory: 0 rot x: 0 rot y: 3.349 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2126 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2127 Footprint: Minimap: active: true x: 1038 z: 1058 Obstruction: active: true moving: false control group: 2127 control group 2: 0 tag: 6232 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1038 z: 1058 last x: 1038 last z: 1058 territory: 0 rot x: 0 rot y: 0.56576 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2127 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2128 Footprint: Minimap: active: true x: 1042 z: 1058 Obstruction: active: true moving: false control group: 2128 control group 2: 0 tag: 6256 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042 z: 1058 last x: 1042 last z: 1058 territory: 0 rot x: 0 rot y: 2.92016 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2128 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2129 Footprint: Minimap: active: true x: 1078 z: 1010 Obstruction: active: true moving: false control group: 2129 control group 2: 0 tag: 6482 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1078 z: 1010 last x: 1078 last z: 1010 territory: 0 rot x: 0 rot y: 4.5776 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2129 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2130 Footprint: Minimap: active: true x: 1046 z: 1046 Obstruction: active: true moving: false control group: 2130 control group 2: 0 tag: 6274 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1046 z: 1046 last x: 1046 last z: 1046 territory: 0 rot x: 0 rot y: 0.9786 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2130 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2131 Footprint: Minimap: active: true x: 1042 z: 1050 Obstruction: active: true moving: false control group: 2131 control group 2: 0 tag: 6254 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042 z: 1050 last x: 1042 last z: 1050 territory: 0 rot x: 0 rot y: 0.39213 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2131 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2132 Footprint: Minimap: active: true x: 1046 z: 1050 Obstruction: active: true moving: false control group: 2132 control group 2: 0 tag: 6276 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1046 z: 1050 last x: 1046 last z: 1050 territory: 0 rot x: 0 rot y: 4.52518 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2132 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2133 Footprint: Minimap: active: true x: 1050 z: 1050 Obstruction: active: true moving: false control group: 2133 control group 2: 0 tag: 6304 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 z: 1050 last x: 1050 last z: 1050 territory: 0 rot x: 0 rot y: 4.54473 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2133 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2134 Footprint: Minimap: active: true x: 1054 z: 1050 Obstruction: active: true moving: false control group: 2134 control group 2: 0 tag: 6332 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054 z: 1050 last x: 1054 last z: 1050 territory: 0 rot x: 0 rot y: 3.01206 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2134 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2135 Footprint: Minimap: active: true x: 1058 z: 1050 Obstruction: active: true moving: false control group: 2135 control group 2: 0 tag: 6352 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058 z: 1050 last x: 1058 last z: 1050 territory: 0 rot x: 0 rot y: 0.22786 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2135 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2148 Footprint: Minimap: active: true x: 506 z: 574 Obstruction: active: true moving: false control group: 2148 control group 2: 0 tag: 2482 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506 z: 574 last x: 506 last z: 574 territory: 0 rot x: 0 rot y: 5.85512 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2148 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2149 Footprint: Minimap: active: true x: 510 z: 570 Obstruction: active: true moving: false control group: 2149 control group 2: 0 tag: 2502 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510 z: 570 last x: 510 last z: 570 territory: 0 rot x: 0 rot y: 6.04479 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2149 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2150 Footprint: Minimap: active: true x: 466 z: 566 Obstruction: active: true moving: false control group: 2150 control group 2: 0 tag: 2146 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 z: 566 last x: 466 last z: 566 territory: 0 rot x: 0 rot y: 3.04442 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2150 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2151 Footprint: Minimap: active: true x: 470 z: 570 Obstruction: active: true moving: false control group: 2151 control group 2: 0 tag: 2182 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 z: 570 last x: 470 last z: 570 territory: 0 rot x: 0 rot y: 2.36826 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2151 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2152 Footprint: Minimap: active: true x: 474 z: 574 Obstruction: active: true moving: false control group: 2152 control group 2: 0 tag: 2224 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 z: 574 last x: 474 last z: 574 territory: 0 rot x: 0 rot y: 0.9483 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2152 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2153 Footprint: Minimap: active: true x: 514 z: 566 Obstruction: active: true moving: false control group: 2153 control group 2: 0 tag: 2524 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 z: 566 last x: 514 last z: 566 territory: 0 rot x: 0 rot y: 2.75466 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2153 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2154 Footprint: Minimap: active: true x: 430 z: 538 Obstruction: active: true moving: false control group: 2154 control group 2: 0 tag: 1810 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 z: 538 last x: 430 last z: 538 territory: 3 rot x: 0 rot y: 5.84017 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2154 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2155 Footprint: Minimap: active: true x: 434 z: 546 Obstruction: active: true moving: false control group: 2155 control group 2: 0 tag: 1830 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 z: 546 last x: 434 last z: 546 territory: 3 rot x: 0 rot y: 1.21566 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2155 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2156 Footprint: Minimap: active: true x: 526 z: 534 Obstruction: active: true moving: false control group: 2156 control group 2: 0 tag: 2580 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526 z: 534 last x: 526 last z: 534 territory: 0 rot x: 0 rot y: 5.06814 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2156 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2157 Footprint: Minimap: active: true x: 534 z: 490 Obstruction: active: true moving: false control group: 2157 control group 2: 0 tag: 2600 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 z: 490 last x: 534 last z: 490 territory: 0 rot x: 0 rot y: 5.38436 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2157 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2158 Footprint: Minimap: active: true x: 442 z: 514 Obstruction: active: true moving: false control group: 2158 control group 2: 0 tag: 1886 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 z: 514 last x: 442 last z: 514 territory: 3 rot x: 0 rot y: 0.58437 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2158 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2159 Footprint: Minimap: active: true x: 446 z: 502 Obstruction: active: true moving: false control group: 2159 control group 2: 0 tag: 1928 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 502 last x: 446 last z: 502 territory: 3 rot x: 0 rot y: 4.67446 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2159 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2160 Footprint: Minimap: active: true x: 534 z: 558 Obstruction: active: true moving: false control group: 2160 control group 2: 0 tag: 2602 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 z: 558 last x: 534 last z: 558 territory: 0 rot x: 0 rot y: 3.07583 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2160 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2161 Footprint: Minimap: active: true x: 534 z: 562 Obstruction: active: true moving: false control group: 2161 control group 2: 0 tag: 2604 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 z: 562 last x: 534 last z: 562 territory: 0 rot x: 0 rot y: 3.21627 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2161 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2162 Footprint: Minimap: active: true x: 422 z: 530 Obstruction: active: true moving: false control group: 2162 control group 2: 0 tag: 1780 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 z: 530 last x: 422 last z: 530 territory: 3 rot x: 0 rot y: 5.46447 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2162 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2163 Footprint: Minimap: active: true x: 426 z: 530 Obstruction: active: true moving: false control group: 2163 control group 2: 0 tag: 1794 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 z: 530 last x: 426 last z: 530 territory: 3 rot x: 0 rot y: 5.403 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2163 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2164 Footprint: Minimap: active: true x: 506 z: 494 Obstruction: active: true moving: false control group: 2164 control group 2: 0 tag: 2474 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506 z: 494 last x: 506 last z: 494 territory: 0 rot x: 0 rot y: 6.10817 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2164 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2165 Footprint: Minimap: active: true x: 542 z: 530 Obstruction: active: true moving: false control group: 2165 control group 2: 0 tag: 2634 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 z: 530 last x: 542 last z: 530 territory: 0 rot x: 0 rot y: 1.316 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2165 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2166 Footprint: Minimap: active: true x: 546 z: 530 Obstruction: active: true moving: false control group: 2166 control group 2: 0 tag: 2658 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 z: 530 last x: 546 last z: 530 territory: 0 rot x: 0 rot y: 1.29433 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2166 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2167 Footprint: Minimap: active: true x: 546 z: 526 Obstruction: active: true moving: false control group: 2167 control group 2: 0 tag: 2656 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 z: 526 last x: 546 last z: 526 territory: 0 rot x: 0 rot y: 4.22196 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2167 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2168 Footprint: Minimap: active: true x: 486 z: 602 Obstruction: active: true moving: false control group: 2168 control group 2: 0 tag: 2332 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 z: 602 last x: 486 last z: 602 territory: 0 rot x: 0 rot y: 0.2618 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2168 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2169 Footprint: Minimap: active: true x: 490 z: 602 Obstruction: active: true moving: false control group: 2169 control group 2: 0 tag: 2356 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 z: 602 last x: 490 last z: 602 territory: 0 rot x: 0 rot y: 5.75644 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2169 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2170 Footprint: Minimap: active: true x: 494 z: 602 Obstruction: active: true moving: false control group: 2170 control group 2: 0 tag: 2396 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 z: 602 last x: 494 last z: 602 territory: 0 rot x: 0 rot y: 0.96189 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2170 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2171 Footprint: Minimap: active: true x: 470 z: 490 Obstruction: active: true moving: false control group: 2171 control group 2: 0 tag: 2172 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 z: 490 last x: 470 last z: 490 territory: 3 rot x: 0 rot y: 2.33634 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2171 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2172 Footprint: Minimap: active: true x: 542 z: 502 Obstruction: active: true moving: false control group: 2172 control group 2: 0 tag: 2628 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 z: 502 last x: 542 last z: 502 territory: 0 rot x: 0 rot y: 0.55095 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2172 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2173 Footprint: Minimap: active: true x: 490 z: 506 Obstruction: active: true moving: false control group: 2173 control group 2: 0 tag: 2342 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 z: 506 last x: 490 last z: 506 territory: 0 rot x: 0 rot y: 6.05434 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2173 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2174 Footprint: Minimap: active: true x: 502 z: 566 Obstruction: active: true moving: false control group: 2174 control group 2: 0 tag: 2454 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 z: 566 last x: 502 last z: 566 territory: 0 rot x: 0 rot y: 2.13863 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2174 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2175 Footprint: Minimap: active: true x: 502 z: 570 Obstruction: active: true moving: false control group: 2175 control group 2: 0 tag: 2456 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 z: 570 last x: 502 last z: 570 territory: 0 rot x: 0 rot y: 1.09159 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2175 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2176 Footprint: Minimap: active: true x: 454 z: 570 Obstruction: active: true moving: false control group: 2176 control group 2: 0 tag: 2042 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 z: 570 last x: 454 last z: 570 territory: 0 rot x: 0 rot y: 0.35758 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2176 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2177 Footprint: Minimap: active: true x: 458 z: 562 Obstruction: active: true moving: false control group: 2177 control group 2: 0 tag: 2076 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 z: 562 last x: 458 last z: 562 territory: 0 rot x: 0 rot y: 4.37328 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2177 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2178 Footprint: Minimap: active: true x: 466 z: 562 Obstruction: active: true moving: false control group: 2178 control group 2: 0 tag: 2144 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 z: 562 last x: 466 last z: 562 territory: 0 rot x: 0 rot y: 4.55835 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2178 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2179 Footprint: Minimap: active: true x: 482 z: 574 Obstruction: active: true moving: false control group: 2179 control group 2: 0 tag: 2286 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 z: 574 last x: 482 last z: 574 territory: 0 rot x: 0 rot y: 0.95678 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2179 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2180 Footprint: Minimap: active: true x: 438 z: 546 Obstruction: active: true moving: false control group: 2180 control group 2: 0 tag: 1860 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 z: 546 last x: 438 last z: 546 territory: 3 rot x: 0 rot y: 0.40818 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2180 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2181 Footprint: Minimap: active: true x: 486 z: 502 Obstruction: active: true moving: false control group: 2181 control group 2: 0 tag: 2308 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 z: 502 last x: 486 last z: 502 territory: 0 rot x: 0 rot y: 0.0918 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2181 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2182 Footprint: Minimap: active: true x: 474 z: 494 Obstruction: active: true moving: false control group: 2182 control group 2: 0 tag: 2210 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 z: 494 last x: 474 last z: 494 territory: 0 rot x: 0 rot y: 0.90775 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2182 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2183 Footprint: Minimap: active: true x: 526 z: 526 Obstruction: active: true moving: false control group: 2183 control group 2: 0 tag: 2578 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526 z: 526 last x: 526 last z: 526 territory: 0 rot x: 0 rot y: 2.78272 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2183 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2184 Footprint: Minimap: active: true x: 486 z: 582 Obstruction: active: true moving: false control group: 2184 control group 2: 0 tag: 2326 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 z: 582 last x: 486 last z: 582 territory: 0 rot x: 0 rot y: 5.38823 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2184 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2185 Footprint: Minimap: active: true x: 486 z: 590 Obstruction: active: true moving: false control group: 2185 control group 2: 0 tag: 2328 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 z: 590 last x: 486 last z: 590 territory: 0 rot x: 0 rot y: 5.47954 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2185 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2186 Footprint: Minimap: active: true x: 486 z: 594 Obstruction: active: true moving: false control group: 2186 control group 2: 0 tag: 2330 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 z: 594 last x: 486 last z: 594 territory: 0 rot x: 0 rot y: 5.61757 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2186 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2187 Footprint: Minimap: active: true x: 494 z: 590 Obstruction: active: true moving: false control group: 2187 control group 2: 0 tag: 2394 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 z: 590 last x: 494 last z: 590 territory: 0 rot x: 0 rot y: 0.87508 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2187 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2188 Footprint: Minimap: active: true x: 442 z: 518 Obstruction: active: true moving: false control group: 2188 control group 2: 0 tag: 1888 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 z: 518 last x: 442 last z: 518 territory: 3 rot x: 0 rot y: 2.9635 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2188 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2189 Footprint: Minimap: active: true x: 446 z: 510 Obstruction: active: true moving: false control group: 2189 control group 2: 0 tag: 1930 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 510 last x: 446 last z: 510 territory: 3 rot x: 0 rot y: 4.64536 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2189 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2190 Footprint: Minimap: active: true x: 454 z: 506 Obstruction: active: true moving: false control group: 2190 control group 2: 0 tag: 2034 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 z: 506 last x: 454 last z: 506 territory: 3 rot x: 0 rot y: 0.3789 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2190 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2191 Footprint: Minimap: active: true x: 466 z: 502 Obstruction: active: true moving: false control group: 2191 control group 2: 0 tag: 2132 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 z: 502 last x: 466 last z: 502 territory: 3 rot x: 0 rot y: 6.19079 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2191 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2192 Footprint: Minimap: active: true x: 526 z: 554 Obstruction: active: true moving: false control group: 2192 control group 2: 0 tag: 2582 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526 z: 554 last x: 526 last z: 554 territory: 0 rot x: 0 rot y: 5.81605 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2192 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2193 Footprint: Minimap: active: true x: 434 z: 530 Obstruction: active: true moving: false control group: 2193 control group 2: 0 tag: 1828 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 z: 530 last x: 434 last z: 530 territory: 3 rot x: 0 rot y: 5.6443 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2193 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2194 Footprint: Minimap: active: true x: 542 z: 510 Obstruction: active: true moving: false control group: 2194 control group 2: 0 tag: 2630 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 z: 510 last x: 542 last z: 510 territory: 0 rot x: 0 rot y: 1.34993 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2194 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2195 Footprint: Minimap: active: true x: 542 z: 514 Obstruction: active: true moving: false control group: 2195 control group 2: 0 tag: 2632 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 z: 514 last x: 542 last z: 514 territory: 0 rot x: 0 rot y: 3.40912 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2195 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2196 Footprint: Minimap: active: true x: 490 z: 598 Obstruction: active: true moving: false control group: 2196 control group 2: 0 tag: 2354 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 z: 598 last x: 490 last z: 598 territory: 0 rot x: 0 rot y: 5.7957 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2196 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2197 Footprint: Minimap: active: true x: 450 z: 570 Obstruction: active: true moving: false control group: 2197 control group 2: 0 tag: 1996 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 570 last x: 450 last z: 570 territory: 0 rot x: 0 rot y: 5.43653 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2197 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2198 Footprint: Minimap: active: true x: 486 z: 506 Obstruction: active: true moving: false control group: 2198 control group 2: 0 tag: 2310 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 z: 506 last x: 486 last z: 506 territory: 0 rot x: 0 rot y: 0.31307 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2198 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2199 Footprint: Minimap: active: true x: 486 z: 510 Obstruction: active: true moving: false control group: 2199 control group 2: 0 tag: 2312 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 z: 510 last x: 486 last z: 510 territory: 0 rot x: 0 rot y: 5.6345 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2199 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2200 Footprint: Minimap: active: true x: 490 z: 510 Obstruction: active: true moving: false control group: 2200 control group 2: 0 tag: 2344 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 z: 510 last x: 490 last z: 510 territory: 0 rot x: 0 rot y: 1.52935 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2200 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2201 Footprint: Minimap: active: true x: 494 z: 510 Obstruction: active: true moving: false control group: 2201 control group 2: 0 tag: 2382 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 z: 510 last x: 494 last z: 510 territory: 0 rot x: 0 rot y: 2.83782 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2201 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2202 Footprint: Minimap: active: true x: 498 z: 510 Obstruction: active: true moving: false control group: 2202 control group 2: 0 tag: 2416 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 z: 510 last x: 498 last z: 510 territory: 0 rot x: 0 rot y: 3.21952 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2202 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2203 Footprint: Minimap: active: true x: 510 z: 510 Obstruction: active: true moving: false control group: 2203 control group 2: 0 tag: 2496 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510 z: 510 last x: 510 last z: 510 territory: 0 rot x: 0 rot y: 4.54303 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2203 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2204 Footprint: Minimap: active: true x: 450 z: 558 Obstruction: active: true moving: false control group: 2204 control group 2: 0 tag: 1994 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 558 last x: 450 last z: 558 territory: 0 rot x: 0 rot y: 1.89254 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2204 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2205 Footprint: Minimap: active: true x: 458 z: 558 Obstruction: active: true moving: false control group: 2205 control group 2: 0 tag: 2074 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 z: 558 last x: 458 last z: 558 territory: 0 rot x: 0 rot y: 0.98937 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2205 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2206 Footprint: Minimap: active: true x: 462 z: 558 Obstruction: active: true moving: false control group: 2206 control group 2: 0 tag: 2106 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 z: 558 last x: 462 last z: 558 territory: 0 rot x: 0 rot y: 2.5705 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2206 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2207 Footprint: Minimap: active: true x: 470 z: 558 Obstruction: active: true moving: false control group: 2207 control group 2: 0 tag: 2180 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 z: 558 last x: 470 last z: 558 territory: 0 rot x: 0 rot y: 3.05042 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2207 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2208 Footprint: Minimap: active: true x: 478 z: 562 Obstruction: active: true moving: false control group: 2208 control group 2: 0 tag: 2252 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 z: 562 last x: 478 last z: 562 territory: 0 rot x: 0 rot y: 0.89567 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2208 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2209 Footprint: Minimap: active: true x: 438 z: 530 Obstruction: active: true moving: false control group: 2209 control group 2: 0 tag: 1858 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 z: 530 last x: 438 last z: 530 territory: 3 rot x: 0 rot y: 2.04131 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2209 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2210 Footprint: Minimap: active: true x: 442 z: 546 Obstruction: active: true moving: false control group: 2210 control group 2: 0 tag: 1890 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 z: 546 last x: 442 last z: 546 territory: 3 rot x: 0 rot y: 0.70467 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2210 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2211 Footprint: Minimap: active: true x: 478 z: 502 Obstruction: active: true moving: false control group: 2211 control group 2: 0 tag: 2242 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 z: 502 last x: 478 last z: 502 territory: 0 rot x: 0 rot y: 0.41631 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2211 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2212 Footprint: Minimap: active: true x: 438 z: 558 Obstruction: active: true moving: false control group: 2212 control group 2: 0 tag: 1862 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 z: 558 last x: 438 last z: 558 territory: 3 rot x: 0 rot y: 1.64055 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2212 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2213 Footprint: Minimap: active: true x: 518 z: 530 Obstruction: active: true moving: false control group: 2213 control group 2: 0 tag: 2548 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 z: 530 last x: 518 last z: 530 territory: 0 rot x: 0 rot y: 3.60607 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2213 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2214 Footprint: Minimap: active: true x: 518 z: 542 Obstruction: active: true moving: false control group: 2214 control group 2: 0 tag: 2550 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 z: 542 last x: 518 last z: 542 territory: 0 rot x: 0 rot y: 2.27327 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2214 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2215 Footprint: Minimap: active: true x: 518 z: 498 Obstruction: active: true moving: false control group: 2215 control group 2: 0 tag: 2544 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 z: 498 last x: 518 last z: 498 territory: 0 rot x: 0 rot y: 0.65539 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2215 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2216 Footprint: Minimap: active: true x: 530 z: 506 Obstruction: active: true moving: false control group: 2216 control group 2: 0 tag: 2594 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 z: 506 last x: 530 last z: 506 territory: 0 rot x: 0 rot y: 5.1945 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2216 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2217 Footprint: Minimap: active: true x: 490 z: 586 Obstruction: active: true moving: false control group: 2217 control group 2: 0 tag: 2350 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 z: 586 last x: 490 last z: 586 territory: 0 rot x: 0 rot y: 3.27892 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2217 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2218 Footprint: Minimap: active: true x: 490 z: 594 Obstruction: active: true moving: false control group: 2218 control group 2: 0 tag: 2352 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 z: 594 last x: 490 last z: 594 territory: 0 rot x: 0 rot y: 4.43528 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2218 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2219 Footprint: Minimap: active: true x: 494 z: 570 Obstruction: active: true moving: false control group: 2219 control group 2: 0 tag: 2390 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 z: 570 last x: 494 last z: 570 territory: 0 rot x: 0 rot y: 2.8768 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2219 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2220 Footprint: Minimap: active: true x: 494 z: 574 Obstruction: active: true moving: false control group: 2220 control group 2: 0 tag: 2392 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 z: 574 last x: 494 last z: 574 territory: 0 rot x: 0 rot y: 2.73064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2220 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2221 Footprint: Minimap: active: true x: 450 z: 514 Obstruction: active: true moving: false control group: 2221 control group 2: 0 tag: 1980 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 514 last x: 450 last z: 514 territory: 3 rot x: 0 rot y: 3.32468 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2221 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2222 Footprint: Minimap: active: true x: 450 z: 518 Obstruction: active: true moving: false control group: 2222 control group 2: 0 tag: 1982 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 518 last x: 450 last z: 518 territory: 3 rot x: 0 rot y: 4.19294 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2222 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2223 Footprint: Minimap: active: true x: 450 z: 522 Obstruction: active: true moving: false control group: 2223 control group 2: 0 tag: 1984 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 522 last x: 450 last z: 522 territory: 3 rot x: 0 rot y: 1.20568 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2223 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2224 Footprint: Minimap: active: true x: 454 z: 510 Obstruction: active: true moving: false control group: 2224 control group 2: 0 tag: 2036 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 z: 510 last x: 454 last z: 510 territory: 3 rot x: 0 rot y: 5.23487 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2224 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2225 Footprint: Minimap: active: true x: 458 z: 510 Obstruction: active: true moving: false control group: 2225 control group 2: 0 tag: 2064 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 z: 510 last x: 458 last z: 510 territory: 3 rot x: 0 rot y: 1.42374 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2225 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2226 Footprint: Minimap: active: true x: 470 z: 506 Obstruction: active: true moving: false control group: 2226 control group 2: 0 tag: 2174 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 z: 506 last x: 470 last z: 506 territory: 0 rot x: 0 rot y: 2.82575 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2226 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2227 Footprint: Minimap: active: true x: 446 z: 566 Obstruction: active: true moving: false control group: 2227 control group 2: 0 tag: 1940 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 566 last x: 446 last z: 566 territory: 0 rot x: 0 rot y: 2.07659 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2227 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2228 Footprint: Minimap: active: true x: 446 z: 570 Obstruction: active: true moving: false control group: 2228 control group 2: 0 tag: 1942 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 570 last x: 446 last z: 570 territory: 0 rot x: 0 rot y: 0.94787 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2228 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2229 Footprint: Minimap: active: true x: 538 z: 514 Obstruction: active: true moving: false control group: 2229 control group 2: 0 tag: 2614 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 z: 514 last x: 538 last z: 514 territory: 0 rot x: 0 rot y: 3.94074 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2229 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2230 Footprint: Minimap: active: true x: 482 z: 510 Obstruction: active: true moving: false control group: 2230 control group 2: 0 tag: 2276 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 z: 510 last x: 482 last z: 510 territory: 0 rot x: 0 rot y: 6.01247 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2230 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2231 Footprint: Minimap: active: true x: 486 z: 514 Obstruction: active: true moving: false control group: 2231 control group 2: 0 tag: 2314 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 z: 514 last x: 486 last z: 514 territory: 0 rot x: 0 rot y: 3.71749 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2231 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2232 Footprint: Minimap: active: true x: 494 z: 514 Obstruction: active: true moving: false control group: 2232 control group 2: 0 tag: 2384 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 z: 514 last x: 494 last z: 514 territory: 0 rot x: 0 rot y: 4.63753 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2232 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2233 Footprint: Minimap: active: true x: 502 z: 514 Obstruction: active: true moving: false control group: 2233 control group 2: 0 tag: 2446 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 z: 514 last x: 502 last z: 514 territory: 0 rot x: 0 rot y: 5.4523 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2233 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2234 Footprint: Minimap: active: true x: 506 z: 514 Obstruction: active: true moving: false control group: 2234 control group 2: 0 tag: 2476 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506 z: 514 last x: 506 last z: 514 territory: 0 rot x: 0 rot y: 2.57804 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2234 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2235 Footprint: Minimap: active: true x: 514 z: 514 Obstruction: active: true moving: false control group: 2235 control group 2: 0 tag: 2518 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 z: 514 last x: 514 last z: 514 territory: 0 rot x: 0 rot y: 1.72652 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2235 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2236 Footprint: Minimap: active: true x: 498 z: 558 Obstruction: active: true moving: false control group: 2236 control group 2: 0 tag: 2424 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 z: 558 last x: 498 last z: 558 territory: 0 rot x: 0 rot y: 6.05581 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2236 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2237 Footprint: Minimap: active: true x: 446 z: 554 Obstruction: active: true moving: false control group: 2237 control group 2: 0 tag: 1934 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 554 last x: 446 last z: 554 territory: 0 rot x: 0 rot y: 6.19047 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2237 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2238 Footprint: Minimap: active: true x: 446 z: 558 Obstruction: active: true moving: false control group: 2238 control group 2: 0 tag: 1936 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 558 last x: 446 last z: 558 territory: 0 rot x: 0 rot y: 0.70548 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2238 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2239 Footprint: Minimap: active: true x: 446 z: 562 Obstruction: active: true moving: false control group: 2239 control group 2: 0 tag: 1938 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 562 last x: 446 last z: 562 territory: 0 rot x: 0 rot y: 1.45325 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2239 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2240 Footprint: Minimap: active: true x: 450 z: 554 Obstruction: active: true moving: false control group: 2240 control group 2: 0 tag: 1992 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 554 last x: 450 last z: 554 territory: 0 rot x: 0 rot y: 4.96752 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2240 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2241 Footprint: Minimap: active: true x: 462 z: 554 Obstruction: active: true moving: false control group: 2241 control group 2: 0 tag: 2104 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 z: 554 last x: 462 last z: 554 territory: 0 rot x: 0 rot y: 2.48885 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2241 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2242 Footprint: Minimap: active: true x: 466 z: 554 Obstruction: active: true moving: false control group: 2242 control group 2: 0 tag: 2142 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 z: 554 last x: 466 last z: 554 territory: 0 rot x: 0 rot y: 1.50274 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2242 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2243 Footprint: Minimap: active: true x: 470 z: 554 Obstruction: active: true moving: false control group: 2243 control group 2: 0 tag: 2178 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 z: 554 last x: 470 last z: 554 territory: 0 rot x: 0 rot y: 2.37436 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2243 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2244 Footprint: Minimap: active: true x: 474 z: 554 Obstruction: active: true moving: false control group: 2244 control group 2: 0 tag: 2222 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 z: 554 last x: 474 last z: 554 territory: 0 rot x: 0 rot y: 2.46389 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2244 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2245 Footprint: Minimap: active: true x: 486 z: 562 Obstruction: active: true moving: false control group: 2245 control group 2: 0 tag: 2324 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 z: 562 last x: 486 last z: 562 territory: 0 rot x: 0 rot y: 0.59626 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2245 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2246 Footprint: Minimap: active: true x: 446 z: 542 Obstruction: active: true moving: false control group: 2246 control group 2: 0 tag: 1932 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 542 last x: 446 last z: 542 territory: 3 rot x: 0 rot y: 4.39136 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2246 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2247 Footprint: Minimap: active: true x: 514 z: 530 Obstruction: active: true moving: false control group: 2247 control group 2: 0 tag: 2520 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 z: 530 last x: 514 last z: 530 territory: 0 rot x: 0 rot y: 1.6641 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2247 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2248 Footprint: Minimap: active: true x: 514 z: 542 Obstruction: active: true moving: false control group: 2248 control group 2: 0 tag: 2522 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 z: 542 last x: 514 last z: 542 territory: 0 rot x: 0 rot y: 6.2683 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2248 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2249 Footprint: Minimap: active: true x: 522 z: 506 Obstruction: active: true moving: false control group: 2249 control group 2: 0 tag: 2564 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 522 z: 506 last x: 522 last z: 506 territory: 0 rot x: 0 rot y: 4.77294 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2249 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2250 Footprint: Minimap: active: true x: 450 z: 526 Obstruction: active: true moving: false control group: 2250 control group 2: 0 tag: 1986 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 526 last x: 450 last z: 526 territory: 3 rot x: 0 rot y: 4.61849 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2250 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2251 Footprint: Minimap: active: true x: 454 z: 518 Obstruction: active: true moving: false control group: 2251 control group 2: 0 tag: 2038 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 z: 518 last x: 454 last z: 518 territory: 3 rot x: 0 rot y: 0.04754 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2251 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2252 Footprint: Minimap: active: true x: 458 z: 518 Obstruction: active: true moving: false control group: 2252 control group 2: 0 tag: 2066 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 z: 518 last x: 458 last z: 518 territory: 3 rot x: 0 rot y: 3.22597 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2252 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2253 Footprint: Minimap: active: true x: 474 z: 510 Obstruction: active: true moving: false control group: 2253 control group 2: 0 tag: 2212 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 z: 510 last x: 474 last z: 510 territory: 0 rot x: 0 rot y: 3.74764 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2253 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2254 Footprint: Minimap: active: true x: 478 z: 518 Obstruction: active: true moving: false control group: 2254 control group 2: 0 tag: 2244 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 z: 518 last x: 478 last z: 518 territory: 0 rot x: 0 rot y: 2.6313 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2254 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2255 Footprint: Minimap: active: true x: 498 z: 518 Obstruction: active: true moving: false control group: 2255 control group 2: 0 tag: 2418 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 z: 518 last x: 498 last z: 518 territory: 0 rot x: 0 rot y: 6.21045 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2255 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2256 Footprint: Minimap: active: true x: 518 z: 514 Obstruction: active: true moving: false control group: 2256 control group 2: 0 tag: 2546 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 z: 514 last x: 518 last z: 514 territory: 0 rot x: 0 rot y: 4.69495 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2256 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2257 Footprint: Minimap: active: true x: 490 z: 562 Obstruction: active: true moving: false control group: 2257 control group 2: 0 tag: 2348 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 z: 562 last x: 490 last z: 562 territory: 0 rot x: 0 rot y: 0.73095 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2257 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2258 Footprint: Minimap: active: true x: 454 z: 550 Obstruction: active: true moving: false control group: 2258 control group 2: 0 tag: 2040 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 z: 550 last x: 454 last z: 550 territory: 0 rot x: 0 rot y: 0.50855 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2258 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2259 Footprint: Minimap: active: true x: 474 z: 550 Obstruction: active: true moving: false control group: 2259 control group 2: 0 tag: 2220 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 z: 550 last x: 474 last z: 550 territory: 0 rot x: 0 rot y: 5.80561 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2259 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2260 Footprint: Minimap: active: true x: 478 z: 550 Obstruction: active: true moving: false control group: 2260 control group 2: 0 tag: 2250 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 z: 550 last x: 478 last z: 550 territory: 0 rot x: 0 rot y: 5.0452 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2260 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2261 Footprint: Minimap: active: true x: 482 z: 550 Obstruction: active: true moving: false control group: 2261 control group 2: 0 tag: 2284 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 z: 550 last x: 482 last z: 550 territory: 0 rot x: 0 rot y: 4.12867 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2261 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2262 Footprint: Minimap: active: true x: 486 z: 550 Obstruction: active: true moving: false control group: 2262 control group 2: 0 tag: 2320 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 z: 550 last x: 486 last z: 550 territory: 0 rot x: 0 rot y: 1.33581 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2262 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2263 Footprint: Minimap: active: true x: 486 z: 554 Obstruction: active: true moving: false control group: 2263 control group 2: 0 tag: 2322 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 z: 554 last x: 486 last z: 554 territory: 0 rot x: 0 rot y: 2.91073 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2263 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2264 Footprint: Minimap: active: true x: 502 z: 550 Obstruction: active: true moving: false control group: 2264 control group 2: 0 tag: 2452 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 z: 550 last x: 502 last z: 550 territory: 0 rot x: 0 rot y: 5.81038 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2264 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2265 Footprint: Minimap: active: true x: 450 z: 534 Obstruction: active: true moving: false control group: 2265 control group 2: 0 tag: 1988 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 534 last x: 450 last z: 534 territory: 3 rot x: 0 rot y: 2.58426 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2265 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2266 Footprint: Minimap: active: true x: 450 z: 546 Obstruction: active: true moving: false control group: 2266 control group 2: 0 tag: 1990 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 546 last x: 450 last z: 546 territory: 0 rot x: 0 rot y: 4.49895 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2266 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2267 Footprint: Minimap: active: true x: 510 z: 530 Obstruction: active: true moving: false control group: 2267 control group 2: 0 tag: 2498 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510 z: 530 last x: 510 last z: 530 territory: 0 rot x: 0 rot y: 3.9676 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2267 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2268 Footprint: Minimap: active: true x: 510 z: 538 Obstruction: active: true moving: false control group: 2268 control group 2: 0 tag: 2500 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510 z: 538 last x: 510 last z: 538 territory: 0 rot x: 0 rot y: 2.08912 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2268 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2269 Footprint: Minimap: active: true x: 526 z: 514 Obstruction: active: true moving: false control group: 2269 control group 2: 0 tag: 2576 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526 z: 514 last x: 526 last z: 514 territory: 0 rot x: 0 rot y: 0.72857 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2269 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2270 Footprint: Minimap: active: true x: 458 z: 522 Obstruction: active: true moving: false control group: 2270 control group 2: 0 tag: 2068 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 z: 522 last x: 458 last z: 522 territory: 0 rot x: 0 rot y: 0.22716 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2270 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2271 Footprint: Minimap: active: true x: 458 z: 526 Obstruction: active: true moving: false control group: 2271 control group 2: 0 tag: 2070 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 z: 526 last x: 458 last z: 526 territory: 0 rot x: 0 rot y: 4.54644 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2271 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2272 Footprint: Minimap: active: true x: 466 z: 518 Obstruction: active: true moving: false control group: 2272 control group 2: 0 tag: 2134 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 z: 518 last x: 466 last z: 518 territory: 0 rot x: 0 rot y: 2.2647 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2272 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2273 Footprint: Minimap: active: true x: 478 z: 522 Obstruction: active: true moving: false control group: 2273 control group 2: 0 tag: 2246 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 z: 522 last x: 478 last z: 522 territory: 0 rot x: 0 rot y: 2.72631 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2273 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2274 Footprint: Minimap: active: true x: 494 z: 522 Obstruction: active: true moving: false control group: 2274 control group 2: 0 tag: 2386 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 z: 522 last x: 494 last z: 522 territory: 0 rot x: 0 rot y: 2.68616 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2274 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2275 Footprint: Minimap: active: true x: 490 z: 550 Obstruction: active: true moving: false control group: 2275 control group 2: 0 tag: 2346 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 z: 550 last x: 490 last z: 550 territory: 0 rot x: 0 rot y: 4.9464 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2275 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2276 Footprint: Minimap: active: true x: 466 z: 546 Obstruction: active: true moving: false control group: 2276 control group 2: 0 tag: 2140 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 z: 546 last x: 466 last z: 546 territory: 0 rot x: 0 rot y: 3.77805 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2276 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2277 Footprint: Minimap: active: true x: 474 z: 546 Obstruction: active: true moving: false control group: 2277 control group 2: 0 tag: 2218 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 z: 546 last x: 474 last z: 546 territory: 0 rot x: 0 rot y: 5.35712 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2277 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2278 Footprint: Minimap: active: true x: 506 z: 526 Obstruction: active: true moving: false control group: 2278 control group 2: 0 tag: 2478 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506 z: 526 last x: 506 last z: 526 territory: 0 rot x: 0 rot y: 0.47371 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2278 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2279 Footprint: Minimap: active: true x: 506 z: 530 Obstruction: active: true moving: false control group: 2279 control group 2: 0 tag: 2480 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506 z: 530 last x: 506 last z: 530 territory: 0 rot x: 0 rot y: 1.34694 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2279 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2280 Footprint: Minimap: active: true x: 458 z: 538 Obstruction: active: true moving: false control group: 2280 control group 2: 0 tag: 2072 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 z: 538 last x: 458 last z: 538 territory: 0 rot x: 0 rot y: 0.24592 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2280 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2281 Footprint: Minimap: active: true x: 470 z: 526 Obstruction: active: true moving: false control group: 2281 control group 2: 0 tag: 2176 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 z: 526 last x: 470 last z: 526 territory: 0 rot x: 0 rot y: 3.26957 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2281 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2282 Footprint: Minimap: active: true x: 478 z: 526 Obstruction: active: true moving: false control group: 2282 control group 2: 0 tag: 2248 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 z: 526 last x: 478 last z: 526 territory: 0 rot x: 0 rot y: 5.93757 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2282 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2283 Footprint: Minimap: active: true x: 486 z: 542 Obstruction: active: true moving: false control group: 2283 control group 2: 0 tag: 2318 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 z: 542 last x: 486 last z: 542 territory: 0 rot x: 0 rot y: 5.27334 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2283 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2284 Footprint: Minimap: active: true x: 502 z: 538 Obstruction: active: true moving: false control group: 2284 control group 2: 0 tag: 2450 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 z: 538 last x: 502 last z: 538 territory: 0 rot x: 0 rot y: 5.85503 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2284 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2285 Footprint: Minimap: active: true x: 502 z: 534 Obstruction: active: true moving: false control group: 2285 control group 2: 0 tag: 2448 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 z: 534 last x: 502 last z: 534 territory: 0 rot x: 0 rot y: 4.34128 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2285 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2286 Footprint: Minimap: active: true x: 466 z: 530 Obstruction: active: true moving: false control group: 2286 control group 2: 0 tag: 2136 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 z: 530 last x: 466 last z: 530 territory: 0 rot x: 0 rot y: 5.67653 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2286 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2287 Footprint: Minimap: active: true x: 466 z: 534 Obstruction: active: true moving: false control group: 2287 control group 2: 0 tag: 2138 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 z: 534 last x: 466 last z: 534 territory: 0 rot x: 0 rot y: 6.06025 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2287 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2288 Footprint: Minimap: active: true x: 474 z: 530 Obstruction: active: true moving: false control group: 2288 control group 2: 0 tag: 2214 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 z: 530 last x: 474 last z: 530 territory: 0 rot x: 0 rot y: 1.75811 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2288 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2289 Footprint: Minimap: active: true x: 482 z: 530 Obstruction: active: true moving: false control group: 2289 control group 2: 0 tag: 2278 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 z: 530 last x: 482 last z: 530 territory: 0 rot x: 0 rot y: 5.76807 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2289 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2290 Footprint: Minimap: active: true x: 498 z: 530 Obstruction: active: true moving: false control group: 2290 control group 2: 0 tag: 2420 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 z: 530 last x: 498 last z: 530 territory: 0 rot x: 0 rot y: 2.45542 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2290 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2291 Footprint: Minimap: active: true x: 482 z: 538 Obstruction: active: true moving: false control group: 2291 control group 2: 0 tag: 2282 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 z: 538 last x: 482 last z: 538 territory: 0 rot x: 0 rot y: 4.09633 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2291 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2292 Footprint: Minimap: active: true x: 494 z: 534 Obstruction: active: true moving: false control group: 2292 control group 2: 0 tag: 2388 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 z: 534 last x: 494 last z: 534 territory: 0 rot x: 0 rot y: 2.83753 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2292 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2293 Footprint: Minimap: active: true x: 498 z: 534 Obstruction: active: true moving: false control group: 2293 control group 2: 0 tag: 2422 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 z: 534 last x: 498 last z: 534 territory: 0 rot x: 0 rot y: 0.20733 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2293 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2294 Footprint: Minimap: active: true x: 474 z: 534 Obstruction: active: true moving: false control group: 2294 control group 2: 0 tag: 2216 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 z: 534 last x: 474 last z: 534 territory: 0 rot x: 0 rot y: 3.2962 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2294 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2295 Footprint: Minimap: active: true x: 482 z: 534 Obstruction: active: true moving: false control group: 2295 control group 2: 0 tag: 2280 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 z: 534 last x: 482 last z: 534 territory: 0 rot x: 0 rot y: 3.9927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2295 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2296 Footprint: Minimap: active: true x: 486 z: 534 Obstruction: active: true moving: false control group: 2296 control group 2: 0 tag: 2316 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 z: 534 last x: 486 last z: 534 territory: 0 rot x: 0 rot y: 2.59614 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2296 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2297 Footprint: Minimap: active: true x: 154 z: 1018 Obstruction: active: true moving: false control group: 2297 control group 2: 0 tag: 604 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 154 z: 1018 last x: 154 last z: 1018 territory: 3 rot x: 0 rot y: 0.94636 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2297 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2298 Footprint: Minimap: active: true x: 178 z: 1014 Obstruction: active: true moving: false control group: 2298 control group 2: 0 tag: 658 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 178 z: 1014 last x: 178 last z: 1014 territory: 3 rot x: 0 rot y: 4.4528 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2298 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2299 Footprint: Minimap: active: true x: 194 z: 1030 Obstruction: active: true moving: false control group: 2299 control group 2: 0 tag: 684 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 194 z: 1030 last x: 194 last z: 1030 territory: 3 rot x: 0 rot y: 3.14393 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2299 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2300 Footprint: Minimap: active: true x: 206 z: 1050 Obstruction: active: true moving: false control group: 2300 control group 2: 0 tag: 694 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 206 z: 1050 last x: 206 last z: 1050 territory: 3 rot x: 0 rot y: 2.32201 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2300 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2301 Footprint: Minimap: active: true x: 138 z: 1002 Obstruction: active: true moving: false control group: 2301 control group 2: 0 tag: 544 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 z: 1002 last x: 138 last z: 1002 territory: 3 rot x: 0 rot y: 2.1202 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2301 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2302 Footprint: Minimap: active: true x: 158 z: 1022 Obstruction: active: true moving: false control group: 2302 control group 2: 0 tag: 616 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 158 z: 1022 last x: 158 last z: 1022 territory: 3 rot x: 0 rot y: 6.10045 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2302 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2303 Footprint: Minimap: active: true x: 182 z: 1030 Obstruction: active: true moving: false control group: 2303 control group 2: 0 tag: 670 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 182 z: 1030 last x: 182 last z: 1030 territory: 3 rot x: 0 rot y: 0.9745 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2303 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2304 Footprint: Minimap: active: true x: 174 z: 1030 Obstruction: active: true moving: false control group: 2304 control group 2: 0 tag: 650 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 174 z: 1030 last x: 174 last z: 1030 territory: 3 rot x: 0 rot y: 0.07114 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2304 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2305 Footprint: Minimap: active: true x: 186 z: 1050 Obstruction: active: true moving: false control group: 2305 control group 2: 0 tag: 676 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 186 z: 1050 last x: 186 last z: 1050 territory: 3 rot x: 0 rot y: 1.61373 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2305 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2306 Footprint: Minimap: active: true x: 174 z: 1050 Obstruction: active: true moving: false control group: 2306 control group 2: 0 tag: 652 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 174 z: 1050 last x: 174 last z: 1050 territory: 3 rot x: 0 rot y: 4.71738 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2306 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2307 Footprint: Minimap: active: true x: 166 z: 1042 Obstruction: active: true moving: false control group: 2307 control group 2: 0 tag: 632 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 166 z: 1042 last x: 166 last z: 1042 territory: 3 rot x: 0 rot y: 4.97439 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2307 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2308 Footprint: Minimap: active: true x: 918 z: 498 Obstruction: active: true moving: false control group: 2308 control group 2: 0 tag: 5394 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 z: 498 last x: 918 last z: 498 territory: 0 rot x: 0 rot y: 1.90632 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2308 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2309 Footprint: Minimap: active: true x: 910 z: 462 Obstruction: active: true moving: false control group: 2309 control group 2: 0 tag: 5314 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 z: 462 last x: 910 last z: 462 territory: 0 rot x: 0 rot y: 0.66138 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2309 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2310 Footprint: Minimap: active: true x: 910 z: 482 Obstruction: active: true moving: false control group: 2310 control group 2: 0 tag: 5316 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 z: 482 last x: 910 last z: 482 territory: 0 rot x: 0 rot y: 5.1767 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2310 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2311 Footprint: Minimap: active: true x: 910 z: 498 Obstruction: active: true moving: false control group: 2311 control group 2: 0 tag: 5318 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 z: 498 last x: 910 last z: 498 territory: 0 rot x: 0 rot y: 5.39016 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2311 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2312 Footprint: Minimap: active: true x: 930 z: 506 Obstruction: active: true moving: false control group: 2312 control group 2: 0 tag: 5530 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 z: 506 last x: 930 last z: 506 territory: 0 rot x: 0 rot y: 1.107 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2312 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2313 Footprint: Minimap: active: true x: 970 z: 466 Obstruction: active: true moving: false control group: 2313 control group 2: 0 tag: 5892 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 z: 466 last x: 970 last z: 466 territory: 0 rot x: 0 rot y: 0.92399 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2313 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2314 Footprint: Minimap: active: true x: 974 z: 466 Obstruction: active: true moving: false control group: 2314 control group 2: 0 tag: 5920 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 z: 466 last x: 974 last z: 466 territory: 0 rot x: 0 rot y: 0.93567 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2314 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2315 Footprint: Minimap: active: true x: 974 z: 450 Obstruction: active: true moving: false control group: 2315 control group 2: 0 tag: 5916 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 z: 450 last x: 974 last z: 450 territory: 0 rot x: 0 rot y: 2.3788 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2315 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2316 Footprint: Minimap: active: true x: 930 z: 422 Obstruction: active: true moving: false control group: 2316 control group 2: 0 tag: 5524 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 z: 422 last x: 930 last z: 422 territory: 0 rot x: 0 rot y: 5.41883 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2316 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2317 Footprint: Minimap: active: true x: 982 z: 494 Obstruction: active: true moving: false control group: 2317 control group 2: 0 tag: 5970 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 z: 494 last x: 982 last z: 494 territory: 0 rot x: 0 rot y: 2.6941 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2317 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2318 Footprint: Minimap: active: true x: 970 z: 430 Obstruction: active: true moving: false control group: 2318 control group 2: 0 tag: 5888 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 z: 430 last x: 970 last z: 430 territory: 0 rot x: 0 rot y: 2.6498 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2318 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2319 Footprint: Minimap: active: true x: 974 z: 438 Obstruction: active: true moving: false control group: 2319 control group 2: 0 tag: 5914 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 z: 438 last x: 974 last z: 438 territory: 0 rot x: 0 rot y: 0.3638 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2319 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2320 Footprint: Minimap: active: true x: 910 z: 454 Obstruction: active: true moving: false control group: 2320 control group 2: 0 tag: 5312 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 z: 454 last x: 910 last z: 454 territory: 0 rot x: 0 rot y: 0.91208 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2320 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2321 Footprint: Minimap: active: true x: 914 z: 474 Obstruction: active: true moving: false control group: 2321 control group 2: 0 tag: 5360 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 z: 474 last x: 914 last z: 474 territory: 0 rot x: 0 rot y: 2.24036 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2321 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2322 Footprint: Minimap: active: true x: 910 z: 450 Obstruction: active: true moving: false control group: 2322 control group 2: 0 tag: 5310 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 z: 450 last x: 910 last z: 450 territory: 0 rot x: 0 rot y: 3.53852 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2322 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2323 Footprint: Minimap: active: true x: 922 z: 434 Obstruction: active: true moving: false control group: 2323 control group 2: 0 tag: 5442 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 434 last x: 922 last z: 434 territory: 0 rot x: 0 rot y: 4.79485 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2323 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2324 Footprint: Minimap: active: true x: 934 z: 506 Obstruction: active: true moving: false control group: 2324 control group 2: 0 tag: 5580 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 z: 506 last x: 934 last z: 506 territory: 0 rot x: 0 rot y: 5.66582 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2324 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2325 Footprint: Minimap: active: true x: 966 z: 462 Obstruction: active: true moving: false control group: 2325 control group 2: 0 tag: 5858 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 z: 462 last x: 966 last z: 462 territory: 0 rot x: 0 rot y: 0.39892 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2325 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2326 Footprint: Minimap: active: true x: 974 z: 462 Obstruction: active: true moving: false control group: 2326 control group 2: 0 tag: 5918 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 z: 462 last x: 974 last z: 462 territory: 0 rot x: 0 rot y: 4.74161 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2326 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2327 Footprint: Minimap: active: true x: 954 z: 494 Obstruction: active: true moving: false control group: 2327 control group 2: 0 tag: 5764 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954 z: 494 last x: 954 last z: 494 territory: 0 rot x: 0 rot y: 2.67836 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2327 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2328 Footprint: Minimap: active: true x: 970 z: 450 Obstruction: active: true moving: false control group: 2328 control group 2: 0 tag: 5890 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 z: 450 last x: 970 last z: 450 territory: 0 rot x: 0 rot y: 1.79491 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2328 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2329 Footprint: Minimap: active: true x: 978 z: 454 Obstruction: active: true moving: false control group: 2329 control group 2: 0 tag: 5942 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 z: 454 last x: 978 last z: 454 territory: 0 rot x: 0 rot y: 1.74856 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2329 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2330 Footprint: Minimap: active: true x: 950 z: 418 Obstruction: active: true moving: false control group: 2330 control group 2: 0 tag: 5742 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 z: 418 last x: 950 last z: 418 territory: 0 rot x: 0 rot y: 4.55271 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2330 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2331 Footprint: Minimap: active: true x: 966 z: 430 Obstruction: active: true moving: false control group: 2331 control group 2: 0 tag: 5852 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 z: 430 last x: 966 last z: 430 territory: 0 rot x: 0 rot y: 5.50884 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2331 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2332 Footprint: Minimap: active: true x: 918 z: 458 Obstruction: active: true moving: false control group: 2332 control group 2: 0 tag: 5388 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 z: 458 last x: 918 last z: 458 territory: 0 rot x: 0 rot y: 4.32798 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2332 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2333 Footprint: Minimap: active: true x: 918 z: 462 Obstruction: active: true moving: false control group: 2333 control group 2: 0 tag: 5390 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 z: 462 last x: 918 last z: 462 territory: 0 rot x: 0 rot y: 1.4684 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2333 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2334 Footprint: Minimap: active: true x: 918 z: 478 Obstruction: active: true moving: false control group: 2334 control group 2: 0 tag: 5392 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 z: 478 last x: 918 last z: 478 territory: 0 rot x: 0 rot y: 4.6175 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2334 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2335 Footprint: Minimap: active: true x: 922 z: 438 Obstruction: active: true moving: false control group: 2335 control group 2: 0 tag: 5444 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 438 last x: 922 last z: 438 territory: 0 rot x: 0 rot y: 0.95917 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2335 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2336 Footprint: Minimap: active: true x: 962 z: 458 Obstruction: active: true moving: false control group: 2336 control group 2: 0 tag: 5822 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 z: 458 last x: 962 last z: 458 territory: 0 rot x: 0 rot y: 1.3061 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2336 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2337 Footprint: Minimap: active: true x: 966 z: 458 Obstruction: active: true moving: false control group: 2337 control group 2: 0 tag: 5856 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 z: 458 last x: 966 last z: 458 territory: 0 rot x: 0 rot y: 4.40091 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2337 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2338 Footprint: Minimap: active: true x: 958 z: 478 Obstruction: active: true moving: false control group: 2338 control group 2: 0 tag: 5796 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958 z: 478 last x: 958 last z: 478 territory: 0 rot x: 0 rot y: 1.50382 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2338 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2339 Footprint: Minimap: active: true x: 958 z: 490 Obstruction: active: true moving: false control group: 2339 control group 2: 0 tag: 5798 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958 z: 490 last x: 958 last z: 490 territory: 0 rot x: 0 rot y: 1.80826 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2339 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2340 Footprint: Minimap: active: true x: 942 z: 498 Obstruction: active: true moving: false control group: 2340 control group 2: 0 tag: 5656 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 498 last x: 942 last z: 498 territory: 0 rot x: 0 rot y: 3.64849 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2340 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2341 Footprint: Minimap: active: true x: 942 z: 494 Obstruction: active: true moving: false control group: 2341 control group 2: 0 tag: 5654 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 494 last x: 942 last z: 494 territory: 0 rot x: 0 rot y: 5.60036 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2341 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2342 Footprint: Minimap: active: true x: 946 z: 494 Obstruction: active: true moving: false control group: 2342 control group 2: 0 tag: 5710 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 z: 494 last x: 946 last z: 494 territory: 0 rot x: 0 rot y: 3.09311 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2342 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2343 Footprint: Minimap: active: true x: 966 z: 454 Obstruction: active: true moving: false control group: 2343 control group 2: 0 tag: 5854 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 z: 454 last x: 966 last z: 454 territory: 0 rot x: 0 rot y: 5.70357 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2343 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2344 Footprint: Minimap: active: true x: 930 z: 434 Obstruction: active: true moving: false control group: 2344 control group 2: 0 tag: 5526 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 z: 434 last x: 930 last z: 434 territory: 0 rot x: 0 rot y: 3.1024 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2344 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2345 Footprint: Minimap: active: true x: 946 z: 422 Obstruction: active: true moving: false control group: 2345 control group 2: 0 tag: 5700 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 z: 422 last x: 946 last z: 422 territory: 0 rot x: 0 rot y: 3.67885 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2345 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2346 Footprint: Minimap: active: true x: 962 z: 426 Obstruction: active: true moving: false control group: 2346 control group 2: 0 tag: 5816 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 z: 426 last x: 962 last z: 426 territory: 0 rot x: 0 rot y: 3.44843 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2346 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2347 Footprint: Minimap: active: true x: 962 z: 430 Obstruction: active: true moving: false control group: 2347 control group 2: 0 tag: 5818 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 z: 430 last x: 962 last z: 430 territory: 0 rot x: 0 rot y: 2.03827 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2347 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2348 Footprint: Minimap: active: true x: 938 z: 486 Obstruction: active: true moving: false control group: 2348 control group 2: 0 tag: 5614 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 z: 486 last x: 938 last z: 486 territory: 0 rot x: 0 rot y: 2.00533 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2348 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2349 Footprint: Minimap: active: true x: 938 z: 490 Obstruction: active: true moving: false control group: 2349 control group 2: 0 tag: 5616 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 z: 490 last x: 938 last z: 490 territory: 0 rot x: 0 rot y: 5.40401 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2349 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2350 Footprint: Minimap: active: true x: 922 z: 470 Obstruction: active: true moving: false control group: 2350 control group 2: 0 tag: 5446 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 470 last x: 922 last z: 470 territory: 0 rot x: 0 rot y: 3.81069 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2350 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2351 Footprint: Minimap: active: true x: 922 z: 474 Obstruction: active: true moving: false control group: 2351 control group 2: 0 tag: 5448 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 474 last x: 922 last z: 474 territory: 0 rot x: 0 rot y: 1.06052 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2351 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2352 Footprint: Minimap: active: true x: 922 z: 478 Obstruction: active: true moving: false control group: 2352 control group 2: 0 tag: 5450 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 478 last x: 922 last z: 478 territory: 0 rot x: 0 rot y: 0.8972 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2352 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2353 Footprint: Minimap: active: true x: 942 z: 490 Obstruction: active: true moving: false control group: 2353 control group 2: 0 tag: 5652 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 490 last x: 942 last z: 490 territory: 0 rot x: 0 rot y: 3.2029 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2353 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2354 Footprint: Minimap: active: true x: 950 z: 486 Obstruction: active: true moving: false control group: 2354 control group 2: 0 tag: 5748 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 z: 486 last x: 950 last z: 486 territory: 0 rot x: 0 rot y: 4.39728 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2354 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2355 Footprint: Minimap: active: true x: 962 z: 446 Obstruction: active: true moving: false control group: 2355 control group 2: 0 tag: 5820 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 z: 446 last x: 962 last z: 446 territory: 0 rot x: 0 rot y: 3.42104 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2355 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2356 Footprint: Minimap: active: true x: 938 z: 434 Obstruction: active: true moving: false control group: 2356 control group 2: 0 tag: 5610 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 z: 434 last x: 938 last z: 434 territory: 0 rot x: 0 rot y: 0.94909 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2356 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2357 Footprint: Minimap: active: true x: 942 z: 434 Obstruction: active: true moving: false control group: 2357 control group 2: 0 tag: 5646 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 434 last x: 942 last z: 434 territory: 0 rot x: 0 rot y: 3.07508 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2357 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2358 Footprint: Minimap: active: true x: 946 z: 430 Obstruction: active: true moving: false control group: 2358 control group 2: 0 tag: 5702 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 z: 430 last x: 946 last z: 430 territory: 0 rot x: 0 rot y: 2.85174 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2358 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2359 Footprint: Minimap: active: true x: 958 z: 438 Obstruction: active: true moving: false control group: 2359 control group 2: 0 tag: 5788 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958 z: 438 last x: 958 last z: 438 territory: 0 rot x: 0 rot y: 5.60573 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2359 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2360 Footprint: Minimap: active: true x: 958 z: 442 Obstruction: active: true moving: false control group: 2360 control group 2: 0 tag: 5790 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958 z: 442 last x: 958 last z: 442 territory: 0 rot x: 0 rot y: 0.53516 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2360 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2361 Footprint: Minimap: active: true x: 958 z: 446 Obstruction: active: true moving: false control group: 2361 control group 2: 0 tag: 5792 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958 z: 446 last x: 958 last z: 446 territory: 0 rot x: 0 rot y: 4.5403 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2361 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2362 Footprint: Minimap: active: true x: 926 z: 482 Obstruction: active: true moving: false control group: 2362 control group 2: 0 tag: 5496 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 z: 482 last x: 926 last z: 482 territory: 0 rot x: 0 rot y: 2.69823 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2362 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2363 Footprint: Minimap: active: true x: 942 z: 482 Obstruction: active: true moving: false control group: 2363 control group 2: 0 tag: 5650 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 482 last x: 942 last z: 482 territory: 0 rot x: 0 rot y: 4.84293 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2363 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2364 Footprint: Minimap: active: true x: 926 z: 478 Obstruction: active: true moving: false control group: 2364 control group 2: 0 tag: 5494 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 z: 478 last x: 926 last z: 478 territory: 0 rot x: 0 rot y: 0.41256 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2364 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2365 Footprint: Minimap: active: true x: 934 z: 446 Obstruction: active: true moving: false control group: 2365 control group 2: 0 tag: 5576 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 z: 446 last x: 934 last z: 446 territory: 0 rot x: 0 rot y: 3.36904 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2365 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2366 Footprint: Minimap: active: true x: 950 z: 458 Obstruction: active: true moving: false control group: 2366 control group 2: 0 tag: 5746 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 z: 458 last x: 950 last z: 458 territory: 0 rot x: 0 rot y: 5.90029 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2366 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2367 Footprint: Minimap: active: true x: 958 z: 450 Obstruction: active: true moving: false control group: 2367 control group 2: 0 tag: 5794 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958 z: 450 last x: 958 last z: 450 territory: 0 rot x: 0 rot y: 3.0945 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2367 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2368 Footprint: Minimap: active: true x: 938 z: 442 Obstruction: active: true moving: false control group: 2368 control group 2: 0 tag: 5612 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 z: 442 last x: 938 last z: 442 territory: 0 rot x: 0 rot y: 4.19848 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2368 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2369 Footprint: Minimap: active: true x: 946 z: 438 Obstruction: active: true moving: false control group: 2369 control group 2: 0 tag: 5704 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 z: 438 last x: 946 last z: 438 territory: 0 rot x: 0 rot y: 3.73211 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2369 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2370 Footprint: Minimap: active: true x: 934 z: 478 Obstruction: active: true moving: false control group: 2370 control group 2: 0 tag: 5578 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 z: 478 last x: 934 last z: 478 territory: 0 rot x: 0 rot y: 0.56397 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2370 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2371 Footprint: Minimap: active: true x: 930 z: 458 Obstruction: active: true moving: false control group: 2371 control group 2: 0 tag: 5528 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 z: 458 last x: 930 last z: 458 territory: 0 rot x: 0 rot y: 0.2616 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2371 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2372 Footprint: Minimap: active: true x: 946 z: 446 Obstruction: active: true moving: false control group: 2372 control group 2: 0 tag: 5706 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 z: 446 last x: 946 last z: 446 territory: 0 rot x: 0 rot y: 1.77428 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2372 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2373 Footprint: Minimap: active: true x: 950 z: 446 Obstruction: active: true moving: false control group: 2373 control group 2: 0 tag: 5744 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 z: 446 last x: 950 last z: 446 territory: 0 rot x: 0 rot y: 0.22217 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2373 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2374 Footprint: Minimap: active: true x: 946 z: 474 Obstruction: active: true moving: false control group: 2374 control group 2: 0 tag: 5708 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 z: 474 last x: 946 last z: 474 territory: 0 rot x: 0 rot y: 1.80483 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2374 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2375 Footprint: Minimap: active: true x: 942 z: 462 Obstruction: active: true moving: false control group: 2375 control group 2: 0 tag: 5648 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 462 last x: 942 last z: 462 territory: 0 rot x: 0 rot y: 4.83315 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2375 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2376 Footprint: Minimap: active: true x: 746 z: 290 Obstruction: active: true moving: false control group: 2376 control group 2: 0 tag: 3986 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 z: 290 last x: 746 last z: 290 territory: 4 rot x: 0 rot y: 1.573 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2376 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2377 Footprint: Minimap: active: true x: 750 z: 298 Obstruction: active: true moving: false control group: 2377 control group 2: 0 tag: 4032 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 z: 298 last x: 750 last z: 298 territory: 4 rot x: 0 rot y: 0.81064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2377 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2378 Footprint: Minimap: active: true x: 754 z: 298 Obstruction: active: true moving: false control group: 2378 control group 2: 0 tag: 4064 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 z: 298 last x: 754 last z: 298 territory: 4 rot x: 0 rot y: 3.48267 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2378 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2379 Footprint: Minimap: active: true x: 754 z: 302 Obstruction: active: true moving: false control group: 2379 control group 2: 0 tag: 4066 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 z: 302 last x: 754 last z: 302 territory: 4 rot x: 0 rot y: 0.58433 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2379 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2380 Footprint: Minimap: active: true x: 754 z: 310 Obstruction: active: true moving: false control group: 2380 control group 2: 0 tag: 4068 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 z: 310 last x: 754 last z: 310 territory: 4 rot x: 0 rot y: 0.42121 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2380 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2381 Footprint: Minimap: active: true x: 738 z: 306 Obstruction: active: true moving: false control group: 2381 control group 2: 0 tag: 3936 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 z: 306 last x: 738 last z: 306 territory: 4 rot x: 0 rot y: 4.37465 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2381 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2382 Footprint: Minimap: active: true x: 734 z: 282 Obstruction: active: true moving: false control group: 2382 control group 2: 0 tag: 3920 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 z: 282 last x: 734 last z: 282 territory: 4 rot x: 0 rot y: 1.18454 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2382 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2383 Footprint: Minimap: active: true x: 754 z: 314 Obstruction: active: true moving: false control group: 2383 control group 2: 0 tag: 4070 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 z: 314 last x: 754 last z: 314 territory: 4 rot x: 0 rot y: 3.34482 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2383 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2384 Footprint: Minimap: active: true x: 754 z: 318 Obstruction: active: true moving: false control group: 2384 control group 2: 0 tag: 4072 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 z: 318 last x: 754 last z: 318 territory: 4 rot x: 0 rot y: 5.3186 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2384 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2385 Footprint: Minimap: active: true x: 738 z: 290 Obstruction: active: true moving: false control group: 2385 control group 2: 0 tag: 3934 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 z: 290 last x: 738 last z: 290 territory: 4 rot x: 0 rot y: 6.07593 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2385 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2386 Footprint: Minimap: active: true x: 746 z: 310 Obstruction: active: true moving: false control group: 2386 control group 2: 0 tag: 3988 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 z: 310 last x: 746 last z: 310 territory: 4 rot x: 0 rot y: 5.76302 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2386 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2387 Footprint: Minimap: active: true x: 598 z: 586 Obstruction: active: true moving: false control group: 2387 control group 2: 0 tag: 3120 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 586 last x: 598 last z: 586 territory: 0 rot x: 0 rot y: 2.38938 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2387 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2388 Footprint: Minimap: active: true x: 606 z: 578 Obstruction: active: true moving: false control group: 2388 control group 2: 0 tag: 3232 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 578 last x: 606 last z: 578 territory: 0 rot x: 0 rot y: 2.28623 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2388 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2389 Footprint: Minimap: active: true x: 618 z: 570 Obstruction: active: true moving: false control group: 2389 control group 2: 0 tag: 3382 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 z: 570 last x: 618 last z: 570 territory: 0 rot x: 0 rot y: 4.20514 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2389 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2390 Footprint: Minimap: active: true x: 626 z: 570 Obstruction: active: true moving: false control group: 2390 control group 2: 0 tag: 3472 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 z: 570 last x: 626 last z: 570 territory: 0 rot x: 0 rot y: 1.01433 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2390 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2391 Footprint: Minimap: active: true x: 598 z: 590 Obstruction: active: true moving: false control group: 2391 control group 2: 0 tag: 3122 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 590 last x: 598 last z: 590 territory: 0 rot x: 0 rot y: 1.72315 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2391 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2392 Footprint: Minimap: active: true x: 646 z: 586 Obstruction: active: true moving: false control group: 2392 control group 2: 0 tag: 3626 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 z: 586 last x: 646 last z: 586 territory: 1 rot x: 0 rot y: 5.59015 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2392 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2393 Footprint: Minimap: active: true x: 654 z: 574 Obstruction: active: true moving: false control group: 2393 control group 2: 0 tag: 3672 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 z: 574 last x: 654 last z: 574 territory: 1 rot x: 0 rot y: 3.54851 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2393 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2394 Footprint: Minimap: active: true x: 634 z: 598 Obstruction: active: true moving: false control group: 2394 control group 2: 0 tag: 3550 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 z: 598 last x: 634 last z: 598 territory: 1 rot x: 0 rot y: 2.43989 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2394 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2395 Footprint: Minimap: active: true x: 586 z: 602 Obstruction: active: true moving: false control group: 2395 control group 2: 0 tag: 2942 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 z: 602 last x: 586 last z: 602 territory: 0 rot x: 0 rot y: 2.51581 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2395 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2396 Footprint: Minimap: active: true x: 594 z: 598 Obstruction: active: true moving: false control group: 2396 control group 2: 0 tag: 3032 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 598 last x: 594 last z: 598 territory: 0 rot x: 0 rot y: 5.83367 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2396 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2397 Footprint: Minimap: active: true x: 606 z: 642 Obstruction: active: true moving: false control group: 2397 control group 2: 0 tag: 3240 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 642 last x: 606 last z: 642 territory: 0 rot x: 0 rot y: 0.1617 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2397 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2398 Footprint: Minimap: active: true x: 610 z: 638 Obstruction: active: true moving: false control group: 2398 control group 2: 0 tag: 3282 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 638 last x: 610 last z: 638 territory: 0 rot x: 0 rot y: 1.466 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2398 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2399 Footprint: Minimap: active: true x: 666 z: 550 Obstruction: active: true moving: false control group: 2399 control group 2: 0 tag: 3712 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 z: 550 last x: 666 last z: 550 territory: 1 rot x: 0 rot y: 5.30735 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2399 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2400 Footprint: Minimap: active: true x: 666 z: 570 Obstruction: active: true moving: false control group: 2400 control group 2: 0 tag: 3718 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 z: 570 last x: 666 last z: 570 territory: 1 rot x: 0 rot y: 0.79137 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2400 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2401 Footprint: Minimap: active: true x: 670 z: 570 Obstruction: active: true moving: false control group: 2401 control group 2: 0 tag: 3726 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 z: 570 last x: 670 last z: 570 territory: 1 rot x: 0 rot y: 1.64966 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2401 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2402 Footprint: Minimap: active: true x: 582 z: 634 Obstruction: active: true moving: false control group: 2402 control group 2: 0 tag: 2904 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 z: 634 last x: 582 last z: 634 territory: 0 rot x: 0 rot y: 5.71676 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2402 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2403 Footprint: Minimap: active: true x: 682 z: 550 Obstruction: active: true moving: false control group: 2403 control group 2: 0 tag: 3770 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 z: 550 last x: 682 last z: 550 territory: 1 rot x: 0 rot y: 5.09958 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2403 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2404 Footprint: Minimap: active: true x: 626 z: 634 Obstruction: active: true moving: false control group: 2404 control group 2: 0 tag: 3482 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 z: 634 last x: 626 last z: 634 territory: 0 rot x: 0 rot y: 5.6037 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2404 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2405 Footprint: Minimap: active: true x: 682 z: 530 Obstruction: active: true moving: false control group: 2405 control group 2: 0 tag: 3764 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 z: 530 last x: 682 last z: 530 territory: 1 rot x: 0 rot y: 4.55448 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2405 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2406 Footprint: Minimap: active: true x: 682 z: 534 Obstruction: active: true moving: false control group: 2406 control group 2: 0 tag: 3766 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 z: 534 last x: 682 last z: 534 territory: 1 rot x: 0 rot y: 5.80687 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2406 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2407 Footprint: Minimap: active: true x: 686 z: 542 Obstruction: active: true moving: false control group: 2407 control group 2: 0 tag: 3784 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 z: 542 last x: 686 last z: 542 territory: 1 rot x: 0 rot y: 5.06981 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2407 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2408 Footprint: Minimap: active: true x: 590 z: 654 Obstruction: active: true moving: false control group: 2408 control group 2: 0 tag: 2984 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 z: 654 last x: 590 last z: 654 territory: 0 rot x: 0 rot y: 3.18438 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2408 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2409 Footprint: Minimap: active: true x: 594 z: 654 Obstruction: active: true moving: false control group: 2409 control group 2: 0 tag: 3046 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 654 last x: 594 last z: 654 territory: 0 rot x: 0 rot y: 3.97667 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2409 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2410 Footprint: Minimap: active: true x: 594 z: 658 Obstruction: active: true moving: false control group: 2410 control group 2: 0 tag: 3048 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 658 last x: 594 last z: 658 territory: 0 rot x: 0 rot y: 5.96346 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2410 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2411 Footprint: Minimap: active: true x: 598 z: 654 Obstruction: active: true moving: false control group: 2411 control group 2: 0 tag: 3128 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 654 last x: 598 last z: 654 territory: 0 rot x: 0 rot y: 0.21396 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2411 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2412 Footprint: Minimap: active: true x: 602 z: 646 Obstruction: active: true moving: false control group: 2412 control group 2: 0 tag: 3184 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 z: 646 last x: 602 last z: 646 territory: 0 rot x: 0 rot y: 4.59524 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2412 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2413 Footprint: Minimap: active: true x: 602 z: 650 Obstruction: active: true moving: false control group: 2413 control group 2: 0 tag: 3186 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 z: 650 last x: 602 last z: 650 territory: 0 rot x: 0 rot y: 1.36487 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2413 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2414 Footprint: Minimap: active: true x: 646 z: 626 Obstruction: active: true moving: false control group: 2414 control group 2: 0 tag: 3628 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 z: 626 last x: 646 last z: 626 territory: 1 rot x: 0 rot y: 2.24115 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2414 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2415 Footprint: Minimap: active: true x: 650 z: 626 Obstruction: active: true moving: false control group: 2415 control group 2: 0 tag: 3648 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 z: 626 last x: 650 last z: 626 territory: 1 rot x: 0 rot y: 4.95392 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2415 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2416 Footprint: Minimap: active: true x: 646 z: 630 Obstruction: active: true moving: false control group: 2416 control group 2: 0 tag: 3630 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 z: 630 last x: 646 last z: 630 territory: 1 rot x: 0 rot y: 5.25057 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2416 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2417 Footprint: Minimap: active: true x: 606 z: 586 Obstruction: active: true moving: false control group: 2417 control group 2: 0 tag: 3234 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 586 last x: 606 last z: 586 territory: 0 rot x: 0 rot y: 3.28893 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2417 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2418 Footprint: Minimap: active: true x: 614 z: 574 Obstruction: active: true moving: false control group: 2418 control group 2: 0 tag: 3330 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 z: 574 last x: 614 last z: 574 territory: 0 rot x: 0 rot y: 4.59557 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2418 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2419 Footprint: Minimap: active: true x: 638 z: 574 Obstruction: active: true moving: false control group: 2419 control group 2: 0 tag: 3586 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 z: 574 last x: 638 last z: 574 territory: 1 rot x: 0 rot y: 5.39414 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2419 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2420 Footprint: Minimap: active: true x: 598 z: 594 Obstruction: active: true moving: false control group: 2420 control group 2: 0 tag: 3124 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 594 last x: 598 last z: 594 territory: 0 rot x: 0 rot y: 4.93242 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2420 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2421 Footprint: Minimap: active: true x: 638 z: 586 Obstruction: active: true moving: false control group: 2421 control group 2: 0 tag: 3588 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 z: 586 last x: 638 last z: 586 territory: 1 rot x: 0 rot y: 3.0725 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2421 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2422 Footprint: Minimap: active: true x: 658 z: 566 Obstruction: active: true moving: false control group: 2422 control group 2: 0 tag: 3688 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 z: 566 last x: 658 last z: 566 territory: 1 rot x: 0 rot y: 1.44288 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2422 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2423 Footprint: Minimap: active: true x: 666 z: 562 Obstruction: active: true moving: false control group: 2423 control group 2: 0 tag: 3714 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 z: 562 last x: 666 last z: 562 territory: 1 rot x: 0 rot y: 1.76262 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2423 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2424 Footprint: Minimap: active: true x: 666 z: 566 Obstruction: active: true moving: false control group: 2424 control group 2: 0 tag: 3716 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 z: 566 last x: 666 last z: 566 territory: 1 rot x: 0 rot y: 5.70261 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2424 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2425 Footprint: Minimap: active: true x: 630 z: 598 Obstruction: active: true moving: false control group: 2425 control group 2: 0 tag: 3526 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 z: 598 last x: 630 last z: 598 territory: 1 rot x: 0 rot y: 5.00672 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2425 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2426 Footprint: Minimap: active: true x: 594 z: 606 Obstruction: active: true moving: false control group: 2426 control group 2: 0 tag: 3034 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 606 last x: 594 last z: 606 territory: 0 rot x: 0 rot y: 5.89046 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2426 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2427 Footprint: Minimap: active: true x: 590 z: 626 Obstruction: active: true moving: false control group: 2427 control group 2: 0 tag: 2980 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 z: 626 last x: 590 last z: 626 territory: 0 rot x: 0 rot y: 1.43282 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2427 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2428 Footprint: Minimap: active: true x: 586 z: 634 Obstruction: active: true moving: false control group: 2428 control group 2: 0 tag: 2944 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 z: 634 last x: 586 last z: 634 territory: 0 rot x: 0 rot y: 0.45054 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2428 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2429 Footprint: Minimap: active: true x: 590 z: 634 Obstruction: active: true moving: false control group: 2429 control group 2: 0 tag: 2982 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 z: 634 last x: 590 last z: 634 territory: 0 rot x: 0 rot y: 2.1779 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2429 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2430 Footprint: Minimap: active: true x: 674 z: 550 Obstruction: active: true moving: false control group: 2430 control group 2: 0 tag: 3738 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 z: 550 last x: 674 last z: 550 territory: 1 rot x: 0 rot y: 3.74389 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2430 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2431 Footprint: Minimap: active: true x: 674 z: 554 Obstruction: active: true moving: false control group: 2431 control group 2: 0 tag: 3740 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 z: 554 last x: 674 last z: 554 territory: 1 rot x: 0 rot y: 0.21737 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2431 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2432 Footprint: Minimap: active: true x: 678 z: 546 Obstruction: active: true moving: false control group: 2432 control group 2: 0 tag: 3754 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 z: 546 last x: 678 last z: 546 territory: 1 rot x: 0 rot y: 0.72254 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2432 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2433 Footprint: Minimap: active: true x: 682 z: 546 Obstruction: active: true moving: false control group: 2433 control group 2: 0 tag: 3768 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 z: 546 last x: 682 last z: 546 territory: 1 rot x: 0 rot y: 2.46113 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2433 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2434 Footprint: Minimap: active: true x: 630 z: 630 Obstruction: active: true moving: false control group: 2434 control group 2: 0 tag: 3532 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 z: 630 last x: 630 last z: 630 territory: 0 rot x: 0 rot y: 3.48134 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2434 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2435 Footprint: Minimap: active: true x: 674 z: 534 Obstruction: active: true moving: false control group: 2435 control group 2: 0 tag: 3736 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 z: 534 last x: 674 last z: 534 territory: 1 rot x: 0 rot y: 5.24494 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2435 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2436 Footprint: Minimap: active: true x: 594 z: 650 Obstruction: active: true moving: false control group: 2436 control group 2: 0 tag: 3044 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 650 last x: 594 last z: 650 territory: 0 rot x: 0 rot y: 3.45061 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2436 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2437 Footprint: Minimap: active: true x: 638 z: 634 Obstruction: active: true moving: false control group: 2437 control group 2: 0 tag: 3590 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 z: 634 last x: 638 last z: 634 territory: 0 rot x: 0 rot y: 2.14704 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2437 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2438 Footprint: Minimap: active: true x: 610 z: 586 Obstruction: active: true moving: false control group: 2438 control group 2: 0 tag: 3280 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 586 last x: 610 last z: 586 territory: 0 rot x: 0 rot y: 3.15542 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2438 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2439 Footprint: Minimap: active: true x: 606 z: 594 Obstruction: active: true moving: false control group: 2439 control group 2: 0 tag: 3236 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 594 last x: 606 last z: 594 territory: 0 rot x: 0 rot y: 2.80457 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2439 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2440 Footprint: Minimap: active: true x: 614 z: 582 Obstruction: active: true moving: false control group: 2440 control group 2: 0 tag: 3332 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 z: 582 last x: 614 last z: 582 territory: 0 rot x: 0 rot y: 4.98678 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2440 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2441 Footprint: Minimap: active: true x: 622 z: 578 Obstruction: active: true moving: false control group: 2441 control group 2: 0 tag: 3430 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 578 last x: 622 last z: 578 territory: 0 rot x: 0 rot y: 2.82653 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2441 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2442 Footprint: Minimap: active: true x: 630 z: 578 Obstruction: active: true moving: false control group: 2442 control group 2: 0 tag: 3524 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 z: 578 last x: 630 last z: 578 territory: 1 rot x: 0 rot y: 3.88404 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2442 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2443 Footprint: Minimap: active: true x: 602 z: 598 Obstruction: active: true moving: false control group: 2443 control group 2: 0 tag: 3178 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 z: 598 last x: 602 last z: 598 territory: 0 rot x: 0 rot y: 0.02628 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2443 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2444 Footprint: Minimap: active: true x: 634 z: 586 Obstruction: active: true moving: false control group: 2444 control group 2: 0 tag: 3548 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 z: 586 last x: 634 last z: 586 territory: 1 rot x: 0 rot y: 1.84758 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2444 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2445 Footprint: Minimap: active: true x: 626 z: 594 Obstruction: active: true moving: false control group: 2445 control group 2: 0 tag: 3478 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 z: 594 last x: 626 last z: 594 territory: 0 rot x: 0 rot y: 5.8633 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2445 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2446 Footprint: Minimap: active: true x: 626 z: 610 Obstruction: active: true moving: false control group: 2446 control group 2: 0 tag: 3480 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 z: 610 last x: 626 last z: 610 territory: 0 rot x: 0 rot y: 1.57769 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2446 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2447 Footprint: Minimap: active: true x: 630 z: 614 Obstruction: active: true moving: false control group: 2447 control group 2: 0 tag: 3528 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 z: 614 last x: 630 last z: 614 territory: 1 rot x: 0 rot y: 1.16994 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2447 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2448 Footprint: Minimap: active: true x: 594 z: 614 Obstruction: active: true moving: false control group: 2448 control group 2: 0 tag: 3036 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 614 last x: 594 last z: 614 territory: 0 rot x: 0 rot y: 1.85524 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2448 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2449 Footprint: Minimap: active: true x: 598 z: 606 Obstruction: active: true moving: false control group: 2449 control group 2: 0 tag: 3126 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 606 last x: 598 last z: 606 territory: 0 rot x: 0 rot y: 3.65043 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2449 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2450 Footprint: Minimap: active: true x: 602 z: 602 Obstruction: active: true moving: false control group: 2450 control group 2: 0 tag: 3180 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 z: 602 last x: 602 last z: 602 territory: 0 rot x: 0 rot y: 0.86423 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2450 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2451 Footprint: Minimap: active: true x: 594 z: 622 Obstruction: active: true moving: false control group: 2451 control group 2: 0 tag: 3038 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 622 last x: 594 last z: 622 territory: 0 rot x: 0 rot y: 3.424 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2451 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2452 Footprint: Minimap: active: true x: 594 z: 626 Obstruction: active: true moving: false control group: 2452 control group 2: 0 tag: 3040 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 626 last x: 594 last z: 626 territory: 0 rot x: 0 rot y: 3.22533 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2452 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2453 Footprint: Minimap: active: true x: 630 z: 618 Obstruction: active: true moving: false control group: 2453 control group 2: 0 tag: 3530 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 z: 618 last x: 630 last z: 618 territory: 0 rot x: 0 rot y: 2.57668 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2453 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2454 Footprint: Minimap: active: true x: 594 z: 638 Obstruction: active: true moving: false control group: 2454 control group 2: 0 tag: 3042 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 638 last x: 594 last z: 638 territory: 0 rot x: 0 rot y: 0.95939 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2454 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2455 Footprint: Minimap: active: true x: 618 z: 626 Obstruction: active: true moving: false control group: 2455 control group 2: 0 tag: 3388 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 z: 626 last x: 618 last z: 626 territory: 0 rot x: 0 rot y: 0.0021 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2455 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2456 Footprint: Minimap: active: true x: 622 z: 626 Obstruction: active: true moving: false control group: 2456 control group 2: 0 tag: 3440 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 626 last x: 622 last z: 626 territory: 0 rot x: 0 rot y: 0.97144 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2456 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2457 Footprint: Minimap: active: true x: 618 z: 590 Obstruction: active: true moving: false control group: 2457 control group 2: 0 tag: 3384 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 z: 590 last x: 618 last z: 590 territory: 0 rot x: 0 rot y: 4.22588 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2457 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2458 Footprint: Minimap: active: true x: 626 z: 582 Obstruction: active: true moving: false control group: 2458 control group 2: 0 tag: 3474 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 z: 582 last x: 626 last z: 582 territory: 0 rot x: 0 rot y: 0.59809 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2458 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2459 Footprint: Minimap: active: true x: 626 z: 586 Obstruction: active: true moving: false control group: 2459 control group 2: 0 tag: 3476 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 z: 586 last x: 626 last z: 586 territory: 0 rot x: 0 rot y: 4.84722 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2459 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2460 Footprint: Minimap: active: true x: 622 z: 586 Obstruction: active: true moving: false control group: 2460 control group 2: 0 tag: 3432 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 586 last x: 622 last z: 586 territory: 0 rot x: 0 rot y: 3.94745 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2460 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2461 Footprint: Minimap: active: true x: 622 z: 594 Obstruction: active: true moving: false control group: 2461 control group 2: 0 tag: 3434 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 594 last x: 622 last z: 594 territory: 0 rot x: 0 rot y: 5.71793 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2461 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2462 Footprint: Minimap: active: true x: 622 z: 606 Obstruction: active: true moving: false control group: 2462 control group 2: 0 tag: 3436 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 606 last x: 622 last z: 606 territory: 0 rot x: 0 rot y: 4.46738 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2462 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2463 Footprint: Minimap: active: true x: 602 z: 626 Obstruction: active: true moving: false control group: 2463 control group 2: 0 tag: 3182 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 z: 626 last x: 602 last z: 626 territory: 0 rot x: 0 rot y: 2.21697 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2463 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2464 Footprint: Minimap: active: true x: 622 z: 622 Obstruction: active: true moving: false control group: 2464 control group 2: 0 tag: 3438 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 622 last x: 622 last z: 622 territory: 0 rot x: 0 rot y: 4.12468 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2464 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2465 Footprint: Minimap: active: true x: 614 z: 606 Obstruction: active: true moving: false control group: 2465 control group 2: 0 tag: 3334 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 z: 606 last x: 614 last z: 606 territory: 0 rot x: 0 rot y: 0.5949 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2465 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2466 Footprint: Minimap: active: true x: 618 z: 618 Obstruction: active: true moving: false control group: 2466 control group 2: 0 tag: 3386 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 z: 618 last x: 618 last z: 618 territory: 0 rot x: 0 rot y: 1.58079 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2466 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2467 Footprint: Minimap: active: true x: 606 z: 614 Obstruction: active: true moving: false control group: 2467 control group 2: 0 tag: 3238 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 614 last x: 606 last z: 614 territory: 0 rot x: 0 rot y: 4.97303 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2467 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2468 Footprint: Minimap: active: true x: 958 z: 1106 Obstruction: active: true moving: false control group: 2468 control group 2: 0 tag: 5804 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958 z: 1106 last x: 958 last z: 1106 territory: 0 rot x: 0 rot y: 0.94048 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2468 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2469 Footprint: Minimap: active: true x: 966 z: 1106 Obstruction: active: true moving: false control group: 2469 control group 2: 0 tag: 5880 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 z: 1106 last x: 966 last z: 1106 territory: 0 rot x: 0 rot y: 4.96171 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2469 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2470 Footprint: Minimap: active: true x: 966 z: 1114 Obstruction: active: true moving: false control group: 2470 control group 2: 0 tag: 5882 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 z: 1114 last x: 966 last z: 1114 territory: 0 rot x: 0 rot y: 5.15378 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2470 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2471 Footprint: Minimap: active: true x: 946 z: 1094 Obstruction: active: true moving: false control group: 2471 control group 2: 0 tag: 5718 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 z: 1094 last x: 946 last z: 1094 territory: 0 rot x: 0 rot y: 4.98719 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2471 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2472 Footprint: Minimap: active: true x: 954 z: 1166 Obstruction: active: true moving: false control group: 2472 control group 2: 0 tag: 5782 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954 z: 1166 last x: 954 last z: 1166 territory: 0 rot x: 0 rot y: 2.94826 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2472 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2473 Footprint: Minimap: active: true x: 994 z: 1138 Obstruction: active: true moving: false control group: 2473 control group 2: 0 tag: 6038 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 994 z: 1138 last x: 994 last z: 1138 territory: 0 rot x: 0 rot y: 2.41187 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2473 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2474 Footprint: Minimap: active: true x: 998 z: 1138 Obstruction: active: true moving: false control group: 2474 control group 2: 0 tag: 6068 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 z: 1138 last x: 998 last z: 1138 territory: 0 rot x: 0 rot y: 2.60038 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2474 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2475 Footprint: Minimap: active: true x: 906 z: 1098 Obstruction: active: true moving: false control group: 2475 control group 2: 0 tag: 5282 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 z: 1098 last x: 906 last z: 1098 territory: 0 rot x: 0 rot y: 5.9081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2475 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2476 Footprint: Minimap: active: true x: 918 z: 1102 Obstruction: active: true moving: false control group: 2476 control group 2: 0 tag: 5410 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 z: 1102 last x: 918 last z: 1102 territory: 0 rot x: 0 rot y: 2.3176 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2476 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2477 Footprint: Minimap: active: true x: 910 z: 1126 Obstruction: active: true moving: false control group: 2477 control group 2: 0 tag: 5330 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 z: 1126 last x: 910 last z: 1126 territory: 0 rot x: 0 rot y: 0.88158 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2477 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2478 Footprint: Minimap: active: true x: 910 z: 1134 Obstruction: active: true moving: false control group: 2478 control group 2: 0 tag: 5332 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 z: 1134 last x: 910 last z: 1134 territory: 0 rot x: 0 rot y: 5.16979 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2478 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2479 Footprint: Minimap: active: true x: 918 z: 1126 Obstruction: active: true moving: false control group: 2479 control group 2: 0 tag: 5414 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 z: 1126 last x: 918 last z: 1126 territory: 0 rot x: 0 rot y: 0.58608 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2479 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2480 Footprint: Minimap: active: true x: 918 z: 1150 Obstruction: active: true moving: false control group: 2480 control group 2: 0 tag: 5416 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 z: 1150 last x: 918 last z: 1150 territory: 0 rot x: 0 rot y: 5.12381 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2480 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2481 Footprint: Minimap: active: true x: 930 z: 1150 Obstruction: active: true moving: false control group: 2481 control group 2: 0 tag: 5554 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 z: 1150 last x: 930 last z: 1150 territory: 0 rot x: 0 rot y: 5.5765 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2481 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2482 Footprint: Minimap: active: true x: 942 z: 1078 Obstruction: active: true moving: false control group: 2482 control group 2: 0 tag: 5666 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 1078 last x: 942 last z: 1078 territory: 0 rot x: 0 rot y: 5.24486 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2482 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2483 Footprint: Minimap: active: true x: 914 z: 1150 Obstruction: active: true moving: false control group: 2483 control group 2: 0 tag: 5368 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 z: 1150 last x: 914 last z: 1150 territory: 0 rot x: 0 rot y: 5.45292 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2483 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2484 Footprint: Minimap: active: true x: 890 z: 1098 Obstruction: active: true moving: false control group: 2484 control group 2: 0 tag: 5128 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 z: 1098 last x: 890 last z: 1098 territory: 0 rot x: 0 rot y: 0.12874 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2484 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2485 Footprint: Minimap: active: true x: 938 z: 1074 Obstruction: active: true moving: false control group: 2485 control group 2: 0 tag: 5620 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 z: 1074 last x: 938 last z: 1074 territory: 0 rot x: 0 rot y: 1.74906 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2485 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2486 Footprint: Minimap: active: true x: 874 z: 1130 Obstruction: active: true moving: false control group: 2486 control group 2: 0 tag: 4988 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 z: 1130 last x: 874 last z: 1130 territory: 0 rot x: 0 rot y: 1.56722 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2486 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2487 Footprint: Minimap: active: true x: 878 z: 1134 Obstruction: active: true moving: false control group: 2487 control group 2: 0 tag: 5028 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 z: 1134 last x: 878 last z: 1134 territory: 0 rot x: 0 rot y: 3.08657 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2487 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2488 Footprint: Minimap: active: true x: 882 z: 1134 Obstruction: active: true moving: false control group: 2488 control group 2: 0 tag: 5054 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 z: 1134 last x: 882 last z: 1134 territory: 0 rot x: 0 rot y: 5.59708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2488 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2489 Footprint: Minimap: active: true x: 882 z: 1138 Obstruction: active: true moving: false control group: 2489 control group 2: 0 tag: 5056 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 z: 1138 last x: 882 last z: 1138 territory: 0 rot x: 0 rot y: 0.28576 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2489 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2490 Footprint: Minimap: active: true x: 962 z: 1110 Obstruction: active: true moving: false control group: 2490 control group 2: 0 tag: 5840 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 z: 1110 last x: 962 last z: 1110 territory: 0 rot x: 0 rot y: 2.25397 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2490 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2491 Footprint: Minimap: active: true x: 978 z: 1130 Obstruction: active: true moving: false control group: 2491 control group 2: 0 tag: 5964 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 z: 1130 last x: 978 last z: 1130 territory: 0 rot x: 0 rot y: 2.59755 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2491 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2492 Footprint: Minimap: active: true x: 950 z: 1106 Obstruction: active: true moving: false control group: 2492 control group 2: 0 tag: 5754 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 z: 1106 last x: 950 last z: 1106 territory: 0 rot x: 0 rot y: 5.41352 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2492 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2493 Footprint: Minimap: active: true x: 942 z: 1090 Obstruction: active: true moving: false control group: 2493 control group 2: 0 tag: 5668 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 1090 last x: 942 last z: 1090 territory: 0 rot x: 0 rot y: 5.21964 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2493 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2494 Footprint: Minimap: active: true x: 958 z: 1154 Obstruction: active: true moving: false control group: 2494 control group 2: 0 tag: 5810 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958 z: 1154 last x: 958 last z: 1154 territory: 0 rot x: 0 rot y: 2.41694 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2494 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2495 Footprint: Minimap: active: true x: 986 z: 1138 Obstruction: active: true moving: false control group: 2495 control group 2: 0 tag: 6008 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 z: 1138 last x: 986 last z: 1138 territory: 0 rot x: 0 rot y: 4.84153 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2495 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2496 Footprint: Minimap: active: true x: 994 z: 1142 Obstruction: active: true moving: false control group: 2496 control group 2: 0 tag: 6040 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 994 z: 1142 last x: 994 last z: 1142 territory: 0 rot x: 0 rot y: 2.81716 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2496 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2497 Footprint: Minimap: active: true x: 906 z: 1102 Obstruction: active: true moving: false control group: 2497 control group 2: 0 tag: 5284 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 z: 1102 last x: 906 last z: 1102 territory: 0 rot x: 0 rot y: 3.96811 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2497 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2498 Footprint: Minimap: active: true x: 922 z: 1102 Obstruction: active: true moving: false control group: 2498 control group 2: 0 tag: 5466 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 1102 last x: 922 last z: 1102 territory: 0 rot x: 0 rot y: 4.36954 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2498 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2499 Footprint: Minimap: active: true x: 918 z: 1122 Obstruction: active: true moving: false control group: 2499 control group 2: 0 tag: 5412 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 z: 1122 last x: 918 last z: 1122 territory: 0 rot x: 0 rot y: 0.66536 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2499 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2500 Footprint: Minimap: active: true x: 922 z: 1138 Obstruction: active: true moving: false control group: 2500 control group 2: 0 tag: 5468 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 1138 last x: 922 last z: 1138 territory: 0 rot x: 0 rot y: 4.8175 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2500 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2501 Footprint: Minimap: active: true x: 930 z: 1146 Obstruction: active: true moving: false control group: 2501 control group 2: 0 tag: 5552 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 z: 1146 last x: 930 last z: 1146 territory: 0 rot x: 0 rot y: 1.81955 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2501 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2502 Footprint: Minimap: active: true x: 962 z: 1166 Obstruction: active: true moving: false control group: 2502 control group 2: 0 tag: 5848 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 z: 1166 last x: 962 last z: 1166 territory: 0 rot x: 0 rot y: 6.25722 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2502 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2503 Footprint: Minimap: active: true x: 962 z: 1170 Obstruction: active: true moving: false control group: 2503 control group 2: 0 tag: 5850 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 z: 1170 last x: 962 last z: 1170 territory: 0 rot x: 0 rot y: 3.23757 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2503 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2504 Footprint: Minimap: active: true x: 886 z: 1122 Obstruction: active: true moving: false control group: 2504 control group 2: 0 tag: 5102 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 z: 1122 last x: 886 last z: 1122 territory: 0 rot x: 0 rot y: 5.98487 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2504 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2505 Footprint: Minimap: active: true x: 878 z: 1122 Obstruction: active: true moving: false control group: 2505 control group 2: 0 tag: 5024 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 z: 1122 last x: 878 last z: 1122 territory: 0 rot x: 0 rot y: 3.2507 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2505 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2506 Footprint: Minimap: active: true x: 878 z: 1126 Obstruction: active: true moving: false control group: 2506 control group 2: 0 tag: 5026 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 z: 1126 last x: 878 last z: 1126 territory: 0 rot x: 0 rot y: 3.16074 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2506 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2507 Footprint: Minimap: active: true x: 886 z: 1114 Obstruction: active: true moving: false control group: 2507 control group 2: 0 tag: 5100 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 z: 1114 last x: 886 last z: 1114 territory: 0 rot x: 0 rot y: 4.50084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2507 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2508 Footprint: Minimap: active: true x: 890 z: 1114 Obstruction: active: true moving: false control group: 2508 control group 2: 0 tag: 5130 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 z: 1114 last x: 890 last z: 1114 territory: 0 rot x: 0 rot y: 0.00193 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2508 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2509 Footprint: Minimap: active: true x: 958 z: 1118 Obstruction: active: true moving: false control group: 2509 control group 2: 0 tag: 5806 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958 z: 1118 last x: 958 last z: 1118 territory: 0 rot x: 0 rot y: 1.05726 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2509 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2510 Footprint: Minimap: active: true x: 962 z: 1126 Obstruction: active: true moving: false control group: 2510 control group 2: 0 tag: 5842 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 z: 1126 last x: 962 last z: 1126 territory: 0 rot x: 0 rot y: 1.4261 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2510 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2511 Footprint: Minimap: active: true x: 974 z: 1134 Obstruction: active: true moving: false control group: 2511 control group 2: 0 tag: 5936 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 z: 1134 last x: 974 last z: 1134 territory: 0 rot x: 0 rot y: 0.83288 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2511 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2512 Footprint: Minimap: active: true x: 942 z: 1102 Obstruction: active: true moving: false control group: 2512 control group 2: 0 tag: 5670 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 1102 last x: 942 last z: 1102 territory: 0 rot x: 0 rot y: 3.63253 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2512 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2513 Footprint: Minimap: active: true x: 946 z: 1110 Obstruction: active: true moving: false control group: 2513 control group 2: 0 tag: 5720 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 z: 1110 last x: 946 last z: 1110 territory: 0 rot x: 0 rot y: 1.65928 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2513 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2514 Footprint: Minimap: active: true x: 938 z: 1098 Obstruction: active: true moving: false control group: 2514 control group 2: 0 tag: 5622 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 z: 1098 last x: 938 last z: 1098 territory: 0 rot x: 0 rot y: 5.34098 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2514 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2515 Footprint: Minimap: active: true x: 938 z: 1102 Obstruction: active: true moving: false control group: 2515 control group 2: 0 tag: 5624 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 z: 1102 last x: 938 last z: 1102 territory: 0 rot x: 0 rot y: 4.14994 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2515 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2516 Footprint: Minimap: active: true x: 946 z: 1150 Obstruction: active: true moving: false control group: 2516 control group 2: 0 tag: 5726 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 z: 1150 last x: 946 last z: 1150 territory: 0 rot x: 0 rot y: 0.55878 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2516 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2517 Footprint: Minimap: active: true x: 950 z: 1150 Obstruction: active: true moving: false control group: 2517 control group 2: 0 tag: 5760 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 z: 1150 last x: 950 last z: 1150 territory: 0 rot x: 0 rot y: 3.81373 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2517 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2518 Footprint: Minimap: active: true x: 962 z: 1158 Obstruction: active: true moving: false control group: 2518 control group 2: 0 tag: 5846 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 z: 1158 last x: 962 last z: 1158 territory: 0 rot x: 0 rot y: 4.25185 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2518 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2519 Footprint: Minimap: active: true x: 982 z: 1138 Obstruction: active: true moving: false control group: 2519 control group 2: 0 tag: 5988 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 z: 1138 last x: 982 last z: 1138 territory: 0 rot x: 0 rot y: 0.22002 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2519 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2520 Footprint: Minimap: active: true x: 982 z: 1142 Obstruction: active: true moving: false control group: 2520 control group 2: 0 tag: 5990 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 z: 1142 last x: 982 last z: 1142 territory: 0 rot x: 0 rot y: 3.50992 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2520 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2521 Footprint: Minimap: active: true x: 986 z: 1146 Obstruction: active: true moving: false control group: 2521 control group 2: 0 tag: 6010 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 z: 1146 last x: 986 last z: 1146 territory: 0 rot x: 0 rot y: 0.77146 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2521 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2522 Footprint: Minimap: active: true x: 990 z: 1150 Obstruction: active: true moving: false control group: 2522 control group 2: 0 tag: 6026 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 z: 1150 last x: 990 last z: 1150 territory: 0 rot x: 0 rot y: 1.33478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2522 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2523 Footprint: Minimap: active: true x: 890 z: 1118 Obstruction: active: true moving: false control group: 2523 control group 2: 0 tag: 5132 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 z: 1118 last x: 890 last z: 1118 territory: 0 rot x: 0 rot y: 2.1203 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2523 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2524 Footprint: Minimap: active: true x: 898 z: 1118 Obstruction: active: true moving: false control group: 2524 control group 2: 0 tag: 5200 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 z: 1118 last x: 898 last z: 1118 territory: 0 rot x: 0 rot y: 0.92933 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2524 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2525 Footprint: Minimap: active: true x: 902 z: 1118 Obstruction: active: true moving: false control group: 2525 control group 2: 0 tag: 5248 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 z: 1118 last x: 902 last z: 1118 territory: 0 rot x: 0 rot y: 4.57711 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2525 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2526 Footprint: Minimap: active: true x: 902 z: 1106 Obstruction: active: true moving: false control group: 2526 control group 2: 0 tag: 5242 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 z: 1106 last x: 902 last z: 1106 territory: 0 rot x: 0 rot y: 4.99558 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2526 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2527 Footprint: Minimap: active: true x: 902 z: 1110 Obstruction: active: true moving: false control group: 2527 control group 2: 0 tag: 5244 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 z: 1110 last x: 902 last z: 1110 territory: 0 rot x: 0 rot y: 4.25185 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2527 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2528 Footprint: Minimap: active: true x: 906 z: 1110 Obstruction: active: true moving: false control group: 2528 control group 2: 0 tag: 5286 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 z: 1110 last x: 906 last z: 1110 territory: 0 rot x: 0 rot y: 5.90706 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2528 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2529 Footprint: Minimap: active: true x: 926 z: 1118 Obstruction: active: true moving: false control group: 2529 control group 2: 0 tag: 5510 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 z: 1118 last x: 926 last z: 1118 territory: 0 rot x: 0 rot y: 3.8769 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2529 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2530 Footprint: Minimap: active: true x: 930 z: 1102 Obstruction: active: true moving: false control group: 2530 control group 2: 0 tag: 5540 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 z: 1102 last x: 930 last z: 1102 territory: 0 rot x: 0 rot y: 4.67411 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2530 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2531 Footprint: Minimap: active: true x: 938 z: 1142 Obstruction: active: true moving: false control group: 2531 control group 2: 0 tag: 5630 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 z: 1142 last x: 938 last z: 1142 territory: 0 rot x: 0 rot y: 3.57694 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2531 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2532 Footprint: Minimap: active: true x: 966 z: 1166 Obstruction: active: true moving: false control group: 2532 control group 2: 0 tag: 5886 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 z: 1166 last x: 966 last z: 1166 territory: 0 rot x: 0 rot y: 2.25043 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2532 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2533 Footprint: Minimap: active: true x: 894 z: 1114 Obstruction: active: true moving: false control group: 2533 control group 2: 0 tag: 5170 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 z: 1114 last x: 894 last z: 1114 territory: 0 rot x: 0 rot y: 1.75927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2533 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2534 Footprint: Minimap: active: true x: 898 z: 1110 Obstruction: active: true moving: false control group: 2534 control group 2: 0 tag: 5198 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 z: 1110 last x: 898 last z: 1110 territory: 0 rot x: 0 rot y: 2.75286 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2534 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2535 Footprint: Minimap: active: true x: 954 z: 1126 Obstruction: active: true moving: false control group: 2535 control group 2: 0 tag: 5778 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954 z: 1126 last x: 954 last z: 1126 territory: 0 rot x: 0 rot y: 1.08191 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2535 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2536 Footprint: Minimap: active: true x: 970 z: 1138 Obstruction: active: true moving: false control group: 2536 control group 2: 0 tag: 5912 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 z: 1138 last x: 970 last z: 1138 territory: 0 rot x: 0 rot y: 0.23142 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2536 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2537 Footprint: Minimap: active: true x: 938 z: 1106 Obstruction: active: true moving: false control group: 2537 control group 2: 0 tag: 5626 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 z: 1106 last x: 938 last z: 1106 territory: 0 rot x: 0 rot y: 3.12128 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2537 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2538 Footprint: Minimap: active: true x: 938 z: 1110 Obstruction: active: true moving: false control group: 2538 control group 2: 0 tag: 5628 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 z: 1110 last x: 938 last z: 1110 territory: 0 rot x: 0 rot y: 6.27424 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2538 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2539 Footprint: Minimap: active: true x: 942 z: 1114 Obstruction: active: true moving: false control group: 2539 control group 2: 0 tag: 5672 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 1114 last x: 942 last z: 1114 territory: 0 rot x: 0 rot y: 4.5007 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2539 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2540 Footprint: Minimap: active: true x: 934 z: 1098 Obstruction: active: true moving: false control group: 2540 control group 2: 0 tag: 5586 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 z: 1098 last x: 934 last z: 1098 territory: 0 rot x: 0 rot y: 3.30314 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2540 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2541 Footprint: Minimap: active: true x: 946 z: 1146 Obstruction: active: true moving: false control group: 2541 control group 2: 0 tag: 5724 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 z: 1146 last x: 946 last z: 1146 territory: 0 rot x: 0 rot y: 5.60393 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2541 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2542 Footprint: Minimap: active: true x: 954 z: 1146 Obstruction: active: true moving: false control group: 2542 control group 2: 0 tag: 5780 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954 z: 1146 last x: 954 last z: 1146 territory: 0 rot x: 0 rot y: 4.90021 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2542 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2543 Footprint: Minimap: active: true x: 966 z: 1150 Obstruction: active: true moving: false control group: 2543 control group 2: 0 tag: 5884 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 z: 1150 last x: 966 last z: 1150 territory: 0 rot x: 0 rot y: 1.69176 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2543 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2544 Footprint: Minimap: active: true x: 974 z: 1142 Obstruction: active: true moving: false control group: 2544 control group 2: 0 tag: 5938 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 z: 1142 last x: 974 last z: 1142 territory: 0 rot x: 0 rot y: 5.24393 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2544 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2545 Footprint: Minimap: active: true x: 978 z: 1142 Obstruction: active: true moving: false control group: 2545 control group 2: 0 tag: 5966 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 z: 1142 last x: 978 last z: 1142 territory: 0 rot x: 0 rot y: 4.18026 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2545 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2546 Footprint: Minimap: active: true x: 982 z: 1146 Obstruction: active: true moving: false control group: 2546 control group 2: 0 tag: 5992 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 z: 1146 last x: 982 last z: 1146 territory: 0 rot x: 0 rot y: 0.62174 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2546 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2547 Footprint: Minimap: active: true x: 982 z: 1150 Obstruction: active: true moving: false control group: 2547 control group 2: 0 tag: 5994 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 z: 1150 last x: 982 last z: 1150 territory: 0 rot x: 0 rot y: 1.89267 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2547 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2548 Footprint: Minimap: active: true x: 902 z: 1114 Obstruction: active: true moving: false control group: 2548 control group 2: 0 tag: 5246 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 z: 1114 last x: 902 last z: 1114 territory: 0 rot x: 0 rot y: 0.08387 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2548 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2549 Footprint: Minimap: active: true x: 910 z: 1114 Obstruction: active: true moving: false control group: 2549 control group 2: 0 tag: 5328 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 z: 1114 last x: 910 last z: 1114 territory: 0 rot x: 0 rot y: 0.378 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2549 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2550 Footprint: Minimap: active: true x: 930 z: 1114 Obstruction: active: true moving: false control group: 2550 control group 2: 0 tag: 5542 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 z: 1114 last x: 930 last z: 1114 territory: 0 rot x: 0 rot y: 3.7576 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2550 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2551 Footprint: Minimap: active: true x: 930 z: 1118 Obstruction: active: true moving: false control group: 2551 control group 2: 0 tag: 5544 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 z: 1118 last x: 930 last z: 1118 territory: 0 rot x: 0 rot y: 0.4161 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2551 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2552 Footprint: Minimap: active: true x: 930 z: 1130 Obstruction: active: true moving: false control group: 2552 control group 2: 0 tag: 5546 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 z: 1130 last x: 930 last z: 1130 territory: 0 rot x: 0 rot y: 2.14563 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2552 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2553 Footprint: Minimap: active: true x: 930 z: 1134 Obstruction: active: true moving: false control group: 2553 control group 2: 0 tag: 5548 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 z: 1134 last x: 930 last z: 1134 territory: 0 rot x: 0 rot y: 1.78388 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2553 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2554 Footprint: Minimap: active: true x: 930 z: 1138 Obstruction: active: true moving: false control group: 2554 control group 2: 0 tag: 5550 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 z: 1138 last x: 930 last z: 1138 territory: 0 rot x: 0 rot y: 3.38842 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2554 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2555 Footprint: Minimap: active: true x: 942 z: 1138 Obstruction: active: true moving: false control group: 2555 control group 2: 0 tag: 5680 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 1138 last x: 942 last z: 1138 territory: 0 rot x: 0 rot y: 3.14228 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2555 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2556 Footprint: Minimap: active: true x: 946 z: 1142 Obstruction: active: true moving: false control group: 2556 control group 2: 0 tag: 5722 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 z: 1142 last x: 946 last z: 1142 territory: 0 rot x: 0 rot y: 4.34624 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2556 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2557 Footprint: Minimap: active: true x: 942 z: 1118 Obstruction: active: true moving: false control group: 2557 control group 2: 0 tag: 5674 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 1118 last x: 942 last z: 1118 territory: 0 rot x: 0 rot y: 1.59243 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2557 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2558 Footprint: Minimap: active: true x: 950 z: 1122 Obstruction: active: true moving: false control group: 2558 control group 2: 0 tag: 5756 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 z: 1122 last x: 950 last z: 1122 territory: 0 rot x: 0 rot y: 6.08497 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2558 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2559 Footprint: Minimap: active: true x: 950 z: 1130 Obstruction: active: true moving: false control group: 2559 control group 2: 0 tag: 5758 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 z: 1130 last x: 950 last z: 1130 territory: 0 rot x: 0 rot y: 0.85448 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2559 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2560 Footprint: Minimap: active: true x: 958 z: 1134 Obstruction: active: true moving: false control group: 2560 control group 2: 0 tag: 5808 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958 z: 1134 last x: 958 last z: 1134 territory: 0 rot x: 0 rot y: 1.41253 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2560 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2561 Footprint: Minimap: active: true x: 962 z: 1138 Obstruction: active: true moving: false control group: 2561 control group 2: 0 tag: 5844 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 z: 1138 last x: 962 last z: 1138 territory: 0 rot x: 0 rot y: 4.82667 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2561 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2562 Footprint: Minimap: active: true x: 934 z: 1114 Obstruction: active: true moving: false control group: 2562 control group 2: 0 tag: 5588 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 z: 1114 last x: 934 last z: 1114 territory: 0 rot x: 0 rot y: 3.284 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2562 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2563 Footprint: Minimap: active: true x: 978 z: 1154 Obstruction: active: true moving: false control group: 2563 control group 2: 0 tag: 5968 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 z: 1154 last x: 978 last z: 1154 territory: 0 rot x: 0 rot y: 4.86634 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2563 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2564 Footprint: Minimap: active: true x: 934 z: 1126 Obstruction: active: true moving: false control group: 2564 control group 2: 0 tag: 5590 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 z: 1126 last x: 934 last z: 1126 territory: 0 rot x: 0 rot y: 4.52034 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2564 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2565 Footprint: Minimap: active: true x: 934 z: 1130 Obstruction: active: true moving: false control group: 2565 control group 2: 0 tag: 5592 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 z: 1130 last x: 934 last z: 1130 territory: 0 rot x: 0 rot y: 4.41091 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2565 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2566 Footprint: Minimap: active: true x: 974 z: 1154 Obstruction: active: true moving: false control group: 2566 control group 2: 0 tag: 5940 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 z: 1154 last x: 974 last z: 1154 territory: 0 rot x: 0 rot y: 3.55237 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2566 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2567 Footprint: Minimap: active: true x: 942 z: 1126 Obstruction: active: true moving: false control group: 2567 control group 2: 0 tag: 5676 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 1126 last x: 942 last z: 1126 territory: 0 rot x: 0 rot y: 4.60613 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2567 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2568 Footprint: Minimap: active: true x: 942 z: 1130 Obstruction: active: true moving: false control group: 2568 control group 2: 0 tag: 5678 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 1130 last x: 942 last z: 1130 territory: 0 rot x: 0 rot y: 2.84618 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2568 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2569 Footprint: Minimap: active: true x: 558 z: 1226 Obstruction: active: true moving: false control group: 2569 control group 2: 0 tag: 2730 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 z: 1226 last x: 558 last z: 1226 territory: 2 rot x: 0 rot y: 0.96932 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2569 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2570 Footprint: Minimap: active: true x: 490 z: 1198 Obstruction: active: true moving: false control group: 2570 control group 2: 0 tag: 2368 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 z: 1198 last x: 490 last z: 1198 territory: 2 rot x: 0 rot y: 5.81603 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2570 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2571 Footprint: Minimap: active: true x: 494 z: 1202 Obstruction: active: true moving: false control group: 2571 control group 2: 0 tag: 2408 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 z: 1202 last x: 494 last z: 1202 territory: 2 rot x: 0 rot y: 3.0591 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2571 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2572 Footprint: Minimap: active: true x: 502 z: 1210 Obstruction: active: true moving: false control group: 2572 control group 2: 0 tag: 2468 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 z: 1210 last x: 502 last z: 1210 territory: 2 rot x: 0 rot y: 3.83783 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2572 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2573 Footprint: Minimap: active: true x: 586 z: 1242 Obstruction: active: true moving: false control group: 2573 control group 2: 0 tag: 2956 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 z: 1242 last x: 586 last z: 1242 territory: 2 rot x: 0 rot y: 5.57963 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2573 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2574 Footprint: Minimap: active: true x: 462 z: 1226 Obstruction: active: true moving: false control group: 2574 control group 2: 0 tag: 2114 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 z: 1226 last x: 462 last z: 1226 territory: 2 rot x: 0 rot y: 6.01148 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2574 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2575 Footprint: Minimap: active: true x: 610 z: 1250 Obstruction: active: true moving: false control group: 2575 control group 2: 0 tag: 3310 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 1250 last x: 610 last z: 1250 territory: 2 rot x: 0 rot y: 2.13184 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2575 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2576 Footprint: Minimap: active: true x: 614 z: 1250 Obstruction: active: true moving: false control group: 2576 control group 2: 0 tag: 3358 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 z: 1250 last x: 614 last z: 1250 territory: 2 rot x: 0 rot y: 5.52164 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2576 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2577 Footprint: Minimap: active: true x: 618 z: 1254 Obstruction: active: true moving: false control group: 2577 control group 2: 0 tag: 3400 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 z: 1254 last x: 618 last z: 1254 territory: 2 rot x: 0 rot y: 3.43375 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2577 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2578 Footprint: Minimap: active: true x: 594 z: 1238 Obstruction: active: true moving: false control group: 2578 control group 2: 0 tag: 3072 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 1238 last x: 594 last z: 1238 territory: 2 rot x: 0 rot y: 1.96122 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2578 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2579 Footprint: Minimap: active: true x: 602 z: 1238 Obstruction: active: true moving: false control group: 2579 control group 2: 0 tag: 3198 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 z: 1238 last x: 602 last z: 1238 territory: 2 rot x: 0 rot y: 1.82068 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2579 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2580 Footprint: Minimap: active: true x: 474 z: 1194 Obstruction: active: true moving: false control group: 2580 control group 2: 0 tag: 2234 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 z: 1194 last x: 474 last z: 1194 territory: 2 rot x: 0 rot y: 0.2274 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2580 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2581 Footprint: Minimap: active: true x: 518 z: 1222 Obstruction: active: true moving: false control group: 2581 control group 2: 0 tag: 2558 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 z: 1222 last x: 518 last z: 1222 territory: 2 rot x: 0 rot y: 5.88382 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2581 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2582 Footprint: Minimap: active: true x: 526 z: 1214 Obstruction: active: true moving: false control group: 2582 control group 2: 0 tag: 2588 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526 z: 1214 last x: 526 last z: 1214 territory: 2 rot x: 0 rot y: 1.32905 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2582 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2583 Footprint: Minimap: active: true x: 538 z: 1210 Obstruction: active: true moving: false control group: 2583 control group 2: 0 tag: 2618 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 z: 1210 last x: 538 last z: 1210 territory: 2 rot x: 0 rot y: 3.64391 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2583 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2584 Footprint: Minimap: active: true x: 570 z: 1218 Obstruction: active: true moving: false control group: 2584 control group 2: 0 tag: 2810 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 z: 1218 last x: 570 last z: 1218 territory: 2 rot x: 0 rot y: 2.27662 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2584 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2585 Footprint: Minimap: active: true x: 542 z: 1226 Obstruction: active: true moving: false control group: 2585 control group 2: 0 tag: 2646 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 z: 1226 last x: 542 last z: 1226 territory: 2 rot x: 0 rot y: 1.0936 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2585 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2586 Footprint: Minimap: active: true x: 562 z: 1230 Obstruction: active: true moving: false control group: 2586 control group 2: 0 tag: 2760 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 z: 1230 last x: 562 last z: 1230 territory: 2 rot x: 0 rot y: 2.6808 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2586 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2587 Footprint: Minimap: active: true x: 482 z: 1198 Obstruction: active: true moving: false control group: 2587 control group 2: 0 tag: 2294 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 z: 1198 last x: 482 last z: 1198 territory: 2 rot x: 0 rot y: 1.88976 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2587 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2588 Footprint: Minimap: active: true x: 494 z: 1210 Obstruction: active: true moving: false control group: 2588 control group 2: 0 tag: 2410 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 z: 1210 last x: 494 last z: 1210 territory: 2 rot x: 0 rot y: 5.4161 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2588 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2589 Footprint: Minimap: active: true x: 498 z: 1218 Obstruction: active: true moving: false control group: 2589 control group 2: 0 tag: 2434 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 z: 1218 last x: 498 last z: 1218 territory: 2 rot x: 0 rot y: 4.10311 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2589 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2590 Footprint: Minimap: active: true x: 502 z: 1218 Obstruction: active: true moving: false control group: 2590 control group 2: 0 tag: 2470 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 z: 1218 last x: 502 last z: 1218 territory: 2 rot x: 0 rot y: 0.77294 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2590 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2591 Footprint: Minimap: active: true x: 582 z: 1246 Obstruction: active: true moving: false control group: 2591 control group 2: 0 tag: 2922 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 z: 1246 last x: 582 last z: 1246 territory: 2 rot x: 0 rot y: 5.79778 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2591 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2592 Footprint: Minimap: active: true x: 594 z: 1246 Obstruction: active: true moving: false control group: 2592 control group 2: 0 tag: 3074 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 1246 last x: 594 last z: 1246 territory: 2 rot x: 0 rot y: 5.74692 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2592 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2593 Footprint: Minimap: active: true x: 458 z: 1230 Obstruction: active: true moving: false control group: 2593 control group 2: 0 tag: 2080 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 z: 1230 last x: 458 last z: 1230 territory: 2 rot x: 0 rot y: 3.00943 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2593 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2594 Footprint: Minimap: active: true x: 602 z: 1242 Obstruction: active: true moving: false control group: 2594 control group 2: 0 tag: 3200 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 z: 1242 last x: 602 last z: 1242 territory: 2 rot x: 0 rot y: 3.41292 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2594 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2595 Footprint: Minimap: active: true x: 602 z: 1246 Obstruction: active: true moving: false control group: 2595 control group 2: 0 tag: 3202 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 z: 1246 last x: 602 last z: 1246 territory: 2 rot x: 0 rot y: 0.5825 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2595 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2596 Footprint: Minimap: active: true x: 606 z: 1254 Obstruction: active: true moving: false control group: 2596 control group 2: 0 tag: 3256 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 1254 last x: 606 last z: 1254 territory: 2 rot x: 0 rot y: 0.31482 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2596 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2597 Footprint: Minimap: active: true x: 614 z: 1254 Obstruction: active: true moving: false control group: 2597 control group 2: 0 tag: 3360 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 z: 1254 last x: 614 last z: 1254 territory: 2 rot x: 0 rot y: 2.03306 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2597 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2598 Footprint: Minimap: active: true x: 622 z: 1262 Obstruction: active: true moving: false control group: 2598 control group 2: 0 tag: 3450 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 1262 last x: 622 last z: 1262 territory: 0 rot x: 0 rot y: 0.48755 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2598 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2599 Footprint: Minimap: active: true x: 538 z: 1214 Obstruction: active: true moving: false control group: 2599 control group 2: 0 tag: 2620 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 z: 1214 last x: 538 last z: 1214 territory: 2 rot x: 0 rot y: 0.2014 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2599 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2600 Footprint: Minimap: active: true x: 566 z: 1222 Obstruction: active: true moving: false control group: 2600 control group 2: 0 tag: 2776 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 z: 1222 last x: 566 last z: 1222 territory: 2 rot x: 0 rot y: 1.8114 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2600 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2601 Footprint: Minimap: active: true x: 538 z: 1222 Obstruction: active: true moving: false control group: 2601 control group 2: 0 tag: 2622 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 z: 1222 last x: 538 last z: 1222 territory: 2 rot x: 0 rot y: 2.78365 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2601 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2602 Footprint: Minimap: active: true x: 538 z: 1230 Obstruction: active: true moving: false control group: 2602 control group 2: 0 tag: 2624 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 z: 1230 last x: 538 last z: 1230 territory: 2 rot x: 0 rot y: 0.76476 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2602 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2603 Footprint: Minimap: active: true x: 542 z: 1230 Obstruction: active: true moving: false control group: 2603 control group 2: 0 tag: 2648 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 z: 1230 last x: 542 last z: 1230 territory: 2 rot x: 0 rot y: 5.74297 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2603 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2604 Footprint: Minimap: active: true x: 546 z: 1234 Obstruction: active: true moving: false control group: 2604 control group 2: 0 tag: 2666 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 z: 1234 last x: 546 last z: 1234 territory: 2 rot x: 0 rot y: 4.98568 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2604 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2605 Footprint: Minimap: active: true x: 554 z: 1234 Obstruction: active: true moving: false control group: 2605 control group 2: 0 tag: 2712 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 z: 1234 last x: 554 last z: 1234 territory: 2 rot x: 0 rot y: 2.7668 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2605 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2606 Footprint: Minimap: active: true x: 558 z: 1234 Obstruction: active: true moving: false control group: 2606 control group 2: 0 tag: 2732 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 z: 1234 last x: 558 last z: 1234 territory: 2 rot x: 0 rot y: 0.9853 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2606 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2607 Footprint: Minimap: active: true x: 478 z: 1202 Obstruction: active: true moving: false control group: 2607 control group 2: 0 tag: 2264 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 z: 1202 last x: 478 last z: 1202 territory: 2 rot x: 0 rot y: 1.10126 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2607 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2608 Footprint: Minimap: active: true x: 490 z: 1210 Obstruction: active: true moving: false control group: 2608 control group 2: 0 tag: 2370 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 z: 1210 last x: 490 last z: 1210 territory: 2 rot x: 0 rot y: 3.66462 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2608 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2609 Footprint: Minimap: active: true x: 494 z: 1222 Obstruction: active: true moving: false control group: 2609 control group 2: 0 tag: 2412 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 z: 1222 last x: 494 last z: 1222 territory: 2 rot x: 0 rot y: 3.6796 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2609 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2610 Footprint: Minimap: active: true x: 498 z: 1226 Obstruction: active: true moving: false control group: 2610 control group 2: 0 tag: 2436 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 z: 1226 last x: 498 last z: 1226 territory: 2 rot x: 0 rot y: 1.45224 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2610 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2611 Footprint: Minimap: active: true x: 570 z: 1246 Obstruction: active: true moving: false control group: 2611 control group 2: 0 tag: 2812 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 z: 1246 last x: 570 last z: 1246 territory: 2 rot x: 0 rot y: 6.13088 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2611 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2612 Footprint: Minimap: active: true x: 586 z: 1250 Obstruction: active: true moving: false control group: 2612 control group 2: 0 tag: 2958 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 z: 1250 last x: 586 last z: 1250 territory: 2 rot x: 0 rot y: 1.91358 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2612 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2613 Footprint: Minimap: active: true x: 594 z: 1250 Obstruction: active: true moving: false control group: 2613 control group 2: 0 tag: 3076 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 1250 last x: 594 last z: 1250 territory: 2 rot x: 0 rot y: 5.51236 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2613 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2614 Footprint: Minimap: active: true x: 474 z: 1214 Obstruction: active: true moving: false control group: 2614 control group 2: 0 tag: 2236 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 z: 1214 last x: 474 last z: 1214 territory: 2 rot x: 0 rot y: 2.7933 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2614 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2615 Footprint: Minimap: active: true x: 466 z: 1234 Obstruction: active: true moving: false control group: 2615 control group 2: 0 tag: 2150 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 z: 1234 last x: 466 last z: 1234 territory: 2 rot x: 0 rot y: 4.64448 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2615 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2616 Footprint: Minimap: active: true x: 598 z: 1254 Obstruction: active: true moving: false control group: 2616 control group 2: 0 tag: 3156 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 1254 last x: 598 last z: 1254 territory: 2 rot x: 0 rot y: 1.8561 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2616 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2617 Footprint: Minimap: active: true x: 610 z: 1262 Obstruction: active: true moving: false control group: 2617 control group 2: 0 tag: 3312 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 1262 last x: 610 last z: 1262 territory: 2 rot x: 0 rot y: 1.89513 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2617 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2618 Footprint: Minimap: active: true x: 506 z: 1230 Obstruction: active: true moving: false control group: 2618 control group 2: 0 tag: 2490 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506 z: 1230 last x: 506 last z: 1230 territory: 2 rot x: 0 rot y: 2.13482 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2618 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2619 Footprint: Minimap: active: true x: 514 z: 1230 Obstruction: active: true moving: false control group: 2619 control group 2: 0 tag: 2538 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 z: 1230 last x: 514 last z: 1230 territory: 2 rot x: 0 rot y: 5.50583 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2619 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2620 Footprint: Minimap: active: true x: 518 z: 1230 Obstruction: active: true moving: false control group: 2620 control group 2: 0 tag: 2560 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 z: 1230 last x: 518 last z: 1230 territory: 2 rot x: 0 rot y: 2.49592 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2620 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2621 Footprint: Minimap: active: true x: 534 z: 1234 Obstruction: active: true moving: false control group: 2621 control group 2: 0 tag: 2612 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 z: 1234 last x: 534 last z: 1234 territory: 2 rot x: 0 rot y: 1.33376 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2621 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2622 Footprint: Minimap: active: true x: 546 z: 1238 Obstruction: active: true moving: false control group: 2622 control group 2: 0 tag: 2668 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 z: 1238 last x: 546 last z: 1238 territory: 2 rot x: 0 rot y: 4.95661 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2622 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2623 Footprint: Minimap: active: true x: 550 z: 1238 Obstruction: active: true moving: false control group: 2623 control group 2: 0 tag: 2696 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 z: 1238 last x: 550 last z: 1238 territory: 2 rot x: 0 rot y: 3.79387 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2623 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2624 Footprint: Minimap: active: true x: 558 z: 1238 Obstruction: active: true moving: false control group: 2624 control group 2: 0 tag: 2734 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 z: 1238 last x: 558 last z: 1238 territory: 2 rot x: 0 rot y: 1.64884 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2624 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2625 Footprint: Minimap: active: true x: 490 z: 1222 Obstruction: active: true moving: false control group: 2625 control group 2: 0 tag: 2372 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 z: 1222 last x: 490 last z: 1222 territory: 2 rot x: 0 rot y: 1.7521 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2625 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2626 Footprint: Minimap: active: true x: 490 z: 1226 Obstruction: active: true moving: false control group: 2626 control group 2: 0 tag: 2374 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 z: 1226 last x: 490 last z: 1226 territory: 2 rot x: 0 rot y: 4.12288 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2626 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2627 Footprint: Minimap: active: true x: 562 z: 1250 Obstruction: active: true moving: false control group: 2627 control group 2: 0 tag: 2762 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 z: 1250 last x: 562 last z: 1250 territory: 2 rot x: 0 rot y: 1.21216 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2627 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2628 Footprint: Minimap: active: true x: 570 z: 1254 Obstruction: active: true moving: false control group: 2628 control group 2: 0 tag: 2814 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 z: 1254 last x: 570 last z: 1254 territory: 2 rot x: 0 rot y: 3.61455 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2628 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2629 Footprint: Minimap: active: true x: 590 z: 1254 Obstruction: active: true moving: false control group: 2629 control group 2: 0 tag: 3000 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 z: 1254 last x: 590 last z: 1254 territory: 2 rot x: 0 rot y: 1.87151 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2629 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2630 Footprint: Minimap: active: true x: 594 z: 1254 Obstruction: active: true moving: false control group: 2630 control group 2: 0 tag: 3078 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 1254 last x: 594 last z: 1254 territory: 2 rot x: 0 rot y: 0.12824 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2630 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2631 Footprint: Minimap: active: true x: 478 z: 1218 Obstruction: active: true moving: false control group: 2631 control group 2: 0 tag: 2266 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 z: 1218 last x: 478 last z: 1218 territory: 2 rot x: 0 rot y: 4.48581 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2631 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2632 Footprint: Minimap: active: true x: 598 z: 1262 Obstruction: active: true moving: false control group: 2632 control group 2: 0 tag: 3158 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 1262 last x: 598 last z: 1262 territory: 2 rot x: 0 rot y: 6.18377 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2632 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2633 Footprint: Minimap: active: true x: 506 z: 1234 Obstruction: active: true moving: false control group: 2633 control group 2: 0 tag: 2492 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506 z: 1234 last x: 506 last z: 1234 territory: 2 rot x: 0 rot y: 1.00104 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2633 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2634 Footprint: Minimap: active: true x: 510 z: 1234 Obstruction: active: true moving: false control group: 2634 control group 2: 0 tag: 2514 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510 z: 1234 last x: 510 last z: 1234 territory: 2 rot x: 0 rot y: 4.24065 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2634 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2635 Footprint: Minimap: active: true x: 526 z: 1234 Obstruction: active: true moving: false control group: 2635 control group 2: 0 tag: 2590 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526 z: 1234 last x: 526 last z: 1234 territory: 2 rot x: 0 rot y: 2.23136 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2635 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2636 Footprint: Minimap: active: true x: 542 z: 1242 Obstruction: active: true moving: false control group: 2636 control group 2: 0 tag: 2650 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 z: 1242 last x: 542 last z: 1242 territory: 2 rot x: 0 rot y: 0.78124 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2636 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2637 Footprint: Minimap: active: true x: 554 z: 1242 Obstruction: active: true moving: false control group: 2637 control group 2: 0 tag: 2714 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 z: 1242 last x: 554 last z: 1242 territory: 2 rot x: 0 rot y: 2.9798 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2637 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2638 Footprint: Minimap: active: true x: 490 z: 1234 Obstruction: active: true moving: false control group: 2638 control group 2: 0 tag: 2376 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 z: 1234 last x: 490 last z: 1234 territory: 2 rot x: 0 rot y: 1.18615 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2638 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2639 Footprint: Minimap: active: true x: 494 z: 1234 Obstruction: active: true moving: false control group: 2639 control group 2: 0 tag: 2414 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 z: 1234 last x: 494 last z: 1234 territory: 2 rot x: 0 rot y: 5.68731 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2639 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2640 Footprint: Minimap: active: true x: 554 z: 1254 Obstruction: active: true moving: false control group: 2640 control group 2: 0 tag: 2716 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 z: 1254 last x: 554 last z: 1254 territory: 2 rot x: 0 rot y: 4.88665 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2640 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2641 Footprint: Minimap: active: true x: 566 z: 1258 Obstruction: active: true moving: false control group: 2641 control group 2: 0 tag: 2778 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 z: 1258 last x: 566 last z: 1258 territory: 2 rot x: 0 rot y: 1.68917 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2641 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2642 Footprint: Minimap: active: true x: 578 z: 1258 Obstruction: active: true moving: false control group: 2642 control group 2: 0 tag: 2880 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 z: 1258 last x: 578 last z: 1258 territory: 2 rot x: 0 rot y: 4.45456 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2642 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2643 Footprint: Minimap: active: true x: 482 z: 1234 Obstruction: active: true moving: false control group: 2643 control group 2: 0 tag: 2296 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 z: 1234 last x: 482 last z: 1234 territory: 2 rot x: 0 rot y: 1.76201 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2643 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2644 Footprint: Minimap: active: true x: 482 z: 1238 Obstruction: active: true moving: false control group: 2644 control group 2: 0 tag: 2298 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 z: 1238 last x: 482 last z: 1238 territory: 2 rot x: 0 rot y: 1.31662 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2644 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2645 Footprint: Minimap: active: true x: 498 z: 1238 Obstruction: active: true moving: false control group: 2645 control group 2: 0 tag: 2438 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 z: 1238 last x: 498 last z: 1238 territory: 2 rot x: 0 rot y: 5.47068 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2645 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2646 Footprint: Minimap: active: true x: 506 z: 1238 Obstruction: active: true moving: false control group: 2646 control group 2: 0 tag: 2494 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506 z: 1238 last x: 506 last z: 1238 territory: 2 rot x: 0 rot y: 0.3053 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2646 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2647 Footprint: Minimap: active: true x: 518 z: 1238 Obstruction: active: true moving: false control group: 2647 control group 2: 0 tag: 2562 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 z: 1238 last x: 518 last z: 1238 territory: 2 rot x: 0 rot y: 2.49141 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2647 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2648 Footprint: Minimap: active: true x: 522 z: 1238 Obstruction: active: true moving: false control group: 2648 control group 2: 0 tag: 2574 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 522 z: 1238 last x: 522 last z: 1238 territory: 2 rot x: 0 rot y: 1.58866 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2648 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2649 Footprint: Minimap: active: true x: 490 z: 1242 Obstruction: active: true moving: false control group: 2649 control group 2: 0 tag: 2378 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 z: 1242 last x: 490 last z: 1242 territory: 2 rot x: 0 rot y: 3.17991 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2649 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2650 Footprint: Minimap: active: true x: 526 z: 1242 Obstruction: active: true moving: false control group: 2650 control group 2: 0 tag: 2592 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526 z: 1242 last x: 526 last z: 1242 territory: 2 rot x: 0 rot y: 3.75501 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2650 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2651 Footprint: Minimap: active: true x: 542 z: 1246 Obstruction: active: true moving: false control group: 2651 control group 2: 0 tag: 2652 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 z: 1246 last x: 542 last z: 1246 territory: 2 rot x: 0 rot y: 6.02173 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2651 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2652 Footprint: Minimap: active: true x: 498 z: 1242 Obstruction: active: true moving: false control group: 2652 control group 2: 0 tag: 2440 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 z: 1242 last x: 498 last z: 1242 territory: 2 rot x: 0 rot y: 5.19387 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2652 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2653 Footprint: Minimap: active: true x: 538 z: 1250 Obstruction: active: true moving: false control group: 2653 control group 2: 0 tag: 2626 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 z: 1250 last x: 538 last z: 1250 territory: 2 rot x: 0 rot y: 5.8428 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2653 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2654 Footprint: Minimap: active: true x: 542 z: 1250 Obstruction: active: true moving: false control group: 2654 control group 2: 0 tag: 2654 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 z: 1250 last x: 542 last z: 1250 territory: 2 rot x: 0 rot y: 0.66157 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2654 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2655 Footprint: Minimap: active: true x: 546 z: 1254 Obstruction: active: true moving: false control group: 2655 control group 2: 0 tag: 2670 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 z: 1254 last x: 546 last z: 1254 territory: 2 rot x: 0 rot y: 5.80086 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2655 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2656 Footprint: Minimap: active: true x: 510 z: 1246 Obstruction: active: true moving: false control group: 2656 control group 2: 0 tag: 2516 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510 z: 1246 last x: 510 last z: 1246 territory: 2 rot x: 0 rot y: 1.19906 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2656 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2657 Footprint: Minimap: active: true x: 514 z: 1246 Obstruction: active: true moving: false control group: 2657 control group 2: 0 tag: 2540 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 z: 1246 last x: 514 last z: 1246 territory: 2 rot x: 0 rot y: 4.97614 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2657 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2658 Footprint: Minimap: active: true x: 514 z: 1250 Obstruction: active: true moving: false control group: 2658 control group 2: 0 tag: 2542 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 z: 1250 last x: 514 last z: 1250 territory: 2 rot x: 0 rot y: 3.7257 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2658 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2659 Footprint: Minimap: active: true x: 594 z: 62 Obstruction: active: true moving: false control group: 2659 control group 2: 0 tag: 3002 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 62 last x: 594 last z: 62 territory: 0 rot x: 0 rot y: 5.72529 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2659 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2660 Footprint: Minimap: active: true x: 630 z: 138 Obstruction: active: true moving: false control group: 2660 control group 2: 0 tag: 3506 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 z: 138 last x: 630 last z: 138 territory: 0 rot x: 0 rot y: 5.76095 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2660 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2661 Footprint: Minimap: active: true x: 638 z: 126 Obstruction: active: true moving: false control group: 2661 control group 2: 0 tag: 3572 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 z: 126 last x: 638 last z: 126 territory: 0 rot x: 0 rot y: 0.80213 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2661 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2662 Footprint: Minimap: active: true x: 582 z: 118 Obstruction: active: true moving: false control group: 2662 control group 2: 0 tag: 2892 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 z: 118 last x: 582 last z: 118 territory: 0 rot x: 0 rot y: 2.13274 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2662 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2663 Footprint: Minimap: active: true x: 646 z: 78 Obstruction: active: true moving: false control group: 2663 control group 2: 0 tag: 3614 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 z: 78 last x: 646 last z: 78 territory: 0 rot x: 0 rot y: 2.49668 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2663 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2664 Footprint: Minimap: active: true x: 570 z: 98 Obstruction: active: true moving: false control group: 2664 control group 2: 0 tag: 2788 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 z: 98 last x: 570 last z: 98 territory: 0 rot x: 0 rot y: 5.60805 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2664 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2665 Footprint: Minimap: active: true x: 558 z: 94 Obstruction: active: true moving: false control group: 2665 control group 2: 0 tag: 2718 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 z: 94 last x: 558 last z: 94 territory: 0 rot x: 0 rot y: 1.05416 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2665 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2666 Footprint: Minimap: active: true x: 570 z: 62 Obstruction: active: true moving: false control group: 2666 control group 2: 0 tag: 2780 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 z: 62 last x: 570 last z: 62 territory: 0 rot x: 0 rot y: 4.59653 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2666 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2667 Footprint: Minimap: active: true x: 586 z: 138 Obstruction: active: true moving: false control group: 2667 control group 2: 0 tag: 2926 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 z: 138 last x: 586 last z: 138 territory: 0 rot x: 0 rot y: 2.33779 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2667 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2668 Footprint: Minimap: active: true x: 550 z: 70 Obstruction: active: true moving: false control group: 2668 control group 2: 0 tag: 2672 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 z: 70 last x: 550 last z: 70 territory: 0 rot x: 0 rot y: 2.6856 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2668 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2669 Footprint: Minimap: active: true x: 550 z: 78 Obstruction: active: true moving: false control group: 2669 control group 2: 0 tag: 2674 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 z: 78 last x: 550 last z: 78 territory: 0 rot x: 0 rot y: 0.22686 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2669 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2670 Footprint: Minimap: active: true x: 550 z: 82 Obstruction: active: true moving: false control group: 2670 control group 2: 0 tag: 2676 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 z: 82 last x: 550 last z: 82 territory: 0 rot x: 0 rot y: 0.88677 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2670 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2671 Footprint: Minimap: active: true x: 642 z: 54 Obstruction: active: true moving: false control group: 2671 control group 2: 0 tag: 3594 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 z: 54 last x: 642 last z: 54 territory: 0 rot x: 0 rot y: 5.38201 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2671 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2672 Footprint: Minimap: active: true x: 642 z: 62 Obstruction: active: true moving: false control group: 2672 control group 2: 0 tag: 3596 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 z: 62 last x: 642 last z: 62 territory: 0 rot x: 0 rot y: 2.40387 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2672 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2673 Footprint: Minimap: active: true x: 578 z: 54 Obstruction: active: true moving: false control group: 2673 control group 2: 0 tag: 2840 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 z: 54 last x: 578 last z: 54 territory: 0 rot x: 0 rot y: 2.83176 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2673 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2674 Footprint: Minimap: active: true x: 622 z: 30 Obstruction: active: true moving: false control group: 2674 control group 2: 0 tag: 3402 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 30 last x: 622 last z: 30 territory: 0 rot x: 0 rot y: 5.97524 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2674 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2675 Footprint: Minimap: active: true x: 594 z: 66 Obstruction: active: true moving: false control group: 2675 control group 2: 0 tag: 3004 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 66 last x: 594 last z: 66 territory: 0 rot x: 0 rot y: 3.60087 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2675 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2676 Footprint: Minimap: active: true x: 598 z: 66 Obstruction: active: true moving: false control group: 2676 control group 2: 0 tag: 3080 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 66 last x: 598 last z: 66 territory: 0 rot x: 0 rot y: 2.71436 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2676 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2677 Footprint: Minimap: active: true x: 606 z: 66 Obstruction: active: true moving: false control group: 2677 control group 2: 0 tag: 3204 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 66 last x: 606 last z: 66 territory: 0 rot x: 0 rot y: 0.74088 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2677 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2678 Footprint: Minimap: active: true x: 626 z: 130 Obstruction: active: true moving: false control group: 2678 control group 2: 0 tag: 3460 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 z: 130 last x: 626 last z: 130 territory: 0 rot x: 0 rot y: 6.03431 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2678 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2679 Footprint: Minimap: active: true x: 626 z: 138 Obstruction: active: true moving: false control group: 2679 control group 2: 0 tag: 3462 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 z: 138 last x: 626 last z: 138 territory: 0 rot x: 0 rot y: 4.35428 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2679 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2680 Footprint: Minimap: active: true x: 638 z: 114 Obstruction: active: true moving: false control group: 2680 control group 2: 0 tag: 3570 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 z: 114 last x: 638 last z: 114 territory: 0 rot x: 0 rot y: 2.97265 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2680 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2681 Footprint: Minimap: active: true x: 642 z: 110 Obstruction: active: true moving: false control group: 2681 control group 2: 0 tag: 3598 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 z: 110 last x: 642 last z: 110 territory: 0 rot x: 0 rot y: 4.16094 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2681 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2682 Footprint: Minimap: active: true x: 582 z: 62 Obstruction: active: true moving: false control group: 2682 control group 2: 0 tag: 2882 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 z: 62 last x: 582 last z: 62 territory: 0 rot x: 0 rot y: 5.04957 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2682 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2683 Footprint: Minimap: active: true x: 590 z: 134 Obstruction: active: true moving: false control group: 2683 control group 2: 0 tag: 2964 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 z: 134 last x: 590 last z: 134 territory: 0 rot x: 0 rot y: 2.46366 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2683 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2684 Footprint: Minimap: active: true x: 606 z: 130 Obstruction: active: true moving: false control group: 2684 control group 2: 0 tag: 3214 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 130 last x: 606 last z: 130 territory: 0 rot x: 0 rot y: 4.41295 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2684 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2685 Footprint: Minimap: active: true x: 646 z: 94 Obstruction: active: true moving: false control group: 2685 control group 2: 0 tag: 3616 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 z: 94 last x: 646 last z: 94 territory: 0 rot x: 0 rot y: 6.05796 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2685 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2686 Footprint: Minimap: active: true x: 638 z: 66 Obstruction: active: true moving: false control group: 2686 control group 2: 0 tag: 3562 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 z: 66 last x: 638 last z: 66 territory: 0 rot x: 0 rot y: 2.72594 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2686 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2687 Footprint: Minimap: active: true x: 570 z: 94 Obstruction: active: true moving: false control group: 2687 control group 2: 0 tag: 2786 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 z: 94 last x: 570 last z: 94 territory: 0 rot x: 0 rot y: 4.44105 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2687 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2688 Footprint: Minimap: active: true x: 578 z: 94 Obstruction: active: true moving: false control group: 2688 control group 2: 0 tag: 2844 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 z: 94 last x: 578 last z: 94 territory: 0 rot x: 0 rot y: 5.0978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2688 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2689 Footprint: Minimap: active: true x: 578 z: 98 Obstruction: active: true moving: false control group: 2689 control group 2: 0 tag: 2846 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 z: 98 last x: 578 last z: 98 territory: 0 rot x: 0 rot y: 2.7198 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2689 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2690 Footprint: Minimap: active: true x: 638 z: 58 Obstruction: active: true moving: false control group: 2690 control group 2: 0 tag: 3560 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 z: 58 last x: 638 last z: 58 territory: 0 rot x: 0 rot y: 4.53136 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2690 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2691 Footprint: Minimap: active: true x: 618 z: 38 Obstruction: active: true moving: false control group: 2691 control group 2: 0 tag: 3362 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 z: 38 last x: 618 last z: 38 territory: 0 rot x: 0 rot y: 5.93232 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2691 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2692 Footprint: Minimap: active: true x: 622 z: 38 Obstruction: active: true moving: false control group: 2692 control group 2: 0 tag: 3404 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 38 last x: 622 last z: 38 territory: 0 rot x: 0 rot y: 4.56833 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2692 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2693 Footprint: Minimap: active: true x: 582 z: 66 Obstruction: active: true moving: false control group: 2693 control group 2: 0 tag: 2884 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 z: 66 last x: 582 last z: 66 territory: 0 rot x: 0 rot y: 4.95734 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2693 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2694 Footprint: Minimap: active: true x: 582 z: 70 Obstruction: active: true moving: false control group: 2694 control group 2: 0 tag: 2886 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 z: 70 last x: 582 last z: 70 territory: 0 rot x: 0 rot y: 5.10282 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2694 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2695 Footprint: Minimap: active: true x: 594 z: 70 Obstruction: active: true moving: false control group: 2695 control group 2: 0 tag: 3006 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 70 last x: 594 last z: 70 territory: 0 rot x: 0 rot y: 1.07847 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2695 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2696 Footprint: Minimap: active: true x: 602 z: 70 Obstruction: active: true moving: false control group: 2696 control group 2: 0 tag: 3160 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 z: 70 last x: 602 last z: 70 territory: 0 rot x: 0 rot y: 5.57396 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2696 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2697 Footprint: Minimap: active: true x: 622 z: 130 Obstruction: active: true moving: false control group: 2697 control group 2: 0 tag: 3422 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 130 last x: 622 last z: 130 territory: 0 rot x: 0 rot y: 5.0767 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2697 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2698 Footprint: Minimap: active: true x: 638 z: 102 Obstruction: active: true moving: false control group: 2698 control group 2: 0 tag: 3566 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 z: 102 last x: 638 last z: 102 territory: 0 rot x: 0 rot y: 3.02138 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2698 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2699 Footprint: Minimap: active: true x: 638 z: 106 Obstruction: active: true moving: false control group: 2699 control group 2: 0 tag: 3568 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 z: 106 last x: 638 last z: 106 territory: 0 rot x: 0 rot y: 3.63306 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2699 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2700 Footprint: Minimap: active: true x: 594 z: 118 Obstruction: active: true moving: false control group: 2700 control group 2: 0 tag: 3010 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 118 last x: 594 last z: 118 territory: 0 rot x: 0 rot y: 1.88044 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2700 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2701 Footprint: Minimap: active: true x: 606 z: 126 Obstruction: active: true moving: false control group: 2701 control group 2: 0 tag: 3212 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 126 last x: 606 last z: 126 territory: 0 rot x: 0 rot y: 1.25615 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2701 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2702 Footprint: Minimap: active: true x: 630 z: 66 Obstruction: active: true moving: false control group: 2702 control group 2: 0 tag: 3494 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 z: 66 last x: 630 last z: 66 territory: 0 rot x: 0 rot y: 2.05483 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2702 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2703 Footprint: Minimap: active: true x: 630 z: 70 Obstruction: active: true moving: false control group: 2703 control group 2: 0 tag: 3496 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 z: 70 last x: 630 last z: 70 territory: 0 rot x: 0 rot y: 2.73534 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2703 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2704 Footprint: Minimap: active: true x: 630 z: 82 Obstruction: active: true moving: false control group: 2704 control group 2: 0 tag: 3498 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 z: 82 last x: 630 last z: 82 territory: 0 rot x: 0 rot y: 4.16593 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2704 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2705 Footprint: Minimap: active: true x: 630 z: 86 Obstruction: active: true moving: false control group: 2705 control group 2: 0 tag: 3500 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 z: 86 last x: 630 last z: 86 territory: 0 rot x: 0 rot y: 0.58149 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2705 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2706 Footprint: Minimap: active: true x: 638 z: 86 Obstruction: active: true moving: false control group: 2706 control group 2: 0 tag: 3564 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 z: 86 last x: 638 last z: 86 territory: 0 rot x: 0 rot y: 5.52021 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2706 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2707 Footprint: Minimap: active: true x: 570 z: 90 Obstruction: active: true moving: false control group: 2707 control group 2: 0 tag: 2784 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 z: 90 last x: 570 last z: 90 territory: 0 rot x: 0 rot y: 4.51555 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2707 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2708 Footprint: Minimap: active: true x: 586 z: 98 Obstruction: active: true moving: false control group: 2708 control group 2: 0 tag: 2924 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 z: 98 last x: 586 last z: 98 territory: 0 rot x: 0 rot y: 1.31295 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2708 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2709 Footprint: Minimap: active: true x: 566 z: 86 Obstruction: active: true moving: false control group: 2709 control group 2: 0 tag: 2764 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 z: 86 last x: 566 last z: 86 territory: 0 rot x: 0 rot y: 6.1539 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2709 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2710 Footprint: Minimap: active: true x: 574 z: 74 Obstruction: active: true moving: false control group: 2710 control group 2: 0 tag: 2816 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 z: 74 last x: 574 last z: 74 territory: 0 rot x: 0 rot y: 0.71586 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2710 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2711 Footprint: Minimap: active: true x: 578 z: 70 Obstruction: active: true moving: false control group: 2711 control group 2: 0 tag: 2842 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 z: 70 last x: 578 last z: 70 territory: 0 rot x: 0 rot y: 3.89982 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2711 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2712 Footprint: Minimap: active: true x: 618 z: 142 Obstruction: active: true moving: false control group: 2712 control group 2: 0 tag: 3370 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 z: 142 last x: 618 last z: 142 territory: 0 rot x: 0 rot y: 5.86799 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2712 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2713 Footprint: Minimap: active: true x: 622 z: 46 Obstruction: active: true moving: false control group: 2713 control group 2: 0 tag: 3406 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 46 last x: 622 last z: 46 territory: 0 rot x: 0 rot y: 1.10299 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2713 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2714 Footprint: Minimap: active: true x: 626 z: 50 Obstruction: active: true moving: false control group: 2714 control group 2: 0 tag: 3452 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 z: 50 last x: 626 last z: 50 territory: 0 rot x: 0 rot y: 4.45629 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2714 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2715 Footprint: Minimap: active: true x: 614 z: 74 Obstruction: active: true moving: false control group: 2715 control group 2: 0 tag: 3314 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 z: 74 last x: 614 last z: 74 territory: 0 rot x: 0 rot y: 5.3963 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2715 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2716 Footprint: Minimap: active: true x: 634 z: 106 Obstruction: active: true moving: false control group: 2716 control group 2: 0 tag: 3538 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 z: 106 last x: 634 last z: 106 territory: 0 rot x: 0 rot y: 5.25483 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2716 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2717 Footprint: Minimap: active: true x: 598 z: 110 Obstruction: active: true moving: false control group: 2717 control group 2: 0 tag: 3094 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 110 last x: 598 last z: 110 territory: 0 rot x: 0 rot y: 1.82917 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2717 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2718 Footprint: Minimap: active: true x: 598 z: 114 Obstruction: active: true moving: false control group: 2718 control group 2: 0 tag: 3096 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 114 last x: 598 last z: 114 territory: 0 rot x: 0 rot y: 3.69701 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2718 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2719 Footprint: Minimap: active: true x: 614 z: 122 Obstruction: active: true moving: false control group: 2719 control group 2: 0 tag: 3320 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 z: 122 last x: 614 last z: 122 territory: 0 rot x: 0 rot y: 3.78078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2719 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2720 Footprint: Minimap: active: true x: 626 z: 58 Obstruction: active: true moving: false control group: 2720 control group 2: 0 tag: 3454 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 z: 58 last x: 626 last z: 58 territory: 0 rot x: 0 rot y: 1.06984 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2720 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2721 Footprint: Minimap: active: true x: 626 z: 86 Obstruction: active: true moving: false control group: 2721 control group 2: 0 tag: 3456 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 z: 86 last x: 626 last z: 86 territory: 0 rot x: 0 rot y: 2.13787 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2721 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2722 Footprint: Minimap: active: true x: 570 z: 86 Obstruction: active: true moving: false control group: 2722 control group 2: 0 tag: 2782 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 z: 86 last x: 570 last z: 86 territory: 0 rot x: 0 rot y: 6.0044 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2722 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2723 Footprint: Minimap: active: true x: 582 z: 86 Obstruction: active: true moving: false control group: 2723 control group 2: 0 tag: 2890 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 z: 86 last x: 582 last z: 86 territory: 0 rot x: 0 rot y: 2.9762 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2723 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2724 Footprint: Minimap: active: true x: 590 z: 94 Obstruction: active: true moving: false control group: 2724 control group 2: 0 tag: 2962 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 z: 94 last x: 590 last z: 94 territory: 0 rot x: 0 rot y: 3.90148 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2724 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2725 Footprint: Minimap: active: true x: 582 z: 78 Obstruction: active: true moving: false control group: 2725 control group 2: 0 tag: 2888 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 z: 78 last x: 582 last z: 78 territory: 0 rot x: 0 rot y: 5.08684 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2725 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2726 Footprint: Minimap: active: true x: 618 z: 58 Obstruction: active: true moving: false control group: 2726 control group 2: 0 tag: 3364 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 z: 58 last x: 618 last z: 58 territory: 0 rot x: 0 rot y: 4.55875 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2726 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2727 Footprint: Minimap: active: true x: 622 z: 54 Obstruction: active: true moving: false control group: 2727 control group 2: 0 tag: 3408 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 54 last x: 622 last z: 54 territory: 0 rot x: 0 rot y: 3.21756 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2727 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2728 Footprint: Minimap: active: true x: 622 z: 58 Obstruction: active: true moving: false control group: 2728 control group 2: 0 tag: 3410 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 58 last x: 622 last z: 58 territory: 0 rot x: 0 rot y: 5.30532 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2728 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2729 Footprint: Minimap: active: true x: 610 z: 78 Obstruction: active: true moving: false control group: 2729 control group 2: 0 tag: 3258 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 78 last x: 610 last z: 78 territory: 0 rot x: 0 rot y: 4.01516 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2729 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2730 Footprint: Minimap: active: true x: 622 z: 114 Obstruction: active: true moving: false control group: 2730 control group 2: 0 tag: 3420 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 114 last x: 622 last z: 114 territory: 0 rot x: 0 rot y: 1.40694 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2730 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2731 Footprint: Minimap: active: true x: 626 z: 110 Obstruction: active: true moving: false control group: 2731 control group 2: 0 tag: 3458 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 z: 110 last x: 626 last z: 110 territory: 0 rot x: 0 rot y: 4.2358 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2731 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2732 Footprint: Minimap: active: true x: 630 z: 102 Obstruction: active: true moving: false control group: 2732 control group 2: 0 tag: 3504 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 z: 102 last x: 630 last z: 102 territory: 0 rot x: 0 rot y: 5.1377 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2732 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2733 Footprint: Minimap: active: true x: 630 z: 94 Obstruction: active: true moving: false control group: 2733 control group 2: 0 tag: 3502 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 z: 94 last x: 630 last z: 94 territory: 0 rot x: 0 rot y: 4.11358 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2733 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2734 Footprint: Minimap: active: true x: 598 z: 98 Obstruction: active: true moving: false control group: 2734 control group 2: 0 tag: 3088 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 98 last x: 598 last z: 98 territory: 0 rot x: 0 rot y: 3.46473 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2734 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2735 Footprint: Minimap: active: true x: 598 z: 102 Obstruction: active: true moving: false control group: 2735 control group 2: 0 tag: 3090 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 102 last x: 598 last z: 102 territory: 0 rot x: 0 rot y: 5.26607 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2735 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2736 Footprint: Minimap: active: true x: 598 z: 106 Obstruction: active: true moving: false control group: 2736 control group 2: 0 tag: 3092 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 106 last x: 598 last z: 106 territory: 0 rot x: 0 rot y: 1.38445 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2736 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2737 Footprint: Minimap: active: true x: 606 z: 118 Obstruction: active: true moving: false control group: 2737 control group 2: 0 tag: 3210 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 118 last x: 606 last z: 118 territory: 0 rot x: 0 rot y: 0.83283 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2737 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2738 Footprint: Minimap: active: true x: 610 z: 118 Obstruction: active: true moving: false control group: 2738 control group 2: 0 tag: 3264 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 118 last x: 610 last z: 118 territory: 0 rot x: 0 rot y: 0.26742 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2738 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2739 Footprint: Minimap: active: true x: 622 z: 74 Obstruction: active: true moving: false control group: 2739 control group 2: 0 tag: 3412 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 74 last x: 622 last z: 74 territory: 0 rot x: 0 rot y: 3.36702 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2739 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2740 Footprint: Minimap: active: true x: 622 z: 82 Obstruction: active: true moving: false control group: 2740 control group 2: 0 tag: 3414 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 82 last x: 622 last z: 82 territory: 0 rot x: 0 rot y: 5.04212 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2740 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2741 Footprint: Minimap: active: true x: 622 z: 86 Obstruction: active: true moving: false control group: 2741 control group 2: 0 tag: 3416 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 86 last x: 622 last z: 86 territory: 0 rot x: 0 rot y: 4.66047 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2741 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2742 Footprint: Minimap: active: true x: 622 z: 90 Obstruction: active: true moving: false control group: 2742 control group 2: 0 tag: 3418 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 z: 90 last x: 622 last z: 90 territory: 0 rot x: 0 rot y: 3.575 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2742 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2743 Footprint: Minimap: active: true x: 590 z: 82 Obstruction: active: true moving: false control group: 2743 control group 2: 0 tag: 2960 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 z: 82 last x: 590 last z: 82 territory: 0 rot x: 0 rot y: 1.13401 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2743 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2744 Footprint: Minimap: active: true x: 594 z: 82 Obstruction: active: true moving: false control group: 2744 control group 2: 0 tag: 3008 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 82 last x: 594 last z: 82 territory: 0 rot x: 0 rot y: 1.45571 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2744 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2745 Footprint: Minimap: active: true x: 598 z: 82 Obstruction: active: true moving: false control group: 2745 control group 2: 0 tag: 3082 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 82 last x: 598 last z: 82 territory: 0 rot x: 0 rot y: 2.50388 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2745 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2746 Footprint: Minimap: active: true x: 602 z: 82 Obstruction: active: true moving: false control group: 2746 control group 2: 0 tag: 3162 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 z: 82 last x: 602 last z: 82 territory: 0 rot x: 0 rot y: 1.76861 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2746 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2747 Footprint: Minimap: active: true x: 618 z: 82 Obstruction: active: true moving: false control group: 2747 control group 2: 0 tag: 3366 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 z: 82 last x: 618 last z: 82 territory: 0 rot x: 0 rot y: 1.89003 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2747 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2748 Footprint: Minimap: active: true x: 610 z: 110 Obstruction: active: true moving: false control group: 2748 control group 2: 0 tag: 3260 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 110 last x: 610 last z: 110 territory: 0 rot x: 0 rot y: 2.13224 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2748 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2749 Footprint: Minimap: active: true x: 610 z: 114 Obstruction: active: true moving: false control group: 2749 control group 2: 0 tag: 3262 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 z: 114 last x: 610 last z: 114 territory: 0 rot x: 0 rot y: 6.24193 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2749 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2750 Footprint: Minimap: active: true x: 614 z: 110 Obstruction: active: true moving: false control group: 2750 control group 2: 0 tag: 3318 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 z: 110 last x: 614 last z: 110 territory: 0 rot x: 0 rot y: 1.18802 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2750 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2751 Footprint: Minimap: active: true x: 606 z: 106 Obstruction: active: true moving: false control group: 2751 control group 2: 0 tag: 3208 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 106 last x: 606 last z: 106 territory: 0 rot x: 0 rot y: 2.83793 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2751 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2752 Footprint: Minimap: active: true x: 618 z: 86 Obstruction: active: true moving: false control group: 2752 control group 2: 0 tag: 3368 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 z: 86 last x: 618 last z: 86 territory: 0 rot x: 0 rot y: 4.74451 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2752 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2753 Footprint: Minimap: active: true x: 598 z: 86 Obstruction: active: true moving: false control group: 2753 control group 2: 0 tag: 3084 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 86 last x: 598 last z: 86 territory: 0 rot x: 0 rot y: 6.10637 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2753 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2754 Footprint: Minimap: active: true x: 598 z: 90 Obstruction: active: true moving: false control group: 2754 control group 2: 0 tag: 3086 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 90 last x: 598 last z: 90 territory: 0 rot x: 0 rot y: 2.24086 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2754 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2755 Footprint: Minimap: active: true x: 606 z: 94 Obstruction: active: true moving: false control group: 2755 control group 2: 0 tag: 3206 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 94 last x: 606 last z: 94 territory: 0 rot x: 0 rot y: 5.67356 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2755 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2756 Footprint: Minimap: active: true x: 614 z: 98 Obstruction: active: true moving: false control group: 2756 control group 2: 0 tag: 3316 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 z: 98 last x: 614 last z: 98 territory: 0 rot x: 0 rot y: 4.68627 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2756 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2757 Footprint: Minimap: active: true x: 66 z: 838 Obstruction: active: true moving: false control group: 2757 control group 2: 0 tag: 122 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 66 z: 838 last x: 66 last z: 838 territory: 3 rot x: 0 rot y: 2.98108 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2757 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2758 Footprint: Minimap: active: true x: 94 z: 838 Obstruction: active: true moving: false control group: 2758 control group 2: 0 tag: 258 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 94 z: 838 last x: 94 last z: 838 territory: 3 rot x: 0 rot y: 3.6502 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2758 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2759 Footprint: Minimap: active: true x: 58 z: 838 Obstruction: active: true moving: false control group: 2759 control group 2: 0 tag: 86 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 58 z: 838 last x: 58 last z: 838 territory: 3 rot x: 0 rot y: 3.4004 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2759 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2760 Footprint: Minimap: active: true x: 118 z: 754 Obstruction: active: true moving: false control group: 2760 control group 2: 0 tag: 406 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 z: 754 last x: 118 last z: 754 territory: 3 rot x: 0 rot y: 2.04155 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2760 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2761 Footprint: Minimap: active: true x: 118 z: 758 Obstruction: active: true moving: false control group: 2761 control group 2: 0 tag: 408 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 z: 758 last x: 118 last z: 758 territory: 3 rot x: 0 rot y: 2.90337 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2761 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2762 Footprint: Minimap: active: true x: 122 z: 758 Obstruction: active: true moving: false control group: 2762 control group 2: 0 tag: 432 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 z: 758 last x: 122 last z: 758 territory: 3 rot x: 0 rot y: 3.59087 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2762 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2763 Footprint: Minimap: active: true x: 110 z: 842 Obstruction: active: true moving: false control group: 2763 control group 2: 0 tag: 366 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 z: 842 last x: 110 last z: 842 territory: 3 rot x: 0 rot y: 4.61448 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2763 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2764 Footprint: Minimap: active: true x: 114 z: 842 Obstruction: active: true moving: false control group: 2764 control group 2: 0 tag: 384 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 z: 842 last x: 114 last z: 842 territory: 3 rot x: 0 rot y: 0.01598 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2764 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2765 Footprint: Minimap: active: true x: 62 z: 762 Obstruction: active: true moving: false control group: 2765 control group 2: 0 tag: 96 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 62 z: 762 last x: 62 last z: 762 territory: 3 rot x: 0 rot y: 1.21872 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2765 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2766 Footprint: Minimap: active: true x: 66 z: 762 Obstruction: active: true moving: false control group: 2766 control group 2: 0 tag: 114 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 66 z: 762 last x: 66 last z: 762 territory: 3 rot x: 0 rot y: 3.3548 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2766 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2767 Footprint: Minimap: active: true x: 50 z: 810 Obstruction: active: true moving: false control group: 2767 control group 2: 0 tag: 48 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 50 z: 810 last x: 50 last z: 810 territory: 3 rot x: 0 rot y: 0.36673 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2767 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2768 Footprint: Minimap: active: true x: 54 z: 810 Obstruction: active: true moving: false control group: 2768 control group 2: 0 tag: 70 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 54 z: 810 last x: 54 last z: 810 territory: 3 rot x: 0 rot y: 4.06414 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2768 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2769 Footprint: Minimap: active: true x: 54 z: 818 Obstruction: active: true moving: false control group: 2769 control group 2: 0 tag: 72 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 54 z: 818 last x: 54 last z: 818 territory: 3 rot x: 0 rot y: 1.28225 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2769 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2770 Footprint: Minimap: active: true x: 142 z: 798 Obstruction: active: true moving: false control group: 2770 control group 2: 0 tag: 552 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 z: 798 last x: 142 last z: 798 territory: 3 rot x: 0 rot y: 3.20757 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2770 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2771 Footprint: Minimap: active: true x: 118 z: 842 Obstruction: active: true moving: false control group: 2771 control group 2: 0 tag: 416 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 z: 842 last x: 118 last z: 842 territory: 3 rot x: 0 rot y: 4.26632 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2771 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2772 Footprint: Minimap: active: true x: 62 z: 766 Obstruction: active: true moving: false control group: 2772 control group 2: 0 tag: 98 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 62 z: 766 last x: 62 last z: 766 territory: 3 rot x: 0 rot y: 0.8856 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2772 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2773 Footprint: Minimap: active: true x: 126 z: 846 Obstruction: active: true moving: false control group: 2773 control group 2: 0 tag: 458 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 z: 846 last x: 126 last z: 846 territory: 3 rot x: 0 rot y: 5.17652 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2773 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2774 Footprint: Minimap: active: true x: 122 z: 826 Obstruction: active: true moving: false control group: 2774 control group 2: 0 tag: 434 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 z: 826 last x: 122 last z: 826 territory: 3 rot x: 0 rot y: 6.07598 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2774 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2775 Footprint: Minimap: active: true x: 158 z: 798 Obstruction: active: true moving: false control group: 2775 control group 2: 0 tag: 614 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 158 z: 798 last x: 158 last z: 798 territory: 3 rot x: 0 rot y: 1.97107 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2775 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2776 Footprint: Minimap: active: true x: 162 z: 798 Obstruction: active: true moving: false control group: 2776 control group 2: 0 tag: 624 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 162 z: 798 last x: 162 last z: 798 territory: 3 rot x: 0 rot y: 1.43035 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2776 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2777 Footprint: Minimap: active: true x: 38 z: 790 Obstruction: active: true moving: false control group: 2777 control group 2: 0 tag: 12 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 38 z: 790 last x: 38 last z: 790 territory: 3 rot x: 0 rot y: 3.54157 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2777 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2778 Footprint: Minimap: active: true x: 78 z: 830 Obstruction: active: true moving: false control group: 2778 control group 2: 0 tag: 164 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 78 z: 830 last x: 78 last z: 830 territory: 3 rot x: 0 rot y: 0.52787 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2778 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2779 Footprint: Minimap: active: true x: 102 z: 834 Obstruction: active: true moving: false control group: 2779 control group 2: 0 tag: 324 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 z: 834 last x: 102 last z: 834 territory: 3 rot x: 0 rot y: 4.34307 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2779 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2780 Footprint: Minimap: active: true x: 90 z: 770 Obstruction: active: true moving: false control group: 2780 control group 2: 0 tag: 236 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 90 z: 770 last x: 90 last z: 770 territory: 3 rot x: 0 rot y: 4.14504 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2780 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2781 Footprint: Minimap: active: true x: 54 z: 806 Obstruction: active: true moving: false control group: 2781 control group 2: 0 tag: 68 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 54 z: 806 last x: 54 last z: 806 territory: 3 rot x: 0 rot y: 3.44135 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2781 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2782 Footprint: Minimap: active: true x: 58 z: 822 Obstruction: active: true moving: false control group: 2782 control group 2: 0 tag: 82 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 58 z: 822 last x: 58 last z: 822 territory: 3 rot x: 0 rot y: 5.89007 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2782 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2783 Footprint: Minimap: active: true x: 118 z: 806 Obstruction: active: true moving: false control group: 2783 control group 2: 0 tag: 412 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 z: 806 last x: 118 last z: 806 territory: 3 rot x: 0 rot y: 0.50411 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2783 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2784 Footprint: Minimap: active: true x: 146 z: 794 Obstruction: active: true moving: false control group: 2784 control group 2: 0 tag: 576 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 z: 794 last x: 146 last z: 794 territory: 3 rot x: 0 rot y: 5.77999 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2784 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2785 Footprint: Minimap: active: true x: 138 z: 786 Obstruction: active: true moving: false control group: 2785 control group 2: 0 tag: 540 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 z: 786 last x: 138 last z: 786 territory: 3 rot x: 0 rot y: 1.36446 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2785 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2786 Footprint: Minimap: active: true x: 50 z: 778 Obstruction: active: true moving: false control group: 2786 control group 2: 0 tag: 42 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 50 z: 778 last x: 50 last z: 778 territory: 3 rot x: 0 rot y: 5.12304 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2786 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2787 Footprint: Minimap: active: true x: 50 z: 786 Obstruction: active: true moving: false control group: 2787 control group 2: 0 tag: 44 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 50 z: 786 last x: 50 last z: 786 territory: 3 rot x: 0 rot y: 3.66572 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2787 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2788 Footprint: Minimap: active: true x: 62 z: 770 Obstruction: active: true moving: false control group: 2788 control group 2: 0 tag: 100 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 62 z: 770 last x: 62 last z: 770 territory: 3 rot x: 0 rot y: 4.22695 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2788 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2789 Footprint: Minimap: active: true x: 130 z: 834 Obstruction: active: true moving: false control group: 2789 control group 2: 0 tag: 494 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 z: 834 last x: 130 last z: 834 territory: 3 rot x: 0 rot y: 0.55498 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2789 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2790 Footprint: Minimap: active: true x: 154 z: 802 Obstruction: active: true moving: false control group: 2790 control group 2: 0 tag: 602 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 154 z: 802 last x: 154 last z: 802 territory: 3 rot x: 0 rot y: 1.27266 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2790 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2791 Footprint: Minimap: active: true x: 154 z: 798 Obstruction: active: true moving: false control group: 2791 control group 2: 0 tag: 600 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 154 z: 798 last x: 154 last z: 798 territory: 3 rot x: 0 rot y: 3.72176 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2791 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2792 Footprint: Minimap: active: true x: 130 z: 838 Obstruction: active: true moving: false control group: 2792 control group 2: 0 tag: 496 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 z: 838 last x: 130 last z: 838 territory: 3 rot x: 0 rot y: 0.63796 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2792 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2793 Footprint: Minimap: active: true x: 42 z: 794 Obstruction: active: true moving: false control group: 2793 control group 2: 0 tag: 20 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 42 z: 794 last x: 42 last z: 794 territory: 3 rot x: 0 rot y: 1.55864 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2793 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2794 Footprint: Minimap: active: true x: 46 z: 790 Obstruction: active: true moving: false control group: 2794 control group 2: 0 tag: 34 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 46 z: 790 last x: 46 last z: 790 territory: 3 rot x: 0 rot y: 4.52413 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2794 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2795 Footprint: Minimap: active: true x: 62 z: 830 Obstruction: active: true moving: false control group: 2795 control group 2: 0 tag: 104 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 62 z: 830 last x: 62 last z: 830 territory: 3 rot x: 0 rot y: 5.5636 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2795 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2796 Footprint: Minimap: active: true x: 82 z: 826 Obstruction: active: true moving: false control group: 2796 control group 2: 0 tag: 194 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82 z: 826 last x: 82 last z: 826 territory: 3 rot x: 0 rot y: 4.38001 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2796 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2797 Footprint: Minimap: active: true x: 86 z: 826 Obstruction: active: true moving: false control group: 2797 control group 2: 0 tag: 220 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 86 z: 826 last x: 86 last z: 826 territory: 3 rot x: 0 rot y: 4.45794 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2797 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2798 Footprint: Minimap: active: true x: 58 z: 830 Obstruction: active: true moving: false control group: 2798 control group 2: 0 tag: 84 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 58 z: 830 last x: 58 last z: 830 territory: 3 rot x: 0 rot y: 2.93866 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2798 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2799 Footprint: Minimap: active: true x: 78 z: 774 Obstruction: active: true moving: false control group: 2799 control group 2: 0 tag: 156 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 78 z: 774 last x: 78 last z: 774 territory: 3 rot x: 0 rot y: 0.7421 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2799 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2800 Footprint: Minimap: active: true x: 102 z: 770 Obstruction: active: true moving: false control group: 2800 control group 2: 0 tag: 312 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 z: 770 last x: 102 last z: 770 territory: 3 rot x: 0 rot y: 5.45717 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2800 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2801 Footprint: Minimap: active: true x: 110 z: 774 Obstruction: active: true moving: false control group: 2801 control group 2: 0 tag: 360 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 z: 774 last x: 110 last z: 774 territory: 3 rot x: 0 rot y: 1.06882 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2801 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2802 Footprint: Minimap: active: true x: 110 z: 778 Obstruction: active: true moving: false control group: 2802 control group 2: 0 tag: 362 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 z: 778 last x: 110 last z: 778 territory: 3 rot x: 0 rot y: 1.54783 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2802 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2803 Footprint: Minimap: active: true x: 130 z: 782 Obstruction: active: true moving: false control group: 2803 control group 2: 0 tag: 488 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 z: 782 last x: 130 last z: 782 territory: 3 rot x: 0 rot y: 1.0585 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2803 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2804 Footprint: Minimap: active: true x: 118 z: 834 Obstruction: active: true moving: false control group: 2804 control group 2: 0 tag: 414 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 z: 834 last x: 118 last z: 834 territory: 3 rot x: 0 rot y: 3.11623 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2804 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2805 Footprint: Minimap: active: true x: 50 z: 826 Obstruction: active: true moving: false control group: 2805 control group 2: 0 tag: 50 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 50 z: 826 last x: 50 last z: 826 territory: 3 rot x: 0 rot y: 4.94068 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2805 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2806 Footprint: Minimap: active: true x: 62 z: 802 Obstruction: active: true moving: false control group: 2806 control group 2: 0 tag: 102 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 62 z: 802 last x: 62 last z: 802 territory: 3 rot x: 0 rot y: 2.69051 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2806 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2807 Footprint: Minimap: active: true x: 114 z: 810 Obstruction: active: true moving: false control group: 2807 control group 2: 0 tag: 382 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 z: 810 last x: 114 last z: 810 territory: 3 rot x: 0 rot y: 5.81148 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2807 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2808 Footprint: Minimap: active: true x: 130 z: 790 Obstruction: active: true moving: false control group: 2808 control group 2: 0 tag: 492 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 z: 790 last x: 130 last z: 790 territory: 3 rot x: 0 rot y: 5.6355 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2808 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2809 Footprint: Minimap: active: true x: 138 z: 790 Obstruction: active: true moving: false control group: 2809 control group 2: 0 tag: 542 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 z: 790 last x: 138 last z: 790 territory: 3 rot x: 0 rot y: 3.32674 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2809 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2810 Footprint: Minimap: active: true x: 150 z: 798 Obstruction: active: true moving: false control group: 2810 control group 2: 0 tag: 590 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150 z: 798 last x: 150 last z: 798 territory: 3 rot x: 0 rot y: 2.1674 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2810 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2811 Footprint: Minimap: active: true x: 130 z: 786 Obstruction: active: true moving: false control group: 2811 control group 2: 0 tag: 490 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 z: 786 last x: 130 last z: 786 territory: 3 rot x: 0 rot y: 3.28034 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2811 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2812 Footprint: Minimap: active: true x: 54 z: 798 Obstruction: active: true moving: false control group: 2812 control group 2: 0 tag: 66 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 54 z: 798 last x: 54 last z: 798 territory: 3 rot x: 0 rot y: 3.45196 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2812 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2813 Footprint: Minimap: active: true x: 50 z: 790 Obstruction: active: true moving: false control group: 2813 control group 2: 0 tag: 46 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 50 z: 790 last x: 50 last z: 790 territory: 3 rot x: 0 rot y: 2.72362 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2813 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2814 Footprint: Minimap: active: true x: 54 z: 790 Obstruction: active: true moving: false control group: 2814 control group 2: 0 tag: 62 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 54 z: 790 last x: 54 last z: 790 territory: 3 rot x: 0 rot y: 2.82546 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2814 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2815 Footprint: Minimap: active: true x: 66 z: 778 Obstruction: active: true moving: false control group: 2815 control group 2: 0 tag: 116 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 66 z: 778 last x: 66 last z: 778 territory: 3 rot x: 0 rot y: 0.61078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2815 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2816 Footprint: Minimap: active: true x: 46 z: 794 Obstruction: active: true moving: false control group: 2816 control group 2: 0 tag: 36 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 46 z: 794 last x: 46 last z: 794 territory: 3 rot x: 0 rot y: 3.14559 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2816 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2817 Footprint: Minimap: active: true x: 98 z: 826 Obstruction: active: true moving: false control group: 2817 control group 2: 0 tag: 290 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 z: 826 last x: 98 last z: 826 territory: 3 rot x: 0 rot y: 3.38569 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2817 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2818 Footprint: Minimap: active: true x: 102 z: 778 Obstruction: active: true moving: false control group: 2818 control group 2: 0 tag: 314 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 z: 778 last x: 102 last z: 778 territory: 3 rot x: 0 rot y: 0.67527 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2818 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2819 Footprint: Minimap: active: true x: 118 z: 786 Obstruction: active: true moving: false control group: 2819 control group 2: 0 tag: 410 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 z: 786 last x: 118 last z: 786 territory: 3 rot x: 0 rot y: 4.37143 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2819 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2820 Footprint: Minimap: active: true x: 66 z: 798 Obstruction: active: true moving: false control group: 2820 control group 2: 0 tag: 120 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 66 z: 798 last x: 66 last z: 798 territory: 3 rot x: 0 rot y: 2.27387 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2820 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2821 Footprint: Minimap: active: true x: 110 z: 818 Obstruction: active: true moving: false control group: 2821 control group 2: 0 tag: 364 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 z: 818 last x: 110 last z: 818 territory: 3 rot x: 0 rot y: 4.45214 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2821 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2822 Footprint: Minimap: active: true x: 54 z: 794 Obstruction: active: true moving: false control group: 2822 control group 2: 0 tag: 64 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 54 z: 794 last x: 54 last z: 794 territory: 3 rot x: 0 rot y: 5.39625 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2822 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2823 Footprint: Minimap: active: true x: 58 z: 786 Obstruction: active: true moving: false control group: 2823 control group 2: 0 tag: 80 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 58 z: 786 last x: 58 last z: 786 territory: 3 rot x: 0 rot y: 2.2148 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2823 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2824 Footprint: Minimap: active: true x: 78 z: 818 Obstruction: active: true moving: false control group: 2824 control group 2: 0 tag: 162 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 78 z: 818 last x: 78 last z: 818 territory: 3 rot x: 0 rot y: 1.02974 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2824 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2825 Footprint: Minimap: active: true x: 86 z: 818 Obstruction: active: true moving: false control group: 2825 control group 2: 0 tag: 218 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 86 z: 818 last x: 86 last z: 818 territory: 3 rot x: 0 rot y: 2.9904 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2825 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2826 Footprint: Minimap: active: true x: 94 z: 818 Obstruction: active: true moving: false control group: 2826 control group 2: 0 tag: 256 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 94 z: 818 last x: 94 last z: 818 territory: 3 rot x: 0 rot y: 5.89417 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2826 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2827 Footprint: Minimap: active: true x: 98 z: 822 Obstruction: active: true moving: false control group: 2827 control group 2: 0 tag: 288 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 z: 822 last x: 98 last z: 822 territory: 3 rot x: 0 rot y: 5.84867 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2827 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2828 Footprint: Minimap: active: true x: 102 z: 822 Obstruction: active: true moving: false control group: 2828 control group 2: 0 tag: 322 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 z: 822 last x: 102 last z: 822 territory: 3 rot x: 0 rot y: 5.10528 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2828 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2829 Footprint: Minimap: active: true x: 82 z: 782 Obstruction: active: true moving: false control group: 2829 control group 2: 0 tag: 184 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82 z: 782 last x: 82 last z: 782 territory: 3 rot x: 0 rot y: 0.34893 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2829 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2830 Footprint: Minimap: active: true x: 102 z: 782 Obstruction: active: true moving: false control group: 2830 control group 2: 0 tag: 316 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 z: 782 last x: 102 last z: 782 territory: 3 rot x: 0 rot y: 3.33024 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2830 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2831 Footprint: Minimap: active: true x: 106 z: 786 Obstruction: active: true moving: false control group: 2831 control group 2: 0 tag: 342 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 z: 786 last x: 106 last z: 786 territory: 3 rot x: 0 rot y: 3.68865 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2831 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2832 Footprint: Minimap: active: true x: 66 z: 794 Obstruction: active: true moving: false control group: 2832 control group 2: 0 tag: 118 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 66 z: 794 last x: 66 last z: 794 territory: 3 rot x: 0 rot y: 3.5081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2832 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2833 Footprint: Minimap: active: true x: 70 z: 794 Obstruction: active: true moving: false control group: 2833 control group 2: 0 tag: 134 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 70 z: 794 last x: 70 last z: 794 territory: 3 rot x: 0 rot y: 1.2853 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2833 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2834 Footprint: Minimap: active: true x: 106 z: 794 Obstruction: active: true moving: false control group: 2834 control group 2: 0 tag: 344 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 z: 794 last x: 106 last z: 794 territory: 3 rot x: 0 rot y: 1.572 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2834 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2835 Footprint: Minimap: active: true x: 106 z: 810 Obstruction: active: true moving: false control group: 2835 control group 2: 0 tag: 346 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 z: 810 last x: 106 last z: 810 territory: 3 rot x: 0 rot y: 5.1958 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2835 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2836 Footprint: Minimap: active: true x: 74 z: 814 Obstruction: active: true moving: false control group: 2836 control group 2: 0 tag: 144 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 74 z: 814 last x: 74 last z: 814 territory: 3 rot x: 0 rot y: 0.26499 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2836 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2837 Footprint: Minimap: active: true x: 82 z: 814 Obstruction: active: true moving: false control group: 2837 control group 2: 0 tag: 192 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82 z: 814 last x: 82 last z: 814 territory: 3 rot x: 0 rot y: 3.75513 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2837 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2838 Footprint: Minimap: active: true x: 98 z: 814 Obstruction: active: true moving: false control group: 2838 control group 2: 0 tag: 286 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 z: 814 last x: 98 last z: 814 territory: 3 rot x: 0 rot y: 5.59023 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2838 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2839 Footprint: Minimap: active: true x: 82 z: 786 Obstruction: active: true moving: false control group: 2839 control group 2: 0 tag: 186 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82 z: 786 last x: 82 last z: 786 territory: 3 rot x: 0 rot y: 4.97057 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2839 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2840 Footprint: Minimap: active: true x: 102 z: 790 Obstruction: active: true moving: false control group: 2840 control group 2: 0 tag: 318 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 z: 790 last x: 102 last z: 790 territory: 3 rot x: 0 rot y: 3.04148 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2840 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2841 Footprint: Minimap: active: true x: 74 z: 790 Obstruction: active: true moving: false control group: 2841 control group 2: 0 tag: 142 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 74 z: 790 last x: 74 last z: 790 territory: 3 rot x: 0 rot y: 1.28985 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2841 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2842 Footprint: Minimap: active: true x: 102 z: 802 Obstruction: active: true moving: false control group: 2842 control group 2: 0 tag: 320 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 z: 802 last x: 102 last z: 802 territory: 3 rot x: 0 rot y: 2.23713 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2842 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2843 Footprint: Minimap: active: true x: 78 z: 790 Obstruction: active: true moving: false control group: 2843 control group 2: 0 tag: 158 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 78 z: 790 last x: 78 last z: 790 territory: 3 rot x: 0 rot y: 5.92452 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2843 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2844 Footprint: Minimap: active: true x: 86 z: 810 Obstruction: active: true moving: false control group: 2844 control group 2: 0 tag: 216 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 86 z: 810 last x: 86 last z: 810 territory: 3 rot x: 0 rot y: 5.29041 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2844 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2845 Footprint: Minimap: active: true x: 94 z: 810 Obstruction: active: true moving: false control group: 2845 control group 2: 0 tag: 254 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 94 z: 810 last x: 94 last z: 810 territory: 3 rot x: 0 rot y: 1.85163 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2845 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2846 Footprint: Minimap: active: true x: 82 z: 790 Obstruction: active: true moving: false control group: 2846 control group 2: 0 tag: 188 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82 z: 790 last x: 82 last z: 790 territory: 3 rot x: 0 rot y: 0.99094 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2846 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2847 Footprint: Minimap: active: true x: 98 z: 794 Obstruction: active: true moving: false control group: 2847 control group 2: 0 tag: 280 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 z: 794 last x: 98 last z: 794 territory: 3 rot x: 0 rot y: 4.4797 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2847 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2848 Footprint: Minimap: active: true x: 98 z: 798 Obstruction: active: true moving: false control group: 2848 control group 2: 0 tag: 282 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 z: 798 last x: 98 last z: 798 territory: 3 rot x: 0 rot y: 1.65818 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2848 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2849 Footprint: Minimap: active: true x: 78 z: 798 Obstruction: active: true moving: false control group: 2849 control group 2: 0 tag: 160 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 78 z: 798 last x: 78 last z: 798 territory: 3 rot x: 0 rot y: 4.13093 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2849 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2850 Footprint: Minimap: active: true x: 98 z: 806 Obstruction: active: true moving: false control group: 2850 control group 2: 0 tag: 284 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 z: 806 last x: 98 last z: 806 territory: 3 rot x: 0 rot y: 4.27987 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2850 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2851 Footprint: Minimap: active: true x: 90 z: 806 Obstruction: active: true moving: false control group: 2851 control group 2: 0 tag: 238 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 90 z: 806 last x: 90 last z: 806 territory: 3 rot x: 0 rot y: 4.9242 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2851 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2852 Footprint: Minimap: active: true x: 86 z: 794 Obstruction: active: true moving: false control group: 2852 control group 2: 0 tag: 212 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 86 z: 794 last x: 86 last z: 794 territory: 3 rot x: 0 rot y: 0.37592 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2852 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2853 Footprint: Minimap: active: true x: 94 z: 802 Obstruction: active: true moving: false control group: 2853 control group 2: 0 tag: 252 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 94 z: 802 last x: 94 last z: 802 territory: 3 rot x: 0 rot y: 0.06363 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2853 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2854 Footprint: Minimap: active: true x: 82 z: 802 Obstruction: active: true moving: false control group: 2854 control group 2: 0 tag: 190 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82 z: 802 last x: 82 last z: 802 territory: 3 rot x: 0 rot y: 5.93651 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2854 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2855 Footprint: Minimap: active: true x: 86 z: 798 Obstruction: active: true moving: false control group: 2855 control group 2: 0 tag: 214 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 86 z: 798 last x: 86 last z: 798 territory: 3 rot x: 0 rot y: 4.94587 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2855 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2856 Footprint: Minimap: active: true x: 454 z: 262 Obstruction: active: true moving: false control group: 2856 control group 2: 0 tag: 2022 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 z: 262 last x: 454 last z: 262 territory: 0 rot x: 0 rot y: 0.26201 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2856 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2857 Footprint: Minimap: active: true x: 466 z: 334 Obstruction: active: true moving: false control group: 2857 control group 2: 0 tag: 2130 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 z: 334 last x: 466 last z: 334 territory: 0 rot x: 0 rot y: 0.64507 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2857 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2858 Footprint: Minimap: active: true x: 470 z: 334 Obstruction: active: true moving: false control group: 2858 control group 2: 0 tag: 2170 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 z: 334 last x: 470 last z: 334 territory: 0 rot x: 0 rot y: 1.18995 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2858 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2859 Footprint: Minimap: active: true x: 486 z: 310 Obstruction: active: true moving: false control group: 2859 control group 2: 0 tag: 2306 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 z: 310 last x: 486 last z: 310 territory: 0 rot x: 0 rot y: 1.06045 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2859 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2860 Footprint: Minimap: active: true x: 502 z: 290 Obstruction: active: true moving: false control group: 2860 control group 2: 0 tag: 2444 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 z: 290 last x: 502 last z: 290 territory: 0 rot x: 0 rot y: 4.77787 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2860 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2861 Footprint: Minimap: active: true x: 506 z: 286 Obstruction: active: true moving: false control group: 2861 control group 2: 0 tag: 2472 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506 z: 286 last x: 506 last z: 286 territory: 0 rot x: 0 rot y: 2.41514 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2861 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2862 Footprint: Minimap: active: true x: 442 z: 306 Obstruction: active: true moving: false control group: 2862 control group 2: 0 tag: 1880 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 z: 306 last x: 442 last z: 306 territory: 0 rot x: 0 rot y: 0.5887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2862 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2863 Footprint: Minimap: active: true x: 474 z: 254 Obstruction: active: true moving: false control group: 2863 control group 2: 0 tag: 2194 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 z: 254 last x: 474 last z: 254 territory: 0 rot x: 0 rot y: 3.48217 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2863 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2864 Footprint: Minimap: active: true x: 482 z: 258 Obstruction: active: true moving: false control group: 2864 control group 2: 0 tag: 2268 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 z: 258 last x: 482 last z: 258 territory: 0 rot x: 0 rot y: 4.5637 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2864 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2865 Footprint: Minimap: active: true x: 470 z: 250 Obstruction: active: true moving: false control group: 2865 control group 2: 0 tag: 2152 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 z: 250 last x: 470 last z: 250 territory: 0 rot x: 0 rot y: 2.43038 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2865 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2866 Footprint: Minimap: active: true x: 430 z: 326 Obstruction: active: true moving: false control group: 2866 control group 2: 0 tag: 1808 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 z: 326 last x: 430 last z: 326 territory: 0 rot x: 0 rot y: 0.28806 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2866 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2867 Footprint: Minimap: active: true x: 502 z: 274 Obstruction: active: true moving: false control group: 2867 control group 2: 0 tag: 2442 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 z: 274 last x: 502 last z: 274 territory: 0 rot x: 0 rot y: 5.62845 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2867 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2868 Footprint: Minimap: active: true x: 434 z: 346 Obstruction: active: true moving: false control group: 2868 control group 2: 0 tag: 1826 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 z: 346 last x: 434 last z: 346 territory: 0 rot x: 0 rot y: 5.55935 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2868 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2869 Footprint: Minimap: active: true x: 446 z: 354 Obstruction: active: true moving: false control group: 2869 control group 2: 0 tag: 1926 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 354 last x: 446 last z: 354 territory: 0 rot x: 0 rot y: 3.51995 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2869 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2870 Footprint: Minimap: active: true x: 454 z: 358 Obstruction: active: true moving: false control group: 2870 control group 2: 0 tag: 2032 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 z: 358 last x: 454 last z: 358 territory: 0 rot x: 0 rot y: 1.9731 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2870 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2871 Footprint: Minimap: active: true x: 454 z: 266 Obstruction: active: true moving: false control group: 2871 control group 2: 0 tag: 2024 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 z: 266 last x: 454 last z: 266 territory: 0 rot x: 0 rot y: 5.3403 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2871 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2872 Footprint: Minimap: active: true x: 450 z: 306 Obstruction: active: true moving: false control group: 2872 control group 2: 0 tag: 1972 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 306 last x: 450 last z: 306 territory: 0 rot x: 0 rot y: 3.21355 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2872 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2873 Footprint: Minimap: active: true x: 462 z: 326 Obstruction: active: true moving: false control group: 2873 control group 2: 0 tag: 2100 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 z: 326 last x: 462 last z: 326 territory: 0 rot x: 0 rot y: 4.8098 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2873 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2874 Footprint: Minimap: active: true x: 466 z: 322 Obstruction: active: true moving: false control group: 2874 control group 2: 0 tag: 2128 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 z: 322 last x: 466 last z: 322 territory: 0 rot x: 0 rot y: 6.2287 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2874 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2875 Footprint: Minimap: active: true x: 462 z: 338 Obstruction: active: true moving: false control group: 2875 control group 2: 0 tag: 2102 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 z: 338 last x: 462 last z: 338 territory: 0 rot x: 0 rot y: 0.76752 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2875 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2876 Footprint: Minimap: active: true x: 474 z: 306 Obstruction: active: true moving: false control group: 2876 control group 2: 0 tag: 2208 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 z: 306 last x: 474 last z: 306 territory: 0 rot x: 0 rot y: 1.93708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2876 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2877 Footprint: Minimap: active: true x: 442 z: 318 Obstruction: active: true moving: false control group: 2877 control group 2: 0 tag: 1882 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 z: 318 last x: 442 last z: 318 territory: 0 rot x: 0 rot y: 1.43702 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2877 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2878 Footprint: Minimap: active: true x: 446 z: 310 Obstruction: active: true moving: false control group: 2878 control group 2: 0 tag: 1918 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 310 last x: 446 last z: 310 territory: 0 rot x: 0 rot y: 4.77729 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2878 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2879 Footprint: Minimap: active: true x: 470 z: 254 Obstruction: active: true moving: false control group: 2879 control group 2: 0 tag: 2154 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 z: 254 last x: 470 last z: 254 territory: 0 rot x: 0 rot y: 1.21206 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2879 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2880 Footprint: Minimap: active: true x: 470 z: 258 Obstruction: active: true moving: false control group: 2880 control group 2: 0 tag: 2156 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 z: 258 last x: 470 last z: 258 territory: 0 rot x: 0 rot y: 3.06397 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2880 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2881 Footprint: Minimap: active: true x: 474 z: 258 Obstruction: active: true moving: false control group: 2881 control group 2: 0 tag: 2196 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 z: 258 last x: 474 last z: 258 territory: 0 rot x: 0 rot y: 3.50258 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2881 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2882 Footprint: Minimap: active: true x: 482 z: 274 Obstruction: active: true moving: false control group: 2882 control group 2: 0 tag: 2270 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 z: 274 last x: 482 last z: 274 territory: 0 rot x: 0 rot y: 4.46988 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2882 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2883 Footprint: Minimap: active: true x: 486 z: 274 Obstruction: active: true moving: false control group: 2883 control group 2: 0 tag: 2300 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 z: 274 last x: 486 last z: 274 territory: 0 rot x: 0 rot y: 5.49054 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2883 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2884 Footprint: Minimap: active: true x: 494 z: 274 Obstruction: active: true moving: false control group: 2884 control group 2: 0 tag: 2380 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 z: 274 last x: 494 last z: 274 territory: 0 rot x: 0 rot y: 2.2389 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2884 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2885 Footprint: Minimap: active: true x: 458 z: 350 Obstruction: active: true moving: false control group: 2885 control group 2: 0 tag: 2062 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 z: 350 last x: 458 last z: 350 territory: 0 rot x: 0 rot y: 3.42644 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2885 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2886 Footprint: Minimap: active: true x: 454 z: 354 Obstruction: active: true moving: false control group: 2886 control group 2: 0 tag: 2030 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 z: 354 last x: 454 last z: 354 territory: 0 rot x: 0 rot y: 1.63512 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2886 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2887 Footprint: Minimap: active: true x: 454 z: 298 Obstruction: active: true moving: false control group: 2887 control group 2: 0 tag: 2026 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 z: 298 last x: 454 last z: 298 territory: 0 rot x: 0 rot y: 5.46845 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2887 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2888 Footprint: Minimap: active: true x: 462 z: 262 Obstruction: active: true moving: false control group: 2888 control group 2: 0 tag: 2092 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 z: 262 last x: 462 last z: 262 territory: 0 rot x: 0 rot y: 5.77147 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2888 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2889 Footprint: Minimap: active: true x: 462 z: 266 Obstruction: active: true moving: false control group: 2889 control group 2: 0 tag: 2094 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 z: 266 last x: 462 last z: 266 territory: 0 rot x: 0 rot y: 4.78035 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2889 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2890 Footprint: Minimap: active: true x: 458 z: 326 Obstruction: active: true moving: false control group: 2890 control group 2: 0 tag: 2060 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 z: 326 last x: 458 last z: 326 territory: 0 rot x: 0 rot y: 0.76102 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2890 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2891 Footprint: Minimap: active: true x: 462 z: 310 Obstruction: active: true moving: false control group: 2891 control group 2: 0 tag: 2098 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 z: 310 last x: 462 last z: 310 territory: 0 rot x: 0 rot y: 0.09964 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2891 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2892 Footprint: Minimap: active: true x: 466 z: 306 Obstruction: active: true moving: false control group: 2892 control group 2: 0 tag: 2126 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 z: 306 last x: 466 last z: 306 territory: 0 rot x: 0 rot y: 2.11084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2892 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2893 Footprint: Minimap: active: true x: 470 z: 302 Obstruction: active: true moving: false control group: 2893 control group 2: 0 tag: 2168 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 z: 302 last x: 470 last z: 302 territory: 0 rot x: 0 rot y: 4.38923 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2893 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2894 Footprint: Minimap: active: true x: 474 z: 302 Obstruction: active: true moving: false control group: 2894 control group 2: 0 tag: 2206 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 z: 302 last x: 474 last z: 302 territory: 0 rot x: 0 rot y: 3.4456 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2894 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2895 Footprint: Minimap: active: true x: 482 z: 298 Obstruction: active: true moving: false control group: 2895 control group 2: 0 tag: 2274 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 z: 298 last x: 482 last z: 298 territory: 0 rot x: 0 rot y: 5.35245 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2895 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2896 Footprint: Minimap: active: true x: 486 z: 298 Obstruction: active: true moving: false control group: 2896 control group 2: 0 tag: 2304 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 z: 298 last x: 486 last z: 298 territory: 0 rot x: 0 rot y: 3.42911 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2896 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2897 Footprint: Minimap: active: true x: 490 z: 294 Obstruction: active: true moving: false control group: 2897 control group 2: 0 tag: 2340 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 z: 294 last x: 490 last z: 294 territory: 0 rot x: 0 rot y: 3.60711 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2897 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2898 Footprint: Minimap: active: true x: 442 z: 326 Obstruction: active: true moving: false control group: 2898 control group 2: 0 tag: 1884 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 z: 326 last x: 442 last z: 326 territory: 0 rot x: 0 rot y: 4.63985 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2898 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2899 Footprint: Minimap: active: true x: 446 z: 318 Obstruction: active: true moving: false control group: 2899 control group 2: 0 tag: 1920 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 318 last x: 446 last z: 318 territory: 0 rot x: 0 rot y: 4.62938 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2899 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2900 Footprint: Minimap: active: true x: 466 z: 262 Obstruction: active: true moving: false control group: 2900 control group 2: 0 tag: 2122 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 z: 262 last x: 466 last z: 262 territory: 0 rot x: 0 rot y: 1.5313 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2900 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2901 Footprint: Minimap: active: true x: 470 z: 266 Obstruction: active: true moving: false control group: 2901 control group 2: 0 tag: 2158 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 z: 266 last x: 470 last z: 266 territory: 0 rot x: 0 rot y: 0.37043 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2901 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2902 Footprint: Minimap: active: true x: 474 z: 266 Obstruction: active: true moving: false control group: 2902 control group 2: 0 tag: 2198 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 z: 266 last x: 474 last z: 266 territory: 0 rot x: 0 rot y: 2.63323 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2902 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2903 Footprint: Minimap: active: true x: 474 z: 270 Obstruction: active: true moving: false control group: 2903 control group 2: 0 tag: 2200 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 z: 270 last x: 474 last z: 270 territory: 0 rot x: 0 rot y: 0.35103 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2903 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2904 Footprint: Minimap: active: true x: 478 z: 274 Obstruction: active: true moving: false control group: 2904 control group 2: 0 tag: 2238 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 z: 274 last x: 478 last z: 274 territory: 0 rot x: 0 rot y: 4.66021 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2904 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2905 Footprint: Minimap: active: true x: 478 z: 278 Obstruction: active: true moving: false control group: 2905 control group 2: 0 tag: 2240 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 z: 278 last x: 478 last z: 278 territory: 0 rot x: 0 rot y: 3.63816 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2905 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2906 Footprint: Minimap: active: true x: 482 z: 278 Obstruction: active: true moving: false control group: 2906 control group 2: 0 tag: 2272 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 z: 278 last x: 482 last z: 278 territory: 0 rot x: 0 rot y: 3.77572 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2906 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2907 Footprint: Minimap: active: true x: 446 z: 342 Obstruction: active: true moving: false control group: 2907 control group 2: 0 tag: 1924 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 342 last x: 446 last z: 342 territory: 0 rot x: 0 rot y: 3.93984 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2907 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2908 Footprint: Minimap: active: true x: 450 z: 346 Obstruction: active: true moving: false control group: 2908 control group 2: 0 tag: 1978 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 346 last x: 450 last z: 346 territory: 0 rot x: 0 rot y: 4.22178 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2908 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2909 Footprint: Minimap: active: true x: 458 z: 278 Obstruction: active: true moving: false control group: 2909 control group 2: 0 tag: 2056 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 z: 278 last x: 458 last z: 278 territory: 0 rot x: 0 rot y: 0.52282 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2909 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2910 Footprint: Minimap: active: true x: 458 z: 282 Obstruction: active: true moving: false control group: 2910 control group 2: 0 tag: 2058 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 z: 282 last x: 458 last z: 282 territory: 0 rot x: 0 rot y: 0.88218 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2910 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2911 Footprint: Minimap: active: true x: 454 z: 326 Obstruction: active: true moving: false control group: 2911 control group 2: 0 tag: 2028 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 z: 326 last x: 454 last z: 326 territory: 0 rot x: 0 rot y: 2.2172 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2911 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2912 Footprint: Minimap: active: true x: 462 z: 306 Obstruction: active: true moving: false control group: 2912 control group 2: 0 tag: 2096 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 z: 306 last x: 462 last z: 306 territory: 0 rot x: 0 rot y: 4.16626 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2912 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2913 Footprint: Minimap: active: true x: 466 z: 298 Obstruction: active: true moving: false control group: 2913 control group 2: 0 tag: 2124 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 z: 298 last x: 466 last z: 298 territory: 0 rot x: 0 rot y: 4.61173 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2913 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2914 Footprint: Minimap: active: true x: 474 z: 298 Obstruction: active: true moving: false control group: 2914 control group 2: 0 tag: 2204 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 z: 298 last x: 474 last z: 298 territory: 0 rot x: 0 rot y: 1.4271 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2914 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2915 Footprint: Minimap: active: true x: 486 z: 290 Obstruction: active: true moving: false control group: 2915 control group 2: 0 tag: 2302 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 z: 290 last x: 486 last z: 290 territory: 0 rot x: 0 rot y: 4.58132 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2915 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2916 Footprint: Minimap: active: true x: 490 z: 282 Obstruction: active: true moving: false control group: 2916 control group 2: 0 tag: 2338 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 z: 282 last x: 490 last z: 282 territory: 0 rot x: 0 rot y: 0.80533 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2916 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2917 Footprint: Minimap: active: true x: 450 z: 326 Obstruction: active: true moving: false control group: 2917 control group 2: 0 tag: 1974 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 326 last x: 450 last z: 326 territory: 0 rot x: 0 rot y: 3.79442 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2917 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2918 Footprint: Minimap: active: true x: 470 z: 270 Obstruction: active: true moving: false control group: 2918 control group 2: 0 tag: 2160 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 z: 270 last x: 470 last z: 270 territory: 0 rot x: 0 rot y: 6.07828 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2918 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2919 Footprint: Minimap: active: true x: 470 z: 274 Obstruction: active: true moving: false control group: 2919 control group 2: 0 tag: 2162 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 z: 274 last x: 470 last z: 274 territory: 0 rot x: 0 rot y: 2.40241 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2919 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2920 Footprint: Minimap: active: true x: 446 z: 334 Obstruction: active: true moving: false control group: 2920 control group 2: 0 tag: 1922 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 334 last x: 446 last z: 334 territory: 0 rot x: 0 rot y: 4.03786 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2920 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2921 Footprint: Minimap: active: true x: 450 z: 334 Obstruction: active: true moving: false control group: 2921 control group 2: 0 tag: 1976 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 334 last x: 450 last z: 334 territory: 0 rot x: 0 rot y: 1.48154 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2921 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2922 Footprint: Minimap: active: true x: 470 z: 294 Obstruction: active: true moving: false control group: 2922 control group 2: 0 tag: 2166 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 z: 294 last x: 470 last z: 294 territory: 0 rot x: 0 rot y: 1.7501 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2922 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2923 Footprint: Minimap: active: true x: 470 z: 290 Obstruction: active: true moving: false control group: 2923 control group 2: 0 tag: 2164 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 z: 290 last x: 470 last z: 290 territory: 0 rot x: 0 rot y: 2.35653 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2923 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2924 Footprint: Minimap: active: true x: 474 z: 286 Obstruction: active: true moving: false control group: 2924 control group 2: 0 tag: 2202 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 z: 286 last x: 474 last z: 286 territory: 0 rot x: 0 rot y: 1.08771 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2924 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2925 Footprint: Minimap: active: true x: 182 z: 714 Obstruction: active: true moving: false control group: 2925 control group 2: 0 tag: 666 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 182 z: 714 last x: 182 last z: 714 territory: 3 rot x: 0 rot y: 3.53246 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2925 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2926 Footprint: Minimap: active: true x: 186 z: 710 Obstruction: active: true moving: false control group: 2926 control group 2: 0 tag: 674 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 186 z: 710 last x: 186 last z: 710 territory: 3 rot x: 0 rot y: 2.27413 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2926 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2927 Footprint: Minimap: active: true x: 206 z: 718 Obstruction: active: true moving: false control group: 2927 control group 2: 0 tag: 692 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 206 z: 718 last x: 206 last z: 718 territory: 3 rot x: 0 rot y: 1.62322 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2927 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2928 Footprint: Minimap: active: true x: 218 z: 710 Obstruction: active: true moving: false control group: 2928 control group 2: 0 tag: 706 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 z: 710 last x: 218 last z: 710 territory: 3 rot x: 0 rot y: 1.50766 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2928 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2929 Footprint: Minimap: active: true x: 218 z: 714 Obstruction: active: true moving: false control group: 2929 control group 2: 0 tag: 708 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 z: 714 last x: 218 last z: 714 territory: 3 rot x: 0 rot y: 3.28528 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2929 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2930 Footprint: Minimap: active: true x: 182 z: 726 Obstruction: active: true moving: false control group: 2930 control group 2: 0 tag: 668 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 182 z: 726 last x: 182 last z: 726 territory: 3 rot x: 0 rot y: 4.16546 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2930 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2931 Footprint: Minimap: active: true x: 194 z: 734 Obstruction: active: true moving: false control group: 2931 control group 2: 0 tag: 682 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 194 z: 734 last x: 194 last z: 734 territory: 3 rot x: 0 rot y: 3.4834 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2931 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2932 Footprint: Minimap: active: true x: 178 z: 722 Obstruction: active: true moving: false control group: 2932 control group 2: 0 tag: 656 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 178 z: 722 last x: 178 last z: 722 territory: 3 rot x: 0 rot y: 1.14304 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2932 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2933 Footprint: Minimap: active: true x: 226 z: 726 Obstruction: active: true moving: false control group: 2933 control group 2: 0 tag: 716 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 z: 726 last x: 226 last z: 726 territory: 3 rot x: 0 rot y: 2.98617 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2933 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2934 Footprint: Minimap: active: true x: 230 z: 734 Obstruction: active: true moving: false control group: 2934 control group 2: 0 tag: 718 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 z: 734 last x: 230 last z: 734 territory: 3 rot x: 0 rot y: 6.26044 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2934 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2935 Footprint: Minimap: active: true x: 202 z: 742 Obstruction: active: true moving: false control group: 2935 control group 2: 0 tag: 690 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 202 z: 742 last x: 202 last z: 742 territory: 3 rot x: 0 rot y: 0.72689 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2935 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2936 Footprint: Minimap: active: true x: 210 z: 746 Obstruction: active: true moving: false control group: 2936 control group 2: 0 tag: 700 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210 z: 746 last x: 210 last z: 746 territory: 3 rot x: 0 rot y: 1.61583 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2936 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2937 Footprint: Minimap: active: true x: 234 z: 754 Obstruction: active: true moving: false control group: 2937 control group 2: 0 tag: 730 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 z: 754 last x: 234 last z: 754 territory: 3 rot x: 0 rot y: 1.69497 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2937 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2938 Footprint: Minimap: active: true x: 238 z: 750 Obstruction: active: true moving: false control group: 2938 control group 2: 0 tag: 734 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 z: 750 last x: 238 last z: 750 territory: 3 rot x: 0 rot y: 2.64028 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2938 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2939 Footprint: Minimap: active: true x: 238 z: 738 Obstruction: active: true moving: false control group: 2939 control group 2: 0 tag: 732 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 z: 738 last x: 238 last z: 738 territory: 3 rot x: 0 rot y: 3.19957 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2939 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2940 Footprint: Minimap: active: true x: 226 z: 706 Obstruction: active: true moving: false control group: 2940 control group 2: 0 tag: 714 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 z: 706 last x: 226 last z: 706 territory: 3 rot x: 0 rot y: 2.547 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2940 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2941 Footprint: Minimap: active: true x: 234 z: 730 Obstruction: active: true moving: false control group: 2941 control group 2: 0 tag: 726 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 z: 730 last x: 234 last z: 730 territory: 3 rot x: 0 rot y: 1.49784 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2941 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2942 Footprint: Minimap: active: true x: 234 z: 734 Obstruction: active: true moving: false control group: 2942 control group 2: 0 tag: 728 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 z: 734 last x: 234 last z: 734 territory: 3 rot x: 0 rot y: 0.63237 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2942 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2943 Footprint: Minimap: active: true x: 190 z: 714 Obstruction: active: true moving: false control group: 2943 control group 2: 0 tag: 680 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 190 z: 714 last x: 190 last z: 714 territory: 3 rot x: 0 rot y: 3.23235 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2943 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2944 Footprint: Minimap: active: true x: 202 z: 722 Obstruction: active: true moving: false control group: 2944 control group 2: 0 tag: 686 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 202 z: 722 last x: 202 last z: 722 territory: 3 rot x: 0 rot y: 1.22818 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2944 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2945 Footprint: Minimap: active: true x: 210 z: 722 Obstruction: active: true moving: false control group: 2945 control group 2: 0 tag: 696 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210 z: 722 last x: 210 last z: 722 territory: 3 rot x: 0 rot y: 0.42397 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2945 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2946 Footprint: Minimap: active: true x: 202 z: 730 Obstruction: active: true moving: false control group: 2946 control group 2: 0 tag: 688 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 202 z: 730 last x: 202 last z: 730 territory: 3 rot x: 0 rot y: 5.52707 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2946 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2947 Footprint: Minimap: active: true x: 222 z: 758 Obstruction: active: true moving: false control group: 2947 control group 2: 0 tag: 712 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 z: 758 last x: 222 last z: 758 territory: 3 rot x: 0 rot y: 3.79322 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2947 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2948 Footprint: Minimap: active: true x: 230 z: 750 Obstruction: active: true moving: false control group: 2948 control group 2: 0 tag: 722 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 z: 750 last x: 230 last z: 750 territory: 3 rot x: 0 rot y: 0.6738 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2948 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2949 Footprint: Minimap: active: true x: 230 z: 746 Obstruction: active: true moving: false control group: 2949 control group 2: 0 tag: 720 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 z: 746 last x: 230 last z: 746 territory: 3 rot x: 0 rot y: 4.77678 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2949 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2950 Footprint: Minimap: active: true x: 234 z: 718 Obstruction: active: true moving: false control group: 2950 control group 2: 0 tag: 724 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 z: 718 last x: 234 last z: 718 territory: 3 rot x: 0 rot y: 2.98208 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2950 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2951 Footprint: Minimap: active: true x: 214 z: 722 Obstruction: active: true moving: false control group: 2951 control group 2: 0 tag: 702 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 214 z: 722 last x: 214 last z: 722 territory: 3 rot x: 0 rot y: 5.81991 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2951 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2952 Footprint: Minimap: active: true x: 214 z: 730 Obstruction: active: true moving: false control group: 2952 control group 2: 0 tag: 704 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 214 z: 730 last x: 214 last z: 730 territory: 3 rot x: 0 rot y: 4.89866 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2952 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2953 Footprint: Minimap: active: true x: 210 z: 730 Obstruction: active: true moving: false control group: 2953 control group 2: 0 tag: 698 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210 z: 730 last x: 210 last z: 730 territory: 3 rot x: 0 rot y: 1.24457 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2953 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2954 Footprint: Minimap: active: true x: 222 z: 750 Obstruction: active: true moving: false control group: 2954 control group 2: 0 tag: 710 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 z: 750 last x: 222 last z: 750 territory: 3 rot x: 0 rot y: 0.3774 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2954 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2955 Footprint: Minimap: active: true x: 1114 z: 458 Obstruction: active: true moving: false control group: 2955 control group 2: 0 tag: 6662 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1114 z: 458 last x: 1114 last z: 458 territory: 1 rot x: 0 rot y: 5.08918 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2955 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2957 Footprint: Minimap: active: true x: 1082 z: 454 Obstruction: active: true moving: false control group: 2957 control group 2: 0 tag: 6508 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 z: 454 last x: 1082 last z: 454 territory: 1 rot x: 0 rot y: 0.6653 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2957 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2960 Footprint: Minimap: active: true x: 1090 z: 510 Obstruction: active: true moving: false control group: 2960 control group 2: 0 tag: 6580 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1090 z: 510 last x: 1090 last z: 510 territory: 1 rot x: 0 rot y: 3.14203 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2960 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2961 Footprint: Minimap: active: true x: 1086 z: 514 Obstruction: active: true moving: false control group: 2961 control group 2: 0 tag: 6546 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086 z: 514 last x: 1086 last z: 514 territory: 1 rot x: 0 rot y: 0.03281 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2961 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2964 Footprint: Minimap: active: true x: 1106 z: 446 Obstruction: active: true moving: false control group: 2964 control group 2: 0 tag: 6630 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106 z: 446 last x: 1106 last z: 446 territory: 1 rot x: 0 rot y: 3.13686 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2964 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2965 Footprint: Minimap: active: true x: 1106 z: 450 Obstruction: active: true moving: false control group: 2965 control group 2: 0 tag: 6632 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106 z: 450 last x: 1106 last z: 450 territory: 1 rot x: 0 rot y: 0.77311 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2965 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2966 Footprint: Minimap: active: true x: 1082 z: 522 Obstruction: active: true moving: false control group: 2966 control group 2: 0 tag: 6514 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 z: 522 last x: 1082 last z: 522 territory: 1 rot x: 0 rot y: 0.25173 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2966 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2967 Footprint: Minimap: active: true x: 1070 z: 462 Obstruction: active: true moving: false control group: 2967 control group 2: 0 tag: 6420 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 z: 462 last x: 1070 last z: 462 territory: 1 rot x: 0 rot y: 5.02092 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2967 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2968 Footprint: Minimap: active: true x: 1074 z: 458 Obstruction: active: true moving: false control group: 2968 control group 2: 0 tag: 6444 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 z: 458 last x: 1074 last z: 458 territory: 1 rot x: 0 rot y: 1.84206 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2968 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2969 Footprint: Minimap: active: true x: 1050 z: 494 Obstruction: active: true moving: false control group: 2969 control group 2: 0 tag: 6288 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 z: 494 last x: 1050 last z: 494 territory: 1 rot x: 0 rot y: 0.07917 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2969 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2970 Footprint: Minimap: active: true x: 1054 z: 498 Obstruction: active: true moving: false control group: 2970 control group 2: 0 tag: 6316 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054 z: 498 last x: 1054 last z: 498 territory: 1 rot x: 0 rot y: 3.24514 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2970 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2971 Footprint: Minimap: active: true x: 1050 z: 518 Obstruction: active: true moving: false control group: 2971 control group 2: 0 tag: 6292 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 z: 518 last x: 1050 last z: 518 territory: 1 rot x: 0 rot y: 5.4355 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2971 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2972 Footprint: Minimap: active: true x: 1062 z: 534 Obstruction: active: true moving: false control group: 2972 control group 2: 0 tag: 6374 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 z: 534 last x: 1062 last z: 534 territory: 1 rot x: 0 rot y: 2.88619 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2972 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2973 Footprint: Minimap: active: true x: 1046 z: 510 Obstruction: active: true moving: false control group: 2973 control group 2: 0 tag: 6266 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1046 z: 510 last x: 1046 last z: 510 territory: 1 rot x: 0 rot y: 3.89203 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2973 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2974 Footprint: Minimap: active: true x: 1050 z: 482 Obstruction: active: true moving: false control group: 2974 control group 2: 0 tag: 6284 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 z: 482 last x: 1050 last z: 482 territory: 1 rot x: 0 rot y: 2.68535 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2974 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2975 Footprint: Minimap: active: true x: 1050 z: 486 Obstruction: active: true moving: false control group: 2975 control group 2: 0 tag: 6286 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 z: 486 last x: 1050 last z: 486 territory: 1 rot x: 0 rot y: 4.46758 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2975 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2976 Footprint: Minimap: active: true x: 1114 z: 474 Obstruction: active: true moving: false control group: 2976 control group 2: 0 tag: 6664 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1114 z: 474 last x: 1114 last z: 474 territory: 1 rot x: 0 rot y: 3.83098 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2976 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 75, "gatherers": [ [], [ 6206, 6201, 6203 ], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2977 Footprint: Minimap: active: true x: 1082 z: 458 Obstruction: active: true moving: false control group: 2977 control group 2: 0 tag: 6510 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 z: 458 last x: 1082 last z: 458 territory: 1 rot x: 0 rot y: 0.13299 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2977 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2980 Footprint: Minimap: active: true x: 1090 z: 498 Obstruction: active: true moving: false control group: 2980 control group 2: 0 tag: 6578 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1090 z: 498 last x: 1090 last z: 498 territory: 1 rot x: 0 rot y: 5.83945 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2980 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2981 Footprint: Minimap: active: true x: 1102 z: 450 Obstruction: active: true moving: false control group: 2981 control group 2: 0 tag: 6614 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102 z: 450 last x: 1102 last z: 450 territory: 1 rot x: 0 rot y: 2.26511 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2981 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2982 Footprint: Minimap: active: true x: 1074 z: 510 Obstruction: active: true moving: false control group: 2982 control group 2: 0 tag: 6456 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 z: 510 last x: 1074 last z: 510 territory: 1 rot x: 0 rot y: 1.73195 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2982 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2983 Footprint: Minimap: active: true x: 1066 z: 470 Obstruction: active: true moving: false control group: 2983 control group 2: 0 tag: 6392 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 z: 470 last x: 1066 last z: 470 territory: 1 rot x: 0 rot y: 2.88477 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2983 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2984 Footprint: Minimap: active: true x: 1074 z: 462 Obstruction: active: true moving: false control group: 2984 control group 2: 0 tag: 6446 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 z: 462 last x: 1074 last z: 462 territory: 1 rot x: 0 rot y: 3.96242 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2984 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2985 Footprint: Minimap: active: true x: 1058 z: 506 Obstruction: active: true moving: false control group: 2985 control group 2: 0 tag: 6342 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058 z: 506 last x: 1058 last z: 506 territory: 1 rot x: 0 rot y: 4.39167 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2985 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2986 Footprint: Minimap: active: true x: 1066 z: 518 Obstruction: active: true moving: false control group: 2986 control group 2: 0 tag: 6400 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 z: 518 last x: 1066 last z: 518 territory: 1 rot x: 0 rot y: 5.15084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2986 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2987 Footprint: Minimap: active: true x: 1066 z: 526 Obstruction: active: true moving: false control group: 2987 control group 2: 0 tag: 6402 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 z: 526 last x: 1066 last z: 526 territory: 1 rot x: 0 rot y: 1.1607 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2987 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2988 Footprint: Minimap: active: true x: 1050 z: 514 Obstruction: active: true moving: false control group: 2988 control group 2: 0 tag: 6290 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 z: 514 last x: 1050 last z: 514 territory: 1 rot x: 0 rot y: 4.64734 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2988 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2989 Footprint: Minimap: active: true x: 1054 z: 518 Obstruction: active: true moving: false control group: 2989 control group 2: 0 tag: 6318 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054 z: 518 last x: 1054 last z: 518 territory: 1 rot x: 0 rot y: 2.4054 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2989 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2990 Footprint: Minimap: active: true x: 1062 z: 522 Obstruction: active: true moving: false control group: 2990 control group 2: 0 tag: 6372 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 z: 522 last x: 1062 last z: 522 territory: 1 rot x: 0 rot y: 2.0567 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2990 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2991 Footprint: Minimap: active: true x: 1102 z: 458 Obstruction: active: true moving: false control group: 2991 control group 2: 0 tag: 6616 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102 z: 458 last x: 1102 last z: 458 territory: 1 rot x: 0 rot y: 5.9856 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2991 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2993 Footprint: Minimap: active: true x: 1086 z: 462 Obstruction: active: true moving: false control group: 2993 control group 2: 0 tag: 6542 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086 z: 462 last x: 1086 last z: 462 territory: 1 rot x: 0 rot y: 2.9393 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2993 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2994 Footprint: Minimap: active: true x: 1090 z: 462 Obstruction: active: true moving: false control group: 2994 control group 2: 0 tag: 6570 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1090 z: 462 last x: 1090 last z: 462 territory: 1 rot x: 0 rot y: 5.10192 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2994 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2995 Footprint: Minimap: active: true x: 1090 z: 490 Obstruction: active: true moving: false control group: 2995 control group 2: 0 tag: 6576 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1090 z: 490 last x: 1090 last z: 490 territory: 1 rot x: 0 rot y: 1.27843 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2995 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2996 Footprint: Minimap: active: true x: 1094 z: 490 Obstruction: active: true moving: false control group: 2996 control group 2: 0 tag: 6590 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1094 z: 490 last x: 1094 last z: 490 territory: 1 rot x: 0 rot y: 5.69724 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2996 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 32, "gatherers": [ [], [ 6208 ], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2997 Footprint: Minimap: active: true x: 1094 z: 486 Obstruction: active: true moving: false control group: 2997 control group 2: 0 tag: 6588 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1094 z: 486 last x: 1094 last z: 486 territory: 1 rot x: 0 rot y: 4.86551 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2997 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 2999 Footprint: Minimap: active: true x: 1078 z: 506 Obstruction: active: true moving: false control group: 2999 control group 2: 0 tag: 6476 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1078 z: 506 last x: 1078 last z: 506 territory: 1 rot x: 0 rot y: 4.3708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2999 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3000 Footprint: Minimap: active: true x: 1066 z: 514 Obstruction: active: true moving: false control group: 3000 control group 2: 0 tag: 6398 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 z: 514 last x: 1066 last z: 514 territory: 1 rot x: 0 rot y: 2.63248 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3000 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3001 Footprint: Minimap: active: true x: 1070 z: 506 Obstruction: active: true moving: false control group: 3001 control group 2: 0 tag: 6426 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 z: 506 last x: 1070 last z: 506 territory: 1 rot x: 0 rot y: 0.16344 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3001 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3002 Footprint: Minimap: active: true x: 1070 z: 474 Obstruction: active: true moving: false control group: 3002 control group 2: 0 tag: 6422 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 z: 474 last x: 1070 last z: 474 territory: 1 rot x: 0 rot y: 5.10332 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3002 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3003 Footprint: Minimap: active: true x: 1074 z: 470 Obstruction: active: true moving: false control group: 3003 control group 2: 0 tag: 6448 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 z: 470 last x: 1074 last z: 470 territory: 1 rot x: 0 rot y: 1.78272 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3003 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3004 Footprint: Minimap: active: true x: 1058 z: 486 Obstruction: active: true moving: false control group: 3004 control group 2: 0 tag: 6340 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058 z: 486 last x: 1058 last z: 486 territory: 1 rot x: 0 rot y: 2.08283 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3004 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3005 Footprint: Minimap: active: true x: 1058 z: 510 Obstruction: active: true moving: false control group: 3005 control group 2: 0 tag: 6344 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058 z: 510 last x: 1058 last z: 510 territory: 1 rot x: 0 rot y: 4.16713 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3005 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3006 Footprint: Minimap: active: true x: 1062 z: 490 Obstruction: active: true moving: false control group: 3006 control group 2: 0 tag: 6366 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 z: 490 last x: 1062 last z: 490 territory: 1 rot x: 0 rot y: 1.24968 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3006 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3007 Footprint: Minimap: active: true x: 1062 z: 494 Obstruction: active: true moving: false control group: 3007 control group 2: 0 tag: 6368 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 z: 494 last x: 1062 last z: 494 territory: 1 rot x: 0 rot y: 3.99494 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3007 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3008 Footprint: Minimap: active: true x: 1062 z: 510 Obstruction: active: true moving: false control group: 3008 control group 2: 0 tag: 6370 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 z: 510 last x: 1062 last z: 510 territory: 1 rot x: 0 rot y: 3.15221 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3008 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3009 Footprint: Minimap: active: true x: 1102 z: 474 Obstruction: active: true moving: false control group: 3009 control group 2: 0 tag: 6618 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102 z: 474 last x: 1102 last z: 474 territory: 1 rot x: 0 rot y: 4.08147 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3009 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 157, "gatherers": [ [], [ 6200 ], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3010 Footprint: Minimap: active: true x: 1090 z: 466 Obstruction: active: true moving: false control group: 3010 control group 2: 0 tag: 6572 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1090 z: 466 last x: 1090 last z: 466 territory: 1 rot x: 0 rot y: 2.44021 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3010 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3011 Footprint: Minimap: active: true x: 1086 z: 490 Obstruction: active: true moving: false control group: 3011 control group 2: 0 tag: 6544 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086 z: 490 last x: 1086 last z: 490 territory: 1 rot x: 0 rot y: 2.91041 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3011 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3012 Footprint: Minimap: active: true x: 1082 z: 490 Obstruction: active: true moving: false control group: 3012 control group 2: 0 tag: 6512 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 z: 490 last x: 1082 last z: 490 territory: 1 rot x: 0 rot y: 0.04746 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3012 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3013 Footprint: Minimap: active: true x: 1074 z: 502 Obstruction: active: true moving: false control group: 3013 control group 2: 0 tag: 6454 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 z: 502 last x: 1074 last z: 502 territory: 1 rot x: 0 rot y: 2.5989 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3013 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3014 Footprint: Minimap: active: true x: 1066 z: 478 Obstruction: active: true moving: false control group: 3014 control group 2: 0 tag: 6394 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 z: 478 last x: 1066 last z: 478 territory: 1 rot x: 0 rot y: 0.55121 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3014 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3015 Footprint: Minimap: active: true x: 1074 z: 478 Obstruction: active: true moving: false control group: 3015 control group 2: 0 tag: 6450 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 z: 478 last x: 1074 last z: 478 territory: 1 rot x: 0 rot y: 3.71567 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3015 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3016 Footprint: Minimap: active: true x: 1062 z: 482 Obstruction: active: true moving: false control group: 3016 control group 2: 0 tag: 6364 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 z: 482 last x: 1062 last z: 482 territory: 1 rot x: 0 rot y: 1.17942 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3016 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3017 Footprint: Minimap: active: true x: 1066 z: 486 Obstruction: active: true moving: false control group: 3017 control group 2: 0 tag: 6396 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 z: 486 last x: 1066 last z: 486 territory: 1 rot x: 0 rot y: 2.81757 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3017 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3018 Footprint: Minimap: active: true x: 1074 z: 498 Obstruction: active: true moving: false control group: 3018 control group 2: 0 tag: 6452 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 z: 498 last x: 1074 last z: 498 territory: 1 rot x: 0 rot y: 4.73494 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3018 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3019 Footprint: Minimap: active: true x: 1078 z: 486 Obstruction: active: true moving: false control group: 3019 control group 2: 0 tag: 6474 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1078 z: 486 last x: 1078 last z: 486 territory: 1 rot x: 0 rot y: 0.9777 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3019 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3020 Footprint: Minimap: active: true x: 1090 z: 474 Obstruction: active: true moving: false control group: 3020 control group 2: 0 tag: 6574 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1090 z: 474 last x: 1090 last z: 474 territory: 1 rot x: 0 rot y: 2.0891 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3020 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3021 Footprint: Minimap: active: true x: 1070 z: 490 Obstruction: active: true moving: false control group: 3021 control group 2: 0 tag: 6424 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 z: 490 last x: 1070 last z: 490 territory: 1 rot x: 0 rot y: 2.63064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3021 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3022 Footprint: Minimap: active: true x: 1178 z: 398 Obstruction: active: true moving: false control group: 3022 control group 2: 0 tag: 6936 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 z: 398 last x: 1178 last z: 398 territory: 0 rot x: 0 rot y: 4.98481 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3022 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3023 Footprint: Minimap: active: true x: 1182 z: 406 Obstruction: active: true moving: false control group: 3023 control group 2: 0 tag: 6950 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1182 z: 406 last x: 1182 last z: 406 territory: 0 rot x: 0 rot y: 4.09845 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3023 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3024 Footprint: Minimap: active: true x: 1210 z: 418 Obstruction: active: true moving: false control group: 3024 control group 2: 0 tag: 7070 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1210 z: 418 last x: 1210 last z: 418 territory: 0 rot x: 0 rot y: 3.8402 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3024 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3025 Footprint: Minimap: active: true x: 1166 z: 386 Obstruction: active: true moving: false control group: 3025 control group 2: 0 tag: 6868 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 z: 386 last x: 1166 last z: 386 territory: 0 rot x: 0 rot y: 1.76517 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3025 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3026 Footprint: Minimap: active: true x: 1150 z: 310 Obstruction: active: true moving: false control group: 3026 control group 2: 0 tag: 6790 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 z: 310 last x: 1150 last z: 310 territory: 0 rot x: 0 rot y: 1.3988 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3026 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3027 Footprint: Minimap: active: true x: 1162 z: 302 Obstruction: active: true moving: false control group: 3027 control group 2: 0 tag: 6840 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162 z: 302 last x: 1162 last z: 302 territory: 0 rot x: 0 rot y: 6.06826 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3027 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3028 Footprint: Minimap: active: true x: 1134 z: 358 Obstruction: active: true moving: false control group: 3028 control group 2: 0 tag: 6734 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 z: 358 last x: 1134 last z: 358 territory: 0 rot x: 0 rot y: 1.38913 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3028 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3029 Footprint: Minimap: active: true x: 1126 z: 350 Obstruction: active: true moving: false control group: 3029 control group 2: 0 tag: 6704 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 z: 350 last x: 1126 last z: 350 territory: 0 rot x: 0 rot y: 0.03356 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3029 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3030 Footprint: Minimap: active: true x: 1130 z: 338 Obstruction: active: true moving: false control group: 3030 control group 2: 0 tag: 6712 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 z: 338 last x: 1130 last z: 338 territory: 0 rot x: 0 rot y: 3.73493 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3030 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3031 Footprint: Minimap: active: true x: 1130 z: 346 Obstruction: active: true moving: false control group: 3031 control group 2: 0 tag: 6714 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 z: 346 last x: 1130 last z: 346 territory: 0 rot x: 0 rot y: 1.12497 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3031 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3032 Footprint: Minimap: active: true x: 1138 z: 334 Obstruction: active: true moving: false control group: 3032 control group 2: 0 tag: 6746 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 z: 334 last x: 1138 last z: 334 territory: 0 rot x: 0 rot y: 1.64226 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3032 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3033 Footprint: Minimap: active: true x: 1166 z: 346 Obstruction: active: true moving: false control group: 3033 control group 2: 0 tag: 6860 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 z: 346 last x: 1166 last z: 346 territory: 0 rot x: 0 rot y: 4.92447 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3033 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3034 Footprint: Minimap: active: true x: 1166 z: 326 Obstruction: active: true moving: false control group: 3034 control group 2: 0 tag: 6858 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 z: 326 last x: 1166 last z: 326 territory: 0 rot x: 0 rot y: 1.81308 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3034 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3035 Footprint: Minimap: active: true x: 1178 z: 386 Obstruction: active: true moving: false control group: 3035 control group 2: 0 tag: 6934 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 z: 386 last x: 1178 last z: 386 territory: 0 rot x: 0 rot y: 1.47335 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3035 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3036 Footprint: Minimap: active: true x: 1186 z: 402 Obstruction: active: true moving: false control group: 3036 control group 2: 0 tag: 6966 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 z: 402 last x: 1186 last z: 402 territory: 0 rot x: 0 rot y: 2.29291 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3036 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3037 Footprint: Minimap: active: true x: 1202 z: 410 Obstruction: active: true moving: false control group: 3037 control group 2: 0 tag: 7030 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202 z: 410 last x: 1202 last z: 410 territory: 0 rot x: 0 rot y: 1.70502 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3037 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3038 Footprint: Minimap: active: true x: 1206 z: 410 Obstruction: active: true moving: false control group: 3038 control group 2: 0 tag: 7050 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206 z: 410 last x: 1206 last z: 410 territory: 0 rot x: 0 rot y: 5.87594 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3038 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3039 Footprint: Minimap: active: true x: 1210 z: 410 Obstruction: active: true moving: false control group: 3039 control group 2: 0 tag: 7068 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1210 z: 410 last x: 1210 last z: 410 territory: 0 rot x: 0 rot y: 4.70983 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3039 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3040 Footprint: Minimap: active: true x: 1134 z: 350 Obstruction: active: true moving: false control group: 3040 control group 2: 0 tag: 6732 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 z: 350 last x: 1134 last z: 350 territory: 0 rot x: 0 rot y: 4.66588 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3040 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3041 Footprint: Minimap: active: true x: 1142 z: 374 Obstruction: active: true moving: false control group: 3041 control group 2: 0 tag: 6764 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 z: 374 last x: 1142 last z: 374 territory: 0 rot x: 0 rot y: 0.6328 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3041 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3042 Footprint: Minimap: active: true x: 1162 z: 350 Obstruction: active: true moving: false control group: 3042 control group 2: 0 tag: 6842 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162 z: 350 last x: 1162 last z: 350 territory: 0 rot x: 0 rot y: 2.63216 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3042 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3043 Footprint: Minimap: active: true x: 1170 z: 326 Obstruction: active: true moving: false control group: 3043 control group 2: 0 tag: 6886 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 z: 326 last x: 1170 last z: 326 territory: 0 rot x: 0 rot y: 0.66562 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3043 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3044 Footprint: Minimap: active: true x: 1186 z: 390 Obstruction: active: true moving: false control group: 3044 control group 2: 0 tag: 6964 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 z: 390 last x: 1186 last z: 390 territory: 0 rot x: 0 rot y: 0.90102 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3044 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3045 Footprint: Minimap: active: true x: 1194 z: 398 Obstruction: active: true moving: false control group: 3045 control group 2: 0 tag: 6994 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194 z: 398 last x: 1194 last z: 398 territory: 0 rot x: 0 rot y: 6.0145 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3045 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3046 Footprint: Minimap: active: true x: 1210 z: 406 Obstruction: active: true moving: false control group: 3046 control group 2: 0 tag: 7066 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1210 z: 406 last x: 1210 last z: 406 territory: 0 rot x: 0 rot y: 4.55291 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3046 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3047 Footprint: Minimap: active: true x: 1206 z: 382 Obstruction: active: true moving: false control group: 3047 control group 2: 0 tag: 7048 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206 z: 382 last x: 1206 last z: 382 territory: 0 rot x: 0 rot y: 1.02337 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3047 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3048 Footprint: Minimap: active: true x: 1154 z: 378 Obstruction: active: true moving: false control group: 3048 control group 2: 0 tag: 6806 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 z: 378 last x: 1154 last z: 378 territory: 0 rot x: 0 rot y: 2.40571 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3048 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3049 Footprint: Minimap: active: true x: 1162 z: 378 Obstruction: active: true moving: false control group: 3049 control group 2: 0 tag: 6846 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162 z: 378 last x: 1162 last z: 378 territory: 0 rot x: 0 rot y: 4.18671 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3049 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3050 Footprint: Minimap: active: true x: 1170 z: 378 Obstruction: active: true moving: false control group: 3050 control group 2: 0 tag: 6894 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 z: 378 last x: 1170 last z: 378 territory: 0 rot x: 0 rot y: 6.16366 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3050 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3051 Footprint: Minimap: active: true x: 1146 z: 354 Obstruction: active: true moving: false control group: 3051 control group 2: 0 tag: 6776 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1146 z: 354 last x: 1146 last z: 354 territory: 0 rot x: 0 rot y: 3.48186 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3051 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3052 Footprint: Minimap: active: true x: 1146 z: 358 Obstruction: active: true moving: false control group: 3052 control group 2: 0 tag: 6778 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1146 z: 358 last x: 1146 last z: 358 territory: 0 rot x: 0 rot y: 1.16549 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3052 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3053 Footprint: Minimap: active: true x: 1162 z: 354 Obstruction: active: true moving: false control group: 3053 control group 2: 0 tag: 6844 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162 z: 354 last x: 1162 last z: 354 territory: 0 rot x: 0 rot y: 5.91172 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3053 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3054 Footprint: Minimap: active: true x: 1166 z: 354 Obstruction: active: true moving: false control group: 3054 control group 2: 0 tag: 6862 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 z: 354 last x: 1166 last z: 354 territory: 0 rot x: 0 rot y: 6.09173 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3054 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3055 Footprint: Minimap: active: true x: 1174 z: 334 Obstruction: active: true moving: false control group: 3055 control group 2: 0 tag: 6908 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 z: 334 last x: 1174 last z: 334 territory: 0 rot x: 0 rot y: 3.47213 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3055 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3056 Footprint: Minimap: active: true x: 1174 z: 342 Obstruction: active: true moving: false control group: 3056 control group 2: 0 tag: 6910 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 z: 342 last x: 1174 last z: 342 territory: 0 rot x: 0 rot y: 5.12499 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3056 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3057 Footprint: Minimap: active: true x: 1174 z: 346 Obstruction: active: true moving: false control group: 3057 control group 2: 0 tag: 6912 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 z: 346 last x: 1174 last z: 346 territory: 0 rot x: 0 rot y: 1.65671 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3057 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3058 Footprint: Minimap: active: true x: 1170 z: 318 Obstruction: active: true moving: false control group: 3058 control group 2: 0 tag: 6884 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 z: 318 last x: 1170 last z: 318 territory: 0 rot x: 0 rot y: 5.48194 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3058 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3059 Footprint: Minimap: active: true x: 1186 z: 378 Obstruction: active: true moving: false control group: 3059 control group 2: 0 tag: 6962 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 z: 378 last x: 1186 last z: 378 territory: 0 rot x: 0 rot y: 5.92518 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3059 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3060 Footprint: Minimap: active: true x: 1190 z: 378 Obstruction: active: true moving: false control group: 3060 control group 2: 0 tag: 6984 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190 z: 378 last x: 1190 last z: 378 territory: 0 rot x: 0 rot y: 6.16411 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3060 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3061 Footprint: Minimap: active: true x: 1190 z: 382 Obstruction: active: true moving: false control group: 3061 control group 2: 0 tag: 6986 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190 z: 382 last x: 1190 last z: 382 territory: 0 rot x: 0 rot y: 2.16295 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3061 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3062 Footprint: Minimap: active: true x: 1202 z: 394 Obstruction: active: true moving: false control group: 3062 control group 2: 0 tag: 7028 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202 z: 394 last x: 1202 last z: 394 territory: 0 rot x: 0 rot y: 0.43714 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3062 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3063 Footprint: Minimap: active: true x: 1166 z: 374 Obstruction: active: true moving: false control group: 3063 control group 2: 0 tag: 6866 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 z: 374 last x: 1166 last z: 374 territory: 0 rot x: 0 rot y: 2.49714 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3063 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3064 Footprint: Minimap: active: true x: 1186 z: 374 Obstruction: active: true moving: false control group: 3064 control group 2: 0 tag: 6960 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 z: 374 last x: 1186 last z: 374 territory: 0 rot x: 0 rot y: 4.13286 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3064 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3065 Footprint: Minimap: active: true x: 1154 z: 366 Obstruction: active: true moving: false control group: 3065 control group 2: 0 tag: 6804 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 z: 366 last x: 1154 last z: 366 territory: 0 rot x: 0 rot y: 3.6533 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3065 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3066 Footprint: Minimap: active: true x: 1158 z: 370 Obstruction: active: true moving: false control group: 3066 control group 2: 0 tag: 6824 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 z: 370 last x: 1158 last z: 370 territory: 0 rot x: 0 rot y: 3.40609 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3066 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3067 Footprint: Minimap: active: true x: 1154 z: 358 Obstruction: active: true moving: false control group: 3067 control group 2: 0 tag: 6802 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 z: 358 last x: 1154 last z: 358 territory: 0 rot x: 0 rot y: 2.45154 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3067 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3068 Footprint: Minimap: active: true x: 1158 z: 358 Obstruction: active: true moving: false control group: 3068 control group 2: 0 tag: 6822 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 z: 358 last x: 1158 last z: 358 territory: 0 rot x: 0 rot y: 3.26406 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3068 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3069 Footprint: Minimap: active: true x: 1166 z: 358 Obstruction: active: true moving: false control group: 3069 control group 2: 0 tag: 6864 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 z: 358 last x: 1166 last z: 358 territory: 0 rot x: 0 rot y: 1.03951 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3069 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3070 Footprint: Minimap: active: true x: 1170 z: 358 Obstruction: active: true moving: false control group: 3070 control group 2: 0 tag: 6888 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 z: 358 last x: 1170 last z: 358 territory: 0 rot x: 0 rot y: 2.88878 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3070 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3071 Footprint: Minimap: active: true x: 1178 z: 330 Obstruction: active: true moving: false control group: 3071 control group 2: 0 tag: 6928 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 z: 330 last x: 1178 last z: 330 territory: 0 rot x: 0 rot y: 5.13083 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3071 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3072 Footprint: Minimap: active: true x: 1170 z: 370 Obstruction: active: true moving: false control group: 3072 control group 2: 0 tag: 6892 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 z: 370 last x: 1170 last z: 370 territory: 0 rot x: 0 rot y: 1.5467 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3072 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3073 Footprint: Minimap: active: true x: 1178 z: 370 Obstruction: active: true moving: false control group: 3073 control group 2: 0 tag: 6932 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 z: 370 last x: 1178 last z: 370 territory: 0 rot x: 0 rot y: 3.72725 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3073 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3074 Footprint: Minimap: active: true x: 1186 z: 370 Obstruction: active: true moving: false control group: 3074 control group 2: 0 tag: 6958 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 z: 370 last x: 1186 last z: 370 territory: 0 rot x: 0 rot y: 0.88921 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3074 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3075 Footprint: Minimap: active: true x: 1190 z: 370 Obstruction: active: true moving: false control group: 3075 control group 2: 0 tag: 6982 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190 z: 370 last x: 1190 last z: 370 territory: 0 rot x: 0 rot y: 1.67568 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3075 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3076 Footprint: Minimap: active: true x: 1170 z: 362 Obstruction: active: true moving: false control group: 3076 control group 2: 0 tag: 6890 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 z: 362 last x: 1170 last z: 362 territory: 0 rot x: 0 rot y: 0.21065 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3076 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3077 Footprint: Minimap: active: true x: 1178 z: 362 Obstruction: active: true moving: false control group: 3077 control group 2: 0 tag: 6930 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 z: 362 last x: 1178 last z: 362 territory: 0 rot x: 0 rot y: 2.56336 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3077 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3078 Footprint: Minimap: active: true x: 1182 z: 342 Obstruction: active: true moving: false control group: 3078 control group 2: 0 tag: 6948 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1182 z: 342 last x: 1182 last z: 342 territory: 0 rot x: 0 rot y: 4.94405 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3078 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3079 Footprint: Minimap: active: true x: 1198 z: 366 Obstruction: active: true moving: false control group: 3079 control group 2: 0 tag: 7010 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1198 z: 366 last x: 1198 last z: 366 territory: 0 rot x: 0 rot y: 3.00707 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3079 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3080 Footprint: Minimap: active: true x: 1190 z: 366 Obstruction: active: true moving: false control group: 3080 control group 2: 0 tag: 6980 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190 z: 366 last x: 1190 last z: 366 territory: 0 rot x: 0 rot y: 1.98156 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3080 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3081 Footprint: Minimap: active: true x: 1190 z: 354 Obstruction: active: true moving: false control group: 3081 control group 2: 0 tag: 6976 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190 z: 354 last x: 1190 last z: 354 territory: 0 rot x: 0 rot y: 1.63318 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3081 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3082 Footprint: Minimap: active: true x: 1186 z: 358 Obstruction: active: true moving: false control group: 3082 control group 2: 0 tag: 6956 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 z: 358 last x: 1186 last z: 358 territory: 0 rot x: 0 rot y: 2.61417 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3082 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3083 Footprint: Minimap: active: true x: 1194 z: 358 Obstruction: active: true moving: false control group: 3083 control group 2: 0 tag: 6992 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194 z: 358 last x: 1194 last z: 358 territory: 0 rot x: 0 rot y: 3.63958 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3083 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3084 Footprint: Minimap: active: true x: 1190 z: 358 Obstruction: active: true moving: false control group: 3084 control group 2: 0 tag: 6978 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190 z: 358 last x: 1190 last z: 358 territory: 0 rot x: 0 rot y: 0.59476 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3084 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3085 Footprint: Minimap: active: true x: 746 z: 1210 Obstruction: active: true moving: false control group: 3085 control group 2: 0 tag: 4012 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 z: 1210 last x: 746 last z: 1210 territory: 0 rot x: 0 rot y: 5.91025 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3085 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3086 Footprint: Minimap: active: true x: 758 z: 1194 Obstruction: active: true moving: false control group: 3086 control group 2: 0 tag: 4130 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 z: 1194 last x: 758 last z: 1194 territory: 0 rot x: 0 rot y: 6.04949 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3086 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3087 Footprint: Minimap: active: true x: 758 z: 1202 Obstruction: active: true moving: false control group: 3087 control group 2: 0 tag: 4132 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 z: 1202 last x: 758 last z: 1202 territory: 0 rot x: 0 rot y: 4.0153 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3087 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3088 Footprint: Minimap: active: true x: 762 z: 1190 Obstruction: active: true moving: false control group: 3088 control group 2: 0 tag: 4180 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 z: 1190 last x: 762 last z: 1190 territory: 0 rot x: 0 rot y: 4.47814 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3088 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3089 Footprint: Minimap: active: true x: 770 z: 1186 Obstruction: active: true moving: false control group: 3089 control group 2: 0 tag: 4268 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 1186 last x: 770 last z: 1186 territory: 0 rot x: 0 rot y: 4.15741 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3089 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3090 Footprint: Minimap: active: true x: 786 z: 1190 Obstruction: active: true moving: false control group: 3090 control group 2: 0 tag: 4428 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 z: 1190 last x: 786 last z: 1190 territory: 0 rot x: 0 rot y: 5.72513 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3090 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3091 Footprint: Minimap: active: true x: 706 z: 1226 Obstruction: active: true moving: false control group: 3091 control group 2: 0 tag: 3840 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 z: 1226 last x: 706 last z: 1226 territory: 0 rot x: 0 rot y: 0.55527 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3091 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3092 Footprint: Minimap: active: true x: 706 z: 1238 Obstruction: active: true moving: false control group: 3092 control group 2: 0 tag: 3842 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 z: 1238 last x: 706 last z: 1238 territory: 0 rot x: 0 rot y: 5.60233 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3092 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3093 Footprint: Minimap: active: true x: 706 z: 1242 Obstruction: active: true moving: false control group: 3093 control group 2: 0 tag: 3844 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 z: 1242 last x: 706 last z: 1242 territory: 0 rot x: 0 rot y: 0.32564 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3093 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3094 Footprint: Minimap: active: true x: 718 z: 1250 Obstruction: active: true moving: false control group: 3094 control group 2: 0 tag: 3874 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718 z: 1250 last x: 718 last z: 1250 territory: 0 rot x: 0 rot y: 5.32342 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3094 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3095 Footprint: Minimap: active: true x: 802 z: 1202 Obstruction: active: true moving: false control group: 3095 control group 2: 0 tag: 4538 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 z: 1202 last x: 802 last z: 1202 territory: 0 rot x: 0 rot y: 5.23835 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3095 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3096 Footprint: Minimap: active: true x: 794 z: 1182 Obstruction: active: true moving: false control group: 3096 control group 2: 0 tag: 4486 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 z: 1182 last x: 794 last z: 1182 territory: 0 rot x: 0 rot y: 1.10254 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3096 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3097 Footprint: Minimap: active: true x: 710 z: 1214 Obstruction: active: true moving: false control group: 3097 control group 2: 0 tag: 3852 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710 z: 1214 last x: 710 last z: 1214 territory: 0 rot x: 0 rot y: 0.92501 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3097 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3098 Footprint: Minimap: active: true x: 714 z: 1198 Obstruction: active: true moving: false control group: 3098 control group 2: 0 tag: 3862 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714 z: 1198 last x: 714 last z: 1198 territory: 0 rot x: 0 rot y: 4.64434 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3098 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3099 Footprint: Minimap: active: true x: 758 z: 1210 Obstruction: active: true moving: false control group: 3099 control group 2: 0 tag: 4134 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 z: 1210 last x: 758 last z: 1210 territory: 0 rot x: 0 rot y: 3.96898 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3099 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3100 Footprint: Minimap: active: true x: 754 z: 1214 Obstruction: active: true moving: false control group: 3100 control group 2: 0 tag: 4096 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 z: 1214 last x: 754 last z: 1214 territory: 0 rot x: 0 rot y: 4.85261 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3100 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3101 Footprint: Minimap: active: true x: 770 z: 1190 Obstruction: active: true moving: false control group: 3101 control group 2: 0 tag: 4270 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 1190 last x: 770 last z: 1190 territory: 0 rot x: 0 rot y: 3.2059 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3101 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3102 Footprint: Minimap: active: true x: 794 z: 1230 Obstruction: active: true moving: false control group: 3102 control group 2: 0 tag: 4492 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 z: 1230 last x: 794 last z: 1230 territory: 0 rot x: 0 rot y: 1.16167 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3102 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3103 Footprint: Minimap: active: true x: 802 z: 1218 Obstruction: active: true moving: false control group: 3103 control group 2: 0 tag: 4540 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 z: 1218 last x: 802 last z: 1218 territory: 0 rot x: 0 rot y: 1.20263 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3103 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3104 Footprint: Minimap: active: true x: 710 z: 1226 Obstruction: active: true moving: false control group: 3104 control group 2: 0 tag: 3854 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710 z: 1226 last x: 710 last z: 1226 territory: 0 rot x: 0 rot y: 3.65055 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3104 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3105 Footprint: Minimap: active: true x: 710 z: 1234 Obstruction: active: true moving: false control group: 3105 control group 2: 0 tag: 3856 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710 z: 1234 last x: 710 last z: 1234 territory: 0 rot x: 0 rot y: 3.12735 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3105 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3106 Footprint: Minimap: active: true x: 798 z: 1202 Obstruction: active: true moving: false control group: 3106 control group 2: 0 tag: 4516 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 z: 1202 last x: 798 last z: 1202 territory: 0 rot x: 0 rot y: 3.41727 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3106 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3107 Footprint: Minimap: active: true x: 714 z: 1210 Obstruction: active: true moving: false control group: 3107 control group 2: 0 tag: 3864 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714 z: 1210 last x: 714 last z: 1210 territory: 0 rot x: 0 rot y: 2.91169 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3107 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3108 Footprint: Minimap: active: true x: 786 z: 1238 Obstruction: active: true moving: false control group: 3108 control group 2: 0 tag: 4432 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 z: 1238 last x: 786 last z: 1238 territory: 0 rot x: 0 rot y: 4.15883 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3108 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3109 Footprint: Minimap: active: true x: 790 z: 1230 Obstruction: active: true moving: false control group: 3109 control group 2: 0 tag: 4456 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 z: 1230 last x: 790 last z: 1230 territory: 0 rot x: 0 rot y: 0.24784 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3109 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3110 Footprint: Minimap: active: true x: 762 z: 1210 Obstruction: active: true moving: false control group: 3110 control group 2: 0 tag: 4182 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 z: 1210 last x: 762 last z: 1210 territory: 0 rot x: 0 rot y: 1.79691 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3110 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3111 Footprint: Minimap: active: true x: 762 z: 1214 Obstruction: active: true moving: false control group: 3111 control group 2: 0 tag: 4184 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 z: 1214 last x: 762 last z: 1214 territory: 0 rot x: 0 rot y: 4.43212 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3111 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3112 Footprint: Minimap: active: true x: 746 z: 1218 Obstruction: active: true moving: false control group: 3112 control group 2: 0 tag: 4014 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 z: 1218 last x: 746 last z: 1218 territory: 0 rot x: 0 rot y: 2.29975 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3112 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3113 Footprint: Minimap: active: true x: 766 z: 1202 Obstruction: active: true moving: false control group: 3113 control group 2: 0 tag: 4226 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 z: 1202 last x: 766 last z: 1202 territory: 0 rot x: 0 rot y: 5.89928 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3113 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3114 Footprint: Minimap: active: true x: 770 z: 1194 Obstruction: active: true moving: false control group: 3114 control group 2: 0 tag: 4272 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 1194 last x: 770 last z: 1194 territory: 0 rot x: 0 rot y: 4.81101 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3114 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3115 Footprint: Minimap: active: true x: 778 z: 1198 Obstruction: active: true moving: false control group: 3115 control group 2: 0 tag: 4354 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 z: 1198 last x: 778 last z: 1198 territory: 0 rot x: 0 rot y: 1.83896 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3115 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3116 Footprint: Minimap: active: true x: 794 z: 1226 Obstruction: active: true moving: false control group: 3116 control group 2: 0 tag: 4490 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 z: 1226 last x: 794 last z: 1226 territory: 0 rot x: 0 rot y: 4.01624 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3116 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3117 Footprint: Minimap: active: true x: 714 z: 1234 Obstruction: active: true moving: false control group: 3117 control group 2: 0 tag: 3866 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714 z: 1234 last x: 714 last z: 1234 territory: 0 rot x: 0 rot y: 1.87945 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3117 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3118 Footprint: Minimap: active: true x: 734 z: 1214 Obstruction: active: true moving: false control group: 3118 control group 2: 0 tag: 3928 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 z: 1214 last x: 734 last z: 1214 territory: 0 rot x: 0 rot y: 4.16662 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3118 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3119 Footprint: Minimap: active: true x: 794 z: 1206 Obstruction: active: true moving: false control group: 3119 control group 2: 0 tag: 4488 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 z: 1206 last x: 794 last z: 1206 territory: 0 rot x: 0 rot y: 0.52868 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3119 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3120 Footprint: Minimap: active: true x: 718 z: 1226 Obstruction: active: true moving: false control group: 3120 control group 2: 0 tag: 3872 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718 z: 1226 last x: 718 last z: 1226 territory: 0 rot x: 0 rot y: 2.05048 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3120 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3121 Footprint: Minimap: active: true x: 782 z: 1230 Obstruction: active: true moving: false control group: 3121 control group 2: 0 tag: 4396 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 z: 1230 last x: 782 last z: 1230 territory: 0 rot x: 0 rot y: 1.36373 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3121 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3122 Footprint: Minimap: active: true x: 782 z: 1234 Obstruction: active: true moving: false control group: 3122 control group 2: 0 tag: 4398 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 z: 1234 last x: 782 last z: 1234 territory: 0 rot x: 0 rot y: 5.71567 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3122 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3123 Footprint: Minimap: active: true x: 782 z: 1242 Obstruction: active: true moving: false control group: 3123 control group 2: 0 tag: 4400 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 z: 1242 last x: 782 last z: 1242 territory: 0 rot x: 0 rot y: 0.77771 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3123 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3124 Footprint: Minimap: active: true x: 782 z: 1246 Obstruction: active: true moving: false control group: 3124 control group 2: 0 tag: 4402 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 z: 1246 last x: 782 last z: 1246 territory: 0 rot x: 0 rot y: 1.02402 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3124 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3125 Footprint: Minimap: active: true x: 762 z: 1222 Obstruction: active: true moving: false control group: 3125 control group 2: 0 tag: 4186 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 z: 1222 last x: 762 last z: 1222 territory: 0 rot x: 0 rot y: 3.13358 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3125 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3126 Footprint: Minimap: active: true x: 770 z: 1214 Obstruction: active: true moving: false control group: 3126 control group 2: 0 tag: 4274 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 1214 last x: 770 last z: 1214 territory: 0 rot x: 0 rot y: 3.65081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3126 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3127 Footprint: Minimap: active: true x: 774 z: 1202 Obstruction: active: true moving: false control group: 3127 control group 2: 0 tag: 4308 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 z: 1202 last x: 774 last z: 1202 territory: 0 rot x: 0 rot y: 0.24285 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3127 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3128 Footprint: Minimap: active: true x: 722 z: 1218 Obstruction: active: true moving: false control group: 3128 control group 2: 0 tag: 3882 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 z: 1218 last x: 722 last z: 1218 territory: 0 rot x: 0 rot y: 1.61753 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3128 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3129 Footprint: Minimap: active: true x: 726 z: 1218 Obstruction: active: true moving: false control group: 3129 control group 2: 0 tag: 3894 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726 z: 1218 last x: 726 last z: 1218 territory: 0 rot x: 0 rot y: 5.52231 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3129 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3130 Footprint: Minimap: active: true x: 790 z: 1210 Obstruction: active: true moving: false control group: 3130 control group 2: 0 tag: 4454 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 z: 1210 last x: 790 last z: 1210 territory: 0 rot x: 0 rot y: 1.2868 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3130 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3131 Footprint: Minimap: active: true x: 734 z: 1246 Obstruction: active: true moving: false control group: 3131 control group 2: 0 tag: 3930 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 z: 1246 last x: 734 last z: 1246 territory: 0 rot x: 0 rot y: 2.89174 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3131 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3132 Footprint: Minimap: active: true x: 778 z: 1234 Obstruction: active: true moving: false control group: 3132 control group 2: 0 tag: 4360 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 z: 1234 last x: 778 last z: 1234 territory: 0 rot x: 0 rot y: 3.82494 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3132 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3133 Footprint: Minimap: active: true x: 758 z: 1226 Obstruction: active: true moving: false control group: 3133 control group 2: 0 tag: 4136 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 z: 1226 last x: 758 last z: 1226 territory: 0 rot x: 0 rot y: 0.10447 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3133 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3134 Footprint: Minimap: active: true x: 774 z: 1210 Obstruction: active: true moving: false control group: 3134 control group 2: 0 tag: 4310 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 z: 1210 last x: 774 last z: 1210 territory: 0 rot x: 0 rot y: 0.63186 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3134 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3135 Footprint: Minimap: active: true x: 786 z: 1218 Obstruction: active: true moving: false control group: 3135 control group 2: 0 tag: 4430 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 z: 1218 last x: 786 last z: 1218 territory: 0 rot x: 0 rot y: 0.70786 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3135 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3136 Footprint: Minimap: active: true x: 726 z: 1230 Obstruction: active: true moving: false control group: 3136 control group 2: 0 tag: 3896 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726 z: 1230 last x: 726 last z: 1230 territory: 0 rot x: 0 rot y: 0.02782 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3136 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3137 Footprint: Minimap: active: true x: 746 z: 1246 Obstruction: active: true moving: false control group: 3137 control group 2: 0 tag: 4018 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 z: 1246 last x: 746 last z: 1246 territory: 0 rot x: 0 rot y: 0.27894 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3137 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3138 Footprint: Minimap: active: true x: 746 z: 1254 Obstruction: active: true moving: false control group: 3138 control group 2: 0 tag: 4020 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 z: 1254 last x: 746 last z: 1254 territory: 0 rot x: 0 rot y: 5.18393 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3138 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3139 Footprint: Minimap: active: true x: 750 z: 1254 Obstruction: active: true moving: false control group: 3139 control group 2: 0 tag: 4054 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 z: 1254 last x: 750 last z: 1254 territory: 0 rot x: 0 rot y: 2.74117 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3139 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3140 Footprint: Minimap: active: true x: 738 z: 1242 Obstruction: active: true moving: false control group: 3140 control group 2: 0 tag: 3954 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 z: 1242 last x: 738 last z: 1242 territory: 0 rot x: 0 rot y: 5.47944 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3140 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3141 Footprint: Minimap: active: true x: 774 z: 1222 Obstruction: active: true moving: false control group: 3141 control group 2: 0 tag: 4312 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 z: 1222 last x: 774 last z: 1222 territory: 0 rot x: 0 rot y: 4.46842 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3141 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3142 Footprint: Minimap: active: true x: 774 z: 1226 Obstruction: active: true moving: false control group: 3142 control group 2: 0 tag: 4314 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 z: 1226 last x: 774 last z: 1226 territory: 0 rot x: 0 rot y: 3.11654 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3142 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3143 Footprint: Minimap: active: true x: 778 z: 1218 Obstruction: active: true moving: false control group: 3143 control group 2: 0 tag: 4358 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 z: 1218 last x: 778 last z: 1218 territory: 0 rot x: 0 rot y: 0.17667 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3143 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3144 Footprint: Minimap: active: true x: 738 z: 1230 Obstruction: active: true moving: false control group: 3144 control group 2: 0 tag: 3950 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 z: 1230 last x: 738 last z: 1230 territory: 0 rot x: 0 rot y: 3.28911 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3144 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3145 Footprint: Minimap: active: true x: 742 z: 1230 Obstruction: active: true moving: false control group: 3145 control group 2: 0 tag: 3974 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 z: 1230 last x: 742 last z: 1230 territory: 0 rot x: 0 rot y: 0.72544 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3145 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3146 Footprint: Minimap: active: true x: 754 z: 1230 Obstruction: active: true moving: false control group: 3146 control group 2: 0 tag: 4098 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 z: 1230 last x: 754 last z: 1230 territory: 0 rot x: 0 rot y: 3.91445 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3146 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3147 Footprint: Minimap: active: true x: 758 z: 1230 Obstruction: active: true moving: false control group: 3147 control group 2: 0 tag: 4138 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 z: 1230 last x: 758 last z: 1230 territory: 0 rot x: 0 rot y: 2.16857 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3147 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3148 Footprint: Minimap: active: true x: 778 z: 1214 Obstruction: active: true moving: false control group: 3148 control group 2: 0 tag: 4356 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 z: 1214 last x: 778 last z: 1214 territory: 0 rot x: 0 rot y: 3.85775 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3148 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3149 Footprint: Minimap: active: true x: 738 z: 1234 Obstruction: active: true moving: false control group: 3149 control group 2: 0 tag: 3952 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 z: 1234 last x: 738 last z: 1234 territory: 0 rot x: 0 rot y: 1.14522 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3149 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3150 Footprint: Minimap: active: true x: 754 z: 1250 Obstruction: active: true moving: false control group: 3150 control group 2: 0 tag: 4102 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 z: 1250 last x: 754 last z: 1250 territory: 0 rot x: 0 rot y: 1.84578 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3150 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3151 Footprint: Minimap: active: true x: 742 z: 1238 Obstruction: active: true moving: false control group: 3151 control group 2: 0 tag: 3976 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 z: 1238 last x: 742 last z: 1238 territory: 0 rot x: 0 rot y: 4.59476 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3151 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3152 Footprint: Minimap: active: true x: 746 z: 1238 Obstruction: active: true moving: false control group: 3152 control group 2: 0 tag: 4016 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 z: 1238 last x: 746 last z: 1238 territory: 0 rot x: 0 rot y: 0.96641 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3152 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3153 Footprint: Minimap: active: true x: 770 z: 1238 Obstruction: active: true moving: false control group: 3153 control group 2: 0 tag: 4276 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 1238 last x: 770 last z: 1238 territory: 0 rot x: 0 rot y: 4.07198 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3153 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3154 Footprint: Minimap: active: true x: 758 z: 1234 Obstruction: active: true moving: false control group: 3154 control group 2: 0 tag: 4140 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 z: 1234 last x: 758 last z: 1234 territory: 0 rot x: 0 rot y: 1.08213 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3154 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3155 Footprint: Minimap: active: true x: 762 z: 1234 Obstruction: active: true moving: false control group: 3155 control group 2: 0 tag: 4188 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 z: 1234 last x: 762 last z: 1234 territory: 0 rot x: 0 rot y: 4.31601 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3155 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3156 Footprint: Minimap: active: true x: 754 z: 1246 Obstruction: active: true moving: false control group: 3156 control group 2: 0 tag: 4100 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 z: 1246 last x: 754 last z: 1246 territory: 0 rot x: 0 rot y: 0.62354 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3156 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3157 Footprint: Minimap: active: true x: 762 z: 1242 Obstruction: active: true moving: false control group: 3157 control group 2: 0 tag: 4190 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 z: 1242 last x: 762 last z: 1242 territory: 0 rot x: 0 rot y: 1.9507 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3157 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3158 Footprint: Minimap: active: true x: 322 z: 130 Obstruction: active: true moving: false control group: 3158 control group 2: 0 tag: 1134 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 z: 130 last x: 322 last z: 130 territory: 0 rot x: 0 rot y: 2.38094 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3158 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3159 Footprint: Minimap: active: true x: 342 z: 98 Obstruction: active: true moving: false control group: 3159 control group 2: 0 tag: 1370 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 z: 98 last x: 342 last z: 98 territory: 0 rot x: 0 rot y: 4.29011 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3159 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3160 Footprint: Minimap: active: true x: 346 z: 102 Obstruction: active: true moving: false control group: 3160 control group 2: 0 tag: 1418 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 z: 102 last x: 346 last z: 102 territory: 0 rot x: 0 rot y: 5.672 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3160 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3161 Footprint: Minimap: active: true x: 346 z: 126 Obstruction: active: true moving: false control group: 3161 control group 2: 0 tag: 1420 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 z: 126 last x: 346 last z: 126 territory: 0 rot x: 0 rot y: 0.93181 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3161 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3162 Footprint: Minimap: active: true x: 314 z: 118 Obstruction: active: true moving: false control group: 3162 control group 2: 0 tag: 1054 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 z: 118 last x: 314 last z: 118 territory: 0 rot x: 0 rot y: 2.56844 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3162 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3163 Footprint: Minimap: active: true x: 318 z: 118 Obstruction: active: true moving: false control group: 3163 control group 2: 0 tag: 1096 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 z: 118 last x: 318 last z: 118 territory: 0 rot x: 0 rot y: 3.0367 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3163 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3164 Footprint: Minimap: active: true x: 326 z: 122 Obstruction: active: true moving: false control group: 3164 control group 2: 0 tag: 1178 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 z: 122 last x: 326 last z: 122 territory: 0 rot x: 0 rot y: 6.16628 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3164 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3165 Footprint: Minimap: active: true x: 326 z: 126 Obstruction: active: true moving: false control group: 3165 control group 2: 0 tag: 1180 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 z: 126 last x: 326 last z: 126 territory: 0 rot x: 0 rot y: 0.74737 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3165 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3166 Footprint: Minimap: active: true x: 338 z: 130 Obstruction: active: true moving: false control group: 3166 control group 2: 0 tag: 1324 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 z: 130 last x: 338 last z: 130 territory: 0 rot x: 0 rot y: 3.3246 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3166 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3167 Footprint: Minimap: active: true x: 334 z: 122 Obstruction: active: true moving: false control group: 3167 control group 2: 0 tag: 1274 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 122 last x: 334 last z: 122 territory: 0 rot x: 0 rot y: 3.56347 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3167 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3168 Footprint: Minimap: active: true x: 334 z: 126 Obstruction: active: true moving: false control group: 3168 control group 2: 0 tag: 1276 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 126 last x: 334 last z: 126 territory: 0 rot x: 0 rot y: 1.93853 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3168 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3169 Footprint: Minimap: active: true x: 334 z: 110 Obstruction: active: true moving: false control group: 3169 control group 2: 0 tag: 1272 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 110 last x: 334 last z: 110 territory: 0 rot x: 0 rot y: 0.13486 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3169 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3170 Footprint: Minimap: active: true x: 338 z: 122 Obstruction: active: true moving: false control group: 3170 control group 2: 0 tag: 1322 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 z: 122 last x: 338 last z: 122 territory: 0 rot x: 0 rot y: 2.9334 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3170 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3171 Footprint: Minimap: active: true x: 322 z: 110 Obstruction: active: true moving: false control group: 3171 control group 2: 0 tag: 1132 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 z: 110 last x: 322 last z: 110 territory: 0 rot x: 0 rot y: 3.12415 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3171 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3172 Footprint: Minimap: active: true x: 326 z: 110 Obstruction: active: true moving: false control group: 3172 control group 2: 0 tag: 1176 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 z: 110 last x: 326 last z: 110 territory: 0 rot x: 0 rot y: 0.28777 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3172 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3173 Footprint: Minimap: active: true x: 466 z: 130 Obstruction: active: true moving: false control group: 3173 control group 2: 0 tag: 2120 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 z: 130 last x: 466 last z: 130 territory: 0 rot x: 0 rot y: 0.34885 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3173 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3174 Footprint: Minimap: active: true x: 418 z: 138 Obstruction: active: true moving: false control group: 3174 control group 2: 0 tag: 1754 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 z: 138 last x: 418 last z: 138 territory: 0 rot x: 0 rot y: 3.86239 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3174 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3175 Footprint: Minimap: active: true x: 422 z: 138 Obstruction: active: true moving: false control group: 3175 control group 2: 0 tag: 1778 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 z: 138 last x: 422 last z: 138 territory: 0 rot x: 0 rot y: 4.48546 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3175 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3176 Footprint: Minimap: active: true x: 426 z: 138 Obstruction: active: true moving: false control group: 3176 control group 2: 0 tag: 1792 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 z: 138 last x: 426 last z: 138 territory: 0 rot x: 0 rot y: 0.11155 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3176 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3177 Footprint: Minimap: active: true x: 430 z: 78 Obstruction: active: true moving: false control group: 3177 control group 2: 0 tag: 1802 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 z: 78 last x: 430 last z: 78 territory: 0 rot x: 0 rot y: 0.13823 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3177 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3178 Footprint: Minimap: active: true x: 414 z: 114 Obstruction: active: true moving: false control group: 3178 control group 2: 0 tag: 1746 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 z: 114 last x: 414 last z: 114 territory: 0 rot x: 0 rot y: 0.89023 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3178 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3179 Footprint: Minimap: active: true x: 414 z: 142 Obstruction: active: true moving: false control group: 3179 control group 2: 0 tag: 1748 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 z: 142 last x: 414 last z: 142 territory: 0 rot x: 0 rot y: 4.42815 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3179 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3180 Footprint: Minimap: active: true x: 434 z: 150 Obstruction: active: true moving: false control group: 3180 control group 2: 0 tag: 1824 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 z: 150 last x: 434 last z: 150 territory: 0 rot x: 0 rot y: 4.49177 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3180 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3181 Footprint: Minimap: active: true x: 458 z: 162 Obstruction: active: true moving: false control group: 3181 control group 2: 0 tag: 2054 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 z: 162 last x: 458 last z: 162 territory: 0 rot x: 0 rot y: 2.43384 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3181 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3182 Footprint: Minimap: active: true x: 462 z: 150 Obstruction: active: true moving: false control group: 3182 control group 2: 0 tag: 2088 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 z: 150 last x: 462 last z: 150 territory: 0 rot x: 0 rot y: 3.50777 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3182 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3183 Footprint: Minimap: active: true x: 462 z: 78 Obstruction: active: true moving: false control group: 3183 control group 2: 0 tag: 2084 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 z: 78 last x: 462 last z: 78 territory: 0 rot x: 0 rot y: 5.56923 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3183 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3184 Footprint: Minimap: active: true x: 462 z: 70 Obstruction: active: true moving: false control group: 3184 control group 2: 0 tag: 2082 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 z: 70 last x: 462 last z: 70 territory: 0 rot x: 0 rot y: 3.17014 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3184 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3185 Footprint: Minimap: active: true x: 466 z: 66 Obstruction: active: true moving: false control group: 3185 control group 2: 0 tag: 2118 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 z: 66 last x: 466 last z: 66 territory: 0 rot x: 0 rot y: 5.63718 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3185 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3186 Footprint: Minimap: active: true x: 434 z: 146 Obstruction: active: true moving: false control group: 3186 control group 2: 0 tag: 1822 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 z: 146 last x: 434 last z: 146 territory: 0 rot x: 0 rot y: 4.14596 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3186 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3187 Footprint: Minimap: active: true x: 426 z: 66 Obstruction: active: true moving: false control group: 3187 control group 2: 0 tag: 1784 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 z: 66 last x: 426 last z: 66 territory: 0 rot x: 0 rot y: 4.40694 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3187 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3188 Footprint: Minimap: active: true x: 474 z: 62 Obstruction: active: true moving: false control group: 3188 control group 2: 0 tag: 2192 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 z: 62 last x: 474 last z: 62 territory: 0 rot x: 0 rot y: 6.02538 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3188 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3189 Footprint: Minimap: active: true x: 430 z: 62 Obstruction: active: true moving: false control group: 3189 control group 2: 0 tag: 1800 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 z: 62 last x: 430 last z: 62 territory: 0 rot x: 0 rot y: 4.81179 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3189 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3190 Footprint: Minimap: active: true x: 434 z: 58 Obstruction: active: true moving: false control group: 3190 control group 2: 0 tag: 1816 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 z: 58 last x: 434 last z: 58 territory: 0 rot x: 0 rot y: 0.04743 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3190 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3191 Footprint: Minimap: active: true x: 462 z: 158 Obstruction: active: true moving: false control group: 3191 control group 2: 0 tag: 2090 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 z: 158 last x: 462 last z: 158 territory: 0 rot x: 0 rot y: 2.85862 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3191 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3192 Footprint: Minimap: active: true x: 450 z: 106 Obstruction: active: true moving: false control group: 3192 control group 2: 0 tag: 1958 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 106 last x: 450 last z: 106 territory: 0 rot x: 0 rot y: 6.06348 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3192 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3193 Footprint: Minimap: active: true x: 454 z: 114 Obstruction: active: true moving: false control group: 3193 control group 2: 0 tag: 2014 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 z: 114 last x: 454 last z: 114 territory: 0 rot x: 0 rot y: 6.06403 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3193 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3194 Footprint: Minimap: active: true x: 458 z: 130 Obstruction: active: true moving: false control group: 3194 control group 2: 0 tag: 2048 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 z: 130 last x: 458 last z: 130 territory: 0 rot x: 0 rot y: 5.15085 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3194 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3195 Footprint: Minimap: active: true x: 458 z: 134 Obstruction: active: true moving: false control group: 3195 control group 2: 0 tag: 2050 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 z: 134 last x: 458 last z: 134 territory: 0 rot x: 0 rot y: 4.46048 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3195 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3196 Footprint: Minimap: active: true x: 426 z: 90 Obstruction: active: true moving: false control group: 3196 control group 2: 0 tag: 1786 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 z: 90 last x: 426 last z: 90 territory: 0 rot x: 0 rot y: 4.86265 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3196 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3197 Footprint: Minimap: active: true x: 418 z: 126 Obstruction: active: true moving: false control group: 3197 control group 2: 0 tag: 1752 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 z: 126 last x: 418 last z: 126 territory: 0 rot x: 0 rot y: 0.94156 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3197 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3198 Footprint: Minimap: active: true x: 462 z: 142 Obstruction: active: true moving: false control group: 3198 control group 2: 0 tag: 2086 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 z: 142 last x: 462 last z: 142 territory: 0 rot x: 0 rot y: 2.13436 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3198 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3199 Footprint: Minimap: active: true x: 446 z: 150 Obstruction: active: true moving: false control group: 3199 control group 2: 0 tag: 1916 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 150 last x: 446 last z: 150 territory: 0 rot x: 0 rot y: 0.8555 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3199 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3200 Footprint: Minimap: active: true x: 450 z: 154 Obstruction: active: true moving: false control group: 3200 control group 2: 0 tag: 1970 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 154 last x: 450 last z: 154 territory: 0 rot x: 0 rot y: 2.1385 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3200 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3201 Footprint: Minimap: active: true x: 458 z: 150 Obstruction: active: true moving: false control group: 3201 control group 2: 0 tag: 2052 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 z: 150 last x: 458 last z: 150 territory: 0 rot x: 0 rot y: 5.97605 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3201 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3202 Footprint: Minimap: active: true x: 466 z: 62 Obstruction: active: true moving: false control group: 3202 control group 2: 0 tag: 2116 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 z: 62 last x: 466 last z: 62 territory: 0 rot x: 0 rot y: 1.80102 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3202 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3203 Footprint: Minimap: active: true x: 454 z: 58 Obstruction: active: true moving: false control group: 3203 control group 2: 0 tag: 2012 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 z: 58 last x: 454 last z: 58 territory: 0 rot x: 0 rot y: 4.18093 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3203 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3204 Footprint: Minimap: active: true x: 458 z: 58 Obstruction: active: true moving: false control group: 3204 control group 2: 0 tag: 2046 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 z: 58 last x: 458 last z: 58 territory: 0 rot x: 0 rot y: 4.44497 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3204 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3205 Footprint: Minimap: active: true x: 438 z: 62 Obstruction: active: true moving: false control group: 3205 control group 2: 0 tag: 1844 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 z: 62 last x: 438 last z: 62 territory: 0 rot x: 0 rot y: 5.44387 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3205 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3206 Footprint: Minimap: active: true x: 446 z: 110 Obstruction: active: true moving: false control group: 3206 control group 2: 0 tag: 1906 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 110 last x: 446 last z: 110 territory: 0 rot x: 0 rot y: 3.78737 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3206 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3207 Footprint: Minimap: active: true x: 450 z: 118 Obstruction: active: true moving: false control group: 3207 control group 2: 0 tag: 1960 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 118 last x: 450 last z: 118 territory: 0 rot x: 0 rot y: 2.92582 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3207 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3208 Footprint: Minimap: active: true x: 454 z: 126 Obstruction: active: true moving: false control group: 3208 control group 2: 0 tag: 2016 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 z: 126 last x: 454 last z: 126 territory: 0 rot x: 0 rot y: 3.7832 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3208 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3209 Footprint: Minimap: active: true x: 454 z: 138 Obstruction: active: true moving: false control group: 3209 control group 2: 0 tag: 2018 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 z: 138 last x: 454 last z: 138 territory: 0 rot x: 0 rot y: 4.55707 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3209 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3210 Footprint: Minimap: active: true x: 430 z: 130 Obstruction: active: true moving: false control group: 3210 control group 2: 0 tag: 1806 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 z: 130 last x: 430 last z: 130 territory: 0 rot x: 0 rot y: 0.8203 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3210 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3211 Footprint: Minimap: active: true x: 434 z: 134 Obstruction: active: true moving: false control group: 3211 control group 2: 0 tag: 1820 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 z: 134 last x: 434 last z: 134 territory: 0 rot x: 0 rot y: 5.64333 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3211 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3212 Footprint: Minimap: active: true x: 438 z: 134 Obstruction: active: true moving: false control group: 3212 control group 2: 0 tag: 1856 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 z: 134 last x: 438 last z: 134 territory: 0 rot x: 0 rot y: 2.52259 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3212 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3213 Footprint: Minimap: active: true x: 422 z: 94 Obstruction: active: true moving: false control group: 3213 control group 2: 0 tag: 1768 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 z: 94 last x: 422 last z: 94 territory: 0 rot x: 0 rot y: 5.99207 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3213 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3214 Footprint: Minimap: active: true x: 438 z: 82 Obstruction: active: true moving: false control group: 3214 control group 2: 0 tag: 1846 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 z: 82 last x: 438 last z: 82 territory: 0 rot x: 0 rot y: 1.6645 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3214 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3215 Footprint: Minimap: active: true x: 438 z: 86 Obstruction: active: true moving: false control group: 3215 control group 2: 0 tag: 1848 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 z: 86 last x: 438 last z: 86 territory: 0 rot x: 0 rot y: 4.64365 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3215 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3216 Footprint: Minimap: active: true x: 450 z: 78 Obstruction: active: true moving: false control group: 3216 control group 2: 0 tag: 1956 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 78 last x: 450 last z: 78 territory: 0 rot x: 0 rot y: 5.82203 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3216 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3217 Footprint: Minimap: active: true x: 422 z: 106 Obstruction: active: true moving: false control group: 3217 control group 2: 0 tag: 1770 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 z: 106 last x: 422 last z: 106 territory: 0 rot x: 0 rot y: 1.90406 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3217 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3218 Footprint: Minimap: active: true x: 422 z: 114 Obstruction: active: true moving: false control group: 3218 control group 2: 0 tag: 1772 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 z: 114 last x: 422 last z: 114 territory: 0 rot x: 0 rot y: 0.31267 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3218 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3219 Footprint: Minimap: active: true x: 422 z: 118 Obstruction: active: true moving: false control group: 3219 control group 2: 0 tag: 1774 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 z: 118 last x: 422 last z: 118 territory: 0 rot x: 0 rot y: 5.78328 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3219 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3220 Footprint: Minimap: active: true x: 422 z: 122 Obstruction: active: true moving: false control group: 3220 control group 2: 0 tag: 1776 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 z: 122 last x: 422 last z: 122 territory: 0 rot x: 0 rot y: 4.17846 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3220 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3221 Footprint: Minimap: active: true x: 454 z: 142 Obstruction: active: true moving: false control group: 3221 control group 2: 0 tag: 2020 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 z: 142 last x: 454 last z: 142 territory: 0 rot x: 0 rot y: 1.25979 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3221 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3222 Footprint: Minimap: active: true x: 450 z: 142 Obstruction: active: true moving: false control group: 3222 control group 2: 0 tag: 1966 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 142 last x: 450 last z: 142 territory: 0 rot x: 0 rot y: 2.67971 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3222 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3223 Footprint: Minimap: active: true x: 450 z: 146 Obstruction: active: true moving: false control group: 3223 control group 2: 0 tag: 1968 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 146 last x: 450 last z: 146 territory: 0 rot x: 0 rot y: 4.66947 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3223 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3224 Footprint: Minimap: active: true x: 450 z: 62 Obstruction: active: true moving: false control group: 3224 control group 2: 0 tag: 1954 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 62 last x: 450 last z: 62 territory: 0 rot x: 0 rot y: 3.80657 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3224 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3225 Footprint: Minimap: active: true x: 442 z: 82 Obstruction: active: true moving: false control group: 3225 control group 2: 0 tag: 1868 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 z: 82 last x: 442 last z: 82 territory: 0 rot x: 0 rot y: 2.83788 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3225 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3226 Footprint: Minimap: active: true x: 442 z: 94 Obstruction: active: true moving: false control group: 3226 control group 2: 0 tag: 1870 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 z: 94 last x: 442 last z: 94 territory: 0 rot x: 0 rot y: 2.32136 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3226 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3227 Footprint: Minimap: active: true x: 442 z: 98 Obstruction: active: true moving: false control group: 3227 control group 2: 0 tag: 1872 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 z: 98 last x: 442 last z: 98 territory: 0 rot x: 0 rot y: 1.96076 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3227 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3228 Footprint: Minimap: active: true x: 446 z: 118 Obstruction: active: true moving: false control group: 3228 control group 2: 0 tag: 1908 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 118 last x: 446 last z: 118 territory: 0 rot x: 0 rot y: 5.7406 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3228 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3229 Footprint: Minimap: active: true x: 446 z: 122 Obstruction: active: true moving: false control group: 3229 control group 2: 0 tag: 1910 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 122 last x: 446 last z: 122 territory: 0 rot x: 0 rot y: 0.23069 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3229 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3230 Footprint: Minimap: active: true x: 446 z: 130 Obstruction: active: true moving: false control group: 3230 control group 2: 0 tag: 1912 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 130 last x: 446 last z: 130 territory: 0 rot x: 0 rot y: 1.89187 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3230 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3231 Footprint: Minimap: active: true x: 450 z: 134 Obstruction: active: true moving: false control group: 3231 control group 2: 0 tag: 1962 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 134 last x: 450 last z: 134 territory: 0 rot x: 0 rot y: 2.51438 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3231 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3232 Footprint: Minimap: active: true x: 450 z: 138 Obstruction: active: true moving: false control group: 3232 control group 2: 0 tag: 1964 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 138 last x: 450 last z: 138 territory: 0 rot x: 0 rot y: 2.80243 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3232 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3233 Footprint: Minimap: active: true x: 442 z: 130 Obstruction: active: true moving: false control group: 3233 control group 2: 0 tag: 1878 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 z: 130 last x: 442 last z: 130 territory: 0 rot x: 0 rot y: 2.12275 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3233 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3234 Footprint: Minimap: active: true x: 426 z: 98 Obstruction: active: true moving: false control group: 3234 control group 2: 0 tag: 1788 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 z: 98 last x: 426 last z: 98 territory: 0 rot x: 0 rot y: 3.99692 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3234 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3235 Footprint: Minimap: active: true x: 434 z: 98 Obstruction: active: true moving: false control group: 3235 control group 2: 0 tag: 1818 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 z: 98 last x: 434 last z: 98 territory: 0 rot x: 0 rot y: 1.25979 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3235 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3236 Footprint: Minimap: active: true x: 438 z: 90 Obstruction: active: true moving: false control group: 3236 control group 2: 0 tag: 1850 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 z: 90 last x: 438 last z: 90 territory: 0 rot x: 0 rot y: 3.95818 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3236 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3237 Footprint: Minimap: active: true x: 426 z: 114 Obstruction: active: true moving: false control group: 3237 control group 2: 0 tag: 1790 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 z: 114 last x: 426 last z: 114 territory: 0 rot x: 0 rot y: 1.78734 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3237 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3238 Footprint: Minimap: active: true x: 446 z: 134 Obstruction: active: true moving: false control group: 3238 control group 2: 0 tag: 1914 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 134 last x: 446 last z: 134 territory: 0 rot x: 0 rot y: 6.169 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3238 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3239 Footprint: Minimap: active: true x: 446 z: 62 Obstruction: active: true moving: false control group: 3239 control group 2: 0 tag: 1904 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 62 last x: 446 last z: 62 territory: 0 rot x: 0 rot y: 1.58031 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3239 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3240 Footprint: Minimap: active: true x: 438 z: 110 Obstruction: active: true moving: false control group: 3240 control group 2: 0 tag: 1852 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 z: 110 last x: 438 last z: 110 territory: 0 rot x: 0 rot y: 2.23809 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3240 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3241 Footprint: Minimap: active: true x: 438 z: 114 Obstruction: active: true moving: false control group: 3241 control group 2: 0 tag: 1854 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 z: 114 last x: 438 last z: 114 territory: 0 rot x: 0 rot y: 0.99384 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3241 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3242 Footprint: Minimap: active: true x: 442 z: 118 Obstruction: active: true moving: false control group: 3242 control group 2: 0 tag: 1874 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 z: 118 last x: 442 last z: 118 territory: 0 rot x: 0 rot y: 4.31102 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3242 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3243 Footprint: Minimap: active: true x: 442 z: 126 Obstruction: active: true moving: false control group: 3243 control group 2: 0 tag: 1876 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 z: 126 last x: 442 last z: 126 territory: 0 rot x: 0 rot y: 1.91149 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3243 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3244 Footprint: Minimap: active: true x: 430 z: 102 Obstruction: active: true moving: false control group: 3244 control group 2: 0 tag: 1804 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 z: 102 last x: 430 last z: 102 territory: 0 rot x: 0 rot y: 2.36733 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3244 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3245 Footprint: Minimap: active: true x: 786 z: 606 Obstruction: active: true moving: false control group: 3245 control group 2: 0 tag: 4416 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 z: 606 last x: 786 last z: 606 territory: 1 rot x: 0 rot y: 1.88454 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3245 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3246 Footprint: Minimap: active: true x: 854 z: 662 Obstruction: active: true moving: false control group: 3246 control group 2: 0 tag: 4860 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 z: 662 last x: 854 last z: 662 territory: 0 rot x: 0 rot y: 2.3854 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3246 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3247 Footprint: Minimap: active: true x: 858 z: 662 Obstruction: active: true moving: false control group: 3247 control group 2: 0 tag: 4886 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 z: 662 last x: 858 last z: 662 territory: 0 rot x: 0 rot y: 2.72957 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3247 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3248 Footprint: Minimap: active: true x: 770 z: 654 Obstruction: active: true moving: false control group: 3248 control group 2: 0 tag: 4244 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 654 last x: 770 last z: 654 territory: 1 rot x: 0 rot y: 3.43473 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3248 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3249 Footprint: Minimap: active: true x: 762 z: 654 Obstruction: active: true moving: false control group: 3249 control group 2: 0 tag: 4172 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 z: 654 last x: 762 last z: 654 territory: 1 rot x: 0 rot y: 4.2318 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3249 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3250 Footprint: Minimap: active: true x: 854 z: 634 Obstruction: active: true moving: false control group: 3250 control group 2: 0 tag: 4854 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 z: 634 last x: 854 last z: 634 territory: 0 rot x: 0 rot y: 0.85453 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3250 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3251 Footprint: Minimap: active: true x: 838 z: 594 Obstruction: active: true moving: false control group: 3251 control group 2: 0 tag: 4774 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 z: 594 last x: 838 last z: 594 territory: 1 rot x: 0 rot y: 3.35328 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3251 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3252 Footprint: Minimap: active: true x: 838 z: 606 Obstruction: active: true moving: false control group: 3252 control group 2: 0 tag: 4776 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 z: 606 last x: 838 last z: 606 territory: 0 rot x: 0 rot y: 3.66466 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3252 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3253 Footprint: Minimap: active: true x: 766 z: 618 Obstruction: active: true moving: false control group: 3253 control group 2: 0 tag: 4210 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 z: 618 last x: 766 last z: 618 territory: 1 rot x: 0 rot y: 5.39052 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3253 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3254 Footprint: Minimap: active: true x: 770 z: 614 Obstruction: active: true moving: false control group: 3254 control group 2: 0 tag: 4238 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 614 last x: 770 last z: 614 territory: 1 rot x: 0 rot y: 4.59449 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3254 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3255 Footprint: Minimap: active: true x: 750 z: 646 Obstruction: active: true moving: false control group: 3255 control group 2: 0 tag: 4050 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 z: 646 last x: 750 last z: 646 territory: 1 rot x: 0 rot y: 1.00806 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3255 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3256 Footprint: Minimap: active: true x: 778 z: 682 Obstruction: active: true moving: false control group: 3256 control group 2: 0 tag: 4340 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 z: 682 last x: 778 last z: 682 territory: 0 rot x: 0 rot y: 1.4738 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3256 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3257 Footprint: Minimap: active: true x: 862 z: 658 Obstruction: active: true moving: false control group: 3257 control group 2: 0 tag: 4904 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 z: 658 last x: 862 last z: 658 territory: 0 rot x: 0 rot y: 5.18624 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3257 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3258 Footprint: Minimap: active: true x: 866 z: 658 Obstruction: active: true moving: false control group: 3258 control group 2: 0 tag: 4924 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 z: 658 last x: 866 last z: 658 territory: 0 rot x: 0 rot y: 1.90485 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3258 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3259 Footprint: Minimap: active: true x: 754 z: 630 Obstruction: active: true moving: false control group: 3259 control group 2: 0 tag: 4086 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 z: 630 last x: 754 last z: 630 territory: 1 rot x: 0 rot y: 3.79851 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3259 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3260 Footprint: Minimap: active: true x: 818 z: 702 Obstruction: active: true moving: false control group: 3260 control group 2: 0 tag: 4636 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 z: 702 last x: 818 last z: 702 territory: 0 rot x: 0 rot y: 4.88231 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3260 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3261 Footprint: Minimap: active: true x: 818 z: 698 Obstruction: active: true moving: false control group: 3261 control group 2: 0 tag: 4634 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 z: 698 last x: 818 last z: 698 territory: 0 rot x: 0 rot y: 5.97475 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3261 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3262 Footprint: Minimap: active: true x: 826 z: 690 Obstruction: active: true moving: false control group: 3262 control group 2: 0 tag: 4682 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 z: 690 last x: 826 last z: 690 territory: 0 rot x: 0 rot y: 4.64162 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3262 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3263 Footprint: Minimap: active: true x: 838 z: 686 Obstruction: active: true moving: false control group: 3263 control group 2: 0 tag: 4786 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 z: 686 last x: 838 last z: 686 territory: 0 rot x: 0 rot y: 1.61889 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3263 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3264 Footprint: Minimap: active: true x: 806 z: 610 Obstruction: active: true moving: false control group: 3264 control group 2: 0 tag: 4552 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 z: 610 last x: 806 last z: 610 territory: 1 rot x: 0 rot y: 0.89739 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3264 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3265 Footprint: Minimap: active: true x: 854 z: 658 Obstruction: active: true moving: false control group: 3265 control group 2: 0 tag: 4858 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 z: 658 last x: 854 last z: 658 territory: 0 rot x: 0 rot y: 1.17406 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3265 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3266 Footprint: Minimap: active: true x: 774 z: 650 Obstruction: active: true moving: false control group: 3266 control group 2: 0 tag: 4296 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 z: 650 last x: 774 last z: 650 territory: 1 rot x: 0 rot y: 4.89313 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3266 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3267 Footprint: Minimap: active: true x: 778 z: 658 Obstruction: active: true moving: false control group: 3267 control group 2: 0 tag: 4338 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 z: 658 last x: 778 last z: 658 territory: 1 rot x: 0 rot y: 1.93458 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3267 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3268 Footprint: Minimap: active: true x: 834 z: 626 Obstruction: active: true moving: false control group: 3268 control group 2: 0 tag: 4746 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 z: 626 last x: 834 last z: 626 territory: 0 rot x: 0 rot y: 2.90091 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3268 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3269 Footprint: Minimap: active: true x: 842 z: 630 Obstruction: active: true moving: false control group: 3269 control group 2: 0 tag: 4796 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 z: 630 last x: 842 last z: 630 territory: 0 rot x: 0 rot y: 2.3544 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3269 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3270 Footprint: Minimap: active: true x: 850 z: 634 Obstruction: active: true moving: false control group: 3270 control group 2: 0 tag: 4836 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 z: 634 last x: 850 last z: 634 territory: 0 rot x: 0 rot y: 3.9811 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3270 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3271 Footprint: Minimap: active: true x: 834 z: 606 Obstruction: active: true moving: false control group: 3271 control group 2: 0 tag: 4744 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 z: 606 last x: 834 last z: 606 territory: 0 rot x: 0 rot y: 2.56164 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3271 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3272 Footprint: Minimap: active: true x: 782 z: 614 Obstruction: active: true moving: false control group: 3272 control group 2: 0 tag: 4382 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 z: 614 last x: 782 last z: 614 territory: 1 rot x: 0 rot y: 2.42608 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3272 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3273 Footprint: Minimap: active: true x: 782 z: 674 Obstruction: active: true moving: false control group: 3273 control group 2: 0 tag: 4392 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 z: 674 last x: 782 last z: 674 territory: 0 rot x: 0 rot y: 3.31658 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3273 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3274 Footprint: Minimap: active: true x: 806 z: 690 Obstruction: active: true moving: false control group: 3274 control group 2: 0 tag: 4558 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 z: 690 last x: 806 last z: 690 territory: 0 rot x: 0 rot y: 3.15943 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3274 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3275 Footprint: Minimap: active: true x: 774 z: 618 Obstruction: active: true moving: false control group: 3275 control group 2: 0 tag: 4286 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 z: 618 last x: 774 last z: 618 territory: 1 rot x: 0 rot y: 1.7654 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3275 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3276 Footprint: Minimap: active: true x: 774 z: 622 Obstruction: active: true moving: false control group: 3276 control group 2: 0 tag: 4288 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 z: 622 last x: 774 last z: 622 territory: 1 rot x: 0 rot y: 0.11796 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3276 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3277 Footprint: Minimap: active: true x: 814 z: 698 Obstruction: active: true moving: false control group: 3277 control group 2: 0 tag: 4614 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 z: 698 last x: 814 last z: 698 territory: 0 rot x: 0 rot y: 3.4285 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3277 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3278 Footprint: Minimap: active: true x: 814 z: 690 Obstruction: active: true moving: false control group: 3278 control group 2: 0 tag: 4612 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 z: 690 last x: 814 last z: 690 territory: 0 rot x: 0 rot y: 2.49021 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3278 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3279 Footprint: Minimap: active: true x: 822 z: 682 Obstruction: active: true moving: false control group: 3279 control group 2: 0 tag: 4664 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 z: 682 last x: 822 last z: 682 territory: 0 rot x: 0 rot y: 2.01305 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3279 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3280 Footprint: Minimap: active: true x: 790 z: 614 Obstruction: active: true moving: false control group: 3280 control group 2: 0 tag: 4442 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 z: 614 last x: 790 last z: 614 territory: 1 rot x: 0 rot y: 0.23475 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3280 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3281 Footprint: Minimap: active: true x: 854 z: 654 Obstruction: active: true moving: false control group: 3281 control group 2: 0 tag: 4856 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 z: 654 last x: 854 last z: 654 territory: 0 rot x: 0 rot y: 1.85915 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3281 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3282 Footprint: Minimap: active: true x: 770 z: 646 Obstruction: active: true moving: false control group: 3282 control group 2: 0 tag: 4242 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 646 last x: 770 last z: 646 territory: 1 rot x: 0 rot y: 3.22228 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3282 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3283 Footprint: Minimap: active: true x: 782 z: 646 Obstruction: active: true moving: false control group: 3283 control group 2: 0 tag: 4390 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 z: 646 last x: 782 last z: 646 territory: 1 rot x: 0 rot y: 3.65963 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3283 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3284 Footprint: Minimap: active: true x: 758 z: 642 Obstruction: active: true moving: false control group: 3284 control group 2: 0 tag: 4126 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 z: 642 last x: 758 last z: 642 territory: 1 rot x: 0 rot y: 2.68017 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3284 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3285 Footprint: Minimap: active: true x: 814 z: 610 Obstruction: active: true moving: false control group: 3285 control group 2: 0 tag: 4598 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 z: 610 last x: 814 last z: 610 territory: 1 rot x: 0 rot y: 1.09586 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3285 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3286 Footprint: Minimap: active: true x: 818 z: 602 Obstruction: active: true moving: false control group: 3286 control group 2: 0 tag: 4622 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 z: 602 last x: 818 last z: 602 territory: 1 rot x: 0 rot y: 3.34897 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3286 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3287 Footprint: Minimap: active: true x: 822 z: 602 Obstruction: active: true moving: false control group: 3287 control group 2: 0 tag: 4650 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 z: 602 last x: 822 last z: 602 territory: 1 rot x: 0 rot y: 3.7328 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3287 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3288 Footprint: Minimap: active: true x: 834 z: 634 Obstruction: active: true moving: false control group: 3288 control group 2: 0 tag: 4748 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 z: 634 last x: 834 last z: 634 territory: 0 rot x: 0 rot y: 1.24874 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3288 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3289 Footprint: Minimap: active: true x: 842 z: 634 Obstruction: active: true moving: false control group: 3289 control group 2: 0 tag: 4798 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 z: 634 last x: 842 last z: 634 territory: 0 rot x: 0 rot y: 4.32326 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3289 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3290 Footprint: Minimap: active: true x: 846 z: 638 Obstruction: active: true moving: false control group: 3290 control group 2: 0 tag: 4818 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 z: 638 last x: 846 last z: 638 territory: 0 rot x: 0 rot y: 0.51699 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3290 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3291 Footprint: Minimap: active: true x: 786 z: 618 Obstruction: active: true moving: false control group: 3291 control group 2: 0 tag: 4418 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 z: 618 last x: 786 last z: 618 territory: 1 rot x: 0 rot y: 0.48572 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3291 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3292 Footprint: Minimap: active: true x: 786 z: 658 Obstruction: active: true moving: false control group: 3292 control group 2: 0 tag: 4424 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 z: 658 last x: 786 last z: 658 territory: 1 rot x: 0 rot y: 0.57749 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3292 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3293 Footprint: Minimap: active: true x: 802 z: 678 Obstruction: active: true moving: false control group: 3293 control group 2: 0 tag: 4534 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 z: 678 last x: 802 last z: 678 territory: 0 rot x: 0 rot y: 6.17936 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3293 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3294 Footprint: Minimap: active: true x: 810 z: 682 Obstruction: active: true moving: false control group: 3294 control group 2: 0 tag: 4584 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 z: 682 last x: 810 last z: 682 territory: 0 rot x: 0 rot y: 2.55062 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3294 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3295 Footprint: Minimap: active: true x: 810 z: 686 Obstruction: active: true moving: false control group: 3295 control group 2: 0 tag: 4586 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 z: 686 last x: 810 last z: 686 territory: 0 rot x: 0 rot y: 5.34978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3295 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3296 Footprint: Minimap: active: true x: 810 z: 694 Obstruction: active: true moving: false control group: 3296 control group 2: 0 tag: 4588 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 z: 694 last x: 810 last z: 694 territory: 0 rot x: 0 rot y: 5.09443 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3296 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3297 Footprint: Minimap: active: true x: 770 z: 626 Obstruction: active: true moving: false control group: 3297 control group 2: 0 tag: 4240 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 626 last x: 770 last z: 626 territory: 1 rot x: 0 rot y: 1.77601 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3297 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3298 Footprint: Minimap: active: true x: 774 z: 626 Obstruction: active: true moving: false control group: 3298 control group 2: 0 tag: 4290 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 z: 626 last x: 774 last z: 626 territory: 1 rot x: 0 rot y: 4.70047 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3298 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3299 Footprint: Minimap: active: true x: 778 z: 622 Obstruction: active: true moving: false control group: 3299 control group 2: 0 tag: 4332 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 z: 622 last x: 778 last z: 622 territory: 1 rot x: 0 rot y: 2.12745 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3299 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3300 Footprint: Minimap: active: true x: 790 z: 674 Obstruction: active: true moving: false control group: 3300 control group 2: 0 tag: 4448 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 z: 674 last x: 790 last z: 674 territory: 0 rot x: 0 rot y: 4.83135 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3300 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3301 Footprint: Minimap: active: true x: 762 z: 630 Obstruction: active: true moving: false control group: 3301 control group 2: 0 tag: 4168 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 z: 630 last x: 762 last z: 630 territory: 1 rot x: 0 rot y: 2.16408 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3301 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3302 Footprint: Minimap: active: true x: 762 z: 634 Obstruction: active: true moving: false control group: 3302 control group 2: 0 tag: 4170 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 z: 634 last x: 762 last z: 634 territory: 1 rot x: 0 rot y: 5.18427 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3302 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3303 Footprint: Minimap: active: true x: 814 z: 686 Obstruction: active: true moving: false control group: 3303 control group 2: 0 tag: 4610 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 z: 686 last x: 814 last z: 686 territory: 0 rot x: 0 rot y: 3.70813 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3303 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3304 Footprint: Minimap: active: true x: 822 z: 678 Obstruction: active: true moving: false control group: 3304 control group 2: 0 tag: 4662 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 z: 678 last x: 822 last z: 678 territory: 0 rot x: 0 rot y: 4.06719 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3304 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3305 Footprint: Minimap: active: true x: 826 z: 678 Obstruction: active: true moving: false control group: 3305 control group 2: 0 tag: 4680 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 z: 678 last x: 826 last z: 678 territory: 0 rot x: 0 rot y: 3.30047 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3305 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3306 Footprint: Minimap: active: true x: 838 z: 678 Obstruction: active: true moving: false control group: 3306 control group 2: 0 tag: 4784 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 z: 678 last x: 838 last z: 678 territory: 0 rot x: 0 rot y: 4.68274 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3306 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3307 Footprint: Minimap: active: true x: 838 z: 674 Obstruction: active: true moving: false control group: 3307 control group 2: 0 tag: 4782 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 z: 674 last x: 838 last z: 674 territory: 0 rot x: 0 rot y: 0.15876 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3307 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3308 Footprint: Minimap: active: true x: 802 z: 618 Obstruction: active: true moving: false control group: 3308 control group 2: 0 tag: 4526 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 z: 618 last x: 802 last z: 618 territory: 1 rot x: 0 rot y: 4.93467 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3308 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3309 Footprint: Minimap: active: true x: 814 z: 614 Obstruction: active: true moving: false control group: 3309 control group 2: 0 tag: 4600 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 z: 614 last x: 814 last z: 614 territory: 1 rot x: 0 rot y: 4.23052 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3309 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3310 Footprint: Minimap: active: true x: 838 z: 658 Obstruction: active: true moving: false control group: 3310 control group 2: 0 tag: 4778 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 z: 658 last x: 838 last z: 658 territory: 0 rot x: 0 rot y: 1.24173 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3310 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3311 Footprint: Minimap: active: true x: 838 z: 670 Obstruction: active: true moving: false control group: 3311 control group 2: 0 tag: 4780 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 z: 670 last x: 838 last z: 670 territory: 0 rot x: 0 rot y: 1.11937 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3311 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3312 Footprint: Minimap: active: true x: 842 z: 650 Obstruction: active: true moving: false control group: 3312 control group 2: 0 tag: 4802 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 z: 650 last x: 842 last z: 650 territory: 0 rot x: 0 rot y: 1.4336 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3312 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3313 Footprint: Minimap: active: true x: 782 z: 642 Obstruction: active: true moving: false control group: 3313 control group 2: 0 tag: 4388 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 z: 642 last x: 782 last z: 642 territory: 1 rot x: 0 rot y: 4.84525 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3313 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3314 Footprint: Minimap: active: true x: 766 z: 638 Obstruction: active: true moving: false control group: 3314 control group 2: 0 tag: 4214 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 z: 638 last x: 766 last z: 638 territory: 1 rot x: 0 rot y: 4.71061 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3314 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3315 Footprint: Minimap: active: true x: 822 z: 606 Obstruction: active: true moving: false control group: 3315 control group 2: 0 tag: 4652 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 z: 606 last x: 822 last z: 606 territory: 1 rot x: 0 rot y: 4.63085 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3315 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3316 Footprint: Minimap: active: true x: 834 z: 638 Obstruction: active: true moving: false control group: 3316 control group 2: 0 tag: 4750 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 z: 638 last x: 834 last z: 638 territory: 0 rot x: 0 rot y: 2.29793 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3316 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3317 Footprint: Minimap: active: true x: 842 z: 646 Obstruction: active: true moving: false control group: 3317 control group 2: 0 tag: 4800 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 z: 646 last x: 842 last z: 646 territory: 0 rot x: 0 rot y: 4.52421 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3317 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3318 Footprint: Minimap: active: true x: 782 z: 622 Obstruction: active: true moving: false control group: 3318 control group 2: 0 tag: 4384 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 z: 622 last x: 782 last z: 622 territory: 1 rot x: 0 rot y: 0.27533 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3318 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3319 Footprint: Minimap: active: true x: 790 z: 650 Obstruction: active: true moving: false control group: 3319 control group 2: 0 tag: 4444 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 z: 650 last x: 790 last z: 650 territory: 1 rot x: 0 rot y: 0.76398 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3319 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3320 Footprint: Minimap: active: true x: 790 z: 658 Obstruction: active: true moving: false control group: 3320 control group 2: 0 tag: 4446 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 z: 658 last x: 790 last z: 658 territory: 1 rot x: 0 rot y: 1.57406 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3320 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3321 Footprint: Minimap: active: true x: 810 z: 674 Obstruction: active: true moving: false control group: 3321 control group 2: 0 tag: 4582 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 z: 674 last x: 810 last z: 674 territory: 0 rot x: 0 rot y: 1.82877 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3321 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3322 Footprint: Minimap: active: true x: 774 z: 630 Obstruction: active: true moving: false control group: 3322 control group 2: 0 tag: 4292 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 z: 630 last x: 774 last z: 630 territory: 1 rot x: 0 rot y: 5.3886 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3322 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3323 Footprint: Minimap: active: true x: 778 z: 630 Obstruction: active: true moving: false control group: 3323 control group 2: 0 tag: 4334 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 z: 630 last x: 778 last z: 630 territory: 1 rot x: 0 rot y: 2.94872 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3323 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3324 Footprint: Minimap: active: true x: 782 z: 626 Obstruction: active: true moving: false control group: 3324 control group 2: 0 tag: 4386 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 z: 626 last x: 782 last z: 626 territory: 1 rot x: 0 rot y: 0.04215 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3324 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3325 Footprint: Minimap: active: true x: 766 z: 634 Obstruction: active: true moving: false control group: 3325 control group 2: 0 tag: 4212 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 z: 634 last x: 766 last z: 634 territory: 1 rot x: 0 rot y: 3.49202 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3325 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3326 Footprint: Minimap: active: true x: 822 z: 674 Obstruction: active: true moving: false control group: 3326 control group 2: 0 tag: 4660 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 z: 674 last x: 822 last z: 674 territory: 0 rot x: 0 rot y: 5.17038 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3326 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3327 Footprint: Minimap: active: true x: 818 z: 618 Obstruction: active: true moving: false control group: 3327 control group 2: 0 tag: 4624 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 z: 618 last x: 818 last z: 618 territory: 1 rot x: 0 rot y: 5.76627 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3327 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3328 Footprint: Minimap: active: true x: 814 z: 622 Obstruction: active: true moving: false control group: 3328 control group 2: 0 tag: 4602 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 z: 622 last x: 814 last z: 622 territory: 1 rot x: 0 rot y: 2.61774 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3328 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3329 Footprint: Minimap: active: true x: 834 z: 658 Obstruction: active: true moving: false control group: 3329 control group 2: 0 tag: 4754 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 z: 658 last x: 834 last z: 658 territory: 0 rot x: 0 rot y: 2.2407 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3329 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3330 Footprint: Minimap: active: true x: 774 z: 638 Obstruction: active: true moving: false control group: 3330 control group 2: 0 tag: 4294 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 z: 638 last x: 774 last z: 638 territory: 1 rot x: 0 rot y: 5.5247 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3330 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3331 Footprint: Minimap: active: true x: 778 z: 638 Obstruction: active: true moving: false control group: 3331 control group 2: 0 tag: 4336 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 z: 638 last x: 778 last z: 638 territory: 1 rot x: 0 rot y: 3.35846 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3331 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3332 Footprint: Minimap: active: true x: 786 z: 638 Obstruction: active: true moving: false control group: 3332 control group 2: 0 tag: 4422 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 z: 638 last x: 786 last z: 638 territory: 1 rot x: 0 rot y: 2.13451 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3332 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3333 Footprint: Minimap: active: true x: 822 z: 642 Obstruction: active: true moving: false control group: 3333 control group 2: 0 tag: 4654 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 z: 642 last x: 822 last z: 642 territory: 0 rot x: 0 rot y: 2.58037 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3333 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3334 Footprint: Minimap: active: true x: 834 z: 642 Obstruction: active: true moving: false control group: 3334 control group 2: 0 tag: 4752 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 z: 642 last x: 834 last z: 642 territory: 0 rot x: 0 rot y: 2.21645 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3334 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3335 Footprint: Minimap: active: true x: 794 z: 650 Obstruction: active: true moving: false control group: 3335 control group 2: 0 tag: 4474 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 z: 650 last x: 794 last z: 650 territory: 1 rot x: 0 rot y: 1.43551 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3335 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3336 Footprint: Minimap: active: true x: 794 z: 658 Obstruction: active: true moving: false control group: 3336 control group 2: 0 tag: 4476 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 z: 658 last x: 794 last z: 658 territory: 0 rot x: 0 rot y: 3.32451 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3336 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3337 Footprint: Minimap: active: true x: 806 z: 670 Obstruction: active: true moving: false control group: 3337 control group 2: 0 tag: 4556 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 z: 670 last x: 806 last z: 670 territory: 0 rot x: 0 rot y: 1.00138 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3337 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3338 Footprint: Minimap: active: true x: 786 z: 634 Obstruction: active: true moving: false control group: 3338 control group 2: 0 tag: 4420 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 z: 634 last x: 786 last z: 634 territory: 1 rot x: 0 rot y: 2.03135 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3338 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3339 Footprint: Minimap: active: true x: 830 z: 666 Obstruction: active: true moving: false control group: 3339 control group 2: 0 tag: 4714 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 z: 666 last x: 830 last z: 666 territory: 0 rot x: 0 rot y: 5.39602 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3339 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3340 Footprint: Minimap: active: true x: 810 z: 626 Obstruction: active: true moving: false control group: 3340 control group 2: 0 tag: 4574 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 z: 626 last x: 810 last z: 626 territory: 1 rot x: 0 rot y: 5.43941 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3340 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3341 Footprint: Minimap: active: true x: 818 z: 626 Obstruction: active: true moving: false control group: 3341 control group 2: 0 tag: 4626 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 z: 626 last x: 818 last z: 626 territory: 1 rot x: 0 rot y: 5.0506 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3341 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3342 Footprint: Minimap: active: true x: 830 z: 646 Obstruction: active: true moving: false control group: 3342 control group 2: 0 tag: 4710 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 z: 646 last x: 830 last z: 646 territory: 0 rot x: 0 rot y: 2.30417 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3342 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3343 Footprint: Minimap: active: true x: 830 z: 658 Obstruction: active: true moving: false control group: 3343 control group 2: 0 tag: 4712 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 z: 658 last x: 830 last z: 658 territory: 0 rot x: 0 rot y: 5.1497 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3343 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3344 Footprint: Minimap: active: true x: 818 z: 634 Obstruction: active: true moving: false control group: 3344 control group 2: 0 tag: 4628 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 z: 634 last x: 818 last z: 634 territory: 0 rot x: 0 rot y: 3.0874 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3344 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3345 Footprint: Minimap: active: true x: 818 z: 638 Obstruction: active: true moving: false control group: 3345 control group 2: 0 tag: 4630 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 z: 638 last x: 818 last z: 638 territory: 0 rot x: 0 rot y: 4.91652 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3345 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3346 Footprint: Minimap: active: true x: 818 z: 642 Obstruction: active: true moving: false control group: 3346 control group 2: 0 tag: 4632 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 z: 642 last x: 818 last z: 642 territory: 0 rot x: 0 rot y: 4.94947 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3346 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3347 Footprint: Minimap: active: true x: 798 z: 642 Obstruction: active: true moving: false control group: 3347 control group 2: 0 tag: 4504 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 z: 642 last x: 798 last z: 642 territory: 1 rot x: 0 rot y: 1.33074 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3347 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3348 Footprint: Minimap: active: true x: 798 z: 654 Obstruction: active: true moving: false control group: 3348 control group 2: 0 tag: 4506 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 z: 654 last x: 798 last z: 654 territory: 1 rot x: 0 rot y: 5.42051 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3348 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3349 Footprint: Minimap: active: true x: 798 z: 662 Obstruction: active: true moving: false control group: 3349 control group 2: 0 tag: 4508 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 z: 662 last x: 798 last z: 662 territory: 0 rot x: 0 rot y: 4.2212 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3349 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3350 Footprint: Minimap: active: true x: 802 z: 666 Obstruction: active: true moving: false control group: 3350 control group 2: 0 tag: 4532 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 z: 666 last x: 802 last z: 666 territory: 0 rot x: 0 rot y: 0.0913 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3350 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3351 Footprint: Minimap: active: true x: 810 z: 666 Obstruction: active: true moving: false control group: 3351 control group 2: 0 tag: 4580 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 z: 666 last x: 810 last z: 666 territory: 0 rot x: 0 rot y: 5.69842 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3351 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3352 Footprint: Minimap: active: true x: 826 z: 666 Obstruction: active: true moving: false control group: 3352 control group 2: 0 tag: 4678 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 z: 666 last x: 826 last z: 666 territory: 0 rot x: 0 rot y: 4.7479 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3352 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3353 Footprint: Minimap: active: true x: 826 z: 650 Obstruction: active: true moving: false control group: 3353 control group 2: 0 tag: 4676 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 z: 650 last x: 826 last z: 650 territory: 0 rot x: 0 rot y: 3.6126 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3353 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3354 Footprint: Minimap: active: true x: 814 z: 642 Obstruction: active: true moving: false control group: 3354 control group 2: 0 tag: 4604 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 z: 642 last x: 814 last z: 642 territory: 0 rot x: 0 rot y: 2.09641 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3354 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3355 Footprint: Minimap: active: true x: 822 z: 650 Obstruction: active: true moving: false control group: 3355 control group 2: 0 tag: 4656 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 z: 650 last x: 822 last z: 650 territory: 0 rot x: 0 rot y: 2.37935 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3355 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3356 Footprint: Minimap: active: true x: 802 z: 634 Obstruction: active: true moving: false control group: 3356 control group 2: 0 tag: 4528 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 z: 634 last x: 802 last z: 634 territory: 1 rot x: 0 rot y: 5.15961 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3356 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3357 Footprint: Minimap: active: true x: 802 z: 642 Obstruction: active: true moving: false control group: 3357 control group 2: 0 tag: 4530 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 z: 642 last x: 802 last z: 642 territory: 1 rot x: 0 rot y: 4.17157 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3357 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3358 Footprint: Minimap: active: true x: 814 z: 662 Obstruction: active: true moving: false control group: 3358 control group 2: 0 tag: 4608 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 z: 662 last x: 814 last z: 662 territory: 0 rot x: 0 rot y: 5.3448 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3358 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3359 Footprint: Minimap: active: true x: 822 z: 658 Obstruction: active: true moving: false control group: 3359 control group 2: 0 tag: 4658 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 z: 658 last x: 822 last z: 658 territory: 0 rot x: 0 rot y: 6.03354 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3359 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3360 Footprint: Minimap: active: true x: 810 z: 642 Obstruction: active: true moving: false control group: 3360 control group 2: 0 tag: 4576 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 z: 642 last x: 810 last z: 642 territory: 1 rot x: 0 rot y: 0.28219 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3360 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3361 Footprint: Minimap: active: true x: 810 z: 646 Obstruction: active: true moving: false control group: 3361 control group 2: 0 tag: 4578 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 z: 646 last x: 810 last z: 646 territory: 1 rot x: 0 rot y: 4.3934 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3361 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3362 Footprint: Minimap: active: true x: 814 z: 654 Obstruction: active: true moving: false control group: 3362 control group 2: 0 tag: 4606 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 z: 654 last x: 814 last z: 654 territory: 0 rot x: 0 rot y: 5.6562 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3362 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3363 Footprint: Minimap: active: true x: 806 z: 650 Obstruction: active: true moving: false control group: 3363 control group 2: 0 tag: 4554 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 z: 650 last x: 806 last z: 650 territory: 1 rot x: 0 rot y: 0.95577 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3363 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3364 Footprint: Minimap: active: true x: 866 z: 986 Obstruction: active: true moving: false control group: 3364 control group 2: 0 tag: 4936 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 z: 986 last x: 866 last z: 986 territory: 0 rot x: 0 rot y: 4.38575 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3364 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3365 Footprint: Minimap: active: true x: 886 z: 978 Obstruction: active: true moving: false control group: 3365 control group 2: 0 tag: 5094 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 z: 978 last x: 886 last z: 978 territory: 0 rot x: 0 rot y: 1.77685 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3365 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3366 Footprint: Minimap: active: true x: 906 z: 986 Obstruction: active: true moving: false control group: 3366 control group 2: 0 tag: 5280 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 z: 986 last x: 906 last z: 986 territory: 0 rot x: 0 rot y: 5.6114 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3366 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3367 Footprint: Minimap: active: true x: 910 z: 994 Obstruction: active: true moving: false control group: 3367 control group 2: 0 tag: 5326 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 z: 994 last x: 910 last z: 994 territory: 0 rot x: 0 rot y: 3.41927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3367 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3368 Footprint: Minimap: active: true x: 890 z: 1018 Obstruction: active: true moving: false control group: 3368 control group 2: 0 tag: 5126 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 z: 1018 last x: 890 last z: 1018 territory: 0 rot x: 0 rot y: 1.90337 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3368 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3369 Footprint: Minimap: active: true x: 878 z: 1026 Obstruction: active: true moving: false control group: 3369 control group 2: 0 tag: 5022 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 z: 1026 last x: 878 last z: 1026 territory: 0 rot x: 0 rot y: 5.37191 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3369 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3370 Footprint: Minimap: active: true x: 894 z: 1014 Obstruction: active: true moving: false control group: 3370 control group 2: 0 tag: 5168 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 z: 1014 last x: 894 last z: 1014 territory: 0 rot x: 0 rot y: 1.27263 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3370 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3371 Footprint: Minimap: active: true x: 834 z: 970 Obstruction: active: true moving: false control group: 3371 control group 2: 0 tag: 4758 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 z: 970 last x: 834 last z: 970 territory: 0 rot x: 0 rot y: 2.09765 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3371 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3372 Footprint: Minimap: active: true x: 918 z: 982 Obstruction: active: true moving: false control group: 3372 control group 2: 0 tag: 5408 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 z: 982 last x: 918 last z: 982 territory: 0 rot x: 0 rot y: 5.32987 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3372 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3373 Footprint: Minimap: active: true x: 922 z: 982 Obstruction: active: true moving: false control group: 3373 control group 2: 0 tag: 5464 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 982 last x: 922 last z: 982 territory: 0 rot x: 0 rot y: 6.2374 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3373 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3374 Footprint: Minimap: active: true x: 830 z: 998 Obstruction: active: true moving: false control group: 3374 control group 2: 0 tag: 4724 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 z: 998 last x: 830 last z: 998 territory: 0 rot x: 0 rot y: 6.16597 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3374 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3375 Footprint: Minimap: active: true x: 826 z: 1022 Obstruction: active: true moving: false control group: 3375 control group 2: 0 tag: 4694 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 z: 1022 last x: 826 last z: 1022 territory: 0 rot x: 0 rot y: 4.10956 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3375 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3376 Footprint: Minimap: active: true x: 826 z: 982 Obstruction: active: true moving: false control group: 3376 control group 2: 0 tag: 4690 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 z: 982 last x: 826 last z: 982 territory: 0 rot x: 0 rot y: 3.05361 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3376 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3377 Footprint: Minimap: active: true x: 826 z: 986 Obstruction: active: true moving: false control group: 3377 control group 2: 0 tag: 4692 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 z: 986 last x: 826 last z: 986 territory: 0 rot x: 0 rot y: 3.90218 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3377 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3378 Footprint: Minimap: active: true x: 854 z: 1034 Obstruction: active: true moving: false control group: 3378 control group 2: 0 tag: 4878 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 z: 1034 last x: 854 last z: 1034 territory: 0 rot x: 0 rot y: 3.13563 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3378 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3379 Footprint: Minimap: active: true x: 858 z: 1034 Obstruction: active: true moving: false control group: 3379 control group 2: 0 tag: 4896 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 z: 1034 last x: 858 last z: 1034 territory: 0 rot x: 0 rot y: 4.63088 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3379 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3380 Footprint: Minimap: active: true x: 866 z: 1038 Obstruction: active: true moving: false control group: 3380 control group 2: 0 tag: 4938 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 z: 1038 last x: 866 last z: 1038 territory: 0 rot x: 0 rot y: 3.45554 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3380 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3381 Footprint: Minimap: active: true x: 826 z: 962 Obstruction: active: true moving: false control group: 3381 control group 2: 0 tag: 4686 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 z: 962 last x: 826 last z: 962 territory: 0 rot x: 0 rot y: 1.46418 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3381 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3382 Footprint: Minimap: active: true x: 826 z: 966 Obstruction: active: true moving: false control group: 3382 control group 2: 0 tag: 4688 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 z: 966 last x: 826 last z: 966 territory: 0 rot x: 0 rot y: 0.43644 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3382 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3383 Footprint: Minimap: active: true x: 814 z: 974 Obstruction: active: true moving: false control group: 3383 control group 2: 0 tag: 4616 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 z: 974 last x: 814 last z: 974 territory: 0 rot x: 0 rot y: 4.20562 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3383 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3384 Footprint: Minimap: active: true x: 854 z: 986 Obstruction: active: true moving: false control group: 3384 control group 2: 0 tag: 4872 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 z: 986 last x: 854 last z: 986 territory: 0 rot x: 0 rot y: 1.64518 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3384 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3385 Footprint: Minimap: active: true x: 902 z: 986 Obstruction: active: true moving: false control group: 3385 control group 2: 0 tag: 5238 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 z: 986 last x: 902 last z: 986 territory: 0 rot x: 0 rot y: 4.90564 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3385 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3386 Footprint: Minimap: active: true x: 902 z: 998 Obstruction: active: true moving: false control group: 3386 control group 2: 0 tag: 5240 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 z: 998 last x: 902 last z: 998 territory: 0 rot x: 0 rot y: 5.22884 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3386 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3387 Footprint: Minimap: active: true x: 830 z: 974 Obstruction: active: true moving: false control group: 3387 control group 2: 0 tag: 4722 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 z: 974 last x: 830 last z: 974 territory: 0 rot x: 0 rot y: 3.28296 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3387 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3388 Footprint: Minimap: active: true x: 830 z: 1018 Obstruction: active: true moving: false control group: 3388 control group 2: 0 tag: 4726 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 z: 1018 last x: 830 last z: 1018 territory: 0 rot x: 0 rot y: 0.47811 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3388 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3389 Footprint: Minimap: active: true x: 822 z: 974 Obstruction: active: true moving: false control group: 3389 control group 2: 0 tag: 4666 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 z: 974 last x: 822 last z: 974 territory: 0 rot x: 0 rot y: 1.3482 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3389 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3390 Footprint: Minimap: active: true x: 850 z: 1030 Obstruction: active: true moving: false control group: 3390 control group 2: 0 tag: 4850 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 z: 1030 last x: 850 last z: 1030 territory: 0 rot x: 0 rot y: 5.37395 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3390 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3391 Footprint: Minimap: active: true x: 862 z: 994 Obstruction: active: true moving: false control group: 3391 control group 2: 0 tag: 4914 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 z: 994 last x: 862 last z: 994 territory: 0 rot x: 0 rot y: 2.89095 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3391 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3392 Footprint: Minimap: active: true x: 882 z: 994 Obstruction: active: true moving: false control group: 3392 control group 2: 0 tag: 5050 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 z: 994 last x: 882 last z: 994 territory: 0 rot x: 0 rot y: 1.71952 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3392 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3393 Footprint: Minimap: active: true x: 886 z: 990 Obstruction: active: true moving: false control group: 3393 control group 2: 0 tag: 5096 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 z: 990 last x: 886 last z: 990 territory: 0 rot x: 0 rot y: 0.84234 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3393 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3394 Footprint: Minimap: active: true x: 894 z: 986 Obstruction: active: true moving: false control group: 3394 control group 2: 0 tag: 5164 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 z: 986 last x: 894 last z: 986 territory: 0 rot x: 0 rot y: 2.41832 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3394 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3395 Footprint: Minimap: active: true x: 854 z: 990 Obstruction: active: true moving: false control group: 3395 control group 2: 0 tag: 4874 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 z: 990 last x: 854 last z: 990 territory: 0 rot x: 0 rot y: 2.34353 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3395 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3396 Footprint: Minimap: active: true x: 898 z: 990 Obstruction: active: true moving: false control group: 3396 control group 2: 0 tag: 5196 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 z: 990 last x: 898 last z: 990 territory: 0 rot x: 0 rot y: 4.63688 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3396 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3397 Footprint: Minimap: active: true x: 878 z: 1010 Obstruction: active: true moving: false control group: 3397 control group 2: 0 tag: 5020 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 z: 1010 last x: 878 last z: 1010 territory: 0 rot x: 0 rot y: 1.61533 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3397 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3398 Footprint: Minimap: active: true x: 882 z: 1010 Obstruction: active: true moving: false control group: 3398 control group 2: 0 tag: 5052 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 z: 1010 last x: 882 last z: 1010 territory: 0 rot x: 0 rot y: 5.54735 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3398 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3399 Footprint: Minimap: active: true x: 894 z: 1002 Obstruction: active: true moving: false control group: 3399 control group 2: 0 tag: 5166 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 z: 1002 last x: 894 last z: 1002 territory: 0 rot x: 0 rot y: 4.08724 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3399 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3400 Footprint: Minimap: active: true x: 818 z: 1014 Obstruction: active: true moving: false control group: 3400 control group 2: 0 tag: 4638 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 z: 1014 last x: 818 last z: 1014 territory: 0 rot x: 0 rot y: 4.78089 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3400 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3401 Footprint: Minimap: active: true x: 822 z: 1014 Obstruction: active: true moving: false control group: 3401 control group 2: 0 tag: 4668 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 z: 1014 last x: 822 last z: 1014 territory: 0 rot x: 0 rot y: 2.24549 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3401 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3402 Footprint: Minimap: active: true x: 834 z: 1014 Obstruction: active: true moving: false control group: 3402 control group 2: 0 tag: 4760 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 z: 1014 last x: 834 last z: 1014 territory: 0 rot x: 0 rot y: 1.76307 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3402 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3403 Footprint: Minimap: active: true x: 838 z: 994 Obstruction: active: true moving: false control group: 3403 control group 2: 0 tag: 4788 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 z: 994 last x: 838 last z: 994 territory: 0 rot x: 0 rot y: 3.62304 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3403 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3404 Footprint: Minimap: active: true x: 842 z: 1018 Obstruction: active: true moving: false control group: 3404 control group 2: 0 tag: 4812 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 z: 1018 last x: 842 last z: 1018 territory: 0 rot x: 0 rot y: 1.79552 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3404 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3405 Footprint: Minimap: active: true x: 878 z: 998 Obstruction: active: true moving: false control group: 3405 control group 2: 0 tag: 5018 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 z: 998 last x: 878 last z: 998 territory: 0 rot x: 0 rot y: 2.46949 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3405 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3406 Footprint: Minimap: active: true x: 886 z: 998 Obstruction: active: true moving: false control group: 3406 control group 2: 0 tag: 5098 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 z: 998 last x: 886 last z: 998 territory: 0 rot x: 0 rot y: 3.9591 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3406 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3407 Footprint: Minimap: active: true x: 842 z: 994 Obstruction: active: true moving: false control group: 3407 control group 2: 0 tag: 4810 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 z: 994 last x: 842 last z: 994 territory: 0 rot x: 0 rot y: 2.09438 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3407 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3408 Footprint: Minimap: active: true x: 858 z: 1018 Obstruction: active: true moving: false control group: 3408 control group 2: 0 tag: 4894 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 z: 1018 last x: 858 last z: 1018 territory: 0 rot x: 0 rot y: 3.86136 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3408 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3409 Footprint: Minimap: active: true x: 854 z: 1022 Obstruction: active: true moving: false control group: 3409 control group 2: 0 tag: 4876 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 z: 1022 last x: 854 last z: 1022 territory: 0 rot x: 0 rot y: 2.90152 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3409 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3410 Footprint: Minimap: active: true x: 850 z: 998 Obstruction: active: true moving: false control group: 3410 control group 2: 0 tag: 4846 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 z: 998 last x: 850 last z: 998 territory: 0 rot x: 0 rot y: 5.09771 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3410 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3411 Footprint: Minimap: active: true x: 850 z: 1002 Obstruction: active: true moving: false control group: 3411 control group 2: 0 tag: 4848 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 z: 1002 last x: 850 last z: 1002 territory: 0 rot x: 0 rot y: 4.9712 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3411 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3412 Footprint: Minimap: active: true x: 862 z: 1010 Obstruction: active: true moving: false control group: 3412 control group 2: 0 tag: 4916 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 z: 1010 last x: 862 last z: 1010 territory: 0 rot x: 0 rot y: 5.79847 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3412 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3413 Footprint: Minimap: active: true x: 798 z: 766 Obstruction: active: true moving: false control group: 3413 control group 2: 0 tag: 4510 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 z: 766 last x: 798 last z: 766 territory: 0 rot x: 0 rot y: 1.9287 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3413 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3414 Footprint: Minimap: active: true x: 830 z: 766 Obstruction: active: true moving: false control group: 3414 control group 2: 0 tag: 4716 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 z: 766 last x: 830 last z: 766 territory: 0 rot x: 0 rot y: 5.15073 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3414 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3415 Footprint: Minimap: active: true x: 846 z: 758 Obstruction: active: true moving: false control group: 3415 control group 2: 0 tag: 4820 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 z: 758 last x: 846 last z: 758 territory: 0 rot x: 0 rot y: 2.48322 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3415 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3416 Footprint: Minimap: active: true x: 770 z: 806 Obstruction: active: true moving: false control group: 3416 control group 2: 0 tag: 4252 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 806 last x: 770 last z: 806 territory: 0 rot x: 0 rot y: 5.24341 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3416 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3417 Footprint: Minimap: active: true x: 770 z: 810 Obstruction: active: true moving: false control group: 3417 control group 2: 0 tag: 4254 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 810 last x: 770 last z: 810 territory: 0 rot x: 0 rot y: 0.35102 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3417 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3418 Footprint: Minimap: active: true x: 774 z: 758 Obstruction: active: true moving: false control group: 3418 control group 2: 0 tag: 4298 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 z: 758 last x: 774 last z: 758 territory: 0 rot x: 0 rot y: 4.19684 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3418 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3419 Footprint: Minimap: active: true x: 866 z: 754 Obstruction: active: true moving: false control group: 3419 control group 2: 0 tag: 4926 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 z: 754 last x: 866 last z: 754 territory: 0 rot x: 0 rot y: 3.45702 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3419 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3420 Footprint: Minimap: active: true x: 782 z: 770 Obstruction: active: true moving: false control group: 3420 control group 2: 0 tag: 4394 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 z: 770 last x: 782 last z: 770 territory: 0 rot x: 0 rot y: 1.45199 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3420 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3421 Footprint: Minimap: active: true x: 790 z: 770 Obstruction: active: true moving: false control group: 3421 control group 2: 0 tag: 4450 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 z: 770 last x: 790 last z: 770 territory: 0 rot x: 0 rot y: 3.67592 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3421 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3422 Footprint: Minimap: active: true x: 794 z: 770 Obstruction: active: true moving: false control group: 3422 control group 2: 0 tag: 4478 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 z: 770 last x: 794 last z: 770 territory: 0 rot x: 0 rot y: 0.4423 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3422 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3423 Footprint: Minimap: active: true x: 786 z: 786 Obstruction: active: true moving: false control group: 3423 control group 2: 0 tag: 4426 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 z: 786 last x: 786 last z: 786 territory: 0 rot x: 0 rot y: 3.21804 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3423 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3424 Footprint: Minimap: active: true x: 770 z: 802 Obstruction: active: true moving: false control group: 3424 control group 2: 0 tag: 4250 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 802 last x: 770 last z: 802 territory: 0 rot x: 0 rot y: 0.05585 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3424 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3425 Footprint: Minimap: active: true x: 770 z: 770 Obstruction: active: true moving: false control group: 3425 control group 2: 0 tag: 4246 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 770 last x: 770 last z: 770 territory: 0 rot x: 0 rot y: 0.86165 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3425 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3426 Footprint: Minimap: active: true x: 766 z: 774 Obstruction: active: true moving: false control group: 3426 control group 2: 0 tag: 4216 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 z: 774 last x: 766 last z: 774 territory: 0 rot x: 0 rot y: 2.01755 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3426 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3427 Footprint: Minimap: active: true x: 766 z: 782 Obstruction: active: true moving: false control group: 3427 control group 2: 0 tag: 4218 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 z: 782 last x: 766 last z: 782 territory: 0 rot x: 0 rot y: 3.41042 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3427 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3428 Footprint: Minimap: active: true x: 794 z: 774 Obstruction: active: true moving: false control group: 3428 control group 2: 0 tag: 4480 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 z: 774 last x: 794 last z: 774 territory: 0 rot x: 0 rot y: 4.73485 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3428 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3429 Footprint: Minimap: active: true x: 798 z: 774 Obstruction: active: true moving: false control group: 3429 control group 2: 0 tag: 4512 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 z: 774 last x: 798 last z: 774 territory: 0 rot x: 0 rot y: 2.62565 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3429 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3430 Footprint: Minimap: active: true x: 778 z: 782 Obstruction: active: true moving: false control group: 3430 control group 2: 0 tag: 4342 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 z: 782 last x: 778 last z: 782 territory: 0 rot x: 0 rot y: 3.14046 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3430 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3431 Footprint: Minimap: active: true x: 778 z: 786 Obstruction: active: true moving: false control group: 3431 control group 2: 0 tag: 4344 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 z: 786 last x: 778 last z: 786 territory: 0 rot x: 0 rot y: 4.36043 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3431 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3432 Footprint: Minimap: active: true x: 770 z: 790 Obstruction: active: true moving: false control group: 3432 control group 2: 0 tag: 4248 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 790 last x: 770 last z: 790 territory: 0 rot x: 0 rot y: 2.66578 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3432 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3433 Footprint: Minimap: active: true x: 774 z: 786 Obstruction: active: true moving: false control group: 3433 control group 2: 0 tag: 4302 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 z: 786 last x: 774 last z: 786 territory: 0 rot x: 0 rot y: 1.05587 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3433 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3434 Footprint: Minimap: active: true x: 774 z: 782 Obstruction: active: true moving: false control group: 3434 control group 2: 0 tag: 4300 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 z: 782 last x: 774 last z: 782 territory: 0 rot x: 0 rot y: 1.3885 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3434 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3435 Footprint: Minimap: active: true x: 710 z: 138 Obstruction: active: true moving: false control group: 3435 control group 2: 0 tag: 3846 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710 z: 138 last x: 710 last z: 138 territory: 4 rot x: 0 rot y: 2.9282 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3435 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3436 Footprint: Minimap: active: true x: 754 z: 134 Obstruction: active: true moving: false control group: 3436 control group 2: 0 tag: 4062 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 z: 134 last x: 754 last z: 134 territory: 4 rot x: 0 rot y: 4.23064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3436 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3437 Footprint: Minimap: active: true x: 706 z: 170 Obstruction: active: true moving: false control group: 3437 control group 2: 0 tag: 3836 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 z: 170 last x: 706 last z: 170 territory: 4 rot x: 0 rot y: 1.43081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3437 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3438 Footprint: Minimap: active: true x: 722 z: 166 Obstruction: active: true moving: false control group: 3438 control group 2: 0 tag: 3880 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 z: 166 last x: 722 last z: 166 territory: 4 rot x: 0 rot y: 0.83063 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3438 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3439 Footprint: Minimap: active: true x: 738 z: 146 Obstruction: active: true moving: false control group: 3439 control group 2: 0 tag: 3932 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 z: 146 last x: 738 last z: 146 territory: 4 rot x: 0 rot y: 1.28316 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3439 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3440 Footprint: Minimap: active: true x: 758 z: 126 Obstruction: active: true moving: false control group: 3440 control group 2: 0 tag: 4108 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 z: 126 last x: 758 last z: 126 territory: 4 rot x: 0 rot y: 5.69962 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3440 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3441 Footprint: Minimap: active: true x: 762 z: 126 Obstruction: active: true moving: false control group: 3441 control group 2: 0 tag: 4152 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 z: 126 last x: 762 last z: 126 territory: 4 rot x: 0 rot y: 6.16245 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3441 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3442 Footprint: Minimap: active: true x: 730 z: 86 Obstruction: active: true moving: false control group: 3442 control group 2: 0 tag: 3898 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 730 z: 86 last x: 730 last z: 86 territory: 4 rot x: 0 rot y: 5.7706 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3442 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3443 Footprint: Minimap: active: true x: 750 z: 82 Obstruction: active: true moving: false control group: 3443 control group 2: 0 tag: 4022 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 z: 82 last x: 750 last z: 82 territory: 4 rot x: 0 rot y: 2.35483 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3443 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3445 Footprint: Minimap: active: true x: 722 z: 82 Obstruction: active: true moving: false control group: 3445 control group 2: 0 tag: 3876 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 z: 82 last x: 722 last z: 82 territory: 4 rot x: 0 rot y: 5.38811 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3445 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3446 Footprint: Minimap: active: true x: 710 z: 150 Obstruction: active: true moving: false control group: 3446 control group 2: 0 tag: 3848 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710 z: 150 last x: 710 last z: 150 territory: 4 rot x: 0 rot y: 1.33745 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3446 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3447 Footprint: Minimap: active: true x: 706 z: 154 Obstruction: active: true moving: false control group: 3447 control group 2: 0 tag: 3834 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 z: 154 last x: 706 last z: 154 territory: 4 rot x: 0 rot y: 4.50861 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3447 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3448 Footprint: Minimap: active: true x: 710 z: 154 Obstruction: active: true moving: false control group: 3448 control group 2: 0 tag: 3850 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710 z: 154 last x: 710 last z: 154 territory: 4 rot x: 0 rot y: 4.3354 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3448 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3449 Footprint: Minimap: active: true x: 726 z: 150 Obstruction: active: true moving: false control group: 3449 control group 2: 0 tag: 3890 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726 z: 150 last x: 726 last z: 150 territory: 4 rot x: 0 rot y: 5.55851 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3449 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3450 Footprint: Minimap: active: true x: 730 z: 146 Obstruction: active: true moving: false control group: 3450 control group 2: 0 tag: 3906 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 730 z: 146 last x: 730 last z: 146 territory: 4 rot x: 0 rot y: 4.93592 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3450 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3451 Footprint: Minimap: active: true x: 734 z: 146 Obstruction: active: true moving: false control group: 3451 control group 2: 0 tag: 3918 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 z: 146 last x: 734 last z: 146 territory: 4 rot x: 0 rot y: 6.10613 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3451 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3452 Footprint: Minimap: active: true x: 702 z: 162 Obstruction: active: true moving: false control group: 3452 control group 2: 0 tag: 3828 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702 z: 162 last x: 702 last z: 162 territory: 4 rot x: 0 rot y: 0.30768 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3452 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3453 Footprint: Minimap: active: true x: 722 z: 110 Obstruction: active: true moving: false control group: 3453 control group 2: 0 tag: 3878 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 z: 110 last x: 722 last z: 110 territory: 4 rot x: 0 rot y: 1.27202 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3453 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3454 Footprint: Minimap: active: true x: 742 z: 138 Obstruction: active: true moving: false control group: 3454 control group 2: 0 tag: 3964 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 z: 138 last x: 742 last z: 138 territory: 4 rot x: 0 rot y: 6.23223 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3454 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3455 Footprint: Minimap: active: true x: 742 z: 134 Obstruction: active: true moving: false control group: 3455 control group 2: 0 tag: 3962 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 z: 134 last x: 742 last z: 134 territory: 4 rot x: 0 rot y: 1.8067 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3455 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3456 Footprint: Minimap: active: true x: 746 z: 134 Obstruction: active: true moving: false control group: 3456 control group 2: 0 tag: 3984 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 z: 134 last x: 746 last z: 134 territory: 4 rot x: 0 rot y: 0.33178 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3456 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3457 Footprint: Minimap: active: true x: 750 z: 130 Obstruction: active: true moving: false control group: 3457 control group 2: 0 tag: 4030 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 z: 130 last x: 750 last z: 130 territory: 4 rot x: 0 rot y: 1.46923 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3457 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3458 Footprint: Minimap: active: true x: 714 z: 162 Obstruction: active: true moving: false control group: 3458 control group 2: 0 tag: 3860 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714 z: 162 last x: 714 last z: 162 territory: 4 rot x: 0 rot y: 1.67188 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3458 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3459 Footprint: Minimap: active: true x: 734 z: 142 Obstruction: active: true moving: false control group: 3459 control group 2: 0 tag: 3916 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 z: 142 last x: 734 last z: 142 territory: 4 rot x: 0 rot y: 4.46882 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3459 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3460 Footprint: Minimap: active: true x: 750 z: 126 Obstruction: active: true moving: false control group: 3460 control group 2: 0 tag: 4028 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 z: 126 last x: 750 last z: 126 territory: 4 rot x: 0 rot y: 3.06469 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3460 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3461 Footprint: Minimap: active: true x: 758 z: 122 Obstruction: active: true moving: false control group: 3461 control group 2: 0 tag: 4106 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 z: 122 last x: 758 last z: 122 territory: 4 rot x: 0 rot y: 1.36374 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3461 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3462 Footprint: Minimap: active: true x: 742 z: 98 Obstruction: active: true moving: false control group: 3462 control group 2: 0 tag: 3956 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 z: 98 last x: 742 last z: 98 territory: 4 rot x: 0 rot y: 5.60148 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3462 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3463 Footprint: Minimap: active: true x: 746 z: 94 Obstruction: active: true moving: false control group: 3463 control group 2: 0 tag: 3978 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 z: 94 last x: 746 last z: 94 territory: 4 rot x: 0 rot y: 2.8441 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3463 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3464 Footprint: Minimap: active: true x: 762 z: 110 Obstruction: active: true moving: false control group: 3464 control group 2: 0 tag: 4148 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 z: 110 last x: 762 last z: 110 territory: 4 rot x: 0 rot y: 2.55781 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3464 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3465 Footprint: Minimap: active: true x: 762 z: 114 Obstruction: active: true moving: false control group: 3465 control group 2: 0 tag: 4150 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 z: 114 last x: 762 last z: 114 territory: 4 rot x: 0 rot y: 4.89184 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3465 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3466 Footprint: Minimap: active: true x: 766 z: 110 Obstruction: active: true moving: false control group: 3466 control group 2: 0 tag: 4194 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 z: 110 last x: 766 last z: 110 territory: 4 rot x: 0 rot y: 4.72941 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3466 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3467 Footprint: Minimap: active: true x: 766 z: 106 Obstruction: active: true moving: false control group: 3467 control group 2: 0 tag: 4192 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 z: 106 last x: 766 last z: 106 territory: 4 rot x: 0 rot y: 1.74546 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3467 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3468 Footprint: Minimap: active: true x: 750 z: 90 Obstruction: active: true moving: false control group: 3468 control group 2: 0 tag: 4024 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 z: 90 last x: 750 last z: 90 territory: 4 rot x: 0 rot y: 5.34504 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3468 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3469 Footprint: Minimap: active: true x: 754 z: 86 Obstruction: active: true moving: false control group: 3469 control group 2: 0 tag: 4056 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 z: 86 last x: 754 last z: 86 territory: 4 rot x: 0 rot y: 3.1271 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3469 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3470 Footprint: Minimap: active: true x: 758 z: 86 Obstruction: active: true moving: false control group: 3470 control group 2: 0 tag: 4104 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 z: 86 last x: 758 last z: 86 territory: 4 rot x: 0 rot y: 2.89147 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3470 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 111, "gatherers": [ [], [], [], [], [ 6350 ], [] ], "infinite": false } Sound: StatusBars: - id: 3471 Footprint: Minimap: active: true x: 714 z: 154 Obstruction: active: true moving: false control group: 3471 control group 2: 0 tag: 3858 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714 z: 154 last x: 714 last z: 154 territory: 4 rot x: 0 rot y: 1.61738 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3471 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3472 Footprint: Minimap: active: true x: 718 z: 138 Obstruction: active: true moving: false control group: 3472 control group 2: 0 tag: 3868 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718 z: 138 last x: 718 last z: 138 territory: 4 rot x: 0 rot y: 3.09054 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3472 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3473 Footprint: Minimap: active: true x: 718 z: 146 Obstruction: active: true moving: false control group: 3473 control group 2: 0 tag: 3870 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718 z: 146 last x: 718 last z: 146 territory: 4 rot x: 0 rot y: 5.57589 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3473 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3474 Footprint: Minimap: active: true x: 730 z: 142 Obstruction: active: true moving: false control group: 3474 control group 2: 0 tag: 3904 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 730 z: 142 last x: 730 last z: 142 territory: 4 rot x: 0 rot y: 3.51943 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3474 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3475 Footprint: Minimap: active: true x: 726 z: 114 Obstruction: active: true moving: false control group: 3475 control group 2: 0 tag: 3884 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726 z: 114 last x: 726 last z: 114 territory: 4 rot x: 0 rot y: 1.68984 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3475 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3476 Footprint: Minimap: active: true x: 726 z: 118 Obstruction: active: true moving: false control group: 3476 control group 2: 0 tag: 3886 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726 z: 118 last x: 726 last z: 118 territory: 4 rot x: 0 rot y: 3.08188 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3476 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3477 Footprint: Minimap: active: true x: 754 z: 118 Obstruction: active: true moving: false control group: 3477 control group 2: 0 tag: 4060 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 z: 118 last x: 754 last z: 118 territory: 4 rot x: 0 rot y: 0.83538 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3477 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3478 Footprint: Minimap: active: true x: 746 z: 102 Obstruction: active: true moving: false control group: 3478 control group 2: 0 tag: 3980 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 z: 102 last x: 746 last z: 102 territory: 4 rot x: 0 rot y: 2.81502 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3478 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3479 Footprint: Minimap: active: true x: 762 z: 106 Obstruction: active: true moving: false control group: 3479 control group 2: 0 tag: 4146 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 z: 106 last x: 762 last z: 106 territory: 4 rot x: 0 rot y: 1.75403 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3479 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3480 Footprint: Minimap: active: true x: 762 z: 102 Obstruction: active: true moving: false control group: 3480 control group 2: 0 tag: 4144 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 z: 102 last x: 762 last z: 102 territory: 4 rot x: 0 rot y: 2.27941 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3480 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3481 Footprint: Minimap: active: true x: 726 z: 134 Obstruction: active: true moving: false control group: 3481 control group 2: 0 tag: 3888 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726 z: 134 last x: 726 last z: 134 territory: 4 rot x: 0 rot y: 3.70487 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3481 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3482 Footprint: Minimap: active: true x: 730 z: 106 Obstruction: active: true moving: false control group: 3482 control group 2: 0 tag: 3900 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 730 z: 106 last x: 730 last z: 106 territory: 4 rot x: 0 rot y: 3.03524 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3482 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3483 Footprint: Minimap: active: true x: 730 z: 118 Obstruction: active: true moving: false control group: 3483 control group 2: 0 tag: 3902 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 730 z: 118 last x: 730 last z: 118 territory: 4 rot x: 0 rot y: 4.44014 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3483 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3484 Footprint: Minimap: active: true x: 742 z: 118 Obstruction: active: true moving: false control group: 3484 control group 2: 0 tag: 3960 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 z: 118 last x: 742 last z: 118 territory: 4 rot x: 0 rot y: 2.25835 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3484 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3485 Footprint: Minimap: active: true x: 754 z: 110 Obstruction: active: true moving: false control group: 3485 control group 2: 0 tag: 4058 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 z: 110 last x: 754 last z: 110 territory: 4 rot x: 0 rot y: 4.81688 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3485 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3486 Footprint: Minimap: active: true x: 742 z: 106 Obstruction: active: true moving: false control group: 3486 control group 2: 0 tag: 3958 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 z: 106 last x: 742 last z: 106 territory: 4 rot x: 0 rot y: 6.14647 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3486 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3487 Footprint: Minimap: active: true x: 750 z: 106 Obstruction: active: true moving: false control group: 3487 control group 2: 0 tag: 4026 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 z: 106 last x: 750 last z: 106 territory: 4 rot x: 0 rot y: 0.54047 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3487 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3488 Footprint: Minimap: active: true x: 734 z: 110 Obstruction: active: true moving: false control group: 3488 control group 2: 0 tag: 3912 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 z: 110 last x: 734 last z: 110 territory: 4 rot x: 0 rot y: 2.52384 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3488 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3489 Footprint: Minimap: active: true x: 734 z: 118 Obstruction: active: true moving: false control group: 3489 control group 2: 0 tag: 3914 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 z: 118 last x: 734 last z: 118 territory: 4 rot x: 0 rot y: 6.27154 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3489 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3490 Footprint: Minimap: active: true x: 746 z: 110 Obstruction: active: true moving: false control group: 3490 control group 2: 0 tag: 3982 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 z: 110 last x: 746 last z: 110 territory: 4 rot x: 0 rot y: 4.51291 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3490 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3491 Footprint: Minimap: active: true x: 694 z: 774 Obstruction: active: true moving: false control group: 3491 control group 2: 0 tag: 3810 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 z: 774 last x: 694 last z: 774 territory: 0 rot x: 0 rot y: 4.07879 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3491 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3492 Footprint: Minimap: active: true x: 694 z: 778 Obstruction: active: true moving: false control group: 3492 control group 2: 0 tag: 3812 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 z: 778 last x: 694 last z: 778 territory: 0 rot x: 0 rot y: 3.6911 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3492 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3493 Footprint: Minimap: active: true x: 698 z: 766 Obstruction: active: true moving: false control group: 3493 control group 2: 0 tag: 3824 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 z: 766 last x: 698 last z: 766 territory: 0 rot x: 0 rot y: 1.85949 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3493 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3494 Footprint: Minimap: active: true x: 698 z: 790 Obstruction: active: true moving: false control group: 3494 control group 2: 0 tag: 3826 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 z: 790 last x: 698 last z: 790 territory: 0 rot x: 0 rot y: 1.5917 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3494 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3495 Footprint: Minimap: active: true x: 694 z: 802 Obstruction: active: true moving: false control group: 3495 control group 2: 0 tag: 3814 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 z: 802 last x: 694 last z: 802 territory: 0 rot x: 0 rot y: 2.01532 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3495 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3496 Footprint: Minimap: active: true x: 670 z: 766 Obstruction: active: true moving: false control group: 3496 control group 2: 0 tag: 3728 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 z: 766 last x: 670 last z: 766 territory: 0 rot x: 0 rot y: 2.31972 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3496 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3497 Footprint: Minimap: active: true x: 674 z: 762 Obstruction: active: true moving: false control group: 3497 control group 2: 0 tag: 3742 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 z: 762 last x: 674 last z: 762 territory: 0 rot x: 0 rot y: 1.15221 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3497 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3498 Footprint: Minimap: active: true x: 682 z: 750 Obstruction: active: true moving: false control group: 3498 control group 2: 0 tag: 3772 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 z: 750 last x: 682 last z: 750 territory: 0 rot x: 0 rot y: 1.14708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3498 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3499 Footprint: Minimap: active: true x: 702 z: 750 Obstruction: active: true moving: false control group: 3499 control group 2: 0 tag: 3832 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702 z: 750 last x: 702 last z: 750 territory: 0 rot x: 0 rot y: 2.96312 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3499 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3500 Footprint: Minimap: active: true x: 706 z: 746 Obstruction: active: true moving: false control group: 3500 control group 2: 0 tag: 3838 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 z: 746 last x: 706 last z: 746 territory: 0 rot x: 0 rot y: 4.97353 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3500 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3501 Footprint: Minimap: active: true x: 666 z: 770 Obstruction: active: true moving: false control group: 3501 control group 2: 0 tag: 3720 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 z: 770 last x: 666 last z: 770 territory: 0 rot x: 0 rot y: 4.07688 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3501 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3502 Footprint: Minimap: active: true x: 658 z: 770 Obstruction: active: true moving: false control group: 3502 control group 2: 0 tag: 3690 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 z: 770 last x: 658 last z: 770 territory: 0 rot x: 0 rot y: 3.4644 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3502 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3503 Footprint: Minimap: active: true x: 666 z: 802 Obstruction: active: true moving: false control group: 3503 control group 2: 0 tag: 3722 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 z: 802 last x: 666 last z: 802 territory: 0 rot x: 0 rot y: 3.00785 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3503 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3504 Footprint: Minimap: active: true x: 670 z: 806 Obstruction: active: true moving: false control group: 3504 control group 2: 0 tag: 3734 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 z: 806 last x: 670 last z: 806 territory: 0 rot x: 0 rot y: 3.69091 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3504 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3505 Footprint: Minimap: active: true x: 674 z: 810 Obstruction: active: true moving: false control group: 3505 control group 2: 0 tag: 3748 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 z: 810 last x: 674 last z: 810 territory: 0 rot x: 0 rot y: 4.67434 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3505 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3506 Footprint: Minimap: active: true x: 654 z: 774 Obstruction: active: true moving: false control group: 3506 control group 2: 0 tag: 3674 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 z: 774 last x: 654 last z: 774 territory: 0 rot x: 0 rot y: 3.18131 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3506 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3507 Footprint: Minimap: active: true x: 694 z: 822 Obstruction: active: true moving: false control group: 3507 control group 2: 0 tag: 3816 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 z: 822 last x: 694 last z: 822 territory: 0 rot x: 0 rot y: 5.8541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3507 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3508 Footprint: Minimap: active: true x: 634 z: 774 Obstruction: active: true moving: false control group: 3508 control group 2: 0 tag: 3552 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 z: 774 last x: 634 last z: 774 territory: 0 rot x: 0 rot y: 5.43348 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3508 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3509 Footprint: Minimap: active: true x: 702 z: 738 Obstruction: active: true moving: false control group: 3509 control group 2: 0 tag: 3830 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702 z: 738 last x: 702 last z: 738 territory: 0 rot x: 0 rot y: 5.82955 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3509 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3510 Footprint: Minimap: active: true x: 694 z: 754 Obstruction: active: true moving: false control group: 3510 control group 2: 0 tag: 3806 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 z: 754 last x: 694 last z: 754 territory: 0 rot x: 0 rot y: 3.07274 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3510 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3511 Footprint: Minimap: active: true x: 694 z: 762 Obstruction: active: true moving: false control group: 3511 control group 2: 0 tag: 3808 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 z: 762 last x: 694 last z: 762 territory: 0 rot x: 0 rot y: 5.43837 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3511 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3512 Footprint: Minimap: active: true x: 690 z: 798 Obstruction: active: true moving: false control group: 3512 control group 2: 0 tag: 3802 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 z: 798 last x: 690 last z: 798 territory: 0 rot x: 0 rot y: 4.07665 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3512 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3513 Footprint: Minimap: active: true x: 690 z: 806 Obstruction: active: true moving: false control group: 3513 control group 2: 0 tag: 3804 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 z: 806 last x: 690 last z: 806 territory: 0 rot x: 0 rot y: 2.14554 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3513 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3514 Footprint: Minimap: active: true x: 678 z: 766 Obstruction: active: true moving: false control group: 3514 control group 2: 0 tag: 3756 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 z: 766 last x: 678 last z: 766 territory: 0 rot x: 0 rot y: 0.59618 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3514 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3515 Footprint: Minimap: active: true x: 682 z: 762 Obstruction: active: true moving: false control group: 3515 control group 2: 0 tag: 3774 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 z: 762 last x: 682 last z: 762 territory: 0 rot x: 0 rot y: 2.71041 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3515 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3516 Footprint: Minimap: active: true x: 698 z: 750 Obstruction: active: true moving: false control group: 3516 control group 2: 0 tag: 3822 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 z: 750 last x: 698 last z: 750 territory: 0 rot x: 0 rot y: 0.56005 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3516 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3517 Footprint: Minimap: active: true x: 698 z: 742 Obstruction: active: true moving: false control group: 3517 control group 2: 0 tag: 3818 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 z: 742 last x: 698 last z: 742 territory: 0 rot x: 0 rot y: 5.80446 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3517 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3518 Footprint: Minimap: active: true x: 698 z: 746 Obstruction: active: true moving: false control group: 3518 control group 2: 0 tag: 3820 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 z: 746 last x: 698 last z: 746 territory: 0 rot x: 0 rot y: 0.8015 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3518 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3519 Footprint: Minimap: active: true x: 662 z: 774 Obstruction: active: true moving: false control group: 3519 control group 2: 0 tag: 3696 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 z: 774 last x: 662 last z: 774 territory: 0 rot x: 0 rot y: 5.83321 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3519 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3520 Footprint: Minimap: active: true x: 670 z: 798 Obstruction: active: true moving: false control group: 3520 control group 2: 0 tag: 3732 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 z: 798 last x: 670 last z: 798 territory: 0 rot x: 0 rot y: 0.84154 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3520 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3521 Footprint: Minimap: active: true x: 678 z: 810 Obstruction: active: true moving: false control group: 3521 control group 2: 0 tag: 3760 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 z: 810 last x: 678 last z: 810 territory: 0 rot x: 0 rot y: 2.92553 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3521 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3522 Footprint: Minimap: active: true x: 650 z: 778 Obstruction: active: true moving: false control group: 3522 control group 2: 0 tag: 3650 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 z: 778 last x: 650 last z: 778 territory: 0 rot x: 0 rot y: 2.60755 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3522 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3523 Footprint: Minimap: active: true x: 686 z: 814 Obstruction: active: true moving: false control group: 3523 control group 2: 0 tag: 3794 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 z: 814 last x: 686 last z: 814 territory: 0 rot x: 0 rot y: 2.33388 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3523 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3524 Footprint: Minimap: active: true x: 686 z: 770 Obstruction: active: true moving: false control group: 3524 control group 2: 0 tag: 3786 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 z: 770 last x: 686 last z: 770 territory: 0 rot x: 0 rot y: 5.59997 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3524 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3525 Footprint: Minimap: active: true x: 686 z: 786 Obstruction: active: true moving: false control group: 3525 control group 2: 0 tag: 3788 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 z: 786 last x: 686 last z: 786 territory: 0 rot x: 0 rot y: 3.40366 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3525 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3526 Footprint: Minimap: active: true x: 686 z: 790 Obstruction: active: true moving: false control group: 3526 control group 2: 0 tag: 3790 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 z: 790 last x: 686 last z: 790 territory: 0 rot x: 0 rot y: 1.41294 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3526 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3527 Footprint: Minimap: active: true x: 690 z: 758 Obstruction: active: true moving: false control group: 3527 control group 2: 0 tag: 3798 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 z: 758 last x: 690 last z: 758 territory: 0 rot x: 0 rot y: 5.43906 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3527 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3528 Footprint: Minimap: active: true x: 690 z: 762 Obstruction: active: true moving: false control group: 3528 control group 2: 0 tag: 3800 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 z: 762 last x: 690 last z: 762 territory: 0 rot x: 0 rot y: 4.78028 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3528 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3529 Footprint: Minimap: active: true x: 686 z: 810 Obstruction: active: true moving: false control group: 3529 control group 2: 0 tag: 3792 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 z: 810 last x: 686 last z: 810 territory: 0 rot x: 0 rot y: 0.29688 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3529 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3530 Footprint: Minimap: active: true x: 690 z: 746 Obstruction: active: true moving: false control group: 3530 control group 2: 0 tag: 3796 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 z: 746 last x: 690 last z: 746 territory: 0 rot x: 0 rot y: 2.62993 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3530 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3531 Footprint: Minimap: active: true x: 662 z: 778 Obstruction: active: true moving: false control group: 3531 control group 2: 0 tag: 3698 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 z: 778 last x: 662 last z: 778 territory: 0 rot x: 0 rot y: 3.73942 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3531 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3532 Footprint: Minimap: active: true x: 670 z: 778 Obstruction: active: true moving: false control group: 3532 control group 2: 0 tag: 3730 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 z: 778 last x: 670 last z: 778 territory: 0 rot x: 0 rot y: 3.88234 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3532 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3533 Footprint: Minimap: active: true x: 674 z: 794 Obstruction: active: true moving: false control group: 3533 control group 2: 0 tag: 3746 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 z: 794 last x: 674 last z: 794 territory: 0 rot x: 0 rot y: 4.90374 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3533 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3534 Footprint: Minimap: active: true x: 682 z: 798 Obstruction: active: true moving: false control group: 3534 control group 2: 0 tag: 3780 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 z: 798 last x: 682 last z: 798 territory: 0 rot x: 0 rot y: 4.36432 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3534 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3535 Footprint: Minimap: active: true x: 682 z: 806 Obstruction: active: true moving: false control group: 3535 control group 2: 0 tag: 3782 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 z: 806 last x: 682 last z: 806 territory: 0 rot x: 0 rot y: 2.4151 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3535 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3536 Footprint: Minimap: active: true x: 682 z: 778 Obstruction: active: true moving: false control group: 3536 control group 2: 0 tag: 3776 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 z: 778 last x: 682 last z: 778 territory: 0 rot x: 0 rot y: 5.26691 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3536 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3537 Footprint: Minimap: active: true x: 682 z: 786 Obstruction: active: true moving: false control group: 3537 control group 2: 0 tag: 3778 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 z: 786 last x: 682 last z: 786 territory: 0 rot x: 0 rot y: 1.14191 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3537 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3538 Footprint: Minimap: active: true x: 678 z: 782 Obstruction: active: true moving: false control group: 3538 control group 2: 0 tag: 3758 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 z: 782 last x: 678 last z: 782 territory: 0 rot x: 0 rot y: 0.38701 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3538 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3539 Footprint: Minimap: active: true x: 674 z: 786 Obstruction: active: true moving: false control group: 3539 control group 2: 0 tag: 3744 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 z: 786 last x: 674 last z: 786 territory: 0 rot x: 0 rot y: 0.77274 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3539 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3540 Footprint: Minimap: active: true x: 874 z: 1206 Obstruction: active: true moving: false control group: 3540 control group 2: 0 tag: 4990 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 z: 1206 last x: 874 last z: 1206 territory: 0 rot x: 0 rot y: 2.78162 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3540 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3541 Footprint: Minimap: active: true x: 874 z: 1214 Obstruction: active: true moving: false control group: 3541 control group 2: 0 tag: 4992 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 z: 1214 last x: 874 last z: 1214 territory: 0 rot x: 0 rot y: 0.81131 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3541 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3542 Footprint: Minimap: active: true x: 882 z: 1206 Obstruction: active: true moving: false control group: 3542 control group 2: 0 tag: 5058 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 z: 1206 last x: 882 last z: 1206 territory: 0 rot x: 0 rot y: 5.72027 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3542 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3543 Footprint: Minimap: active: true x: 882 z: 1210 Obstruction: active: true moving: false control group: 3543 control group 2: 0 tag: 5060 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 z: 1210 last x: 882 last z: 1210 territory: 0 rot x: 0 rot y: 5.24695 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3543 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3544 Footprint: Minimap: active: true x: 294 z: 370 Obstruction: active: true moving: false control group: 3544 control group 2: 0 tag: 876 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 z: 370 last x: 294 last z: 370 territory: 3 rot x: 0 rot y: 4.14002 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3544 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3545 Footprint: Minimap: active: true x: 306 z: 346 Obstruction: active: true moving: false control group: 3545 control group 2: 0 tag: 988 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 z: 346 last x: 306 last z: 346 territory: 3 rot x: 0 rot y: 2.00705 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3545 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3546 Footprint: Minimap: active: true x: 318 z: 350 Obstruction: active: true moving: false control group: 3546 control group 2: 0 tag: 1100 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 z: 350 last x: 318 last z: 350 territory: 3 rot x: 0 rot y: 2.55965 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3546 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3547 Footprint: Minimap: active: true x: 278 z: 350 Obstruction: active: true moving: false control group: 3547 control group 2: 0 tag: 788 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 z: 350 last x: 278 last z: 350 territory: 3 rot x: 0 rot y: 0.68296 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3547 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3548 Footprint: Minimap: active: true x: 278 z: 362 Obstruction: active: true moving: false control group: 3548 control group 2: 0 tag: 790 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 z: 362 last x: 278 last z: 362 territory: 3 rot x: 0 rot y: 0.17615 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3548 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3549 Footprint: Minimap: active: true x: 338 z: 350 Obstruction: active: true moving: false control group: 3549 control group 2: 0 tag: 1334 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 z: 350 last x: 338 last z: 350 territory: 3 rot x: 0 rot y: 5.84057 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3549 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3550 Footprint: Minimap: active: true x: 342 z: 402 Obstruction: active: true moving: false control group: 3550 control group 2: 0 tag: 1392 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 z: 402 last x: 342 last z: 402 territory: 3 rot x: 0 rot y: 5.2627 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3550 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3551 Footprint: Minimap: active: true x: 330 z: 406 Obstruction: active: true moving: false control group: 3551 control group 2: 0 tag: 1234 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 406 last x: 330 last z: 406 territory: 3 rot x: 0 rot y: 1.72962 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3551 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3552 Footprint: Minimap: active: true x: 338 z: 406 Obstruction: active: true moving: false control group: 3552 control group 2: 0 tag: 1342 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 z: 406 last x: 338 last z: 406 territory: 3 rot x: 0 rot y: 0.89887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3552 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3553 Footprint: Minimap: active: true x: 370 z: 386 Obstruction: active: true moving: false control group: 3553 control group 2: 0 tag: 1642 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 z: 386 last x: 370 last z: 386 territory: 3 rot x: 0 rot y: 2.0476 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3553 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3554 Footprint: Minimap: active: true x: 370 z: 394 Obstruction: active: true moving: false control group: 3554 control group 2: 0 tag: 1644 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 z: 394 last x: 370 last z: 394 territory: 3 rot x: 0 rot y: 6.2506 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3554 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3555 Footprint: Minimap: active: true x: 366 z: 374 Obstruction: active: true moving: false control group: 3555 control group 2: 0 tag: 1618 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 z: 374 last x: 366 last z: 374 territory: 3 rot x: 0 rot y: 0.64081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3555 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3556 Footprint: Minimap: active: true x: 370 z: 378 Obstruction: active: true moving: false control group: 3556 control group 2: 0 tag: 1640 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 z: 378 last x: 370 last z: 378 territory: 3 rot x: 0 rot y: 5.05196 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3556 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3557 Footprint: Minimap: active: true x: 282 z: 362 Obstruction: active: true moving: false control group: 3557 control group 2: 0 tag: 808 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 z: 362 last x: 282 last z: 362 territory: 3 rot x: 0 rot y: 5.34972 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3557 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3558 Footprint: Minimap: active: true x: 302 z: 370 Obstruction: active: true moving: false control group: 3558 control group 2: 0 tag: 946 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 z: 370 last x: 302 last z: 370 territory: 3 rot x: 0 rot y: 3.69442 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3558 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3559 Footprint: Minimap: active: true x: 314 z: 354 Obstruction: active: true moving: false control group: 3559 control group 2: 0 tag: 1062 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 z: 354 last x: 314 last z: 354 territory: 3 rot x: 0 rot y: 5.74926 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3559 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3560 Footprint: Minimap: active: true x: 298 z: 350 Obstruction: active: true moving: false control group: 3560 control group 2: 0 tag: 902 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 z: 350 last x: 298 last z: 350 territory: 3 rot x: 0 rot y: 2.41138 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3560 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3561 Footprint: Minimap: active: true x: 306 z: 386 Obstruction: active: true moving: false control group: 3561 control group 2: 0 tag: 992 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 z: 386 last x: 306 last z: 386 territory: 3 rot x: 0 rot y: 1.83262 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3561 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3562 Footprint: Minimap: active: true x: 306 z: 394 Obstruction: active: true moving: false control group: 3562 control group 2: 0 tag: 994 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 z: 394 last x: 306 last z: 394 territory: 3 rot x: 0 rot y: 4.97747 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3562 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3563 Footprint: Minimap: active: true x: 298 z: 354 Obstruction: active: true moving: false control group: 3563 control group 2: 0 tag: 904 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 z: 354 last x: 298 last z: 354 territory: 3 rot x: 0 rot y: 3.72803 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3563 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3564 Footprint: Minimap: active: true x: 302 z: 398 Obstruction: active: true moving: false control group: 3564 control group 2: 0 tag: 948 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 z: 398 last x: 302 last z: 398 territory: 3 rot x: 0 rot y: 6.13808 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3564 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3565 Footprint: Minimap: active: true x: 342 z: 354 Obstruction: active: true moving: false control group: 3565 control group 2: 0 tag: 1380 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 z: 354 last x: 342 last z: 354 territory: 3 rot x: 0 rot y: 1.98925 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3565 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3566 Footprint: Minimap: active: true x: 330 z: 358 Obstruction: active: true moving: false control group: 3566 control group 2: 0 tag: 1226 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 358 last x: 330 last z: 358 territory: 3 rot x: 0 rot y: 5.76552 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3566 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3567 Footprint: Minimap: active: true x: 342 z: 358 Obstruction: active: true moving: false control group: 3567 control group 2: 0 tag: 1382 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 z: 358 last x: 342 last z: 358 territory: 3 rot x: 0 rot y: 1.34429 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3567 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3568 Footprint: Minimap: active: true x: 358 z: 394 Obstruction: active: true moving: false control group: 3568 control group 2: 0 tag: 1564 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 z: 394 last x: 358 last z: 394 territory: 3 rot x: 0 rot y: 5.76122 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3568 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3569 Footprint: Minimap: active: true x: 362 z: 394 Obstruction: active: true moving: false control group: 3569 control group 2: 0 tag: 1596 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 z: 394 last x: 362 last z: 394 territory: 3 rot x: 0 rot y: 5.09694 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3569 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3570 Footprint: Minimap: active: true x: 338 z: 398 Obstruction: active: true moving: false control group: 3570 control group 2: 0 tag: 1340 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 z: 398 last x: 338 last z: 398 territory: 3 rot x: 0 rot y: 6.2335 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3570 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3571 Footprint: Minimap: active: true x: 346 z: 358 Obstruction: active: true moving: false control group: 3571 control group 2: 0 tag: 1424 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 z: 358 last x: 346 last z: 358 territory: 3 rot x: 0 rot y: 2.40751 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3571 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3572 Footprint: Minimap: active: true x: 354 z: 370 Obstruction: active: true moving: false control group: 3572 control group 2: 0 tag: 1516 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 z: 370 last x: 354 last z: 370 territory: 3 rot x: 0 rot y: 4.36951 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3572 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3573 Footprint: Minimap: active: true x: 358 z: 370 Obstruction: active: true moving: false control group: 3573 control group 2: 0 tag: 1560 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 z: 370 last x: 358 last z: 370 territory: 3 rot x: 0 rot y: 4.16778 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3573 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3574 Footprint: Minimap: active: true x: 362 z: 374 Obstruction: active: true moving: false control group: 3574 control group 2: 0 tag: 1592 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 z: 374 last x: 362 last z: 374 territory: 3 rot x: 0 rot y: 2.16022 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3574 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3575 Footprint: Minimap: active: true x: 362 z: 378 Obstruction: active: true moving: false control group: 3575 control group 2: 0 tag: 1594 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 z: 378 last x: 362 last z: 378 territory: 3 rot x: 0 rot y: 0.63839 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3575 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3576 Footprint: Minimap: active: true x: 298 z: 362 Obstruction: active: true moving: false control group: 3576 control group 2: 0 tag: 906 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 z: 362 last x: 298 last z: 362 territory: 3 rot x: 0 rot y: 2.34488 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3576 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3577 Footprint: Minimap: active: true x: 306 z: 358 Obstruction: active: true moving: false control group: 3577 control group 2: 0 tag: 990 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 z: 358 last x: 306 last z: 358 territory: 3 rot x: 0 rot y: 3.86246 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3577 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3578 Footprint: Minimap: active: true x: 310 z: 374 Obstruction: active: true moving: false control group: 3578 control group 2: 0 tag: 1020 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 z: 374 last x: 310 last z: 374 territory: 3 rot x: 0 rot y: 1.50412 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3578 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3579 Footprint: Minimap: active: true x: 310 z: 390 Obstruction: active: true moving: false control group: 3579 control group 2: 0 tag: 1022 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 z: 390 last x: 310 last z: 390 territory: 3 rot x: 0 rot y: 5.81241 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3579 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3580 Footprint: Minimap: active: true x: 314 z: 394 Obstruction: active: true moving: false control group: 3580 control group 2: 0 tag: 1066 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 z: 394 last x: 314 last z: 394 territory: 3 rot x: 0 rot y: 4.16788 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3580 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3581 Footprint: Minimap: active: true x: 318 z: 394 Obstruction: active: true moving: false control group: 3581 control group 2: 0 tag: 1104 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 z: 394 last x: 318 last z: 394 territory: 3 rot x: 0 rot y: 5.13093 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3581 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3582 Footprint: Minimap: active: true x: 342 z: 362 Obstruction: active: true moving: false control group: 3582 control group 2: 0 tag: 1384 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 z: 362 last x: 342 last z: 362 territory: 3 rot x: 0 rot y: 4.54358 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3582 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3583 Footprint: Minimap: active: true x: 342 z: 390 Obstruction: active: true moving: false control group: 3583 control group 2: 0 tag: 1388 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 z: 390 last x: 342 last z: 390 territory: 3 rot x: 0 rot y: 5.33698 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3583 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3584 Footprint: Minimap: active: true x: 342 z: 394 Obstruction: active: true moving: false control group: 3584 control group 2: 0 tag: 1390 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 z: 394 last x: 342 last z: 394 territory: 3 rot x: 0 rot y: 0.13393 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3584 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3585 Footprint: Minimap: active: true x: 326 z: 398 Obstruction: active: true moving: false control group: 3585 control group 2: 0 tag: 1188 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 z: 398 last x: 326 last z: 398 territory: 3 rot x: 0 rot y: 4.73951 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3585 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3586 Footprint: Minimap: active: true x: 354 z: 374 Obstruction: active: true moving: false control group: 3586 control group 2: 0 tag: 1518 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 z: 374 last x: 354 last z: 374 territory: 3 rot x: 0 rot y: 1.67363 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3586 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3587 Footprint: Minimap: active: true x: 358 z: 382 Obstruction: active: true moving: false control group: 3587 control group 2: 0 tag: 1562 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 z: 382 last x: 358 last z: 382 territory: 3 rot x: 0 rot y: 5.3323 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3587 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3588 Footprint: Minimap: active: true x: 354 z: 378 Obstruction: active: true moving: false control group: 3588 control group 2: 0 tag: 1520 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 z: 378 last x: 354 last z: 378 territory: 3 rot x: 0 rot y: 4.11632 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3588 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3589 Footprint: Minimap: active: true x: 310 z: 366 Obstruction: active: true moving: false control group: 3589 control group 2: 0 tag: 1018 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 z: 366 last x: 310 last z: 366 territory: 3 rot x: 0 rot y: 4.46488 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3589 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3590 Footprint: Minimap: active: true x: 314 z: 370 Obstruction: active: true moving: false control group: 3590 control group 2: 0 tag: 1064 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 z: 370 last x: 314 last z: 370 territory: 3 rot x: 0 rot y: 1.0453 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3590 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3591 Footprint: Minimap: active: true x: 318 z: 390 Obstruction: active: true moving: false control group: 3591 control group 2: 0 tag: 1102 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 z: 390 last x: 318 last z: 390 territory: 3 rot x: 0 rot y: 0.44372 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3591 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3592 Footprint: Minimap: active: true x: 322 z: 390 Obstruction: active: true moving: false control group: 3592 control group 2: 0 tag: 1136 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 z: 390 last x: 322 last z: 390 territory: 3 rot x: 0 rot y: 4.00533 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3592 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3593 Footprint: Minimap: active: true x: 330 z: 366 Obstruction: active: true moving: false control group: 3593 control group 2: 0 tag: 1228 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 366 last x: 330 last z: 366 territory: 3 rot x: 0 rot y: 1.60421 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3593 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3594 Footprint: Minimap: active: true x: 338 z: 390 Obstruction: active: true moving: false control group: 3594 control group 2: 0 tag: 1338 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 z: 390 last x: 338 last z: 390 territory: 3 rot x: 0 rot y: 2.22562 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3594 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3595 Footprint: Minimap: active: true x: 350 z: 386 Obstruction: active: true moving: false control group: 3595 control group 2: 0 tag: 1466 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 z: 386 last x: 350 last z: 386 territory: 3 rot x: 0 rot y: 0.10076 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3595 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3596 Footprint: Minimap: active: true x: 326 z: 394 Obstruction: active: true moving: false control group: 3596 control group 2: 0 tag: 1186 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 z: 394 last x: 326 last z: 394 territory: 3 rot x: 0 rot y: 4.42354 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3596 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3597 Footprint: Minimap: active: true x: 342 z: 374 Obstruction: active: true moving: false control group: 3597 control group 2: 0 tag: 1386 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 z: 374 last x: 342 last z: 374 territory: 3 rot x: 0 rot y: 0.9997 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3597 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3598 Footprint: Minimap: active: true x: 334 z: 374 Obstruction: active: true moving: false control group: 3598 control group 2: 0 tag: 1290 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 374 last x: 334 last z: 374 territory: 3 rot x: 0 rot y: 0.82995 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3598 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3599 Footprint: Minimap: active: true x: 334 z: 378 Obstruction: active: true moving: false control group: 3599 control group 2: 0 tag: 1292 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 z: 378 last x: 334 last z: 378 territory: 3 rot x: 0 rot y: 2.14196 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3599 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3600 Footprint: Minimap: active: true x: 338 z: 378 Obstruction: active: true moving: false control group: 3600 control group 2: 0 tag: 1336 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 z: 378 last x: 338 last z: 378 territory: 3 rot x: 0 rot y: 4.40748 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3600 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3601 Footprint: Minimap: active: true x: 330 z: 374 Obstruction: active: true moving: false control group: 3601 control group 2: 0 tag: 1230 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 374 last x: 330 last z: 374 territory: 3 rot x: 0 rot y: 3.65453 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3601 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3602 Footprint: Minimap: active: true x: 330 z: 378 Obstruction: active: true moving: false control group: 3602 control group 2: 0 tag: 1232 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 z: 378 last x: 330 last z: 378 territory: 3 rot x: 0 rot y: 3.32218 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3602 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3603 Footprint: Minimap: active: true x: 566 z: 410 Obstruction: active: true moving: false control group: 3603 control group 2: 0 tag: 2766 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 z: 410 last x: 566 last z: 410 territory: 4 rot x: 0 rot y: 3.0784 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3603 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3604 Footprint: Minimap: active: true x: 570 z: 410 Obstruction: active: true moving: false control group: 3604 control group 2: 0 tag: 2792 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 z: 410 last x: 570 last z: 410 territory: 4 rot x: 0 rot y: 3.72214 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3604 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3605 Footprint: Minimap: active: true x: 570 z: 414 Obstruction: active: true moving: false control group: 3605 control group 2: 0 tag: 2794 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 z: 414 last x: 570 last z: 414 territory: 4 rot x: 0 rot y: 5.53624 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3605 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3606 Footprint: Minimap: active: true x: 578 z: 414 Obstruction: active: true moving: false control group: 3606 control group 2: 0 tag: 2850 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 z: 414 last x: 578 last z: 414 territory: 4 rot x: 0 rot y: 1.0901 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3606 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3607 Footprint: Minimap: active: true x: 550 z: 426 Obstruction: active: true moving: false control group: 3607 control group 2: 0 tag: 2678 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 z: 426 last x: 550 last z: 426 territory: 0 rot x: 0 rot y: 3.48606 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3607 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3608 Footprint: Minimap: active: true x: 554 z: 426 Obstruction: active: true moving: false control group: 3608 control group 2: 0 tag: 2698 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 z: 426 last x: 554 last z: 426 territory: 0 rot x: 0 rot y: 5.2672 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3608 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3609 Footprint: Minimap: active: true x: 562 z: 434 Obstruction: active: true moving: false control group: 3609 control group 2: 0 tag: 2740 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 z: 434 last x: 562 last z: 434 territory: 4 rot x: 0 rot y: 2.0887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3609 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3610 Footprint: Minimap: active: true x: 578 z: 418 Obstruction: active: true moving: false control group: 3610 control group 2: 0 tag: 2852 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 z: 418 last x: 578 last z: 418 territory: 4 rot x: 0 rot y: 0.46395 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3610 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3611 Footprint: Minimap: active: true x: 574 z: 438 Obstruction: active: true moving: false control group: 3611 control group 2: 0 tag: 2828 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 z: 438 last x: 574 last z: 438 territory: 4 rot x: 0 rot y: 1.61213 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3611 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3612 Footprint: Minimap: active: true x: 590 z: 450 Obstruction: active: true moving: false control group: 3612 control group 2: 0 tag: 2978 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 z: 450 last x: 590 last z: 450 territory: 4 rot x: 0 rot y: 3.38222 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3612 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3613 Footprint: Minimap: active: true x: 594 z: 458 Obstruction: active: true moving: false control group: 3613 control group 2: 0 tag: 3030 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 458 last x: 594 last z: 458 territory: 4 rot x: 0 rot y: 2.7744 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3613 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3614 Footprint: Minimap: active: true x: 598 z: 458 Obstruction: active: true moving: false control group: 3614 control group 2: 0 tag: 3118 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 458 last x: 598 last z: 458 territory: 4 rot x: 0 rot y: 4.66878 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3614 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3615 Footprint: Minimap: active: true x: 598 z: 430 Obstruction: active: true moving: false control group: 3615 control group 2: 0 tag: 3114 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 430 last x: 598 last z: 430 territory: 4 rot x: 0 rot y: 1.73848 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3615 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3616 Footprint: Minimap: active: true x: 606 z: 450 Obstruction: active: true moving: false control group: 3616 control group 2: 0 tag: 3226 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 450 last x: 606 last z: 450 territory: 4 rot x: 0 rot y: 5.1346 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3616 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3617 Footprint: Minimap: active: true x: 602 z: 462 Obstruction: active: true moving: false control group: 3617 control group 2: 0 tag: 3176 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 z: 462 last x: 602 last z: 462 territory: 4 rot x: 0 rot y: 6.21058 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3617 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3618 Footprint: Minimap: active: true x: 614 z: 462 Obstruction: active: true moving: false control group: 3618 control group 2: 0 tag: 3328 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 z: 462 last x: 614 last z: 462 territory: 4 rot x: 0 rot y: 2.9018 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3618 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3619 Footprint: Minimap: active: true x: 606 z: 474 Obstruction: active: true moving: false control group: 3619 control group 2: 0 tag: 3230 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 474 last x: 606 last z: 474 territory: 4 rot x: 0 rot y: 5.1686 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3619 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3620 Footprint: Minimap: active: true x: 558 z: 422 Obstruction: active: true moving: false control group: 3620 control group 2: 0 tag: 2722 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 z: 422 last x: 558 last z: 422 territory: 4 rot x: 0 rot y: 5.72579 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3620 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3621 Footprint: Minimap: active: true x: 566 z: 414 Obstruction: active: true moving: false control group: 3621 control group 2: 0 tag: 2768 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 z: 414 last x: 566 last z: 414 territory: 4 rot x: 0 rot y: 3.57723 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3621 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3622 Footprint: Minimap: active: true x: 562 z: 426 Obstruction: active: true moving: false control group: 3622 control group 2: 0 tag: 2738 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 z: 426 last x: 562 last z: 426 territory: 4 rot x: 0 rot y: 4.04627 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3622 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3623 Footprint: Minimap: active: true x: 574 z: 430 Obstruction: active: true moving: false control group: 3623 control group 2: 0 tag: 2826 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 z: 430 last x: 574 last z: 430 territory: 4 rot x: 0 rot y: 4.5281 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3623 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3624 Footprint: Minimap: active: true x: 578 z: 434 Obstruction: active: true moving: false control group: 3624 control group 2: 0 tag: 2856 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 z: 434 last x: 578 last z: 434 territory: 4 rot x: 0 rot y: 3.6034 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3624 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3625 Footprint: Minimap: active: true x: 586 z: 430 Obstruction: active: true moving: false control group: 3625 control group 2: 0 tag: 2940 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 z: 430 last x: 586 last z: 430 territory: 4 rot x: 0 rot y: 2.3946 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3625 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3626 Footprint: Minimap: active: true x: 590 z: 430 Obstruction: active: true moving: false control group: 3626 control group 2: 0 tag: 2974 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 z: 430 last x: 590 last z: 430 territory: 4 rot x: 0 rot y: 4.27573 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3626 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3627 Footprint: Minimap: active: true x: 590 z: 446 Obstruction: active: true moving: false control group: 3627 control group 2: 0 tag: 2976 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 z: 446 last x: 590 last z: 446 territory: 4 rot x: 0 rot y: 2.65165 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3627 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3628 Footprint: Minimap: active: true x: 594 z: 446 Obstruction: active: true moving: false control group: 3628 control group 2: 0 tag: 3028 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 446 last x: 594 last z: 446 territory: 4 rot x: 0 rot y: 5.08909 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3628 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3629 Footprint: Minimap: active: true x: 594 z: 438 Obstruction: active: true moving: false control group: 3629 control group 2: 0 tag: 3026 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 z: 438 last x: 594 last z: 438 territory: 4 rot x: 0 rot y: 4.72843 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3629 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3630 Footprint: Minimap: active: true x: 598 z: 438 Obstruction: active: true moving: false control group: 3630 control group 2: 0 tag: 3116 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 z: 438 last x: 598 last z: 438 territory: 4 rot x: 0 rot y: 2.0769 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3630 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3631 Footprint: Minimap: active: true x: 606 z: 458 Obstruction: active: true moving: false control group: 3631 control group 2: 0 tag: 3228 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 z: 458 last x: 606 last z: 458 territory: 4 rot x: 0 rot y: 0.22667 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3631 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3632 Footprint: Minimap: active: true x: 570 z: 426 Obstruction: active: true moving: false control group: 3632 control group 2: 0 tag: 2796 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 z: 426 last x: 570 last z: 426 territory: 4 rot x: 0 rot y: 5.15423 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3632 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3633 Footprint: Minimap: active: true x: 578 z: 430 Obstruction: active: true moving: false control group: 3633 control group 2: 0 tag: 2854 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578 z: 430 last x: 578 last z: 430 territory: 4 rot x: 0 rot y: 6.27723 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3633 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3634 Footprint: Minimap: active: true x: 582 z: 434 Obstruction: active: true moving: false control group: 3634 control group 2: 0 tag: 2902 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 z: 434 last x: 582 last z: 434 territory: 4 rot x: 0 rot y: 2.47733 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3634 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3635 Footprint: Minimap: active: true x: 1022 z: 866 Obstruction: active: true moving: false control group: 3635 control group 2: 0 tag: 6146 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022 z: 866 last x: 1022 last z: 866 territory: 1 rot x: 0 rot y: 4.70632 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3635 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3636 Footprint: Minimap: active: true x: 1030 z: 878 Obstruction: active: true moving: false control group: 3636 control group 2: 0 tag: 6190 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1030 z: 878 last x: 1030 last z: 878 territory: 1 rot x: 0 rot y: 5.03344 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3636 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3637 Footprint: Minimap: active: true x: 1038 z: 882 Obstruction: active: true moving: false control group: 3637 control group 2: 0 tag: 6226 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1038 z: 882 last x: 1038 last z: 882 territory: 1 rot x: 0 rot y: 6.27633 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3637 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3642 Footprint: Minimap: active: true x: 1006 z: 866 Obstruction: active: true moving: false control group: 3642 control group 2: 0 tag: 6092 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006 z: 866 last x: 1006 last z: 866 territory: 1 rot x: 0 rot y: 0.87453 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3642 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 189, "gatherers": [ [], [ 164 ], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3643 Footprint: Minimap: active: true x: 990 z: 918 Obstruction: active: true moving: false control group: 3643 control group 2: 0 tag: 6024 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 z: 918 last x: 990 last z: 918 territory: 1 rot x: 0 rot y: 4.64335 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3643 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3644 Footprint: Minimap: active: true x: 1030 z: 926 Obstruction: active: true moving: false control group: 3644 control group 2: 0 tag: 6202 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1030 z: 926 last x: 1030 last z: 926 territory: 1 rot x: 0 rot y: 5.97422 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3644 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3645 Footprint: Minimap: active: true x: 1050 z: 910 Obstruction: active: true moving: false control group: 3645 control group 2: 0 tag: 6296 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 z: 910 last x: 1050 last z: 910 territory: 1 rot x: 0 rot y: 5.42798 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3645 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3646 Footprint: Minimap: active: true x: 1022 z: 930 Obstruction: active: true moving: false control group: 3646 control group 2: 0 tag: 6158 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022 z: 930 last x: 1022 last z: 930 territory: 1 rot x: 0 rot y: 1.81965 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3646 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3647 Footprint: Minimap: active: true x: 1006 z: 938 Obstruction: active: true moving: false control group: 3647 control group 2: 0 tag: 6098 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006 z: 938 last x: 1006 last z: 938 territory: 1 rot x: 0 rot y: 6.17676 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3647 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3648 Footprint: Minimap: active: true x: 1050 z: 894 Obstruction: active: true moving: false control group: 3648 control group 2: 0 tag: 6294 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 z: 894 last x: 1050 last z: 894 territory: 1 rot x: 0 rot y: 4.77945 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3648 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3649 Footprint: Minimap: active: true x: 982 z: 938 Obstruction: active: true moving: false control group: 3649 control group 2: 0 tag: 5986 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 z: 938 last x: 982 last z: 938 territory: 0 rot x: 0 rot y: 3.58033 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3649 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3650 Footprint: Minimap: active: true x: 986 z: 938 Obstruction: active: true moving: false control group: 3650 control group 2: 0 tag: 6006 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 z: 938 last x: 986 last z: 938 territory: 1 rot x: 0 rot y: 0.49563 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3650 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3651 Footprint: Minimap: active: true x: 1058 z: 902 Obstruction: active: true moving: false control group: 3651 control group 2: 0 tag: 6346 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058 z: 902 last x: 1058 last z: 902 territory: 1 rot x: 0 rot y: 3.18015 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3651 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3652 Footprint: Minimap: active: true x: 1022 z: 874 Obstruction: active: true moving: false control group: 3652 control group 2: 0 tag: 6148 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022 z: 874 last x: 1022 last z: 874 territory: 1 rot x: 0 rot y: 3.0664 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3652 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3656 Footprint: Minimap: active: true x: 1002 z: 910 Obstruction: active: true moving: false control group: 3656 control group 2: 0 tag: 6078 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002 z: 910 last x: 1002 last z: 910 territory: 1 rot x: 0 rot y: 3.0202 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3656 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3657 Footprint: Minimap: active: true x: 998 z: 914 Obstruction: active: true moving: false control group: 3657 control group 2: 0 tag: 6058 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 z: 914 last x: 998 last z: 914 territory: 1 rot x: 0 rot y: 5.91367 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3657 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3658 Footprint: Minimap: active: true x: 998 z: 918 Obstruction: active: true moving: false control group: 3658 control group 2: 0 tag: 6060 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 z: 918 last x: 998 last z: 918 territory: 1 rot x: 0 rot y: 2.1372 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3658 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3659 Footprint: Minimap: active: true x: 1030 z: 922 Obstruction: active: true moving: false control group: 3659 control group 2: 0 tag: 6200 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1030 z: 922 last x: 1030 last z: 922 territory: 1 rot x: 0 rot y: 1.49526 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3659 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3660 Footprint: Minimap: active: true x: 1042 z: 918 Obstruction: active: true moving: false control group: 3660 control group 2: 0 tag: 6248 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042 z: 918 last x: 1042 last z: 918 territory: 1 rot x: 0 rot y: 1.59758 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3660 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3661 Footprint: Minimap: active: true x: 1046 z: 902 Obstruction: active: true moving: false control group: 3661 control group 2: 0 tag: 6268 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1046 z: 902 last x: 1046 last z: 902 territory: 1 rot x: 0 rot y: 1.33306 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3661 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3662 Footprint: Minimap: active: true x: 1042 z: 898 Obstruction: active: true moving: false control group: 3662 control group 2: 0 tag: 6244 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042 z: 898 last x: 1042 last z: 898 territory: 1 rot x: 0 rot y: 1.61625 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3662 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3663 Footprint: Minimap: active: true x: 1054 z: 898 Obstruction: active: true moving: false control group: 3663 control group 2: 0 tag: 6320 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054 z: 898 last x: 1054 last z: 898 territory: 1 rot x: 0 rot y: 2.70118 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3663 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3664 Footprint: Minimap: active: true x: 1014 z: 926 Obstruction: active: true moving: false control group: 3664 control group 2: 0 tag: 6130 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 z: 926 last x: 1014 last z: 926 territory: 1 rot x: 0 rot y: 3.71872 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3664 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3668 Footprint: Minimap: active: true x: 1006 z: 914 Obstruction: active: true moving: false control group: 3668 control group 2: 0 tag: 6096 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006 z: 914 last x: 1006 last z: 914 territory: 1 rot x: 0 rot y: 6.27198 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3668 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3669 Footprint: Minimap: active: true x: 1002 z: 918 Obstruction: active: true moving: false control group: 3669 control group 2: 0 tag: 6080 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002 z: 918 last x: 1002 last z: 918 territory: 1 rot x: 0 rot y: 3.74914 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3669 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3670 Footprint: Minimap: active: true x: 998 z: 926 Obstruction: active: true moving: false control group: 3670 control group 2: 0 tag: 6062 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 z: 926 last x: 998 last z: 926 territory: 1 rot x: 0 rot y: 0.55945 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3670 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3671 Footprint: Minimap: active: true x: 1022 z: 918 Obstruction: active: true moving: false control group: 3671 control group 2: 0 tag: 6156 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022 z: 918 last x: 1022 last z: 918 territory: 1 rot x: 0 rot y: 5.33036 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3671 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3672 Footprint: Minimap: active: true x: 1026 z: 918 Obstruction: active: true moving: false control group: 3672 control group 2: 0 tag: 6176 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1026 z: 918 last x: 1026 last z: 918 territory: 1 rot x: 0 rot y: 2.6161 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3672 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3673 Footprint: Minimap: active: true x: 1034 z: 918 Obstruction: active: true moving: false control group: 3673 control group 2: 0 tag: 6214 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1034 z: 918 last x: 1034 last z: 918 territory: 1 rot x: 0 rot y: 3.59752 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3673 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3674 Footprint: Minimap: active: true x: 1038 z: 914 Obstruction: active: true moving: false control group: 3674 control group 2: 0 tag: 6228 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1038 z: 914 last x: 1038 last z: 914 territory: 1 rot x: 0 rot y: 3.02051 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3674 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3675 Footprint: Minimap: active: true x: 1042 z: 910 Obstruction: active: true moving: false control group: 3675 control group 2: 0 tag: 6246 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042 z: 910 last x: 1042 last z: 910 territory: 1 rot x: 0 rot y: 1.67995 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3675 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3676 Footprint: Minimap: active: true x: 1030 z: 894 Obstruction: active: true moving: false control group: 3676 control group 2: 0 tag: 6192 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1030 z: 894 last x: 1030 last z: 894 territory: 1 rot x: 0 rot y: 3.73168 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3676 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3677 Footprint: Minimap: active: true x: 1034 z: 894 Obstruction: active: true moving: false control group: 3677 control group 2: 0 tag: 6210 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1034 z: 894 last x: 1034 last z: 894 territory: 1 rot x: 0 rot y: 4.4531 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3677 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3678 Footprint: Minimap: active: true x: 1014 z: 918 Obstruction: active: true moving: false control group: 3678 control group 2: 0 tag: 6128 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 z: 918 last x: 1014 last z: 918 territory: 1 rot x: 0 rot y: 2.1658 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3678 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3679 Footprint: Minimap: active: true x: 1010 z: 922 Obstruction: active: true moving: false control group: 3679 control group 2: 0 tag: 6114 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 z: 922 last x: 1010 last z: 922 territory: 1 rot x: 0 rot y: 2.91318 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3679 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3683 Footprint: Minimap: active: true x: 1010 z: 910 Obstruction: active: true moving: false control group: 3683 control group 2: 0 tag: 6112 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 z: 910 last x: 1010 last z: 910 territory: 1 rot x: 0 rot y: 5.29531 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3683 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 168, "gatherers": [ [], [ 155, 158 ], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3684 Footprint: Minimap: active: true x: 1026 z: 914 Obstruction: active: true moving: false control group: 3684 control group 2: 0 tag: 6174 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1026 z: 914 last x: 1026 last z: 914 territory: 1 rot x: 0 rot y: 0.22706 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3684 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3685 Footprint: Minimap: active: true x: 1030 z: 914 Obstruction: active: true moving: false control group: 3685 control group 2: 0 tag: 6198 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1030 z: 914 last x: 1030 last z: 914 territory: 1 rot x: 0 rot y: 4.62472 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3685 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3686 Footprint: Minimap: active: true x: 1034 z: 910 Obstruction: active: true moving: false control group: 3686 control group 2: 0 tag: 6212 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1034 z: 910 last x: 1034 last z: 910 territory: 1 rot x: 0 rot y: 2.22672 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3686 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3687 Footprint: Minimap: active: true x: 1030 z: 902 Obstruction: active: true moving: false control group: 3687 control group 2: 0 tag: 6194 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1030 z: 902 last x: 1030 last z: 902 territory: 1 rot x: 0 rot y: 1.79928 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3687 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3688 Footprint: Minimap: active: true x: 1014 z: 914 Obstruction: active: true moving: false control group: 3688 control group 2: 0 tag: 6126 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 z: 914 last x: 1014 last z: 914 territory: 1 rot x: 0 rot y: 0.39356 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3688 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3689 Footprint: Minimap: active: true x: 1022 z: 910 Obstruction: active: true moving: false control group: 3689 control group 2: 0 tag: 6154 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022 z: 910 last x: 1022 last z: 910 territory: 1 rot x: 0 rot y: 3.64377 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3689 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3690 Footprint: Minimap: active: true x: 1030 z: 910 Obstruction: active: true moving: false control group: 3690 control group 2: 0 tag: 6196 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1030 z: 910 last x: 1030 last z: 910 territory: 1 rot x: 0 rot y: 2.6494 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3690 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3691 Footprint: Minimap: active: true x: 1022 z: 902 Obstruction: active: true moving: false control group: 3691 control group 2: 0 tag: 6152 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022 z: 902 last x: 1022 last z: 902 territory: 1 rot x: 0 rot y: 2.10836 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3691 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 13, "gatherers": [ [], [ 165 ], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3692 Footprint: Minimap: active: true x: 70 z: 486 Obstruction: active: true moving: false control group: 3692 control group 2: 0 tag: 124 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 70 z: 486 last x: 70 last z: 486 territory: 3 rot x: 0 rot y: 1.58521 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3692 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3693 Footprint: Minimap: active: true x: 62 z: 506 Obstruction: active: true moving: false control group: 3693 control group 2: 0 tag: 90 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 62 z: 506 last x: 62 last z: 506 territory: 3 rot x: 0 rot y: 4.48881 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3693 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3694 Footprint: Minimap: active: true x: 46 z: 506 Obstruction: active: true moving: false control group: 3694 control group 2: 0 tag: 28 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 46 z: 506 last x: 46 last z: 506 territory: 3 rot x: 0 rot y: 1.13848 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3694 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3695 Footprint: Minimap: active: true x: 54 z: 466 Obstruction: active: true moving: false control group: 3695 control group 2: 0 tag: 52 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 54 z: 466 last x: 54 last z: 466 territory: 3 rot x: 0 rot y: 2.85436 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3695 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3696 Footprint: Minimap: active: true x: 54 z: 470 Obstruction: active: true moving: false control group: 3696 control group 2: 0 tag: 54 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 54 z: 470 last x: 54 last z: 470 territory: 3 rot x: 0 rot y: 6.14563 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3696 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3697 Footprint: Minimap: active: true x: 34 z: 518 Obstruction: active: true moving: false control group: 3697 control group 2: 0 tag: 2 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 34 z: 518 last x: 34 last z: 518 territory: 3 rot x: 0 rot y: 5.83242 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3697 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3698 Footprint: Minimap: active: true x: 54 z: 482 Obstruction: active: true moving: false control group: 3698 control group 2: 0 tag: 56 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 54 z: 482 last x: 54 last z: 482 territory: 3 rot x: 0 rot y: 4.33503 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3698 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3699 Footprint: Minimap: active: true x: 54 z: 486 Obstruction: active: true moving: false control group: 3699 control group 2: 0 tag: 58 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 54 z: 486 last x: 54 last z: 486 territory: 3 rot x: 0 rot y: 4.44753 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3699 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3700 Footprint: Minimap: active: true x: 58 z: 486 Obstruction: active: true moving: false control group: 3700 control group 2: 0 tag: 74 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 58 z: 486 last x: 58 last z: 486 territory: 3 rot x: 0 rot y: 1.06629 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3700 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3701 Footprint: Minimap: active: true x: 58 z: 490 Obstruction: active: true moving: false control group: 3701 control group 2: 0 tag: 76 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 58 z: 490 last x: 58 last z: 490 territory: 3 rot x: 0 rot y: 2.50028 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3701 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3702 Footprint: Minimap: active: true x: 58 z: 494 Obstruction: active: true moving: false control group: 3702 control group 2: 0 tag: 78 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 58 z: 494 last x: 58 last z: 494 territory: 3 rot x: 0 rot y: 2.60373 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3702 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3703 Footprint: Minimap: active: true x: 62 z: 494 Obstruction: active: true moving: false control group: 3703 control group 2: 0 tag: 88 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 62 z: 494 last x: 62 last z: 494 territory: 3 rot x: 0 rot y: 5.6419 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3703 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3704 Footprint: Minimap: active: true x: 42 z: 506 Obstruction: active: true moving: false control group: 3704 control group 2: 0 tag: 16 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 42 z: 506 last x: 42 last z: 506 territory: 3 rot x: 0 rot y: 1.39087 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3704 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3705 Footprint: Minimap: active: true x: 50 z: 474 Obstruction: active: true moving: false control group: 3705 control group 2: 0 tag: 38 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 50 z: 474 last x: 50 last z: 474 territory: 3 rot x: 0 rot y: 3.47732 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3705 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3706 Footprint: Minimap: active: true x: 38 z: 494 Obstruction: active: true moving: false control group: 3706 control group 2: 0 tag: 4 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 38 z: 494 last x: 38 last z: 494 territory: 3 rot x: 0 rot y: 0.29748 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3706 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3707 Footprint: Minimap: active: true x: 38 z: 502 Obstruction: active: true moving: false control group: 3707 control group 2: 0 tag: 6 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 38 z: 502 last x: 38 last z: 502 territory: 3 rot x: 0 rot y: 0.77387 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3707 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3708 Footprint: Minimap: active: true x: 38 z: 506 Obstruction: active: true moving: false control group: 3708 control group 2: 0 tag: 8 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 38 z: 506 last x: 38 last z: 506 territory: 3 rot x: 0 rot y: 3.53664 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3708 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3709 Footprint: Minimap: active: true x: 38 z: 510 Obstruction: active: true moving: false control group: 3709 control group 2: 0 tag: 10 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 38 z: 510 last x: 38 last z: 510 territory: 3 rot x: 0 rot y: 2.46793 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3709 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3710 Footprint: Minimap: active: true x: 54 z: 494 Obstruction: active: true moving: false control group: 3710 control group 2: 0 tag: 60 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 54 z: 494 last x: 54 last z: 494 territory: 3 rot x: 0 rot y: 5.25943 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3710 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3711 Footprint: Minimap: active: true x: 46 z: 498 Obstruction: active: true moving: false control group: 3711 control group 2: 0 tag: 26 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 46 z: 498 last x: 46 last z: 498 territory: 3 rot x: 0 rot y: 0.51287 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3711 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3712 Footprint: Minimap: active: true x: 46 z: 466 Obstruction: active: true moving: false control group: 3712 control group 2: 0 tag: 22 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 46 z: 466 last x: 46 last z: 466 territory: 3 rot x: 0 rot y: 3.05745 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3712 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3713 Footprint: Minimap: active: true x: 46 z: 478 Obstruction: active: true moving: false control group: 3713 control group 2: 0 tag: 24 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 46 z: 478 last x: 46 last z: 478 territory: 3 rot x: 0 rot y: 0.99892 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3713 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3714 Footprint: Minimap: active: true x: 42 z: 482 Obstruction: active: true moving: false control group: 3714 control group 2: 0 tag: 14 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 42 z: 482 last x: 42 last z: 482 territory: 3 rot x: 0 rot y: 3.00533 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3714 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3715 Footprint: Minimap: active: true x: 1206 z: 482 Obstruction: active: true moving: false control group: 3715 control group 2: 0 tag: 7052 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206 z: 482 last x: 1206 last z: 482 territory: 1 rot x: 0 rot y: 1.75153 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3715 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3716 Footprint: Minimap: active: true x: 1214 z: 482 Obstruction: active: true moving: false control group: 3716 control group 2: 0 tag: 7084 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214 z: 482 last x: 1214 last z: 482 territory: 1 rot x: 0 rot y: 3.26832 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3716 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3717 Footprint: Minimap: active: true x: 1214 z: 486 Obstruction: active: true moving: false control group: 3717 control group 2: 0 tag: 7086 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214 z: 486 last x: 1214 last z: 486 territory: 1 rot x: 0 rot y: 4.77814 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3717 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3718 Footprint: Minimap: active: true x: 1230 z: 482 Obstruction: active: true moving: false control group: 3718 control group 2: 0 tag: 7146 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1230 z: 482 last x: 1230 last z: 482 territory: 1 rot x: 0 rot y: 1.53528 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3718 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3719 Footprint: Minimap: active: true x: 1194 z: 482 Obstruction: active: true moving: false control group: 3719 control group 2: 0 tag: 6996 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194 z: 482 last x: 1194 last z: 482 territory: 1 rot x: 0 rot y: 3.6338 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3719 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3720 Footprint: Minimap: active: true x: 1198 z: 482 Obstruction: active: true moving: false control group: 3720 control group 2: 0 tag: 7012 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1198 z: 482 last x: 1198 last z: 482 territory: 1 rot x: 0 rot y: 3.16486 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3720 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3721 Footprint: Minimap: active: true x: 1206 z: 494 Obstruction: active: true moving: false control group: 3721 control group 2: 0 tag: 7056 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206 z: 494 last x: 1206 last z: 494 territory: 1 rot x: 0 rot y: 0.69391 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3721 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3722 Footprint: Minimap: active: true x: 1218 z: 502 Obstruction: active: true moving: false control group: 3722 control group 2: 0 tag: 7102 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218 z: 502 last x: 1218 last z: 502 territory: 1 rot x: 0 rot y: 1.60427 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3722 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3723 Footprint: Minimap: active: true x: 1238 z: 482 Obstruction: active: true moving: false control group: 3723 control group 2: 0 tag: 7186 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1238 z: 482 last x: 1238 last z: 482 territory: 0 rot x: 0 rot y: 5.48308 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3723 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3724 Footprint: Minimap: active: true x: 1198 z: 490 Obstruction: active: true moving: false control group: 3724 control group 2: 0 tag: 7014 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1198 z: 490 last x: 1198 last z: 490 territory: 1 rot x: 0 rot y: 0.6874 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3724 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3725 Footprint: Minimap: active: true x: 1230 z: 506 Obstruction: active: true moving: false control group: 3725 control group 2: 0 tag: 7154 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1230 z: 506 last x: 1230 last z: 506 territory: 1 rot x: 0 rot y: 5.24018 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3725 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3726 Footprint: Minimap: active: true x: 1230 z: 510 Obstruction: active: true moving: false control group: 3726 control group 2: 0 tag: 7156 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1230 z: 510 last x: 1230 last z: 510 territory: 1 rot x: 0 rot y: 3.07615 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3726 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3727 Footprint: Minimap: active: true x: 1202 z: 486 Obstruction: active: true moving: false control group: 3727 control group 2: 0 tag: 7032 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202 z: 486 last x: 1202 last z: 486 territory: 1 rot x: 0 rot y: 5.58397 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3727 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3728 Footprint: Minimap: active: true x: 1206 z: 486 Obstruction: active: true moving: false control group: 3728 control group 2: 0 tag: 7054 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206 z: 486 last x: 1206 last z: 486 territory: 1 rot x: 0 rot y: 0.87618 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3728 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3729 Footprint: Minimap: active: true x: 1210 z: 490 Obstruction: active: true moving: false control group: 3729 control group 2: 0 tag: 7072 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1210 z: 490 last x: 1210 last z: 490 territory: 1 rot x: 0 rot y: 0.11712 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3729 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3730 Footprint: Minimap: active: true x: 1226 z: 490 Obstruction: active: true moving: false control group: 3730 control group 2: 0 tag: 7128 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226 z: 490 last x: 1226 last z: 490 territory: 1 rot x: 0 rot y: 3.43755 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3730 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3731 Footprint: Minimap: active: true x: 1234 z: 486 Obstruction: active: true moving: false control group: 3731 control group 2: 0 tag: 7168 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1234 z: 486 last x: 1234 last z: 486 territory: 0 rot x: 0 rot y: 2.5727 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3731 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3732 Footprint: Minimap: active: true x: 1218 z: 498 Obstruction: active: true moving: false control group: 3732 control group 2: 0 tag: 7100 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218 z: 498 last x: 1218 last z: 498 territory: 1 rot x: 0 rot y: 0.21091 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3732 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3733 Footprint: Minimap: active: true x: 1234 z: 502 Obstruction: active: true moving: false control group: 3733 control group 2: 0 tag: 7172 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1234 z: 502 last x: 1234 last z: 502 territory: 1 rot x: 0 rot y: 2.62737 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3733 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3734 Footprint: Minimap: active: true x: 1250 z: 514 Obstruction: active: true moving: false control group: 3734 control group 2: 0 tag: 7238 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1250 z: 514 last x: 1250 last z: 514 territory: 0 rot x: 0 rot y: 0.27146 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3734 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3735 Footprint: Minimap: active: true x: 1230 z: 490 Obstruction: active: true moving: false control group: 3735 control group 2: 0 tag: 7148 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1230 z: 490 last x: 1230 last z: 490 territory: 1 rot x: 0 rot y: 5.4307 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3735 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3736 Footprint: Minimap: active: true x: 1222 z: 494 Obstruction: active: true moving: false control group: 3736 control group 2: 0 tag: 7118 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 z: 494 last x: 1222 last z: 494 territory: 1 rot x: 0 rot y: 2.56057 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3736 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3737 Footprint: Minimap: active: true x: 1226 z: 494 Obstruction: active: true moving: false control group: 3737 control group 2: 0 tag: 7130 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226 z: 494 last x: 1226 last z: 494 territory: 1 rot x: 0 rot y: 5.87687 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3737 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3738 Footprint: Minimap: active: true x: 1230 z: 494 Obstruction: active: true moving: false control group: 3738 control group 2: 0 tag: 7150 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1230 z: 494 last x: 1230 last z: 494 territory: 1 rot x: 0 rot y: 3.0573 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3738 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3739 Footprint: Minimap: active: true x: 1238 z: 490 Obstruction: active: true moving: false control group: 3739 control group 2: 0 tag: 7188 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1238 z: 490 last x: 1238 last z: 490 territory: 0 rot x: 0 rot y: 0.2199 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3739 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3740 Footprint: Minimap: active: true x: 1242 z: 490 Obstruction: active: true moving: false control group: 3740 control group 2: 0 tag: 7208 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1242 z: 490 last x: 1242 last z: 490 territory: 0 rot x: 0 rot y: 4.23961 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3740 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3741 Footprint: Minimap: active: true x: 1230 z: 498 Obstruction: active: true moving: false control group: 3741 control group 2: 0 tag: 7152 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1230 z: 498 last x: 1230 last z: 498 territory: 1 rot x: 0 rot y: 5.23353 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3741 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3742 Footprint: Minimap: active: true x: 1234 z: 498 Obstruction: active: true moving: false control group: 3742 control group 2: 0 tag: 7170 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1234 z: 498 last x: 1234 last z: 498 territory: 1 rot x: 0 rot y: 2.95768 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3742 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3743 Footprint: Minimap: active: true x: 1238 z: 498 Obstruction: active: true moving: false control group: 3743 control group 2: 0 tag: 7192 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1238 z: 498 last x: 1238 last z: 498 territory: 1 rot x: 0 rot y: 5.06881 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3743 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3744 Footprint: Minimap: active: true x: 1242 z: 506 Obstruction: active: true moving: false control group: 3744 control group 2: 0 tag: 7212 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1242 z: 506 last x: 1242 last z: 506 territory: 0 rot x: 0 rot y: 0.85993 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3744 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3745 Footprint: Minimap: active: true x: 1238 z: 494 Obstruction: active: true moving: false control group: 3745 control group 2: 0 tag: 7190 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1238 z: 494 last x: 1238 last z: 494 territory: 0 rot x: 0 rot y: 1.08323 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3745 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3746 Footprint: Minimap: active: true x: 1242 z: 498 Obstruction: active: true moving: false control group: 3746 control group 2: 0 tag: 7210 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1242 z: 498 last x: 1242 last z: 498 territory: 0 rot x: 0 rot y: 3.75396 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3746 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3747 Footprint: Minimap: active: true x: 770 z: 1118 Obstruction: active: true moving: false control group: 3747 control group 2: 0 tag: 4266 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 1118 last x: 770 last z: 1118 territory: 0 rot x: 0 rot y: 2.2985 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3747 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3748 Footprint: Minimap: active: true x: 746 z: 1102 Obstruction: active: true moving: false control group: 3748 control group 2: 0 tag: 4008 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 z: 1102 last x: 746 last z: 1102 territory: 0 rot x: 0 rot y: 1.7022 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3748 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3749 Footprint: Minimap: active: true x: 742 z: 1114 Obstruction: active: true moving: false control group: 3749 control group 2: 0 tag: 3970 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 z: 1114 last x: 742 last z: 1114 territory: 0 rot x: 0 rot y: 2.74491 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3749 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3750 Footprint: Minimap: active: true x: 746 z: 1114 Obstruction: active: true moving: false control group: 3750 control group 2: 0 tag: 4010 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 z: 1114 last x: 746 last z: 1114 territory: 0 rot x: 0 rot y: 3.48469 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3750 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3751 Footprint: Minimap: active: true x: 742 z: 1122 Obstruction: active: true moving: false control group: 3751 control group 2: 0 tag: 3972 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 z: 1122 last x: 742 last z: 1122 territory: 0 rot x: 0 rot y: 5.45537 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3751 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3752 Footprint: Minimap: active: true x: 794 z: 1086 Obstruction: active: true moving: false control group: 3752 control group 2: 0 tag: 4482 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 z: 1086 last x: 794 last z: 1086 territory: 0 rot x: 0 rot y: 1.19703 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3752 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3753 Footprint: Minimap: active: true x: 738 z: 1126 Obstruction: active: true moving: false control group: 3753 control group 2: 0 tag: 3948 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 z: 1126 last x: 738 last z: 1126 territory: 0 rot x: 0 rot y: 5.36648 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3753 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3754 Footprint: Minimap: active: true x: 746 z: 1090 Obstruction: active: true moving: false control group: 3754 control group 2: 0 tag: 4004 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 z: 1090 last x: 746 last z: 1090 territory: 0 rot x: 0 rot y: 3.30536 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3754 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3755 Footprint: Minimap: active: true x: 746 z: 1094 Obstruction: active: true moving: false control group: 3755 control group 2: 0 tag: 4006 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 z: 1094 last x: 746 last z: 1094 territory: 0 rot x: 0 rot y: 5.02343 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3755 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3756 Footprint: Minimap: active: true x: 806 z: 1090 Obstruction: active: true moving: false control group: 3756 control group 2: 0 tag: 4560 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 z: 1090 last x: 806 last z: 1090 territory: 0 rot x: 0 rot y: 4.22152 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3756 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3757 Footprint: Minimap: active: true x: 810 z: 1090 Obstruction: active: true moving: false control group: 3757 control group 2: 0 tag: 4590 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 z: 1090 last x: 810 last z: 1090 territory: 0 rot x: 0 rot y: 2.12601 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3757 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3758 Footprint: Minimap: active: true x: 746 z: 1066 Obstruction: active: true moving: false control group: 3758 control group 2: 0 tag: 4000 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 z: 1066 last x: 746 last z: 1066 territory: 0 rot x: 0 rot y: 3.0516 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3758 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3759 Footprint: Minimap: active: true x: 746 z: 1070 Obstruction: active: true moving: false control group: 3759 control group 2: 0 tag: 4002 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 z: 1070 last x: 746 last z: 1070 territory: 0 rot x: 0 rot y: 3.42353 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3759 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3760 Footprint: Minimap: active: true x: 770 z: 1074 Obstruction: active: true moving: false control group: 3760 control group 2: 0 tag: 4256 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 1074 last x: 770 last z: 1074 territory: 0 rot x: 0 rot y: 1.51536 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3760 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3761 Footprint: Minimap: active: true x: 746 z: 1062 Obstruction: active: true moving: false control group: 3761 control group 2: 0 tag: 3998 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 z: 1062 last x: 746 last z: 1062 territory: 0 rot x: 0 rot y: 0.19207 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3761 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3762 Footprint: Minimap: active: true x: 778 z: 1114 Obstruction: active: true moving: false control group: 3762 control group 2: 0 tag: 4352 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 z: 1114 last x: 778 last z: 1114 territory: 0 rot x: 0 rot y: 0.68741 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3762 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3763 Footprint: Minimap: active: true x: 802 z: 1114 Obstruction: active: true moving: false control group: 3763 control group 2: 0 tag: 4536 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 z: 1114 last x: 802 last z: 1114 territory: 0 rot x: 0 rot y: 5.43895 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3763 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3764 Footprint: Minimap: active: true x: 770 z: 1078 Obstruction: active: true moving: false control group: 3764 control group 2: 0 tag: 4258 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 1078 last x: 770 last z: 1078 territory: 0 rot x: 0 rot y: 1.11762 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3764 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3765 Footprint: Minimap: active: true x: 770 z: 1082 Obstruction: active: true moving: false control group: 3765 control group 2: 0 tag: 4260 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 1082 last x: 770 last z: 1082 territory: 0 rot x: 0 rot y: 5.43648 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3765 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3766 Footprint: Minimap: active: true x: 750 z: 1094 Obstruction: active: true moving: false control group: 3766 control group 2: 0 tag: 4052 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 z: 1094 last x: 750 last z: 1094 territory: 0 rot x: 0 rot y: 5.72484 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3766 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3767 Footprint: Minimap: active: true x: 810 z: 1094 Obstruction: active: true moving: false control group: 3767 control group 2: 0 tag: 4592 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 z: 1094 last x: 810 last z: 1094 territory: 0 rot x: 0 rot y: 3.5523 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3767 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3768 Footprint: Minimap: active: true x: 766 z: 1074 Obstruction: active: true moving: false control group: 3768 control group 2: 0 tag: 4220 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 z: 1074 last x: 766 last z: 1074 territory: 0 rot x: 0 rot y: 6.05498 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3768 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3769 Footprint: Minimap: active: true x: 778 z: 1110 Obstruction: active: true moving: false control group: 3769 control group 2: 0 tag: 4350 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 z: 1110 last x: 778 last z: 1110 territory: 0 rot x: 0 rot y: 1.63614 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3769 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3770 Footprint: Minimap: active: true x: 790 z: 1106 Obstruction: active: true moving: false control group: 3770 control group 2: 0 tag: 4452 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 z: 1106 last x: 790 last z: 1106 territory: 0 rot x: 0 rot y: 5.60123 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3770 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3771 Footprint: Minimap: active: true x: 798 z: 1106 Obstruction: active: true moving: false control group: 3771 control group 2: 0 tag: 4514 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 z: 1106 last x: 798 last z: 1106 territory: 0 rot x: 0 rot y: 2.4605 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3771 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3772 Footprint: Minimap: active: true x: 754 z: 1094 Obstruction: active: true moving: false control group: 3772 control group 2: 0 tag: 4092 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 z: 1094 last x: 754 last z: 1094 territory: 0 rot x: 0 rot y: 0.49604 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3772 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3773 Footprint: Minimap: active: true x: 754 z: 1106 Obstruction: active: true moving: false control group: 3773 control group 2: 0 tag: 4094 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 z: 1106 last x: 754 last z: 1106 territory: 0 rot x: 0 rot y: 5.04006 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3773 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3774 Footprint: Minimap: active: true x: 778 z: 1090 Obstruction: active: true moving: false control group: 3774 control group 2: 0 tag: 4346 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 z: 1090 last x: 778 last z: 1090 territory: 0 rot x: 0 rot y: 4.29574 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3774 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3775 Footprint: Minimap: active: true x: 754 z: 1086 Obstruction: active: true moving: false control group: 3775 control group 2: 0 tag: 4090 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 z: 1086 last x: 754 last z: 1086 territory: 0 rot x: 0 rot y: 6.12595 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3775 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3776 Footprint: Minimap: active: true x: 754 z: 1070 Obstruction: active: true moving: false control group: 3776 control group 2: 0 tag: 4088 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 z: 1070 last x: 754 last z: 1070 territory: 0 rot x: 0 rot y: 2.52974 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3776 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3777 Footprint: Minimap: active: true x: 762 z: 1078 Obstruction: active: true moving: false control group: 3777 control group 2: 0 tag: 4174 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 z: 1078 last x: 762 last z: 1078 territory: 0 rot x: 0 rot y: 3.01412 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3777 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3778 Footprint: Minimap: active: true x: 762 z: 1106 Obstruction: active: true moving: false control group: 3778 control group 2: 0 tag: 4178 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 z: 1106 last x: 762 last z: 1106 territory: 0 rot x: 0 rot y: 2.72962 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3778 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3779 Footprint: Minimap: active: true x: 770 z: 1106 Obstruction: active: true moving: false control group: 3779 control group 2: 0 tag: 4264 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 1106 last x: 770 last z: 1106 territory: 0 rot x: 0 rot y: 2.11113 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3779 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3780 Footprint: Minimap: active: true x: 778 z: 1102 Obstruction: active: true moving: false control group: 3780 control group 2: 0 tag: 4348 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 z: 1102 last x: 778 last z: 1102 territory: 0 rot x: 0 rot y: 4.04917 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3780 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3781 Footprint: Minimap: active: true x: 794 z: 1102 Obstruction: active: true moving: false control group: 3781 control group 2: 0 tag: 4484 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 z: 1102 last x: 794 last z: 1102 territory: 0 rot x: 0 rot y: 5.42504 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3781 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3782 Footprint: Minimap: active: true x: 758 z: 1102 Obstruction: active: true moving: false control group: 3782 control group 2: 0 tag: 4128 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 z: 1102 last x: 758 last z: 1102 territory: 0 rot x: 0 rot y: 0.45034 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3782 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3783 Footprint: Minimap: active: true x: 766 z: 1090 Obstruction: active: true moving: false control group: 3783 control group 2: 0 tag: 4222 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 z: 1090 last x: 766 last z: 1090 territory: 0 rot x: 0 rot y: 0.62194 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3783 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3784 Footprint: Minimap: active: true x: 774 z: 1094 Obstruction: active: true moving: false control group: 3784 control group 2: 0 tag: 4304 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 z: 1094 last x: 774 last z: 1094 territory: 0 rot x: 0 rot y: 5.95983 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3784 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3785 Footprint: Minimap: active: true x: 762 z: 1102 Obstruction: active: true moving: false control group: 3785 control group 2: 0 tag: 4176 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 z: 1102 last x: 762 last z: 1102 territory: 0 rot x: 0 rot y: 3.42365 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3785 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3786 Footprint: Minimap: active: true x: 766 z: 1102 Obstruction: active: true moving: false control group: 3786 control group 2: 0 tag: 4224 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 z: 1102 last x: 766 last z: 1102 territory: 0 rot x: 0 rot y: 0.32276 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3786 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3787 Footprint: Minimap: active: true x: 774 z: 1098 Obstruction: active: true moving: false control group: 3787 control group 2: 0 tag: 4306 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774 z: 1098 last x: 774 last z: 1098 territory: 0 rot x: 0 rot y: 5.06321 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3787 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3788 Footprint: Minimap: active: true x: 770 z: 1098 Obstruction: active: true moving: false control group: 3788 control group 2: 0 tag: 4262 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770 z: 1098 last x: 770 last z: 1098 territory: 0 rot x: 0 rot y: 4.97333 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3788 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3789 Footprint: Minimap: active: true x: 898 z: 94 Obstruction: active: true moving: false control group: 3789 control group 2: 0 tag: 5172 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 z: 94 last x: 898 last z: 94 territory: 4 rot x: 0 rot y: 4.96364 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3789 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3790 Footprint: Minimap: active: true x: 878 z: 106 Obstruction: active: true moving: false control group: 3790 control group 2: 0 tag: 4994 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 z: 106 last x: 878 last z: 106 territory: 4 rot x: 0 rot y: 0.94683 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3790 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3791 Footprint: Minimap: active: true x: 886 z: 98 Obstruction: active: true moving: false control group: 3791 control group 2: 0 tag: 5062 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 z: 98 last x: 886 last z: 98 territory: 4 rot x: 0 rot y: 2.9357 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3791 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3792 Footprint: Minimap: active: true x: 874 z: 126 Obstruction: active: true moving: false control group: 3792 control group 2: 0 tag: 4968 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 z: 126 last x: 874 last z: 126 territory: 4 rot x: 0 rot y: 5.56258 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3792 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 160, "gatherers": [ [], [], [], [], [ 6507, 6524 ], [] ], "infinite": false } Sound: StatusBars: - id: 3793 Footprint: Minimap: active: true x: 886 z: 146 Obstruction: active: true moving: false control group: 3793 control group 2: 0 tag: 5068 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 z: 146 last x: 886 last z: 146 territory: 4 rot x: 0 rot y: 0.81061 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3793 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3794 Footprint: Minimap: active: true x: 962 z: 118 Obstruction: active: true moving: false control group: 3794 control group 2: 0 tag: 5814 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 z: 118 last x: 962 last z: 118 territory: 0 rot x: 0 rot y: 6.01371 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3794 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3795 Footprint: Minimap: active: true x: 942 z: 162 Obstruction: active: true moving: false control group: 3795 control group 2: 0 tag: 5634 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 162 last x: 942 last z: 162 territory: 4 rot x: 0 rot y: 5.82984 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3795 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3796 Footprint: Minimap: active: true x: 910 z: 182 Obstruction: active: true moving: false control group: 3796 control group 2: 0 tag: 5300 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 z: 182 last x: 910 last z: 182 territory: 4 rot x: 0 rot y: 3.9832 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3796 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3797 Footprint: Minimap: active: true x: 914 z: 178 Obstruction: active: true moving: false control group: 3797 control group 2: 0 tag: 5344 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 z: 178 last x: 914 last z: 178 territory: 4 rot x: 0 rot y: 1.32311 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3797 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3798 Footprint: Minimap: active: true x: 894 z: 182 Obstruction: active: true moving: false control group: 3798 control group 2: 0 tag: 5144 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 z: 182 last x: 894 last z: 182 territory: 4 rot x: 0 rot y: 3.13985 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3798 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3799 Footprint: Minimap: active: true x: 922 z: 182 Obstruction: active: true moving: false control group: 3799 control group 2: 0 tag: 5432 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 182 last x: 922 last z: 182 territory: 4 rot x: 0 rot y: 5.61588 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3799 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3800 Footprint: Minimap: active: true x: 926 z: 182 Obstruction: active: true moving: false control group: 3800 control group 2: 0 tag: 5484 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 z: 182 last x: 926 last z: 182 territory: 4 rot x: 0 rot y: 1.30639 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3800 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3801 Footprint: Minimap: active: true x: 934 z: 182 Obstruction: active: true moving: false control group: 3801 control group 2: 0 tag: 5560 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 z: 182 last x: 934 last z: 182 territory: 4 rot x: 0 rot y: 2.66463 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3801 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3803 Footprint: Minimap: active: true x: 958 z: 146 Obstruction: active: true moving: false control group: 3803 control group 2: 0 tag: 5784 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958 z: 146 last x: 958 last z: 146 territory: 0 rot x: 0 rot y: 1.52956 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3803 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3804 Footprint: Minimap: active: true x: 886 z: 102 Obstruction: active: true moving: false control group: 3804 control group 2: 0 tag: 5064 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 z: 102 last x: 886 last z: 102 territory: 4 rot x: 0 rot y: 1.03502 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3804 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3805 Footprint: Minimap: active: true x: 902 z: 94 Obstruction: active: true moving: false control group: 3805 control group 2: 0 tag: 5202 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 z: 94 last x: 902 last z: 94 territory: 4 rot x: 0 rot y: 3.48351 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3805 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3806 Footprint: Minimap: active: true x: 902 z: 102 Obstruction: active: true moving: false control group: 3806 control group 2: 0 tag: 5204 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 z: 102 last x: 902 last z: 102 territory: 4 rot x: 0 rot y: 1.89338 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3806 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3807 Footprint: Minimap: active: true x: 930 z: 142 Obstruction: active: true moving: false control group: 3807 control group 2: 0 tag: 5518 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 z: 142 last x: 930 last z: 142 territory: 4 rot x: 0 rot y: 4.77257 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3807 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3808 Footprint: Minimap: active: true x: 930 z: 150 Obstruction: active: true moving: false control group: 3808 control group 2: 0 tag: 5520 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 z: 150 last x: 930 last z: 150 territory: 4 rot x: 0 rot y: 3.29429 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3808 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3809 Footprint: Minimap: active: true x: 942 z: 98 Obstruction: active: true moving: false control group: 3809 control group 2: 0 tag: 5632 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 z: 98 last x: 942 last z: 98 territory: 0 rot x: 0 rot y: 4.03922 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3809 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3810 Footprint: Minimap: active: true x: 946 z: 102 Obstruction: active: true moving: false control group: 3810 control group 2: 0 tag: 5682 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 z: 102 last x: 946 last z: 102 territory: 0 rot x: 0 rot y: 0.56104 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3810 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3811 Footprint: Minimap: active: true x: 950 z: 102 Obstruction: active: true moving: false control group: 3811 control group 2: 0 tag: 5728 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 z: 102 last x: 950 last z: 102 territory: 0 rot x: 0 rot y: 5.56997 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3811 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3812 Footprint: Minimap: active: true x: 946 z: 126 Obstruction: active: true moving: false control group: 3812 control group 2: 0 tag: 5686 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 z: 126 last x: 946 last z: 126 territory: 0 rot x: 0 rot y: 2.4613 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3812 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3813 Footprint: Minimap: active: true x: 906 z: 94 Obstruction: active: true moving: false control group: 3813 control group 2: 0 tag: 5250 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 z: 94 last x: 906 last z: 94 territory: 4 rot x: 0 rot y: 6.28101 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3813 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3814 Footprint: Minimap: active: true x: 922 z: 94 Obstruction: active: true moving: false control group: 3814 control group 2: 0 tag: 5418 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 94 last x: 922 last z: 94 territory: 0 rot x: 0 rot y: 3.92363 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3814 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3815 Footprint: Minimap: active: true x: 890 z: 150 Obstruction: active: true moving: false control group: 3815 control group 2: 0 tag: 5110 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 z: 150 last x: 890 last z: 150 territory: 4 rot x: 0 rot y: 2.20856 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3815 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3816 Footprint: Minimap: active: true x: 962 z: 114 Obstruction: active: true moving: false control group: 3816 control group 2: 0 tag: 5812 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 z: 114 last x: 962 last z: 114 territory: 0 rot x: 0 rot y: 3.44933 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3816 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3817 Footprint: Minimap: active: true x: 910 z: 174 Obstruction: active: true moving: false control group: 3817 control group 2: 0 tag: 5298 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 z: 174 last x: 910 last z: 174 territory: 4 rot x: 0 rot y: 5.30658 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3817 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3818 Footprint: Minimap: active: true x: 914 z: 174 Obstruction: active: true moving: false control group: 3818 control group 2: 0 tag: 5342 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 z: 174 last x: 914 last z: 174 territory: 4 rot x: 0 rot y: 2.38091 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3818 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3819 Footprint: Minimap: active: true x: 898 z: 178 Obstruction: active: true moving: false control group: 3819 control group 2: 0 tag: 5182 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 z: 178 last x: 898 last z: 178 territory: 4 rot x: 0 rot y: 4.72536 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3819 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3822 Footprint: Minimap: active: true x: 930 z: 178 Obstruction: active: true moving: false control group: 3822 control group 2: 0 tag: 5522 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 z: 178 last x: 930 last z: 178 territory: 4 rot x: 0 rot y: 0.3271 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3822 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3823 Footprint: Minimap: active: true x: 898 z: 106 Obstruction: active: true moving: false control group: 3823 control group 2: 0 tag: 5174 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 z: 106 last x: 898 last z: 106 territory: 4 rot x: 0 rot y: 4.04253 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3823 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3824 Footprint: Minimap: active: true x: 902 z: 106 Obstruction: active: true moving: false control group: 3824 control group 2: 0 tag: 5206 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 z: 106 last x: 902 last z: 106 territory: 4 rot x: 0 rot y: 5.91846 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3824 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3825 Footprint: Minimap: active: true x: 906 z: 102 Obstruction: active: true moving: false control group: 3825 control group 2: 0 tag: 5252 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 z: 102 last x: 906 last z: 102 territory: 4 rot x: 0 rot y: 3.18264 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3825 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3826 Footprint: Minimap: active: true x: 878 z: 114 Obstruction: active: true moving: false control group: 3826 control group 2: 0 tag: 4996 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 z: 114 last x: 878 last z: 114 territory: 4 rot x: 0 rot y: 2.83452 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3826 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3827 Footprint: Minimap: active: true x: 882 z: 114 Obstruction: active: true moving: false control group: 3827 control group 2: 0 tag: 5030 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 z: 114 last x: 882 last z: 114 territory: 4 rot x: 0 rot y: 3.31456 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3827 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3828 Footprint: Minimap: active: true x: 886 z: 114 Obstruction: active: true moving: false control group: 3828 control group 2: 0 tag: 5066 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 z: 114 last x: 886 last z: 114 territory: 4 rot x: 0 rot y: 4.30152 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3828 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3829 Footprint: Minimap: active: true x: 882 z: 122 Obstruction: active: true moving: false control group: 3829 control group 2: 0 tag: 5032 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 z: 122 last x: 882 last z: 122 territory: 4 rot x: 0 rot y: 3.11754 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3829 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3830 Footprint: Minimap: active: true x: 890 z: 130 Obstruction: active: true moving: false control group: 3830 control group 2: 0 tag: 5106 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 z: 130 last x: 890 last z: 130 territory: 4 rot x: 0 rot y: 4.09147 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3830 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3831 Footprint: Minimap: active: true x: 890 z: 134 Obstruction: active: true moving: false control group: 3831 control group 2: 0 tag: 5108 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 z: 134 last x: 890 last z: 134 territory: 4 rot x: 0 rot y: 1.66205 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3831 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3832 Footprint: Minimap: active: true x: 926 z: 138 Obstruction: active: true moving: false control group: 3832 control group 2: 0 tag: 5474 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 z: 138 last x: 926 last z: 138 territory: 4 rot x: 0 rot y: 5.57847 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3832 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3833 Footprint: Minimap: active: true x: 930 z: 134 Obstruction: active: true moving: false control group: 3833 control group 2: 0 tag: 5516 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 z: 134 last x: 930 last z: 134 territory: 4 rot x: 0 rot y: 1.61831 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3833 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3834 Footprint: Minimap: active: true x: 926 z: 150 Obstruction: active: true moving: false control group: 3834 control group 2: 0 tag: 5476 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 z: 150 last x: 926 last z: 150 territory: 4 rot x: 0 rot y: 4.67472 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3834 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3835 Footprint: Minimap: active: true x: 926 z: 154 Obstruction: active: true moving: false control group: 3835 control group 2: 0 tag: 5478 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 z: 154 last x: 926 last z: 154 territory: 4 rot x: 0 rot y: 2.2717 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3835 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3836 Footprint: Minimap: active: true x: 950 z: 138 Obstruction: active: true moving: false control group: 3836 control group 2: 0 tag: 5736 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 z: 138 last x: 950 last z: 138 territory: 0 rot x: 0 rot y: 3.65284 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3836 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3837 Footprint: Minimap: active: true x: 926 z: 162 Obstruction: active: true moving: false control group: 3837 control group 2: 0 tag: 5480 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 z: 162 last x: 926 last z: 162 territory: 4 rot x: 0 rot y: 5.61042 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3837 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3838 Footprint: Minimap: active: true x: 938 z: 102 Obstruction: active: true moving: false control group: 3838 control group 2: 0 tag: 5594 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 z: 102 last x: 938 last z: 102 territory: 0 rot x: 0 rot y: 2.355 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3838 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3839 Footprint: Minimap: active: true x: 950 z: 106 Obstruction: active: true moving: false control group: 3839 control group 2: 0 tag: 5730 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 z: 106 last x: 950 last z: 106 territory: 0 rot x: 0 rot y: 4.96099 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3839 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3840 Footprint: Minimap: active: true x: 946 z: 114 Obstruction: active: true moving: false control group: 3840 control group 2: 0 tag: 5684 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 z: 114 last x: 946 last z: 114 territory: 0 rot x: 0 rot y: 4.53737 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3840 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3841 Footprint: Minimap: active: true x: 950 z: 114 Obstruction: active: true moving: false control group: 3841 control group 2: 0 tag: 5734 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 z: 114 last x: 950 last z: 114 territory: 0 rot x: 0 rot y: 4.83889 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3841 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3842 Footprint: Minimap: active: true x: 910 z: 98 Obstruction: active: true moving: false control group: 3842 control group 2: 0 tag: 5288 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 z: 98 last x: 910 last z: 98 territory: 4 rot x: 0 rot y: 6.14356 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3842 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3844 Footprint: Minimap: active: true x: 890 z: 158 Obstruction: active: true moving: false control group: 3844 control group 2: 0 tag: 5112 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 z: 158 last x: 890 last z: 158 territory: 4 rot x: 0 rot y: 1.52601 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3844 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3845 Footprint: Minimap: active: true x: 894 z: 142 Obstruction: active: true moving: false control group: 3845 control group 2: 0 tag: 5134 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 z: 142 last x: 894 last z: 142 territory: 4 rot x: 0 rot y: 2.07708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3845 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3846 Footprint: Minimap: active: true x: 894 z: 146 Obstruction: active: true moving: false control group: 3846 control group 2: 0 tag: 5136 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 z: 146 last x: 894 last z: 146 territory: 4 rot x: 0 rot y: 5.09928 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3846 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3847 Footprint: Minimap: active: true x: 894 z: 150 Obstruction: active: true moving: false control group: 3847 control group 2: 0 tag: 5138 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 z: 150 last x: 894 last z: 150 territory: 4 rot x: 0 rot y: 0.70263 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3847 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3848 Footprint: Minimap: active: true x: 902 z: 174 Obstruction: active: true moving: false control group: 3848 control group 2: 0 tag: 5216 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 z: 174 last x: 902 last z: 174 territory: 4 rot x: 0 rot y: 4.9147 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3848 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3849 Footprint: Minimap: active: true x: 914 z: 170 Obstruction: active: true moving: false control group: 3849 control group 2: 0 tag: 5340 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 z: 170 last x: 914 last z: 170 territory: 4 rot x: 0 rot y: 0.36442 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3849 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3850 Footprint: Minimap: active: true x: 926 z: 174 Obstruction: active: true moving: false control group: 3850 control group 2: 0 tag: 5482 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 z: 174 last x: 926 last z: 174 territory: 4 rot x: 0 rot y: 0.7136 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3850 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3852 Footprint: Minimap: active: true x: 906 z: 110 Obstruction: active: true moving: false control group: 3852 control group 2: 0 tag: 5254 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 z: 110 last x: 906 last z: 110 territory: 4 rot x: 0 rot y: 2.59601 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3852 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3853 Footprint: Minimap: active: true x: 890 z: 118 Obstruction: active: true moving: false control group: 3853 control group 2: 0 tag: 5104 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 z: 118 last x: 890 last z: 118 territory: 4 rot x: 0 rot y: 5.31547 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3853 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3854 Footprint: Minimap: active: true x: 922 z: 130 Obstruction: active: true moving: false control group: 3854 control group 2: 0 tag: 5426 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 130 last x: 922 last z: 130 territory: 4 rot x: 0 rot y: 1.0322 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3854 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3855 Footprint: Minimap: active: true x: 922 z: 134 Obstruction: active: true moving: false control group: 3855 control group 2: 0 tag: 5428 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 134 last x: 922 last z: 134 territory: 4 rot x: 0 rot y: 3.7923 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3855 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3856 Footprint: Minimap: active: true x: 938 z: 130 Obstruction: active: true moving: false control group: 3856 control group 2: 0 tag: 5598 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 z: 130 last x: 938 last z: 130 territory: 0 rot x: 0 rot y: 0.08927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3856 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3857 Footprint: Minimap: active: true x: 922 z: 158 Obstruction: active: true moving: false control group: 3857 control group 2: 0 tag: 5430 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 158 last x: 922 last z: 158 territory: 4 rot x: 0 rot y: 3.1438 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3857 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3858 Footprint: Minimap: active: true x: 926 z: 102 Obstruction: active: true moving: false control group: 3858 control group 2: 0 tag: 5470 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 z: 102 last x: 926 last z: 102 territory: 0 rot x: 0 rot y: 0.55497 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3858 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3859 Footprint: Minimap: active: true x: 950 z: 110 Obstruction: active: true moving: false control group: 3859 control group 2: 0 tag: 5732 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 z: 110 last x: 950 last z: 110 territory: 0 rot x: 0 rot y: 4.91736 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3859 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3860 Footprint: Minimap: active: true x: 938 z: 118 Obstruction: active: true moving: false control group: 3860 control group 2: 0 tag: 5596 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 z: 118 last x: 938 last z: 118 territory: 0 rot x: 0 rot y: 5.98281 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3860 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3861 Footprint: Minimap: active: true x: 918 z: 102 Obstruction: active: true moving: false control group: 3861 control group 2: 0 tag: 5370 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 z: 102 last x: 918 last z: 102 territory: 4 rot x: 0 rot y: 4.96134 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3861 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3862 Footprint: Minimap: active: true x: 922 z: 102 Obstruction: active: true moving: false control group: 3862 control group 2: 0 tag: 5420 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 102 last x: 922 last z: 102 territory: 4 rot x: 0 rot y: 5.86081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3862 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3864 Footprint: Minimap: active: true x: 886 z: 162 Obstruction: active: true moving: false control group: 3864 control group 2: 0 tag: 5070 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 z: 162 last x: 886 last z: 162 territory: 4 rot x: 0 rot y: 1.34061 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3864 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 177, "gatherers": [ [], [], [], [], [ 6526 ], [] ], "infinite": false } Sound: StatusBars: - id: 3865 Footprint: Minimap: active: true x: 894 z: 162 Obstruction: active: true moving: false control group: 3865 control group 2: 0 tag: 5140 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 z: 162 last x: 894 last z: 162 territory: 4 rot x: 0 rot y: 4.2708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3865 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3866 Footprint: Minimap: active: true x: 898 z: 142 Obstruction: active: true moving: false control group: 3866 control group 2: 0 tag: 5176 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 z: 142 last x: 898 last z: 142 territory: 4 rot x: 0 rot y: 3.89193 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3866 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3867 Footprint: Minimap: active: true x: 898 z: 158 Obstruction: active: true moving: false control group: 3867 control group 2: 0 tag: 5178 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 z: 158 last x: 898 last z: 158 territory: 4 rot x: 0 rot y: 3.52884 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3867 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3868 Footprint: Minimap: active: true x: 898 z: 170 Obstruction: active: true moving: false control group: 3868 control group 2: 0 tag: 5180 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 z: 170 last x: 898 last z: 170 territory: 4 rot x: 0 rot y: 2.63485 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3868 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3869 Footprint: Minimap: active: true x: 890 z: 170 Obstruction: active: true moving: false control group: 3869 control group 2: 0 tag: 5114 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 z: 170 last x: 890 last z: 170 territory: 4 rot x: 0 rot y: 3.68532 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3869 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3870 Footprint: Minimap: active: true x: 886 z: 166 Obstruction: active: true moving: false control group: 3870 control group 2: 0 tag: 5072 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 z: 166 last x: 886 last z: 166 territory: 4 rot x: 0 rot y: 4.76131 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3870 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 137, "gatherers": [ [], [], [], [], [ 6346, 6519 ], [] ], "infinite": false } Sound: StatusBars: - id: 3871 Footprint: Minimap: active: true x: 902 z: 114 Obstruction: active: true moving: false control group: 3871 control group 2: 0 tag: 5208 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 z: 114 last x: 902 last z: 114 territory: 4 rot x: 0 rot y: 3.32015 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3871 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3872 Footprint: Minimap: active: true x: 918 z: 130 Obstruction: active: true moving: false control group: 3872 control group 2: 0 tag: 5372 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 z: 130 last x: 918 last z: 130 territory: 4 rot x: 0 rot y: 6.24291 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3872 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3873 Footprint: Minimap: active: true x: 930 z: 126 Obstruction: active: true moving: false control group: 3873 control group 2: 0 tag: 5514 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 z: 126 last x: 930 last z: 126 territory: 4 rot x: 0 rot y: 2.1158 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3873 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3874 Footprint: Minimap: active: true x: 918 z: 150 Obstruction: active: true moving: false control group: 3874 control group 2: 0 tag: 5374 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 z: 150 last x: 918 last z: 150 territory: 4 rot x: 0 rot y: 4.45371 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3874 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3875 Footprint: Minimap: active: true x: 918 z: 154 Obstruction: active: true moving: false control group: 3875 control group 2: 0 tag: 5376 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 z: 154 last x: 918 last z: 154 territory: 4 rot x: 0 rot y: 1.16837 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3875 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3876 Footprint: Minimap: active: true x: 918 z: 158 Obstruction: active: true moving: false control group: 3876 control group 2: 0 tag: 5378 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 z: 158 last x: 918 last z: 158 territory: 4 rot x: 0 rot y: 5.46287 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3876 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3877 Footprint: Minimap: active: true x: 922 z: 106 Obstruction: active: true moving: false control group: 3877 control group 2: 0 tag: 5422 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 106 last x: 922 last z: 106 territory: 4 rot x: 0 rot y: 6.17006 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3877 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3878 Footprint: Minimap: active: true x: 934 z: 110 Obstruction: active: true moving: false control group: 3878 control group 2: 0 tag: 5556 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 z: 110 last x: 934 last z: 110 territory: 0 rot x: 0 rot y: 3.1547 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3878 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3879 Footprint: Minimap: active: true x: 934 z: 114 Obstruction: active: true moving: false control group: 3879 control group 2: 0 tag: 5558 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 z: 114 last x: 934 last z: 114 territory: 0 rot x: 0 rot y: 3.78655 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3879 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3880 Footprint: Minimap: active: true x: 894 z: 166 Obstruction: active: true moving: false control group: 3880 control group 2: 0 tag: 5142 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 z: 166 last x: 894 last z: 166 territory: 4 rot x: 0 rot y: 5.01691 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3880 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3881 Footprint: Minimap: active: true x: 902 z: 142 Obstruction: active: true moving: false control group: 3881 control group 2: 0 tag: 5212 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 z: 142 last x: 902 last z: 142 territory: 4 rot x: 0 rot y: 2.9073 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3881 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3882 Footprint: Minimap: active: true x: 902 z: 154 Obstruction: active: true moving: false control group: 3882 control group 2: 0 tag: 5214 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 z: 154 last x: 902 last z: 154 territory: 4 rot x: 0 rot y: 1.74369 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3882 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3883 Footprint: Minimap: active: true x: 910 z: 162 Obstruction: active: true moving: false control group: 3883 control group 2: 0 tag: 5296 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 z: 162 last x: 910 last z: 162 territory: 4 rot x: 0 rot y: 2.65506 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3883 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3884 Footprint: Minimap: active: true x: 906 z: 118 Obstruction: active: true moving: false control group: 3884 control group 2: 0 tag: 5256 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 z: 118 last x: 906 last z: 118 territory: 4 rot x: 0 rot y: 4.04603 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3884 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3885 Footprint: Minimap: active: true x: 910 z: 118 Obstruction: active: true moving: false control group: 3885 control group 2: 0 tag: 5290 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 z: 118 last x: 910 last z: 118 territory: 4 rot x: 0 rot y: 1.3896 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3885 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3886 Footprint: Minimap: active: true x: 902 z: 122 Obstruction: active: true moving: false control group: 3886 control group 2: 0 tag: 5210 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 z: 122 last x: 902 last z: 122 territory: 4 rot x: 0 rot y: 1.47579 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3886 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3887 Footprint: Minimap: active: true x: 914 z: 138 Obstruction: active: true moving: false control group: 3887 control group 2: 0 tag: 5334 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 z: 138 last x: 914 last z: 138 territory: 4 rot x: 0 rot y: 5.79111 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3887 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3888 Footprint: Minimap: active: true x: 914 z: 154 Obstruction: active: true moving: false control group: 3888 control group 2: 0 tag: 5336 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 z: 154 last x: 914 last z: 154 territory: 4 rot x: 0 rot y: 0.30306 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3888 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3889 Footprint: Minimap: active: true x: 914 z: 158 Obstruction: active: true moving: false control group: 3889 control group 2: 0 tag: 5338 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 z: 158 last x: 914 last z: 158 territory: 4 rot x: 0 rot y: 3.89246 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3889 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3890 Footprint: Minimap: active: true x: 922 z: 114 Obstruction: active: true moving: false control group: 3890 control group 2: 0 tag: 5424 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 z: 114 last x: 922 last z: 114 territory: 4 rot x: 0 rot y: 3.26383 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3890 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3891 Footprint: Minimap: active: true x: 926 z: 114 Obstruction: active: true moving: false control group: 3891 control group 2: 0 tag: 5472 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 z: 114 last x: 926 last z: 114 territory: 4 rot x: 0 rot y: 5.24653 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3891 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3892 Footprint: Minimap: active: true x: 930 z: 118 Obstruction: active: true moving: false control group: 3892 control group 2: 0 tag: 5512 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 z: 118 last x: 930 last z: 118 territory: 0 rot x: 0 rot y: 0.46457 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3892 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3893 Footprint: Minimap: active: true x: 906 z: 126 Obstruction: active: true moving: false control group: 3893 control group 2: 0 tag: 5258 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 z: 126 last x: 906 last z: 126 territory: 4 rot x: 0 rot y: 5.30524 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3893 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3894 Footprint: Minimap: active: true x: 906 z: 138 Obstruction: active: true moving: false control group: 3894 control group 2: 0 tag: 5260 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 z: 138 last x: 906 last z: 138 territory: 4 rot x: 0 rot y: 4.41634 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3894 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3895 Footprint: Minimap: active: true x: 910 z: 158 Obstruction: active: true moving: false control group: 3895 control group 2: 0 tag: 5294 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 z: 158 last x: 910 last z: 158 territory: 4 rot x: 0 rot y: 5.93651 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3895 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3896 Footprint: Minimap: active: true x: 910 z: 126 Obstruction: active: true moving: false control group: 3896 control group 2: 0 tag: 5292 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 z: 126 last x: 910 last z: 126 territory: 4 rot x: 0 rot y: 4.80562 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3896 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3897 Footprint: Minimap: active: true x: 474 z: 718 Obstruction: active: true moving: false control group: 3897 control group 2: 0 tag: 2230 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 z: 718 last x: 474 last z: 718 territory: 1 rot x: 0 rot y: 5.90513 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3897 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3898 Footprint: Minimap: active: true x: 482 z: 718 Obstruction: active: true moving: false control group: 3898 control group 2: 0 tag: 2290 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 z: 718 last x: 482 last z: 718 territory: 1 rot x: 0 rot y: 3.86426 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3898 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3899 Footprint: Minimap: active: true x: 494 z: 670 Obstruction: active: true moving: false control group: 3899 control group 2: 0 tag: 2398 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 z: 670 last x: 494 last z: 670 territory: 0 rot x: 0 rot y: 1.60297 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3899 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3900 Footprint: Minimap: active: true x: 442 z: 674 Obstruction: active: true moving: false control group: 3900 control group 2: 0 tag: 1892 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 z: 674 last x: 442 last z: 674 territory: 0 rot x: 0 rot y: 4.64513 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3900 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3901 Footprint: Minimap: active: true x: 450 z: 670 Obstruction: active: true moving: false control group: 3901 control group 2: 0 tag: 1998 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 670 last x: 450 last z: 670 territory: 0 rot x: 0 rot y: 4.67966 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3901 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3902 Footprint: Minimap: active: true x: 450 z: 678 Obstruction: active: true moving: false control group: 3902 control group 2: 0 tag: 2000 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 678 last x: 450 last z: 678 territory: 0 rot x: 0 rot y: 3.26984 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3902 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3903 Footprint: Minimap: active: true x: 522 z: 666 Obstruction: active: true moving: false control group: 3903 control group 2: 0 tag: 2566 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 522 z: 666 last x: 522 last z: 666 territory: 0 rot x: 0 rot y: 1.1177 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3903 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3904 Footprint: Minimap: active: true x: 526 z: 678 Obstruction: active: true moving: false control group: 3904 control group 2: 0 tag: 2584 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526 z: 678 last x: 526 last z: 678 territory: 0 rot x: 0 rot y: 5.43863 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3904 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3905 Footprint: Minimap: active: true x: 470 z: 734 Obstruction: active: true moving: false control group: 3905 control group 2: 0 tag: 2186 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 z: 734 last x: 470 last z: 734 territory: 1 rot x: 0 rot y: 2.11733 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3905 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3906 Footprint: Minimap: active: true x: 430 z: 698 Obstruction: active: true moving: false control group: 3906 control group 2: 0 tag: 1812 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 z: 698 last x: 430 last z: 698 territory: 0 rot x: 0 rot y: 3.76182 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3906 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3907 Footprint: Minimap: active: true x: 430 z: 710 Obstruction: active: true moving: false control group: 3907 control group 2: 0 tag: 1814 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 z: 710 last x: 430 last z: 710 territory: 0 rot x: 0 rot y: 3.66214 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3907 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3908 Footprint: Minimap: active: true x: 426 z: 730 Obstruction: active: true moving: false control group: 3908 control group 2: 0 tag: 1798 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 z: 730 last x: 426 last z: 730 territory: 1 rot x: 0 rot y: 1.47106 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3908 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3909 Footprint: Minimap: active: true x: 434 z: 726 Obstruction: active: true moving: false control group: 3909 control group 2: 0 tag: 1838 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 z: 726 last x: 434 last z: 726 territory: 1 rot x: 0 rot y: 5.26796 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3909 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3910 Footprint: Minimap: active: true x: 446 z: 730 Obstruction: active: true moving: false control group: 3910 control group 2: 0 tag: 1952 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 730 last x: 446 last z: 730 territory: 1 rot x: 0 rot y: 3.45398 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3910 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3911 Footprint: Minimap: active: true x: 550 z: 706 Obstruction: active: true moving: false control group: 3911 control group 2: 0 tag: 2680 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 z: 706 last x: 550 last z: 706 territory: 0 rot x: 0 rot y: 1.45636 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3911 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3912 Footprint: Minimap: active: true x: 534 z: 722 Obstruction: active: true moving: false control group: 3912 control group 2: 0 tag: 2610 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 z: 722 last x: 534 last z: 722 territory: 1 rot x: 0 rot y: 2.91565 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3912 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3913 Footprint: Minimap: active: true x: 542 z: 722 Obstruction: active: true moving: false control group: 3913 control group 2: 0 tag: 2638 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 z: 722 last x: 542 last z: 722 territory: 1 rot x: 0 rot y: 3.96457 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3913 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3914 Footprint: Minimap: active: true x: 514 z: 730 Obstruction: active: true moving: false control group: 3914 control group 2: 0 tag: 2536 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 z: 730 last x: 514 last z: 730 territory: 1 rot x: 0 rot y: 5.85405 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3914 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3915 Footprint: Minimap: active: true x: 454 z: 662 Obstruction: active: true moving: false control group: 3915 control group 2: 0 tag: 2044 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 z: 662 last x: 454 last z: 662 territory: 0 rot x: 0 rot y: 0.77811 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3915 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3916 Footprint: Minimap: active: true x: 418 z: 710 Obstruction: active: true moving: false control group: 3916 control group 2: 0 tag: 1756 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 z: 710 last x: 418 last z: 710 territory: 0 rot x: 0 rot y: 3.01354 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3916 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3917 Footprint: Minimap: active: true x: 418 z: 726 Obstruction: active: true moving: false control group: 3917 control group 2: 0 tag: 1758 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 z: 726 last x: 418 last z: 726 territory: 0 rot x: 0 rot y: 1.12922 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3917 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3918 Footprint: Minimap: active: true x: 418 z: 730 Obstruction: active: true moving: false control group: 3918 control group 2: 0 tag: 1760 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 z: 730 last x: 418 last z: 730 territory: 0 rot x: 0 rot y: 3.15372 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3918 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3919 Footprint: Minimap: active: true x: 478 z: 750 Obstruction: active: true moving: false control group: 3919 control group 2: 0 tag: 2262 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 z: 750 last x: 478 last z: 750 territory: 1 rot x: 0 rot y: 2.44324 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3919 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3920 Footprint: Minimap: active: true x: 486 z: 746 Obstruction: active: true moving: false control group: 3920 control group 2: 0 tag: 2336 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 z: 746 last x: 486 last z: 746 territory: 1 rot x: 0 rot y: 2.58634 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3920 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3921 Footprint: Minimap: active: true x: 494 z: 754 Obstruction: active: true moving: false control group: 3921 control group 2: 0 tag: 2406 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 z: 754 last x: 494 last z: 754 territory: 1 rot x: 0 rot y: 3.63434 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3921 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 118, "gatherers": [ [], [ 6153 ], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3922 Footprint: Minimap: active: true x: 470 z: 738 Obstruction: active: true moving: false control group: 3922 control group 2: 0 tag: 2188 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 z: 738 last x: 470 last z: 738 territory: 1 rot x: 0 rot y: 5.93989 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3922 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3923 Footprint: Minimap: active: true x: 470 z: 750 Obstruction: active: true moving: false control group: 3923 control group 2: 0 tag: 2190 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 z: 750 last x: 470 last z: 750 territory: 1 rot x: 0 rot y: 6.08182 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3923 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3924 Footprint: Minimap: active: true x: 474 z: 746 Obstruction: active: true moving: false control group: 3924 control group 2: 0 tag: 2232 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 z: 746 last x: 474 last z: 746 territory: 1 rot x: 0 rot y: 0.11811 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3924 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3925 Footprint: Minimap: active: true x: 426 z: 690 Obstruction: active: true moving: false control group: 3925 control group 2: 0 tag: 1796 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 z: 690 last x: 426 last z: 690 territory: 0 rot x: 0 rot y: 6.12848 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3925 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3926 Footprint: Minimap: active: true x: 486 z: 702 Obstruction: active: true moving: false control group: 3926 control group 2: 0 tag: 2334 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 z: 702 last x: 486 last z: 702 territory: 1 rot x: 0 rot y: 5.82915 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3926 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3927 Footprint: Minimap: active: true x: 478 z: 722 Obstruction: active: true moving: false control group: 3927 control group 2: 0 tag: 2256 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 z: 722 last x: 478 last z: 722 territory: 1 rot x: 0 rot y: 2.64733 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3927 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3928 Footprint: Minimap: active: true x: 498 z: 674 Obstruction: active: true moving: false control group: 3928 control group 2: 0 tag: 2426 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 z: 674 last x: 498 last z: 674 territory: 0 rot x: 0 rot y: 2.90856 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3928 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3929 Footprint: Minimap: active: true x: 462 z: 670 Obstruction: active: true moving: false control group: 3929 control group 2: 0 tag: 2108 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 z: 670 last x: 462 last z: 670 territory: 0 rot x: 0 rot y: 1.59903 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3929 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3930 Footprint: Minimap: active: true x: 526 z: 686 Obstruction: active: true moving: false control group: 3930 control group 2: 0 tag: 2586 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526 z: 686 last x: 526 last z: 686 territory: 0 rot x: 0 rot y: 2.20188 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3930 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3931 Footprint: Minimap: active: true x: 506 z: 670 Obstruction: active: true moving: false control group: 3931 control group 2: 0 tag: 2484 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506 z: 670 last x: 506 last z: 670 territory: 0 rot x: 0 rot y: 5.1079 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3931 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3932 Footprint: Minimap: active: true x: 510 z: 670 Obstruction: active: true moving: false control group: 3932 control group 2: 0 tag: 2504 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510 z: 670 last x: 510 last z: 670 territory: 0 rot x: 0 rot y: 0.25686 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3932 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3933 Footprint: Minimap: active: true x: 514 z: 670 Obstruction: active: true moving: false control group: 3933 control group 2: 0 tag: 2526 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 z: 670 last x: 514 last z: 670 territory: 0 rot x: 0 rot y: 3.54311 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3933 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3934 Footprint: Minimap: active: true x: 442 z: 682 Obstruction: active: true moving: false control group: 3934 control group 2: 0 tag: 1894 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 z: 682 last x: 442 last z: 682 territory: 0 rot x: 0 rot y: 1.36783 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3934 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3935 Footprint: Minimap: active: true x: 458 z: 706 Obstruction: active: true moving: false control group: 3935 control group 2: 0 tag: 2078 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 z: 706 last x: 458 last z: 706 territory: 0 rot x: 0 rot y: 3.09809 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3935 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3936 Footprint: Minimap: active: true x: 450 z: 722 Obstruction: active: true moving: false control group: 3936 control group 2: 0 tag: 2008 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 722 last x: 450 last z: 722 territory: 1 rot x: 0 rot y: 5.17084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3936 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3937 Footprint: Minimap: active: true x: 422 z: 722 Obstruction: active: true moving: false control group: 3937 control group 2: 0 tag: 1782 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 z: 722 last x: 422 last z: 722 territory: 0 rot x: 0 rot y: 1.71496 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3937 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3938 Footprint: Minimap: active: true x: 434 z: 722 Obstruction: active: true moving: false control group: 3938 control group 2: 0 tag: 1836 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 z: 722 last x: 434 last z: 722 territory: 1 rot x: 0 rot y: 2.44509 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3938 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3939 Footprint: Minimap: active: true x: 438 z: 722 Obstruction: active: true moving: false control group: 3939 control group 2: 0 tag: 1866 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 z: 722 last x: 438 last z: 722 territory: 1 rot x: 0 rot y: 4.49401 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3939 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3940 Footprint: Minimap: active: true x: 446 z: 726 Obstruction: active: true moving: false control group: 3940 control group 2: 0 tag: 1950 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 726 last x: 446 last z: 726 territory: 1 rot x: 0 rot y: 1.08713 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3940 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3941 Footprint: Minimap: active: true x: 530 z: 718 Obstruction: active: true moving: false control group: 3941 control group 2: 0 tag: 2598 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 z: 718 last x: 530 last z: 718 territory: 1 rot x: 0 rot y: 0.61054 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3941 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3942 Footprint: Minimap: active: true x: 534 z: 714 Obstruction: active: true moving: false control group: 3942 control group 2: 0 tag: 2608 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 z: 714 last x: 534 last z: 714 territory: 1 rot x: 0 rot y: 0.94004 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3942 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3943 Footprint: Minimap: active: true x: 542 z: 714 Obstruction: active: true moving: false control group: 3943 control group 2: 0 tag: 2636 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 z: 714 last x: 542 last z: 714 territory: 1 rot x: 0 rot y: 0.3453 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3943 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3944 Footprint: Minimap: active: true x: 546 z: 714 Obstruction: active: true moving: false control group: 3944 control group 2: 0 tag: 2660 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 z: 714 last x: 546 last z: 714 territory: 1 rot x: 0 rot y: 1.46612 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3944 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3945 Footprint: Minimap: active: true x: 554 z: 714 Obstruction: active: true moving: false control group: 3945 control group 2: 0 tag: 2700 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 z: 714 last x: 554 last z: 714 territory: 0 rot x: 0 rot y: 2.43564 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3945 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3946 Footprint: Minimap: active: true x: 510 z: 726 Obstruction: active: true moving: false control group: 3946 control group 2: 0 tag: 2512 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510 z: 726 last x: 510 last z: 726 territory: 1 rot x: 0 rot y: 2.6133 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3946 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3947 Footprint: Minimap: active: true x: 478 z: 742 Obstruction: active: true moving: false control group: 3947 control group 2: 0 tag: 2260 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 z: 742 last x: 478 last z: 742 territory: 1 rot x: 0 rot y: 3.13645 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3947 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3948 Footprint: Minimap: active: true x: 434 z: 690 Obstruction: active: true moving: false control group: 3948 control group 2: 0 tag: 1832 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 z: 690 last x: 434 last z: 690 territory: 0 rot x: 0 rot y: 5.0935 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3948 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3949 Footprint: Minimap: active: true x: 462 z: 694 Obstruction: active: true moving: false control group: 3949 control group 2: 0 tag: 2112 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 z: 694 last x: 462 last z: 694 territory: 0 rot x: 0 rot y: 1.60138 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3949 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3950 Footprint: Minimap: active: true x: 474 z: 694 Obstruction: active: true moving: false control group: 3950 control group 2: 0 tag: 2228 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 z: 694 last x: 474 last z: 694 territory: 0 rot x: 0 rot y: 0.44283 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3950 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3951 Footprint: Minimap: active: true x: 478 z: 694 Obstruction: active: true moving: false control group: 3951 control group 2: 0 tag: 2254 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 z: 694 last x: 478 last z: 694 territory: 0 rot x: 0 rot y: 5.80297 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3951 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3952 Footprint: Minimap: active: true x: 482 z: 694 Obstruction: active: true moving: false control group: 3952 control group 2: 0 tag: 2288 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 z: 694 last x: 482 last z: 694 territory: 0 rot x: 0 rot y: 3.13814 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3952 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3953 Footprint: Minimap: active: true x: 490 z: 698 Obstruction: active: true moving: false control group: 3953 control group 2: 0 tag: 2362 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 z: 698 last x: 490 last z: 698 territory: 0 rot x: 0 rot y: 1.01302 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3953 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3954 Footprint: Minimap: active: true x: 490 z: 722 Obstruction: active: true moving: false control group: 3954 control group 2: 0 tag: 2364 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 z: 722 last x: 490 last z: 722 territory: 1 rot x: 0 rot y: 4.825 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3954 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3955 Footprint: Minimap: active: true x: 490 z: 678 Obstruction: active: true moving: false control group: 3955 control group 2: 0 tag: 2358 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 z: 678 last x: 490 last z: 678 territory: 0 rot x: 0 rot y: 0.51363 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3955 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3956 Footprint: Minimap: active: true x: 498 z: 678 Obstruction: active: true moving: false control group: 3956 control group 2: 0 tag: 2428 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 z: 678 last x: 498 last z: 678 territory: 0 rot x: 0 rot y: 4.1525 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3956 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3957 Footprint: Minimap: active: true x: 502 z: 678 Obstruction: active: true moving: false control group: 3957 control group 2: 0 tag: 2458 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 z: 678 last x: 502 last z: 678 territory: 0 rot x: 0 rot y: 1.43931 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3957 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3958 Footprint: Minimap: active: true x: 506 z: 678 Obstruction: active: true moving: false control group: 3958 control group 2: 0 tag: 2486 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506 z: 678 last x: 506 last z: 678 territory: 0 rot x: 0 rot y: 0.38357 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3958 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3959 Footprint: Minimap: active: true x: 522 z: 694 Obstruction: active: true moving: false control group: 3959 control group 2: 0 tag: 2568 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 522 z: 694 last x: 522 last z: 694 territory: 0 rot x: 0 rot y: 1.33056 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3959 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3960 Footprint: Minimap: active: true x: 530 z: 706 Obstruction: active: true moving: false control group: 3960 control group 2: 0 tag: 2596 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 z: 706 last x: 530 last z: 706 territory: 1 rot x: 0 rot y: 6.0827 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3960 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3961 Footprint: Minimap: active: true x: 534 z: 706 Obstruction: active: true moving: false control group: 3961 control group 2: 0 tag: 2606 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 z: 706 last x: 534 last z: 706 territory: 0 rot x: 0 rot y: 5.63476 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3961 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3962 Footprint: Minimap: active: true x: 538 z: 710 Obstruction: active: true moving: false control group: 3962 control group 2: 0 tag: 2616 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 z: 710 last x: 538 last z: 710 territory: 1 rot x: 0 rot y: 5.42507 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3962 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3963 Footprint: Minimap: active: true x: 442 z: 686 Obstruction: active: true moving: false control group: 3963 control group 2: 0 tag: 1896 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 z: 686 last x: 442 last z: 686 territory: 0 rot x: 0 rot y: 5.27099 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3963 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3964 Footprint: Minimap: active: true x: 446 z: 686 Obstruction: active: true moving: false control group: 3964 control group 2: 0 tag: 1944 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 686 last x: 446 last z: 686 territory: 0 rot x: 0 rot y: 5.59304 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3964 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3965 Footprint: Minimap: active: true x: 462 z: 686 Obstruction: active: true moving: false control group: 3965 control group 2: 0 tag: 2110 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 z: 686 last x: 462 last z: 686 territory: 0 rot x: 0 rot y: 3.73772 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3965 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3966 Footprint: Minimap: active: true x: 514 z: 678 Obstruction: active: true moving: false control group: 3966 control group 2: 0 tag: 2528 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 z: 678 last x: 514 last z: 678 territory: 0 rot x: 0 rot y: 3.97223 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3966 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3967 Footprint: Minimap: active: true x: 518 z: 682 Obstruction: active: true moving: false control group: 3967 control group 2: 0 tag: 2552 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 z: 682 last x: 518 last z: 682 territory: 0 rot x: 0 rot y: 1.2789 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3967 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3968 Footprint: Minimap: active: true x: 478 z: 738 Obstruction: active: true moving: false control group: 3968 control group 2: 0 tag: 2258 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 z: 738 last x: 478 last z: 738 territory: 1 rot x: 0 rot y: 4.40278 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3968 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3969 Footprint: Minimap: active: true x: 446 z: 718 Obstruction: active: true moving: false control group: 3969 control group 2: 0 tag: 1948 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 718 last x: 446 last z: 718 territory: 1 rot x: 0 rot y: 3.94507 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3969 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3970 Footprint: Minimap: active: true x: 442 z: 706 Obstruction: active: true moving: false control group: 3970 control group 2: 0 tag: 1898 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 z: 706 last x: 442 last z: 706 territory: 0 rot x: 0 rot y: 2.64492 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3970 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3971 Footprint: Minimap: active: true x: 434 z: 718 Obstruction: active: true moving: false control group: 3971 control group 2: 0 tag: 1834 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 z: 718 last x: 434 last z: 718 territory: 0 rot x: 0 rot y: 4.48609 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3971 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3972 Footprint: Minimap: active: true x: 438 z: 718 Obstruction: active: true moving: false control group: 3972 control group 2: 0 tag: 1864 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 z: 718 last x: 438 last z: 718 territory: 0 rot x: 0 rot y: 3.87443 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3972 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3973 Footprint: Minimap: active: true x: 498 z: 730 Obstruction: active: true moving: false control group: 3973 control group 2: 0 tag: 2432 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 z: 730 last x: 498 last z: 730 territory: 1 rot x: 0 rot y: 1.79822 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3973 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3974 Footprint: Minimap: active: true x: 510 z: 722 Obstruction: active: true moving: false control group: 3974 control group 2: 0 tag: 2510 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510 z: 722 last x: 510 last z: 722 territory: 1 rot x: 0 rot y: 4.86298 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3974 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3975 Footprint: Minimap: active: true x: 514 z: 722 Obstruction: active: true moving: false control group: 3975 control group 2: 0 tag: 2534 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 z: 722 last x: 514 last z: 722 territory: 1 rot x: 0 rot y: 3.93717 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3975 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3976 Footprint: Minimap: active: true x: 522 z: 718 Obstruction: active: true moving: false control group: 3976 control group 2: 0 tag: 2572 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 522 z: 718 last x: 522 last z: 718 territory: 1 rot x: 0 rot y: 2.81745 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3976 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3977 Footprint: Minimap: active: true x: 482 z: 738 Obstruction: active: true moving: false control group: 3977 control group 2: 0 tag: 2292 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 z: 738 last x: 482 last z: 738 territory: 1 rot x: 0 rot y: 4.14243 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3977 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3978 Footprint: Minimap: active: true x: 494 z: 742 Obstruction: active: true moving: false control group: 3978 control group 2: 0 tag: 2404 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 z: 742 last x: 494 last z: 742 territory: 1 rot x: 0 rot y: 6.18789 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3978 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3979 Footprint: Minimap: active: true x: 470 z: 690 Obstruction: active: true moving: false control group: 3979 control group 2: 0 tag: 2184 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 z: 690 last x: 470 last z: 690 territory: 0 rot x: 0 rot y: 3.60949 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3979 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3980 Footprint: Minimap: active: true x: 474 z: 690 Obstruction: active: true moving: false control group: 3980 control group 2: 0 tag: 2226 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 z: 690 last x: 474 last z: 690 territory: 0 rot x: 0 rot y: 4.26487 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3980 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3981 Footprint: Minimap: active: true x: 490 z: 690 Obstruction: active: true moving: false control group: 3981 control group 2: 0 tag: 2360 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 z: 690 last x: 490 last z: 690 territory: 0 rot x: 0 rot y: 5.31334 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3981 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3982 Footprint: Minimap: active: true x: 466 z: 678 Obstruction: active: true moving: false control group: 3982 control group 2: 0 tag: 2148 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 z: 678 last x: 466 last z: 678 territory: 0 rot x: 0 rot y: 1.00945 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3982 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3983 Footprint: Minimap: active: true x: 494 z: 682 Obstruction: active: true moving: false control group: 3983 control group 2: 0 tag: 2400 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 z: 682 last x: 494 last z: 682 territory: 0 rot x: 0 rot y: 5.60131 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3983 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3984 Footprint: Minimap: active: true x: 518 z: 690 Obstruction: active: true moving: false control group: 3984 control group 2: 0 tag: 2554 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 z: 690 last x: 518 last z: 690 territory: 0 rot x: 0 rot y: 4.32776 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3984 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3985 Footprint: Minimap: active: true x: 518 z: 698 Obstruction: active: true moving: false control group: 3985 control group 2: 0 tag: 2556 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 z: 698 last x: 518 last z: 698 territory: 0 rot x: 0 rot y: 0.60537 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3985 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3986 Footprint: Minimap: active: true x: 522 z: 706 Obstruction: active: true moving: false control group: 3986 control group 2: 0 tag: 2570 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 522 z: 706 last x: 522 last z: 706 territory: 1 rot x: 0 rot y: 3.27836 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3986 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3987 Footprint: Minimap: active: true x: 450 z: 690 Obstruction: active: true moving: false control group: 3987 control group 2: 0 tag: 2002 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 690 last x: 450 last z: 690 territory: 0 rot x: 0 rot y: 5.95662 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3987 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3988 Footprint: Minimap: active: true x: 450 z: 698 Obstruction: active: true moving: false control group: 3988 control group 2: 0 tag: 2006 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 698 last x: 450 last z: 698 territory: 0 rot x: 0 rot y: 1.82613 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3988 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3989 Footprint: Minimap: active: true x: 446 z: 694 Obstruction: active: true moving: false control group: 3989 control group 2: 0 tag: 1946 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 z: 694 last x: 446 last z: 694 territory: 0 rot x: 0 rot y: 1.41353 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3989 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3990 Footprint: Minimap: active: true x: 494 z: 734 Obstruction: active: true moving: false control group: 3990 control group 2: 0 tag: 2402 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 z: 734 last x: 494 last z: 734 territory: 1 rot x: 0 rot y: 2.87661 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3990 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3991 Footprint: Minimap: active: true x: 490 z: 734 Obstruction: active: true moving: false control group: 3991 control group 2: 0 tag: 2366 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 z: 734 last x: 490 last z: 734 territory: 1 rot x: 0 rot y: 1.28797 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3991 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3992 Footprint: Minimap: active: true x: 498 z: 702 Obstruction: active: true moving: false control group: 3992 control group 2: 0 tag: 2430 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 z: 702 last x: 498 last z: 702 territory: 1 rot x: 0 rot y: 0.4249 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3992 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3993 Footprint: Minimap: active: true x: 514 z: 702 Obstruction: active: true moving: false control group: 3993 control group 2: 0 tag: 2530 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 z: 702 last x: 514 last z: 702 territory: 1 rot x: 0 rot y: 2.86141 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3993 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3994 Footprint: Minimap: active: true x: 450 z: 694 Obstruction: active: true moving: false control group: 3994 control group 2: 0 tag: 2004 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 z: 694 last x: 450 last z: 694 territory: 0 rot x: 0 rot y: 3.84963 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3994 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3995 Footprint: Minimap: active: true x: 514 z: 710 Obstruction: active: true moving: false control group: 3995 control group 2: 0 tag: 2532 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 z: 710 last x: 514 last z: 710 territory: 1 rot x: 0 rot y: 2.95864 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3995 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3996 Footprint: Minimap: active: true x: 502 z: 698 Obstruction: active: true moving: false control group: 3996 control group 2: 0 tag: 2460 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 z: 698 last x: 502 last z: 698 territory: 1 rot x: 0 rot y: 4.4626 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3996 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3997 Footprint: Minimap: active: true x: 502 z: 702 Obstruction: active: true moving: false control group: 3997 control group 2: 0 tag: 2462 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 z: 702 last x: 502 last z: 702 territory: 1 rot x: 0 rot y: 2.71134 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3997 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3998 Footprint: Minimap: active: true x: 502 z: 706 Obstruction: active: true moving: false control group: 3998 control group 2: 0 tag: 2464 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 z: 706 last x: 502 last z: 706 territory: 1 rot x: 0 rot y: 1.13584 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3998 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3999 Footprint: Minimap: active: true x: 502 z: 710 Obstruction: active: true moving: false control group: 3999 control group 2: 0 tag: 2466 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 z: 710 last x: 502 last z: 710 territory: 1 rot x: 0 rot y: 0.4681 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3999 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4000 Footprint: Minimap: active: true x: 510 z: 702 Obstruction: active: true moving: false control group: 4000 control group 2: 0 tag: 2506 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510 z: 702 last x: 510 last z: 702 territory: 1 rot x: 0 rot y: 6.2735 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4000 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4001 Footprint: Minimap: active: true x: 510 z: 706 Obstruction: active: true moving: false control group: 4001 control group 2: 0 tag: 2508 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510 z: 706 last x: 510 last z: 706 territory: 1 rot x: 0 rot y: 4.96995 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4001 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4002 Footprint: Minimap: active: true x: 506 z: 702 Obstruction: active: true moving: false control group: 4002 control group 2: 0 tag: 2488 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506 z: 702 last x: 506 last z: 702 territory: 1 rot x: 0 rot y: 1.77799 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4002 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4003 Footprint: Minimap: active: true x: 1106 z: 266 Obstruction: active: true moving: false control group: 4003 control group 2: 0 tag: 6628 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106 z: 266 last x: 1106 last z: 266 territory: 0 rot x: 0 rot y: 4.08046 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4003 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4004 Footprint: Minimap: active: true x: 1110 z: 258 Obstruction: active: true moving: false control group: 4004 control group 2: 0 tag: 6648 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1110 z: 258 last x: 1110 last z: 258 territory: 0 rot x: 0 rot y: 3.36107 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4004 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4005 Footprint: Minimap: active: true x: 1114 z: 258 Obstruction: active: true moving: false control group: 4005 control group 2: 0 tag: 6660 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1114 z: 258 last x: 1114 last z: 258 territory: 0 rot x: 0 rot y: 0.17838 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4005 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4006 Footprint: Minimap: active: true x: 1062 z: 238 Obstruction: active: true moving: false control group: 4006 control group 2: 0 tag: 6358 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 z: 238 last x: 1062 last z: 238 territory: 0 rot x: 0 rot y: 4.15154 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4006 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4007 Footprint: Minimap: active: true x: 1070 z: 234 Obstruction: active: true moving: false control group: 4007 control group 2: 0 tag: 6412 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 z: 234 last x: 1070 last z: 234 territory: 0 rot x: 0 rot y: 1.6366 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4007 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4008 Footprint: Minimap: active: true x: 1090 z: 290 Obstruction: active: true moving: false control group: 4008 control group 2: 0 tag: 6568 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1090 z: 290 last x: 1090 last z: 290 territory: 0 rot x: 0 rot y: 2.92481 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4008 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4009 Footprint: Minimap: active: true x: 1114 z: 254 Obstruction: active: true moving: false control group: 4009 control group 2: 0 tag: 6658 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1114 z: 254 last x: 1114 last z: 254 territory: 0 rot x: 0 rot y: 5.0129 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4009 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4010 Footprint: Minimap: active: true x: 1042 z: 250 Obstruction: active: true moving: false control group: 4010 control group 2: 0 tag: 6242 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042 z: 250 last x: 1042 last z: 250 territory: 0 rot x: 0 rot y: 2.9292 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4010 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4011 Footprint: Minimap: active: true x: 1038 z: 234 Obstruction: active: true moving: false control group: 4011 control group 2: 0 tag: 6224 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1038 z: 234 last x: 1038 last z: 234 territory: 0 rot x: 0 rot y: 2.19317 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4011 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4012 Footprint: Minimap: active: true x: 1042 z: 234 Obstruction: active: true moving: false control group: 4012 control group 2: 0 tag: 6238 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042 z: 234 last x: 1042 last z: 234 territory: 0 rot x: 0 rot y: 4.61397 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4012 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4013 Footprint: Minimap: active: true x: 1042 z: 246 Obstruction: active: true moving: false control group: 4013 control group 2: 0 tag: 6240 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042 z: 246 last x: 1042 last z: 246 territory: 0 rot x: 0 rot y: 5.4942 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4013 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4014 Footprint: Minimap: active: true x: 1046 z: 226 Obstruction: active: true moving: false control group: 4014 control group 2: 0 tag: 6260 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1046 z: 226 last x: 1046 last z: 226 territory: 0 rot x: 0 rot y: 1.87777 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4014 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4015 Footprint: Minimap: active: true x: 1046 z: 230 Obstruction: active: true moving: false control group: 4015 control group 2: 0 tag: 6262 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1046 z: 230 last x: 1046 last z: 230 territory: 0 rot x: 0 rot y: 0.709 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4015 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4016 Footprint: Minimap: active: true x: 1070 z: 210 Obstruction: active: true moving: false control group: 4016 control group 2: 0 tag: 6410 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 z: 210 last x: 1070 last z: 210 territory: 0 rot x: 0 rot y: 2.60055 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4016 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4017 Footprint: Minimap: active: true x: 1106 z: 258 Obstruction: active: true moving: false control group: 4017 control group 2: 0 tag: 6626 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106 z: 258 last x: 1106 last z: 258 territory: 0 rot x: 0 rot y: 4.16887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4017 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4018 Footprint: Minimap: active: true x: 1054 z: 238 Obstruction: active: true moving: false control group: 4018 control group 2: 0 tag: 6312 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054 z: 238 last x: 1054 last z: 238 territory: 0 rot x: 0 rot y: 1.3482 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4018 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4019 Footprint: Minimap: active: true x: 1054 z: 242 Obstruction: active: true moving: false control group: 4019 control group 2: 0 tag: 6314 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054 z: 242 last x: 1054 last z: 242 territory: 0 rot x: 0 rot y: 3.68203 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4019 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4020 Footprint: Minimap: active: true x: 1062 z: 242 Obstruction: active: true moving: false control group: 4020 control group 2: 0 tag: 6360 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 z: 242 last x: 1062 last z: 242 territory: 0 rot x: 0 rot y: 1.82833 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4020 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4021 Footprint: Minimap: active: true x: 1074 z: 226 Obstruction: active: true moving: false control group: 4021 control group 2: 0 tag: 6438 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 z: 226 last x: 1074 last z: 226 territory: 0 rot x: 0 rot y: 0.70881 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4021 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4022 Footprint: Minimap: active: true x: 1070 z: 258 Obstruction: active: true moving: false control group: 4022 control group 2: 0 tag: 6416 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 z: 258 last x: 1070 last z: 258 territory: 0 rot x: 0 rot y: 5.097 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4022 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4023 Footprint: Minimap: active: true x: 1070 z: 266 Obstruction: active: true moving: false control group: 4023 control group 2: 0 tag: 6418 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 z: 266 last x: 1070 last z: 266 territory: 0 rot x: 0 rot y: 0.93485 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4023 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4024 Footprint: Minimap: active: true x: 1058 z: 250 Obstruction: active: true moving: false control group: 4024 control group 2: 0 tag: 6338 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058 z: 250 last x: 1058 last z: 250 territory: 0 rot x: 0 rot y: 3.68532 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4024 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4025 Footprint: Minimap: active: true x: 1046 z: 246 Obstruction: active: true moving: false control group: 4025 control group 2: 0 tag: 6264 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1046 z: 246 last x: 1046 last z: 246 territory: 0 rot x: 0 rot y: 2.96042 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4025 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4026 Footprint: Minimap: active: true x: 1090 z: 274 Obstruction: active: true moving: false control group: 4026 control group 2: 0 tag: 6566 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1090 z: 274 last x: 1090 last z: 274 territory: 0 rot x: 0 rot y: 3.6662 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4026 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4027 Footprint: Minimap: active: true x: 1118 z: 246 Obstruction: active: true moving: false control group: 4027 control group 2: 0 tag: 6672 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1118 z: 246 last x: 1118 last z: 246 territory: 0 rot x: 0 rot y: 2.95559 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4027 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4028 Footprint: Minimap: active: true x: 1078 z: 206 Obstruction: active: true moving: false control group: 4028 control group 2: 0 tag: 6468 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1078 z: 206 last x: 1078 last z: 206 territory: 0 rot x: 0 rot y: 1.50788 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4028 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4029 Footprint: Minimap: active: true x: 1082 z: 206 Obstruction: active: true moving: false control group: 4029 control group 2: 0 tag: 6490 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 z: 206 last x: 1082 last z: 206 territory: 0 rot x: 0 rot y: 1.8185 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4029 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4030 Footprint: Minimap: active: true x: 1094 z: 258 Obstruction: active: true moving: false control group: 4030 control group 2: 0 tag: 6586 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1094 z: 258 last x: 1094 last z: 258 territory: 0 rot x: 0 rot y: 0.65722 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4030 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4031 Footprint: Minimap: active: true x: 1098 z: 254 Obstruction: active: true moving: false control group: 4031 control group 2: 0 tag: 6600 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1098 z: 254 last x: 1098 last z: 254 territory: 0 rot x: 0 rot y: 0.28412 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4031 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4032 Footprint: Minimap: active: true x: 1106 z: 250 Obstruction: active: true moving: false control group: 4032 control group 2: 0 tag: 6624 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106 z: 250 last x: 1106 last z: 250 territory: 0 rot x: 0 rot y: 4.09272 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4032 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4033 Footprint: Minimap: active: true x: 1090 z: 270 Obstruction: active: true moving: false control group: 4033 control group 2: 0 tag: 6564 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1090 z: 270 last x: 1090 last z: 270 territory: 0 rot x: 0 rot y: 1.11239 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4033 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4034 Footprint: Minimap: active: true x: 1050 z: 242 Obstruction: active: true moving: false control group: 4034 control group 2: 0 tag: 6282 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050 z: 242 last x: 1050 last z: 242 territory: 0 rot x: 0 rot y: 5.34044 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4034 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4035 Footprint: Minimap: active: true x: 1062 z: 246 Obstruction: active: true moving: false control group: 4035 control group 2: 0 tag: 6362 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1062 z: 246 last x: 1062 last z: 246 territory: 0 rot x: 0 rot y: 0.38503 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4035 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4036 Footprint: Minimap: active: true x: 1066 z: 246 Obstruction: active: true moving: false control group: 4036 control group 2: 0 tag: 6390 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066 z: 246 last x: 1066 last z: 246 territory: 0 rot x: 0 rot y: 1.59002 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4036 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4037 Footprint: Minimap: active: true x: 1074 z: 246 Obstruction: active: true moving: false control group: 4037 control group 2: 0 tag: 6440 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 z: 246 last x: 1074 last z: 246 territory: 0 rot x: 0 rot y: 2.36437 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4037 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4038 Footprint: Minimap: active: true x: 1078 z: 242 Obstruction: active: true moving: false control group: 4038 control group 2: 0 tag: 6470 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1078 z: 242 last x: 1078 last z: 242 territory: 0 rot x: 0 rot y: 0.59978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4038 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4039 Footprint: Minimap: active: true x: 1070 z: 250 Obstruction: active: true moving: false control group: 4039 control group 2: 0 tag: 6414 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070 z: 250 last x: 1070 last z: 250 territory: 0 rot x: 0 rot y: 1.25002 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4039 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4040 Footprint: Minimap: active: true x: 1074 z: 266 Obstruction: active: true moving: false control group: 4040 control group 2: 0 tag: 6442 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074 z: 266 last x: 1074 last z: 266 territory: 0 rot x: 0 rot y: 3.89902 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4040 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4041 Footprint: Minimap: active: true x: 1086 z: 274 Obstruction: active: true moving: false control group: 4041 control group 2: 0 tag: 6540 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086 z: 274 last x: 1086 last z: 274 territory: 0 rot x: 0 rot y: 3.28925 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4041 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4042 Footprint: Minimap: active: true x: 1110 z: 246 Obstruction: active: true moving: false control group: 4042 control group 2: 0 tag: 6646 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1110 z: 246 last x: 1110 last z: 246 territory: 0 rot x: 0 rot y: 5.92104 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4042 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4043 Footprint: Minimap: active: true x: 1118 z: 242 Obstruction: active: true moving: false control group: 4043 control group 2: 0 tag: 6670 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1118 z: 242 last x: 1118 last z: 242 territory: 0 rot x: 0 rot y: 3.34374 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4043 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4044 Footprint: Minimap: active: true x: 1110 z: 242 Obstruction: active: true moving: false control group: 4044 control group 2: 0 tag: 6644 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1110 z: 242 last x: 1110 last z: 242 territory: 0 rot x: 0 rot y: 1.11005 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4044 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4045 Footprint: Minimap: active: true x: 1114 z: 242 Obstruction: active: true moving: false control group: 4045 control group 2: 0 tag: 6656 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1114 z: 242 last x: 1114 last z: 242 territory: 0 rot x: 0 rot y: 4.44233 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4045 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4046 Footprint: Minimap: active: true x: 1082 z: 214 Obstruction: active: true moving: false control group: 4046 control group 2: 0 tag: 6492 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 z: 214 last x: 1082 last z: 214 territory: 0 rot x: 0 rot y: 1.78022 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4046 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4047 Footprint: Minimap: active: true x: 1090 z: 254 Obstruction: active: true moving: false control group: 4047 control group 2: 0 tag: 6562 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1090 z: 254 last x: 1090 last z: 254 territory: 0 rot x: 0 rot y: 3.14782 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4047 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4048 Footprint: Minimap: active: true x: 1098 z: 250 Obstruction: active: true moving: false control group: 4048 control group 2: 0 tag: 6598 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1098 z: 250 last x: 1098 last z: 250 territory: 0 rot x: 0 rot y: 1.72091 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4048 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4049 Footprint: Minimap: active: true x: 1086 z: 258 Obstruction: active: true moving: false control group: 4049 control group 2: 0 tag: 6536 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086 z: 258 last x: 1086 last z: 258 territory: 0 rot x: 0 rot y: 1.36187 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4049 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4050 Footprint: Minimap: active: true x: 1086 z: 266 Obstruction: active: true moving: false control group: 4050 control group 2: 0 tag: 6538 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086 z: 266 last x: 1086 last z: 266 territory: 0 rot x: 0 rot y: 2.61944 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4050 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4051 Footprint: Minimap: active: true x: 1082 z: 222 Obstruction: active: true moving: false control group: 4051 control group 2: 0 tag: 6494 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 z: 222 last x: 1082 last z: 222 territory: 0 rot x: 0 rot y: 1.95737 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4051 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4052 Footprint: Minimap: active: true x: 1082 z: 230 Obstruction: active: true moving: false control group: 4052 control group 2: 0 tag: 6496 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 z: 230 last x: 1082 last z: 230 territory: 0 rot x: 0 rot y: 2.19936 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4052 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4053 Footprint: Minimap: active: true x: 1082 z: 234 Obstruction: active: true moving: false control group: 4053 control group 2: 0 tag: 6498 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 z: 234 last x: 1082 last z: 234 territory: 0 rot x: 0 rot y: 1.95067 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4053 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4054 Footprint: Minimap: active: true x: 1078 z: 266 Obstruction: active: true moving: false control group: 4054 control group 2: 0 tag: 6472 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1078 z: 266 last x: 1078 last z: 266 territory: 0 rot x: 0 rot y: 2.82273 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4054 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4055 Footprint: Minimap: active: true x: 1082 z: 274 Obstruction: active: true moving: false control group: 4055 control group 2: 0 tag: 6506 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 z: 274 last x: 1082 last z: 274 territory: 0 rot x: 0 rot y: 3.29725 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4055 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4056 Footprint: Minimap: active: true x: 1082 z: 266 Obstruction: active: true moving: false control group: 4056 control group 2: 0 tag: 6502 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 z: 266 last x: 1082 last z: 266 territory: 0 rot x: 0 rot y: 2.00533 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4056 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4057 Footprint: Minimap: active: true x: 1082 z: 270 Obstruction: active: true moving: false control group: 4057 control group 2: 0 tag: 6504 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 z: 270 last x: 1082 last z: 270 territory: 0 rot x: 0 rot y: 1.39376 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4057 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4058 Footprint: Minimap: active: true x: 1086 z: 218 Obstruction: active: true moving: false control group: 4058 control group 2: 0 tag: 6526 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086 z: 218 last x: 1086 last z: 218 territory: 0 rot x: 0 rot y: 5.16944 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4058 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4059 Footprint: Minimap: active: true x: 1086 z: 250 Obstruction: active: true moving: false control group: 4059 control group 2: 0 tag: 6532 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086 z: 250 last x: 1086 last z: 250 territory: 0 rot x: 0 rot y: 2.85367 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4059 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4060 Footprint: Minimap: active: true x: 1086 z: 254 Obstruction: active: true moving: false control group: 4060 control group 2: 0 tag: 6534 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086 z: 254 last x: 1086 last z: 254 territory: 0 rot x: 0 rot y: 2.53675 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4060 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4061 Footprint: Minimap: active: true x: 1090 z: 250 Obstruction: active: true moving: false control group: 4061 control group 2: 0 tag: 6560 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1090 z: 250 last x: 1090 last z: 250 territory: 0 rot x: 0 rot y: 3.40313 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4061 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4062 Footprint: Minimap: active: true x: 1082 z: 262 Obstruction: active: true moving: false control group: 4062 control group 2: 0 tag: 6500 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1082 z: 262 last x: 1082 last z: 262 territory: 0 rot x: 0 rot y: 0.8181 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4062 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4063 Footprint: Minimap: active: true x: 1086 z: 222 Obstruction: active: true moving: false control group: 4063 control group 2: 0 tag: 6528 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086 z: 222 last x: 1086 last z: 222 territory: 0 rot x: 0 rot y: 2.15098 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4063 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4064 Footprint: Minimap: active: true x: 1086 z: 238 Obstruction: active: true moving: false control group: 4064 control group 2: 0 tag: 6530 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1086 z: 238 last x: 1086 last z: 238 territory: 0 rot x: 0 rot y: 2.80428 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4064 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4065 Footprint: Minimap: active: true x: 1094 z: 222 Obstruction: active: true moving: false control group: 4065 control group 2: 0 tag: 6584 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1094 z: 222 last x: 1094 last z: 222 territory: 0 rot x: 0 rot y: 4.09694 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4065 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4066 Footprint: Minimap: active: true x: 1098 z: 238 Obstruction: active: true moving: false control group: 4066 control group 2: 0 tag: 6596 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1098 z: 238 last x: 1098 last z: 238 territory: 0 rot x: 0 rot y: 2.54865 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4066 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4067 Footprint: Minimap: active: true x: 1102 z: 238 Obstruction: active: true moving: false control group: 4067 control group 2: 0 tag: 6612 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102 z: 238 last x: 1102 last z: 238 territory: 0 rot x: 0 rot y: 0.52886 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4067 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4068 Footprint: Minimap: active: true x: 1102 z: 234 Obstruction: active: true moving: false control group: 4068 control group 2: 0 tag: 6610 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102 z: 234 last x: 1102 last z: 234 territory: 0 rot x: 0 rot y: 2.85347 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4068 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4069 Footprint: Minimap: active: true x: 1090 z: 242 Obstruction: active: true moving: false control group: 4069 control group 2: 0 tag: 6558 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1090 z: 242 last x: 1090 last z: 242 territory: 0 rot x: 0 rot y: 1.74697 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4069 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4070 Footprint: Minimap: active: true x: 1102 z: 226 Obstruction: active: true moving: false control group: 4070 control group 2: 0 tag: 6608 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102 z: 226 last x: 1102 last z: 226 territory: 0 rot x: 0 rot y: 1.25811 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4070 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4071 Footprint: Minimap: active: true x: 1098 z: 234 Obstruction: active: true moving: false control group: 4071 control group 2: 0 tag: 6594 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1098 z: 234 last x: 1098 last z: 234 territory: 0 rot x: 0 rot y: 0.84203 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4071 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4072 Footprint: Minimap: active: true x: 330.10436 z: 413.52474 Obstruction: active: true moving: false control group: 4072 control group 2: 0 tag: 473 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330.10436 z: 413.52474 last x: 330.10436 last z: 413.52474 territory: 3 rot x: 0 rot y: 1.12249 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4072 actor: "geology/stonemine_granite.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4073 Footprint: Minimap: active: true x: 352.33814 z: 416.74651 Obstruction: active: true moving: false control group: 4073 control group 2: 0 tag: 475 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 352.33814 z: 416.74651 last x: 352.33814 last z: 416.74651 territory: 3 rot x: 0 rot y: 1.16799 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4073 actor: "geology/stonemine_temperate_quarry.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 2487, "gatherers": [ [], [], [], [ 6426, 6422, 6424, 6423, 6411, 6425, 6408 ], [], [] ], "infinite": false } Sound: StatusBars: - id: 4074 Footprint: Minimap: active: true x: 458.76528 z: 972.67255 Obstruction: active: true moving: false control group: 4074 control group 2: 0 tag: 477 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458.76528 z: 972.67255 last x: 458.76528 last z: 972.67255 territory: 2 rot x: 0 rot y: -1.29828 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4074 actor: "geology/stonemine_granite.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 937, "gatherers": [ [], [], [ 6436, 6335, 6437, 6438, 6439 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4076 Footprint: Minimap: active: true x: 463.05999 z: 972.58562 Obstruction: active: true moving: false control group: 4076 control group 2: 0 tag: 481 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 463.05999 z: 972.58562 last x: 463.05999 last z: 972.58562 territory: 2 rot x: 0 rot y: 1.37352 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4076 actor: "geology/stonemine_temperate_quarry.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 4239, "gatherers": [ [], [], [ 6435, 6363 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4077 Footprint: Minimap: active: true x: 972.64127 z: 559.17136 Obstruction: active: true moving: false control group: 4077 control group 2: 0 tag: 483 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 972.64127 z: 559.17136 last x: 972.64127 last z: 559.17136 territory: 0 rot x: 0 rot y: 1.43325 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4077 actor: "geology/stonemine_granite.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4078 Footprint: Minimap: active: true x: 965.29273 z: 570.18683 Obstruction: active: true moving: false control group: 4078 control group 2: 0 tag: 485 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 965.29273 z: 570.18683 last x: 965.29273 last z: 570.18683 territory: 0 rot x: 0 rot y: 0.183 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4078 actor: "geology/stonemine_temperate_quarry.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4079 Footprint: Minimap: active: true x: 407.36626 z: 1102.3333 Obstruction: active: true moving: false control group: 4079 control group 2: 0 tag: 487 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 407.36626 z: 1102.3333 last x: 407.36626 last z: 1102.3333 territory: 2 rot x: 0 rot y: -3.34995 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4079 actor: "geology/stonemine_granite.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4080 Footprint: Minimap: active: true x: 398.80634 z: 1098.79085 Obstruction: active: true moving: false control group: 4080 control group 2: 0 tag: 489 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398.80634 z: 1098.79085 last x: 398.80634 last z: 1098.79085 territory: 2 rot x: 0 rot y: -2.63552 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4080 actor: "geology/stonemine_granite.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4081 Footprint: Minimap: active: true x: 399.24325 z: 1101.86535 Obstruction: active: true moving: false control group: 4081 control group 2: 0 tag: 491 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 399.24325 z: 1101.86535 last x: 399.24325 last z: 1101.86535 territory: 2 rot x: 0 rot y: -2.16643 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4081 actor: "geology/stonemine_temperate_quarry.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4082 Footprint: Minimap: active: true x: 751.29056 z: 605.27578 Obstruction: active: true moving: false control group: 4082 control group 2: 0 tag: 493 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 751.29056 z: 605.27578 last x: 751.29056 last z: 605.27578 territory: 1 rot x: 0 rot y: 1.36655 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4082 actor: "geology/stonemine_temperate_quarry.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 3535, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4083 Footprint: Minimap: active: true x: 558.96122 z: 327.32294 Obstruction: active: true moving: false control group: 4083 control group 2: 0 tag: 495 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558.96122 z: 327.32294 last x: 558.96122 last z: 327.32294 territory: 0 rot x: 0 rot y: -0.33867 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_temperate_quarry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4083 actor: "geology/stonemine_temperate_quarry.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4084 Footprint: Minimap: active: true x: 584.39498 z: 592.78252 Obstruction: active: true moving: false control group: 4084 control group 2: 0 tag: 497 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 584.39498 z: 592.78252 last x: 584.39498 last z: 592.78252 territory: 0 rot x: 0 rot y: -3.02846 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4084 actor: "geology/stonemine_granite.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4085 Footprint: Minimap: active: true x: 579.6738 z: 600.76613 Obstruction: active: true moving: false control group: 4085 control group 2: 0 tag: 499 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 579.6738 z: 600.76613 last x: 579.6738 last z: 600.76613 territory: 0 rot x: 0 rot y: -0.32192 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4085 actor: "geology/stonemine_granite.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4086 Footprint: Minimap: active: true x: 581.56177 z: 597.4823 Obstruction: active: true moving: false control group: 4086 control group 2: 0 tag: 501 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 581.56177 z: 597.4823 last x: 581.56177 last z: 597.4823 territory: 0 rot x: 0 rot y: 0.80726 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4086 actor: "geology/stonemine_granite.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4087 Footprint: Minimap: active: true x: 921.42872 z: 372.98374 Obstruction: active: true moving: false control group: 4087 control group 2: 0 tag: 503 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 921.42872 z: 372.98374 last x: 921.42872 last z: 372.98374 territory: 0 rot x: 0 rot y: -3.89788 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4087 actor: "geology/stonemine_granite.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4088 Footprint: Minimap: active: true x: 924.7365 z: 373.84301 Obstruction: active: true moving: false control group: 4088 control group 2: 0 tag: 505 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 924.7365 z: 373.84301 last x: 924.7365 last z: 373.84301 territory: 0 rot x: 0 rot y: -3.7847 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4088 actor: "geology/stonemine_granite.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4089 Footprint: Minimap: active: true x: 1023.42617 z: 416.775 Obstruction: active: true moving: false control group: 4089 control group 2: 0 tag: 507 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1023.42617 z: 416.775 last x: 1023.42617 last z: 416.775 territory: 0 rot x: 0 rot y: -0.01604 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4089 actor: "geology/stonemine_granite.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4090 Footprint: Minimap: active: true x: 1012.76883 z: 418.73899 Obstruction: active: true moving: false control group: 4090 control group 2: 0 tag: 509 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1012.76883 z: 418.73899 last x: 1012.76883 last z: 418.73899 territory: 0 rot x: 0 rot y: -1.0554 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4090 actor: "geology/stonemine_granite.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4091 Footprint: Minimap: active: true x: 359.25562 z: 722.39644 Obstruction: active: true moving: false control group: 4091 control group 2: 0 tag: 511 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 359.25562 z: 722.39644 last x: 359.25562 last z: 722.39644 territory: 3 rot x: 0 rot y: -4.25774 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4091 actor: "geology/stonemine_granite.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4092 Footprint: Minimap: active: true x: 356.38672 z: 726.29213 Obstruction: active: true moving: false control group: 4092 control group 2: 0 tag: 513 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 356.38672 z: 726.29213 last x: 356.38672 last z: 726.29213 territory: 3 rot x: 0 rot y: -2.7644 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4092 actor: "geology/stonemine_granite.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4093 Footprint: Minimap: active: true x: 367.80568 z: 717.9832 Obstruction: active: true moving: false control group: 4093 control group 2: 0 tag: 515 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 367.80568 z: 717.9832 last x: 367.80568 last z: 717.9832 territory: 3 rot x: 0 rot y: -2.47088 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4093 actor: "geology/stonemine_granite.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4094 Footprint: Minimap: active: true x: 373.41327 z: 713.4275 Obstruction: active: true moving: false control group: 4094 control group 2: 0 tag: 517 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 373.41327 z: 713.4275 last x: 373.41327 last z: 713.4275 territory: 3 rot x: 0 rot y: -1.61448 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4094 actor: "geology/stonemine_granite.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4097 Footprint: Minimap: active: true x: 1129.33515 z: 543.44401 Obstruction: active: true moving: false control group: 4097 control group 2: 0 tag: 523 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1129.33515 z: 543.44401 last x: 1129.33515 last z: 543.44401 territory: 1 rot x: 0 rot y: -2.44848 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4097 actor: "geology/stonemine_granite.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4098 Footprint: Minimap: active: true x: 1139.42614 z: 535.0294 Obstruction: active: true moving: false control group: 4098 control group 2: 0 tag: 525 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1139.42614 z: 535.0294 last x: 1139.42614 last z: 535.0294 territory: 1 rot x: 0 rot y: -2.51697 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4098 actor: "geology/stonemine_granite.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 370, "gatherers": [ [], [ 6205, 6207, 160, 6204, 6199 ], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4099 Footprint: Minimap: active: true x: 1137.73073 z: 539.23987 Obstruction: active: true moving: false control group: 4099 control group 2: 0 tag: 527 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1137.73073 z: 539.23987 last x: 1137.73073 last z: 539.23987 territory: 1 rot x: 0 rot y: -0.06525 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4099 actor: "geology/stonemine_granite.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4100 Footprint: Minimap: active: true x: 339.5771 z: 763.4121 Obstruction: active: true moving: false control group: 4100 control group 2: 0 tag: 529 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 339.5771 z: 763.4121 last x: 339.5771 last z: 763.4121 territory: 3 rot x: 0 rot y: 0.58185 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4100 actor: "geology/stonemine_granite.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4101 Footprint: Minimap: active: true x: 344.0625 z: 771.18087 Obstruction: active: true moving: false control group: 4101 control group 2: 0 tag: 531 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 344.0625 z: 771.18087 last x: 344.0625 last z: 771.18087 territory: 3 rot x: 0 rot y: -3.77056 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4101 actor: "geology/stonemine_granite.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4102 Footprint: Minimap: active: true x: 1114.87192 z: 307.32435 Obstruction: active: true moving: false control group: 4102 control group 2: 0 tag: 533 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1114.87192 z: 307.32435 last x: 1114.87192 last z: 307.32435 territory: 0 rot x: 0 rot y: -2.00535 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4102 actor: "geology/stonemine_granite.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4103 Footprint: Minimap: active: true x: 1100.55866 z: 302.4783 Obstruction: active: true moving: false control group: 4103 control group 2: 0 tag: 535 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1100.55866 z: 302.4783 last x: 1100.55866 last z: 302.4783 territory: 0 rot x: 0 rot y: 0.59701 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4103 actor: "geology/stonemine_granite.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4104 Footprint: Minimap: active: true x: 1099.2063 z: 309.95673 Obstruction: active: true moving: false control group: 4104 control group 2: 0 tag: 537 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1099.2063 z: 309.95673 last x: 1099.2063 last z: 309.95673 territory: 0 rot x: 0 rot y: -3.77059 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_granite.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4104 actor: "geology/stonemine_granite.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4105 Footprint: Minimap: active: true x: 611.60457 z: 937.9773 Obstruction: active: true moving: false control group: 4105 control group 2: 0 tag: 539 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 611.60457 z: 937.9773 last x: 611.60457 last z: 937.9773 territory: 2 rot x: 0 rot y: -1.42801 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4105 actor: "geology/metalmine_temperate_slabs.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1189, "gatherers": [ [], [], [ 6271, 6248, 6250, 6246, 6267, 6269, 6270, 6247 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4106 Footprint: Minimap: active: true x: 244.61564 z: 586.24012 Obstruction: active: true moving: false control group: 4106 control group 2: 0 tag: 541 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 244.61564 z: 586.24012 last x: 244.61564 last z: 586.24012 territory: 3 rot x: 0 rot y: -4.63816 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4106 actor: "geology/metalmine_temperate_slabs.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 3978, "gatherers": [ [], [], [], [ 6493, 6496, 6495, 6492, 6494 ], [], [] ], "infinite": false } Sound: StatusBars: - id: 4107 Footprint: Minimap: active: true x: 925.92911 z: 415.30744 Obstruction: active: true moving: false control group: 4107 control group 2: 0 tag: 543 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 925.92911 z: 415.30744 last x: 925.92911 last z: 415.30744 territory: 0 rot x: 0 rot y: 0.74296 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4107 actor: "geology/metalmine_temperate_slabs.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4108 Footprint: Minimap: active: true x: 483.35123 z: 847.33037 Obstruction: active: true moving: false control group: 4108 control group 2: 0 tag: 545 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 483.35123 z: 847.33037 last x: 483.35123 last z: 847.33037 territory: 1 rot x: 0 rot y: 0.09296 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4108 actor: "geology/metalmine_temperate_slabs.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 4478, "gatherers": [ [], [ 157, 166, 6070 ], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4109 Footprint: Minimap: active: true x: 268.20394 z: 656.65452 Obstruction: active: true moving: false control group: 4109 control group 2: 0 tag: 547 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 268.20394 z: 656.65452 last x: 268.20394 last z: 656.65452 territory: 3 rot x: 0 rot y: 0.27041 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4109 actor: "geology/metalmine_temperate_slabs.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4110 Footprint: Minimap: active: true x: 527.2891 z: 851.18932 Obstruction: active: true moving: false control group: 4110 control group 2: 0 tag: 549 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 527.2891 z: 851.18932 last x: 527.2891 last z: 851.18932 territory: 1 rot x: 0 rot y: -4.51594 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/metalmine_temperate_slabs.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4110 actor: "geology/metalmine_temperate_slabs.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 4110, "gatherers": [ [], [ 6155, 6385, 6399, 6387, 6384, 6401, 6397, 167, 6378, 6398, 6379, 6381, 6380 ], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4111 Footprint: Position: in world: true x: 176.42782 z: 697.55008 last x: 176.42782 last z: 697.55008 territory: 3 rot x: 0 rot y: -3.10857 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4111 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4112 Footprint: Position: in world: true x: 171.1166 z: 699.8624 last x: 171.1166 last z: 699.8624 territory: 3 rot x: 0 rot y: -0.10009 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4112 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4113 Footprint: Position: in world: true x: 800.36861 z: 403.41132 last x: 800.36861 last z: 403.41132 territory: 4 rot x: 0 rot y: -1.04561 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4113 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4114 Footprint: Position: in world: true x: 315.72796 z: 739.57645 last x: 315.72796 last z: 739.57645 territory: 3 rot x: 0 rot y: -0.90984 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4114 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4115 Footprint: Position: in world: true x: 317.9562 z: 737.22141 last x: 317.9562 last z: 737.22141 territory: 3 rot x: 0 rot y: 1.08983 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4115 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4116 Footprint: Position: in world: true x: 845.91929 z: 161.16178 last x: 845.91929 last z: 161.16178 territory: 4 rot x: 0 rot y: 1.31583 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4116 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4117 Footprint: Position: in world: true x: 476.93837 z: 982.27894 last x: 476.93837 last z: 982.27894 territory: 2 rot x: 0 rot y: 0.65117 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4117 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4118 Footprint: Position: in world: true x: 1017.59049 z: 1114.8549 last x: 1017.59049 last z: 1114.8549 territory: 0 rot x: 0 rot y: -3.14293 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4118 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4119 Footprint: Position: in world: true x: 1020.3892 z: 1110.80246 last x: 1020.3892 last z: 1110.80246 territory: 0 rot x: 0 rot y: -2.64917 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4119 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4120 Footprint: Position: in world: true x: 603.6325 z: 991.34014 last x: 603.6325 last z: 991.34014 territory: 2 rot x: 0 rot y: 0.85601 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4120 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4121 Footprint: Position: in world: true x: 603.54053 z: 992.74241 last x: 603.54053 last z: 992.74241 territory: 2 rot x: 0 rot y: -1.13122 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4121 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4122 Footprint: Position: in world: true x: 603.12006 z: 993.70495 last x: 603.12006 last z: 993.70495 territory: 2 rot x: 0 rot y: -4.57445 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4122 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4123 Footprint: Position: in world: true x: 203.41282 z: 982.17022 last x: 203.41282 last z: 982.17022 territory: 3 rot x: 0 rot y: 1.21854 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4123 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4124 Footprint: Position: in world: true x: 546.79516 z: 324.51944 last x: 546.79516 last z: 324.51944 territory: 0 rot x: 0 rot y: -1.82702 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4124 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4125 Footprint: Position: in world: true x: 978.3043 z: 126.11046 last x: 978.3043 last z: 126.11046 territory: 0 rot x: 0 rot y: 0.90702 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4125 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4126 Footprint: Position: in world: true x: 974.50843 z: 125.18609 last x: 974.50843 last z: 125.18609 territory: 0 rot x: 0 rot y: -4.51178 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4126 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4127 Footprint: Position: in world: true x: 979.35813 z: 126.67814 last x: 979.35813 last z: 126.67814 territory: 0 rot x: 0 rot y: -0.50164 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4127 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4128 Footprint: Position: in world: true x: 575.01526 z: 788.26 last x: 575.01526 last z: 788.26 territory: 1 rot x: 0 rot y: -0.4188 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4128 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4129 Footprint: Position: in world: true x: 578.41555 z: 787.46485 last x: 578.41555 last z: 787.46485 territory: 1 rot x: 0 rot y: -4.59333 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4129 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4130 Footprint: Position: in world: true x: 1129.82828 z: 754.49476 last x: 1129.82828 last z: 754.49476 territory: 1 rot x: 0 rot y: -0.44231 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4130 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4131 Footprint: Position: in world: true x: 1129.83571 z: 754.16108 last x: 1129.83571 last z: 754.16108 territory: 1 rot x: 0 rot y: -0.29595 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4131 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4132 Footprint: Position: in world: true x: 1130.90181 z: 754.68854 last x: 1130.90181 last z: 754.68854 territory: 1 rot x: 0 rot y: -0.0406 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4132 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4133 Footprint: Position: in world: true x: 391.46053 z: 1009.70344 last x: 391.46053 last z: 1009.70344 territory: 2 rot x: 0 rot y: -0.44921 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4133 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4134 Footprint: Position: in world: true x: 392.99004 z: 1010.68572 last x: 392.99004 last z: 1010.68572 territory: 2 rot x: 0 rot y: -0.43458 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4134 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4135 Footprint: Position: in world: true x: 1128.33906 z: 400.32786 last x: 1128.33906 last z: 400.32786 territory: 1 rot x: 0 rot y: -4.67353 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4135 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4136 Footprint: Position: in world: true x: 1124.45807 z: 401.13463 last x: 1124.45807 last z: 401.13463 territory: 1 rot x: 0 rot y: 1.47873 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4136 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4137 Footprint: Position: in world: true x: 1126.58007 z: 396.55358 last x: 1126.58007 last z: 396.55358 territory: 1 rot x: 0 rot y: -3.64983 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4137 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4138 Footprint: Position: in world: true x: 939.13413 z: 397.34884 last x: 939.13413 last z: 397.34884 territory: 0 rot x: 0 rot y: -4.05648 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4138 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4139 Footprint: Position: in world: true x: 934.4652 z: 398.80794 last x: 934.4652 last z: 398.80794 territory: 0 rot x: 0 rot y: -1.92669 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4139 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4140 Footprint: Position: in world: true x: 938.32811 z: 397.15194 last x: 938.32811 last z: 397.15194 territory: 0 rot x: 0 rot y: 0.01546 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4140 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4141 Footprint: Position: in world: true x: 373.48017 z: 797.85312 last x: 373.48017 last z: 797.85312 territory: 3 rot x: 0 rot y: -3.60192 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4141 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4142 Footprint: Position: in world: true x: 374.15835 z: 801.17956 last x: 374.15835 last z: 801.17956 territory: 3 rot x: 0 rot y: -1.4731 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4142 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4143 Footprint: Position: in world: true x: 374.16323 z: 537.32012 last x: 374.16323 last z: 537.32012 territory: 3 rot x: 0 rot y: 1.07859 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4143 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4144 Footprint: Position: in world: true x: 865.58024 z: 722.40424 last x: 865.58024 last z: 722.40424 territory: 0 rot x: 0 rot y: -0.46924 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4144 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4145 Footprint: Position: in world: true x: 866.01833 z: 722.39672 last x: 866.01833 last z: 722.39672 territory: 0 rot x: 0 rot y: -4.70667 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4145 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4146 Footprint: Position: in world: true x: 1123.47493 z: 861.3337 last x: 1123.47493 last z: 861.3337 territory: 1 rot x: 0 rot y: -4.16884 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4146 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4147 Footprint: Position: in world: true x: 378.0361 z: 174.00551 last x: 378.0361 last z: 174.00551 territory: 0 rot x: 0 rot y: 0.95324 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4147 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4148 Footprint: Position: in world: true x: 534.21827 z: 1186.72533 last x: 534.21827 last z: 1186.72533 territory: 2 rot x: 0 rot y: -2.68436 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4148 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4149 Footprint: Position: in world: true x: 538.90546 z: 1186.13447 last x: 538.90546 last z: 1186.13447 territory: 2 rot x: 0 rot y: -4.29497 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4149 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4150 Footprint: Position: in world: true x: 539.29383 z: 200.28588 last x: 539.29383 last z: 200.28588 territory: 0 rot x: 0 rot y: 0.72474 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4150 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4151 Footprint: Position: in world: true x: 858.21666 z: 457.73241 last x: 858.21666 last z: 457.73241 territory: 4 rot x: 0 rot y: 0.229 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4151 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4152 Footprint: Position: in world: true x: 859.82987 z: 458.79807 last x: 859.82987 last z: 458.79807 territory: 4 rot x: 0 rot y: -0.16291 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4152 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4153 Footprint: Position: in world: true x: 857.57827 z: 459.15461 last x: 857.57827 last z: 459.15461 territory: 4 rot x: 0 rot y: 0.7493 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4153 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4154 Footprint: Position: in world: true x: 793.74991 z: 317.27875 last x: 793.74991 last z: 317.27875 territory: 4 rot x: 0 rot y: -2.39084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4154 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4155 Footprint: Position: in world: true x: 792.13361 z: 316.24366 last x: 792.13361 last z: 316.24366 territory: 4 rot x: 0 rot y: -2.68085 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4155 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4156 Footprint: Position: in world: true x: 795.37398 z: 320.323 last x: 795.37398 last z: 320.323 territory: 4 rot x: 0 rot y: -0.24831 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4156 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4157 Footprint: Position: in world: true x: 320.27477 z: 467.22875 last x: 320.27477 last z: 467.22875 territory: 3 rot x: 0 rot y: -1.27363 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4157 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4158 Footprint: Position: in world: true x: 1186.36704 z: 701.44175 last x: 1186.36704 last z: 701.44175 territory: 1 rot x: 0 rot y: -2.55074 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4158 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4159 Footprint: Position: in world: true x: 1185.7934 z: 701.69695 last x: 1185.7934 last z: 701.69695 territory: 1 rot x: 0 rot y: -3.86669 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4159 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4160 Footprint: Position: in world: true x: 601.20565 z: 742.9318 last x: 601.20565 last z: 742.9318 territory: 0 rot x: 0 rot y: -1.97916 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4160 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4161 Footprint: Position: in world: true x: 397.59806 z: 697.89142 last x: 397.59806 last z: 697.89142 territory: 0 rot x: 0 rot y: -1.27218 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4161 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4162 Footprint: Position: in world: true x: 401.28133 z: 698.10972 last x: 401.28133 last z: 698.10972 territory: 0 rot x: 0 rot y: -1.58774 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4162 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4163 Footprint: Position: in world: true x: 550.31321 z: 1129.1791 last x: 550.31321 last z: 1129.1791 territory: 2 rot x: 0 rot y: -0.98185 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4163 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4164 Footprint: Position: in world: true x: 73.87797 z: 845.98545 last x: 73.87797 last z: 845.98545 territory: 3 rot x: 0 rot y: -1.83817 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4164 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4165 Footprint: Position: in world: true x: 74.8625 z: 846.59107 last x: 74.8625 last z: 846.59107 territory: 3 rot x: 0 rot y: -0.07023 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4165 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4166 Footprint: Position: in world: true x: 74.03722 z: 845.83643 last x: 74.03722 last z: 845.83643 territory: 3 rot x: 0 rot y: -1.71631 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4166 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4167 Footprint: Position: in world: true x: 1119.97098 z: 670.22419 last x: 1119.97098 last z: 670.22419 territory: 1 rot x: 0 rot y: -4.21006 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4167 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4168 Footprint: Position: in world: true x: 1119.4405 z: 669.9671 last x: 1119.4405 last z: 669.9671 territory: 1 rot x: 0 rot y: -0.96058 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4168 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4169 Footprint: Position: in world: true x: 555.8409 z: 523.1495 last x: 555.8409 last z: 523.1495 territory: 0 rot x: 0 rot y: -2.85915 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4169 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4170 Footprint: Position: in world: true x: 556.10235 z: 521.94605 last x: 556.10235 last z: 521.94605 territory: 0 rot x: 0 rot y: -0.51201 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4170 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4171 Footprint: Position: in world: true x: 362.43422 z: 545.99001 last x: 362.43422 last z: 545.99001 territory: 3 rot x: 0 rot y: -2.3125 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4171 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4172 Footprint: Position: in world: true x: 360.68102 z: 545.1979 last x: 360.68102 last z: 545.1979 territory: 3 rot x: 0 rot y: -2.91173 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4172 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4173 Footprint: Position: in world: true x: 361.81803 z: 546.11274 last x: 361.81803 last z: 546.11274 territory: 3 rot x: 0 rot y: 0.17302 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4173 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4174 Footprint: Position: in world: true x: 830.38328 z: 1198.18686 last x: 830.38328 last z: 1198.18686 territory: 0 rot x: 0 rot y: -0.18055 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4174 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4175 Footprint: Position: in world: true x: 828.99408 z: 1195.68398 last x: 828.99408 last z: 1195.68398 territory: 0 rot x: 0 rot y: -2.442 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4175 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4176 Footprint: Position: in world: true x: 827.30913 z: 1197.74143 last x: 827.30913 last z: 1197.74143 territory: 0 rot x: 0 rot y: -3.02723 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4176 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4177 Footprint: Position: in world: true x: 1109.97548 z: 993.78533 last x: 1109.97548 last z: 993.78533 territory: 0 rot x: 0 rot y: -1.94178 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4177 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4178 Footprint: Position: in world: true x: 1110.09017 z: 993.54989 last x: 1110.09017 last z: 993.54989 territory: 0 rot x: 0 rot y: -0.38938 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4178 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4179 Footprint: Position: in world: true x: 1111.6486 z: 993.39309 last x: 1111.6486 last z: 993.39309 territory: 0 rot x: 0 rot y: -0.39579 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4179 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4180 Footprint: Position: in world: true x: 816.5663 z: 1101.90667 last x: 816.5663 last z: 1101.90667 territory: 0 rot x: 0 rot y: -2.66335 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4180 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4181 Footprint: Position: in world: true x: 600.05405 z: 1162.35285 last x: 600.05405 last z: 1162.35285 territory: 2 rot x: 0 rot y: -0.62543 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4181 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4182 Footprint: Position: in world: true x: 602.65685 z: 1158.69014 last x: 602.65685 last z: 1158.69014 territory: 2 rot x: 0 rot y: -3.37323 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4182 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4183 Footprint: Position: in world: true x: 383.93601 z: 335.15143 last x: 383.93601 last z: 335.15143 territory: 3 rot x: 0 rot y: -0.56847 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4183 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4184 Footprint: Position: in world: true x: 383.09673 z: 334.44239 last x: 383.09673 last z: 334.44239 territory: 3 rot x: 0 rot y: -2.01822 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4184 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4185 Footprint: Position: in world: true x: 382.04751 z: 333.85813 last x: 382.04751 last z: 333.85813 territory: 3 rot x: 0 rot y: -0.35651 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4185 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4186 Footprint: Position: in world: true x: 539.61196 z: 1147.67603 last x: 539.61196 last z: 1147.67603 territory: 2 rot x: 0 rot y: -3.87145 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4186 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4187 Footprint: Position: in world: true x: 541.08774 z: 1146.76754 last x: 541.08774 last z: 1146.76754 territory: 2 rot x: 0 rot y: -2.25683 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4187 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4188 Footprint: Position: in world: true x: 541.17714 z: 1142.43905 last x: 541.17714 last z: 1142.43905 territory: 2 rot x: 0 rot y: -3.03051 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4188 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4189 Footprint: Position: in world: true x: 129.28914 z: 935.40127 last x: 129.28914 last z: 935.40127 territory: 3 rot x: 0 rot y: -1.2806 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4189 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4190 Footprint: Position: in world: true x: 132.0173 z: 934.4281 last x: 132.0173 last z: 934.4281 territory: 3 rot x: 0 rot y: -4.59127 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4190 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4191 Footprint: Position: in world: true x: 502.45588 z: 267.71312 last x: 502.45588 last z: 267.71312 territory: 0 rot x: 0 rot y: -4.506 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4191 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4192 Footprint: Position: in world: true x: 504.05832 z: 273.26174 last x: 504.05832 last z: 273.26174 territory: 0 rot x: 0 rot y: -3.19164 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4192 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4193 Footprint: Position: in world: true x: 666.73206 z: 42.28821 last x: 666.73206 last z: 42.28821 territory: 0 rot x: 0 rot y: -0.89037 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4193 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4194 Footprint: Position: in world: true x: 663.51107 z: 43.93834 last x: 663.51107 last z: 43.93834 territory: 0 rot x: 0 rot y: 0.37122 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4194 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4195 Footprint: Position: in world: true x: 665.43903 z: 41.72005 last x: 665.43903 last z: 41.72005 territory: 0 rot x: 0 rot y: -2.64483 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4195 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4196 Footprint: Position: in world: true x: 690.57567 z: 847.7447 last x: 690.57567 last z: 847.7447 territory: 0 rot x: 0 rot y: -1.85793 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4196 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4197 Footprint: Position: in world: true x: 689.6421 z: 846.43761 last x: 689.6421 last z: 846.43761 territory: 0 rot x: 0 rot y: -0.18856 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4197 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4198 Footprint: Position: in world: true x: 986.9577 z: 947.06478 last x: 986.9577 last z: 947.06478 territory: 0 rot x: 0 rot y: -2.72623 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4198 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4199 Footprint: Position: in world: true x: 1053.79574 z: 642.36367 last x: 1053.79574 last z: 642.36367 territory: 1 rot x: 0 rot y: -2.77698 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4199 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4200 Footprint: Position: in world: true x: 1056.60524 z: 640.51713 last x: 1056.60524 last z: 640.51713 territory: 1 rot x: 0 rot y: -4.54958 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4200 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4201 Footprint: Position: in world: true x: 1053.45923 z: 640.97324 last x: 1053.45923 last z: 640.97324 territory: 1 rot x: 0 rot y: 1.20453 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4201 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4202 Footprint: Position: in world: true x: 950.93926 z: 523.1153 last x: 950.93926 last z: 523.1153 territory: 0 rot x: 0 rot y: 0.54012 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4202 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4203 Footprint: Position: in world: true x: 953.14847 z: 521.99978 last x: 953.14847 last z: 521.99978 territory: 0 rot x: 0 rot y: 0.42502 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4203 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4204 Footprint: Position: in world: true x: 532.86928 z: 1132.24363 last x: 532.86928 last z: 1132.24363 territory: 2 rot x: 0 rot y: -0.77373 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4204 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4205 Footprint: Position: in world: true x: 1127.49006 z: 689.25646 last x: 1127.49006 last z: 689.25646 territory: 1 rot x: 0 rot y: 0.42516 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4205 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4206 Footprint: Position: in world: true x: 1128.43332 z: 692.71915 last x: 1128.43332 last z: 692.71915 territory: 1 rot x: 0 rot y: -2.24042 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4206 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4207 Footprint: Position: in world: true x: 727.3147 z: 72.35901 last x: 727.3147 last z: 72.35901 territory: 4 rot x: 0 rot y: -0.60497 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4207 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4208 Footprint: Position: in world: true x: 729.8081 z: 69.39652 last x: 729.8081 last z: 69.39652 territory: 4 rot x: 0 rot y: -1.60364 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4208 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4209 Footprint: Position: in world: true x: 1114.0128 z: 417.95183 last x: 1114.0128 last z: 417.95183 territory: 1 rot x: 0 rot y: -3.91216 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4209 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4210 Footprint: Position: in world: true x: 80.61014 z: 428.3903 last x: 80.61014 last z: 428.3903 territory: 3 rot x: 0 rot y: -3.56435 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4210 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4211 Footprint: Position: in world: true x: 81.68631 z: 428.32462 last x: 81.68631 last z: 428.32462 territory: 3 rot x: 0 rot y: -3.3463 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4211 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4212 Footprint: Position: in world: true x: 79.13558 z: 431.95324 last x: 79.13558 last z: 431.95324 territory: 3 rot x: 0 rot y: 1.30884 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4212 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4213 Footprint: Position: in world: true x: 456.58419 z: 921.04113 last x: 456.58419 last z: 921.04113 territory: 2 rot x: 0 rot y: -3.4169 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4213 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4214 Footprint: Position: in world: true x: 457.98256 z: 920.55085 last x: 457.98256 last z: 920.55085 territory: 2 rot x: 0 rot y: -1.12238 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4214 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4215 Footprint: Position: in world: true x: 618.44597 z: 385.99262 last x: 618.44597 last z: 385.99262 territory: 4 rot x: 0 rot y: -0.08326 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4215 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4216 Footprint: Position: in world: true x: 619.32837 z: 385.35195 last x: 619.32837 last z: 385.35195 territory: 4 rot x: 0 rot y: 0.64681 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4216 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4217 Footprint: Position: in world: true x: 350.98263 z: 345.54683 last x: 350.98263 last z: 345.54683 territory: 3 rot x: 0 rot y: 0.69132 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4217 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4218 Footprint: Position: in world: true x: 350.92661 z: 346.22553 last x: 350.92661 last z: 346.22553 territory: 3 rot x: 0 rot y: -1.96071 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4218 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4220 Footprint: Position: in world: true x: 429.5073 z: 619.33315 last x: 429.5073 last z: 619.33315 territory: 0 rot x: 0 rot y: -2.08396 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4220 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4221 Footprint: Position: in world: true x: 211.76661 z: 623.21322 last x: 211.76661 last z: 623.21322 territory: 3 rot x: 0 rot y: -2.89144 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4221 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4222 Footprint: Position: in world: true x: 662.70478 z: 25.77501 last x: 662.70478 last z: 25.77501 territory: 0 rot x: 0 rot y: -1.6034 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4222 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4223 Footprint: Position: in world: true x: 837.53783 z: 342.01915 last x: 837.53783 last z: 342.01915 territory: 4 rot x: 0 rot y: -2.34307 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4223 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4224 Footprint: Position: in world: true x: 833.31824 z: 342.17844 last x: 833.31824 last z: 342.17844 territory: 4 rot x: 0 rot y: -1.63642 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4224 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4225 Footprint: Position: in world: true x: 835.12543 z: 343.62122 last x: 835.12543 last z: 343.62122 territory: 4 rot x: 0 rot y: 0.60825 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4225 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4226 Footprint: Position: in world: true x: 983.3656 z: 162.29766 last x: 983.3656 last z: 162.29766 territory: 0 rot x: 0 rot y: -4.65668 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4226 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4227 Footprint: Position: in world: true x: 1034.82154 z: 520.96264 last x: 1034.82154 last z: 520.96264 territory: 0 rot x: 0 rot y: -1.67592 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4227 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4228 Footprint: Position: in world: true x: 1033.99685 z: 522.14028 last x: 1033.99685 last z: 522.14028 territory: 0 rot x: 0 rot y: -3.362 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4228 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4229 Footprint: Position: in world: true x: 1100.24164 z: 295.16152 last x: 1100.24164 last z: 295.16152 territory: 0 rot x: 0 rot y: 1.30213 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4229 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4230 Footprint: Position: in world: true x: 1096.08222 z: 295.77755 last x: 1096.08222 last z: 295.77755 territory: 0 rot x: 0 rot y: 0.2783 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4230 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4231 Footprint: Position: in world: true x: 523.87313 z: 579.41099 last x: 523.87313 last z: 579.41099 territory: 0 rot x: 0 rot y: -2.38158 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4231 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4232 Footprint: Position: in world: true x: 522.44394 z: 582.1719 last x: 522.44394 last z: 582.1719 territory: 0 rot x: 0 rot y: -2.56095 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4232 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4233 Footprint: Position: in world: true x: 806.02341 z: 879.79014 last x: 806.02341 last z: 879.79014 territory: 0 rot x: 0 rot y: -0.47916 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4233 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4234 Footprint: Position: in world: true x: 969.62336 z: 226.31756 last x: 969.62336 last z: 226.31756 territory: 0 rot x: 0 rot y: 0.59795 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4234 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4235 Footprint: Position: in world: true x: 969.06824 z: 229.86416 last x: 969.06824 last z: 229.86416 territory: 0 rot x: 0 rot y: -2.8662 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4235 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4236 Footprint: Position: in world: true x: 275.46288 z: 1004.57519 last x: 275.46288 last z: 1004.57519 territory: 3 rot x: 0 rot y: 1.20948 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4236 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4237 Footprint: Position: in world: true x: 273.38614 z: 1005.56206 last x: 273.38614 last z: 1005.56206 territory: 3 rot x: 0 rot y: -4.5131 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4237 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4238 Footprint: Position: in world: true x: 272.48856 z: 1005.895 last x: 272.48856 last z: 1005.895 territory: 3 rot x: 0 rot y: -2.47725 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4238 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4239 Footprint: Position: in world: true x: 224.21134 z: 572.08518 last x: 224.21134 last z: 572.08518 territory: 3 rot x: 0 rot y: -3.88299 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4239 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4240 Footprint: Position: in world: true x: 596.62914 z: 974.01885 last x: 596.62914 last z: 974.01885 territory: 2 rot x: 0 rot y: 0.80015 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4240 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4241 Footprint: Position: in world: true x: 592.60621 z: 974.00078 last x: 592.60621 last z: 974.00078 territory: 2 rot x: 0 rot y: -1.4282 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4241 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4242 Footprint: Position: in world: true x: 594.07403 z: 970.05112 last x: 594.07403 last z: 970.05112 territory: 2 rot x: 0 rot y: -4.48967 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4242 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4243 Footprint: Position: in world: true x: 883.74846 z: 1153.88501 last x: 883.74846 last z: 1153.88501 territory: 0 rot x: 0 rot y: -2.36986 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4243 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4244 Footprint: Position: in world: true x: 883.55404 z: 1156.1273 last x: 883.55404 last z: 1156.1273 territory: 0 rot x: 0 rot y: -3.27942 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4244 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4245 Footprint: Position: in world: true x: 881.8673 z: 1157.39237 last x: 881.8673 last z: 1157.39237 territory: 0 rot x: 0 rot y: -3.28882 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4245 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4246 Footprint: Position: in world: true x: 741.12719 z: 940.78905 last x: 741.12719 last z: 940.78905 territory: 0 rot x: 0 rot y: -2.35904 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4246 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4247 Footprint: Position: in world: true x: 739.65047 z: 944.07964 last x: 739.65047 last z: 944.07964 territory: 0 rot x: 0 rot y: -1.87348 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4247 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4248 Footprint: Position: in world: true x: 735.95011 z: 940.00875 last x: 735.95011 last z: 940.00875 territory: 0 rot x: 0 rot y: -4.2943 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4248 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4249 Footprint: Position: in world: true x: 730.39226 z: 581.26856 last x: 730.39226 last z: 581.26856 territory: 1 rot x: 0 rot y: -2.7637 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4249 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4250 Footprint: Position: in world: true x: 728.04392 z: 575.92858 last x: 728.04392 last z: 575.92858 territory: 1 rot x: 0 rot y: 0.93892 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4250 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4251 Footprint: Position: in world: true x: 729.34395 z: 577.63747 last x: 729.34395 last z: 577.63747 territory: 1 rot x: 0 rot y: -1.3681 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4251 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4252 Footprint: Position: in world: true x: 658.28853 z: 866.11913 last x: 658.28853 last z: 866.11913 territory: 0 rot x: 0 rot y: 0.12996 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4252 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4253 Footprint: Position: in world: true x: 657.42074 z: 862.52193 last x: 657.42074 last z: 862.52193 territory: 0 rot x: 0 rot y: 0.95076 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4253 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4254 Footprint: Position: in world: true x: 415.25867 z: 600.0836 last x: 415.25867 last z: 600.0836 territory: 3 rot x: 0 rot y: 1.53258 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4254 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4255 Footprint: Position: in world: true x: 411.56966 z: 602.15882 last x: 411.56966 last z: 602.15882 territory: 3 rot x: 0 rot y: -1.27642 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4255 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4256 Footprint: Position: in world: true x: 804.7843 z: 42.91756 last x: 804.7843 last z: 42.91756 territory: 0 rot x: 0 rot y: -2.17342 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4256 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4257 Footprint: Position: in world: true x: 787.73423 z: 596.2109 last x: 787.73423 last z: 596.2109 territory: 1 rot x: 0 rot y: 1.54603 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4257 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4258 Footprint: Position: in world: true x: 718.18404 z: 622.5738 last x: 718.18404 last z: 622.5738 territory: 1 rot x: 0 rot y: -4.58837 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4258 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4259 Footprint: Position: in world: true x: 718.00776 z: 625.96702 last x: 718.00776 last z: 625.96702 territory: 1 rot x: 0 rot y: -1.54661 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4259 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4260 Footprint: Position: in world: true x: 718.03097 z: 626.0045 last x: 718.03097 last z: 626.0045 territory: 1 rot x: 0 rot y: -0.78292 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4260 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4261 Footprint: Position: in world: true x: 164.85405 z: 586.73104 last x: 164.85405 last z: 586.73104 territory: 3 rot x: 0 rot y: -3.736 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4261 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4262 Footprint: Position: in world: true x: 166.60608 z: 587.49764 last x: 166.60608 last z: 587.49764 territory: 3 rot x: 0 rot y: -1.15914 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4262 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4263 Footprint: Position: in world: true x: 166.27434 z: 589.56618 last x: 166.27434 last z: 589.56618 territory: 3 rot x: 0 rot y: 0.19681 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4263 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4264 Footprint: Position: in world: true x: 262.15824 z: 541.74352 last x: 262.15824 last z: 541.74352 territory: 3 rot x: 0 rot y: -2.49009 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4264 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4265 Footprint: Position: in world: true x: 265.39713 z: 541.43564 last x: 265.39713 last z: 541.43564 territory: 3 rot x: 0 rot y: -3.74898 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4265 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4266 Footprint: Position: in world: true x: 265.96398 z: 541.18142 last x: 265.96398 last z: 541.18142 territory: 3 rot x: 0 rot y: -2.10422 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4266 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4267 Footprint: Position: in world: true x: 584.23127 z: 1204.15673 last x: 584.23127 last z: 1204.15673 territory: 2 rot x: 0 rot y: -3.21528 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4267 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4268 Footprint: Position: in world: true x: 580.66282 z: 1208.1228 last x: 580.66282 last z: 1208.1228 territory: 2 rot x: 0 rot y: -1.15645 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4268 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4269 Footprint: Position: in world: true x: 581.1904 z: 1209.2084 last x: 581.1904 last z: 1209.2084 territory: 2 rot x: 0 rot y: 1.50741 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4269 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4270 Footprint: Position: in world: true x: 432.82512 z: 171.94234 last x: 432.82512 last z: 171.94234 territory: 0 rot x: 0 rot y: -0.72307 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4270 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4271 Footprint: Position: in world: true x: 1058.45553 z: 257.6583 last x: 1058.45553 last z: 257.6583 territory: 0 rot x: 0 rot y: -0.61641 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4271 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4272 Footprint: Position: in world: true x: 1057.60544 z: 259.8942 last x: 1057.60544 last z: 259.8942 territory: 0 rot x: 0 rot y: 0.92052 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4272 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4273 Footprint: Position: in world: true x: 1054.50773 z: 256.08257 last x: 1054.50773 last z: 256.08257 territory: 0 rot x: 0 rot y: -4.45177 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4273 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4274 Footprint: Position: in world: true x: 428.49445 z: 940.23153 last x: 428.49445 last z: 940.23153 territory: 2 rot x: 0 rot y: 0.27172 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4274 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4275 Footprint: Position: in world: true x: 429.93618 z: 942.97236 last x: 429.93618 last z: 942.97236 territory: 2 rot x: 0 rot y: -1.43105 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4275 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4276 Footprint: Position: in world: true x: 431.41967 z: 938.91245 last x: 431.41967 last z: 938.91245 territory: 2 rot x: 0 rot y: -1.79395 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4276 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4277 Footprint: Position: in world: true x: 847.43461 z: 506.00254 last x: 847.43461 last z: 506.00254 territory: 4 rot x: 0 rot y: -2.45575 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4277 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4278 Footprint: Position: in world: true x: 849.47747 z: 507.62229 last x: 849.47747 last z: 507.62229 territory: 4 rot x: 0 rot y: 1.04201 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4278 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4279 Footprint: Position: in world: true x: 1128.54603 z: 481.43352 last x: 1128.54603 last z: 481.43352 territory: 1 rot x: 0 rot y: -0.69201 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4279 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4280 Footprint: Position: in world: true x: 512.59078 z: 325.16657 last x: 512.59078 last z: 325.16657 territory: 0 rot x: 0 rot y: -3.68294 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4280 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4281 Footprint: Position: in world: true x: 560.0251 z: 346.97597 last x: 560.0251 last z: 346.97597 territory: 0 rot x: 0 rot y: -3.80651 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4281 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4282 Footprint: Position: in world: true x: 559.62084 z: 350.95284 last x: 559.62084 last z: 350.95284 territory: 0 rot x: 0 rot y: -1.50895 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4282 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4283 Footprint: Position: in world: true x: 555.18981 z: 352.21694 last x: 555.18981 last z: 352.21694 territory: 0 rot x: 0 rot y: -4.14455 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4283 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4284 Footprint: Position: in world: true x: 751.15458 z: 78.73816 last x: 751.15458 last z: 78.73816 territory: 4 rot x: 0 rot y: -3.32583 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4284 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4287 Footprint: Position: in world: true x: 881.4355 z: 436.0219 last x: 881.4355 last z: 436.0219 territory: 4 rot x: 0 rot y: 1.00234 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4287 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4288 Footprint: Position: in world: true x: 879.52367 z: 435.05147 last x: 879.52367 last z: 435.05147 territory: 4 rot x: 0 rot y: -2.44913 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4288 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4289 Footprint: Position: in world: true x: 751.3439 z: 764.39686 last x: 751.3439 last z: 764.39686 territory: 0 rot x: 0 rot y: -1.34005 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4289 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4290 Footprint: Position: in world: true x: 746.08503 z: 766.18931 last x: 746.08503 last z: 766.18931 territory: 0 rot x: 0 rot y: -0.40918 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4290 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4291 Footprint: Position: in world: true x: 749.46299 z: 766.81362 last x: 749.46299 last z: 766.81362 territory: 0 rot x: 0 rot y: 0.14338 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4291 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4292 Footprint: Position: in world: true x: 977.78013 z: 331.1892 last x: 977.78013 last z: 331.1892 territory: 0 rot x: 0 rot y: -1.9305 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4292 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4293 Footprint: Position: in world: true x: 978.0988 z: 329.98824 last x: 978.0988 last z: 329.98824 territory: 0 rot x: 0 rot y: 1.21734 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4293 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4294 Footprint: Position: in world: true x: 575.00889 z: 395.44751 last x: 575.00889 last z: 395.44751 territory: 4 rot x: 0 rot y: -3.81933 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4294 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4295 Footprint: Position: in world: true x: 573.95636 z: 393.9753 last x: 573.95636 last z: 393.9753 territory: 4 rot x: 0 rot y: -3.84466 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4295 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4296 Footprint: Position: in world: true x: 576.60079 z: 392.40033 last x: 576.60079 last z: 392.40033 territory: 4 rot x: 0 rot y: -0.29824 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4296 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4297 Footprint: Position: in world: true x: 960.4669 z: 410.88082 last x: 960.4669 last z: 410.88082 territory: 0 rot x: 0 rot y: -3.46204 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4297 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4298 Footprint: Position: in world: true x: 552.46865 z: 1163.73641 last x: 552.46865 last z: 1163.73641 territory: 2 rot x: 0 rot y: -3.48789 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4298 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4299 Footprint: Position: in world: true x: 552.89498 z: 1166.32003 last x: 552.89498 last z: 1166.32003 territory: 2 rot x: 0 rot y: 1.17418 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4299 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4300 Footprint: Position: in world: true x: 552.27614 z: 1163.21372 last x: 552.27614 last z: 1163.21372 territory: 2 rot x: 0 rot y: -0.46995 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4300 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4301 Footprint: Position: in world: true x: 886.18482 z: 406.93912 last x: 886.18482 last z: 406.93912 territory: 4 rot x: 0 rot y: 0.11652 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4301 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4302 Footprint: Position: in world: true x: 853.88474 z: 1094.96645 last x: 853.88474 last z: 1094.96645 territory: 0 rot x: 0 rot y: -3.44474 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4302 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4303 Footprint: Position: in world: true x: 851.7403 z: 1099.34038 last x: 851.7403 last z: 1099.34038 territory: 0 rot x: 0 rot y: -3.31426 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4303 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4304 Footprint: Position: in world: true x: 855.7707 z: 1098.36931 last x: 855.7707 last z: 1098.36931 territory: 0 rot x: 0 rot y: -0.59751 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4304 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4305 Footprint: Position: in world: true x: 574.557 z: 1042.53008 last x: 574.557 last z: 1042.53008 territory: 2 rot x: 0 rot y: 0.63485 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4305 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4306 Footprint: Position: in world: true x: 1120.68787 z: 919.84935 last x: 1120.68787 last z: 919.84935 territory: 1 rot x: 0 rot y: 0.53716 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4306 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4307 Footprint: Position: in world: true x: 1120.22991 z: 920.40271 last x: 1120.22991 last z: 920.40271 territory: 1 rot x: 0 rot y: 0.92408 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4307 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4308 Footprint: Position: in world: true x: 1119.87327 z: 922.88854 last x: 1119.87327 last z: 922.88854 territory: 1 rot x: 0 rot y: -4.5361 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4308 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4309 Footprint: Position: in world: true x: 913.24988 z: 199.90255 last x: 913.24988 last z: 199.90255 territory: 4 rot x: 0 rot y: -2.0852 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4309 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4310 Footprint: Position: in world: true x: 912.9096 z: 197.58692 last x: 912.9096 last z: 197.58692 territory: 4 rot x: 0 rot y: -4.61564 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4310 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4311 Footprint: Position: in world: true x: 769.608 z: 1038.75925 last x: 769.608 last z: 1038.75925 territory: 0 rot x: 0 rot y: -1.0974 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4311 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4312 Footprint: Position: in world: true x: 771.70804 z: 1035.18953 last x: 771.70804 last z: 1035.18953 territory: 0 rot x: 0 rot y: 0.4341 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4312 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4313 Footprint: Position: in world: true x: 768.40728 z: 1035.8943 last x: 768.40728 last z: 1035.8943 territory: 0 rot x: 0 rot y: -0.69887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4313 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4314 Footprint: Position: in world: true x: 517.66001 z: 838.37996 last x: 517.66001 last z: 838.37996 territory: 1 rot x: 0 rot y: -0.5784 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4314 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4315 Footprint: Position: in world: true x: 514.0381 z: 842.41883 last x: 514.0381 last z: 842.41883 territory: 1 rot x: 0 rot y: -2.46744 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4315 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4316 Footprint: Position: in world: true x: 520.36979 z: 843.11864 last x: 520.36979 last z: 843.11864 territory: 1 rot x: 0 rot y: -2.1131 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4316 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4317 Footprint: Position: in world: true x: 514.16187 z: 840.13547 last x: 514.16187 last z: 840.13547 territory: 1 rot x: 0 rot y: -2.78849 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4317 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4318 Footprint: Position: in world: true x: 464.55581 z: 423.5484 last x: 464.55581 last z: 423.5484 territory: 0 rot x: 0 rot y: -4.5213 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4318 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4319 Footprint: Position: in world: true x: 469.19085 z: 421.3552 last x: 469.19085 last z: 421.3552 territory: 0 rot x: 0 rot y: 0.76851 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4319 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4320 Footprint: Position: in world: true x: 459.61605 z: 421.56952 last x: 459.61605 last z: 421.56952 territory: 0 rot x: 0 rot y: 1.17089 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4320 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4321 Footprint: Position: in world: true x: 466.01282 z: 421.86963 last x: 466.01282 last z: 421.86963 territory: 0 rot x: 0 rot y: 0.19826 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4321 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4322 Footprint: Position: in world: true x: 465.08828 z: 417.76629 last x: 465.08828 last z: 417.76629 territory: 0 rot x: 0 rot y: -0.03241 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4322 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4323 Footprint: Position: in world: true x: 839.59713 z: 826.45853 last x: 839.59713 last z: 826.45853 territory: 0 rot x: 0 rot y: -4.5036 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4323 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4324 Footprint: Position: in world: true x: 843.90119 z: 827.72921 last x: 843.90119 last z: 827.72921 territory: 0 rot x: 0 rot y: -2.70084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4324 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4325 Footprint: Position: in world: true x: 845.39252 z: 819.08222 last x: 845.39252 last z: 819.08222 territory: 0 rot x: 0 rot y: -2.5289 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4325 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4326 Footprint: Position: in world: true x: 836.6277 z: 823.77616 last x: 836.6277 last z: 823.77616 territory: 0 rot x: 0 rot y: 0.17508 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4326 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4327 Footprint: Position: in world: true x: 463.46573 z: 1208.42228 last x: 463.46573 last z: 1208.42228 territory: 2 rot x: 0 rot y: 0.37877 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4327 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4328 Footprint: Position: in world: true x: 463.99761 z: 1210.07985 last x: 463.99761 last z: 1210.07985 territory: 2 rot x: 0 rot y: 0.95894 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4328 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4329 Footprint: Position: in world: true x: 460.51413 z: 1209.77912 last x: 460.51413 last z: 1209.77912 territory: 2 rot x: 0 rot y: -1.26404 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4329 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4330 Footprint: Position: in world: true x: 678.98398 z: 378.4704 last x: 678.98398 last z: 378.4704 territory: 4 rot x: 0 rot y: -2.95597 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4330 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4331 Footprint: Position: in world: true x: 672.91721 z: 378.6447 last x: 672.91721 last z: 378.6447 territory: 4 rot x: 0 rot y: 0.9666 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4331 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4332 Footprint: Position: in world: true x: 677.99807 z: 381.99886 last x: 677.99807 last z: 381.99886 territory: 4 rot x: 0 rot y: -2.25411 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4332 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4333 Footprint: Position: in world: true x: 158.0595 z: 1015.11228 last x: 158.0595 last z: 1015.11228 territory: 3 rot x: 0 rot y: -3.80648 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4333 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4334 Footprint: Position: in world: true x: 157.69298 z: 1015.11895 last x: 157.69298 last z: 1015.11895 territory: 3 rot x: 0 rot y: 0.18976 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4334 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4335 Footprint: Position: in world: true x: 157.05657 z: 1015.92023 last x: 157.05657 last z: 1015.92023 territory: 3 rot x: 0 rot y: -1.07174 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4335 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4336 Footprint: Position: in world: true x: 156.34993 z: 1015.12151 last x: 156.34993 last z: 1015.12151 territory: 3 rot x: 0 rot y: -0.73688 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4336 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4337 Footprint: Position: in world: true x: 243.14124 z: 783.89327 last x: 243.14124 last z: 783.89327 territory: 3 rot x: 0 rot y: -0.33182 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4337 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4338 Footprint: Position: in world: true x: 246.25972 z: 776.5806 last x: 246.25972 last z: 776.5806 territory: 3 rot x: 0 rot y: 0.36855 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4338 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4339 Footprint: Position: in world: true x: 667.49189 z: 396.42765 last x: 667.49189 last z: 396.42765 territory: 4 rot x: 0 rot y: -2.39081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4339 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4340 Footprint: Position: in world: true x: 658.66025 z: 396.58547 last x: 658.66025 last z: 396.58547 territory: 4 rot x: 0 rot y: -0.03754 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4340 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4341 Footprint: Position: in world: true x: 668.9928 z: 397.26427 last x: 668.9928 last z: 397.26427 territory: 4 rot x: 0 rot y: -0.77341 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4341 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4342 Footprint: Position: in world: true x: 671.06102 z: 394.05501 last x: 671.06102 last z: 394.05501 territory: 4 rot x: 0 rot y: -3.73566 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4342 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4348 Footprint: Position: in world: true x: 455.015 z: 926.77585 last x: 455.015 last z: 926.77585 territory: 2 rot x: 0 rot y: 0.73516 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4348 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4349 Footprint: Position: in world: true x: 452.63628 z: 929.4431 last x: 452.63628 last z: 929.4431 territory: 2 rot x: 0 rot y: -3.78402 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4349 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4350 Footprint: Position: in world: true x: 886.32032 z: 485.4485 last x: 886.32032 last z: 485.4485 territory: 0 rot x: 0 rot y: 1.10151 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4350 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4351 Footprint: Position: in world: true x: 887.72187 z: 482.93621 last x: 887.72187 last z: 482.93621 territory: 0 rot x: 0 rot y: 0.02921 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4351 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4352 Footprint: Position: in world: true x: 889.66855 z: 487.23937 last x: 889.66855 last z: 487.23937 territory: 0 rot x: 0 rot y: -0.06756 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4352 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4353 Footprint: Position: in world: true x: 858.06083 z: 590.03487 last x: 858.06083 last z: 590.03487 territory: 0 rot x: 0 rot y: -0.62453 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4353 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4354 Footprint: Position: in world: true x: 860.72545 z: 590.9926 last x: 860.72545 last z: 590.9926 territory: 0 rot x: 0 rot y: -0.1736 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4354 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4355 Footprint: Position: in world: true x: 858.1106 z: 590.01632 last x: 858.1106 last z: 590.01632 territory: 0 rot x: 0 rot y: -2.68883 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4355 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4356 Footprint: Position: in world: true x: 853.11669 z: 584.90418 last x: 853.11669 last z: 584.90418 territory: 0 rot x: 0 rot y: 1.30343 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4356 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4357 Footprint: Position: in world: true x: 1073.4402 z: 645.76571 last x: 1073.4402 last z: 645.76571 territory: 1 rot x: 0 rot y: -4.13891 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4357 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4358 Footprint: Position: in world: true x: 1077.47057 z: 642.29441 last x: 1077.47057 last z: 642.29441 territory: 1 rot x: 0 rot y: 1.11666 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4358 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4359 Footprint: Position: in world: true x: 1069.05738 z: 637.45112 last x: 1069.05738 last z: 637.45112 territory: 1 rot x: 0 rot y: -3.18372 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4359 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4360 Footprint: Position: in world: true x: 1079.57374 z: 645.03733 last x: 1079.57374 last z: 645.03733 territory: 1 rot x: 0 rot y: -3.42875 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4360 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4361 Footprint: Position: in world: true x: 1068.2699 z: 642.58564 last x: 1068.2699 last z: 642.58564 territory: 1 rot x: 0 rot y: -2.16242 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4361 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4362 Footprint: Position: in world: true x: 750.47126 z: 942.0287 last x: 750.47126 last z: 942.0287 territory: 0 rot x: 0 rot y: -1.68368 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4362 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4363 Footprint: Position: in world: true x: 749.17232 z: 941.28939 last x: 749.17232 last z: 941.28939 territory: 0 rot x: 0 rot y: -1.78934 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4363 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4364 Footprint: Position: in world: true x: 743.2995 z: 939.7467 last x: 743.2995 last z: 939.7467 territory: 0 rot x: 0 rot y: -1.57764 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4364 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4365 Footprint: Position: in world: true x: 753.3879 z: 937.75631 last x: 753.3879 last z: 937.75631 territory: 0 rot x: 0 rot y: -0.41115 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4365 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4366 Footprint: Position: in world: true x: 598.79831 z: 21.11397 last x: 598.79831 last z: 21.11397 territory: 0 rot x: 0 rot y: -0.1604 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4366 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4367 Footprint: Position: in world: true x: 599.00977 z: 24.36617 last x: 599.00977 last z: 24.36617 territory: 0 rot x: 0 rot y: -2.46473 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4367 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4369 Footprint: Position: in world: true x: 595.5248 z: 22.45833 last x: 595.5248 last z: 22.45833 territory: 0 rot x: 0 rot y: -1.61843 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4369 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4370 Footprint: Position: in world: true x: 668.96319 z: 472.69491 last x: 668.96319 last z: 472.69491 territory: 4 rot x: 0 rot y: -4.29964 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4370 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4371 Footprint: Position: in world: true x: 667.28522 z: 472.48496 last x: 667.28522 last z: 472.48496 territory: 4 rot x: 0 rot y: -2.49531 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4371 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4372 Footprint: Position: in world: true x: 666.36141 z: 468.11727 last x: 666.36141 last z: 468.11727 territory: 4 rot x: 0 rot y: -0.46692 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4372 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4373 Footprint: Position: in world: true x: 158.7445 z: 352.38273 last x: 158.7445 last z: 352.38273 territory: 3 rot x: 0 rot y: -3.22967 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4373 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4374 Footprint: Position: in world: true x: 152.13421 z: 349.25509 last x: 152.13421 last z: 349.25509 territory: 3 rot x: 0 rot y: -4.36936 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4374 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4375 Footprint: Position: in world: true x: 152.63273 z: 351.45423 last x: 152.63273 last z: 351.45423 territory: 3 rot x: 0 rot y: 0.82833 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4375 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4376 Footprint: Position: in world: true x: 754.74286 z: 837.63784 last x: 754.74286 last z: 837.63784 territory: 0 rot x: 0 rot y: 0.334 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4376 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4377 Footprint: Position: in world: true x: 750.9429 z: 834.95832 last x: 750.9429 last z: 834.95832 territory: 0 rot x: 0 rot y: -3.51783 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4377 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4378 Footprint: Position: in world: true x: 757.4786 z: 837.64812 last x: 757.4786 last z: 837.64812 territory: 0 rot x: 0 rot y: -1.17808 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4378 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4379 Footprint: Position: in world: true x: 756.97551 z: 836.28461 last x: 756.97551 last z: 836.28461 territory: 0 rot x: 0 rot y: -2.67034 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4379 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4380 Footprint: Position: in world: true x: 667.45121 z: 459.4479 last x: 667.45121 last z: 459.4479 territory: 4 rot x: 0 rot y: 0.674 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4380 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4381 Footprint: Position: in world: true x: 665.93953 z: 462.98504 last x: 665.93953 last z: 462.98504 territory: 4 rot x: 0 rot y: -3.25817 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4381 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4382 Footprint: Position: in world: true x: 666.88685 z: 455.53995 last x: 666.88685 last z: 455.53995 territory: 4 rot x: 0 rot y: -0.0885 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4382 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4383 Footprint: Position: in world: true x: 635.32766 z: 382.07114 last x: 635.32766 last z: 382.07114 territory: 4 rot x: 0 rot y: -0.38932 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4383 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4384 Footprint: Position: in world: true x: 630.72582 z: 379.2458 last x: 630.72582 last z: 379.2458 territory: 4 rot x: 0 rot y: -4.26655 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4384 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4385 Footprint: Position: in world: true x: 637.6747 z: 385.2911 last x: 637.6747 last z: 385.2911 territory: 4 rot x: 0 rot y: -2.01754 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4385 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4386 Footprint: Position: in world: true x: 637.6101 z: 385.57212 last x: 637.6101 last z: 385.57212 territory: 4 rot x: 0 rot y: -1.58776 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4386 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4387 Footprint: Position: in world: true x: 1221.70191 z: 827.85827 last x: 1221.70191 last z: 827.85827 territory: 1 rot x: 0 rot y: -3.56942 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4387 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4388 Footprint: Position: in world: true x: 1221.494 z: 826.47454 last x: 1221.494 last z: 826.47454 territory: 1 rot x: 0 rot y: -4.65467 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4388 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4389 Footprint: Position: in world: true x: 1218.28467 z: 831.7365 last x: 1218.28467 last z: 831.7365 territory: 1 rot x: 0 rot y: -3.57433 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4389 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4390 Footprint: Position: in world: true x: 837.57088 z: 916.2984 last x: 837.57088 last z: 916.2984 territory: 0 rot x: 0 rot y: -1.33802 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4390 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4391 Footprint: Position: in world: true x: 839.05138 z: 914.2217 last x: 839.05138 last z: 914.2217 territory: 0 rot x: 0 rot y: -2.77822 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4391 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4392 Footprint: Position: in world: true x: 838.95568 z: 910.53652 last x: 838.95568 last z: 910.53652 territory: 0 rot x: 0 rot y: -4.3102 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4392 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4393 Footprint: Position: in world: true x: 836.07363 z: 906.78934 last x: 836.07363 last z: 906.78934 territory: 0 rot x: 0 rot y: 1.21865 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4393 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4394 Footprint: Position: in world: true x: 830.1606 z: 912.8 last x: 830.1606 last z: 912.8 territory: 0 rot x: 0 rot y: 1.48292 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4394 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4395 Footprint: Position: in world: true x: 859.09649 z: 737.16405 last x: 859.09649 last z: 737.16405 territory: 0 rot x: 0 rot y: 1.45887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4395 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4396 Footprint: Position: in world: true x: 860.08623 z: 731.42562 last x: 860.08623 last z: 731.42562 territory: 0 rot x: 0 rot y: -1.04444 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4396 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4397 Footprint: Position: in world: true x: 856.75689 z: 733.51864 last x: 856.75689 last z: 733.51864 territory: 0 rot x: 0 rot y: -3.2868 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4397 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4398 Footprint: Position: in world: true x: 925.12832 z: 384.42934 last x: 925.12832 last z: 384.42934 territory: 0 rot x: 0 rot y: -0.78121 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4398 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4399 Footprint: Position: in world: true x: 925.1569 z: 385.4731 last x: 925.1569 last z: 385.4731 territory: 0 rot x: 0 rot y: -2.16422 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4399 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4400 Footprint: Position: in world: true x: 925.27678 z: 383.54421 last x: 925.27678 last z: 383.54421 territory: 0 rot x: 0 rot y: -3.80549 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4400 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4401 Footprint: Position: in world: true x: 253.38572 z: 1112.50182 last x: 253.38572 last z: 1112.50182 territory: 0 rot x: 0 rot y: -0.01618 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4401 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4402 Footprint: Position: in world: true x: 246.5729 z: 1111.19642 last x: 246.5729 last z: 1111.19642 territory: 0 rot x: 0 rot y: -4.14098 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4402 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4403 Footprint: Position: in world: true x: 181.56884 z: 734.23298 last x: 181.56884 last z: 734.23298 territory: 3 rot x: 0 rot y: -1.76447 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4403 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4404 Footprint: Position: in world: true x: 182.84531 z: 734.30324 last x: 182.84531 last z: 734.30324 territory: 3 rot x: 0 rot y: -3.17882 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4404 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4405 Footprint: Position: in world: true x: 182.00998 z: 733.2721 last x: 182.00998 last z: 733.2721 territory: 3 rot x: 0 rot y: -4.58188 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4405 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4406 Footprint: Position: in world: true x: 358.01876 z: 705.83072 last x: 358.01876 last z: 705.83072 territory: 3 rot x: 0 rot y: -1.49909 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4406 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4407 Footprint: Position: in world: true x: 356.22947 z: 704.75994 last x: 356.22947 last z: 704.75994 territory: 3 rot x: 0 rot y: -4.30672 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4407 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4408 Footprint: Position: in world: true x: 361.24375 z: 703.82537 last x: 361.24375 last z: 703.82537 territory: 3 rot x: 0 rot y: -0.24114 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4408 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4409 Footprint: Position: in world: true x: 416.05018 z: 555.01833 last x: 416.05018 last z: 555.01833 territory: 3 rot x: 0 rot y: -3.43973 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4409 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4410 Footprint: Position: in world: true x: 416.93625 z: 552.69224 last x: 416.93625 last z: 552.69224 territory: 3 rot x: 0 rot y: -1.2279 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4410 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4411 Footprint: Position: in world: true x: 417.13782 z: 552.60047 last x: 417.13782 last z: 552.60047 territory: 3 rot x: 0 rot y: -3.26447 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4411 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4412 Footprint: Position: in world: true x: 420.99981 z: 556.3744 last x: 420.99981 last z: 556.3744 territory: 3 rot x: 0 rot y: -2.70742 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4412 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4413 Footprint: Position: in world: true x: 533.59218 z: 1140.79969 last x: 533.59218 last z: 1140.79969 territory: 2 rot x: 0 rot y: -2.521 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4413 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4414 Footprint: Position: in world: true x: 535.50318 z: 1141.51281 last x: 535.50318 last z: 1141.51281 territory: 2 rot x: 0 rot y: 0.21044 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4414 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4415 Footprint: Position: in world: true x: 540.28585 z: 1140.78039 last x: 540.28585 last z: 1140.78039 territory: 2 rot x: 0 rot y: -4.09896 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4415 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4416 Footprint: Position: in world: true x: 533.45102 z: 1148.70458 last x: 533.45102 last z: 1148.70458 territory: 2 rot x: 0 rot y: -3.35608 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4416 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4421 Footprint: Position: in world: true x: 550.56717 z: 286.3928 last x: 550.56717 last z: 286.3928 territory: 0 rot x: 0 rot y: -0.85592 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4421 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4422 Footprint: Position: in world: true x: 550.03431 z: 286.02381 last x: 550.03431 last z: 286.02381 territory: 0 rot x: 0 rot y: 1.15409 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4422 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4423 Footprint: Position: in world: true x: 545.76931 z: 287.3495 last x: 545.76931 last z: 287.3495 territory: 0 rot x: 0 rot y: -2.03972 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4423 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4424 Footprint: Position: in world: true x: 550.58855 z: 285.99473 last x: 550.58855 last z: 285.99473 territory: 0 rot x: 0 rot y: 1.2694 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4424 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4425 Footprint: Position: in world: true x: 183.73305 z: 374.27251 last x: 183.73305 last z: 374.27251 territory: 3 rot x: 0 rot y: -1.38654 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4425 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4426 Footprint: Position: in world: true x: 181.88292 z: 374.14368 last x: 181.88292 last z: 374.14368 territory: 3 rot x: 0 rot y: -2.55654 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4426 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4427 Footprint: Position: in world: true x: 181.46621 z: 373.42298 last x: 181.46621 last z: 373.42298 territory: 3 rot x: 0 rot y: -2.26188 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4427 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4428 Footprint: Position: in world: true x: 182.08835 z: 374.08631 last x: 182.08835 last z: 374.08631 territory: 3 rot x: 0 rot y: -1.71135 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4428 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4429 Footprint: Position: in world: true x: 519.43267 z: 298.22452 last x: 519.43267 last z: 298.22452 territory: 0 rot x: 0 rot y: 0.32544 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4429 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4430 Footprint: Position: in world: true x: 524.25387 z: 295.63497 last x: 524.25387 last z: 295.63497 territory: 0 rot x: 0 rot y: -3.52118 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4430 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4431 Footprint: Position: in world: true x: 521.92336 z: 297.7443 last x: 521.92336 last z: 297.7443 territory: 0 rot x: 0 rot y: -3.9313 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4431 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4432 Footprint: Position: in world: true x: 526.63741 z: 300.1089 last x: 526.63741 last z: 300.1089 territory: 0 rot x: 0 rot y: -1.44338 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4432 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4433 Footprint: Position: in world: true x: 525.44765 z: 300.12739 last x: 525.44765 last z: 300.12739 territory: 0 rot x: 0 rot y: -2.37926 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4433 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4434 Footprint: Position: in world: true x: 994.67185 z: 173.8028 last x: 994.67185 last z: 173.8028 territory: 0 rot x: 0 rot y: -1.15629 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4434 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4435 Footprint: Position: in world: true x: 995.11408 z: 171.84351 last x: 995.11408 last z: 171.84351 territory: 0 rot x: 0 rot y: -2.11875 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4435 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4436 Footprint: Position: in world: true x: 997.00684 z: 167.27718 last x: 997.00684 last z: 167.27718 territory: 0 rot x: 0 rot y: -1.43738 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4436 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4437 Footprint: Position: in world: true x: 997.12128 z: 174.22036 last x: 997.12128 last z: 174.22036 territory: 0 rot x: 0 rot y: 1.15954 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4437 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4438 Footprint: Position: in world: true x: 990.11437 z: 171.42077 last x: 990.11437 last z: 171.42077 territory: 0 rot x: 0 rot y: -3.15357 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4438 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4439 Footprint: Position: in world: true x: 393.40416 z: 468.59461 last x: 393.40416 last z: 468.59461 territory: 3 rot x: 0 rot y: 0.40166 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4439 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4440 Footprint: Position: in world: true x: 391.99212 z: 469.56496 last x: 391.99212 last z: 469.56496 territory: 3 rot x: 0 rot y: -4.58002 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4440 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4441 Footprint: Position: in world: true x: 397.95377 z: 464.92292 last x: 397.95377 last z: 464.92292 territory: 3 rot x: 0 rot y: -1.59705 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4441 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4442 Footprint: Position: in world: true x: 394.1302 z: 467.10262 last x: 394.1302 last z: 467.10262 territory: 3 rot x: 0 rot y: 0.95083 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4442 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4443 Footprint: Position: in world: true x: 759.85894 z: 40.8468 last x: 759.85894 last z: 40.8468 territory: 0 rot x: 0 rot y: -0.24997 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4443 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4444 Footprint: Position: in world: true x: 763.44356 z: 37.15456 last x: 763.44356 last z: 37.15456 territory: 0 rot x: 0 rot y: -1.96903 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4444 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4445 Footprint: Position: in world: true x: 762.98015 z: 41.1752 last x: 762.98015 last z: 41.1752 territory: 0 rot x: 0 rot y: 0.86112 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4445 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4446 Footprint: Position: in world: true x: 1063.95173 z: 321.1745 last x: 1063.95173 last z: 321.1745 territory: 0 rot x: 0 rot y: 1.15368 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4446 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4447 Footprint: Position: in world: true x: 1068.14298 z: 322.32488 last x: 1068.14298 last z: 322.32488 territory: 0 rot x: 0 rot y: -3.88805 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4447 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4448 Footprint: Position: in world: true x: 1068.03631 z: 323.8414 last x: 1068.03631 last z: 323.8414 territory: 0 rot x: 0 rot y: -4.68735 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4448 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4449 Footprint: Position: in world: true x: 1066.6115 z: 323.22391 last x: 1066.6115 last z: 323.22391 territory: 0 rot x: 0 rot y: -3.88386 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4449 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4450 Footprint: Position: in world: true x: 928.13157 z: 226.77183 last x: 928.13157 last z: 226.77183 territory: 4 rot x: 0 rot y: -2.85196 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4450 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4451 Footprint: Position: in world: true x: 923.87223 z: 226.24589 last x: 923.87223 last z: 226.24589 territory: 4 rot x: 0 rot y: -4.06968 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4451 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4452 Footprint: Position: in world: true x: 925.96879 z: 225.4825 last x: 925.96879 last z: 225.4825 territory: 4 rot x: 0 rot y: -0.73629 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4452 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4453 Footprint: Position: in world: true x: 926.70733 z: 225.35434 last x: 926.70733 last z: 225.35434 territory: 4 rot x: 0 rot y: -1.42655 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4453 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4454 Footprint: Position: in world: true x: 241.77041 z: 1036.43081 last x: 241.77041 last z: 1036.43081 territory: 3 rot x: 0 rot y: 0.49441 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4454 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4455 Footprint: Position: in world: true x: 242.00194 z: 1033.99218 last x: 242.00194 last z: 1033.99218 territory: 3 rot x: 0 rot y: -1.23626 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4455 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4456 Footprint: Position: in world: true x: 243.13656 z: 1034.53281 last x: 243.13656 last z: 1034.53281 territory: 3 rot x: 0 rot y: -1.00588 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4456 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4457 Footprint: Position: in world: true x: 813.90894 z: 305.96787 last x: 813.90894 last z: 305.96787 territory: 4 rot x: 0 rot y: -1.07058 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4457 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4458 Footprint: Position: in world: true x: 814.25586 z: 304.68992 last x: 814.25586 last z: 304.68992 territory: 4 rot x: 0 rot y: -0.13071 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4458 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4459 Footprint: Position: in world: true x: 812.4818 z: 306.86744 last x: 812.4818 last z: 306.86744 territory: 4 rot x: 0 rot y: 1.1498 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4459 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4460 Footprint: Position: in world: true x: 810.07268 z: 299.50231 last x: 810.07268 last z: 299.50231 territory: 4 rot x: 0 rot y: -4.59928 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4460 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4461 Footprint: Position: in world: true x: 277.4427 z: 737.28483 last x: 277.4427 last z: 737.28483 territory: 3 rot x: 0 rot y: -4.64827 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4461 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4462 Footprint: Position: in world: true x: 272.49285 z: 738.20585 last x: 272.49285 last z: 738.20585 territory: 3 rot x: 0 rot y: -2.27588 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4462 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4463 Footprint: Position: in world: true x: 270.24267 z: 739.39666 last x: 270.24267 last z: 739.39666 territory: 3 rot x: 0 rot y: 0.18554 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4463 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4464 Footprint: Position: in world: true x: 476.694 z: 168.14621 last x: 476.694 last z: 168.14621 territory: 0 rot x: 0 rot y: -4.08997 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4464 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4465 Footprint: Position: in world: true x: 475.30326 z: 165.05356 last x: 475.30326 last z: 165.05356 territory: 0 rot x: 0 rot y: -2.76442 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4465 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4466 Footprint: Position: in world: true x: 478.61623 z: 161.49378 last x: 478.61623 last z: 161.49378 territory: 0 rot x: 0 rot y: -0.19509 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4466 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4467 Footprint: Position: in world: true x: 1029.11454 z: 646.54255 last x: 1029.11454 last z: 646.54255 territory: 1 rot x: 0 rot y: -1.37034 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4467 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4468 Footprint: Position: in world: true x: 1030.91988 z: 651.81295 last x: 1030.91988 last z: 651.81295 territory: 1 rot x: 0 rot y: -3.75225 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4468 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4469 Footprint: Position: in world: true x: 344.87855 z: 873.66596 last x: 344.87855 last z: 873.66596 territory: 3 rot x: 0 rot y: -3.29264 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4469 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4470 Footprint: Position: in world: true x: 349.39936 z: 874.14914 last x: 349.39936 last z: 874.14914 territory: 3 rot x: 0 rot y: -0.86341 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4470 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4471 Footprint: Position: in world: true x: 342.06208 z: 869.67383 last x: 342.06208 last z: 869.67383 territory: 3 rot x: 0 rot y: -1.94172 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4471 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4472 Footprint: Position: in world: true x: 340.45612 z: 878.66463 last x: 340.45612 last z: 878.66463 territory: 3 rot x: 0 rot y: -2.76348 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4472 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4473 Footprint: Position: in world: true x: 814.01842 z: 930.01943 last x: 814.01842 last z: 930.01943 territory: 0 rot x: 0 rot y: -4.43299 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4473 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4474 Footprint: Position: in world: true x: 817.08787 z: 927.15935 last x: 817.08787 last z: 927.15935 territory: 0 rot x: 0 rot y: 0.42217 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4474 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4475 Footprint: Position: in world: true x: 1043.76354 z: 224.94074 last x: 1043.76354 last z: 224.94074 territory: 0 rot x: 0 rot y: 0.67113 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4475 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4476 Footprint: Position: in world: true x: 1046.03742 z: 222.69886 last x: 1046.03742 last z: 222.69886 territory: 0 rot x: 0 rot y: 1.28127 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4476 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4477 Footprint: Position: in world: true x: 1053.19924 z: 224.23342 last x: 1053.19924 last z: 224.23342 territory: 0 rot x: 0 rot y: 0.39612 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4477 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4478 Footprint: Position: in world: true x: 411.64794 z: 369.6953 last x: 411.64794 last z: 369.6953 territory: 3 rot x: 0 rot y: -2.35141 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4478 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4479 Footprint: Position: in world: true x: 411.86712 z: 366.76629 last x: 411.86712 last z: 366.76629 territory: 3 rot x: 0 rot y: -2.35633 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4479 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4480 Footprint: Position: in world: true x: 410.55317 z: 371.34397 last x: 410.55317 last z: 371.34397 territory: 3 rot x: 0 rot y: -4.18505 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4480 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4481 Footprint: Position: in world: true x: 410.21676 z: 370.02955 last x: 410.21676 last z: 370.02955 territory: 3 rot x: 0 rot y: -2.24288 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4481 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4482 Footprint: Position: in world: true x: 407.07871 z: 372.78106 last x: 407.07871 last z: 372.78106 territory: 3 rot x: 0 rot y: -4.3171 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4482 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4483 Footprint: Position: in world: true x: 558.0052 z: 802.33712 last x: 558.0052 last z: 802.33712 territory: 1 rot x: 0 rot y: -3.59871 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4483 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4484 Footprint: Position: in world: true x: 555.34992 z: 801.30896 last x: 555.34992 last z: 801.30896 territory: 1 rot x: 0 rot y: -3.21933 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4484 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4485 Footprint: Position: in world: true x: 563.23514 z: 807.78045 last x: 563.23514 last z: 807.78045 territory: 1 rot x: 0 rot y: 1.39551 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4485 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4486 Footprint: Position: in world: true x: 559.46073 z: 805.59052 last x: 559.46073 last z: 805.59052 territory: 1 rot x: 0 rot y: -0.97356 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4486 actor: "geology/stone_granite_med.xml" constructionprogress: 0 - id: 4487 Footprint: Position: in world: true x: 495.18572 z: 194.37858 last x: 495.18572 last z: 194.37858 territory: 0 rot x: 0 rot y: 1.7731 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4487 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4488 Footprint: Position: in world: true x: 493.97713 z: 193.97486 last x: 493.97713 last z: 193.97486 territory: 0 rot x: 0 rot y: 1.84064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4488 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4489 Footprint: Position: in world: true x: 987.81534 z: 398.84055 last x: 987.81534 last z: 398.84055 territory: 0 rot x: 0 rot y: 1.30668 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4489 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4490 Footprint: Position: in world: true x: 982.06359 z: 401.36278 last x: 982.06359 last z: 401.36278 territory: 0 rot x: 0 rot y: 1.94666 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4490 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4491 Footprint: Position: in world: true x: 1075.37703 z: 577.26467 last x: 1075.37703 last z: 577.26467 territory: 0 rot x: 0 rot y: 1.35969 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4491 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4492 Footprint: Position: in world: true x: 1079.53681 z: 576.0866 last x: 1079.53681 last z: 576.0866 territory: 1 rot x: 0 rot y: 1.41315 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4492 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4493 Footprint: Position: in world: true x: 727.37711 z: 540.7351 last x: 727.37711 last z: 540.7351 territory: 1 rot x: 0 rot y: 1.3304 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4493 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4494 Footprint: Position: in world: true x: 635.15336 z: 703.16507 last x: 635.15336 last z: 703.16507 territory: 0 rot x: 0 rot y: 1.95954 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4494 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4495 Footprint: Position: in world: true x: 426.7493 z: 313.81455 last x: 426.7493 last z: 313.81455 territory: 0 rot x: 0 rot y: 1.34606 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4495 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4496 Footprint: Position: in world: true x: 790.44422 z: 423.13512 last x: 790.44422 last z: 423.13512 territory: 4 rot x: 0 rot y: 1.20098 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4496 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4497 Footprint: Position: in world: true x: 792.44483 z: 425.50712 last x: 792.44483 last z: 425.50712 territory: 4 rot x: 0 rot y: 1.20752 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4497 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4498 Footprint: Position: in world: true x: 222.44251 z: 190.91974 last x: 222.44251 last z: 190.91974 territory: 0 rot x: 0 rot y: 1.71488 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4498 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4499 Footprint: Position: in world: true x: 476.1662 z: 849.17588 last x: 476.1662 last z: 849.17588 territory: 1 rot x: 0 rot y: 1.64031 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4499 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4500 Footprint: Position: in world: true x: 753.69242 z: 782.72933 last x: 753.69242 last z: 782.72933 territory: 0 rot x: 0 rot y: 1.43256 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4500 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4501 Footprint: Position: in world: true x: 752.40586 z: 785.1539 last x: 752.40586 last z: 785.1539 territory: 0 rot x: 0 rot y: 1.65648 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4501 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4502 Footprint: Position: in world: true x: 804.26354 z: 1054.63988 last x: 804.26354 last z: 1054.63988 territory: 0 rot x: 0 rot y: 1.61644 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4502 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4503 Footprint: Position: in world: true x: 907.70644 z: 644.572 last x: 907.70644 last z: 644.572 territory: 0 rot x: 0 rot y: 1.84282 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4503 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4504 Footprint: Position: in world: true x: 907.0691 z: 641.96908 last x: 907.0691 last z: 641.96908 territory: 0 rot x: 0 rot y: 1.82537 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4504 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4505 Footprint: Position: in world: true x: 1147.23034 z: 511.2002 last x: 1147.23034 last z: 511.2002 territory: 1 rot x: 0 rot y: 1.60595 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4505 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4506 Footprint: Position: in world: true x: 326.43673 z: 338.11115 last x: 326.43673 last z: 338.11115 territory: 3 rot x: 0 rot y: 1.31002 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4506 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4507 Footprint: Position: in world: true x: 273.33364 z: 1122.67606 last x: 273.33364 last z: 1122.67606 territory: 2 rot x: 0 rot y: 1.3697 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4507 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4508 Footprint: Position: in world: true x: 273.65423 z: 1120.82038 last x: 273.65423 last z: 1120.82038 territory: 2 rot x: 0 rot y: 1.75606 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4508 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4509 Footprint: Position: in world: true x: 458.89979 z: 967.57581 last x: 458.89979 last z: 967.57581 territory: 2 rot x: 0 rot y: 1.54093 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4509 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4510 Footprint: Position: in world: true x: 462.06249 z: 969.77147 last x: 462.06249 last z: 969.77147 territory: 2 rot x: 0 rot y: 1.53388 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4510 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4511 Footprint: Position: in world: true x: 1031.51986 z: 176.74086 last x: 1031.51986 last z: 176.74086 territory: 0 rot x: 0 rot y: 1.7566 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4511 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4512 Footprint: Position: in world: true x: 1029.92923 z: 178.26388 last x: 1029.92923 last z: 178.26388 territory: 0 rot x: 0 rot y: 1.35705 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4512 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4513 Footprint: Position: in world: true x: 839.30785 z: 1058.49592 last x: 839.30785 last z: 1058.49592 territory: 0 rot x: 0 rot y: 1.31597 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4513 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4514 Footprint: Position: in world: true x: 470.61242 z: 213.83901 last x: 470.61242 last z: 213.83901 territory: 0 rot x: 0 rot y: 1.61513 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4514 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4515 Footprint: Position: in world: true x: 1194.83927 z: 413.51731 last x: 1194.83927 last z: 413.51731 territory: 0 rot x: 0 rot y: 1.57583 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4515 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4516 Footprint: Position: in world: true x: 1195.20911 z: 414.4907 last x: 1195.20911 last z: 414.4907 territory: 0 rot x: 0 rot y: 1.93808 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4516 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4517 Footprint: Position: in world: true x: 900.98882 z: 429.88161 last x: 900.98882 last z: 429.88161 territory: 0 rot x: 0 rot y: 1.7699 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4517 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4518 Footprint: Position: in world: true x: 896.22545 z: 428.31986 last x: 896.22545 last z: 428.31986 territory: 0 rot x: 0 rot y: 1.62488 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4518 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4519 Footprint: Position: in world: true x: 879.61954 z: 1036.0678 last x: 879.61954 last z: 1036.0678 territory: 0 rot x: 0 rot y: 1.8402 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4519 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4520 Footprint: Position: in world: true x: 877.64525 z: 1033.85834 last x: 877.64525 last z: 1033.85834 territory: 0 rot x: 0 rot y: 1.58675 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4520 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4521 Footprint: Position: in world: true x: 559.5507 z: 132.66436 last x: 559.5507 last z: 132.66436 territory: 0 rot x: 0 rot y: 1.63381 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4521 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4522 Footprint: Position: in world: true x: 965.35802 z: 179.53496 last x: 965.35802 last z: 179.53496 territory: 0 rot x: 0 rot y: 1.8779 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4522 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4523 Footprint: Position: in world: true x: 968.0708 z: 179.85901 last x: 968.0708 last z: 179.85901 territory: 0 rot x: 0 rot y: 1.63076 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4523 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4524 Footprint: Position: in world: true x: 1167.44246 z: 518.87624 last x: 1167.44246 last z: 518.87624 territory: 1 rot x: 0 rot y: 1.64087 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4524 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4525 Footprint: Position: in world: true x: 591.79337 z: 984.18033 last x: 591.79337 last z: 984.18033 territory: 2 rot x: 0 rot y: 1.34668 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4525 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4526 Footprint: Position: in world: true x: 513.62035 z: 742.1954 last x: 513.62035 last z: 742.1954 territory: 1 rot x: 0 rot y: 1.212 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4526 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4527 Footprint: Position: in world: true x: 954.36876 z: 943.22748 last x: 954.36876 last z: 943.22748 territory: 0 rot x: 0 rot y: 1.24416 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4527 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4528 Footprint: Position: in world: true x: 953.20508 z: 940.90117 last x: 953.20508 last z: 940.90117 territory: 0 rot x: 0 rot y: 1.78461 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4528 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4529 Footprint: Position: in world: true x: 387.18769 z: 978.28943 last x: 387.18769 last z: 978.28943 territory: 2 rot x: 0 rot y: 1.8621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4529 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4530 Footprint: Position: in world: true x: 383.5839 z: 984.6835 last x: 383.5839 last z: 984.6835 territory: 2 rot x: 0 rot y: 1.28777 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4530 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4531 Footprint: Position: in world: true x: 385.79805 z: 726.09084 last x: 385.79805 last z: 726.09084 territory: 3 rot x: 0 rot y: 1.523 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4531 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4532 Footprint: Position: in world: true x: 373.81516 z: 258.11579 last x: 373.81516 last z: 258.11579 territory: 0 rot x: 0 rot y: 1.88793 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4532 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4533 Footprint: Position: in world: true x: 461.07853 z: 437.29847 last x: 461.07853 last z: 437.29847 territory: 0 rot x: 0 rot y: 1.5817 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4533 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4534 Footprint: Position: in world: true x: 462.1142 z: 434.59482 last x: 462.1142 last z: 434.59482 territory: 0 rot x: 0 rot y: 1.45836 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4534 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4535 Footprint: Position: in world: true x: 105.12591 z: 944.14386 last x: 105.12591 last z: 944.14386 territory: 3 rot x: 0 rot y: 1.80005 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4535 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4536 Footprint: Position: in world: true x: 102.06695 z: 943.28602 last x: 102.06695 last z: 943.28602 territory: 3 rot x: 0 rot y: 1.34493 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4536 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4538 Footprint: Position: in world: true x: 146.81052 z: 1015.6062 last x: 146.81052 last z: 1015.6062 territory: 3 rot x: 0 rot y: 1.57245 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4538 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4539 Footprint: Position: in world: true x: 505.0761 z: 293.76328 last x: 505.0761 last z: 293.76328 territory: 0 rot x: 0 rot y: 1.35848 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4539 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4540 Footprint: Position: in world: true x: 152.73082 z: 778.97242 last x: 152.73082 last z: 778.97242 territory: 3 rot x: 0 rot y: 1.51337 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4540 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4541 Footprint: Position: in world: true x: 1207.49653 z: 632.30805 last x: 1207.49653 last z: 632.30805 territory: 0 rot x: 0 rot y: 1.7241 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4541 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4542 Footprint: Position: in world: true x: 462.90854 z: 232.14383 last x: 462.90854 last z: 232.14383 territory: 0 rot x: 0 rot y: 1.37217 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4542 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4543 Footprint: Position: in world: true x: 466.72362 z: 230.89858 last x: 466.72362 last z: 230.89858 territory: 0 rot x: 0 rot y: 1.2997 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4543 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4544 Footprint: Position: in world: true x: 343.20034 z: 955.3626 last x: 343.20034 last z: 955.3626 territory: 2 rot x: 0 rot y: 1.25377 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4544 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4545 Footprint: Position: in world: true x: 345.35415 z: 952.51046 last x: 345.35415 last z: 952.51046 territory: 2 rot x: 0 rot y: 1.50533 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4545 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4546 Footprint: Position: in world: true x: 837.51334 z: 1037.8842 last x: 837.51334 last z: 1037.8842 territory: 0 rot x: 0 rot y: 1.81571 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4546 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4547 Footprint: Position: in world: true x: 835.75802 z: 1035.08826 last x: 835.75802 last z: 1035.08826 territory: 0 rot x: 0 rot y: 1.2512 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4547 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4548 Footprint: Position: in world: true x: 902.7168 z: 343.61223 last x: 902.7168 last z: 343.61223 territory: 4 rot x: 0 rot y: 1.58938 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4548 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4549 Footprint: Position: in world: true x: 247.8836 z: 621.33288 last x: 247.8836 last z: 621.33288 territory: 3 rot x: 0 rot y: 1.83765 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4549 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4550 Footprint: Position: in world: true x: 587.35462 z: 1156.06302 last x: 587.35462 last z: 1156.06302 territory: 2 rot x: 0 rot y: 1.18894 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4550 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4551 Footprint: Position: in world: true x: 933.73113 z: 371.12896 last x: 933.73113 last z: 371.12896 territory: 0 rot x: 0 rot y: 1.80285 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4551 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4552 Footprint: Position: in world: true x: 933.92603 z: 369.75544 last x: 933.92603 last z: 369.75544 territory: 0 rot x: 0 rot y: 1.32601 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4552 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4553 Footprint: Position: in world: true x: 813.59691 z: 981.76844 last x: 813.59691 last z: 981.76844 territory: 0 rot x: 0 rot y: 1.80022 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4553 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4554 Footprint: Position: in world: true x: 814.00547 z: 980.25051 last x: 814.00547 last z: 980.25051 territory: 0 rot x: 0 rot y: 1.2321 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4554 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4555 Footprint: Position: in world: true x: 1092.23041 z: 921.27132 last x: 1092.23041 last z: 921.27132 territory: 1 rot x: 0 rot y: 1.52126 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4555 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4556 Footprint: Position: in world: true x: 252.13553 z: 805.21743 last x: 252.13553 last z: 805.21743 territory: 3 rot x: 0 rot y: 1.72651 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4556 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4557 Footprint: Position: in world: true x: 1017.83054 z: 332.01705 last x: 1017.83054 last z: 332.01705 territory: 0 rot x: 0 rot y: 1.74035 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4557 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4558 Footprint: Position: in world: true x: 1017.13691 z: 331.14824 last x: 1017.13691 last z: 331.14824 territory: 0 rot x: 0 rot y: 1.25181 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4558 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4559 Footprint: Position: in world: true x: 985.7669 z: 383.04558 last x: 985.7669 last z: 383.04558 territory: 0 rot x: 0 rot y: 1.61889 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4559 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4560 Footprint: Position: in world: true x: 591.32595 z: 367.72529 last x: 591.32595 last z: 367.72529 territory: 4 rot x: 0 rot y: 1.92186 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4560 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4561 Footprint: Position: in world: true x: 733.32268 z: 768.14222 last x: 733.32268 last z: 768.14222 territory: 0 rot x: 0 rot y: 1.4602 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4561 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4562 Footprint: Position: in world: true x: 731.84411 z: 769.77367 last x: 731.84411 last z: 769.77367 territory: 0 rot x: 0 rot y: 1.59372 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4562 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4563 Footprint: Position: in world: true x: 296.86544 z: 780.31321 last x: 296.86544 last z: 780.31321 territory: 3 rot x: 0 rot y: 1.3096 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4563 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4564 Footprint: Position: in world: true x: 627.7611 z: 850.46344 last x: 627.7611 last z: 850.46344 territory: 0 rot x: 0 rot y: 1.55694 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4564 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4565 Footprint: Position: in world: true x: 854.2321 z: 169.32097 last x: 854.2321 last z: 169.32097 territory: 4 rot x: 0 rot y: 1.26163 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4565 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4566 Footprint: Position: in world: true x: 854.4266 z: 168.99416 last x: 854.4266 last z: 168.99416 territory: 4 rot x: 0 rot y: 1.69927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4566 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4567 Footprint: Position: in world: true x: 713.19417 z: 438.84757 last x: 713.19417 last z: 438.84757 territory: 4 rot x: 0 rot y: 1.7454 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4567 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4568 Footprint: Position: in world: true x: 711.24532 z: 440.73032 last x: 711.24532 last z: 440.73032 territory: 4 rot x: 0 rot y: 1.28174 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4568 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4569 Footprint: Position: in world: true x: 951.89867 z: 582.99401 last x: 951.89867 last z: 582.99401 territory: 0 rot x: 0 rot y: 1.81664 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4569 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4570 Footprint: Position: in world: true x: 949.14098 z: 583.39768 last x: 949.14098 last z: 583.39768 territory: 0 rot x: 0 rot y: 1.71119 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4570 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4571 Footprint: Position: in world: true x: 1014.33645 z: 509.70469 last x: 1014.33645 last z: 509.70469 territory: 0 rot x: 0 rot y: 1.67281 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4571 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4572 Footprint: Position: in world: true x: 319.51452 z: 897.13308 last x: 319.51452 last z: 897.13308 territory: 3 rot x: 0 rot y: 1.20847 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4572 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4573 Footprint: Position: in world: true x: 582.30964 z: 1043.26311 last x: 582.30964 last z: 1043.26311 territory: 2 rot x: 0 rot y: 1.46917 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4573 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4574 Footprint: Position: in world: true x: 582.65934 z: 1046.23288 last x: 582.65934 last z: 1046.23288 territory: 2 rot x: 0 rot y: 1.93476 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4574 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4575 Footprint: Position: in world: true x: 245.99892 z: 630.1359 last x: 245.99892 last z: 630.1359 territory: 3 rot x: 0 rot y: 1.505 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4575 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4576 Footprint: Position: in world: true x: 244.37594 z: 631.49363 last x: 244.37594 last z: 631.49363 territory: 3 rot x: 0 rot y: 1.91195 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4576 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4577 Footprint: Position: in world: true x: 822.11876 z: 845.63311 last x: 822.11876 last z: 845.63311 territory: 0 rot x: 0 rot y: 1.29386 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4577 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4578 Footprint: Position: in world: true x: 822.42046 z: 845.24413 last x: 822.42046 last z: 845.24413 territory: 0 rot x: 0 rot y: 1.66852 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4578 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4579 Footprint: Position: in world: true x: 1224.02457 z: 620.68047 last x: 1224.02457 last z: 620.68047 territory: 0 rot x: 0 rot y: 1.88826 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4579 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4581 Footprint: Position: in world: true x: 402.97294 z: 393.74952 last x: 402.97294 last z: 393.74952 territory: 3 rot x: 0 rot y: 1.55797 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4581 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4582 Footprint: Position: in world: true x: 1149.15197 z: 919.74511 last x: 1149.15197 last z: 919.74511 territory: 1 rot x: 0 rot y: 1.84267 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4582 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4583 Footprint: Position: in world: true x: 1145.92884 z: 924.76931 last x: 1145.92884 last z: 924.76931 territory: 1 rot x: 0 rot y: 1.26122 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4583 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4584 Footprint: Position: in world: true x: 797.01473 z: 1171.26058 last x: 797.01473 last z: 1171.26058 territory: 0 rot x: 0 rot y: 1.76436 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4584 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4585 Footprint: Position: in world: true x: 794.35618 z: 1170.43651 last x: 794.35618 last z: 1170.43651 territory: 0 rot x: 0 rot y: 1.34214 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4585 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4586 Footprint: Position: in world: true x: 312.63047 z: 673.66202 last x: 312.63047 last z: 673.66202 territory: 3 rot x: 0 rot y: 1.4303 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4586 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4587 Footprint: Position: in world: true x: 311.63915 z: 671.6472 last x: 311.63915 last z: 671.6472 territory: 3 rot x: 0 rot y: 1.22086 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4587 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4588 Footprint: Position: in world: true x: 844.26134 z: 477.35389 last x: 844.26134 last z: 477.35389 territory: 4 rot x: 0 rot y: 1.92508 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4588 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4589 Footprint: Position: in world: true x: 844.08756 z: 477.73647 last x: 844.08756 last z: 477.73647 territory: 4 rot x: 0 rot y: 1.74227 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4589 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4590 Footprint: Position: in world: true x: 240.6695 z: 731.09916 last x: 240.6695 last z: 731.09916 territory: 3 rot x: 0 rot y: 1.786 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4590 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4591 Footprint: Position: in world: true x: 831.49 z: 105.56215 last x: 831.49 last z: 105.56215 territory: 4 rot x: 0 rot y: 1.80723 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4591 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4592 Footprint: Position: in world: true x: 832.76978 z: 107.43935 last x: 832.76978 last z: 107.43935 territory: 4 rot x: 0 rot y: 1.38981 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4592 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4593 Footprint: Position: in world: true x: 833.80884 z: 108.66157 last x: 833.80884 last z: 108.66157 territory: 4 rot x: 0 rot y: 1.57531 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4593 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4594 Footprint: Position: in world: true x: 822.38425 z: 103.48577 last x: 822.38425 last z: 103.48577 territory: 4 rot x: 0 rot y: 1.4677 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4594 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4595 Footprint: Position: in world: true x: 825.52071 z: 108.59179 last x: 825.52071 last z: 108.59179 territory: 4 rot x: 0 rot y: 1.20324 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4595 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4596 Footprint: Position: in world: true x: 823.09763 z: 107.83877 last x: 823.09763 last z: 107.83877 territory: 4 rot x: 0 rot y: 1.27985 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4596 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4597 Footprint: Position: in world: true x: 834.14081 z: 112.20829 last x: 834.14081 last z: 112.20829 territory: 4 rot x: 0 rot y: 1.48617 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4597 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4598 Footprint: Position: in world: true x: 838.4144 z: 100.74187 last x: 838.4144 last z: 100.74187 territory: 4 rot x: 0 rot y: 1.40064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4598 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4599 Footprint: Position: in world: true x: 851.88752 z: 476.72501 last x: 851.88752 last z: 476.72501 territory: 4 rot x: 0 rot y: 1.73803 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4599 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4600 Footprint: Position: in world: true x: 852.25393 z: 474.84063 last x: 852.25393 last z: 474.84063 territory: 4 rot x: 0 rot y: 1.81511 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4600 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4601 Footprint: Position: in world: true x: 856.51629 z: 478.91427 last x: 856.51629 last z: 478.91427 territory: 4 rot x: 0 rot y: 1.83051 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4601 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4602 Footprint: Position: in world: true x: 845.65145 z: 477.44936 last x: 845.65145 last z: 477.44936 territory: 4 rot x: 0 rot y: 1.87206 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4602 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4603 Footprint: Position: in world: true x: 849.48926 z: 466.21143 last x: 849.48926 last z: 466.21143 territory: 4 rot x: 0 rot y: 1.90299 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4603 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4604 Footprint: Position: in world: true x: 856.76963 z: 478.67551 last x: 856.76963 last z: 478.67551 territory: 4 rot x: 0 rot y: 1.58767 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4604 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4605 Footprint: Position: in world: true x: 856.03595 z: 473.5977 last x: 856.03595 last z: 473.5977 territory: 4 rot x: 0 rot y: 1.25123 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4605 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4606 Footprint: Position: in world: true x: 601.98757 z: 410.03458 last x: 601.98757 last z: 410.03458 territory: 4 rot x: 0 rot y: 1.56177 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4606 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4607 Footprint: Position: in world: true x: 602.30164 z: 406.10207 last x: 602.30164 last z: 406.10207 territory: 4 rot x: 0 rot y: 1.7953 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4607 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4608 Footprint: Position: in world: true x: 594.80506 z: 399.32262 last x: 594.80506 last z: 399.32262 territory: 4 rot x: 0 rot y: 1.71641 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4608 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4609 Footprint: Position: in world: true x: 610.18345 z: 407.13961 last x: 610.18345 last z: 407.13961 territory: 4 rot x: 0 rot y: 1.3313 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4609 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4610 Footprint: Position: in world: true x: 595.9951 z: 401.434 last x: 595.9951 last z: 401.434 territory: 4 rot x: 0 rot y: 1.87064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4610 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4611 Footprint: Position: in world: true x: 595.2638 z: 410.59536 last x: 595.2638 last z: 410.59536 territory: 4 rot x: 0 rot y: 1.41483 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4611 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4612 Footprint: Position: in world: true x: 397.42197 z: 977.50058 last x: 397.42197 last z: 977.50058 territory: 2 rot x: 0 rot y: 1.77993 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4612 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4613 Footprint: Position: in world: true x: 394.86915 z: 984.1635 last x: 394.86915 last z: 984.1635 territory: 2 rot x: 0 rot y: 1.67205 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4613 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4614 Footprint: Position: in world: true x: 393.07401 z: 975.59339 last x: 393.07401 last z: 975.59339 territory: 2 rot x: 0 rot y: 1.8521 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4614 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4615 Footprint: Position: in world: true x: 406.52598 z: 975.75394 last x: 406.52598 last z: 975.75394 territory: 2 rot x: 0 rot y: 1.7907 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4615 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4616 Footprint: Position: in world: true x: 402.10372 z: 971.73967 last x: 402.10372 last z: 971.73967 territory: 2 rot x: 0 rot y: 1.33582 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4616 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4617 Footprint: Position: in world: true x: 388.83399 z: 974.6689 last x: 388.83399 last z: 974.6689 territory: 2 rot x: 0 rot y: 1.95388 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4617 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4618 Footprint: Position: in world: true x: 401.46207 z: 971.00844 last x: 401.46207 last z: 971.00844 territory: 2 rot x: 0 rot y: 1.35312 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4618 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4619 Footprint: Position: in world: true x: 402.44431 z: 970.67882 last x: 402.44431 last z: 970.67882 territory: 2 rot x: 0 rot y: 1.75051 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4619 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4620 Footprint: Position: in world: true x: 950.07694 z: 386.25464 last x: 950.07694 last z: 386.25464 territory: 0 rot x: 0 rot y: 1.71398 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4620 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4621 Footprint: Position: in world: true x: 953.48401 z: 381.38494 last x: 953.48401 last z: 381.38494 territory: 0 rot x: 0 rot y: 1.6316 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4621 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4622 Footprint: Position: in world: true x: 947.6812 z: 382.47584 last x: 947.6812 last z: 382.47584 territory: 0 rot x: 0 rot y: 1.33648 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4622 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4623 Footprint: Position: in world: true x: 949.71081 z: 386.67641 last x: 949.71081 last z: 386.67641 territory: 0 rot x: 0 rot y: 1.51227 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4623 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4624 Footprint: Position: in world: true x: 954.8073 z: 391.09971 last x: 954.8073 last z: 391.09971 territory: 0 rot x: 0 rot y: 1.19184 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4624 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4625 Footprint: Position: in world: true x: 958.10012 z: 389.10125 last x: 958.10012 last z: 389.10125 territory: 0 rot x: 0 rot y: 1.18567 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4625 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4626 Footprint: Position: in world: true x: 956.0094 z: 381.75812 last x: 956.0094 last z: 381.75812 territory: 0 rot x: 0 rot y: 1.78254 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4626 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4627 Footprint: Position: in world: true x: 943.82506 z: 378.31713 last x: 943.82506 last z: 378.31713 territory: 0 rot x: 0 rot y: 1.43056 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4627 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4628 Footprint: Position: in world: true x: 230.69713 z: 808.94133 last x: 230.69713 last z: 808.94133 territory: 3 rot x: 0 rot y: 1.81038 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4628 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4629 Footprint: Position: in world: true x: 227.55463 z: 797.1189 last x: 227.55463 last z: 797.1189 territory: 3 rot x: 0 rot y: 1.83214 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4629 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4630 Footprint: Position: in world: true x: 226.51415 z: 794.6269 last x: 226.51415 last z: 794.6269 territory: 3 rot x: 0 rot y: 1.42446 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4630 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4631 Footprint: Position: in world: true x: 235.90532 z: 795.86635 last x: 235.90532 last z: 795.86635 territory: 3 rot x: 0 rot y: 1.30059 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4631 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4632 Footprint: Position: in world: true x: 220.76758 z: 799.96653 last x: 220.76758 last z: 799.96653 territory: 3 rot x: 0 rot y: 1.60352 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4632 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4633 Footprint: Position: in world: true x: 683.57384 z: 141.30205 last x: 683.57384 last z: 141.30205 territory: 4 rot x: 0 rot y: 1.26592 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4633 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4634 Footprint: Position: in world: true x: 686.80578 z: 140.87787 last x: 686.80578 last z: 140.87787 territory: 4 rot x: 0 rot y: 1.73057 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4634 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4635 Footprint: Position: in world: true x: 678.2981 z: 146.50852 last x: 678.2981 last z: 146.50852 territory: 4 rot x: 0 rot y: 1.30979 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4635 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4636 Footprint: Position: in world: true x: 676.15452 z: 141.97951 last x: 676.15452 last z: 141.97951 territory: 4 rot x: 0 rot y: 1.26449 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4636 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4637 Footprint: Position: in world: true x: 680.82836 z: 136.38007 last x: 680.82836 last z: 136.38007 territory: 4 rot x: 0 rot y: 1.29984 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4637 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4638 Footprint: Position: in world: true x: 688.26432 z: 134.50905 last x: 688.26432 last z: 134.50905 territory: 4 rot x: 0 rot y: 1.7946 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4638 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4639 Footprint: Position: in world: true x: 561.45995 z: 1202.3676 last x: 561.45995 last z: 1202.3676 territory: 2 rot x: 0 rot y: 1.55016 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4639 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4640 Footprint: Position: in world: true x: 562.97341 z: 1204.34313 last x: 562.97341 last z: 1204.34313 territory: 2 rot x: 0 rot y: 1.63433 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4640 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4641 Footprint: Position: in world: true x: 567.4004 z: 1211.05767 last x: 567.4004 last z: 1211.05767 territory: 2 rot x: 0 rot y: 1.55753 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4641 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4642 Footprint: Position: in world: true x: 569.19039 z: 1199.41083 last x: 569.19039 last z: 1199.41083 territory: 2 rot x: 0 rot y: 1.24875 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4642 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4643 Footprint: Position: in world: true x: 574.15128 z: 1203.38273 last x: 574.15128 last z: 1203.38273 territory: 2 rot x: 0 rot y: 1.4683 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4643 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4644 Footprint: Position: in world: true x: 570.99317 z: 1212.69021 last x: 570.99317 last z: 1212.69021 territory: 2 rot x: 0 rot y: 1.6675 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4644 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4645 Footprint: Position: in world: true x: 570.2498 z: 1214.95795 last x: 570.2498 last z: 1214.95795 territory: 2 rot x: 0 rot y: 1.5652 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4645 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4646 Footprint: Position: in world: true x: 803.69979 z: 814.43294 last x: 803.69979 last z: 814.43294 territory: 0 rot x: 0 rot y: 1.25382 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4646 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4647 Footprint: Position: in world: true x: 797.84665 z: 817.54479 last x: 797.84665 last z: 817.54479 territory: 0 rot x: 0 rot y: 1.42125 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4647 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4648 Footprint: Position: in world: true x: 797.62568 z: 812.88425 last x: 797.62568 last z: 812.88425 territory: 0 rot x: 0 rot y: 1.74235 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4648 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4649 Footprint: Position: in world: true x: 801.72287 z: 822.58674 last x: 801.72287 last z: 822.58674 territory: 0 rot x: 0 rot y: 1.47835 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4649 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4650 Footprint: Position: in world: true x: 804.9612 z: 812.51473 last x: 804.9612 last z: 812.51473 territory: 0 rot x: 0 rot y: 1.64544 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4650 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4651 Footprint: Position: in world: true x: 796.04175 z: 823.73559 last x: 796.04175 last z: 823.73559 territory: 0 rot x: 0 rot y: 1.83787 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4651 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4652 Footprint: Position: in world: true x: 796.64547 z: 827.59243 last x: 796.64547 last z: 827.59243 territory: 0 rot x: 0 rot y: 1.60904 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4652 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4653 Footprint: Position: in world: true x: 1168.22452 z: 415.37938 last x: 1168.22452 last z: 415.37938 territory: 0 rot x: 0 rot y: 1.49454 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4653 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4654 Footprint: Position: in world: true x: 1169.87981 z: 415.44076 last x: 1169.87981 last z: 415.44076 territory: 0 rot x: 0 rot y: 1.3924 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4654 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4655 Footprint: Position: in world: true x: 1172.60288 z: 416.5165 last x: 1172.60288 last z: 416.5165 territory: 0 rot x: 0 rot y: 1.64646 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4655 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4656 Footprint: Position: in world: true x: 1174.40893 z: 419.74138 last x: 1174.40893 last z: 419.74138 territory: 0 rot x: 0 rot y: 1.20858 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4656 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4657 Footprint: Position: in world: true x: 1177.94591 z: 419.21346 last x: 1177.94591 last z: 419.21346 territory: 1 rot x: 0 rot y: 1.93178 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4657 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4658 Footprint: Position: in world: true x: 1178.948 z: 413.97695 last x: 1178.948 last z: 413.97695 territory: 0 rot x: 0 rot y: 1.35523 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4658 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4659 Footprint: Position: in world: true x: 1170.98504 z: 412.5155 last x: 1170.98504 last z: 412.5155 territory: 0 rot x: 0 rot y: 1.48664 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4659 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4660 Footprint: Position: in world: true x: 1172.69242 z: 409.31041 last x: 1172.69242 last z: 409.31041 territory: 0 rot x: 0 rot y: 1.19648 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4660 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4661 Footprint: Position: in world: true x: 740.50383 z: 749.01693 last x: 740.50383 last z: 749.01693 territory: 0 rot x: 0 rot y: 1.73675 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4661 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4662 Footprint: Position: in world: true x: 734.0938 z: 750.85143 last x: 734.0938 last z: 750.85143 territory: 0 rot x: 0 rot y: 1.25585 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4662 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4663 Footprint: Position: in world: true x: 737.31466 z: 750.80616 last x: 737.31466 last z: 750.80616 territory: 0 rot x: 0 rot y: 1.73041 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4663 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4664 Footprint: Position: in world: true x: 736.74782 z: 753.66054 last x: 736.74782 last z: 753.66054 territory: 0 rot x: 0 rot y: 1.69341 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4664 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4665 Footprint: Position: in world: true x: 735.14711 z: 755.8863 last x: 735.14711 last z: 755.8863 territory: 0 rot x: 0 rot y: 1.68078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4665 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4666 Footprint: Position: in world: true x: 729.85495 z: 753.61657 last x: 729.85495 last z: 753.61657 territory: 0 rot x: 0 rot y: 1.83439 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4666 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4667 Footprint: Position: in world: true x: 731.80465 z: 751.1087 last x: 731.80465 last z: 751.1087 territory: 0 rot x: 0 rot y: 1.896 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4667 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4668 Footprint: Position: in world: true x: 263.93676 z: 750.93044 last x: 263.93676 last z: 750.93044 territory: 3 rot x: 0 rot y: 1.30112 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4668 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4669 Footprint: Position: in world: true x: 266.69191 z: 754.14477 last x: 266.69191 last z: 754.14477 territory: 3 rot x: 0 rot y: 1.40516 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4669 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4670 Footprint: Position: in world: true x: 256.8949 z: 755.22109 last x: 256.8949 last z: 755.22109 territory: 3 rot x: 0 rot y: 1.21164 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4670 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4671 Footprint: Position: in world: true x: 262.34601 z: 758.99697 last x: 262.34601 last z: 758.99697 territory: 3 rot x: 0 rot y: 1.5077 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4671 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4672 Footprint: Position: in world: true x: 267.9799 z: 758.49935 last x: 267.9799 last z: 758.49935 territory: 3 rot x: 0 rot y: 1.40119 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4672 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4673 Footprint: Position: in world: true x: 268.33878 z: 755.75133 last x: 268.33878 last z: 755.75133 territory: 3 rot x: 0 rot y: 1.49294 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4673 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4674 Footprint: Position: in world: true x: 665.87334 z: 140.09116 last x: 665.87334 last z: 140.09116 territory: 4 rot x: 0 rot y: 1.80259 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4674 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4675 Footprint: Position: in world: true x: 670.67397 z: 138.20102 last x: 670.67397 last z: 138.20102 territory: 4 rot x: 0 rot y: 1.84638 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4675 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4676 Footprint: Position: in world: true x: 665.67188 z: 142.43041 last x: 665.67188 last z: 142.43041 territory: 4 rot x: 0 rot y: 1.86841 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4676 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4677 Footprint: Position: in world: true x: 672.06334 z: 143.2251 last x: 672.06334 last z: 143.2251 territory: 4 rot x: 0 rot y: 1.84665 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4677 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4678 Footprint: Position: in world: true x: 677.20505 z: 146.00951 last x: 677.20505 last z: 146.00951 territory: 4 rot x: 0 rot y: 1.34993 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4678 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4679 Footprint: Position: in world: true x: 665.58062 z: 144.83892 last x: 665.58062 last z: 144.83892 territory: 4 rot x: 0 rot y: 1.24531 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4679 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4680 Footprint: Position: in world: true x: 665.0655 z: 141.36458 last x: 665.0655 last z: 141.36458 territory: 4 rot x: 0 rot y: 1.69863 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4680 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4681 Footprint: Position: in world: true x: 676.85392 z: 142.90886 last x: 676.85392 last z: 142.90886 territory: 4 rot x: 0 rot y: 1.5279 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4681 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4682 Footprint: Position: in world: true x: 661.24045 z: 140.96404 last x: 661.24045 last z: 140.96404 territory: 4 rot x: 0 rot y: 1.93227 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4682 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4683 Footprint: Position: in world: true x: 673.92885 z: 149.36225 last x: 673.92885 last z: 149.36225 territory: 4 rot x: 0 rot y: 1.91843 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4683 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4684 Footprint: Position: in world: true x: 561.86797 z: 523.77881 last x: 561.86797 last z: 523.77881 territory: 0 rot x: 0 rot y: 1.7501 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4684 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4685 Footprint: Position: in world: true x: 557.94704 z: 521.45456 last x: 557.94704 last z: 521.45456 territory: 0 rot x: 0 rot y: 1.9048 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4685 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4686 Footprint: Position: in world: true x: 563.82375 z: 518.71491 last x: 563.82375 last z: 518.71491 territory: 0 rot x: 0 rot y: 1.83365 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4686 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4687 Footprint: Position: in world: true x: 549.4163 z: 517.70061 last x: 549.4163 last z: 517.70061 territory: 0 rot x: 0 rot y: 1.58265 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4687 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4688 Footprint: Position: in world: true x: 559.55605 z: 513.9761 last x: 559.55605 last z: 513.9761 territory: 0 rot x: 0 rot y: 1.26899 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4688 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4689 Footprint: Position: in world: true x: 553.03792 z: 521.43769 last x: 553.03792 last z: 521.43769 territory: 0 rot x: 0 rot y: 1.94904 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4689 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4690 Footprint: Position: in world: true x: 558.33802 z: 531.05054 last x: 558.33802 last z: 531.05054 territory: 0 rot x: 0 rot y: 1.31626 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4690 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4691 Footprint: Position: in world: true x: 605.04722 z: 37.50925 last x: 605.04722 last z: 37.50925 territory: 0 rot x: 0 rot y: 1.51366 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4691 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4692 Footprint: Position: in world: true x: 597.19211 z: 38.58228 last x: 597.19211 last z: 38.58228 territory: 0 rot x: 0 rot y: 1.9154 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4692 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4693 Footprint: Position: in world: true x: 596.9374 z: 39.19863 last x: 596.9374 last z: 39.19863 territory: 0 rot x: 0 rot y: 1.89422 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4693 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4694 Footprint: Position: in world: true x: 602.8151 z: 35.26258 last x: 602.8151 last z: 35.26258 territory: 0 rot x: 0 rot y: 1.19188 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4694 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4695 Footprint: Position: in world: true x: 599.18494 z: 29.0255 last x: 599.18494 last z: 29.0255 territory: 0 rot x: 0 rot y: 1.45057 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4695 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4696 Footprint: Position: in world: true x: 589.80964 z: 35.5799 last x: 589.80964 last z: 35.5799 territory: 0 rot x: 0 rot y: 1.95939 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4696 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4697 Footprint: Position: in world: true x: 595.53051 z: 43.84702 last x: 595.53051 last z: 43.84702 territory: 0 rot x: 0 rot y: 1.74369 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4697 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4698 Footprint: Position: in world: true x: 601.61199 z: 33.63207 last x: 601.61199 last z: 33.63207 territory: 0 rot x: 0 rot y: 1.733 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4698 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4699 Footprint: Position: in world: true x: 366.78315 z: 613.10401 last x: 366.78315 last z: 613.10401 territory: 3 rot x: 0 rot y: 1.75452 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4699 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4700 Footprint: Position: in world: true x: 363.0423 z: 617.43715 last x: 363.0423 last z: 617.43715 territory: 3 rot x: 0 rot y: 1.74984 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4700 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4701 Footprint: Position: in world: true x: 369.7987 z: 610.45763 last x: 369.7987 last z: 610.45763 territory: 3 rot x: 0 rot y: 1.78142 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4701 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4702 Footprint: Position: in world: true x: 359.93903 z: 622.45302 last x: 359.93903 last z: 622.45302 territory: 3 rot x: 0 rot y: 1.85891 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4702 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4703 Footprint: Position: in world: true x: 372.866 z: 619.85998 last x: 372.866 last z: 619.85998 territory: 3 rot x: 0 rot y: 1.71451 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4703 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4704 Footprint: Position: in world: true x: 371.1457 z: 613.21694 last x: 371.1457 last z: 613.21694 territory: 3 rot x: 0 rot y: 1.46984 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4704 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4705 Footprint: Position: in world: true x: 361.50255 z: 620.0637 last x: 361.50255 last z: 620.0637 territory: 3 rot x: 0 rot y: 1.48128 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4705 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4706 Footprint: Position: in world: true x: 368.02187 z: 625.21593 last x: 368.02187 last z: 625.21593 territory: 3 rot x: 0 rot y: 1.55642 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4706 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4707 Footprint: Position: in world: true x: 139.59116 z: 521.89852 last x: 139.59116 last z: 521.89852 territory: 3 rot x: 0 rot y: 1.7696 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4707 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4708 Footprint: Position: in world: true x: 140.13674 z: 521.69256 last x: 140.13674 last z: 521.69256 territory: 3 rot x: 0 rot y: 1.25121 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4708 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4709 Footprint: Position: in world: true x: 129.13204 z: 523.13425 last x: 129.13204 last z: 523.13425 territory: 3 rot x: 0 rot y: 1.59301 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4709 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4710 Footprint: Position: in world: true x: 132.38491 z: 521.97831 last x: 132.38491 last z: 521.97831 territory: 3 rot x: 0 rot y: 1.4923 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4710 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4711 Footprint: Position: in world: true x: 132.32398 z: 517.44239 last x: 132.32398 last z: 517.44239 territory: 3 rot x: 0 rot y: 1.23777 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4711 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4712 Footprint: Position: in world: true x: 126.56386 z: 519.81522 last x: 126.56386 last z: 519.81522 territory: 3 rot x: 0 rot y: 1.41781 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4712 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4713 Footprint: Position: in world: true x: 132.21392 z: 527.58787 last x: 132.21392 last z: 527.58787 territory: 3 rot x: 0 rot y: 1.45505 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4713 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4714 Footprint: Position: in world: true x: 626.3507 z: 18.42032 last x: 626.3507 last z: 18.42032 territory: 0 rot x: 0 rot y: 1.48809 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4714 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4715 Footprint: Position: in world: true x: 623.15404 z: 24.41346 last x: 623.15404 last z: 24.41346 territory: 0 rot x: 0 rot y: 1.54604 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4715 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4717 Footprint: Position: in world: true x: 632.95508 z: 21.74111 last x: 632.95508 last z: 21.74111 territory: 0 rot x: 0 rot y: 1.77942 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4717 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4721 Footprint: Position: in world: true x: 240.57486 z: 163.65517 last x: 240.57486 last z: 163.65517 territory: 0 rot x: 0 rot y: 1.92435 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4721 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4722 Footprint: Position: in world: true x: 240.78463 z: 163.4318 last x: 240.78463 last z: 163.4318 territory: 0 rot x: 0 rot y: 1.42965 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4722 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4723 Footprint: Position: in world: true x: 240.8658 z: 162.2072 last x: 240.8658 last z: 162.2072 territory: 0 rot x: 0 rot y: 1.55336 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4723 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4726 Footprint: Position: in world: true x: 241.61866 z: 168.44291 last x: 241.61866 last z: 168.44291 territory: 0 rot x: 0 rot y: 1.79451 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4726 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4727 Footprint: Position: in world: true x: 240.80721 z: 170.93932 last x: 240.80721 last z: 170.93932 territory: 0 rot x: 0 rot y: 1.32395 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4727 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4729 Footprint: Position: in world: true x: 1017.96781 z: 406.67153 last x: 1017.96781 last z: 406.67153 territory: 0 rot x: 0 rot y: 1.60914 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4729 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4730 Footprint: Position: in world: true x: 1015.0511 z: 405.05584 last x: 1015.0511 last z: 405.05584 territory: 0 rot x: 0 rot y: 1.42931 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4730 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4731 Footprint: Position: in world: true x: 1018.998 z: 406.12623 last x: 1018.998 last z: 406.12623 territory: 0 rot x: 0 rot y: 1.94037 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4731 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4732 Footprint: Position: in world: true x: 1017.18618 z: 406.90847 last x: 1017.18618 last z: 406.90847 territory: 0 rot x: 0 rot y: 1.44755 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4732 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4733 Footprint: Position: in world: true x: 1024.80883 z: 400.1969 last x: 1024.80883 last z: 400.1969 territory: 0 rot x: 0 rot y: 1.44387 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4733 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4734 Footprint: Position: in world: true x: 1010.25652 z: 406.33713 last x: 1010.25652 last z: 406.33713 territory: 0 rot x: 0 rot y: 1.50535 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4734 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4735 Footprint: Position: in world: true x: 1027.36277 z: 403.25422 last x: 1027.36277 last z: 403.25422 territory: 0 rot x: 0 rot y: 1.78653 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4735 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4736 Footprint: Position: in world: true x: 896.35392 z: 374.75611 last x: 896.35392 last z: 374.75611 territory: 0 rot x: 0 rot y: 1.75135 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4736 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4737 Footprint: Position: in world: true x: 903.01513 z: 376.69056 last x: 903.01513 last z: 376.69056 territory: 0 rot x: 0 rot y: 1.62168 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4737 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4738 Footprint: Position: in world: true x: 904.54113 z: 378.84722 last x: 904.54113 last z: 378.84722 territory: 0 rot x: 0 rot y: 1.2818 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4738 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4739 Footprint: Position: in world: true x: 908.67962 z: 374.69294 last x: 908.67962 last z: 374.69294 territory: 0 rot x: 0 rot y: 1.80085 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4739 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4740 Footprint: Position: in world: true x: 906.43862 z: 369.89901 last x: 906.43862 last z: 369.89901 territory: 0 rot x: 0 rot y: 1.42093 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4740 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4741 Footprint: Position: in world: true x: 906.55225 z: 379.52405 last x: 906.55225 last z: 379.52405 territory: 0 rot x: 0 rot y: 1.80924 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4741 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4742 Footprint: Position: in world: true x: 911.14098 z: 373.27508 last x: 911.14098 last z: 373.27508 territory: 0 rot x: 0 rot y: 1.56075 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4742 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4743 Footprint: Position: in world: true x: 894.24796 z: 368.44541 last x: 894.24796 last z: 368.44541 territory: 4 rot x: 0 rot y: 1.94491 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4743 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4744 Footprint: Position: in world: true x: 1090.38288 z: 301.45076 last x: 1090.38288 last z: 301.45076 territory: 0 rot x: 0 rot y: 1.5855 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4744 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4745 Footprint: Position: in world: true x: 1091.60825 z: 306.19634 last x: 1091.60825 last z: 306.19634 territory: 0 rot x: 0 rot y: 1.64034 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4745 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4746 Footprint: Position: in world: true x: 1090.03618 z: 300.14446 last x: 1090.03618 last z: 300.14446 territory: 0 rot x: 0 rot y: 1.51638 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4746 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4747 Footprint: Position: in world: true x: 1090.17518 z: 302.04448 last x: 1090.17518 last z: 302.04448 territory: 0 rot x: 0 rot y: 1.89463 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4747 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4748 Footprint: Position: in world: true x: 1088.8557 z: 308.43227 last x: 1088.8557 last z: 308.43227 territory: 0 rot x: 0 rot y: 1.92917 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4748 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4749 Footprint: Position: in world: true x: 1092.37467 z: 295.17058 last x: 1092.37467 last z: 295.17058 territory: 0 rot x: 0 rot y: 1.1965 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4749 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4750 Footprint: Position: in world: true x: 1095.22252 z: 308.01563 last x: 1095.22252 last z: 308.01563 territory: 0 rot x: 0 rot y: 1.6158 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4750 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4751 Footprint: Position: in world: true x: 1096.73073 z: 299.09067 last x: 1096.73073 last z: 299.09067 territory: 0 rot x: 0 rot y: 1.37438 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4751 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4752 Footprint: Position: in world: true x: 381.70455 z: 811.43903 last x: 381.70455 last z: 811.43903 territory: 3 rot x: 0 rot y: 1.24024 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4752 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4753 Footprint: Position: in world: true x: 381.56748 z: 813.36161 last x: 381.56748 last z: 813.36161 territory: 3 rot x: 0 rot y: 1.88387 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4753 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4754 Footprint: Position: in world: true x: 389.61953 z: 818.18682 last x: 389.61953 last z: 818.18682 territory: 3 rot x: 0 rot y: 1.53525 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4754 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4755 Footprint: Position: in world: true x: 385.97545 z: 813.9884 last x: 385.97545 last z: 813.9884 territory: 3 rot x: 0 rot y: 1.83741 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4755 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4756 Footprint: Position: in world: true x: 387.6333 z: 822.14008 last x: 387.6333 last z: 822.14008 territory: 3 rot x: 0 rot y: 1.93631 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4756 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4757 Footprint: Position: in world: true x: 380.22927 z: 820.1702 last x: 380.22927 last z: 820.1702 territory: 3 rot x: 0 rot y: 1.20731 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4757 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4758 Footprint: Position: in world: true x: 389.65392 z: 817.65346 last x: 389.65392 last z: 817.65346 territory: 3 rot x: 0 rot y: 1.61565 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4758 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4759 Footprint: Position: in world: true x: 392.01627 z: 821.8208 last x: 392.01627 last z: 821.8208 territory: 3 rot x: 0 rot y: 1.53235 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4759 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4760 Footprint: Position: in world: true x: 465.24047 z: 639.11814 last x: 465.24047 last z: 639.11814 territory: 0 rot x: 0 rot y: 1.30497 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4760 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4761 Footprint: Position: in world: true x: 462.57016 z: 640.53023 last x: 462.57016 last z: 640.53023 territory: 0 rot x: 0 rot y: 1.5882 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4761 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4762 Footprint: Position: in world: true x: 470.61637 z: 641.65586 last x: 470.61637 last z: 641.65586 territory: 0 rot x: 0 rot y: 1.56035 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4762 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4763 Footprint: Position: in world: true x: 465.97997 z: 638.02913 last x: 465.97997 last z: 638.02913 territory: 0 rot x: 0 rot y: 1.84246 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4763 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4764 Footprint: Position: in world: true x: 465.64614 z: 628.34971 last x: 465.64614 last z: 628.34971 territory: 0 rot x: 0 rot y: 1.3757 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4764 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4765 Footprint: Position: in world: true x: 474.31559 z: 640.30044 last x: 474.31559 last z: 640.30044 territory: 0 rot x: 0 rot y: 1.53925 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4765 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4766 Footprint: Position: in world: true x: 475.01197 z: 642.14003 last x: 475.01197 last z: 642.14003 territory: 0 rot x: 0 rot y: 1.28641 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4766 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4767 Footprint: Position: in world: true x: 471.82891 z: 638.05427 last x: 471.82891 last z: 638.05427 territory: 0 rot x: 0 rot y: 1.35152 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4767 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4768 Footprint: Position: in world: true x: 115.46644 z: 745.50115 last x: 115.46644 last z: 745.50115 territory: 3 rot x: 0 rot y: 1.40452 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4768 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4769 Footprint: Position: in world: true x: 110.65102 z: 747.34798 last x: 110.65102 last z: 747.34798 territory: 3 rot x: 0 rot y: 1.31666 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4769 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4770 Footprint: Position: in world: true x: 117.29616 z: 738.87716 last x: 117.29616 last z: 738.87716 territory: 3 rot x: 0 rot y: 1.61196 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4770 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4771 Footprint: Position: in world: true x: 115.86738 z: 745.7038 last x: 115.86738 last z: 745.7038 territory: 3 rot x: 0 rot y: 1.73125 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4771 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4772 Footprint: Position: in world: true x: 114.41231 z: 733.83675 last x: 114.41231 last z: 733.83675 territory: 3 rot x: 0 rot y: 1.3663 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4772 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4773 Footprint: Position: in world: true x: 121.8751 z: 746.50908 last x: 121.8751 last z: 746.50908 territory: 3 rot x: 0 rot y: 1.83028 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4773 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4774 Footprint: Position: in world: true x: 116.0709 z: 734.21427 last x: 116.0709 last z: 734.21427 territory: 3 rot x: 0 rot y: 1.7336 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4774 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4775 Footprint: Position: in world: true x: 119.29813 z: 736.90635 last x: 119.29813 last z: 736.90635 territory: 3 rot x: 0 rot y: 1.7264 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4775 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4776 Footprint: Position: in world: true x: 107.75039 z: 748.24254 last x: 107.75039 last z: 748.24254 territory: 3 rot x: 0 rot y: 1.673 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4776 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4777 Footprint: Position: in world: true x: 109.44217 z: 750.65798 last x: 109.44217 last z: 750.65798 territory: 3 rot x: 0 rot y: 1.47294 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4777 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4778 Footprint: Position: in world: true x: 99.01224 z: 525.78663 last x: 99.01224 last z: 525.78663 territory: 3 rot x: 0 rot y: 1.68364 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4778 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4779 Footprint: Position: in world: true x: 100.04126 z: 527.09813 last x: 100.04126 last z: 527.09813 territory: 3 rot x: 0 rot y: 1.81756 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4779 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4780 Footprint: Position: in world: true x: 104.51796 z: 525.42223 last x: 104.51796 last z: 525.42223 territory: 3 rot x: 0 rot y: 1.88935 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4780 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4781 Footprint: Position: in world: true x: 107.10395 z: 533.56568 last x: 107.10395 last z: 533.56568 territory: 3 rot x: 0 rot y: 1.37375 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4781 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4782 Footprint: Position: in world: true x: 109.59781 z: 530.83701 last x: 109.59781 last z: 530.83701 territory: 3 rot x: 0 rot y: 1.77237 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4782 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4783 Footprint: Position: in world: true x: 110.89388 z: 529.66709 last x: 110.89388 last z: 529.66709 territory: 3 rot x: 0 rot y: 1.2317 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4783 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4784 Footprint: Position: in world: true x: 103.94141 z: 519.05431 last x: 103.94141 last z: 519.05431 territory: 3 rot x: 0 rot y: 1.80025 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4784 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4785 Footprint: Position: in world: true x: 107.8771 z: 528.9923 last x: 107.8771 last z: 528.9923 territory: 3 rot x: 0 rot y: 1.57515 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4785 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4786 Footprint: Position: in world: true x: 350.7495 z: 1147.52201 last x: 350.7495 last z: 1147.52201 territory: 2 rot x: 0 rot y: 1.88524 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4786 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4787 Footprint: Position: in world: true x: 351.40188 z: 1144.01174 last x: 351.40188 last z: 1144.01174 territory: 2 rot x: 0 rot y: 1.90496 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4787 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4788 Footprint: Position: in world: true x: 347.71972 z: 1144.6623 last x: 347.71972 last z: 1144.6623 territory: 2 rot x: 0 rot y: 1.42661 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4788 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4789 Footprint: Position: in world: true x: 356.5436 z: 1146.1048 last x: 356.5436 last z: 1146.1048 territory: 2 rot x: 0 rot y: 1.23168 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4789 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4790 Footprint: Position: in world: true x: 346.90955 z: 1147.78129 last x: 346.90955 last z: 1147.78129 territory: 2 rot x: 0 rot y: 1.34127 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4790 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4791 Footprint: Position: in world: true x: 348.48412 z: 1149.33234 last x: 348.48412 last z: 1149.33234 territory: 2 rot x: 0 rot y: 1.32268 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4791 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4792 Footprint: Position: in world: true x: 359.3038 z: 1145.6105 last x: 359.3038 last z: 1145.6105 territory: 2 rot x: 0 rot y: 1.4085 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4792 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4793 Footprint: Position: in world: true x: 1076.68383 z: 880.14423 last x: 1076.68383 last z: 880.14423 territory: 1 rot x: 0 rot y: 1.95513 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4793 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4794 Footprint: Position: in world: true x: 1082.27416 z: 878.22646 last x: 1082.27416 last z: 878.22646 territory: 1 rot x: 0 rot y: 1.31676 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4794 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4795 Footprint: Position: in world: true x: 1080.9663 z: 877.8234 last x: 1080.9663 last z: 877.8234 territory: 1 rot x: 0 rot y: 1.61312 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4795 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4796 Footprint: Position: in world: true x: 1084.16494 z: 886.58935 last x: 1084.16494 last z: 886.58935 territory: 1 rot x: 0 rot y: 1.61567 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4796 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4797 Footprint: Position: in world: true x: 1078.0905 z: 882.99772 last x: 1078.0905 last z: 882.99772 territory: 1 rot x: 0 rot y: 1.3138 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4797 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4798 Footprint: Position: in world: true x: 1090.4378 z: 882.89083 last x: 1090.4378 last z: 882.89083 territory: 1 rot x: 0 rot y: 1.70253 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4798 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4799 Footprint: Position: in world: true x: 558.48342 z: 614.90993 last x: 558.48342 last z: 614.90993 territory: 0 rot x: 0 rot y: 1.77784 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4799 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4800 Footprint: Position: in world: true x: 562.12897 z: 613.1243 last x: 562.12897 last z: 613.1243 territory: 0 rot x: 0 rot y: 1.85898 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4800 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4801 Footprint: Position: in world: true x: 555.06141 z: 613.4342 last x: 555.06141 last z: 613.4342 territory: 0 rot x: 0 rot y: 1.46261 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4801 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4802 Footprint: Position: in world: true x: 564.18067 z: 623.04854 last x: 564.18067 last z: 623.04854 territory: 0 rot x: 0 rot y: 1.25123 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4802 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4803 Footprint: Position: in world: true x: 561.94045 z: 604.58184 last x: 561.94045 last z: 604.58184 territory: 0 rot x: 0 rot y: 1.63268 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4803 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4804 Footprint: Position: in world: true x: 555.90085 z: 621.61144 last x: 555.90085 last z: 621.61144 territory: 0 rot x: 0 rot y: 1.93487 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4804 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4805 Footprint: Position: in world: true x: 566.16851 z: 609.85552 last x: 566.16851 last z: 609.85552 territory: 0 rot x: 0 rot y: 1.66024 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4805 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4806 Footprint: Position: in world: true x: 561.86294 z: 608.65008 last x: 561.86294 last z: 608.65008 territory: 0 rot x: 0 rot y: 1.59412 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4806 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4807 Footprint: Position: in world: true x: 470.97738 z: 454.1524 last x: 470.97738 last z: 454.1524 territory: 0 rot x: 0 rot y: 1.54332 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4807 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4808 Footprint: Position: in world: true x: 463.60096 z: 455.13079 last x: 463.60096 last z: 455.13079 territory: 0 rot x: 0 rot y: 1.90462 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4808 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4809 Footprint: Position: in world: true x: 469.55083 z: 459.60549 last x: 469.55083 last z: 459.60549 territory: 0 rot x: 0 rot y: 1.74405 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4809 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4810 Footprint: Position: in world: true x: 478.0181 z: 450.7207 last x: 478.0181 last z: 450.7207 territory: 0 rot x: 0 rot y: 1.59462 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4810 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4811 Footprint: Position: in world: true x: 472.89722 z: 449.06513 last x: 472.89722 last z: 449.06513 territory: 0 rot x: 0 rot y: 1.74302 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4811 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4812 Footprint: Position: in world: true x: 466.42281 z: 449.99743 last x: 466.42281 last z: 449.99743 territory: 0 rot x: 0 rot y: 1.58681 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4812 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4813 Footprint: Position: in world: true x: 479.12793 z: 451.85532 last x: 479.12793 last z: 451.85532 territory: 0 rot x: 0 rot y: 1.48107 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4813 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4814 Footprint: Position: in world: true x: 476.6755 z: 447.59281 last x: 476.6755 last z: 447.59281 territory: 0 rot x: 0 rot y: 1.7795 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4814 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4815 Footprint: Position: in world: true x: 474.23465 z: 461.65597 last x: 474.23465 last z: 461.65597 territory: 0 rot x: 0 rot y: 1.94448 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4815 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4816 Footprint: Position: in world: true x: 759.59307 z: 1053.03667 last x: 759.59307 last z: 1053.03667 territory: 0 rot x: 0 rot y: 1.84134 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4816 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4817 Footprint: Position: in world: true x: 758.59134 z: 1051.70537 last x: 758.59134 last z: 1051.70537 territory: 0 rot x: 0 rot y: 1.47056 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4817 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4818 Footprint: Position: in world: true x: 753.96647 z: 1053.29038 last x: 753.96647 last z: 1053.29038 territory: 0 rot x: 0 rot y: 1.76766 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4818 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4819 Footprint: Position: in world: true x: 751.41613 z: 1049.82395 last x: 751.41613 last z: 1049.82395 territory: 0 rot x: 0 rot y: 1.81727 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4819 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4820 Footprint: Position: in world: true x: 750.20646 z: 1049.99347 last x: 750.20646 last z: 1049.99347 territory: 0 rot x: 0 rot y: 1.42692 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4820 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4821 Footprint: Position: in world: true x: 754.07108 z: 1045.51275 last x: 754.07108 last z: 1045.51275 territory: 0 rot x: 0 rot y: 1.55507 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4821 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4822 Footprint: Position: in world: true x: 756.17177 z: 1045.7405 last x: 756.17177 last z: 1045.7405 territory: 0 rot x: 0 rot y: 1.24851 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4822 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4823 Footprint: Position: in world: true x: 296.43613 z: 189.93206 last x: 296.43613 last z: 189.93206 territory: 0 rot x: 0 rot y: 1.58614 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4823 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4824 Footprint: Position: in world: true x: 297.54574 z: 182.24782 last x: 297.54574 last z: 182.24782 territory: 0 rot x: 0 rot y: 1.8468 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4824 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4825 Footprint: Position: in world: true x: 294.98963 z: 179.60793 last x: 294.98963 last z: 179.60793 territory: 0 rot x: 0 rot y: 1.81124 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4825 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4826 Footprint: Position: in world: true x: 299.10586 z: 178.93932 last x: 299.10586 last z: 178.93932 territory: 0 rot x: 0 rot y: 1.44431 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4826 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4827 Footprint: Position: in world: true x: 296.47175 z: 178.92615 last x: 296.47175 last z: 178.92615 territory: 0 rot x: 0 rot y: 1.85471 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4827 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4828 Footprint: Position: in world: true x: 301.91488 z: 181.96451 last x: 301.91488 last z: 181.96451 territory: 0 rot x: 0 rot y: 1.89617 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4828 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4829 Footprint: Position: in world: true x: 297.31919 z: 177.89542 last x: 297.31919 last z: 177.89542 territory: 0 rot x: 0 rot y: 1.60865 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4829 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4830 Footprint: Position: in world: true x: 624.2718 z: 1198.65728 last x: 624.2718 last z: 1198.65728 territory: 2 rot x: 0 rot y: 1.64684 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4830 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4831 Footprint: Position: in world: true x: 626.23807 z: 1191.2928 last x: 626.23807 last z: 1191.2928 territory: 2 rot x: 0 rot y: 1.37871 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4831 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4832 Footprint: Position: in world: true x: 629.58518 z: 1189.11297 last x: 629.58518 last z: 1189.11297 territory: 2 rot x: 0 rot y: 1.55747 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4832 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4833 Footprint: Position: in world: true x: 626.08233 z: 1199.62447 last x: 626.08233 last z: 1199.62447 territory: 2 rot x: 0 rot y: 1.90925 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4833 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4834 Footprint: Position: in world: true x: 620.50867 z: 1199.6854 last x: 620.50867 last z: 1199.6854 territory: 2 rot x: 0 rot y: 1.5095 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4834 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4835 Footprint: Position: in world: true x: 621.0496 z: 1191.66698 last x: 621.0496 last z: 1191.66698 territory: 2 rot x: 0 rot y: 1.27164 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4835 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4836 Footprint: Position: in world: true x: 560.26323 z: 534.91327 last x: 560.26323 last z: 534.91327 territory: 0 rot x: 0 rot y: 1.6396 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4836 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4837 Footprint: Position: in world: true x: 552.22847 z: 533.27189 last x: 552.22847 last z: 533.27189 territory: 0 rot x: 0 rot y: 1.50408 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4837 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4838 Footprint: Position: in world: true x: 557.48832 z: 540.85744 last x: 557.48832 last z: 540.85744 territory: 0 rot x: 0 rot y: 1.83823 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4838 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4839 Footprint: Position: in world: true x: 559.32944 z: 543.78991 last x: 559.32944 last z: 543.78991 territory: 0 rot x: 0 rot y: 1.31176 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4839 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4840 Footprint: Position: in world: true x: 555.54677 z: 539.0336 last x: 555.54677 last z: 539.0336 territory: 0 rot x: 0 rot y: 1.95981 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4840 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4841 Footprint: Position: in world: true x: 562.85755 z: 539.48205 last x: 562.85755 last z: 539.48205 territory: 0 rot x: 0 rot y: 1.6538 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4841 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4842 Footprint: Position: in world: true x: 559.33132 z: 543.5787 last x: 559.33132 last z: 543.5787 territory: 0 rot x: 0 rot y: 1.1855 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4842 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4843 Footprint: Position: in world: true x: 563.95678 z: 532.1897 last x: 563.95678 last z: 532.1897 territory: 0 rot x: 0 rot y: 1.66935 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4843 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4844 Footprint: Position: in world: true x: 154.58959 z: 849.18807 last x: 154.58959 last z: 849.18807 territory: 3 rot x: 0 rot y: 1.71068 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4844 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4845 Footprint: Position: in world: true x: 161.20244 z: 851.31283 last x: 161.20244 last z: 851.31283 territory: 3 rot x: 0 rot y: 1.95276 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4845 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4846 Footprint: Position: in world: true x: 154.06847 z: 846.92396 last x: 154.06847 last z: 846.92396 territory: 3 rot x: 0 rot y: 1.51333 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4846 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4847 Footprint: Position: in world: true x: 158.9289 z: 854.64061 last x: 158.9289 last z: 854.64061 territory: 3 rot x: 0 rot y: 1.34893 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4847 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4848 Footprint: Position: in world: true x: 154.72617 z: 841.02018 last x: 154.72617 last z: 841.02018 territory: 3 rot x: 0 rot y: 1.76537 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4848 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4849 Footprint: Position: in world: true x: 161.41567 z: 841.10282 last x: 161.41567 last z: 841.10282 territory: 3 rot x: 0 rot y: 1.45687 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4849 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4850 Footprint: Position: in world: true x: 167.18992 z: 853.35581 last x: 167.18992 last z: 853.35581 territory: 3 rot x: 0 rot y: 1.60766 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4850 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4851 Footprint: Position: in world: true x: 154.20618 z: 856.16735 last x: 154.20618 last z: 856.16735 territory: 3 rot x: 0 rot y: 1.94948 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4851 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4852 Footprint: Position: in world: true x: 158.60181 z: 841.67392 last x: 158.60181 last z: 841.67392 territory: 3 rot x: 0 rot y: 1.51269 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4852 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4853 Footprint: Position: in world: true x: 164.06865 z: 850.98111 last x: 164.06865 last z: 850.98111 territory: 3 rot x: 0 rot y: 1.66547 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4853 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4854 Footprint: Position: in world: true x: 930.92573 z: 706.73963 last x: 930.92573 last z: 706.73963 territory: 1 rot x: 0 rot y: 1.9218 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4854 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4855 Footprint: Position: in world: true x: 934.92367 z: 702.60611 last x: 934.92367 last z: 702.60611 territory: 1 rot x: 0 rot y: 1.71032 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4855 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4856 Footprint: Position: in world: true x: 923.3602 z: 709.97587 last x: 923.3602 last z: 709.97587 territory: 1 rot x: 0 rot y: 1.21331 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4856 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4857 Footprint: Position: in world: true x: 921.04865 z: 708.07125 last x: 921.04865 last z: 708.07125 territory: 1 rot x: 0 rot y: 1.76505 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4857 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4858 Footprint: Position: in world: true x: 936.10843 z: 703.71273 last x: 936.10843 last z: 703.71273 territory: 1 rot x: 0 rot y: 1.90061 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4858 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4859 Footprint: Position: in world: true x: 613.02692 z: 478.68451 last x: 613.02692 last z: 478.68451 territory: 4 rot x: 0 rot y: 1.64261 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4859 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4860 Footprint: Position: in world: true x: 609.75431 z: 482.55146 last x: 609.75431 last z: 482.55146 territory: 4 rot x: 0 rot y: 1.8607 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4860 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4861 Footprint: Position: in world: true x: 614.85148 z: 480.27164 last x: 614.85148 last z: 480.27164 territory: 4 rot x: 0 rot y: 1.26139 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4861 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4862 Footprint: Position: in world: true x: 612.45105 z: 469.9849 last x: 612.45105 last z: 469.9849 territory: 4 rot x: 0 rot y: 1.80802 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4862 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4863 Footprint: Position: in world: true x: 607.03902 z: 476.66912 last x: 607.03902 last z: 476.66912 territory: 4 rot x: 0 rot y: 1.82865 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4863 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4864 Footprint: Position: in world: true x: 613.09551 z: 468.17087 last x: 613.09551 last z: 468.17087 territory: 4 rot x: 0 rot y: 1.5763 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4864 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4865 Footprint: Position: in world: true x: 617.9877 z: 469.6038 last x: 617.9877 last z: 469.6038 territory: 4 rot x: 0 rot y: 1.5376 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4865 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4866 Footprint: Position: in world: true x: 618.66276 z: 479.27071 last x: 618.66276 last z: 479.27071 territory: 4 rot x: 0 rot y: 1.54166 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4866 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4867 Footprint: Position: in world: true x: 289.8703 z: 398.02666 last x: 289.8703 last z: 398.02666 territory: 3 rot x: 0 rot y: 1.50489 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4867 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4868 Footprint: Position: in world: true x: 289.60438 z: 398.97475 last x: 289.60438 last z: 398.97475 territory: 3 rot x: 0 rot y: 1.30924 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4868 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4869 Footprint: Position: in world: true x: 287.38772 z: 403.3755 last x: 287.38772 last z: 403.3755 territory: 3 rot x: 0 rot y: 1.55118 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4869 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4870 Footprint: Position: in world: true x: 295.96196 z: 392.63256 last x: 295.96196 last z: 392.63256 territory: 3 rot x: 0 rot y: 1.37594 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4870 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4871 Footprint: Position: in world: true x: 296.77828 z: 404.33657 last x: 296.77828 last z: 404.33657 territory: 3 rot x: 0 rot y: 1.47841 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4871 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4872 Footprint: Position: in world: true x: 293.11942 z: 406.38076 last x: 293.11942 last z: 406.38076 territory: 3 rot x: 0 rot y: 1.94588 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4872 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4873 Footprint: Position: in world: true x: 294.75551 z: 399.76653 last x: 294.75551 last z: 399.76653 territory: 3 rot x: 0 rot y: 1.49997 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4873 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4874 Footprint: Position: in world: true x: 950.89081 z: 163.86558 last x: 950.89081 last z: 163.86558 territory: 0 rot x: 0 rot y: 1.77022 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4874 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4875 Footprint: Position: in world: true x: 952.29828 z: 175.41195 last x: 952.29828 last z: 175.41195 territory: 0 rot x: 0 rot y: 1.25414 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4875 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4876 Footprint: Position: in world: true x: 952.79741 z: 173.38549 last x: 952.79741 last z: 173.38549 territory: 0 rot x: 0 rot y: 1.31765 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4876 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4877 Footprint: Position: in world: true x: 961.27822 z: 175.10274 last x: 961.27822 last z: 175.10274 territory: 0 rot x: 0 rot y: 1.42078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4877 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4878 Footprint: Position: in world: true x: 958.18873 z: 167.06553 last x: 958.18873 last z: 167.06553 territory: 0 rot x: 0 rot y: 1.92348 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4878 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4879 Footprint: Position: in world: true x: 945.14762 z: 165.81159 last x: 945.14762 last z: 165.81159 territory: 4 rot x: 0 rot y: 1.53055 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4879 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4880 Footprint: Position: in world: true x: 350.65214 z: 289.94884 last x: 350.65214 last z: 289.94884 territory: 0 rot x: 0 rot y: 1.22207 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4880 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4881 Footprint: Position: in world: true x: 354.74639 z: 294.86181 last x: 354.74639 last z: 294.86181 territory: 3 rot x: 0 rot y: 1.76966 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4881 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4882 Footprint: Position: in world: true x: 351.61701 z: 296.63794 last x: 351.61701 last z: 296.63794 territory: 3 rot x: 0 rot y: 1.86615 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4882 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4883 Footprint: Position: in world: true x: 349.79955 z: 286.7561 last x: 349.79955 last z: 286.7561 territory: 0 rot x: 0 rot y: 1.28995 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4883 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4884 Footprint: Position: in world: true x: 356.2644 z: 285.05961 last x: 356.2644 last z: 285.05961 territory: 0 rot x: 0 rot y: 1.49953 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4884 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4885 Footprint: Position: in world: true x: 966.9787 z: 856.03898 last x: 966.9787 last z: 856.03898 territory: 1 rot x: 0 rot y: 1.46921 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4885 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4886 Footprint: Position: in world: true x: 975.12711 z: 851.29863 last x: 975.12711 last z: 851.29863 territory: 1 rot x: 0 rot y: 1.18711 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4886 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4887 Footprint: Position: in world: true x: 969.98542 z: 854.78563 last x: 969.98542 last z: 854.78563 territory: 1 rot x: 0 rot y: 1.26915 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4887 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4888 Footprint: Position: in world: true x: 966.96654 z: 859.40438 last x: 966.96654 last z: 859.40438 territory: 1 rot x: 0 rot y: 1.5706 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4888 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4889 Footprint: Position: in world: true x: 966.35067 z: 861.79978 last x: 966.35067 last z: 861.79978 territory: 1 rot x: 0 rot y: 1.94013 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4889 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4890 Footprint: Position: in world: true x: 972.9254 z: 847.58365 last x: 972.9254 last z: 847.58365 territory: 1 rot x: 0 rot y: 1.59896 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4890 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4891 Footprint: Position: in world: true x: 977.78359 z: 850.70282 last x: 977.78359 last z: 850.70282 territory: 1 rot x: 0 rot y: 1.7961 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4891 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4892 Footprint: Position: in world: true x: 973.32885 z: 858.44307 last x: 973.32885 last z: 858.44307 territory: 1 rot x: 0 rot y: 1.92676 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4892 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4893 Footprint: Position: in world: true x: 694.55872 z: 1195.99251 last x: 694.55872 last z: 1195.99251 territory: 0 rot x: 0 rot y: 1.87287 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4893 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4894 Footprint: Position: in world: true x: 692.8814 z: 1194.4697 last x: 692.8814 last z: 1194.4697 territory: 0 rot x: 0 rot y: 1.6515 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4894 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4895 Footprint: Position: in world: true x: 696.17412 z: 1195.89434 last x: 696.17412 last z: 1195.89434 territory: 0 rot x: 0 rot y: 1.72522 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4895 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4896 Footprint: Position: in world: true x: 693.34261 z: 1190.98018 last x: 693.34261 last z: 1190.98018 territory: 0 rot x: 0 rot y: 1.47736 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4896 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4897 Footprint: Position: in world: true x: 694.07845 z: 1191.71737 last x: 694.07845 last z: 1191.71737 territory: 0 rot x: 0 rot y: 1.57972 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4897 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4898 Footprint: Position: in world: true x: 698.04664 z: 1199.1992 last x: 698.04664 last z: 1199.1992 territory: 0 rot x: 0 rot y: 1.81331 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4898 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4899 Footprint: Position: in world: true x: 699.82573 z: 1197.36583 last x: 699.82573 last z: 1197.36583 territory: 0 rot x: 0 rot y: 1.48302 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4899 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4900 Footprint: Position: in world: true x: 698.72584 z: 1194.55825 last x: 698.72584 last z: 1194.55825 territory: 0 rot x: 0 rot y: 1.55597 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4900 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4910 Footprint: Position: in world: true x: 820.48456 z: 285.8078 last x: 820.48456 last z: 285.8078 territory: 4 rot x: 0 rot y: 1.52854 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4910 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4911 Footprint: Position: in world: true x: 827.91381 z: 289.39817 last x: 827.91381 last z: 289.39817 territory: 4 rot x: 0 rot y: 1.30597 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4911 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4912 Footprint: Position: in world: true x: 820.70177 z: 289.26127 last x: 820.70177 last z: 289.26127 territory: 4 rot x: 0 rot y: 1.96167 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4912 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4913 Footprint: Position: in world: true x: 824.11008 z: 285.27121 last x: 824.11008 last z: 285.27121 territory: 4 rot x: 0 rot y: 1.39399 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4913 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4914 Footprint: Position: in world: true x: 823.18139 z: 285.31798 last x: 823.18139 last z: 285.31798 territory: 4 rot x: 0 rot y: 1.68877 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4914 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4915 Footprint: Position: in world: true x: 831.6838 z: 288.70267 last x: 831.6838 last z: 288.70267 territory: 4 rot x: 0 rot y: 1.85888 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4915 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4916 Footprint: Position: in world: true x: 827.91428 z: 288.75315 last x: 827.91428 last z: 288.75315 territory: 4 rot x: 0 rot y: 1.29685 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4916 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4917 Footprint: Position: in world: true x: 204.381 z: 1062.72898 last x: 204.381 last z: 1062.72898 territory: 3 rot x: 0 rot y: 1.17856 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4917 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4918 Footprint: Position: in world: true x: 204.54416 z: 1068.50295 last x: 204.54416 last z: 1068.50295 territory: 0 rot x: 0 rot y: 1.89982 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4918 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4919 Footprint: Position: in world: true x: 204.81867 z: 1069.77166 last x: 204.81867 last z: 1069.77166 territory: 0 rot x: 0 rot y: 1.57706 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4919 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4920 Footprint: Position: in world: true x: 209.43317 z: 1072.09662 last x: 209.43317 last z: 1072.09662 territory: 0 rot x: 0 rot y: 1.36071 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4920 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4921 Footprint: Position: in world: true x: 202.57683 z: 1071.1262 last x: 202.57683 last z: 1071.1262 territory: 3 rot x: 0 rot y: 1.71256 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4921 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4922 Footprint: Position: in world: true x: 209.56272 z: 1057.61635 last x: 209.56272 last z: 1057.61635 territory: 3 rot x: 0 rot y: 1.379 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4922 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4923 Footprint: Position: in world: true x: 719.63634 z: 182.59591 last x: 719.63634 last z: 182.59591 territory: 4 rot x: 0 rot y: 1.51088 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4923 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4924 Footprint: Position: in world: true x: 715.91793 z: 180.95607 last x: 715.91793 last z: 180.95607 territory: 4 rot x: 0 rot y: 1.21544 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4924 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4925 Footprint: Position: in world: true x: 709.2911 z: 185.1125 last x: 709.2911 last z: 185.1125 territory: 4 rot x: 0 rot y: 1.35514 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4925 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4926 Footprint: Position: in world: true x: 721.11991 z: 180.74555 last x: 721.11991 last z: 180.74555 territory: 4 rot x: 0 rot y: 1.2182 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4926 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4927 Footprint: Position: in world: true x: 709.04668 z: 187.59348 last x: 709.04668 last z: 187.59348 territory: 4 rot x: 0 rot y: 1.40943 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4927 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4928 Footprint: Position: in world: true x: 704.24727 z: 182.09836 last x: 704.24727 last z: 182.09836 territory: 4 rot x: 0 rot y: 1.65615 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4928 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4929 Footprint: Position: in world: true x: 709.31951 z: 184.46868 last x: 709.31951 last z: 184.46868 territory: 4 rot x: 0 rot y: 1.72863 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4929 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4930 Footprint: Position: in world: true x: 925.37746 z: 867.61924 last x: 925.37746 last z: 867.61924 territory: 1 rot x: 0 rot y: 1.71067 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4930 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4931 Footprint: Position: in world: true x: 933.02903 z: 872.65928 last x: 933.02903 last z: 872.65928 territory: 1 rot x: 0 rot y: 1.56351 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4931 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4932 Footprint: Position: in world: true x: 935.51717 z: 864.39248 last x: 935.51717 last z: 864.39248 territory: 1 rot x: 0 rot y: 1.51131 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4932 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4933 Footprint: Position: in world: true x: 928.30308 z: 864.34771 last x: 928.30308 last z: 864.34771 territory: 1 rot x: 0 rot y: 1.32424 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4933 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4934 Footprint: Position: in world: true x: 927.44843 z: 864.98873 last x: 927.44843 last z: 864.98873 territory: 1 rot x: 0 rot y: 1.89261 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4934 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4935 Footprint: Position: in world: true x: 922.99143 z: 864.46537 last x: 922.99143 last z: 864.46537 territory: 1 rot x: 0 rot y: 1.23874 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4935 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4936 Footprint: Position: in world: true x: 935.65825 z: 873.13881 last x: 935.65825 last z: 873.13881 territory: 1 rot x: 0 rot y: 1.93857 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4936 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4937 Footprint: Position: in world: true x: 935.00866 z: 868.37954 last x: 935.00866 last z: 868.37954 territory: 1 rot x: 0 rot y: 1.41834 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4937 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4938 Footprint: Position: in world: true x: 578.38578 z: 333.80372 last x: 578.38578 last z: 333.80372 territory: 4 rot x: 0 rot y: 1.1916 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4938 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4939 Footprint: Position: in world: true x: 577.74225 z: 335.76293 last x: 577.74225 last z: 335.76293 territory: 4 rot x: 0 rot y: 1.39431 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4939 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4940 Footprint: Position: in world: true x: 575.80715 z: 332.0646 last x: 575.80715 last z: 332.0646 territory: 4 rot x: 0 rot y: 1.30408 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4940 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4941 Footprint: Position: in world: true x: 575.07473 z: 336.00918 last x: 575.07473 last z: 336.00918 territory: 4 rot x: 0 rot y: 1.60877 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4941 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4942 Footprint: Position: in world: true x: 581.02425 z: 338.15325 last x: 581.02425 last z: 338.15325 territory: 4 rot x: 0 rot y: 1.50771 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4942 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4943 Footprint: Position: in world: true x: 570.82132 z: 334.59816 last x: 570.82132 last z: 334.59816 territory: 0 rot x: 0 rot y: 1.8292 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4943 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4944 Footprint: Position: in world: true x: 577.67096 z: 336.12278 last x: 577.67096 last z: 336.12278 territory: 4 rot x: 0 rot y: 1.62557 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4944 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4945 Footprint: Position: in world: true x: 576.60663 z: 335.25075 last x: 576.60663 last z: 335.25075 territory: 4 rot x: 0 rot y: 1.20377 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4945 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4946 Footprint: Position: in world: true x: 581.39206 z: 337.25754 last x: 581.39206 last z: 337.25754 territory: 4 rot x: 0 rot y: 1.67711 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4946 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4947 Footprint: Position: in world: true x: 581.53978 z: 337.98708 last x: 581.53978 last z: 337.98708 territory: 4 rot x: 0 rot y: 1.28135 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4947 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4948 Footprint: Position: in world: true x: 458.02862 z: 400.41631 last x: 458.02862 last z: 400.41631 territory: 0 rot x: 0 rot y: 1.5353 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4948 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4949 Footprint: Position: in world: true x: 458.74422 z: 407.19355 last x: 458.74422 last z: 407.19355 territory: 0 rot x: 0 rot y: 1.75847 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4949 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4950 Footprint: Position: in world: true x: 459.61912 z: 405.53541 last x: 459.61912 last z: 405.53541 territory: 0 rot x: 0 rot y: 1.42374 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4950 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4951 Footprint: Position: in world: true x: 458.3767 z: 404.36619 last x: 458.3767 last z: 404.36619 territory: 0 rot x: 0 rot y: 1.63747 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4951 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4952 Footprint: Position: in world: true x: 458.95336 z: 402.84044 last x: 458.95336 last z: 402.84044 territory: 0 rot x: 0 rot y: 1.90717 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4952 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4953 Footprint: Position: in world: true x: 458.27984 z: 407.3733 last x: 458.27984 last z: 407.3733 territory: 0 rot x: 0 rot y: 1.54583 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4953 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4954 Footprint: Position: in world: true x: 948.60454 z: 716.63022 last x: 948.60454 last z: 716.63022 territory: 1 rot x: 0 rot y: 1.96316 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4954 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4955 Footprint: Position: in world: true x: 950.74927 z: 718.61312 last x: 950.74927 last z: 718.61312 territory: 1 rot x: 0 rot y: 1.34495 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4955 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4956 Footprint: Position: in world: true x: 953.30349 z: 716.93818 last x: 953.30349 last z: 716.93818 territory: 1 rot x: 0 rot y: 1.47503 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4956 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4957 Footprint: Position: in world: true x: 949.72378 z: 720.2833 last x: 949.72378 last z: 720.2833 territory: 1 rot x: 0 rot y: 1.66364 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4957 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4958 Footprint: Position: in world: true x: 945.048 z: 722.4791 last x: 945.048 last z: 722.4791 territory: 1 rot x: 0 rot y: 1.28208 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4958 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4959 Footprint: Position: in world: true x: 949.08497 z: 726.92978 last x: 949.08497 last z: 726.92978 territory: 1 rot x: 0 rot y: 1.69826 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4959 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4960 Footprint: Position: in world: true x: 957.29792 z: 724.30896 last x: 957.29792 last z: 724.30896 territory: 1 rot x: 0 rot y: 1.21906 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4960 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4961 Footprint: Position: in world: true x: 948.37061 z: 727.82137 last x: 948.37061 last z: 727.82137 territory: 1 rot x: 0 rot y: 1.86614 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4961 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4962 Footprint: Position: in world: true x: 441.6002 z: 1107.06507 last x: 441.6002 last z: 1107.06507 territory: 2 rot x: 0 rot y: 1.66402 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4962 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4963 Footprint: Position: in world: true x: 446.21961 z: 1109.33446 last x: 446.21961 last z: 1109.33446 territory: 2 rot x: 0 rot y: 1.84313 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4963 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4964 Footprint: Position: in world: true x: 435.75307 z: 1107.07943 last x: 435.75307 last z: 1107.07943 territory: 2 rot x: 0 rot y: 1.38212 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4964 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4965 Footprint: Position: in world: true x: 446.10834 z: 1109.24213 last x: 446.10834 last z: 1109.24213 territory: 2 rot x: 0 rot y: 1.64364 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4965 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4966 Footprint: Position: in world: true x: 435.24761 z: 1100.22037 last x: 435.24761 last z: 1100.22037 territory: 2 rot x: 0 rot y: 1.77169 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4966 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4967 Footprint: Position: in world: true x: 447.31215 z: 1108.72329 last x: 447.31215 last z: 1108.72329 territory: 2 rot x: 0 rot y: 1.43528 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4967 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4973 Footprint: Position: in world: true x: 366.5047 z: 833.81432 last x: 366.5047 last z: 833.81432 territory: 3 rot x: 0 rot y: 1.76522 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4973 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4974 Footprint: Position: in world: true x: 369.55639 z: 835.84743 last x: 369.55639 last z: 835.84743 territory: 3 rot x: 0 rot y: 1.3432 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4974 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4975 Footprint: Position: in world: true x: 369.23293 z: 835.4871 last x: 369.23293 last z: 835.4871 territory: 3 rot x: 0 rot y: 1.81638 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4975 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4976 Footprint: Position: in world: true x: 372.32496 z: 836.81051 last x: 372.32496 last z: 836.81051 territory: 3 rot x: 0 rot y: 1.68865 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4976 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4977 Footprint: Position: in world: true x: 372.08101 z: 828.55871 last x: 372.08101 last z: 828.55871 territory: 3 rot x: 0 rot y: 1.92962 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4977 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4978 Footprint: Position: in world: true x: 370.46398 z: 825.5306 last x: 370.46398 last z: 825.5306 territory: 3 rot x: 0 rot y: 1.45954 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4978 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4979 Footprint: Position: in world: true x: 374.90011 z: 834.34514 last x: 374.90011 last z: 834.34514 territory: 3 rot x: 0 rot y: 1.24978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4979 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4980 Footprint: Position: in world: true x: 373.89338 z: 835.78693 last x: 373.89338 last z: 835.78693 territory: 3 rot x: 0 rot y: 1.6321 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4980 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4981 Footprint: Position: in world: true x: 364.39512 z: 825.2212 last x: 364.39512 last z: 825.2212 territory: 3 rot x: 0 rot y: 1.38454 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4981 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4982 Footprint: Position: in world: true x: 170.55492 z: 823.65268 last x: 170.55492 last z: 823.65268 territory: 3 rot x: 0 rot y: 1.60903 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4982 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4983 Footprint: Position: in world: true x: 174.86788 z: 827.8366 last x: 174.86788 last z: 827.8366 territory: 3 rot x: 0 rot y: 1.44018 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4983 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4984 Footprint: Position: in world: true x: 171.66802 z: 833.7765 last x: 171.66802 last z: 833.7765 territory: 3 rot x: 0 rot y: 1.565 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4984 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4985 Footprint: Position: in world: true x: 174.04755 z: 833.81365 last x: 174.04755 last z: 833.81365 territory: 3 rot x: 0 rot y: 1.68998 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4985 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4986 Footprint: Position: in world: true x: 177.382 z: 832.97115 last x: 177.382 last z: 832.97115 territory: 3 rot x: 0 rot y: 1.42295 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4986 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4987 Footprint: Position: in world: true x: 170.76032 z: 834.20591 last x: 170.76032 last z: 834.20591 territory: 3 rot x: 0 rot y: 1.72255 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4987 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4988 Footprint: Position: in world: true x: 165.98218 z: 821.28986 last x: 165.98218 last z: 821.28986 territory: 3 rot x: 0 rot y: 1.78965 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4988 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4989 Footprint: Position: in world: true x: 708.03206 z: 400.39353 last x: 708.03206 last z: 400.39353 territory: 4 rot x: 0 rot y: 1.92963 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4989 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4990 Footprint: Position: in world: true x: 704.53861 z: 388.0121 last x: 704.53861 last z: 388.0121 territory: 4 rot x: 0 rot y: 1.92148 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4990 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4991 Footprint: Position: in world: true x: 709.62558 z: 397.92623 last x: 709.62558 last z: 397.92623 territory: 4 rot x: 0 rot y: 1.82854 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4991 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4992 Footprint: Position: in world: true x: 710.77314 z: 393.2004 last x: 710.77314 last z: 393.2004 territory: 4 rot x: 0 rot y: 1.23208 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4992 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4993 Footprint: Position: in world: true x: 708.99016 z: 400.95723 last x: 708.99016 last z: 400.95723 territory: 4 rot x: 0 rot y: 1.72373 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4993 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4994 Footprint: Position: in world: true x: 709.41404 z: 398.29838 last x: 709.41404 last z: 398.29838 territory: 4 rot x: 0 rot y: 1.81629 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4994 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4995 Footprint: Position: in world: true x: 700.28722 z: 398.7142 last x: 700.28722 last z: 398.7142 territory: 4 rot x: 0 rot y: 1.63477 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4995 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 4996 Footprint: Position: in world: true x: 662.24259 z: 1229.73575 last x: 662.24259 last z: 1229.73575 territory: 2 rot x: 0 rot y: 1.4049 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4996 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4997 Footprint: Position: in world: true x: 663.91468 z: 1229.01955 last x: 663.91468 last z: 1229.01955 territory: 2 rot x: 0 rot y: 1.3255 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4997 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4998 Footprint: Position: in world: true x: 659.00263 z: 1229.62444 last x: 659.00263 last z: 1229.62444 territory: 2 rot x: 0 rot y: 1.5769 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4998 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 4999 Footprint: Position: in world: true x: 665.68435 z: 1234.85244 last x: 665.68435 last z: 1234.85244 territory: 2 rot x: 0 rot y: 1.20675 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4999 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5000 Footprint: Position: in world: true x: 656.98374 z: 1231.53051 last x: 656.98374 last z: 1231.53051 territory: 2 rot x: 0 rot y: 1.4887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5000 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5001 Footprint: Position: in world: true x: 657.70328 z: 1234.54479 last x: 657.70328 last z: 1234.54479 territory: 2 rot x: 0 rot y: 1.71976 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5001 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5002 Footprint: Position: in world: true x: 664.51827 z: 1220.36634 last x: 664.51827 last z: 1220.36634 territory: 2 rot x: 0 rot y: 1.25149 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5002 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5003 Footprint: Position: in world: true x: 825.22529 z: 122.40766 last x: 825.22529 last z: 122.40766 territory: 4 rot x: 0 rot y: 1.72078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5003 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5004 Footprint: Position: in world: true x: 821.70977 z: 122.26442 last x: 821.70977 last z: 122.26442 territory: 4 rot x: 0 rot y: 1.82915 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5004 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5005 Footprint: Position: in world: true x: 820.05137 z: 128.9417 last x: 820.05137 last z: 128.9417 territory: 4 rot x: 0 rot y: 1.21021 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5005 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5006 Footprint: Position: in world: true x: 813.28275 z: 126.16128 last x: 813.28275 last z: 126.16128 territory: 4 rot x: 0 rot y: 1.51954 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5006 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5007 Footprint: Position: in world: true x: 825.20368 z: 125.81055 last x: 825.20368 last z: 125.81055 territory: 4 rot x: 0 rot y: 1.92176 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5007 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5008 Footprint: Position: in world: true x: 824.29886 z: 117.21802 last x: 824.29886 last z: 117.21802 territory: 4 rot x: 0 rot y: 1.25213 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5008 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5009 Footprint: Position: in world: true x: 275.4473 z: 566.38575 last x: 275.4473 last z: 566.38575 territory: 3 rot x: 0 rot y: 1.33155 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5009 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5010 Footprint: Position: in world: true x: 279.37609 z: 569.39309 last x: 279.37609 last z: 569.39309 territory: 3 rot x: 0 rot y: 1.51818 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5010 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5011 Footprint: Position: in world: true x: 280.01719 z: 570.17185 last x: 280.01719 last z: 570.17185 territory: 3 rot x: 0 rot y: 1.85058 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5011 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5012 Footprint: Position: in world: true x: 275.94787 z: 568.59832 last x: 275.94787 last z: 568.59832 territory: 3 rot x: 0 rot y: 1.68644 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5012 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5013 Footprint: Position: in world: true x: 275.02155 z: 565.4782 last x: 275.02155 last z: 565.4782 territory: 3 rot x: 0 rot y: 1.41924 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5013 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5014 Footprint: Position: in world: true x: 277.96836 z: 569.15952 last x: 277.96836 last z: 569.15952 territory: 3 rot x: 0 rot y: 1.32105 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5014 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5015 Footprint: Position: in world: true x: 283.68191 z: 572.79075 last x: 283.68191 last z: 572.79075 territory: 3 rot x: 0 rot y: 1.34401 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5015 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5024 Footprint: Position: in world: true x: 538.40142 z: 757.45563 last x: 538.40142 last z: 757.45563 territory: 1 rot x: 0 rot y: 1.28211 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5024 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5025 Footprint: Position: in world: true x: 539.03264 z: 757.75374 last x: 539.03264 last z: 757.75374 territory: 1 rot x: 0 rot y: 1.43177 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5025 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5026 Footprint: Position: in world: true x: 540.46595 z: 755.79172 last x: 540.46595 last z: 755.79172 territory: 1 rot x: 0 rot y: 1.28795 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5026 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5027 Footprint: Position: in world: true x: 535.56157 z: 762.34568 last x: 535.56157 last z: 762.34568 territory: 1 rot x: 0 rot y: 1.40812 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5027 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5028 Footprint: Position: in world: true x: 544.6902 z: 751.20798 last x: 544.6902 last z: 751.20798 territory: 1 rot x: 0 rot y: 1.39692 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5028 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5029 Footprint: Position: in world: true x: 543.28397 z: 751.03959 last x: 543.28397 last z: 751.03959 territory: 1 rot x: 0 rot y: 1.62243 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5029 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5030 Footprint: Position: in world: true x: 543.7101 z: 755.75014 last x: 543.7101 last z: 755.75014 territory: 1 rot x: 0 rot y: 1.46566 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5030 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5031 Footprint: Position: in world: true x: 530.39435 z: 761.36181 last x: 530.39435 last z: 761.36181 territory: 1 rot x: 0 rot y: 1.82496 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5031 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5032 Footprint: Position: in world: true x: 532.49683 z: 794.24677 last x: 532.49683 last z: 794.24677 territory: 1 rot x: 0 rot y: 1.75771 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5032 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5033 Footprint: Position: in world: true x: 532.33945 z: 798.90258 last x: 532.33945 last z: 798.90258 territory: 1 rot x: 0 rot y: 1.48884 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5033 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5034 Footprint: Position: in world: true x: 528.99486 z: 787.6422 last x: 528.99486 last z: 787.6422 territory: 1 rot x: 0 rot y: 1.618 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5034 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5035 Footprint: Position: in world: true x: 527.31765 z: 793.25025 last x: 527.31765 last z: 793.25025 territory: 1 rot x: 0 rot y: 1.7375 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5035 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5036 Footprint: Position: in world: true x: 526.39179 z: 790.15258 last x: 526.39179 last z: 790.15258 territory: 1 rot x: 0 rot y: 1.86023 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5036 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5037 Footprint: Position: in world: true x: 524.86655 z: 793.70961 last x: 524.86655 last z: 793.70961 territory: 1 rot x: 0 rot y: 1.63712 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5037 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5038 Footprint: Position: in world: true x: 535.19176 z: 796.50792 last x: 535.19176 last z: 796.50792 territory: 1 rot x: 0 rot y: 1.49492 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5038 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5039 Footprint: Position: in world: true x: 523.06055 z: 797.2778 last x: 523.06055 last z: 797.2778 territory: 1 rot x: 0 rot y: 1.88643 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5039 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5040 Footprint: Position: in world: true x: 523.61988 z: 793.40668 last x: 523.61988 last z: 793.40668 territory: 1 rot x: 0 rot y: 1.32131 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5040 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5041 Footprint: Position: in world: true x: 524.57041 z: 795.00124 last x: 524.57041 last z: 795.00124 territory: 1 rot x: 0 rot y: 1.66602 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5041 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5042 Footprint: Position: in world: true x: 374.23998 z: 405.10015 last x: 374.23998 last z: 405.10015 territory: 3 rot x: 0 rot y: 1.27163 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5042 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5043 Footprint: Position: in world: true x: 367.92443 z: 402.29105 last x: 367.92443 last z: 402.29105 territory: 3 rot x: 0 rot y: 1.62793 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5043 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5044 Footprint: Position: in world: true x: 369.84824 z: 401.94121 last x: 369.84824 last z: 401.94121 territory: 3 rot x: 0 rot y: 1.89274 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5044 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5045 Footprint: Position: in world: true x: 363.30398 z: 404.17232 last x: 363.30398 last z: 404.17232 territory: 3 rot x: 0 rot y: 1.58503 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5045 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5046 Footprint: Position: in world: true x: 373.44188 z: 398.15732 last x: 373.44188 last z: 398.15732 territory: 3 rot x: 0 rot y: 1.87432 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5046 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5047 Footprint: Position: in world: true x: 363.65885 z: 407.52851 last x: 363.65885 last z: 407.52851 territory: 3 rot x: 0 rot y: 1.36915 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5047 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5048 Footprint: Position: in world: true x: 375.62911 z: 401.88173 last x: 375.62911 last z: 401.88173 territory: 3 rot x: 0 rot y: 1.91642 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5048 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5049 Footprint: Position: in world: true x: 367.29711 z: 410.55517 last x: 367.29711 last z: 410.55517 territory: 3 rot x: 0 rot y: 1.22683 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5049 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5050 Footprint: Position: in world: true x: 362.69169 z: 400.3163 last x: 362.69169 last z: 400.3163 territory: 3 rot x: 0 rot y: 1.83577 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5050 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5051 Footprint: Position: in world: true x: 376.9743 z: 403.47658 last x: 376.9743 last z: 403.47658 territory: 3 rot x: 0 rot y: 1.83477 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5051 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5052 Footprint: Position: in world: true x: 1091.11043 z: 590.73261 last x: 1091.11043 last z: 590.73261 territory: 0 rot x: 0 rot y: 1.5034 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5052 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5053 Footprint: Position: in world: true x: 1095.15014 z: 593.72754 last x: 1095.15014 last z: 593.72754 territory: 0 rot x: 0 rot y: 1.74985 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5053 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5054 Footprint: Position: in world: true x: 1093.31942 z: 600.35605 last x: 1093.31942 last z: 600.35605 territory: 0 rot x: 0 rot y: 1.26871 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5054 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5055 Footprint: Position: in world: true x: 1099.14528 z: 598.69674 last x: 1099.14528 last z: 598.69674 territory: 0 rot x: 0 rot y: 1.29465 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5055 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5056 Footprint: Position: in world: true x: 1100.30343 z: 599.06594 last x: 1100.30343 last z: 599.06594 territory: 0 rot x: 0 rot y: 1.27314 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5056 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5057 Footprint: Position: in world: true x: 1092.06991 z: 601.57197 last x: 1092.06991 last z: 601.57197 territory: 0 rot x: 0 rot y: 1.70223 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5057 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5058 Footprint: Position: in world: true x: 1085.61918 z: 597.54024 last x: 1085.61918 last z: 597.54024 territory: 0 rot x: 0 rot y: 1.30633 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5058 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5059 Footprint: Position: in world: true x: 1098.40734 z: 589.64248 last x: 1098.40734 last z: 589.64248 territory: 0 rot x: 0 rot y: 1.39383 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5059 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5060 Footprint: Position: in world: true x: 1099.64727 z: 595.2272 last x: 1099.64727 last z: 595.2272 territory: 0 rot x: 0 rot y: 1.46087 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5060 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5061 Footprint: Position: in world: true x: 307.68288 z: 1006.07326 last x: 307.68288 last z: 1006.07326 territory: 2 rot x: 0 rot y: 1.9626 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5061 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5062 Footprint: Position: in world: true x: 315.59491 z: 1000.82657 last x: 315.59491 last z: 1000.82657 territory: 2 rot x: 0 rot y: 1.24465 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5062 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5063 Footprint: Position: in world: true x: 316.69442 z: 1013.21126 last x: 316.69442 last z: 1013.21126 territory: 2 rot x: 0 rot y: 1.90554 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5063 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5064 Footprint: Position: in world: true x: 311.12871 z: 1014.74685 last x: 311.12871 last z: 1014.74685 territory: 2 rot x: 0 rot y: 1.68375 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5064 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5065 Footprint: Position: in world: true x: 322.31759 z: 1003.33074 last x: 322.31759 last z: 1003.33074 territory: 2 rot x: 0 rot y: 1.8124 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5065 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5066 Footprint: Position: in world: true x: 306.54555 z: 1009.41433 last x: 306.54555 last z: 1009.41433 territory: 2 rot x: 0 rot y: 1.18998 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5066 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5067 Footprint: Position: in world: true x: 319.68773 z: 1009.88776 last x: 319.68773 last z: 1009.88776 territory: 2 rot x: 0 rot y: 1.67434 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5067 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5068 Footprint: Position: in world: true x: 1238.1128 z: 594.16044 last x: 1238.1128 last z: 594.16044 territory: 0 rot x: 0 rot y: 1.48813 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5068 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5069 Footprint: Position: in world: true x: 1236.08587 z: 587.12085 last x: 1236.08587 last z: 587.12085 territory: 0 rot x: 0 rot y: 1.52196 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5069 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5070 Footprint: Position: in world: true x: 1233.89388 z: 592.31533 last x: 1233.89388 last z: 592.31533 territory: 0 rot x: 0 rot y: 1.27094 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5070 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5071 Footprint: Position: in world: true x: 1230.41819 z: 596.3115 last x: 1230.41819 last z: 596.3115 territory: 0 rot x: 0 rot y: 1.85724 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5071 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5072 Footprint: Position: in world: true x: 1232.26833 z: 600.7105 last x: 1232.26833 last z: 600.7105 territory: 0 rot x: 0 rot y: 1.44318 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5072 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5073 Footprint: Position: in world: true x: 1231.06249 z: 594.72654 last x: 1231.06249 last z: 594.72654 territory: 0 rot x: 0 rot y: 1.80932 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5073 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5074 Footprint: Position: in world: true x: 1244.30231 z: 588.87246 last x: 1244.30231 last z: 588.87246 territory: 0 rot x: 0 rot y: 1.36641 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5074 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5075 Footprint: Position: in world: true x: 1232.68238 z: 594.09003 last x: 1232.68238 last z: 594.09003 territory: 0 rot x: 0 rot y: 1.69491 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5075 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5076 Footprint: Position: in world: true x: 1241.51293 z: 585.44271 last x: 1241.51293 last z: 585.44271 territory: 0 rot x: 0 rot y: 1.33342 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5076 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5080 Footprint: Position: in world: true x: 811.9037 z: 788.26836 last x: 811.9037 last z: 788.26836 territory: 0 rot x: 0 rot y: 1.93534 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5080 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5081 Footprint: Position: in world: true x: 810.3779 z: 794.03841 last x: 810.3779 last z: 794.03841 territory: 0 rot x: 0 rot y: 1.62966 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5081 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5082 Footprint: Position: in world: true x: 806.74628 z: 788.06034 last x: 806.74628 last z: 788.06034 territory: 0 rot x: 0 rot y: 1.88842 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5082 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5083 Footprint: Position: in world: true x: 811.82264 z: 799.1573 last x: 811.82264 last z: 799.1573 territory: 0 rot x: 0 rot y: 1.31095 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5083 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5084 Footprint: Position: in world: true x: 814.59342 z: 790.28748 last x: 814.59342 last z: 790.28748 territory: 0 rot x: 0 rot y: 1.3525 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5084 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5085 Footprint: Position: in world: true x: 806.5328 z: 790.33858 last x: 806.5328 last z: 790.33858 territory: 0 rot x: 0 rot y: 1.53124 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5085 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5086 Footprint: Position: in world: true x: 815.17348 z: 797.90447 last x: 815.17348 last z: 797.90447 territory: 0 rot x: 0 rot y: 1.27013 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5086 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5087 Footprint: Position: in world: true x: 701.95482 z: 1195.81554 last x: 701.95482 last z: 1195.81554 territory: 0 rot x: 0 rot y: 1.64132 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5087 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5088 Footprint: Position: in world: true x: 703.77717 z: 1193.35354 last x: 703.77717 last z: 1193.35354 territory: 0 rot x: 0 rot y: 1.5447 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5088 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5089 Footprint: Position: in world: true x: 701.50222 z: 1192.57802 last x: 701.50222 last z: 1192.57802 territory: 0 rot x: 0 rot y: 1.86355 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5089 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5090 Footprint: Position: in world: true x: 703.45292 z: 1187.76227 last x: 703.45292 last z: 1187.76227 territory: 0 rot x: 0 rot y: 1.24633 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5090 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5091 Footprint: Position: in world: true x: 704.38334 z: 1199.12494 last x: 704.38334 last z: 1199.12494 territory: 0 rot x: 0 rot y: 1.91283 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5091 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5092 Footprint: Position: in world: true x: 701.0089 z: 1184.14876 last x: 701.0089 last z: 1184.14876 territory: 0 rot x: 0 rot y: 1.85538 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5092 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5093 Footprint: Position: in world: true x: 707.34823 z: 1186.74956 last x: 707.34823 last z: 1186.74956 territory: 0 rot x: 0 rot y: 1.94024 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5093 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5094 Footprint: Position: in world: true x: 933.09482 z: 523.43523 last x: 933.09482 last z: 523.43523 territory: 0 rot x: 0 rot y: 1.82457 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5094 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5095 Footprint: Position: in world: true x: 930.13234 z: 525.09701 last x: 930.13234 last z: 525.09701 territory: 0 rot x: 0 rot y: 1.60459 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5095 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5096 Footprint: Position: in world: true x: 942.09444 z: 520.65774 last x: 942.09444 last z: 520.65774 territory: 0 rot x: 0 rot y: 1.76835 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5096 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5097 Footprint: Position: in world: true x: 933.48821 z: 527.17055 last x: 933.48821 last z: 527.17055 territory: 0 rot x: 0 rot y: 1.20037 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5097 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5098 Footprint: Position: in world: true x: 938.17957 z: 518.79262 last x: 938.17957 last z: 518.79262 territory: 0 rot x: 0 rot y: 1.34166 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5098 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5099 Footprint: Position: in world: true x: 1212.20647 z: 441.93863 last x: 1212.20647 last z: 441.93863 territory: 1 rot x: 0 rot y: 1.66597 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5099 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5100 Footprint: Position: in world: true x: 1210.81302 z: 441.12586 last x: 1210.81302 last z: 441.12586 territory: 1 rot x: 0 rot y: 1.4243 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5100 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5101 Footprint: Position: in world: true x: 1203.1727 z: 441.97553 last x: 1203.1727 last z: 441.97553 territory: 1 rot x: 0 rot y: 1.57728 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5101 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5102 Footprint: Position: in world: true x: 1206.4078 z: 441.39603 last x: 1206.4078 last z: 441.39603 territory: 1 rot x: 0 rot y: 1.82432 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5102 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5103 Footprint: Position: in world: true x: 1215.0892 z: 437.51598 last x: 1215.0892 last z: 437.51598 territory: 0 rot x: 0 rot y: 1.8462 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5103 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5104 Footprint: Position: in world: true x: 391.75817 z: 170.9693 last x: 391.75817 last z: 170.9693 territory: 0 rot x: 0 rot y: 1.28586 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5104 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5105 Footprint: Position: in world: true x: 401.67676 z: 174.73824 last x: 401.67676 last z: 174.73824 territory: 0 rot x: 0 rot y: 1.53461 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5105 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5106 Footprint: Position: in world: true x: 398.8782 z: 179.07522 last x: 398.8782 last z: 179.07522 territory: 0 rot x: 0 rot y: 1.7233 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5106 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5107 Footprint: Position: in world: true x: 396.40209 z: 176.93207 last x: 396.40209 last z: 176.93207 territory: 0 rot x: 0 rot y: 1.48423 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5107 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5108 Footprint: Position: in world: true x: 402.89174 z: 181.99755 last x: 402.89174 last z: 181.99755 territory: 0 rot x: 0 rot y: 1.38886 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5108 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5109 Footprint: Position: in world: true x: 392.51136 z: 167.616 last x: 392.51136 last z: 167.616 territory: 0 rot x: 0 rot y: 1.87453 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5109 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5110 Footprint: Position: in world: true x: 404.38756 z: 175.78978 last x: 404.38756 last z: 175.78978 territory: 0 rot x: 0 rot y: 1.18322 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5110 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5111 Footprint: Position: in world: true x: 331.2898 z: 140.27724 last x: 331.2898 last z: 140.27724 territory: 0 rot x: 0 rot y: 1.46351 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5111 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5112 Footprint: Position: in world: true x: 336.66642 z: 144.16729 last x: 336.66642 last z: 144.16729 territory: 0 rot x: 0 rot y: 1.63036 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5112 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5113 Footprint: Position: in world: true x: 337.39075 z: 143.44895 last x: 337.39075 last z: 143.44895 territory: 0 rot x: 0 rot y: 1.54851 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5113 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5114 Footprint: Position: in world: true x: 337.32895 z: 137.20696 last x: 337.32895 last z: 137.20696 territory: 0 rot x: 0 rot y: 1.26711 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5114 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5115 Footprint: Position: in world: true x: 329.2757 z: 144.68604 last x: 329.2757 last z: 144.68604 territory: 0 rot x: 0 rot y: 1.84144 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5115 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5116 Footprint: Position: in world: true x: 345.67054 z: 139.24257 last x: 345.67054 last z: 139.24257 territory: 0 rot x: 0 rot y: 1.4305 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5116 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5117 Footprint: Position: in world: true x: 332.32593 z: 147.90125 last x: 332.32593 last z: 147.90125 territory: 0 rot x: 0 rot y: 1.65171 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5117 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5118 Footprint: Position: in world: true x: 338.12198 z: 148.7381 last x: 338.12198 last z: 148.7381 territory: 0 rot x: 0 rot y: 1.20844 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5118 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5119 Footprint: Position: in world: true x: 334.14275 z: 137.00525 last x: 334.14275 last z: 137.00525 territory: 0 rot x: 0 rot y: 1.5862 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5119 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5120 Footprint: Position: in world: true x: 154.27002 z: 940.28812 last x: 154.27002 last z: 940.28812 territory: 3 rot x: 0 rot y: 1.71756 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5120 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5121 Footprint: Position: in world: true x: 153.81864 z: 935.15906 last x: 153.81864 last z: 935.15906 territory: 3 rot x: 0 rot y: 1.18421 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5121 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5122 Footprint: Position: in world: true x: 149.58596 z: 936.57442 last x: 149.58596 last z: 936.57442 territory: 3 rot x: 0 rot y: 1.84383 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5122 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5123 Footprint: Position: in world: true x: 166.92341 z: 939.4043 last x: 166.92341 last z: 939.4043 territory: 3 rot x: 0 rot y: 1.28873 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5123 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5124 Footprint: Position: in world: true x: 152.01661 z: 934.94341 last x: 152.01661 last z: 934.94341 territory: 3 rot x: 0 rot y: 1.9293 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5124 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5125 Footprint: Position: in world: true x: 1035.76488 z: 968.18737 last x: 1035.76488 last z: 968.18737 territory: 0 rot x: 0 rot y: 1.90262 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5125 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5126 Footprint: Position: in world: true x: 1046.39988 z: 960.68493 last x: 1046.39988 last z: 960.68493 territory: 1 rot x: 0 rot y: 1.59202 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5126 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5127 Footprint: Position: in world: true x: 1041.9807 z: 965.92748 last x: 1041.9807 last z: 965.92748 territory: 0 rot x: 0 rot y: 1.58866 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5127 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5128 Footprint: Position: in world: true x: 1043.33661 z: 971.96906 last x: 1043.33661 last z: 971.96906 territory: 0 rot x: 0 rot y: 1.27756 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5128 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5129 Footprint: Position: in world: true x: 1036.4717 z: 969.83155 last x: 1036.4717 last z: 969.83155 territory: 0 rot x: 0 rot y: 1.30286 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5129 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5130 Footprint: Position: in world: true x: 1042.04271 z: 971.7613 last x: 1042.04271 last z: 971.7613 territory: 0 rot x: 0 rot y: 1.32438 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5130 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5131 Footprint: Position: in world: true x: 1034.36821 z: 967.07049 last x: 1034.36821 last z: 967.07049 territory: 0 rot x: 0 rot y: 1.19613 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5131 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5132 Footprint: Position: in world: true x: 1082.07546 z: 888.60758 last x: 1082.07546 last z: 888.60758 territory: 1 rot x: 0 rot y: 1.27787 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5132 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5133 Footprint: Position: in world: true x: 1080.69666 z: 883.52314 last x: 1080.69666 last z: 883.52314 territory: 1 rot x: 0 rot y: 1.24666 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5133 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5134 Footprint: Position: in world: true x: 1082.2463 z: 886.05961 last x: 1082.2463 last z: 886.05961 territory: 1 rot x: 0 rot y: 1.31554 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5134 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5135 Footprint: Position: in world: true x: 1081.84293 z: 881.11054 last x: 1081.84293 last z: 881.11054 territory: 1 rot x: 0 rot y: 1.9102 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5135 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5136 Footprint: Position: in world: true x: 1073.61228 z: 893.93267 last x: 1073.61228 last z: 893.93267 territory: 1 rot x: 0 rot y: 1.45795 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5136 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5137 Footprint: Position: in world: true x: 1086.70939 z: 892.10894 last x: 1086.70939 last z: 892.10894 territory: 1 rot x: 0 rot y: 1.907 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5137 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5138 Footprint: Position: in world: true x: 1080.23111 z: 885.02999 last x: 1080.23111 last z: 885.02999 territory: 1 rot x: 0 rot y: 1.39286 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5138 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5139 Footprint: Position: in world: true x: 399.90603 z: 883.89913 last x: 399.90603 last z: 883.89913 territory: 3 rot x: 0 rot y: 1.39284 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5139 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5140 Footprint: Position: in world: true x: 403.07367 z: 878.1959 last x: 403.07367 last z: 878.1959 territory: 3 rot x: 0 rot y: 1.26145 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5140 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5141 Footprint: Position: in world: true x: 401.5283 z: 877.94477 last x: 401.5283 last z: 877.94477 territory: 3 rot x: 0 rot y: 1.26307 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5141 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5142 Footprint: Position: in world: true x: 398.40465 z: 883.37275 last x: 398.40465 last z: 883.37275 territory: 3 rot x: 0 rot y: 1.36998 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5142 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5143 Footprint: Position: in world: true x: 397.16001 z: 882.46387 last x: 397.16001 last z: 882.46387 territory: 3 rot x: 0 rot y: 1.3992 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5143 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5144 Footprint: Position: in world: true x: 402.01816 z: 879.11507 last x: 402.01816 last z: 879.11507 territory: 3 rot x: 0 rot y: 1.76282 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5144 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5145 Footprint: Position: in world: true x: 405.19945 z: 872.83895 last x: 405.19945 last z: 872.83895 territory: 3 rot x: 0 rot y: 1.90183 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5145 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5146 Footprint: Position: in world: true x: 406.36547 z: 874.07752 last x: 406.36547 last z: 874.07752 territory: 3 rot x: 0 rot y: 1.50762 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5146 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5147 Footprint: Position: in world: true x: 872.20492 z: 470.02967 last x: 872.20492 last z: 470.02967 territory: 4 rot x: 0 rot y: 1.48743 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5147 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5148 Footprint: Position: in world: true x: 866.46814 z: 475.38096 last x: 866.46814 last z: 475.38096 territory: 4 rot x: 0 rot y: 1.2777 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5148 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5149 Footprint: Position: in world: true x: 869.89664 z: 466.17399 last x: 869.89664 last z: 466.17399 territory: 4 rot x: 0 rot y: 1.4972 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5149 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5150 Footprint: Position: in world: true x: 862.77845 z: 467.86707 last x: 862.77845 last z: 467.86707 territory: 4 rot x: 0 rot y: 1.34852 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5150 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5151 Footprint: Position: in world: true x: 878.61852 z: 470.39087 last x: 878.61852 last z: 470.39087 territory: 0 rot x: 0 rot y: 1.55991 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5151 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5152 Footprint: Position: in world: true x: 862.96288 z: 469.1753 last x: 862.96288 last z: 469.1753 territory: 4 rot x: 0 rot y: 1.91315 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5152 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5153 Footprint: Position: in world: true x: 876.49299 z: 474.93755 last x: 876.49299 last z: 474.93755 territory: 0 rot x: 0 rot y: 1.59351 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5153 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5154 Footprint: Position: in world: true x: 863.8033 z: 472.39232 last x: 863.8033 last z: 472.39232 territory: 4 rot x: 0 rot y: 1.32285 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5154 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5155 Footprint: Position: in world: true x: 781.34986 z: 1034.65661 last x: 781.34986 last z: 1034.65661 territory: 0 rot x: 0 rot y: 1.93827 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5155 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5156 Footprint: Position: in world: true x: 782.32276 z: 1032.68633 last x: 782.32276 last z: 1032.68633 territory: 0 rot x: 0 rot y: 1.33857 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5156 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5157 Footprint: Position: in world: true x: 783.74254 z: 1031.77828 last x: 783.74254 last z: 1031.77828 territory: 0 rot x: 0 rot y: 1.55764 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5157 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5158 Footprint: Position: in world: true x: 789.71792 z: 1029.1976 last x: 789.71792 last z: 1029.1976 territory: 0 rot x: 0 rot y: 1.58982 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5158 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5159 Footprint: Position: in world: true x: 787.59491 z: 1039.43941 last x: 787.59491 last z: 1039.43941 territory: 0 rot x: 0 rot y: 1.19014 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5159 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5160 Footprint: Position: in world: true x: 772.82592 z: 1035.84253 last x: 772.82592 last z: 1035.84253 territory: 0 rot x: 0 rot y: 1.2072 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5160 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5161 Footprint: Position: in world: true x: 731.40075 z: 488.637 last x: 731.40075 last z: 488.637 territory: 4 rot x: 0 rot y: 1.52543 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5161 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5162 Footprint: Position: in world: true x: 733.98452 z: 484.27407 last x: 733.98452 last z: 484.27407 territory: 4 rot x: 0 rot y: 1.71184 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5162 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5163 Footprint: Position: in world: true x: 730.7934 z: 484.23385 last x: 730.7934 last z: 484.23385 territory: 4 rot x: 0 rot y: 1.36434 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5163 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5164 Footprint: Position: in world: true x: 728.82251 z: 489.80526 last x: 728.82251 last z: 489.80526 territory: 4 rot x: 0 rot y: 1.72835 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5164 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5165 Footprint: Position: in world: true x: 728.30886 z: 483.47034 last x: 728.30886 last z: 483.47034 territory: 4 rot x: 0 rot y: 1.85056 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5165 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5166 Footprint: Position: in world: true x: 739.7408 z: 492.81466 last x: 739.7408 last z: 492.81466 territory: 1 rot x: 0 rot y: 1.2066 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5166 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5167 Footprint: Position: in world: true x: 724.63381 z: 487.4686 last x: 724.63381 last z: 487.4686 territory: 4 rot x: 0 rot y: 1.43625 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5167 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5168 Footprint: Position: in world: true x: 732.76462 z: 492.30672 last x: 732.76462 last z: 492.30672 territory: 1 rot x: 0 rot y: 1.56351 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5168 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5169 Footprint: Position: in world: true x: 731.15728 z: 491.2518 last x: 731.15728 last z: 491.2518 territory: 4 rot x: 0 rot y: 1.59372 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5169 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5170 Footprint: Position: in world: true x: 412.83294 z: 1079.13451 last x: 412.83294 last z: 1079.13451 territory: 2 rot x: 0 rot y: 1.33248 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5170 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5171 Footprint: Position: in world: true x: 416.82261 z: 1087.35262 last x: 416.82261 last z: 1087.35262 territory: 2 rot x: 0 rot y: 1.57528 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5171 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5172 Footprint: Position: in world: true x: 419.48134 z: 1087.46782 last x: 419.48134 last z: 1087.46782 territory: 2 rot x: 0 rot y: 1.47973 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5172 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5173 Footprint: Position: in world: true x: 413.43589 z: 1077.74076 last x: 413.43589 last z: 1077.74076 territory: 2 rot x: 0 rot y: 1.87124 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5173 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5174 Footprint: Position: in world: true x: 408.84636 z: 1080.88259 last x: 408.84636 last z: 1080.88259 territory: 2 rot x: 0 rot y: 1.5399 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5174 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5175 Footprint: Position: in world: true x: 415.99434 z: 1076.87314 last x: 415.99434 last z: 1076.87314 territory: 2 rot x: 0 rot y: 1.28531 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5175 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5176 Footprint: Position: in world: true x: 412.33091 z: 1085.48232 last x: 412.33091 last z: 1085.48232 territory: 2 rot x: 0 rot y: 1.29935 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5176 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5177 Footprint: Position: in world: true x: 419.62787 z: 1087.92042 last x: 419.62787 last z: 1087.92042 territory: 2 rot x: 0 rot y: 1.76246 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5177 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5178 Footprint: Position: in world: true x: 166.57006 z: 614.74581 last x: 166.57006 last z: 614.74581 territory: 3 rot x: 0 rot y: 1.31662 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5178 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5179 Footprint: Position: in world: true x: 165.69825 z: 609.52257 last x: 165.69825 last z: 609.52257 territory: 3 rot x: 0 rot y: 1.38285 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5179 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5180 Footprint: Position: in world: true x: 163.86046 z: 610.49228 last x: 163.86046 last z: 610.49228 territory: 3 rot x: 0 rot y: 1.75887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5180 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5181 Footprint: Position: in world: true x: 167.30643 z: 612.14254 last x: 167.30643 last z: 612.14254 territory: 3 rot x: 0 rot y: 1.42705 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5181 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 5182 Footprint: Position: in world: true x: 169.06991 z: 605.82422 last x: 169.06991 last z: 605.82422 territory: 3 rot x: 0 rot y: 1.46532 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5182 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5183 Footprint: Position: in world: true x: 174.94962 z: 612.2462 last x: 174.94962 last z: 612.2462 territory: 3 rot x: 0 rot y: 1.31193 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5183 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5184 Footprint: Position: in world: true x: 162.8553 z: 615.82113 last x: 162.8553 last z: 615.82113 territory: 3 rot x: 0 rot y: 1.3421 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5184 actor: "props/flora/grass_soft_dry_large.xml" constructionprogress: 0 - id: 5185 Footprint: Position: in world: true x: 1017.47336 z: 461.20212 last x: 1017.47336 last z: 461.20212 territory: 0 rot x: 0 rot y: -0.37754 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5185 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5186 Footprint: Position: in world: true x: 1025.45926 z: 464.88015 last x: 1025.45926 last z: 464.88015 territory: 0 rot x: 0 rot y: -4.26111 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5186 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5187 Footprint: Position: in world: true x: 1023.57245 z: 458.55196 last x: 1023.57245 last z: 458.55196 territory: 0 rot x: 0 rot y: -0.16398 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5187 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5188 Footprint: Position: in world: true x: 1027.1245 z: 457.4435 last x: 1027.1245 last z: 457.4435 territory: 0 rot x: 0 rot y: -2.55478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5188 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5189 Footprint: Position: in world: true x: 1075.66175 z: 311.81138 last x: 1075.66175 last z: 311.81138 territory: 0 rot x: 0 rot y: -0.8848 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5189 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5190 Footprint: Position: in world: true x: 1071.9386 z: 310.35885 last x: 1071.9386 last z: 310.35885 territory: 0 rot x: 0 rot y: -2.74807 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5190 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5191 Footprint: Position: in world: true x: 1077.6969 z: 309.8864 last x: 1077.6969 last z: 309.8864 territory: 0 rot x: 0 rot y: -0.01435 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5191 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5192 Footprint: Position: in world: true x: 1071.74808 z: 304.36709 last x: 1071.74808 last z: 304.36709 territory: 0 rot x: 0 rot y: -2.39698 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5192 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5194 Footprint: Position: in world: true x: 356.73562 z: 1156.64652 last x: 356.73562 last z: 1156.64652 territory: 2 rot x: 0 rot y: -4.34807 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5194 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5195 Footprint: Position: in world: true x: 357.63662 z: 1159.44211 last x: 357.63662 last z: 1159.44211 territory: 2 rot x: 0 rot y: -4.1332 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5195 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5196 Footprint: Position: in world: true x: 357.38315 z: 1162.63833 last x: 357.38315 last z: 1162.63833 territory: 2 rot x: 0 rot y: -1.5964 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5196 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5197 Footprint: Position: in world: true x: 361.79076 z: 1161.52813 last x: 361.79076 last z: 1161.52813 territory: 2 rot x: 0 rot y: -1.55152 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5197 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5198 Footprint: Position: in world: true x: 355.98974 z: 1163.39435 last x: 355.98974 last z: 1163.39435 territory: 2 rot x: 0 rot y: -0.9457 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5198 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5199 Footprint: Position: in world: true x: 312.18271 z: 1051.85044 last x: 312.18271 last z: 1051.85044 territory: 2 rot x: 0 rot y: 1.47625 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5199 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5200 Footprint: Position: in world: true x: 309.73177 z: 1052.75419 last x: 309.73177 last z: 1052.75419 territory: 2 rot x: 0 rot y: 0.261 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5200 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5201 Footprint: Position: in world: true x: 307.79017 z: 1059.6353 last x: 307.79017 last z: 1059.6353 territory: 2 rot x: 0 rot y: 1.24523 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5201 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5202 Footprint: Position: in world: true x: 302.95885 z: 1054.44549 last x: 302.95885 last z: 1054.44549 territory: 2 rot x: 0 rot y: -2.72286 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5202 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5203 Footprint: Position: in world: true x: 304.79023 z: 1054.48052 last x: 304.79023 last z: 1054.48052 territory: 2 rot x: 0 rot y: -3.35563 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5203 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5204 Footprint: Position: in world: true x: 305.39077 z: 1058.17681 last x: 305.39077 last z: 1058.17681 territory: 2 rot x: 0 rot y: -0.92739 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5204 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5205 Footprint: Position: in world: true x: 843.09913 z: 439.43191 last x: 843.09913 last z: 439.43191 territory: 4 rot x: 0 rot y: -2.66115 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5205 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5206 Footprint: Position: in world: true x: 842.12815 z: 448.35912 last x: 842.12815 last z: 448.35912 territory: 4 rot x: 0 rot y: -4.22922 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5206 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5207 Footprint: Position: in world: true x: 844.11605 z: 438.13523 last x: 844.11605 last z: 438.13523 territory: 4 rot x: 0 rot y: -2.24566 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5207 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5208 Footprint: Position: in world: true x: 842.49058 z: 437.82749 last x: 842.49058 last z: 437.82749 territory: 4 rot x: 0 rot y: -4.16051 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5208 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5209 Footprint: Position: in world: true x: 843.37195 z: 446.78103 last x: 843.37195 last z: 446.78103 territory: 4 rot x: 0 rot y: 0.52916 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5209 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5210 Footprint: Position: in world: true x: 840.17089 z: 444.58315 last x: 840.17089 last z: 444.58315 territory: 4 rot x: 0 rot y: -1.25358 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5210 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5211 Footprint: Position: in world: true x: 207.35465 z: 1031.65505 last x: 207.35465 last z: 1031.65505 territory: 3 rot x: 0 rot y: -2.3303 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5211 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5212 Footprint: Position: in world: true x: 207.36902 z: 1035.66694 last x: 207.36902 last z: 1035.66694 territory: 3 rot x: 0 rot y: -1.3382 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5212 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5213 Footprint: Position: in world: true x: 212.79178 z: 1042.16732 last x: 212.79178 last z: 1042.16732 territory: 3 rot x: 0 rot y: 0.10325 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5213 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5214 Footprint: Position: in world: true x: 205.29679 z: 1030.59867 last x: 205.29679 last z: 1030.59867 territory: 3 rot x: 0 rot y: 0.09754 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5214 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5215 Footprint: Position: in world: true x: 558.57528 z: 383.63151 last x: 558.57528 last z: 383.63151 territory: 4 rot x: 0 rot y: -3.28037 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5215 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5216 Footprint: Position: in world: true x: 554.14631 z: 385.80562 last x: 554.14631 last z: 385.80562 territory: 4 rot x: 0 rot y: 1.26944 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5216 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5217 Footprint: Position: in world: true x: 552.76188 z: 386.43364 last x: 552.76188 last z: 386.43364 territory: 4 rot x: 0 rot y: -3.20484 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5217 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5218 Footprint: Position: in world: true x: 555.42452 z: 386.04032 last x: 555.42452 last z: 386.04032 territory: 4 rot x: 0 rot y: 0.47481 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5218 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5219 Footprint: Position: in world: true x: 580.0302 z: 141.57087 last x: 580.0302 last z: 141.57087 territory: 0 rot x: 0 rot y: -3.5236 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5219 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5220 Footprint: Position: in world: true x: 570.05732 z: 143.94983 last x: 570.05732 last z: 143.94983 territory: 0 rot x: 0 rot y: 1.16814 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5220 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5221 Footprint: Position: in world: true x: 577.09823 z: 143.26517 last x: 577.09823 last z: 143.26517 territory: 0 rot x: 0 rot y: -0.1035 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5221 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5222 Footprint: Position: in world: true x: 569.98916 z: 141.97838 last x: 569.98916 last z: 141.97838 territory: 0 rot x: 0 rot y: 1.21691 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5222 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5223 Footprint: Position: in world: true x: 377.54648 z: 189.56727 last x: 377.54648 last z: 189.56727 territory: 0 rot x: 0 rot y: -1.75374 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5223 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5224 Footprint: Position: in world: true x: 379.85032 z: 195.37891 last x: 379.85032 last z: 195.37891 territory: 0 rot x: 0 rot y: -2.32525 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5224 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5225 Footprint: Position: in world: true x: 378.08448 z: 190.62394 last x: 378.08448 last z: 190.62394 territory: 0 rot x: 0 rot y: -0.15404 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5225 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5226 Footprint: Position: in world: true x: 375.45047 z: 194.08677 last x: 375.45047 last z: 194.08677 territory: 0 rot x: 0 rot y: -0.44838 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5226 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5227 Footprint: Position: in world: true x: 815.03837 z: 921.90235 last x: 815.03837 last z: 921.90235 territory: 0 rot x: 0 rot y: -3.8134 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5227 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5228 Footprint: Position: in world: true x: 814.4334 z: 917.98609 last x: 814.4334 last z: 917.98609 territory: 0 rot x: 0 rot y: 0.41239 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5228 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5229 Footprint: Position: in world: true x: 812.61593 z: 914.91535 last x: 812.61593 last z: 914.91535 territory: 0 rot x: 0 rot y: -2.83628 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5229 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5230 Footprint: Position: in world: true x: 821.67696 z: 919.94698 last x: 821.67696 last z: 919.94698 territory: 0 rot x: 0 rot y: -2.0379 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5230 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5231 Footprint: Position: in world: true x: 818.59102 z: 912.88613 last x: 818.59102 last z: 912.88613 territory: 0 rot x: 0 rot y: -0.85282 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5231 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5232 Footprint: Position: in world: true x: 812.99708 z: 921.74618 last x: 812.99708 last z: 921.74618 territory: 0 rot x: 0 rot y: -1.39634 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5232 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5233 Footprint: Position: in world: true x: 707.38862 z: 819.38881 last x: 707.38862 last z: 819.38881 territory: 0 rot x: 0 rot y: -2.85535 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5233 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5234 Footprint: Position: in world: true x: 701.6121 z: 814.97007 last x: 701.6121 last z: 814.97007 territory: 0 rot x: 0 rot y: -1.59403 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5234 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5235 Footprint: Position: in world: true x: 701.91588 z: 822.44788 last x: 701.91588 last z: 822.44788 territory: 0 rot x: 0 rot y: -4.51339 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5235 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5236 Footprint: Position: in world: true x: 208.00152 z: 834.09339 last x: 208.00152 last z: 834.09339 territory: 3 rot x: 0 rot y: 0.4955 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5236 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5237 Footprint: Position: in world: true x: 213.27715 z: 833.41662 last x: 213.27715 last z: 833.41662 territory: 3 rot x: 0 rot y: 0.98104 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5237 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5238 Footprint: Position: in world: true x: 211.22687 z: 845.6315 last x: 211.22687 last z: 845.6315 territory: 3 rot x: 0 rot y: 0.69663 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5238 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5239 Footprint: Position: in world: true x: 208.3608 z: 833.3006 last x: 208.3608 last z: 833.3006 territory: 3 rot x: 0 rot y: -1.97724 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5239 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5240 Footprint: Position: in world: true x: 217.03188 z: 839.99045 last x: 217.03188 last z: 839.99045 territory: 3 rot x: 0 rot y: -1.61495 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5240 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5242 Footprint: Position: in world: true x: 90.0969 z: 360.3345 last x: 90.0969 last z: 360.3345 territory: 3 rot x: 0 rot y: -1.31998 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5242 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5244 Footprint: Position: in world: true x: 614.17618 z: 675.33834 last x: 614.17618 last z: 675.33834 territory: 0 rot x: 0 rot y: -0.88593 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5244 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5245 Footprint: Position: in world: true x: 610.74114 z: 679.38468 last x: 610.74114 last z: 679.38468 territory: 0 rot x: 0 rot y: -3.6558 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5245 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5246 Footprint: Position: in world: true x: 613.2077 z: 677.53525 last x: 613.2077 last z: 677.53525 territory: 0 rot x: 0 rot y: -1.23713 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5246 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5247 Footprint: Position: in world: true x: 615.06016 z: 674.20756 last x: 615.06016 last z: 674.20756 territory: 0 rot x: 0 rot y: -1.52903 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5247 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5248 Footprint: Position: in world: true x: 616.5298 z: 677.68125 last x: 616.5298 last z: 677.68125 territory: 0 rot x: 0 rot y: -4.43903 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5248 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5249 Footprint: Position: in world: true x: 563.69607 z: 451.67754 last x: 563.69607 last z: 451.67754 territory: 0 rot x: 0 rot y: 0.83779 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5249 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5250 Footprint: Position: in world: true x: 564.59592 z: 451.19741 last x: 564.59592 last z: 451.19741 territory: 0 rot x: 0 rot y: -1.69704 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5250 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5251 Footprint: Position: in world: true x: 559.36193 z: 451.05582 last x: 559.36193 last z: 451.05582 territory: 0 rot x: 0 rot y: -1.91814 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5251 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5252 Footprint: Position: in world: true x: 566.9597 z: 454.8113 last x: 566.9597 last z: 454.8113 territory: 0 rot x: 0 rot y: 1.39296 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5252 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5253 Footprint: Position: in world: true x: 571.281 z: 455.38822 last x: 571.281 last z: 455.38822 territory: 4 rot x: 0 rot y: -1.2912 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5253 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5254 Footprint: Position: in world: true x: 571.1288 z: 456.21348 last x: 571.1288 last z: 456.21348 territory: 0 rot x: 0 rot y: -0.05773 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5254 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5255 Footprint: Position: in world: true x: 1119.173 z: 968.02262 last x: 1119.173 last z: 968.02262 territory: 0 rot x: 0 rot y: 0.59496 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5255 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5256 Footprint: Position: in world: true x: 1118.03988 z: 974.50586 last x: 1118.03988 last z: 974.50586 territory: 0 rot x: 0 rot y: 1.18993 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5256 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5257 Footprint: Position: in world: true x: 1118.03748 z: 972.79154 last x: 1118.03748 last z: 972.79154 territory: 0 rot x: 0 rot y: -0.53283 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5257 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5258 Footprint: Position: in world: true x: 1112.20411 z: 975.16921 last x: 1112.20411 last z: 975.16921 territory: 0 rot x: 0 rot y: -0.11924 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5258 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5259 Footprint: Position: in world: true x: 1121.92614 z: 974.35688 last x: 1121.92614 last z: 974.35688 territory: 0 rot x: 0 rot y: 0.67032 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5259 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5260 Footprint: Position: in world: true x: 1137.69913 z: 824.09705 last x: 1137.69913 last z: 824.09705 territory: 1 rot x: 0 rot y: -1.17083 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5260 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5261 Footprint: Position: in world: true x: 1135.1217 z: 826.94028 last x: 1135.1217 last z: 826.94028 territory: 1 rot x: 0 rot y: -3.71201 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5261 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5262 Footprint: Position: in world: true x: 1145.42331 z: 826.35674 last x: 1145.42331 last z: 826.35674 territory: 1 rot x: 0 rot y: -2.23272 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5262 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5263 Footprint: Position: in world: true x: 1141.60271 z: 829.16855 last x: 1141.60271 last z: 829.16855 territory: 1 rot x: 0 rot y: -0.71444 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5263 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5264 Footprint: Position: in world: true x: 1142.977 z: 829.49047 last x: 1142.977 last z: 829.49047 territory: 1 rot x: 0 rot y: -0.46215 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5264 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5265 Footprint: Position: in world: true x: 1139.34025 z: 823.2373 last x: 1139.34025 last z: 823.2373 territory: 1 rot x: 0 rot y: -2.18633 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5265 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5266 Footprint: Position: in world: true x: 389.28194 z: 690.82605 last x: 389.28194 last z: 690.82605 territory: 0 rot x: 0 rot y: 0.69344 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5266 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5267 Footprint: Position: in world: true x: 388.69983 z: 696.26468 last x: 388.69983 last z: 696.26468 territory: 3 rot x: 0 rot y: -1.34017 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5267 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5268 Footprint: Position: in world: true x: 395.59516 z: 696.38378 last x: 395.59516 last z: 696.38378 territory: 0 rot x: 0 rot y: -0.20977 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5268 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5269 Footprint: Position: in world: true x: 394.17962 z: 693.95057 last x: 394.17962 last z: 693.95057 territory: 0 rot x: 0 rot y: -4.34067 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5269 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5270 Footprint: Position: in world: true x: 959.18541 z: 1051.58367 last x: 959.18541 last z: 1051.58367 territory: 0 rot x: 0 rot y: -4.66971 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5270 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5271 Footprint: Position: in world: true x: 964.13114 z: 1051.64812 last x: 964.13114 last z: 1051.64812 territory: 0 rot x: 0 rot y: -2.6988 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5271 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5272 Footprint: Position: in world: true x: 972.97144 z: 1050.46152 last x: 972.97144 last z: 1050.46152 territory: 0 rot x: 0 rot y: -3.41616 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5272 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5273 Footprint: Position: in world: true x: 964.42321 z: 1048.39356 last x: 964.42321 last z: 1048.39356 territory: 0 rot x: 0 rot y: -3.96915 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5273 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5274 Footprint: Position: in world: true x: 998.24242 z: 478.0463 last x: 998.24242 last z: 478.0463 territory: 0 rot x: 0 rot y: -1.55718 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5274 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5275 Footprint: Position: in world: true x: 996.82938 z: 477.84765 last x: 996.82938 last z: 477.84765 territory: 0 rot x: 0 rot y: -0.29801 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5275 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5276 Footprint: Position: in world: true x: 995.73076 z: 477.66741 last x: 995.73076 last z: 477.66741 territory: 0 rot x: 0 rot y: 0.36579 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5276 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5277 Footprint: Position: in world: true x: 994.89281 z: 475.4487 last x: 994.89281 last z: 475.4487 territory: 0 rot x: 0 rot y: 0.0686 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5277 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5278 Footprint: Position: in world: true x: 999.76348 z: 483.86411 last x: 999.76348 last z: 483.86411 territory: 0 rot x: 0 rot y: -1.9457 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5278 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5279 Footprint: Position: in world: true x: 998.87014 z: 364.04598 last x: 998.87014 last z: 364.04598 territory: 0 rot x: 0 rot y: -0.5668 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5279 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5280 Footprint: Position: in world: true x: 1004.53939 z: 365.50832 last x: 1004.53939 last z: 365.50832 territory: 0 rot x: 0 rot y: -2.30942 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5280 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5281 Footprint: Position: in world: true x: 1004.73588 z: 356.22043 last x: 1004.73588 last z: 356.22043 territory: 0 rot x: 0 rot y: 1.04191 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5281 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5282 Footprint: Position: in world: true x: 996.47135 z: 365.6674 last x: 996.47135 last z: 365.6674 territory: 0 rot x: 0 rot y: -0.53675 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5282 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5283 Footprint: Position: in world: true x: 1000.00078 z: 364.35141 last x: 1000.00078 last z: 364.35141 territory: 0 rot x: 0 rot y: -4.40116 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5283 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5284 Footprint: Position: in world: true x: 94.65122 z: 538.56463 last x: 94.65122 last z: 538.56463 territory: 3 rot x: 0 rot y: -2.78641 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5284 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5285 Footprint: Position: in world: true x: 94.6057 z: 535.08835 last x: 94.6057 last z: 535.08835 territory: 3 rot x: 0 rot y: -1.69616 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5285 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5286 Footprint: Position: in world: true x: 97.77497 z: 539.387 last x: 97.77497 last z: 539.387 territory: 3 rot x: 0 rot y: -3.26172 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5286 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5287 Footprint: Position: in world: true x: 533.55512 z: 683.85547 last x: 533.55512 last z: 683.85547 territory: 0 rot x: 0 rot y: -4.04224 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5287 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5288 Footprint: Position: in world: true x: 533.47602 z: 681.33576 last x: 533.47602 last z: 681.33576 territory: 0 rot x: 0 rot y: -2.17504 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5288 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5289 Footprint: Position: in world: true x: 536.14176 z: 686.69278 last x: 536.14176 last z: 686.69278 territory: 0 rot x: 0 rot y: -4.17251 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5289 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5290 Footprint: Position: in world: true x: 537.82859 z: 683.29883 last x: 537.82859 last z: 683.29883 territory: 0 rot x: 0 rot y: -3.72477 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5290 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5291 Footprint: Position: in world: true x: 1160.29087 z: 693.09269 last x: 1160.29087 last z: 693.09269 territory: 1 rot x: 0 rot y: -1.44532 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5291 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5292 Footprint: Position: in world: true x: 1160.03364 z: 697.43584 last x: 1160.03364 last z: 697.43584 territory: 1 rot x: 0 rot y: 1.4357 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5292 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5293 Footprint: Position: in world: true x: 1166.32236 z: 690.19565 last x: 1166.32236 last z: 690.19565 territory: 1 rot x: 0 rot y: -3.26043 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5293 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5294 Footprint: Position: in world: true x: 1164.77439 z: 695.59031 last x: 1164.77439 last z: 695.59031 territory: 1 rot x: 0 rot y: -1.01688 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5294 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5295 Footprint: Position: in world: true x: 725.87566 z: 352.98226 last x: 725.87566 last z: 352.98226 territory: 4 rot x: 0 rot y: -2.6019 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5295 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5296 Footprint: Position: in world: true x: 723.75287 z: 357.64666 last x: 723.75287 last z: 357.64666 territory: 4 rot x: 0 rot y: 0.94942 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5296 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5297 Footprint: Position: in world: true x: 725.13738 z: 357.58475 last x: 725.13738 last z: 357.58475 territory: 4 rot x: 0 rot y: -4.43285 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5297 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5298 Footprint: Position: in world: true x: 722.854 z: 355.47841 last x: 722.854 last z: 355.47841 territory: 4 rot x: 0 rot y: -4.55465 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5298 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5299 Footprint: Position: in world: true x: 355.3659 z: 705.17956 last x: 355.3659 last z: 705.17956 territory: 3 rot x: 0 rot y: -2.75858 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5299 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5300 Footprint: Position: in world: true x: 353.5457 z: 705.76101 last x: 353.5457 last z: 705.76101 territory: 3 rot x: 0 rot y: -0.43825 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5300 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5301 Footprint: Position: in world: true x: 352.87682 z: 702.07697 last x: 352.87682 last z: 702.07697 territory: 3 rot x: 0 rot y: 1.23763 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5301 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5302 Footprint: Position: in world: true x: 355.90442 z: 694.7349 last x: 355.90442 last z: 694.7349 territory: 3 rot x: 0 rot y: -1.28464 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5302 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5303 Footprint: Position: in world: true x: 932.11471 z: 843.18815 last x: 932.11471 last z: 843.18815 territory: 1 rot x: 0 rot y: 0.22112 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5303 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5304 Footprint: Position: in world: true x: 934.05083 z: 841.19463 last x: 934.05083 last z: 841.19463 territory: 1 rot x: 0 rot y: -3.44687 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5304 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5305 Footprint: Position: in world: true x: 932.59832 z: 842.4596 last x: 932.59832 last z: 842.4596 territory: 1 rot x: 0 rot y: -3.90726 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5305 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5306 Footprint: Position: in world: true x: 933.55239 z: 841.45276 last x: 933.55239 last z: 841.45276 territory: 1 rot x: 0 rot y: -3.84012 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5306 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5307 Footprint: Position: in world: true x: 510.74192 z: 78.62314 last x: 510.74192 last z: 78.62314 territory: 0 rot x: 0 rot y: 0.02337 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5307 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5308 Footprint: Position: in world: true x: 503.82477 z: 76.90867 last x: 503.82477 last z: 76.90867 territory: 0 rot x: 0 rot y: 0.47751 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5308 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5309 Footprint: Position: in world: true x: 517.08005 z: 81.46773 last x: 517.08005 last z: 81.46773 territory: 0 rot x: 0 rot y: -1.9634 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5309 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5310 Footprint: Position: in world: true x: 477.7888 z: 316.79882 last x: 477.7888 last z: 316.79882 territory: 0 rot x: 0 rot y: 0.37441 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5310 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5311 Footprint: Position: in world: true x: 478.14795 z: 319.18049 last x: 478.14795 last z: 319.18049 territory: 0 rot x: 0 rot y: -3.47626 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5311 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5312 Footprint: Position: in world: true x: 477.63604 z: 318.73502 last x: 477.63604 last z: 318.73502 territory: 0 rot x: 0 rot y: 1.17656 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5312 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5313 Footprint: Position: in world: true x: 485.35601 z: 315.25361 last x: 485.35601 last z: 315.25361 territory: 0 rot x: 0 rot y: -4.02741 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5313 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5314 Footprint: Position: in world: true x: 786.08164 z: 873.97236 last x: 786.08164 last z: 873.97236 territory: 0 rot x: 0 rot y: -0.2292 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5314 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5315 Footprint: Position: in world: true x: 786.78455 z: 878.35642 last x: 786.78455 last z: 878.35642 territory: 0 rot x: 0 rot y: -4.23227 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5315 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5316 Footprint: Position: in world: true x: 786.02105 z: 875.57288 last x: 786.02105 last z: 875.57288 territory: 0 rot x: 0 rot y: -3.42214 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5316 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5317 Footprint: Position: in world: true x: 786.80742 z: 880.2533 last x: 786.80742 last z: 880.2533 territory: 0 rot x: 0 rot y: -3.94684 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5317 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5318 Footprint: Position: in world: true x: 217.8208 z: 208.99837 last x: 217.8208 last z: 208.99837 territory: 0 rot x: 0 rot y: -1.93653 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5318 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5319 Footprint: Position: in world: true x: 205.11501 z: 215.36956 last x: 205.11501 last z: 215.36956 territory: 0 rot x: 0 rot y: -1.6643 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5319 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5320 Footprint: Position: in world: true x: 204.65458 z: 212.5964 last x: 204.65458 last z: 212.5964 territory: 0 rot x: 0 rot y: -0.49852 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5320 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5321 Footprint: Position: in world: true x: 210.24146 z: 202.27875 last x: 210.24146 last z: 202.27875 territory: 0 rot x: 0 rot y: -0.80964 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5321 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5322 Footprint: Position: in world: true x: 209.84954 z: 211.34116 last x: 209.84954 last z: 211.34116 territory: 0 rot x: 0 rot y: -0.26128 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5322 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5323 Footprint: Position: in world: true x: 963.8354 z: 537.87337 last x: 963.8354 last z: 537.87337 territory: 0 rot x: 0 rot y: -2.32042 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5323 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5324 Footprint: Position: in world: true x: 959.78713 z: 546.91102 last x: 959.78713 last z: 546.91102 territory: 0 rot x: 0 rot y: -3.9881 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5324 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5325 Footprint: Position: in world: true x: 961.24479 z: 543.13976 last x: 961.24479 last z: 543.13976 territory: 0 rot x: 0 rot y: -3.69317 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5325 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5326 Footprint: Position: in world: true x: 953.3794 z: 538.61944 last x: 953.3794 last z: 538.61944 territory: 0 rot x: 0 rot y: 0.26464 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5326 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5327 Footprint: Position: in world: true x: 218.36767 z: 1090.62381 last x: 218.36767 last z: 1090.62381 territory: 0 rot x: 0 rot y: -1.55835 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5327 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5328 Footprint: Position: in world: true x: 228.51456 z: 1095.46389 last x: 228.51456 last z: 1095.46389 territory: 0 rot x: 0 rot y: 0.25304 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5328 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5329 Footprint: Position: in world: true x: 223.55976 z: 1097.91736 last x: 223.55976 last z: 1097.91736 territory: 0 rot x: 0 rot y: -3.39121 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5329 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5330 Footprint: Position: in world: true x: 220.47316 z: 1092.19262 last x: 220.47316 last z: 1092.19262 territory: 0 rot x: 0 rot y: 0.02855 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5330 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5331 Footprint: Position: in world: true x: 224.90961 z: 1094.00637 last x: 224.90961 last z: 1094.00637 territory: 0 rot x: 0 rot y: -1.20661 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5331 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5332 Footprint: Position: in world: true x: 96.83617 z: 746.48681 last x: 96.83617 last z: 746.48681 territory: 3 rot x: 0 rot y: -3.12407 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5332 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5333 Footprint: Position: in world: true x: 96.17617 z: 748.8889 last x: 96.17617 last z: 748.8889 territory: 3 rot x: 0 rot y: 1.51925 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5333 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5334 Footprint: Position: in world: true x: 99.12882 z: 746.63338 last x: 99.12882 last z: 746.63338 territory: 3 rot x: 0 rot y: -0.20794 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5334 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5335 Footprint: Position: in world: true x: 96.88369 z: 751.71732 last x: 96.88369 last z: 751.71732 territory: 3 rot x: 0 rot y: -1.85851 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5335 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5336 Footprint: Position: in world: true x: 101.61922 z: 745.90513 last x: 101.61922 last z: 745.90513 territory: 3 rot x: 0 rot y: -4.17881 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5336 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5337 Footprint: Position: in world: true x: 101.35662 z: 747.17273 last x: 101.35662 last z: 747.17273 territory: 3 rot x: 0 rot y: 0.02439 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5337 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5338 Footprint: Position: in world: true x: 257.7908 z: 260.86051 last x: 257.7908 last z: 260.86051 territory: 0 rot x: 0 rot y: 1.3799 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5338 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5339 Footprint: Position: in world: true x: 257.64322 z: 267.905 last x: 257.64322 last z: 267.905 territory: 0 rot x: 0 rot y: 0.68004 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5339 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5340 Footprint: Position: in world: true x: 256.92156 z: 263.56116 last x: 256.92156 last z: 263.56116 territory: 0 rot x: 0 rot y: -3.74274 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5340 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5341 Footprint: Position: in world: true x: 266.53902 z: 259.83973 last x: 266.53902 last z: 259.83973 territory: 0 rot x: 0 rot y: -2.55527 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5341 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5342 Footprint: Position: in world: true x: 928.54404 z: 529.03766 last x: 928.54404 last z: 529.03766 territory: 0 rot x: 0 rot y: -1.81763 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5342 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5343 Footprint: Position: in world: true x: 929.81672 z: 527.21532 last x: 929.81672 last z: 527.21532 territory: 0 rot x: 0 rot y: -3.42444 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5343 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5344 Footprint: Position: in world: true x: 933.85467 z: 526.24164 last x: 933.85467 last z: 526.24164 territory: 0 rot x: 0 rot y: -1.9032 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5344 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5345 Footprint: Position: in world: true x: 929.487 z: 532.58889 last x: 929.487 last z: 532.58889 territory: 0 rot x: 0 rot y: -1.4223 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5345 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5346 Footprint: Position: in world: true x: 750.08518 z: 994.34028 last x: 750.08518 last z: 994.34028 territory: 0 rot x: 0 rot y: 1.33516 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5346 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5347 Footprint: Position: in world: true x: 751.9941 z: 995.8459 last x: 751.9941 last z: 995.8459 territory: 0 rot x: 0 rot y: -1.6349 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5347 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5348 Footprint: Position: in world: true x: 749.93952 z: 990.49813 last x: 749.93952 last z: 990.49813 territory: 0 rot x: 0 rot y: -1.00239 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5348 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5349 Footprint: Position: in world: true x: 752.91375 z: 993.6453 last x: 752.91375 last z: 993.6453 territory: 0 rot x: 0 rot y: -4.05628 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5349 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5350 Footprint: Position: in world: true x: 749.64199 z: 992.93535 last x: 749.64199 last z: 992.93535 territory: 0 rot x: 0 rot y: 1.36887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5350 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5351 Footprint: Position: in world: true x: 752.51207 z: 994.6484 last x: 752.51207 last z: 994.6484 territory: 0 rot x: 0 rot y: -3.87856 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5351 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5352 Footprint: Position: in world: true x: 450.45173 z: 821.116 last x: 450.45173 last z: 821.116 territory: 1 rot x: 0 rot y: 0.68339 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5352 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5353 Footprint: Position: in world: true x: 453.49964 z: 819.58906 last x: 453.49964 last z: 819.58906 territory: 1 rot x: 0 rot y: -2.33718 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5353 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5354 Footprint: Position: in world: true x: 451.09348 z: 822.11858 last x: 451.09348 last z: 822.11858 territory: 1 rot x: 0 rot y: -3.65291 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5354 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5355 Footprint: Position: in world: true x: 586.15447 z: 404.88367 last x: 586.15447 last z: 404.88367 territory: 4 rot x: 0 rot y: -3.86977 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5355 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5356 Footprint: Position: in world: true x: 580.2055 z: 411.40087 last x: 580.2055 last z: 411.40087 territory: 4 rot x: 0 rot y: -4.37151 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5356 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5357 Footprint: Position: in world: true x: 589.73107 z: 410.23438 last x: 589.73107 last z: 410.23438 territory: 4 rot x: 0 rot y: -1.52468 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5357 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5358 Footprint: Position: in world: true x: 984.99105 z: 553.77181 last x: 984.99105 last z: 553.77181 territory: 0 rot x: 0 rot y: 0.86791 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5358 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5359 Footprint: Position: in world: true x: 976.66659 z: 549.16245 last x: 976.66659 last z: 549.16245 territory: 0 rot x: 0 rot y: -3.989 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5359 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5360 Footprint: Position: in world: true x: 977.21924 z: 555.16955 last x: 977.21924 last z: 555.16955 territory: 0 rot x: 0 rot y: -2.8128 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5360 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5361 Footprint: Position: in world: true x: 1152.56701 z: 487.61155 last x: 1152.56701 last z: 487.61155 territory: 1 rot x: 0 rot y: -3.86347 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5361 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5362 Footprint: Position: in world: true x: 1154.26412 z: 482.78873 last x: 1154.26412 last z: 482.78873 territory: 1 rot x: 0 rot y: -0.28644 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5362 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5363 Footprint: Position: in world: true x: 1147.43245 z: 483.64739 last x: 1147.43245 last z: 483.64739 territory: 1 rot x: 0 rot y: -3.64385 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5363 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5364 Footprint: Position: in world: true x: 1152.13418 z: 487.86533 last x: 1152.13418 last z: 487.86533 territory: 1 rot x: 0 rot y: -0.62136 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5364 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5365 Footprint: Position: in world: true x: 937.31052 z: 936.25132 last x: 937.31052 last z: 936.25132 territory: 0 rot x: 0 rot y: -2.21734 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5365 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5366 Footprint: Position: in world: true x: 936.38642 z: 942.4427 last x: 936.38642 last z: 942.4427 territory: 0 rot x: 0 rot y: -3.99212 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5366 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5367 Footprint: Position: in world: true x: 934.00484 z: 938.1357 last x: 934.00484 last z: 938.1357 territory: 0 rot x: 0 rot y: 0.13253 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5367 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5368 Footprint: Position: in world: true x: 933.347 z: 936.88794 last x: 933.347 last z: 936.88794 territory: 0 rot x: 0 rot y: 0.24837 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5368 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5369 Footprint: Position: in world: true x: 340.72732 z: 572.46854 last x: 340.72732 last z: 572.46854 territory: 3 rot x: 0 rot y: -0.5059 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5369 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5370 Footprint: Position: in world: true x: 340.5908 z: 574.18665 last x: 340.5908 last z: 574.18665 territory: 3 rot x: 0 rot y: -3.04609 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5370 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5371 Footprint: Position: in world: true x: 345.49762 z: 575.64586 last x: 345.49762 last z: 575.64586 territory: 3 rot x: 0 rot y: -1.27111 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5371 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5372 Footprint: Position: in world: true x: 347.45905 z: 569.01548 last x: 347.45905 last z: 569.01548 territory: 3 rot x: 0 rot y: -0.84255 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5372 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5373 Footprint: Position: in world: true x: 903.62395 z: 1031.65885 last x: 903.62395 last z: 1031.65885 territory: 0 rot x: 0 rot y: 0.52652 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5373 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5374 Footprint: Position: in world: true x: 906.01114 z: 1035.8191 last x: 906.01114 last z: 1035.8191 territory: 0 rot x: 0 rot y: 1.287 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5374 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5375 Footprint: Position: in world: true x: 902.48 z: 1030.54699 last x: 902.48 last z: 1030.54699 territory: 0 rot x: 0 rot y: -2.35538 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5375 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5376 Footprint: Position: in world: true x: 719.6955 z: 1126.005 last x: 719.6955 last z: 1126.005 territory: 0 rot x: 0 rot y: -4.67847 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5376 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5377 Footprint: Position: in world: true x: 706.93593 z: 1130.83754 last x: 706.93593 last z: 1130.83754 territory: 2 rot x: 0 rot y: -0.84781 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5377 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5378 Footprint: Position: in world: true x: 711.67577 z: 1131.16922 last x: 711.67577 last z: 1131.16922 territory: 2 rot x: 0 rot y: -3.7226 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5378 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5379 Footprint: Position: in world: true x: 713.33497 z: 1124.84072 last x: 713.33497 last z: 1124.84072 territory: 2 rot x: 0 rot y: -3.53304 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5379 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5380 Footprint: Position: in world: true x: 427.61658 z: 170.95124 last x: 427.61658 last z: 170.95124 territory: 0 rot x: 0 rot y: -3.5265 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5380 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5381 Footprint: Position: in world: true x: 424.61074 z: 176.22577 last x: 424.61074 last z: 176.22577 territory: 0 rot x: 0 rot y: -1.7002 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5381 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5382 Footprint: Position: in world: true x: 425.88974 z: 174.34246 last x: 425.88974 last z: 174.34246 territory: 0 rot x: 0 rot y: -4.31391 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5382 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5383 Footprint: Position: in world: true x: 764.4208 z: 1049.94286 last x: 764.4208 last z: 1049.94286 territory: 0 rot x: 0 rot y: -1.20365 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5383 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5384 Footprint: Position: in world: true x: 770.21326 z: 1049.25927 last x: 770.21326 last z: 1049.25927 territory: 0 rot x: 0 rot y: -0.9567 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5384 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5385 Footprint: Position: in world: true x: 770.50336 z: 1050.0952 last x: 770.50336 last z: 1050.0952 territory: 0 rot x: 0 rot y: -2.33843 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5385 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5386 Footprint: Position: in world: true x: 764.86254 z: 1047.05097 last x: 764.86254 last z: 1047.05097 territory: 0 rot x: 0 rot y: 0.42 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5386 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5387 Footprint: Position: in world: true x: 152.39538 z: 952.40625 last x: 152.39538 last z: 952.40625 territory: 3 rot x: 0 rot y: -3.89403 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5387 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5388 Footprint: Position: in world: true x: 163.38204 z: 955.8055 last x: 163.38204 last z: 955.8055 territory: 3 rot x: 0 rot y: 0.92978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5388 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5389 Footprint: Position: in world: true x: 156.85256 z: 951.72007 last x: 156.85256 last z: 951.72007 territory: 3 rot x: 0 rot y: -0.87266 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5389 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5390 Footprint: Position: in world: true x: 157.60245 z: 950.72358 last x: 157.60245 last z: 950.72358 territory: 3 rot x: 0 rot y: -2.85181 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5390 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5391 Footprint: Position: in world: true x: 157.8672 z: 950.07233 last x: 157.8672 last z: 950.07233 territory: 3 rot x: 0 rot y: -0.50876 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5391 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5392 Footprint: Position: in world: true x: 157.99865 z: 949.31794 last x: 157.99865 last z: 949.31794 territory: 3 rot x: 0 rot y: 0.8524 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5392 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5393 Footprint: Position: in world: true x: 979.27828 z: 118.92022 last x: 979.27828 last z: 118.92022 territory: 0 rot x: 0 rot y: 0.82616 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5393 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5395 Footprint: Position: in world: true x: 978.35152 z: 118.64605 last x: 978.35152 last z: 118.64605 territory: 0 rot x: 0 rot y: -4.07442 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5395 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5396 Footprint: Position: in world: true x: 979.564 z: 125.12916 last x: 979.564 last z: 125.12916 territory: 0 rot x: 0 rot y: 1.35532 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5396 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5397 Footprint: Position: in world: true x: 717.47976 z: 667.48911 last x: 717.47976 last z: 667.48911 territory: 1 rot x: 0 rot y: -3.84534 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5397 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5398 Footprint: Position: in world: true x: 714.17821 z: 671.19593 last x: 714.17821 last z: 671.19593 territory: 1 rot x: 0 rot y: -1.67095 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5398 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5399 Footprint: Position: in world: true x: 712.46064 z: 670.5155 last x: 712.46064 last z: 670.5155 territory: 1 rot x: 0 rot y: -2.1462 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5399 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5400 Footprint: Position: in world: true x: 713.98644 z: 668.87052 last x: 713.98644 last z: 668.87052 territory: 1 rot x: 0 rot y: -3.02175 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5400 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5401 Footprint: Position: in world: true x: 165.88736 z: 445.87342 last x: 165.88736 last z: 445.87342 territory: 3 rot x: 0 rot y: -0.73037 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5401 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5402 Footprint: Position: in world: true x: 168.82274 z: 447.83814 last x: 168.82274 last z: 447.83814 territory: 3 rot x: 0 rot y: -3.90253 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5402 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5403 Footprint: Position: in world: true x: 167.21998 z: 446.4331 last x: 167.21998 last z: 446.4331 territory: 3 rot x: 0 rot y: 0.84621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5403 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5404 Footprint: Position: in world: true x: 162.27909 z: 441.21947 last x: 162.27909 last z: 441.21947 territory: 3 rot x: 0 rot y: -1.92412 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5404 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5405 Footprint: Position: in world: true x: 158.66639 z: 446.85305 last x: 158.66639 last z: 446.85305 territory: 3 rot x: 0 rot y: -3.78405 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5405 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5406 Footprint: Position: in world: true x: 161.51433 z: 442.6676 last x: 161.51433 last z: 442.6676 territory: 3 rot x: 0 rot y: 0.40705 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5406 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5407 Footprint: Position: in world: true x: 1190.04938 z: 829.46663 last x: 1190.04938 last z: 829.46663 territory: 1 rot x: 0 rot y: -4.44275 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5407 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5408 Footprint: Position: in world: true x: 1193.1534 z: 834.82261 last x: 1193.1534 last z: 834.82261 territory: 1 rot x: 0 rot y: -2.093 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5408 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5409 Footprint: Position: in world: true x: 1190.46608 z: 829.16633 last x: 1190.46608 last z: 829.16633 territory: 1 rot x: 0 rot y: -3.66852 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5409 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5410 Footprint: Position: in world: true x: 1197.45287 z: 831.96193 last x: 1197.45287 last z: 831.96193 territory: 1 rot x: 0 rot y: -1.87215 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5410 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5411 Footprint: Position: in world: true x: 1183.56444 z: 825.73987 last x: 1183.56444 last z: 825.73987 territory: 1 rot x: 0 rot y: -3.4084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5411 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5412 Footprint: Position: in world: true x: 649.8808 z: 922.17898 last x: 649.8808 last z: 922.17898 territory: 2 rot x: 0 rot y: 0.6531 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5412 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5413 Footprint: Position: in world: true x: 651.01119 z: 928.09519 last x: 651.01119 last z: 928.09519 territory: 2 rot x: 0 rot y: 0.01183 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5413 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5414 Footprint: Position: in world: true x: 659.58341 z: 923.19463 last x: 659.58341 last z: 923.19463 territory: 2 rot x: 0 rot y: -0.32461 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5414 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5415 Footprint: Position: in world: true x: 651.49943 z: 932.38778 last x: 651.49943 last z: 932.38778 territory: 2 rot x: 0 rot y: -3.6463 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5415 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5416 Footprint: Position: in world: true x: 237.91251 z: 397.7513 last x: 237.91251 last z: 397.7513 territory: 3 rot x: 0 rot y: -2.29726 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5416 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5417 Footprint: Position: in world: true x: 233.69977 z: 392.29911 last x: 233.69977 last z: 392.29911 territory: 3 rot x: 0 rot y: 1.50298 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5417 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5418 Footprint: Position: in world: true x: 232.71326 z: 396.00951 last x: 232.71326 last z: 396.00951 territory: 3 rot x: 0 rot y: -1.06926 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5418 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5419 Footprint: Position: in world: true x: 233.0102 z: 397.12751 last x: 233.0102 last z: 397.12751 territory: 3 rot x: 0 rot y: -2.02137 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5419 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5420 Footprint: Position: in world: true x: 540.77427 z: 687.1038 last x: 540.77427 last z: 687.1038 territory: 0 rot x: 0 rot y: -1.48127 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5420 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5421 Footprint: Position: in world: true x: 547.53867 z: 686.01038 last x: 547.53867 last z: 686.01038 territory: 0 rot x: 0 rot y: -1.86324 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5421 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5422 Footprint: Position: in world: true x: 552.22831 z: 681.30607 last x: 552.22831 last z: 681.30607 territory: 0 rot x: 0 rot y: -0.68863 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5422 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5423 Footprint: Position: in world: true x: 545.5466 z: 690.20081 last x: 545.5466 last z: 690.20081 territory: 0 rot x: 0 rot y: -3.19091 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5423 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5424 Footprint: Position: in world: true x: 546.81315 z: 686.14394 last x: 546.81315 last z: 686.14394 territory: 0 rot x: 0 rot y: 0.95121 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5424 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5425 Footprint: Position: in world: true x: 690.8255 z: 641.92664 last x: 690.8255 last z: 641.92664 territory: 1 rot x: 0 rot y: -2.47864 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5425 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5426 Footprint: Position: in world: true x: 699.11194 z: 643.4667 last x: 699.11194 last z: 643.4667 territory: 1 rot x: 0 rot y: -2.12517 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5426 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5427 Footprint: Position: in world: true x: 698.45228 z: 641.84429 last x: 698.45228 last z: 641.84429 territory: 1 rot x: 0 rot y: 0.9397 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5427 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5428 Footprint: Position: in world: true x: 693.96273 z: 635.94697 last x: 693.96273 last z: 635.94697 territory: 1 rot x: 0 rot y: -0.3512 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5428 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5429 Footprint: Position: in world: true x: 699.07085 z: 644.32233 last x: 699.07085 last z: 644.32233 territory: 1 rot x: 0 rot y: 0.53821 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5429 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5430 Footprint: Position: in world: true x: 831.74764 z: 922.47686 last x: 831.74764 last z: 922.47686 territory: 0 rot x: 0 rot y: -0.15835 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5430 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5431 Footprint: Position: in world: true x: 831.12148 z: 912.58146 last x: 831.12148 last z: 912.58146 territory: 0 rot x: 0 rot y: 0.85743 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5431 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5432 Footprint: Position: in world: true x: 823.38047 z: 913.64596 last x: 823.38047 last z: 913.64596 territory: 0 rot x: 0 rot y: -2.01662 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5432 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5433 Footprint: Position: in world: true x: 829.54542 z: 918.7145 last x: 829.54542 last z: 918.7145 territory: 0 rot x: 0 rot y: -3.45429 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5433 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5434 Footprint: Position: in world: true x: 835.60451 z: 919.76732 last x: 835.60451 last z: 919.76732 territory: 0 rot x: 0 rot y: 0.42933 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5434 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5435 Footprint: Position: in world: true x: 912.47373 z: 712.51594 last x: 912.47373 last z: 712.51594 territory: 1 rot x: 0 rot y: -2.94095 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5435 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5436 Footprint: Position: in world: true x: 910.32708 z: 718.27839 last x: 910.32708 last z: 718.27839 territory: 0 rot x: 0 rot y: -3.61886 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5436 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5437 Footprint: Position: in world: true x: 907.66436 z: 725.26751 last x: 907.66436 last z: 725.26751 territory: 0 rot x: 0 rot y: -3.35912 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5437 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5438 Footprint: Position: in world: true x: 910.66555 z: 713.4403 last x: 910.66555 last z: 713.4403 territory: 0 rot x: 0 rot y: -1.67646 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5438 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5439 Footprint: Position: in world: true x: 913.84456 z: 722.47378 last x: 913.84456 last z: 722.47378 territory: 1 rot x: 0 rot y: -1.23792 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5439 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5440 Footprint: Position: in world: true x: 676.75284 z: 499.54307 last x: 676.75284 last z: 499.54307 territory: 1 rot x: 0 rot y: -2.04657 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5440 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5441 Footprint: Position: in world: true x: 681.85012 z: 491.54917 last x: 681.85012 last z: 491.54917 territory: 1 rot x: 0 rot y: -1.56757 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5441 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5442 Footprint: Position: in world: true x: 678.07488 z: 499.65983 last x: 678.07488 last z: 499.65983 territory: 1 rot x: 0 rot y: -3.29462 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5442 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5443 Footprint: Position: in world: true x: 677.89908 z: 498.07158 last x: 677.89908 last z: 498.07158 territory: 1 rot x: 0 rot y: -3.87706 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5443 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5444 Footprint: Position: in world: true x: 516.04049 z: 876.96608 last x: 516.04049 last z: 876.96608 territory: 2 rot x: 0 rot y: 1.20931 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5444 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5445 Footprint: Position: in world: true x: 510.90467 z: 879.02643 last x: 510.90467 last z: 879.02643 territory: 2 rot x: 0 rot y: -0.79862 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5445 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5446 Footprint: Position: in world: true x: 519.83622 z: 873.99366 last x: 519.83622 last z: 873.99366 territory: 2 rot x: 0 rot y: -0.29894 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5446 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5447 Footprint: Position: in world: true x: 517.27189 z: 873.69545 last x: 517.27189 last z: 873.69545 territory: 2 rot x: 0 rot y: -3.18668 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5447 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5448 Footprint: Position: in world: true x: 507.07497 z: 879.39013 last x: 507.07497 last z: 879.39013 territory: 2 rot x: 0 rot y: -2.60465 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5448 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5449 Footprint: Position: in world: true x: 622.01679 z: 1234.24776 last x: 622.01679 last z: 1234.24776 territory: 2 rot x: 0 rot y: -0.81705 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5449 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5450 Footprint: Position: in world: true x: 616.45667 z: 1228.2747 last x: 616.45667 last z: 1228.2747 territory: 2 rot x: 0 rot y: -3.81107 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5450 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5451 Footprint: Position: in world: true x: 621.86805 z: 1233.15435 last x: 621.86805 last z: 1233.15435 territory: 2 rot x: 0 rot y: -3.2546 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5451 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5452 Footprint: Position: in world: true x: 623.28759 z: 1232.69993 last x: 623.28759 last z: 1232.69993 territory: 2 rot x: 0 rot y: -4.54807 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5452 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5453 Footprint: Position: in world: true x: 619.66085 z: 1237.23031 last x: 619.66085 last z: 1237.23031 territory: 2 rot x: 0 rot y: -4.03145 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5453 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5454 Footprint: Position: in world: true x: 793.09955 z: 38.72454 last x: 793.09955 last z: 38.72454 territory: 0 rot x: 0 rot y: -2.76655 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5454 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5457 Footprint: Position: in world: true x: 794.37264 z: 38.4045 last x: 794.37264 last z: 38.4045 territory: 0 rot x: 0 rot y: -1.38442 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5457 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5458 Footprint: Position: in world: true x: 795.11086 z: 42.72075 last x: 795.11086 last z: 42.72075 territory: 4 rot x: 0 rot y: -3.22287 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5458 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5459 Footprint: Position: in world: true x: 302.19318 z: 667.60404 last x: 302.19318 last z: 667.60404 territory: 3 rot x: 0 rot y: -2.80308 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5459 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5460 Footprint: Position: in world: true x: 300.71471 z: 655.5231 last x: 300.71471 last z: 655.5231 territory: 3 rot x: 0 rot y: 0.52932 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5460 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5461 Footprint: Position: in world: true x: 292.41041 z: 660.23932 last x: 292.41041 last z: 660.23932 territory: 3 rot x: 0 rot y: -2.53806 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5461 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5462 Footprint: Position: in world: true x: 302.57963 z: 663.76275 last x: 302.57963 last z: 663.76275 territory: 3 rot x: 0 rot y: 0.68319 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5462 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5463 Footprint: Position: in world: true x: 552.62937 z: 451.30843 last x: 552.62937 last z: 451.30843 territory: 0 rot x: 0 rot y: -2.29726 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5463 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5464 Footprint: Position: in world: true x: 552.94086 z: 446.64904 last x: 552.94086 last z: 446.64904 territory: 0 rot x: 0 rot y: -0.96714 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5464 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5465 Footprint: Position: in world: true x: 551.25766 z: 443.31717 last x: 551.25766 last z: 443.31717 territory: 0 rot x: 0 rot y: -1.97756 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5465 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5466 Footprint: Position: in world: true x: 543.80494 z: 450.042 last x: 543.80494 last z: 450.042 territory: 0 rot x: 0 rot y: -0.2249 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5466 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5467 Footprint: Position: in world: true x: 549.99675 z: 445.48324 last x: 549.99675 last z: 445.48324 territory: 0 rot x: 0 rot y: -1.04954 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5467 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5468 Footprint: Position: in world: true x: 713.74598 z: 72.91724 last x: 713.74598 last z: 72.91724 territory: 4 rot x: 0 rot y: -2.09342 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5468 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5469 Footprint: Position: in world: true x: 718.79421 z: 65.77096 last x: 718.79421 last z: 65.77096 territory: 0 rot x: 0 rot y: -1.46955 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5469 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5470 Footprint: Position: in world: true x: 714.19472 z: 66.28483 last x: 714.19472 last z: 66.28483 territory: 0 rot x: 0 rot y: 1.52511 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5470 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5471 Footprint: Position: in world: true x: 713.96534 z: 67.28457 last x: 713.96534 last z: 67.28457 territory: 0 rot x: 0 rot y: -3.30674 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5471 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5472 Footprint: Position: in world: true x: 715.01832 z: 61.90241 last x: 715.01832 last z: 61.90241 territory: 0 rot x: 0 rot y: 1.49445 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5472 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5473 Footprint: Position: in world: true x: 1094.71906 z: 854.29805 last x: 1094.71906 last z: 854.29805 territory: 1 rot x: 0 rot y: -2.79293 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5473 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5474 Footprint: Position: in world: true x: 1090.799 z: 854.22954 last x: 1090.799 last z: 854.22954 territory: 1 rot x: 0 rot y: 0.41848 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5474 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5475 Footprint: Position: in world: true x: 1090.06368 z: 853.64036 last x: 1090.06368 last z: 853.64036 territory: 1 rot x: 0 rot y: -3.55709 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5475 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5476 Footprint: Position: in world: true x: 1089.81505 z: 853.39655 last x: 1089.81505 last z: 853.39655 territory: 1 rot x: 0 rot y: 0.86554 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5476 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5477 Footprint: Position: in world: true x: 1091.57755 z: 853.21569 last x: 1091.57755 last z: 853.21569 territory: 1 rot x: 0 rot y: 0.90499 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5477 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5478 Footprint: Position: in world: true x: 1091.64733 z: 855.9627 last x: 1091.64733 last z: 855.9627 territory: 1 rot x: 0 rot y: 1.53167 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5478 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5479 Footprint: Position: in world: true x: 785.25843 z: 719.14895 last x: 785.25843 last z: 719.14895 territory: 0 rot x: 0 rot y: -3.23284 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5479 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5480 Footprint: Position: in world: true x: 778.62809 z: 719.85686 last x: 778.62809 last z: 719.85686 territory: 0 rot x: 0 rot y: -4.25345 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5480 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5481 Footprint: Position: in world: true x: 785.16581 z: 714.61127 last x: 785.16581 last z: 714.61127 territory: 0 rot x: 0 rot y: -0.9354 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5481 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5482 Footprint: Position: in world: true x: 780.82995 z: 719.38375 last x: 780.82995 last z: 719.38375 territory: 0 rot x: 0 rot y: 1.29209 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5482 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5483 Footprint: Position: in world: true x: 786.6919 z: 716.20621 last x: 786.6919 last z: 716.20621 territory: 0 rot x: 0 rot y: -1.14515 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5483 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5484 Footprint: Position: in world: true x: 775.37462 z: 715.57744 last x: 775.37462 last z: 715.57744 territory: 0 rot x: 0 rot y: -1.30585 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5484 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5485 Footprint: Position: in world: true x: 779.96401 z: 582.13372 last x: 779.96401 last z: 582.13372 territory: 1 rot x: 0 rot y: -2.27851 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5485 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5486 Footprint: Position: in world: true x: 775.40186 z: 583.4818 last x: 775.40186 last z: 583.4818 territory: 1 rot x: 0 rot y: -3.82702 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5486 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5487 Footprint: Position: in world: true x: 774.25158 z: 590.76821 last x: 774.25158 last z: 590.76821 territory: 1 rot x: 0 rot y: -2.77146 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5487 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5488 Footprint: Position: in world: true x: 775.05097 z: 585.73946 last x: 775.05097 last z: 585.73946 territory: 1 rot x: 0 rot y: 0.49595 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5488 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5489 Footprint: Position: in world: true x: 1001.77894 z: 218.92151 last x: 1001.77894 last z: 218.92151 territory: 0 rot x: 0 rot y: 0.2353 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5489 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5490 Footprint: Position: in world: true x: 1005.34359 z: 214.8444 last x: 1005.34359 last z: 214.8444 territory: 0 rot x: 0 rot y: 0.2035 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5490 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5491 Footprint: Position: in world: true x: 991.90609 z: 214.44124 last x: 991.90609 last z: 214.44124 territory: 0 rot x: 0 rot y: -3.91204 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5491 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5492 Footprint: Position: in world: true x: 1001.20426 z: 215.47773 last x: 1001.20426 last z: 215.47773 territory: 0 rot x: 0 rot y: -0.20308 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5492 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5493 Footprint: Position: in world: true x: 859.12597 z: 178.86751 last x: 859.12597 last z: 178.86751 territory: 4 rot x: 0 rot y: -4.60286 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5493 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5494 Footprint: Position: in world: true x: 858.89037 z: 184.30335 last x: 858.89037 last z: 184.30335 territory: 4 rot x: 0 rot y: -4.23931 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5494 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5495 Footprint: Position: in world: true x: 858.00704 z: 179.31421 last x: 858.00704 last z: 179.31421 territory: 4 rot x: 0 rot y: -3.95464 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5495 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5496 Footprint: Position: in world: true x: 959.56122 z: 909.00838 last x: 959.56122 last z: 909.00838 territory: 1 rot x: 0 rot y: 1.02292 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5496 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5497 Footprint: Position: in world: true x: 964.76507 z: 902.51825 last x: 964.76507 last z: 902.51825 territory: 1 rot x: 0 rot y: 1.08228 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5497 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5498 Footprint: Position: in world: true x: 964.30465 z: 900.70382 last x: 964.30465 last z: 900.70382 territory: 1 rot x: 0 rot y: -0.57595 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5498 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5499 Footprint: Position: in world: true x: 958.91387 z: 906.74225 last x: 958.91387 last z: 906.74225 territory: 1 rot x: 0 rot y: -1.50918 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5499 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5500 Footprint: Position: in world: true x: 249.71924 z: 993.599 last x: 249.71924 last z: 993.599 territory: 3 rot x: 0 rot y: 1.41263 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5500 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5501 Footprint: Position: in world: true x: 250.29044 z: 994.2185 last x: 250.29044 last z: 994.2185 territory: 3 rot x: 0 rot y: -3.02883 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5501 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5502 Footprint: Position: in world: true x: 248.05922 z: 998.034 last x: 248.05922 last z: 998.034 territory: 3 rot x: 0 rot y: -2.478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5502 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5503 Footprint: Position: in world: true x: 249.84871 z: 994.87609 last x: 249.84871 last z: 994.87609 territory: 3 rot x: 0 rot y: 1.03876 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5503 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5504 Footprint: Position: in world: true x: 1102.12951 z: 511.46953 last x: 1102.12951 last z: 511.46953 territory: 1 rot x: 0 rot y: -3.3523 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5504 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5505 Footprint: Position: in world: true x: 1095.56574 z: 509.98684 last x: 1095.56574 last z: 509.98684 territory: 1 rot x: 0 rot y: -2.25261 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5505 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5506 Footprint: Position: in world: true x: 1101.86406 z: 510.87017 last x: 1101.86406 last z: 510.87017 territory: 1 rot x: 0 rot y: -0.7081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5506 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5511 Footprint: Position: in world: true x: 557.70435 z: 234.20054 last x: 557.70435 last z: 234.20054 territory: 0 rot x: 0 rot y: -4.61458 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5511 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5512 Footprint: Position: in world: true x: 558.29062 z: 233.79804 last x: 558.29062 last z: 233.79804 territory: 0 rot x: 0 rot y: 1.25084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5512 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5513 Footprint: Position: in world: true x: 558.60123 z: 233.6029 last x: 558.60123 last z: 233.6029 territory: 0 rot x: 0 rot y: -4.47278 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5513 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5514 Footprint: Position: in world: true x: 552.03426 z: 239.3219 last x: 552.03426 last z: 239.3219 territory: 0 rot x: 0 rot y: -1.72124 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5514 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5515 Footprint: Position: in world: true x: 1192.30462 z: 553.36638 last x: 1192.30462 last z: 553.36638 territory: 1 rot x: 0 rot y: 1.02361 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5515 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5516 Footprint: Position: in world: true x: 1189.37572 z: 555.64792 last x: 1189.37572 last z: 555.64792 territory: 1 rot x: 0 rot y: 0.88071 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5516 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5517 Footprint: Position: in world: true x: 1189.86887 z: 558.9911 last x: 1189.86887 last z: 558.9911 territory: 1 rot x: 0 rot y: -1.66471 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5517 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5518 Footprint: Position: in world: true x: 1186.80198 z: 558.84084 last x: 1186.80198 last z: 558.84084 territory: 1 rot x: 0 rot y: 1.16016 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5518 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5519 Footprint: Position: in world: true x: 1233.38302 z: 552.77633 last x: 1233.38302 last z: 552.77633 territory: 0 rot x: 0 rot y: -2.67264 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5519 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5520 Footprint: Position: in world: true x: 1234.35508 z: 555.74714 last x: 1234.35508 last z: 555.74714 territory: 0 rot x: 0 rot y: -1.51705 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5520 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5521 Footprint: Position: in world: true x: 1239.08326 z: 556.50048 last x: 1239.08326 last z: 556.50048 territory: 0 rot x: 0 rot y: -3.25962 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5521 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5522 Footprint: Position: in world: true x: 1240.01555 z: 554.09874 last x: 1240.01555 last z: 554.09874 territory: 0 rot x: 0 rot y: -2.99463 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5522 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5523 Footprint: Position: in world: true x: 75.57992 z: 727.54154 last x: 75.57992 last z: 727.54154 territory: 3 rot x: 0 rot y: -0.94117 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5523 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5524 Footprint: Position: in world: true x: 77.57425 z: 725.64817 last x: 77.57425 last z: 725.64817 territory: 3 rot x: 0 rot y: -3.75954 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5524 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5525 Footprint: Position: in world: true x: 72.41117 z: 718.39133 last x: 72.41117 last z: 718.39133 territory: 3 rot x: 0 rot y: -0.797 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5525 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5526 Footprint: Position: in world: true x: 73.55835 z: 716.96465 last x: 73.55835 last z: 716.96465 territory: 3 rot x: 0 rot y: -4.14515 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5526 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5527 Footprint: Position: in world: true x: 843.07496 z: 422.89011 last x: 843.07496 last z: 422.89011 territory: 4 rot x: 0 rot y: -4.08234 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5527 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5528 Footprint: Position: in world: true x: 852.02146 z: 417.04171 last x: 852.02146 last z: 417.04171 territory: 4 rot x: 0 rot y: -4.0424 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5528 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5529 Footprint: Position: in world: true x: 851.98922 z: 424.10589 last x: 851.98922 last z: 424.10589 territory: 4 rot x: 0 rot y: -4.61405 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5529 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5530 Footprint: Position: in world: true x: 839.45026 z: 423.2492 last x: 839.45026 last z: 423.2492 territory: 4 rot x: 0 rot y: 0.10131 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5530 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5531 Footprint: Position: in world: true x: 1078.90775 z: 570.43883 last x: 1078.90775 last z: 570.43883 territory: 1 rot x: 0 rot y: -0.40951 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5531 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5532 Footprint: Position: in world: true x: 1075.9298 z: 569.92211 last x: 1075.9298 last z: 569.92211 territory: 1 rot x: 0 rot y: 0.07155 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5532 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5533 Footprint: Position: in world: true x: 1078.0227 z: 570.03544 last x: 1078.0227 last z: 570.03544 territory: 1 rot x: 0 rot y: -4.4058 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5533 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5534 Footprint: Position: in world: true x: 1073.1986 z: 569.56366 last x: 1073.1986 last z: 569.56366 territory: 1 rot x: 0 rot y: 1.3276 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5534 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5535 Footprint: Position: in world: true x: 1082.1465 z: 572.00271 last x: 1082.1465 last z: 572.00271 territory: 1 rot x: 0 rot y: -0.23765 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5535 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5536 Footprint: Position: in world: true x: 369.91756 z: 161.82854 last x: 369.91756 last z: 161.82854 territory: 0 rot x: 0 rot y: -4.03544 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5536 actor: "props/flora/bush_medit_me_dry.xml" constructionprogress: 0 - id: 5537 Footprint: Position: in world: true x: 371.9612 z: 163.4304 last x: 371.9612 last z: 163.4304 territory: 0 rot x: 0 rot y: -1.22275 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5537 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5538 Footprint: Position: in world: true x: 368.25182 z: 164.49785 last x: 368.25182 last z: 164.49785 territory: 0 rot x: 0 rot y: 0.09815 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5538 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 5539 Decay: Footprint: Minimap: active: true x: 805.36164 z: 1121.28901 Obstruction: active: true moving: false control group: 5539 control group 2: 0 tag: 7396 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 805.36164 z: 1121.28901 last x: 805.36164 last z: 1121.28901 territory: 0 rot x: 0 rot y: 2.92469 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 804.8887 goal z: 1124.24105 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5539 actor: "fauna/rabbit1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 16455, "losRangeQuery": 223, "fsmReenter": false } - id: 5540 Decay: Footprint: Minimap: active: true x: 873.14872 z: 1209.48737 Obstruction: active: true moving: false control group: 5540 control group 2: 0 tag: 7398 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 873.14872 z: 1209.48737 last x: 873.14872 last z: 1209.48737 territory: 0 rot x: 0 rot y: -2.12937 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 877.87674 goal z: 1212.2648 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5540 actor: "fauna/rabbit1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 15559, "losRangeQuery": 224, "fsmReenter": false } - id: 5541 Decay: Footprint: Minimap: active: true x: 941.0563 z: 1177.07447 Obstruction: active: true moving: true control group: 5541 control group 2: 0 tag: 7400 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 941.0563 z: 1177.07447 last x: 940.61713 last z: 1178.37566 territory: 0 rot x: 0 rot y: 2.74521 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: true facePointAfterMove: false length: 0 length: 1 waypoint x: 947.8347 waypoint z: 1171.87427 type: 1 goal x: 940.69394 goal z: 1177.35245 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 5 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5541 actor: "fauna/rabbit1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 16401, "losRangeQuery": 225, "fsmReenter": false } - id: 5542 Decay: Footprint: Minimap: active: true x: 956.06565 z: 1111.08922 Obstruction: active: true moving: false control group: 5542 control group 2: 0 tag: 7402 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 956.06565 z: 1111.08922 last x: 956.06565 last z: 1111.08922 territory: 0 rot x: 0 rot y: 2.31778 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 956.25628 goal z: 1110.7527 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5542 actor: "fauna/rabbit1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 16322, "losRangeQuery": 226, "fsmReenter": false } - id: 5543 Decay: Footprint: Minimap: active: true x: 948.65299 z: 1166.75631 Obstruction: active: true moving: false control group: 5543 control group 2: 0 tag: 7404 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 948.65299 z: 1166.75631 last x: 948.65299 last z: 1166.75631 territory: 0 rot x: 0 rot y: -2.6609 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 950.86736 goal z: 1171.77773 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5543 actor: "fauna/rabbit1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 16289, "losRangeQuery": 227, "fsmReenter": false } - id: 5544 Decay: Footprint: Minimap: active: true x: 699.74083 z: 817.07566 Obstruction: active: true moving: false control group: 5544 control group 2: 0 tag: 7406 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 699.74083 z: 817.07566 last x: 699.74083 last z: 817.07566 territory: 0 rot x: 0 rot y: 2.71427 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 697.05582 goal z: 824.26046 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5544 actor: "fauna/rabbit1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 15891, "losRangeQuery": 228, "fsmReenter": false } - id: 5546 Decay: Footprint: Minimap: active: true x: 628.54047 z: 859.04506 Obstruction: active: true moving: false control group: 5546 control group 2: 0 tag: 7410 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 628.54047 z: 859.04506 last x: 628.54047 last z: 859.04506 territory: 0 rot x: 0 rot y: 0.9367 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 626.36217 goal z: 857.57042 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5546 actor: "fauna/rabbit1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 16088, "losRangeQuery": 230, "fsmReenter": false } - id: 5547 Decay: Footprint: Minimap: active: true x: 406.81669 z: 300.18891 Obstruction: active: true moving: true control group: 5547 control group 2: 0 tag: 7412 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406.81669 z: 300.18891 last x: 405.15502 last z: 298.32107 territory: 0 rot x: 0 rot y: 0.73954 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: true facePointAfterMove: false length: 0 length: 1 waypoint x: 407.46567 waypoint z: 300.9184 type: 1 goal x: 401.48351 goal z: 294.19404 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 5 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5547 actor: "fauna/rabbit1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 16158, "losRangeQuery": 231, "fsmReenter": false } - id: 5548 Decay: Footprint: Minimap: active: true x: 562.95205 z: 196.10479 Obstruction: active: true moving: false control group: 5548 control group 2: 0 tag: 7414 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562.95205 z: 196.10479 last x: 562.95205 last z: 196.10479 territory: 0 rot x: 0 rot y: 1.5577 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 560.03312 goal z: 196.08024 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5548 actor: "fauna/rabbit1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 15325, "losRangeQuery": 232, "fsmReenter": false } - id: 5549 Decay: Footprint: Minimap: active: true x: 556.79975 z: 227.43427 Obstruction: active: true moving: false control group: 5549 control group 2: 0 tag: 7416 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 556.79975 z: 227.43427 last x: 556.79975 last z: 227.43427 territory: 0 rot x: 0 rot y: -0.79477 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 556.8296 goal z: 227.74543 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5549 actor: "fauna/rabbit1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 15853, "losRangeQuery": 233, "fsmReenter": false } - id: 5550 Decay: Footprint: Minimap: active: true x: 812.09098 z: 1104.2368 Obstruction: active: true moving: false control group: 5550 control group 2: 0 tag: 7418 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 812.09098 z: 1104.2368 last x: 812.09098 last z: 1104.2368 territory: 0 rot x: 0 rot y: 2.25388 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 807.71828 goal z: 1107.60138 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5550 actor: "fauna/rabbit1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 16006, "losRangeQuery": 234, "fsmReenter": false } - id: 5551 Decay: Footprint: Minimap: active: true x: 916.87577 z: 1038.98263 Obstruction: active: true moving: false control group: 5551 control group 2: 0 tag: 7420 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 916.87577 z: 1038.98263 last x: 916.87577 last z: 1038.98263 territory: 0 rot x: 0 rot y: -1.1109 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 924.16245 goal z: 1035.9659 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5551 actor: "fauna/rabbit1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 16035, "losRangeQuery": 235, "fsmReenter": false } - id: 5552 Decay: Footprint: Minimap: active: true x: 377.45675 z: 471.6038 Obstruction: active: true moving: false control group: 5552 control group 2: 0 tag: 7422 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 377.45675 z: 471.6038 last x: 377.45675 last z: 471.6038 territory: 3 rot x: 0 rot y: -2.73583 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 379.26038 goal z: 476.78269 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5552 actor: "fauna/rabbit1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 15801, "losRangeQuery": 236, "fsmReenter": false } - id: 5553 Decay: Footprint: Minimap: active: true x: 320.32415 z: 466.50934 Obstruction: active: true moving: true control group: 5553 control group 2: 0 tag: 7424 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 320.32415 z: 466.50934 last x: 318.71196 last z: 468.42006 territory: 3 rot x: 0 rot y: 2.42275 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: true facePointAfterMove: false length: 0 length: 1 waypoint x: 321.02009 waypoint z: 465.68453 type: 1 goal x: 315.21613 goal z: 472.56328 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 5 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5553 actor: "fauna/rabbit1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 16415, "losRangeQuery": 237, "fsmReenter": false } - id: 5554 Decay: Footprint: Minimap: active: true x: 336.08092 z: 487.47735 Obstruction: active: true moving: false control group: 5554 control group 2: 0 tag: 7426 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 336.08092 z: 487.47735 last x: 336.08092 last z: 487.47735 territory: 3 rot x: 0 rot y: -0.94912 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 342.57045 goal z: 483.22654 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5554 actor: "fauna/rabbit1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 16151, "losRangeQuery": 238, "fsmReenter": false } - id: 5555 Decay: Footprint: Minimap: active: true x: 317.51923 z: 189.43163 Obstruction: active: true moving: false control group: 5555 control group 2: 0 tag: 7428 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 317.51923 z: 189.43163 last x: 317.51923 last z: 189.43163 territory: 0 rot x: 0 rot y: -1.65812 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 323.00709 goal z: 189.75461 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5555 actor: "fauna/rabbit1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 15911, "losRangeQuery": 239, "fsmReenter": false } - id: 5556 Decay: Footprint: Minimap: active: true x: 337.71766 z: 109.03853 Obstruction: active: true moving: false control group: 5556 control group 2: 0 tag: 7430 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 337.71766 z: 109.03853 last x: 337.71766 last z: 109.03853 territory: 0 rot x: 0 rot y: -2.91367 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 338.20856 goal z: 111.93085 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5556 actor: "fauna/rabbit1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 15782, "losRangeQuery": 240, "fsmReenter": false } - id: 5557 Decay: Footprint: Minimap: active: true x: 340.64742 z: 135.12858 Obstruction: active: true moving: false control group: 5557 control group 2: 0 tag: 7432 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 340.64742 z: 135.12858 last x: 340.64742 last z: 135.12858 territory: 0 rot x: 0 rot y: -0.24993 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 342.12975 goal z: 127.29401 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5557 actor: "fauna/rabbit1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 15897, "losRangeQuery": 241, "fsmReenter": false } - id: 5558 Decay: Footprint: Minimap: active: true x: 427.3196 z: 1141.74718 Obstruction: active: true moving: false control group: 5558 control group 2: 0 tag: 7434 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 427.3196 z: 1141.74718 last x: 427.3196 last z: 1141.74718 territory: 2 rot x: 0 rot y: -0.89306 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 433.30265 goal z: 1137.20739 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5558 actor: "fauna/rabbit1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 16472, "losRangeQuery": 242, "fsmReenter": false } - id: 5559 Decay: Footprint: Minimap: active: true x: 425.47922 z: 1132.72397 Obstruction: active: true moving: false control group: 5559 control group 2: 0 tag: 7436 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 425.47922 z: 1132.72397 last x: 425.47922 last z: 1132.72397 territory: 2 rot x: 0 rot y: 2.3171 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 423.1381 goal z: 1134.84298 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5559 actor: "fauna/rabbit1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 16404, "losRangeQuery": 243, "fsmReenter": false } - id: 5560 Decay: Footprint: Minimap: active: true x: 641.58547 z: 1186.67107 Obstruction: active: true moving: false control group: 5560 control group 2: 0 tag: 7438 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 641.58547 z: 1186.67107 last x: 641.58547 last z: 1186.67107 territory: 2 rot x: 0 rot y: 2.77228 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 642.00182 goal z: 1186.73618 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5560 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 15760, "losRangeQuery": 244, "fsmReenter": false } - id: 5561 Decay: Footprint: Minimap: active: true x: 607.92939 z: 1201.38796 Obstruction: active: true moving: false control group: 5561 control group 2: 0 tag: 7440 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 607.92939 z: 1201.38796 last x: 607.92939 last z: 1201.38796 territory: 2 rot x: 0 rot y: -2.27094 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 609.85907 goal z: 1202.93973 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5561 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 16087, "losRangeQuery": 245, "fsmReenter": false } - id: 5562 Decay: Footprint: Minimap: active: true x: 620.21711 z: 1239.81461 Obstruction: active: true moving: true control group: 5562 control group 2: 0 tag: 7442 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 620.21711 z: 1239.81461 last x: 621.17652 last z: 1239.53261 territory: 2 rot x: 0 rot y: -1.21398 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: true facePointAfterMove: false length: 0 length: 1 waypoint x: 613.99541 waypoint z: 1241.6434 type: 1 goal x: 622.63024 goal z: 1239.10532 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 2 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5562 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 16450, "losRangeQuery": 246, "fsmReenter": false } - id: 5563 Decay: Footprint: Minimap: active: true x: 570.65241 z: 1230.10647 Obstruction: active: true moving: true control group: 5563 control group 2: 0 tag: 7444 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570.65241 z: 1230.10647 last x: 571.49553 last z: 1229.56876 territory: 2 rot x: 0 rot y: -0.95913 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: true facePointAfterMove: false length: 0 length: 1 waypoint x: 565.1089 waypoint z: 1233.64185 type: 1 goal x: 572.69716 goal z: 1228.80242 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 2 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5563 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 16449, "losRangeQuery": 247, "fsmReenter": false } - id: 5564 Decay: Footprint: Minimap: active: true x: 610.45771 z: 1231.85526 Obstruction: active: true moving: false control group: 5564 control group 2: 0 tag: 7446 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610.45771 z: 1231.85526 last x: 610.45771 last z: 1231.85526 territory: 2 rot x: 0 rot y: -0.61013 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 611.67231 goal z: 1229.94275 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5564 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 15439, "losRangeQuery": 248, "fsmReenter": false } - id: 5568 Decay: Footprint: Minimap: active: true x: 131.94762 z: 769.71807 Obstruction: active: true moving: false control group: 5568 control group 2: 0 tag: 7454 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 131.94762 z: 769.71807 last x: 131.94762 last z: 769.71807 territory: 3 rot x: 0 rot y: -2.04464 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 137.73972 goal z: 772.3657 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5568 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 16309, "losRangeQuery": 252, "fsmReenter": false } - id: 5569 Decay: Footprint: Minimap: active: true x: 173.66529 z: 787.7168 Obstruction: active: true moving: false control group: 5569 control group 2: 0 tag: 7456 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 173.66529 z: 787.7168 last x: 173.66529 last z: 787.7168 territory: 3 rot x: 0 rot y: -1.84372 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 180.90577 goal z: 789.23925 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5569 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 15521, "losRangeQuery": 253, "fsmReenter": false } - id: 5578 Decay: Footprint: Minimap: active: true x: 1038.78986 z: 219.91715 Obstruction: active: true moving: false control group: 5578 control group 2: 0 tag: 7470 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1038.78986 z: 219.91715 last x: 1038.78986 last z: 219.91715 territory: 0 rot x: 0 rot y: 2.3593 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1034.12572 goal z: 224.6183 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5578 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 15273, "losRangeQuery": 260, "fsmReenter": false } - id: 5579 Decay: Footprint: Minimap: active: true x: 957.98928 z: 243.95537 Obstruction: active: true moving: false control group: 5579 control group 2: 0 tag: 7472 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 957.98928 z: 243.95537 last x: 957.98928 last z: 243.95537 territory: 4 rot x: 0 rot y: -0.73691 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 962.28173 goal z: 239.2284 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5579 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 15535, "losRangeQuery": 261, "fsmReenter": false } - id: 5580 Decay: Footprint: Minimap: active: true x: 942.25615 z: 247.29827 Obstruction: active: true moving: false control group: 5580 control group 2: 0 tag: 7474 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942.25615 z: 247.29827 last x: 942.25615 last z: 247.29827 territory: 4 rot x: 0 rot y: -1.57065 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 948.71358 goal z: 247.29764 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5580 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 15849, "losRangeQuery": 262, "fsmReenter": false } - id: 5581 Decay: Footprint: Minimap: active: true x: 998.6393 z: 232.98433 Obstruction: active: true moving: false control group: 5581 control group 2: 0 tag: 7476 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998.6393 z: 232.98433 last x: 998.6393 last z: 232.98433 territory: 0 rot x: 0 rot y: 2.45723 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 993.37377 goal z: 239.80492 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5581 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 16023, "losRangeQuery": 263, "fsmReenter": false } - id: 5582 Decay: Footprint: Minimap: active: true x: 986.37821 z: 254.1998 Obstruction: active: true moving: false control group: 5582 control group 2: 0 tag: 7478 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986.37821 z: 254.1998 last x: 986.37821 last z: 254.1998 territory: 0 rot x: 0 rot y: 0.61072 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 983.40046 goal z: 249.51835 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5582 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 16116, "losRangeQuery": 264, "fsmReenter": false } - id: 5583 Decay: Footprint: Minimap: active: true x: 969.82828 z: 255.14058 Obstruction: active: true moving: false control group: 5583 control group 2: 0 tag: 7480 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 969.82828 z: 255.14058 last x: 969.82828 last z: 255.14058 territory: 0 rot x: 0 rot y: -0.66071 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 973.57969 goal z: 249.97291 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5583 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 16420, "losRangeQuery": 265, "fsmReenter": false } - id: 5584 Decay: Footprint: Minimap: active: true x: 951.60189 z: 271.1642 Obstruction: active: true moving: false control group: 5584 control group 2: 0 tag: 7482 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 951.60189 z: 271.1642 last x: 951.60189 last z: 271.1642 territory: 0 rot x: 0 rot y: -1.1734 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 953.6444 goal z: 270.47243 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5584 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 15885, "losRangeQuery": 266, "fsmReenter": false } - id: 5585 Decay: Footprint: Minimap: active: true x: 1003.97086 z: 966.98006 Obstruction: active: true moving: false control group: 5585 control group 2: 0 tag: 7484 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1003.97086 z: 966.98006 last x: 1003.97086 last z: 966.98006 territory: 0 rot x: 0 rot y: -0.31688 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1005.97977 goal z: 959.03016 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5585 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 15903, "losRangeQuery": 267, "fsmReenter": false } - id: 5586 Decay: Footprint: Minimap: active: true x: 980.0072 z: 897.28042 Obstruction: active: true moving: false control group: 5586 control group 2: 0 tag: 7486 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 980.0072 z: 897.28042 last x: 980.0072 last z: 897.28042 territory: 1 rot x: 0 rot y: 3.05196 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 979.68427 goal z: 902.61748 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5586 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 16324, "losRangeQuery": 268, "fsmReenter": false } - id: 5587 Decay: Footprint: Minimap: active: true x: 992.39037 z: 993.95051 Obstruction: active: true moving: false control group: 5587 control group 2: 0 tag: 7488 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 992.39037 z: 993.95051 last x: 992.39037 last z: 993.95051 territory: 0 rot x: 0 rot y: -0.5649 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 995.09557 goal z: 989.13323 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5587 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 15876, "losRangeQuery": 269, "fsmReenter": false } - id: 5588 Decay: Footprint: Minimap: active: true x: 1007.3457 z: 905.08661 Obstruction: active: true moving: false control group: 5588 control group 2: 0 tag: 7490 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1007.3457 z: 905.08661 last x: 1007.3457 last z: 905.08661 territory: 1 rot x: 0 rot y: -1.0292 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1014.03785 goal z: 901.49094 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5588 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 16148, "losRangeQuery": 270, "fsmReenter": false } - id: 5589 Decay: Footprint: Minimap: active: true x: 1031.30002 z: 955.64625 Obstruction: active: true moving: false control group: 5589 control group 2: 0 tag: 7492 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1031.30002 z: 955.64625 last x: 1031.30002 last z: 955.64625 territory: 1 rot x: 0 rot y: 2.83422 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1029.59078 goal z: 962.67208 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5589 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 15896, "losRangeQuery": 271, "fsmReenter": false } - id: 5590 Decay: Footprint: Minimap: active: true x: 995.22776 z: 525.42112 Obstruction: active: true moving: false control group: 5590 control group 2: 0 tag: 7494 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 995.22776 z: 525.42112 last x: 995.22776 last z: 525.42112 territory: 0 rot x: 0 rot y: -0.75556 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1000.326 goal z: 519.91988 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5590 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 16323, "losRangeQuery": 272, "fsmReenter": false } - id: 5591 Decay: Footprint: Minimap: active: true x: 1028.6213 z: 591.44724 Obstruction: active: true moving: false control group: 5591 control group 2: 0 tag: 7496 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1028.6213 z: 591.44724 last x: 1028.6213 last z: 591.44724 territory: 0 rot x: 0 rot y: 1.94008 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1026.26796 goal z: 592.17052 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5591 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 15890, "losRangeQuery": 273, "fsmReenter": false } - id: 5595 Decay: Footprint: Minimap: active: true x: 1105.80745 z: 652.77425 Obstruction: active: true moving: false control group: 5595 control group 2: 0 tag: 7504 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1105.80745 z: 652.77425 last x: 1105.80745 last z: 652.77425 territory: 1 rot x: 0 rot y: -0.47281 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1109.08127 goal z: 645.1714 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5595 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 16473, "losRangeQuery": 277, "fsmReenter": false } - id: 5597 Decay: Footprint: Minimap: active: true x: 113.63115 z: 423.05665 Obstruction: active: true moving: true control group: 5597 control group 2: 0 tag: 7508 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 113.63115 z: 423.05665 last x: 113.51952 last z: 424.05039 territory: 3 rot x: 0 rot y: 2.98295 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: true facePointAfterMove: false length: 0 length: 1 waypoint x: 113.92334 waypoint z: 420.45565 type: 1 goal x: 112.91861 goal z: 429.39971 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 2 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5597 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 16374, "losRangeQuery": 279, "fsmReenter": false } - id: 5598 Decay: Footprint: Minimap: active: true x: 94.23525 z: 425.7954 Obstruction: active: true moving: false control group: 5598 control group 2: 0 tag: 7510 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 94.23525 z: 425.7954 last x: 94.23525 last z: 425.7954 territory: 3 rot x: 0 rot y: -2.82802 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 95.98317 goal z: 432.80391 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5598 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 15324, "losRangeQuery": 280, "fsmReenter": false } - id: 5599 Decay: Footprint: Minimap: active: true x: 99.2893 z: 451.8455 Obstruction: active: true moving: false control group: 5599 control group 2: 0 tag: 7512 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 99.2893 z: 451.8455 last x: 99.2893 last z: 451.8455 territory: 3 rot x: 0 rot y: -0.28794 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 99.99778 goal z: 448.68866 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5599 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 15725, "losRangeQuery": 281, "fsmReenter": false } - id: 5600 Decay: Footprint: Minimap: active: true x: 85.10936 z: 373.50908 Obstruction: active: true moving: false control group: 5600 control group 2: 0 tag: 7514 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 85.10936 z: 373.50908 last x: 85.10936 last z: 373.50908 territory: 3 rot x: 0 rot y: -0.79282 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 86.23601 goal z: 372.40351 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5600 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 15686, "losRangeQuery": 282, "fsmReenter": false } - id: 5601 Decay: Footprint: Minimap: active: true x: 101.12983 z: 419.90394 Obstruction: active: true moving: false control group: 5601 control group 2: 0 tag: 7516 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 101.12983 z: 419.90394 last x: 101.12983 last z: 419.90394 territory: 3 rot x: 0 rot y: 2.50753 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 98.58838 goal z: 423.65847 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5601 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 15671, "losRangeQuery": 283, "fsmReenter": false } - id: 5609 Footprint: Minimap: active: true x: 316.55457 z: 1152.50106 Obstruction: active: true moving: false control group: 5609 control group 2: 0 tag: 7532 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 316.55457 z: 1152.50106 last x: 316.55457 last z: 1152.50106 territory: 2 rot x: 0 rot y: -2.41214 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5609 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5610 Footprint: Minimap: active: true x: 318.05805 z: 1148.67043 Obstruction: active: true moving: false control group: 5610 control group 2: 0 tag: 7534 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318.05805 z: 1148.67043 last x: 318.05805 last z: 1148.67043 territory: 2 rot x: 0 rot y: -1.40835 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5610 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5611 Footprint: Minimap: active: true x: 312.14255 z: 1145.18604 Obstruction: active: true moving: false control group: 5611 control group 2: 0 tag: 7536 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 312.14255 z: 1145.18604 last x: 312.14255 last z: 1145.18604 territory: 2 rot x: 0 rot y: -1.0781 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5611 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5612 Footprint: Minimap: active: true x: 303.67902 z: 1145.78264 Obstruction: active: true moving: false control group: 5612 control group 2: 0 tag: 7538 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 303.67902 z: 1145.78264 last x: 303.67902 last z: 1145.78264 territory: 2 rot x: 0 rot y: 0.03223 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5612 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5613 Footprint: Minimap: active: true x: 316.24398 z: 1142.02578 Obstruction: active: true moving: false control group: 5613 control group 2: 0 tag: 7540 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 316.24398 z: 1142.02578 last x: 316.24398 last z: 1142.02578 territory: 2 rot x: 0 rot y: -3.58092 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5613 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5614 Footprint: Minimap: active: true x: 307.8556 z: 1147.79015 Obstruction: active: true moving: false control group: 5614 control group 2: 0 tag: 7542 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 307.8556 z: 1147.79015 last x: 307.8556 last z: 1147.79015 territory: 2 rot x: 0 rot y: 0.56864 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5614 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5615 Footprint: Minimap: active: true x: 895.13971 z: 702.2665 Obstruction: active: true moving: false control group: 5615 control group 2: 0 tag: 7544 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 895.13971 z: 702.2665 last x: 895.13971 last z: 702.2665 territory: 0 rot x: 0 rot y: 1.48082 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5615 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5616 Footprint: Minimap: active: true x: 901.3439 z: 702.56835 Obstruction: active: true moving: false control group: 5616 control group 2: 0 tag: 7546 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 901.3439 z: 702.56835 last x: 901.3439 last z: 702.56835 territory: 0 rot x: 0 rot y: -4.44213 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5616 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5617 Footprint: Minimap: active: true x: 891.08703 z: 706.85711 Obstruction: active: true moving: false control group: 5617 control group 2: 0 tag: 7548 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 891.08703 z: 706.85711 last x: 891.08703 last z: 706.85711 territory: 0 rot x: 0 rot y: 1.49134 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5617 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5618 Footprint: Minimap: active: true x: 886.4122 z: 705.13216 Obstruction: active: true moving: false control group: 5618 control group 2: 0 tag: 7550 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886.4122 z: 705.13216 last x: 886.4122 last z: 705.13216 territory: 0 rot x: 0 rot y: -3.76825 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5618 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5619 Footprint: Minimap: active: true x: 915.26532 z: 694.34919 Obstruction: active: true moving: false control group: 5619 control group 2: 0 tag: 7552 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 915.26532 z: 694.34919 last x: 915.26532 last z: 694.34919 territory: 1 rot x: 0 rot y: -3.02964 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5619 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5620 Footprint: Minimap: active: true x: 888.66604 z: 704.12784 Obstruction: active: true moving: false control group: 5620 control group 2: 0 tag: 7554 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 888.66604 z: 704.12784 last x: 888.66604 last z: 704.12784 territory: 0 rot x: 0 rot y: -4.13663 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5620 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5621 Footprint: Minimap: active: true x: 1227.86312 z: 567.64127 Obstruction: active: true moving: false control group: 5621 control group 2: 0 tag: 7556 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1227.86312 z: 567.64127 last x: 1227.86312 last z: 567.64127 territory: 0 rot x: 0 rot y: -3.04448 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5621 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5622 Footprint: Minimap: active: true x: 1230.99544 z: 589.59208 Obstruction: active: true moving: false control group: 5622 control group 2: 0 tag: 7558 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1230.99544 z: 589.59208 last x: 1230.99544 last z: 589.59208 territory: 0 rot x: 0 rot y: -2.06147 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5622 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5623 Footprint: Minimap: active: true x: 1237.7953 z: 564.07018 Obstruction: active: true moving: false control group: 5623 control group 2: 0 tag: 7560 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1237.7953 z: 564.07018 last x: 1237.7953 last z: 564.07018 territory: 0 rot x: 0 rot y: -2.75922 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5623 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5624 Footprint: Minimap: active: true x: 1222.2426 z: 585.41971 Obstruction: active: true moving: false control group: 5624 control group 2: 0 tag: 7562 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222.2426 z: 585.41971 last x: 1222.2426 last z: 585.41971 territory: 0 rot x: 0 rot y: 1.1506 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5624 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5625 Footprint: Minimap: active: true x: 1231.05407 z: 577.10792 Obstruction: active: true moving: false control group: 5625 control group 2: 0 tag: 7564 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1231.05407 z: 577.10792 last x: 1231.05407 last z: 577.10792 territory: 0 rot x: 0 rot y: 1.54123 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5625 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5626 Footprint: Minimap: active: true x: 1229.5536 z: 577.26467 Obstruction: active: true moving: false control group: 5626 control group 2: 0 tag: 7566 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1229.5536 z: 577.26467 last x: 1229.5536 last z: 577.26467 territory: 0 rot x: 0 rot y: 1.52253 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5626 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5627 Footprint: Minimap: active: true x: 704.26485 z: 488.6088 Obstruction: active: true moving: false control group: 5627 control group 2: 0 tag: 7568 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 704.26485 z: 488.6088 last x: 704.26485 last z: 488.6088 territory: 1 rot x: 0 rot y: -2.15107 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5627 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5628 Footprint: Minimap: active: true x: 722.867 z: 501.20394 Obstruction: active: true moving: false control group: 5628 control group 2: 0 tag: 7570 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722.867 z: 501.20394 last x: 722.867 last z: 501.20394 territory: 1 rot x: 0 rot y: -4.61847 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5628 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5629 Footprint: Minimap: active: true x: 708.25594 z: 486.85949 Obstruction: active: true moving: false control group: 5629 control group 2: 0 tag: 7572 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 708.25594 z: 486.85949 last x: 708.25594 last z: 486.85949 territory: 1 rot x: 0 rot y: -2.89554 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5629 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5630 Footprint: Minimap: active: true x: 709.81804 z: 497.9335 Obstruction: active: true moving: false control group: 5630 control group 2: 0 tag: 7574 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 709.81804 z: 497.9335 last x: 709.81804 last z: 497.9335 territory: 1 rot x: 0 rot y: -0.54545 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5630 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5631 Footprint: Minimap: active: true x: 710.27953 z: 498.23461 Obstruction: active: true moving: false control group: 5631 control group 2: 0 tag: 7576 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710.27953 z: 498.23461 last x: 710.27953 last z: 498.23461 territory: 1 rot x: 0 rot y: -1.66561 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5631 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5632 Footprint: Minimap: active: true x: 912.75144 z: 913.28985 Obstruction: active: true moving: false control group: 5632 control group 2: 0 tag: 7578 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 912.75144 z: 913.28985 last x: 912.75144 last z: 913.28985 territory: 0 rot x: 0 rot y: 0.63547 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5632 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5633 Footprint: Minimap: active: true x: 915.86821 z: 919.27123 Obstruction: active: true moving: false control group: 5633 control group 2: 0 tag: 7580 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 915.86821 z: 919.27123 last x: 915.86821 last z: 919.27123 territory: 0 rot x: 0 rot y: -4.66428 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5633 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5634 Footprint: Minimap: active: true x: 924.50483 z: 906.26702 Obstruction: active: true moving: false control group: 5634 control group 2: 0 tag: 7582 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 924.50483 z: 906.26702 last x: 924.50483 last z: 906.26702 territory: 0 rot x: 0 rot y: -0.47338 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5634 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5635 Footprint: Minimap: active: true x: 916.01029 z: 917.94616 Obstruction: active: true moving: false control group: 5635 control group 2: 0 tag: 7584 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 916.01029 z: 917.94616 last x: 916.01029 last z: 917.94616 territory: 0 rot x: 0 rot y: -3.74598 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5635 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5636 Footprint: Minimap: active: true x: 913.83323 z: 924.35692 Obstruction: active: true moving: false control group: 5636 control group 2: 0 tag: 7586 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 913.83323 z: 924.35692 last x: 913.83323 last z: 924.35692 territory: 0 rot x: 0 rot y: -1.06733 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5636 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5637 Footprint: Minimap: active: true x: 1203.31412 z: 670.53815 Obstruction: active: true moving: false control group: 5637 control group 2: 0 tag: 7588 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1203.31412 z: 670.53815 last x: 1203.31412 last z: 670.53815 territory: 0 rot x: 0 rot y: -1.71375 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5637 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5638 Footprint: Minimap: active: true x: 1196.99155 z: 664.88407 Obstruction: active: true moving: false control group: 5638 control group 2: 0 tag: 7590 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1196.99155 z: 664.88407 last x: 1196.99155 last z: 664.88407 territory: 0 rot x: 0 rot y: 0.8211 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5638 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5639 Footprint: Minimap: active: true x: 1202.29538 z: 672.35367 Obstruction: active: true moving: false control group: 5639 control group 2: 0 tag: 7592 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202.29538 z: 672.35367 last x: 1202.29538 last z: 672.35367 territory: 0 rot x: 0 rot y: -3.50669 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5639 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5640 Footprint: Minimap: active: true x: 1206.25092 z: 685.17458 Obstruction: active: true moving: false control group: 5640 control group 2: 0 tag: 7594 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206.25092 z: 685.17458 last x: 1206.25092 last z: 685.17458 territory: 0 rot x: 0 rot y: -2.66103 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5640 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5641 Footprint: Minimap: active: true x: 1202.15148 z: 680.32401 Obstruction: active: true moving: false control group: 5641 control group 2: 0 tag: 7596 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202.15148 z: 680.32401 last x: 1202.15148 last z: 680.32401 territory: 0 rot x: 0 rot y: -4.19196 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5641 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5649 Footprint: Minimap: active: true x: 659.16517 z: 847.1944 Obstruction: active: true moving: false control group: 5649 control group 2: 0 tag: 7602 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 659.16517 z: 847.1944 last x: 659.16517 last z: 847.1944 territory: 0 rot x: 0 rot y: -4.1842 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5649 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5650 Footprint: Minimap: active: true x: 648.36391 z: 841.1442 Obstruction: active: true moving: false control group: 5650 control group 2: 0 tag: 7604 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 648.36391 z: 841.1442 last x: 648.36391 last z: 841.1442 territory: 0 rot x: 0 rot y: 1.19851 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5650 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5651 Footprint: Minimap: active: true x: 648.28458 z: 843.30192 Obstruction: active: true moving: false control group: 5651 control group 2: 0 tag: 7606 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 648.28458 z: 843.30192 last x: 648.28458 last z: 843.30192 territory: 0 rot x: 0 rot y: -1.09903 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5651 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5652 Footprint: Minimap: active: true x: 645.08715 z: 842.86263 Obstruction: active: true moving: false control group: 5652 control group 2: 0 tag: 7608 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 645.08715 z: 842.86263 last x: 645.08715 last z: 842.86263 territory: 0 rot x: 0 rot y: -3.26903 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5652 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5653 Footprint: Minimap: active: true x: 640.63106 z: 839.65653 Obstruction: active: true moving: false control group: 5653 control group 2: 0 tag: 7610 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 640.63106 z: 839.65653 last x: 640.63106 last z: 839.65653 territory: 0 rot x: 0 rot y: -4.13714 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5653 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5654 Footprint: Minimap: active: true x: 638.6292 z: 850.6273 Obstruction: active: true moving: false control group: 5654 control group 2: 0 tag: 7612 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638.6292 z: 850.6273 last x: 638.6292 last z: 850.6273 territory: 0 rot x: 0 rot y: 0.29673 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5654 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5655 Footprint: Minimap: active: true x: 654.8331 z: 849.585 Obstruction: active: true moving: false control group: 5655 control group 2: 0 tag: 7614 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654.8331 z: 849.585 last x: 654.8331 last z: 849.585 territory: 0 rot x: 0 rot y: -4.26754 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5655 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5657 Footprint: Minimap: active: true x: 474.76395 z: 628.00028 Obstruction: active: true moving: false control group: 5657 control group 2: 0 tag: 7616 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474.76395 z: 628.00028 last x: 474.76395 last z: 628.00028 territory: 0 rot x: 0 rot y: -4.25525 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5657 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5658 Footprint: Minimap: active: true x: 472.31133 z: 636.64866 Obstruction: active: true moving: false control group: 5658 control group 2: 0 tag: 7618 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 472.31133 z: 636.64866 last x: 472.31133 last z: 636.64866 territory: 0 rot x: 0 rot y: -0.49169 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5658 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5659 Footprint: Minimap: active: true x: 480.76584 z: 632.86086 Obstruction: active: true moving: false control group: 5659 control group 2: 0 tag: 7620 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 480.76584 z: 632.86086 last x: 480.76584 last z: 632.86086 territory: 0 rot x: 0 rot y: -1.66799 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5659 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5660 Footprint: Minimap: active: true x: 466.68836 z: 619.05326 Obstruction: active: true moving: false control group: 5660 control group 2: 0 tag: 7622 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466.68836 z: 619.05326 last x: 466.68836 last z: 619.05326 territory: 0 rot x: 0 rot y: -2.06101 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5660 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5661 Footprint: Minimap: active: true x: 475.90316 z: 629.22753 Obstruction: active: true moving: false control group: 5661 control group 2: 0 tag: 7624 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 475.90316 z: 629.22753 last x: 475.90316 last z: 629.22753 territory: 0 rot x: 0 rot y: -0.25753 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5661 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5662 Footprint: Minimap: active: true x: 461.65815 z: 632.36051 Obstruction: active: true moving: false control group: 5662 control group 2: 0 tag: 7626 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 461.65815 z: 632.36051 last x: 461.65815 last z: 632.36051 territory: 0 rot x: 0 rot y: -3.43738 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5662 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5663 Footprint: Minimap: active: true x: 852.39155 z: 809.91953 Obstruction: active: true moving: false control group: 5663 control group 2: 0 tag: 7628 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 852.39155 z: 809.91953 last x: 852.39155 last z: 809.91953 territory: 0 rot x: 0 rot y: 1.44188 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5663 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5664 Footprint: Minimap: active: true x: 836.08146 z: 794.9909 Obstruction: active: true moving: false control group: 5664 control group 2: 0 tag: 7630 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 836.08146 z: 794.9909 last x: 836.08146 last z: 794.9909 territory: 0 rot x: 0 rot y: -0.74288 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5664 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5665 Footprint: Minimap: active: true x: 849.24563 z: 807.61223 Obstruction: active: true moving: false control group: 5665 control group 2: 0 tag: 7632 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 849.24563 z: 807.61223 last x: 849.24563 last z: 807.61223 territory: 0 rot x: 0 rot y: -0.60532 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5665 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5666 Footprint: Minimap: active: true x: 836.5336 z: 806.14011 Obstruction: active: true moving: false control group: 5666 control group 2: 0 tag: 7634 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 836.5336 z: 806.14011 last x: 836.5336 last z: 806.14011 territory: 0 rot x: 0 rot y: 0.08268 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5666 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5667 Footprint: Minimap: active: true x: 837.724 z: 799.73783 Obstruction: active: true moving: false control group: 5667 control group 2: 0 tag: 7636 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 837.724 z: 799.73783 last x: 837.724 last z: 799.73783 territory: 0 rot x: 0 rot y: -2.65674 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5667 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5668 Footprint: Minimap: active: true x: 75.26505 z: 701.34719 Obstruction: active: true moving: false control group: 5668 control group 2: 0 tag: 7638 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 75.26505 z: 701.34719 last x: 75.26505 last z: 701.34719 territory: 3 rot x: 0 rot y: -4.26775 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5668 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5669 Footprint: Minimap: active: true x: 72.24695 z: 706.36591 Obstruction: active: true moving: false control group: 5669 control group 2: 0 tag: 7640 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 72.24695 z: 706.36591 last x: 72.24695 last z: 706.36591 territory: 3 rot x: 0 rot y: -0.4012 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5669 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5670 Footprint: Minimap: active: true x: 71.6895 z: 704.1487 Obstruction: active: true moving: false control group: 5670 control group 2: 0 tag: 7642 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 71.6895 z: 704.1487 last x: 71.6895 last z: 704.1487 territory: 3 rot x: 0 rot y: -0.371 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5670 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5671 Footprint: Minimap: active: true x: 77.96277 z: 701.202 Obstruction: active: true moving: false control group: 5671 control group 2: 0 tag: 7644 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 77.96277 z: 701.202 last x: 77.96277 last z: 701.202 territory: 3 rot x: 0 rot y: -1.61858 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5671 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5672 Footprint: Minimap: active: true x: 72.37989 z: 698.79949 Obstruction: active: true moving: false control group: 5672 control group 2: 0 tag: 7646 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 72.37989 z: 698.79949 last x: 72.37989 last z: 698.79949 territory: 3 rot x: 0 rot y: -1.4913 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5672 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5673 Footprint: Minimap: active: true x: 86.15322 z: 705.2845 Obstruction: active: true moving: false control group: 5673 control group 2: 0 tag: 7648 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 86.15322 z: 705.2845 last x: 86.15322 last z: 705.2845 territory: 3 rot x: 0 rot y: 0.68555 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5673 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5674 Footprint: Minimap: active: true x: 577.34186 z: 553.3809 Obstruction: active: true moving: false control group: 5674 control group 2: 0 tag: 7650 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 577.34186 z: 553.3809 last x: 577.34186 last z: 553.3809 territory: 0 rot x: 0 rot y: -0.87748 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5674 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5675 Footprint: Minimap: active: true x: 477.82851 z: 379.27819 Obstruction: active: true moving: false control group: 5675 control group 2: 0 tag: 7652 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 477.82851 z: 379.27819 last x: 477.82851 last z: 379.27819 territory: 0 rot x: 0 rot y: 0.17631 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5675 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5676 Footprint: Minimap: active: true x: 747.36452 z: 167.916 Obstruction: active: true moving: false control group: 5676 control group 2: 0 tag: 7654 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 747.36452 z: 167.916 last x: 747.36452 last z: 167.916 territory: 4 rot x: 0 rot y: -3.33707 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5676 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5677 Footprint: Minimap: active: true x: 720.89902 z: 32.68789 Obstruction: active: true moving: false control group: 5677 control group 2: 0 tag: 7656 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 720.89902 z: 32.68789 last x: 720.89902 last z: 32.68789 territory: 0 rot x: 0 rot y: -3.47548 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5677 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5678 Footprint: Minimap: active: true x: 369.01801 z: 100.49334 Obstruction: active: true moving: false control group: 5678 control group 2: 0 tag: 7658 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 369.01801 z: 100.49334 last x: 369.01801 last z: 100.49334 territory: 0 rot x: 0 rot y: 1.52483 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5678 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5679 Footprint: Minimap: active: true x: 1049.82142 z: 353.40465 Obstruction: active: true moving: false control group: 5679 control group 2: 0 tag: 7660 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1049.82142 z: 353.40465 last x: 1049.82142 last z: 353.40465 territory: 0 rot x: 0 rot y: -2.21341 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5679 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5680 Footprint: Minimap: active: true x: 725.06073 z: 38.77677 Obstruction: active: true moving: false control group: 5680 control group 2: 0 tag: 7662 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 725.06073 z: 38.77677 last x: 725.06073 last z: 38.77677 territory: 0 rot x: 0 rot y: 1.31771 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5680 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5681 Footprint: Minimap: active: true x: 238.64313 z: 185.52474 Obstruction: active: true moving: false control group: 5681 control group 2: 0 tag: 7664 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238.64313 z: 185.52474 last x: 238.64313 last z: 185.52474 territory: 0 rot x: 0 rot y: 0.22085 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5681 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5682 Footprint: Minimap: active: true x: 686.76314 z: 519.95624 Obstruction: active: true moving: false control group: 5682 control group 2: 0 tag: 7666 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686.76314 z: 519.95624 last x: 686.76314 last z: 519.95624 territory: 1 rot x: 0 rot y: -0.50564 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5682 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5683 Footprint: Minimap: active: true x: 502.01601 z: 656.39763 Obstruction: active: true moving: false control group: 5683 control group 2: 0 tag: 7668 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502.01601 z: 656.39763 last x: 502.01601 last z: 656.39763 territory: 0 rot x: 0 rot y: -2.32326 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5683 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5684 Footprint: Minimap: active: true x: 100.66457 z: 463.83477 Obstruction: active: true moving: false control group: 5684 control group 2: 0 tag: 7670 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 100.66457 z: 463.83477 last x: 100.66457 last z: 463.83477 territory: 3 rot x: 0 rot y: -2.29708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5684 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5685 Footprint: Minimap: active: true x: 549.19397 z: 824.45351 Obstruction: active: true moving: false control group: 5685 control group 2: 0 tag: 7672 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 549.19397 z: 824.45351 last x: 549.19397 last z: 824.45351 territory: 1 rot x: 0 rot y: -1.60763 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5685 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5686 Footprint: Minimap: active: true x: 795.82836 z: 756.1062 Obstruction: active: true moving: false control group: 5686 control group 2: 0 tag: 7674 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 795.82836 z: 756.1062 last x: 795.82836 last z: 756.1062 territory: 0 rot x: 0 rot y: 0.78618 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5686 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5687 Footprint: Minimap: active: true x: 152.42206 z: 447.81708 Obstruction: active: true moving: false control group: 5687 control group 2: 0 tag: 7676 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 152.42206 z: 447.81708 last x: 152.42206 last z: 447.81708 territory: 3 rot x: 0 rot y: -1.1925 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5687 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5688 Footprint: Minimap: active: true x: 836.26322 z: 496.25005 Obstruction: active: true moving: false control group: 5688 control group 2: 0 tag: 7678 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 836.26322 z: 496.25005 last x: 836.26322 last z: 496.25005 territory: 4 rot x: 0 rot y: -2.99958 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5688 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5689 Footprint: Minimap: active: true x: 399.2766 z: 727.87278 Obstruction: active: true moving: false control group: 5689 control group 2: 0 tag: 7680 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 399.2766 z: 727.87278 last x: 399.2766 last z: 727.87278 territory: 3 rot x: 0 rot y: -2.43863 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5689 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5690 Footprint: Minimap: active: true x: 480.11747 z: 645.8073 Obstruction: active: true moving: false control group: 5690 control group 2: 0 tag: 7682 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 480.11747 z: 645.8073 last x: 480.11747 last z: 645.8073 territory: 0 rot x: 0 rot y: 1.06232 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5690 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5691 Footprint: Minimap: active: true x: 895.17006 z: 646.40584 Obstruction: active: true moving: false control group: 5691 control group 2: 0 tag: 7684 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 895.17006 z: 646.40584 last x: 895.17006 last z: 646.40584 territory: 0 rot x: 0 rot y: -0.66575 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5691 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5692 Footprint: Minimap: active: true x: 1023.62301 z: 1080.482 Obstruction: active: true moving: false control group: 5692 control group 2: 0 tag: 7686 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1023.62301 z: 1080.482 last x: 1023.62301 last z: 1080.482 territory: 0 rot x: 0 rot y: -0.69671 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5692 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5693 Footprint: Minimap: active: true x: 19.41553 z: 641.9817 Obstruction: active: true moving: false control group: 5693 control group 2: 0 tag: 7688 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 19.41553 z: 641.9817 last x: 19.41553 last z: 641.9817 territory: 0 rot x: 0 rot y: -1.04682 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5693 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5694 Footprint: Minimap: active: true x: 278.26076 z: 165.80178 Obstruction: active: true moving: false control group: 5694 control group 2: 0 tag: 7690 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278.26076 z: 165.80178 last x: 278.26076 last z: 165.80178 territory: 0 rot x: 0 rot y: 0.47286 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5694 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5695 Footprint: Minimap: active: true x: 798.4859 z: 127.0452 Obstruction: active: true moving: false control group: 5695 control group 2: 0 tag: 7692 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798.4859 z: 127.0452 last x: 798.4859 last z: 127.0452 territory: 4 rot x: 0 rot y: -4.21247 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5695 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5697 Footprint: Minimap: active: true x: 874.42034 z: 972.97268 Obstruction: active: true moving: false control group: 5697 control group 2: 0 tag: 7694 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874.42034 z: 972.97268 last x: 874.42034 last z: 972.97268 territory: 0 rot x: 0 rot y: -2.78588 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5697 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5698 Footprint: Minimap: active: true x: 512.16141 z: 475.08414 Obstruction: active: true moving: false control group: 5698 control group 2: 0 tag: 7696 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 512.16141 z: 475.08414 last x: 512.16141 last z: 475.08414 territory: 0 rot x: 0 rot y: -4.22794 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5698 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5699 Footprint: Minimap: active: true x: 268.12043 z: 953.4928 Obstruction: active: true moving: false control group: 5699 control group 2: 0 tag: 7698 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 268.12043 z: 953.4928 last x: 268.12043 last z: 953.4928 territory: 3 rot x: 0 rot y: -2.53638 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5699 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5700 Footprint: Minimap: active: true x: 800.78301 z: 805.9486 Obstruction: active: true moving: false control group: 5700 control group 2: 0 tag: 7700 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 800.78301 z: 805.9486 last x: 800.78301 last z: 805.9486 territory: 0 rot x: 0 rot y: -0.8381 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5700 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5701 Footprint: Minimap: active: true x: 1043.4154 z: 875.9172 Obstruction: active: true moving: false control group: 5701 control group 2: 0 tag: 7702 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1043.4154 z: 875.9172 last x: 1043.4154 last z: 875.9172 territory: 1 rot x: 0 rot y: 1.39934 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5701 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5702 Footprint: Minimap: active: true x: 811.45784 z: 346.05227 Obstruction: active: true moving: false control group: 5702 control group 2: 0 tag: 7704 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 811.45784 z: 346.05227 last x: 811.45784 last z: 346.05227 territory: 4 rot x: 0 rot y: -1.91214 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5702 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5703 Footprint: Minimap: active: true x: 338.03797 z: 1153.44025 Obstruction: active: true moving: false control group: 5703 control group 2: 0 tag: 7706 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338.03797 z: 1153.44025 last x: 338.03797 last z: 1153.44025 territory: 2 rot x: 0 rot y: -0.00448 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5703 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5704 Footprint: Minimap: active: true x: 1196.62993 z: 454.32128 Obstruction: active: true moving: false control group: 5704 control group 2: 0 tag: 7708 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1196.62993 z: 454.32128 last x: 1196.62993 last z: 454.32128 territory: 1 rot x: 0 rot y: -1.63817 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5704 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5705 Footprint: Minimap: active: true x: 220.56286 z: 258.48665 Obstruction: active: true moving: false control group: 5705 control group 2: 0 tag: 7710 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 220.56286 z: 258.48665 last x: 220.56286 last z: 258.48665 territory: 0 rot x: 0 rot y: 0.87606 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5705 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5706 Footprint: Minimap: active: true x: 469.0153 z: 184.39641 Obstruction: active: true moving: false control group: 5706 control group 2: 0 tag: 7712 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 469.0153 z: 184.39641 last x: 469.0153 last z: 184.39641 territory: 0 rot x: 0 rot y: -1.67417 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5706 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5707 Footprint: Minimap: active: true x: 105.13468 z: 432.57932 Obstruction: active: true moving: false control group: 5707 control group 2: 0 tag: 7714 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 105.13468 z: 432.57932 last x: 105.13468 last z: 432.57932 territory: 3 rot x: 0 rot y: -2.68577 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5707 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5709 Footprint: Minimap: active: true x: 532.84977 z: 271.8158 Obstruction: active: true moving: false control group: 5709 control group 2: 0 tag: 7718 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 532.84977 z: 271.8158 last x: 532.84977 last z: 271.8158 territory: 0 rot x: 0 rot y: 0.75126 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5709 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5710 Footprint: Minimap: active: true x: 989.87262 z: 325.78664 Obstruction: active: true moving: false control group: 5710 control group 2: 0 tag: 7720 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 989.87262 z: 325.78664 last x: 989.87262 last z: 325.78664 territory: 0 rot x: 0 rot y: -0.54101 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5710 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5711 Footprint: Minimap: active: true x: 612.52538 z: 1141.34397 Obstruction: active: true moving: false control group: 5711 control group 2: 0 tag: 7722 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 612.52538 z: 1141.34397 last x: 612.52538 last z: 1141.34397 territory: 2 rot x: 0 rot y: -3.73737 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5711 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5712 Footprint: Minimap: active: true x: 357.72753 z: 878.04918 Obstruction: active: true moving: false control group: 5712 control group 2: 0 tag: 7724 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 357.72753 z: 878.04918 last x: 357.72753 last z: 878.04918 territory: 3 rot x: 0 rot y: -0.45963 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5712 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5713 Footprint: Minimap: active: true x: 816.36713 z: 1052.11149 Obstruction: active: true moving: false control group: 5713 control group 2: 0 tag: 7726 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 816.36713 z: 1052.11149 last x: 816.36713 last z: 1052.11149 territory: 0 rot x: 0 rot y: -2.99743 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5713 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5714 Footprint: Minimap: active: true x: 580.7154 z: 984.86818 Obstruction: active: true moving: false control group: 5714 control group 2: 0 tag: 7728 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 580.7154 z: 984.86818 last x: 580.7154 last z: 984.86818 territory: 2 rot x: 0 rot y: -2.89698 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5714 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5715 Footprint: Minimap: active: true x: 680.31336 z: 283.24363 Obstruction: active: true moving: false control group: 5715 control group 2: 0 tag: 7730 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 680.31336 z: 283.24363 last x: 680.31336 last z: 283.24363 territory: 4 rot x: 0 rot y: -1.31902 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5715 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5716 Footprint: Minimap: active: true x: 900.48885 z: 962.40133 Obstruction: active: true moving: false control group: 5716 control group 2: 0 tag: 7732 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 900.48885 z: 962.40133 last x: 900.48885 last z: 962.40133 territory: 0 rot x: 0 rot y: 1.47648 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5716 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5717 Footprint: Minimap: active: true x: 720.74283 z: 1118.50617 Obstruction: active: true moving: false control group: 5717 control group 2: 0 tag: 7734 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 720.74283 z: 1118.50617 last x: 720.74283 last z: 1118.50617 territory: 0 rot x: 0 rot y: -0.49495 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5717 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5718 Footprint: Minimap: active: true x: 1176.15258 z: 824.16042 Obstruction: active: true moving: false control group: 5718 control group 2: 0 tag: 7736 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1176.15258 z: 824.16042 last x: 1176.15258 last z: 824.16042 territory: 1 rot x: 0 rot y: 0.62662 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5718 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5719 Footprint: Minimap: active: true x: 1204.42406 z: 688.47962 Obstruction: active: true moving: false control group: 5719 control group 2: 0 tag: 7738 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1204.42406 z: 688.47962 last x: 1204.42406 last z: 688.47962 territory: 0 rot x: 0 rot y: -4.61898 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5719 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5720 Footprint: Minimap: active: true x: 552.8489 z: 495.70772 Obstruction: active: true moving: false control group: 5720 control group 2: 0 tag: 7740 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 552.8489 z: 495.70772 last x: 552.8489 last z: 495.70772 territory: 0 rot x: 0 rot y: -1.58011 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5720 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5721 Footprint: Minimap: active: true x: 330.76903 z: 339.86692 Obstruction: active: true moving: false control group: 5721 control group 2: 0 tag: 7742 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330.76903 z: 339.86692 last x: 330.76903 last z: 339.86692 territory: 3 rot x: 0 rot y: -0.11092 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5721 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5722 Footprint: Minimap: active: true x: 249.86312 z: 1013.96074 Obstruction: active: true moving: false control group: 5722 control group 2: 0 tag: 7744 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 249.86312 z: 1013.96074 last x: 249.86312 last z: 1013.96074 territory: 3 rot x: 0 rot y: -2.36849 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5722 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5723 Footprint: Minimap: active: true x: 889.22219 z: 523.3126 Obstruction: active: true moving: false control group: 5723 control group 2: 0 tag: 7746 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 889.22219 z: 523.3126 last x: 889.22219 last z: 523.3126 territory: 0 rot x: 0 rot y: -4.71167 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5723 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5724 Footprint: Minimap: active: true x: 1047.39165 z: 218.32493 Obstruction: active: true moving: false control group: 5724 control group 2: 0 tag: 7748 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1047.39165 z: 218.32493 last x: 1047.39165 last z: 218.32493 territory: 0 rot x: 0 rot y: -4.5713 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5724 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5725 Footprint: Minimap: active: true x: 258.41285 z: 849.85099 Obstruction: active: true moving: false control group: 5725 control group 2: 0 tag: 7750 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258.41285 z: 849.85099 last x: 258.41285 last z: 849.85099 territory: 3 rot x: 0 rot y: -3.25625 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5725 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5726 Footprint: Minimap: active: true x: 856.77721 z: 781.3275 Obstruction: active: true moving: false control group: 5726 control group 2: 0 tag: 7752 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 856.77721 z: 781.3275 last x: 856.77721 last z: 781.3275 territory: 0 rot x: 0 rot y: 1.0378 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5726 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5727 Footprint: Minimap: active: true x: 328.92215 z: 1161.13576 Obstruction: active: true moving: false control group: 5727 control group 2: 0 tag: 7754 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 328.92215 z: 1161.13576 last x: 328.92215 last z: 1161.13576 territory: 2 rot x: 0 rot y: -1.01519 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5727 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5729 Footprint: Minimap: active: true x: 650.97582 z: 468.98441 Obstruction: active: true moving: false control group: 5729 control group 2: 0 tag: 7758 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650.97582 z: 468.98441 last x: 650.97582 last z: 468.98441 territory: 4 rot x: 0 rot y: -0.34524 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5729 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5730 Footprint: Minimap: active: true x: 408.45284 z: 614.361 Obstruction: active: true moving: false control group: 5730 control group 2: 0 tag: 7760 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 408.45284 z: 614.361 last x: 408.45284 last z: 614.361 territory: 3 rot x: 0 rot y: -2.43728 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5730 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5731 Footprint: Minimap: active: true x: 413.25486 z: 698.3243 Obstruction: active: true moving: false control group: 5731 control group 2: 0 tag: 7762 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 413.25486 z: 698.3243 last x: 413.25486 last z: 698.3243 territory: 0 rot x: 0 rot y: -3.16506 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5731 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5732 Footprint: Minimap: active: true x: 562.13625 z: 166.1678 Obstruction: active: true moving: false control group: 5732 control group 2: 0 tag: 7764 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562.13625 z: 166.1678 last x: 562.13625 last z: 166.1678 territory: 0 rot x: 0 rot y: 0.83063 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5732 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5734 Footprint: Minimap: active: true x: 1114.99393 z: 953.52852 Obstruction: active: true moving: false control group: 5734 control group 2: 0 tag: 7766 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1114.99393 z: 953.52852 last x: 1114.99393 last z: 953.52852 territory: 0 rot x: 0 rot y: -1.82482 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5734 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5735 Footprint: Minimap: active: true x: 858.0871 z: 415.9752 Obstruction: active: true moving: false control group: 5735 control group 2: 0 tag: 7768 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858.0871 z: 415.9752 last x: 858.0871 last z: 415.9752 territory: 4 rot x: 0 rot y: -0.72127 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5735 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5736 Footprint: Minimap: active: true x: 986.64553 z: 959.4145 Obstruction: active: true moving: false control group: 5736 control group 2: 0 tag: 7770 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986.64553 z: 959.4145 last x: 986.64553 last z: 959.4145 territory: 0 rot x: 0 rot y: -3.77721 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5736 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5737 Footprint: Minimap: active: true x: 680.3406 z: 566.60212 Obstruction: active: true moving: false control group: 5737 control group 2: 0 tag: 7772 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 680.3406 z: 566.60212 last x: 680.3406 last z: 566.60212 territory: 1 rot x: 0 rot y: -4.44588 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5737 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5738 Footprint: Minimap: active: true x: 519.96657 z: 450.52608 Obstruction: active: true moving: false control group: 5738 control group 2: 0 tag: 7774 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 519.96657 z: 450.52608 last x: 519.96657 last z: 450.52608 territory: 0 rot x: 0 rot y: 0.59321 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5738 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5739 Footprint: Minimap: active: true x: 340.75838 z: 593.75536 Obstruction: active: true moving: false control group: 5739 control group 2: 0 tag: 7776 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 340.75838 z: 593.75536 last x: 340.75838 last z: 593.75536 territory: 3 rot x: 0 rot y: -1.39795 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5739 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5740 Footprint: Minimap: active: true x: 824.22941 z: 138.90519 Obstruction: active: true moving: false control group: 5740 control group 2: 0 tag: 7778 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 824.22941 z: 138.90519 last x: 824.22941 last z: 138.90519 territory: 4 rot x: 0 rot y: -0.22388 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5740 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 63, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5741 Footprint: Minimap: active: true x: 764.64042 z: 812.19748 Obstruction: active: true moving: false control group: 5741 control group 2: 0 tag: 7780 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 764.64042 z: 812.19748 last x: 764.64042 last z: 812.19748 territory: 0 rot x: 0 rot y: -3.30997 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5741 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5742 Footprint: Minimap: active: true x: 1188.63646 z: 638.91483 Obstruction: active: true moving: false control group: 5742 control group 2: 0 tag: 7782 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1188.63646 z: 638.91483 last x: 1188.63646 last z: 638.91483 territory: 0 rot x: 0 rot y: 1.47347 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5742 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5743 Footprint: Minimap: active: true x: 252.72565 z: 651.04725 Obstruction: active: true moving: false control group: 5743 control group 2: 0 tag: 7784 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 252.72565 z: 651.04725 last x: 252.72565 last z: 651.04725 territory: 3 rot x: 0 rot y: -1.65528 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5743 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5744 Footprint: Minimap: active: true x: 716.116 z: 839.68053 Obstruction: active: true moving: false control group: 5744 control group 2: 0 tag: 7786 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 716.116 z: 839.68053 last x: 716.116 last z: 839.68053 territory: 0 rot x: 0 rot y: -3.03382 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5744 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5745 Footprint: Minimap: active: true x: 192.69072 z: 1006.06232 Obstruction: active: true moving: false control group: 5745 control group 2: 0 tag: 7788 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 192.69072 z: 1006.06232 last x: 192.69072 last z: 1006.06232 territory: 3 rot x: 0 rot y: -4.49347 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5745 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5746 Footprint: Minimap: active: true x: 315.53486 z: 1107.70031 Obstruction: active: true moving: false control group: 5746 control group 2: 0 tag: 7790 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 315.53486 z: 1107.70031 last x: 315.53486 last z: 1107.70031 territory: 2 rot x: 0 rot y: -2.73905 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5746 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5747 Footprint: Minimap: active: true x: 1181.1898 z: 478.43528 Obstruction: active: true moving: false control group: 5747 control group 2: 0 tag: 7792 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1181.1898 z: 478.43528 last x: 1181.1898 last z: 478.43528 territory: 1 rot x: 0 rot y: -0.07844 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5747 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5749 Footprint: Minimap: active: true x: 412.37905 z: 524.07905 Obstruction: active: true moving: false control group: 5749 control group 2: 0 tag: 7794 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 412.37905 z: 524.07905 last x: 412.37905 last z: 524.07905 territory: 3 rot x: 0 rot y: -0.23406 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5749 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5750 Footprint: Minimap: active: true x: 1038.91906 z: 460.88079 Obstruction: active: true moving: false control group: 5750 control group 2: 0 tag: 7796 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1038.91906 z: 460.88079 last x: 1038.91906 last z: 460.88079 territory: 0 rot x: 0 rot y: 1.50388 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5750 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5751 Footprint: Minimap: active: true x: 1025.56125 z: 445.50933 Obstruction: active: true moving: false control group: 5751 control group 2: 0 tag: 7798 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1025.56125 z: 445.50933 last x: 1025.56125 last z: 445.50933 territory: 0 rot x: 0 rot y: -2.82238 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5751 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5752 Footprint: Minimap: active: true x: 512.11292 z: 751.72999 Obstruction: active: true moving: false control group: 5752 control group 2: 0 tag: 7800 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 512.11292 z: 751.72999 last x: 512.11292 last z: 751.72999 territory: 1 rot x: 0 rot y: 0.991 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5752 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5753 Footprint: Minimap: active: true x: 202.45485 z: 928.32189 Obstruction: active: true moving: false control group: 5753 control group 2: 0 tag: 7802 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 202.45485 z: 928.32189 last x: 202.45485 last z: 928.32189 territory: 3 rot x: 0 rot y: -0.81585 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5753 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5754 Footprint: Minimap: active: true x: 406.15696 z: 739.9888 Obstruction: active: true moving: false control group: 5754 control group 2: 0 tag: 7804 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406.15696 z: 739.9888 last x: 406.15696 last z: 739.9888 territory: 3 rot x: 0 rot y: -0.227 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5754 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5755 Footprint: Minimap: active: true x: 718.63564 z: 23.61115 Obstruction: active: true moving: false control group: 5755 control group 2: 0 tag: 7806 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718.63564 z: 23.61115 last x: 718.63564 last z: 23.61115 territory: 0 rot x: 0 rot y: -3.52572 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5755 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5756 Footprint: Minimap: active: true x: 331.71851 z: 202.21703 Obstruction: active: true moving: false control group: 5756 control group 2: 0 tag: 7808 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 331.71851 z: 202.21703 last x: 331.71851 last z: 202.21703 territory: 0 rot x: 0 rot y: -2.43561 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5756 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5758 Footprint: Minimap: active: true x: 764.87923 z: 705.35015 Obstruction: active: true moving: false control group: 5758 control group 2: 0 tag: 7810 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 764.87923 z: 705.35015 last x: 764.87923 last z: 705.35015 territory: 0 rot x: 0 rot y: -3.53086 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5758 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5760 Footprint: Minimap: active: true x: 463.0074 z: 241.2973 Obstruction: active: true moving: false control group: 5760 control group 2: 0 tag: 7812 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 463.0074 z: 241.2973 last x: 463.0074 last z: 241.2973 territory: 0 rot x: 0 rot y: -3.54319 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5760 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5762 Footprint: Minimap: active: true x: 655.98673 z: 640.24135 Obstruction: active: true moving: false control group: 5762 control group 2: 0 tag: 7814 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 655.98673 z: 640.24135 last x: 655.98673 last z: 640.24135 territory: 0 rot x: 0 rot y: -0.13395 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5762 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5763 Footprint: Minimap: active: true x: 621.41504 z: 864.86838 Obstruction: active: true moving: false control group: 5763 control group 2: 0 tag: 7816 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 621.41504 z: 864.86838 last x: 621.41504 last z: 864.86838 territory: 2 rot x: 0 rot y: -0.24646 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5763 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5764 Footprint: Minimap: active: true x: 885.9887 z: 1085.9988 Obstruction: active: true moving: false control group: 5764 control group 2: 0 tag: 7818 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 885.9887 z: 1085.9988 last x: 885.9887 last z: 1085.9988 territory: 0 rot x: 0 rot y: -3.11297 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5764 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5765 Footprint: Minimap: active: true x: 777.47915 z: 125.78225 Obstruction: active: true moving: false control group: 5765 control group 2: 0 tag: 7820 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 777.47915 z: 125.78225 last x: 777.47915 last z: 125.78225 territory: 4 rot x: 0 rot y: -1.47039 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5765 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5766 Footprint: Minimap: active: true x: 69.43416 z: 712.47024 Obstruction: active: true moving: false control group: 5766 control group 2: 0 tag: 7822 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 69.43416 z: 712.47024 last x: 69.43416 last z: 712.47024 territory: 3 rot x: 0 rot y: -1.86323 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5766 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5767 Footprint: Minimap: active: true x: 1143.97077 z: 311.54538 Obstruction: active: true moving: false control group: 5767 control group 2: 0 tag: 7824 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1143.97077 z: 311.54538 last x: 1143.97077 last z: 311.54538 territory: 0 rot x: 0 rot y: -4.00556 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5767 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5768 Footprint: Minimap: active: true x: 580.03544 z: 345.42008 Obstruction: active: true moving: false control group: 5768 control group 2: 0 tag: 7826 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 580.03544 z: 345.42008 last x: 580.03544 last z: 345.42008 territory: 4 rot x: 0 rot y: -4.30506 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5768 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5769 Footprint: Minimap: active: true x: 927.26455 z: 1158.82337 Obstruction: active: true moving: false control group: 5769 control group 2: 0 tag: 7828 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 927.26455 z: 1158.82337 last x: 927.26455 last z: 1158.82337 territory: 0 rot x: 0 rot y: -2.21853 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5769 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5770 Footprint: Minimap: active: true x: 552.68543 z: 811.3452 Obstruction: active: true moving: false control group: 5770 control group 2: 0 tag: 7830 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 552.68543 z: 811.3452 last x: 552.68543 last z: 811.3452 territory: 1 rot x: 0 rot y: -0.03394 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5770 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5771 Footprint: Minimap: active: true x: 957.94101 z: 731.88744 Obstruction: active: true moving: false control group: 5771 control group 2: 0 tag: 7832 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 957.94101 z: 731.88744 last x: 957.94101 last z: 731.88744 territory: 1 rot x: 0 rot y: 0.21232 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5771 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5772 Footprint: Minimap: active: true x: 188.4882 z: 786.51645 Obstruction: active: true moving: false control group: 5772 control group 2: 0 tag: 7834 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 188.4882 z: 786.51645 last x: 188.4882 last z: 786.51645 territory: 3 rot x: 0 rot y: -0.0583 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5772 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5773 Footprint: Minimap: active: true x: 447.0479 z: 982.17415 Obstruction: active: true moving: false control group: 5773 control group 2: 0 tag: 7836 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 447.0479 z: 982.17415 last x: 447.0479 last z: 982.17415 territory: 2 rot x: 0 rot y: -4.63875 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5773 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 44, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5774 Footprint: Minimap: active: true x: 976.18444 z: 475.45756 Obstruction: active: true moving: false control group: 5774 control group 2: 0 tag: 7838 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 976.18444 z: 475.45756 last x: 976.18444 last z: 475.45756 territory: 0 rot x: 0 rot y: -2.48642 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5774 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5775 Footprint: Minimap: active: true x: 338.57723 z: 294.8099 Obstruction: active: true moving: false control group: 5775 control group 2: 0 tag: 7840 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338.57723 z: 294.8099 last x: 338.57723 last z: 294.8099 territory: 3 rot x: 0 rot y: -2.66134 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5775 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5776 Footprint: Minimap: active: true x: 844.30112 z: 1041.54125 Obstruction: active: true moving: false control group: 5776 control group 2: 0 tag: 7842 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 844.30112 z: 1041.54125 last x: 844.30112 last z: 1041.54125 territory: 0 rot x: 0 rot y: -3.80112 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5776 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5777 Footprint: Minimap: active: true x: 791.75126 z: 744.5335 Obstruction: active: true moving: false control group: 5777 control group 2: 0 tag: 7844 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 791.75126 z: 744.5335 last x: 791.75126 last z: 744.5335 territory: 0 rot x: 0 rot y: -0.25995 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5777 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5778 Footprint: Minimap: active: true x: 570.84588 z: 114.70524 Obstruction: active: true moving: false control group: 5778 control group 2: 0 tag: 7846 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570.84588 z: 114.70524 last x: 570.84588 last z: 114.70524 territory: 0 rot x: 0 rot y: 0.43035 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5778 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5779 Footprint: Minimap: active: true x: 1189.113 z: 550.4101 Obstruction: active: true moving: false control group: 5779 control group 2: 0 tag: 7848 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1189.113 z: 550.4101 last x: 1189.113 last z: 550.4101 territory: 1 rot x: 0 rot y: -3.33341 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5779 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5780 Footprint: Minimap: active: true x: 212.25237 z: 807.60213 Obstruction: active: true moving: false control group: 5780 control group 2: 0 tag: 7850 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 212.25237 z: 807.60213 last x: 212.25237 last z: 807.60213 territory: 3 rot x: 0 rot y: -3.66968 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/oak_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5780 actor: "flora/trees/oak_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5781 Footprint: Minimap: active: true x: 718.48365 z: 1107.23104 Obstruction: active: true moving: false control group: 5781 control group 2: 0 tag: 7852 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718.48365 z: 1107.23104 last x: 718.48365 last z: 1107.23104 territory: 2 rot x: 0 rot y: -2.81307 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5781 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5782 Footprint: Minimap: active: true x: 881.44695 z: 606.96874 Obstruction: active: true moving: false control group: 5782 control group 2: 0 tag: 7854 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 881.44695 z: 606.96874 last x: 881.44695 last z: 606.96874 territory: 0 rot x: 0 rot y: -0.2354 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5782 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5783 Footprint: Minimap: active: true x: 847.36535 z: 361.46615 Obstruction: active: true moving: false control group: 5783 control group 2: 0 tag: 7856 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 847.36535 z: 361.46615 last x: 847.36535 last z: 361.46615 territory: 4 rot x: 0 rot y: -4.30234 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5783 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5784 Footprint: Minimap: active: true x: 581.44164 z: 541.26212 Obstruction: active: true moving: false control group: 5784 control group 2: 0 tag: 7858 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 581.44164 z: 541.26212 last x: 581.44164 last z: 541.26212 territory: 0 rot x: 0 rot y: -4.1389 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5784 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5785 Footprint: Minimap: active: true x: 180.65441 z: 435.71926 Obstruction: active: true moving: false control group: 5785 control group 2: 0 tag: 7860 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 180.65441 z: 435.71926 last x: 180.65441 last z: 435.71926 territory: 3 rot x: 0 rot y: 1.01186 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5785 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5786 Footprint: Minimap: active: true x: 716.36074 z: 449.26845 Obstruction: active: true moving: false control group: 5786 control group 2: 0 tag: 7862 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 716.36074 z: 449.26845 last x: 716.36074 last z: 449.26845 territory: 4 rot x: 0 rot y: -1.89003 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5786 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5787 Footprint: Minimap: active: true x: 1008.3633 z: 505.74796 Obstruction: active: true moving: false control group: 5787 control group 2: 0 tag: 7864 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1008.3633 z: 505.74796 last x: 1008.3633 last z: 505.74796 territory: 0 rot x: 0 rot y: -4.18828 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5787 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5788 Footprint: Minimap: active: true x: 397.12414 z: 169.8724 Obstruction: active: true moving: false control group: 5788 control group 2: 0 tag: 7866 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 397.12414 z: 169.8724 last x: 397.12414 last z: 169.8724 territory: 0 rot x: 0 rot y: -0.20714 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5788 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5790 Footprint: Minimap: active: true x: 638.7448 z: 648.63347 Obstruction: active: true moving: false control group: 5790 control group 2: 0 tag: 7870 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638.7448 z: 648.63347 last x: 638.7448 last z: 648.63347 territory: 0 rot x: 0 rot y: 1.50579 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5790 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5791 Footprint: Minimap: active: true x: 1068.19387 z: 540.5427 Obstruction: active: true moving: false control group: 5791 control group 2: 0 tag: 7872 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1068.19387 z: 540.5427 last x: 1068.19387 last z: 540.5427 territory: 1 rot x: 0 rot y: -1.84829 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5791 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5792 Footprint: Minimap: active: true x: 571.78931 z: 1179.62398 Obstruction: active: true moving: false control group: 5792 control group 2: 0 tag: 7874 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 571.78931 z: 1179.62398 last x: 571.78931 last z: 1179.62398 territory: 2 rot x: 0 rot y: -4.44054 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5792 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5793 Footprint: Minimap: active: true x: 1006.1185 z: 744.59063 Obstruction: active: true moving: false control group: 5793 control group 2: 0 tag: 7876 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006.1185 z: 744.59063 last x: 1006.1185 last z: 744.59063 territory: 1 rot x: 0 rot y: -3.35868 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5793 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5794 Footprint: Minimap: active: true x: 563.71453 z: 832.6097 Obstruction: active: true moving: false control group: 5794 control group 2: 0 tag: 7878 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 563.71453 z: 832.6097 last x: 563.71453 last z: 832.6097 territory: 1 rot x: 0 rot y: -4.32601 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5794 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5795 Footprint: Minimap: active: true x: 659.0858 z: 1053.5433 Obstruction: active: true moving: false control group: 5795 control group 2: 0 tag: 7880 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 659.0858 z: 1053.5433 last x: 659.0858 last z: 1053.5433 territory: 2 rot x: 0 rot y: 0.19167 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5795 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5796 Footprint: Minimap: active: true x: 143.7731 z: 461.1843 Obstruction: active: true moving: false control group: 5796 control group 2: 0 tag: 7882 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 143.7731 z: 461.1843 last x: 143.7731 last z: 461.1843 territory: 3 rot x: 0 rot y: -1.13367 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5796 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5798 Footprint: Minimap: active: true x: 310.45308 z: 999.77715 Obstruction: active: true moving: false control group: 5798 control group 2: 0 tag: 7886 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310.45308 z: 999.77715 last x: 310.45308 last z: 999.77715 territory: 2 rot x: 0 rot y: -0.74975 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5798 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5799 Footprint: Minimap: active: true x: 412.74253 z: 1148.03153 Obstruction: active: true moving: false control group: 5799 control group 2: 0 tag: 7888 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 412.74253 z: 1148.03153 last x: 412.74253 last z: 1148.03153 territory: 2 rot x: 0 rot y: -0.51464 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5799 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5800 Footprint: Minimap: active: true x: 990.70244 z: 1082.16425 Obstruction: active: true moving: false control group: 5800 control group 2: 0 tag: 7890 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990.70244 z: 1082.16425 last x: 990.70244 last z: 1082.16425 territory: 0 rot x: 0 rot y: -3.95907 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5800 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5801 Footprint: Minimap: active: true x: 272.73581 z: 971.82218 Obstruction: active: true moving: false control group: 5801 control group 2: 0 tag: 7892 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 272.73581 z: 971.82218 last x: 272.73581 last z: 971.82218 territory: 3 rot x: 0 rot y: 1.12362 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5801 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5802 Footprint: Minimap: active: true x: 677.40291 z: 358.67692 Obstruction: active: true moving: false control group: 5802 control group 2: 0 tag: 7894 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 677.40291 z: 358.67692 last x: 677.40291 last z: 358.67692 territory: 4 rot x: 0 rot y: -4.56585 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5802 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5803 Footprint: Minimap: active: true x: 225.28824 z: 806.05071 Obstruction: active: true moving: false control group: 5803 control group 2: 0 tag: 7896 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 225.28824 z: 806.05071 last x: 225.28824 last z: 806.05071 territory: 3 rot x: 0 rot y: 0.40297 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5803 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5804 Footprint: Minimap: active: true x: 903.10085 z: 202.96251 Obstruction: active: true moving: false control group: 5804 control group 2: 0 tag: 7898 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 903.10085 z: 202.96251 last x: 903.10085 last z: 202.96251 territory: 4 rot x: 0 rot y: -0.40456 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5804 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5805 Footprint: Minimap: active: true x: 442.47109 z: 423.84762 Obstruction: active: true moving: false control group: 5805 control group 2: 0 tag: 7900 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442.47109 z: 423.84762 last x: 442.47109 last z: 423.84762 territory: 3 rot x: 0 rot y: -1.48414 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5805 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5806 Footprint: Minimap: active: true x: 838.38921 z: 155.15638 Obstruction: active: true moving: false control group: 5806 control group 2: 0 tag: 7902 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838.38921 z: 155.15638 last x: 838.38921 last z: 155.15638 territory: 4 rot x: 0 rot y: 0.70096 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5806 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 52, "gatherers": [ [], [], [], [], [ 6347 ], [] ], "infinite": false } Sound: StatusBars: - id: 5807 Footprint: Minimap: active: true x: 542.29366 z: 294.57457 Obstruction: active: true moving: false control group: 5807 control group 2: 0 tag: 7904 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542.29366 z: 294.57457 last x: 542.29366 last z: 294.57457 territory: 0 rot x: 0 rot y: 0.71277 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5807 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5809 Footprint: Minimap: active: true x: 81.2444 z: 427.24408 Obstruction: active: true moving: false control group: 5809 control group 2: 0 tag: 7908 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 81.2444 z: 427.24408 last x: 81.2444 last z: 427.24408 territory: 3 rot x: 0 rot y: 1.35553 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5809 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5810 Footprint: Minimap: active: true x: 1177.04995 z: 816.28472 Obstruction: active: true moving: false control group: 5810 control group 2: 0 tag: 7910 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1177.04995 z: 816.28472 last x: 1177.04995 last z: 816.28472 territory: 1 rot x: 0 rot y: -4.59343 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5810 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5811 Footprint: Minimap: active: true x: 918.28019 z: 248.96071 Obstruction: active: true moving: false control group: 5811 control group 2: 0 tag: 7912 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918.28019 z: 248.96071 last x: 918.28019 last z: 248.96071 territory: 4 rot x: 0 rot y: 1.55127 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5811 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5812 Footprint: Minimap: active: true x: 775.97336 z: 970.85914 Obstruction: active: true moving: false control group: 5812 control group 2: 0 tag: 7914 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 775.97336 z: 970.85914 last x: 775.97336 last z: 970.85914 territory: 0 rot x: 0 rot y: -4.31957 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5812 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5813 Footprint: Minimap: active: true x: 217.30526 z: 314.28347 Obstruction: active: true moving: false control group: 5813 control group 2: 0 tag: 7916 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 217.30526 z: 314.28347 last x: 217.30526 last z: 314.28347 territory: 3 rot x: 0 rot y: -4.6116 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5813 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5814 Footprint: Minimap: active: true x: 328.00818 z: 428.91834 Obstruction: active: true moving: false control group: 5814 control group 2: 0 tag: 7918 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 328.00818 z: 428.91834 last x: 328.00818 last z: 428.91834 territory: 3 rot x: 0 rot y: -4.03216 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5814 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5815 Footprint: Minimap: active: true x: 497.1775 z: 489.42011 Obstruction: active: true moving: false control group: 5815 control group 2: 0 tag: 7920 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 497.1775 z: 489.42011 last x: 497.1775 last z: 489.42011 territory: 0 rot x: 0 rot y: -4.41678 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5815 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5816 Footprint: Minimap: active: true x: 1067.96586 z: 311.34539 Obstruction: active: true moving: false control group: 5816 control group 2: 0 tag: 7922 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1067.96586 z: 311.34539 last x: 1067.96586 last z: 311.34539 territory: 0 rot x: 0 rot y: -0.00698 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5816 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5817 Footprint: Minimap: active: true x: 681.81669 z: 616.95521 Obstruction: active: true moving: false control group: 5817 control group 2: 0 tag: 7924 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 681.81669 z: 616.95521 last x: 681.81669 last z: 616.95521 territory: 1 rot x: 0 rot y: -2.49567 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5817 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5818 Footprint: Minimap: active: true x: 710.10045 z: 779.6093 Obstruction: active: true moving: false control group: 5818 control group 2: 0 tag: 7926 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710.10045 z: 779.6093 last x: 710.10045 last z: 779.6093 territory: 0 rot x: 0 rot y: 1.55304 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5818 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5819 Footprint: Minimap: active: true x: 882.84816 z: 968.545 Obstruction: active: true moving: false control group: 5819 control group 2: 0 tag: 7928 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882.84816 z: 968.545 last x: 882.84816 last z: 968.545 territory: 0 rot x: 0 rot y: -0.61326 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5819 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5820 Footprint: Minimap: active: true x: 686.44988 z: 1034.26589 Obstruction: active: true moving: false control group: 5820 control group 2: 0 tag: 7930 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686.44988 z: 1034.26589 last x: 686.44988 last z: 1034.26589 territory: 2 rot x: 0 rot y: 1.01432 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5820 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5821 Footprint: Minimap: active: true x: 608.83486 z: 258.83915 Obstruction: active: true moving: false control group: 5821 control group 2: 0 tag: 7932 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 608.83486 z: 258.83915 last x: 608.83486 last z: 258.83915 territory: 0 rot x: 0 rot y: -4.0852 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5821 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5822 Footprint: Minimap: active: true x: 804.55813 z: 296.4958 Obstruction: active: true moving: false control group: 5822 control group 2: 0 tag: 7934 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 804.55813 z: 296.4958 last x: 804.55813 last z: 296.4958 territory: 4 rot x: 0 rot y: -3.34995 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5822 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5823 Footprint: Minimap: active: true x: 519.65601 z: 57.67827 Obstruction: active: true moving: false control group: 5823 control group 2: 0 tag: 7936 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 519.65601 z: 57.67827 last x: 519.65601 last z: 57.67827 territory: 0 rot x: 0 rot y: -3.25721 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5823 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5825 Footprint: Minimap: active: true x: 147.38335 z: 519.16718 Obstruction: active: true moving: false control group: 5825 control group 2: 0 tag: 7940 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 147.38335 z: 519.16718 last x: 147.38335 last z: 519.16718 territory: 3 rot x: 0 rot y: -4.37246 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5825 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5826 Footprint: Minimap: active: true x: 171.33356 z: 739.9981 Obstruction: active: true moving: false control group: 5826 control group 2: 0 tag: 7942 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 171.33356 z: 739.9981 last x: 171.33356 last z: 739.9981 territory: 3 rot x: 0 rot y: -2.41454 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5826 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5827 Footprint: Minimap: active: true x: 158.24645 z: 676.11562 Obstruction: active: true moving: false control group: 5827 control group 2: 0 tag: 7944 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 158.24645 z: 676.11562 last x: 158.24645 last z: 676.11562 territory: 3 rot x: 0 rot y: -4.70298 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5827 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5829 Footprint: Minimap: active: true x: 557.9007 z: 172.71363 Obstruction: active: true moving: false control group: 5829 control group 2: 0 tag: 7946 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 557.9007 z: 172.71363 last x: 557.9007 last z: 172.71363 territory: 0 rot x: 0 rot y: -2.44283 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5829 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5830 Footprint: Minimap: active: true x: 993.8346 z: 504.53533 Obstruction: active: true moving: false control group: 5830 control group 2: 0 tag: 7948 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 993.8346 z: 504.53533 last x: 993.8346 last z: 504.53533 territory: 0 rot x: 0 rot y: -1.62078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5830 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5831 Footprint: Minimap: active: true x: 947.17507 z: 949.04841 Obstruction: active: true moving: false control group: 5831 control group 2: 0 tag: 7950 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 947.17507 z: 949.04841 last x: 947.17507 last z: 949.04841 territory: 0 rot x: 0 rot y: 1.37288 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5831 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5832 Footprint: Minimap: active: true x: 374.24512 z: 149.48868 Obstruction: active: true moving: false control group: 5832 control group 2: 0 tag: 7952 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374.24512 z: 149.48868 last x: 374.24512 last z: 149.48868 territory: 0 rot x: 0 rot y: -4.02457 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5832 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5834 Footprint: Minimap: active: true x: 603.16697 z: 958.46386 Obstruction: active: true moving: false control group: 5834 control group 2: 0 tag: 7954 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 603.16697 z: 958.46386 last x: 603.16697 last z: 958.46386 territory: 2 rot x: 0 rot y: 0.88941 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5834 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 179, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5835 Footprint: Minimap: active: true x: 892.94219 z: 248.08941 Obstruction: active: true moving: false control group: 5835 control group 2: 0 tag: 7956 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 892.94219 z: 248.08941 last x: 892.94219 last z: 248.08941 territory: 4 rot x: 0 rot y: -0.36568 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5835 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5836 Footprint: Minimap: active: true x: 590.69843 z: 162.90806 Obstruction: active: true moving: false control group: 5836 control group 2: 0 tag: 7958 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590.69843 z: 162.90806 last x: 590.69843 last z: 162.90806 territory: 0 rot x: 0 rot y: -1.62803 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5836 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5837 Footprint: Minimap: active: true x: 869.92301 z: 469.6514 Obstruction: active: true moving: false control group: 5837 control group 2: 0 tag: 7960 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 869.92301 z: 469.6514 last x: 869.92301 last z: 469.6514 territory: 4 rot x: 0 rot y: 0.15984 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5837 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5839 Footprint: Minimap: active: true x: 41.5248 z: 736.56153 Obstruction: active: true moving: false control group: 5839 control group 2: 0 tag: 7964 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 41.5248 z: 736.56153 last x: 41.5248 last z: 736.56153 territory: 3 rot x: 0 rot y: -3.3908 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5839 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5840 Footprint: Minimap: active: true x: 1127.52808 z: 917.49138 Obstruction: active: true moving: false control group: 5840 control group 2: 0 tag: 7966 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1127.52808 z: 917.49138 last x: 1127.52808 last z: 917.49138 territory: 1 rot x: 0 rot y: -0.79554 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5840 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5841 Footprint: Minimap: active: true x: 1218.82116 z: 470.16547 Obstruction: active: true moving: false control group: 5841 control group 2: 0 tag: 7968 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218.82116 z: 470.16547 last x: 1218.82116 last z: 470.16547 territory: 1 rot x: 0 rot y: -0.67321 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5841 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5842 Footprint: Minimap: active: true x: 359.92579 z: 207.5588 Obstruction: active: true moving: false control group: 5842 control group 2: 0 tag: 7970 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 359.92579 z: 207.5588 last x: 359.92579 last z: 207.5588 territory: 0 rot x: 0 rot y: -3.71425 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5842 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5843 Footprint: Minimap: active: true x: 215.93569 z: 1061.33744 Obstruction: active: true moving: false control group: 5843 control group 2: 0 tag: 7972 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 215.93569 z: 1061.33744 last x: 215.93569 last z: 1061.33744 territory: 3 rot x: 0 rot y: 1.10962 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5843 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5844 Footprint: Minimap: active: true x: 727.28965 z: 346.53005 Obstruction: active: true moving: false control group: 5844 control group 2: 0 tag: 7974 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 727.28965 z: 346.53005 last x: 727.28965 last z: 346.53005 territory: 4 rot x: 0 rot y: 1.49993 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5844 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5845 Footprint: Minimap: active: true x: 1010.05881 z: 566.98658 Obstruction: active: true moving: false control group: 5845 control group 2: 0 tag: 7976 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010.05881 z: 566.98658 last x: 1010.05881 last z: 566.98658 territory: 0 rot x: 0 rot y: -1.71573 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5845 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5846 Footprint: Minimap: active: true x: 692.41138 z: 1102.28142 Obstruction: active: true moving: false control group: 5846 control group 2: 0 tag: 7978 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 692.41138 z: 1102.28142 last x: 692.41138 last z: 1102.28142 territory: 2 rot x: 0 rot y: -4.34308 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5846 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5847 Footprint: Minimap: active: true x: 626.5983 z: 428.3631 Obstruction: active: true moving: false control group: 5847 control group 2: 0 tag: 7980 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626.5983 z: 428.3631 last x: 626.5983 last z: 428.3631 territory: 4 rot x: 0 rot y: -3.31255 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5847 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5851 Footprint: Minimap: active: true x: 1022.35221 z: 465.18888 Obstruction: active: true moving: false control group: 5851 control group 2: 0 tag: 7984 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022.35221 z: 465.18888 last x: 1022.35221 last z: 465.18888 territory: 0 rot x: 0 rot y: -4.52401 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5851 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5852 Footprint: Minimap: active: true x: 535.03695 z: 756.1021 Obstruction: active: true moving: false control group: 5852 control group 2: 0 tag: 7986 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 535.03695 z: 756.1021 last x: 535.03695 last z: 756.1021 territory: 1 rot x: 0 rot y: -2.52239 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5852 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5853 Footprint: Minimap: active: true x: 848.14853 z: 270.75008 Obstruction: active: true moving: false control group: 5853 control group 2: 0 tag: 7988 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 848.14853 z: 270.75008 last x: 848.14853 last z: 270.75008 territory: 4 rot x: 0 rot y: -2.98961 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5853 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5855 Footprint: Minimap: active: true x: 465.61428 z: 1189.29255 Obstruction: active: true moving: false control group: 5855 control group 2: 0 tag: 7990 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 465.61428 z: 1189.29255 last x: 465.61428 last z: 1189.29255 territory: 2 rot x: 0 rot y: -2.5693 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5855 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5856 Footprint: Minimap: active: true x: 139.73284 z: 825.65267 Obstruction: active: true moving: false control group: 5856 control group 2: 0 tag: 7992 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 139.73284 z: 825.65267 last x: 139.73284 last z: 825.65267 territory: 3 rot x: 0 rot y: 0.55381 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5856 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5857 Footprint: Minimap: active: true x: 638.51456 z: 1246.09275 Obstruction: active: true moving: false control group: 5857 control group 2: 0 tag: 7994 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638.51456 z: 1246.09275 last x: 638.51456 last z: 1246.09275 territory: 2 rot x: 0 rot y: -3.33959 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5857 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5858 Footprint: Minimap: active: true x: 755.10064 z: 352.61706 Obstruction: active: true moving: false control group: 5858 control group 2: 0 tag: 7996 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 755.10064 z: 352.61706 last x: 755.10064 last z: 352.61706 territory: 4 rot x: 0 rot y: -4.43317 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5858 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5859 Footprint: Minimap: active: true x: 688.61353 z: 416.63848 Obstruction: active: true moving: false control group: 5859 control group 2: 0 tag: 7998 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 688.61353 z: 416.63848 last x: 688.61353 last z: 416.63848 territory: 4 rot x: 0 rot y: -0.28649 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5859 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5860 Footprint: Minimap: active: true x: 98.50951 z: 469.93007 Obstruction: active: true moving: false control group: 5860 control group 2: 0 tag: 8000 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98.50951 z: 469.93007 last x: 98.50951 last z: 469.93007 territory: 3 rot x: 0 rot y: 0.4287 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5860 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5861 Footprint: Minimap: active: true x: 1176.58341 z: 491.37441 Obstruction: active: true moving: false control group: 5861 control group 2: 0 tag: 8002 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1176.58341 z: 491.37441 last x: 1176.58341 last z: 491.37441 territory: 1 rot x: 0 rot y: -2.79751 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5861 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5862 Footprint: Minimap: active: true x: 91.81128 z: 464.19961 Obstruction: active: true moving: false control group: 5862 control group 2: 0 tag: 8004 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 91.81128 z: 464.19961 last x: 91.81128 last z: 464.19961 territory: 3 rot x: 0 rot y: -4.69074 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5862 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5863 Footprint: Minimap: active: true x: 174.55028 z: 806.993 Obstruction: active: true moving: false control group: 5863 control group 2: 0 tag: 8006 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 174.55028 z: 806.993 last x: 174.55028 last z: 806.993 territory: 3 rot x: 0 rot y: -3.0876 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5863 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5864 Footprint: Minimap: active: true x: 501.21824 z: 606.80585 Obstruction: active: true moving: false control group: 5864 control group 2: 0 tag: 8008 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 501.21824 z: 606.80585 last x: 501.21824 last z: 606.80585 territory: 0 rot x: 0 rot y: -3.81771 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5864 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5865 Footprint: Minimap: active: true x: 770.07355 z: 341.3754 Obstruction: active: true moving: false control group: 5865 control group 2: 0 tag: 8010 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770.07355 z: 341.3754 last x: 770.07355 last z: 341.3754 territory: 4 rot x: 0 rot y: -0.02538 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5865 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5866 Footprint: Minimap: active: true x: 1001.18195 z: 148.53003 Obstruction: active: true moving: false control group: 5866 control group 2: 0 tag: 8012 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1001.18195 z: 148.53003 last x: 1001.18195 last z: 148.53003 territory: 0 rot x: 0 rot y: -1.43961 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5866 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5867 Footprint: Minimap: active: true x: 710.75127 z: 1174.69683 Obstruction: active: true moving: false control group: 5867 control group 2: 0 tag: 8014 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710.75127 z: 1174.69683 last x: 710.75127 last z: 1174.69683 territory: 0 rot x: 0 rot y: -3.48485 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5867 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5868 Footprint: Minimap: active: true x: 937.87992 z: 644.10047 Obstruction: active: true moving: false control group: 5868 control group 2: 0 tag: 8016 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 937.87992 z: 644.10047 last x: 937.87992 last z: 644.10047 territory: 0 rot x: 0 rot y: -2.02761 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5868 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5869 Footprint: Minimap: active: true x: 667.02663 z: 158.33477 Obstruction: active: true moving: false control group: 5869 control group 2: 0 tag: 8018 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 667.02663 z: 158.33477 last x: 667.02663 last z: 158.33477 territory: 4 rot x: 0 rot y: -3.58368 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5869 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5870 Footprint: Minimap: active: true x: 762.33 z: 697.94045 Obstruction: active: true moving: false control group: 5870 control group 2: 0 tag: 8020 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762.33 z: 697.94045 last x: 762.33 last z: 697.94045 territory: 0 rot x: 0 rot y: -3.14615 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5870 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5871 Footprint: Minimap: active: true x: 140.16259 z: 284.85106 Obstruction: active: true moving: false control group: 5871 control group 2: 0 tag: 8022 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 140.16259 z: 284.85106 last x: 140.16259 last z: 284.85106 territory: 3 rot x: 0 rot y: 1.33773 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5871 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5872 Footprint: Minimap: active: true x: 325.15275 z: 463.92783 Obstruction: active: true moving: false control group: 5872 control group 2: 0 tag: 8024 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 325.15275 z: 463.92783 last x: 325.15275 last z: 463.92783 territory: 3 rot x: 0 rot y: -1.49534 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5872 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5873 Footprint: Minimap: active: true x: 1141.6046 z: 281.19765 Obstruction: active: true moving: false control group: 5873 control group 2: 0 tag: 8026 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1141.6046 z: 281.19765 last x: 1141.6046 last z: 281.19765 territory: 0 rot x: 0 rot y: 1.2102 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5873 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5874 Footprint: Minimap: active: true x: 982.22371 z: 385.61695 Obstruction: active: true moving: false control group: 5874 control group 2: 0 tag: 8028 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982.22371 z: 385.61695 last x: 982.22371 last z: 385.61695 territory: 0 rot x: 0 rot y: -2.07071 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5874 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5875 Footprint: Minimap: active: true x: 126.8502 z: 485.71946 Obstruction: active: true moving: false control group: 5875 control group 2: 0 tag: 8030 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126.8502 z: 485.71946 last x: 126.8502 last z: 485.71946 territory: 3 rot x: 0 rot y: -4.1354 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5875 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5876 Footprint: Minimap: active: true x: 407.77015 z: 148.21523 Obstruction: active: true moving: false control group: 5876 control group 2: 0 tag: 8032 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 407.77015 z: 148.21523 last x: 407.77015 last z: 148.21523 territory: 0 rot x: 0 rot y: -2.43848 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5876 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5877 Footprint: Minimap: active: true x: 899.1261 z: 682.69105 Obstruction: active: true moving: false control group: 5877 control group 2: 0 tag: 8034 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 899.1261 z: 682.69105 last x: 899.1261 last z: 682.69105 territory: 0 rot x: 0 rot y: -4.19608 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5877 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5878 Footprint: Minimap: active: true x: 688.83765 z: 61.84937 Obstruction: active: true moving: false control group: 5878 control group 2: 0 tag: 8036 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 688.83765 z: 61.84937 last x: 688.83765 last z: 61.84937 territory: 0 rot x: 0 rot y: 0.31917 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5878 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5879 Footprint: Minimap: active: true x: 370.83783 z: 524.43538 Obstruction: active: true moving: false control group: 5879 control group 2: 0 tag: 8038 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370.83783 z: 524.43538 last x: 370.83783 last z: 524.43538 territory: 3 rot x: 0 rot y: -0.92153 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5879 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5881 Footprint: Minimap: active: true x: 875.47861 z: 1149.23739 Obstruction: active: true moving: false control group: 5881 control group 2: 0 tag: 8040 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 875.47861 z: 1149.23739 last x: 875.47861 last z: 1149.23739 territory: 0 rot x: 0 rot y: 0.21547 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5881 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5882 Footprint: Minimap: active: true x: 352.38332 z: 703.33564 Obstruction: active: true moving: false control group: 5882 control group 2: 0 tag: 8042 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 352.38332 z: 703.33564 last x: 352.38332 last z: 703.33564 territory: 3 rot x: 0 rot y: -3.51064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5882 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5883 Footprint: Minimap: active: true x: 654.79754 z: 620.52633 Obstruction: active: true moving: false control group: 5883 control group 2: 0 tag: 8044 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654.79754 z: 620.52633 last x: 654.79754 last z: 620.52633 territory: 1 rot x: 0 rot y: 0.63271 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5883 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5884 Footprint: Minimap: active: true x: 90.07216 z: 730.1299 Obstruction: active: true moving: false control group: 5884 control group 2: 0 tag: 8046 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 90.07216 z: 730.1299 last x: 90.07216 last z: 730.1299 territory: 3 rot x: 0 rot y: -4.05045 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5884 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5885 Footprint: Minimap: active: true x: 584.76348 z: 370.37554 Obstruction: active: true moving: false control group: 5885 control group 2: 0 tag: 8048 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 584.76348 z: 370.37554 last x: 584.76348 last z: 370.37554 territory: 4 rot x: 0 rot y: 1.16132 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5885 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5886 Footprint: Minimap: active: true x: 91.701 z: 521.35846 Obstruction: active: true moving: false control group: 5886 control group 2: 0 tag: 8050 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 91.701 z: 521.35846 last x: 91.701 last z: 521.35846 territory: 3 rot x: 0 rot y: 0.65984 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5886 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5887 Footprint: Minimap: active: true x: 452.84124 z: 1207.47666 Obstruction: active: true moving: false control group: 5887 control group 2: 0 tag: 8052 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 452.84124 z: 1207.47666 last x: 452.84124 last z: 1207.47666 territory: 2 rot x: 0 rot y: -0.99636 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5887 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5888 Footprint: Minimap: active: true x: 1109.01674 z: 605.66225 Obstruction: active: true moving: false control group: 5888 control group 2: 0 tag: 8054 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1109.01674 z: 605.66225 last x: 1109.01674 last z: 605.66225 territory: 0 rot x: 0 rot y: -1.8415 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5888 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5889 Footprint: Minimap: active: true x: 725.75112 z: 1136.07793 Obstruction: active: true moving: false control group: 5889 control group 2: 0 tag: 8056 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 725.75112 z: 1136.07793 last x: 725.75112 last z: 1136.07793 territory: 0 rot x: 0 rot y: -1.14553 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5889 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5890 Footprint: Minimap: active: true x: 434.29993 z: 172.46633 Obstruction: active: true moving: false control group: 5890 control group 2: 0 tag: 8058 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434.29993 z: 172.46633 last x: 434.29993 last z: 172.46633 territory: 0 rot x: 0 rot y: -2.92884 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5890 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5892 Footprint: Minimap: active: true x: 704.779 z: 643.70154 Obstruction: active: true moving: false control group: 5892 control group 2: 0 tag: 8060 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 704.779 z: 643.70154 last x: 704.779 last z: 643.70154 territory: 1 rot x: 0 rot y: -4.1987 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5892 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5893 Footprint: Minimap: active: true x: 132.40236 z: 766.26302 Obstruction: active: true moving: false control group: 5893 control group 2: 0 tag: 8062 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 132.40236 z: 766.26302 last x: 132.40236 last z: 766.26302 territory: 3 rot x: 0 rot y: -1.71401 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5893 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5894 Footprint: Minimap: active: true x: 737.79641 z: 820.31461 Obstruction: active: true moving: false control group: 5894 control group 2: 0 tag: 8064 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 737.79641 z: 820.31461 last x: 737.79641 last z: 820.31461 territory: 0 rot x: 0 rot y: -1.59411 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5894 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5895 Footprint: Minimap: active: true x: 168.71714 z: 872.71091 Obstruction: active: true moving: false control group: 5895 control group 2: 0 tag: 8066 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 168.71714 z: 872.71091 last x: 168.71714 last z: 872.71091 territory: 3 rot x: 0 rot y: -2.30417 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5895 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5896 Footprint: Minimap: active: true x: 904.87761 z: 234.26873 Obstruction: active: true moving: false control group: 5896 control group 2: 0 tag: 8068 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 904.87761 z: 234.26873 last x: 904.87761 last z: 234.26873 territory: 4 rot x: 0 rot y: -1.31072 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5896 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5897 Footprint: Minimap: active: true x: 807.14061 z: 126.15151 Obstruction: active: true moving: false control group: 5897 control group 2: 0 tag: 8070 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 807.14061 z: 126.15151 last x: 807.14061 last z: 126.15151 territory: 4 rot x: 0 rot y: 0.76742 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5897 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5898 Footprint: Minimap: active: true x: 1129.3826 z: 953.39313 Obstruction: active: true moving: false control group: 5898 control group 2: 0 tag: 8072 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1129.3826 z: 953.39313 last x: 1129.3826 last z: 953.39313 territory: 0 rot x: 0 rot y: -4.28245 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5898 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5899 Footprint: Minimap: active: true x: 599.7022 z: 1030.6123 Obstruction: active: true moving: false control group: 5899 control group 2: 0 tag: 8074 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 599.7022 z: 1030.6123 last x: 599.7022 last z: 1030.6123 territory: 2 rot x: 0 rot y: 0.93233 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/european_beech_aut.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5899 actor: "flora/trees/european_beech_aut.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5900 Footprint: Minimap: active: true x: 678.71047 z: 658.82982 Obstruction: active: true moving: false control group: 5900 control group 2: 0 tag: 8076 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678.71047 z: 658.82982 last x: 678.71047 last z: 658.82982 territory: 1 rot x: 0 rot y: -2.07561 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5900 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5901 Footprint: Minimap: active: true x: 657.09481 z: 897.54096 Obstruction: active: true moving: false control group: 5901 control group 2: 0 tag: 8078 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 657.09481 z: 897.54096 last x: 657.09481 last z: 897.54096 territory: 2 rot x: 0 rot y: -0.84098 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5901 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5902 Footprint: Minimap: active: true x: 961.61556 z: 700.71387 Obstruction: active: true moving: false control group: 5902 control group 2: 0 tag: 8080 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 961.61556 z: 700.71387 last x: 961.61556 last z: 700.71387 territory: 1 rot x: 0 rot y: -3.844 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5902 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5903 Footprint: Minimap: active: true x: 1215.75087 z: 551.62903 Obstruction: active: true moving: false control group: 5903 control group 2: 0 tag: 8082 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1215.75087 z: 551.62903 last x: 1215.75087 last z: 551.62903 territory: 1 rot x: 0 rot y: -1.30303 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5903 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5904 Footprint: Minimap: active: true x: 486.3633 z: 179.10134 Obstruction: active: true moving: false control group: 5904 control group 2: 0 tag: 8084 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486.3633 z: 179.10134 last x: 486.3633 last z: 179.10134 territory: 0 rot x: 0 rot y: -3.32201 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5904 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5905 Footprint: Minimap: active: true x: 662.0304 z: 1218.01015 Obstruction: active: true moving: false control group: 5905 control group 2: 0 tag: 8086 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662.0304 z: 1218.01015 last x: 662.0304 last z: 1218.01015 territory: 2 rot x: 0 rot y: -3.4096 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5905 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5907 Footprint: Minimap: active: true x: 616.68722 z: 647.2654 Obstruction: active: true moving: false control group: 5907 control group 2: 0 tag: 8088 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 616.68722 z: 647.2654 last x: 616.68722 last z: 647.2654 territory: 0 rot x: 0 rot y: -0.33631 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5907 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5908 Footprint: Minimap: active: true x: 561.2061 z: 824.36603 Obstruction: active: true moving: false control group: 5908 control group 2: 0 tag: 8090 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 561.2061 z: 824.36603 last x: 561.2061 last z: 824.36603 territory: 1 rot x: 0 rot y: -1.70931 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5908 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5909 Footprint: Minimap: active: true x: 527.16897 z: 591.35714 Obstruction: active: true moving: false control group: 5909 control group 2: 0 tag: 8092 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 527.16897 z: 591.35714 last x: 527.16897 last z: 591.35714 territory: 0 rot x: 0 rot y: -3.52598 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5909 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5910 Footprint: Minimap: active: true x: 381.21961 z: 524.84037 Obstruction: active: true moving: false control group: 5910 control group 2: 0 tag: 8094 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 381.21961 z: 524.84037 last x: 381.21961 last z: 524.84037 territory: 3 rot x: 0 rot y: -1.61591 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5910 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5911 Footprint: Minimap: active: true x: 375.85842 z: 556.34412 Obstruction: active: true moving: false control group: 5911 control group 2: 0 tag: 8096 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 375.85842 z: 556.34412 last x: 375.85842 last z: 556.34412 territory: 3 rot x: 0 rot y: -1.63866 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5911 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5912 Footprint: Minimap: active: true x: 742.41533 z: 1025.46972 Obstruction: active: true moving: false control group: 5912 control group 2: 0 tag: 8098 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742.41533 z: 1025.46972 last x: 742.41533 last z: 1025.46972 territory: 0 rot x: 0 rot y: -3.59231 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5912 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5913 Footprint: Minimap: active: true x: 287.01314 z: 666.29744 Obstruction: active: true moving: false control group: 5913 control group 2: 0 tag: 8100 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 287.01314 z: 666.29744 last x: 287.01314 last z: 666.29744 territory: 3 rot x: 0 rot y: 1.53623 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5913 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5914 Footprint: Minimap: active: true x: 457.99567 z: 1121.90532 Obstruction: active: true moving: false control group: 5914 control group 2: 0 tag: 8102 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 457.99567 z: 1121.90532 last x: 457.99567 last z: 1121.90532 territory: 2 rot x: 0 rot y: 1.41135 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5914 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5915 Footprint: Minimap: active: true x: 464.04661 z: 577.72773 Obstruction: active: true moving: false control group: 5915 control group 2: 0 tag: 8104 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 464.04661 z: 577.72773 last x: 464.04661 last z: 577.72773 territory: 0 rot x: 0 rot y: -3.81185 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5915 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5916 Footprint: Minimap: active: true x: 871.22028 z: 651.83132 Obstruction: active: true moving: false control group: 5916 control group 2: 0 tag: 8106 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 871.22028 z: 651.83132 last x: 871.22028 last z: 651.83132 territory: 0 rot x: 0 rot y: -4.21604 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5916 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5917 Footprint: Minimap: active: true x: 350.97272 z: 969.89806 Obstruction: active: true moving: false control group: 5917 control group 2: 0 tag: 8108 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350.97272 z: 969.89806 last x: 350.97272 last z: 969.89806 territory: 2 rot x: 0 rot y: 1.3895 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5917 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5918 Footprint: Minimap: active: true x: 953.4979 z: 339.1786 Obstruction: active: true moving: false control group: 5918 control group 2: 0 tag: 8110 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 953.4979 z: 339.1786 last x: 953.4979 last z: 339.1786 territory: 0 rot x: 0 rot y: 0.79145 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5918 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5919 Footprint: Minimap: active: true x: 1002.25893 z: 241.61399 Obstruction: active: true moving: false control group: 5919 control group 2: 0 tag: 8112 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002.25893 z: 241.61399 last x: 1002.25893 last z: 241.61399 territory: 0 rot x: 0 rot y: -3.6279 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5919 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5920 Footprint: Minimap: active: true x: 876.69042 z: 751.86478 Obstruction: active: true moving: false control group: 5920 control group 2: 0 tag: 8114 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 876.69042 z: 751.86478 last x: 876.69042 last z: 751.86478 territory: 0 rot x: 0 rot y: -3.63376 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5920 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5921 Footprint: Minimap: active: true x: 221.69352 z: 599.67919 Obstruction: active: true moving: false control group: 5921 control group 2: 0 tag: 8116 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 221.69352 z: 599.67919 last x: 221.69352 last z: 599.67919 territory: 3 rot x: 0 rot y: -3.50571 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5921 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5922 Footprint: Minimap: active: true x: 1047.31542 z: 613.96738 Obstruction: active: true moving: false control group: 5922 control group 2: 0 tag: 8118 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1047.31542 z: 613.96738 last x: 1047.31542 last z: 613.96738 territory: 0 rot x: 0 rot y: -0.04206 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5922 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5923 Footprint: Minimap: active: true x: 871.97716 z: 671.27158 Obstruction: active: true moving: false control group: 5923 control group 2: 0 tag: 8120 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 871.97716 z: 671.27158 last x: 871.97716 last z: 671.27158 territory: 0 rot x: 0 rot y: -2.82078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5923 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5924 Footprint: Minimap: active: true x: 363.20537 z: 750.21279 Obstruction: active: true moving: false control group: 5924 control group 2: 0 tag: 8122 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 363.20537 z: 750.21279 last x: 363.20537 last z: 750.21279 territory: 3 rot x: 0 rot y: -0.02585 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5924 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5925 Footprint: Minimap: active: true x: 740.58219 z: 154.00145 Obstruction: active: true moving: false control group: 5925 control group 2: 0 tag: 8124 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 740.58219 z: 154.00145 last x: 740.58219 last z: 154.00145 territory: 4 rot x: 0 rot y: -1.50303 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5925 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5926 Footprint: Minimap: active: true x: 1176.64307 z: 694.97281 Obstruction: active: true moving: false control group: 5926 control group 2: 0 tag: 8126 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1176.64307 z: 694.97281 last x: 1176.64307 last z: 694.97281 territory: 1 rot x: 0 rot y: -0.79824 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5926 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5927 Footprint: Minimap: active: true x: 536.32226 z: 751.32865 Obstruction: active: true moving: false control group: 5927 control group 2: 0 tag: 8128 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 536.32226 z: 751.32865 last x: 536.32226 last z: 751.32865 territory: 1 rot x: 0 rot y: -3.44941 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5927 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5928 Footprint: Minimap: active: true x: 281.07726 z: 528.57496 Obstruction: active: true moving: false control group: 5928 control group 2: 0 tag: 8130 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 281.07726 z: 528.57496 last x: 281.07726 last z: 528.57496 territory: 3 rot x: 0 rot y: -2.16382 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5928 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 31, "gatherers": [ [], [], [], [ 6404, 6403 ], [], [] ], "infinite": false } Sound: StatusBars: - id: 5929 Footprint: Minimap: active: true x: 1135.42353 z: 547.83005 Obstruction: active: true moving: false control group: 5929 control group 2: 0 tag: 8132 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1135.42353 z: 547.83005 last x: 1135.42353 last z: 547.83005 territory: 1 rot x: 0 rot y: -1.80854 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5929 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5930 Footprint: Minimap: active: true x: 225.76392 z: 572.4231 Obstruction: active: true moving: false control group: 5930 control group 2: 0 tag: 8134 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 225.76392 z: 572.4231 last x: 225.76392 last z: 572.4231 territory: 3 rot x: 0 rot y: -3.74854 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5930 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5931 Footprint: Minimap: active: true x: 997.60935 z: 554.37539 Obstruction: active: true moving: false control group: 5931 control group 2: 0 tag: 8136 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 997.60935 z: 554.37539 last x: 997.60935 last z: 554.37539 territory: 0 rot x: 0 rot y: 0.7824 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5931 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5932 Footprint: Minimap: active: true x: 636.8447 z: 180.71987 Obstruction: active: true moving: false control group: 5932 control group 2: 0 tag: 8138 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 636.8447 z: 180.71987 last x: 636.8447 last z: 180.71987 territory: 4 rot x: 0 rot y: -3.91445 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5932 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5933 Footprint: Minimap: active: true x: 810.87177 z: 386.95327 Obstruction: active: true moving: false control group: 5933 control group 2: 0 tag: 8140 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810.87177 z: 386.95327 last x: 810.87177 last z: 386.95327 territory: 4 rot x: 0 rot y: -0.59232 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5933 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5934 Footprint: Minimap: active: true x: 142.5428 z: 312.21879 Obstruction: active: true moving: false control group: 5934 control group 2: 0 tag: 8142 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142.5428 z: 312.21879 last x: 142.5428 last z: 312.21879 territory: 3 rot x: 0 rot y: -3.44622 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5934 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5935 Footprint: Minimap: active: true x: 894.31266 z: 476.7496 Obstruction: active: true moving: false control group: 5935 control group 2: 0 tag: 8144 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894.31266 z: 476.7496 last x: 894.31266 last z: 476.7496 territory: 0 rot x: 0 rot y: 1.1104 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5935 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5936 Footprint: Minimap: active: true x: 731.75086 z: 640.96012 Obstruction: active: true moving: false control group: 5936 control group 2: 0 tag: 8146 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 731.75086 z: 640.96012 last x: 731.75086 last z: 640.96012 territory: 1 rot x: 0 rot y: -4.20629 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5936 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5937 Footprint: Minimap: active: true x: 762.47437 z: 935.10871 Obstruction: active: true moving: false control group: 5937 control group 2: 0 tag: 8148 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762.47437 z: 935.10871 last x: 762.47437 last z: 935.10871 territory: 0 rot x: 0 rot y: -2.2707 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5937 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5938 Footprint: Minimap: active: true x: 548.96448 z: 210.31109 Obstruction: active: true moving: false control group: 5938 control group 2: 0 tag: 8150 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 548.96448 z: 210.31109 last x: 548.96448 last z: 210.31109 territory: 0 rot x: 0 rot y: -1.0193 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5938 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5941 Footprint: Minimap: active: true x: 926.85024 z: 260.18004 Obstruction: active: true moving: false control group: 5941 control group 2: 0 tag: 8154 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926.85024 z: 260.18004 last x: 926.85024 last z: 260.18004 territory: 4 rot x: 0 rot y: -0.91886 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5941 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5942 Footprint: Minimap: active: true x: 765.7282 z: 719.8219 Obstruction: active: true moving: false control group: 5942 control group 2: 0 tag: 8156 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 765.7282 z: 719.8219 last x: 765.7282 last z: 719.8219 territory: 0 rot x: 0 rot y: -0.61283 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5942 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5943 Footprint: Minimap: active: true x: 218.69277 z: 389.46915 Obstruction: active: true moving: false control group: 5943 control group 2: 0 tag: 8158 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218.69277 z: 389.46915 last x: 218.69277 last z: 389.46915 territory: 3 rot x: 0 rot y: -3.92417 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5943 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5944 Footprint: Minimap: active: true x: 161.91895 z: 443.77733 Obstruction: active: true moving: false control group: 5944 control group 2: 0 tag: 8160 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 161.91895 z: 443.77733 last x: 161.91895 last z: 443.77733 territory: 3 rot x: 0 rot y: -2.21099 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5944 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5945 Footprint: Minimap: active: true x: 404.2529 z: 928.97666 Obstruction: active: true moving: false control group: 5945 control group 2: 0 tag: 8162 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 404.2529 z: 928.97666 last x: 404.2529 last z: 928.97666 territory: 2 rot x: 0 rot y: -2.13134 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5945 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 146, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5946 Footprint: Minimap: active: true x: 800.21798 z: 1130.42336 Obstruction: active: true moving: false control group: 5946 control group 2: 0 tag: 8164 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 800.21798 z: 1130.42336 last x: 800.21798 last z: 1130.42336 territory: 0 rot x: 0 rot y: -3.4394 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5946 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5947 Footprint: Minimap: active: true x: 420.26104 z: 1106.47921 Obstruction: active: true moving: false control group: 5947 control group 2: 0 tag: 8166 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 420.26104 z: 1106.47921 last x: 420.26104 last z: 1106.47921 territory: 2 rot x: 0 rot y: -2.7991 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5947 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5948 Footprint: Minimap: active: true x: 409.32604 z: 728.85718 Obstruction: active: true moving: false control group: 5948 control group 2: 0 tag: 8168 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 409.32604 z: 728.85718 last x: 409.32604 last z: 728.85718 territory: 0 rot x: 0 rot y: 1.20681 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5948 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5949 Footprint: Minimap: active: true x: 854.46303 z: 1081.42978 Obstruction: active: true moving: false control group: 5949 control group 2: 0 tag: 8170 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854.46303 z: 1081.42978 last x: 854.46303 last z: 1081.42978 territory: 0 rot x: 0 rot y: 0.189 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5949 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5951 Footprint: Minimap: active: true x: 683.79886 z: 627.09533 Obstruction: active: true moving: false control group: 5951 control group 2: 0 tag: 8174 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 683.79886 z: 627.09533 last x: 683.79886 last z: 627.09533 territory: 1 rot x: 0 rot y: 1.16535 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5951 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5953 Footprint: Minimap: active: true x: 1027.58747 z: 967.9888 Obstruction: active: true moving: false control group: 5953 control group 2: 0 tag: 8178 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1027.58747 z: 967.9888 last x: 1027.58747 last z: 967.9888 territory: 0 rot x: 0 rot y: -0.91095 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5953 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5954 Footprint: Minimap: active: true x: 924.61791 z: 986.162 Obstruction: active: true moving: false control group: 5954 control group 2: 0 tag: 8180 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 924.61791 z: 986.162 last x: 924.61791 last z: 986.162 territory: 0 rot x: 0 rot y: -2.67203 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5954 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5955 Footprint: Minimap: active: true x: 473.01456 z: 160.82604 Obstruction: active: true moving: false control group: 5955 control group 2: 0 tag: 8182 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 473.01456 z: 160.82604 last x: 473.01456 last z: 160.82604 territory: 0 rot x: 0 rot y: 1.19231 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5955 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5956 Footprint: Minimap: active: true x: 161.70217 z: 529.58011 Obstruction: active: true moving: false control group: 5956 control group 2: 0 tag: 8184 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 161.70217 z: 529.58011 last x: 161.70217 last z: 529.58011 territory: 3 rot x: 0 rot y: -4.18641 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5956 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5957 Footprint: Minimap: active: true x: 96.03013 z: 754.27865 Obstruction: active: true moving: false control group: 5957 control group 2: 0 tag: 8186 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 96.03013 z: 754.27865 last x: 96.03013 last z: 754.27865 territory: 3 rot x: 0 rot y: 1.13396 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5957 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5958 Footprint: Minimap: active: true x: 485.18758 z: 832.27639 Obstruction: active: true moving: false control group: 5958 control group 2: 0 tag: 8188 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 485.18758 z: 832.27639 last x: 485.18758 last z: 832.27639 territory: 1 rot x: 0 rot y: -2.56981 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5958 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5960 Footprint: Minimap: active: true x: 166.95104 z: 687.89286 Obstruction: active: true moving: false control group: 5960 control group 2: 0 tag: 8192 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 166.95104 z: 687.89286 last x: 166.95104 last z: 687.89286 territory: 3 rot x: 0 rot y: -4.15848 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5960 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5961 Footprint: Minimap: active: true x: 992.73621 z: 360.26453 Obstruction: active: true moving: false control group: 5961 control group 2: 0 tag: 8194 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 992.73621 z: 360.26453 last x: 992.73621 last z: 360.26453 territory: 0 rot x: 0 rot y: 1.22022 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5961 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5962 Footprint: Minimap: active: true x: 862.74332 z: 484.38381 Obstruction: active: true moving: false control group: 5962 control group 2: 0 tag: 8196 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862.74332 z: 484.38381 last x: 862.74332 last z: 484.38381 territory: 4 rot x: 0 rot y: -2.65728 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5962 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5963 Footprint: Minimap: active: true x: 415.09256 z: 1158.76154 Obstruction: active: true moving: false control group: 5963 control group 2: 0 tag: 8198 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 415.09256 z: 1158.76154 last x: 415.09256 last z: 1158.76154 territory: 2 rot x: 0 rot y: -3.46139 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5963 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5964 Footprint: Minimap: active: true x: 1047.68842 z: 595.44101 Obstruction: active: true moving: false control group: 5964 control group 2: 0 tag: 8200 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1047.68842 z: 595.44101 last x: 1047.68842 last z: 595.44101 territory: 0 rot x: 0 rot y: -0.91083 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5964 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5966 Footprint: Minimap: active: true x: 1129.05724 z: 902.42275 Obstruction: active: true moving: false control group: 5966 control group 2: 0 tag: 8204 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1129.05724 z: 902.42275 last x: 1129.05724 last z: 902.42275 territory: 1 rot x: 0 rot y: -4.33231 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5966 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5967 Footprint: Minimap: active: true x: 564.59404 z: 719.6047 Obstruction: active: true moving: false control group: 5967 control group 2: 0 tag: 8206 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 564.59404 z: 719.6047 last x: 564.59404 last z: 719.6047 territory: 0 rot x: 0 rot y: -2.21567 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5967 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5968 Footprint: Minimap: active: true x: 1209.46415 z: 645.60402 Obstruction: active: true moving: false control group: 5968 control group 2: 0 tag: 8208 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1209.46415 z: 645.60402 last x: 1209.46415 last z: 645.60402 territory: 0 rot x: 0 rot y: -2.68987 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5968 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5969 Footprint: Minimap: active: true x: 613.61066 z: 804.00663 Obstruction: active: true moving: false control group: 5969 control group 2: 0 tag: 8210 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 613.61066 z: 804.00663 last x: 613.61066 last z: 804.00663 territory: 0 rot x: 0 rot y: -1.56077 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5969 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5971 Footprint: Minimap: active: true x: 34.17933 z: 764.5979 Obstruction: active: true moving: false control group: 5971 control group 2: 0 tag: 8212 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 34.17933 z: 764.5979 last x: 34.17933 last z: 764.5979 territory: 3 rot x: 0 rot y: -4.12472 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5971 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5972 Footprint: Minimap: active: true x: 518.36503 z: 924.00551 Obstruction: active: true moving: false control group: 5972 control group 2: 0 tag: 8214 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518.36503 z: 924.00551 last x: 518.36503 last z: 924.00551 territory: 2 rot x: 0 rot y: -4.26304 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5972 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5973 Footprint: Minimap: active: true x: 860.69874 z: 407.63 Obstruction: active: true moving: false control group: 5973 control group 2: 0 tag: 8216 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 860.69874 z: 407.63 last x: 860.69874 last z: 407.63 territory: 4 rot x: 0 rot y: -4.313 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5973 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5974 Footprint: Minimap: active: true x: 688.79647 z: 149.938 Obstruction: active: true moving: false control group: 5974 control group 2: 0 tag: 8218 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 688.79647 z: 149.938 last x: 688.79647 last z: 149.938 territory: 4 rot x: 0 rot y: -2.34517 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5974 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5975 Footprint: Minimap: active: true x: 1182.90986 z: 493.61992 Obstruction: active: true moving: false control group: 5975 control group 2: 0 tag: 8220 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1182.90986 z: 493.61992 last x: 1182.90986 last z: 493.61992 territory: 1 rot x: 0 rot y: -4.36292 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5975 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5976 Footprint: Minimap: active: true x: 675.32801 z: 613.81263 Obstruction: active: true moving: false control group: 5976 control group 2: 0 tag: 8222 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 675.32801 z: 613.81263 last x: 675.32801 last z: 613.81263 territory: 1 rot x: 0 rot y: -0.44022 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5976 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5978 Footprint: Minimap: active: true x: 1101.56717 z: 1013.59583 Obstruction: active: true moving: false control group: 5978 control group 2: 0 tag: 8226 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1101.56717 z: 1013.59583 last x: 1101.56717 last z: 1013.59583 territory: 0 rot x: 0 rot y: -1.87432 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5978 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5979 Footprint: Minimap: active: true x: 181.65302 z: 565.02123 Obstruction: active: true moving: false control group: 5979 control group 2: 0 tag: 8228 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 181.65302 z: 565.02123 last x: 181.65302 last z: 565.02123 territory: 3 rot x: 0 rot y: -2.17511 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5979 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5980 Footprint: Minimap: active: true x: 639.54249 z: 943.22962 Obstruction: active: true moving: false control group: 5980 control group 2: 0 tag: 8230 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 639.54249 z: 943.22962 last x: 639.54249 last z: 943.22962 territory: 2 rot x: 0 rot y: -1.91446 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5980 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5981 Footprint: Minimap: active: true x: 464.44953 z: 994.82084 Obstruction: active: true moving: false control group: 5981 control group 2: 0 tag: 8232 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 464.44953 z: 994.82084 last x: 464.44953 last z: 994.82084 territory: 2 rot x: 0 rot y: -4.02259 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5981 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5982 Footprint: Minimap: active: true x: 986.93595 z: 731.44175 Obstruction: active: true moving: false control group: 5982 control group 2: 0 tag: 8234 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986.93595 z: 731.44175 last x: 986.93595 last z: 731.44175 territory: 1 rot x: 0 rot y: -3.03365 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5982 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5983 Footprint: Minimap: active: true x: 1241.63112 z: 635.88671 Obstruction: active: true moving: false control group: 5983 control group 2: 0 tag: 8236 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1241.63112 z: 635.88671 last x: 1241.63112 last z: 635.88671 territory: 0 rot x: 0 rot y: -2.55414 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5983 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5984 Footprint: Minimap: active: true x: 712.65311 z: 653.33228 Obstruction: active: true moving: false control group: 5984 control group 2: 0 tag: 8238 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 712.65311 z: 653.33228 last x: 712.65311 last z: 653.33228 territory: 1 rot x: 0 rot y: 1.55774 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5984 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5985 Footprint: Minimap: active: true x: 560.7292 z: 637.96807 Obstruction: active: true moving: false control group: 5985 control group 2: 0 tag: 8240 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 560.7292 z: 637.96807 last x: 560.7292 last z: 637.96807 territory: 0 rot x: 0 rot y: -2.20606 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5985 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5986 Footprint: Minimap: active: true x: 1018.61657 z: 963.47573 Obstruction: active: true moving: false control group: 5986 control group 2: 0 tag: 8242 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018.61657 z: 963.47573 last x: 1018.61657 last z: 963.47573 territory: 0 rot x: 0 rot y: -0.52247 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5986 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5987 Footprint: Minimap: active: true x: 721.99015 z: 1134.00968 Obstruction: active: true moving: false control group: 5987 control group 2: 0 tag: 8244 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 721.99015 z: 1134.00968 last x: 721.99015 last z: 1134.00968 territory: 0 rot x: 0 rot y: 0.10116 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5987 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5988 Footprint: Minimap: active: true x: 272.70051 z: 412.45579 Obstruction: active: true moving: false control group: 5988 control group 2: 0 tag: 8246 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 272.70051 z: 412.45579 last x: 272.70051 last z: 412.45579 territory: 3 rot x: 0 rot y: -0.62879 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5988 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5989 Footprint: Minimap: active: true x: 654.39866 z: 408.94837 Obstruction: active: true moving: false control group: 5989 control group 2: 0 tag: 8248 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654.39866 z: 408.94837 last x: 654.39866 last z: 408.94837 territory: 4 rot x: 0 rot y: -4.38286 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5989 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5990 Footprint: Minimap: active: true x: 696.96755 z: 179.65307 Obstruction: active: true moving: false control group: 5990 control group 2: 0 tag: 8250 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 696.96755 z: 179.65307 last x: 696.96755 last z: 179.65307 territory: 4 rot x: 0 rot y: 0.693 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5990 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5991 Footprint: Minimap: active: true x: 836.49891 z: 387.76598 Obstruction: active: true moving: false control group: 5991 control group 2: 0 tag: 8252 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 836.49891 z: 387.76598 last x: 836.49891 last z: 387.76598 territory: 4 rot x: 0 rot y: -3.47896 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5991 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5992 Footprint: Minimap: active: true x: 253.74091 z: 1073.53367 Obstruction: active: true moving: false control group: 5992 control group 2: 0 tag: 8254 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 253.74091 z: 1073.53367 last x: 253.74091 last z: 1073.53367 territory: 2 rot x: 0 rot y: -2.30402 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5992 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5993 Footprint: Minimap: active: true x: 375.0226 z: 177.75004 Obstruction: active: true moving: false control group: 5993 control group 2: 0 tag: 8256 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 375.0226 z: 177.75004 last x: 375.0226 last z: 177.75004 territory: 0 rot x: 0 rot y: -4.69459 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5993 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5994 Footprint: Minimap: active: true x: 826.98531 z: 1120.11197 Obstruction: active: true moving: false control group: 5994 control group 2: 0 tag: 8258 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826.98531 z: 1120.11197 last x: 826.98531 last z: 1120.11197 territory: 0 rot x: 0 rot y: -4.3283 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5994 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5995 Footprint: Minimap: active: true x: 830.67316 z: 580.9688 Obstruction: active: true moving: false control group: 5995 control group 2: 0 tag: 8260 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830.67316 z: 580.9688 last x: 830.67316 last z: 580.9688 territory: 1 rot x: 0 rot y: -1.58867 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5995 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5996 Footprint: Minimap: active: true x: 690.41257 z: 633.24769 Obstruction: active: true moving: false control group: 5996 control group 2: 0 tag: 8262 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690.41257 z: 633.24769 last x: 690.41257 last z: 633.24769 territory: 1 rot x: 0 rot y: -3.31443 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5996 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5997 Footprint: Minimap: active: true x: 568.919 z: 1195.59227 Obstruction: active: true moving: false control group: 5997 control group 2: 0 tag: 8264 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 568.919 z: 1195.59227 last x: 568.919 last z: 1195.59227 territory: 2 rot x: 0 rot y: 1.0371 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5997 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5998 Footprint: Minimap: active: true x: 86.65178 z: 429.42937 Obstruction: active: true moving: false control group: 5998 control group 2: 0 tag: 8266 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 86.65178 z: 429.42937 last x: 86.65178 last z: 429.42937 territory: 3 rot x: 0 rot y: -2.79897 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5998 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5999 Footprint: Minimap: active: true x: 707.68119 z: 633.86689 Obstruction: active: true moving: false control group: 5999 control group 2: 0 tag: 8268 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 707.68119 z: 633.86689 last x: 707.68119 last z: 633.86689 territory: 1 rot x: 0 rot y: -2.63866 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5999 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 6000 Footprint: Minimap: active: true x: 957.90197 z: 564.56984 Obstruction: active: true moving: false control group: 6000 control group 2: 0 tag: 8270 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 957.90197 z: 564.56984 last x: 957.90197 last z: 564.56984 territory: 0 rot x: 0 rot y: -0.53289 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6000 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 6001 Footprint: Minimap: active: true x: 430.70157 z: 431.41593 Obstruction: active: true moving: false control group: 6001 control group 2: 0 tag: 8272 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430.70157 z: 431.41593 last x: 430.70157 last z: 431.41593 territory: 3 rot x: 0 rot y: -1.99273 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6001 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 6013 Ownership: owner: 2 Position: in world: true x: 575.85248 z: 1087.19062 last x: 575.85248 last z: 1087.19062 territory: 2 rot x: 0 rot y: -0.33788 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6014 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 571.04468 goal z: 1104.73621 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 18.19239 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6243, 6242, 6240, 6239 ], "memberPositions": { "216": { "row": 1, "column": 1 }, "217": { "row": 1, "column": 2 }, "225": { "row": 1, "column": 3 }, "226": { "row": 1, "column": 4 }, "6239": { "row": 1, "column": 1 }, "6240": { "row": 1, "column": 2 }, "6242": { "row": 1, "column": 3 }, "6243": { "row": 1, "column": 4 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 4 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 9, "depth": 0, "oldOrientation": { "sin": 0.5147585653933238, "cos": 0.8573351849505578 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 297, "fsmReenter": false } - id: 6017 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 437.92042 z: 1178.98035 Obstruction: active: true moving: false control group: 6006 control group 2: 0 tag: 669 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 437.92042 z: 1178.98035 last x: 437.92042 last z: 1178.98035 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/farmstead.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 23853 actor: "structures/romans/farmstead.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 900, "hitpoints": 900, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 6026 Decay: Footprint: Minimap: active: true x: 436.5305 z: 1143.15821 Obstruction: active: true moving: false control group: 6008 control group 2: 0 tag: 699 flags: 6 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 436.5305 z: 1143.15821 last x: 436.5305 last z: 1143.15821 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 52345 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 221, 6334, 212, 6331, 6332 ], [], [], [] ], "infinite": true } Sound: StatusBars: - id: 6028 Decay: Footprint: Minimap: active: true x: 237.10404 z: 466.08075 Obstruction: active: true moving: false control group: 6016 control group 2: 0 tag: 701 flags: 6 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 237.10404 z: 466.08075 last x: 237.10404 last z: 466.08075 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 42207 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [ 274, 275, 276, 285, 286 ], [], [] ], "infinite": true } Sound: StatusBars: - id: 6031 Ownership: owner: 3 Position: in world: true x: 262.887 z: 558.42956 last x: 262.887 last z: 558.42956 territory: 3 rot x: 0 rot y: 1.62926 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1971 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 7.48 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 274 goal z: 558 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 11.12131 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6409, 6407, 6406, 6405, 6404, 6403 ], "memberPositions": { "277": { "row": 1, "column": 1 }, "278": { "row": 1, "column": 2 }, "279": { "row": 1, "column": 4 }, "280": { "row": 2, "column": 3 }, "287": { "row": 1, "column": 3 }, "289": { "row": 2, "column": 2 }, "290": { "row": 2, "column": 1 }, "6403": { "row": 1, "column": 1 }, "6404": { "row": 1, "column": 2 }, "6405": { "row": 1, "column": 4 }, "6406": { "row": 2, "column": 3 }, "6407": { "row": 1, "column": 3 }, "6409": { "row": 2, "column": 2 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 4, 3 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 9, "depth": 2.5714285714285716, "oldOrientation": { "sin": 0.6325864977290779, "cos": 0.7744897177437925 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 301, "fsmReenter": false } - id: 6032 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 571.04468 z: 1104.73621 Obstruction: active: true moving: false control group: 6014 control group 2: 0 tag: 723 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 571.04468 z: 1104.73621 last x: 571.04468 last z: 1104.73621 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 34884 actor: "structures/romans/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 6035 Decay: Footprint: Minimap: active: true x: 195.28495 z: 513.227 Obstruction: active: true moving: false control group: 6021 control group 2: 0 tag: 749 flags: 6 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 195.28495 z: 513.227 last x: 195.28495 last z: 513.227 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 40320 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [ 6080, 273, 283, 284, 6076 ], [], [] ], "infinite": true } Sound: StatusBars: - id: 6036 Decay: Footprint: Minimap: active: true x: 788.1709 z: 99.86048 Obstruction: active: true moving: false control group: 6010 control group 2: 0 tag: 759 flags: 6 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 788.1709 z: 99.86048 last x: 788.1709 last z: 99.86048 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 47029 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 110, "hitpoints": 110, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [ 6345, 342, 341, 348, 339 ], [] ], "infinite": true } Sound: StatusBars: - id: 6044 Ownership: owner: 4 Position: in world: true x: 811.29705 z: 101.12444 last x: 811.29705 last z: 101.12444 territory: 4 rot x: 0 rot y: -2.92025 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6192 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 807.90784 goal z: 80.462 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 17 goal hh: 17 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6353, 6354, 6355, 6356, 6357 ], "memberPositions": { "6038": { "row": 1, "column": 3 }, "6039": { "row": 2, "column": 1 }, "6040": { "row": 1, "column": 2 }, "6041": { "row": 1, "column": 1 }, "6042": { "row": 2, "column": 2 }, "6353": { "row": 1, "column": 3 }, "6354": { "row": 2, "column": 1 }, "6355": { "row": 1, "column": 2 }, "6356": { "row": 1, "column": 1 }, "6357": { "row": 2, "column": 2 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 3, 2 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 6, "depth": 2.4, "oldOrientation": { "sin": -0.6158378165708143, "cos": -0.78787294894627 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 312, "fsmReenter": false } - id: 6047 Ownership: owner: 1 Position: in world: true x: 997.92794 z: 863.71431 last x: 997.92794 last z: 863.71431 territory: 1 rot x: 0 rot y: -0.61023 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6046 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 987.03571 goal z: 880.86091 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 20.31371 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 165, 164, 158, 155 ], "memberPositions": { "155": { "row": 1, "column": 2 }, "158": { "row": 1, "column": 4 }, "164": { "row": 1, "column": 1 }, "165": { "row": 1, "column": 3 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 4 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 9, "depth": 0, "oldOrientation": { "sin": -0.6553251555447666, "cos": 0.7553469007748873 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 4.5, "y": 0, "row": 1, "column": 4, "ent": 158 }, { "x": 1.5, "y": 0, "row": 1, "column": 3, "ent": 165 }, { "x": -4.5, "y": 0, "row": 1, "column": 1, "ent": 164 }, { "x": -1.5, "y": 0, "row": 1, "column": 2, "ent": 155 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 314, "fsmReenter": false } - id: 6049 Decay: Footprint: Minimap: active: true x: 454.77622 z: 1160.76368 Obstruction: active: true moving: false control group: 6011 control group 2: 0 tag: 825 flags: 6 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 454.77622 z: 1160.76368 last x: 454.77622 last z: 1160.76368 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 40544 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 6330, 215, 6333, 224 ], [], [], [] ], "infinite": true } Sound: StatusBars: - id: 6052 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 449.47873 z: 949.9126 Obstruction: active: true moving: false control group: 6030 control group 2: 0 tag: 847 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 449.47873 z: 949.9126 last x: 449.47873 last z: 949.9126 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 49999 actor: "structures/romans/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 6053 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 262.39917 z: 569.13032 Obstruction: active: true moving: false control group: 6029 control group 2: 0 tag: 849 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 262.39917 z: 569.13032 last x: 262.39917 last z: 569.13032 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 38078 actor: "structures/celts/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 2 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 6054 Footprint: Minimap: active: true x: 209.032 z: 805.2563 Obstruction: active: true moving: false control group: 6054 control group 2: 0 tag: 8290 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 209.032 z: 805.2563 last x: 209.032 last z: 805.2563 territory: 3 rot x: 0 rot y: 1.74915 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5567 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 50, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 6055 Footprint: Minimap: active: true x: 203.47464 z: 791.20505 Obstruction: active: true moving: false control group: 6055 control group 2: 0 tag: 8292 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 203.47464 z: 791.20505 last x: 203.47464 last z: 791.20505 territory: 3 rot x: 0 rot y: 1.57081 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5565 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 70, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 6057 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 219.37436 z: 511.49511 Obstruction: active: true moving: false control group: 6057 control group 2: 0 tag: 8294 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 219.37436 z: 511.49511 last x: 219.37436 last z: 511.49511 territory: 3 rot x: 0 rot y: 1.56353 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6197 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 236.34437 goal z: 511.57413 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6057 actor: "units/celts/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/brit_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 317 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 318 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6197, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 236.3443603515625, "y": 23, "z": 511.5741271972656 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6197, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 236.3443603515625, "y": 23, "z": 511.5741271972656 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 195.28494262695312, "z": 513.2269897460938 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15840, "losRangeQuery": 319, "fsmReenter": false, "gatheringTarget": 6197 } - id: 6058 Footprint: Minimap: active: true x: 221.28022 z: 785.86593 Obstruction: active: true moving: false control group: 6058 control group 2: 0 tag: 8296 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 221.28022 z: 785.86593 last x: 221.28022 last z: 785.86593 territory: 3 rot x: 0 rot y: 1.57081 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5566 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 79, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 6059 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 987.03571 z: 880.86091 Obstruction: active: true moving: false control group: 6046 control group 2: 0 tag: 869 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 987.03571 z: 880.86091 last x: 987.03571 last z: 880.86091 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 34571 actor: "structures/ptolemies/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 400, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 6060 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1016.76813 z: 722.7798 Obstruction: active: true moving: false control group: 6037 control group 2: 0 tag: 871 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1016.76813 z: 722.7798 last x: 1016.76813 last z: 722.7798 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/farmstead.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 48269 actor: "structures/ptolemies/farmstead.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 400, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 6066 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1194.90418 z: 781.60209 Obstruction: active: true moving: false control group: 6088 control group 2: 0 tag: 8298 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1194.90418 z: 781.60209 last x: 1194.90418 last z: 781.60209 territory: 1 rot x: 0 rot y: 1.3919 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1798 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1198 goal z: 782 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6066 actor: "units/ptolemies/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1798, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1198, "y": 23.014678955078125, "z": 782 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1798, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1198, "y": 23.014678955078125, "z": 782 }, "force": false, "autoharvest": true } }, "formationController": 6088, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1025.7933349609375, "z": 660.1907958984375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16447, "losRangeQuery": 323, "fsmReenter": false, "gatheringTarget": 1798 } - id: 6067 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1118.48478 z: 696.73186 Obstruction: active: true moving: true control group: 6088 control group 2: 0 tag: 8300 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1118.48478 z: 696.73186 last x: 1122.01977 last z: 700.26793 territory: 1 rot x: 0 rot y: -2.35631 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 6121 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10 moving: true facePointAfterMove: true length: 0 length: 1 waypoint x: 1117.40598 waypoint z: 695.65275 type: 2 goal x: 1107.27613 goal z: 692.97828 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 9.05 goal hh: 9.05 Vision: VisualActor: base actor: "units/ptolemies/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 15 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6067 actor: "units/ptolemies/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 20 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 6121, "force": false } }, { "type": "Gather", "data": { "target": 1799, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1202, "y": 23, "z": 774 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 6121, "force": false } }, "formationController": 6088, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1025.7933349609375, "z": 660.1907958984375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 324, "fsmReenter": false } - id: 6068 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1164.78446 z: 746.62987 Obstruction: active: true moving: true control group: 6156 control group 2: 0 tag: 8302 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1164.78446 z: 746.62987 last x: 1161.52466 last z: 742.83861 territory: 1 rot x: 0 rot y: 0.72622 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 1798 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10 moving: true facePointAfterMove: true length: 0 length: 3 waypoint x: 1197.84977 waypoint z: 778.88231 waypoint x: 1197.79752 waypoint z: 777.79845 waypoint x: 1174.08825 waypoint z: 757.4505 type: 1 goal x: 1198 goal z: 782 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 15 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6068 actor: "units/ptolemies/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1798, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1198, "y": 23.014678955078125, "z": 782 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1798, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1198, "y": 23.014678955078125, "z": 782 }, "force": false, "autoharvest": true } }, "formationController": 6156, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1025.7933349609375, "z": 660.1907958984375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 325, "fsmReenter": false, "gatheringTarget": 1798 } - id: 6069 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1107.70615 z: 705.35215 Obstruction: active: true moving: false control group: 6088 control group 2: 0 tag: 8304 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1107.70615 z: 705.35215 last x: 1107.70615 last z: 705.35215 territory: 1 rot x: 0 rot y: -3.08883 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6121 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1107.27613 goal z: 692.97828 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 9.05 goal hh: 9.05 Vision: VisualActor: base actor: "units/ptolemies/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6069 actor: "units/ptolemies/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6088, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1025.7933349609375, "z": 660.1907958984375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 326, "fsmReenter": false } - id: 6070 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 488.5058 z: 839.26691 Obstruction: active: true moving: false control group: 6502 control group 2: 0 tag: 8306 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 488.5058 z: 839.26691 last x: 488.5058 last z: 839.26691 territory: 1 rot x: 0 rot y: -0.61257 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4108 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 483.35123 goal z: 847.33037 goal u x: 0.99573 goal u z: -0.09281 goal v x: 0.09281 goal v z: 0.99573 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/ptolemies/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6070 actor: "units/ptolemies/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4108, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 483.3512268066406, "y": 23, "z": 847.3303680419922 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4108, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 483.3512268066406, "y": 23, "z": 847.3303680419922 }, "force": false, "autoharvest": true } }, "formationController": 6502, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1025.7933349609375, "z": 660.1907958984375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16461, "losRangeQuery": 327, "fsmReenter": false, "gatheringTarget": 4108 } - id: 6071 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1195.94755 z: 779.64843 Obstruction: active: true moving: false control group: 6088 control group 2: 0 tag: 8308 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1195.94755 z: 779.64843 last x: 1195.94755 last z: 779.64843 territory: 1 rot x: 0 rot y: 0.73208 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1798 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1198 goal z: 782 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6071 actor: "units/ptolemies/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1798, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1198, "y": 23.014678955078125, "z": 782 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1798, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1198, "y": 23.014678955078125, "z": 782 }, "force": false, "autoharvest": true } }, "formationController": 6088, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1025.7933349609375, "z": 660.1907958984375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16144, "losRangeQuery": 328, "fsmReenter": false, "gatheringTarget": 1798 } - id: 6072 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1111.69187 z: 701.3666 Obstruction: active: true moving: false control group: 6088 control group 2: 0 tag: 8310 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1111.69187 z: 701.3666 last x: 1111.69187 last z: 701.3666 territory: 1 rot x: 0 rot y: -2.59987 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6121 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1107.27613 goal z: 692.97828 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 9.05 goal hh: 9.05 Vision: VisualActor: base actor: "units/ptolemies/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6072 actor: "units/ptolemies/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6088, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1025.7933349609375, "z": 660.1907958984375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 329, "fsmReenter": false } - id: 6073 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1109.84357 z: 703.21482 Obstruction: active: true moving: false control group: 6088 control group 2: 0 tag: 8312 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1109.84357 z: 703.21482 last x: 1109.84357 last z: 703.21482 territory: 1 rot x: 0 rot y: -2.82662 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6121 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1107.27613 goal z: 692.97828 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 9.05 goal hh: 9.05 Vision: VisualActor: base actor: "units/ptolemies/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6073 actor: "units/ptolemies/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6088, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1025.7933349609375, "z": 660.1907958984375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 330, "fsmReenter": false } - id: 6074 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 6464 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -0.18421 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6392 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 1 speed: 10 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 735.30188 goal z: 577.78467 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.55 goal hh: 12.55 Vision: VisualActor: base actor: "units/ptolemies/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 15 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6074 actor: "units/ptolemies/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6392, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6392, "force": true } }, "formationController": 6464, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1025.7933349609375, "z": 660.1907958984375 }, "workOrders": [ { "type": "Repair", "data": { "target": 6576, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 6635, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 6611, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 6600, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 6591, "autocontinue": true, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 331, "fsmReenter": false } - id: 6075 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1117.45397 z: 629.07317 Obstruction: active: true moving: false control group: 6088 control group 2: 0 tag: 8316 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1117.45397 z: 629.07317 last x: 1117.45397 last z: 629.07317 territory: 0 rot x: 0 rot y: 2.9046 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 616 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1118 goal z: 626 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6075 actor: "units/ptolemies/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 616, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1118, "y": 23, "z": 626 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 616, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 1118, "y": 23, "z": 626 }, "force": false, "autoharvest": true } }, "formationController": 6088, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1025.7933349609375, "z": 660.1907958984375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16412, "losRangeQuery": 332, "fsmReenter": false, "gatheringTarget": 616 } - id: 6076 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 203.81255 z: 504.70597 Obstruction: active: true moving: false control group: 6076 control group 2: 0 tag: 8318 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 203.81255 z: 504.70597 last x: 203.81255 last z: 504.70597 territory: 3 rot x: 0 rot y: -0.78571 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6035 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 195.28495 goal z: 513.227 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6076 actor: "units/celts/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/brit_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 333 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 334 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6035, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 195.28494262695312, "y": 23, "z": 513.2269897460938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6035, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 195.28494262695312, "y": 23, "z": 513.2269897460938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 195.28494262695312, "z": 513.2269897460938 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16462, "losRangeQuery": 335, "fsmReenter": false, "gatheringTarget": 6035 } - id: 6080 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 201.87465 z: 502.768 Obstruction: active: true moving: false control group: 6080 control group 2: 0 tag: 8324 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 201.87465 z: 502.768 last x: 201.87465 last z: 502.768 territory: 3 rot x: 0 rot y: -0.60717 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6035 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 195.28495 goal z: 513.227 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6080 actor: "units/celts/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/brit_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 338 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 339 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 18 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6035, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 195.28494262695312, "y": 23, "z": 513.2269897460938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6035, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 195.28494262695312, "y": 23, "z": 513.2269897460938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 195.28494262695312, "z": 513.2269897460938 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15462, "losRangeQuery": 340, "fsmReenter": false, "gatheringTarget": 6035 } - id: 6086 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 796.0271 z: 271.44764 Obstruction: active: true moving: false control group: 6056 control group 2: 0 tag: 931 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 796.0271 z: 271.44764 last x: 796.0271 last z: 271.44764 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/house_new.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 49833 actor: "structures/hellenes/house_new.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6088 Ownership: owner: 1 Position: in world: true x: 1086.9864 z: 693.96491 last x: 1086.9864 last z: 693.96491 territory: 1 rot x: 0 rot y: 1.64365 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6099 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 10 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1107.27613 goal z: 692.97828 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 20.31371 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6066, 6067, 6069, 6071, 6072, 6073, 6075 ], "memberPositions": { "6066": { "row": 2, "column": 3 }, "6067": { "row": 1, "column": 3 }, "6068": { "row": 2, "column": 4 }, "6069": { "row": 1, "column": 1 }, "6070": { "row": 1, "column": 4 }, "6071": { "row": 1, "column": 2 }, "6072": { "row": 2, "column": 2 }, "6073": { "row": 2, "column": 1 }, "6074": { "row": 2, "column": 5 }, "6075": { "row": 1, "column": 5 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 5, 5 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 12, "depth": 3, "oldOrientation": { "sin": 0.9983242274245493, "cos": -0.05786827228435797 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 346, "fsmReenter": false } - id: 6098 Ownership: owner: 4 Position: in world: true x: 817.93596 z: 133.66503 last x: 817.93596 last z: 133.66503 territory: 4 rot x: 0 rot y: -2.69401 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6097 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 810.14673 goal z: 114.11826 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 21.04159 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6349, 6348, 6345 ], "memberPositions": { "343": { "row": 1, "column": 4 }, "344": { "row": 1, "column": 3 }, "345": { "row": 2, "column": 1 }, "346": { "row": 2, "column": 2 }, "352": { "row": 1, "column": 2 }, "353": { "row": 1, "column": 1 }, "354": { "row": 2, "column": 4 }, "355": { "row": 2, "column": 3 }, "6345": { "row": 1, "column": 4 }, "6348": { "row": 2, "column": 2 }, "6349": { "row": 1, "column": 2 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 4, 4 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 9, "depth": 3, "oldOrientation": { "sin": -0.01696269232632262, "cos": -0.9998561231842522 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 363, "fsmReenter": false } - id: 6100 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1025.98658 z: 765.6855 Obstruction: active: true moving: false control group: 6062 control group 2: 0 tag: 1021 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1025.98658 z: 765.6855 last x: 1025.98658 last z: 765.6855 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 706 actor: "structures/ptolemies/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 5 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 500, "hitpoints": 500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6117 Ownership: owner: 2 Position: in world: true x: 595.25063 z: 945.94668 last x: 595.25063 last z: 945.94668 territory: 2 rot x: 0 rot y: 2.08547 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4105 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 611.60457 goal z: 937.9773 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 18.19239 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6247, 6248, 6246, 6250 ], "memberPositions": { "6110": { "row": 1, "column": 2 }, "6111": { "row": 2, "column": 1 }, "6112": { "row": 1, "column": 3 }, "6109": { "row": 2, "column": 2 }, "6113": { "row": 1, "column": 1 }, "6246": { "row": 1, "column": 4 }, "6247": { "row": 1, "column": 2 }, "6248": { "row": 1, "column": 1 }, "6250": { "row": 1, "column": 3 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 4 ], "inPosition": [ 6113, 6247 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 9, "depth": 0, "oldOrientation": { "sin": 0.9981499748693099, "cos": -0.0607998985886973 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": -1.5, "y": 0, "row": 1, "column": 2, "ent": 6247 }, { "x": -4.5, "y": 0, "row": 1, "column": 1, "ent": 6248 }, { "x": 4.5, "y": 0, "row": 1, "column": 4, "ent": 6246 }, { "x": 1.5, "y": 0, "row": 1, "column": 3, "ent": 6250 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4105, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 611.6045684814453, "y": 22.999282836914062, "z": 937.977294921875 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 4105, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 611.6045684814453, "y": 22.999282836914062, "z": 937.977294921875 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.MEMBER", "losRangeQuery": 386, "fsmReenter": true, "timer": 6149 } - id: 6121 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1107.27613 z: 692.97828 Obstruction: active: true moving: false control group: 6099 control group 2: 0 tag: 1099 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1107.27613 z: 692.97828 last x: 1107.27613 last z: 692.97828 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 29790 actor: "structures/ptolemies/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 400, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 6122 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 204.85592 z: 996.77804 Obstruction: active: true moving: true control group: 6775 control group 2: 0 tag: 8360 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 204.85592 z: 996.77804 last x: 210.07361 last z: 1001.44446 territory: 3 rot x: 0 rot y: -2.3124 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 6775 target pos x: 0 target pos y: 0 target offset x: 6 target offset y: -2.72728 target min range: 0 target max range: 0 speed: 14 moving: true facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 204.85592 goal z: 996.77804 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 16.91761 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6122 actor: "units/spartans/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1200000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 44.294999999999995, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6775, "x": 6, "z": -2.727272727272727 } } ], "order": { "type": "FormationWalk", "data": { "target": 6775, "x": 6, "z": -2.727272727272727 } }, "formationController": 6775, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 182.32363891601562, "z": 962.9995727539062 }, "workOrders": [], "lastAttacked": 1135200, "stance": "passive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 986, "fsmReenter": true, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 6123 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 201.44195 z: 990.92701 Obstruction: active: true moving: true control group: 6775 control group 2: 0 tag: 8362 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 201.44195 z: 990.92701 last x: 194.78003 last z: 978.61365 territory: 3 rot x: 0 rot y: 0.5515 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 6775 target pos x: 0 target pos y: 0 target offset x: 4.5 target offset y: 2.27273 target min range: 0 target max range: 0 speed: 14 moving: true facePointAfterMove: true length: 0 length: 1 waypoint x: 202.18085 waypoint z: 992.29276 type: 0 goal x: 202.18085 goal z: 992.29276 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 15.89701 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6123 actor: "units/spartans/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1196500, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 40.64999999999999, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6775, "x": 4.5, "z": 2.272727272727273 } } ], "order": { "type": "FormationWalk", "data": { "target": 6775, "x": 4.5, "z": 2.272727272727273 } }, "formationController": 6775, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 182.32363891601562, "z": 962.9995727539062 }, "workOrders": [], "lastAttacked": 1135200, "stance": "passive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 985, "fsmReenter": true, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 6124 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 204.20806 z: 990.07956 Obstruction: active: true moving: true control group: 6775 control group 2: 0 tag: 8364 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 204.20806 z: 990.07956 last x: 209.10769 last z: 990.88234 territory: 3 rot x: 0 rot y: -1.79194 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 6775 target pos x: 0 target pos y: 0 target offset x: 1.5 target offset y: 2.27273 target min range: 0 target max range: 0 speed: 14 moving: true facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 204.20806 goal z: 990.07956 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 20.14951 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6124 actor: "units/spartans/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1196000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 131.775, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6775, "x": 1.5, "z": 2.272727272727273 } } ], "order": { "type": "FormationWalk", "data": { "target": 6775, "x": 1.5, "z": 2.272727272727273 } }, "formationController": 6775, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 182.32363891601562, "z": 962.9995727539062 }, "workOrders": [], "lastAttacked": 1135200, "stance": "passive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 984, "fsmReenter": true, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 6125 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 229.68119 z: 1012.36474 Obstruction: active: true moving: true control group: 6775 control group 2: 0 tag: 8366 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 229.68119 z: 1012.36474 last x: 238.36617 last z: 1021.48771 territory: 3 rot x: 0 rot y: -2.37551 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 6775 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: -2.72728 target min range: 0 target max range: 0 speed: 14 moving: true facePointAfterMove: true length: 0 length: 4 waypoint x: 208.91033 waypoint z: 992.35164 waypoint x: 213.58884 waypoint z: 996.68007 waypoint x: 216.95835 waypoint z: 997.54328 waypoint x: 219.26816 waypoint z: 1003.4225 type: 0 goal x: 208.91033 goal z: 992.35164 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 19.63921 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6125 actor: "units/spartans/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 902000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 120.83999999999999, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6775, "x": 0, "z": -2.727272727272727 } } ], "order": { "type": "FormationWalk", "data": { "target": 6775, "x": 0, "z": -2.727272727272727 } }, "formationController": 6775, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 182.32363891601562, "z": 962.9995727539062 }, "workOrders": [], "lastAttacked": 1137700, "stance": "passive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 983, "fsmReenter": true, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 6126 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 200.15365 z: 994.50596 Obstruction: active: true moving: true control group: 6775 control group 2: 0 tag: 8368 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 200.15365 z: 994.50596 last x: 205.37134 last z: 999.17238 territory: 3 rot x: 0 rot y: -2.3124 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 6775 target pos x: 0 target pos y: 0 target offset x: 7.5 target offset y: 2.27273 target min range: 0 target max range: 0 speed: 14 moving: true facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 200.15365 goal z: 994.50596 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 18.10831 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6126 actor: "units/spartans/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1198500, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 88.035, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6775, "x": 7.5, "z": 2.272727272727273 } } ], "order": { "type": "FormationWalk", "data": { "target": 6775, "x": 7.5, "z": 2.272727272727273 } }, "formationController": 6775, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 182.32363891601562, "z": 962.9995727539062 }, "workOrders": [], "lastAttacked": 845200, "stance": "passive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 982, "fsmReenter": true, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 6128 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 810.14673 z: 114.11826 Obstruction: active: true moving: false control group: 6097 control group 2: 0 tag: 1133 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 810.14673 z: 114.11826 last x: 810.14673 last z: 114.11826 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/hellenes/farmstead_new.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 38036 actor: "structures/hellenes/farmstead_new.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 990, "hitpoints": 990, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 6129 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1041.48865 z: 749.06305 Obstruction: active: true moving: false control group: 6064 control group 2: 0 tag: 1135 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1041.48865 z: 749.06305 last x: 1041.48865 last z: 749.06305 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9125 actor: "structures/ptolemies/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 5 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 500, "hitpoints": 500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6130 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 339.85303 z: 443.20197 Obstruction: active: true moving: false control group: 6095 control group 2: 0 tag: 1145 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 339.85303 z: 443.20197 last x: 339.85303 last z: 443.20197 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 14116 actor: "structures/celts/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 2 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 640, "hitpoints": 640, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 6131 Ownership: owner: 3 Position: in world: true x: 340.3529 z: 430.43288 last x: 340.3529 last z: 430.43288 territory: 3 rot x: 0 rot y: 2.40824 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4073 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 7.7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 352.33814 goal z: 416.74651 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 18.19239 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6408, 6411 ], "memberPositions": { "6108": { "row": 1, "column": 2 }, "288": { "row": 1, "column": 1 }, "6408": { "row": 1, "column": 1 }, "6411": { "row": 1, "column": 2 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 2 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 3, "depth": 0, "oldOrientation": { "sin": 0.6256947505096969, "cos": -0.7800679965135141 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4073, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 352.338134765625, "y": 23, "z": 416.7465057373047 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 4073, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 352.338134765625, "y": 23, "z": 416.7465057373047 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.MEMBER", "losRangeQuery": 394, "fsmReenter": true, "timer": 2777 } - id: 6140 Ownership: owner: 2 Position: in world: true x: 582.3318 z: 1091.50107 last x: 582.3318 last z: 1091.50107 territory: 2 rot x: 0 rot y: 0.40673 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1926 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 586 goal z: 1102 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 11.12131 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6252, 6255, 6251, 6253, 6254, 6256 ], "memberPositions": { "6134": { "row": 1, "column": 1 }, "6137": { "row": 1, "column": 2 }, "6133": { "row": 1, "column": 3 }, "6135": { "row": 2, "column": 1 }, "6136": { "row": 2, "column": 2 }, "6138": { "row": 2, "column": 3 }, "6251": { "row": 1, "column": 3 }, "6252": { "row": 1, "column": 1 }, "6253": { "row": 2, "column": 1 }, "6254": { "row": 2, "column": 2 }, "6255": { "row": 1, "column": 2 }, "6256": { "row": 2, "column": 3 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 3, 3 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 6, "depth": 3, "oldOrientation": { "sin": 0.7443054932269996, "cos": 0.6678393015929154 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 402, "fsmReenter": false } - id: 6145 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1051.26221 z: 732.36542 Obstruction: active: true moving: false control group: 6065 control group 2: 0 tag: 1207 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1051.26221 z: 732.36542 last x: 1051.26221 last z: 732.36542 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9502 actor: "structures/ptolemies/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 5 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 500, "hitpoints": 500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6146 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 466.30613 z: 833.91871 Obstruction: active: true moving: true control group: 6719 control group 2: 0 tag: 8390 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 466.30613 z: 833.91871 last x: 464.0541 last z: 831.57546 territory: 1 rot x: 0 rot y: 0.76983 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 6719 target pos x: 0 target pos y: 0 target offset x: -3 target offset y: 1.2 target min range: 0 target max range: 0 speed: 6.5 moving: true facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 466.30613 goal z: 833.91871 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 9.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6146 actor: "units/ptolemies/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6719, "x": -3, "z": 1.2 } } ], "order": { "type": "FormationWalk", "data": { "target": 6719, "x": -3, "z": 1.2 } }, "formationController": 6719, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 446.653564453125, "z": 806.1673583984375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 407, "fsmReenter": true } - id: 6147 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 470.61634 z: 829.74106 Obstruction: active: true moving: true control group: 6719 control group 2: 0 tag: 8392 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 470.61634 z: 829.74106 last x: 468.36431 last z: 827.39782 territory: 1 rot x: 0 rot y: 0.76983 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 6719 target pos x: 0 target pos y: 0 target offset x: 3 target offset y: 1.2 target min range: 0 target max range: 0 speed: 6.5 moving: true facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 470.61634 goal z: 829.74106 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 9.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6147 actor: "units/ptolemies/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6719, "x": 3, "z": 1.2 } } ], "order": { "type": "FormationWalk", "data": { "target": 6719, "x": 3, "z": 1.2 } }, "formationController": 6719, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 446.653564453125, "z": 806.1673583984375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 408, "fsmReenter": true } - id: 6148 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 465.29485 z: 830.7192 Obstruction: active: true moving: true control group: 6719 control group 2: 0 tag: 8394 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 465.29485 z: 830.7192 last x: 463.04282 last z: 828.37595 territory: 1 rot x: 0 rot y: 0.76983 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 6719 target pos x: 0 target pos y: 0 target offset x: -1.5 target offset y: -1.80001 target min range: 0 target max range: 0 speed: 6.5 moving: true facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 465.29485 goal z: 830.7192 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 9.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6148 actor: "units/ptolemies/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6719, "x": -1.5, "z": -1.8 } } ], "order": { "type": "FormationWalk", "data": { "target": 6719, "x": -1.5, "z": -1.8 } }, "formationController": 6719, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 446.653564453125, "z": 806.1673583984375 }, "workOrders": [], "lastAttacked": 1020000, "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 409, "fsmReenter": true, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false } - id: 6149 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 468.46123 z: 831.82988 Obstruction: active: true moving: true control group: 6719 control group 2: 0 tag: 8396 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 468.46123 z: 831.82988 last x: 466.2092 last z: 829.48664 territory: 1 rot x: 0 rot y: 0.76983 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 6719 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 1.2 target min range: 0 target max range: 0 speed: 6.5 moving: true facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 468.46123 goal z: 831.82988 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 9.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6149 actor: "units/ptolemies/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6719, "x": 0, "z": 1.2 } } ], "order": { "type": "FormationWalk", "data": { "target": 6719, "x": 0, "z": 1.2 } }, "formationController": 6719, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 446.653564453125, "z": 806.1673583984375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 410, "fsmReenter": true } - id: 6150 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 503.89559 z: 821.31714 Obstruction: active: true moving: true control group: 6617 control group 2: 0 tag: 8398 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 503.89559 z: 821.31714 last x: 501.78626 last z: 818.84467 territory: 1 rot x: 0 rot y: 0.72316 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 6723 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 6.5 moving: true facePointAfterMove: true length: 22 waypoint x: 522 waypoint z: 926 waypoint x: 522 waypoint z: 922 waypoint x: 522 waypoint z: 918 waypoint x: 522 waypoint z: 914 waypoint x: 522 waypoint z: 910 waypoint x: 522 waypoint z: 906 waypoint x: 522 waypoint z: 902 waypoint x: 522 waypoint z: 898 waypoint x: 522 waypoint z: 894 waypoint x: 522 waypoint z: 890 waypoint x: 522 waypoint z: 886 waypoint x: 522 waypoint z: 882 waypoint x: 522 waypoint z: 878 waypoint x: 522 waypoint z: 874 waypoint x: 522 waypoint z: 870 waypoint x: 522 waypoint z: 866 waypoint x: 522 waypoint z: 862 waypoint x: 522 waypoint z: 858 waypoint x: 518 waypoint z: 858 waypoint x: 518 waypoint z: 854 waypoint x: 518 waypoint z: 850 waypoint x: 518 waypoint z: 846 length: 2 waypoint x: 515.52852 waypoint z: 836.53267 waypoint x: 514.00942 waypoint z: 833.17217 type: 1 goal x: 520.73087 goal z: 931.97648 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 2.13135 goal hh: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 9.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6150 actor: "units/ptolemies/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 10 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6723, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_rabbit", "lastPos": { "x": 520.7308654785156, "y": 24.775421142578125, "z": 931.9764709472656 }, "force": false, "initPos": { "x": 520.2739410400391, "y": 23, "z": 813.7146911621094 }, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6723, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_rabbit", "lastPos": { "x": 520.7308654785156, "y": 24.775421142578125, "z": 931.9764709472656 }, "force": false, "initPos": { "x": 520.2739410400391, "y": 23, "z": 813.7146911621094 }, "autoharvest": true } }, "formationController": 6617, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "lastAttacked": 1040500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 411, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee", "gatheringTarget": 6723 } - id: 6151 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 6464 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: 0.01787 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6392 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 1 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 735.30188 goal z: 577.78467 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.55 goal hh: 12.55 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 9.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6151 actor: "units/ptolemies/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6392, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6392, "force": true } }, "formationController": 6464, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [ { "type": "Repair", "data": { "target": 6576, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 6635, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 6611, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 6600, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 6591, "autocontinue": true, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 412, "fsmReenter": false } - id: 6152 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 6464 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: 0.18168 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6392 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 1 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 735.30188 goal z: 577.78467 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.55 goal hh: 12.55 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 9.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6152 actor: "units/ptolemies/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6392, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6392, "force": true } }, "formationController": 6464, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [ { "type": "Repair", "data": { "target": 6576, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 6635, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 6611, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 6600, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 6591, "autocontinue": true, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 413, "fsmReenter": false } - id: 6153 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 494.76673 z: 757.02569 Obstruction: active: true moving: false control group: 6617 control group 2: 0 tag: 8404 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 494.76673 z: 757.02569 last x: 494.76673 last z: 757.02569 territory: 1 rot x: 0 rot y: -2.82401 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 3921 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 494 goal z: 754 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6153 actor: "units/ptolemies/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3921, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 494, "y": 23, "z": 754 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3921, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 494, "y": 23, "z": 754 }, "force": false, "autoharvest": true } }, "formationController": 6617, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 990.3803100585938, "z": 707.43505859375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16372, "losRangeQuery": 414, "fsmReenter": false, "gatheringTarget": 3921 } - id: 6154 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 6464 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -0.02041 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6392 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 1 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 735.30188 goal z: 577.78467 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.55 goal hh: 12.55 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 9.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6154 actor: "units/ptolemies/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6392, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6392, "force": true } }, "formationController": 6464, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [ { "type": "Repair", "data": { "target": 6576, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 6635, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 6611, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 6600, "autocontinue": true, "force": true } }, { "type": "Repair", "data": { "target": 6591, "autocontinue": true, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 415, "fsmReenter": false } - id: 6155 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 533.64498 z: 844.44002 Obstruction: active: true moving: false control group: 6639 control group 2: 0 tag: 8408 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 533.64498 z: 844.44002 last x: 533.64498 last z: 844.44002 territory: 1 rot x: 0 rot y: -0.76185 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4110 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 527.2891 goal z: 851.18932 goal u x: -0.19524 goal u z: -0.98092 goal v x: 0.98092 goal v z: -0.19524 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6155 actor: "units/ptolemies/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 19 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } }, "formationController": 6639, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 990.3803100585938, "z": 707.43505859375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15756, "losRangeQuery": 416, "fsmReenter": false, "gatheringTarget": 4110 } - id: 6156 Ownership: owner: 1 Position: in world: true x: 1087.88103 z: 675.94513 last x: 1087.88103 last z: 675.94513 territory: 1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6068 ], "memberPositions": {}, "maxRowsUsed": 0, "maxColumnsUsed": [], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 0, "depth": 0, "oldOrientation": { "sin": 0, "cos": 0 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 417, "fsmReenter": false } - id: 6160 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 365.88209 z: 937.70447 Obstruction: active: true moving: false control group: 6087 control group 2: 0 tag: 1209 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 365.88209 z: 937.70447 last x: 365.88209 last z: 937.70447 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 49972 actor: "structures/romans/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 424, "gaiaUnitsQuery": 425 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [ { "x": 368.6324768066406, "z": 994.8389282226562 } ], "data": [ { "command": "walk" } ] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6169 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 221.51816 z: 1001.1725 Obstruction: active: true moving: true control group: 6775 control group 2: 0 tag: 8426 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 221.51816 z: 1001.1725 last x: 231.68442 last z: 1010.02843 territory: 3 rot x: 0 rot y: -2.3021 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 6775 target pos x: 0 target pos y: 0 target offset x: -3 target offset y: -2.72728 target min range: 0 target max range: 0 speed: 14 moving: true facePointAfterMove: true length: 0 length: 3 waypoint x: 210.93754 waypoint z: 990.13845 waypoint x: 213.58884 waypoint z: 996.68007 waypoint x: 216.95835 waypoint z: 997.54328 type: 0 goal x: 210.93754 goal z: 990.13845 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 20.14951 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6169 actor: "units/spartans/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1199000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 131.775, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6775, "x": -3, "z": -2.727272727272727 } } ], "order": { "type": "FormationWalk", "data": { "target": 6775, "x": -3, "z": -2.727272727272727 } }, "formationController": 6775, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 182.32363891601562, "z": 962.9995727539062 }, "workOrders": [], "lastAttacked": 1137700, "stance": "passive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 981, "fsmReenter": true, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 6179 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 236.34472 z: 494.52549 Obstruction: active: true moving: false control group: 6179 control group 2: 0 tag: 8434 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 236.34472 z: 494.52549 last x: 236.34472 last z: 494.52549 territory: 3 rot x: 0 rot y: -0.00005 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6197 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 236.34437 goal z: 511.57413 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6179 actor: "units/celts/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/brit_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 440 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 441 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6197, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 236.3443603515625, "y": 23, "z": 511.5741271972656 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6197, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 236.3443603515625, "y": 23, "z": 511.5741271972656 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15858, "losRangeQuery": 442, "fsmReenter": false, "gatheringTarget": 6197 } - id: 6191 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 232.75896 z: 498.11107 Obstruction: active: true moving: false control group: 6191 control group 2: 0 tag: 8446 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 232.75896 z: 498.11107 last x: 232.75896 last z: 498.11107 territory: 3 rot x: 0 rot y: 0.33037 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6197 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 236.34437 goal z: 511.57413 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6191 actor: "units/celts/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/brit_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 449 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 450 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6197, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 236.3443603515625, "y": 23, "z": 511.5741271972656 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6197, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 236.3443603515625, "y": 23, "z": 511.5741271972656 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15920, "losRangeQuery": 451, "fsmReenter": false, "gatheringTarget": 6197 } - id: 6193 Ownership: owner: 4 Position: in world: true x: 810.34142 z: 71.86452 last x: 810.34142 last z: 71.86452 territory: 4 rot x: 0 rot y: -1.76198 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 5824 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 799.32538 goal z: 70.33794 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 11.12131 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6352, 6351, 6350 ], "memberPositions": { "353": { "row": 1, "column": 2 }, "354": { "row": 1, "column": 1 }, "355": { "row": 1, "column": 3 }, "6350": { "row": 1, "column": 2 }, "6351": { "row": 1, "column": 1 }, "6352": { "row": 1, "column": 3 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 3 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 6, "depth": 0, "oldOrientation": { "sin": -0.9905341152527812, "cos": -0.1372667713628826 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 452, "fsmReenter": false } - id: 6197 Decay: Footprint: Minimap: active: true x: 236.34437 z: 511.57413 Obstruction: active: true moving: false control group: 6170 control group 2: 0 tag: 1403 flags: 6 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 236.34437 z: 511.57413 last x: 236.34437 last z: 511.57413 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 12325 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [ 6221, 6057, 6179, 6191, 6210 ], [], [] ], "infinite": true } Sound: StatusBars: - id: 6199 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1133.0718 z: 533.99859 Obstruction: active: true moving: false control group: 6209 control group 2: 0 tag: 8450 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1133.0718 z: 533.99859 last x: 1133.0718 last z: 533.99859 territory: 1 rot x: 0 rot y: 1.35157 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4098 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1139.42614 goal z: 535.0294 goal u x: -0.81156 goal u z: 0.58501 goal v x: -0.58501 goal v z: -0.81156 goal hw: 4.55 goal hh: 4.55 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6199 actor: "units/ptolemies/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 7 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4098, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 1139.4261322021484, "y": 22.999282836914062, "z": 535.0293884277344 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4098, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 1139.4261322021484, "y": 22.999282836914062, "z": 535.0293884277344 }, "force": false, "autoharvest": true } }, "formationController": 6209, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1153.1177978515625, "z": 731.2015991210938 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16048, "losRangeQuery": 454, "fsmReenter": false, "gatheringTarget": 4098 } - id: 6200 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1104.49943 z: 475.8696 Obstruction: active: true moving: false control group: 6209 control group 2: 0 tag: 8452 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1104.49943 z: 475.8696 last x: 1104.49943 last z: 475.8696 territory: 1 rot x: 0 rot y: -2.24299 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 3009 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1102 goal z: 474 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6200 actor: "units/ptolemies/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 13 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3009, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1102, "y": 23, "z": 474 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3009, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1102, "y": 23, "z": 474 }, "force": false, "autoharvest": true } }, "formationController": 6209, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1153.1177978515625, "z": 731.2015991210938 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15977, "losRangeQuery": 455, "fsmReenter": false, "gatheringTarget": 3009 } - id: 6201 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1116.51027 z: 475.85502 Obstruction: active: true moving: false control group: 6209 control group 2: 0 tag: 8454 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1116.51027 z: 475.85502 last x: 1116.51027 last z: 475.85502 territory: 1 rot x: 0 rot y: -2.23832 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 2976 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1114 goal z: 474 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6201 actor: "units/ptolemies/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2976, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1114, "y": 23, "z": 474 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2976, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1114, "y": 23, "z": 474 }, "force": false, "autoharvest": true } }, "formationController": 6209, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1153.1177978515625, "z": 731.2015991210938 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16244, "losRangeQuery": 456, "fsmReenter": false, "gatheringTarget": 2976 } - id: 6202 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1140.3078 z: 524.51383 Obstruction: active: true moving: true control group: 6209 control group 2: 0 tag: 8456 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1140.3078 z: 524.51383 last x: 1142.33254 last z: 527.05604 territory: 1 rot x: 0 rot y: -2.44518 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 6343 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 6.5 moving: true facePointAfterMove: true length: 0 length: 1 waypoint x: 1134.91688 waypoint z: 517.7452 type: 2 goal x: 1134.91724 goal z: 499.98914 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.55 goal hh: 12.55 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 9.75 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6202 actor: "units/ptolemies/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 20 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 6343, "force": false } }, { "type": "Gather", "data": { "target": 4098, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 1139.4261322021484, "y": 22.999282836914062, "z": 535.0293884277344 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 6343, "force": false } }, "formationController": 6209, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1153.1177978515625, "z": 731.2015991210938 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 457, "fsmReenter": false } - id: 6203 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1128.45786 z: 484.09647 Obstruction: active: true moving: true control group: 6209 control group 2: 0 tag: 8458 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1128.45786 z: 484.09647 last x: 1130.75666 last z: 486.39385 territory: 1 rot x: 0 rot y: -2.35596 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 2976 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 6.5 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 1117.12131 waypoint z: 474.00361 waypoint x: 1118.36025 waypoint z: 474.00504 type: 1 goal x: 1114 goal z: 474 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 9.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6203 actor: "units/ptolemies/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2976, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1114, "y": 23, "z": 474 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2976, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1114, "y": 23, "z": 474 }, "force": false, "autoharvest": true } }, "formationController": 6209, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1153.1177978515625, "z": 731.2015991210938 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 458, "fsmReenter": false, "gatheringTarget": 2976 } - id: 6204 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1135.45275 z: 532.2823 Obstruction: active: true moving: false control group: 6209 control group 2: 0 tag: 8460 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1135.45275 z: 532.2823 last x: 1135.45275 last z: 532.2823 territory: 1 rot x: 0 rot y: 0.92872 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4098 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1139.42614 goal z: 535.0294 goal u x: -0.81156 goal u z: 0.58501 goal v x: -0.58501 goal v z: -0.81156 goal hw: 4.55 goal hh: 4.55 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6204 actor: "units/ptolemies/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 8 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4098, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 1139.4261322021484, "y": 22.999282836914062, "z": 535.0293884277344 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4098, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 1139.4261322021484, "y": 22.999282836914062, "z": 535.0293884277344 }, "force": false, "autoharvest": true } }, "formationController": 6209, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1153.1177978515625, "z": 731.2015991210938 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16029, "losRangeQuery": 459, "fsmReenter": false, "gatheringTarget": 4098 } - id: 6205 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1138.74546 z: 529.90876 Obstruction: active: true moving: false control group: 6209 control group 2: 0 tag: 8462 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1138.74546 z: 529.90876 last x: 1138.74546 last z: 529.90876 territory: 1 rot x: 0 rot y: 0.18432 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4098 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1139.42614 goal z: 535.0294 goal u x: -0.81156 goal u z: 0.58501 goal v x: -0.58501 goal v z: -0.81156 goal hw: 4.55 goal hh: 4.55 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6205 actor: "units/ptolemies/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 15 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4098, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 1139.4261322021484, "y": 22.999282836914062, "z": 535.0293884277344 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4098, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 1139.4261322021484, "y": 22.999282836914062, "z": 535.0293884277344 }, "force": false, "autoharvest": true } }, "formationController": 6209, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1153.1177978515625, "z": 731.2015991210938 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15889, "losRangeQuery": 460, "fsmReenter": false, "gatheringTarget": 4098 } - id: 6206 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1114.5525 z: 477.07203 Obstruction: active: true moving: false control group: 6209 control group 2: 0 tag: 8464 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1114.5525 z: 477.07203 last x: 1114.5525 last z: 477.07203 territory: 1 rot x: 0 rot y: -2.90215 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 2976 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1114 goal z: 474 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6206 actor: "units/ptolemies/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 15 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2976, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1114, "y": 23, "z": 474 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2976, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1114, "y": 23, "z": 474 }, "force": false, "autoharvest": true } }, "formationController": 6209, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1153.1177978515625, "z": 731.2015991210938 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15955, "losRangeQuery": 461, "fsmReenter": false, "gatheringTarget": 2976 } - id: 6207 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1141.96608 z: 530.76867 Obstruction: active: true moving: false control group: 6209 control group 2: 0 tag: 8466 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1141.96608 z: 530.76867 last x: 1141.96608 last z: 530.76867 territory: 1 rot x: 0 rot y: -0.5867 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4098 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1139.42614 goal z: 535.0294 goal u x: -0.81156 goal u z: 0.58501 goal v x: -0.58501 goal v z: -0.81156 goal hw: 4.55 goal hh: 4.55 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6207 actor: "units/ptolemies/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 14 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4098, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 1139.4261322021484, "y": 22.999282836914062, "z": 535.0293884277344 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4098, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 1139.4261322021484, "y": 22.999282836914062, "z": 535.0293884277344 }, "force": false, "autoharvest": true } }, "formationController": 6209, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1153.1177978515625, "z": 731.2015991210938 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15921, "losRangeQuery": 462, "fsmReenter": false, "gatheringTarget": 4098 } - id: 6208 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1096.86612 z: 491.23607 Obstruction: active: true moving: false control group: 6209 control group 2: 0 tag: 8468 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1096.86612 z: 491.23607 last x: 1096.86612 last z: 491.23607 territory: 1 rot x: 0 rot y: -2.04412 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 2996 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1094 goal z: 490 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/ptolemies/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6208 actor: "units/ptolemies/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2996, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1094, "y": 23, "z": 490 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2996, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 1094, "y": 23, "z": 490 }, "force": false, "autoharvest": true } }, "formationController": 6209, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1153.1177978515625, "z": 731.2015991210938 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16338, "losRangeQuery": 463, "fsmReenter": false, "gatheringTarget": 2996 } - id: 6209 Ownership: owner: 1 Position: in world: true x: 1129.51258 z: 519.34423 last x: 1129.51258 last z: 519.34423 territory: 1 rot x: 0 rot y: 2.79871 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6285 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1134.91724 goal z: 499.98914 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 17.5 goal hh: 17.5 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6208, 6207, 6206, 6205, 6204, 6203, 6202, 6201, 6200, 6199 ], "memberPositions": { "6208": { "row": 2, "column": 4 }, "6207": { "row": 1, "column": 3 }, "6206": { "row": 1, "column": 2 }, "6205": { "row": 2, "column": 3 }, "6204": { "row": 1, "column": 4 }, "6203": { "row": 2, "column": 2 }, "6202": { "row": 1, "column": 1 }, "6201": { "row": 2, "column": 1 }, "6200": { "row": 2, "column": 5 }, "6199": { "row": 1, "column": 5 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 5, 5 ], "inPosition": [ 6199, 6200, 6201, 6202, 6203, 6204, 6205, 6206, 6207, 6208 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 12, "depth": 3, "oldOrientation": { "sin": 0.18304692109119752, "cos": -0.98310417793794 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 3, "y": -1.5, "row": 2, "column": 4, "ent": 6208 }, { "x": 0, "y": 1.5, "row": 1, "column": 3, "ent": 6207 }, { "x": -3, "y": 1.5, "row": 1, "column": 2, "ent": 6206 }, { "x": 0, "y": -1.5, "row": 2, "column": 3, "ent": 6205 }, { "x": 3, "y": 1.5, "row": 1, "column": 4, "ent": 6204 }, { "x": -3, "y": -1.5, "row": 2, "column": 2, "ent": 6203 }, { "x": -6, "y": 1.5, "row": 1, "column": 1, "ent": 6202 }, { "x": -6, "y": -1.5, "row": 2, "column": 1, "ent": 6201 }, { "x": 6, "y": -1.5, "row": 2, "column": 5, "ent": 6200 }, { "x": 6, "y": 1.5, "row": 1, "column": 5, "ent": 6199 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 464, "fsmReenter": false } - id: 6210 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 234.66088 z: 496.20926 Obstruction: active: true moving: false control group: 6210 control group 2: 0 tag: 8470 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 234.66088 z: 496.20926 last x: 234.66088 last z: 496.20926 territory: 3 rot x: 0 rot y: 0.15514 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6197 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 236.34437 goal z: 511.57413 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6210 actor: "units/celts/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/brit_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 465 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 466 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6197, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 236.3443603515625, "y": 23, "z": 511.5741271972656 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6197, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 236.3443603515625, "y": 23, "z": 511.5741271972656 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16010, "losRangeQuery": 467, "fsmReenter": false, "gatheringTarget": 6197 } - id: 6213 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 997.39667 z: 787.5641 Obstruction: active: true moving: false control group: 6177 control group 2: 0 tag: 1407 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 997.39667 z: 787.5641 last x: 997.39667 last z: 787.5641 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 19798 actor: "structures/ptolemies/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 5 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 500, "hitpoints": 500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6214 Ownership: owner: 2 Position: in world: true x: 594.5836 z: 1099.41645 last x: 594.5836 last z: 1099.41645 territory: 2 rot x: 0 rot y: 0.38334 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1929 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 598 goal z: 1110 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 11.12131 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6260, 6261 ], "memberPositions": { "6195": { "row": 1, "column": 2 }, "6212": { "row": 1, "column": 1 }, "6260": { "row": 1, "column": 2 }, "6261": { "row": 1, "column": 1 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 2 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 3, "depth": 0, "oldOrientation": { "sin": 0.7823052759461262, "cos": 0.6228952201027516 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 471, "fsmReenter": false } - id: 6221 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 238.18886 z: 496.36971 Obstruction: active: true moving: false control group: 6221 control group 2: 0 tag: 8484 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 238.18886 z: 496.36971 last x: 238.18886 last z: 496.36971 territory: 3 rot x: 0 rot y: -0.16996 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6197 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 236.34437 goal z: 511.57413 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6221 actor: "units/celts/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/brit_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 478 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 479 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 10 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6197, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 236.3443603515625, "y": 23, "z": 511.5741271972656 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6197, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 236.3443603515625, "y": 23, "z": 511.5741271972656 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15743, "losRangeQuery": 480, "fsmReenter": false, "gatheringTarget": 6197 } - id: 6223 Decay: Footprint: Minimap: active: true x: 807.90784 z: 80.462 Obstruction: active: true moving: false control group: 6192 control group 2: 0 tag: 1451 flags: 6 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 807.90784 z: 80.462 last x: 807.90784 last z: 80.462 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 62439 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 110, "hitpoints": 110, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [], [ 6354, 6356, 6353, 6357, 6355 ], [] ], "infinite": true } Sound: StatusBars: - id: 6224 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 214.70835 z: 999.79328 Obstruction: active: true moving: true control group: 6775 control group 2: 0 tag: 8486 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 214.70835 z: 999.79328 last x: 227.61016 last z: 1004.76845 territory: 3 rot x: 0 rot y: -2.00795 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 6775 target pos x: 0 target pos y: 0 target offset x: 3 target offset y: -2.72728 target min range: 0 target max range: 0 speed: 14 moving: true facePointAfterMove: true length: 0 length: 1 waypoint x: 206.88312 waypoint z: 994.56484 type: 0 goal x: 206.88312 goal z: 994.56484 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 20.14951 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6224 actor: "units/spartans/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1197500, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 131.775, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6775, "x": 3, "z": -2.727272727272727 } } ], "order": { "type": "FormationWalk", "data": { "target": 6775, "x": 3, "z": -2.727272727272727 } }, "formationController": 6775, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 182.32363891601562, "z": 962.9995727539062 }, "workOrders": [], "lastAttacked": 1138700, "stance": "passive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 980, "fsmReenter": true, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 6225 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 206.23527 z: 987.86637 Obstruction: active: true moving: true control group: 6775 control group 2: 0 tag: 8488 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 206.23527 z: 987.86637 last x: 209.11008 last z: 990.83732 territory: 3 rot x: 0 rot y: -2.3691 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 6775 target pos x: 0 target pos y: 0 target offset x: -1.5 target offset y: 2.27273 target min range: 0 target max range: 0 speed: 14 moving: true facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 206.23527 goal z: 987.86637 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 18.52247 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6225 actor: "units/spartans/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1194500, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 96.91000000000003, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6775, "x": -1.5, "z": 2.272727272727273 } } ], "order": { "type": "FormationWalk", "data": { "target": 6775, "x": -1.5, "z": 2.272727272727273 } }, "formationController": 6775, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 182.32363891601562, "z": 962.9995727539062 }, "workOrders": [], "lastAttacked": 1135200, "stance": "passive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 979, "fsmReenter": true, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 6228 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1009.18964 z: 799.56165 Obstruction: active: true moving: false control group: 6178 control group 2: 0 tag: 1527 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1009.18964 z: 799.56165 last x: 1009.18964 last z: 799.56165 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 19980 actor: "structures/ptolemies/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 5 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 500, "hitpoints": 500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6236 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 771.26124 z: 184.01178 Obstruction: active: true moving: false control group: 6181 control group 2: 0 tag: 1595 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 771.26124 z: 184.01178 last x: 771.26124 last z: 184.01178 territory: 4 rot x: 0 rot y: 0.79894 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/temple.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 10920 actor: "structures/spartans/temple.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Auras: object: { "templateName": "structures/spart_temple", "auras": { "heal": { "affects": [ "Unit" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Health/RegenRate", "add": 1 } ] } }, "heal": { "targetUnits": [ 6359, 6361, 6358, 6603, 6609, 6687, 6718, 6777 ], "rangeQuery": 488 } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 5 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2200, "hitpoints": 2200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 5, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_healer_b" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6237 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 196.06379 z: 846.29206 Obstruction: active: true moving: false control group: 6120 control group 2: 0 tag: 1597 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 196.06379 z: 846.29206 last x: 196.06379 last z: 846.29206 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/britons/civic_centre.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 63960 actor: "structures/britons/civic_centre.xml" constructionprogress: 0 AIProxy: AlertRaiser: object: { "level": 0, "garrisonedUnits": [], "walkingUnits": [], "prodBuildings": [] } Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 489, "gaiaUnitsQuery": 490 } Cost: object: { "populationBonus": 20 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2400, "hitpoints": 2400, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/brit_support_female_citizen", "units/brit_infantry_spearman_a", "units/brit_infantry_slinger_a", "units/brit_cavalry_javelinist_a" ] } RallyPoint: object: { "pos": [], "data": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 6238 Footprint: Minimap: active: true x: 187.38997 z: 822.40265 Obstruction: active: true moving: false control group: 6238 control group 2: 0 tag: 8492 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 187.38997 z: 822.40265 last x: 187.38997 last z: 822.40265 territory: 3 rot x: 0 rot y: -1.57081 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5570 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 56, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 6239 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 565.07554 z: 1113.46746 Obstruction: active: true moving: false control group: 6013 control group 2: 0 tag: 8494 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 565.07554 z: 1113.46746 last x: 565.07554 last z: 1113.46746 territory: 2 rot x: 0 rot y: -1.33895 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1891 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 562 goal z: 1114 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6239 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1891, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 562, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1891, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 562, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } }, "formationController": 6013, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 591.5919036865234, "z": 1083.985855102539 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15994, "losRangeQuery": 493, "fsmReenter": false, "gatheringTarget": 1891 } - id: 6240 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 567.02045 z: 1127.05022 Obstruction: active: true moving: false control group: 6013 control group 2: 0 tag: 8496 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 567.02045 z: 1127.05022 last x: 567.02045 last z: 1127.05022 territory: 2 rot x: 0 rot y: -0.40375 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1896 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 566 goal z: 1130 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6240 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 16 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1896, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 566, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1896, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 566, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } }, "formationController": 6013, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 593.5505828857422, "z": 1085.0887756347656 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15813, "losRangeQuery": 495, "fsmReenter": false, "gatheringTarget": 1896 } - id: 6241 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: -0.5841 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6749 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.19999 goal hh: 19.19999 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6241 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [], "lastAttacked": 855700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 497, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 6242 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 596.24962 z: 1135.41568 Obstruction: active: true moving: false control group: 6013 control group 2: 0 tag: 8500 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 596.24962 z: 1135.41568 last x: 596.24962 last z: 1135.41568 territory: 2 rot x: 0 rot y: 0.63431 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1904 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 598 goal z: 1138 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6242 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 16 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1904, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 598, "y": 23, "z": 1138 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1904, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 598, "y": 23, "z": 1138 }, "force": false, "autoharvest": true } }, "formationController": 6013, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 600.9158477783203, "z": 1087.0730285644531 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15814, "losRangeQuery": 499, "fsmReenter": false, "gatheringTarget": 1904 } - id: 6243 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 585.05877 z: 1128.80915 Obstruction: active: true moving: true control group: 6013 control group 2: 0 tag: 8502 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 585.05877 z: 1128.80915 last x: 587.53403 last z: 1131.2836 territory: 2 rot x: 0 rot y: -2.35608 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 6032 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: true facePointAfterMove: true length: 0 length: 1 waypoint x: 571.35387 waypoint z: 1115.10872 type: 2 goal x: 571.04468 goal z: 1104.73621 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 10.5 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6243 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 20 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 6032, "force": false } }, { "type": "Gather", "data": { "target": 1904, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 598, "y": 23, "z": 1138 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 6032, "force": false } }, "formationController": 6013, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 578.3143920898438, "z": 1110.8945617675781 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 501, "fsmReenter": false } - id: 6244 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: -1.92821 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6749 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.19999 goal hh: 19.19999 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6244 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [], "lastAttacked": 855700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 503, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 6245 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: -1.82161 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6749 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.19999 goal hh: 19.19999 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6245 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 915500, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 67.55000000000001, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 130 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [], "lastAttacked": 855700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 505, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 6246 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 603.05611 z: 931.57784 Obstruction: active: true moving: false control group: 6117 control group 2: 0 tag: 8508 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 603.05611 z: 931.57784 last x: 603.05611 last z: 931.57784 territory: 2 rot x: 0 rot y: 0.89832 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4105 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 611.60457 goal z: 937.9773 goal u x: 0.14232 goal u z: 0.98993 goal v x: -0.98993 goal v z: 0.14232 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6246 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 13 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4105, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 611.6045684814453, "y": 22.999282836914062, "z": 937.977294921875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4105, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 611.6045684814453, "y": 22.999282836914062, "z": 937.977294921875 }, "force": false, "autoharvest": true } }, "formationController": 6117, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 470.1822509765625, "z": 966.3086395263672 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15894, "losRangeQuery": 507, "fsmReenter": false, "gatheringTarget": 4105 } - id: 6247 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 602.7097 z: 943.87838 Obstruction: active: true moving: true control group: 6117 control group 2: 0 tag: 8510 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 602.7097 z: 943.87838 last x: 600.03579 last z: 940.57494 territory: 2 rot x: 0 rot y: 0.7027 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 4105 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 604.90723 waypoint z: 944.45379 waypoint x: 603.35512 waypoint z: 944.67577 type: 2 goal x: 611.60457 goal z: 937.9773 goal u x: 0.14232 goal u z: 0.98993 goal v x: -0.98993 goal v z: 0.14232 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 12.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6247 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4105, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 611.6045684814453, "y": 22.999282836914062, "z": 937.977294921875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4105, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 611.6045684814453, "y": 22.999282836914062, "z": 937.977294921875 }, "force": false, "autoharvest": true } }, "formationController": 6117, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 459.80247497558594, "z": 958.2197570800781 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 509, "fsmReenter": false, "gatheringTarget": 4105 } - id: 6248 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 603.13985 z: 937.47101 Obstruction: active: true moving: false control group: 6117 control group 2: 0 tag: 8512 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 603.13985 z: 937.47101 last x: 603.13985 last z: 937.47101 territory: 2 rot x: 0 rot y: 1.48215 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6307 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 594.10621 goal z: 935.82258 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6248 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 16 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4105, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 611.6045684814453, "y": 22.999282836914062, "z": 937.977294921875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4105, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 611.6045684814453, "y": 22.999282836914062, "z": 937.977294921875 }, "force": false, "autoharvest": true } }, "formationController": 6117, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 462.69342041015625, "z": 964.8117980957031 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15790, "losRangeQuery": 511, "fsmReenter": true, "gatheringTarget": 4105 } - id: 6250 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 605.2051 z: 946.52575 Obstruction: active: true moving: false control group: 6117 control group 2: 0 tag: 8516 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 605.2051 z: 946.52575 last x: 605.2051 last z: 946.52575 territory: 2 rot x: 0 rot y: 2.46911 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4105 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 611.60457 goal z: 937.9773 goal u x: 0.14232 goal u z: 0.98993 goal v x: -0.98993 goal v z: 0.14232 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6250 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 16 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4105, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 611.6045684814453, "y": 22.999282836914062, "z": 937.977294921875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4105, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 611.6045684814453, "y": 22.999282836914062, "z": 937.977294921875 }, "force": false, "autoharvest": true } }, "formationController": 6117, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 467.64173889160156, "z": 965.8008575439453 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15804, "losRangeQuery": 515, "fsmReenter": false, "gatheringTarget": 4105 } - id: 6251 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 612.78098 z: 1111.1266 Obstruction: active: true moving: false control group: 6140 control group 2: 0 tag: 8518 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 612.78098 z: 1111.1266 last x: 612.78098 last z: 1111.1266 territory: 2 rot x: 0 rot y: 0.46792 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1897 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 614 goal z: 1114 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6251 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1897, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 614, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1897, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 614, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } }, "formationController": 6140, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 600.4786071777344, "z": 1092.7254180908203 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16030, "losRangeQuery": 517, "fsmReenter": false, "gatheringTarget": 1897 } - id: 6252 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 584.55767 z: 1099.47008 Obstruction: active: true moving: true control group: 6140 control group 2: 0 tag: 8520 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 584.55767 z: 1099.47008 last x: 587.71344 last z: 1096.62342 territory: 2 rot x: 0 rot y: -0.82584 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 6032 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 580.3163 waypoint z: 1103.32609 waypoint x: 580.55457 waypoint z: 1103.08106 type: 2 goal x: 571.04468 goal z: 1104.73621 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 12.75 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6252 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 20 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 6032, "force": false } }, { "type": "Gather", "data": { "target": 1945, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 610, "y": 23, "z": 1082 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 6032, "force": false } }, "formationController": 6140, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 598.9788818359375, "z": 1090.7844848632812 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 519, "fsmReenter": false } - id: 6253 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 608.08028 z: 1064.46114 Obstruction: active: true moving: false control group: 6140 control group 2: 0 tag: 8522 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 608.08028 z: 1064.46114 last x: 608.08028 last z: 1064.46114 territory: 2 rot x: 0 rot y: 2.45325 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1943 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 610 goal z: 1062 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6253 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1943, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 610, "y": 23, "z": 1062 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1943, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 610, "y": 23, "z": 1062 }, "force": false, "autoharvest": true } }, "formationController": 6140, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 599.0681457519531, "z": 1088.9291381835938 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16232, "losRangeQuery": 521, "fsmReenter": false, "gatheringTarget": 1943 } - id: 6254 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 598.06675 z: 1109.42663 Obstruction: active: true moving: true control group: 6140 control group 2: 0 tag: 8524 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 598.06675 z: 1109.42663 last x: 593.98171 last z: 1108.25408 territory: 2 rot x: 0 rot y: 1.2205 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 1897 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: true facePointAfterMove: true length: 0 length: 1 waypoint x: 610.99985 waypoint z: 1113.13886 type: 1 goal x: 614 goal z: 1114 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 12.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6254 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1897, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 614, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1897, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 614, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } }, "formationController": 6140, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 603.4325714111328, "z": 1092.7731323242188 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 523, "fsmReenter": false, "gatheringTarget": 1897 } - id: 6255 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 598.07009 z: 1134.8795 Obstruction: active: true moving: false control group: 6140 control group 2: 0 tag: 8526 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 598.07009 z: 1134.8795 last x: 598.07009 last z: 1134.8795 territory: 2 rot x: 0 rot y: -0.03452 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1904 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 598 goal z: 1138 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6255 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1904, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 598, "y": 23, "z": 1138 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1904, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 598, "y": 23, "z": 1138 }, "force": false, "autoharvest": true } }, "formationController": 6140, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 576.6208038330078, "z": 1111.199935913086 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16091, "losRangeQuery": 525, "fsmReenter": false, "gatheringTarget": 1904 } - id: 6256 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 599.11197 z: 1112.81603 Obstruction: active: true moving: false control group: 6140 control group 2: 0 tag: 8528 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 599.11197 z: 1112.81603 last x: 599.11197 last z: 1112.81603 territory: 2 rot x: 0 rot y: 1.11408 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1942 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 602 goal z: 1114 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6256 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1942, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 602, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1942, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 602, "y": 23, "z": 1114 }, "force": false, "autoharvest": true } }, "formationController": 6140, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 595.0301818847656, "z": 1109.0394287109375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16038, "losRangeQuery": 527, "fsmReenter": false, "gatheringTarget": 1942 } - id: 6257 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 284.34383 z: 1062.72977 Obstruction: active: true moving: false control group: 6785 control group 2: 0 tag: 8530 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 284.34383 z: 1062.72977 last x: 284.34383 last z: 1062.72977 territory: 2 rot x: 0 rot y: -2.1455 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6785 target pos x: 0 target pos y: 0 target offset x: -3 target offset y: 1.2 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 284.34383 goal z: 1062.72977 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6257 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 6634, "force": true, "attackType": "Ranged", "formationTarget": 6735 } } ], "order": { "type": "Attack", "data": { "target": 6634, "force": true, "attackType": "Ranged", "formationTarget": 6735 } }, "formationController": 6785, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 310.29095458984375, "z": 1033.514404296875 }, "workOrders": [ { "type": "Repair", "data": { "target": 6779, "autocontinue": true, "force": false } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 16465, "losRangeQuery": 529, "fsmReenter": true, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 6258 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 476.10947 z: 1013.59934 Obstruction: active: true moving: true control group: 6552 control group 2: 0 tag: 8532 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 476.10947 z: 1013.59934 last x: 476.10947 last z: 1013.59934 territory: 2 rot x: 0 rot y: -0.74279 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 6552 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 476.10947 goal z: 1013.59934 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6258 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6552, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 426.0249938964844, "z": 985.1139526367188 }, "workOrders": [ { "type": "Gather", "data": { "target": 5981, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 464.44952392578125, "y": 22.999282836914062, "z": 994.8208312988281 }, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 531, "fsmReenter": false } - id: 6259 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 3 rot x: 0 rot y: 0.30935 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6625 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 40.00036 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 229.42035 goal z: 1020.03548 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 40.41456 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 12.09774 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6259 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1180000, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 89.42, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 383.9097900390625, "z": 974.47021484375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 533, "fsmReenter": false } - id: 6260 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 565.32537 z: 1126.95249 Obstruction: active: true moving: false control group: 6214 control group 2: 0 tag: 8536 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 565.32537 z: 1126.95249 last x: 565.32537 last z: 1126.95249 territory: 2 rot x: 0 rot y: 0.28472 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1896 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 566 goal z: 1130 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6260 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1896, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 566, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1896, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 566, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } }, "formationController": 6214, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 586.1687622070312, "z": 1105.4555206298828 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15981, "losRangeQuery": 535, "fsmReenter": false, "gatheringTarget": 1896 } - id: 6261 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 568.9147 z: 1128.88324 Obstruction: active: true moving: false control group: 6214 control group 2: 0 tag: 8538 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 568.9147 z: 1128.88324 last x: 568.9147 last z: 1128.88324 territory: 2 rot x: 0 rot y: -1.13567 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1896 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 566 goal z: 1130 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6261 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 14 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1896, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 566, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1896, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 566, "y": 23, "z": 1130 }, "force": false, "autoharvest": true } }, "formationController": 6214, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 594.9524688720703, "z": 1110.6746368408203 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15872, "losRangeQuery": 537, "fsmReenter": false, "gatheringTarget": 1896 } - id: 6262 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: 1.8919 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6781 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21.33333 goal hh: 21.33333 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 10.5 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6262 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 14 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [ { "type": "Repair", "data": { "target": 6779, "autocontinue": true, "force": false } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 539, "fsmReenter": false } - id: 6263 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: -0.1546 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6749 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.19999 goal hh: 19.19999 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6263 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 11 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 541, "fsmReenter": false } - id: 6264 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: -1.55102 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6749 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.19999 goal hh: 19.19999 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6264 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 543, "fsmReenter": false } - id: 6266 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 3 rot x: 0 rot y: 1.69918 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6781 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21.33333 goal hh: 21.33333 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 10.5 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6266 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [ { "type": "Repair", "data": { "target": 6779, "autocontinue": true, "force": false } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 547, "fsmReenter": false } - id: 6267 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 604.45293 z: 941.29381 Obstruction: active: true moving: false control group: 6272 control group 2: 0 tag: 8550 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 604.45293 z: 941.29381 last x: 604.45293 last z: 941.29381 territory: 2 rot x: 0 rot y: 2.06847 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4105 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 611.60457 goal z: 937.9773 goal u x: 0.14232 goal u z: 0.98993 goal v x: -0.98993 goal v z: 0.14232 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6267 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 5 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4105, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 611.6045684814453, "y": 22.999282836914062, "z": 937.977294921875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4105, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 611.6045684814453, "y": 22.999282836914062, "z": 937.977294921875 }, "force": false, "autoharvest": true } }, "formationController": 6272, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 622.3714599609375, "z": 951.1597900390625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16145, "losRangeQuery": 576, "fsmReenter": false, "gatheringTarget": 4105 } - id: 6268 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 599.9817 z: 930.95307 Obstruction: active: true moving: true control group: 6272 control group 2: 0 tag: 8552 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 599.9817 z: 930.95307 last x: 602.97397 last z: 929.72786 territory: 2 rot x: 0 rot y: -1.11448 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 6307 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: true facePointAfterMove: true length: 0 length: 1 waypoint x: 599.95015 waypoint z: 930.98464 type: 2 goal x: 594.10621 goal z: 935.82258 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 10.5 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6268 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 20 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 6307, "force": false } }, { "type": "Gather", "data": { "target": 4105, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 611.6045684814453, "y": 22.999282836914062, "z": 937.977294921875 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 6307, "force": false } }, "formationController": 6272, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 622.3714599609375, "z": 951.1597900390625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 577, "fsmReenter": false } - id: 6269 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 609.13999 z: 945.96004 Obstruction: active: true moving: false control group: 6272 control group 2: 0 tag: 8554 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 609.13999 z: 945.96004 last x: 609.13999 last z: 945.96004 territory: 2 rot x: 0 rot y: 2.77103 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4105 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 611.60457 goal z: 937.9773 goal u x: 0.14232 goal u z: 0.98993 goal v x: -0.98993 goal v z: 0.14232 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6269 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 1 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4105, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 611.6045684814453, "y": 22.999282836914062, "z": 937.977294921875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4105, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 611.6045684814453, "y": 22.999282836914062, "z": 937.977294921875 }, "force": false, "autoharvest": true } }, "formationController": 6272, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 622.3714599609375, "z": 951.1597900390625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16400, "losRangeQuery": 578, "fsmReenter": false, "gatheringTarget": 4105 } - id: 6270 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 602.40545 z: 933.44004 Obstruction: active: true moving: false control group: 6272 control group 2: 0 tag: 8556 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 602.40545 z: 933.44004 last x: 602.40545 last z: 933.44004 territory: 2 rot x: 0 rot y: 1.05196 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6307 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 594.10621 goal z: 935.82258 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6270 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 1 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4105, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 611.6045684814453, "y": 22.999282836914062, "z": 937.977294921875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4105, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 611.6045684814453, "y": 22.999282836914062, "z": 937.977294921875 }, "force": false, "autoharvest": true } }, "formationController": 6272, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 622.3714599609375, "z": 951.1597900390625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16402, "losRangeQuery": 579, "fsmReenter": true, "gatheringTarget": 4105 } - id: 6271 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 604.15423 z: 939.2161 Obstruction: active: true moving: false control group: 6272 control group 2: 0 tag: 8558 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 604.15423 z: 939.2161 last x: 604.15423 last z: 939.2161 territory: 2 rot x: 0 rot y: 1.79474 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4105 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 611.60457 goal z: 937.9773 goal u x: 0.14232 goal u z: 0.98993 goal v x: -0.98993 goal v z: 0.14232 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6271 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 19 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4105, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 611.6045684814453, "y": 22.999282836914062, "z": 937.977294921875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4105, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 611.6045684814453, "y": 22.999282836914062, "z": 937.977294921875 }, "force": false, "autoharvest": true } }, "formationController": 6272, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 622.3714599609375, "z": 951.1597900390625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15733, "losRangeQuery": 580, "fsmReenter": false, "gatheringTarget": 4105 } - id: 6272 Ownership: owner: 2 Position: in world: true x: 595.79952 z: 946.98635 last x: 595.79952 last z: 946.98635 territory: 2 rot x: 0 rot y: 2.1411 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4105 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 611.60457 goal z: 937.9773 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 18.19239 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6271, 6270, 6269, 6268, 6267 ], "memberPositions": { "6271": { "row": 1, "column": 1 }, "6270": { "row": 2, "column": 2 }, "6269": { "row": 1, "column": 2 }, "6268": { "row": 1, "column": 3 }, "6267": { "row": 2, "column": 1 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 3, 2 ], "inPosition": [ 6267, 6268, 6269, 6270, 6271 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 6, "depth": 2.4, "oldOrientation": { "sin": 0.9366235625774493, "cos": -0.35033741168297633 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": -3, "y": 1.2, "row": 1, "column": 1, "ent": 6271 }, { "x": 1.5, "y": -1.8, "row": 2, "column": 2, "ent": 6270 }, { "x": 0, "y": 1.2, "row": 1, "column": 2, "ent": 6269 }, { "x": 3, "y": 1.2, "row": 1, "column": 3, "ent": 6268 }, { "x": -1.5, "y": -1.8, "row": 2, "column": 1, "ent": 6267 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4105, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 611.6045684814453, "y": 22.999282836914062, "z": 937.977294921875 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 4105, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 611.6045684814453, "y": 22.999282836914062, "z": 937.977294921875 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.MEMBER", "losRangeQuery": 581, "fsmReenter": true, "timer": 5959 } - id: 6273 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 208.26247 z: 985.65317 Obstruction: active: true moving: true control group: 6775 control group 2: 0 tag: 8560 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 208.26247 z: 985.65317 last x: 212.45731 last z: 989.06032 territory: 3 rot x: 0 rot y: -2.27483 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 6775 target pos x: 0 target pos y: 0 target offset x: -4.5 target offset y: 2.27273 target min range: 0 target max range: 0 speed: 14 moving: true facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 208.26247 goal z: 985.65317 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 20.14951 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6273 actor: "units/spartans/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1196500, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 131.775, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6775, "x": -4.5, "z": 2.272727272727273 } } ], "order": { "type": "FormationWalk", "data": { "target": 6775, "x": -4.5, "z": 2.272727272727273 } }, "formationController": 6775, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 182.32363891601562, "z": 962.9995727539062 }, "workOrders": [], "lastAttacked": 1135200, "stance": "passive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 978, "fsmReenter": true, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 6274 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1050.71204 z: 760.89124 Obstruction: active: true moving: false control group: 6180 control group 2: 0 tag: 1639 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1050.71204 z: 760.89124 last x: 1050.71204 last z: 760.89124 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 18662 actor: "structures/ptolemies/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 5 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 500, "hitpoints": 500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6277 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 459.43528 z: 1040.77393 Obstruction: active: true moving: false control group: 6183 control group 2: 0 tag: 1653 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 459.43528 z: 1040.77393 last x: 459.43528 last z: 1040.77393 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/blacksmith.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 959 actor: "structures/romans/blacksmith.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 4, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6280 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 177.8543 z: 830.51038 Obstruction: active: true moving: true control group: 6774 control group 2: 0 tag: 8562 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 177.8543 z: 830.51038 last x: 177.8543 last z: 830.51038 territory: 3 rot x: 0 rot y: 3.05028 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 6774 target pos x: 0 target pos y: 0 target offset x: 1.5 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 177.8543 goal z: 830.51038 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/healer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6280 actor: "units/spartans/healer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 185.93466666666677 } ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6774, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 179.34811401367188, "z": 830.647216796875 }, "workOrders": [], "lastHealed": 1113500, "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 586, "losHealRangeQuery": 587, "fsmReenter": false, "healTimers": { "prepare": 1000, "repeat": 2000 }, "resyncAnimation": false } - id: 6283 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 215.83884 z: 994.43007 Obstruction: active: true moving: true control group: 6775 control group 2: 0 tag: 8564 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 215.83884 z: 994.43007 last x: 216.57166 last z: 1008.41088 territory: 3 rot x: 0 rot y: -3.06336 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 6775 target pos x: 0 target pos y: 0 target offset x: -7.5 target offset y: 2.27273 target min range: 0 target max range: 0 speed: 14 moving: true facePointAfterMove: true length: 0 length: 1 waypoint x: 210.28968 waypoint z: 983.43998 type: 0 goal x: 210.28968 goal z: 983.43998 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 17.59801 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6283 actor: "units/spartans/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 886000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 77.1, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6775, "x": -7.5, "z": 2.272727272727273 } } ], "order": { "type": "FormationWalk", "data": { "target": 6775, "x": -7.5, "z": 2.272727272727273 } }, "formationController": 6775, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 182.32363891601562, "z": 962.9995727539062 }, "workOrders": [], "lastAttacked": 1138700, "stance": "passive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 977, "fsmReenter": true, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 6293 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 180.84194 z: 830.78408 Obstruction: active: true moving: true control group: 6774 control group 2: 0 tag: 8576 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 180.84194 z: 830.78408 last x: 180.84194 last z: 830.78408 territory: 3 rot x: 0 rot y: 3.05028 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 6774 target pos x: 0 target pos y: 0 target offset x: -1.5 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 180.84194 goal z: 830.78408 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/healer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6293 actor: "units/spartans/healer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 178.72400000000007 } ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6774, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 179.34811401367188, "z": 830.647216796875 }, "workOrders": [], "lastHealed": 1114000, "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 597, "losHealRangeQuery": 598, "fsmReenter": false, "healTimers": { "prepare": 1000, "repeat": 2000 }, "resyncAnimation": false } - id: 6307 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 594.10621 z: 935.82258 Obstruction: active: true moving: false control group: 6276 control group 2: 0 tag: 1761 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 594.10621 z: 935.82258 last x: 594.10621 last z: 935.82258 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 18168 actor: "structures/romans/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 6308 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 397.86442 z: 1171.76148 Obstruction: active: true moving: false control group: 6227 control group 2: 0 tag: 1771 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 397.86442 z: 1171.76148 last x: 397.86442 last z: 1171.76148 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/market.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 30761 actor: "structures/romans/market.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1500, "hitpoints": 1500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_trader" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6312 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 464.81101 z: 1017.33777 Obstruction: active: true moving: false control group: 6234 control group 2: 0 tag: 1773 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 464.81101 z: 1017.33777 last x: 464.81101 last z: 1017.33777 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 64991 actor: "structures/romans/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6314 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 245.16083 z: 859.37061 Obstruction: active: true moving: false control group: 6278 control group 2: 0 tag: 1777 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 245.16083 z: 859.37061 last x: 245.16083 last z: 859.37061 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/britons/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 59443 actor: "structures/britons/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 621, "gaiaUnitsQuery": 622 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6319 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: -1.26265 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6750 target pos x: 0 target pos y: 0 target offset x: -1.5 target offset y: 4.26316 target min range: 0 target max range: 0 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 302.36258 goal z: 1030.43303 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6319 actor: "units/romans/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 623, "fsmReenter": false } - id: 6321 Decay: Footprint: Minimap: active: true x: 421.46476 z: 1192.94971 Obstruction: active: true moving: false control group: 6304 control group 2: 0 tag: 1829 flags: 6 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 421.46476 z: 1192.94971 last x: 421.46476 last z: 1192.94971 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 64028 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 213, 214, 223, 222, 6747 ], [], [], [] ], "infinite": true } Sound: StatusBars: - id: 6322 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 374.50239 z: 1105.68335 Obstruction: active: true moving: false control group: 6313 control group 2: 0 tag: 1831 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 374.50239 z: 1105.68335 last x: 374.50239 last z: 1105.68335 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 38231 actor: "structures/romans/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 848500, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 700.9150265086869, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 6325 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: -1.14641 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6750 target pos x: 0 target pos y: 0 target offset x: -4.5 target offset y: 4.26316 target min range: 0 target max range: 0 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 300.23966 goal z: 1028.31153 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6325 actor: "units/romans/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 912000, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 16.569149999999972, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 624, "fsmReenter": false } - id: 6328 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 477.95621 z: 1003.84437 Obstruction: active: true moving: false control group: 6235 control group 2: 0 tag: 1861 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 477.95621 z: 1003.84437 last x: 477.95621 last z: 1003.84437 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5445 actor: "structures/romans/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6330 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 440.7145 z: 1163.75034 Obstruction: active: true moving: false control group: 6330 control group 2: 0 tag: 8586 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 440.7145 z: 1163.75034 last x: 440.7145 last z: 1163.75034 territory: 2 rot x: 0 rot y: 1.846 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6049 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 454.77622 goal z: 1160.76368 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6330 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 627 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 628 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 18 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6049, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 454.7762145996094, "y": 22.999282836914062, "z": 1160.763671875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6049, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 454.7762145996094, "y": 22.999282836914062, "z": 1160.763671875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 517.09033203125, "z": 1043.2421875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15649, "losRangeQuery": 629, "fsmReenter": false, "gatheringTarget": 6049 } - id: 6331 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 434.68598 z: 1158.36261 Obstruction: active: true moving: false control group: 6331 control group 2: 0 tag: 8588 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 434.68598 z: 1158.36261 last x: 431.17956 last z: 1158.79221 territory: 2 rot x: 0 rot y: 2.97165 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6026 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 436.5305 goal z: 1143.15821 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6331 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 630 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 631 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6026, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 436.5304870605469, "y": 22.999282836914062, "z": 1143.158203125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6026, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 436.5304870605469, "y": 22.999282836914062, "z": 1143.158203125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 517.09033203125, "z": 1043.2421875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16478, "losRangeQuery": 632, "fsmReenter": false, "gatheringTarget": 6026 } - id: 6332 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 436.50588 z: 1164.76133 Obstruction: active: true moving: true control group: 6332 control group 2: 0 tag: 8590 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 436.50588 z: 1164.76133 last x: 434.85685 last z: 1162.31856 territory: 2 rot x: 0 rot y: 3.13981 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 6026 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: true facePointAfterMove: true length: 0 length: 3 waypoint x: 429.22326 waypoint z: 1152.89966 waypoint x: 429.22216 waypoint z: 1152.89864 waypoint x: 429.22216 waypoint z: 1156.5986 type: 2 goal x: 436.5305 goal z: 1143.15821 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6332 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 633 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 634 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6026, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 436.5304870605469, "y": 22.999282836914062, "z": 1143.158203125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6026, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 436.5304870605469, "y": 22.999282836914062, "z": 1143.158203125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 517.09033203125, "z": 1043.2421875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 635, "fsmReenter": false, "gatheringTarget": 6026 } - id: 6333 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 442.56223 z: 1165.59816 Obstruction: active: true moving: false control group: 6333 control group 2: 0 tag: 8592 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 442.56223 z: 1165.59816 last x: 442.56223 last z: 1165.59816 territory: 2 rot x: 0 rot y: 2.01624 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6049 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 454.77622 goal z: 1160.76368 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6333 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 636 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 637 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 11 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6049, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 454.7762145996094, "y": 22.999282836914062, "z": 1160.763671875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6049, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 454.7762145996094, "y": 22.999282836914062, "z": 1160.763671875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 517.09033203125, "z": 1043.2421875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15862, "losRangeQuery": 638, "fsmReenter": false, "gatheringTarget": 6049 } - id: 6334 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 431.07213 z: 1154.74862 Obstruction: active: true moving: false control group: 6334 control group 2: 0 tag: 8594 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 431.07213 z: 1154.74862 last x: 431.07213 last z: 1154.74862 territory: 2 rot x: 0 rot y: 2.63868 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6026 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 436.5305 goal z: 1143.15821 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6334 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 639 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 640 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6026, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 436.5304870605469, "y": 22.999282836914062, "z": 1143.158203125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6026, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 436.5304870605469, "y": 22.999282836914062, "z": 1143.158203125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 517.09033203125, "z": 1043.2421875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15787, "losRangeQuery": 641, "fsmReenter": false, "gatheringTarget": 6026 } - id: 6335 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 454.36062 z: 973.82064 Obstruction: active: true moving: false control group: 6618 control group 2: 0 tag: 8864 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 454.36062 z: 973.82064 last x: 454.36062 last z: 973.82064 territory: 2 rot x: 0 rot y: 1.89559 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4074 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 458.76528 goal z: 972.67255 goal u x: 0.26919 goal u z: 0.96335 goal v x: -0.96335 goal v z: 0.26919 goal hw: 4.55 goal hh: 4.55 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6335 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 17 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4074, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 458.76527404785156, "y": 23, "z": 972.6725463867188 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4074, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 458.76527404785156, "y": 23, "z": 972.6725463867188 }, "force": false, "autoharvest": true } }, "formationController": 6618, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 368.6324768066406, "z": 994.8389282226562 }, "workOrders": [], "lastAttacked": 764200, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15879, "losRangeQuery": 642, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "gatheringTarget": 4074 } - id: 6338 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 254.8754 z: 807.8404 Obstruction: active: true moving: false control group: 6318 control group 2: 0 tag: 1929 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 254.8754 z: 807.8404 last x: 254.8754 last z: 807.8404 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/britons/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 38453 actor: "structures/britons/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 645, "gaiaUnitsQuery": 646 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6343 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1134.91724 z: 499.98914 Obstruction: active: true moving: false control group: 6285 control group 2: 0 tag: 1975 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1134.91724 z: 499.98914 last x: 1134.91724 last z: 499.98914 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/settlement.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 41193 actor: "structures/ptolemies/settlement.xml" constructionprogress: 0 AIProxy: AlertRaiser: object: { "level": 0, "garrisonedUnits": [], "walkingUnits": [], "prodBuildings": [] } Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationBonus": 20 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen", "units/ptol_infantry_spearman_2_b", "units/ptol_infantry_swordsman_b", "units/ptol_cavalry_spearman_a", "units/ptol_cavalry_javelinist_a" ] } RallyPoint: object: { "pos": [], "data": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 6345 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 805.21953 z: 99.86084 Obstruction: active: true moving: false control group: 6098 control group 2: 0 tag: 8600 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 805.21953 z: 99.86084 last x: 805.21953 last z: 99.86084 territory: 4 rot x: 0 rot y: -1.57084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6036 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 788.1709 goal z: 99.86048 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6345 actor: "units/spartans/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 110, "hitpoints": 110, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6036, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 788.1708984375, "y": 23, "z": 99.8604736328125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6036, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 788.1708984375, "y": 23, "z": 99.8604736328125 }, "force": false, "autoharvest": true } }, "formationController": 6098, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 805.2195281982422, "z": 99.86083984375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15414, "losRangeQuery": 650, "fsmReenter": false, "gatheringTarget": 6036 } - id: 6346 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 883.28669 z: 164.45713 Obstruction: active: true moving: false control group: 6346 control group 2: 0 tag: 8602 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 883.28669 z: 164.45713 last x: 883.28669 last z: 164.45713 territory: 4 rot x: 0 rot y: 1.0014 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 3870 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 886 goal z: 166 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6346 actor: "units/spartans/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 110, "hitpoints": 110, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 18 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3870, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 886, "y": 23.513992309570312, "z": 166 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3870, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 886, "y": 23.513992309570312, "z": 166 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 850.5710754394531, "z": 166.67828369140625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15634, "losRangeQuery": 652, "fsmReenter": false, "gatheringTarget": 3870 } - id: 6347 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 836.98687 z: 157.94492 Obstruction: active: true moving: false control group: 6347 control group 2: 0 tag: 8604 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 836.98687 z: 157.94492 last x: 836.98687 last z: 157.94492 territory: 4 rot x: 0 rot y: 2.61599 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 5806 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 838.38921 goal z: 155.15638 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6347 actor: "units/spartans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 11 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5806, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 838.3892059326172, "y": 23, "z": 155.1563720703125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5806, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 838.3892059326172, "y": 23, "z": 155.1563720703125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 841.3051910400391, "z": 170.98802185058594 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15863, "losRangeQuery": 654, "fsmReenter": false, "gatheringTarget": 5806 } - id: 6348 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 812.2533 z: 103.4205 Obstruction: active: true moving: false control group: 6098 control group 2: 0 tag: 8606 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 812.2533 z: 103.4205 last x: 812.2533 last z: 103.4205 territory: 4 rot x: 0 rot y: -0.25844 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6128 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 810.14673 goal z: 114.11826 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 10.05 goal hh: 9.05 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6348 actor: "units/spartans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "fruit" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6098, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 845.5721740722656, "z": 69.26092529296875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 656, "fsmReenter": false } - id: 6349 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 812.69983 z: 125.99616 Obstruction: active: true moving: false control group: 6098 control group 2: 0 tag: 8608 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 812.69983 z: 125.99616 last x: 812.69983 last z: 125.99616 territory: 4 rot x: 0 rot y: -2.8637 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6349 actor: "units/spartans/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 110, "hitpoints": 110, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 20 } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6098, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 812.6998291015625, "z": 125.99615478515625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 658, "fsmReenter": false } - id: 6350 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 760.46628 z: 87.91311 Obstruction: active: true moving: false control group: 6193 control group 2: 0 tag: 8610 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 760.46628 z: 87.91311 last x: 760.46628 last z: 87.91311 territory: 4 rot x: 0 rot y: -2.257 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 3470 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 758 goal z: 86 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6350 actor: "units/spartans/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 110, "hitpoints": 110, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3470, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 758, "y": 23, "z": 86 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3470, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_oak_aut", "lastPos": { "x": 758, "y": 23, "z": 86 }, "force": false, "autoharvest": true } }, "formationController": 6193, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 807.8054809570312, "z": 192.11988830566406 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15908, "losRangeQuery": 660, "fsmReenter": false, "gatheringTarget": 3470 } - id: 6351 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 804.95191 z: 210.47968 Obstruction: active: true moving: false control group: 6193 control group 2: 0 tag: 8612 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 804.95191 z: 210.47968 last x: 804.95191 last z: 210.47968 territory: 4 rot x: 0 rot y: -1.07477 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 338 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 789.41486 goal z: 217.65038 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.05 goal hh: 16.05 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6351 actor: "units/spartans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6193, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 801.2577056884766, "z": 72.7891845703125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 662, "fsmReenter": false } - id: 6352 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 874.7132 z: 168.76449 Obstruction: active: true moving: true control group: 6193 control group 2: 0 tag: 8614 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 874.7132 z: 168.76449 last x: 878.83361 last z: 167.723 territory: 4 rot x: 0 rot y: -1.25388 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 338 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: true facePointAfterMove: true length: 12 waypoint x: 806 waypoint z: 206 waypoint x: 810 waypoint z: 206 waypoint x: 810 waypoint z: 202 waypoint x: 814 waypoint z: 202 waypoint x: 814 waypoint z: 198 waypoint x: 818 waypoint z: 198 waypoint x: 818 waypoint z: 194 waypoint x: 822 waypoint z: 194 waypoint x: 822 waypoint z: 190 waypoint x: 826 waypoint z: 190 waypoint x: 826 waypoint z: 186 waypoint x: 830 waypoint z: 186 length: 3 waypoint x: 834.84968 waypoint z: 178.4672 waypoint x: 840.22347 waypoint z: 174.55259 waypoint x: 859.81705 waypoint z: 172.52968 type: 2 goal x: 789.41486 goal z: 217.65038 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.05 goal hh: 16.05 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 15 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6352 actor: "units/spartans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 20 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 338, "force": false } }, { "type": "Gather", "data": { "target": 3870, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 886, "y": 23.513992309570312, "z": 166 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 338, "force": false } }, "formationController": 6193, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 808.1736145019531, "z": 84.92861938476562 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 664, "fsmReenter": false } - id: 6353 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 811.3586 z: 94.05964 Obstruction: active: true moving: false control group: 6044 control group 2: 0 tag: 8616 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 811.3586 z: 94.05964 last x: 811.3586 last z: 94.05964 territory: 4 rot x: 0 rot y: -2.82364 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6223 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 807.90784 goal z: 80.462 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6353 actor: "units/spartans/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 110, "hitpoints": 110, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "food": 10 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6223, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 807.9078369140625, "y": 23, "z": 80.46199035644531 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6223, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 807.9078369140625, "y": 23, "z": 80.46199035644531 }, "force": false, "autoharvest": true } }, "formationController": 6044, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 813.4565277099609, "z": 91.9617919921875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15061, "losRangeQuery": 666, "fsmReenter": false, "gatheringTarget": 6223 } - id: 6354 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 809.74172 z: 95.67646 Obstruction: active: true moving: false control group: 6044 control group 2: 0 tag: 8618 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 809.74172 z: 95.67646 last x: 809.74172 last z: 95.67646 territory: 4 rot x: 0 rot y: -2.97262 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6223 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 807.90784 goal z: 80.462 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6354 actor: "units/spartans/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 110, "hitpoints": 110, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "food": 17 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6223, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 807.9078369140625, "y": 23, "z": 80.46199035644531 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6223, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 807.9078369140625, "y": 23, "z": 80.46199035644531 }, "force": false, "autoharvest": true } }, "formationController": 6044, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 811.5408782958984, "z": 93.87736511230469 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 14681, "losRangeQuery": 668, "fsmReenter": false, "gatheringTarget": 6223 } - id: 6355 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 807.9075 z: 97.51064 Obstruction: active: true moving: false control group: 6044 control group 2: 0 tag: 8620 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 807.9075 z: 97.51064 last x: 807.9075 last z: 97.51064 territory: 4 rot x: 0 rot y: 3.14156 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6223 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 807.90784 goal z: 80.462 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6355 actor: "units/spartans/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 110, "hitpoints": 110, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6223, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 807.9078369140625, "y": 23, "z": 80.46199035644531 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6223, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 807.9078369140625, "y": 23, "z": 80.46199035644531 }, "force": false, "autoharvest": true } }, "formationController": 6044, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 807.9074859619141, "z": 97.51063537597656 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15895, "losRangeQuery": 670, "fsmReenter": false, "gatheringTarget": 6223 } - id: 6356 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 815.29398 z: 90.12443 Obstruction: active: true moving: false control group: 6044 control group 2: 0 tag: 8622 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 815.29398 z: 90.12443 last x: 815.29398 last z: 90.12443 territory: 4 rot x: 0 rot y: -2.46106 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6223 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 807.90784 goal z: 80.462 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6356 actor: "units/spartans/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 110, "hitpoints": 110, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "food": 14 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6223, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 807.9078369140625, "y": 23, "z": 80.46199035644531 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6223, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 807.9078369140625, "y": 23, "z": 80.46199035644531 }, "force": false, "autoharvest": true } }, "formationController": 6044, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 809.6850280761719, "z": 95.73313903808594 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 14713, "losRangeQuery": 672, "fsmReenter": false, "gatheringTarget": 6223 } - id: 6357 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 813.20583 z: 92.2125 Obstruction: active: true moving: false control group: 6044 control group 2: 0 tag: 8624 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 813.20583 z: 92.2125 last x: 813.20583 last z: 92.2125 territory: 4 rot x: 0 rot y: -2.65346 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6223 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 807.90784 goal z: 80.462 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6357 actor: "units/spartans/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 110, "hitpoints": 110, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6223, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 807.9078369140625, "y": 23, "z": 80.46199035644531 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6223, "type": { "generic": "food", "specific": "grain" }, "template": "structures/spart_field", "lastPos": { "x": 807.9078369140625, "y": 23, "z": 80.46199035644531 }, "force": false, "autoharvest": true } }, "formationController": 6044, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 815.3055725097656, "z": 90.11283874511719 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15690, "losRangeQuery": 674, "fsmReenter": false, "gatheringTarget": 6223 } - id: 6358 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 735.81862 z: 193.75206 Obstruction: active: true moving: false control group: 6358 control group 2: 0 tag: 8626 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 735.81862 z: 193.75206 last x: 735.81862 last z: 193.75206 territory: 4 rot x: 0 rot y: -1.57071 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6358 actor: "units/spartans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 1 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 735.8186187744141, "z": 193.75205993652344 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 676, "fsmReenter": false } - id: 6359 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 765.51711 z: 164.05358 Obstruction: active: true moving: false control group: 6359 control group 2: 0 tag: 8628 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 765.51711 z: 164.05358 last x: 765.51711 last z: 164.05358 territory: 4 rot x: 0 rot y: -2.56215 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6359 actor: "units/spartans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 1 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 765.5171051025391, "z": 164.05357360839844 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 678, "fsmReenter": false } - id: 6360 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 736.23566 z: 209.80211 Obstruction: active: true moving: true control group: 6360 control group 2: 0 tag: 8630 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 736.23566 z: 209.80211 last x: 736.23566 last z: 209.80211 territory: 4 rot x: 0 rot y: -1.25887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 1 ticket: 73072 target entity: 388 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: true facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 704.56205 goal z: 217.65038 goal u x: -0.00005 goal u z: -0.99999 goal v x: 0.99999 goal v z: -0.00005 goal hw: 4.8 goal hh: 4.8 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 15 anim name: "promotion" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6360 actor: "units/spartans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 388, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 388, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 736.2356567382812, "z": 209.80210876464844 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.APPROACHING", "losRangeQuery": 680, "fsmReenter": false } - id: 6361 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 785.97431 z: 151.99994 Obstruction: active: true moving: true control group: 6361 control group 2: 0 tag: 8632 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 785.97431 z: 151.99994 last x: 785.97431 last z: 151.99994 territory: 4 rot x: 0 rot y: 2.90291 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 1 ticket: 73073 target entity: 395 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: true facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 789.41486 goal z: 132.79757 goal u x: 0.99999 goal u z: -0.00007 goal v x: 0.00007 goal v z: 0.99999 goal hw: 4.8 goal hh: 4.8 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 15 anim name: "promotion" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6361 actor: "units/spartans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 1 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 395, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 395, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 785.9743041992188, "z": 151.99993896484375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.APPROACHING", "losRangeQuery": 682, "fsmReenter": false } - id: 6362 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 735.81806 z: 241.54815 Obstruction: active: true moving: false control group: 6362 control group 2: 0 tag: 8634 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 735.81806 z: 241.54815 last x: 735.81806 last z: 241.54815 territory: 4 rot x: 0 rot y: -1.57071 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6362 actor: "units/spartans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 735.8180541992188, "z": 241.5481414794922 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 684, "fsmReenter": false } - id: 6363 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 449.47852 z: 960.59453 Obstruction: active: true moving: true control group: 6618 control group 2: 0 tag: 8858 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 449.47852 z: 960.59453 last x: 450.89861 last z: 963.702 territory: 2 rot x: 0 rot y: 0.83425 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 4076 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 456.7553 waypoint z: 965.60203 waypoint x: 454.11506 waypoint z: 965.07609 type: 2 goal x: 463.05999 goal z: 972.58562 goal u x: 0.19603 goal u z: -0.98076 goal v x: 0.98076 goal v z: 0.19603 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 12.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6363 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4076, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 463.0599822998047, "y": 23, "z": 972.5856170654297 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4076, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 463.0599822998047, "y": 23, "z": 972.5856170654297 }, "force": false, "autoharvest": true } }, "formationController": 6618, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 368.6324768066406, "z": 994.8389282226562 }, "workOrders": [], "lastAttacked": 764200, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 703, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "gatheringTarget": 4076 } - id: 6364 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 218.18244 z: 992.59168 Obstruction: active: true moving: true control group: 6775 control group 2: 0 tag: 8638 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 218.18244 z: 992.59168 last x: 219.35926 last z: 1003.53064 territory: 3 rot x: 0 rot y: -2.98902 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 6775 target pos x: 0 target pos y: 0 target offset x: -6 target offset y: -2.72728 target min range: 0 target max range: 0 speed: 14 moving: true facePointAfterMove: true length: 0 length: 1 waypoint x: 212.96474 waypoint z: 987.92525 type: 0 goal x: 212.96474 goal z: 987.92525 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 21 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6364 actor: "units/spartans/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1200000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 131.775, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6775, "x": -6, "z": -2.727272727272727 } } ], "order": { "type": "FormationWalk", "data": { "target": 6775, "x": -6, "z": -2.727272727272727 } }, "formationController": 6775, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 182.32363891601562, "z": 962.9995727539062 }, "workOrders": [], "lastAttacked": 844700, "stance": "passive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 987, "fsmReenter": true, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 6366 Decay: Footprint: Minimap: active: true x: 1032.81128 z: 690.17182 Obstruction: active: true moving: false control group: 6329 control group 2: 0 tag: 2011 flags: 6 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1032.81128 z: 690.17182 last x: 1032.81128 last z: 690.17182 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 37942 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [ 151, 153, 152, 162 ], [], [], [], [] ], "infinite": true } Sound: StatusBars: - id: 6375 Ownership: owner: 3 Position: in world: true x: 333.81565 z: 420.97941 last x: 333.81565 last z: 420.97941 territory: 3 rot x: 0 rot y: 1.863 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 20 speed: 7.7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 352.33814 goal z: 416.74651 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 19 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6426, 6425, 6424, 6423, 6422 ], "memberPositions": { "6374": { "row": 1, "column": 1 }, "6373": { "row": 2, "column": 2 }, "6372": { "row": 1, "column": 2 }, "6371": { "row": 1, "column": 3 }, "6370": { "row": 2, "column": 1 }, "6422": { "row": 2, "column": 1 }, "6423": { "row": 1, "column": 3 }, "6424": { "row": 1, "column": 2 }, "6425": { "row": 2, "column": 2 }, "6426": { "row": 1, "column": 1 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 3, 2 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 6, "depth": 2.4, "oldOrientation": { "sin": 0.9031380561244531, "cos": -0.4293502667749775 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "GatherNearPosition", "data": { "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "x": 352.338134765625, "z": 416.7465057373047, "force": false } } ], "order": { "type": "GatherNearPosition", "data": { "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "x": 352.338134765625, "z": 416.7465057373047, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.MEMBER", "losRangeQuery": 714, "fsmReenter": true, "timer": 6994 } - id: 6378 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 518.96726 z: 839.73765 Obstruction: active: true moving: true control group: 6627 control group 2: 0 tag: 8652 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 518.96726 z: 839.73765 last x: 517.47303 last z: 835.49297 territory: 1 rot x: 0 rot y: 0.40902 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 4110 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 520.54122 waypoint z: 844.83312 waypoint x: 520.25918 waypoint z: 843.40752 type: 2 goal x: 527.2891 goal z: 851.18932 goal u x: -0.19524 goal u z: -0.98092 goal v x: 0.98092 goal v z: -0.19524 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/macedonians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 anim run threshold: 13.5 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6378 actor: "units/macedonians/infantry_slinger_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } }, "formationController": 6627, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1077.085205078125, "z": 659.515380859375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 716, "fsmReenter": false, "gatheringTarget": 4110 } - id: 6379 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 520.54122 z: 844.83312 Obstruction: active: true moving: false control group: 6639 control group 2: 0 tag: 8654 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 520.54122 z: 844.83312 last x: 520.54122 last z: 844.83312 territory: 1 rot x: 0 rot y: 0.80887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4110 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 527.2891 goal z: 851.18932 goal u x: -0.19524 goal u z: -0.98092 goal v x: 0.98092 goal v z: -0.19524 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/macedonians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6379 actor: "units/macedonians/infantry_slinger_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 1 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } }, "formationController": 6639, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1077.085205078125, "z": 659.515380859375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16413, "losRangeQuery": 717, "fsmReenter": false, "gatheringTarget": 4110 } - id: 6380 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 505.35842 z: 817.79946 Obstruction: active: true moving: true control group: 6639 control group 2: 0 tag: 8656 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 505.35842 z: 817.79946 last x: 502.96654 last z: 814.0059 territory: 1 rot x: 0 rot y: 0.60744 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 4110 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 moving: true facePointAfterMove: true length: 0 length: 5 waypoint x: 522.67391 waypoint z: 844.40865 waypoint x: 522.3912 waypoint z: 842.98314 waypoint x: 519.323 waypoint z: 833.643 waypoint x: 516.32316 waypoint z: 830.04706 waypoint x: 515.81148 waypoint z: 827.93122 type: 2 goal x: 527.2891 goal z: 851.18932 goal u x: -0.19524 goal u z: -0.98092 goal v x: 0.98092 goal v z: -0.19524 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/macedonians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 anim run threshold: 13.5 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6380 actor: "units/macedonians/infantry_slinger_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } }, "formationController": 6639, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1077.085205078125, "z": 659.515380859375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 718, "fsmReenter": false, "attackTimers": { "prepare": 900, "repeat": 1500, "recharge": 600 }, "resyncAnimation": false, "gatheringTarget": 4110 } - id: 6381 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 508.00966 z: 819.96296 Obstruction: active: true moving: true control group: 6639 control group 2: 0 tag: 8658 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 508.00966 z: 819.96296 last x: 506.8604 last z: 815.61219 territory: 1 rot x: 0 rot y: 0.32825 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 4110 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 moving: true facePointAfterMove: true length: 0 length: 6 waypoint x: 522.67391 waypoint z: 844.40865 waypoint x: 522.3912 waypoint z: 842.98314 waypoint x: 517.11728 waypoint z: 841.58762 waypoint x: 514.66221 waypoint z: 835.8981 waypoint x: 514.41384 waypoint z: 833.18967 waypoint x: 509.90648 waypoint z: 827.14367 type: 2 goal x: 527.2891 goal z: 851.18932 goal u x: -0.19524 goal u z: -0.98092 goal v x: 0.98092 goal v z: -0.19524 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/macedonians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 anim run threshold: 13.5 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6381 actor: "units/macedonians/infantry_slinger_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } }, "formationController": 6639, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1077.085205078125, "z": 659.515380859375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 719, "fsmReenter": false, "attackTimers": { "prepare": 900, "repeat": 1500, "recharge": 600 }, "resyncAnimation": false, "gatheringTarget": 4110 } - id: 6382 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 517.88198 z: 820.19716 Obstruction: active: true moving: true control group: 6627 control group 2: 0 tag: 8660 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 517.88198 z: 820.19716 last x: 520.85428 last z: 823.50405 territory: 1 rot x: 0 rot y: -2.39805 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 6716 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 moving: true facePointAfterMove: true length: 0 length: 1 waypoint x: 507.32714 waypoint z: 809.6455 type: 2 goal x: 500.7646 goal z: 798.4521 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.55 goal hh: 12.55 Vision: VisualActor: base actor: "units/macedonians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 anim run threshold: 13.5 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6382 actor: "units/macedonians/infantry_slinger_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 20 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 6716, "force": false } }, { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 6716, "force": false } }, "formationController": 6627, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1077.085205078125, "z": 659.515380859375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 720, "fsmReenter": false } - id: 6383 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 943.11271 z: 681.89855 Obstruction: active: true moving: false control group: 6485 control group 2: 0 tag: 8662 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 943.11271 z: 681.89855 last x: 943.11271 last z: 681.89855 territory: 1 rot x: 0 rot y: -1.57084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6339 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 935.04822 goal z: 681.89838 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 5.69999 goal hh: 5.69999 Vision: VisualActor: base actor: "units/macedonians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6383 actor: "units/macedonians/infantry_slinger_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6485, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1077.085205078125, "z": 659.515380859375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 721, "fsmReenter": false } - id: 6384 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 534.91918 z: 850.8419 Obstruction: active: true moving: false control group: 6639 control group 2: 0 tag: 8664 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 534.91918 z: 850.8419 last x: 534.91918 last z: 850.8419 territory: 1 rot x: 0 rot y: -1.5024 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4110 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 527.2891 goal z: 851.18932 goal u x: -0.19524 goal u z: -0.98092 goal v x: 0.98092 goal v z: -0.19524 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/macedonians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6384 actor: "units/macedonians/infantry_slinger_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 17 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } }, "formationController": 6639, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1077.085205078125, "z": 659.515380859375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15815, "losRangeQuery": 722, "fsmReenter": false, "attackTimers": { "prepare": 900, "repeat": 1500, "recharge": 600 }, "resyncAnimation": false, "gatheringTarget": 4110 } - id: 6385 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 534.06978 z: 846.57433 Obstruction: active: true moving: false control group: 6639 control group 2: 0 tag: 8666 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 534.06978 z: 846.57433 last x: 534.06978 last z: 846.57433 territory: 1 rot x: 0 rot y: -0.93467 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4110 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 527.2891 goal z: 851.18932 goal u x: -0.19524 goal u z: -0.98092 goal v x: 0.98092 goal v z: -0.19524 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/macedonians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6385 actor: "units/macedonians/infantry_slinger_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 19 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } }, "formationController": 6639, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1077.085205078125, "z": 659.515380859375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15772, "losRangeQuery": 723, "fsmReenter": false, "gatheringTarget": 4110 } - id: 6386 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 467.44996 z: 828.63038 Obstruction: active: true moving: true control group: 6719 control group 2: 0 tag: 8668 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 467.44996 z: 828.63038 last x: 465.19793 last z: 826.28713 territory: 1 rot x: 0 rot y: 0.76983 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 6719 target pos x: 0 target pos y: 0 target offset x: 1.5 target offset y: -1.80001 target min range: 0 target max range: 0 speed: 9 moving: true facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 467.44996 goal z: 828.63038 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/macedonians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 anim run threshold: 13.5 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6386 actor: "units/macedonians/infantry_slinger_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6719, "x": 1.5, "z": -1.8 } } ], "order": { "type": "FormationWalk", "data": { "target": 6719, "x": 1.5, "z": -1.8 } }, "formationController": 6719, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 446.653564453125, "z": 806.1673583984375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 724, "fsmReenter": true } - id: 6387 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 534.49437 z: 848.70756 Obstruction: active: true moving: false control group: 6627 control group 2: 0 tag: 8670 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 534.49437 z: 848.70756 last x: 534.49437 last z: 848.70756 territory: 1 rot x: 0 rot y: -1.16839 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4110 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 527.2891 goal z: 851.18932 goal u x: -0.19524 goal u z: -0.98092 goal v x: 0.98092 goal v z: -0.19524 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/macedonians/infantry_slinger_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6387 actor: "units/macedonians/infantry_slinger_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 18 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } }, "formationController": 6627, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1077.085205078125, "z": 659.515380859375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15793, "losRangeQuery": 725, "fsmReenter": false, "gatheringTarget": 4110 } - id: 6389 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 257.27918 z: 754.7068 Obstruction: active: true moving: false control group: 6341 control group 2: 0 tag: 2123 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 257.27918 z: 754.7068 last x: 257.27918 last z: 754.7068 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/britons/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 25433 actor: "structures/britons/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 727, "gaiaUnitsQuery": 728 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6390 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 417.65354 z: 933.5998 Obstruction: active: true moving: false control group: 6323 control group 2: 0 tag: 2141 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 417.65354 z: 933.5998 last x: 417.65354 last z: 933.5998 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5389 actor: "structures/romans/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 5, "arrowsLeft": 1, "targetUnits": [], "enemyUnitsQuery": 729, "gaiaUnitsQuery": 730 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [ { "x": 368.6324768066406, "z": 994.8389282226562 } ], "data": [ { "command": "walk" } ] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6392 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 735.30188 z: 577.78467 Obstruction: active: true moving: false control group: 6306 control group 2: 0 tag: 2183 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 735.30188 z: 577.78467 last x: 735.30188 last z: 577.78467 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/settlement.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "garrisoned" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 17426 actor: "structures/ptolemies/settlement.xml" constructionprogress: 0 AIProxy: AlertRaiser: object: { "level": 0, "garrisonedUnits": [], "walkingUnits": [], "prodBuildings": [] } Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationBonus": 20 } GarrisonHolder: object: { "entities": [ 6074, 6151, 6154, 6152, 6729, 6730, 6731, 6732, 6768, 6769, 6772, 6728, 6771, 6770 ], "timer": 16456, "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 4, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen", "units/ptol_infantry_spearman_2_b", "units/ptol_infantry_swordsman_b", "units/ptol_cavalry_spearman_a", "units/ptol_cavalry_javelinist_a" ] } RallyPoint: object: { "pos": [ { "x": 773.9326782226562, "z": 574.940185546875 } ], "data": [ { "command": "walk" } ] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 6396 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 477.47394 z: 1025.56556 Obstruction: active: true moving: false control group: 6367 control group 2: 0 tag: 2197 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 477.47394 z: 1025.56556 last x: 477.47394 last z: 1025.56556 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 54284 actor: "structures/romans/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6397 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 535.34404 z: 852.97652 Obstruction: active: true moving: false control group: 6639 control group 2: 0 tag: 8672 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 535.34404 z: 852.97652 last x: 535.34404 last z: 852.97652 territory: 1 rot x: 0 rot y: -1.85604 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4110 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 527.2891 goal z: 851.18932 goal u x: -0.19524 goal u z: -0.98092 goal v x: 0.98092 goal v z: -0.19524 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/ptolemies/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6397 actor: "units/ptolemies/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 16 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } }, "formationController": 6639, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1077.085205078125, "z": 659.515380859375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15841, "losRangeQuery": 735, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "gatheringTarget": 4110 } - id: 6398 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 516.51218 z: 834.04812 Obstruction: active: true moving: true control group: 6639 control group 2: 0 tag: 8674 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 516.51218 z: 834.04812 last x: 513.96151 last z: 829.7812 territory: 1 rot x: 0 rot y: 0.58771 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 4110 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 521.78707 waypoint z: 844.58515 waypoint x: 520.72982 waypoint z: 839.26677 type: 2 goal x: 527.2891 goal z: 851.18932 goal u x: -0.19524 goal u z: -0.98092 goal v x: 0.98092 goal v z: -0.19524 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/ptolemies/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 15 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6398 actor: "units/ptolemies/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } }, "formationController": 6639, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1077.085205078125, "z": 659.515380859375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 736, "fsmReenter": false, "gatheringTarget": 4110 } - id: 6399 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 519.36951 z: 850.0823 Obstruction: active: true moving: false control group: 6639 control group 2: 0 tag: 8676 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 519.36951 z: 850.0823 last x: 519.36951 last z: 850.0823 territory: 1 rot x: 0 rot y: 1.37816 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4110 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 527.2891 goal z: 851.18932 goal u x: -0.19524 goal u z: -0.98092 goal v x: 0.98092 goal v z: -0.19524 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/ptolemies/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6399 actor: "units/ptolemies/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 18 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } }, "formationController": 6639, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1077.085205078125, "z": 659.515380859375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15788, "losRangeQuery": 737, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "gatheringTarget": 4110 } - id: 6400 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 941.26458 z: 683.7466 Obstruction: active: true moving: false control group: 6485 control group 2: 0 tag: 8678 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 941.26458 z: 683.7466 last x: 941.26458 last z: 683.7466 territory: 1 rot x: 0 rot y: -1.9308 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6339 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 10 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 935.04822 goal z: 681.89838 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 5.69999 goal hh: 5.69999 Vision: VisualActor: base actor: "units/ptolemies/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6400 actor: "units/ptolemies/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6485, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1077.085205078125, "z": 659.515380859375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 738, "fsmReenter": false } - id: 6401 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 518.94455 z: 847.94721 Obstruction: active: true moving: false control group: 6639 control group 2: 0 tag: 8680 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 518.94455 z: 847.94721 last x: 518.94455 last z: 847.94721 territory: 1 rot x: 0 rot y: 1.13128 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4110 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 10 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 527.2891 goal z: 851.18932 goal u x: -0.19524 goal u z: -0.98092 goal v x: 0.98092 goal v z: -0.19524 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/ptolemies/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6401 actor: "units/ptolemies/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 17 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": false, "autoharvest": true } }, "formationController": 6639, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1077.085205078125, "z": 659.515380859375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15816, "losRangeQuery": 739, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "gatheringTarget": 4110 } - id: 6403 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 279.42254 z: 531.22155 Obstruction: active: true moving: false control group: 6031 control group 2: 0 tag: 8682 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 279.42254 z: 531.22155 last x: 279.42254 last z: 531.22155 territory: 3 rot x: 0 rot y: 2.5373 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 5928 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 281.07726 goal z: 528.57496 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/celts/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6403 actor: "units/celts/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 110, "hitpoints": 110, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 11 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5928, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 281.07725524902344, "y": 22.999282836914062, "z": 528.574951171875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5928, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 281.07725524902344, "y": 22.999282836914062, "z": 528.574951171875 }, "force": false, "autoharvest": true } }, "formationController": 6031, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 272.74072265625, "z": 535.5023803710938 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15873, "losRangeQuery": 742, "fsmReenter": false, "gatheringTarget": 5928 } - id: 6404 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 281.21267 z: 531.69332 Obstruction: active: true moving: false control group: 6031 control group 2: 0 tag: 8684 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 281.21267 z: 531.69332 last x: 281.21267 last z: 531.69332 territory: 3 rot x: 0 rot y: -3.07622 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 5928 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 281.07726 goal z: 528.57496 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/celts/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6404 actor: "units/celts/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 110, "hitpoints": 110, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 18 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5928, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 281.07725524902344, "y": 22.999282836914062, "z": 528.574951171875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5928, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 281.07725524902344, "y": 22.999282836914062, "z": 528.574951171875 }, "force": false, "autoharvest": true } }, "formationController": 6031, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 291.6474151611328, "z": 536.0513153076172 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15636, "losRangeQuery": 744, "fsmReenter": false, "gatheringTarget": 5928 } - id: 6405 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 310.93276 z: 550.5784 Obstruction: active: true moving: false control group: 6031 control group 2: 0 tag: 8686 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 310.93276 z: 550.5784 last x: 310.93276 last z: 550.5784 territory: 3 rot x: 0 rot y: 1.82003 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 2038 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.48 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 314 goal z: 550 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/celts/infantry_slinger_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6405 actor: "units/celts/infantry_slinger_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 15 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2038, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 314, "y": 23, "z": 550 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2038, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 314, "y": 23, "z": 550 }, "force": false, "autoharvest": true } }, "formationController": 6031, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 298.8793182373047, "z": 550.0620727539062 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15734, "losRangeQuery": 746, "fsmReenter": false, "gatheringTarget": 2038 } - id: 6406 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 305.33254 z: 555.83721 Obstruction: active: true moving: true control group: 6031 control group 2: 0 tag: 8688 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 305.33254 z: 555.83721 last x: 308.64298 last z: 554.09696 territory: 3 rot x: 0 rot y: -1.02958 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 6053 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.48 moving: true facePointAfterMove: true length: 2 waypoint x: 278 waypoint z: 566 waypoint x: 282 waypoint z: 566 length: 1 waypoint x: 291.31089 waypoint z: 563.20817 type: 2 goal x: 262.39917 goal z: 569.13032 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/celts/infantry_slinger_a.xml" r: 1 g: 1 b: 1 anim run threshold: 14.96 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6406 actor: "units/celts/infantry_slinger_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 20 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 6053, "force": false } }, { "type": "Gather", "data": { "target": 2038, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 314, "y": 23, "z": 550 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 6053, "force": false } }, "formationController": 6031, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 299.5512237548828, "z": 551.9354705810547 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 748, "fsmReenter": false } - id: 6407 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 314.9095 z: 557.56267 Obstruction: active: true moving: false control group: 6031 control group 2: 0 tag: 8690 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 314.9095 z: 557.56267 last x: 314.9095 last z: 557.56267 territory: 3 rot x: 0 rot y: 1.37609 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 2037 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 318 goal z: 558 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/celts/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6407 actor: "units/celts/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 110, "hitpoints": 110, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 16 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2037, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 318, "y": 23, "z": 558 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2037, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 318, "y": 23, "z": 558 }, "force": false, "autoharvest": true } }, "formationController": 6031, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 308.76499938964844, "z": 568.8665924072266 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15704, "losRangeQuery": 750, "fsmReenter": false, "gatheringTarget": 2037 } - id: 6408 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 339.85325 z: 432.52004 Obstruction: active: true moving: true control group: 6131 control group 2: 0 tag: 8692 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 339.85325 z: 432.52004 last x: 339.96305 last z: 432.03501 territory: 3 rot x: 0 rot y: 2.4476 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 4073 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.7 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 342.4296 waypoint z: 420.73453 waypoint x: 342.4296 waypoint z: 420.7345 type: 2 goal x: 352.33814 goal z: 416.74651 goal u x: 0.3921 goal u z: -0.92031 goal v x: 0.92031 goal v z: 0.3921 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/celts/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 15.4 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6408 actor: "units/celts/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 110, "hitpoints": 110, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4073, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 352.338134765625, "y": 23, "z": 416.7465057373047 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4073, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 352.338134765625, "y": 23, "z": 416.7465057373047 }, "force": false, "autoharvest": true } }, "formationController": 6131, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 342.4295959472656, "z": 420.7345275878906 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 752, "fsmReenter": false, "gatheringTarget": 4073 } - id: 6409 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 315.11004 z: 559.17923 Obstruction: active: true moving: false control group: 6031 control group 2: 0 tag: 8694 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 315.11004 z: 559.17923 last x: 315.11004 last z: 559.17923 territory: 3 rot x: 0 rot y: 2.02601 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 2037 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.48 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 318 goal z: 558 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/celts/infantry_slinger_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6409 actor: "units/celts/infantry_slinger_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 19 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 2037, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 318, "y": 23, "z": 558 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 2037, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_euro_beech_aut", "lastPos": { "x": 318, "y": 23, "z": 558 }, "force": false, "autoharvest": true } }, "formationController": 6031, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 306.8812255859375, "z": 566.1256561279297 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15627, "losRangeQuery": 754, "fsmReenter": false, "gatheringTarget": 2037 } - id: 6411 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 344.49207 z: 421.61323 Obstruction: active: true moving: false control group: 6131 control group 2: 0 tag: 8698 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 344.49207 z: 421.61323 last x: 344.49207 last z: 421.61323 territory: 3 rot x: 0 rot y: 2.17214 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4073 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 352.33814 goal z: 416.74651 goal u x: 0.3921 goal u z: -0.92031 goal v x: 0.92031 goal v z: 0.3921 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6411 actor: "units/celts/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 8 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4073, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 352.338134765625, "y": 23, "z": 416.7465057373047 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4073, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 352.338134765625, "y": 23, "z": 416.7465057373047 }, "force": false, "autoharvest": true } }, "formationController": 6131, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 344.49151611328125, "z": 421.6129913330078 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15969, "losRangeQuery": 758, "fsmReenter": false, "gatheringTarget": 4073 } - id: 6419 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 221.14296 z: 1022.06778 Obstruction: active: true moving: false control group: 6735 control group 2: 0 tag: 8714 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 221.14296 z: 1022.06778 last x: 221.14296 last z: 1022.06778 territory: 3 rot x: 0 rot y: 1.26627 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6735 target pos x: 0 target pos y: 0 target offset x: 3.71428 target offset y: -5.14286 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 221.14296 goal z: 1022.06778 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/celts/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6419 actor: "units/celts/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1195000, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 81.775, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "food": 5 } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } }, "formationController": 6735, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 221.7984619140625, "z": 1028.38037109375 }, "workOrders": [], "lastAttacked": 1138700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 16129, "losRangeQuery": 774, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 6422 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 348.83501 z: 423.46351 Obstruction: active: true moving: false control group: 6375 control group 2: 0 tag: 8720 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 348.83501 z: 423.46351 last x: 348.83501 last z: 423.46351 territory: 3 rot x: 0 rot y: 2.60317 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4073 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 352.33814 goal z: 416.74651 goal u x: 0.3921 goal u z: -0.92031 goal v x: 0.92031 goal v z: 0.3921 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/celts/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6422 actor: "units/celts/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 110, "hitpoints": 110, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 14 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4073, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 352.338134765625, "y": 23, "z": 416.7465057373047 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4073, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 352.338134765625, "y": 23, "z": 416.7465057373047 }, "force": false, "autoharvest": true } }, "formationController": 6375, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 348.6610107421875, "z": 424.20489501953125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15764, "losRangeQuery": 780, "fsmReenter": false, "gatheringTarget": 4073 } - id: 6423 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 353.3046 z: 425.36776 Obstruction: active: true moving: false control group: 6375 control group 2: 0 tag: 8722 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 353.3046 z: 425.36776 last x: 353.3046 last z: 425.36776 territory: 3 rot x: 0 rot y: -2.98325 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4073 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 352.33814 goal z: 416.74651 goal u x: 0.3921 goal u z: -0.92031 goal v x: 0.92031 goal v z: 0.3921 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/celts/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6423 actor: "units/celts/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 110, "hitpoints": 110, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 12 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4073, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 352.338134765625, "y": 23, "z": 416.7465057373047 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4073, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 352.338134765625, "y": 23, "z": 416.7465057373047 }, "force": false, "autoharvest": true } }, "formationController": 6375, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 353.1307678222656, "z": 426.1092071533203 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15842, "losRangeQuery": 782, "fsmReenter": false, "gatheringTarget": 4073 } - id: 6424 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 351.06904 z: 424.4153 Obstruction: active: true moving: false control group: 6375 control group 2: 0 tag: 8724 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 351.06904 z: 424.4153 last x: 351.06904 last z: 424.4153 territory: 3 rot x: 0 rot y: 2.91855 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4073 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 352.33814 goal z: 416.74651 goal u x: 0.3921 goal u z: -0.92031 goal v x: 0.92031 goal v z: 0.3921 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/celts/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6424 actor: "units/celts/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 110, "hitpoints": 110, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 13 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4073, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 352.338134765625, "y": 23, "z": 416.7465057373047 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4073, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 352.338134765625, "y": 23, "z": 416.7465057373047 }, "force": false, "autoharvest": true } }, "formationController": 6375, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 350.8951110839844, "z": 425.15672302246094 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15794, "losRangeQuery": 784, "fsmReenter": false, "gatheringTarget": 4073 } - id: 6425 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 355.54534 z: 426.32241 Obstruction: active: true moving: false control group: 6375 control group 2: 0 tag: 8726 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 355.54534 z: 426.32241 last x: 355.54534 last z: 426.32241 territory: 3 rot x: 0 rot y: -2.74749 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4073 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 352.33814 goal z: 416.74651 goal u x: 0.3921 goal u z: -0.92031 goal v x: 0.92031 goal v z: 0.3921 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/celts/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6425 actor: "units/celts/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 110, "hitpoints": 110, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 7 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4073, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 352.338134765625, "y": 23, "z": 416.7465057373047 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4073, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 352.338134765625, "y": 23, "z": 416.7465057373047 }, "force": false, "autoharvest": true } }, "formationController": 6375, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 355.3679656982422, "z": 427.0623474121094 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15999, "losRangeQuery": 786, "fsmReenter": false, "gatheringTarget": 4073 } - id: 6426 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 346.72231 z: 422.56341 Obstruction: active: true moving: false control group: 6375 control group 2: 0 tag: 8728 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 346.72231 z: 422.56341 last x: 346.72231 last z: 422.56341 territory: 3 rot x: 0 rot y: 2.37 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4073 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 352.33814 goal z: 416.74651 goal u x: 0.3921 goal u z: -0.92031 goal v x: 0.92031 goal v z: 0.3921 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/celts/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6426 actor: "units/celts/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 110, "hitpoints": 110, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 19 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4073, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 352.338134765625, "y": 23, "z": 416.7465057373047 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4073, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 352.338134765625, "y": 23, "z": 416.7465057373047 }, "force": false, "autoharvest": true } }, "formationController": 6375, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 346.42845153808594, "z": 423.25372314453125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15611, "losRangeQuery": 788, "fsmReenter": false, "gatheringTarget": 4073 } - id: 6432 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 211.55454 z: 863.9809 Obstruction: active: true moving: false control group: 6395 control group 2: 0 tag: 2267 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 211.55454 z: 863.9809 last x: 211.55454 last z: 863.9809 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/kennel.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 11832 actor: "structures/celts/kennel.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 400, "regenRate": 0 } Identity: ProductionQueue: object: { "nextID": 11, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/brit_war_dog_b" ] } RallyPoint: object: { "pos": [ { "x": 154.48284912109375, "z": 891.5415649414062 } ], "data": [ { "command": "walk" } ] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6435 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 455.96503 z: 963.22611 Obstruction: active: true moving: true control group: 6618 control group 2: 0 tag: 8854 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 455.96503 z: 963.22611 last x: 452.72178 last z: 961.91031 territory: 2 rot x: 0 rot y: 1.11747 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 4076 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: true facePointAfterMove: true length: 0 length: 1 waypoint x: 457.13529 waypoint z: 963.70089 type: 2 goal x: 463.05999 goal z: 972.58562 goal u x: 0.19603 goal u z: -0.98076 goal v x: 0.98076 goal v z: 0.19603 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 10.5 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6435 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4076, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 463.0599822998047, "y": 23, "z": 972.5856170654297 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4076, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_temperate_quarry", "lastPos": { "x": 463.0599822998047, "y": 23, "z": 972.5856170654297 }, "force": false, "autoharvest": true } }, "formationController": 6618, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 368.6324768066406, "z": 994.8389282226562 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 817, "fsmReenter": false, "gatheringTarget": 4076 } - id: 6436 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 456.3433 z: 968.62386 Obstruction: active: true moving: false control group: 6618 control group 2: 0 tag: 8856 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 456.3433 z: 968.62386 last x: 456.3433 last z: 968.62386 territory: 2 rot x: 0 rot y: 0.58797 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4074 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 458.76528 goal z: 972.67255 goal u x: 0.26919 goal u z: 0.96335 goal v x: -0.96335 goal v z: 0.26919 goal hw: 4.55 goal hh: 4.55 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6436 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 17 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4074, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 458.76527404785156, "y": 23, "z": 972.6725463867188 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4074, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 458.76527404785156, "y": 23, "z": 972.6725463867188 }, "force": false, "autoharvest": true } }, "formationController": 6618, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 368.6324768066406, "z": 994.8389282226562 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15864, "losRangeQuery": 818, "fsmReenter": false, "gatheringTarget": 4074 } - id: 6437 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 453.51696 z: 970.8013 Obstruction: active: true moving: false control group: 6618 control group 2: 0 tag: 8860 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 453.51696 z: 970.8013 last x: 453.51696 last z: 970.8013 territory: 2 rot x: 0 rot y: 1.15795 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4074 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 458.76528 goal z: 972.67255 goal u x: 0.26919 goal u z: 0.96335 goal v x: -0.96335 goal v z: 0.26919 goal hw: 4.55 goal hh: 4.55 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6437 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 18 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4074, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 458.76527404785156, "y": 23, "z": 972.6725463867188 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4074, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 458.76527404785156, "y": 23, "z": 972.6725463867188 }, "force": false, "autoharvest": true } }, "formationController": 6618, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 368.6324768066406, "z": 994.8389282226562 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15880, "losRangeQuery": 819, "fsmReenter": false, "gatheringTarget": 4074 } - id: 6438 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 454.86434 z: 975.62336 Obstruction: active: true moving: false control group: 6618 control group 2: 0 tag: 8862 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 454.86434 z: 975.62336 last x: 454.86434 last z: 975.62336 territory: 2 rot x: 0 rot y: 2.2473 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4074 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 458.76528 goal z: 972.67255 goal u x: 0.26919 goal u z: 0.96335 goal v x: -0.96335 goal v z: 0.26919 goal hw: 4.55 goal hh: 4.55 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6438 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 11 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4074, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 458.76527404785156, "y": 23, "z": 972.6725463867188 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4074, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 458.76527404785156, "y": 23, "z": 972.6725463867188 }, "force": false, "autoharvest": true } }, "formationController": 6618, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 368.6324768066406, "z": 994.8389282226562 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15962, "losRangeQuery": 820, "fsmReenter": false, "gatheringTarget": 4074 } - id: 6439 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 454.69401 z: 969.08471 Obstruction: active: true moving: false control group: 6618 control group 2: 0 tag: 8866 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 454.69401 z: 969.08471 last x: 454.69401 last z: 969.08471 territory: 2 rot x: 0 rot y: 0.83498 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4074 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 458.76528 goal z: 972.67255 goal u x: 0.26919 goal u z: 0.96335 goal v x: -0.96335 goal v z: 0.26919 goal hw: 4.55 goal hh: 4.55 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6439 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 9 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4074, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 458.76527404785156, "y": 23, "z": 972.6725463867188 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4074, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stone_temperate", "lastPos": { "x": 458.76527404785156, "y": 23, "z": 972.6725463867188 }, "force": false, "autoharvest": true } }, "formationController": 6618, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 368.6324768066406, "z": 994.8389282226562 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15989, "losRangeQuery": 821, "fsmReenter": false, "gatheringTarget": 4074 } - id: 6441 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 344.89966 z: 989.0193 Obstruction: active: true moving: false control group: 6376 control group 2: 0 tag: 2361 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 344.89966 z: 989.0193 last x: 344.89966 last z: 989.0193 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 33955 actor: "structures/romans/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 906000, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 1, "arrowsLeft": 7, "targetUnits": [], "enemyUnitsQuery": 823, "gaiaUnitsQuery": 824 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 912.8666950602329, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [ { "x": 368.6324768066406, "z": 994.8389282226562 } ], "data": [ { "command": "walk" } ] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6442 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1148.52833 z: 673.60547 Obstruction: active: true moving: false control group: 6429 control group 2: 0 tag: 2363 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1148.52833 z: 673.60547 last x: 1148.52833 last z: 673.60547 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/market.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 62622 actor: "structures/ptolemies/market.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1500, "hitpoints": 1500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_trader" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6448 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 203.626 z: 481.34032 Obstruction: active: true moving: false control group: 6448 control group 2: 0 tag: 8744 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 203.626 z: 481.34032 last x: 203.626 last z: 481.34032 territory: 3 rot x: 0 rot y: -2.57007 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6477 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 197.42298 goal z: 470.49482 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6448 actor: "units/celts/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/brit_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 829 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 830 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 9 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6477, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 197.4229736328125, "y": 23, "z": 470.49481201171875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6477, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 197.4229736328125, "y": 23, "z": 470.49481201171875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 202.86700439453125, "z": 478.2989807128906 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15881, "losRangeQuery": 831, "fsmReenter": false, "gatheringTarget": 6477 } - id: 6455 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 208.33242 z: 476.6341 Obstruction: active: true moving: false control group: 6455 control group 2: 0 tag: 8750 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 208.33242 z: 476.6341 last x: 208.33242 last z: 476.6341 territory: 3 rot x: 0 rot y: -2.13645 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6477 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 197.42298 goal z: 470.49482 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6455 actor: "units/celts/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/brit_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 834 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 835 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6477, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 197.4229736328125, "y": 23, "z": 470.49481201171875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6477, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 197.4229736328125, "y": 23, "z": 470.49481201171875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 202.86700439453125, "z": 478.2989807128906 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15929, "losRangeQuery": 836, "fsmReenter": false, "gatheringTarget": 6477 } - id: 6456 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 225.97022 z: 973.35291 Obstruction: active: true moving: false control group: 6434 control group 2: 0 tag: 2427 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 225.97022 z: 973.35291 last x: 225.97022 last z: 973.35291 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/britons/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 38147 actor: "structures/britons/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 9, "arrowsLeft": 1, "targetUnits": [], "enemyUnitsQuery": 837, "gaiaUnitsQuery": 838 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6461 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 210.21877 z: 474.74784 Obstruction: active: true moving: false control group: 6461 control group 2: 0 tag: 8754 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 210.21877 z: 474.74784 last x: 210.21877 last z: 474.74784 territory: 3 rot x: 0 rot y: -1.96267 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6477 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 197.42298 goal z: 470.49482 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6461 actor: "units/celts/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/brit_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 840 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 841 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6477, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 197.4229736328125, "y": 23, "z": 470.49481201171875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6477, "type": { "generic": "food", "specific": "grain" }, "template": "structures/brit_field", "lastPos": { "x": 197.4229736328125, "y": 23, "z": 470.49481201171875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 202.86700439453125, "z": 478.2989807128906 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15970, "losRangeQuery": 842, "fsmReenter": false, "gatheringTarget": 6477 } - id: 6464 Ownership: owner: 1 Position: in world: true x: 735.30225 z: 560.02862 last x: 735.30225 last z: 560.02862 territory: 1 rot x: 0 rot y: -0.00005 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6392 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 1 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 735.30188 goal z: 577.78467 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.55 goal hh: 12.55 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6074, 6151, 6152, 6154 ], "memberPositions": { "6074": { "row": 1, "column": 4 }, "6151": { "row": 1, "column": 2 }, "6152": { "row": 1, "column": 1 }, "6154": { "row": 1, "column": 3 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 4 ], "inPosition": [ 6151, 6074, 6154 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 9, "depth": 0, "oldOrientation": { "sin": 0.016012134589889482, "cos": -0.9998717975428906 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 4.5, "y": 0, "row": 1, "column": 4, "ent": 6074 }, { "x": -1.5, "y": 0, "row": 1, "column": 2, "ent": 6151 }, { "x": -4.5, "y": 0, "row": 1, "column": 1, "ent": 6152 }, { "x": 1.5, "y": 0, "row": 1, "column": 3, "ent": 6154 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6392, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6392, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.MEMBER", "losRangeQuery": 843, "fsmReenter": true, "timer": 13206 } - id: 6470 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 205.46698 z: 479.39896 Obstruction: active: true moving: false control group: 6470 control group 2: 0 tag: 8758 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 205.46698 z: 479.39896 last x: 205.46698 last z: 479.39896 territory: 3 rot x: 0 rot y: -2.0378 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 202.86701 goal z: 478.29899 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 2.59998 goal hh: 2.59998 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6470 actor: "units/celts/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/brit_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 845 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 846 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 202.86700439453125, "z": 478.2989807128906 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 847, "fsmReenter": false } - id: 6474 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 395.63105 z: 981.22291 Obstruction: active: true moving: false control group: 6445 control group 2: 0 tag: 2495 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 395.63105 z: 981.22291 last x: 395.63105 last z: 981.22291 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 43118 actor: "structures/romans/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 2, "arrowsLeft": 1, "targetUnits": [], "enemyUnitsQuery": 852, "gaiaUnitsQuery": 853 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [ { "x": 368.6324768066406, "z": 994.8389282226562 } ], "data": [ { "command": "walk" } ] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6475 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 176.64417 z: 995.01197 Obstruction: active: true moving: false control group: 6459 control group 2: 0 tag: 2497 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 176.64417 z: 995.01197 last x: 176.64417 last z: 995.01197 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/britons/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 15094 actor: "structures/britons/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 854, "gaiaUnitsQuery": 855 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6476 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 203.61701 z: 475.69901 Obstruction: active: true moving: false control group: 6476 control group 2: 0 tag: 8760 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 203.61701 z: 475.69901 last x: 203.61701 last z: 475.69901 territory: 3 rot x: 0 rot y: -0.35169 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 202.86701 goal z: 478.29899 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 2.59998 goal hh: 2.59998 Vision: VisualActor: base actor: "units/celts/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6476 actor: "units/celts/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/brit_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 857 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 858 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 202.86700439453125, "z": 478.2989807128906 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 859, "fsmReenter": false } - id: 6477 Decay: Footprint: Minimap: active: true x: 197.42298 z: 470.49482 Obstruction: active: true moving: false control group: 6466 control group 2: 0 tag: 2515 flags: 6 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 197.42298 z: 470.49482 last x: 197.42298 last z: 470.49482 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 10354 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [], [ 6448, 6455, 6461 ], [], [] ], "infinite": true } Sound: StatusBars: - id: 6482 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 753.01026 z: 513.52771 Obstruction: active: true moving: false control group: 6450 control group 2: 0 tag: 2545 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 753.01026 z: 513.52771 last x: 753.01026 last z: 513.52771 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/defense_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3309 actor: "structures/ptolemies/defense_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 864, "gaiaUnitsQuery": 865 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6485 Ownership: owner: 1 Position: in world: true x: 949.78528 z: 686.24235 last x: 949.78528 last z: 686.24235 territory: 1 rot x: 0 rot y: -1.92841 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6339 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 935.04822 goal z: 681.89838 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 15.36396 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6400, 6383 ], "memberPositions": { "6400": { "row": 1, "column": 1 }, "6383": { "row": 1, "column": 2 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 2 ], "inPosition": [ 6400 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 3, "depth": 0, "oldOrientation": { "sin": -0.9917792216107801, "cos": -0.12796083612228804 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": -1.5, "y": 0, "row": 1, "column": 1, "ent": 6400 }, { "x": 1.5, "y": 0, "row": 1, "column": 2, "ent": 6383 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 867, "fsmReenter": false } - id: 6486 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 520.52436 z: 1047.56905 Obstruction: active: true moving: true control group: 6486 control group 2: 0 tag: 8762 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 520.52436 z: 1047.56905 last x: 519.76232 last z: 1052.51064 territory: 2 rot x: 0 rot y: 2.93172 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 6442 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10 moving: true facePointAfterMove: true length: 232 waypoint x: 1126 waypoint z: 678 waypoint x: 1122 waypoint z: 678 waypoint x: 1118 waypoint z: 678 waypoint x: 1114 waypoint z: 678 waypoint x: 1110 waypoint z: 678 waypoint x: 1106 waypoint z: 678 waypoint x: 1102 waypoint z: 678 waypoint x: 1098 waypoint z: 678 waypoint x: 1094 waypoint z: 678 waypoint x: 1090 waypoint z: 678 waypoint x: 1086 waypoint z: 678 waypoint x: 1082 waypoint z: 678 waypoint x: 1078 waypoint z: 678 waypoint x: 1074 waypoint z: 678 waypoint x: 1070 waypoint z: 678 waypoint x: 1066 waypoint z: 678 waypoint x: 1062 waypoint z: 678 waypoint x: 1058 waypoint z: 678 waypoint x: 1054 waypoint z: 678 waypoint x: 1050 waypoint z: 678 waypoint x: 1046 waypoint z: 678 waypoint x: 1042 waypoint z: 678 waypoint x: 1038 waypoint z: 678 waypoint x: 1034 waypoint z: 678 waypoint x: 1030 waypoint z: 678 waypoint x: 1026 waypoint z: 678 waypoint x: 1022 waypoint z: 678 waypoint x: 1018 waypoint z: 678 waypoint x: 1014 waypoint z: 678 waypoint x: 1010 waypoint z: 678 waypoint x: 1006 waypoint z: 678 waypoint x: 1002 waypoint z: 678 waypoint x: 998 waypoint z: 678 waypoint x: 998 waypoint z: 682 waypoint x: 994 waypoint z: 682 waypoint x: 994 waypoint z: 686 waypoint x: 990 waypoint z: 686 waypoint x: 990 waypoint z: 690 waypoint x: 986 waypoint z: 690 waypoint x: 986 waypoint z: 694 waypoint x: 982 waypoint z: 694 waypoint x: 978 waypoint z: 694 waypoint x: 974 waypoint z: 694 waypoint x: 974 waypoint z: 698 waypoint x: 970 waypoint z: 698 waypoint x: 970 waypoint z: 702 waypoint x: 966 waypoint z: 702 waypoint x: 966 waypoint z: 706 waypoint x: 962 waypoint z: 706 waypoint x: 958 waypoint z: 706 waypoint x: 954 waypoint z: 706 waypoint x: 950 waypoint z: 706 waypoint x: 946 waypoint z: 706 waypoint x: 942 waypoint z: 706 waypoint x: 938 waypoint z: 706 waypoint x: 934 waypoint z: 706 waypoint x: 930 waypoint z: 706 waypoint x: 926 waypoint z: 706 waypoint x: 922 waypoint z: 706 waypoint x: 918 waypoint z: 706 waypoint x: 914 waypoint z: 706 waypoint x: 910 waypoint z: 706 waypoint x: 906 waypoint z: 706 waypoint x: 902 waypoint z: 706 waypoint x: 898 waypoint z: 706 waypoint x: 894 waypoint z: 706 waypoint x: 890 waypoint z: 706 waypoint x: 886 waypoint z: 706 waypoint x: 882 waypoint z: 706 waypoint x: 878 waypoint z: 706 waypoint x: 874 waypoint z: 706 waypoint x: 870 waypoint z: 706 waypoint x: 870 waypoint z: 710 waypoint x: 866 waypoint z: 710 waypoint x: 866 waypoint z: 714 waypoint x: 862 waypoint z: 714 waypoint x: 862 waypoint z: 718 waypoint x: 858 waypoint z: 718 waypoint x: 858 waypoint z: 722 waypoint x: 854 waypoint z: 722 waypoint x: 854 waypoint z: 726 waypoint x: 850 waypoint z: 726 waypoint x: 850 waypoint z: 730 waypoint x: 846 waypoint z: 730 waypoint x: 846 waypoint z: 734 waypoint x: 842 waypoint z: 734 waypoint x: 842 waypoint z: 738 waypoint x: 838 waypoint z: 738 waypoint x: 838 waypoint z: 742 waypoint x: 834 waypoint z: 742 waypoint x: 834 waypoint z: 746 waypoint x: 830 waypoint z: 746 waypoint x: 830 waypoint z: 750 waypoint x: 826 waypoint z: 750 waypoint x: 826 waypoint z: 754 waypoint x: 822 waypoint z: 754 waypoint x: 822 waypoint z: 758 waypoint x: 818 waypoint z: 758 waypoint x: 818 waypoint z: 762 waypoint x: 814 waypoint z: 762 waypoint x: 814 waypoint z: 766 waypoint x: 810 waypoint z: 766 waypoint x: 810 waypoint z: 770 waypoint x: 806 waypoint z: 770 waypoint x: 806 waypoint z: 774 waypoint x: 802 waypoint z: 774 waypoint x: 802 waypoint z: 778 waypoint x: 798 waypoint z: 778 waypoint x: 798 waypoint z: 782 waypoint x: 794 waypoint z: 782 waypoint x: 794 waypoint z: 786 waypoint x: 790 waypoint z: 786 waypoint x: 790 waypoint z: 790 waypoint x: 786 waypoint z: 790 waypoint x: 782 waypoint z: 790 waypoint x: 778 waypoint z: 790 waypoint x: 774 waypoint z: 790 waypoint x: 774 waypoint z: 794 waypoint x: 770 waypoint z: 794 waypoint x: 770 waypoint z: 798 waypoint x: 766 waypoint z: 798 waypoint x: 766 waypoint z: 802 waypoint x: 762 waypoint z: 802 waypoint x: 762 waypoint z: 806 waypoint x: 758 waypoint z: 806 waypoint x: 758 waypoint z: 810 waypoint x: 754 waypoint z: 810 waypoint x: 754 waypoint z: 814 waypoint x: 750 waypoint z: 814 waypoint x: 750 waypoint z: 818 waypoint x: 746 waypoint z: 818 waypoint x: 746 waypoint z: 822 waypoint x: 742 waypoint z: 822 waypoint x: 742 waypoint z: 826 waypoint x: 738 waypoint z: 826 waypoint x: 738 waypoint z: 830 waypoint x: 734 waypoint z: 830 waypoint x: 734 waypoint z: 834 waypoint x: 730 waypoint z: 834 waypoint x: 730 waypoint z: 838 waypoint x: 726 waypoint z: 838 waypoint x: 726 waypoint z: 842 waypoint x: 722 waypoint z: 842 waypoint x: 722 waypoint z: 846 waypoint x: 718 waypoint z: 846 waypoint x: 718 waypoint z: 850 waypoint x: 714 waypoint z: 850 waypoint x: 714 waypoint z: 854 waypoint x: 710 waypoint z: 854 waypoint x: 710 waypoint z: 858 waypoint x: 706 waypoint z: 858 waypoint x: 706 waypoint z: 862 waypoint x: 702 waypoint z: 862 waypoint x: 702 waypoint z: 866 waypoint x: 698 waypoint z: 866 waypoint x: 698 waypoint z: 870 waypoint x: 694 waypoint z: 870 waypoint x: 694 waypoint z: 874 waypoint x: 690 waypoint z: 874 waypoint x: 690 waypoint z: 878 waypoint x: 686 waypoint z: 878 waypoint x: 686 waypoint z: 882 waypoint x: 682 waypoint z: 882 waypoint x: 682 waypoint z: 886 waypoint x: 678 waypoint z: 886 waypoint x: 678 waypoint z: 890 waypoint x: 674 waypoint z: 890 waypoint x: 674 waypoint z: 894 waypoint x: 670 waypoint z: 894 waypoint x: 670 waypoint z: 898 waypoint x: 666 waypoint z: 898 waypoint x: 666 waypoint z: 902 waypoint x: 662 waypoint z: 902 waypoint x: 662 waypoint z: 906 waypoint x: 658 waypoint z: 906 waypoint x: 658 waypoint z: 910 waypoint x: 654 waypoint z: 910 waypoint x: 654 waypoint z: 914 waypoint x: 650 waypoint z: 914 waypoint x: 650 waypoint z: 918 waypoint x: 646 waypoint z: 918 waypoint x: 646 waypoint z: 922 waypoint x: 642 waypoint z: 922 waypoint x: 642 waypoint z: 926 waypoint x: 638 waypoint z: 926 waypoint x: 638 waypoint z: 930 waypoint x: 634 waypoint z: 930 waypoint x: 634 waypoint z: 934 waypoint x: 630 waypoint z: 934 waypoint x: 630 waypoint z: 938 waypoint x: 626 waypoint z: 938 waypoint x: 626 waypoint z: 942 waypoint x: 622 waypoint z: 942 waypoint x: 622 waypoint z: 946 waypoint x: 618 waypoint z: 946 waypoint x: 614 waypoint z: 946 waypoint x: 610 waypoint z: 946 waypoint x: 606 waypoint z: 946 waypoint x: 606 waypoint z: 950 waypoint x: 602 waypoint z: 950 waypoint x: 602 waypoint z: 954 waypoint x: 598 waypoint z: 954 waypoint x: 598 waypoint z: 958 waypoint x: 594 waypoint z: 958 waypoint x: 594 waypoint z: 962 waypoint x: 590 waypoint z: 962 waypoint x: 590 waypoint z: 966 waypoint x: 586 waypoint z: 966 waypoint x: 586 waypoint z: 970 waypoint x: 582 waypoint z: 970 waypoint x: 582 waypoint z: 974 waypoint x: 578 waypoint z: 974 waypoint x: 578 waypoint z: 978 waypoint x: 574 waypoint z: 978 waypoint x: 574 waypoint z: 982 waypoint x: 574 waypoint z: 986 waypoint x: 570 waypoint z: 986 waypoint x: 570 waypoint z: 990 waypoint x: 566 waypoint z: 990 waypoint x: 566 waypoint z: 994 waypoint x: 562 waypoint z: 994 waypoint x: 562 waypoint z: 998 waypoint x: 558 waypoint z: 998 waypoint x: 558 waypoint z: 1002 waypoint x: 554 waypoint z: 1002 waypoint x: 554 waypoint z: 1006 waypoint x: 550 waypoint z: 1006 waypoint x: 550 waypoint z: 1010 waypoint x: 546 waypoint z: 1010 waypoint x: 546 waypoint z: 1014 waypoint x: 542 waypoint z: 1014 waypoint x: 542 waypoint z: 1018 length: 4 waypoint x: 534.87911 waypoint z: 1023.12446 waypoint x: 530.57328 waypoint z: 1030.19454 waypoint x: 520.7489 waypoint z: 1038.76452 waypoint x: 521.08556 waypoint z: 1043.92991 type: 2 goal x: 1148.52833 goal z: 673.60547 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 13.55 goal hh: 13.55 Vision: VisualActor: base actor: "units/romans/trader.xml" r: 1 g: 1 b: 1 anim run threshold: 12.5 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6486 actor: "units/romans/trader.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 1 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: Trader: object: { "firstMarket": 6442, "secondMarket": 6308, "gain": { "traderGain": 67, "traderOwner": 2, "market1Gain": 17, "market1Owner": 1, "market2Gain": 17, "market2Owner": 2 }, "goods": { "type": "metal", "amount": { "traderGain": 67, "traderOwner": 2, "market1Gain": 17, "market1Owner": 1, "market2Gain": 17, "market2Owner": 2 }, "origin": 6308 } } UnitAI: object: { "orderQueue": [ { "type": "Trade", "data": { "firstMarket": 6442, "secondMarket": 6308, "force": false } } ], "order": { "type": "Trade", "data": { "firstMarket": 6442, "secondMarket": 6308, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 563.24609375, "z": 964.2091674804688 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.TRADE.APPROACHINGFIRSTMARKET", "losRangeQuery": 870, "fsmReenter": false } - id: 6487 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 519.7502 z: 1052.58922 Obstruction: active: true moving: true control group: 6487 control group 2: 0 tag: 8764 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 519.7502 z: 1052.58922 last x: 518.98816 last z: 1057.5308 territory: 2 rot x: 0 rot y: 2.93172 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 6442 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10 moving: true facePointAfterMove: true length: 232 waypoint x: 1126 waypoint z: 678 waypoint x: 1122 waypoint z: 678 waypoint x: 1118 waypoint z: 678 waypoint x: 1114 waypoint z: 678 waypoint x: 1110 waypoint z: 678 waypoint x: 1106 waypoint z: 678 waypoint x: 1102 waypoint z: 678 waypoint x: 1098 waypoint z: 678 waypoint x: 1094 waypoint z: 678 waypoint x: 1090 waypoint z: 678 waypoint x: 1086 waypoint z: 678 waypoint x: 1082 waypoint z: 678 waypoint x: 1078 waypoint z: 678 waypoint x: 1074 waypoint z: 678 waypoint x: 1070 waypoint z: 678 waypoint x: 1066 waypoint z: 678 waypoint x: 1062 waypoint z: 678 waypoint x: 1058 waypoint z: 678 waypoint x: 1054 waypoint z: 678 waypoint x: 1050 waypoint z: 678 waypoint x: 1046 waypoint z: 678 waypoint x: 1042 waypoint z: 678 waypoint x: 1038 waypoint z: 678 waypoint x: 1034 waypoint z: 678 waypoint x: 1030 waypoint z: 678 waypoint x: 1026 waypoint z: 678 waypoint x: 1022 waypoint z: 678 waypoint x: 1018 waypoint z: 678 waypoint x: 1014 waypoint z: 678 waypoint x: 1010 waypoint z: 678 waypoint x: 1006 waypoint z: 678 waypoint x: 1002 waypoint z: 678 waypoint x: 998 waypoint z: 678 waypoint x: 998 waypoint z: 682 waypoint x: 994 waypoint z: 682 waypoint x: 994 waypoint z: 686 waypoint x: 990 waypoint z: 686 waypoint x: 990 waypoint z: 690 waypoint x: 986 waypoint z: 690 waypoint x: 986 waypoint z: 694 waypoint x: 982 waypoint z: 694 waypoint x: 978 waypoint z: 694 waypoint x: 974 waypoint z: 694 waypoint x: 974 waypoint z: 698 waypoint x: 970 waypoint z: 698 waypoint x: 970 waypoint z: 702 waypoint x: 966 waypoint z: 702 waypoint x: 966 waypoint z: 706 waypoint x: 962 waypoint z: 706 waypoint x: 958 waypoint z: 706 waypoint x: 954 waypoint z: 706 waypoint x: 950 waypoint z: 706 waypoint x: 946 waypoint z: 706 waypoint x: 942 waypoint z: 706 waypoint x: 938 waypoint z: 706 waypoint x: 934 waypoint z: 706 waypoint x: 930 waypoint z: 706 waypoint x: 926 waypoint z: 706 waypoint x: 922 waypoint z: 706 waypoint x: 918 waypoint z: 706 waypoint x: 914 waypoint z: 706 waypoint x: 910 waypoint z: 706 waypoint x: 906 waypoint z: 706 waypoint x: 902 waypoint z: 706 waypoint x: 898 waypoint z: 706 waypoint x: 894 waypoint z: 706 waypoint x: 890 waypoint z: 706 waypoint x: 886 waypoint z: 706 waypoint x: 882 waypoint z: 706 waypoint x: 878 waypoint z: 706 waypoint x: 874 waypoint z: 706 waypoint x: 870 waypoint z: 706 waypoint x: 870 waypoint z: 710 waypoint x: 866 waypoint z: 710 waypoint x: 866 waypoint z: 714 waypoint x: 862 waypoint z: 714 waypoint x: 862 waypoint z: 718 waypoint x: 858 waypoint z: 718 waypoint x: 858 waypoint z: 722 waypoint x: 854 waypoint z: 722 waypoint x: 854 waypoint z: 726 waypoint x: 850 waypoint z: 726 waypoint x: 850 waypoint z: 730 waypoint x: 846 waypoint z: 730 waypoint x: 846 waypoint z: 734 waypoint x: 842 waypoint z: 734 waypoint x: 842 waypoint z: 738 waypoint x: 838 waypoint z: 738 waypoint x: 838 waypoint z: 742 waypoint x: 834 waypoint z: 742 waypoint x: 834 waypoint z: 746 waypoint x: 830 waypoint z: 746 waypoint x: 830 waypoint z: 750 waypoint x: 826 waypoint z: 750 waypoint x: 826 waypoint z: 754 waypoint x: 822 waypoint z: 754 waypoint x: 822 waypoint z: 758 waypoint x: 818 waypoint z: 758 waypoint x: 818 waypoint z: 762 waypoint x: 814 waypoint z: 762 waypoint x: 814 waypoint z: 766 waypoint x: 810 waypoint z: 766 waypoint x: 810 waypoint z: 770 waypoint x: 806 waypoint z: 770 waypoint x: 806 waypoint z: 774 waypoint x: 802 waypoint z: 774 waypoint x: 802 waypoint z: 778 waypoint x: 798 waypoint z: 778 waypoint x: 798 waypoint z: 782 waypoint x: 794 waypoint z: 782 waypoint x: 794 waypoint z: 786 waypoint x: 790 waypoint z: 786 waypoint x: 790 waypoint z: 790 waypoint x: 786 waypoint z: 790 waypoint x: 782 waypoint z: 790 waypoint x: 778 waypoint z: 790 waypoint x: 774 waypoint z: 790 waypoint x: 774 waypoint z: 794 waypoint x: 770 waypoint z: 794 waypoint x: 770 waypoint z: 798 waypoint x: 766 waypoint z: 798 waypoint x: 766 waypoint z: 802 waypoint x: 762 waypoint z: 802 waypoint x: 762 waypoint z: 806 waypoint x: 758 waypoint z: 806 waypoint x: 758 waypoint z: 810 waypoint x: 754 waypoint z: 810 waypoint x: 754 waypoint z: 814 waypoint x: 750 waypoint z: 814 waypoint x: 750 waypoint z: 818 waypoint x: 746 waypoint z: 818 waypoint x: 746 waypoint z: 822 waypoint x: 742 waypoint z: 822 waypoint x: 742 waypoint z: 826 waypoint x: 738 waypoint z: 826 waypoint x: 738 waypoint z: 830 waypoint x: 734 waypoint z: 830 waypoint x: 734 waypoint z: 834 waypoint x: 730 waypoint z: 834 waypoint x: 730 waypoint z: 838 waypoint x: 726 waypoint z: 838 waypoint x: 726 waypoint z: 842 waypoint x: 722 waypoint z: 842 waypoint x: 722 waypoint z: 846 waypoint x: 718 waypoint z: 846 waypoint x: 718 waypoint z: 850 waypoint x: 714 waypoint z: 850 waypoint x: 714 waypoint z: 854 waypoint x: 710 waypoint z: 854 waypoint x: 710 waypoint z: 858 waypoint x: 706 waypoint z: 858 waypoint x: 706 waypoint z: 862 waypoint x: 702 waypoint z: 862 waypoint x: 702 waypoint z: 866 waypoint x: 698 waypoint z: 866 waypoint x: 698 waypoint z: 870 waypoint x: 694 waypoint z: 870 waypoint x: 694 waypoint z: 874 waypoint x: 690 waypoint z: 874 waypoint x: 690 waypoint z: 878 waypoint x: 686 waypoint z: 878 waypoint x: 686 waypoint z: 882 waypoint x: 682 waypoint z: 882 waypoint x: 682 waypoint z: 886 waypoint x: 678 waypoint z: 886 waypoint x: 678 waypoint z: 890 waypoint x: 674 waypoint z: 890 waypoint x: 674 waypoint z: 894 waypoint x: 670 waypoint z: 894 waypoint x: 670 waypoint z: 898 waypoint x: 666 waypoint z: 898 waypoint x: 666 waypoint z: 902 waypoint x: 662 waypoint z: 902 waypoint x: 662 waypoint z: 906 waypoint x: 658 waypoint z: 906 waypoint x: 658 waypoint z: 910 waypoint x: 654 waypoint z: 910 waypoint x: 654 waypoint z: 914 waypoint x: 650 waypoint z: 914 waypoint x: 650 waypoint z: 918 waypoint x: 646 waypoint z: 918 waypoint x: 646 waypoint z: 922 waypoint x: 642 waypoint z: 922 waypoint x: 642 waypoint z: 926 waypoint x: 638 waypoint z: 926 waypoint x: 638 waypoint z: 930 waypoint x: 634 waypoint z: 930 waypoint x: 634 waypoint z: 934 waypoint x: 630 waypoint z: 934 waypoint x: 630 waypoint z: 938 waypoint x: 626 waypoint z: 938 waypoint x: 626 waypoint z: 942 waypoint x: 622 waypoint z: 942 waypoint x: 622 waypoint z: 946 waypoint x: 618 waypoint z: 946 waypoint x: 614 waypoint z: 946 waypoint x: 610 waypoint z: 946 waypoint x: 606 waypoint z: 946 waypoint x: 606 waypoint z: 950 waypoint x: 602 waypoint z: 950 waypoint x: 602 waypoint z: 954 waypoint x: 598 waypoint z: 954 waypoint x: 598 waypoint z: 958 waypoint x: 594 waypoint z: 958 waypoint x: 594 waypoint z: 962 waypoint x: 590 waypoint z: 962 waypoint x: 590 waypoint z: 966 waypoint x: 586 waypoint z: 966 waypoint x: 586 waypoint z: 970 waypoint x: 582 waypoint z: 970 waypoint x: 582 waypoint z: 974 waypoint x: 578 waypoint z: 974 waypoint x: 578 waypoint z: 978 waypoint x: 574 waypoint z: 978 waypoint x: 574 waypoint z: 982 waypoint x: 574 waypoint z: 986 waypoint x: 570 waypoint z: 986 waypoint x: 570 waypoint z: 990 waypoint x: 566 waypoint z: 990 waypoint x: 566 waypoint z: 994 waypoint x: 562 waypoint z: 994 waypoint x: 562 waypoint z: 998 waypoint x: 558 waypoint z: 998 waypoint x: 558 waypoint z: 1002 waypoint x: 554 waypoint z: 1002 waypoint x: 554 waypoint z: 1006 waypoint x: 550 waypoint z: 1006 waypoint x: 550 waypoint z: 1010 waypoint x: 546 waypoint z: 1010 waypoint x: 546 waypoint z: 1014 waypoint x: 542 waypoint z: 1014 waypoint x: 542 waypoint z: 1018 length: 4 waypoint x: 534.87911 waypoint z: 1023.12446 waypoint x: 530.57328 waypoint z: 1030.19454 waypoint x: 520.7489 waypoint z: 1038.76452 waypoint x: 521.08556 waypoint z: 1043.92991 type: 2 goal x: 1148.52833 goal z: 673.60547 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 13.55 goal hh: 13.55 Vision: VisualActor: base actor: "units/romans/trader.xml" r: 1 g: 1 b: 1 anim run threshold: 12.5 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6487 actor: "units/romans/trader.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 1 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: Trader: object: { "firstMarket": 6442, "secondMarket": 6308, "gain": { "traderGain": 67, "traderOwner": 2, "market1Gain": 17, "market1Owner": 1, "market2Gain": 17, "market2Owner": 2 }, "goods": { "type": "metal", "amount": { "traderGain": 67, "traderOwner": 2, "market1Gain": 17, "market1Owner": 1, "market2Gain": 17, "market2Owner": 2 }, "origin": 6308 } } UnitAI: object: { "orderQueue": [ { "type": "Trade", "data": { "firstMarket": 6442, "secondMarket": 6308, "force": false } } ], "order": { "type": "Trade", "data": { "firstMarket": 6442, "secondMarket": 6308, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 563.24609375, "z": 964.2091674804688 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.TRADE.APPROACHINGFIRSTMARKET", "losRangeQuery": 871, "fsmReenter": false } - id: 6488 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 445.52364 z: 1123.10102 Obstruction: active: true moving: true control group: 6488 control group 2: 0 tag: 8766 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 445.52364 z: 1123.10102 last x: 445.1795 last z: 1128.08889 territory: 2 rot x: 0 rot y: 3.04021 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 6442 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10 moving: true facePointAfterMove: true length: 273 waypoint x: 1126 waypoint z: 678 waypoint x: 1122 waypoint z: 678 waypoint x: 1118 waypoint z: 678 waypoint x: 1114 waypoint z: 678 waypoint x: 1110 waypoint z: 678 waypoint x: 1106 waypoint z: 678 waypoint x: 1102 waypoint z: 678 waypoint x: 1098 waypoint z: 678 waypoint x: 1094 waypoint z: 678 waypoint x: 1090 waypoint z: 678 waypoint x: 1086 waypoint z: 678 waypoint x: 1082 waypoint z: 678 waypoint x: 1078 waypoint z: 678 waypoint x: 1074 waypoint z: 678 waypoint x: 1070 waypoint z: 678 waypoint x: 1066 waypoint z: 678 waypoint x: 1062 waypoint z: 678 waypoint x: 1058 waypoint z: 678 waypoint x: 1054 waypoint z: 678 waypoint x: 1050 waypoint z: 678 waypoint x: 1046 waypoint z: 678 waypoint x: 1042 waypoint z: 678 waypoint x: 1038 waypoint z: 678 waypoint x: 1034 waypoint z: 678 waypoint x: 1030 waypoint z: 678 waypoint x: 1026 waypoint z: 678 waypoint x: 1022 waypoint z: 678 waypoint x: 1018 waypoint z: 678 waypoint x: 1014 waypoint z: 678 waypoint x: 1010 waypoint z: 678 waypoint x: 1006 waypoint z: 678 waypoint x: 1002 waypoint z: 678 waypoint x: 998 waypoint z: 678 waypoint x: 998 waypoint z: 682 waypoint x: 994 waypoint z: 682 waypoint x: 994 waypoint z: 686 waypoint x: 990 waypoint z: 686 waypoint x: 990 waypoint z: 690 waypoint x: 986 waypoint z: 690 waypoint x: 986 waypoint z: 694 waypoint x: 982 waypoint z: 694 waypoint x: 978 waypoint z: 694 waypoint x: 974 waypoint z: 694 waypoint x: 974 waypoint z: 698 waypoint x: 970 waypoint z: 698 waypoint x: 970 waypoint z: 702 waypoint x: 966 waypoint z: 702 waypoint x: 966 waypoint z: 706 waypoint x: 962 waypoint z: 706 waypoint x: 958 waypoint z: 706 waypoint x: 954 waypoint z: 706 waypoint x: 950 waypoint z: 706 waypoint x: 946 waypoint z: 706 waypoint x: 942 waypoint z: 706 waypoint x: 938 waypoint z: 706 waypoint x: 934 waypoint z: 706 waypoint x: 930 waypoint z: 706 waypoint x: 926 waypoint z: 706 waypoint x: 922 waypoint z: 706 waypoint x: 918 waypoint z: 706 waypoint x: 914 waypoint z: 706 waypoint x: 910 waypoint z: 706 waypoint x: 906 waypoint z: 706 waypoint x: 902 waypoint z: 706 waypoint x: 898 waypoint z: 706 waypoint x: 894 waypoint z: 706 waypoint x: 890 waypoint z: 706 waypoint x: 886 waypoint z: 706 waypoint x: 882 waypoint z: 706 waypoint x: 878 waypoint z: 706 waypoint x: 874 waypoint z: 706 waypoint x: 870 waypoint z: 706 waypoint x: 870 waypoint z: 710 waypoint x: 866 waypoint z: 710 waypoint x: 866 waypoint z: 714 waypoint x: 862 waypoint z: 714 waypoint x: 862 waypoint z: 718 waypoint x: 858 waypoint z: 718 waypoint x: 858 waypoint z: 722 waypoint x: 854 waypoint z: 722 waypoint x: 854 waypoint z: 726 waypoint x: 850 waypoint z: 726 waypoint x: 850 waypoint z: 730 waypoint x: 846 waypoint z: 730 waypoint x: 846 waypoint z: 734 waypoint x: 842 waypoint z: 734 waypoint x: 842 waypoint z: 738 waypoint x: 838 waypoint z: 738 waypoint x: 838 waypoint z: 742 waypoint x: 834 waypoint z: 742 waypoint x: 834 waypoint z: 746 waypoint x: 830 waypoint z: 746 waypoint x: 830 waypoint z: 750 waypoint x: 826 waypoint z: 750 waypoint x: 826 waypoint z: 754 waypoint x: 822 waypoint z: 754 waypoint x: 822 waypoint z: 758 waypoint x: 818 waypoint z: 758 waypoint x: 818 waypoint z: 762 waypoint x: 814 waypoint z: 762 waypoint x: 814 waypoint z: 766 waypoint x: 810 waypoint z: 766 waypoint x: 810 waypoint z: 770 waypoint x: 806 waypoint z: 770 waypoint x: 806 waypoint z: 774 waypoint x: 802 waypoint z: 774 waypoint x: 802 waypoint z: 778 waypoint x: 798 waypoint z: 778 waypoint x: 798 waypoint z: 782 waypoint x: 794 waypoint z: 782 waypoint x: 794 waypoint z: 786 waypoint x: 790 waypoint z: 786 waypoint x: 790 waypoint z: 790 waypoint x: 786 waypoint z: 790 waypoint x: 782 waypoint z: 790 waypoint x: 778 waypoint z: 790 waypoint x: 774 waypoint z: 790 waypoint x: 774 waypoint z: 794 waypoint x: 770 waypoint z: 794 waypoint x: 770 waypoint z: 798 waypoint x: 766 waypoint z: 798 waypoint x: 766 waypoint z: 802 waypoint x: 762 waypoint z: 802 waypoint x: 762 waypoint z: 806 waypoint x: 758 waypoint z: 806 waypoint x: 758 waypoint z: 810 waypoint x: 754 waypoint z: 810 waypoint x: 754 waypoint z: 814 waypoint x: 750 waypoint z: 814 waypoint x: 750 waypoint z: 818 waypoint x: 746 waypoint z: 818 waypoint x: 746 waypoint z: 822 waypoint x: 742 waypoint z: 822 waypoint x: 742 waypoint z: 826 waypoint x: 738 waypoint z: 826 waypoint x: 738 waypoint z: 830 waypoint x: 734 waypoint z: 830 waypoint x: 734 waypoint z: 834 waypoint x: 730 waypoint z: 834 waypoint x: 730 waypoint z: 838 waypoint x: 726 waypoint z: 838 waypoint x: 726 waypoint z: 842 waypoint x: 722 waypoint z: 842 waypoint x: 722 waypoint z: 846 waypoint x: 718 waypoint z: 846 waypoint x: 718 waypoint z: 850 waypoint x: 714 waypoint z: 850 waypoint x: 714 waypoint z: 854 waypoint x: 710 waypoint z: 854 waypoint x: 710 waypoint z: 858 waypoint x: 706 waypoint z: 858 waypoint x: 706 waypoint z: 862 waypoint x: 702 waypoint z: 862 waypoint x: 702 waypoint z: 866 waypoint x: 698 waypoint z: 866 waypoint x: 698 waypoint z: 870 waypoint x: 694 waypoint z: 870 waypoint x: 694 waypoint z: 874 waypoint x: 690 waypoint z: 874 waypoint x: 690 waypoint z: 878 waypoint x: 686 waypoint z: 878 waypoint x: 686 waypoint z: 882 waypoint x: 682 waypoint z: 882 waypoint x: 682 waypoint z: 886 waypoint x: 678 waypoint z: 886 waypoint x: 678 waypoint z: 890 waypoint x: 674 waypoint z: 890 waypoint x: 674 waypoint z: 894 waypoint x: 670 waypoint z: 894 waypoint x: 670 waypoint z: 898 waypoint x: 666 waypoint z: 898 waypoint x: 666 waypoint z: 902 waypoint x: 662 waypoint z: 902 waypoint x: 662 waypoint z: 906 waypoint x: 658 waypoint z: 906 waypoint x: 658 waypoint z: 910 waypoint x: 654 waypoint z: 910 waypoint x: 654 waypoint z: 914 waypoint x: 650 waypoint z: 914 waypoint x: 650 waypoint z: 918 waypoint x: 646 waypoint z: 918 waypoint x: 646 waypoint z: 922 waypoint x: 642 waypoint z: 922 waypoint x: 642 waypoint z: 926 waypoint x: 638 waypoint z: 926 waypoint x: 638 waypoint z: 930 waypoint x: 634 waypoint z: 930 waypoint x: 634 waypoint z: 934 waypoint x: 630 waypoint z: 934 waypoint x: 630 waypoint z: 938 waypoint x: 626 waypoint z: 938 waypoint x: 626 waypoint z: 942 waypoint x: 622 waypoint z: 942 waypoint x: 622 waypoint z: 946 waypoint x: 618 waypoint z: 946 waypoint x: 614 waypoint z: 946 waypoint x: 610 waypoint z: 946 waypoint x: 606 waypoint z: 946 waypoint x: 606 waypoint z: 950 waypoint x: 602 waypoint z: 950 waypoint x: 602 waypoint z: 954 waypoint x: 598 waypoint z: 954 waypoint x: 598 waypoint z: 958 waypoint x: 594 waypoint z: 958 waypoint x: 594 waypoint z: 962 waypoint x: 590 waypoint z: 962 waypoint x: 590 waypoint z: 966 waypoint x: 586 waypoint z: 966 waypoint x: 586 waypoint z: 970 waypoint x: 582 waypoint z: 970 waypoint x: 582 waypoint z: 974 waypoint x: 578 waypoint z: 974 waypoint x: 578 waypoint z: 978 waypoint x: 574 waypoint z: 978 waypoint x: 574 waypoint z: 982 waypoint x: 574 waypoint z: 986 waypoint x: 570 waypoint z: 986 waypoint x: 570 waypoint z: 990 waypoint x: 566 waypoint z: 990 waypoint x: 566 waypoint z: 994 waypoint x: 562 waypoint z: 994 waypoint x: 562 waypoint z: 998 waypoint x: 558 waypoint z: 998 waypoint x: 558 waypoint z: 1002 waypoint x: 554 waypoint z: 1002 waypoint x: 554 waypoint z: 1006 waypoint x: 550 waypoint z: 1006 waypoint x: 550 waypoint z: 1010 waypoint x: 546 waypoint z: 1010 waypoint x: 546 waypoint z: 1014 waypoint x: 542 waypoint z: 1014 waypoint x: 542 waypoint z: 1018 waypoint x: 538 waypoint z: 1018 waypoint x: 538 waypoint z: 1022 waypoint x: 534 waypoint z: 1022 waypoint x: 534 waypoint z: 1026 waypoint x: 530 waypoint z: 1026 waypoint x: 530 waypoint z: 1030 waypoint x: 526 waypoint z: 1030 waypoint x: 526 waypoint z: 1034 waypoint x: 522 waypoint z: 1034 waypoint x: 522 waypoint z: 1038 waypoint x: 522 waypoint z: 1042 waypoint x: 522 waypoint z: 1046 waypoint x: 522 waypoint z: 1050 waypoint x: 522 waypoint z: 1054 waypoint x: 522 waypoint z: 1058 waypoint x: 522 waypoint z: 1062 waypoint x: 518 waypoint z: 1062 waypoint x: 518 waypoint z: 1066 waypoint x: 514 waypoint z: 1066 waypoint x: 514 waypoint z: 1070 waypoint x: 510 waypoint z: 1070 waypoint x: 510 waypoint z: 1074 waypoint x: 506 waypoint z: 1074 waypoint x: 506 waypoint z: 1078 waypoint x: 502 waypoint z: 1078 waypoint x: 502 waypoint z: 1082 waypoint x: 498 waypoint z: 1082 waypoint x: 498 waypoint z: 1086 waypoint x: 494 waypoint z: 1086 waypoint x: 494 waypoint z: 1090 waypoint x: 490 waypoint z: 1090 waypoint x: 486 waypoint z: 1090 waypoint x: 482 waypoint z: 1090 waypoint x: 478 waypoint z: 1090 waypoint x: 474 waypoint z: 1090 waypoint x: 470 waypoint z: 1090 waypoint x: 466 waypoint z: 1090 waypoint x: 466 waypoint z: 1094 waypoint x: 462 waypoint z: 1094 waypoint x: 462 waypoint z: 1098 waypoint x: 458 waypoint z: 1098 length: 3 waypoint x: 452.17539 waypoint z: 1103.4401 waypoint x: 451.17202 waypoint z: 1103.68818 waypoint x: 446.24972 waypoint z: 1112.27393 type: 2 goal x: 1148.52833 goal z: 673.60547 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 13.55 goal hh: 13.55 Vision: VisualActor: base actor: "units/romans/trader.xml" r: 1 g: 1 b: 1 anim run threshold: 12.5 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6488 actor: "units/romans/trader.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: Trader: object: { "firstMarket": 6442, "secondMarket": 6308, "gain": { "traderGain": 67, "traderOwner": 2, "market1Gain": 17, "market1Owner": 1, "market2Gain": 17, "market2Owner": 2 }, "goods": { "type": "metal", "amount": { "traderGain": 67, "traderOwner": 2, "market1Gain": 17, "market1Owner": 1, "market2Gain": 17, "market2Owner": 2 }, "origin": 6308 } } UnitAI: object: { "orderQueue": [ { "type": "Trade", "data": { "firstMarket": 6442, "secondMarket": 6308, "force": false } } ], "order": { "type": "Trade", "data": { "firstMarket": 6442, "secondMarket": 6308, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 563.24609375, "z": 964.2091674804688 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.TRADE.APPROACHINGFIRSTMARKET", "losRangeQuery": 872, "fsmReenter": false } - id: 6489 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 469.82992 z: 1095.65546 Obstruction: active: true moving: true control group: 6489 control group 2: 0 tag: 8768 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 469.82992 z: 1095.65546 last x: 465.01558 last z: 1097.00533 territory: 2 rot x: 0 rot y: 1.91478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 6442 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10 moving: true facePointAfterMove: true length: 253 waypoint x: 1126 waypoint z: 678 waypoint x: 1122 waypoint z: 678 waypoint x: 1118 waypoint z: 678 waypoint x: 1114 waypoint z: 678 waypoint x: 1110 waypoint z: 678 waypoint x: 1106 waypoint z: 678 waypoint x: 1102 waypoint z: 678 waypoint x: 1098 waypoint z: 678 waypoint x: 1094 waypoint z: 678 waypoint x: 1090 waypoint z: 678 waypoint x: 1086 waypoint z: 678 waypoint x: 1082 waypoint z: 678 waypoint x: 1078 waypoint z: 678 waypoint x: 1074 waypoint z: 678 waypoint x: 1070 waypoint z: 678 waypoint x: 1066 waypoint z: 678 waypoint x: 1062 waypoint z: 678 waypoint x: 1058 waypoint z: 678 waypoint x: 1054 waypoint z: 678 waypoint x: 1050 waypoint z: 678 waypoint x: 1046 waypoint z: 678 waypoint x: 1042 waypoint z: 678 waypoint x: 1038 waypoint z: 678 waypoint x: 1034 waypoint z: 678 waypoint x: 1030 waypoint z: 678 waypoint x: 1026 waypoint z: 678 waypoint x: 1022 waypoint z: 678 waypoint x: 1018 waypoint z: 678 waypoint x: 1014 waypoint z: 678 waypoint x: 1010 waypoint z: 678 waypoint x: 1006 waypoint z: 678 waypoint x: 1002 waypoint z: 678 waypoint x: 998 waypoint z: 678 waypoint x: 998 waypoint z: 682 waypoint x: 994 waypoint z: 682 waypoint x: 994 waypoint z: 686 waypoint x: 990 waypoint z: 686 waypoint x: 990 waypoint z: 690 waypoint x: 986 waypoint z: 690 waypoint x: 986 waypoint z: 694 waypoint x: 982 waypoint z: 694 waypoint x: 978 waypoint z: 694 waypoint x: 974 waypoint z: 694 waypoint x: 974 waypoint z: 698 waypoint x: 970 waypoint z: 698 waypoint x: 970 waypoint z: 702 waypoint x: 966 waypoint z: 702 waypoint x: 966 waypoint z: 706 waypoint x: 962 waypoint z: 706 waypoint x: 958 waypoint z: 706 waypoint x: 954 waypoint z: 706 waypoint x: 950 waypoint z: 706 waypoint x: 946 waypoint z: 706 waypoint x: 942 waypoint z: 706 waypoint x: 938 waypoint z: 706 waypoint x: 934 waypoint z: 706 waypoint x: 930 waypoint z: 706 waypoint x: 926 waypoint z: 706 waypoint x: 922 waypoint z: 706 waypoint x: 918 waypoint z: 706 waypoint x: 914 waypoint z: 706 waypoint x: 910 waypoint z: 706 waypoint x: 906 waypoint z: 706 waypoint x: 902 waypoint z: 706 waypoint x: 898 waypoint z: 706 waypoint x: 894 waypoint z: 706 waypoint x: 890 waypoint z: 706 waypoint x: 886 waypoint z: 706 waypoint x: 882 waypoint z: 706 waypoint x: 878 waypoint z: 706 waypoint x: 874 waypoint z: 706 waypoint x: 870 waypoint z: 706 waypoint x: 870 waypoint z: 710 waypoint x: 866 waypoint z: 710 waypoint x: 866 waypoint z: 714 waypoint x: 862 waypoint z: 714 waypoint x: 862 waypoint z: 718 waypoint x: 858 waypoint z: 718 waypoint x: 858 waypoint z: 722 waypoint x: 854 waypoint z: 722 waypoint x: 854 waypoint z: 726 waypoint x: 850 waypoint z: 726 waypoint x: 850 waypoint z: 730 waypoint x: 846 waypoint z: 730 waypoint x: 846 waypoint z: 734 waypoint x: 842 waypoint z: 734 waypoint x: 842 waypoint z: 738 waypoint x: 838 waypoint z: 738 waypoint x: 838 waypoint z: 742 waypoint x: 834 waypoint z: 742 waypoint x: 834 waypoint z: 746 waypoint x: 830 waypoint z: 746 waypoint x: 830 waypoint z: 750 waypoint x: 826 waypoint z: 750 waypoint x: 826 waypoint z: 754 waypoint x: 822 waypoint z: 754 waypoint x: 822 waypoint z: 758 waypoint x: 818 waypoint z: 758 waypoint x: 818 waypoint z: 762 waypoint x: 814 waypoint z: 762 waypoint x: 814 waypoint z: 766 waypoint x: 810 waypoint z: 766 waypoint x: 810 waypoint z: 770 waypoint x: 806 waypoint z: 770 waypoint x: 806 waypoint z: 774 waypoint x: 802 waypoint z: 774 waypoint x: 802 waypoint z: 778 waypoint x: 798 waypoint z: 778 waypoint x: 798 waypoint z: 782 waypoint x: 794 waypoint z: 782 waypoint x: 794 waypoint z: 786 waypoint x: 790 waypoint z: 786 waypoint x: 790 waypoint z: 790 waypoint x: 786 waypoint z: 790 waypoint x: 782 waypoint z: 790 waypoint x: 778 waypoint z: 790 waypoint x: 774 waypoint z: 790 waypoint x: 774 waypoint z: 794 waypoint x: 770 waypoint z: 794 waypoint x: 770 waypoint z: 798 waypoint x: 766 waypoint z: 798 waypoint x: 766 waypoint z: 802 waypoint x: 762 waypoint z: 802 waypoint x: 762 waypoint z: 806 waypoint x: 758 waypoint z: 806 waypoint x: 758 waypoint z: 810 waypoint x: 754 waypoint z: 810 waypoint x: 754 waypoint z: 814 waypoint x: 750 waypoint z: 814 waypoint x: 750 waypoint z: 818 waypoint x: 746 waypoint z: 818 waypoint x: 746 waypoint z: 822 waypoint x: 742 waypoint z: 822 waypoint x: 742 waypoint z: 826 waypoint x: 738 waypoint z: 826 waypoint x: 738 waypoint z: 830 waypoint x: 734 waypoint z: 830 waypoint x: 734 waypoint z: 834 waypoint x: 730 waypoint z: 834 waypoint x: 730 waypoint z: 838 waypoint x: 726 waypoint z: 838 waypoint x: 726 waypoint z: 842 waypoint x: 722 waypoint z: 842 waypoint x: 722 waypoint z: 846 waypoint x: 718 waypoint z: 846 waypoint x: 718 waypoint z: 850 waypoint x: 714 waypoint z: 850 waypoint x: 714 waypoint z: 854 waypoint x: 710 waypoint z: 854 waypoint x: 710 waypoint z: 858 waypoint x: 706 waypoint z: 858 waypoint x: 706 waypoint z: 862 waypoint x: 702 waypoint z: 862 waypoint x: 702 waypoint z: 866 waypoint x: 698 waypoint z: 866 waypoint x: 698 waypoint z: 870 waypoint x: 694 waypoint z: 870 waypoint x: 694 waypoint z: 874 waypoint x: 690 waypoint z: 874 waypoint x: 690 waypoint z: 878 waypoint x: 686 waypoint z: 878 waypoint x: 686 waypoint z: 882 waypoint x: 682 waypoint z: 882 waypoint x: 682 waypoint z: 886 waypoint x: 678 waypoint z: 886 waypoint x: 678 waypoint z: 890 waypoint x: 674 waypoint z: 890 waypoint x: 674 waypoint z: 894 waypoint x: 670 waypoint z: 894 waypoint x: 670 waypoint z: 898 waypoint x: 666 waypoint z: 898 waypoint x: 666 waypoint z: 902 waypoint x: 662 waypoint z: 902 waypoint x: 662 waypoint z: 906 waypoint x: 658 waypoint z: 906 waypoint x: 658 waypoint z: 910 waypoint x: 654 waypoint z: 910 waypoint x: 654 waypoint z: 914 waypoint x: 650 waypoint z: 914 waypoint x: 650 waypoint z: 918 waypoint x: 646 waypoint z: 918 waypoint x: 646 waypoint z: 922 waypoint x: 642 waypoint z: 922 waypoint x: 642 waypoint z: 926 waypoint x: 638 waypoint z: 926 waypoint x: 638 waypoint z: 930 waypoint x: 634 waypoint z: 930 waypoint x: 634 waypoint z: 934 waypoint x: 630 waypoint z: 934 waypoint x: 630 waypoint z: 938 waypoint x: 626 waypoint z: 938 waypoint x: 626 waypoint z: 942 waypoint x: 622 waypoint z: 942 waypoint x: 622 waypoint z: 946 waypoint x: 618 waypoint z: 946 waypoint x: 614 waypoint z: 946 waypoint x: 610 waypoint z: 946 waypoint x: 606 waypoint z: 946 waypoint x: 606 waypoint z: 950 waypoint x: 602 waypoint z: 950 waypoint x: 602 waypoint z: 954 waypoint x: 598 waypoint z: 954 waypoint x: 598 waypoint z: 958 waypoint x: 594 waypoint z: 958 waypoint x: 594 waypoint z: 962 waypoint x: 590 waypoint z: 962 waypoint x: 590 waypoint z: 966 waypoint x: 586 waypoint z: 966 waypoint x: 586 waypoint z: 970 waypoint x: 582 waypoint z: 970 waypoint x: 582 waypoint z: 974 waypoint x: 578 waypoint z: 974 waypoint x: 578 waypoint z: 978 waypoint x: 574 waypoint z: 978 waypoint x: 574 waypoint z: 982 waypoint x: 574 waypoint z: 986 waypoint x: 570 waypoint z: 986 waypoint x: 570 waypoint z: 990 waypoint x: 566 waypoint z: 990 waypoint x: 566 waypoint z: 994 waypoint x: 562 waypoint z: 994 waypoint x: 562 waypoint z: 998 waypoint x: 558 waypoint z: 998 waypoint x: 558 waypoint z: 1002 waypoint x: 554 waypoint z: 1002 waypoint x: 554 waypoint z: 1006 waypoint x: 550 waypoint z: 1006 waypoint x: 550 waypoint z: 1010 waypoint x: 546 waypoint z: 1010 waypoint x: 546 waypoint z: 1014 waypoint x: 542 waypoint z: 1014 waypoint x: 542 waypoint z: 1018 waypoint x: 538 waypoint z: 1018 waypoint x: 538 waypoint z: 1022 waypoint x: 534 waypoint z: 1022 waypoint x: 534 waypoint z: 1026 waypoint x: 530 waypoint z: 1026 waypoint x: 530 waypoint z: 1030 waypoint x: 526 waypoint z: 1030 waypoint x: 526 waypoint z: 1034 waypoint x: 522 waypoint z: 1034 waypoint x: 522 waypoint z: 1038 waypoint x: 522 waypoint z: 1042 waypoint x: 522 waypoint z: 1046 waypoint x: 522 waypoint z: 1050 waypoint x: 522 waypoint z: 1054 waypoint x: 522 waypoint z: 1058 waypoint x: 522 waypoint z: 1062 waypoint x: 518 waypoint z: 1062 waypoint x: 518 waypoint z: 1066 waypoint x: 514 waypoint z: 1066 waypoint x: 514 waypoint z: 1070 waypoint x: 510 waypoint z: 1070 length: 3 waypoint x: 505.3708 waypoint z: 1077.81711 waypoint x: 490.58455 waypoint z: 1090.00943 waypoint x: 484.22281 waypoint z: 1091.61985 type: 2 goal x: 1148.52833 goal z: 673.60547 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 13.55 goal hh: 13.55 Vision: VisualActor: base actor: "units/romans/trader.xml" r: 1 g: 1 b: 1 anim run threshold: 12.5 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6489 actor: "units/romans/trader.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: Trader: object: { "firstMarket": 6442, "secondMarket": 6308, "gain": { "traderGain": 67, "traderOwner": 2, "market1Gain": 17, "market1Owner": 1, "market2Gain": 17, "market2Owner": 2 }, "goods": { "type": "metal", "amount": { "traderGain": 67, "traderOwner": 2, "market1Gain": 17, "market1Owner": 1, "market2Gain": 17, "market2Owner": 2 }, "origin": 6308 } } UnitAI: object: { "orderQueue": [ { "type": "Trade", "data": { "firstMarket": 6442, "secondMarket": 6308, "force": false } } ], "order": { "type": "Trade", "data": { "firstMarket": 6442, "secondMarket": 6308, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 563.24609375, "z": 964.2091674804688 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.TRADE.APPROACHINGFIRSTMARKET", "losRangeQuery": 873, "fsmReenter": false } - id: 6490 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 436.08239 z: 1153.1031 Obstruction: active: true moving: true control group: 6490 control group 2: 0 tag: 8770 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 436.08239 z: 1153.1031 last x: 431.24502 last z: 1152.89864 territory: 2 rot x: 0 rot y: 1.5071 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 6442 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10 moving: true facePointAfterMove: true length: 282 waypoint x: 1126 waypoint z: 678 waypoint x: 1122 waypoint z: 678 waypoint x: 1118 waypoint z: 678 waypoint x: 1114 waypoint z: 678 waypoint x: 1110 waypoint z: 678 waypoint x: 1106 waypoint z: 678 waypoint x: 1102 waypoint z: 678 waypoint x: 1098 waypoint z: 678 waypoint x: 1094 waypoint z: 678 waypoint x: 1090 waypoint z: 678 waypoint x: 1086 waypoint z: 678 waypoint x: 1082 waypoint z: 678 waypoint x: 1078 waypoint z: 678 waypoint x: 1074 waypoint z: 678 waypoint x: 1070 waypoint z: 678 waypoint x: 1066 waypoint z: 678 waypoint x: 1062 waypoint z: 678 waypoint x: 1058 waypoint z: 678 waypoint x: 1054 waypoint z: 678 waypoint x: 1050 waypoint z: 678 waypoint x: 1046 waypoint z: 678 waypoint x: 1042 waypoint z: 678 waypoint x: 1038 waypoint z: 678 waypoint x: 1034 waypoint z: 678 waypoint x: 1030 waypoint z: 678 waypoint x: 1026 waypoint z: 678 waypoint x: 1022 waypoint z: 678 waypoint x: 1018 waypoint z: 678 waypoint x: 1014 waypoint z: 678 waypoint x: 1010 waypoint z: 678 waypoint x: 1006 waypoint z: 678 waypoint x: 1002 waypoint z: 678 waypoint x: 998 waypoint z: 678 waypoint x: 998 waypoint z: 682 waypoint x: 994 waypoint z: 682 waypoint x: 994 waypoint z: 686 waypoint x: 990 waypoint z: 686 waypoint x: 990 waypoint z: 690 waypoint x: 986 waypoint z: 690 waypoint x: 986 waypoint z: 694 waypoint x: 982 waypoint z: 694 waypoint x: 978 waypoint z: 694 waypoint x: 974 waypoint z: 694 waypoint x: 974 waypoint z: 698 waypoint x: 970 waypoint z: 698 waypoint x: 970 waypoint z: 702 waypoint x: 966 waypoint z: 702 waypoint x: 966 waypoint z: 706 waypoint x: 962 waypoint z: 706 waypoint x: 958 waypoint z: 706 waypoint x: 954 waypoint z: 706 waypoint x: 950 waypoint z: 706 waypoint x: 946 waypoint z: 706 waypoint x: 942 waypoint z: 706 waypoint x: 938 waypoint z: 706 waypoint x: 934 waypoint z: 706 waypoint x: 930 waypoint z: 706 waypoint x: 926 waypoint z: 706 waypoint x: 922 waypoint z: 706 waypoint x: 918 waypoint z: 706 waypoint x: 914 waypoint z: 706 waypoint x: 910 waypoint z: 706 waypoint x: 906 waypoint z: 706 waypoint x: 902 waypoint z: 706 waypoint x: 898 waypoint z: 706 waypoint x: 894 waypoint z: 706 waypoint x: 890 waypoint z: 706 waypoint x: 886 waypoint z: 706 waypoint x: 882 waypoint z: 706 waypoint x: 878 waypoint z: 706 waypoint x: 874 waypoint z: 706 waypoint x: 870 waypoint z: 706 waypoint x: 870 waypoint z: 710 waypoint x: 866 waypoint z: 710 waypoint x: 866 waypoint z: 714 waypoint x: 862 waypoint z: 714 waypoint x: 862 waypoint z: 718 waypoint x: 858 waypoint z: 718 waypoint x: 858 waypoint z: 722 waypoint x: 854 waypoint z: 722 waypoint x: 854 waypoint z: 726 waypoint x: 850 waypoint z: 726 waypoint x: 850 waypoint z: 730 waypoint x: 846 waypoint z: 730 waypoint x: 846 waypoint z: 734 waypoint x: 842 waypoint z: 734 waypoint x: 842 waypoint z: 738 waypoint x: 838 waypoint z: 738 waypoint x: 838 waypoint z: 742 waypoint x: 834 waypoint z: 742 waypoint x: 834 waypoint z: 746 waypoint x: 830 waypoint z: 746 waypoint x: 830 waypoint z: 750 waypoint x: 826 waypoint z: 750 waypoint x: 826 waypoint z: 754 waypoint x: 822 waypoint z: 754 waypoint x: 822 waypoint z: 758 waypoint x: 818 waypoint z: 758 waypoint x: 818 waypoint z: 762 waypoint x: 814 waypoint z: 762 waypoint x: 814 waypoint z: 766 waypoint x: 810 waypoint z: 766 waypoint x: 810 waypoint z: 770 waypoint x: 806 waypoint z: 770 waypoint x: 806 waypoint z: 774 waypoint x: 802 waypoint z: 774 waypoint x: 802 waypoint z: 778 waypoint x: 798 waypoint z: 778 waypoint x: 798 waypoint z: 782 waypoint x: 794 waypoint z: 782 waypoint x: 794 waypoint z: 786 waypoint x: 790 waypoint z: 786 waypoint x: 790 waypoint z: 790 waypoint x: 786 waypoint z: 790 waypoint x: 782 waypoint z: 790 waypoint x: 778 waypoint z: 790 waypoint x: 774 waypoint z: 790 waypoint x: 774 waypoint z: 794 waypoint x: 770 waypoint z: 794 waypoint x: 770 waypoint z: 798 waypoint x: 766 waypoint z: 798 waypoint x: 766 waypoint z: 802 waypoint x: 762 waypoint z: 802 waypoint x: 762 waypoint z: 806 waypoint x: 758 waypoint z: 806 waypoint x: 758 waypoint z: 810 waypoint x: 754 waypoint z: 810 waypoint x: 754 waypoint z: 814 waypoint x: 750 waypoint z: 814 waypoint x: 750 waypoint z: 818 waypoint x: 746 waypoint z: 818 waypoint x: 746 waypoint z: 822 waypoint x: 742 waypoint z: 822 waypoint x: 742 waypoint z: 826 waypoint x: 738 waypoint z: 826 waypoint x: 738 waypoint z: 830 waypoint x: 734 waypoint z: 830 waypoint x: 734 waypoint z: 834 waypoint x: 730 waypoint z: 834 waypoint x: 730 waypoint z: 838 waypoint x: 726 waypoint z: 838 waypoint x: 726 waypoint z: 842 waypoint x: 722 waypoint z: 842 waypoint x: 722 waypoint z: 846 waypoint x: 718 waypoint z: 846 waypoint x: 718 waypoint z: 850 waypoint x: 714 waypoint z: 850 waypoint x: 714 waypoint z: 854 waypoint x: 710 waypoint z: 854 waypoint x: 710 waypoint z: 858 waypoint x: 706 waypoint z: 858 waypoint x: 706 waypoint z: 862 waypoint x: 702 waypoint z: 862 waypoint x: 702 waypoint z: 866 waypoint x: 698 waypoint z: 866 waypoint x: 698 waypoint z: 870 waypoint x: 694 waypoint z: 870 waypoint x: 694 waypoint z: 874 waypoint x: 690 waypoint z: 874 waypoint x: 690 waypoint z: 878 waypoint x: 686 waypoint z: 878 waypoint x: 686 waypoint z: 882 waypoint x: 682 waypoint z: 882 waypoint x: 682 waypoint z: 886 waypoint x: 678 waypoint z: 886 waypoint x: 678 waypoint z: 890 waypoint x: 674 waypoint z: 890 waypoint x: 674 waypoint z: 894 waypoint x: 670 waypoint z: 894 waypoint x: 670 waypoint z: 898 waypoint x: 666 waypoint z: 898 waypoint x: 666 waypoint z: 902 waypoint x: 662 waypoint z: 902 waypoint x: 662 waypoint z: 906 waypoint x: 658 waypoint z: 906 waypoint x: 658 waypoint z: 910 waypoint x: 654 waypoint z: 910 waypoint x: 654 waypoint z: 914 waypoint x: 650 waypoint z: 914 waypoint x: 650 waypoint z: 918 waypoint x: 646 waypoint z: 918 waypoint x: 646 waypoint z: 922 waypoint x: 642 waypoint z: 922 waypoint x: 642 waypoint z: 926 waypoint x: 638 waypoint z: 926 waypoint x: 638 waypoint z: 930 waypoint x: 634 waypoint z: 930 waypoint x: 634 waypoint z: 934 waypoint x: 630 waypoint z: 934 waypoint x: 630 waypoint z: 938 waypoint x: 626 waypoint z: 938 waypoint x: 626 waypoint z: 942 waypoint x: 622 waypoint z: 942 waypoint x: 622 waypoint z: 946 waypoint x: 618 waypoint z: 946 waypoint x: 614 waypoint z: 946 waypoint x: 610 waypoint z: 946 waypoint x: 606 waypoint z: 946 waypoint x: 606 waypoint z: 950 waypoint x: 602 waypoint z: 950 waypoint x: 602 waypoint z: 954 waypoint x: 598 waypoint z: 954 waypoint x: 598 waypoint z: 958 waypoint x: 594 waypoint z: 958 waypoint x: 594 waypoint z: 962 waypoint x: 590 waypoint z: 962 waypoint x: 590 waypoint z: 966 waypoint x: 586 waypoint z: 966 waypoint x: 586 waypoint z: 970 waypoint x: 582 waypoint z: 970 waypoint x: 582 waypoint z: 974 waypoint x: 578 waypoint z: 974 waypoint x: 578 waypoint z: 978 waypoint x: 574 waypoint z: 978 waypoint x: 574 waypoint z: 982 waypoint x: 574 waypoint z: 986 waypoint x: 570 waypoint z: 986 waypoint x: 570 waypoint z: 990 waypoint x: 566 waypoint z: 990 waypoint x: 566 waypoint z: 994 waypoint x: 562 waypoint z: 994 waypoint x: 562 waypoint z: 998 waypoint x: 558 waypoint z: 998 waypoint x: 558 waypoint z: 1002 waypoint x: 554 waypoint z: 1002 waypoint x: 554 waypoint z: 1006 waypoint x: 550 waypoint z: 1006 waypoint x: 550 waypoint z: 1010 waypoint x: 546 waypoint z: 1010 waypoint x: 546 waypoint z: 1014 waypoint x: 542 waypoint z: 1014 waypoint x: 542 waypoint z: 1018 waypoint x: 538 waypoint z: 1018 waypoint x: 538 waypoint z: 1022 waypoint x: 534 waypoint z: 1022 waypoint x: 534 waypoint z: 1026 waypoint x: 530 waypoint z: 1026 waypoint x: 530 waypoint z: 1030 waypoint x: 526 waypoint z: 1030 waypoint x: 526 waypoint z: 1034 waypoint x: 522 waypoint z: 1034 waypoint x: 522 waypoint z: 1038 waypoint x: 522 waypoint z: 1042 waypoint x: 522 waypoint z: 1046 waypoint x: 522 waypoint z: 1050 waypoint x: 522 waypoint z: 1054 waypoint x: 522 waypoint z: 1058 waypoint x: 522 waypoint z: 1062 waypoint x: 518 waypoint z: 1062 waypoint x: 518 waypoint z: 1066 waypoint x: 514 waypoint z: 1066 waypoint x: 514 waypoint z: 1070 waypoint x: 510 waypoint z: 1070 waypoint x: 510 waypoint z: 1074 waypoint x: 506 waypoint z: 1074 waypoint x: 506 waypoint z: 1078 waypoint x: 502 waypoint z: 1078 waypoint x: 502 waypoint z: 1082 waypoint x: 498 waypoint z: 1082 waypoint x: 498 waypoint z: 1086 waypoint x: 494 waypoint z: 1086 waypoint x: 494 waypoint z: 1090 waypoint x: 490 waypoint z: 1090 waypoint x: 486 waypoint z: 1090 waypoint x: 482 waypoint z: 1090 waypoint x: 478 waypoint z: 1090 waypoint x: 474 waypoint z: 1090 waypoint x: 470 waypoint z: 1090 waypoint x: 466 waypoint z: 1090 waypoint x: 466 waypoint z: 1094 waypoint x: 462 waypoint z: 1094 waypoint x: 462 waypoint z: 1098 waypoint x: 458 waypoint z: 1098 waypoint x: 458 waypoint z: 1102 waypoint x: 454 waypoint z: 1102 waypoint x: 454 waypoint z: 1106 waypoint x: 450 waypoint z: 1106 waypoint x: 450 waypoint z: 1110 waypoint x: 446 waypoint z: 1110 waypoint x: 446 waypoint z: 1114 waypoint x: 446 waypoint z: 1118 waypoint x: 446 waypoint z: 1122 length: 2 waypoint x: 443.34887 waypoint z: 1131.38251 waypoint x: 438.90001 waypoint z: 1140.41483 type: 2 goal x: 1148.52833 goal z: 673.60547 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 13.55 goal hh: 13.55 Vision: VisualActor: base actor: "units/romans/trader.xml" r: 1 g: 1 b: 1 anim run threshold: 12.5 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6490 actor: "units/romans/trader.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: Trader: object: { "firstMarket": 6442, "secondMarket": 6308, "gain": { "traderGain": 67, "traderOwner": 2, "market1Gain": 17, "market1Owner": 1, "market2Gain": 17, "market2Owner": 2 }, "goods": { "type": "metal", "amount": { "traderGain": 67, "traderOwner": 2, "market1Gain": 17, "market1Owner": 1, "market2Gain": 17, "market2Owner": 2 }, "origin": 6308 } } UnitAI: object: { "orderQueue": [ { "type": "Trade", "data": { "firstMarket": 6442, "secondMarket": 6308, "force": false } } ], "order": { "type": "Trade", "data": { "firstMarket": 6442, "secondMarket": 6308, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 563.24609375, "z": 964.2091674804688 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.TRADE.APPROACHINGFIRSTMARKET", "losRangeQuery": 874, "fsmReenter": false } - id: 6492 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 248.1796 z: 578.40375 Obstruction: active: true moving: false control group: 6497 control group 2: 0 tag: 8772 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 248.1796 z: 578.40375 last x: 248.1796 last z: 578.40375 territory: 3 rot x: 0 rot y: -0.49108 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4106 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.48 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 244.61564 goal z: 586.24012 goal u x: -0.07421 goal u z: -0.99729 goal v x: 0.99729 goal v z: -0.07421 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/celts/infantry_slinger_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6492 actor: "units/celts/infantry_slinger_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 12 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4106, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 244.61563110351562, "y": 23, "z": 586.2401123046875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4106, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 244.61563110351562, "y": 23, "z": 586.2401123046875 }, "force": false, "autoharvest": true } }, "formationController": 6497, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15843, "losRangeQuery": 875, "fsmReenter": false, "gatheringTarget": 4106 } - id: 6493 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 251.7319 z: 580.12632 Obstruction: active: true moving: false control group: 6497 control group 2: 0 tag: 8774 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 251.7319 z: 580.12632 last x: 251.7319 last z: 580.12632 territory: 3 rot x: 0 rot y: -0.84491 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4106 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.48 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 244.61564 goal z: 586.24012 goal u x: -0.07421 goal u z: -0.99729 goal v x: 0.99729 goal v z: -0.07421 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/celts/infantry_slinger_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6493 actor: "units/celts/infantry_slinger_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 17 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4106, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 244.61563110351562, "y": 23, "z": 586.2401123046875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4106, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 244.61563110351562, "y": 23, "z": 586.2401123046875 }, "force": false, "autoharvest": true } }, "formationController": 6497, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15677, "losRangeQuery": 876, "fsmReenter": false, "gatheringTarget": 4106 } - id: 6494 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 251.58487 z: 578.15038 Obstruction: active: true moving: false control group: 6497 control group 2: 0 tag: 8776 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 251.58487 z: 578.15038 last x: 251.58487 last z: 578.15038 territory: 3 rot x: 0 rot y: -0.72698 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4106 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.48 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 244.61564 goal z: 586.24012 goal u x: -0.07421 goal u z: -0.99729 goal v x: 0.99729 goal v z: -0.07421 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/celts/infantry_slinger_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6494 actor: "units/celts/infantry_slinger_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 1 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4106, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 244.61563110351562, "y": 23, "z": 586.2401123046875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4106, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 244.61563110351562, "y": 23, "z": 586.2401123046875 }, "force": false, "autoharvest": true } }, "formationController": 6497, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16340, "losRangeQuery": 877, "fsmReenter": false, "gatheringTarget": 4106 } - id: 6495 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 249.88262 z: 578.27703 Obstruction: active: true moving: false control group: 6497 control group 2: 0 tag: 8778 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 249.88262 z: 578.27703 last x: 249.88262 last z: 578.27703 territory: 3 rot x: 0 rot y: -0.62536 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4106 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.48 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 244.61564 goal z: 586.24012 goal u x: -0.07421 goal u z: -0.99729 goal v x: 0.99729 goal v z: -0.07421 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/celts/infantry_slinger_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6495 actor: "units/celts/infantry_slinger_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 12 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4106, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 244.61563110351562, "y": 23, "z": 586.2401123046875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4106, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 244.61563110351562, "y": 23, "z": 586.2401123046875 }, "force": false, "autoharvest": true } }, "formationController": 6497, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15817, "losRangeQuery": 878, "fsmReenter": false, "gatheringTarget": 4106 } - id: 6496 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 251.8655 z: 581.92202 Obstruction: active: true moving: false control group: 6497 control group 2: 0 tag: 8780 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 251.8655 z: 581.92202 last x: 251.8655 last z: 581.92202 territory: 3 rot x: 0 rot y: -0.98446 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4106 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.48 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 244.61564 goal z: 586.24012 goal u x: -0.07421 goal u z: -0.99729 goal v x: 0.99729 goal v z: -0.07421 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/celts/infantry_slinger_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6496 actor: "units/celts/infantry_slinger_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 16 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4106, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 244.61563110351562, "y": 23, "z": 586.2401123046875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4106, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 244.61563110351562, "y": 23, "z": 586.2401123046875 }, "force": false, "autoharvest": true } }, "formationController": 6497, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15719, "losRangeQuery": 879, "fsmReenter": false, "gatheringTarget": 4106 } - id: 6497 Ownership: owner: 3 Position: in world: true x: 225.90528 z: 582.93523 last x: 225.90528 last z: 582.93523 territory: 3 rot x: 0 rot y: 1.335 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 20 speed: 7.48 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 244.61564 goal z: 586.24012 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 19 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6496, 6495, 6494, 6493, 6492 ], "memberPositions": { "6496": { "row": 2, "column": 2 }, "6495": { "row": 1, "column": 1 }, "6494": { "row": 2, "column": 1 }, "6493": { "row": 1, "column": 2 }, "6492": { "row": 1, "column": 3 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 3, 2 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 6, "depth": 2.4, "oldOrientation": { "sin": -0.06539271502385238, "cos": 0.9978596057671687 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 1.5, "y": -1.8, "row": 2, "column": 2, "ent": 6496 }, { "x": -3, "y": 1.2, "row": 1, "column": 1, "ent": 6495 }, { "x": -1.5, "y": -1.8, "row": 2, "column": 1, "ent": 6494 }, { "x": 0, "y": 1.2, "row": 1, "column": 2, "ent": 6493 }, { "x": 3, "y": 1.2, "row": 1, "column": 3, "ent": 6492 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "GatherNearPosition", "data": { "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "x": 244.61563110351562, "z": 586.2401123046875, "force": false } } ], "order": { "type": "GatherNearPosition", "data": { "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "x": 244.61563110351562, "z": 586.2401123046875, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.MEMBER", "losRangeQuery": 880, "fsmReenter": true, "timer": 9488 } - id: 6498 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 703.34534 z: 616.13117 Obstruction: active: true moving: false control group: 6457 control group 2: 0 tag: 2607 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 703.34534 z: 616.13117 last x: 703.34534 last z: 616.13117 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/defense_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 30556 actor: "structures/ptolemies/defense_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 881, "gaiaUnitsQuery": 882 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6502 Ownership: owner: 1 Position: in world: true x: 497.0857 z: 835.40029 last x: 497.0857 last z: 835.40029 territory: 1 rot x: 0 rot y: -0.84063 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4108 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 483.35123 goal z: 847.33037 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 18.19239 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 157, 166, 6070 ], "memberPositions": { "157": { "row": 2, "column": 1 }, "166": { "row": 2, "column": 3 }, "6070": { "row": 2, "column": 4 }, "6146": { "row": 1, "column": 3 }, "6147": { "row": 1, "column": 4 }, "6148": { "row": 1, "column": 5 }, "6149": { "row": 1, "column": 2 }, "6150": { "row": 2, "column": 2 }, "6153": { "row": 1, "column": 1 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 5, 4 ], "inPosition": [ 166 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 12, "depth": 2.6666666666666665, "oldOrientation": { "sin": -0.8377917717675037, "cos": 0.5459898782566092 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4108, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 483.3512268066406, "y": 23, "z": 847.3303680419922 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 4108, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 483.3512268066406, "y": 23, "z": 847.3303680419922 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.MEMBER", "losRangeQuery": 885, "fsmReenter": true, "timer": 10552 } - id: 6503 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 697.0196 z: 496.88828 Obstruction: active: true moving: false control group: 6451 control group 2: 0 tag: 2685 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 697.0196 z: 496.88828 last x: 697.0196 last z: 496.88828 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/defense_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 24307 actor: "structures/ptolemies/defense_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 10, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 887, "gaiaUnitsQuery": 888 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6507 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 849.39434 z: 151.88726 Obstruction: active: true moving: true control group: 6734 control group 2: 0 tag: 8784 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 849.39434 z: 151.88726 last x: 847.09649 last z: 154.5273 territory: 4 rot x: 0 rot y: 2.41062 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 3792 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: true facePointAfterMove: true length: 0 length: 4 waypoint x: 877.01638 waypoint z: 125.19748 waypoint x: 879.45002 waypoint z: 124.55 waypoint x: 876.55 waypoint z: 128.55 waypoint x: 854.06084 waypoint z: 146.52581 type: 1 goal x: 874 goal z: 126 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 13 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6507 actor: "units/spartans/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 110, "hitpoints": 110, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3792, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 874, "y": 23, "z": 126 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3792, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 874, "y": 23, "z": 126 }, "force": false, "autoharvest": true } }, "formationController": 6734, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 868.8494262695312, "z": 152.78799438476562 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 890, "fsmReenter": false, "gatheringTarget": 3792 } - id: 6508 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: -0.04697 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6625 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 4 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 232.36626 goal z: 1023.4372 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 4.4142 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 13.21268 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6508 actor: "units/romans/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1190000, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 102.1902, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 891, "fsmReenter": false } - id: 6509 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: -0.9139 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6750 target pos x: 0 target pos y: 0 target offset x: -10.5 target offset y: 4.26316 target min range: 0 target max range: 0 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 295.99381 goal z: 1024.06852 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6509 actor: "units/romans/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 892, "fsmReenter": false } - id: 6510 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: 2.73717 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6781 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21.33333 goal hh: 21.33333 Vision: VisualActor: base actor: "units/romans/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 14 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6510 actor: "units/romans/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [ { "type": "Repair", "data": { "target": 6779, "autocontinue": true, "force": false } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 893, "fsmReenter": false } - id: 6511 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: -0.47686 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6749 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.19999 goal hh: 19.19999 Vision: VisualActor: base actor: "units/romans/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6511 actor: "units/romans/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 894, "fsmReenter": false } - id: 6512 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: 2.49317 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6781 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21.33333 goal hh: 21.33333 Vision: VisualActor: base actor: "units/romans/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 14 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6512 actor: "units/romans/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [ { "type": "Repair", "data": { "target": 6779, "autocontinue": true, "force": false } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 895, "fsmReenter": false } - id: 6513 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: -1.03017 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6750 target pos x: 0 target pos y: 0 target offset x: -7.5 target offset y: 4.26316 target min range: 0 target max range: 0 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 298.11673 goal z: 1026.19002 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6513 actor: "units/romans/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 896, "fsmReenter": false } - id: 6514 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: 2.3968 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6781 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21.33333 goal hh: 21.33333 Vision: VisualActor: base actor: "units/romans/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 14 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6514 actor: "units/romans/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [ { "type": "Repair", "data": { "target": 6779, "autocontinue": true, "force": false } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 897, "fsmReenter": false } - id: 6515 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: 2.10679 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6781 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21.33333 goal hh: 21.33333 Vision: VisualActor: base actor: "units/romans/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 14 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6515 actor: "units/romans/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 383.9097900390625, "z": 974.47021484375 }, "workOrders": [ { "type": "Repair", "data": { "target": 6779, "autocontinue": true, "force": false } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 898, "fsmReenter": false } - id: 6516 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: -1.72751 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6749 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.19999 goal hh: 19.19999 Vision: VisualActor: base actor: "units/romans/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6516 actor: "units/romans/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 899, "fsmReenter": false } - id: 6517 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: 2.06591 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6781 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21.33333 goal hh: 21.33333 Vision: VisualActor: base actor: "units/romans/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 14 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6517 actor: "units/romans/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 373.7898864746094, "z": 992.3430786132812 }, "workOrders": [ { "type": "Repair", "data": { "target": 6779, "autocontinue": true, "force": false } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 900, "fsmReenter": false } - id: 6519 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 884.66665 z: 168.82218 Obstruction: active: true moving: false control group: 6519 control group 2: 0 tag: 8806 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 884.66665 z: 168.82218 last x: 884.66665 last z: 168.82218 territory: 4 rot x: 0 rot y: 2.63758 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 3870 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 886 goal z: 166 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6519 actor: "units/spartans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 12 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3870, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 886, "y": 23.513992309570312, "z": 166 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3870, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 886, "y": 23.513992309570312, "z": 166 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15844, "losRangeQuery": 902, "fsmReenter": false, "gatheringTarget": 3870 } - id: 6524 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 836.13924 z: 163.49964 Obstruction: active: true moving: true control group: 6734 control group 2: 0 tag: 8808 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 836.13924 z: 163.49964 last x: 833.3634 last z: 165.6274 territory: 4 rot x: 0 rot y: 2.2524 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 3792 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: true facePointAfterMove: true length: 8 waypoint x: 870 waypoint z: 134 waypoint x: 866 waypoint z: 134 waypoint x: 866 waypoint z: 138 waypoint x: 862 waypoint z: 138 waypoint x: 862 waypoint z: 142 waypoint x: 858 waypoint z: 142 waypoint x: 858 waypoint z: 146 waypoint x: 854 waypoint z: 146 length: 1 waypoint x: 849.21343 waypoint z: 153.61782 type: 1 goal x: 874 goal z: 126 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 13 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6524 actor: "units/spartans/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 110, "hitpoints": 110, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3792, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 874, "y": 23, "z": 126 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3792, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 874, "y": 23, "z": 126 }, "force": false, "autoharvest": true } }, "formationController": 6734, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 868.8494262695312, "z": 152.78799438476562 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 917, "fsmReenter": false, "gatheringTarget": 3792 } - id: 6526 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 882.93552 z: 162.5929 Obstruction: active: true moving: false control group: 6526 control group 2: 0 tag: 8810 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 882.93552 z: 162.5929 last x: 882.93552 last z: 162.5929 territory: 4 rot x: 0 rot y: 1.82544 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 3864 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 886 goal z: 162 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6526 actor: "units/spartans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 7 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3864, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 886, "y": 23.293701171875, "z": 162 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3864, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 886, "y": 23.293701171875, "z": 162 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15982, "losRangeQuery": 920, "fsmReenter": false, "gatheringTarget": 3864 } - id: 6527 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 982.81188 z: 716.39094 Obstruction: active: true moving: false control group: 6527 control group 2: 0 tag: 8812 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 982.81188 z: 716.39094 last x: 982.81188 last z: 716.39094 territory: 1 rot x: 0 rot y: -1.57084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6555 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 965.76325 goal z: 716.39057 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6527 actor: "units/ptolemies/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/ptol_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 921 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 922 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 14 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6555, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 965.7632446289062, "y": 24.268035888671875, "z": 716.3905639648438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6555, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 965.7632446289062, "y": 24.268035888671875, "z": 716.3905639648438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 1055.33984375, "z": 652.78857421875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15720, "losRangeQuery": 923, "fsmReenter": false, "gatheringTarget": 6555 } - id: 6528 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 981.10904 z: 718.0937 Obstruction: active: true moving: false control group: 6528 control group 2: 0 tag: 8814 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 981.10904 z: 718.0937 last x: 981.10904 last z: 718.0937 territory: 1 rot x: 0 rot y: -1.72773 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6555 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 965.76325 goal z: 716.39057 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6528 actor: "units/ptolemies/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/ptol_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 924 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 925 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 11 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6555, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 965.7632446289062, "y": 24.268035888671875, "z": 716.3905639648438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6555, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 965.7632446289062, "y": 24.268035888671875, "z": 716.3905639648438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 1055.33984375, "z": 652.78857421875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15821, "losRangeQuery": 926, "fsmReenter": false, "gatheringTarget": 6555 } - id: 6529 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1009.7438 z: 685.73731 Obstruction: active: true moving: false control group: 6529 control group 2: 0 tag: 8816 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1009.7438 z: 685.73731 last x: 1009.7438 last z: 685.73731 territory: 1 rot x: 0 rot y: 3.14156 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6648 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1009.74415 goal z: 668.68866 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6529 actor: "units/ptolemies/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/ptol_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 927 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 928 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6648, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 1009.744140625, "y": 23, "z": 668.6886596679688 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6648, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 1009.744140625, "y": 23, "z": 668.6886596679688 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 1055.33984375, "z": 652.78857421875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16012, "losRangeQuery": 929, "fsmReenter": false, "gatheringTarget": 6648 } - id: 6530 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 980.96772 z: 714.5467 Obstruction: active: true moving: false control group: 6530 control group 2: 0 tag: 8818 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 980.96772 z: 714.5467 last x: 980.96772 last z: 714.5467 territory: 1 rot x: 0 rot y: -1.40091 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6555 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 965.76325 goal z: 716.39057 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6530 actor: "units/ptolemies/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/ptol_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 930 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 931 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6555, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 965.7632446289062, "y": 24.268035888671875, "z": 716.3905639648438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6555, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 965.7632446289062, "y": 24.268035888671875, "z": 716.3905639648438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 1055.33984375, "z": 652.78857421875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15990, "losRangeQuery": 932, "fsmReenter": false, "gatheringTarget": 6555 } - id: 6531 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1011.55803 z: 683.92312 Obstruction: active: true moving: false control group: 6531 control group 2: 0 tag: 8820 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1011.55803 z: 683.92312 last x: 1011.55803 last z: 683.92312 territory: 1 rot x: 0 rot y: -2.97446 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6648 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1009.74415 goal z: 668.68866 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6531 actor: "units/ptolemies/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/ptol_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 933 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 934 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6648, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 1009.744140625, "y": 23, "z": 668.6886596679688 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6648, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 1009.744140625, "y": 23, "z": 668.6886596679688 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 1055.33984375, "z": 652.78857421875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16448, "losRangeQuery": 935, "fsmReenter": false, "gatheringTarget": 6648 } - id: 6532 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 979.26333 z: 719.93934 Obstruction: active: true moving: false control group: 6532 control group 2: 0 tag: 8822 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 979.26333 z: 719.93934 last x: 979.26333 last z: 719.93934 territory: 1 rot x: 0 rot y: -1.89777 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6555 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 965.76325 goal z: 716.39057 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6532 actor: "units/ptolemies/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/ptol_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 936 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 937 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 5 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6555, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 965.7632446289062, "y": 24.268035888671875, "z": 716.3905639648438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6555, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 965.7632446289062, "y": 24.268035888671875, "z": 716.3905639648438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 1055.33984375, "z": 652.78857421875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16022, "losRangeQuery": 938, "fsmReenter": false, "gatheringTarget": 6555 } - id: 6533 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1016.13231 z: 696.57769 Obstruction: active: true moving: true control group: 6533 control group 2: 0 tag: 8824 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1016.13231 z: 696.57769 last x: 1016.34435 last z: 700.57206 territory: 1 rot x: 0 rot y: -3.06241 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 6648 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 1015.26127 waypoint z: 680.22005 waypoint x: 1015.26383 waypoint z: 680.2174 type: 2 goal x: 1009.74415 goal z: 668.68866 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6533 actor: "units/ptolemies/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/ptol_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 939 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 940 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6648, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 1009.744140625, "y": 23, "z": 668.6886596679688 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6648, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 1009.744140625, "y": 23, "z": 668.6886596679688 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 1055.33984375, "z": 652.78857421875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 941, "fsmReenter": false, "gatheringTarget": 6648 } - id: 6534 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 986.5616 z: 722.14971 Obstruction: active: true moving: true control group: 6534 control group 2: 0 tag: 8826 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 986.5616 z: 722.14971 last x: 990.5585 last z: 722.30716 territory: 1 rot x: 0 rot y: -1.63033 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 6555 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 977.41602 waypoint z: 721.78657 waypoint x: 977.41335 waypoint z: 721.78931 type: 2 goal x: 965.76325 goal z: 716.39057 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6534 actor: "units/ptolemies/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/ptol_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 942 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 943 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6555, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 965.7632446289062, "y": 24.268035888671875, "z": 716.3905639648438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6555, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 965.7632446289062, "y": 24.268035888671875, "z": 716.3905639648438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 1055.33984375, "z": 652.78857421875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 944, "fsmReenter": false, "gatheringTarget": 6555 } - id: 6535 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1007.89963 z: 683.89307 Obstruction: active: true moving: false control group: 6535 control group 2: 0 tag: 8828 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1007.89963 z: 683.89307 last x: 1007.89963 last z: 683.89307 territory: 1 rot x: 0 rot y: 2.97165 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6648 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1009.74415 goal z: 668.68866 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6535 actor: "units/ptolemies/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/ptol_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 945 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 946 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 19 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6648, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 1009.744140625, "y": 23, "z": 668.6886596679688 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6648, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 1009.744140625, "y": 23, "z": 668.6886596679688 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 1055.33984375, "z": 652.78857421875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15566, "losRangeQuery": 947, "fsmReenter": false, "gatheringTarget": 6648 } - id: 6536 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1013.41385 z: 682.06737 Obstruction: active: true moving: false control group: 6536 control group 2: 0 tag: 8830 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1013.41385 z: 682.06737 last x: 1013.41385 last z: 682.06737 territory: 1 rot x: 0 rot y: -2.80347 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6648 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1009.74415 goal z: 668.68866 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/ptolemies/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6536 actor: "units/ptolemies/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/ptol_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 948 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 949 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 17 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6648, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 1009.744140625, "y": 23, "z": 668.6886596679688 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6648, "type": { "generic": "food", "specific": "grain" }, "template": "structures/ptol_field", "lastPos": { "x": 1009.744140625, "y": 23, "z": 668.6886596679688 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 1055.33984375, "z": 652.78857421875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 15606, "losRangeQuery": 950, "fsmReenter": false, "gatheringTarget": 6648 } - id: 6538 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 696.72925 z: 547.87836 Obstruction: active: true moving: false control group: 6452 control group 2: 0 tag: 2805 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 696.72925 z: 547.87836 last x: 696.72925 last z: 547.87836 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/defense_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6723 actor: "structures/ptolemies/defense_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 951, "gaiaUnitsQuery": 952 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6539 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 512.16541 z: 898.2115 Obstruction: active: true moving: false control group: 6481 control group 2: 0 tag: 2815 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 512.16541 z: 898.2115 last x: 512.16541 last z: 898.2115 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 55905 actor: "structures/romans/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 953, "gaiaUnitsQuery": 954 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6544 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 657.11579 z: 590.04322 Obstruction: active: true moving: false control group: 6453 control group 2: 0 tag: 2829 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 657.11579 z: 590.04322 last x: 657.11579 last z: 590.04322 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/defense_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 46265 actor: "structures/ptolemies/defense_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 960, "gaiaUnitsQuery": 961 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6547 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 507.4676 z: 832.26716 Obstruction: active: true moving: false control group: 6501 control group 2: 0 tag: 2833 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 507.4676 z: 832.26716 last x: 507.4676 last z: 832.26716 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/hellenes/outpost.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 56797 actor: "structures/hellenes/outpost.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 967, "gaiaUnitsQuery": 968 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 374, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6552 Ownership: owner: 2 Position: in world: true x: 476.10947 z: 1013.59934 last x: 476.10947 last z: 1013.59934 territory: 2 rot x: 0 rot y: -2.09708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 426.025 goal z: 985.11396 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6258 ], "memberPositions": { "6259": { "row": 1, "column": 1 }, "6258": { "row": 1, "column": 1 }, "6249": { "row": 1, "column": 1 }, "6257": { "row": 1, "column": 2 }, "6241": { "row": 2, "column": 1 }, "6244": { "row": 1, "column": 2 }, "6245": { "row": 2, "column": 2 }, "6319": { "row": 1, "column": 3 }, "6325": { "row": 1, "column": 4 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 1 ], "inPosition": [ 6258 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 0, "depth": 0, "oldOrientation": { "sin": -0.8692455485777947, "cos": -0.49438059860565814 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 0, "y": 0, "row": 1, "column": 1, "ent": 6258 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 992, "fsmReenter": false } - id: 6555 Decay: Footprint: Minimap: active: true x: 965.76325 z: 716.39057 Obstruction: active: true moving: false control group: 6542 control group 2: 0 tag: 2875 flags: 6 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 965.76325 z: 716.39057 last x: 965.76325 last z: 716.39057 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 19718 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [ 6527, 6528, 6530, 6532, 6534 ], [], [], [], [] ], "infinite": true } Sound: StatusBars: - id: 6559 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 493.16318 z: 1122.21631 Obstruction: active: true moving: false control group: 6537 control group 2: 0 tag: 2879 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 493.16318 z: 1122.21631 last x: 493.16318 last z: 1122.21631 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/barracks.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 33440 actor: "structures/romans/barracks.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 4, "queue": [ { "id": 3, "player": 2, "unitTemplate": "units/rome_infantry_spearman_a", "count": 5, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 50 }, "population": 1, "productionStarted": true, "timeTotal": 39138.10183859554, "timeRemaining": 276.2036771910789, "neededSlots": 0 } ], "timer": 16457, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_infantry_swordsman_a", "units/rome_infantry_spearman_a", "units/rome_infantry_javelinist_a", "units/rome_champion_infantry_barracks", "units/rome_cavalry_spearman_b", "units/rome_cavalry_javelinist_b", "units/rome_champion_cavalry_barracks" ] } RallyPoint: object: { "pos": [ { "x": 538.3997192382812, "z": 977.6420288085938 } ], "data": [ { "command": "walk" } ] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6576 Decay: Footprint: Obstruction: active: true moving: false control group: 6576 control group 2: 0 tag: 2913 flags: 6 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 735.67212 z: 524.10834 last x: 735.67212 last z: 524.10834 territory: 1 rot x: 0 rot y: 0.98073 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_2x2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6576 actor: "structures/fndn_2x2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationBonus": 0 } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "finalTemplateName": "structures/ptol_wall_tower", "owner": 1, "costs": { "food": 0, "metal": 0, "stone": 100, "wood": 0 }, "initialised": true } Health: object: { "maxHitpoints": 5000, "hitpoints": 1, "regenRate": 0 } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: - id: 6577 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 935.04822 z: 681.89838 Obstruction: active: true moving: false control group: 6339 control group 2: 0 tag: 2915 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 935.04822 z: 681.89838 last x: 935.04822 last z: 681.89838 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/defense_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 28196 actor: "structures/ptolemies/defense_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1011, "gaiaUnitsQuery": 1012 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6584 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 511.7758 z: 1109.90076 Obstruction: active: true moving: false control group: 6566 control group 2: 0 tag: 2943 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 511.7758 z: 1109.90076 last x: 511.7758 last z: 1109.90076 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 46268 actor: "structures/romans/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6585 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 827.94135 z: 574.30665 Obstruction: active: true moving: false control group: 6463 control group 2: 0 tag: 2945 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 827.94135 z: 574.30665 last x: 827.94135 last z: 574.30665 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/defense_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 35586 actor: "structures/ptolemies/defense_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1029, "gaiaUnitsQuery": 1030 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6587 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 648.68604 z: 612.18415 Obstruction: active: true moving: false control group: 6561 control group 2: 0 tag: 2949 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 648.68604 z: 612.18415 last x: 648.68604 last z: 612.18415 territory: 1 rot x: 0 rot y: 0.55394 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6561 actor: "structures/ptolemies/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1031, "gaiaUnitsQuery": 1032 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 6591 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 819.77009 z: 544.95044 Obstruction: active: true moving: false control group: 6583 control group 2: 0 tag: 2965 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 819.77009 z: 544.95044 last x: 819.77009 last z: 544.95044 territory: 1 rot x: 0 rot y: -0.24294 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6583 actor: "structures/ptolemies/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1033, "gaiaUnitsQuery": 1034 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 6596 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 663.18966 z: 603.21303 Obstruction: active: true moving: false control group: 6561 control group 2: 6563 tag: 2973 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 663.18966 z: 603.21303 last x: 663.18966 last z: 603.21303 territory: 1 rot x: 0 rot y: 0.55394 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6562 actor: "structures/ptolemies/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 6597 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 523.33582 z: 1100.6283 Obstruction: active: true moving: false control group: 6567 control group 2: 0 tag: 2975 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 523.33582 z: 1100.6283 last x: 523.33582 last z: 1100.6283 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 19987 actor: "structures/romans/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6600 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 798.7456 z: 539.73992 Obstruction: active: true moving: false control group: 6581 control group 2: 6583 tag: 2979 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 798.7456 z: 539.73992 last x: 798.7456 last z: 539.73992 territory: 1 rot x: 0 rot y: -0.24294 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6582 actor: "structures/ptolemies/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 6602 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 365.01941 z: 1042.20215 Obstruction: active: true moving: false control group: 6590 control group 2: 0 tag: 2983 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 365.01941 z: 1042.20215 last x: 365.01941 last z: 1042.20215 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/romans/outpost.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4016 actor: "structures/romans/outpost.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1037, "gaiaUnitsQuery": 1038 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6603 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 784.56008 z: 196.9554 Obstruction: active: true moving: false control group: 6603 control group 2: 0 tag: 8846 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 784.56008 z: 196.9554 last x: 784.56008 last z: 196.9554 territory: 4 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/healer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6603 actor: "units/spartans/healer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 1 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1039, "losHealRangeQuery": 1040 } - id: 6607 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 677.69326 z: 594.24193 Obstruction: active: true moving: false control group: 6563 control group 2: 0 tag: 2997 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 677.69326 z: 594.24193 last x: 677.69326 last z: 594.24193 territory: 1 rot x: 0 rot y: 0.55394 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6563 actor: "structures/ptolemies/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1042, "gaiaUnitsQuery": 1043 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 6609 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 786.70571 z: 194.75087 Obstruction: active: true moving: false control group: 6609 control group 2: 0 tag: 8850 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 786.70571 z: 194.75087 last x: 786.70571 last z: 194.75087 territory: 4 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/healer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6609 actor: "units/spartans/healer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 1 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1044, "losHealRangeQuery": 1045 } - id: 6611 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 777.7211 z: 534.5294 Obstruction: active: true moving: false control group: 6581 control group 2: 0 tag: 3009 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 777.7211 z: 534.5294 last x: 777.7211 last z: 534.5294 territory: 1 rot x: 0 rot y: -0.24294 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6581 actor: "structures/ptolemies/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1047, "gaiaUnitsQuery": 1048 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 6612 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 687.09414 z: 588.42708 Obstruction: active: true moving: false control group: 6563 control group 2: 6565 tag: 3011 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 687.09414 z: 588.42708 last x: 687.09414 last z: 588.42708 territory: 1 rot x: 0 rot y: 0.55394 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_medium.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6564 actor: "structures/ptolemies/wall_medium.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 6617 Ownership: owner: 1 Position: in world: true x: 521.15603 z: 794.08442 last x: 521.15603 last z: 794.08442 territory: 1 rot x: 0 rot y: -1.29371 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6616 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 500.7646 goal z: 798.4521 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 17.5 goal hh: 17.5 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6150, 6153 ], "memberPositions": { "6146": { "row": 1, "column": 3 }, "6147": { "row": 2, "column": 1 }, "6148": { "row": 2, "column": 3 }, "6149": { "row": 1, "column": 1 }, "6150": { "row": 2, "column": 2 }, "6153": { "row": 1, "column": 2 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 3, 3 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 6, "depth": 3, "oldOrientation": { "sin": -0.8203106298884095, "cos": 0.5719182375935224 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 1049, "fsmReenter": false } - id: 6618 Ownership: owner: 2 Position: in world: true x: 443.50611 z: 967.73957 last x: 443.50611 last z: 967.73957 territory: 2 rot x: 0 rot y: 1.71578 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4075 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 457.3843 goal z: 966.32844 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 13.94974 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6436, 6439, 6438, 6335, 6363, 6435, 6437 ], "memberPositions": { "6335": { "row": 2, "column": 3 }, "6363": { "row": 2, "column": 1 }, "6436": { "row": 1, "column": 1 }, "6439": { "row": 1, "column": 4 }, "6438": { "row": 1, "column": 2 }, "6435": { "row": 2, "column": 2 }, "6437": { "row": 1, "column": 3 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 4, 3 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 9, "depth": 2.5714285714285716, "oldOrientation": { "sin": 0.980501986149953, "cos": -0.19650917321081338 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 3, "y": -1.7142857142857142, "row": 2, "column": 3, "ent": 6335 }, { "x": -3, "y": -1.7142857142857142, "row": 2, "column": 1, "ent": 6363 }, { "x": -4.5, "y": 1.2857142857142858, "row": 1, "column": 1, "ent": 6436 }, { "x": 4.5, "y": 1.2857142857142858, "row": 1, "column": 4, "ent": 6439 }, { "x": -1.5, "y": 1.2857142857142858, "row": 1, "column": 2, "ent": 6438 }, { "x": 0, "y": -1.7142857142857142, "row": 2, "column": 2, "ent": 6435 }, { "x": 1.5, "y": 1.2857142857142858, "row": 1, "column": 3, "ent": 6437 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 1050, "fsmReenter": false } - id: 6620 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 696.495 z: 582.61225 Obstruction: active: true moving: false control group: 6565 control group 2: 0 tag: 3021 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 696.495 z: 582.61225 last x: 696.495 last z: 582.61225 territory: 1 rot x: 0 rot y: 0.55394 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6565 actor: "structures/ptolemies/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1054, "gaiaUnitsQuery": 1055 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 6621 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 225.22548 z: 1032.21789 Obstruction: active: true moving: false control group: 6735 control group 2: 0 tag: 8870 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 225.22548 z: 1032.21789 last x: 225.22548 last z: 1032.21789 territory: 3 rot x: 0 rot y: 1.46668 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6735 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 5.14286 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 225.22548 goal z: 1032.21789 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6621 actor: "units/celts/cavalry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1191000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 84.38999999999999, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } }, "formationController": 6735, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 221.7984619140625, "z": 1028.38037109375 }, "workOrders": [], "lastAttacked": 1138700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 16126, "losRangeQuery": 1056, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 6622 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 222.45394 z: 1034.69297 Obstruction: active: true moving: false control group: 6735 control group 2: 0 tag: 8872 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 222.45394 z: 1034.69297 last x: 222.45394 last z: 1034.69297 territory: 3 rot x: 0 rot y: 1.36002 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6735 target pos x: 0 target pos y: 0 target offset x: -3.71428 target offset y: 5.14286 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 222.45394 goal z: 1034.69297 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6622 actor: "units/celts/cavalry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1195500, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 133.5975, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } }, "formationController": 6735, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 221.7984619140625, "z": 1028.38037109375 }, "workOrders": [], "lastAttacked": 1138700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 16130, "losRangeQuery": 1057, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 6623 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 227.99701 z: 1029.74282 Obstruction: active: true moving: false control group: 6735 control group 2: 0 tag: 8874 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 227.99701 z: 1029.74282 last x: 227.99701 last z: 1029.74282 territory: 3 rot x: 0 rot y: 1.39869 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6735 target pos x: 0 target pos y: 0 target offset x: 3.71428 target offset y: 5.14286 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 227.99701 goal z: 1029.74282 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6623 actor: "units/celts/cavalry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1196000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 117.195, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } }, "formationController": 6735, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 221.7984619140625, "z": 1028.38037109375 }, "workOrders": [], "lastAttacked": 1138700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 16131, "losRangeQuery": 1058, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 6624 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 226.01503 z: 1034.46789 Obstruction: active: true moving: false control group: 6735 control group 2: 0 tag: 8876 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 226.01503 z: 1034.46789 last x: 226.01503 last z: 1034.46789 territory: 3 rot x: 0 rot y: 1.5253 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6656 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 20 target max range: 48 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 247.81502 goal z: 1038.62366 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 21.8 goal hh: 21.8 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6624 actor: "units/celts/cavalry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1193000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 117.195, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } }, "formationController": 6735, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 221.7984619140625, "z": 1028.38037109375 }, "workOrders": [], "lastAttacked": 1138700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 16206, "losRangeQuery": 1059, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 6625 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 233.74761 z: 1016.82367 Obstruction: active: true moving: false control group: 6735 control group 2: 0 tag: 8878 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 233.74761 z: 1016.82367 last x: 233.74761 last z: 1016.82367 territory: 3 rot x: 0 rot y: 1.10456 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6656 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 20 target max range: 48 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 247.81502 goal z: 1038.62366 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 21.8 goal hh: 21.8 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6625 actor: "units/celts/cavalry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1196500, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 100.79249999999999, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } }, "formationController": 6735, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 221.7984619140625, "z": 1028.38037109375 }, "workOrders": [], "lastAttacked": 1138700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 16207, "losRangeQuery": 1060, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 6627 Ownership: owner: 1 Position: in world: true x: 533.73417 z: 834.17687 last x: 533.73417 last z: 834.17687 territory: 1 rot x: 0 rot y: -0.4316 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4110 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 527.2891 goal z: 851.18932 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 18.19239 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6378, 6382, 6387 ], "memberPositions": { "6378": { "row": 1, "column": 3 }, "6382": { "row": 1, "column": 1 }, "6387": { "row": 1, "column": 2 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 3 ], "inPosition": [ 6378 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 6, "depth": 0, "oldOrientation": { "sin": -0.48365174138080747, "cos": 0.8752605286766407 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 3, "y": 0, "row": 1, "column": 3, "ent": 6378 }, { "x": -3, "y": 0, "row": 1, "column": 1, "ent": 6382 }, { "x": 0, "y": 0, "row": 1, "column": 2, "ent": 6387 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.MEMBER", "losRangeQuery": 1062, "fsmReenter": true, "timer": 13315 } - id: 6628 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 810.85511 z: 524.70551 Obstruction: active: true moving: false control group: 6458 control group 2: 0 tag: 3023 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 810.85511 z: 524.70551 last x: 810.85511 last z: 524.70551 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/defense_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 60596 actor: "structures/ptolemies/defense_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1063, "gaiaUnitsQuery": 1064 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6632 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 557.339 z: 1065.96558 Obstruction: active: true moving: false control group: 6569 control group 2: 0 tag: 3037 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 557.339 z: 1065.96558 last x: 557.339 last z: 1065.96558 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 18294 actor: "structures/romans/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6634 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 271.22022 z: 1056.00881 Obstruction: active: true moving: true control group: 6735 control group 2: 0 tag: 8880 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 271.22022 z: 1056.00881 last x: 265.9945 last z: 1052.14336 territory: 2 rot x: 0 rot y: 0.90291 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 1 state: 3 path state: 3 ticket: 0 target entity: 6664 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 3 speed: 13 moving: true facePointAfterMove: true length: 0 length: 1 waypoint x: 274.0174 waypoint z: 1058.07789 type: 1 goal x: 276.53487 goal z: 1059.94005 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.13135 goal hh: 0 Vision: VisualActor: base actor: "units/celts/cavalry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 17.67188 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6634 actor: "units/celts/cavalry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1195000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 12.5, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } Sound: StatusBars: TrainingRestrictions: object: {} UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 6664, "force": false, "forceResponse": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 6664, "force": false, "forceResponse": true, "attackType": "Melee" } }, "formationController": 6735, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 221.7984619140625, "z": 1028.38037109375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.APPROACHING", "timer": 16343, "losRangeQuery": 1066, "fsmReenter": false } - id: 6635 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 756.69661 z: 529.31887 Obstruction: active: true moving: false control group: 6576 control group 2: 6581 tag: 3041 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 756.69661 z: 529.31887 last x: 756.69661 last z: 529.31887 territory: 1 rot x: 0 rot y: -0.24294 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6580 actor: "structures/ptolemies/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 6638 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 706.28928 z: 567.98627 Obstruction: active: true moving: false control group: 6565 control group 2: 6574 tag: 3045 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 706.28928 z: 567.98627 last x: 706.28928 last z: 567.98627 territory: 1 rot x: 0 rot y: 0.98073 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6573 actor: "structures/ptolemies/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 6639 Ownership: owner: 1 Position: in world: true x: 524.52375 z: 833.20835 last x: 524.52375 last z: 833.20835 territory: 1 rot x: 0 rot y: 0.2094 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4110 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 527.2891 goal z: 851.18932 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 18.19239 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 156, 167, 6397, 6398, 6399, 6401, 6155, 6379, 6380, 6381, 6384, 6385 ], "memberPositions": { "156": { "row": 1, "column": 4 }, "167": { "row": 1, "column": 2 }, "6397": { "row": 2, "column": 3 }, "6398": { "row": 1, "column": 1 }, "6399": { "row": 2, "column": 4 }, "6401": { "row": 2, "column": 2 }, "6379": { "row": 2, "column": 1 }, "6380": { "row": 1, "column": 5 }, "6381": { "row": 2, "column": 5 }, "6384": { "row": 2, "column": 6 }, "6385": { "row": 1, "column": 6 }, "6386": { "row": 1, "column": 1 }, "6155": { "row": 1, "column": 3 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 6, 6 ], "inPosition": [ 6398 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 15, "depth": 3, "oldOrientation": { "sin": 0.12272548427072022, "cos": 0.9924406559137514 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": -4.5, "y": 1.5, "row": 1, "column": 2, "ent": 167 }, { "x": -1.5, "y": -1.5, "row": 2, "column": 3, "ent": 6397 }, { "x": -7.5, "y": 1.5, "row": 1, "column": 1, "ent": 6398 }, { "x": 1.5, "y": -1.5, "row": 2, "column": 4, "ent": 6399 }, { "x": -4.5, "y": -1.5, "row": 2, "column": 2, "ent": 6401 }, { "x": -7.5, "y": -1.5, "row": 2, "column": 1, "ent": 6379 }, { "x": 4.5, "y": 1.5, "row": 1, "column": 5, "ent": 6380 }, { "x": 4.5, "y": -1.5, "row": 2, "column": 5, "ent": 6381 }, { "x": 7.5, "y": -1.5, "row": 2, "column": 6, "ent": 6384 }, { "x": 7.5, "y": 1.5, "row": 1, "column": 6, "ent": 6385 }, { "x": 1.5, "y": 1.5, "row": 1, "column": 4, "ent": 156 }, { "x": -1.5, "y": 1.5, "row": 1, "column": 3, "ent": 6155 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 4110, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 527.2890930175781, "y": 23, "z": 851.1893157958984 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.MEMBER", "losRangeQuery": 1067, "fsmReenter": true, "timer": 14354 } - id: 6644 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 263.2714 z: 1052.65535 Obstruction: active: true moving: true control group: 6735 control group 2: 0 tag: 8882 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 263.2714 z: 1052.65535 last x: 261.56421 last z: 1046.38355 territory: 2 rot x: 0 rot y: 0.33611 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 1 state: 3 path state: 3 ticket: 0 target entity: 6664 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 3 speed: 13 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 268.19637 waypoint z: 1054.77302 waypoint x: 263.7445 waypoint z: 1054.39336 type: 1 goal x: 271.31638 goal z: 1055.03907 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.13135 goal hh: 0 Vision: VisualActor: base actor: "units/celts/cavalry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 17.67188 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6644 actor: "units/celts/cavalry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1195500, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 57.5, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } Sound: StatusBars: TrainingRestrictions: object: {} UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 6664, "force": false, "forceResponse": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 6664, "force": false, "forceResponse": true, "attackType": "Melee" } }, "formationController": 6735, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 221.7984619140625, "z": 1028.38037109375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.APPROACHING", "timer": 16385, "losRangeQuery": 1070, "fsmReenter": false } - id: 6646 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 725.87784 z: 538.73432 Obstruction: active: true moving: false control group: 6574 control group 2: 6576 tag: 3081 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 725.87784 z: 538.73432 last x: 725.87784 last z: 538.73432 territory: 1 rot x: 0 rot y: 0.98073 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6575 actor: "structures/ptolemies/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 6647 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 716.08356 z: 553.3603 Obstruction: active: true moving: false control group: 6574 control group 2: 0 tag: 3083 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 716.08356 z: 553.3603 last x: 716.08356 last z: 553.3603 territory: 1 rot x: 0 rot y: 0.98073 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6574 actor: "structures/ptolemies/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1071, "gaiaUnitsQuery": 1072 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 6648 Decay: Footprint: Minimap: active: true x: 1009.74415 z: 668.68866 Obstruction: active: true moving: false control group: 6633 control group 2: 0 tag: 3101 flags: 6 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1009.74415 z: 668.68866 last x: 1009.74415 last z: 668.68866 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 56325 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [ 6535, 6536, 6529, 6533, 6531 ], [], [], [], [] ], "infinite": true } Sound: StatusBars: - id: 6649 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 365.73026 z: 1115.7411 Obstruction: active: true moving: false control group: 6605 control group 2: 0 tag: 3111 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 365.73026 z: 1115.7411 last x: 365.73026 last z: 1115.7411 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1467 actor: "structures/romans/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1073, "gaiaUnitsQuery": 1074 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6650 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 282.7997 z: 1060.15627 Obstruction: active: true moving: false control group: 6785 control group 2: 0 tag: 8884 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 282.7997 z: 1060.15627 last x: 282.7997 last z: 1060.15627 territory: 2 rot x: 0 rot y: -2.07796 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6785 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 1.2 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 282.7997 goal z: 1060.15627 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6650 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 130 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 6634, "force": true, "attackType": "Ranged", "formationTarget": 6735 } } ], "order": { "type": "Attack", "data": { "target": 6634, "force": true, "attackType": "Ranged", "formationTarget": 6735 } }, "formationController": 6785, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 310.29095458984375, "z": 1033.514404296875 }, "workOrders": [ { "type": "Repair", "data": { "target": 6779, "autocontinue": true, "force": false } } ], "lastAttacked": 1136200, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 16466, "losRangeQuery": 1075, "fsmReenter": true, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 6651 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: 2.30282 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6781 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21.33333 goal hh: 21.33333 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 12.75 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6651 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 373.7898864746094, "z": 992.3430786132812 }, "workOrders": [ { "type": "Repair", "data": { "target": 6779, "autocontinue": true, "force": false } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1076, "fsmReenter": false } - id: 6652 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: 2.15795 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6781 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21.33333 goal hh: 21.33333 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 12.75 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6652 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 373.7898864746094, "z": 992.3430786132812 }, "workOrders": [ { "type": "Repair", "data": { "target": 6779, "autocontinue": true, "force": false } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1077, "fsmReenter": false } - id: 6653 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: 2.86223 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6781 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21.33333 goal hh: 21.33333 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 12.75 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6653 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 383.9097900390625, "z": 974.47021484375 }, "workOrders": [ { "type": "Repair", "data": { "target": 6779, "autocontinue": true, "force": false } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1078, "fsmReenter": false } - id: 6654 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: 1.94921 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6781 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21.33333 goal hh: 21.33333 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 12.75 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6654 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 373.7898864746094, "z": 992.3430786132812 }, "workOrders": [ { "type": "Repair", "data": { "target": 6779, "autocontinue": true, "force": false } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1079, "fsmReenter": false } - id: 6655 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: -0.2621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6749 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.19999 goal hh: 19.19999 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6655 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 383.9097900390625, "z": 974.47021484375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1080, "fsmReenter": false } - id: 6656 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 3 rot x: 0 rot y: 1.60282 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6781 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21.33333 goal hh: 21.33333 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 12.75 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6656 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 383.9097900390625, "z": 974.47021484375 }, "workOrders": [ { "type": "Repair", "data": { "target": 6779, "autocontinue": true, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1081, "fsmReenter": false } - id: 6657 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: -0.36953 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6749 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.19999 goal hh: 19.19999 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6657 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 383.9097900390625, "z": 974.47021484375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1082, "fsmReenter": false } - id: 6658 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 3 rot x: 0 rot y: 1.57078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6781 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.05 goal hh: 19.05 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 12.75 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6658 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1194000, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 86.41999999999999, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 383.9097900390625, "z": 974.47021484375 }, "workOrders": [ { "type": "Repair", "data": { "target": 6779, "autocontinue": true, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1083, "fsmReenter": false } - id: 6659 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: -2.0686 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6749 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.19999 goal hh: 19.19999 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6659 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 383.9097900390625, "z": 974.47021484375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1084, "fsmReenter": false } - id: 6660 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 280.99827 z: 1062.98716 Obstruction: active: true moving: false control group: 6785 control group 2: 0 tag: 8904 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 280.99827 z: 1062.98716 last x: 280.99827 last z: 1062.98716 territory: 2 rot x: 0 rot y: -2.2298 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6785 target pos x: 0 target pos y: 0 target offset x: -1.5 target offset y: -1.80001 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 280.99827 goal z: 1062.98716 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6660 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 6634, "force": true, "attackType": "Ranged", "formationTarget": 6735 } } ], "order": { "type": "Attack", "data": { "target": 6634, "force": true, "attackType": "Ranged", "formationTarget": 6735 } }, "formationController": 6785, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 310.29095458984375, "z": 1033.514404296875 }, "workOrders": [ { "type": "Repair", "data": { "target": 6779, "autocontinue": true, "force": false } } ], "lastAttacked": 1135700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 16467, "losRangeQuery": 1085, "fsmReenter": true, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 6661 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6661 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: 2.78747 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 547.06122 goal z: 995.97584 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6661 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 245, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 245, "force": true } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 547.0612182617188, "z": 995.975830078125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1086, "fsmReenter": false } - id: 6662 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: 2.28466 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6781 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21.33333 goal hh: 21.33333 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 12.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6662 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 383.9097900390625, "z": 974.47021484375 }, "workOrders": [ { "type": "Repair", "data": { "target": 6779, "autocontinue": true, "force": false } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1087, "fsmReenter": false } - id: 6663 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 275.31492 z: 1066.37725 Obstruction: active: true moving: false control group: 6785 control group 2: 0 tag: 8910 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 275.31492 z: 1066.37725 last x: 275.31492 last z: 1066.37725 territory: 2 rot x: 0 rot y: -2.52002 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6785 target pos x: 0 target pos y: 0 target offset x: 3 target offset y: 1.2 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 281.38529 goal z: 1060.8589 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6663 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 6634, "force": true, "attackType": "Ranged", "formationTarget": 6735 } } ], "order": { "type": "Attack", "data": { "target": 6634, "force": true, "attackType": "Ranged", "formationTarget": 6735 } }, "formationController": 6785, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 310.29095458984375, "z": 1033.514404296875 }, "workOrders": [ { "type": "Repair", "data": { "target": 6779, "autocontinue": true, "force": false } } ], "lastAttacked": 1136200, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 16464, "losRangeQuery": 1088, "fsmReenter": true, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 6664 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 276.53487 z: 1059.94005 Obstruction: active: true moving: false control group: 6785 control group 2: 0 tag: 8912 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 276.53487 z: 1059.94005 last x: 276.53487 last z: 1059.94005 territory: 2 rot x: 0 rot y: -2.2387 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6785 target pos x: 0 target pos y: 0 target offset x: 1.5 target offset y: -1.80001 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 278.10447 goal z: 1060.15493 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6664 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1196000, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 58.549999999999976, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 6634, "force": true, "attackType": "Ranged", "formationTarget": 6735 } } ], "order": { "type": "Attack", "data": { "target": 6634, "force": true, "attackType": "Ranged", "formationTarget": 6735 } }, "formationController": 6785, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 310.29095458984375, "z": 1033.514404296875 }, "workOrders": [ { "type": "Repair", "data": { "target": 6779, "autocontinue": true, "force": false } } ], "lastAttacked": 1136200, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 16463, "losRangeQuery": 1089, "fsmReenter": true, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 6667 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 164.14506 z: 822.60386 Obstruction: active: true moving: true control group: 6672 control group 2: 0 tag: 8914 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 164.14506 z: 822.60386 last x: 164.24401 last z: 818.86518 territory: 3 rot x: 0 rot y: -0.04052 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 6672 target pos x: 0 target pos y: 0 target offset x: 1.5 target offset y: -1.80001 target min range: 0 target max range: 0 speed: 7.48 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 164.14506 goal z: 822.60386 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/celts/infantry_slinger_a.xml" r: 1 g: 1 b: 1 anim run threshold: 14.96 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6667 actor: "units/celts/infantry_slinger_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6672, "x": 1.5, "z": -1.8 } } ], "order": { "type": "FormationWalk", "data": { "target": 6672, "x": 1.5, "z": -1.8 } }, "formationController": 6672, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 321.4476318359375, "z": 453.2964782714844 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 1093, "fsmReenter": true } - id: 6668 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 159.52712 z: 825.41906 Obstruction: active: true moving: true control group: 6672 control group 2: 0 tag: 8916 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 159.52712 z: 825.41906 last x: 159.62607 last z: 821.68038 territory: 3 rot x: 0 rot y: -0.04052 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 6672 target pos x: 0 target pos y: 0 target offset x: -3 target offset y: 1.2 target min range: 0 target max range: 0 speed: 7.48 moving: true facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 159.52712 goal z: 825.41906 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/celts/infantry_slinger_a.xml" r: 1 g: 1 b: 1 anim run threshold: 14.96 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6668 actor: "units/celts/infantry_slinger_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6672, "x": -3, "z": 1.2 } } ], "order": { "type": "FormationWalk", "data": { "target": 6672, "x": -3, "z": 1.2 } }, "formationController": 6672, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 321.4476318359375, "z": 453.2964782714844 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 1094, "fsmReenter": true } - id: 6669 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 165.52227 z: 825.66222 Obstruction: active: true moving: true control group: 6672 control group 2: 0 tag: 8918 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 165.52227 z: 825.66222 last x: 165.62122 last z: 821.92354 territory: 3 rot x: 0 rot y: -0.04052 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 6672 target pos x: 0 target pos y: 0 target offset x: 3 target offset y: 1.2 target min range: 0 target max range: 0 speed: 7.48 moving: true facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 165.52227 goal z: 825.66222 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/celts/infantry_slinger_a.xml" r: 1 g: 1 b: 1 anim run threshold: 14.96 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6669 actor: "units/celts/infantry_slinger_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6672, "x": 3, "z": 1.2 } } ], "order": { "type": "FormationWalk", "data": { "target": 6672, "x": 3, "z": 1.2 } }, "formationController": 6672, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 321.4476318359375, "z": 453.2964782714844 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 1095, "fsmReenter": true } - id: 6670 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 161.14748 z: 822.48227 Obstruction: active: true moving: true control group: 6672 control group 2: 0 tag: 8920 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 161.14748 z: 822.48227 last x: 161.24643 last z: 818.7436 territory: 3 rot x: 0 rot y: -0.04052 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 6672 target pos x: 0 target pos y: 0 target offset x: -1.5 target offset y: -1.80001 target min range: 0 target max range: 0 speed: 7.48 moving: true facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 161.14748 goal z: 822.48227 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/celts/infantry_slinger_a.xml" r: 1 g: 1 b: 1 anim run threshold: 14.96 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6670 actor: "units/celts/infantry_slinger_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6672, "x": -1.5, "z": -1.8 } } ], "order": { "type": "FormationWalk", "data": { "target": 6672, "x": -1.5, "z": -1.8 } }, "formationController": 6672, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 321.4476318359375, "z": 453.2964782714844 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 1096, "fsmReenter": true } - id: 6671 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 162.5247 z: 825.54064 Obstruction: active: true moving: true control group: 6672 control group 2: 0 tag: 8922 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 162.5247 z: 825.54064 last x: 162.62365 last z: 821.80196 territory: 3 rot x: 0 rot y: -0.04052 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 6672 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 1.2 target min range: 0 target max range: 0 speed: 7.48 moving: true facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 162.5247 goal z: 825.54064 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/celts/infantry_slinger_a.xml" r: 1 g: 1 b: 1 anim run threshold: 14.96 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6671 actor: "units/celts/infantry_slinger_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6672, "x": 0, "z": 1.2 } } ], "order": { "type": "FormationWalk", "data": { "target": 6672, "x": 0, "z": 1.2 } }, "formationController": 6672, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 321.4476318359375, "z": 453.2964782714844 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 1097, "fsmReenter": true } - id: 6672 Ownership: owner: 3 Position: in world: true x: 162.57334 z: 824.34162 last x: 162.6723 last z: 820.60294 territory: 3 rot x: 0 rot y: -0.04052 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 6745 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 7.48 moving: true facePointAfterMove: true length: 35 waypoint x: 190 waypoint z: 958 waypoint x: 190 waypoint z: 954 waypoint x: 190 waypoint z: 950 waypoint x: 186 waypoint z: 950 waypoint x: 186 waypoint z: 946 waypoint x: 186 waypoint z: 942 waypoint x: 186 waypoint z: 938 waypoint x: 186 waypoint z: 934 waypoint x: 182 waypoint z: 934 waypoint x: 182 waypoint z: 930 waypoint x: 182 waypoint z: 926 waypoint x: 182 waypoint z: 922 waypoint x: 178 waypoint z: 922 waypoint x: 178 waypoint z: 918 waypoint x: 174 waypoint z: 918 waypoint x: 174 waypoint z: 914 waypoint x: 170 waypoint z: 914 waypoint x: 170 waypoint z: 910 waypoint x: 166 waypoint z: 910 waypoint x: 166 waypoint z: 906 waypoint x: 166 waypoint z: 902 waypoint x: 166 waypoint z: 898 waypoint x: 166 waypoint z: 894 waypoint x: 166 waypoint z: 890 waypoint x: 166 waypoint z: 886 waypoint x: 166 waypoint z: 882 waypoint x: 166 waypoint z: 878 waypoint x: 162 waypoint z: 878 waypoint x: 162 waypoint z: 874 waypoint x: 162 waypoint z: 870 waypoint x: 162 waypoint z: 866 waypoint x: 162 waypoint z: 862 waypoint x: 162 waypoint z: 858 waypoint x: 162 waypoint z: 854 waypoint x: 162 waypoint z: 850 length: 1 waypoint x: 162.15877 waypoint z: 840.00211 type: 2 goal x: 201.75187 goal z: 980.77692 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 20.5 goal hh: 20.5 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6671, 6670, 6669, 6668, 6667 ], "memberPositions": { "6671": { "row": 1, "column": 2 }, "6670": { "row": 2, "column": 1 }, "6669": { "row": 1, "column": 3 }, "6668": { "row": 1, "column": 1 }, "6667": { "row": 2, "column": 2 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 3, 2 ], "inPosition": [ 6667, 6668, 6669, 6670, 6671 ], "columnar": true, "rearrange": true, "formationMembersWithAura": [], "width": 6, "depth": 2.4, "oldOrientation": { "sin": -0.21328112907518634, "cos": 0.9769908699575518 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 0, "y": 1.2, "row": 1, "column": 2, "ent": 6671 }, { "x": -1.5, "y": -1.8, "row": 2, "column": 1, "ent": 6670 }, { "x": 3, "y": 1.2, "row": 1, "column": 3, "ent": 6669 }, { "x": -3, "y": 1.2, "row": 1, "column": 1, "ent": 6668 }, { "x": 1.5, "y": -1.8, "row": 2, "column": 2, "ent": 6667 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "WalkToTargetRange", "data": { "target": 6745, "min": 0, "max": 10 } }, { "type": "Repair", "data": { "target": 6745, "autocontinue": true, "force": true } } ], "order": { "type": "WalkToTargetRange", "data": { "target": 6745, "min": 0, "max": 10 } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.WALKING", "losRangeQuery": 1098, "fsmReenter": false } - id: 6673 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 727.57947 z: 396.21 Obstruction: active: true moving: false control group: 6465 control group 2: 0 tag: 3129 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 727.57947 z: 396.21 last x: 727.57947 last z: 396.21 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/spartans/civic_centre.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 55796 actor: "structures/spartans/civic_centre.xml" constructionprogress: 0 AIProxy: AlertRaiser: object: { "level": 0, "garrisonedUnits": [], "walkingUnits": [], "prodBuildings": [] } Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1099, "gaiaUnitsQuery": 1100 } Cost: object: { "populationBonus": 20 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3300, "hitpoints": 3300, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/spart_support_female_citizen", "units/spart_infantry_spearman_a", "units/spart_infantry_javelinist_a", "units/spart_cavalry_javelinist_b" ] } RallyPoint: object: { "pos": [], "data": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 6674 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 803.1286 z: 208.3733 Obstruction: active: true moving: false control group: 6674 control group 2: 0 tag: 8924 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 803.1286 z: 208.3733 last x: 803.1286 last z: 208.3733 territory: 4 rot x: 0 rot y: -0.93697 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 338 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 14 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 789.41486 goal z: 217.65038 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 Vision: VisualActor: base actor: "units/spartans/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6674 actor: "units/spartans/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1101, "fsmReenter": false } - id: 6677 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 316.53147 z: 1058.646 Obstruction: active: true moving: false control group: 6640 control group 2: 0 tag: 3149 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 316.53147 z: 1058.646 last x: 316.53147 last z: 1058.646 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 14507 actor: "structures/romans/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 2, "arrowsLeft": 1, "targetUnits": [ 6644, 6634 ], "enemyUnitsQuery": 1103, "gaiaUnitsQuery": 1104, "timer": 16247 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6678 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: 2.97564 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6781 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21.33333 goal hh: 21.33333 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 10.5 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6678 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [ { "type": "Repair", "data": { "target": 6779, "autocontinue": true, "force": false } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1105, "fsmReenter": false } - id: 6679 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: -0.79763 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6750 target pos x: 0 target pos y: 0 target offset x: -13.5 target offset y: 4.26316 target min range: 0 target max range: 0 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 293.87089 goal z: 1021.94701 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6679 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1106, "fsmReenter": false } - id: 6680 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: -0.69126 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6749 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.19999 goal hh: 19.19999 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6680 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1107, "fsmReenter": false } - id: 6681 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: -1.3789 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6750 target pos x: 0 target pos y: 0 target offset x: 1.5 target offset y: 4.26316 target min range: 0 target max range: 0 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 304.48551 goal z: 1032.55454 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6681 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1108, "fsmReenter": false } - id: 6682 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: 1.96929 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6781 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21.33333 goal hh: 21.33333 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 10.5 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6682 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [ { "type": "Repair", "data": { "target": 6779, "autocontinue": true, "force": false } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1109, "fsmReenter": false } - id: 6687 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 800.87861 z: 206.12322 Obstruction: active: true moving: false control group: 6687 control group 2: 0 tag: 8936 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 800.87861 z: 206.12322 last x: 800.87861 last z: 206.12322 territory: 4 rot x: 0 rot y: -0.78325 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 338 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 14 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 789.41486 goal z: 217.65038 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 Vision: VisualActor: base actor: "units/spartans/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6687 actor: "units/spartans/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 1 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1111, "fsmReenter": false } - id: 6688 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 538.73975 z: 1044.26746 Obstruction: active: true moving: false control group: 6631 control group 2: 0 tag: 3157 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 538.73975 z: 1044.26746 last x: 538.73975 last z: 1044.26746 territory: 2 rot x: 0 rot y: -2.4158 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/temple.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 41188 actor: "structures/romans/temple.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Auras: object: { "templateName": "structures/rome_temple", "auras": { "heal": { "affects": [ "Unit" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Health/RegenRate", "add": 1 } ] } }, "heal": { "targetUnits": [ 6727, 6736, 6744, 6486, 6487 ], "rangeQuery": 1112 } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 5 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 5, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_healer_b" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6689 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 309.52356 z: 1063.81531 Obstruction: active: true moving: false control group: 6675 control group 2: 0 tag: 3159 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 309.52356 z: 1063.81531 last x: 309.52356 last z: 1063.81531 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/romans/outpost.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 63509 actor: "structures/romans/outpost.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 2, "arrowsLeft": 0, "targetUnits": [ 6644, 6634 ], "enemyUnitsQuery": 1113, "gaiaUnitsQuery": 1114, "timer": 16414 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6691 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: 2.87911 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6779 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 236.34311 goal z: 1062.4037 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 4.44999 goal hh: 4.44999 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 10.5 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6691 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [ { "type": "Repair", "data": { "target": 6779, "autocontinue": true, "force": false } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1116, "fsmReenter": false } - id: 6692 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: 1.79555 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6781 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21.33333 goal hh: 21.33333 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 10.5 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6692 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [ { "type": "Repair", "data": { "target": 6779, "autocontinue": true, "force": false } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1117, "fsmReenter": false } - id: 6693 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 3 rot x: 0 rot y: 1.79551 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6781 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21.33333 goal hh: 21.33333 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 10.5 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6693 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [ { "type": "Repair", "data": { "target": 6779, "autocontinue": true, "force": false } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1118, "fsmReenter": false } - id: 6694 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 3 rot x: 0 rot y: 0.63857 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6625 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 4 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 232.36626 goal z: 1023.4372 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 4.4142 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 9.96001 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6694 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1172000, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 97.8, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1119, "fsmReenter": false } - id: 6695 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 6783 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: -1.99027 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6749 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.19999 goal hh: 19.19999 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6695 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 6783, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 371.78240966796875, "z": 985.647705078125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1120, "fsmReenter": false } - id: 6697 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 230.11309 z: 1020.95516 Obstruction: active: true moving: false control group: 6735 control group 2: 0 tag: 8948 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 230.11309 z: 1020.95516 last x: 230.11309 last z: 1020.95516 territory: 3 rot x: 0 rot y: 1.20188 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6735 target pos x: 0 target pos y: 0 target offset x: 11.14286 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 230.11309 goal z: 1020.95516 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6697 actor: "units/celts/cavalry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1196000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 100.79249999999999, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } }, "formationController": 6735, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 221.7984619140625, "z": 1028.38037109375 }, "workOrders": [], "lastAttacked": 1138700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 16134, "losRangeQuery": 1126, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 6698 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 227.34156 z: 1023.43023 Obstruction: active: true moving: false control group: 6735 control group 2: 0 tag: 8950 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 227.34156 z: 1023.43023 last x: 227.34156 last z: 1023.43023 territory: 3 rot x: 0 rot y: 1.26375 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6735 target pos x: 0 target pos y: 0 target offset x: 7.42858 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 227.34156 goal z: 1023.43023 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6698 actor: "units/celts/cavalry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1196000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 67.98749999999998, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } }, "formationController": 6735, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 221.7984619140625, "z": 1028.38037109375 }, "workOrders": [], "lastAttacked": 1138700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 16124, "losRangeQuery": 1127, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 6699 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 213.48383 z: 1035.80561 Obstruction: active: true moving: false control group: 6735 control group 2: 0 tag: 8952 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 213.48383 z: 1035.80561 last x: 213.48383 last z: 1035.80561 territory: 3 rot x: 0 rot y: 1.45165 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6735 target pos x: 0 target pos y: 0 target offset x: -11.14286 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 213.48383 goal z: 1035.80561 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6699 actor: "units/celts/cavalry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1193500, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 133.5975, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } }, "formationController": 6735, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 221.7984619140625, "z": 1028.38037109375 }, "workOrders": [], "lastAttacked": 1138700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 16128, "losRangeQuery": 1128, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 6700 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 224.57 z: 1025.90531 Obstruction: active: true moving: false control group: 6735 control group 2: 0 tag: 8954 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 224.57 z: 1025.90531 last x: 224.57 last z: 1025.90531 territory: 3 rot x: 0 rot y: 1.32506 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6735 target pos x: 0 target pos y: 0 target offset x: 3.71428 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 224.57 goal z: 1025.90531 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6700 actor: "units/celts/cavalry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1190000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 2.3774999999999693, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } }, "formationController": 6735, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 221.7984619140625, "z": 1028.38037109375 }, "workOrders": [], "lastAttacked": 1138700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 16121, "losRangeQuery": 1129, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 6701 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 219.68238 z: 1037.16805 Obstruction: active: true moving: false control group: 6735 control group 2: 0 tag: 8956 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 219.68238 z: 1037.16805 last x: 219.68238 last z: 1037.16805 territory: 3 rot x: 0 rot y: 1.49352 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6735 target pos x: 0 target pos y: 0 target offset x: -7.42858 target offset y: 5.14286 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 219.68238 goal z: 1037.16805 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6701 actor: "units/celts/cavalry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1196000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 100.79249999999999, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } }, "formationController": 6735, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 221.7984619140625, "z": 1028.38037109375 }, "workOrders": [], "lastAttacked": 1138700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 16135, "losRangeQuery": 1130, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 6702 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 216.91085 z: 1039.64312 Obstruction: active: true moving: false control group: 6735 control group 2: 0 tag: 8958 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 216.91085 z: 1039.64312 last x: 216.91085 last z: 1039.64312 territory: 3 rot x: 0 rot y: 1.62096 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6735 target pos x: 0 target pos y: 0 target offset x: -11.14286 target offset y: 5.14286 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 216.91085 goal z: 1039.64312 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6702 actor: "units/celts/cavalry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } }, "formationController": 6735, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 221.7984619140625, "z": 1028.38037109375 }, "workOrders": [], "lastAttacked": 1138700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 16136, "losRangeQuery": 1131, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 6703 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 218.37143 z: 1024.54285 Obstruction: active: true moving: false control group: 6735 control group 2: 0 tag: 8960 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 218.37143 z: 1024.54285 last x: 218.37143 last z: 1024.54285 territory: 3 rot x: 0 rot y: 1.32117 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6735 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: -5.14286 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 218.37143 goal z: 1024.54285 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6703 actor: "units/celts/cavalry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1190500, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 100.79249999999999, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } }, "formationController": 6735, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 221.7984619140625, "z": 1028.38037109375 }, "workOrders": [], "lastAttacked": 1138700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 16122, "losRangeQuery": 1132, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 6704 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 221.79847 z: 1028.38038 Obstruction: active: true moving: false control group: 6735 control group 2: 0 tag: 8962 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 221.79847 z: 1028.38038 last x: 221.79847 last z: 1028.38038 territory: 3 rot x: 0 rot y: 1.38582 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6735 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 221.79847 goal z: 1028.38038 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6704 actor: "units/celts/cavalry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1199000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 133.5975, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } }, "formationController": 6735, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 221.7984619140625, "z": 1028.38037109375 }, "workOrders": [], "lastAttacked": 1138700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 16125, "losRangeQuery": 1133, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 6705 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 216.25536 z: 1033.33054 Obstruction: active: true moving: false control group: 6735 control group 2: 0 tag: 8964 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 216.25536 z: 1033.33054 last x: 216.25536 last z: 1033.33054 territory: 3 rot x: 0 rot y: 1.3452 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6735 target pos x: 0 target pos y: 0 target offset x: -7.42858 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 216.25536 goal z: 1033.33054 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6705 actor: "units/celts/cavalry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } }, "formationController": 6735, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 221.7984619140625, "z": 1028.38037109375 }, "workOrders": [], "lastAttacked": 1138700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 16127, "losRangeQuery": 1134, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 6706 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 219.02692 z: 1030.85546 Obstruction: active: true moving: false control group: 6735 control group 2: 0 tag: 8966 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 219.02692 z: 1030.85546 last x: 219.02692 last z: 1030.85546 territory: 3 rot x: 0 rot y: 1.44602 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6735 target pos x: 0 target pos y: 0 target offset x: -3.71428 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 219.02692 goal z: 1030.85546 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/celts/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 6706 actor: "units/celts/cavalry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1190000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 51.58499999999998, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 6781, "force": true, "attackType": "Ranged" } }, "formationController": 6735, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 221.7984619140625, "z": 1028.38037109375 }, "workOrders": [], "lastAttacked": 1138700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 16123, "losRangeQuery": 1135, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 6713 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1168.46888 z: 596.37421 Obstruction: active: true moving: false control group: 6713 control group 2: 0 tag: 8968 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1168.46888 z: 596.37421 last x: 1168.46888 last z: 596.37421 territory: 0 rot x: 0 rot y: 0.63833 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 2.5 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/ptolemies/cavalry_archer_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6713 actor: "units/ptolemies/cavalry_archer_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 1168.4688720703125, "z": 596.3742065429688 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1149, "fsmReenter": false } - id: 6714 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 807.13974 z: 212.38462 Obstruction: active: true moving: false control group: 6714 control group 2: 0 tag: 8970 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 807.13974 z: 212.38462 last x: 807.13974 last z: 212.38462 territory: 4 rot x: 0 rot y: -1.21103 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 338 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 14 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 789.41486 goal z: 217.65038 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 Vision: VisualActor: base actor: "units/spartans/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6714 actor: "units/spartans/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1151, "fsmReenter": false } - id: 6716 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 500.7646 z: 798.4521 Obstruction: active: true moving: false control group: 6616 control group 2: 0 tag: 3197 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 500.7646 z: 798.4521 last x: 500.7646 last z: 798.4521 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/settlement.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 43297 actor: "structures/ptolemies/settlement.xml" constructionprogress: 0 AIProxy: AlertRaiser: object: { "level": 0, "garrisonedUnits": [], "walkingUnits": [], "prodBuildings": [] } Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationBonus": 20 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/ptol_support_female_citizen", "units/ptol_infantry_spearman_2_b", "units/ptol_infantry_swordsman_b", "units/ptol_cavalry_spearman_a", "units/ptol_cavalry_javelinist_a" ] } RallyPoint: object: { "pos": [], "data": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 6718 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 798.62667 z: 203.8712 Obstruction: active: true moving: false control group: 6718 control group 2: 0 tag: 8972 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 798.62667 z: 203.8712 last x: 798.62667 last z: 203.8712 territory: 4 rot x: 0 rot y: -0.62938 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 338 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 14 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 789.41486 goal z: 217.65038 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 Vision: VisualActor: base actor: "units/spartans/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6718 actor: "units/spartans/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 1 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1154, "fsmReenter": false } - id: 6719 Ownership: owner: 1 Position: in world: true x: 467.62571 z: 830.96785 last x: 465.37368 last z: 828.62461 territory: 1 rot x: 0 rot y: 0.76983 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 4108 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 6.5 moving: true facePointAfterMove: true length: 0 length: 1 waypoint x: 470.74512 waypoint z: 834.21364 type: 1 goal x: 483.35123 goal z: 847.33037 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 18.19239 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6146, 6147, 6148, 6149, 6386 ], "memberPositions": { "6386": { "row": 2, "column": 2 }, "6146": { "row": 1, "column": 1 }, "6147": { "row": 1, "column": 3 }, "6148": { "row": 2, "column": 1 }, "6149": { "row": 1, "column": 2 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 3, 2 ], "inPosition": [ 6146, 6147, 6148, 6149, 6386 ], "columnar": false, "rearrange": true, "formationMembersWithAura": [], "width": 6, "depth": 2.4, "oldOrientation": { "sin": 0.6654603389529623, "cos": 0.7464332101940592 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 1.5, "y": -1.8, "row": 2, "column": 2, "ent": 6386 }, { "x": -3, "y": 1.2, "row": 1, "column": 1, "ent": 6146 }, { "x": 3, "y": 1.2, "row": 1, "column": 3, "ent": 6147 }, { "x": -1.5, "y": -1.8, "row": 2, "column": 1, "ent": 6148 }, { "x": 0, "y": 1.2, "row": 1, "column": 2, "ent": 6149 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "WalkToTargetRange", "data": { "target": 4108, "min": 0, "max": 10 } }, { "type": "Gather", "data": { "target": 4108, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_temperate_slabs", "lastPos": { "x": 483.3512268066406, "y": 23, "z": 847.3303680419922 }, "force": true } } ], "order": { "type": "WalkToTargetRange", "data": { "target": 4108, "min": 0, "max": 10 } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.WALKING", "losRangeQuery": 1155, "fsmReenter": false } - id: 6723 Footprint: Minimap: active: true x: 520.73087 z: 931.97648 Obstruction: active: true moving: false control group: 6723 control group 2: 0 tag: 8974 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 520.73087 z: 931.97648 last x: 520.73087 last z: 931.97648 territory: 2 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/rabbit1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5545 actor: "fauna/rabbit1.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 10, "gatherers": [ [], [ 6150 ], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 6724 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 556.31574 z: 938.71717 Obstruction: active: true moving: false control group: 6708 control group 2: 0 tag: 3233 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 556.31574 z: 938.71717 last x: 556.31574 last z: 938.71717 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 22307 actor: "structures/romans/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1160, "gaiaUnitsQuery": 1161 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6726 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 305.15625 z: 457.82514 Obstruction: active: true moving: false control group: 6685 control group 2: 0 tag: 3235 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 305.15625 z: 457.82514 last x: 305.15625 last z: 457.82514 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/celts/blacksmith.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 19129 actor: "structures/celts/blacksmith.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 4 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1600, "hitpoints": 1600, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6727 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 526.42226 z: 1030.3864 Obstruction: active: true moving: false control group: 6727 control group 2: 0 tag: 8976 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 526.42226 z: 1030.3864 last x: 526.42226 last z: 1030.3864 territory: 2 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/healer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6727 actor: "units/romans/healer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 1 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1163, "losHealRangeQuery": 1164 } - id: 6728 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 6778 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -2.04091 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6392 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 1 speed: 14 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 735.30188 goal z: 577.78467 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.75 goal hh: 12.75 Vision: VisualActor: base actor: "units/macedonians/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 21 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6728 actor: "units/macedonians/cavalry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6392, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6392, "force": true } }, "formationController": 6778, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 773.9326782226562, "z": 574.940185546875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1165, "fsmReenter": false } - id: 6729 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 6778 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -1.35755 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6392 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 1 speed: 14 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 735.30188 goal z: 577.78467 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.75 goal hh: 12.75 Vision: VisualActor: base actor: "units/macedonians/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 21 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6729 actor: "units/macedonians/cavalry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6392, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6392, "force": true } }, "formationController": 6778, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 773.9326782226562, "z": 574.940185546875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1166, "fsmReenter": false } - id: 6730 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 6778 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -1.75815 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6392 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 1 speed: 14 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 735.30188 goal z: 577.78467 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.75 goal hh: 12.75 Vision: VisualActor: base actor: "units/macedonians/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 21 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6730 actor: "units/macedonians/cavalry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6392, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6392, "force": true } }, "formationController": 6778, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 773.9326782226562, "z": 574.940185546875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1167, "fsmReenter": false } - id: 6731 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 6778 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -1.57084 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6392 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 1 speed: 14 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 735.30188 goal z: 577.78467 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.75 goal hh: 12.75 Vision: VisualActor: base actor: "units/macedonians/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 21 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6731 actor: "units/macedonians/cavalry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6392, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6392, "force": true } }, "formationController": 6778, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 773.9326782226562, "z": 574.940185546875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1168, "fsmReenter": false } - id: 6732 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 6778 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -1.95423 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6392 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 1 speed: 14 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 735.30188 goal z: 577.78467 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.75 goal hh: 12.75 Vision: VisualActor: base actor: "units/macedonians/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 21 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6732 actor: "units/macedonians/cavalry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6392, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6392, "force": true } }, "formationController": 6778, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 773.9326782226562, "z": 574.940185546875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1169, "fsmReenter": false } - id: 6734 Ownership: owner: 4 Position: in world: true x: 868.08838 z: 135.41999 last x: 868.08838 last z: 135.41999 territory: 4 rot x: 0 rot y: 2.53591 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 3792 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 874 goal z: 126 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 11.12131 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6524, 6507 ], "memberPositions": { "6524": { "row": 1, "column": 2 }, "6507": { "row": 1, "column": 1 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 2 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 3, "depth": 0, "oldOrientation": { "sin": 0.547513335993527, "cos": -0.8367969567997 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 1.5, "y": 0, "row": 1, "column": 2, "ent": 6524 }, { "x": -1.5, "y": 0, "row": 1, "column": 1, "ent": 6507 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3792, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 874, "y": 23, "z": 126 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 3792, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_pine", "lastPos": { "x": 874, "y": 23, "z": 126 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.MEMBER", "losRangeQuery": 1171, "fsmReenter": true, "timer": 15202 } - id: 6735 Ownership: owner: 3 Position: in world: true x: 221.79847 z: 1028.38038 last x: 221.79847 last z: 1028.38038 territory: 3 rot x: 0 rot y: 0.72901 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 221.79847 goal z: 1028.38038 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6700, 6634, 6644, 6703, 6706, 6698, 6704, 6621, 6705, 6699, 6419, 6622, 6623, 6624, 6625, 6697, 6701, 6702 ], "memberPositions": { "6634": { "row": 3, "column": 3 }, "6644": { "row": 3, "column": 6 }, "6610": { "row": 3, "column": 2 }, "6606": { "row": 3, "column": 7 }, "6619": { "row": 3, "column": 1 }, "6419": { "row": 3, "column": 5 }, "6700": { "row": 2, "column": 5 }, "6703": { "row": 3, "column": 4 }, "6706": { "row": 2, "column": 3 }, "6698": { "row": 2, "column": 6 }, "6704": { "row": 2, "column": 4 }, "6621": { "row": 1, "column": 4 }, "6705": { "row": 2, "column": 2 }, "6699": { "row": 2, "column": 1 }, "6622": { "row": 1, "column": 3 }, "6623": { "row": 1, "column": 5 }, "6624": { "row": 1, "column": 6 }, "6625": { "row": 1, "column": 7 }, "6697": { "row": 2, "column": 7 }, "6701": { "row": 1, "column": 2 }, "6702": { "row": 1, "column": 1 } }, "maxRowsUsed": 3, "maxColumnsUsed": [ null, 7, 7, 7 ], "inPosition": [ 6625, 6697, 6624, 6698, 6419, 6621, 6622, 6623, 6634, 6644, 6699, 6700, 6701, 6702, 6703, 6704, 6705, 6706 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 22.285714285714285, "depth": 10.285714285714288, "oldOrientation": { "sin": -0.17450358524216703, "cos": 0.9846565384628438 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 1172, "fsmReenter": false } - id: 6736 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 524.12122 z: 1032.42824 Obstruction: active: true moving: false control group: 6736 control group 2: 0 tag: 8988 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 524.12122 z: 1032.42824 last x: 524.12122 last z: 1032.42824 territory: 2 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/healer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6736 actor: "units/romans/healer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 1 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1173, "losHealRangeQuery": 1174 } - id: 6738 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 818.2004 z: 199.567 Obstruction: active: true moving: true control group: 6767 control group 2: 0 tag: 8990 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 818.2004 z: 199.567 last x: 818.2004 last z: 199.567 territory: 4 rot x: 0 rot y: 2.2562 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 6767 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: -2.5 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 818.2004 goal z: 199.567 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/cavalry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6738 actor: "units/spartans/cavalry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6767, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 820.1367797851562, "z": 197.9840087890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1178, "fsmReenter": false } - id: 6739 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 820.09998 z: 201.89065 Obstruction: active: true moving: true control group: 6767 control group 2: 0 tag: 8992 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 820.09998 z: 201.89065 last x: 820.09998 last z: 201.89065 territory: 4 rot x: 0 rot y: 2.2562 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 6767 target pos x: 0 target pos y: 0 target offset x: -3 target offset y: -2.5 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 820.09998 goal z: 201.89065 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/cavalry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6739 actor: "units/spartans/cavalry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6767, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 820.1367797851562, "z": 197.9840087890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1179, "fsmReenter": false } - id: 6740 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 822.07316 z: 196.40102 Obstruction: active: true moving: true control group: 6767 control group 2: 0 tag: 8994 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 822.07316 z: 196.40102 last x: 822.07316 last z: 196.40102 territory: 4 rot x: 0 rot y: 2.2562 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 6767 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 2.5 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 822.07316 goal z: 196.40102 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/cavalry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6740 actor: "units/spartans/cavalry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6767, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 820.1367797851562, "z": 197.9840087890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1180, "fsmReenter": false } - id: 6741 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 820.17357 z: 194.07737 Obstruction: active: true moving: true control group: 6767 control group 2: 0 tag: 8996 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 820.17357 z: 194.07737 last x: 820.17357 last z: 194.07737 territory: 4 rot x: 0 rot y: 2.2562 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 6767 target pos x: 0 target pos y: 0 target offset x: 3 target offset y: 2.5 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 820.17357 goal z: 194.07737 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/cavalry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6741 actor: "units/spartans/cavalry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6767, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 820.1367797851562, "z": 197.9840087890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1181, "fsmReenter": false } - id: 6742 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 823.97274 z: 198.72468 Obstruction: active: true moving: true control group: 6767 control group 2: 0 tag: 8998 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 823.97274 z: 198.72468 last x: 823.97274 last z: 198.72468 territory: 4 rot x: 0 rot y: 2.2562 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 6767 target pos x: 0 target pos y: 0 target offset x: -3 target offset y: 2.5 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 823.97274 goal z: 198.72468 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/cavalry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6742 actor: "units/spartans/cavalry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6767, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 820.1367797851562, "z": 197.9840087890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1182, "fsmReenter": false } - id: 6744 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 528.7233 z: 1028.34456 Obstruction: active: true moving: false control group: 6744 control group 2: 0 tag: 9000 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 528.7233 z: 1028.34456 last x: 528.7233 last z: 1028.34456 territory: 2 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/healer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6744 actor: "units/romans/healer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 1 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1184, "losHealRangeQuery": 1185 } - id: 6745 Decay: Footprint: Obstruction: active: true moving: false control group: 6745 control group 2: 0 tag: 3301 flags: 6 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 201.75187 z: 980.77692 last x: 201.75187 last z: 980.77692 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_5x5.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6357 actor: "structures/fndn_5x5.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } Cost: object: { "populationBonus": 0 } Foundation: object: { "committed": false, "builders": [], "buildMultiplier": 1, "previewEntity": 0, "finalTemplateName": "structures/brit_fortress", "owner": 3, "costs": { "food": 0, "metal": 0, "stone": 650, "wood": 0 }, "initialised": true } Health: object: { "maxHitpoints": 3360, "hitpoints": 1, "regenRate": 0 } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: - id: 6746 Decay: Footprint: Minimap: active: true x: 460.57456 z: 806.57874 Obstruction: active: true moving: false control group: 6721 control group 2: 0 tag: 3303 flags: 6 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 460.57456 z: 806.57874 last x: 460.57456 last z: 806.57874 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 64457 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [ 154, 163 ], [], [], [], [] ], "infinite": true } Sound: StatusBars: - id: 6747 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 419.62085 z: 1177.74524 Obstruction: active: true moving: false control group: 6747 control group 2: 0 tag: 9002 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 419.62085 z: 1177.74524 last x: 419.62085 last z: 1177.74524 territory: 2 rot x: 0 rot y: 0.16991 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6321 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 421.46476 goal z: 1192.94971 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 6747 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 1186 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 1187 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 2 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 6321, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 421.4647521972656, "y": 26.454147338867188, "z": 1192.94970703125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 6321, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 421.4647521972656, "y": 26.454147338867188, "z": 1192.94970703125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 542.1802978515625, "z": 974.2102661132812 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 16282, "losRangeQuery": 1188, "fsmReenter": false, "gatheringTarget": 6321 } - id: 6748 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 816.30082 z: 197.24334 Obstruction: active: true moving: true control group: 6767 control group 2: 0 tag: 9004 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 816.30082 z: 197.24334 last x: 816.30082 last z: 197.24334 territory: 4 rot x: 0 rot y: 2.2562 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 6767 target pos x: 0 target pos y: 0 target offset x: 3 target offset y: -2.5 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 816.30082 goal z: 197.24334 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/cavalry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6748 actor: "units/spartans/cavalry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6767, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 820.1367797851562, "z": 197.9840087890625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1189, "fsmReenter": false } - id: 6751 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 554.48292 z: 984.11371 Obstruction: active: true moving: true control group: 6765 control group 2: 0 tag: 9006 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 554.48292 z: 984.11371 last x: 554.48292 last z: 984.11371 territory: 2 rot x: 0 rot y: 2.80736 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 6765 target pos x: 0 target pos y: 0 target offset x: -6 target offset y: -1.5 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 554.48292 goal z: 984.11371 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6751 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6765, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 549.305419921875, "z": 980.7275390625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1193, "fsmReenter": false } - id: 6752 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 555.4673 z: 981.27887 Obstruction: active: true moving: true control group: 6765 control group 2: 0 tag: 9008 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 555.4673 z: 981.27887 last x: 555.4673 last z: 981.27887 territory: 2 rot x: 0 rot y: 2.80736 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 6765 target pos x: 0 target pos y: 0 target offset x: -6 target offset y: 1.5 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 555.4673 goal z: 981.27887 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6752 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6765, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 549.305419921875, "z": 980.7275390625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1194, "fsmReenter": false } - id: 6753 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 548.81324 z: 982.14496 Obstruction: active: true moving: true control group: 6765 control group 2: 0 tag: 9010 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 548.81324 z: 982.14496 last x: 548.81324 last z: 982.14496 territory: 2 rot x: 0 rot y: 2.80736 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 6765 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: -1.5 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 548.81324 goal z: 982.14496 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6753 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6765, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 549.305419921875, "z": 980.7275390625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1195, "fsmReenter": false } - id: 6754 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 551.64808 z: 983.12934 Obstruction: active: true moving: true control group: 6765 control group 2: 0 tag: 9012 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 551.64808 z: 983.12934 last x: 551.64808 last z: 983.12934 territory: 2 rot x: 0 rot y: 2.80736 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 6765 target pos x: 0 target pos y: 0 target offset x: -3 target offset y: -1.5 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 551.64808 goal z: 983.12934 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6754 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6765, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 549.305419921875, "z": 980.7275390625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1196, "fsmReenter": false } - id: 6755 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 545.9784 z: 981.16059 Obstruction: active: true moving: true control group: 6765 control group 2: 0 tag: 9014 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 545.9784 z: 981.16059 last x: 545.9784 last z: 981.16059 territory: 2 rot x: 0 rot y: 2.80736 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 6765 target pos x: 0 target pos y: 0 target offset x: 3 target offset y: -1.5 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 545.9784 goal z: 981.16059 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6755 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6765, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 549.305419921875, "z": 980.7275390625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1197, "fsmReenter": false } - id: 6757 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 544.12793 z: 977.34137 Obstruction: active: true moving: true control group: 6765 control group 2: 0 tag: 9016 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 544.12793 z: 977.34137 last x: 544.12793 last z: 977.34137 territory: 2 rot x: 0 rot y: 2.80736 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 6765 target pos x: 0 target pos y: 0 target offset x: 6 target offset y: 1.5 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 544.12793 goal z: 977.34137 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6757 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6765, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 549.305419921875, "z": 980.7275390625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1199, "fsmReenter": false } - id: 6758 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 546.96277 z: 978.32575 Obstruction: active: true moving: true control group: 6765 control group 2: 0 tag: 9018 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 546.96277 z: 978.32575 last x: 546.96277 last z: 978.32575 territory: 2 rot x: 0 rot y: 2.80736 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 6765 target pos x: 0 target pos y: 0 target offset x: 3 target offset y: 1.5 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 546.96277 goal z: 978.32575 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6758 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6765, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 549.305419921875, "z": 980.7275390625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1200, "fsmReenter": false } - id: 6759 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 552.63245 z: 980.2945 Obstruction: active: true moving: true control group: 6765 control group 2: 0 tag: 9020 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 552.63245 z: 980.2945 last x: 552.63245 last z: 980.2945 territory: 2 rot x: 0 rot y: 2.80736 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 6765 target pos x: 0 target pos y: 0 target offset x: -3 target offset y: 1.5 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 552.63245 goal z: 980.2945 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6759 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6765, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 549.305419921875, "z": 980.7275390625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1201, "fsmReenter": false } - id: 6760 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 543.14356 z: 980.17621 Obstruction: active: true moving: true control group: 6765 control group 2: 0 tag: 9022 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 543.14356 z: 980.17621 last x: 543.14356 last z: 980.17621 territory: 2 rot x: 0 rot y: 2.80736 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 6765 target pos x: 0 target pos y: 0 target offset x: 6 target offset y: -1.5 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 543.14356 goal z: 980.17621 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6760 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6765, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 549.305419921875, "z": 980.7275390625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1202, "fsmReenter": false } - id: 6761 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 549.79761 z: 979.31012 Obstruction: active: true moving: true control group: 6765 control group 2: 0 tag: 9024 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 549.79761 z: 979.31012 last x: 549.79761 last z: 979.31012 territory: 2 rot x: 0 rot y: 2.80736 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 6765 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 1.5 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 549.79761 goal z: 979.31012 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6761 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 6765, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 549.305419921875, "z": 980.7275390625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1203, "fsmReenter": false } - id: 6763 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 423.95086 z: 1154.55115 Obstruction: active: true moving: true control group: 6763 control group 2: 0 tag: 9026 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 423.95086 z: 1154.55115 last x: 423.79996 last z: 1150.65282 territory: 2 rot x: 0 rot y: 0.05855 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: true facePointAfterMove: true length: 2 waypoint x: 422 waypoint z: 1190 waypoint x: 422 waypoint z: 1186 length: 3 waypoint x: 423.43294 waypoint z: 1176.17363 waypoint x: 425.78727 waypoint z: 1166.60097 waypoint x: 425.78727 waypoint z: 1162.90102 type: 0 goal x: 421.46476 goal z: 1192.94971 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6763 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 1205 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 1206 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "GatherNearPosition", "data": { "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "x": 421.4647521972656, "z": 1192.94970703125, "force": false } } ], "order": { "type": "GatherNearPosition", "data": { "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "x": 421.4647521972656, "z": 1192.94970703125, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 542.1802978515625, "z": 974.2102661132812 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.WALKING", "losRangeQuery": 1207, "fsmReenter": false } - id: 6765 Ownership: owner: 2 Position: in world: true x: 549.30542 z: 980.72754 last x: 549.30542 last z: 980.72754 territory: 2 rot x: 0 rot y: 2.80736 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 549.30542 goal z: 980.72754 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6754, 6757, 6758, 6761, 6751, 6752, 6753, 6755, 6759, 6760 ], "memberPositions": { "6754": { "row": 2, "column": 2 }, "6757": { "row": 1, "column": 5 }, "6758": { "row": 1, "column": 4 }, "6661": { "row": 1, "column": 1 }, "6761": { "row": 1, "column": 3 }, "6751": { "row": 2, "column": 1 }, "6752": { "row": 1, "column": 1 }, "6753": { "row": 2, "column": 3 }, "6755": { "row": 2, "column": 4 }, "6759": { "row": 1, "column": 2 }, "6760": { "row": 2, "column": 5 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 5, 5 ], "inPosition": [ 6751, 6752, 6753, 6754, 6755, 6757, 6758, 6759, 6760, 6761 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 12, "depth": 3, "oldOrientation": { "sin": 0.40289062746827836, "cos": -0.9152481315458759 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": -3, "y": -1.5, "row": 2, "column": 2, "ent": 6754 }, { "x": 6, "y": 1.5, "row": 1, "column": 5, "ent": 6757 }, { "x": 3, "y": 1.5, "row": 1, "column": 4, "ent": 6758 }, { "x": 0, "y": 1.5, "row": 1, "column": 3, "ent": 6761 }, { "x": -6, "y": -1.5, "row": 2, "column": 1, "ent": 6751 }, { "x": -6, "y": 1.5, "row": 1, "column": 1, "ent": 6752 }, { "x": 0, "y": -1.5, "row": 2, "column": 3, "ent": 6753 }, { "x": 3, "y": -1.5, "row": 2, "column": 4, "ent": 6755 }, { "x": -3, "y": 1.5, "row": 1, "column": 2, "ent": 6759 }, { "x": 6, "y": -1.5, "row": 2, "column": 5, "ent": 6760 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 1208, "fsmReenter": false } - id: 6766 Footprint: Minimap: active: true x: 1103.076 z: 708.60875 Obstruction: active: true moving: false control group: 6766 control group 2: 0 tag: 9028 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1103.076 z: 708.60875 last x: 1103.076 last z: 708.60875 territory: 1 rot x: 0 rot y: 1.57081 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5594 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 80, "gatherers": [ [], [ 161 ], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 6767 Ownership: owner: 4 Position: in world: true x: 820.13678 z: 197.98401 last x: 820.13678 last z: 197.98401 territory: 4 rot x: 0 rot y: 2.2562 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 820.13678 goal z: 197.98401 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6742, 6740, 6741, 6739, 6748, 6738 ], "memberPositions": { "6742": { "row": 1, "column": 1 }, "6740": { "row": 1, "column": 2 }, "6741": { "row": 1, "column": 3 }, "6739": { "row": 2, "column": 1 }, "6748": { "row": 2, "column": 3 }, "6738": { "row": 2, "column": 2 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 3, 3 ], "inPosition": [ 6738, 6739, 6740, 6741, 6742, 6748 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 6, "depth": 5, "oldOrientation": { "sin": 0.7907537805299812, "cos": -0.6121343468369849 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": -3, "y": 2.5, "row": 1, "column": 1, "ent": 6742 }, { "x": 0, "y": 2.5, "row": 1, "column": 2, "ent": 6740 }, { "x": 3, "y": 2.5, "row": 1, "column": 3, "ent": 6741 }, { "x": -3, "y": -2.5, "row": 2, "column": 1, "ent": 6739 }, { "x": 3, "y": -2.5, "row": 2, "column": 3, "ent": 6748 }, { "x": 0, "y": -2.5, "row": 2, "column": 2, "ent": 6738 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 1213, "fsmReenter": false } - id: 6768 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 6778 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -1.57084 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6392 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 1 speed: 12.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 735.30188 goal z: 577.78467 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.75 goal hh: 12.75 Vision: VisualActor: base actor: "units/ptolemies/cavalry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 18.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6768 actor: "units/ptolemies/cavalry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6392, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6392, "force": true } }, "formationController": 6778, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 773.9326782226562, "z": 574.940185546875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1215, "fsmReenter": false } - id: 6769 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 6778 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -1.57084 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6392 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 1 speed: 12.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 735.30188 goal z: 577.78467 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.75 goal hh: 12.75 Vision: VisualActor: base actor: "units/ptolemies/cavalry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 18.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6769 actor: "units/ptolemies/cavalry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6392, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6392, "force": true } }, "formationController": 6778, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 773.9326782226562, "z": 574.940185546875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1216, "fsmReenter": false } - id: 6770 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 6778 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -1.51589 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6392 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 1 speed: 12.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 735.30188 goal z: 577.78467 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.75 goal hh: 12.75 Vision: VisualActor: base actor: "units/ptolemies/cavalry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 18.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6770 actor: "units/ptolemies/cavalry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6392, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6392, "force": true } }, "formationController": 6778, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 773.9326782226562, "z": 574.940185546875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1217, "fsmReenter": false } - id: 6771 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 6778 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -1.79139 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6392 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 1 speed: 12.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 735.30188 goal z: 577.78467 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.75 goal hh: 12.75 Vision: VisualActor: base actor: "units/ptolemies/cavalry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 18.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6771 actor: "units/ptolemies/cavalry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6392, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6392, "force": true } }, "formationController": 6778, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 773.9326782226562, "z": 574.940185546875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1218, "fsmReenter": false } - id: 6772 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 6778 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -1.19419 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6392 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 1 speed: 12.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 735.30188 goal z: 577.78467 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.75 goal hh: 12.75 Vision: VisualActor: base actor: "units/ptolemies/cavalry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 18.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6772 actor: "units/ptolemies/cavalry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6392, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6392, "force": true } }, "formationController": 6778, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 773.9326782226562, "z": 574.940185546875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1219, "fsmReenter": false } - id: 6774 Ownership: owner: 4 Position: in world: true x: 179.34812 z: 830.64722 last x: 179.34812 last z: 830.64722 territory: 3 rot x: 0 rot y: 3.05028 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 179.34812 goal z: 830.64722 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6280, 6293 ], "memberPositions": { "6280": { "row": 1, "column": 2 }, "6293": { "row": 1, "column": 1 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 2 ], "inPosition": [ 6280, 6293 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 3, "depth": 0, "oldOrientation": { "sin": 0.06160283137617514, "cos": -0.9981007419927301 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 1.5, "y": 0, "row": 1, "column": 2, "ent": 6280 }, { "x": -1.5, "y": 0, "row": 1, "column": 1, "ent": 6293 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 1221, "fsmReenter": false } - id: 6775 Ownership: owner: 4 Position: in world: true x: 206.89834 z: 990.50873 last x: 212.11603 last z: 995.17516 territory: 3 rot x: 0 rot y: -2.3124 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 1 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 14 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 182.32364 waypoint z: 962.99958 waypoint x: 202.18828 waypoint z: 986.2963 type: 0 goal x: 182.32364 goal z: 962.99958 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6364, 6122, 6123, 6124, 6125, 6126, 6169, 6224, 6225, 6273, 6283 ], "memberPositions": { "6364": { "row": 2, "column": 1 }, "6122": { "row": 2, "column": 5 }, "6123": { "row": 1, "column": 5 }, "6124": { "row": 1, "column": 4 }, "6125": { "row": 2, "column": 3 }, "6126": { "row": 1, "column": 6 }, "6169": { "row": 2, "column": 2 }, "6224": { "row": 2, "column": 4 }, "6225": { "row": 1, "column": 3 }, "6273": { "row": 1, "column": 2 }, "6283": { "row": 1, "column": 1 }, "6369": { "row": 2, "column": 1 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 6, 5 ], "inPosition": [ 6122, 6123, 6124, 6125, 6126, 6169, 6224, 6225, 6273, 6283, 6364 ], "columnar": false, "rearrange": true, "formationMembersWithAura": [], "width": 15, "depth": 4.545454545454546, "oldOrientation": { "sin": -0.6888546267303322, "cos": -0.724899512506537 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": -6, "y": -2.727272727272727, "row": 2, "column": 1, "ent": 6364 }, { "x": 6, "y": -2.727272727272727, "row": 2, "column": 5, "ent": 6122 }, { "x": 4.5, "y": 2.272727272727273, "row": 1, "column": 5, "ent": 6123 }, { "x": 1.5, "y": 2.272727272727273, "row": 1, "column": 4, "ent": 6124 }, { "x": 0, "y": -2.727272727272727, "row": 2, "column": 3, "ent": 6125 }, { "x": 7.5, "y": 2.272727272727273, "row": 1, "column": 6, "ent": 6126 }, { "x": -3, "y": -2.727272727272727, "row": 2, "column": 2, "ent": 6169 }, { "x": 3, "y": -2.727272727272727, "row": 2, "column": 4, "ent": 6224 }, { "x": -1.5, "y": 2.272727272727273, "row": 1, "column": 3, "ent": 6225 }, { "x": -4.5, "y": 2.272727272727273, "row": 1, "column": 2, "ent": 6273 }, { "x": -7.5, "y": 2.272727272727273, "row": 1, "column": 1, "ent": 6283 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 182.32363891601562, "z": 962.9995727539062, "force": true } } ], "order": { "type": "Walk", "data": { "x": 182.32363891601562, "z": 962.9995727539062, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.WALKING", "losRangeQuery": 1222, "fsmReenter": false } - id: 6776 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 542.1803 z: 974.21027 Obstruction: active: true moving: false control group: 6776 control group 2: 0 tag: 9040 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 542.1803 z: 974.21027 last x: 542.1803 last z: 974.21027 territory: 2 rot x: 0 rot y: 2.86316 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 542.1803 goal z: 974.21027 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6776 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [ 6760, 6755, 6757, 6758, 6761 ], "rangeQuery": 1225 }, "male_gatheringRate_10": { "targetUnits": [ 6760, 6755, 6757, 6758, 6761 ], "rangeQuery": 1226 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 542.1802978515625, "z": 974.2102661132812 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1227, "fsmReenter": false } - id: 6777 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 796.3728 z: 201.61721 Obstruction: active: true moving: false control group: 6777 control group 2: 0 tag: 9042 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 796.3728 z: 201.61721 last x: 796.3728 last z: 201.61721 territory: 4 rot x: 0 rot y: -0.47541 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 338 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 789.41486 goal z: 217.65038 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 Vision: VisualActor: base actor: "units/spartans/cavalry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6777 actor: "units/spartans/cavalry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 1 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1228, "fsmReenter": false } - id: 6778 Ownership: owner: 1 Position: in world: true x: 753.3409 z: 577.78507 last x: 753.3409 last z: 577.78507 territory: 1 rot x: 0 rot y: -1.57084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 6392 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 1 speed: 12.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 735.30188 goal z: 577.78467 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.75 goal hh: 12.75 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6728, 6729, 6768, 6769, 6731, 6730, 6771, 6770, 6732, 6772 ], "memberPositions": { "6728": { "row": 2, "column": 5 }, "6729": { "row": 1, "column": 2 }, "6768": { "row": 2, "column": 3 }, "6769": { "row": 2, "column": 2 }, "6731": { "row": 1, "column": 3 }, "6730": { "row": 1, "column": 4 }, "6771": { "row": 2, "column": 4 }, "6770": { "row": 2, "column": 1 }, "6732": { "row": 1, "column": 5 }, "6772": { "row": 1, "column": 1 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 5, 5 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 12, "depth": 5, "oldOrientation": { "sin": 0, "cos": 1 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 6, "y": -2.5, "row": 2, "column": 5, "ent": 6728 }, { "x": -3, "y": 2.5, "row": 1, "column": 2, "ent": 6729 }, { "x": 0, "y": -2.5, "row": 2, "column": 3, "ent": 6768 }, { "x": -3, "y": -2.5, "row": 2, "column": 2, "ent": 6769 }, { "x": 0, "y": 2.5, "row": 1, "column": 3, "ent": 6731 }, { "x": 3, "y": 2.5, "row": 1, "column": 4, "ent": 6730 }, { "x": 3, "y": -2.5, "row": 2, "column": 4, "ent": 6771 }, { "x": -6, "y": -2.5, "row": 2, "column": 1, "ent": 6770 }, { "x": 6, "y": 2.5, "row": 1, "column": 5, "ent": 6732 }, { "x": -6, "y": 2.5, "row": 1, "column": 1, "ent": 6772 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 1229, "fsmReenter": false } - id: 6779 Decay: Footprint: Obstruction: active: true moving: false control group: 6779 control group 2: 0 tag: 3337 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 236.34311 z: 1062.4037 last x: 236.34311 last z: 1062.4037 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/fndn_2x2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 25874 actor: "structures/fndn_2x2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own", "neutral" ] } Cost: object: { "populationBonus": 0 } Foundation: object: { "committed": true, "builders": [], "buildMultiplier": 1, "previewEntity": 6782, "finalTemplateName": "structures/rome_outpost", "owner": 2, "costs": { "food": 0, "metal": 0, "stone": 0, "wood": 80 }, "initialised": true } Health: object: { "maxHitpoints": 800, "hitpoints": 312, "regenRate": 0 } Identity: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: - id: 6781 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 279.31421 z: 1036.05787 Obstruction: active: true moving: false control group: 6749 control group 2: 0 tag: 3335 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 279.31421 z: 1036.05787 last x: 279.31421 last z: 1036.05787 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/romans/camp.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "garrisoned" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 42657 actor: "structures/romans/camp.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1198000, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral", "enemy" ] } BuildingAI: object: { "currentRound": 5, "arrowsLeft": 13, "targetUnits": [ 6625, 6624, 6623, 6697, 6698, 6621, 6700, 6622, 6644, 6704, 6701, 6419, 6706, 6703, 6702, 6705, 6634, 6699, 6122, 6224, 6283, 6169, 6364, 6125 ], "enemyUnitsQuery": 1233, "gaiaUnitsQuery": 1234, "timer": 15984 } Cost: object: { "populationBonus": 5 } GarrisonHolder: object: { "entities": [ 6259, 6263, 6691, 6694, 6681, 6508, 6511, 6241, 6319, 6244, 6695, 6513, 6245, 6264, 6325, 6509, 6516, 6655, 6657, 6659, 6679, 6680, 6266, 6510, 6678, 6653, 6512, 6692, 6262, 6517, 6652, 6514, 6654, 6656, 6662, 6682, 6651, 6658, 6693, 6515 ], "timer": 16458, "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3600, "hitpoints": 3593.422507091063, "regenRate": 0 } Identity: ProductionQueue: object: { "nextID": 2, "queue": [ { "id": 1, "player": 2, "count": 1, "technologyTemplate": "romans/decay_logistics", "resources": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "productionStarted": true, "timeTotal": 40000, "timeRemaining": 35000 } ], "timer": 16474, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_infantry_swordsman_a", "units/rome_infantry_spearman_a", "units/rome_infantry_javelinist_a", "units/rome_cavalry_spearman_b", "units/rome_mechanical_siege_ballista_packed", "units/rome_mechanical_siege_scorpio_packed", "units/rome_mechanical_siege_ram" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 6782 Footprint: Ownership: owner: 2 Position: in world: true x: 236.34311 z: 1062.4037 last x: 236.34311 last z: 1062.4037 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false VisualActor: base actor: "structures/romans/outpost.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "scaffold" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 25874 actor: "structures/romans/outpost.xml" constructionprogress: 0.39 - id: 6783 Ownership: owner: 2 Position: in world: true x: 264.19324 z: 1051.11983 last x: 264.19324 last z: 1051.11983 territory: 2 rot x: 0 rot y: 2.35467 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 6781 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 279.31421 goal z: 1036.05787 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21.33333 goal hh: 21.33333 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6262, 6662, 6259, 6263, 6656, 6691, 6694, 6266, 6681, 6651, 6514, 6508, 6511, 6241, 6319, 6244, 6695, 6513, 6245, 6653, 6264, 6325, 6509, 6510, 6512, 6515, 6516, 6517, 6652, 6654, 6655, 6657, 6658, 6659, 6678, 6679, 6680, 6682, 6692, 6693 ], "memberPositions": {}, "maxRowsUsed": 0, "maxColumnsUsed": [], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 0, "depth": 0, "oldOrientation": { "sin": 0, "cos": 0 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 6781, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 6781, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.MEMBER", "losRangeQuery": 1235, "fsmReenter": true, "timer": 16047 } - id: 6784 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 537.46984 z: 996.72175 Obstruction: active: true moving: true control group: 6784 control group 2: 0 tag: 9044 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 537.46984 z: 996.72175 last x: 537.04824 last z: 1000.69945 territory: 2 rot x: 0 rot y: 2.99105 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: true facePointAfterMove: true length: 0 length: 1 waypoint x: 539.58033 waypoint z: 976.81025 type: 2 goal x: 542.1803 goal z: 974.21027 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 2.59998 goal hh: 2.59998 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6784 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 1239 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 1240 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 542.1802978515625, "z": 974.2102661132812, "force": true } } ], "order": { "type": "Walk", "data": { "x": 542.1802978515625, "z": 974.2102661132812, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 542.1802978515625, "z": 974.2102661132812 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 1241, "fsmReenter": false } - id: 6785 Ownership: owner: 2 Position: in world: true x: 284.91317 z: 1057.913 last x: 281.77031 last z: 1060.77393 territory: 2 rot x: 0 rot y: 2.31933 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 310.29096 waypoint z: 1033.51441 waypoint x: 293.56305 waypoint z: 1050.03898 type: 0 goal x: 310.29096 goal z: 1033.51441 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6664, 6663, 6257, 6650, 6660 ], "memberPositions": { "6664": { "row": 2, "column": 2 }, "6663": { "row": 1, "column": 3 }, "6257": { "row": 1, "column": 1 }, "6650": { "row": 1, "column": 2 }, "6660": { "row": 2, "column": 1 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 3, 2 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 6, "depth": 2.4, "oldOrientation": { "sin": 0.8917440706918401, "cos": -0.45254006716084955 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 1.5, "y": -1.8, "row": 2, "column": 2, "ent": 6664 }, { "x": 3, "y": 1.2, "row": 1, "column": 3, "ent": 6663 }, { "x": -3, "y": 1.2, "row": 1, "column": 1, "ent": 6257 }, { "x": 0, "y": 1.2, "row": 1, "column": 2, "ent": 6650 }, { "x": -1.5, "y": -1.8, "row": 2, "column": 1, "ent": 6660 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 6624, "force": true } } ], "order": { "type": "Attack", "data": { "target": 6624, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.MEMBER", "losRangeQuery": 1243, "fsmReenter": false, "timer": 16468 } - id: 536870914 type: local Position: in world: false territory: 4 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Vision: VisualActor: base actor: "props/special/common/waypoint_flag.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 536870914 actor: "props/special/common/waypoint_flag.xml" constructionprogress: 0 - id: 536870924 type: local Position: in world: false territory: 4 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Vision: VisualActor: base actor: "props/special/common/waypoint_flag.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 536870924 actor: "props/special/common/waypoint_flag.xml" constructionprogress: 0 - id: 536870933 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870933 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 341.6395 z: 1064.0637 last x: 341.6395 last z: 1064.0637 territory: 2 rot x: 0 rot y: -2.73984 rot z: 0 altitude: -3.83661 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/romans/cavalry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 220 actor: "units/romans/cavalry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536870935 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870935 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 341.73159 z: 1064.03124 last x: 341.73159 last z: 1064.03124 territory: 2 rot x: 0 rot y: -3.0824 rot z: 0 altitude: -3.78154 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/romans/cavalry_spearman_e.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6546 actor: "units/romans/cavalry_spearman_e.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536870937 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870937 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 341.20958 z: 1061.81942 last x: 341.20958 last z: 1061.81942 territory: 2 rot x: 0 rot y: -0.69529 rot z: 0 altitude: -3.7603 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/romans/cavalry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6045 actor: "units/romans/cavalry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536870938 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870938 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 3 Position: in world: true x: 323.7609 z: 1050.39626 last x: 323.7609 last z: 1050.39626 territory: 2 rot x: 0 rot y: 1.13946 rot z: 0 altitude: -3.74505 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/celts/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6287 actor: "units/celts/cavalry_javelinist_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536870939 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870939 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 323.46296 z: 1011.78444 last x: 323.46296 last z: 1011.78444 territory: 2 rot x: 0 rot y: 0.05848 rot z: 0 altitude: -3.60541 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6340 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536870942 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870942 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 365.26812 z: 1036.96818 last x: 365.26812 last z: 1036.96818 territory: 2 rot x: 0 rot y: -0.61855 rot z: 0 altitude: -3.26764 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/romans/infantry_swordsman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6265 actor: "units/romans/infantry_swordsman_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536870943 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870943 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 3 Position: in world: true x: 337.5804 z: 1045.81835 last x: 337.5804 last z: 1045.81835 territory: 2 rot x: 0 rot y: 1.95128 rot z: 0 altitude: -3.24572 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/celts/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6290 actor: "units/celts/cavalry_javelinist_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536870944 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870944 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 3 Position: in world: true x: 324.80097 z: 1021.90597 last x: 324.80097 last z: 1021.90597 territory: 2 rot x: 0 rot y: 1.6412 rot z: 0 altitude: -3.2294 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/celts/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6418 actor: "units/celts/infantry_javelinist_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536870945 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870945 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 3 Position: in world: true x: 332.26706 z: 1035.88846 last x: 332.26706 last z: 1035.88846 territory: 2 rot x: 0 rot y: 1.3959 rot z: 0 altitude: -3.19822 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.48 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/celts/infantry_slinger_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6410 actor: "units/celts/infantry_slinger_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536870946 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870946 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 3 Position: in world: true x: 334.94423 z: 1032.89051 last x: 334.94423 last z: 1032.89051 territory: 2 rot x: 0 rot y: 1.10882 rot z: 0 altitude: -3.19822 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/celts/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6286 actor: "units/celts/cavalry_javelinist_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536870947 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870947 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 3 Position: in world: true x: 333.61388 z: 1030.20032 last x: 333.61388 last z: 1030.20032 territory: 2 rot x: 0 rot y: 1.49288 rot z: 0 altitude: -3.16077 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/celts/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6288 actor: "units/celts/cavalry_javelinist_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536870948 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870948 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 3 Position: in world: true x: 334.59678 z: 1021.21908 last x: 334.59678 last z: 1021.21908 territory: 2 rot x: 0 rot y: 1.19239 rot z: 0 altitude: -3.15087 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/celts/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6415 actor: "units/celts/infantry_javelinist_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536870949 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870949 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 3 Position: in world: true x: 328.8496 z: 1030.6972 last x: 328.8496 last z: 1030.6972 territory: 2 rot x: 0 rot y: 1.51993 rot z: 0 altitude: -3.14583 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/celts/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6417 actor: "units/celts/infantry_javelinist_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536870950 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870950 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 3 Position: in world: true x: 314.65091 z: 1026.67858 last x: 314.65091 last z: 1026.67858 territory: 2 rot x: 0 rot y: 2.4419 rot z: 0 altitude: -3.14583 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/celts/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6412 actor: "units/celts/infantry_javelinist_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536870951 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870951 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 3 Position: in world: true x: 334.65235 z: 1023.08423 last x: 334.65235 last z: 1023.08423 territory: 2 rot x: 0 rot y: 1.32712 rot z: 0 altitude: -3.13347 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/celts/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6413 actor: "units/celts/infantry_javelinist_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536870952 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870952 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 3 Position: in world: true x: 337.18528 z: 1027.45313 last x: 337.18528 last z: 1027.45313 territory: 2 rot x: 0 rot y: 1.9262 rot z: 0 altitude: -3.10662 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/celts/cavalry_javelinist_e.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6571 actor: "units/celts/cavalry_javelinist_e.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536870953 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870953 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 3 Position: in world: true x: 333.07589 z: 1025.10642 last x: 333.07589 last z: 1025.10642 territory: 2 rot x: 0 rot y: -1.91352 rot z: 0 altitude: -3.10169 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/celts/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6420 actor: "units/celts/infantry_javelinist_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536870954 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870954 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 400.92998 z: 1012.4714 last x: 400.92998 last z: 1012.4714 territory: 2 rot x: 0 rot y: 2.29303 rot z: 0 altitude: -3.09649 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/romans/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6249 actor: "units/romans/infantry_javelinist_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536870955 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870955 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 3 Position: in world: true x: 332.88564 z: 1025.14046 last x: 332.88564 last z: 1025.14046 territory: 2 rot x: 0 rot y: -2.88138 rot z: 0 altitude: -3.08637 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/celts/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6414 actor: "units/celts/infantry_javelinist_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536870956 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870956 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 3 Position: in world: true x: 243.93142 z: 1041.16065 last x: 243.93142 last z: 1041.16065 territory: 3 rot x: 0 rot y: 2.17577 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/celts/cavalry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6610 actor: "units/celts/cavalry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536870957 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870957 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 3 Position: in world: true x: 256.21702 z: 1040.19564 last x: 256.21702 last z: 1040.19564 territory: 2 rot x: 0 rot y: 0.21978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/celts/cavalry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6606 actor: "units/celts/cavalry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536870958 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870958 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 3 Position: in world: true x: 253.93413 z: 1042.43084 last x: 253.93413 last z: 1042.43084 territory: 2 rot x: 0 rot y: 1.08329 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/celts/cavalry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6619 actor: "units/celts/cavalry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536870959 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536870959 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 219.85015 z: 1019.27913 last x: 219.85015 last z: 1019.27913 territory: 3 rot x: 0 rot y: 0.9208 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 14 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/spartans/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6369 actor: "units/spartans/cavalry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: